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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2016 Hercules Dev Team
-//= Copyright (C) Euphy
-//= Copyright (C) L0ne_W0lf
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Payon Guides (Renewal)
-//================= Description ===========================================
-//= Guides for the city of Payon.
-//================= Current Version =======================================
-//= 1.2.1
-//=========================================================================
-
-payon,160,67,3 script Guide#01payon::GuidePayon 4_M_PAY_SOLDIER,{
- cutin "pay_soldier",2;
- mes "[Payon Guide]";
- mes "Welcome to ^8B4513Payon^000000,";
- mes "the Mountain Village.";
- mes "Do you need help navigating the village?";
- F_Navi("[Payon Guide]");
- next;
- while (1) {
- switch(select("[ Main Facilities ]", "[ Merchants & Helpers ]", "Remove Marks from Mini-Map", "Cancel")) {
- case 1:
- .@loop = 1;
- while (.@loop) {
- switch(select("[ Archer Village ]", "[ Tool Shop ]", "[ Weapon & Armor Shop ]", "[ Inn & Tavern ]", "[ Central Palace ]", "[ Palace Court ]", "[ Royal Kitchen ]", "Previous Menu")) {
- case 1:
- mes "[Payon Guide]";
- mes F_Navi("Archer Village","payon,227,328","^B9062F")+" is where";
- mes "the Archer Association resides.";
- mes "Please use the far north gate to enter the village.";
- mes "Would you like to check any other locations?";
- viewpoint 1,227,328,0,0xFF0000;
- next;
- break;
- case 2:
- callsub L_Mark, F_Navi("Tool Shop","payon,144,85","^0000FF");
- viewpoint 1,144,85,1,0x0A82FF;
- next;
- break;
- case 3:
- callsub L_Mark, F_Navi("Weapon & Armor Shop","payon,139,159","^FF5400");
- viewpoint 1,139,159,2,0xFFB400;
- next;
- break;
- case 4:
- callsub L_Mark, F_Navi("Inn & Tavern","payon,220,117","^006400");
- viewpoint 1,220,117,3,0xAAFF00;
- next;
- break;
- case 5:
- callsub L_Mark, F_Navi("Central Palace","payon,155,245","^7F3300");
- viewpoint 1,155,245,4,0xD2691E;
- next;
- break;
- case 6:
- callsub L_Mark, F_Navi("Palace Court","payon,107,325","^800080");
- viewpoint 1,107,325,5,0xDA70D6;
- next;
- break;
- case 7:
- callsub L_Mark, F_Navi("Royal Kitchen","payon,154,325","^B9062F");
- viewpoint 1,154,325,6,0xFF0000;
- next;
- break;
- case 8:
- .@loop = 0;
- break;
- }
- }
- break;
- case 2:
- .@loop = 1;
- while (.@loop) {
- switch(select("[ Eden Teleport Officer ]", "[ Kafra Shop ]", "[ Repair / Armsmith ]", "[ Kafra Employee ]", "[ Trap Specialist ]", "[ Seiayblem ]", "[ Leablem ]", "[ Jade ]", "[ Pet Groomer ]", "[ Chef Assistant ]", "Previous Menu")) {
- case 1:
- callsub L_Mark, F_Navi("Eden Teleport Officer","payon,177,111","^0000FF");
- viewpoint 1,177,111,7,0x0A82FF;
- next;
- break;
- case 2:
- callsub L_Mark, F_Navi("Kafra Shop Girls","payon,164,157","^FF5400");
- viewpoint 1,164,157,8,0xFFB400;
- next;
- break;
- case 3:
- callsub L_Mark, F_Navi("Repairman & Armsmith","payon,144,170","^006400");
- viewpoint 1,144,170,9,0xAAFF00;
- next;
- break;
- case 4:
- callsub L_Mark, "^7F3300Kafra Employees^000000";
- viewpoint 1,181,104,10,0xD2691E;
- viewpoint 1,175,226,11,0xD2691E;
- next;
- break;
- case 5:
- callsub L_Mark, F_Navi("Trap Specialist","payon,123,109","^800080");
- viewpoint 1,123,109,12,0xDA70D6;
- next;
- break;
- case 6:
- mes "[Payon Guide]";
- mes F_Navi("Seiyablem","payon,140,151","^B9062F");
- mes "is a technician";
- mes "who can create ^0000FFslots^000000 on weapons and armors,";
- mes "but not all equipment";
- mes "can be slotted. Well, that's what he says.";
- mes "Would you like to check any other locations?";
- viewpoint 1,140,151,13,0xFF0000;
- next;
- break;
- case 7:
- mes "[Payon Guide]";
- mes F_Navi("Leablem","payon,236,199","^0000FF");
- mes "is a technician";
- mes "who can create ^0000FFslots^000000 on weapons and armors,";
- mes "but not all equipment";
- mes "can be slotted. Well, that's what he says.";
- mes "Would you like to check any other locations?";
- viewpoint 1,236,199,14,0x0A82FF;
- next;
- break;
- case 8:
- mes "[Payon Guide]";
- mes F_Navi("Jade","payon,173,238","^FF5400");
- mes "can exchange different types of";
- mes "^FF5400Gemstones^000000.";
- mes "Would you like to check any other locations?";
