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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2013-2015 Hercules Dev Team
-//= Copyright (C) Euphy
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Bangungot Hospital 2F
-//================= Description ===========================================
-//= Save the hospital in Port Malaya from Bangungot.
-//= Part of the "Nurse in Port Malaya" quest.
-//================= Current Version =======================================
-//= 1.1
-//=========================================================================
-
-//== Instance Creation =====================================
-ma_dun01,147,10,5 script Nurse#ma_dun01 4_F_NURSE,{
- if (BaseLevel < 100) end;
-
- .@party_id = getcharid(CHAR_ID_PARTY);
- cutin "malaya_nurseB",2;
- if (!questprogress(9223)) {
- .@quest = questprogress(9222);
- if (!.@quest) {
- if (!.@party_id) {
- if (malaya_bang == 30)
- callsub L_Closed,1;
- else if (malaya_bang == 31)
- callsub L_Closed,0;
- else
- callsub L_NoParty;
- }
- if (questprogress(11309,HUNTING) != 2) {
- .@playtime = questprogress(9224,PLAYTIME);
- if (!.@playtime) {
- if (malaya_bang == 30)
- callsub L_Closed,1;
- else if (malaya_bang == 31)
- callsub L_Closed,0;
- else if (malaya_bang > 39)
- callsub L_Enter,(getcharid(CHAR_ID_CHAR) == getpartyleader(.@party_id,2))?1:0,0,0;
- else {
- mes "[Nurse Maenne]";
- mes "..........";
- close2;
- cutin "",255;
- end;
- }
- } else if (.@playtime == 1) {
- if (!questprogress(11309)) {
- mes "[Nurse Maenne]";
- mes "This is a fatal situation.";
- close2;
- cutin "",255;
- end;
- } else {
- mes "[Nurse Maenne]";
- mes "Now the entrance";
- mes "to the second floor";
- mes "is closed.";
- next;
- mes "[Nurse Maenne]";
- mes "To go up to";
- mes "the second floor again,";
- mes "open the gate";
- mes "after a lapse of time.";
- close2;
- cutin "",255;
- end;
- }
- } else {
- .@quest2 = questprogress(11309);
- if (!.@quest2) {
- callsub L_Closed,0;
- } else if (.@quest2 == 1) {
- callsub L_Complete;
- completequest 9224;
- erasequest 9224;
- close2;
- cutin "",255;
- end;
- } else {
- //if (!.@party_id) callsub L_NoParty; //unneeded
- if (malaya_bang > 39)
- callsub L_Enter,(getcharid(CHAR_ID_CHAR) == getpartyleader(.@party_id,2))?1:0,1,1;
- else {
- mes "[Nurse Maenne]";
- mes ".......";
- close2;
- cutin "",255;
- end;
- }
- }
- }
- } else {
- mes "[Nurse Maenne]";
- mes "You got rid of Bangungot!"; //?
- mes "The nurse might be waiting for you";
- mes "in front of the hospital!";
- close2;
- cutin "",255;
- end;
- }
- } else if (.@quest == 1) {
- if (!.@party_id) callsub L_NoParty;
- if (malaya_bang > 39) {
- if (questprogress(9222,HUNTING) == 1) {
- .@playtime = questprogress(9224,PLAYTIME);
- if (.@playtime == 1) {
- mes "[Nurse Maenne]";
- mes "Do you want go up to the second floor again?";
- next;
- callsub L_Enter,0,0;
- } else if (.@playtime == 2) {
- //if (!.@party_id) callsub L_NoParty; //unneeded
- if (malaya_bang > 39)
- callsub L_Enter,(getcharid(CHAR_ID_CHAR) == getpartyleader(.@party_id,2))?1:0,1,1;
- else {
- mes "[Nurse Maenne]";
- mes ".......";
- close2;
- cutin "",255;
- end;
- }
- } else {
- mes "[Nurse Maenne]";
- mes "This is a fatal situation.";
- mes "You can't go up to the 2nd floor.";
- close2;
- cutin "",255;
- end;
- }
- } else {
- if (checkweight(Yggdrasilberry,1) == 0) {
- mes "[Nurse Maenne]";
- mes "You have too much stuff.";
- mes "Please reduce your stuff and";
- mes "come to me again.";
- close2;
- cutin "",255;
- end;
- }
- if (checkweight(Yggdrasilberry,11) == 0) {
- mes "[Nurse Maenne]";
- mes "It's too heavy.";
- mes "Please reduce the weight and";
- mes "come to me again.";
- close2;
- cutin "",255;
- end;
- }
- callsub L_Complete;
- completequest 9222;
- erasequest 9222;
- completequest 9224;
- erasequest 9224;
- setquest 9223;
- getexp 500000,0;
-// if (IsPremiumPcCafe == 10)
- getitem Ancient_Grudge,7;
-// else
-// getitem Ancient_Grudge,5;
- close2;
- cutin "",255;
- end;
- }
- } else {
- mes "[Nurse Maenne]";
- mes ".....?";
- mes "Now you can't go up";
- mes "to the 2nd floor.";
- close2;
- cutin "",255;
- end;
- }
- } else {
- callsub L_Complete;
- completequest 9222;
- erasequest 9222;
- completequest 9224;
- erasequest 9224;
- setquest 9223;
- close2;
- cutin "",255;
- end;
- }
- } else {
- if (questprogress(9223,PLAYTIME) == 1) {
- callsub L_Complete;
- close2;
- cutin "",255;
- end;
- } else {
- if (!.@party_id) callsub L_NoParty;
- if (malaya_bang > 39)
- callsub L_Enter,(getcharid(CHAR_ID_CHAR) == getpartyleader(.@party_id,2))?1:0,1,1;
- else {
- mes "[Nurse Maenne]";
- mes ".......";
- close2;
- cutin "",255;
- end;
- }
- }
- }
-
-L_Closed:
- mes "[Nurse Maenne]";
- mes "- The door is closed to 1st floor";
- mes "When this Nurse came in?";
- mes "I call her behind, but";
- mes "she doesn't respond. -";
- if (getarg(0)) {
- malaya_bang = 31;
- changequest 11302,11303;
- }
- close2;
- cutin "",255;
- end;
-
-L_NoParty:
- mes "- I guess...";
- mes "I can't talk him alone.";
- mes "After registering a party";
- mes "let me try to say something. -";
- close2;
- cutin "",255;
- end;
-
-L_Enter:
- .@md_name$ = "Bangungot Hospital 2F";
- if (getarg(2) == 0) {
- mes "[Nurse Maenne]";
- mes "I already heard that story so";
- mes "I pretty much know that.";
- mes "What are you going to do?";
- mes "Do you want to go up";
- mes "to the second floor?";
- } else {
- mes "[Nurse Maenne]";
- mes "You are back...";
- mes "There is bad news.";
- mes "I heard that";
- mes "the Bangungot has";
- mes "appeared again.";
- next;
- mes "[Nurse Maenne]";
- mes strcharinfo(PC_NAME) + "'s help";
- mes "is needed again.";
- mes "Please, could you give me";
- mes "one more chance?";
- }
- next;
- switch(select(((getarg(0))?"Prepare to enter the second floor.":""), "Enter the second floor.", "Do not enter.")) {
- case 1:
- .@instance = instance_create(.@md_name$,getcharid(CHAR_ID_PARTY));
