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Diffstat (limited to 'npc/re/instances/BangungotHospital.txt')
-rw-r--r-- | npc/re/instances/BangungotHospital.txt | 1112 |
1 files changed, 0 insertions, 1112 deletions
diff --git a/npc/re/instances/BangungotHospital.txt b/npc/re/instances/BangungotHospital.txt deleted file mode 100644 index 4af583879..000000000 --- a/npc/re/instances/BangungotHospital.txt +++ /dev/null @@ -1,1112 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2013-2015 Hercules Dev Team -//= Copyright (C) Euphy -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Bangungot Hospital 2F -//================= Description =========================================== -//= Save the hospital in Port Malaya from Bangungot. -//= Part of the "Nurse in Port Malaya" quest. -//================= Current Version ======================================= -//= 1.1 -//========================================================================= - -//== Instance Creation ===================================== -ma_dun01,147,10,5 script Nurse#ma_dun01 4_F_NURSE,{ - if (BaseLevel < 100) end; - - .@party_id = getcharid(CHAR_ID_PARTY); - cutin "malaya_nurseB",2; - if (!questprogress(9223)) { - .@quest = questprogress(9222); - if (!.@quest) { - if (!.@party_id) { - if (malaya_bang == 30) - callsub L_Closed,1; - else if (malaya_bang == 31) - callsub L_Closed,0; - else - callsub L_NoParty; - } - if (questprogress(11309,HUNTING) != 2) { - .@playtime = questprogress(9224,PLAYTIME); - if (!.@playtime) { - if (malaya_bang == 30) - callsub L_Closed,1; - else if (malaya_bang == 31) - callsub L_Closed,0; - else if (malaya_bang > 39) - callsub L_Enter,(getcharid(CHAR_ID_CHAR) == getpartyleader(.@party_id,2))?1:0,0,0; - else { - mes "[Nurse Maenne]"; - mes ".........."; - close2; - cutin "",255; - end; - } - } else if (.@playtime == 1) { - if (!questprogress(11309)) { - mes "[Nurse Maenne]"; - mes "This is a fatal situation."; - close2; - cutin "",255; - end; - } else { - mes "[Nurse Maenne]"; - mes "Now the entrance"; - mes "to the second floor"; - mes "is closed."; - next; - mes "[Nurse Maenne]"; - mes "To go up to"; - mes "the second floor again,"; - mes "open the gate"; - mes "after a lapse of time."; - close2; - cutin "",255; - end; - } - } else { - .@quest2 = questprogress(11309); - if (!.@quest2) { - callsub L_Closed,0; - } else if (.@quest2 == 1) { - callsub L_Complete; - completequest 9224; - erasequest 9224; - close2; - cutin "",255; - end; - } else { - //if (!.@party_id) callsub L_NoParty; //unneeded - if (malaya_bang > 39) - callsub L_Enter,(getcharid(CHAR_ID_CHAR) == getpartyleader(.@party_id,2))?1:0,1,1; - else { - mes "[Nurse Maenne]"; - mes "......."; - close2; - cutin "",255; - end; - } - } - } - } else { - mes "[Nurse Maenne]"; - mes "You got rid of Bangungot!"; //? - mes "The nurse might be waiting for you"; - mes "in front of the hospital!"; - close2; - cutin "",255; - end; - } - } else if (.@quest == 1) { - if (!.@party_id) callsub L_NoParty; - if (malaya_bang > 39) { - if (questprogress(9222,HUNTING) == 1) { - .@playtime = questprogress(9224,PLAYTIME); - if (.@playtime == 1) { - mes "[Nurse Maenne]"; - mes "Do you want go up to the second floor again?"; - next; - callsub L_Enter,0,0; - } else if (.@playtime == 2) { - //if (!.@party_id) callsub L_NoParty; //unneeded - if (malaya_bang > 39) - callsub L_Enter,(getcharid(CHAR_ID_CHAR) == getpartyleader(.@party_id,2))?1:0,1,1; - else { - mes "[Nurse Maenne]"; - mes "......."; - close2; - cutin "",255; - end; - } - } else { - mes "[Nurse Maenne]"; - mes "This is a fatal situation."; - mes "You can't go up to the 2nd floor."; - close2; - cutin "",255; - end; - } - } else { - if (checkweight(Yggdrasilberry,1) == 0) { - mes "[Nurse Maenne]"; - mes "You have too much stuff."; - mes "Please reduce your stuff and"; - mes "come to me again."; - close2; - cutin "",255; - end; - } - if (checkweight(Yggdrasilberry,11) == 0) { - mes "[Nurse Maenne]"; - mes "It's too heavy."; - mes "Please reduce the weight and"; - mes "come to me again."; - close2; - cutin "",255; - end; - } - callsub L_Complete; - completequest 9222; - erasequest 9222; - completequest 9224; - erasequest 9224; - setquest 9223; - getexp 500000,0; -// if (IsPremiumPcCafe == 10) - getitem Ancient_Grudge,7; -// else -// getitem Ancient_Grudge,5; - close2; - cutin "",255; - end; - } - } else { - mes "[Nurse Maenne]"; - mes ".....?"; - mes "Now you can't go up"; - mes "to the 2nd floor."; - close2; - cutin "",255; - end; - } - } else { - callsub L_Complete; - completequest 9222; - erasequest 9222; - completequest 9224; - erasequest 9224; - setquest 9223; - close2; - cutin "",255; - end; - } - } else { - if (questprogress(9223,PLAYTIME) == 1) { - callsub L_Complete; - close2; - cutin "",255; - end; - } else { - if (!.@party_id) callsub L_NoParty; - if (malaya_bang > 39) - callsub L_Enter,(getcharid(CHAR_ID_CHAR) == getpartyleader(.