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Diffstat (limited to 'npc/re/instances/MalangdoCulvert.txt')
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diff --git a/npc/re/instances/MalangdoCulvert.txt b/npc/re/instances/MalangdoCulvert.txt deleted file mode 100644 index 42cf196b9..000000000 --- a/npc/re/instances/MalangdoCulvert.txt +++ /dev/null @@ -1,1063 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2013-2015 Hercules Dev Team -//= Copyright (C) Joseph -//= Copyright (C) Euphy -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Malangdo Culvert -//================= Description =========================================== -//= Clean the culverts and defeat the Coelacanth. -//= Daily and weekly quests are available. -//= Contains a normal mode and hard mode. -//================= Current Version ======================================= -//= 1.1 -//========================================================================= - -1@pump mapflag src4instance -2@pump mapflag src4instance - -//== Quest NPCs ============================================ -mal_in01,172,28,2 script Albo#mal 4_CAT_SAILOR5,{ - if (checkweight(Knife,1) == 0) { - mes "You have too many kinds of objects. Try to continue after reducing those objects."; - close; - } - if (MaxWeight - Weight < 1000) { - mes "You have too many heavy objects. Try to continue after reducing your weight."; - close; - } - if (BaseLevel < 90) { - mes "[Albo]"; - mes "Who are you?"; - mes "We don't need a weaking!!"; - close; - } - setarray .@quests[0],12271,12272,12273,12274; - setarray .@names$[0], - "General Culvert Daily Service","^990000Hard Culvert Daily Service^000000", - "General Culvert Weekly Service","^990000Hard Culvert Weekly Service^000000"; - .@menu$ = "Why are doing this job?:"; - for(.@i = 0; .@i<4; ++.@i) { - if (questprogress(.@quests[.@i],PLAYTIME)) { - .@status[.@i] = 2; - .@menu$ += "^aaaaaa- There is no new task -^000000:"; - } else if (.@i%2 && BaseLevel < 140) { - .@status[.@i] = 0; - .@menu$ += "^aaaaaaCan't take this job because level is too low^000000:"; - } else { - .@status[.@i] = 1; - .@menu$ += .@names$[.@i]+":"; - } - } - mes "[Albo]"; - mes "We crossed the sea!"; - mes "We are great heroes of Culvert! We do not forgive the seafood that aims at Culvert!"; - next; - .@i = select(.@menu$)-1; - if (.@i == 0) { - mes "[Albo]"; - mes "We used to be the henchmen of Mr. Missing! We almost became guards of such a historic site."; - next; - mes "[Albo]"; - mes "However, when sea water flooded all precious the resources, my dream... all my dreams melted away..."; - next; - mes "[Albo]"; - mes "We do not forgive the seafood that invaded our territory. I'll eat them with spicy paste!!!"; - next; - mes "^0000ffAlbo's voice shakes with anger. He smacked his lips when he mentioned spicy paste.^000000"; - close; - } - switch(.@status[.@i-1]) { - case 0: - mes "[Albo]"; - mes "That task is really hard for you, so I can't tell you about it. Why don't you find another one?"; - close; - case 1: - break; - case 2: - mes "[Albo]"; - mes "I'm sorry. There is no new task yet! If I find any work, I'll tell you so!"; - close; - } - switch(.@i) { - case 1: // General Culvert Daily Service - switch(rand(1,6)) { - case 1: callsub L_GiveQuest,.@i,12255,12271,"Deep Sea Crab"; - case 2: callsub L_GiveQuest,.@i,12256,12271,"Deep Sea Marse"; - case 3: callsub L_GiveQuest,.@i,12257,12271,"Deep Sea Vadon"; - case 4: callsub L_GiveQuest,.@i,12258,12271,"Deep Sea Shellfish"; - case 5: callsub L_GiveQuest,.@i,12259,12271,"Deep Sea Kukre"; - case 6: callsub L_GiveQuest,.@i,12260,12271,"Deep Sea Cornutus"; - } - case 2: // Hard Culvert Daily Service - switch(rand(1,6)) { - case 1: callsub L_GiveQuest,.@i,12261,12272,"Deep Sea Marc"; - case 2: callsub L_GiveQuest,.@i,12262,12272,"Deep Sea Sword Fish"; - case 3: callsub L_GiveQuest,.@i,12263,12272,"Deep Sea Strouf"; - case 4: callsub L_GiveQuest,.@i,12264,12272,"Deep Sea Anolian"; - case 5: callsub L_GiveQuest,.@i,12265,12272,"Deep Sea Obeanue"; - case 6: callsub L_GiveQuest,.@i,12266,12272,"Deep Sea Kapha"; - } - case 3: // General Culvert Weekly Service - switch(rand(1,2)) { - case 1: callsub L_GiveQuest,.@i,12267,12273,"Weird Coelacanth"; - case 2: callsub L_GiveQuest,.@i,12268,12273,"Gloomy Coelacanth"; - } - case 4: // Hard Culvert Weekly Service - switch(rand(1,2)) { - case 1: callsub L_GiveQuest,.@i,12269,12274,"Violent Coelacanth"; - case 2: callsub L_GiveQuest,.@i,12270,12274,"Mutant Coelacanth"; - } - default: - mes "[Albo]"; - mes "Uh!? Where is the task? Let me find that quickly. You must speak with Madeca!"; - close; - } - end; - -// callsub L_GiveQuest,.