- if (.@instance >= 0) {
- if (instance_attachmap("1@ma_h", .@instance) == "") {
- mes("[Nurse Maenne]");
- mes("A critical situation has happened.");
- mes("You can't go up to the 2nd floor.");
- instance_destroy(.@instance);
- close2();
- cutin("", 255);
- end;
- }
- instance_set_timeout(3600, 300, .@instance);
- instance_init(.@instance);
- }
- mes "[Nurse Maenne]";
- mes "We are preparing to go up";
- mes "to the second floor.";
- mes "At the second floor";
- mes "there is a chaotic rumor that";
- mes "the dead do not die.";
- mes "Please refer to this story.";
- next;
- mes "[Nurse Maenne]";
- mes "When you finish everything,";
- mes "please talk to me again.";
- mes "I really appreciate it.";
- close2;
- cutin "",255;
- end;
- case 2:
- if( has_instance("1@ma_h") == "" ) {
- mes "The memorial dungeon "+.@md_name$+" does not exist.";
- mes "The party leader did not generate the dungeon yet.";
- close;
- } else {
- mapannounce "ma_dun01", getpartyname(getcharid(CHAR_ID_PARTY))+" party's "+strcharinfo(PC_NAME)+" member entered "+.@md_name$+".",bc_map,"0x00ff99";
- if (getarg(1)) {
- if (questprogress(9223)) {
- completequest 9223;
- erasequest 9223;
- }
- if (questprogress(9222))
- erasequest 9222;
- if (questprogress(9224))
- erasequest 9224;
- setquest 9222;
- }
- setquest 9224;
- cutin "",255;
- warp "1@ma_h",40,157;
- end;
- }
- case 3:
- mes "[Nurse Maenne]";
- mes "Alright.";
- mes "If you change mind, come back again.";
- close2;
- cutin "",255;
- end;
- }
-
-L_Complete:
- mes "[Nurse Maenne]";
- mes "You returned safely from the Bangungot on the second floor!!";
- mes "However, it's not";
- mes "really over yet.";
- next;
- mes "[Nurse Maenne]";
- mes "I'm pretty sure it";
- mes "never disappears easily.";
- mes "I don't know what will happen";
- mes "about Bangungot, so";
- mes "after a lapse of time";
- mes "please return to me.";
- return;
-}
-
-sec_in02,27,30,0 script Bangungot Gate 2_MONEMUS,{
- callfunc "F_GM_NPC";
- mes "Password";
- next;
- if (callfunc("F_GM_NPC","1854",1) == 0) {
- mes "Good Luck.";
- close;
- }
- switch(select("Receive 9222", "Receive 9223", "Erase 9222", "Erase 9223", "Receive 9224", "Erase 9224", "Receive malaya_bang 30", "Receive malaya_bang 40", "Receive 11309", "Erase 11309", "Cancel")) {
- case 1: setquest 9222; close;
- case 2: setquest 9223; close;
- case 3: erasequest 9222; close;
- case 4: erasequest 9223; close;
- case 5: setquest 9224; close;
- case 6: erasequest 9224; close;
- case 7: malaya_bang = 30; close;
- case 8: malaya_bang = 40; close;
- case 9: setquest 11309; close;
- case 10: completequest 11309; close;
- case 11: close;
- }
-}
-
-//== Instance Scripts ======================================
-1@ma_h,43,157,0 script #Memorial Start HIDDEN_WARP_NPC,2,2,{
- end;
-OnTouch:
- .@map$ = instance_mapname("1@ma_h");
- mapannounce .@map$,"Bangungot: You silly "+strcharinfo(PC_NAME)+" ....",bc_map,"0xFF82FF";
- mapannounce .@map$,"Bangungot: Get out before you die...",bc_map,"0xFF82FF";
- areamonster .@map$,44,156,46,158,"Bangungot's Mangkukulam",2339,1,instance_npcname("#Memorial Start")+"::OnMyMobDead";
- donpcevent instance_npcname("#Memorial Start_time")+"::OnEnable";
- end;
-OnMyMobDead:
- initnpctimer;
- end;
-OnTimer1000:
- .@map$ = instance_mapname("1@ma_h");
- if (mobcount(.@map$,instance_npcname("#Memorial Start")+"::OnMyMobDead") < 1) {
- donpcevent instance_npcname("#Ward1 Entry")+"::OnEnable1";
- donpcevent instance_npcname("#Memorial Start_time")+"::OnDisable";
- mapannounce .@map$,"Bangungot: This is where your NIGHTMARE starts...",bc_map,"0xFF82FF";
- disablenpc instance_npcname("#Memorial Start");
- }
- stopnpctimer;
- end;
-}
-
-1@ma_h,43,157,0 script #Memorial Start_time HIDDEN_WARP_NPC,{ //2,2
- end;
-OnInstanceInit:
- disablenpc instance_npcname("#Memorial Start_time");
- end;
-OnEnable:
- specialeffect(EF_BAT2, AREA, getnpcid(instance_npcname("#Memorial Start")));
- initnpctimer;
- end;
-OnDisable:
- stopnpctimer;
- end;
-OnTimer5000:
- mapannounce instance_mapname("1@ma_h"),"Bangungot: You cannot help.... you can't defeat me.",bc_map,"0xFF82FF";
- end;
-OnTimer10000:
- mapannounce instance_mapname("1@ma_h"),"Bangungot: HAHAHAHAHAHAHAHA!!!!",bc_map,"0xFF82FF";
- stopnpctimer;
- end;
-}
-
-1@ma_h,46,165,0 script #Ward1 Entry HIDDEN_WARP_NPC,{ //3,3
- end;
-OnInstanceInit:
- disablenpc instance_npcname(strnpcinfo(NPC_NAME));
- end;
-OnEnable1:
- .@map$ = instance_mapname("1@ma_h");
- .@label$ = instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead";
- enablenpc instance_npcname(strnpcinfo(NPC_NAME));
- specialeffect EF_BAT2;
- switch(atoi(charat(strnpcinfo(NPC_NAME_HIDDEN),4))) {
- case 1:
- areamonster .@map$,49,171,51,173,"Bangungot's Mangkukulam",2339,1,.@label$;
- areamonster .@map$,51,171,53,173,"Bangungot's Mangkukulam",2339,1,.@label$;
- end;
- case 2:
- areamonster .@map$,49,137,51,139,"Bangungot's Mangkukulam",2339,1,.@label$;
- areamonster .@map$,51,137,53,139,"Bangungot's Mangkukulam",2339,1,.@label$;
- end;
- case 3:
- areamonster .@map$,69,171,71,173,"Bangungot's Mangkukulam",2339,1,.@label$;
- areamonster .@map$,71,171,73,173,"Bangungot's Mangkukulam",2339,1,.@label$;
- areamonster .@map$,73,171,75,173,"Bangungot's Mangkukulam",2339,1,.@label$;
- end;
- case 4:
- areamonster .@map$,71,139,73,141,"Bangungot's Mangkukulam",2339,1,.@label$;
- areamonster .@map$,73,139,75,141,"Bangungot's Mangkukulam",2339,1,.@label$;
- areamonster .@map$,75,139,77,141,"Bangungot's Mangkukulam",2339,1,.@label$;
- end;
- case 5:
- areamonster .@map$,93,173,95,175,"Bangungot's Mangkukulam",2339,1,.@label$;
- areamonster .@map$,95,173,97,175,"Bangungot's Mangkukulam",2339,1,.@label$;
- areamonster .@map$,97,173,99,175,"Bangungot's Mangkukulam",2339,1,.@label$;
- areamonster .@map$,93,175,95,177,"Bangungot's Mangkukulam",2339,1,.@label$;
- end;
- }
-/*
-// Not called in official scripts.
