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+//===== Hercules Script ======================================
+//= Bangungot Hospital 2F
+//===== By: ==================================================
+//= Euphy
+//===== Current Version: =====================================
+//= 1.1
+//===== Description: =========================================
+//= [Official Conversion]
+//= Save the hospital in Port Malaya from Bangungot.
+//= Part of the "Nurse in Port Malaya" quest.
+//===== Additional Comments: =================================
+//= 1.0 First version. [Euphy]
+//= 1.1 Added GM management function. [Euphy]
+//============================================================
+
+1@ma_h mapflag src4instance
+//============================================================
+
+// Instance Creation
+//============================================================
+ma_dun01,147,10,5 script Nurse#ma_dun01 569,{
+ if (BaseLevel < 100) end;
+
+ set .@party_id,getcharid(1);
+ cutin "malaya_nurseB",2;
+ if (checkquest(9223) == -1) {
+ set .@quest, checkquest(9222);
+ if (.@quest == -1) {
+ if (!.@party_id) {
+ if (malaya_bang == 30)
+ callsub L_Closed,1;
+ else if (malaya_bang == 31)
+ callsub L_Closed,0;
+ else
+ goto L_NoParty;
+ }
+ if (checkquest(11309,HUNTING) < 2) {
+ set .@playtime, checkquest(9224,PLAYTIME);
+ if (.@playtime == -1) {
+ if (malaya_bang == 30)
+ callsub L_Closed,1;
+ else if (malaya_bang == 31)
+ callsub L_Closed,0;
+ else if (malaya_bang > 39)
+ callsub L_Enter,(getcharid(0) == getpartyleader(.@party_id,2))?1:0,0,0;
+ else {
+ mes "[Nurse Maenne]";
+ mes "..........";
+ close2;
+ cutin "",255;
+ end;
+ }
+ } else if (.@playtime == 0 || .@playtime == 1) {
+ if (checkquest(11309) == -1) {
+ mes "[Nurse Maenne]";
+ mes "This is a fatal situation.";
+ close2;
+ cutin "",255;
+ end;
+ } else {
+ mes "[Nurse Maenne]";
+ mes "Now the entrance";
+ mes "to the second floor";
+ mes "is closed.";
+ next;
+ mes "[Nurse Maenne]";
+ mes "To go up to";
+ mes "the second floor again,";
+ mes "open the gate";
+ mes "after a lapse of time.";
+ close2;
+ cutin "",255;
+ end;
+ }
+ } else {
+ set .@quest2, checkquest(11309);
+ if (.@quest2 == -1) {
+ callsub L_Closed,0;
+ } else if (.@quest2 == 0 || .@quest2 == 1) {
+ callsub L_Complete;
+ completequest 9224;
+ erasequest 9224;
+ close2;
+ cutin "",255;
+ end;
+ } else {
+ //if (!.@party_id) goto L_NoParty; //unneeded
+ if (malaya_bang > 39)
+ callsub L_Enter,(getcharid(0) == getpartyleader(.@party_id,2))?1:0,1,1;
+ else {
+ mes "[Nurse Maenne]";
+ mes ".......";
+ close2;
+ cutin "",255;
+ end;
+ }
+ }
+ }
+ } else {
+ mes "[Nurse Maenne]";
+ mes "You got rid of Bangungot!"; //?
+ mes "The nurse might be waiting for you";
+ mes "in front of the hospital!";
+ close2;
+ cutin "",255;
+ end;
+ }
+ } else if (.@quest == 0 || .@quest == 1) {
+ if (!.@party_id) goto L_NoParty;
+ if (malaya_bang > 39) {
+ set .@hunting, checkquest(9222,HUNTING);
+ if (.@hunting == 0 || .@hunting == 1) {
+ set .@playtime, checkquest(9224,PLAYTIME);
+ if (.@playtime == 0 || .@playtime == 1) {
+ mes "[Nurse Maenne]";
+ mes "Do you want go up to the second floor again?";
+ next;
+ callsub L_Enter,0,0;
+ } else if (.@playtime == 2) {
+ //if (!.@party_id) goto L_NoParty; //unneeded
+ if (malaya_bang > 39)
+ callsub L_Enter,(getcharid(0) == getpartyleader(.@party_id,2))?1:0,1,1;
+ else {
+ mes "[Nurse Maenne]";
+ mes ".......";
+ close2;
+ cutin "",255;
+ end;
+ }
+ } else {
+ mes "[Nurse Maenne]";
+ mes "This is a fatal situation.";
+ mes "You can't go up to the 2nd floor.";
+ close2;
+ cutin "",255;
+ end;
+ }
+ } else {
+ if (checkweight(607,1) == 0) {
+ mes "[Nurse Maenne]";
+ mes "You have too much stuff.";
+ mes "Please reduce your stuff and";
+ mes "come to me again.";
+ close2;
+ cutin "",255;
+ end;
+ }
+ if (checkweight(607,11) == 0) {
+ mes "[Nurse Maenne]";
+ mes "It's too heavy.";
+ mes "Please reduce the weight and";
+ mes "come to me again.";
+ close2;
+ cutin "",255;
+ end;
+ }
+ callsub L_Complete;
+ completequest 9222;
+ erasequest 9222;
+ completequest 9224;
+ erasequest 9224;
+ setquest 9223;
+ getexp 500000,0;
+// if (IsPremiumPcCafe == 10)
+ getitem 6499,7; //Ancient_Grudge
+// else
+// getitem 6499,5; //Ancient_Grudge
+ close2;
+ cutin "",255;
+ end;
+ }
+ } else {
+ mes "[Nurse Maenne]";
+ mes ".....?";
+ mes "Now you can't go up";
+ mes "to the 2nd floor.";
+ close2;
+ cutin "",255;
+ end;
+ }
+ } else {
+ callsub L_Complete;
+ completequest 9222;
+ erasequest 9222;
+ completequest 9224;
+ erasequest 9224;
+ setquest 9223;
+ close2;
+ cutin "",255;
+ end;
+ }
+ } else {
+ if (checkquest(9223,PLAYTIME) == 0 || checkquest(9223,PLAYTIME) == 1) {
+ callsub L_Complete;
+ close2;
+ cutin "",255;
+ end;