@i,<quest 1>,<quest 2>,<monster>; -L_GiveQuest: - setquest getarg(1); - setquest getarg(2); - mes "[Albo]"; - mes "Today, the heroes of Culvert!"; - mes "We raise our voices and set a date for the extermination of ^0000ff"+getarg(3)+"^000000!"; - next; - mes "[Albo]"; - switch(getarg(0)) { - case 1: - case 2: - mes "Come on, heroes! Don't be afraid of them! Just go on, since it's a one-day mission!"; - break; - case 3: - mes "I'll give you one week to finish this job! Terminate all of them in Culvert Dungeon, Normal Mode!"; - break; - case 4: - mes "I'll give you one week to finish this job! Terminate all of them in Culvert Dungeon, Hard Mode!"; - break; - } - next; - mes "You received a request for the Extermination of ^005500"+getarg(3)+"^000000. If you need more details, please check the quest window."; - close; -} - -mal_in01,172,26,2 script Madeca#mal 4_CAT_SAILOR1,{ - if (checkweight(Knife,1) == 0) { - mes "You have too many kinds of objects. Try to continue after reducing those objects."; - close; - } - if (MaxWeight - Weight < 1000) { - mes "You have too many heavy objects. Try to continue after reducing your weight."; - close; - } - if (BaseLevel < 90) { - mes "[Madeca]"; - mes "Karrrrrrr!!"; - mes "Let's have some bad seafood that can be boiled or grilled!"; - next; - mes "[Madeca]"; - mes "Who are you? You are such a totterer. Even seaweed could kill you!"; - close; - } - mes "[Madeca]"; - mes "Oh?"; - mes "You're the one who took care of my big brother Albo's request. It was a hard job!"; - next; - .@i = select("What are you doing here?", "General Culvert Daily Service Compensation", "Hard Culvert Daily Service Compensation", "General Culvert Weekly Service Compensation", "Hard Culvert Weekly Service Compensation")-1; - if (.@i == 0) { - mes "[Madeca]"; - mes "I'm here to help my big brother Albo!"; - next; - mes "[Madeca]"; - mes "We provide precious materials to humans who make sludge out of the bad seafood in the Culverts!"; - next; - mes "[Madeca]"; - mes "We provide A~B Grade Coins as compensation for daily service, and the precious Sea God's Wrath as compensation for weekly service."; - next; - mes "[Madeca]"; - mes "If you take care of big brother Albo's request, I will see you very often. So, let's stay close!"; - close; - } - mes "[Madeca]"; - mes "I can't give you compensation for an expired request, so let me check if any of yours have expired."; - next; - specialeffect2 EF_SPHERE; - progressbar "0xFFFF00",3; - specialeffect2 EF_STEAL; - switch(.@i) { - case 1: // General Culvert Daily Service - if (questprogress(12271,PLAYTIME) == 2) - callsub L_EraseQuest,12255,12256,12257,12258,12259,12260,12271; - else { - // Reward: 2x B Grade Coin - callsub L_CheckQuest,12255,"Deep Sea Crab",6419,2; - callsub L_CheckQuest,12256,"Deep Sea Marse",6419,2; - callsub L_CheckQuest,12257,"Deep Sea Vadon",6419,2; - callsub L_CheckQuest,12258,"Deep Sea Shellfish",6419,2; - callsub L_CheckQuest,12259,"Deep Sea Kukre",6419,2; - callsub L_CheckQuest,12260,"Deep Sea Cornutus",6419,2; - } - break; - case 2: // Hard Culvert Daily Service - if (questprogress(12272,PLAYTIME) == 2) - callsub L_EraseQuest,12261,12262,12263,12264,12265,12266,12272; - else { - // Reward: 1x A Grade Coin - callsub L_CheckQuest,12261,"Deep Sea Marc",6418,1; - callsub L_CheckQuest,12262,"Deep Sea Sword Fish",6418,1; - callsub L_CheckQuest,12263,"Deep Sea Strouf",6418,1; - callsub L_CheckQuest,12264,"Deep Sea Anolian",6418,1; - callsub L_CheckQuest,12265,"Deep Sea Obeaune",6418,1; - callsub L_CheckQuest,12266,"Deep Sea Kapha",6418,1; - } - break; - case 3: // General Culvert Weekly Service - if (questprogress(12273,PLAYTIME) == 2) - callsub L_EraseQuest,12267,12268,12273; - else { - // Reward: 1x Sea God's Wrath - callsub L_CheckQuest,12267,"Weird Coelacanth",6423,1; - callsub L_CheckQuest,12268,"Gloomy Coelacanth",6423,1; - } - break; - case 4: // Hard Culvert Weekly Service - if (questprogress(12274,PLAYTIME) == 2) - callsub L_EraseQuest,12269,12270,12274; - else { - // Reward: 5x Sea God's Wrath - callsub L_CheckQuest,12269,"Violent Coelacanth",6423,5; - callsub L_CheckQuest,12270,"Mutant Coelacanth",6423,5; - } - break; - default: - mes "[Madeca]"; - mes "Something is wrong. Please check this again!"; - close; - } - mes "[Madeca]"; - mes "I don't see any completed mission!"; - close; - -L_EraseQuest: - for(.@j = 0; .@j<getargcount(); ++.@j) { - if (questprogress(getarg(.@j))) - erasequest getarg(.@j); - } - mes "[Madeca]"; - mes "Um, I'm sorry. You exceeded the time limit, so I can't give you any payment."; - close; - -// callsub L_CheckQuest,<quest ID>,<monster>,<reward item ID>,<reward item amount>; -L_CheckQuest: - if (questprogress(getarg(0),HUNTING) == 2) { - mes "[Madeca]"; - mes "You've punished ^0000ff"+getarg(1)+"^000000!"; - mes "Here's your pay!"; - erasequest getarg(0); - specialeffect2 EF_STEAL; - getitem getarg(2),getarg(3); - close; - } - return; -} - -//== Instance Creation ===================================== -mal_in01,160,34,4 script Missing, the Cleaner 4_CAT_SAILOR2,{ - if (BaseLevel < 90) { - mes "[Missing, the Cleaner]"; - mes "Are you talking to me?!"; - next; - mes "[Missing, the Cleaner]"; - mes "I'm not sure what made you come here but you can't enter!"; - mes "Tomas' orders..."; - next; - mes "^770099You must be Base level 90 to enter.