-OnEnable2:
- areamonster instance_mapname("1@ma_h"),140,38,142,40,"Bangungot's Mangkukulam",2339,1,instance_npcname("#Ward1 Entry")+"::OnMyMobDead";
- end;
-*/
-OnEnable3:
- .@i = atoi(charat(strnpcinfo(NPC_NAME_HIDDEN),4))+1;
- donpcevent instance_npcname("#Ward"+.@i+" Entry")+"::OnEnable1";
- disablenpc instance_npcname(strnpcinfo(NPC_NAME));
- end;
-OnMyMobDead:
- initnpctimer;
- end;
-OnTimer1000:
- .@map$ = instance_mapname("1@ma_h");
- if (mobcount(.@map$,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead") < 1) {
- specialeffect EF_BAT2;
- donpcevent instance_npcname(strnpcinfo(NPC_NAME))+"::OnEnable3";
- switch(atoi(charat(strnpcinfo(NPC_NAME_HIDDEN),4))) {
- case 1: .@str$ = "Bangungot: I will let you see the pain and the agony actually be real....."; break;
- case 2: .@str$ = "Bangungot: Diseased spirits are the source of my energy, and my life..."; break;
- case 3: .@str$ = "Bangungot: Scream more....and more...... your pain..."; break;
- case 4: .@str$ = "Bangungot: Deeply and more deeply in pain..."; break;
- case 5: .@str$ = "Bangungot: Be horrified...be petrified."; break;
- }
- mapannounce .@map$,.@str$,bc_map,"0xFF82FF";
- }
- stopnpctimer;
- end;
-}
-1@ma_h,57,147,0 duplicate(#Ward1 Entry) #Ward2 Entry HIDDEN_WARP_NPC //3,3
-1@ma_h,67,165,0 duplicate(#Ward1 Entry) #Ward3 Entry HIDDEN_WARP_NPC //3,3
-1@ma_h,79,147,0 duplicate(#Ward1 Entry) #Ward4 Entry HIDDEN_WARP_NPC //3,3
-1@ma_h,90,165,0 duplicate(#Ward1 Entry) #Ward5 Entry HIDDEN_WARP_NPC //3,3
-
-1@ma_h,101,147,0 script #Ward6 Entry HIDDEN_WARP_NPC,{ //2,2
- end;
-OnInstanceInit:
- disablenpc instance_npcname("#Ward6 Entry");
- end;
-OnEnable1:
- .@map$ = instance_mapname("1@ma_h");
- .@label$ = instance_npcname("#Ward6 Entry")+"::OnMyMobDead";
- enablenpc instance_npcname("#Ward6 Entry");
- specialeffect EF_BAT2;
- areamonster .@map$,93,137,95,139,"Bangungot's Mangkukulam",2339,1,.@label$;
- areamonster .@map$,95,137,97,139,"Bangungot's Mangkukulam",2339,1,.@label$;
- areamonster .@map$,97,137,99,139,"Bangungot's Mangkukulam",2339,1,.@label$;
- areamonster .@map$,93,139,95,141,"Bangungot's Mangkukulam",2339,1,.@label$;
- areamonster .@map$,95,139,97,141,"Bangungot's Manananggal",2338,1,.@label$;
- end;
-/*
-// Not called in official scripts.
-OnEnable2:
- areamonster instance_mapname("1@ma_h"),140,38,142,40,"Bangungot's Mangkukulam",2339,1,instance_npcname("#Ward6 Entry")+"::OnMyMobDead";
- end;
-*/
-OnMyMobDead:
- initnpctimer;
- end;
-OnTimer3000:
- .@map$ = instance_mapname("1@ma_h");
- if (mobcount(.@map$,instance_npcname("#Ward6 Entry")+"::OnMyMobDead") < 1) {
- specialeffect EF_BAT2;
- donpcevent instance_npcname("#Summon Boss")+"::OnEnable";
- mapannounce .@map$,"Bangungot: You had the choice to enter here, but you have no choice to get out as you want...",bc_map,"0xFF82FF";
- }
- stopnpctimer;
- end;
-}
-
-1@ma_h,110,177,0 script #Summon Boss HIDDEN_WARP_NPC,{
- end;
-OnInstanceInit:
- disablenpc instance_npcname("#Summon Boss");
- end;
-OnEnable:
- enablenpc instance_npcname("#Summon Boss");
- monster instance_mapname("1@ma_h"),143,158,"Bangungot",2317,1,instance_npcname("#Summon Boss")+"::OnMyMobDead";
- donpcevent instance_npcname("#Boss Room Entry")+"::OnEnableEntry";
- donpcevent instance_npcname("#Boss Room Entry")+"::OnEnable";
- end;
-OnMyMobDead:
- initnpctimer;
- end;
-OnTimer1000:
- if (mobcount(instance_mapname("1@ma_h"),instance_npcname("#Summon Boss")+"::OnMyMobDead") < 1) {
- donpcevent instance_npcname("#Summon Pillar")+"::OnEnable1";
- mapannounce instance_mapname("1@ma_h"),"Bangungot: I....cannot.....finish...like.......this.",bc_map,"0xFF82FF";
- disablenpc instance_npcname("#Summon Boss");
- }
- stopnpctimer;
- end;
-}
-
-1@ma_h,147,143,0 script #Boss Room Entry HIDDEN_WARP_NPC,10,10,{
- end;
-OnInstanceInit:
- disablenpc instance_npcname("#Boss Room Entry");
- end;
-OnTouch:
- specialeffect EF_GHOST;
- donpcevent instance_npcname("#Boss Room Entry")+"::OnDisableEntry";
- donpcevent instance_npcname("#Boss Room Entry_time")+"::OnEnable";
- end;
-OnEnable:
- enablenpc instance_npcname("#Boss Room Entry");
- enablenpc instance_npcname("#Boss Room Door");
- enablenpc instance_npcname("#Boss Room Door1");
- end;
-OnSpawn:
- areamonster instance_mapname("1@ma_h"),123,152,137,166,"Bangungot's Manananggal",2338,1,instance_npcname("#Boss Room Entry")+"::OnMyMobDead";
- end;
-OnReset:
- killmonster instance_mapname("1@ma_h"),instance_npcname("#Boss Room Entry")+"::OnMyMobDead";
- end;
-OnMyMobDead:
- initnpctimer;
- end;
-OnTimer1000:
- .@map$ = instance_mapname("1@ma_h");
- if (mobcount(.@map$,instance_npcname("#Boss Room Entry")+"::OnMyMobDead") < 1)
- mapannounce .@map$,"Bangungot: HAHAHAH... That's not enough, I will be even stronger....",bc_map,"0xFF82FF";
- stopnpctimer;
- end;
-
-// Unofficial labels (to avoid duplicating code).