+ } else {
+ if (!.@party_id) goto L_NoParty;
+ if (malaya_bang > 39)
+ callsub L_Enter,(getcharid(0) == getpartyleader(.@party_id,2))?1:0,1,1;
+ else {
+ mes "[Nurse Maenne]";
+ mes ".......";
+ close2;
+ cutin "",255;
+ end;
+ }
+ }
+ }
+
+L_Closed:
+ mes "[Nurse Maenne]";
+ mes "- The door is closed to 1st floor";
+ mes "When this Nurse came in?";
+ mes "I call her behind, but";
+ mes "she doesn't respond. -";
+ if (getarg(0)) {
+ set malaya_bang,31;
+ changequest 11302,11303;
+ }
+ close2;
+ cutin "",255;
+ end;
+
+L_NoParty:
+ mes "- I guess...";
+ mes "I can't talk him alone.";
+ mes "After registering a party";
+ mes "let me try to say something. -";
+ close2;
+ cutin "",255;
+ end;
+
+L_Enter:
+ set .@md_name$,"Bangungot Hospital 2F";
+ if (getarg(2) == 0) {
+ mes "[Nurse Maenne]";
+ mes "I already heard that story so";
+ mes "I pretty much know that.";
+ mes "What are you going to do?";
+ mes "Do you want to go up";
+ mes "to the second floor?";
+ } else {
+ mes "[Nurse Maenne]";
+ mes "You are back...";
+ mes "There is bad news.";
+ mes "I heard that";
+ mes "the Bangungot has";
+ mes "appeared again.";
+ next;
+ mes "[Nurse Maenne]";
+ mes strcharinfo(0) + "'s help";
+ mes "is needed again.";
+ mes "Please, could you give me";
+ mes "one more chance?";
+ }
+ next;
+ switch(select(((getarg(0))?"Prepare to enter the second floor.":"")+":Enter the second floor.:Do not enter.")) {
+ case 1:
+ set .@instance, instance_create(.@md_name$,getcharid(1));
+ if (.@instance < 0) {
+ mes "[Nurse Maenne]";
+ mes "A critical situation has happened.";
+ mes "You can't go up to the 2nd floor.";
+ close2;
+ cutin "",255;
+ end;
+ }
+ if (instance_attachmap("1@ma_h",.@instance) == "") {
+ mes "^0000ff"+.@md_name$+"^000000 - Reservation Failed!";
+ instance_destroy(.@instance);
+ close;
+ }
+ instance_set_timeout 3600,300,.@instance;
+ instance_init(.@instance);
+ mes "[Nurse Maenne]";
+ mes "We are preparing to go up";
+ mes "to the second floor.";
+ mes "At the second floor";
+ mes "there is a chaotic rumor that";
+ mes "the dead do not die.";
+ mes "Please refer to this story.";
+ next;
+ mes "[Nurse Maenne]";
+ mes "When you finish everything,";
+ mes "please talk to me again.";
+ mes "I really appreciate it.";
+ close2;
+ cutin "",255;
+ end;
+ case 2:
+ if( has_instance("1@ma_h") == "" ) {
+ mes "The memorial dungeon "+.@md_name$+" does not exist.";
+ mes "The party leader did not generate the dungeon yet.";
+ close;
+ } else {
+ mapannounce "ma_dun01", getpartyname(getcharid(1))+" party's "+strcharinfo(0)+" member entered "+.@md_name$+".",bc_map,"0x00ff99";
+ if (getarg(1)) {
+ if (checkquest(9223) > -1) {
+ completequest 9223;
+ erasequest 9223;
+ }
+ if (checkquest(9222) > -1)
+ erasequest 9222;
+ if (checkquest(9224) > -1)
+ erasequest 9224;
+ setquest 9222;
+ }
+ setquest 9224;
+ cutin "",255;
+ warp "1@ma_h",40,157;
+ end;
+ }
+ case 3:
+ mes "[Nurse Maenne]";
+ mes "Alright.";
+ mes "If you change mind, come back again.";
+ close2;
+ cutin "",255;
+ end;
+ }
+
+L_Complete:
+ mes "[Nurse Maenne]";
+ mes "You returned safely from the Bangungot on the second floor!!";
+ mes "However, it's not";
+ mes "really over yet.";
+ next;
+ mes "[Nurse Maenne]";
+ mes "I'm pretty sure it";
+ mes "never disappears easily.";
+ mes "I don't know what will happen";
+ mes "about Bangungot, so";
+ mes "after a lapse of time";
+ mes "please return to me.";
+ return;
+}
+
+sec_in02,27,30,0 script Bangungot Gate 406,{
+ callfunc "F_GM_NPC";
+ mes "Password";
+ next;
+ if (callfunc("F_GM_NPC","1854",1) == 0) {
+ mes "Good Luck.";
+ close;
+ }
+ switch(select("Receive 9222:Receive 9223:Erase 9222:Erase 9223:Receive 9224:Erase 9224:Receive malaya_bang 30:Receive malaya_bang 40:Receive 11309:Erase 11309:Cancel")) {
+ case 1: setquest 9222; close;
+ case 2: setquest 9223; close;
+ case 3: erasequest 9222; close;
+ case 4: erasequest 9223; close;
+ case 5: setquest 9224; close;
+ case 6: erasequest 9224; close;
+ case 7: set malaya_bang,30; close;
+ case 8: set malaya_bang,40; close;
+ case 9: setquest 11309; close;
+ case 10: completequest 11309; close;
+ case 11: close;
+ }
+}
+
+// Instance Scripts
+//============================================================
+1@ma_h,43,157,0 script #Memorial Start 139,2,2,{
+ end;
+OnTouch:
+ set .@map$, instance_mapname("1@ma_h");
+ mapannounce .@map$,"Bangungot: You silly "+strcharinfo(0)+" ....",bc_map,"0xFF82FF";
+ mapannounce .@map$,"Bangungot: Get out before you die...",bc_map,"0xFF82FF";
+ areamonster .@map$,44,156,46,158,"Bangungot's Mangkukulam",2339,1,instance_npcname("#Memorial Start")+"::OnMyMobDead";
+ donpcevent instance_npcname("#Memorial Start_time")+"::OnEnable";
+ end;
+OnMyMobDead:
+ initnpctimer;
+ end;
+OnTimer1000:
+ set .@map$, instance_mapname("1@ma_h");
+ if (mobcount(.@map$,instance_npcname("#Memorial Start")+"::OnMyMobDead") < 1) {
+ donpcevent instance_npcname("#Ward1 Entry")+"::OnEnable1";
+ donpcevent instance_npcname("#Memorial Start_time")+"::OnDisable";
+ mapannounce .@map$,"Bangungot: This is where your NIGHTMARE starts...",bc_map,"0xFF82FF";
+ disablenpc instance_npcname("#Memorial Start");
+ }
+ stopnpctimer;
+ end;
+}
+
+1@ma_h,43,157,0 script #Memorial Start_time 139,{ //2,2
+ end;
+OnInstanceInit:
+ disablenpc instance_npcname("#Memorial Start_time");
+ end;
+OnEnable:
+ specialeffect EF_BAT2,AREA,instance_npcname("#Memorial Start");
+ initnpctimer;
+ end;
+OnDisable:
+ stopnpctimer;
+ end;
+OnTimer5000:
+ mapannounce instance_mapname("1@ma_h"),"Bangungot: You cannot help.... you can't defeat me.",bc_map,"0xFF82FF";
+ end;
+OnTimer10000:
+ mapannounce instance_mapname("1@ma_h"),"Bangungot: HAHAHAHAHAHAHAHA!!!!",bc_map,"0xFF82FF";
+ stopnpctimer;
+ end;
+}
+
+1@ma_h,46,165,0 script #Ward1 Entry 139,{ //3,3
+ end;
+OnInstanceInit:
+ disablenpc instance_npcname(strnpcinfo(0));
+ end;
+OnEnable1:
+ set .@map$, instance_mapname("1@ma_h");
+ set .@label$, instance_npcname(strnpcinfo(0))+"::OnMyMobDead";
+ enablenpc instance_npcname(strnpcinfo(0));
+ specialeffect EF_BAT2;
+ switch(atoi(charat(strnpcinfo(2),4))) {
+ case 1:
+ areamonster .@map$,49,171,51,173,"Bangungot's Mangkukulam",2339,1,.@label$;
+ areamonster .@map$,51,171,53,173,"Bangungot's Mangkukulam",2339,1,.@label$;
+ end;
+ case 2:
+ areamonster .@map$,49,137,51,139,"Bangungot's Mangkukulam",2339,1,.@label$;
+ areamonster .@map$,51,137,53,139,"Bangungot's Mangkukulam",2339,1,.@label$;
+ end;
+ case 3:
+ areamonster .@map$,69,171,71,173,"Bangungot's Mangkukulam",2339,1,.@label$;
+ areamonster .@map$,71,171,73,173,"Bangungot's Mangkukulam",2339,1,.@label$;
+ areamonster .@map$,73,171,75,173,"Bangungot's Mangkukulam",2339,1,.@label$;
+ end;
+ case 4:
+ areamonster .@map$,71,139,73,141,"Bangungot's Mangkukulam",2339,1,.@label$;
+ areamonster .@map$,73,139,75,141,"Bangungot's Mangkukulam",2339,1,.@label$;
+ areamonster .@map$,75,139,77,141,"Bangungot's Mangkukulam",2339,1,.@label$;
+ end;
+ case 5:
+ areamonster .@map$,93,173,95,175,"Bangungot's Mangkukulam",2339,1,.@label$;
+ areamonster .@map$,95,173,97,175,"Bangungot's Mangkukulam",2339,1,.@label$;
+ areamonster .@map$,97,173,99,175,"Bangungot's Mangkukulam",2339,1,.@label$;
+ areamonster .@map$,93,175,95,177,"Bangungot's Mangkukulam",2339,1,.@label$;
+ end;
+ }
+/*
+// Not called in official scripts.
+OnEnable2:
+ areamonster instance_mapname("1@ma_h"),140,38,142,40,"Bangungot's Mangkukulam",2339,1,instance_npcname("#Ward1 Entry")+"::OnMyMobDead";
+ end;
+*/
+OnEnable3:
+ set .@i, atoi(charat(strnpcinfo(2),4))+1;
+ donpcevent instance_npcname("#Ward"+.@i+" Entry")+"::OnEnable1";
+ disablenpc instance_npcname(strnpcinfo(0));
+ end;
+OnMyMobDead:
+ initnpctimer;
+ end;
+OnTimer1000:
+ set .@map$, instance_mapname("1@ma_h");
+ if (mobcount(.@map$,instance_npcname(strnpcinfo(0))+"::OnMyMobDead") < 1) {
+ specialeffect EF_BAT2;
+ donpcevent instance_npcname(strnpcinfo(0))+"::OnEnable3";
+ switch(atoi(charat(strnpcinfo(2),4))) {
+ case 1: set .@str$,"Bangungot: I will let you see the pain and the agony actually be real....."; break;
+ case 2: set .@str$,"Bangungot: Diseased spirits are the source of my energy, and my life..."; break;
+ case 3: set .@str$,"Bangungot: Scream more....and more...... your pain..."; break;
+ case 4: set .@str$,"Bangungot: Deeply and more deeply in pain..."; break;
+ case 5: set .@str$,"Bangungot: Be horrified...be petrified."; break;
+ }
+ mapannounce .@map$,.@str$,bc_map,"0xFF82FF";
+ }
+ stopnpctimer;
+ end;
+}
+1@ma_h,57,147,0 duplicate(#Ward1 Entry) #Ward2 Entry 139 //3,3
+1@ma_h,67,165,0 duplicate(#Ward1 Entry) #Ward3 Entry 139 //3,3
+1@ma_h,79,147,0 duplicate(#Ward1 Entry) #Ward4 Entry 139 //3,3
+1@ma_h,90,165,0 duplicate(#Ward1 Entry) #Ward5 Entry 139 //3,3
+
+1@ma_h,101,147,0 script #Ward6 Entry 139,{ //2,2
+ end;
+OnInstanceInit:
+ disablenpc instance_npcname("#Ward6 Entry");
+ end;
+OnEnable1:
+ set .@map$, instance_mapname("1@ma_h");
+ set .@label$, instance_npcname("#Ward6 Entry")+"::OnMyMobDead";
+ enablenpc instance_npcname("#Ward6 Entry");
+ specialeffect EF_BAT2;
+ areamonster .@map$,93,137,95,139,"Bangungot's Mangkukulam",2339,1,.@label$;
+ areamonster .@map$,95,137,97,139,"Bangungot's Mangkukulam",2339,1,.@label$;
+ areamonster .@map$,97,137,99,139,"Bangungot's Mangkukulam",2339,1,.@label$;
+ areamonster .@map$,93,139,95,141,"Bangungot's Mangkukulam",2339,1,.@label$;
+ areamonster .@map$,95,139,97,141,"Bangungot's Manananggal",2338,1,.@label$;
+ end;
+/*
+// Not called in official scripts.