^000000"; - close; - } - if (in_canal_n == 0) { - mes "[Missing, the Cleaner]"; - mes "(trembling)"; - next; - mes "^660066This cat looks like it's in bad shape. It is slightly trembling.^000000"; - next; - if(select("Pet the cat", "Are you ok?") == 1) { - mes "[Missing, the Cleaner]"; - mes "Are you talking to me?!"; - next; - mes "^660066A trembling cat is looking up at you.^000000"; - close; - } - mes "[Missing, the Cleaner]"; - mes "Achoo!"; - next; - mes "[Missing, the Cleaner]"; - mes "We have had many issues during the"; - mes "cleaning of the culverts. But a"; - mes "cat's gotta do it..."; - next; - select("What culvert are you cleaning?"); - mes "[Missing, the Cleaner]"; - mes "It might look unfamiliar for an"; - mes "outsider, but actually this place"; - mes "is made to keep souvenirs and"; - mes "luxurious things."; - next; - mes "[Missing, the Cleaner]"; - mes "After there was a big trembling on"; - mes "this island, things started leaking"; - mes "around here. So that's why I became"; - mes "a cleaner here, though I used"; - mes "to be a manager."; - next; - mes "^660066The cat looks like it's been crying...^000000"; - next; - mes "[Missing, the Cleaner]"; - mes "There is a culvert along this way"; - mes "to the basement. There are many bad"; - mes "guys who hurt me. I am tired of"; - mes "fighting with them so many times a"; - mes "day!"; - next; - mes "[Missing, the Cleaner]"; - mes "Ohh! You touched my fur!"; - mes "My fur is falling out... it's all"; - mes "those guys' fault~"; - next; - mes "^660066You just now notice that the cat's fur is missing in some places.^000000"; - next; - select("Why don't you just quit!"); - mes "[Missing, the Cleaner]"; - mes "I still have to make a living, don't I?"; - next; - mes "[Missing, the Cleaner]"; - mes "Sometimes I can get a lucky box,"; - mes "or even better, I can get cans..."; - next; - if(select("Okay, cheers!", "I will help if possible...") == 1) { - mes "[Missing, the Cleaner]"; - mes "Thank you. I am going back to pour the water!"; - close; - } - mes "[Missing, the Cleaner]"; - mes "(turns down his voice)"; - mes "If you really want to help, come closer!"; - next; - select("(get in closer)"); - mes "[Missing, the Cleaner]"; - mes "Not everyone can be an assistant"; - mes "here. But I can't help choosing"; - mes "anyone at the moment..."; - next; - mes "[Missing, the Cleaner]"; - mes "If you want to go down here, let me get this code."; - next; - mes "^660066The cat scribbles a memo for code to you.^000000"; - next; - select("Open the memo."); - mes "^660000Aragam insulted me.^000000"; - next; - mes "[Missing, the Cleaner]"; - mes "You must be here with friends"; - mes "because you can't go in alone! And"; - mes "the password code will be from the"; - mes "party leader!"; - next; - mes "[Missing, the Cleaner]"; - mes "What is also important is you must"; - mes "have a Seagod Protection with you."; - next; - mes "[Missing, the Cleaner]"; - mes "Don't forget! I will not open the"; - mes "door if you do not have Seagod Protection!"; - in_canal_n = 1; - close; - } - if (countitem(Ptotection_Seagod) == 0) { - mes "[Missing, the Cleaner]"; - mes "You don't look like you have Seagod Protection. I can't open door at the moment!"; - close; - } - .@party_id = getcharid(1); - .@md_name$ = "Culvert"; - if (!.@party_id) { - mes "^0000ffYou have to organize a party of"; - mes "more than 1 member or be a member"; - mes "of the party and come back.^000000"; - close; - } - .@playtime = questprogress(12254,PLAYTIME); - if (!.@playtime) { - if (getcharid(0) == getpartyleader(.@party_id,2)) { - mes "[Missing, the Cleaner]"; - mes "Ummm? What's up? Tell me the password if you're the leader!"; - next; - switch(select("No... nothing.", "Aragam insulted me.", "Enter the Culvert.")) { - case 1: - mes "[Missing, the Cleaner]"; - mes "What a rookie."; - close; - case 2: - .@instance = instance_create(.@md_name$,.@party_id); - if (.@instance < 0) { - mes "Party name: "+getpartyname(.@party_id); - mes "Party leader: "+strcharinfo(0); - mes "^0000ff"+.@md_name$+"^000000 - Reservation Failed!"; - close; - } - if (instance_attachmap("1@pump",.@instance) == "" || instance_attachmap("2@pump",.@instance) == "") { - mes "^0000ff"+.@md_name$+"^000000 - Reservation Failed!"; - instance_destroy(.@instance); - close; - } - instance_set_timeout 3600,300,.@instance; - instance_init(.@instance); - - mes "^3333FF"+.