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-rw-r--r--npc/re/instances/BakonawaLake.txt543
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diff --git a/npc/re/instances/BakonawaLake.txt b/npc/re/instances/BakonawaLake.txt
deleted file mode 100644
index d8f88e471..000000000
--- a/npc/re/instances/BakonawaLake.txt
+++ /dev/null
@@ -1,543 +0,0 @@
-//===== Hercules Script ======================================
-//= Bakonawa Lake
-//===== By: ==================================================
-//= Euphy
-//===== Current Version: =====================================
-//= 1.1
-//===== Description: =========================================
-//= [Official Conversion]
-//= Defeat Bakonawa before he eats the moon.
-//= Part of the "Bakonawa Extermination" quest.
-//===== Additional Comments: =================================
-//= 1.0 First version. [Euphy]
-//= 1.1 Added GM management NPC. [Euphy]
-//============================================================
-
-1@ma_b mapflag src4instance
-//============================================================
-ma_scene01,174,179,4 script Taho 4_M_DEWZATIMAN,{
- disable_items;
- if (checkweight(1201,1) == 0) {
- mes "You are carrying too many items. Come back after taking off some of them.";
- close;
- }
- if (MaxWeight - Weight < 10000) {
- mes "You are carrying too much weight. Come back after reducing the weight.";
- close;
- }
- if (BaseLevel < 140) {
- mes "[Taho]";
- mes "Hey. This is too dangerous a place for you. You cannot keep yourself safe. Get out of here and go to the village right now!";
- close;
- }
- if (malaya_bakona1 < 7 && malaya_bakona2 < 15) {
- mes "[Taho]";
- mes "We are gonna be killed all by that Bakonawa. Ah, we must slay him but unfortunately we are not prepared.";
- close;
- }
-
- .@party_id = getcharid(1);
- .@md_name$ = "Bakonawa Lake";
-
- .@baku_time = questprogress(12278,PLAYTIME);
- if (!.@baku_time) {
- if (!questprogress(12279)) setquest 12279;
- }
- if (!.@party_id) {
- mes "[Taho]";
- mes "Isn't there any company who can go with you? Or even if you wanna go alone, come after organizing a party.";
- close;
- }
- if (!.@baku_time) {
- if (getcharid(0) == getpartyleader(.@party_id,2)) {
- mes "[Taho]";
- mes "Are you the leader of the Bakonawa slayers? The road is not well so we have to go down the cliff with a rope, is that OK?";
- next;
- .@i = select("Please weave a rope.:Now I will go down.:Cancel.");
- } else {
- mes "[Taho]";
- mes "You came for slaying Bakonawa. The leader of your party has to help me weaving the rope for going down.";
- next;
- .@i = select(":Now I will go down.:Cancel.");
- }
- switch(.@i) {
- case 1:
- .@instance = instance_create(.@md_name$,.@party_id);
- if (.@instance < 0) {
- mes "[Taho]";
- mes "Oh, the rope got dropped. I have to make a new one.";
- close;
- }
- if (instance_attachmap("1@ma_b",.@instance) == "") {
- mes "^0000ff"+.@md_name$+"^000000 - Reservation Failed!";
- instance_destroy(.@instance);
- close;
- }
- instance_set_timeout 7200,300,.@instance;
- instance_init(.@instance);
- mes "[Taho]";
- mes "Now I'm weaving, so you can go down when I'm done.";
- close;
- case 2:
- if( has_instance("1@ma_b") == "" ) {