- viewpoint 1,173,238,15,0xFFB400;
- next;
- break;
- case 9:
- callsub L_Mark, F_Navi("Pet Groomer","payon,177,131","^006400");
- viewpoint 1,177,131,16,0xAAFF00;
- next;
- break;
- case 10:
- callsub L_Mark, F_Navi("Chef Assistant","payon,206,119","^7F3300");
- viewpoint 1,206,119,17,0xD2691E;
- next;
- break;
- case 11:
- .@loop = 0;
- break;
- }
- }
- break;
- case 3:
- mes "[Payon Guide]";
- mes "Sure, I'll remove all marks from your mini-map.";
- mes "Is there anything else I can do for you?";
- viewpoint 2,1,1,0,0xFFFF00;
- viewpoint 2,1,1,1,0x000000;
- viewpoint 2,1,1,2,0xFF0000;
- viewpoint 2,1,1,3,0xFFFF00;
- viewpoint 2,1,1,4,0xFFFF00;
- viewpoint 2,1,1,5,0xFFFF00;
- viewpoint 2,1,1,6,0xFFFF00;
- viewpoint 2,1,1,7,0xFFFF00;
- viewpoint 2,1,1,8,0xFFFF00;
- viewpoint 2,1,1,9,0xFFFF00;
- viewpoint 2,1,1,10,0xFFFF00;
- viewpoint 2,1,1,11,0xFFFF00;
- viewpoint 2,1,1,12,0xFFFF00;
- viewpoint 2,1,1,13,0xFFFF00;
- viewpoint 2,1,1,14,0xFFFF00;
- viewpoint 2,1,1,15,0xFFFF00;
- viewpoint 2,1,1,16,0xFFFF00;
- viewpoint 2,1,1,17,0xFFFF00;
- next;
- break;
- case 4:
- mes "[Payon Guide]";
- mes "Enjoy your stay.";
- close;
- cutin "",255;
- end;
- }
- }
- end;
-L_Mark:
- mes "[Payon Guide]";
- mes "Let me mark the location of the";
- mes getarg(0);
- mes "on your mini-map.";
- mes "Would you like to check any other locations?";
- return;
-}
-
-payon,151,182,6 duplicate(GuidePayon) Guide#02payon 4_M_PAY_SOLDIER
-payon,221,85,6 duplicate(GuidePayon) Guide#03payon 4_M_PAY_SOLDIER
-payon,233,324,4 duplicate(GuidePayon) Guide#04payon 4_M_PAY_SOLDIER
-
-pay_arche,86,33,4 script Guide#05payon 4_M_PAY_SOLDIER,{
- cutin "pay_soldier",2;
- mes "[Payon Guide]";
- mes "Welcome to ^8B4513Archer Village^000000,";
- mes "a subsidiary village of Payon.";
- mes "Do you need help navigating the village?";
- F_Navi("[Payon Guide]");
- next;
- .@str$ = "Would you like to check any other locations?";
- while (1) {
- switch(select("[ Payon Dungeon ]", "[ Archer Guild ]", "[ Tool Shop ]", "[ Kafra Employee ]", "[ Mercenary Guildsman ]", "[ Alchemist Guildsman ]", "[ Eden Teleport Officer ]", "Remove Marks from Mini-Map", "Cancel")) {
- case 1:
- mes "[Payon Guide]";
- mes "Let me mark the entrance of";
- mes "the "+F_Navi("Payon Dungeon","pay_arche,38,131","^B9062F");
- mes "on your mini-map.";
- mes .@str$;
- viewpoint 1,38,131,0,0xFF0000;
- next;
- break;
- case 2:
- mes "[Payon Guide]";
- mes "The "+F_Navi("Archer Guild","pay_arche,143,164","^0000FF");
- mes "is where you can change";
- mes "your job to Archer.";
- mes .@str$;
- viewpoint 1,143,164,1,0x0A82FF;
- next;
- break;
- case 3:
- mes "[Payon Guide]";
- mes "Let me mark the location of the";
- mes F_Navi("Tool Shop","pay_arche,72,156","^FF5400");
- mes "on your mini-map.";
- mes .@str$;
- viewpoint 1,72,156,2,0xFFB400;
- next;
- break;
- case 4:
- mes "[Payon Guide]";
- mes "Let me mark the location of the ^006400Kafra Employee^000000";
- mes "on your mini-map.";
- mes .@str$;
- viewpoint 1,55,123,3,0xAAFF00;
- next;
- break;
- case 5:
- mes "[Payon Guide]";
- mes "Let me mark the location of the";
- mes F_Navi("Mercenary Guildsman","pay_arche,101,166","^7F3300");
- mes "on your mini-map.";
- mes .@str$;
- viewpoint 1,101,166,4,0xD2691E;
- next;
- break;
- case 6:
- mes "[Payon Guide]";
- mes "Let me mark the location of the";
- mes F_Navi("Alchemist Guildsman","pay_arche,126,113,","^800080");
- mes "on your mini-map.";
- mes .@str$;
- viewpoint 1,127,113,5,0xDA70D6;
- next;
- break;
- case 7:
- mes "[Payon Guide]";
- mes "The "+F_Navi("Eden Teleport Officer","pay_arche,143,164","^0000FF");
- mes "is currently staying inside";
- mes "the Archer Guild building.";
- mes .@str$;
- viewpoint 1,143,164,6,0x0A82FF;
- next;
- break;
- case 8:
- mes "[Payon Guide]";
- mes "Sure, I'll remove all marks from your mini-map.";
- mes .@str$;
- viewpoint 2,1,1,0,0xFFFF00;
- viewpoint 2,1,1,1,0x000000;
- viewpoint 2,1,1,2,0xFF0000;
- viewpoint 2,1,1,3,0xFFFF00;
- viewpoint 2,1,1,4,0xFFFF00;
- viewpoint 2,1,1,5,0xFFFF00;
- viewpoint 2,1,1,6,0xFFFF00;
- next;
- break;
- case 9:
- mes "[Payon Guide]";
- mes "Enjoy your stay.";
- close2;
- cutin "",255;
- end;
- }
- }
-}