@md_name$+"^000000 - Reserving"; - mes "After making the reservation, you"; - mes "have to select Enter the Culvert."; - close; - case 3: - callsub L_Enter,0; - } - } - if(select("Enter Culvert", "Cancel") == 2) - end; - callsub L_Enter,1; - } else if (.@playtime == 1) { - mes "You can enter the Culvert if the gate is open."; - next; - if(select("Enter Culvert", "Cancel") == 2) - close; - callsub L_Enter,0; - } else if (.@playtime == 2) { - mes "^0000ffThe gate to the Culvert is open again.^000000"; - erasequest 12254; - close; - } - end; -L_Enter: - if (has_instance("1@pump") == "") { - if (questprogress(12254,PLAYTIME) == 1) { - mes "The gate to the Culvert is still closed."; - mes "You must wait until you are able to enter or find a party leader who can create the instance."; - close; - } - mes "The memorial dungeon Culvert does not exist."; - mes "The party leader has not reserved entrance to the dungeon yet."; - close; - } - mapannounce "mal_in01", strcharinfo(0)+" of the party "+getpartyname(.@party_id)+" is entering the Culvert.",bc_map,"0x00ff99"; - if (!questprogress(12254)) setquest 12254; - warp "1@pump",63,98; - end; -} - -//== Instance: Common Scripts ============================== -1@pump,63,100,4 script Missing, the Cleaner#0 4_CAT_SAILOR2,{ - if (getcharid(0) != getpartyleader(getcharid(1),2)) { - mes "[Missing, the Cleaner]"; - mes "I am trying to have a conversation with your leader now. Please don't disturb and wait!"; - close; - } - mes "[Missing, the Cleaner]"; - mes "This is the underground culvert where you will clean with your friends!"; - next; - mes "[Missing, the Cleaner]"; - mes "I'll open the door first. By the way, do you know how to fight?"; - next; - switch(select("I'm pretty good at delivering bread.", "I know how to fight.", "^ffffffGive me the diamond.^000000")) { - case 1: - mes "[Missing, the Cleaner]"; - mes "Ok then, I'll let you clean the culverts here as usual! I will prepare at the right-hand corner, please follow me!"; - next; - if(select("Wait! I changed my mind!", "As you wish~") == 1) { - mes "[Missing, the Cleaner]"; - mes "Huh? Not ready yet? Talk to me again when you're ready."; - close; - } - 'party_id = getcharid(1); - mapannounce instance_mapname("1@pump"),"Missing: Move toward the 3 o'clock direction and wait for my next order!",bc_map,"0xff88ff",FW_NORMAL,15; - disablenpc instance_npcname("Missing, the Cleaner#0"); - enablenpc instance_npcname("Missing, the Cleaner#n"); - close; - case 2: - if (BaseLevel < 140) { - mes "[Missing, the Cleaner]"; - mes "Hmmm... Missing thinks you're weak! Tell me the truth!!"; - close; - } - mes "[Missing, the Cleaner]"; - mes "Huh? You have some fighting skills? Well, then, there is one place I wasn't able to clean... why don't you go there?!"; - next; - mes "[Missing, the Cleaner]"; - mes "I must tell you that it's been such a long~~ time since we've cleaned that place, so anyone under level 140 cannot even enter! Are you sure you still want to go?"; - next; - if(select("Wait! I changed my mind!", "Sure, I'm prepared already~") == 1) { - mes "[Missing, the Cleaner]"; - mes "Hmm? Talk to me again when you're ready."; - close; - } - 'party_id = getcharid(1); - mapannounce instance_mapname("1@pump"),"Missing: I'll go in first, so follow me! I'll open up a gate at the 3 o'clock direction!",bc_map,"0xff88ff",FW_NORMAL,15; - disablenpc instance_npcname("Missing, the Cleaner#0"); - enablenpc instance_npcname("Culvert Entrance#i"); - close; - case 3: - mes "[Missing, the Cleaner]"; - mes "I told you not to play with me~!"; - close; - } - end; -} - -1@pump,84,105,0 script Culvert Entrance#i WARPNPC,3,3,{ - end; -OnInstanceInit: - disablenpc instance_npcname("Culvert Entrance#i"); - end; -OnTouch: - if (BaseLevel >= 140) - warp instance_mapname("2@pump"),38,88; - else - warp instance_mapname("1@pump"),74,105; - end; -} - -function script F_mal_missing { - mes "[Missing, the Cleaner]"; - mes "I will tell you how to clean shortly. Can you see the culverts around you?"; - next; - if(select("What culverts??", "Yes, I see them.") == 1) { - mes "[Missing, the Cleaner]"; - mes "Huh? Is this your first time seeing culverts? You'll see many buried machines in the ground. You may look around and come back!"; - close; - } - mes "[Missing, the Cleaner]"; - mes "That's right! Those culverts are very important! We must clean the culverts to prevent seaweed from blocking them. This is what we, cleaners, do!"; - next; - mes "[Missing, the Cleaner]"; - mes "Watch out! Some monsters will be after you while you're cleaning the culverts! But do not yield to them!"; - next; - mes "[Missing, the Cleaner]"; - mes "And... NEVER let 6 seaweeds stack! Up to 5 is acceptable! If there are 6, I'll drag you out of here!!"; - next; - mes "[Missing, the Cleaner]"; - mes "I don't care if you get help from your friends or not. I want you to clean up all culverts! Don't forget! I will watch you and give you instructions. Just