@party_id,2))?1:0,1,1; - else { - mes "[Nurse Maenne]"; - mes "......."; - close2; - cutin "",255; - end; - } - } - } - -L_Closed: - mes "[Nurse Maenne]"; - mes "- The door is closed to 1st floor"; - mes "When this Nurse came in?"; - mes "I call her behind, but"; - mes "she doesn't respond. -"; - if (getarg(0)) { - malaya_bang = 31; - changequest 11302,11303; - } - close2; - cutin "",255; - end; - -L_NoParty: - mes "- I guess..."; - mes "I can't talk him alone."; - mes "After registering a party"; - mes "let me try to say something. -"; - close2; - cutin "",255; - end; - -L_Enter: - .@md_name$ = "Bangungot Hospital 2F"; - if (getarg(2) == 0) { - mes "[Nurse Maenne]"; - mes "I already heard that story so"; - mes "I pretty much know that."; - mes "What are you going to do?"; - mes "Do you want to go up"; - mes "to the second floor?"; - } else { - mes "[Nurse Maenne]"; - mes "You are back..."; - mes "There is bad news."; - mes "I heard that"; - mes "the Bangungot has"; - mes "appeared again."; - next; - mes "[Nurse Maenne]"; - mes strcharinfo(PC_NAME) + "'s help"; - mes "is needed again."; - mes "Please, could you give me"; - mes "one more chance?"; - } - next; - switch(select(((getarg(0))?"Prepare to enter the second floor.":""), "Enter the second floor.", "Do not enter.")) { - case 1: - .@instance = instance_create(.@md_name$,getcharid(CHAR_ID_PARTY)); - if (.@instance >= 0) { - if (instance_attachmap("1@ma_h", .@instance) == "") { - mes("[Nurse Maenne]"); - mes("A critical situation has happened."); - mes("You can't go up to the 2nd floor."); - instance_destroy(.@instance); - close2(); - cutin("", 255); - end; - } - instance_set_timeout(3600, 300, .@instance); - instance_init(.@instance); - } - mes "[Nurse Maenne]"; - mes "We are preparing to go up"; - mes "to the second floor."; - mes "At the second floor"; - mes "there is a chaotic rumor that"; - mes "the dead do not die."; - mes "Please refer to this story."; - next; - mes "[Nurse Maenne]"; - mes "When you finish everything,"; - mes "please talk to me again."; - mes "I really appreciate it."; - close2; - cutin "",255; - end; - case 2: - if( has_instance("1@ma_h") == "" ) { - mes "The memorial dungeon "+.@md_name$+" does not exist."; - mes "The party leader did not generate the dungeon yet."; - close; - } else { - mapannounce "ma_dun01", getpartyname(getcharid(CHAR_ID_PARTY))+" party's "+strcharinfo(PC_NAME)+" member entered "+.@md_name$+".",bc_map,"0x00ff99"; - if (getarg(1)) { - if (questprogress(9223)) { - completequest 9223; - erasequest 9223; - } - if (questprogress(9222)) - erasequest 9222; - if (questprogress(9224)) - erasequest 9224; - setquest 9222; - } - setquest 9224; - cutin "",255; - warp "1@ma_h",40,157; - end; - } - case 3: - mes "[Nurse Maenne]"; - mes "Alright."; - mes "If you change mind, come back again."; - close2; - cutin "",255; - end; - } - -L_Complete: - mes "[Nurse Maenne]"; - mes "You returned safely from the Bangungot on the second floor!!"; - mes "However, it's not"; - mes "really over yet."; - next; - mes "[Nurse Maenne]"; - mes "I'm pretty sure it"; - mes "never disappears easily."; - mes "I don't know what will happen"; - mes "about Bangungot, so"; - mes "after a lapse of time"; - mes "please return to me."; - return; -} - -sec_in02,27,30,0 script Bangungot Gate 2_MONEMUS,{ - callfunc "F_GM_NPC"; - mes "Password"; - next; - if (callfunc("F_GM_NPC","1854",1) == 0) { - mes "Good Luck."; - close; - } - switch(select("Receive 9222", "Receive 9223", "Erase 9222", "Erase 9223", "Receive 9224", "Erase 9224", "Receive malaya_bang 30", "Receive malaya_bang 40", "Receive 11309", "Erase 11309", "Cancel")) { - case 1: setquest 9222; close; - case 2: setquest 9223; close; - case 3: erasequest 9222; close; - case 4: erasequest 9223; close; - case 5: setquest 9224; close; - case 6: erasequest 9224; close; - case 7: malaya_bang = 30; close; - case 8: malaya_bang = 40; close; - case 9: setquest 11309; close; - case 10: completequest 11309; close; - case 11: close; - } -} - -//== Instance Scripts ====================================== -1@ma_h,43,157,0 script #Memorial Start HIDDEN_WARP_NPC,2,2,{ - end; -OnTouch: - .@map$ = instance_mapname("1@ma_h"); - mapannounce .@map$,"Bangungot: You silly "+strcharinfo(PC_NAME)+" ....",bc_map,"0xFF82FF"; - mapannounce .@map$,"Bangungot: Get out before you die...",bc_map,"0xFF82FF"; - areamonster .@map$,44,156,46,158,"Bangungot's Mangkukulam",2339,1,instance_npcname("#Memorial Start")+"::OnMyMobDead"; - donpcevent instance_npcname("#Memorial Start_time")+"::OnEnable"; - end; -OnMyMobDead: - initnpctimer; - end; -OnTimer1000: - .@map$ = instance_mapname("1@ma_h"); - if (mobcount(.@map$,instance_npcname("#Memorial Start")+"::OnMyMobDead") < 1) { - donpcevent instance_npcname("#Ward1 Entry")+"::OnEnable1"; - donpcevent instance_npcname("#Memorial Start_time")+"::OnDisable"; - mapannounce .