-OnEnableEntry:
- enablenpc instance_npcname("#Boss Room Entry");
- enablenpc instance_npcname("#Boss Room Entry_a");
- enablenpc instance_npcname("#Boss Room Entry_b");
- enablenpc instance_npcname("#Boss Room Entry_c");
- enablenpc instance_npcname("#Boss Room Entry_d");
- enablenpc instance_npcname("#Boss Room Entry_e");
- enablenpc instance_npcname("#Boss Room Entry_f");
- enablenpc instance_npcname("#Boss Room Entry_g");
- enablenpc instance_npcname("#Boss Room Entry_h");
- end;
-OnDisableEntry:
- disablenpc instance_npcname("#Boss Room Entry");
- disablenpc instance_npcname("#Boss Room Entry_a");
- disablenpc instance_npcname("#Boss Room Entry_b");
- disablenpc instance_npcname("#Boss Room Entry_c");
- disablenpc instance_npcname("#Boss Room Entry_d");
- disablenpc instance_npcname("#Boss Room Entry_e");
- disablenpc instance_npcname("#Boss Room Entry_f");
- disablenpc instance_npcname("#Boss Room Entry_g");
- disablenpc instance_npcname("#Boss Room Entry_h");
- end;
-}
-
-1@ma_h,147,143,0 script #Boss Room Entry_time HIDDEN_WARP_NPC,{ //10,10
- end;
-OnInstanceInit:
- disablenpc instance_npcname("#Boss Room Entry_time");
- end;
-OnEnable:
- mapannounce instance_mapname("1@ma_h"),"Bangungot: You poor little things. I will invite you to the world of infectious disease...",bc_map,"0xFF82FF";
- initnpctimer;
- end;
-OnTimer25000:
- mapannounce instance_mapname("1@ma_h"),"Bangungot: You will know what it is...",bc_map,"0xFF82FF";
- for(.@i = 10; .@i<=22; ++.@i)
- disablenpc instance_npcname("#Patternwarp"+.@i);
- end;
-OnTimer35000:
- mapannounce instance_mapname("1@ma_h"),"Bangungot: Real pain! You will know!!",bc_map,"0xFF82FF";
- for(.@i = 25; .@i<=33; ++.@i)
- disablenpc instance_npcname("#Patternwarp"+.@i);
- end;
-OnTimer45000:
- mapannounce instance_mapname("1@ma_h"),"Bangungot: Have you ever heard the patients screaming?",bc_map,"0xFF82FF";
- end;
-OnTimer55000:
- mapannounce instance_mapname("1@ma_h"),"Bangungot: If you haven't, I will let you!!",bc_map,"0xFF82FF";
- enablenpc instance_npcname("#Summon Ward Mob");
- donpcevent instance_npcname("#Summon Ward Mob")+"::OnEnable7";
- end;
-OnTimer60000:
- for(.@i = 1; .@i<=8; ++.@i)
- enablenpc instance_npcname("#Patternwarp"+.@i);
- for(.@i = 34; .@i<=38; ++.@i)
- enablenpc instance_npcname("#Patternwarp"+.@i);
- end;
-OnTimer60500:
- for(.@i = 41; .@i<=49; ++.@i)
- enablenpc instance_npcname("#Patternwarp"+.@i);
- end;
-OnTimer90000:
- mapannounce instance_mapname("1@ma_h"),"Bangungot: Delight coming from agony is my nutrient.",bc_map,"0xFF82FF";
- donpcevent instance_npcname("#Boss Room Entry")+"::OnSpawn";
- end;
-OnTimer110000:
- mapannounce instance_mapname("1@ma_h"),"Bangungot: Remain here, cursed disease.....",bc_map,"0xFF82FF";
- donpcevent instance_npcname("#Boss Room Entry")+"::OnSpawn";
- end;
-OnTimer125000:
- mapannounce instance_mapname("1@ma_h"),"Bangungot: You wanna hang out with me ......?",bc_map,"0xFF82FF";
- end;
-OnTimer128000:
- for(.@i = 1; .@i<=8; ++.@i)
- disablenpc instance_npcname("#Patternwarp"+.@i);
- for(.@i = 34; .@i<=38; ++.@i)
- disablenpc instance_npcname("#Patternwarp"+.@i);
- end;
-OnTimer128500:
- for(.@i = 41; .@i<=49; ++.@i)
- disablenpc instance_npcname("#Patternwarp"+.@i);
- end;
-OnTimer129000:
- donpcevent instance_npcname("#Boss Room Entry")+"::OnEnableEntry";
- end;
-OnTimer129500:
- donpcevent instance_npcname("#Boss Room Entry")+"::OnSpawn";
- for(.@i = 10; .@i<=22; ++.@i)
- enablenpc instance_npcname("#Patternwarp"+.@i);
- end;
-OnTimer130000:
- for(.@i = 25; .@i<=33; ++.@i)
- enablenpc instance_npcname("#Patternwarp"+.@i);
- stopnpctimer;
- end;
-OnStopTimer:
- stopnpctimer;
- end;
-}
-
-1@ma_h,111,177,0 script #Boss Room Entry_2 WARPNPC,{
- end;
-OnInstanceInit:
- disablenpc instance_npcname("#Boss Room Entry_2");
- end;
-OnEnable:
- mapannounce instance_mapname("1@ma_h"),"Bangungot: You are pretty powerful...",bc_map,"0xFF82FF";
- initnpctimer;
- end;
-OnTimer3000:
- mapannounce instance_mapname("1@ma_h"),"Bangungot: But can you...",bc_map,"0xFF82FF";
- end;
-OnTimer6000:
- mapannounce instance_mapname("1@ma_h"),"Bangungot: ...defeat me again...?",bc_map,"0xFF82FF";
- end;
-OnTimer9000:
- for(.@i = 1; .@i<=8; ++.@i)
- disablenpc instance_npcname("#Patternwarp"+.@i);
- for(.@i = 34; .@i<=38; ++.@i)
- disablenpc instance_npcname("#Patternwarp"+.@i);
- end;
-OnTimer9500:
- for(.@i = 41; .@i<=49; ++.@i)