do what I said!!"; - next; - if (getcharid(0) != getpartyleader(getcharid(1),2)) { - mes "[Missing, the Cleaner]"; - mes "Once your leader finishes preparing, it will begin, so get your hearts ready for it!!"; - close; - } - mes "[Missing, the Cleaner]"; - mes "So, are you ready to clean now?"; - next; - switch(select("Wait! Not yet!", "Let's start!")) { - case 1: - mes "[Missing, the Cleaner]"; - mes "Huh? Not ready yet? Then talk to me when you're ready."; - close; - case 2: - mes "[Missing, the Cleaner]"; - mes "OK! Now it begins!"; - return; - } -} - -//== Instance: Normal Mode ================================= -1@pump,84,105,4 script Missing, the Cleaner#nf 4_CAT_SAILOR2,{ - mes "[Missing, the Cleaner]"; - mes "I have the cleaning job for 40 years and I've never seen such a terrible team!!"; - next; - mes "[Missing, the Cleaner]"; - mes "I see seaweed everywhere because you're wiggling! All the culverts will be blocked with seaweed!"; - next; - if (getcharid(0) != getpartyleader(getcharid(1),2)) { - mes "[Missing, the Cleaner]"; - mes "Once your leader finishes preparing, settlement will be decided so get your hearts ready for it!!"; - close; - } - mes "[Missing, the Cleaner]"; - mes "If you got some guts to challenge again, I'll give you another chance! What's your choice going to be!?"; - next; - switch(select("Wait! Not yet!", "Okay, let's start again!")) { - case 1: - mes "[Missing, the Cleaner]"; - mes "You're still slow! Talk to me again whenever your're ready."; - close; - case 2: - mes "[Missing, the Cleaner]"; - mes "Ok! Let's start now!"; - .@i$ = charat(strnpcinfo(2),0); - enablenpc instance_npcname("Missing, the Cleaner#"+.@i$); - donpcevent instance_npcname("Missing, the Cleaner#"+.@i$)+"::OnStart"; - disablenpc instance_npcname("Culvert Entrance#"+.@i$); - disablenpc instance_npcname("Missing, the Cleaner#"+.@i$+"o"); - donpcevent instance_npcname("Monster Hole#"+.@i$)+"::OnClear"; - disablenpc instance_npcname(strnpcinfo(0)); - close; - } - close; -OnInstanceInit: - disablenpc instance_npcname(strnpcinfo(0)); - end; -} - -1@pump,84,105,4 script Missing, the Cleaner#n 4_CAT_SAILOR2,{ - callfunc "F_mal_missing"; - donpcevent instance_npcname("Missing, the Cleaner#n")+"::OnStart"; - close; -OnInstanceInit: - disablenpc instance_npcname("Missing, the Cleaner#n"); - end; -OnStart: - killmonster instance_mapname("1@pump"),instance_npcname("Missing, the Cleaner#n")+"::OnMyMobDead"; - disablenpc instance_npcname("Missing, the Cleaner#n"); - initnpctimer; - end; -OnAddSeaweed: - .@map$ = instance_mapname("1@pump"); - areamonster .@map$,55,99,61,105,"Contaminated Seaweed",2191,1,instance_npcname("Missing, the Cleaner#n")+"::OnMyMobDead"; - .@mob_dead_num = mobcount(.@map$,instance_npcname("Missing, the Cleaner#n")+"::OnMyMobDead"); - if (.@mob_dead_num >= 6) - donpcevent instance_npcname("Missing, the Cleaner#n")+"::OnFail"; - else - mapannounce .@map$,"Contaminated Seaweed: "+.@mob_dead_num+" stem",bc_map,"0xff3333",FW_NORMAL,20; - end; -OnMyMobDead: - end; -OnFail: - stopnpctimer; - donpcevent instance_npcname("Monster Hole#n")+"::OnClear"; - .@map$ = instance_mapname("1@pump"); - killmonster .@map$,instance_npcname("Missing, the Cleaner#n")+"::OnMyMobDead"; - enablenpc instance_npcname("Missing, the Cleaner#nf"); - mapannounce .@map$,"What is this!! Seaweed is all over the culverts! You're done with cleaning! Get out!!",bc_map,"0xff88ff",FW_NORMAL,15; - disablenpc instance_npcname("Missing, the Cleaner#n"); - end; -OnTimer100: - mapannounce instance_mapname("1@pump"),"First culvert will be opened in 5 sec. Cleaner can find the opened drain and click to start cleaning.",bc_map,"0x00ffcc",FW_NORMAL,15; - end; -OnTimer5500: - mapannounce instance_mapname("1@pump"),"The one who's in charge of cleaning the culvert cannot move or be attacked until the casting is over.",bc_map,"0x00ffcc",FW_NORMAL,15; - donpcevent instance_npcname("Monster Hole#n")+"::OnSpawn"; - end; -OnTimer45000: -OnTimer95000: -OnTimer145000: -OnTimer195000: -OnTimer245000: -OnTimer295000: -OnTimer345000: -OnTimer395000: -OnTimer445000: - mapannounce instance_mapname("1@pump"),"Next culvert will be opened in 5 sec. Please hurry up and find the position of the next culvert.",bc_map,"0x00ffcc",FW_NORMAL,15; - end; -OnTimer50000: -OnTimer100000: -OnTimer150000: - donpcevent instance_npcname("Monster Hole#n")+"::OnSpawn"; - end; -OnTimer200000: -OnTimer250000: -OnTimer300000: -OnTimer350000: -OnTimer400000: -OnTimer450000: - .@mob_dead_num = mobcount(instance_mapname("1@pump"),instance_npcname("Missing, the Cleaner#n")+"::OnMyMobDead"); - if (.@mob_dead_num >= 6) - donpcevent instance_npcname("Missing, the Cleaner#n")+"::OnFail"; - else - donpcevent instance_npcname("Monster Hole#n")+"::OnSpawn"; - end; -OnTimer515000: - .@map$ = instance_mapname("1@pump"); - .@mob_dead_num = mobcount(.