- mes "The memorial dungeon "+.@md_name$+" does not exist.";
- mes "The party leader did not generate the dungeon yet.";
- close;
- } else {
- mapannounce "ma_scene01","A party member, "+strcharinfo(0)+" of the party "+getpartyname(.@party_id)+" is entering the dungeon, "+.@md_name$+".",bc_map,"0x00ff99"; //FW_NORMAL 12 0 0
- setquest 12278;
- warp "1@ma_b",64,51;
- end;
- }
- case 3:
- close;
- }
- } else if (.@baku_time == 1) {
- mes "[Taho]";
- mes "The rope used for getting to the Lake is already broken. We are now cleaning up the surroundings so come back after some time.";
- close;
- } else if (.@baku_time == 2) {
- mes "[Taho]";
- mes "It's all cleaned up around here. Now you can go down again after getting a rope.";
- erasequest 12278;
- close;
- }
-}
-
-sec_in02,26,26,4 script Bakonawa's Rage 4_M_DEWZATIMAN,{
- callfunc "F_GM_NPC";
- mes "[Taho]";
- mes "My name is Minky.";
- if (callfunc("F_GM_NPC",1854,0) == 1) {
- erasequest 12278;
- erasequest 12279;
- malaya_bakona1 = 7;
- malaya_bakona2 = 15;
- }
- close;
-}
-
-1@ma_b,62,52,4 script Taho#nf 4_M_DEWZATIMAN,{
- mes "[Taho]";
- mes "Heehee, I could join the Bakonawa hunt, but I'd rather hide behind that rock and cheer you guys on.";
- next;
- mes "[Taho]";
- mes "Bakonawa becomes invincible at some point. When that time comes, listen to my guides carefully. Just trust me and all will be good.";
- next;
- if (getcharid(0) == getpartyleader(getcharid(1),2)) {
- mes "[Taho]";
- mes "Now I will make Bakonawa spring out from the lake.";
- next;
- switch(select("Hold on! I'm not ready yet!:Let's do it!")) {
- case 1:
- mes "[Taho]";
- mes "Oh... alright... tell me when you are ready.";
- close;
- case 2:
- mes "[Taho]";
- mes "Then I will drop a drop of Albopal to this lake.";
- next;
- mes "[Taho]";
- mes "Once Bakonawa tastes this, he will surface...";
- donpcevent instance_npcname("#Bakonawan1")+"::OnStart";
- disablenpc instance_npcname("Taho#nf");
- close;
- }
- } else {
- mes "[Taho]";
- mes "I am dropping the Alpopal to make Bakonawa mad. Bakonawa can be a good source of protein once we get him.";
- close;
- }
-}
-
-1@ma_b,36,111,4 script #Bakonawan1 CLEAR_NPC,{
- end;
-OnInstanceInit:
- disablenpc instance_npcname("#Bakonawan1");
- end;
-OnStart:
- enablenpc instance_npcname("#Bakonawan1");
- .@map$ = instance_mapname("1@ma_b");
- mapannounce .@map$,"Taho: I can see him there on the surface! ATTACK!!!",bc_map,"0x00ffff"; //FW_NORMAL 15 0 0
- monster .@map$,78,81,"Bakonawa",2320,1,instance_npcname("#Bakonawan1")+"::OnMyMobDead"; //original: (78,83)
- initnpctimer;
- end;
-OnFail:
- killmonster instance_mapname("1@ma_b"),instance_npcname("#Bakonawan1")+"::OnMyMobDead";
- end;
-OnMyMobDead:
- .@map$ = instance_mapname("1@ma_b");
- if (mobcount(.@map$,instance_npcname("#Bakonawan1")+"::OnMyMobDead") < 1) {
- donpcevent instance_npcname("#BakonawaDeadn1")+"::OnStart";
- killmonster .@map$,instance_npcname("#Bakonawan1")+"::OnMyMobDead";
- stopnpctimer;
- disablenpc instance_npcname("#Bakonawan1");
- }
- end;
-OnTimer1000: callsub OnAnnounce,"10 minutes";
-OnTimer60000: callsub OnAnnounce,"9 minutes";
-OnTimer120000: callsub OnAnnounce,"8 minutes";
-OnTimer180000: callsub OnAnnounce,"7 minutes";
-OnTimer240000: callsub OnAnnounce,"6 minutes";