- disablenpc instance_npcname("#Patternwarp"+.@i);
- end;
-OnTimer10000:
- mapannounce instance_mapname("1@ma_h"),"Bangungot: You stupid persoon....",bc_map,"0xFF82FF";
- for(.@i = 10; .@i<=22; ++.@i)
- enablenpc instance_npcname("#Patternwarp"+.@i);
- end;
-OnTimer10500:
- for(.@i = 25; .@i<=33; ++.@i)
- enablenpc instance_npcname("#Patternwarp"+.@i);
- stopnpctimer;
- end;
-}
-
-1@ma_h,118,63,0 script #Summon Ward Mob HIDDEN_WARP_NPC,4,4,{
- end;
-OnInstanceInit:
- disablenpc instance_npcname("#Summon Ward Mob");
- end;
-OnTouch:
- donpcevent instance_npcname("#Summon Ward Mob_time")+"::OnEnable";
- specialeffect EF_CURSEATTACK;
- end;
-OnEnable1:
- .@map$ = instance_mapname("1@ma_h");
- .@label$ = instance_npcname("#Summon Ward Mob")+"::OnMyMobDead";
- areamonster .@map$,47,77,49,79,"Bangungot's Tiyanak",2340,1,.@label$;
- areamonster .@map$,49,77,51,79,"Bangungot's Tiyanak",2340,1,.@label$;
- areamonster .@map$,51,77,53,79,"Bangungot's Tiyanak",2340,1,.@label$;
- areamonster .@map$,47,79,49,81,"Bangungot's Tiyanak",2340,1,.@label$;
- areamonster .@map$,49,79,51,81,"Bangungot's Mangkukulam",2339,1,.@label$;
- areamonster .@map$,47,81,49,83,"Bangungot's Tiyanak",2339,1,.@label$;
- areamonster .@map$,49,81,51,83,"Bangungot's Tiyanak",2339,1,.@label$;
- end;
-OnEnable2:
- .@map$ = instance_mapname("1@ma_h");
- .@label$ = instance_npcname("#Summon Ward Mob")+"::OnMyMobDead";
- areamonster .@map$,51,45,53,47,"Bangungot's Tiyanak",2339,1,.@label$;
- areamonster .@map$,53,45,55,47,"Bangungot's Tiyanak",2339,1,.@label$;
- areamonster .@map$,49,47,51,49,"Bangungot's Mangkukulam",2339,1,.@label$;
- areamonster .@map$,53,47,55,49,"Bangungot's Tiyanak",2340,1,.@label$;
- areamonster .@map$,49,49,51,51,"Bangungot's Tiyanak",2340,1,.@label$;
- areamonster .@map$,51,49,53,51,"Bangungot's Tiyanak",2340,1,.@label$;
- areamonster .@map$,53,49,55,51,"Bangungot's Tiyanak",2340,1,.@label$;
- end;
-OnEnable3:
- .@map$ = instance_mapname("1@ma_h");
- .@label$ = instance_npcname("#Summon Ward Mob")+"::OnMyMobDead";
- areamonster .@map$,69,75,71,77,"Bangungot's Tiyanak",2340,1,.@label$;
- areamonster .@map$,71,75,73,77,"Bangungot's Tiyanak",2340,1,.@label$;
- areamonster .@map$,73,75,75,77,"Bangungot's Tiyanak",2340,1,.@label$;
- areamonster .@map$,69,77,71,79,"Bangungot's Tiyanak",2340,1,.@label$;
- areamonster .@map$,71,77,73,79,"Bangungot's Mangkukulam",2339,1,.@label$;
- areamonster .@map$,69,79,71,81,"Bangungot's Tiyanak",2339,1,.@label$;
- areamonster .@map$,71,79,73,81,"Bangungot's Tiyanak",2339,1,.@label$;
- end;
-OnEnable4:
- .@map$ = instance_mapname("1@ma_h");
- .@label$ = instance_npcname("#Summon Ward Mob")+"::OnMyMobDead";
- areamonster .@map$,73,45,75,47,"Bangungot's Tiyanak",2339,1,.@label$;
- areamonster .@map$,75,45,77,47,"Bangungot's Tiyanak",2339,1,.@label$;
- areamonster .@map$,71,47,73,49,"Bangungot's Mangkukulam",2339,1,.@label$;
- areamonster .@map$,75,47,77,49,"Bangungot's Tiyanak",2340,1,.@label$;
- areamonster .@map$,71,49,73,51,"Bangungot's Tiyanak",2340,1,.@label$;
- areamonster .@map$,73,49,75,51,"Bangungot's Tiyanak",2340,1,.@label$;
- areamonster .@map$,75,49,77,51,"Bangungot's Tiyanak",2340,1,.@label$;
- end;
-OnEnable5:
- .@map$ = instance_mapname("1@ma_h");
- .@label$ = instance_npcname("#Summon Ward Mob")+"::OnMyMobDead";
- areamonster .@map$,93,77,95,79,"Bangungot's Tiyanak",2340,1,.@label$;
- areamonster .@map$,95,77,97,79,"Bangungot's Tiyanak",2340,1,.@label$;
- areamonster .@map$,97,77,99,79,"Bangungot's Tiyanak",2340,1,.@label$;
- areamonster .@map$,93,79,95,81,"Bangungot's Tiyanak",2340,1,.@label$;
- areamonster .@map$,95,79,97,81,"Bangungot's Mangkukulam",2339,1,.@label$;
- areamonster .@map$,93,81,95,83,"Bangungot's Tiyanak",2339,1,.@label$;
- areamonster .@map$,95,81,97,83,"Bangungot's Tiyanak",2339,1,.@label$;
- end;
-OnEnable6:
- .@map$ = instance_mapname("1@ma_h");
- .@label$ = instance_npcname("#Summon Ward Mob")+"::OnMyMobDead";
- areamonster .@map$,93,43,95,45,"Bangungot's Tiyanak",2339,1,.@label$;
- areamonster .@map$,95,43,97,45,"Bangungot's Tiyanak",2339,1,.@label$;
- areamonster .@map$,91,45,93,47,"Bangungot's Mangkukulam",2339,1,.@label$;
- areamonster .@map$,95,45,97,47,"Bangungot's Tiyanak",2340,1,.@label$;
- areamonster .@map$,91,47,93,49,"Bangungot's Tiyanak",2340,1,.@label$;
- areamonster .@map$,93,47,95,49,"Bangungot's Tiyanak",2340,1,.@label$;