@map$,instance_npcname("Missing, the Cleaner#n")+"::OnMyMobDead"); - mapannounce .@map$,"Contaminated Seaweed: "+.@mob_dead_num+" stem. Missing will come and inspect the results of the cleaning soon.",bc_map,"0xff3333",FW_NORMAL,20; - end; -OnTimer520000: - stopnpctimer; - .@mob_dead_num = mobcount(instance_mapname("1@pump"),instance_npcname("Missing, the Cleaner#n")+"::OnMyMobDead"); - if (.@mob_dead_num >= 6) - donpcevent instance_npcname("Missing, the Cleaner#n")+"::OnFail"; - else - donpcevent instance_npcname("Boss Creation#n")+"::OnEnable"; - end; -} - -1@pump,1,1,4 script Monster Hole#n FAKE_NPC,{ - end; -OnSpawn: - .@i$ = charat(strnpcinfo(2),0); - if (.@i$ == "n") - .@n = 6; - else if (.@i$ == "h") - .@n = 10; - donpcevent instance_npcname("#Culvert_"+.@i$+rand(1,.@n))+"::OnEnable"; - end; -OnClear: - .@i$ = charat(strnpcinfo(2),0); - if (.@i$ == "n") - .@n = 6; - else if (.@i$ == "h") - .@n = 10; - for(.@i = 1; .@i<=.@n; ++.@i) - donpcevent instance_npcname("#Culvert_"+.@i$+.@n)+"::OnClear"; - end; -} - -1@pump,36,111,4 script #Culvert_n1 CLEAR_NPC,14,14,{ //temporary workaround for ALL_SAMEMAP - progressbar "0xFFFF00",10; - stopnpctimer; - disablenpc instance_npcname(strnpcinfo(0)); - end; -OnInstanceInit: - disablenpc instance_npcname(strnpcinfo(0)); - end; -OnEnable: - enablenpc instance_npcname(strnpcinfo(0)); - .@label$ = instance_npcname(strnpcinfo(0))+"::OnMyMobDead"; - .@map$ = instance_mapname("1@pump"); - .@index = atoi(charat(strnpcinfo(2),9)); - switch(.@index) { - case 1: setarray .@c[0],32,107,40,115; break; - case 2: setarray .@c[0],64,120,72,128; break; - case 3: setarray .@c[0],76,110,84,118; break; - case 4: setarray .@c[0],36,76,44,84; break; - case 5: setarray .@c[0],71,76,79,84; break; - case 6: setarray .@c[0],54,97,62,105; break; - } - areamonster .@map$,.@c[0],.@c[1],.@c[2],.@c[3],"Abysmal Crab",2176,rand(1,3),.@label$; - areamonster .@map$,.@c[0],.@c[1],.@c[2],.@c[3],"Abysmal Marse",2175,rand(1,3),.@label$; - areamonster .@map$,.@c[0],.@c[1],.@c[2],.@c[3],"Ancient Vadon",2174,rand(1,3),.@label$; - areamonster .@map$,.@c[0],.@c[1],.@c[2],.@c[3],"Abysmal Shellfish",2178,rand(1,3),.@label$; - areamonster .@map$,.@c[0],.@c[1],.@c[2],.@c[3],"Ancient Kukre",2179,rand(1,3),.@label$; - areamonster .@map$,.@c[0],.@c[1],.@c[2],.@c[3],"Abysmal Cornutus",2177,rand(1,3),.@label$; - specialeffect EF_MAPPILLAR2,ALL_SAMEMAP; //currently broken - getmapxy(.@map$, .@x, .@y, UNITTYPE_NPC); - getpartymember 'party_id,2; - copyarray .@partymemberaid[0],$@partymemberaid[0],$@partymembercount; - for(.@i = 0; .@i<$@partymembercount; ++.@i) { - if (attachrid(.@partymemberaid[.@i])) { - if (strcharinfo(3) == .@map$) - viewpoint 0,.@x,.@y,.@index,0xFFFF00; - detachrid; - } - } - initnpctimer; - end; -OnMyMobDead: - end; -OnClear: - stopnpctimer; - killmonster instance_mapname("1@pump"),instance_npcname(strnpcinfo(0))+"::OnMyMobDead"; - end; -OnTimer49500: //OnTimer50000 clashes with the timer in "Missing, the Cleaner#h". - donpcevent instance_npcname("Missing, the Cleaner#n")+"::OnAddSeaweed"; - donpcevent instance_npcname(strnpcinfo(0))+"::OnClear"; - disablenpc instance_npcname(strnpcinfo(0)); - end; -OnTouch: - specialeffect EF_MAPPILLAR2; - end; -} -1@pump,68,124,4 duplicate(#Culvert_n1) #Culvert_n2 CLEAR_NPC,14,14 -1@pump,80,114,4 duplicate(#Culvert_n1) #Culvert_n3 CLEAR_NPC,14,14 -1@pump,40,80,4 duplicate(#Culvert_n1) #Culvert_n4 CLEAR_NPC,14,14 -1@pump,75,80,4 duplicate(#Culvert_n1) #Culvert_n5 CLEAR_NPC,14,14 -1@pump,58,101,4 duplicate(#Culvert_n1) #Culvert_n6 CLEAR_NPC,14,14 - -1@pump,1,1,4 script Boss Creation#n FAKE_NPC,{ - end; -OnInstanceInit: - disablenpc instance_npcname(strnpcinfo(0)); - end; -OnEnable: - enablenpc instance_npcname(strnpcinfo(0)); - initnpctimer; - end; -OnTimer100: - .@i$ = charat(strnpcinfo(2),0); - if (.@i$ == "n") - mapannounce instance_mapname("1@pump"),"Hmm! That wasn't so bad!",bc_map,"0xff88ff",FW_NORMAL,15; - else if (.@i$ == "h") - mapannounce instance_mapname("2@pump"),"Hmm! You guys are pretty good!!",bc_map,"0xff88ff",FW_NORMAL,15; - end; -OnTimer5000: - mapannounce strnpcinfo(4),"Let's pack up and go... WHAT!!?",bc_map,"0xff88ff",FW_NORMAL,15; - end; -OnTimer10000: - mapannounce strnpcinfo(4),"I sense something strange!! Don't loosen up-- prepare for a fight!!",bc_map,"0xff88ff",FW_NORMAL,15; - end; -OnTimer20000: - stopnpctimer; - .@i$ = charat(strnpcinfo(2),0); - .@label$ = instance_npcname(strnpcinfo(0))+"::OnMyMobDead"; - if (rand(1,100) > 50) { - if (.@i$ == "n") - monster instance_mapname("1@pump"),0,0,"Weird Coelacanth",2188,1,.@label$; - else if (.@i$ == "h") - monster instance_mapname("2@pump"),0,0,"Mutant Coelacanth",2189,1,.@label$; - mapannounce strnpcinfo(4),"Something big inside the abyss appears with a huge noise.",bc_map,"0x00ffcc",FW_NORMAL,15; - } else { - if (.