@map$,"Bangungot: This is where your NIGHTMARE starts...",bc_map,"0xFF82FF"; - disablenpc instance_npcname("#Memorial Start"); - } - stopnpctimer; - end; -} - -1@ma_h,43,157,0 script #Memorial Start_time HIDDEN_WARP_NPC,{ //2,2 - end; -OnInstanceInit: - disablenpc instance_npcname("#Memorial Start_time"); - end; -OnEnable: - specialeffect(EF_BAT2, AREA, getnpcid(instance_npcname("#Memorial Start"))); - initnpctimer; - end; -OnDisable: - stopnpctimer; - end; -OnTimer5000: - mapannounce instance_mapname("1@ma_h"),"Bangungot: You cannot help.... you can't defeat me.",bc_map,"0xFF82FF"; - end; -OnTimer10000: - mapannounce instance_mapname("1@ma_h"),"Bangungot: HAHAHAHAHAHAHAHA!!!!",bc_map,"0xFF82FF"; - stopnpctimer; - end; -} - -1@ma_h,46,165,0 script #Ward1 Entry HIDDEN_WARP_NPC,{ //3,3 - end; -OnInstanceInit: - disablenpc instance_npcname(strnpcinfo(NPC_NAME)); - end; -OnEnable1: - .@map$ = instance_mapname("1@ma_h"); - .@label$ = instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"; - enablenpc instance_npcname(strnpcinfo(NPC_NAME)); - specialeffect EF_BAT2; - switch(atoi(charat(strnpcinfo(NPC_NAME_HIDDEN),4))) { - case 1: - areamonster .@map$,49,171,51,173,"Bangungot's Mangkukulam",2339,1,.@label$; - areamonster .@map$,51,171,53,173,"Bangungot's Mangkukulam",2339,1,.@label$; - end; - case 2: - areamonster .@map$,49,137,51,139,"Bangungot's Mangkukulam",2339,1,.@label$; - areamonster .@map$,51,137,53,139,"Bangungot's Mangkukulam",2339,1,.@label$; - end; - case 3: - areamonster .@map$,69,171,71,173,"Bangungot's Mangkukulam",2339,1,.@label$; - areamonster .@map$,71,171,73,173,"Bangungot's Mangkukulam",2339,1,.@label$; - areamonster .@map$,73,171,75,173,"Bangungot's Mangkukulam",2339,1,.@label$; - end; - case 4: - areamonster .@map$,71,139,73,141,"Bangungot's Mangkukulam",2339,1,.@label$; - areamonster .@map$,73,139,75,141,"Bangungot's Mangkukulam",2339,1,.@label$; - areamonster .@map$,75,139,77,141,"Bangungot's Mangkukulam",2339,1,.@label$; - end; - case 5: - areamonster .@map$,93,173,95,175,"Bangungot's Mangkukulam",2339,1,.@label$; - areamonster .@map$,95,173,97,175,"Bangungot's Mangkukulam",2339,1,.@label$; - areamonster .@map$,97,173,99,175,"Bangungot's Mangkukulam",2339,1,.@label$; - areamonster .@map$,93,175,95,177,"Bangungot's Mangkukulam",2339,1,.@label$; - end; - } -/* -// Not called in official scripts. -OnEnable2: - areamonster instance_mapname("1@ma_h"),140,38,142,40,"Bangungot's Mangkukulam",2339,1,instance_npcname("#Ward1 Entry")+"::OnMyMobDead"; - end; -*/ -OnEnable3: - .@i = atoi(charat(strnpcinfo(NPC_NAME_HIDDEN),4))+1; - donpcevent instance_npcname("#Ward"+.@i+" Entry")+"::OnEnable1"; - disablenpc instance_npcname(strnpcinfo(NPC_NAME)); - end; -OnMyMobDead: - initnpctimer; - end; -OnTimer1000: - .@map$ = instance_mapname("1@ma_h"); - if (mobcount(.@map$,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead") < 1) { - specialeffect EF_BAT2; - donpcevent instance_npcname(strnpcinfo(NPC_NAME))+"::OnEnable3"; - switch(atoi(charat(strnpcinfo(NPC_NAME_HIDDEN),4))) { - case 1: .@str$ = "Bangungot: I will let you see the pain and the agony actually be real....."; break; - case 2: .@str$ = "Bangungot: Diseased spirits are the source of my energy, and my life..."; break; - case 3: .@str$ = "Bangungot: Scream more....and more...... your pain..."; break; - case 4: .@str$ = "Bangungot: Deeply and more deeply in pain..."; break; - case 5: .@str$ = "Bangungot: Be horrified...be petrified."; break; - } - mapannounce .@map$,.@str$,bc_map,"0xFF82FF"; - } - stopnpctimer; - end; -} -1@ma_h,57,147,0 duplicate(#Ward1 Entry) #Ward2 Entry HIDDEN_WARP_NPC //3,3 -1@ma_h,67,165,0 duplicate(#Ward1 Entry) #Ward3 Entry HIDDEN_WARP_NPC //3,3 -1@ma_h,79,147,0 duplicate(#Ward1 Entry) #Ward4 Entry HIDDEN_WARP_NPC //3,3 -1@ma_h,90,165,0 duplicate(#Ward1 Entry) #Ward5 Entry HIDDEN_WARP_NPC //3,3 - -1@ma_h,101,147,0 script #Ward6 Entry HIDDEN_WARP_NPC,{ //2,2 - end; -OnInstanceInit: - disablenpc instance_npcname("#Ward6 Entry"); - end; -OnEnable1: - .@map$ = instance_mapname("1@ma_h"); - .@label$ = instance_npcname("#Ward6 Entry")+"::OnMyMobDead"; - enablenpc instance_npcname("#Ward6 Entry"); - specialeffect EF_BAT2; - areamonster .@map$,93,137,95,139,"Bangungot's Mangkukulam",2339,1,.@label$; - areamonster .@map$,95,137,97,139,"Bangungot's Mangkukulam",2339,1,.@label$; - areamonster .@map$,97,137,99,139,"Bangungot's Mangkukulam",2339,1,.@label$; - areamonster .@map$,93,139,95,141,"Bangungot's Mangkukulam",2339,1,.@label$; - areamonster .@map$,95,139,97,141,"Bangungot's Manananggal",2338,1,.@label$; - end; -/* -// Not called in official scripts. -OnEnable2: - areamonster instance_mapname("1@ma_h"),140,38,142,40,"Bangungot's Mangkukulam",2339,1,instance_npcname("#Ward6 Entry")+"::OnMyMobDead"; - end; -*/ -OnMyMobDead: - initnpctimer; - end; -OnTimer3000: - .