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Diffstat (limited to 'npc/re/instances/BakonawaLake.txt')
-rw-r--r-- | npc/re/instances/BakonawaLake.txt | 607 |
1 files changed, 0 insertions, 607 deletions
diff --git a/npc/re/instances/BakonawaLake.txt b/npc/re/instances/BakonawaLake.txt deleted file mode 100644 index 5226db6cc..000000000 --- a/npc/re/instances/BakonawaLake.txt +++ /dev/null @@ -1,607 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2013-2015 Hercules Dev Team -//= Copyright (C) Euphy -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Bakonawa Lake -//================= Description =========================================== -//= Defeat Bakonawa before he eats the moon. -//= Part of the "Bakonawa Extermination" quest. -//================= Current Version ======================================= -//= 1.1 -//========================================================================= - -ma_scene01,174,179,4 script Taho 4_M_DEWZATIMAN,{ - disable_items(); - if (checkweight(Knife, 1) == 0) { - mes("You are carrying too many items. Come back after taking off some of them."); - close(); - } - if (MaxWeight - Weight < 10000) { - mes("You are carrying too much weight. Come back after reducing the weight."); - close(); - } - if (BaseLevel < 140) { - mes("[Taho]"); - mes("Hey. This is too dangerous a place for you. You cannot keep yourself safe. Get out of here and go to the village right now!"); - close(); - } - if (malaya_bakona1 < 7 && malaya_bakona2 < 15) { - mes("[Taho]"); - mes("We are gonna be killed all by that Bakonawa. Ah, we must slay him but unfortunately we are not prepared."); - close(); - } - - .@party_id = getcharid(CHAR_ID_PARTY); - .@md_name$ = _("Bakonawa Lake"); - - .@baku_time = questprogress(12278, PLAYTIME); - if (!.@baku_time) { - if (!questprogress(12279)) - setquest(12279); - } - if (!.@party_id) { - mes("[Taho]"); - mes("Isn't there any company who can go with you? Or even if you wanna go alone, come after organizing a party."); - close(); - } - if (!.@baku_time) { - if (getcharid(CHAR_ID_CHAR) == getpartyleader(.@party_id, 2)) { - mes("[Taho]"); - mes("Are you the leader of the Bakonawa slayers? The road is not well so we have to go down the cliff with a rope, is that OK?"); - next(); - .@i = select("Please weave a rope.", "Now I will go down.", "Cancel."); - } else { - mes("[Taho]"); - mes("You came for slaying Bakonawa. The leader of your party has to help me weaving the rope for going down."); - next(); - .@i = select("", "Now I will go down.", "Cancel."); - } - switch (.@i) { - case 1: - .@instance = instance_create(.@md_name$, .@party_id); - if (.@instance >= 0) { - if (instance_attachmap("1@ma_b", .@instance) == "") { - mes("[Taho]"); - mes("Oh, the rope got dropped. I have to make a new one."); - instance_destroy(.@instance); - close(); - } - instance_set_timeout(7200, 300, .@instance); - instance_init(.@instance); - } - mes("[Taho]"); - mes("Now I'm weaving, so you can go down when I'm done."); - close(); - case 2: - if (has_instance("1@ma_b") == "") { - mesf("The memorial dungeon %s does not exist.", .@md_name$); - mes("The party leader did not generate the dungeon yet."); - close(); - } else { - mapannounce("ma_scene01", sprintf(_$("A party member, %s of the party %s is entering the dungeon, %s."), strcharinfo(PC_NAME), getpartyname(.@party_id), .