+OnEnable2:
+ areamonster instance_mapname("1@ma_h"),140,38,142,40,"Bangungot's Mangkukulam",2339,1,instance_npcname("#Ward6 Entry")+"::OnMyMobDead";
+ end;
+*/
+OnMyMobDead:
+ initnpctimer;
+ end;
+OnTimer3000:
+ set .@map$, instance_mapname("1@ma_h");
+ if (mobcount(.@map$,instance_npcname("#Ward6 Entry")+"::OnMyMobDead") < 1) {
+ specialeffect EF_BAT2;
+ donpcevent instance_npcname("#Summon Boss")+"::OnEnable";
+ mapannounce .@map$,"Bangungot: You had the choice to enter here, but you have no choice to get out as you want...",bc_map,"0xFF82FF";
+ }
+ stopnpctimer;
+ end;
+}
+
+1@ma_h,110,177,0 script #Summon Boss 139,{
+ end;
+OnInstanceInit:
+ disablenpc instance_npcname("#Summon Boss");
+ end;
+OnEnable:
+ enablenpc instance_npcname("#Summon Boss");
+ monster instance_mapname("1@ma_h"),143,158,"Bangungot",2317,1,instance_npcname("#Summon Boss")+"::OnMyMobDead";
+ donpcevent instance_npcname("#Boss Room Entry")+"::OnEnableEntry";
+ donpcevent instance_npcname("#Boss Room Entry")+"::OnEnable";
+ end;
+OnMyMobDead:
+ initnpctimer;
+ end;
+OnTimer1000:
+ if (mobcount(instance_mapname("1@ma_h"),instance_npcname("#Summon Boss")+"::OnMyMobDead") < 1) {
+ donpcevent instance_npcname("#Summon Pillar")+"::OnEnable1";
+ mapannounce instance_mapname("1@ma_h"),"Bangungot: I....cannot.....finish...like.......this.",bc_map,"0xFF82FF";
+ disablenpc instance_npcname("#Summon Boss");
+ }
+ stopnpctimer;
+ end;
+}
+
+1@ma_h,147,143,0 script #Boss Room Entry 139,10,10,{
+ end;
+OnInstanceInit:
+ disablenpc instance_npcname("#Boss Room Entry");
+ end;
+OnTouch:
+ specialeffect EF_GHOST;
+ donpcevent instance_npcname("#Boss Room Entry")+"::OnDisableEntry";
+ donpcevent instance_npcname("#Boss Room Entry_time")+"::OnEnable";
+ end;
+OnEnable:
+ enablenpc instance_npcname("#Boss Room Entry");
+ enablenpc instance_npcname("#Boss Room Door");
+ enablenpc instance_npcname("#Boss Room Door1");
+ end;
+OnSpawn:
+ areamonster instance_mapname("1@ma_h"),123,152,137,166,"Bangungot's Manananggal",2338,1,instance_npcname("#Boss Room Entry")+"::OnMyMobDead";
+ end;
+OnReset:
+ killmonster instance_mapname("1@ma_h"),instance_npcname("#Boss Room Entry")+"::OnMyMobDead";
+ end;
+OnMyMobDead:
+ initnpctimer;
+ end;
+OnTimer1000:
+ set .@map$, instance_mapname("1@ma_h");
+ if (mobcount(.@map$,instance_npcname("#Boss Room Entry")+"::OnMyMobDead") < 1)
+ mapannounce .@map$,"Bangungot: HAHAHAH... That's not enough, I will be even stronger....",bc_map,"0xFF82FF";
+ stopnpctimer;
+ end;
+
+// Unofficial labels (to avoid duplicating code).
+OnEnableEntry:
+ enablenpc instance_npcname("#Boss Room Entry");
+ enablenpc instance_npcname("#Boss Room Entry_a");
+ enablenpc instance_npcname("#Boss Room Entry_b");
+ enablenpc instance_npcname("#Boss Room Entry_c");
+ enablenpc instance_npcname("#Boss Room Entry_d");
+ enablenpc instance_npcname("#Boss Room Entry_e");
+ enablenpc instance_npcname("#Boss Room Entry_f");
+ enablenpc instance_npcname("#Boss Room Entry_g");
+ enablenpc instance_npcname("#Boss Room Entry_h");
+ end;
+OnDisableEntry:
+ disablenpc instance_npcname("#Boss Room Entry");
+ disablenpc instance_npcname("#Boss Room Entry_a");
+ disablenpc instance_npcname("#Boss Room Entry_b");
+ disablenpc instance_npcname("#Boss Room Entry_c");
+ disablenpc instance_npcname("#Boss Room Entry_d");
+ disablenpc instance_npcname("#Boss Room Entry_e");
+ disablenpc instance_npcname("#Boss Room Entry_f");
+ disablenpc instance_npcname("#Boss Room Entry_g");
+ disablenpc instance_npcname("#Boss Room Entry_h");
+ end;
+}
+
+1@ma_h,147,143,0 script #Boss Room Entry_time 139,{ //10,10
+ end;
+OnInstanceInit:
+ disablenpc instance_npcname("#Boss Room Entry_time");
+ end;
+OnEnable:
+ mapannounce instance_mapname("1@ma_h"),"Bangungot: You poor little things. I will invite you to the world of infectious disease...",bc_map,"0xFF82FF";
+ initnpctimer;
+ end;
+OnTimer25000:
+ mapannounce instance_mapname("1@ma_h"),"Bangungot: You will know what it is...",bc_map,"0xFF82FF";
+ for(set .@i,10; .@i<=22; set .@i,.@i+1)
+ disablenpc instance_npcname("#Patternwarp"+.@i);
+ end;
+OnTimer35000:
+ mapannounce instance_mapname("1@ma_h"),"Bangungot: Real pain! You will know!!",bc_map,"0xFF82FF";
+ for(set .@i,25; .@i<=33; set .@i,.@i+1)
+ disablenpc instance_npcname("#Patternwarp"+.@i);
+ end;
+OnTimer45000:
+ mapannounce instance_mapname("1@ma_h"),"Bangungot: Have you ever heard the patients screaming?",bc_map,"0xFF82FF";
+ end;
+OnTimer55000:
+ mapannounce instance_mapname("1@ma_h"),"Bangungot: If you haven't, I will let you!!",bc_map,"0xFF82FF";
+ enablenpc instance_npcname("#Summon Ward Mob");
+ donpcevent instance_npcname("#Summon Ward Mob")+"::OnEnable7";
+ end;
+OnTimer60000:
+ for(set .@i,1; .@i<=8; set .@i,.@i+1)
+ enablenpc instance_npcname("#Patternwarp"+.@i);
+ for(set .@i,34; .@i<=38; set .@i,.@i+1)
+ enablenpc instance_npcname("#Patternwarp"+.@i);