@map$ = instance_mapname("1@ma_h"); - if (mobcount(.@map$,instance_npcname("#Ward6 Entry")+"::OnMyMobDead") < 1) { - specialeffect EF_BAT2; - donpcevent instance_npcname("#Summon Boss")+"::OnEnable"; - mapannounce .@map$,"Bangungot: You had the choice to enter here, but you have no choice to get out as you want...",bc_map,"0xFF82FF"; - } - stopnpctimer; - end; -} - -1@ma_h,110,177,0 script #Summon Boss HIDDEN_WARP_NPC,{ - end; -OnInstanceInit: - disablenpc instance_npcname("#Summon Boss"); - end; -OnEnable: - enablenpc instance_npcname("#Summon Boss"); - monster instance_mapname("1@ma_h"),143,158,"Bangungot",2317,1,instance_npcname("#Summon Boss")+"::OnMyMobDead"; - donpcevent instance_npcname("#Boss Room Entry")+"::OnEnableEntry"; - donpcevent instance_npcname("#Boss Room Entry")+"::OnEnable"; - end; -OnMyMobDead: - initnpctimer; - end; -OnTimer1000: - if (mobcount(instance_mapname("1@ma_h"),instance_npcname("#Summon Boss")+"::OnMyMobDead") < 1) { - donpcevent instance_npcname("#Summon Pillar")+"::OnEnable1"; - mapannounce instance_mapname("1@ma_h"),"Bangungot: I....cannot.....finish...like.......this.",bc_map,"0xFF82FF"; - disablenpc instance_npcname("#Summon Boss"); - } - stopnpctimer; - end; -} - -1@ma_h,147,143,0 script #Boss Room Entry HIDDEN_WARP_NPC,10,10,{ - end; -OnInstanceInit: - disablenpc instance_npcname("#Boss Room Entry"); - end; -OnTouch: - specialeffect EF_GHOST; - donpcevent instance_npcname("#Boss Room Entry")+"::OnDisableEntry"; - donpcevent instance_npcname("#Boss Room Entry_time")+"::OnEnable"; - end; -OnEnable: - enablenpc instance_npcname("#Boss Room Entry"); - enablenpc instance_npcname("#Boss Room Door"); - enablenpc instance_npcname("#Boss Room Door1"); - end; -OnSpawn: - areamonster instance_mapname("1@ma_h"),123,152,137,166,"Bangungot's Manananggal",2338,1,instance_npcname("#Boss Room Entry")+"::OnMyMobDead"; - end; -OnReset: - killmonster instance_mapname("1@ma_h"),instance_npcname("#Boss Room Entry")+"::OnMyMobDead"; - end; -OnMyMobDead: - initnpctimer; - end; -OnTimer1000: - .@map$ = instance_mapname("1@ma_h"); - if (mobcount(.@map$,instance_npcname("#Boss Room Entry")+"::OnMyMobDead") < 1) - mapannounce .@map$,"Bangungot: HAHAHAH... That's not enough, I will be even stronger....",bc_map,"0xFF82FF"; - stopnpctimer; - end; - -// Unofficial labels (to avoid duplicating code). -OnEnableEntry: - enablenpc instance_npcname("#Boss Room Entry"); - enablenpc instance_npcname("#Boss Room Entry_a"); - enablenpc instance_npcname("#Boss Room Entry_b"); - enablenpc instance_npcname("#Boss Room Entry_c"); - enablenpc instance_npcname("#Boss Room Entry_d"); - enablenpc instance_npcname("#Boss Room Entry_e"); - enablenpc instance_npcname("#Boss Room Entry_f"); - enablenpc instance_npcname("#Boss Room Entry_g"); - enablenpc instance_npcname("#Boss Room Entry_h"); - end; -OnDisableEntry: - disablenpc instance_npcname("#Boss Room Entry"); - disablenpc instance_npcname("#Boss Room Entry_a"); - disablenpc instance_npcname("#Boss Room Entry_b"); - disablenpc instance_npcname("#Boss Room Entry_c"); - disablenpc instance_npcname("#Boss Room Entry_d"); - disablenpc instance_npcname("#Boss Room Entry_e"); - disablenpc instance_npcname("#Boss Room Entry_f"); - disablenpc instance_npcname("#Boss Room Entry_g"); - disablenpc instance_npcname("#Boss Room Entry_h"); - end; -} - -1@ma_h,147,143,0 script #Boss Room Entry_time HIDDEN_WARP_NPC,{ //10,10 - end; -OnInstanceInit: - disablenpc instance_npcname("#Boss Room Entry_time"); - end; -OnEnable: - mapannounce instance_mapname("1@ma_h"),"Bangungot: You poor little things. I will invite you to the world of infectious disease...",bc_map,"0xFF82FF"; - initnpctimer; - end; -OnTimer25000: - mapannounce instance_mapname("1@ma_h"),"Bangungot: You will know what it is...",bc_map,"0xFF82FF"; - for(.@i = 10; .@i<=22; ++.@i) - disablenpc instance_npcname("#Patternwarp"+.@i); - end; -OnTimer35000: - mapannounce instance_mapname("1@ma_h"),"Bangungot: Real pain! You will know!!",bc_map,"0xFF82FF"; - for(.@i = 25; .@i<=33; ++.@i) - disablenpc instance_npcname("#Patternwarp"+.@i); - end; -OnTimer45000: - mapannounce instance_mapname("1@ma_h"),"Bangungot: Have you ever heard the patients screaming?",bc_map,"0xFF82FF"; - end; -OnTimer55000: - mapannounce instance_mapname("1@ma_h"),"Bangungot: If you haven't, I will let you!!",bc_map,"0xFF82FF"; - enablenpc instance_npcname("#Summon Ward Mob"); - donpcevent instance_npcname("#Summon Ward Mob")+"::OnEnable7"; - end; -OnTimer60000: - for(.@i = 1; .@i<=8; ++.@i) - enablenpc instance_npcname("#Patternwarp"+.@i); - for(.@i = 34; .@i<=38; ++.@i) - enablenpc instance_npcname("#Patternwarp"+.@i); - end; -OnTimer60500: - for(.@i = 41; .@i<=49; ++.@i) - enablenpc instance_npcname("#Patternwarp"+.