@md_name$), bc_map, C_SPRINGGREEN); //FW_NORMAL 12 0 0 - setquest(12278); - warp("1@ma_b", 64, 51); - end; - } - case 3: - close(); - } - } else if (.@baku_time == 1) { - mes("[Taho]"); - mes("The rope used for getting to the Lake is already broken. We are now cleaning up the surroundings so come back after some time."); - close(); - } else if (.@baku_time == 2) { - mes("[Taho]"); - mes("It's all cleaned up around here. Now you can go down again after getting a rope."); - erasequest(12278); - close(); - } -} - -sec_in02,26,26,4 script Bakonawa's Rage 4_M_DEWZATIMAN,{ - callfunc("F_GM_NPC"); - mes("[Taho]"); - mes("My name is Minky."); - if (callfunc("F_GM_NPC", 1854, 0) == 1) { - erasequest(12278); - erasequest(12279); - malaya_bakona1 = 7; - malaya_bakona2 = 15; - } - close(); -} - -1@ma_b,62,52,4 script Taho#nf 4_M_DEWZATIMAN,{ - mes("[Taho]"); - mes("Heehee, I could join the Bakonawa hunt, but I'd rather hide behind that rock and cheer you guys on."); - next(); - mes("[Taho]"); - mes("Bakonawa becomes invincible at some point. When that time comes, listen to my guides carefully. Just trust me and all will be good."); - next(); - if (getcharid(CHAR_ID_CHAR) == getpartyleader(getcharid(CHAR_ID_PARTY), 2)) { - mes("[Taho]"); - mes("Now I will make Bakonawa spring out from the lake."); - next(); - switch (select("Hold on! I'm not ready yet!", "Let's do it!")) { - case 1: - mes("[Taho]"); - mes("Oh... alright... tell me when you are ready."); - close(); - case 2: - mes("[Taho]"); - mes("Then I will drop a drop of Albopal to this lake."); - next(); - mes("[Taho]"); - mes("Once Bakonawa tastes this, he will surface..."); - donpcevent(instance_npcname("#Bakonawan1")+"::OnStart"); - disablenpc(instance_npcname("Taho#nf")); - close(); - } - } else { - mes("[Taho]"); - mes("I am dropping the Alpopal to make Bakonawa mad. Bakonawa can be a good source of protein once we get him."); - close(); - } -} - -1@ma_b,36,111,4 script #Bakonawan1 CLEAR_NPC,{ - end; -OnInstanceInit: - disablenpc(instance_npcname("#Bakonawan1")); - end; -OnStart: - enablenpc(instance_npcname("#Bakonawan1")); - .@map$ = instance_mapname("1@ma_b"); - mapannounce(.@map$, _("Taho: I can see him there on the surface! ATTACK!!!"), bc_map, C_AQUA); //FW_NORMAL 15 0 0 - monster(.@map$, 78, 81, _("Bakonawa"), BAKONAWA_1, 1, instance_npcname("#Bakonawan1")+"::OnMyMobDead"); //original: (78, 83) - initnpctimer(); - end; -OnFail: - killmonster(instance_mapname("1@ma_b"), instance_npcname("#Bakonawan1")+"::OnMyMobDead"); - end; -OnMyMobDead: - .@map$ = instance_mapname("1@ma_b"); - if (mobcount(.@map$, instance_npcname("#Bakonawan1")+"::OnMyMobDead") < 1) { - donpcevent(instance_npcname("#BakonawaDeadn1")+"::OnStart"); - killmonster(.@map$, instance_npcname("#Bakonawan1")+"::OnMyMobDead"); - stopnpctimer(); - disablenpc(instance_npcname("#Bakonawan1")); - } - end; -OnTimer1000: - callsub(OnAnnounce, _("10 minutes")); -OnTimer60000: - callsub(OnAnnounce, _("9 minutes")); -OnTimer120000: - callsub(OnAnnounce, _("8 minutes")); -OnTimer180000: - callsub(OnAnnounce, _("7 minutes")); -OnTimer240000: - callsub(OnAnnounce, _("6 minutes")); -OnTimer300000: - callsub(OnAnnounce, _("5 minutes")); -OnTimer360000: - callsub(OnAnnounce, _("4 minutes")); -OnTimer420000: - callsub(OnAnnounce, _("3 minutes")); -OnTimer480000: - callsub(OnAnnounce, _("2 minutes")); -OnTimer540000: - callsub(OnAnnounce, _("1 minute")); -OnTimer570000: - mapannounce(instance_mapname("1@ma_b"), _("Time Limit: 30 seconds"), bc_map, "0xff4400"); //FW_NORMAL 18 0 0 - donpcevent(instance_npcname("#SummonPuppetsn1")+"::OnStart"); - end; -OnTimer600000: - .