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-rw-r--r--npc/re/instances/HazyForest.txt20
1 files changed, 10 insertions, 10 deletions
diff --git a/npc/re/instances/HazyForest.txt b/npc/re/instances/HazyForest.txt
index d92934dc5..6de94e7ac 100644
--- a/npc/re/instances/HazyForest.txt
+++ b/npc/re/instances/HazyForest.txt
@@ -97,7 +97,7 @@ bif_fild01,158,340,5 script Laphine Soldier#mist 4_M_FAIRYSOLDIER,{
mes "Are you going to venture into the Hazy Forest?";
}
next;
- switch(select("Venture into the Hazy Forest.:Give up.")) {
+ switch(select("Venture into the Hazy Forest.", "Give up.")) {
case 1:
mes "[Laphine Soldier]";
mes "Party Name "+getpartyname(.@party_id)+"...";
@@ -163,7 +163,7 @@ bif_fild01,161,355,0 script Log Tunnel CLEAR_NPC,{
mes "I see the forest through the log tunnel.";
mes "It looks like I can enter the forest through the log tunnel.";
next;
- if(select("Enter the tunnel.:Give up.") == 2)
+ if(select("Enter the tunnel.", "Give up.") == 2)
close;
if (has_instance("1@mist") == "") {
if (questprogress(7211,PLAYTIME) == 1) {
@@ -216,7 +216,7 @@ function script F_Mora_Mist {
mes "Obviously no one is taking care of it.";
mes "It seems like you can chop down the garden tree.";
next;
- if(select("Chop down the garden tree.:Give up.") == 2)
+ if(select("Chop down the garden tree.", "Give up.") == 2)
close;
mes "You chop down the tree, which was blocking the path of the maze, "+((getarg(3,0))?"clearing the way out of the forest.":"so now you can continue.");
mapannounce .@map$,getarg(1),bc_map,"0xccffcc"; //FW_NORMAL 12 0 0
@@ -590,13 +590,13 @@ OnTimer3000:
mes "I'm asking you again.";
mes "Do you plan to pass through this forest?";
next;
- switch(select("Yes, I do.:No, I don't.")) {
+ switch(select("Yes, I do.", "No, I don't.")) {
case 1:
mes "[Loki]";
mes "Then I'll ask you a question.";
mes "Have you ever seen a guard... a girl with purple hair?";
next;
- switch(select("No, I haven't.:Yes, I might have...")) {
+ switch(select("No, I haven't.", "Yes, I might have...")) {
case 1:
mes "[Loki]";
mes "So you haven't.";
@@ -632,7 +632,7 @@ OnTimer3000:
mes "It's not easy going through the forest.";
mes "It may cost you your life.";
next;
- switch(select("Okay.:What do you want?")) {
+ switch(select("Okay.", "What do you want?")) {
case 1:
mes "- When you step back,";
mes "Loki nods slightly and then looks away. -";
@@ -642,7 +642,7 @@ OnTimer3000:
mes "I'm looking for somebody.";
mes "Have you ever seen a guard... a girl with purple hair?";
next;
- switch(select("No, I haven't.:Yes, I might have...")) {
+ switch(select("No, I haven't.", "Yes, I might have...")) {
case 1:
mes "[Loki]";
mes "So you haven't.";
@@ -706,7 +706,7 @@ OnDisable:
mes "I guess I have to thank you.";
mes "You've calmed her down.";
next;
- select("What's happening?:This girl...?");
+ select("What's happening?", "This girl...?");
mes "[Loki]";
mes "You might be able to change your appearance, but you cannot change your unique, innate light.";
mes "A scent strong enough to burn your nose.";
@@ -888,7 +888,7 @@ mora,48,152,3 script Sharp Eyed Man 4_M_ROKI2,{
mes "Now I know. I'll destroy Morroc with my own hands.";
mes "I will fulfill my duties as a guardian.";
next;
- switch(select("You're not alone.:Those are very important duties.")) {
+ switch(select("You're not alone.", "Those are very important duties.")) {
case 1:
mes "[Nydhogg the Guardian]";
mes "You're right.";
@@ -1015,7 +1015,7 @@ bif_fild01,38,374,0 script Mysterious Flower#ep14_1 CLEAR_NPC,{
if (countitem(Mysterious_Seed)) {
mes "It's reacting to the Mysterious Flower Seeds you have with you.";
next;
- switch(select("Observe the reaction.:Stop the reaction.")) {
+ switch(select("Observe the reaction.", "Stop the reaction.")) {
case 1:
mes "The flower started to shake violently";
mes "and swing forward as if trying to send the seeds as far away as possible!!!";