@i); - end; -OnTimer90000: - mapannounce instance_mapname("1@ma_h"),"Bangungot: Delight coming from agony is my nutrient.",bc_map,"0xFF82FF"; - donpcevent instance_npcname("#Boss Room Entry")+"::OnSpawn"; - end; -OnTimer110000: - mapannounce instance_mapname("1@ma_h"),"Bangungot: Remain here, cursed disease.....",bc_map,"0xFF82FF"; - donpcevent instance_npcname("#Boss Room Entry")+"::OnSpawn"; - end; -OnTimer125000: - mapannounce instance_mapname("1@ma_h"),"Bangungot: You wanna hang out with me ......?",bc_map,"0xFF82FF"; - end; -OnTimer128000: - for(.@i = 1; .@i<=8; ++.@i) - disablenpc instance_npcname("#Patternwarp"+.@i); - for(.@i = 34; .@i<=38; ++.@i) - disablenpc instance_npcname("#Patternwarp"+.@i); - end; -OnTimer128500: - for(.@i = 41; .@i<=49; ++.@i) - disablenpc instance_npcname("#Patternwarp"+.@i); - end; -OnTimer129000: - donpcevent instance_npcname("#Boss Room Entry")+"::OnEnableEntry"; - end; -OnTimer129500: - donpcevent instance_npcname("#Boss Room Entry")+"::OnSpawn"; - for(.@i = 10; .@i<=22; ++.@i) - enablenpc instance_npcname("#Patternwarp"+.@i); - end; -OnTimer130000: - for(.@i = 25; .@i<=33; ++.@i) - enablenpc instance_npcname("#Patternwarp"+.@i); - stopnpctimer; - end; -OnStopTimer: - stopnpctimer; - end; -} - -1@ma_h,111,177,0 script #Boss Room Entry_2 WARPNPC,{ - end; -OnInstanceInit: - disablenpc instance_npcname("#Boss Room Entry_2"); - end; -OnEnable: - mapannounce instance_mapname("1@ma_h"),"Bangungot: You are pretty powerful...",bc_map,"0xFF82FF"; - initnpctimer; - end; -OnTimer3000: - mapannounce instance_mapname("1@ma_h"),"Bangungot: But can you...",bc_map,"0xFF82FF"; - end; -OnTimer6000: - mapannounce instance_mapname("1@ma_h"),"Bangungot: ...defeat me again...?",bc_map,"0xFF82FF"; - end; -OnTimer9000: - for(.@i = 1; .@i<=8; ++.@i) - disablenpc instance_npcname("#Patternwarp"+.@i); - for(.@i = 34; .@i<=38; ++.@i) - disablenpc instance_npcname("#Patternwarp"+.@i); - end; -OnTimer9500: - for(.@i = 41; .@i<=49; ++.@i) - disablenpc instance_npcname("#Patternwarp"+.@i); - end; -OnTimer10000: - mapannounce instance_mapname("1@ma_h"),"Bangungot: You stupid persoon....",bc_map,"0xFF82FF"; - for(.@i = 10; .@i<=22; ++.@i) - enablenpc instance_npcname("#Patternwarp"+.@i); - end; -OnTimer10500: - for(.@i = 25; .@i<=33; ++.@i) - enablenpc instance_npcname("#Patternwarp"+.@i); - stopnpctimer; - end; -} - -1@ma_h,118,63,0 script #Summon Ward Mob HIDDEN_WARP_NPC,4,4,{ - end; -OnInstanceInit: - disablenpc instance_npcname("#Summon Ward Mob"); - end; -OnTouch: - donpcevent instance_npcname("#Summon Ward Mob_time")+"::OnEnable"; - specialeffect EF_CURSEATTACK; - end; -OnEnable1: - .@map$ = instance_mapname("1@ma_h"); - .@label$ = instance_npcname("#Summon Ward Mob")+"::OnMyMobDead"; - areamonster .@map$,47,77,49,79,"Bangungot's Tiyanak",2340,1,.@label$; - areamonster .@map$,49,77,51,79,"Bangungot's Tiyanak",2340,1,.@label$; - areamonster .@map$,51,77,53,79,"Bangungot's Tiyanak",2340,1,.@label$; - areamonster .@map$,47,79,49,81,"Bangungot's Tiyanak",2340,1,.@label$; - areamonster .@map$,49,79,51,81,"Bangungot's Mangkukulam",2339,1,.@label$; - areamonster .@map$,47,81,49,83,"Bangungot's Tiyanak",2339,1,.@label$; - areamonster .@map$,49,81,51,83,"Bangungot's Tiyanak",2339,1,.@label$; - end; -OnEnable2: - .@map$ = instance_mapname("1@ma_h"); - .@label$ = instance_npcname("#Summon Ward Mob")+"::OnMyMobDead"; - areamonster .@map$,51,45,53,47,"Bangungot's Tiyanak",2339,1,.@label$; - areamonster .@map$,53,45,55,47,"Bangungot's Tiyanak",2339,1,.@label$; - areamonster .@map$,49,47,51,49,"Bangungot's Mangkukulam",2339,1,.@label$; - areamonster .@map$,53,47,55,49,"Bangungot's Tiyanak",2340,1,.@label$; - areamonster .@map$,49,49,51,51,"Bangungot's Tiyanak",2340,1,.@label$; - areamonster .@map$,51,49,53,51,"Bangungot's Tiyanak",2340,1,.@label$; - areamonster .@map$,53,49,55,51,"Bangungot's Tiyanak",2340,1,.@label$; - end; -OnEnable3: - .@map$ = instance_mapname("1@ma_h"); - .@label$ = instance_npcname("#Summon Ward Mob")+"::OnMyMobDead"; - areamonster .@map$,69,75,71,77,"Bangungot's Tiyanak",2340,1,.@label$; - areamonster .@map$,71,75,73,77,"Bangungot's Tiyanak",2340,1,.@label$; - areamonster .@map$,73,75,75,77,"Bangungot's Tiyanak",2340,1,.@label$; - areamonster .@map$,69,77,71,79,"Bangungot's Tiyanak",2340,1,.@label$; - areamonster .@map$,71,77,73,79,"Bangungot's Mangkukulam",2339,1,.@label$; - areamonster .@map$,69,79,71,81,"Bangungot's Tiyanak",2339,1,.@label$; - areamonster .@map$,71,79,73,81,"Bangungot's Tiyanak",2339,1,.@label$; - end; -OnEnable4: - .@map$ = instance_mapname("1@ma_h"); - .@label$ = instance_npcname("#Summon Ward Mob")+"::OnMyMobDead"; - areamonster .@map$,73,45,75,47,"Bangungot's Tiyanak",2339,1,.@label$; - areamonster .@map$,75,45,77,47,"Bangungot's Tiyanak",2339,1,.@label$; - areamonster .@map$,71,47,73,49,"Bangungot's Mangkukulam",2339,1,.@label$; - areamonster .@map$,75,47,77,49,"Bangungot's Tiyanak",2340,1,.