@i$ == "n") - monster instance_mapname("1@pump"),0,0,"Gloomy Coelacanth",2187,1,.@label$; - else if (.@i$ == "h") - monster instance_mapname("2@pump"),0,0,"Violent Coelacanth",2190,1,.@label$; - mapannounce strnpcinfo(4),"Something savage inside the abyss appears with a huge noise.",bc_map,"0x00ffcc",FW_NORMAL,15; - } - end; -OnMyMobDead: - if (mobcount(strnpcinfo(4),instance_npcname(strnpcinfo(0))+"::OnMyMobDead") < 1) { - mapannounce strnpcinfo(4),"You've destroyed all monsters in the culverts. There are trophies lying on the ground, please look for them.",bc_map,"0xffff00",FW_NORMAL,15; - .@i$ = charat(strnpcinfo(2),0); - .@map$ = strnpcinfo(4); - enablenpc instance_npcname("Culvert Entrance#"+.@i$); - enablenpc instance_npcname("Missing, the Cleaner#"+.@i$+"o"); - if (.@i$ == "n") { - for(.@i = 0; .@i<10; ++.@i) { - .@j = rand(1,6401); - if (.@j < 5001) .@item = 12636; //Malang_Sp_Can - else if (.@j < 5501) .@item = 12615; //Low_Coin_Pocket - else if (.@j < 6001) .@item = 12621; //Egrade_Pocket - else if (.@j < 6201) .@item = 12620; //Dgrade_Pocket - else if (.@j < 6401) .@item = 12623; //High_Weapon_Box - else continue; - makeitem .@item,1,.@map$,rand(40,77),rand(87,120); - } - } else if (.@i$ == "h") { - for(.@i = 0; .@i<10; ++.@i) { - .@j = rand(1,5001); - if (.@j < 2001) .@item = 12615; //Low_Coin_Pocket - else if (.@j < 3001) .@item = 12621; //Egrade_Pocket - else if (.@j < 4001) .@item = 12620; //Dgrade_Pocket - else if (.@j < 4501) .@item = 12619; //Cgrade_Pocket - else if (.@j < 5001) .@item = 12623; //High_Weapon_Box - else continue; - makeitem .@item,1,.@map$,rand(40,77),rand(87,120); - } - } - } else - mapannounce strnpcinfo(4),"There are still monsters alive.",bc_map,"0x00ff99",FW_NORMAL,20; - end; -} - -1@pump,84,105,4 script Missing, the Cleaner#no 4_CAT_SAILOR2,{ - .@i$ = charat(strnpcinfo(2),0); - if (.@i$ == "n") { - mes "[Missing, the Cleaner]"; - mes "I was very surprised!!"; - next; - mes "[Missing, the Cleaner]"; - mes "That funny-looking fish seems to be one of Coelacanths living around here. This is my first time seeing one coming here alone!"; - next; - mes "[Missing, the Cleaner]"; - mes "I'll clean up the remains. Go pack and leave! Enterance is located on the other side, look for it!"; - next; - } else if (.@i$ == "h") { - mes "[Missing, the Cleaner]"; - mes "You've destroyed an immense monster!"; - next; - mes "[Missing, the Cleaner]"; - mes "The one you destroyed was among the variety of Coelacanths. Others have tried to destroy them but failed."; - next; - mes "[Missing, the Cleaner]"; - mes "I'll clean up the remains. You go ahead to get trophies and leave!"; - next; - } - mes "[Missing, the Cleaner]"; - mes "One more thing! DO NOT TALK to ANYONE about what you've seen here today!!"; - next; - mes "[Missing, the Cleaner]"; - mes "If Tomas closes this down, we will lose our jobs!"; - close; -OnInstanceInit: - disablenpc instance_npcname(strnpcinfo(0)); - end; -} - -1@pump,32,100,0 script Culvert Entrance#n WARPNPC,3,3,{ - end; -OnInstanceInit: - disablenpc instance_npcname(strnpcinfo(0)); - end; -OnTouch: - warp "mal_in01",161,32; - end; -} - -//MD_Putmob "1@pump" 0 0 0 0 20 HYDRA 0 0 2 -1@pump,1,1,4 script Hydra#n FAKE_NPC,{ -OnInstanceInit: - monster strnpcinfo(4),0,0,"Hydra",1068,20; - end; -} - -//== Instance: Hard Mode =================================== -2@pump,39,88,4 duplicate(Missing, the Cleaner#nf) Missing, the Cleaner#hf 4_CAT_SAILOR2 - -2@pump,39,88,4 script Missing, the Cleaner#h 4_CAT_SAILOR2,{ - callfunc "F_mal_missing"; - donpcevent instance_npcname("Missing, the Cleaner#h")+"::OnStart"; - close; -OnStart: - killmonster instance_mapname("2@pump"),instance_npcname("Missing, the Cleaner#h")+"::OnMyMobDead"; - disablenpc instance_npcname("Missing, the Cleaner#h"); - initnpctimer; - end; -OnAddSeaweed: - .@map$ = instance_mapname("2@pump"); - areamonster .@map$,75,78,85,88,"Contaminated Seaweed",2191,1,instance_npcname("Missing, the Cleaner#h")+"::OnMyMobDead"; - .@mob_dead_num = mobcount(.@map$,instance_npcname("Missing, the Cleaner#h")+"::OnMyMobDead"); - if (.@mob_dead_num >= 6) - donpcevent instance_npcname("Missing, the Cleaner#h")+"::OnFail"; - else - mapannounce .@map$,"Proliferous Contaminated Seaweed: "+.@mob_dead_num+" stem",bc_map,"0xff3333",FW_NORMAL,20; - end; -OnMyMobDead: - end; -OnFail: - stopnpctimer; - donpcevent instance_npcname("Monster Hole#h")+"::OnClear"; - .@map$ = instance_mapname("2@pump"); - killmonster .@map$, instance_npcname("Missing, the Cleaner#h")+"::OnMyMobDead"; - enablenpc instance_npcname("Missing, the Cleaner#hf"); - mapannounce .