@map$ = instance_mapname("1@ma_b"); - mapannounce(.@map$, _("Bakonawa has escaped deep into the lake."), bc_map, C_YELLOW); //FW_NORMAL 20 0 0 - donpcevent(instance_npcname("Taho#Fail")+"::OnStart"); - donpcevent(instance_npcname("#Bakonawan1")+"::OnFail"); - killmonster(.@map$, instance_npcname("#Bakonawan1")+"::OnMyMobDead"); - stopnpctimer(); - disablenpc(instance_npcname("#Bakonawan1")); - end; -OnAnnounce: - mapannounce(instance_mapname("1@ma_b"), sprintf(_$("Time Limit: %s"), getarg(0)), bc_map, "0xff4400"); //FW_NORMAL 15 0 0 - donpcevent(instance_npcname("#SummonPuppetsn1")+"::OnStart"); - end; -} - -1@ma_b,78,81,0 script #SummonPuppetsn1 HIDDEN_WARP_NPC,4,5,{ - end; -OnInstanceInit: - disablenpc(instance_npcname("#SummonPuppetsn1")); - end; -OnStart: - stopnpctimer(); - enablenpc(instance_npcname("#SummonPuppetsn1")); - initnpctimer(); - end; -OnTouch: - stopnpctimer(); - disablenpc(instance_npcname("#SummonPuppetsn1")); - end; -OnTimer5000: - setarray(.@x[0], 79, 71, 60, 61, 57, 89, 95, 96, 99); - setarray(.@y[0], 71, 72, 80, 90, 99, 73, 82, 90, 99); - .@map$ = instance_mapname("1@ma_b"); - for (.@i = 0; .@i < 9; ++.@i) { - .@rand = rand(1, 10); - if (.@rand > 7) - monster(.@map$, .@x[.@i], .@y[.@i], _("Bakonawa's Will"), HIDDEN_MOB, 1, instance_npcname("#SummonPuppetsn1")+"::OnMyMobDead"); - else if (.@rand < 4) - monster(.@map$, .@x[.@i], .@y[.@i], _("Bakonawa's Will"), HIDDEN_MOB_W, 1, instance_npcname("#SummonPuppetsn1")+"::OnMyMobDead"); - } - end; -OnTimer50000: - killmonster(instance_mapname("1@ma_b"), instance_npcname("#SummonPuppetsn1")+"::OnMyMobDead"); - stopnpctimer(); - disablenpc(instance_npcname("#SummonPuppetsn1")); - end; -OnMyMobDead: - end; -} - -1@ma_b,1,5,4 script #BakonawaDeadn1 CLEAR_NPC,{ - end; -OnInstanceInit: - disablenpc(instance_npcname("#BakonawaDeadn1")); - end; -OnStart: - enablenpc(instance_npcname("#BakonawaDeadn1")); - initnpctimer(); - end; -OnTimer100: - mapannounce(instance_mapname("1@ma_b"), _("Taho: Good! Bakonawa is hidden under water. He will now try to swallow the moon."), bc_map, C_AQUA); //FW_NORMAL 15 0 0 - end; -OnTimer5000: - mapannounce(instance_mapname("1@ma_b"), _("Taho: We must make loud noises with caldron and gong so he can never concentrate on the moon!"), bc_map, C_AQUA); //FW_NORMAL 15 0 0 - end; -OnTimer10000: - mapannounce(instance_mapname("1@ma_b"), _("Taho: Do not engage on him even if he come above the surface. Just make loud noises!"), bc_map, C_AQUA); //FW_NORMAL 15 0 0 - end; -OnTimer15000: - mapannounce(instance_mapname("1@ma_b"), _("Mission - Destroy 2 caldrons and 2 gongs on left and right sides of the lake."), bc_map, "0xff3300"); //FW_NORMAL 15 0 0 - donpcevent(instance_npcname("#Bakonawan2")+"::OnStart"); - stopnpctimer(); - disablenpc(instance_npcname("#BakonawaDeadn1")); - end; -} - -1@ma_b,36,111,4 script #Bakonawan2 CLEAR_NPC,{ - end; -OnInstanceInit: - disablenpc(instance_npcname("#Bakonawan2")); - end; -OnStart: - enablenpc(instance_npcname("#Bakonawan2")); - .@label$ = instance_npcname("#Bakonawan2")+"::OnMyMobDead"; - .@map$ = instance_mapname("1@ma_b"); - monster(.