- areamonster .@map$,95,47,97,49,"Bangungot's Tiyanak",2340,1,.@label$;
- end;
-OnEnable7:
- killmonster instance_mapname("1@ma_h"),instance_npcname("#Summon Ward Mob")+"::OnMyMobDead";
- end;
-OnMyMobDead:
- initnpctimer;
- end;
-OnTimer1000:
- if (mobcount(instance_mapname("1@ma_h"),instance_npcname("#Summon Ward Mob")+"::OnMyMobDead") < 1) {
- donpcevent instance_npcname("#Boss Room Entry_2")+"::OnEnable";
- donpcevent instance_npcname("#Boss Room Entry")+"::OnEnableEntry";
- donpcevent instance_npcname("#Boss Room Entry_time")+"::OnStopTimer";
- }
- stopnpctimer;
- end;
-}
-
-1@ma_h,118,64,0 script #Summon Ward Mob_time HIDDEN_WARP_NPC,{ //4,4
- end;
-OnInstanceInit:
- disablenpc instance_npcname("#Summon Ward Mob_time");
- end;
-OnEnable:
- initnpctimer;
- disablenpc instance_npcname("#Summon Ward Mob");
- end;
-OnTimer2000:
- mapannounce instance_mapname("1@ma_h"),"Bangungot: My spirit will be with your cursed body...",bc_map,"0xFF82FF";
- end;
-OnTimer4000:
- mapannounce instance_mapname("1@ma_h"),"Bangungot: My inferiors...!! Go!! Go torment the patients in the wards!!",bc_map,"0xFF82FF";
- end;
-OnTimer6000:
- mapannounce instance_mapname("1@ma_h"),"- Bangungot's inferiors are bothering patients!! If you don't slay them all, Bangungot will be stronger. -",bc_map,"0xFF8200";
- end;
-OnTimer10000:
- setarray .@npc$[1],
- "Moaning Patient","Screaming Patient","Patient in Pain","Passed Out Patient","Patient with Nightmare","Sick Looking Patient",
- "Horrified Patient","Patient in Sorrow","Suffering Patient","Wriggling Patient","Patient in Cold Sweat","Howling Patient";
- enablenpc instance_npcname("#Summon Ward Mob");
- .@rand = rand(1,6);
- donpcevent instance_npcname("#Summon Ward Mob")+"::OnEnable"+.@rand;
- .@id = (.@rand*2)-rand(2);
- donpcevent instance_npcname(.@npc$[.@id]+"#"+.@id)+"::OnEnable";
- stopnpctimer;
- end;
-}
-
-1@ma_h,112,177,0 script #Summon Pillar HIDDEN_WARP_NPC,{
- end;
-OnInstanceInit:
- disablenpc instance_npcname("#Summon Pillar");
- end;
-OnEnable1:
- enablenpc instance_npcname("#Summon Pillar");
- donpcevent instance_npcname("#Boss Room Entry_time")+"::OnStopTimer";
- donpcevent instance_npcname("#Summon Pillar_time")+"::OnEnable";
- monster instance_mapname("1@ma_h"),131,157,"Pillar of Spirit",2327,1,instance_npcname("#Summon Pillar")+"::OnMyMobDead";
- end;
-OnEnable3:
- enablenpc instance_npcname("#Boss Room Exit");
- disablenpc instance_npcname("#Summon Pillar");
- end;
-OnReset:
- killmonster instance_mapname("1@ma_h"),instance_npcname("#Summon Pillar")+"::OnMyMobDead";
- end;
-OnMyMobDead:
- initnpctimer;
- end;
-OnTimer1000:
- .@map$ = instance_mapname("1@ma_h");
- if (mobcount(.@map$,instance_npcname("#Summon Pillar")+"::OnMyMobDead") < 1) {
- donpcevent instance_npcname("#Summon Pillar_time")+"::OnStopTimer";
- donpcevent instance_npcname("#Summon Pillar")+"::OnEnable3";
- donpcevent instance_npcname("#Boss Room Entry")+"::OnReset";
- mapannounce .@map$,"Bangungot: Oh....cannot believe that I lost...",bc_map,"0xFF4500";
- mapannounce .@map$,"Bangungot: But don't think this is the end!!",bc_map,"0xFF4500";
- mapannounce .@map$,"Bangungot: I WILL BE BACK!!!!!",bc_map,"0xFF4500";
- }
- stopnpctimer;
- end;
-}
-
-1@ma_h,112,178,0 script #Summon Pillar_time HIDDEN_WARP_NPC,{
- end;
-OnInstanceInit:
- disablenpc instance_npcname("#Summon Pillar_time");
- end;
-OnEnable:
- initnpctimer;
- end;
-OnStopTimer:
- stopnpctimer;
- end;
-OnTimer1000:
- mapannounce instance_mapname("1@ma_h"),"- Bangungot's Pillar of Spirit is curing Bangungot. If you don't hunt it now, he will fully recover!! -",bc_map,"0xFF8200";
- specialeffect(EF_MAPPILLAR2, AREA, getnpcid(instance_npcname("#Patternwarp45")));
- end;
-OnTimer7000:
- mapannounce instance_mapname("1@ma_h"),"Bangungot: I never die!!!!",bc_map,"0xFF82FF";
- specialeffect(EF_MAPPILLAR2, AREA, getnpcid(instance_npcname("#Patternwarp45")));
- end;
-OnTimer14000:
- mapannounce instance_mapname("1@ma_h"),"Bangungot: If you dare, kill me!! I will revive soon!!!",bc_map,"0xFF82FF";
- specialeffect(EF_MAPPILLAR2, AREA, getnpcid(instance_npcname("#Patternwarp45")));
- end;
-OnTimer21000:
- mapannounce instance_mapname("1@ma_h"),"Bangungot: I cannot die this way...!!!!",bc_map,"0xFF82FF";
- specialeffect(EF_MAPPILLAR2, AREA, getnpcid(instance_npcname("#Patternwarp45")));
- end;
-OnTimer30000:
- donpcevent instance_npcname("#Summon Pillar")+"::OnReset";