@label$; - areamonster .@map$,71,49,73,51,"Bangungot's Tiyanak",2340,1,.@label$; - areamonster .@map$,73,49,75,51,"Bangungot's Tiyanak",2340,1,.@label$; - areamonster .@map$,75,49,77,51,"Bangungot's Tiyanak",2340,1,.@label$; - end; -OnEnable5: - .@map$ = instance_mapname("1@ma_h"); - .@label$ = instance_npcname("#Summon Ward Mob")+"::OnMyMobDead"; - areamonster .@map$,93,77,95,79,"Bangungot's Tiyanak",2340,1,.@label$; - areamonster .@map$,95,77,97,79,"Bangungot's Tiyanak",2340,1,.@label$; - areamonster .@map$,97,77,99,79,"Bangungot's Tiyanak",2340,1,.@label$; - areamonster .@map$,93,79,95,81,"Bangungot's Tiyanak",2340,1,.@label$; - areamonster .@map$,95,79,97,81,"Bangungot's Mangkukulam",2339,1,.@label$; - areamonster .@map$,93,81,95,83,"Bangungot's Tiyanak",2339,1,.@label$; - areamonster .@map$,95,81,97,83,"Bangungot's Tiyanak",2339,1,.@label$; - end; -OnEnable6: - .@map$ = instance_mapname("1@ma_h"); - .@label$ = instance_npcname("#Summon Ward Mob")+"::OnMyMobDead"; - areamonster .@map$,93,43,95,45,"Bangungot's Tiyanak",2339,1,.@label$; - areamonster .@map$,95,43,97,45,"Bangungot's Tiyanak",2339,1,.@label$; - areamonster .@map$,91,45,93,47,"Bangungot's Mangkukulam",2339,1,.@label$; - areamonster .@map$,95,45,97,47,"Bangungot's Tiyanak",2340,1,.@label$; - areamonster .@map$,91,47,93,49,"Bangungot's Tiyanak",2340,1,.@label$; - areamonster .@map$,93,47,95,49,"Bangungot's Tiyanak",2340,1,.@label$; - areamonster .@map$,95,47,97,49,"Bangungot's Tiyanak",2340,1,.@label$; - end; -OnEnable7: - killmonster instance_mapname("1@ma_h"),instance_npcname("#Summon Ward Mob")+"::OnMyMobDead"; - end; -OnMyMobDead: - initnpctimer; - end; -OnTimer1000: - if (mobcount(instance_mapname("1@ma_h"),instance_npcname("#Summon Ward Mob")+"::OnMyMobDead") < 1) { - donpcevent instance_npcname("#Boss Room Entry_2")+"::OnEnable"; - donpcevent instance_npcname("#Boss Room Entry")+"::OnEnableEntry"; - donpcevent instance_npcname("#Boss Room Entry_time")+"::OnStopTimer"; - } - stopnpctimer; - end; -} - -1@ma_h,118,64,0 script #Summon Ward Mob_time HIDDEN_WARP_NPC,{ //4,4 - end; -OnInstanceInit: - disablenpc instance_npcname("#Summon Ward Mob_time"); - end; -OnEnable: - initnpctimer; - disablenpc instance_npcname("#Summon Ward Mob"); - end; -OnTimer2000: - mapannounce instance_mapname("1@ma_h"),"Bangungot: My spirit will be with your cursed body...",bc_map,"0xFF82FF"; - end; -OnTimer4000: - mapannounce instance_mapname("1@ma_h"),"Bangungot: My inferiors...!! Go!! Go torment the patients in the wards!!",bc_map,"0xFF82FF"; - end; -OnTimer6000: - mapannounce instance_mapname("1@ma_h"),"- Bangungot's inferiors are bothering patients!! If you don't slay them all, Bangungot will be stronger. -",bc_map,"0xFF8200"; - end; -OnTimer10000: - setarray .@npc$[1], - "Moaning Patient","Screaming Patient","Patient in Pain","Passed Out Patient","Patient with Nightmare","Sick Looking Patient", - "Horrified Patient","Patient in Sorrow","Suffering Patient","Wriggling Patient","Patient in Cold Sweat","Howling Patient"; - enablenpc instance_npcname("#Summon Ward Mob"); - .@rand = rand(1,6); - donpcevent instance_npcname("#Summon Ward Mob")+"::OnEnable"+.@rand; - .@id = (.@rand*2)-rand(2); - donpcevent instance_npcname(.@npc$[.@id]+"#"+.@id)+"::OnEnable"; - stopnpctimer; - end; -} - -1@ma_h,112,177,0 script #Summon Pillar HIDDEN_WARP_NPC,{ - end; -OnInstanceInit: - disablenpc instance_npcname("#Summon Pillar"); - end; -OnEnable1: - enablenpc instance_npcname("#Summon Pillar"); - donpcevent instance_npcname("#Boss Room Entry_time")+"::OnStopTimer"; - donpcevent instance_npcname("#Summon Pillar_time")+"::OnEnable"; - monster instance_mapname("1@ma_h"),131,157,"Pillar of Spirit",2327,1,instance_npcname("#Summon Pillar")+"::OnMyMobDead"; - end; -OnEnable3: - enablenpc instance_npcname("#Boss Room Exit"); - disablenpc instance_npcname("#Summon Pillar"); - end; -OnReset: - killmonster instance_mapname("1@ma_h"),instance_npcname("#Summon Pillar")+"::OnMyMobDead"; - end; -OnMyMobDead: - initnpctimer; - end; -OnTimer1000: - .@map$ = instance_mapname("1@ma_h"); - if (mobcount(.@map$,instance_npcname("#Summon Pillar")+"::OnMyMobDead") < 1) { - donpcevent instance_npcname("#Summon Pillar_time")+"::OnStopTimer"; - donpcevent instance_npcname("#Summon Pillar")+"::OnEnable3"; - donpcevent instance_npcname("#Boss Room Entry")+"::OnReset"; - mapannounce .@map$,"Bangungot: Oh....cannot believe that I lost...",bc_map,"0xFF4500"; - mapannounce .@map$,"Bangungot: But don't think this is the end!!",bc_map,"0xFF4500"; - mapannounce .