diff options
Diffstat (limited to 'npc/re/instances/HazyForest.txt')
-rw-r--r-- | npc/re/instances/HazyForest.txt | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/npc/re/instances/HazyForest.txt b/npc/re/instances/HazyForest.txt index d92934dc5..6de94e7ac 100644 --- a/npc/re/instances/HazyForest.txt +++ b/npc/re/instances/HazyForest.txt @@ -97,7 +97,7 @@ bif_fild01,158,340,5 script Laphine Soldier#mist 4_M_FAIRYSOLDIER,{ mes "Are you going to venture into the Hazy Forest?"; } next; - switch(select("Venture into the Hazy Forest.:Give up.")) { + switch(select("Venture into the Hazy Forest.", "Give up.")) { case 1: mes "[Laphine Soldier]"; mes "Party Name "+getpartyname(.@party_id)+"..."; @@ -163,7 +163,7 @@ bif_fild01,161,355,0 script Log Tunnel CLEAR_NPC,{ mes "I see the forest through the log tunnel."; mes "It looks like I can enter the forest through the log tunnel."; next; - if(select("Enter the tunnel.:Give up.") == 2) + if(select("Enter the tunnel.", "Give up.") == 2) close; if (has_instance("1@mist") == "") { if (questprogress(7211,PLAYTIME) == 1) { @@ -216,7 +216,7 @@ function script F_Mora_Mist { mes "Obviously no one is taking care of it."; mes "It seems like you can chop down the garden tree."; next; - if(select("Chop down the garden tree.:Give up.") == 2) + if(select("Chop down the garden tree.", "Give up.") == 2) close; mes "You chop down the tree, which was blocking the path of the maze, "+((getarg(3,0))?"clearing the way out of the forest.":"so now you can continue."); mapannounce .@map$,getarg(1),bc_map,"0xccffcc"; //FW_NORMAL 12 0 0 @@ -590,13 +590,13 @@ OnTimer3000: mes "I'm asking you again."; mes "Do you plan to pass through this forest?"; next; - switch(select("Yes, I do.:No, I don't.")) { + switch(select("Yes, I do.", "No, I don't.")) { case 1: mes "[Loki]"; mes "Then I'll ask you a question."; mes "Have you ever seen a guard... a girl with purple hair?"; next; - switch(select("No, I haven't.:Yes, I might have...")) { + switch(select("No, I haven't.", "Yes, I might have...")) { case 1: mes "[Loki]"; mes "So you haven't."; @@ -632,7 +632,7 @@ OnTimer3000: mes "It's not easy going through the forest."; mes "It may cost you your life."; next; - switch(select("Okay.:What do you want?")) { + switch(select("Okay.", "What do you want?")) { case 1: mes "- When you step back,"; mes "Loki nods slightly and then looks away. -"; @@ -642,7 +642,7 @@ OnTimer3000: mes "I'm looking for somebody."; mes "Have you ever seen a guard... a girl with purple hair?"; next; - switch(select("No, I haven't.:Yes, I might have...")) { + switch(select("No, I haven't.", "Yes, I might have...")) { case 1: mes "[Loki]"; mes "So you haven't."; @@ -706,7 +706,7 @@ OnDisable: mes "I guess I have to thank you."; mes "You've calmed her down."; next; - select("What's happening?:This girl...?"); + select("What's happening?", "This girl...?"); mes "[Loki]"; mes "You might be able to change your appearance, but you cannot change your unique, innate light."; mes "A scent strong enough to burn your nose."; @@ -888,7 +888,7 @@ mora,48,152,3 script Sharp Eyed Man 4_M_ROKI2,{ mes "Now I know. I'll destroy Morroc with my own hands."; mes "I will fulfill my duties as a guardian."; next; - switch(select("You're not alone.:Those are very important duties.")) { + switch(select("You're not alone.", "Those are very important duties.")) { case 1: mes "[Nydhogg the Guardian]"; mes "You're right."; @@ -1015,7 +1015,7 @@ bif_fild01,38,374,0 script Mysterious Flower#ep14_1 CLEAR_NPC,{ if (countitem(Mysterious_Seed)) { mes "It's reacting to the Mysterious Flower Seeds you have with you."; next; - switch(select("Observe the reaction.:Stop the reaction.")) { + switch(select("Observe the reaction.", "Stop the reaction.")) { case 1: mes "The flower started to shake violently"; mes "and swing forward as if trying to send the seeds as far away as possible!!!"; |