- end;
-OnTimer31000:
- mapannounce instance_mapname("1@ma_h"),"Bangungot: Hahahahaha!! I'm back with the power from the pillar of spirit!!!",bc_map,"0xFF82FF";
- donpcevent instance_npcname("#Summon Pillar")+"::OnReset";
- end;
-OnTimer36000:
- donpcevent instance_npcname("#Boss Room Entry")+"::OnEnableEntry";
- donpcevent instance_npcname("#Summon Boss")+"::OnEnable";
- stopnpctimer;
- end;
-}
-
-1@ma_h,118,171,0 script #Boss Room Entry_a HIDDEN_WARP_NPC,10,10,{
- end;
-OnInstanceInit:
- disablenpc instance_npcname(strnpcinfo(NPC_NAME));
- end;
-OnTouch:
- specialeffect EF_GHOST;
- donpcevent instance_npcname("#Boss Room Entry")+"::OnDisableEntry";
- donpcevent instance_npcname("#Boss Room Entry_time")+"::OnEnable";
- end;
-}
-1@ma_h,132,171,0 duplicate(#Boss Room Entry_a) #Boss Room Entry_b HIDDEN_WARP_NPC,10,10
-1@ma_h,147,171,0 duplicate(#Boss Room Entry_a) #Boss Room Entry_c HIDDEN_WARP_NPC,10,10
-1@ma_h,118,157,0 duplicate(#Boss Room Entry_a) #Boss Room Entry_d HIDDEN_WARP_NPC,10,10
-1@ma_h,132,157,0 duplicate(#Boss Room Entry_a) #Boss Room Entry_e HIDDEN_WARP_NPC,10,10
-1@ma_h,147,157,0 duplicate(#Boss Room Entry_a) #Boss Room Entry_f HIDDEN_WARP_NPC,10,10
-1@ma_h,118,143,0 duplicate(#Boss Room Entry_a) #Boss Room Entry_g HIDDEN_WARP_NPC,10,10
-1@ma_h,132,143,0 duplicate(#Boss Room Entry_a) #Boss Room Entry_h HIDDEN_WARP_NPC,10,10
-
-1@ma_h,131,62,0 script #Boss Effect HIDDEN_WARP_NPC,{ //4,4
- end;
-OnInstanceInit:
- disablenpc instance_npcname("#Boss Effect");
- initnpctimer;
- end;
-OnTimer3000:
- specialeffect EF_BARRIER;
- stopnpctimer;
- initnpctimer;
- end;
-}
-
-1@ma_h,43,86,4 script Moaning Patient#1 4_F_PATIENT,{
- end;
-OnInstanceInit:
- monster instance_mapname("1@ma_h"),131,62,"Bangungot",2318,1;
- end;
-OnEnable:
- mapannounce instance_mapname("1@ma_h"),"Moaning Patient: aaawwww....",bc_map,"0xFF0000";
- initnpctimer;
- end;
-OnTimer5000:
-OnTimer8000:
-OnTimer11000:
-OnTimer14000:
-OnTimer17000:
-OnTimer20000:
-OnTimer23000:
-OnTimer26000:
- specialeffect EF_POTION_BERSERK;
- specialeffect EF_CURSEATTACK;
- end;
-OnTimer30000:
- specialeffect EF_POTION_BERSERK;
- specialeffect EF_CURSEATTACK;
- stopnpctimer;
- end;
-}
-
-1@ma_h,60,87,4 script Screaming Patient#2 4_M_PATIENT,{
- end;
-OnEnable:
- switch(atoi(strnpcinfo(NPC_NAME_HIDDEN))) {
- case 2: .@str$ = "Screaming Patient: Aaaaargh!!"; break;
- case 3: .@str$ = "Patient in Pain: Oooooowwww!! It's killing me!!!"; break;
- case 4: .@str$ = "Passed Out Patient: ........"; break;
- case 5: .@str$ = "Patient with Nightmare: Help~!!! Save me!!!"; break;
- case 6: .@str$ = "Sick Looking Patient: Hu..a...aaah.."; break;
- case 7: .@str$ = "Horrified Patient: Get away!! Please...."; break;
- case 8: .@str$ = "Patient in Sorrow: crying and crying......"; break;
- case 9: .@str$ = "Suffering Patient: Stop... please..."; break;
- case 10: .@str$ = "Wriggling Patient: awwww..."; break;
- case 11: .@str$ = "Patient in Cold Sweat: Help.....help...."; break;
- case 12: .@str$ = "Howling Patient: aaaaahhhhhhhhhh!!"; break;
- }
- mapannounce instance_mapname("1@ma_h"),.@str$,bc_map,"0xFF0000";
- initnpctimer;
- end;
-OnTimer5000:
-OnTimer8000:
-OnTimer11000:
-OnTimer14000:
-OnTimer17000:
-OnTimer20000:
-OnTimer23000:
-OnTimer26000:
- specialeffect EF_POTION_BERSERK;
- specialeffect EF_CURSEATTACK;
- end;
-OnTimer30000:
- specialeffect EF_POTION_BERSERK;
- specialeffect EF_CURSEATTACK;
- stopnpctimer;
- end;
-}
-1@ma_h,60,39,7 duplicate(Screaming Patient#2) Patient in Pain#3 4_F_PATIENT
-1@ma_h,43,39,7 duplicate(Screaming Patient#2) Passed Out Patient#4 4_M_PATIENT
-1@ma_h,77,86,4 duplicate(Screaming Patient#2) Patient with Nightmare#5 4_F_PATIENT
-1@ma_h,69,87,4 duplicate(Screaming Patient#2) Sick Looking Patient#6 4_M_PATIENT
-1@ma_h,73,39,7 duplicate(Screaming Patient#2) Horrified Patient#7 4_F_PATIENT
-1@ma_h,65,51,7 duplicate(Screaming Patient#2) Patient in Sorrow#8 4_M_PATIENT
-1@ma_h,87,86,4 duplicate(Screaming Patient#2) Suffering Patient#9 4_F_PATIENT
-1@ma_h,104,86,4 duplicate(Screaming Patient#2) Wriggling Patient#10 4_M_PATIENT
-1@ma_h,99,39,7 duplicate(Screaming Patient#2) Patient in Cold Sweat#11 4_F_PATIENT
-1@ma_h,87,39,7 duplicate(Screaming Patient#2) Howling Patient#12 4_M_PATIENT
-
-1@ma_h,43,181,4 script Moaning Patient#b 4_F_PATIENT,{ end; }
-1@ma_h,60,182,4 script Screaming Patient#b 4_M_PATIENT,{ end; }