+ end;
+OnTimer60500:
+ for(set .@i,41; .@i<=49; set .@i,.@i+1)
+ enablenpc instance_npcname("#Patternwarp"+.@i);
+ end;
+OnTimer90000:
+ mapannounce instance_mapname("1@ma_h"),"Bangungot: Delight coming from agony is my nutrient.",bc_map,"0xFF82FF";
+ donpcevent instance_npcname("#Boss Room Entry")+"::OnSpawn";
+ end;
+OnTimer110000:
+ mapannounce instance_mapname("1@ma_h"),"Bangungot: Remain here, cursed disease.....",bc_map,"0xFF82FF";
+ donpcevent instance_npcname("#Boss Room Entry")+"::OnSpawn";
+ end;
+OnTimer125000:
+ mapannounce instance_mapname("1@ma_h"),"Bangungot: You wanna hang out with me ......?",bc_map,"0xFF82FF";
+ end;
+OnTimer128000:
+ for(set .@i,1; .@i<=8; set .@i,.@i+1)
+ disablenpc instance_npcname("#Patternwarp"+.@i);
+ for(set .@i,34; .@i<=38; set .@i,.@i+1)
+ disablenpc instance_npcname("#Patternwarp"+.@i);
+ end;
+OnTimer128500:
+ for(set .@i,41; .@i<=49; set .@i,.@i+1)
+ disablenpc instance_npcname("#Patternwarp"+.@i);
+ end;
+OnTimer129000:
+ donpcevent instance_npcname("#Boss Room Entry")+"::OnEnableEntry";
+ end;
+OnTimer129500:
+ donpcevent instance_npcname("#Boss Room Entry")+"::OnSpawn";
+ for(set .@i,10; .@i<=22; set .@i,.@i+1)
+ enablenpc instance_npcname("#Patternwarp"+.@i);
+ end;
+OnTimer130000:
+ for(set .@i,25; .@i<=33; set .@i,.@i+1)
+ enablenpc instance_npcname("#Patternwarp"+.@i);
+ stopnpctimer;
+ end;
+OnStopTimer:
+ stopnpctimer;
+ end;
+}
+
+1@ma_h,111,177,0 script #Boss Room Entry_2 45,{
+ end;
+OnInstanceInit:
+ disablenpc instance_npcname("#Boss Room Entry_2");
+ end;
+OnEnable:
+ mapannounce instance_mapname("1@ma_h"),"Bangungot: You are pretty powerful...",bc_map,"0xFF82FF";
+ initnpctimer;
+ end;
+OnTimer3000:
+ mapannounce instance_mapname("1@ma_h"),"Bangungot: But can you...",bc_map,"0xFF82FF";
+ end;
+OnTimer6000:
+ mapannounce instance_mapname("1@ma_h"),"Bangungot: ...defeat me again...?",bc_map,"0xFF82FF";
+ end;
+OnTimer9000:
+ for(set .@i,1; .@i<=8; set .@i,.@i+1)
+ disablenpc instance_npcname("#Patternwarp"+.@i);
+ for(set .@i,34; .@i<=38; set .@i,.@i+1)
+ disablenpc instance_npcname("#Patternwarp"+.@i);
+ end;
+OnTimer9500:
+ for(set .@i,41; .@i<=49; set .@i,.@i+1)
+ disablenpc instance_npcname("#Patternwarp"+.@i);
+ end;
+OnTimer10000:
+ mapannounce instance_mapname("1@ma_h"),"Bangungot: You stupid persoon....",bc_map,"0xFF82FF";
+ for(set .@i,10; .@i<=22; set .@i,.@i+1)
+ enablenpc instance_npcname("#Patternwarp"+.@i);
+ end;
+OnTimer10500:
+ for(set .@i,25; .@i<=33; set .@i,.@i+1)
+ enablenpc instance_npcname("#Patternwarp"+.@i);
+ stopnpctimer;
+ end;
+}
+
+1@ma_h,118,63,0 script #Summon Ward Mob 139,4,4,{
+ end;
+OnInstanceInit:
+ disablenpc instance_npcname("#Summon Ward Mob");
+ end;
+OnTouch:
+ donpcevent instance_npcname("#Summon Ward Mob_time")+"::OnEnable";
+ specialeffect EF_CURSEATTACK;
+ end;
+OnEnable1:
+ set .@map$, instance_mapname("1@ma_h");
+ set .@label$, instance_npcname("#Summon Ward Mob")+"::OnMyMobDead";
+ areamonster .@map$,47,77,49,79,"Bangungot's Tiyanak",2340,1,.@label$;
+ areamonster .@map$,49,77,51,79,"Bangungot's Tiyanak",2340,1,.@label$;
+ areamonster .@map$,51,77,53,79,"Bangungot's Tiyanak",2340,1,.@label$;
+ areamonster .@map$,47,79,49,81,"Bangungot's Tiyanak",2340,1,.@label$;
+ areamonster .@map$,49,79,51,81,"Bangungot's Mangkukulam",2339,1,.@label$;
+ areamonster .@map$,47,81,49,83,"Bangungot's Tiyanak",2339,1,.@label$;
+ areamonster .@map$,49,81,51,83,"Bangungot's Tiyanak",2339,1,.@label$;
+ end;
+OnEnable2:
+ set .@map$, instance_mapname("1@ma_h");
+ set .@label$, instance_npcname("#Summon Ward Mob")+"::OnMyMobDead";
+ areamonster .@map$,51,45,53,47,"Bangungot's Tiyanak",2339,1,.@label$;
+ areamonster .@map$,53,45,55,47,"Bangungot's Tiyanak",2339,1,.@label$;
+ areamonster .@map$,49,47,51,49,"Bangungot's Mangkukulam",2339,1,.@label$;
+ areamonster .@map$,53,47,55,49,"Bangungot's Tiyanak",2340,1,.@label$;
+ areamonster .@map$,49,49,51,51,"Bangungot's Tiyanak",2340,1,.@label$;
+ areamonster .@map$,51,49,53,51,"Bangungot's Tiyanak",2340,1,.@label$;
+ areamonster .@map$,53,49,55,51,"Bangungot's Tiyanak",2340,1,.@label$;
+ end;
+OnEnable3:
+ set .@map$, instance_mapname("1@ma_h");
+ set .@label$, instance_npcname("#Summon Ward Mob")+"::OnMyMobDead";
+ areamonster .@map$,69,75,71,77,"Bangungot's Tiyanak",2340,1,.@label$;
+ areamonster .@map$,71,75,73,77,"Bangungot's Tiyanak",2340,1,.@label$;
+ areamonster .@map$,73,75,75,77,"Bangungot's Tiyanak",2340,1,.@label$;
+ areamonster .@map$,69,77,71,79,"Bangungot's Tiyanak",2340,1,.@label$;
+ areamonster .@map$,71,77,73,79,"Bangungot's Mangkukulam",2339,1,.@label$;
+ areamonster .@map$,69,79,71,81,"Bangungot's Tiyanak",2339,1,.@label$;
+ areamonster .@map$,71,79,73,81,"Bangungot's Tiyanak",2339,1,.@label$;
+ end;
+OnEnable4:
+ set .@map$, instance_mapname("1@ma_h");
+ set .@label$, instance_npcname("#Summon Ward Mob")+"::OnMyMobDead";