@map$,"What is this!! Seaweed is all over the culverts! You're done with cleaning! Get out!!",bc_map,"0xff88ff",FW_NORMAL,15; - disablenpc instance_npcname("Missing, the Cleaner#h"); - end; -OnTimer100: - mapannounce instance_mapname("2@pump"),"First culvert will be opened in 5 sec. Cleaner can find the opened drain and click to start cleaning.",bc_map,"0x00ffcc",FW_NORMAL,15; - end; -OnTimer5500: - mapannounce instance_mapname("2@pump"),"The one who's in charge of cleaning the culvert cannot move or be attacked until the casting is over.",bc_map,"0x00ffcc",FW_NORMAL,15; - donpcevent instance_npcname("Monster Hole#h")+"::OnSpawn"; - end; -OnTimer35000: -OnTimer75000: -OnTimer115000: -OnTimer155000: -OnTimer195000: -OnTimer235000: -OnTimer275000: -OnTimer315000: -OnTimer355000: - mapannounce instance_mapname("2@pump"),"Next culvert will be opened in 5 sec. Please hurry up and find the position of the next culvert.",bc_map,"0x00ffcc",FW_NORMAL,15; - end; -OnTimer40000: -OnTimer80000: -OnTimer120000: - donpcevent instance_npcname("Monster Hole#h")+"::OnSpawn"; - end; -OnTimer160000: -OnTimer200000: -OnTimer240000: -OnTimer280000: -OnTimer320000: -OnTimer360000: - .@mob_dead_num = mobcount(instance_mapname("2@pump"),instance_npcname("Missing, the Cleaner#h")+"::OnMyMobDead"); - if (.@mob_dead_num >= 6) - donpcevent instance_npcname("Missing, the Cleaner#h")+"::OnFail"; - else - donpcevent instance_npcname("Monster Hole#h")+"::OnSpawn"; - end; -OnTimer420000: - mapannounce instance_mapname("2@pump"),"It seems Missing will come and inspect the results of the cleaning soon. Shall we clean up the mess around here?",bc_map,"0xff3333",FW_NORMAL,20; - end; -OnTimer425000: - stopnpctimer; - .@mob_dead_num = mobcount(instance_mapname("2@pump"),instance_npcname("Missing, the Cleaner#h")+"::OnMyMobDead"); - if (.@mob_dead_num >= 6) - donpcevent instance_npcname("Missing, the Cleaner#h")+"::OnFail"; - else - donpcevent instance_npcname("Boss Creation#h")+"::OnEnable"; - end; -} - -2@pump,53,114,4 script #Culvert_h1 CLEAR_NPC,14,14,{ //temporary workaround for ALL_SAMEMAP - progressbar "0xFFFF00",15; - stopnpctimer; - disablenpc instance_npcname(strnpcinfo(0)); - end; -OnInstanceInit: - disablenpc instance_npcname(strnpcinfo(0)); - end; -OnEnable: - enablenpc instance_npcname(strnpcinfo(0)); - .@label$ = instance_npcname(strnpcinfo(0))+"::OnMyMobDead"; - .@map$ = instance_mapname("2@pump"); - .@index = atoi(substr(strnpcinfo(2),9,getstrlen(strnpcinfo(2))-1)); - switch(.@index) { - case 1: setarray .@c[0],49,110,57,118; break; - case 2: setarray .@c[0],75,105,83,113; break; - case 3: setarray .@c[0],110,110,118,118; break; - case 4: setarray .@c[0],94,94,102,102; break; - case 5: setarray .@c[0],58,92,66,100; break; - case 6: setarray .@c[0],53,66,61,74; break; - case 7: setarray .@c[0],43,45,51,53; break; - case 8: setarray .@c[0],77,59,85,67; break; - case 9: setarray .@c[0],96,70,104,78; break; - case 10: setarray .@c[0],111,46,119,54; break; - } - areamonster .@map$,.@c[0],.@c[1],.@c[2],.@c[3],"Ancient Marc",2182,rand(2,3),.@label$; - areamonster .@map$,.@c[0],.@c[1],.@c[2],.@c[3],"Ancient Sword Fish",2181,rand(2,3),.@label$; - areamonster .@map$,.@c[0],.@c[1],.@c[2],.@c[3],"Ancient Strouf",2180,rand(2,3),.@label$; - areamonster .@map$,.@c[0],.@c[1],.@c[2],.@c[3],"Mutant Anolian",2183,rand(2,3),.@label$; - areamonster .@map$,.@c[0],.@c[1],.@c[2],.@c[3],"Abysmal Obeaune",2184,rand(2,3),.@label$; - areamonster .@map$,.@c[0],.@c[1],.@c[2],.@c[3],"Metamorphous Kapha",2185,rand(2,3),.@label$; - specialeffect EF_MAPPILLAR2,ALL_SAMEMAP; //currently broken - initnpctimer; - end; -OnMyMobDead: - end; -OnClear: - stopnpctimer; - killmonster instance_mapname("2@pump"),instance_npcname(strnpcinfo(0))+"::OnMyMobDead"; - end; -OnTimer39500: //OnTimer40000 clashes with the timer in "Missing, the Cleaner#h". - donpcevent instance_npcname("Missing, the Cleaner#h")+"::OnAddSeaweed"; - donpcevent instance_npcname(strnpcinfo(0))+"::OnClear"; - disablenpc instance_npcname(strnpcinfo(0)); - end; -OnTouch: - specialeffect EF_MAPPILLAR2; - end; -} -2@pump,79,109,4 duplicate(#Culvert_h1) #Culvert_h2 CLEAR_NPC,14,14 -2@pump,114,114,4 duplicate(#Culvert_h1) #Culvert_h3 CLEAR_NPC,14,14 -2@pump,98,98,4 duplicate(#Culvert_h1) #Culvert_h4 CLEAR_NPC,14,14 -2@pump,62,96,4 duplicate(#Culvert_h1) #Culvert_h5 CLEAR_NPC,14,14 -2@pump,57,70,4 duplicate(#Culvert_h1) #Culvert_h6 CLEAR_NPC,14,14 -2@pump,47,49,4 duplicate(#Culvert_h1) #Culvert_h7 CLEAR_NPC,14,14 -2@pump,81,63,4 duplicate(#Culvert_h1) #Culvert_h8 CLEAR_NPC,14,14 -2@pump,100,74,4 duplicate(#Culvert_h1) #Culvert_h9 CLEAR_NPC,14,14 -2@pump,115,50,4 duplicate(#Culvert_h1) #Culvert_h10 CLEAR_NPC,14,14 - -2@pump,1,1,4 duplicate(Monster Hole#n) Monster Hole#h FAKE_NPC -2@pump,1,1,4 duplicate(Boss Creation#n) Boss Creation#h FAKE_NPC -2@pump,39,88,4 duplicate(Missing, the Cleaner#no) Missing, the Cleaner#ho 4_CAT_SAILOR2 -2@pump,38,100,0 duplicate(Culvert Entrance#n) Culvert Entrance#h WARPNPC,3,3 - -//MD_Putmob "2@pump" 0 0 0 0 20 HYDRA 0 0 2 -2@pump,1,1,4 duplicate(Hydra#n) Hydra#h FAKE_NPC |