@map$, 95, 98, _("Caldron"), MA_DRUM, 1, .@label$); - monster(.@map$, 60, 98, _("Caldron"), MA_DRUM, 1, .@label$); - monster(.@map$, 97, 104, _("Gong"), MA_DRUM, 1, .@label$); - monster(.@map$, 58, 104, _("Gong"), MA_DRUM, 1, .@label$); - donpcevent(instance_npcname("#Bakonawan2-1")+"::OnStart"); - initnpctimer(); - end; -OnMyMobDead: - .@map$ = instance_mapname("1@ma_b"); - .@mob_dead_num = mobcount(.@map$, instance_npcname("#Bakonawan2")+"::OnMyMobDead"); - if (.@mob_dead_num < 1) { - donpcevent(instance_npcname("#Bakonawan2-1")+"::OnEnd"); - stopnpctimer(); - disablenpc(instance_npcname("#Bakonawan2")); - } else { - mapannounce(.@map$, sprintf(_$("Taho: Good! %d left to go!"), .@mob_dead_num), bc_map, C_AQUA); //FW_NORMAL 15 0 0 - } - end; -OnTimer1000: - callsub(OnAnnounce, _("5 minutes"), 15, 1); -OnTimer60000: - callsub(OnAnnounce, _("4 minutes"), 15, 1); -OnTimer120000: - callsub(OnAnnounce, _("3 minutes"), 15, 1); -OnTimer180000: - callsub(OnAnnounce, _("2 minutes"), 15, 1); -OnTimer240000: - callsub(OnAnnounce, _("1 minute"), 15, 1); -OnTimer270000: - callsub(OnAnnounce, _("30 seconds"), 15, 0); -OnTimer280000: - callsub(OnAnnounce, _("20 seconds"), 15, 0); -OnTimer290000: - callsub(OnAnnounce, _("10 seconds"), 15, 0); -OnTimer295000: - callsub(OnAnnounce, _("5 seconds"), 16, 0); -OnTimer296000: - callsub(OnAnnounce, _("4 seconds"), 17, 0); -OnTimer297000: - callsub(OnAnnounce, _("3 seconds"), 18, 0); -OnTimer298000: - callsub(OnAnnounce, _("2 seconds"), 19, 0); -OnTimer299000: - callsub(OnAnnounce, _("1 second"), 20, 0); -OnTimer300000: - .@map$ = instance_mapname("1@ma_b"); - mapannounce(.@map$, _("Bakonawa has escaped deep into the lake."), bc_map, C_YELLOW); //FW_NORMAL 20 0 0 - donpcevent(instance_npcname("Taho#Fail")+"::OnStart"); - donpcevent(instance_npcname("#Bakonawan2-1")+"::OnFail"); - killmonster(.@map$, instance_npcname("#Bakonawan2")+"::OnMyMobDead"); - stopnpctimer(); - disablenpc(instance_npcname("#Bakonawan2")); - end; -OnAnnounce: - mapannounce(instance_mapname("1@ma_b"), sprintf(_$("Time Limit: %s"), getarg(0)), bc_map, "0xff4400"); //FW_NORMAL getarg(1) 0 0 - if (getarg(2)) - donpcevent(instance_npcname("#SummonPuppetsn1")+"::OnStart"); - end; -} - -1@ma_b,36,111,4 script #Bakonawan2-1 CLEAR_NPC,{ - end; -OnInstanceInit: - disablenpc(instance_npcname("#Bakonawan2-1")); - end; -OnStart: - enablenpc(instance_npcname("#Bakonawan2-1")); - monster(instance_mapname("1@ma_b"), 78, 81, _("Enraged Bakonawa"), BAKONAWA_2, 1, instance_npcname("#Bakonawan2-1")+"::OnMyMobDead"); //original: (78, 93) - end; -OnFail: - killmonster(instance_mapname("1@ma_b"), instance_npcname("#Bakonawan2-1")+"::OnMyMobDead"); - end; -OnEnd: - enablenpc(instance_npcname("#Bakonawan2-1")); - killmonster(instance_mapname("1@ma_b"), instance_npcname("#Bakonawan2-1")+"::OnMyMobDead"); - initnpctimer(); - end; -OnTimer1000: - mapannounce(instance_mapname("1@ma_b"), _("Taho: He is back into the lake again. Is it over?"), bc_map, C_AQUA); //FW_NORMAL 15 0 0 - end; -OnTimer5000: - mapannounce(instance_mapname("1@ma_b"), _("Taho: UHM! Something is moving up rapidly under the water! Ba... Bakonawa is coming!!"), bc_map, C_AQUA); //FW_NORMAL 15 0 0 - end; -OnTimer10000: - mapannounce(instance_mapname("1@ma_b"), _("Mission - Eliminate Bakonawa who became more fierce."), bc_map, "0xff3300"); //FW_NORMAL 15 0 0 - donpcevent(instance_npcname("#Bakonawan3")+"::OnStart"); - stopnpctimer(); - disablenpc(instance_npcname("#Bakonawan2-1")); - end; -OnMyMobDead: - end; -} - -1@ma_b,36,111,4 script #Bakonawan3 CLEAR_NPC,{ - end; -OnInstanceInit: - disablenpc(instance_npcname("#Bakonawan3")); - end; -OnStart: - enablenpc(instance_npcname("#Bakonawan3")); - initnpctimer(); - monster(instance_mapname("1@ma_b"), 78, 81, _("Enraged Bakonawa"), BAKONAWA_3, 1, instance_npcname("#Bakonawan3")+"::OnMyMobDead"); //original: (78, 83) - donpcevent(instance_npcname("#Bakonawan3-1")+"::OnStart"); - end; -OnMyMobDead: - .@map$ = instance_mapname("1@ma_b"); - .@mob_dead_num = mobcount(.@map$, instance_npcname("#Bakonawan3")+"::OnMyMobDead"); - if (.@mob_dead_num < 1) { - mapannounce(.@map$, _("Taho: We got him! I can see he has threw up something that looks like a box."), bc_map, C_AQUA); //FW_NORMAL 15 0 0 - donpcevent(instance_npcname("Taho#Completed")+"::OnStart"); - donpcevent(instance_npcname("#Bakonawan3-1")+"::OnEnd"); - killmonster(.@map$, instance_npcname("#Bakonawan3")+"::OnMyMobDead"); - stopnpctimer(); - disablenpc(instance_npcname("#Bakonawan3")); - } - end; -OnTimer1000: - callsub(OnAnnounce, _("10 minutes"), 15, 1); - end; -OnTimer60000: -OnTimer120000: -OnTimer180000: -OnTimer240000: - donpcevent(instance_npcname("#SummonPuppetsn1")+"::OnStart"); - end; -OnTimer300000: - callsub(OnAnnounce, _("5 minutes"), 15, 1); -OnTimer360000: - callsub(OnAnnounce, _("4 minutes"), 15, 1); -OnTimer420000: - callsub(OnAnnounce, _("3 minutes"), 15, 1); -OnTimer480000: - callsub(OnAnnounce, _("2 minutes"), 15, 1); -OnTimer540000: - callsub(OnAnnounce, _("1 minute"), 15, 1); -OnTimer570000: - callsub(OnAnnounce, _("30 seconds"), 15, 0); -OnTimer580000: - callsub(OnAnnounce, _("20 seconds"), 15, 0); -OnTimer590000: - callsub(OnAnnounce, _("10 seconds"), 15, 0); -OnTimer595000: - callsub(OnAnnounce, _("5 seconds"), 16, 0); -OnTimer596000: - callsub(OnAnnounce, _("4 seconds"), 17, 0); -OnTimer597000: - callsub(OnAnnounce, _("3 seconds"), 18, 0); -OnTimer598000: - callsub(OnAnnounce, _("2 seconds"), 19, 0); -OnTimer599000: - callsub(OnAnnounce, _("1 second"), 20, 0); -OnTimer600000: - .@map$ = instance_mapname("1@ma_b"); - mapannounce(.@map$, _("Bakonawa has escaped deep into the lake."), bc_map, C_YELLOW); //FW_NORMAL 20 0 0 - donpcevent(instance_npcname("Taho#Fail")+"::OnStart"); - killmonster(.@map$, instance_npcname("#Bakonawan3")+"::OnMyMobDead"); - stopnpctimer(); - disablenpc(instance_npcname("#Bakonawan3")); - end; -OnAnnounce: - mapannounce(instance_mapname("1@ma_b"), sprintf(_$("Time Limit: %s"), getarg(0)), bc_map, "0xff4400"); //FW_NORMAL getarg(1) 0 0 - if (getarg(2)) - donpcevent(instance_npcname("#SummonPuppetsn1")+"::OnStart"); - end; -} - -1@ma_b,36,111,4 script #Bakonawan3-1 CLEAR_NPC,{ - end; -OnInstanceInit: - disablenpc(instance_npcname("#Bakonawan3-1")); - end; -OnStart: - initnpctimer(); - end; -OnEnd: - killmonster(instance_mapname("1@ma_b"), instance_npcname("#Bakonawan3-1")+"::OnMyMobDead"); - //showdigit(0); - stopnpctimer(); - end; -OnMyMobDead: - showdigit(mobcount(instance_mapname("1@ma_b"), instance_npcname("#Bakonawan3-1")+"::OnMyMobDead")); - end; -OnTimer120000: - callsub(OnMobSpawn, 10); -OnTimer180000: - callsub(OnMobSpawn, 15); -OnTimer240000: - callsub(OnMobSpawn, 20); -//OnTimer300000: -// callsub(OnMobSpawn, 25); -OnTimer300000: - callsub(OnMobSpawn, 30); -OnTimer360000: - callsub(OnMobSpawn, 35); -OnTimer420000: - callsub(OnMobSpawn, 40); -OnTimer480000: - callsub(OnMobSpawn, 45); -OnTimer540000: - callsub(OnMobSpawn, 50); -OnTimer600000: - killmonster(instance_mapname("1@ma_b"), instance_npcname("#Bakonawan3-1")+"::OnMyMobDead"); - stopnpctimer(); - end; -OnMobSpawn: - .