-OnTimer300000: callsub OnAnnounce,"5 minutes";
-OnTimer360000: callsub OnAnnounce,"4 minutes";
-OnTimer420000: callsub OnAnnounce,"3 minutes";
-OnTimer480000: callsub OnAnnounce,"2 minutes";
-OnTimer540000: callsub OnAnnounce,"1 minute";
-OnTimer570000:
- mapannounce instance_mapname("1@ma_b"),"Time Limit: 30 seconds",bc_map,"0xff4400"; //FW_NORMAL 18 0 0
- donpcevent instance_npcname("#SummonPuppetsn1")+"::OnStart";
- end;
-OnTimer600000:
- .@map$ = instance_mapname("1@ma_b");
- mapannounce .@map$,"Bakonawa has escaped deep into the lake.",bc_map,"0xffff00"; //FW_NORMAL 20 0 0
- donpcevent instance_npcname("Taho#Fail")+"::OnStart";
- donpcevent instance_npcname("#Bakonawan1")+"::OnFail";
- killmonster .@map$,instance_npcname("#Bakonawan1")+"::OnMyMobDead";
- stopnpctimer;
- disablenpc instance_npcname("#Bakonawan1");
- end;
-OnAnnounce:
- mapannounce instance_mapname("1@ma_b"),"Time Limit: "+getarg(0),bc_map,"0xff4400"; //FW_NORMAL 15 0 0
- donpcevent instance_npcname("#SummonPuppetsn1")+"::OnStart";
- end;
-}
-
-1@ma_b,78,81,0 script #SummonPuppetsn1 HIDDEN_WARP_NPC,4,5,{
- end;
-OnInstanceInit:
- disablenpc instance_npcname("#SummonPuppetsn1");
- end;
-OnStart:
- stopnpctimer;
- enablenpc instance_npcname("#SummonPuppetsn1");
- initnpctimer;
- end;
-OnTouch:
- stopnpctimer;
- disablenpc instance_npcname("#SummonPuppetsn1");
- end;
-OnTimer5000:
- setarray .@x[0],79,71,60,61,57,89,95,96,99;
- setarray .@y[0],71,72,80,90,99,73,82,90,99;
- .@map$ = instance_mapname("1@ma_b");
- for(.@i = 0; .@i<9; ++.@i) {
- .@rand = rand(1,10);
- if (.@rand > 7)
- monster .@map$,.@x[.@i],.@y[.@i],"Bakonawa's Will",2337,1,instance_npcname("#SummonPuppetsn1")+"::OnMyMobDead";
- else if (.@rand < 4)
- monster .@map$,.@x[.@i],.@y[.@i],"Bakonawa's Will",2343,1,instance_npcname("#SummonPuppetsn1")+"::OnMyMobDead";
- }
- end;
-OnTimer50000:
- killmonster instance_mapname("1@ma_b"),instance_npcname("#SummonPuppetsn1")+"::OnMyMobDead";
- stopnpctimer;
- disablenpc instance_npcname("#SummonPuppetsn1");
- end;
-OnMyMobDead:
- end;
-}
-
-1@ma_b,1,5,4 script #BakonawaDeadn1 CLEAR_NPC,{
- end;
-OnInstanceInit:
- disablenpc instance_npcname("#BakonawaDeadn1");
- end;
-OnStart:
- enablenpc instance_npcname("#BakonawaDeadn1");
- initnpctimer;
- end;
-OnTimer100:
- mapannounce instance_mapname("1@ma_b"),"Taho: Good! Bakonawa is hidden under water. He will now try to swallow the moon.",bc_map,"0x00ffff"; //FW_NORMAL 15 0 0
- end;
-OnTimer5000:
- mapannounce instance_mapname("1@ma_b"),"Taho: We must make loud noises with caldron and gong so he can never concentrate on the moon!",bc_map,"0x00ffff"; //FW_NORMAL 15 0 0
- end;
-OnTimer10000:
- mapannounce instance_mapname("1@ma_b"),"Taho: Do not engage on him even if he come above the surface. Just make loud noises!",bc_map,"0x00ffff"; //FW_NORMAL 15 0 0
- end;
-OnTimer15000:
- mapannounce instance_mapname("1@ma_b"),"Mission - Destroy 2 caldrons and 2 gongs on left and right sides of the lake.",bc_map,"0xff3300"; //FW_NORMAL 15 0 0
- donpcevent instance_npcname("#Bakonawan2")+"::OnStart";
- stopnpctimer;
- disablenpc instance_npcname("#BakonawaDeadn1");
- end;
-}
-
-1@ma_b,36,111,4 script #Bakonawan2 CLEAR_NPC,{
- end;
-OnInstanceInit:
- disablenpc instance_npcname("#Bakonawan2");
- end;
-OnStart:
- enablenpc instance_npcname("#Bakonawan2");
- .@label$ = instance_npcname("#Bakonawan2")+"::OnMyMobDead";
- .@map$ = instance_mapname("1@ma_b");
- monster .@map$,95,98,"Caldron",2328,1,.@label$;
- monster .@map$,60,98,"Caldron",2328,1,.@label$;
- monster .@map$,97,104,"Gong",2328,1,.@label$;
- monster .@map$,58,104,"Gong",2328,1,.@label$;
- donpcevent instance_npcname("#Bakonawan2-1")+"::OnStart";
- initnpctimer;
- end;
-OnMyMobDead:
- .@map$ = instance_mapname("1@ma_b");
- .@mob_dead_num = mobcount(.@map$,instance_npcname("#Bakonawan2")+"::OnMyMobDead");
- if (.@mob_dead_num < 1) {
- donpcevent instance_npcname("#Bakonawan2-1")+"::OnEnd";
- stopnpctimer;
- disablenpc instance_npcname("#Bakonawan2");
- } else
- mapannounce .@map$,"Taho: Good! "+.@mob_dead_num+" left to go!",bc_map,"0x00ffff"; //FW_NORMAL 15 0 0
- end;
-OnTimer1000: callsub OnAnnounce,"5 minutes",15,1;
-OnTimer60000: callsub OnAnnounce,"4 minutes",15,1;
-OnTimer120000: callsub OnAnnounce,"3 minutes",15,1;
-OnTimer180000: callsub OnAnnounce,"2 minutes",15,1;
-OnTimer240000: callsub OnAnnounce,"1 minute",15,1;
-OnTimer270000: callsub OnAnnounce,"30 seconds",15,0;
-OnTimer280000: callsub OnAnnounce,"20 seconds",15,0;
-OnTimer290000: callsub OnAnnounce,"10 seconds",15,0;
-OnTimer295000: callsub OnAnnounce,"5 seconds",16,0;
-OnTimer296000: callsub OnAnnounce,"4 seconds",17,0;
-OnTimer297000: callsub OnAnnounce,"3 seconds",18,0;
-OnTimer298000: callsub OnAnnounce,"2 seconds",19,0;
-OnTimer299000: callsub OnAnnounce,"1 second",20,0;
-OnTimer300000:
- .@map$ = instance_mapname("1@ma_b");
- mapannounce .@map$,"Bakonawa has escaped deep into the lake.",bc_map,"0xffff00"; //FW_NORMAL 20 0 0
- donpcevent instance_npcname("Taho#Fail")+"::OnStart";
- donpcevent instance_npcname("#Bakonawan2-1")+"::OnFail";
- killmonster .@map$,instance_npcname("#Bakonawan2")+"::OnMyMobDead";
- stopnpctimer;
- disablenpc instance_npcname("#Bakonawan2");
- end;
-OnAnnounce:
- mapannounce instance_mapname("1@ma_b"),"Time Limit: "+getarg(0),bc_map,"0xff4400"; //FW_NORMAL getarg(1) 0 0
- if (getarg(2)) donpcevent instance_npcname("#SummonPuppetsn1")+"::OnStart";
- end;
-}
-
-1@ma_b,36,111,4 script #Bakonawan2-1 CLEAR_NPC,{
- end;
-OnInstanceInit:
- disablenpc instance_npcname("#Bakonawan2-1");
- end;
-OnStart:
- enablenpc instance_npcname("#Bakonawan2-1");
- monster instance_mapname("1@ma_b"),78,81,"Enraged Bakonawa",2321,1,instance_npcname("#Bakonawan2-1")+"::OnMyMobDead"; //original: (78,93)
- end;
-OnFail:
- killmonster instance_mapname("1@ma_b"),instance_npcname("#Bakonawan2-1")+"::OnMyMobDead";
- end;
-OnEnd:
- enablenpc instance_npcname("#Bakonawan2-1");
- killmonster instance_mapname("1@ma_b"),instance_npcname("#Bakonawan2-1")+"::OnMyMobDead";
- initnpctimer;
- end;
-OnTimer1000:
- mapannounce instance_mapname("1@ma_b"),"Taho: He is back into the lake again. Is it over?",bc_map,"0x00ffff"; //FW_NORMAL 15 0 0
- end;
-OnTimer5000:
- mapannounce instance_mapname("1@ma_b"),"Taho: UHM! Something is moving up rapidly under the water! Ba... Bakonawa is coming!!",bc_map,"0x00ffff"; //FW_NORMAL 15 0 0
- end;
-OnTimer10000:
- mapannounce instance_mapname("1@ma_b"),"Mission - Eliminate Bakonawa who became more fierce.",bc_map,"0xff3300"; //FW_NORMAL 15 0 0
- donpcevent instance_npcname("#Bakonawan3")+"::OnStart";
- stopnpctimer;
- disablenpc instance_npcname("#Bakonawan2-1");
- end;
-OnMyMobDead:
- end;
-}
-
-1@ma_b,36,111,4 script #Bakonawan3 CLEAR_NPC,{
- end;
-OnInstanceInit:
- disablenpc instance_npcname("#Bakonawan3");
- end;
-OnStart:
- enablenpc instance_npcname("#Bakonawan3");
- initnpctimer;
- monster instance_mapname("1@ma_b"),78,81,"Enraged Bakonawa",2322,1,instance_npcname("#Bakonawan3")+"::OnMyMobDead"; //original: (78,83)
- donpcevent instance_npcname("#Bakonawan3-1")+"::OnStart";
- end;
-OnMyMobDead:
- .@map$ = instance_mapname("1@ma_b");
- .@mob_dead_num = mobcount(.@map$,instance_npcname("#Bakonawan3")+"::OnMyMobDead");
- if (.@mob_dead_num < 1) {
- mapannounce .@map$,"Taho: We got him! I can see he has threw up something that looks like a box.",bc_map,"0x00ffff"; //FW_NORMAL 15 0 0
- donpcevent instance_npcname("Taho#Completed")+"::OnStart";
- donpcevent instance_npcname("#Bakonawan3-1")+"::OnEnd";
- killmonster .@map$,instance_npcname("#Bakonawan3")+"::OnMyMobDead";
- stopnpctimer;
- disablenpc instance_npcname("#Bakonawan3");
- }
- end;
-OnTimer1000:
- callsub OnAnnounce,"10 minutes",15,1;
- end;
-OnTimer60000:
-OnTimer120000:
-OnTimer180000:
-OnTimer240000:
- donpcevent instance_npcname("#SummonPuppetsn1")+"::OnStart";
- end;
-OnTimer300000: callsub OnAnnounce,"5 minutes",15,1;
-OnTimer360000: callsub OnAnnounce,"4 minutes",15,1;
-OnTimer420000: callsub OnAnnounce,"3 minutes",15,1;
-OnTimer480000: callsub OnAnnounce,"2 minutes",15,1;
-OnTimer540000: callsub OnAnnounce,"1 minute",15,1;
-OnTimer570000: callsub OnAnnounce,"30 seconds",15,0;
-OnTimer580000: callsub OnAnnounce,"20 seconds",15,0;
-OnTimer590000: callsub OnAnnounce,"10 seconds",15,0;
-OnTimer595000: callsub OnAnnounce,"5 seconds",16,0;
-OnTimer596000: callsub OnAnnounce,"4 seconds",17,0;
-OnTimer597000: callsub OnAnnounce,"3 seconds",18,0;
-OnTimer598000: callsub OnAnnounce,"2 seconds",19,0;
-OnTimer599000: callsub OnAnnounce,"1 second",20,0;
-OnTimer600000:
- .@map$ = instance_mapname("1@ma_b");
- mapannounce .@map$,"Bakonawa has escaped deep into the lake.",bc_map,"0xffff00"; //FW_NORMAL 20 0 0
- donpcevent instance_npcname("Taho#Fail")+"::OnStart";
- killmonster .@map$,instance_npcname("#Bakonawan3")+"::OnMyMobDead";
- stopnpctimer;
- disablenpc instance_npcname("#Bakonawan3");
- end;
-OnAnnounce:
- mapannounce instance_mapname("1@ma_b"),"Time Limit: "+getarg(0),bc_map,"0xff4400"; //FW_NORMAL getarg(1) 0 0
- if (getarg(2)) donpcevent instance_npcname("#SummonPuppetsn1")+"::OnStart";
- end;
-}
-
-1@ma_b,36,111,4 script #Bakonawan3-1 CLEAR_NPC,{
- end;
-OnInstanceInit:
- disablenpc instance_npcname("#Bakonawan3-1");
- end;
-OnStart:
- initnpctimer;
- end;
-OnEnd:
- killmonster instance_mapname("1@ma_b"),instance_npcname("#Bakonawan3-1")+"::OnMyMobDead";
- //showdigit 0;
- stopnpctimer;
- end;
-OnMyMobDead:
- showdigit mobcount(instance_mapname("1@ma_b"),instance_npcname("#Bakonawan3-1")+"::OnMyMobDead");
- end;
-OnTimer120000: callsub OnMobSpawn,10;
-OnTimer180000: callsub OnMobSpawn,15;
-OnTimer240000: callsub OnMobSpawn,20;
-//OnTimer300000: callsub OnMobSpawn,25;
