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-rw-r--r--npc/re/instances/HazyForest.txt16
1 files changed, 8 insertions, 8 deletions
diff --git a/npc/re/instances/HazyForest.txt b/npc/re/instances/HazyForest.txt
index c5e37ee3b..7f85fee50 100644
--- a/npc/re/instances/HazyForest.txt
+++ b/npc/re/instances/HazyForest.txt
@@ -38,7 +38,7 @@
//== Instance Creation =====================================
bif_fild01,158,340,5 script Laphine Soldier#mist 4_M_FAIRYSOLDIER,{
- .@party_id = getcharid(1);
+ .@party_id = getcharid(CHAR_ID_PARTY);
.@md_name$ = "Mistwood Maze";
mes "[Laphine Soldier]";
@@ -51,7 +51,7 @@ bif_fild01,158,340,5 script Laphine Soldier#mist 4_M_FAIRYSOLDIER,{
close;
}
.@playtime = questprogress(7211,PLAYTIME);
- if (getcharid(0) == getpartyleader(.@party_id,2)) {
+ if (getcharid(CHAR_ID_CHAR) == getpartyleader(.@party_id,2)) {
if (.@playtime == 1) {
mes "[Laphine Soldier]";
mes "...Are you sure you're not doing too much?";
@@ -101,7 +101,7 @@ bif_fild01,158,340,5 script Laphine Soldier#mist 4_M_FAIRYSOLDIER,{
case 1:
mes "[Laphine Soldier]";
mes "Party Name "+getpartyname(.@party_id)+"...";
- mes "Party Leader "+strcharinfo(0)+"...";
+ mes "Party Leader "+strcharinfo(PC_NAME)+"...";
.@instance = instance_create(.@md_name$, .@party_id);
if (.@instance < 0) {
mes "Hmm...";
@@ -177,7 +177,7 @@ bif_fild01,161,355,0 script Log Tunnel CLEAR_NPC,{
} else {
if (questprogress(7211,PLAYTIME) == 2) erasequest 7211;
if (!questprogress(7211,PLAYTIME)) setquest 7211;
- mapannounce "bif_fild01",getpartyname(getcharid(1))+" party's "+strcharinfo(0)+" member is entering the Mistwood Maze.",bc_map,"0x00ff99"; //FW_NORMAL 12 0 0
+ mapannounce "bif_fild01",getpartyname(getcharid(CHAR_ID_PARTY))+" party's "+strcharinfo(PC_NAME)+" member is entering the Mistwood Maze.",bc_map,"0x00ff99"; //FW_NORMAL 12 0 0
warp "1@mist",89,29;
close;
}
@@ -581,12 +581,12 @@ OnTimer3000:
mes "That's my name.";
mes "And yours?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "....";
- mes "...."+strcharinfo(0)+" sir.";
+ mes "...."+strcharinfo(PC_NAME)+" sir.";
next;
mes "[Loki]";
- mes "I see. "+strcharinfo(0)+".";
+ mes "I see. "+strcharinfo(PC_NAME)+".";
mes "I'm asking you again.";
mes "Do you plan to pass through this forest?";
next;
@@ -905,7 +905,7 @@ mora,48,152,3 script Sharp Eyed Man 4_M_ROKI2,{
break;
}
mes "[Nydhogg the Guardian]";
- mes strcharinfo(0)+"...";
+ mes strcharinfo(PC_NAME)+"...";
mes "Thanks for listening to my long story.";
next;
mes "[Nydhogg the Guardian]";