@label$ = instance_npcname("#Bakonawan3-1")+"::OnMyMobDead"; - .@map$ = instance_mapname("1@ma_b"); - killmonster(.@map$, .@label$); - .@mob_dead_num = mobcount(.@map$, .@label$); - if (.@mob_dead_num < 50) { - .@mob_rg = 50 - .@mob_dead_num; - if (.@mob_rg > getarg(0)) - .@mob_rg = getarg(0); - while (true) { - areamonster(.@map$, 74, 74, 82, 74, _("Bakonawa's Puppet"), G_WAKWAK, 1, .@label$); - .@mob_dead_num = mobcount(.@map$, .@label$); - if (.@mob_dead_num >= .@mob_rg) - break; - } - } - end; -} - -1@ma_b,62,52,4 script Taho#Completed 4_M_DEWZATIMAN,{ - disable_items(); - if (checkweight(Knife, 1) == 0) { - mes("It seems you are carrying too many different kinds of items. Please try again after reducing it."); - close(); - } - if (MaxWeight - Weight < 10000) { - mes("It seems you are already carrying items of too much weight. Please try again after reducing the weight."); - close(); - } - if (questprogress(12279, HUNTING) == 2) { - erasequest(12279); - mes("[Taho]"); - mes("This was found from Bakonawa's corpse. It would be better if you take this."); -// if (IsPremiumPcCafe == 10) - getitem(Ancient_Grudge, 7); -// else -// getitem(Ancient_Grudge, 5); - getexp(0, 100000); - next(); - } - mes("[Taho]"); - mes("We better hurry and get out of this place. This place is still dangerous even without Bakonawa..."); - next(); - mes("[Taho]"); - mes("Then let's use to the rope to go up!"); - close2(); - warp("ma_scene01", 175, 176); - end; -OnInstanceInit: - disablenpc(instance_npcname("Taho#Completed")); - end; -OnStart: - enablenpc(instance_npcname("Taho#Completed")); - initnpctimer(); - end; -OnTimer1000: - monster(instance_mapname("1@ma_b"), 78, 74, _("Bakonawa Treasure Box"), MA_TREASURE, 1); - end; -OnTimer10000: - mapannounce(instance_mapname("1@ma_b"), _("Taho: After opening the treasure box, please visit me at the top of the hill. I've got something to give to you."), bc_map, C_AQUA); //FW_NORMAL 15 0 0 - stopnpctimer(); - end; -} - -1@ma_b,62,52,4 script Taho#Fail 4_M_DEWZATIMAN,{ - mes("[Taho]"); - mes("HMM. We almost got him but he is one fast creature..."); - next(); - if (getcharid(CHAR_ID_CHAR) == getpartyleader(getcharid(CHAR_ID_PARTY), 2)) { - mes("[Taho]"); - mes("Are we going to try again?"); - next(); - switch (select("Hold on a sec!", "Of course! We cannot stand back now!")) { - case 1: - mes("[Taho]"); - mes("AWW... I almost brought him out."); - close(); - case 2: - mes("[Taho]"); - mes("Then I will use Albopal once again to the lake."); - next(); - mes("[Taho]"); - mes("We are about to see Bakonawa with intenser anger..."); - disablenpc(instance_npcname("Taho#Fail")); - donpcevent(instance_npcname("#Bakonawan1")+"::OnStart"); - close(); - } - close(); - } else { - mes("[Taho]"); - mes("I am dropping Albopal like I did a while ago. I hope it pisses him off..."); - close(); - } - -OnInstanceInit: - disablenpc(instance_npcname("Taho#Fail")); - end; -OnStart: - enablenpc(instance_npcname("Taho#Fail")); - end; -} |