-OnTimer300000: callsub OnMobSpawn,30;
-OnTimer360000: callsub OnMobSpawn,35;
-OnTimer420000: callsub OnMobSpawn,40;
-OnTimer480000: callsub OnMobSpawn,45;
-OnTimer540000: callsub OnMobSpawn,50;
-OnTimer600000:
- killmonster instance_mapname("1@ma_b"),instance_npcname("#Bakonawan3-1")+"::OnMyMobDead";
- stopnpctimer;
- end;
-OnMobSpawn:
- .@label$ = instance_npcname("#Bakonawan3-1")+"::OnMyMobDead";
- .@map$ = instance_mapname("1@ma_b");
- killmonster .@map$,.@label$;
- .@mob_dead_num = mobcount(.@map$,.@label$);
- if (.@mob_dead_num < 50) {
- .@mob_rg = 50 - .@mob_dead_num;
- if (.@mob_rg > getarg(0))
- .@mob_rg = getarg(0);
- while(1) {
- areamonster .@map$,74,74,82,74,"Bakonawa's Puppet",2334,1,.@label$;
- .@mob_dead_num = mobcount(.@map$,.@label$);
- if (.@mob_dead_num >= .@mob_rg) {
- break;
- }
- }
- }
- end;
-}
-
-1@ma_b,62,52,4 script Taho#Completed 4_M_DEWZATIMAN,{
- disable_items;
- if (checkweight(1201,1) == 0) {
- mes "It seems you are carrying too many different kinds of items. Please try again after reducing it.";
- close;
- }
- if (MaxWeight - Weight < 10000) {
- mes "It seems you are already carrying items of too much weight. Please try again after reducing the weight.";
- close;
- }
- if (questprogress(12279,HUNTING) == 2) {
- erasequest 12279;
- mes "[Taho]";
- mes "This was found from Bakonawa's corpse. It would be better if you take this.";
-// if (IsPremiumPcCafe == 10)
- getitem 6499,7; //Ancient_Grudge
-// else
-// getitem 6499,5; //Ancient_Grudge
- getexp 0,100000;
- next;
- }
- mes "[Taho]";
- mes "We better hurry and get out of this place. This place is still dangerous even without Bakonawa...";
- next;
- mes "[Taho]";
- mes "Then let's use to the rope to go up!";
- close2;
- warp "ma_scene01",175,176;
- end;
-OnInstanceInit:
- disablenpc instance_npcname("Taho#Completed");
- end;
-OnStart:
- enablenpc instance_npcname("Taho#Completed");
- initnpctimer;
- end;
-OnTimer1000:
- monster instance_mapname("1@ma_b"),78,74,"Bakonawa Treasure Box",2335,1;
- end;
-OnTimer10000:
- mapannounce instance_mapname("1@ma_b"),"Taho: After opening the treasure box, please visit me at the top of the hill. I've got something to give to you.",bc_map,"0x00ffff"; //FW_NORMAL 15 0 0
- stopnpctimer;
- end;
-}
-
-1@ma_b,62,52,4 script Taho#Fail 4_M_DEWZATIMAN,{
- mes "[Taho]";
- mes "HMM. We almost got him but he is one fast creature...";
- next;
- if (getcharid(0) == getpartyleader(getcharid(1),2)) {
- mes "[Taho]";
- mes "Are we going to try again?";
- next;
- switch(select("Hold on a sec!:Of course! We cannot stand back now!")) {
- case 1:
- mes "[Taho]";
- mes "AWW... I almost brought him out.";
- close;
- case 2:
- mes "[Taho]";
- mes "Then I will use Albopal once again to the lake.";
- next;
- mes "[Taho]";
- mes "We are about to see Bakonawa with intenser anger...";
- disablenpc instance_npcname("Taho#Fail");
- donpcevent instance_npcname("#Bakonawan1")+"::OnStart";
- close;
- }
- close;
- } else {
- mes "[Taho]";
- mes "I am dropping Albopal like I did a while ago. I hope it pisses him off...";
- close;
- }
-
-OnInstanceInit:
- disablenpc instance_npcname("Taho#Fail");
- end;
-OnStart:
- enablenpc instance_npcname("Taho#Fail");
- end;
-}