+ areamonster .@map$,73,45,75,47,"Bangungot's Tiyanak",2339,1,.@label$;
+ areamonster .@map$,75,45,77,47,"Bangungot's Tiyanak",2339,1,.@label$;
+ areamonster .@map$,71,47,73,49,"Bangungot's Mangkukulam",2339,1,.@label$;
+ areamonster .@map$,75,47,77,49,"Bangungot's Tiyanak",2340,1,.@label$;
+ areamonster .@map$,71,49,73,51,"Bangungot's Tiyanak",2340,1,.@label$;
+ areamonster .@map$,73,49,75,51,"Bangungot's Tiyanak",2340,1,.@label$;
+ areamonster .@map$,75,49,77,51,"Bangungot's Tiyanak",2340,1,.@label$;
+ end;
+OnEnable5:
+ set .@map$, instance_mapname("1@ma_h");
+ set .@label$, instance_npcname("#Summon Ward Mob")+"::OnMyMobDead";
+ areamonster .@map$,93,77,95,79,"Bangungot's Tiyanak",2340,1,.@label$;
+ areamonster .@map$,95,77,97,79,"Bangungot's Tiyanak",2340,1,.@label$;
+ areamonster .@map$,97,77,99,79,"Bangungot's Tiyanak",2340,1,.@label$;
+ areamonster .@map$,93,79,95,81,"Bangungot's Tiyanak",2340,1,.@label$;
+ areamonster .@map$,95,79,97,81,"Bangungot's Mangkukulam",2339,1,.@label$;
+ areamonster .@map$,93,81,95,83,"Bangungot's Tiyanak",2339,1,.@label$;
+ areamonster .@map$,95,81,97,83,"Bangungot's Tiyanak",2339,1,.@label$;
+ end;
+OnEnable6:
+ set .@map$, instance_mapname("1@ma_h");
+ set .@label$, instance_npcname("#Summon Ward Mob")+"::OnMyMobDead";
+ areamonster .@map$,93,43,95,45,"Bangungot's Tiyanak",2339,1,.@label$;
+ areamonster .@map$,95,43,97,45,"Bangungot's Tiyanak",2339,1,.@label$;
+ areamonster .@map$,91,45,93,47,"Bangungot's Mangkukulam",2339,1,.@label$;
+ areamonster .@map$,95,45,97,47,"Bangungot's Tiyanak",2340,1,.@label$;
+ areamonster .@map$,91,47,93,49,"Bangungot's Tiyanak",2340,1,.@label$;
+ areamonster .@map$,93,47,95,49,"Bangungot's Tiyanak",2340,1,.@label$;
+ areamonster .@map$,95,47,97,49,"Bangungot's Tiyanak",2340,1,.@label$;
+ end;
+OnEnable7:
+ killmonster instance_mapname("1@ma_h"),instance_npcname("#Summon Ward Mob")+"::OnMyMobDead";
+ end;
+OnMyMobDead:
+ initnpctimer;
+ end;
+OnTimer1000:
+ if (mobcount(instance_mapname("1@ma_h"),instance_npcname("#Summon Ward Mob")+"::OnMyMobDead") < 1) {
+ donpcevent instance_npcname("#Boss Room Entry_2")+"::OnEnable";
+ donpcevent instance_npcname("#Boss Room Entry")+"::OnEnableEntry";
+ donpcevent instance_npcname("#Boss Room Entry_time")+"::OnStopTimer";
+ }
+ stopnpctimer;
+ end;
+}
+
+1@ma_h,118,64,0 script #Summon Ward Mob_time 139,{ //4,4
+ end;
+OnInstanceInit:
+ disablenpc instance_npcname("#Summon Ward Mob_time");
+ end;
+OnEnable:
+ initnpctimer;
+ disablenpc instance_npcname("#Summon Ward Mob");
+ end;
+OnTimer2000:
+ mapannounce instance_mapname("1@ma_h"),"Bangungot: My spirit will be with your cursed body...",bc_map,"0xFF82FF";
+ end;
+OnTimer4000:
+ mapannounce instance_mapname("1@ma_h"),"Bangungot: My inferiors...!! Go!! Go torment the patients in the wards!!",bc_map,"0xFF82FF";
+ end;
+OnTimer6000:
+ mapannounce instance_mapname("1@ma_h"),"- Bangungot's inferiors are bothering patients!! If you don't slay them all, Bangungot will be stronger. -",bc_map,"0xFF8200";
+ end;
+OnTimer10000:
+ setarray .@npc$[1],
+ "Moaning Patient","Screaming Patient","Patient in Pain","Passed Out Patient","Patient with Nightmare","Sick Looking Patient",
+ "Horrified Patient","Patient in Sorrow","Suffering Patient","Wriggling Patient","Patient in Cold Sweat","Howling Patient";
+ enablenpc instance_npcname("#Summon Ward Mob");
+ set .@rand, rand(1,6);
+ donpcevent instance_npcname("#Summon Ward Mob")+"::OnEnable"+.@rand;
+ set .@id, (.@rand*2)-rand(2);
+ donpcevent instance_npcname(.@npc$[.@id]+"#"+.@id)+"::OnEnable";
+ stopnpctimer;
+ end;
+}
+
+1@ma_h,112,177,0 script #Summon Pillar 139,{
+ end;
+OnInstanceInit:
+ disablenpc instance_npcname("#Summon Pillar");
+ end;
+OnEnable1:
+ enablenpc instance_npcname("#Summon Pillar");
+ donpcevent instance_npcname("#Boss Room Entry_time")+"::OnStopTimer";
+ donpcevent instance_npcname("#Summon Pillar_time")+"::OnEnable";
+ monster instance_mapname("1@ma_h"),131,157,"Pillar of Spirit",2327,1,instance_npcname("#Summon Pillar")+"::OnMyMobDead";
+ end;
+OnEnable3:
+ enablenpc instance_npcname("#Boss Room Exit");
+ disablenpc instance_npcname("#Summon Pillar");
+ end;
+OnReset:
+ killmonster instance_mapname("1@ma_h"),instance_npcname("#Summon Pillar")+"::OnMyMobDead";
+ end;
+OnMyMobDead:
+ initnpctimer;
+ end;
+OnTimer1000:
+ set .@map$, instance_mapname("1@ma_h");
+ if (mobcount(.@map$,instance_npcname("#Summon Pillar")+"::OnMyMobDead") < 1) {
+ donpcevent instance_npcname("#Summon Pillar_time")+"::OnStopTimer";
+ donpcevent instance_npcname("#Summon Pillar")+"::OnEnable3";
+ donpcevent instance_npcname("#Boss Room Entry")+"::OnReset";
+ mapannounce .@map$,"Bangungot: Oh....cannot believe that I lost...",bc_map,"0xFF4500";
+ mapannounce .@map$,"Bangungot: But don't think this is the end!!",bc_map,"0xFF4500";