@map$,"Bangungot: I WILL BE BACK!!!!!",bc_map,"0xFF4500"; - } - stopnpctimer; - end; -} - -1@ma_h,112,178,0 script #Summon Pillar_time HIDDEN_WARP_NPC,{ - end; -OnInstanceInit: - disablenpc instance_npcname("#Summon Pillar_time"); - end; -OnEnable: - initnpctimer; - end; -OnStopTimer: - stopnpctimer; - end; -OnTimer1000: - mapannounce instance_mapname("1@ma_h"),"- Bangungot's Pillar of Spirit is curing Bangungot. If you don't hunt it now, he will fully recover!! -",bc_map,"0xFF8200"; - specialeffect(EF_MAPPILLAR2, AREA, getnpcid(instance_npcname("#Patternwarp45"))); - end; -OnTimer7000: - mapannounce instance_mapname("1@ma_h"),"Bangungot: I never die!!!!",bc_map,"0xFF82FF"; - specialeffect(EF_MAPPILLAR2, AREA, getnpcid(instance_npcname("#Patternwarp45"))); - end; -OnTimer14000: - mapannounce instance_mapname("1@ma_h"),"Bangungot: If you dare, kill me!! I will revive soon!!!",bc_map,"0xFF82FF"; - specialeffect(EF_MAPPILLAR2, AREA, getnpcid(instance_npcname("#Patternwarp45"))); - end; -OnTimer21000: - mapannounce instance_mapname("1@ma_h"),"Bangungot: I cannot die this way...!!!!",bc_map,"0xFF82FF"; - specialeffect(EF_MAPPILLAR2, AREA, getnpcid(instance_npcname("#Patternwarp45"))); - end; -OnTimer30000: - donpcevent instance_npcname("#Summon Pillar")+"::OnReset"; - end; -OnTimer31000: - mapannounce instance_mapname("1@ma_h"),"Bangungot: Hahahahaha!! I'm back with the power from the pillar of spirit!!!",bc_map,"0xFF82FF"; - donpcevent instance_npcname("#Summon Pillar")+"::OnReset"; - end; -OnTimer36000: - donpcevent instance_npcname("#Boss Room Entry")+"::OnEnableEntry"; - donpcevent instance_npcname("#Summon Boss")+"::OnEnable"; - stopnpctimer; - end; -} - -1@ma_h,118,171,0 script #Boss Room Entry_a HIDDEN_WARP_NPC,10,10,{ - end; -OnInstanceInit: - disablenpc instance_npcname(strnpcinfo(NPC_NAME)); - end; -OnTouch: - specialeffect EF_GHOST; - donpcevent instance_npcname("#Boss Room Entry")+"::OnDisableEntry"; - donpcevent instance_npcname("#Boss Room Entry_time")+"::OnEnable"; - end; -} -1@ma_h,132,171,0 duplicate(#Boss Room Entry_a) #Boss Room Entry_b HIDDEN_WARP_NPC,10,10 -1@ma_h,147,171,0 duplicate(#Boss Room Entry_a) #Boss Room Entry_c HIDDEN_WARP_NPC,10,10 -1@ma_h,118,157,0 duplicate(#Boss Room Entry_a) #Boss Room Entry_d HIDDEN_WARP_NPC,10,10 -1@ma_h,132,157,0 duplicate(#Boss Room Entry_a) #Boss Room Entry_e HIDDEN_WARP_NPC,10,10 -1@ma_h,147,157,0 duplicate(#Boss Room Entry_a) #Boss Room Entry_f HIDDEN_WARP_NPC,10,10 -1@ma_h,118,143,0 duplicate(#Boss Room Entry_a) #Boss Room Entry_g HIDDEN_WARP_NPC,10,10 -1@ma_h,132,143,0 duplicate(#Boss Room Entry_a) #Boss Room Entry_h HIDDEN_WARP_NPC,10,10 - -1@ma_h,131,62,0 script #Boss Effect HIDDEN_WARP_NPC,{ //4,4 - end; -OnInstanceInit: - disablenpc instance_npcname("#Boss Effect"); - initnpctimer; - end; -OnTimer3000: - specialeffect EF_BARRIER; - stopnpctimer; - initnpctimer; - end; -} - -1@ma_h,43,86,4 script Moaning Patient#1 4_F_PATIENT,{ - end; -OnInstanceInit: - monster instance_mapname("1@ma_h"),131,62,"Bangungot",2318,1; - end; -OnEnable: - mapannounce instance_mapname("1@ma_h"),"Moaning Patient: aaawwww....",bc_map,"0xFF0000"; - initnpctimer; - end; -OnTimer5000: -OnTimer8000: -OnTimer11000: -OnTimer14000: -OnTimer17000: -OnTimer20000: -OnTimer23000: -OnTimer26000: - specialeffect EF_POTION_BERSERK; - specialeffect EF_CURSEATTACK; - end; -OnTimer30000: - specialeffect EF_POTION_BERSERK; - specialeffect EF_CURSEATTACK; - stopnpctimer; - end; -} - -1@ma_h,60,87,4 script Screaming Patient#2 4_M_PATIENT,{ - end; -OnEnable: - switch(atoi(strnpcinfo(NPC_NAME_HIDDEN))) { - case 2: .@str$ = "Screaming Patient: Aaaaargh!!"; break; - case 3: .@str$ = "Patient in Pain: Oooooowwww!! It's killing me!!!"; break; - case 4: .@str$ = "Passed Out Patient: ........"; break; - case 5: .@str$ = "Patient with Nightmare: Help~!!! Save me!!!"; break; - case 6: .@str$ = "Sick Looking Patient: Hu..a...aaah.."; break; - case 7: .@str$ = "Horrified Patient: Get away!! Please...."; break; - case 8: .@str$ = "Patient in Sorrow: crying and crying......"; break; - case 9: .@str$ = "Suffering Patient: Stop... please..."; break; - case 10: .@str$ = "Wriggling Patient: awwww..."; break; - case 11: .@str$ = "Patient in Cold Sweat: Help.....help...."; break; - case 12: .@str$ = "Howling Patient: aaaaahhhhhhhhhh!!"; break; - } - mapannounce instance_mapname("1@ma_h"),.@str$,bc_map,"0xFF0000"; - initnpctimer; - end; -OnTimer5000: -OnTimer8000: -OnTimer11000: -OnTimer14000: -OnTimer17000: -OnTimer20000: -OnTimer23000: -OnTimer26000: - specialeffect EF_POTION_BERSERK; - specialeffect EF_CURSEATTACK; - end; -OnTimer30000: - specialeffect EF_POTION_BERSERK; - specialeffect EF_CURSEATTACK; - stopnpctimer; - end; -} -1@ma_h,60,39,7 duplicate(Screaming Patient#2) Patient in Pain#3 4_F_PATIENT -1@ma_h,43,39,7 duplicate(Screaming Patient#2) Passed Out Patient#4 4_M_PATIENT -1@ma_h,77,86,4 duplicate(Screaming Patient#2) Patient with Nightmare#5 4_F_PATIENT -1@ma_h,69,87,4 duplicate(Screaming Patient#2) Sick Looking Patient#6 4_M_PATIENT -1@ma_h,73,39,7 duplicate(Screaming Patient#2) Horrified Patient#7 4_F_PATIENT -1@ma_h,65,51,7 duplicate(Screaming Patient#2) Patient in Sorrow#8 4_M_PATIENT -1@ma_h,87,86,4 duplicate(Screaming Patient#2) Suffering Patient#9 4_F_PATIENT -1@ma_h,104,86,4 duplicate(Screaming Patient#2) Wriggling Patient#10 4_M_PATIENT -1@ma_h,99,39,7 duplicate(Screaming Patient#2) Patient in Cold Sweat#11 4_F_PATIENT -1@ma_h,87,39,7 duplicate(Screaming Patient#2) Howling Patient#12 4_M_PATIENT - -1@ma_h,43,181,4 script Moaning Patient#b 4_F_PATIENT,{ end; } -1@ma_h,60,182,4 script Screaming Patient#b 4_M_PATIENT,{ end; } -1@ma_h,60,132,7 script Patient in Pain#b 4_F_PATIENT,{ end; } -1@ma_h,43,132,7 script Passed Out Patient#b 4_M_PATIENT,{ end; } -1@ma_h,77,182,4 script Patient with Nightmare#b 4_F_PATIENT,{ end; } -1@ma_h,69,182,4 script Sick Looking Patient#b 4_M_PATIENT,{ end; } -1@ma_h,73,132,7 script Horrified Patient#b 4_F_PATIENT,{ end; } -1@ma_h,65,144,7 script Patient in Sorrow#b 4_M_PATIENT,{ end; } -1@ma_h,87,181,4 script Suffering Patient#b 4_F_PATIENT,{ end; } -1@ma_h,104,181,4 script Wriggling Patient#b 4_M_PATIENT,{ end; } -1@ma_h,99,132,7 script Patient in Cold Sweat#b 4_F_PATIENT,{ end; } -1@ma_h,87,132,7 script Howling Patient#b 4_M_PATIENT,{ end; } - -//== Warp Portals ========================================== -1@ma_h,35,156,0 warp #Boss Room Exit 2,2,ma_dun01,150,9 -1@ma_h,105,157,0 warp #Boss Room Door 2,2,1@ma_h,116,157 -1@ma_h,112,157,0 warp #Boss Room Door1 2,2,1@ma_h,100,157 -1@ma_h,104,63,0 warp #Boss Room Door2 2,2,1@ma_h,117,63 -1@ma_h,112,63,0 warp #Boss Room Door3 2,2,1@ma_h,100,63 -1@ma_h,36,157,0 warp #Patternwarp1 7,7,1@ma_h,117,63 -1@ma_h,46,157,0 warp #Patternwarp2 7,7,1@ma_h,117,63 -1@ma_h,57,157,0 warp #Patternwarp3 7,7,1@ma_h,117,63 -1@ma_h,67,157,0 warp #Patternwarp4 7,7,1@ma_h,117,63 -1@ma_h,79,157,0 warp #Patternwarp5 7,7,1@ma_h,117,63 -1@ma_h,89,157,0 warp #Patternwarp6 7,7,1@ma_h,117,63 -1@ma_h,100,157,0 warp #Patternwarp7 7,7,1@ma_h,117,63 -1@ma_h,51,173,0 warp #Patternwarp8 10,10,1@ma_h,117,63 -1@ma_h,52,140,0 warp #Patternwarp34 10,10,1@ma_h,117,63 -1@ma_h,73,173,0 warp #Patternwarp35 10,10,1@ma_h,117,63 -1@ma_h,73,140,0 warp #Patternwarp36 10,10,1@ma_h,117,63 -1@ma_h,95,173,0 warp #Patternwarp37 10,10,1@ma_h,117,63 -1@ma_h,95,140,0 warp #Patternwarp38 10,10,1@ma_h,117,63 -//1@ma_h,70,170,0 warp #Patternwarp39 10,10,1@ma_h,117,63 -//1@ma_h,77,169,0 warp #Patternwarp40 10,10,1@ma_h,117,63 -1@ma_h,117,171,0 warp #Patternwarp41 10,10,1@ma_h,117,63 -1@ma_h,131,171,0 warp #Patternwarp42 10,10,1@ma_h,117,63 -1@ma_h,146,171,0 warp #Patternwarp43 10,10,1@ma_h,117,63 -1@ma_h,117,157,0 warp #Patternwarp44 10,10,1@ma_h,117,63 -1@ma_h,131,157,0 warp #Patternwarp45 10,10,1@ma_h,117,63 -1@ma_h,146,157,0 warp #Patternwarp46 10,10,1@ma_h,117,63 -1@ma_h,117,143,0 warp #Patternwarp47 10,10,1@ma_h,117,63 -1@ma_h,131,143,0 warp #Patternwarp48 10,10,1@ma_h,117,63 -1@ma_h,146,143,0 warp #Patternwarp49 10,10,1@ma_h,117,63 -1@ma_h,36,63,0 warp #Patternwarp10 7,7,1@ma_h,116,157 -1@ma_h,46,63,0 warp #Patternwarp11 7,7,1@ma_h,116,157 -1@ma_h,56,63,0 warp #Patternwarp12 7,7,1@ma_h,116,157 -1@ma_h,67,63,0 warp #Patternwarp13 7,7,1@ma_h,116,157 -1@ma_h,78,63,0 warp #Patternwarp14 7,7,1@ma_h,116,157 -1@ma_h,89,63,0 warp #Patternwarp15 7,7,1@ma_h,116,157 -1@ma_h,100,63,0 warp #Patternwarp16 7,7,1@ma_h,116,157 -1@ma_h,51,79,0 warp #Patternwarp17 10,10,1@ma_h,116,157 -1@ma_h,51,46,0 warp #Patternwarp18 10,10,1@ma_h,116,157 -1@ma_h,73,80,0 warp #Patternwarp19 10,10,1@ma_h,116,157 -1@ma_h,73,46,0 warp #Patternwarp20 10,10,1@ma_h,116,157 -1@ma_h,95,79,0 warp #Patternwarp21 10,10,1@ma_h,116,157 -1@ma_h,95,46,0 warp #Patternwarp22 10,10,1@ma_h,116,157 -//1@ma_h,193,82,0 warp #Patternwarp23 7,7,1@ma_h,116,157 -//1@ma_h,193,82,0 warp #Patternwarp24 7,7,1@ma_h,116,157 -1@ma_h,117,77,0 warp #Patternwarp25 10,10,1@ma_h,116,157 -1@ma_h,131,77,0 warp #Patternwarp26 10,10,1@ma_h,116,157 -1@ma_h,146,77,0 warp #Patternwarp27 10,10,1@ma_h,116,157 -1@ma_h,117,63,0 warp #Patternwarp28 10,10,1@ma_h,116,157 -1@ma_h,131,63,0 warp #Patternwarp29 10,10,1@ma_h,116,157 -1@ma_h,146,63,0 warp #Patternwarp30 10,10,1@ma_h,116,157 -1@ma_h,117,49,0 warp #Patternwarp31 10,10,1@ma_h,116,157 -1@ma_h,131,49,0 warp #Patternwarp32 10,10,1@ma_h,116,157 -1@ma_h,146,49,0 warp #Patternwarp33 10,10,1@ma_h,116,157 - -//- Disable select warps - -// Custom, but saves processing and lines. -1@ma_h,1,1,0 script #ma_hos_warp_init CLEAR_NPC,{ - end; -OnInstanceInit: - disablenpc instance_npcname("#Boss Room Exit"); - disablenpc instance_npcname("#Boss Room Door"); - disablenpc instance_npcname("#Boss Room Door1"); - for(.@i = 1; .@i<=8; ++.@i) - disablenpc instance_npcname("#Patternwarp"+.@i); - for(.@i = 34; .@i<=38; ++.@i) - disablenpc instance_npcname("#Patternwarp"+.@i); - // Skip 39-40 since they're disabled in the official script. - for(.@i = 41; .@i<=49; ++.@i) - disablenpc instance_npcname("#Patternwarp"+.@i); - disablenpc instance_npcname("#ma_hos_warp_init"); - end; -} |