-1@ma_h,60,132,7 script Patient in Pain#b 4_F_PATIENT,{ end; }
-1@ma_h,43,132,7 script Passed Out Patient#b 4_M_PATIENT,{ end; }
-1@ma_h,77,182,4 script Patient with Nightmare#b 4_F_PATIENT,{ end; }
-1@ma_h,69,182,4 script Sick Looking Patient#b 4_M_PATIENT,{ end; }
-1@ma_h,73,132,7 script Horrified Patient#b 4_F_PATIENT,{ end; }
-1@ma_h,65,144,7 script Patient in Sorrow#b 4_M_PATIENT,{ end; }
-1@ma_h,87,181,4 script Suffering Patient#b 4_F_PATIENT,{ end; }
-1@ma_h,104,181,4 script Wriggling Patient#b 4_M_PATIENT,{ end; }
-1@ma_h,99,132,7 script Patient in Cold Sweat#b 4_F_PATIENT,{ end; }
-1@ma_h,87,132,7 script Howling Patient#b 4_M_PATIENT,{ end; }
-
-//== Warp Portals ==========================================
-1@ma_h,35,156,0 warp #Boss Room Exit 2,2,ma_dun01,150,9
-1@ma_h,105,157,0 warp #Boss Room Door 2,2,1@ma_h,116,157
-1@ma_h,112,157,0 warp #Boss Room Door1 2,2,1@ma_h,100,157
-1@ma_h,104,63,0 warp #Boss Room Door2 2,2,1@ma_h,117,63
-1@ma_h,112,63,0 warp #Boss Room Door3 2,2,1@ma_h,100,63
-1@ma_h,36,157,0 warp #Patternwarp1 7,7,1@ma_h,117,63
-1@ma_h,46,157,0 warp #Patternwarp2 7,7,1@ma_h,117,63
-1@ma_h,57,157,0 warp #Patternwarp3 7,7,1@ma_h,117,63
-1@ma_h,67,157,0 warp #Patternwarp4 7,7,1@ma_h,117,63
-1@ma_h,79,157,0 warp #Patternwarp5 7,7,1@ma_h,117,63
-1@ma_h,89,157,0 warp #Patternwarp6 7,7,1@ma_h,117,63
-1@ma_h,100,157,0 warp #Patternwarp7 7,7,1@ma_h,117,63
-1@ma_h,51,173,0 warp #Patternwarp8 10,10,1@ma_h,117,63
-1@ma_h,52,140,0 warp #Patternwarp34 10,10,1@ma_h,117,63
-1@ma_h,73,173,0 warp #Patternwarp35 10,10,1@ma_h,117,63
-1@ma_h,73,140,0 warp #Patternwarp36 10,10,1@ma_h,117,63
-1@ma_h,95,173,0 warp #Patternwarp37 10,10,1@ma_h,117,63
-1@ma_h,95,140,0 warp #Patternwarp38 10,10,1@ma_h,117,63
-//1@ma_h,70,170,0 warp #Patternwarp39 10,10,1@ma_h,117,63
-//1@ma_h,77,169,0 warp #Patternwarp40 10,10,1@ma_h,117,63
-1@ma_h,117,171,0 warp #Patternwarp41 10,10,1@ma_h,117,63
-1@ma_h,131,171,0 warp #Patternwarp42 10,10,1@ma_h,117,63
-1@ma_h,146,171,0 warp #Patternwarp43 10,10,1@ma_h,117,63
-1@ma_h,117,157,0 warp #Patternwarp44 10,10,1@ma_h,117,63
-1@ma_h,131,157,0 warp #Patternwarp45 10,10,1@ma_h,117,63
-1@ma_h,146,157,0 warp #Patternwarp46 10,10,1@ma_h,117,63
-1@ma_h,117,143,0 warp #Patternwarp47 10,10,1@ma_h,117,63
-1@ma_h,131,143,0 warp #Patternwarp48 10,10,1@ma_h,117,63
-1@ma_h,146,143,0 warp #Patternwarp49 10,10,1@ma_h,117,63
-1@ma_h,36,63,0 warp #Patternwarp10 7,7,1@ma_h,116,157
-1@ma_h,46,63,0 warp #Patternwarp11 7,7,1@ma_h,116,157
-1@ma_h,56,63,0 warp #Patternwarp12 7,7,1@ma_h,116,157
-1@ma_h,67,63,0 warp #Patternwarp13 7,7,1@ma_h,116,157
-1@ma_h,78,63,0 warp #Patternwarp14 7,7,1@ma_h,116,157
-1@ma_h,89,63,0 warp #Patternwarp15 7,7,1@ma_h,116,157
-1@ma_h,100,63,0 warp #Patternwarp16 7,7,1@ma_h,116,157
-1@ma_h,51,79,0 warp #Patternwarp17 10,10,1@ma_h,116,157
-1@ma_h,51,46,0 warp #Patternwarp18 10,10,1@ma_h,116,157
-1@ma_h,73,80,0 warp #Patternwarp19 10,10,1@ma_h,116,157
-1@ma_h,73,46,0 warp #Patternwarp20 10,10,1@ma_h,116,157
-1@ma_h,95,79,0 warp #Patternwarp21 10,10,1@ma_h,116,157
-1@ma_h,95,46,0 warp #Patternwarp22 10,10,1@ma_h,116,157
-//1@ma_h,193,82,0 warp #Patternwarp23 7,7,1@ma_h,116,157
-//1@ma_h,193,82,0 warp #Patternwarp24 7,7,1@ma_h,116,157
-1@ma_h,117,77,0 warp #Patternwarp25 10,10,1@ma_h,116,157
-1@ma_h,131,77,0 warp #Patternwarp26 10,10,1@ma_h,116,157
-1@ma_h,146,77,0 warp #Patternwarp27 10,10,1@ma_h,116,157
-1@ma_h,117,63,0 warp #Patternwarp28 10,10,1@ma_h,116,157
-1@ma_h,131,63,0 warp #Patternwarp29 10,10,1@ma_h,116,157
-1@ma_h,146,63,0 warp #Patternwarp30 10,10,1@ma_h,116,157
-1@ma_h,117,49,0 warp #Patternwarp31 10,10,1@ma_h,116,157
-1@ma_h,131,49,0 warp #Patternwarp32 10,10,1@ma_h,116,157
-1@ma_h,146,49,0 warp #Patternwarp33 10,10,1@ma_h,116,157
-
-//- Disable select warps -
-// Custom, but saves processing and lines.
-1@ma_h,1,1,0 script #ma_hos_warp_init CLEAR_NPC,{
- end;
-OnInstanceInit:
- disablenpc instance_npcname("#Boss Room Exit");
- disablenpc instance_npcname("#Boss Room Door");
- disablenpc instance_npcname("#Boss Room Door1");
- for(.@i = 1; .@i<=8; ++.@i)
- disablenpc instance_npcname("#Patternwarp"+.@i);
- for(.@i = 34; .@i<=38; ++.@i)
- disablenpc instance_npcname("#Patternwarp"+.@i);
- // Skip 39-40 since they're disabled in the official script.
- for(.@i = 41; .@i<=49; ++.@i)
- disablenpc instance_npcname("#Patternwarp"+.@i);
- disablenpc instance_npcname("#ma_hos_warp_init");
- end;
-}