+ mapannounce .@map$,"Bangungot: I WILL BE BACK!!!!!",bc_map,"0xFF4500";
+ }
+ stopnpctimer;
+ end;
+}
+
+1@ma_h,112,178,0 script #Summon Pillar_time 139,{
+ end;
+OnInstanceInit:
+ disablenpc instance_npcname("#Summon Pillar_time");
+ end;
+OnEnable:
+ initnpctimer;
+ end;
+OnStopTimer:
+ stopnpctimer;
+ end;
+OnTimer1000:
+ mapannounce instance_mapname("1@ma_h"),"- Bangungot's Pillar of Spirit is curing Bangungot. If you don't hunt it now, he will fully recover!! -",bc_map,"0xFF8200";
+ specialeffect EF_MAPPILLAR2,AREA,instance_npcname("#Patternwarp45");
+ end;
+OnTimer7000:
+ mapannounce instance_mapname("1@ma_h"),"Bangungot: I never die!!!!",bc_map,"0xFF82FF";
+ specialeffect EF_MAPPILLAR2,AREA,instance_npcname("#Patternwarp45");
+ end;
+OnTimer14000:
+ mapannounce instance_mapname("1@ma_h"),"Bangungot: If you dare, kill me!! I will revive soon!!!",bc_map,"0xFF82FF";
+ specialeffect EF_MAPPILLAR2,AREA,instance_npcname("#Patternwarp45");
+ end;
+OnTimer21000:
+ mapannounce instance_mapname("1@ma_h"),"Bangungot: I cannot die this way...!!!!",bc_map,"0xFF82FF";
+ specialeffect EF_MAPPILLAR2,AREA,instance_npcname("#Patternwarp45");
+ end;
+OnTimer30000:
+ donpcevent instance_npcname("#Summon Pillar")+"::OnReset";
+ end;
+OnTimer31000:
+ mapannounce instance_mapname("1@ma_h"),"Bangungot: Hahahahaha!! I'm back with the power from the pillar of spirit!!!",bc_map,"0xFF82FF";
+ donpcevent instance_npcname("#Summon Pillar")+"::OnReset";
+ end;
+OnTimer36000:
+ donpcevent instance_npcname("#Boss Room Entry")+"::OnEnableEntry";
+ donpcevent instance_npcname("#Summon Boss")+"::OnEnable";
+ stopnpctimer;
+ end;
+}
+
+1@ma_h,118,171,0 script #Boss Room Entry_a 139,10,10,{
+ end;
+OnInstanceInit:
+ disablenpc instance_npcname(strnpcinfo(0));
+ end;
+OnTouch:
+ specialeffect EF_GHOST;
+ donpcevent instance_npcname("#Boss Room Entry")+"::OnDisableEntry";
+ donpcevent instance_npcname("#Boss Room Entry_time")+"::OnEnable";
+ end;
+}
+1@ma_h,132,171,0 duplicate(#Boss Room Entry_a) #Boss Room Entry_b 139,10,10
+1@ma_h,147,171,0 duplicate(#Boss Room Entry_a) #Boss Room Entry_c 139,10,10
+1@ma_h,118,157,0 duplicate(#Boss Room Entry_a) #Boss Room Entry_d 139,10,10
+1@ma_h,132,157,0 duplicate(#Boss Room Entry_a) #Boss Room Entry_e 139,10,10
+1@ma_h,147,157,0 duplicate(#Boss Room Entry_a) #Boss Room Entry_f 139,10,10
+1@ma_h,118,143,0 duplicate(#Boss Room Entry_a) #Boss Room Entry_g 139,10,10
+1@ma_h,132,143,0 duplicate(#Boss Room Entry_a) #Boss Room Entry_h 139,10,10
+
+1@ma_h,131,62,0 script #Boss Effect 139,{ //4,4
+ end;
+OnInstanceInit:
+ disablenpc instance_npcname("#Boss Effect");
+ initnpctimer;
+ end;
+OnTimer3000:
+ specialeffect EF_BARRIER;
+ stopnpctimer;
+ initnpctimer;
+ end;
+}
+
+1@ma_h,43,86,4 script Moaning Patient#1 584,{
+ end;
+OnInstanceInit:
+ monster instance_mapname("1@ma_h"),131,62,"Bangungot",2318,1;
+ end;
+OnEnable:
+ mapannounce instance_mapname("1@ma_h"),"Moaning Patient: aaawwww....",bc_map,"0xFF0000";
+ initnpctimer;
+ end;
+OnTimer5000:
+OnTimer8000:
+OnTimer11000:
+OnTimer14000:
+OnTimer17000:
+OnTimer20000:
+OnTimer23000:
+OnTimer26000:
+ specialeffect EF_POTION_BERSERK;
+ specialeffect EF_CURSEATTACK;
+ end;
+OnTimer30000:
+ specialeffect EF_POTION_BERSERK;
+ specialeffect EF_CURSEATTACK;
+ stopnpctimer;
+ end;
+}
+
+1@ma_h,60,87,4 script Screaming Patient#2 585,{
+ end;
+OnEnable:
+ switch(atoi(strnpcinfo(2))) {
+ case 2: set .@str$,"Screaming Patient: Aaaaargh!!"; break;
+ case 3: set .@str$,"Patient in Pain: Oooooowwww!! It's killing me!!!"; break;
+ case 4: set .@str$,"Passed Out Patient: ........"; break;
+ case 5: set .@str$,"Patient with Nightmare: Help~!!! Save me!!!"; break;
+ case 6: set .@str$,"Sick Looking Patient: Hu..a...aaah.."; break;
+ case 7: set .@str$,"Horrified Patient: Get away!! Please...."; break;
+ case 8: set .@str$,"Patient in Sorrow: crying and crying......"; break;
+ case 9: set .@str$,"Suffering Patient: Stop... please..."; break;
+ case 10: set .@str$,"Wriggling Patient: awwww..."; break;
+ case 11: set .@str$,"Patient in Cold Sweat: Help.....help...."; break;
+ case 12: set .@str$,"Howling Patient: aaaaahhhhhhhhhh!!"; break;
+ }
+ mapannounce instance_mapname("1@ma_h"),.@str$,bc_map,"0xFF0000";
+ initnpctimer;
+ end;
+OnTimer5000:
+OnTimer8000:
+OnTimer11000:
+OnTimer14000:
+OnTimer17000:
+OnTimer20000:
+OnTimer23000:
+OnTimer26000:
+ specialeffect EF_POTION_BERSERK;
+ specialeffect EF_CURSEATTACK;
+ end;
+OnTimer30000:
+ specialeffect EF_POTION_BERSERK;
+ specialeffect EF_CURSEATTACK;
+ stopnpctimer;
+ end;
+}
+1@ma_h,60,39,7 duplicate(Screaming Patient#2) Patient in Pain#3 584
+1@ma_h,43,39,7 duplicate(Screaming Patient#2) Passed Out Patient#4 585
+1@ma_h,77,86,4 duplicate(Screaming Patient#2) Patient with Nightmare#5 584
+1@ma_h,69,87,4 duplicate(Screaming Patient#2) Sick Looking Patient#6 585
+1@ma_h,73,39,7 duplicate(Screaming Patient#2) Horrified Patient#7 584
+1@ma_h,65,51,7 duplicate(Screaming Patient#2) Patient in Sorrow#8 585
+1@ma_h,87,86,4 duplicate(Screaming Patient#2) Suffering Patient#9 584
+1@ma_h,104,86,4 duplicate(Screaming Patient#2) Wriggling Patient#10 585
+1@ma_h,99,39,7 duplicate(Screaming Patient#2) Patient in Cold Sweat#11 584
+1@ma_h,87,39,7 duplicate(Screaming Patient#2) Howling Patient#12 585
+
+1@ma_h,43,181,4 script Moaning Patient#b 584,{ end; }
+1@ma_h,60,182,4 script Screaming Patient#b 585,{ end; }
+1@ma_h,60,132,7 script Patient in Pain#b 584,{ end; }
+1@ma_h,43,132,7 script Passed Out Patient#b 585,{ end; }
+1@ma_h,77,182,4 script Patient with Nightmare#b 584,{ end; }
+1@ma_h,69,182,4 script Sick Looking Patient#b 585,{ end; }
+1@ma_h,73,132,7 script Horrified Patient#b 584,{ end; }
+1@ma_h,65,144,7 script Patient in Sorrow#b 585,{ end; }
+1@ma_h,87,181,4 script Suffering Patient#b 584,{ end; }
+1@ma_h,104,181,4 script Wriggling Patient#b 585,{ end; }
+1@ma_h,99,132,7 script Patient in Cold Sweat#b 584,{ end; }
+1@ma_h,87,132,7 script Howling Patient#b 585,{ end; }
+
+// Warp Portals
+//============================================================
+1@ma_h,35,156,0 warp #Boss Room Exit 2,2,ma_dun01,150,9
+1@ma_h,105,157,0 warp #Boss Room Door 2,2,1@ma_h,116,157
+1@ma_h,112,157,0 warp #Boss Room Door1 2,2,1@ma_h,100,157
+1@ma_h,104,63,0 warp #Boss Room Door2 2,2,1@ma_h,117,63
+1@ma_h,112,63,0 warp #Boss Room Door3 2,2,1@ma_h,100,63
+1@ma_h,36,157,0 warp #Patternwarp1 7,7,1@ma_h,117,63
+1@ma_h,46,157,0 warp #Patternwarp2 7,7,1@ma_h,117,63
+1@ma_h,57,157,0 warp #Patternwarp3 7,7,1@ma_h,117,63
+1@ma_h,67,157,0 warp #Patternwarp4 7,7,1@ma_h,117,63
+1@ma_h,79,157,0 warp #Patternwarp5 7,7,1@ma_h,117,63
+1@ma_h,89,157,0 warp #Patternwarp6 7,7,1@ma_h,117,63
+1@ma_h,100,157,0 warp #Patternwarp7 7,7,1@ma_h,117,63
+1@ma_h,51,173,0 warp #Patternwarp8 10,10,1@ma_h,117,63
+1@ma_h,52,140,0 warp #Patternwarp34 10,10,1@ma_h,117,63
+1@ma_h,73,173,0 warp #Patternwarp35 10,10,1@ma_h,117,63
+1@ma_h,73,140,0 warp #Patternwarp36 10,10,1@ma_h,117,63
+1@ma_h,95,173,0 warp #Patternwarp37 10,10,1@ma_h,117,63
+1@ma_h,95,140,0 warp #Patternwarp38 10,10,1@ma_h,117,63
+//1@ma_h,70,170,0 warp #Patternwarp39 10,10,1@ma_h,117,63
+//1@ma_h,77,169,0 warp #Patternwarp40 10,10,1@ma_h,117,63
+1@ma_h,117,171,0 warp #Patternwarp41 10,10,1@ma_h,117,63
+1@ma_h,131,171,0 warp #Patternwarp42 10,10,1@ma_h,117,63
+1@ma_h,146,171,0 warp #Patternwarp43 10,10,1@ma_h,117,63
+1@ma_h,117,157,0 warp #Patternwarp44 10,10,1@ma_h,117,63
+1@ma_h,131,157,0 warp #Patternwarp45 10,10,1@ma_h,117,63
+1@ma_h,146,157,0 warp #Patternwarp46 10,10,1@ma_h,117,63
+1@ma_h,117,143,0 warp #Patternwarp47 10,10,1@ma_h,117,63
+1@ma_h,131,143,0 warp #Patternwarp48 10,10,1@ma_h,117,63
+1@ma_h,146,143,0 warp #Patternwarp49 10,10,1@ma_h,117,63
+1@ma_h,36,63,0 warp #Patternwarp10 7,7,1@ma_h,116,157
+1@ma_h,46,63,0 warp #Patternwarp11 7,7,1@ma_h,116,157
+1@ma_h,56,63,0 warp #Patternwarp12 7,7,1@ma_h,116,157
+1@ma_h,67,63,0 warp #Patternwarp13 7,7,1@ma_h,116,157
+1@ma_h,78,63,0 warp #Patternwarp14 7,7,1@ma_h,116,157
+1@ma_h,89,63,0 warp #Patternwarp15 7,7,1@ma_h,116,157
+1@ma_h,100,63,0 warp #Patternwarp16 7,7,1@ma_h,116,157
+1@ma_h,51,79,0 warp #Patternwarp17 10,10,1@ma_h,116,157
+1@ma_h,51,46,0 warp #Patternwarp18 10,10,1@ma_h,116,157
+1@ma_h,73,80,0 warp #Patternwarp19 10,10,1@ma_h,116,157
+1@ma_h,73,46,0 warp #Patternwarp20 10,10,1@ma_h,116,157
+1@ma_h,95,79,0 warp #Patternwarp21 10,10,1@ma_h,116,157
+1@ma_h,95,46,0 warp #Patternwarp22 10,10,1@ma_h,116,157
+//1@ma_h,193,82,0 warp #Patternwarp23 7,7,1@ma_h,116,157
+//1@ma_h,193,82,0 warp #Patternwarp24 7,7,1@ma_h,116,157
+1@ma_h,117,77,0 warp #Patternwarp25 10,10,1@ma_h,116,157
+1@ma_h,131,77,0 warp #Patternwarp26 10,10,1@ma_h,116,157
+1@ma_h,146,77,0 warp #Patternwarp27 10,10,1@ma_h,116,157
+1@ma_h,117,63,0 warp #Patternwarp28 10,10,1@ma_h,116,157
+1@ma_h,131,63,0 warp #Patternwarp29 10,10,1@ma_h,116,157
+1@ma_h,146,63,0 warp #Patternwarp30 10,10,1@ma_h,116,157
+1@ma_h,117,49,0 warp #Patternwarp31 10,10,1@ma_h,116,157
+1@ma_h,131,49,0 warp #Patternwarp32 10,10,1@ma_h,116,157
+1@ma_h,146,49,0 warp #Patternwarp33 10,10,1@ma_h,116,157
+
+// Disable select warps.
+// Custom, but saves processing and lines.
+1@ma_h,1,1,0 script #ma_hos_warp_init 844,{
+ end;
+OnInstanceInit:
+ disablenpc instance_npcname("#Boss Room Exit");
+ disablenpc instance_npcname("#Boss Room Door");
+ disablenpc instance_npcname("#Boss Room Door1");
+ for(set .@i,1; .@i<=8; set .@i,.@i+1)
+ disablenpc instance_npcname("#Patternwarp"+.@i);
+ for(set .@i,34; .@i<=38; set .@i,.@i+1)
+ disablenpc instance_npcname("#Patternwarp"+.@i);
+ // Skip 39-40 since they're disabled in the official script.
+ for(set .@i,41; .@i<=49; set .@i,.@i+1)
+ disablenpc instance_npcname("#Patternwarp"+.@i);
+ disablenpc instance_npcname("#ma_hos_warp_init");
+ end;
+}