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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Euphy
-//= Copyright (C) L0ne_W0lf
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Morroc Guides (Renewal)
-//================= Description ===========================================
-//= Guides for the city of Morroc and Morroc Ruins.
-//================= Current Version =======================================
-//= 1.2
-//=========================================================================
-
-morocc,153,286,6 script Guide#01morocc::GuideMorroc 4_M_MOC_SOLDIER,{
- cutin "moc_soldier",2;
- mes "[Morroc Guide]";
- mes "Welcome to ^8B4513Morroc^000000,";
- mes "the Desert Town.";
- mes "Do you need help navigating the town?";
- F_Navi("[Morroc Guide]");
- next;
- while (1) {
- switch(select("[ Main Facilities ]", "[ Merchants & Helpers ]", "Remove Marks from Mini-Map", "Cancel")) {
- case 1:
- .@loop = 1;
- while (.@loop) {
- switch(select("[ Thief Guild ]", "[ Sphinx Dungeon ]", "[ Oasis Entrance ]", "[ Forge ]", "[ Weapon & Armor Shop ]", "[ Inn ]", "[ Tavern ]", "Previous Menu")) {
- case 1:
- mes "[Morroc Guide]";
- mes "The "+F_Navi("Thief Guild","morocc,26,294","^B9062F")+" is located";
- mes "inside the ^B9062FPyramids^000000";
- mes "that is near the ^B9062FOasis^000000.";
- mes "Would you like to check any other locations?";
- viewpoint 1,26,294,0,0xFF0000;
- next;
- break;
- case 2:
- mes "[Morroc Guide]";
- mes "The "+F_Navi("Sphinx Dungeon","morocc,26,164","^0000FF")+" is";
- mes "right outside the western gate.";
- mes "Would you like to check any other locations?";
- viewpoint 1,26,164,1,0x0A82FF;
- next;
- break;
- case 3:
- mes "[Morroc Guide]";
- mes "Let me mark the entrance to the "+F_Navi("Oasis","morocc,26,294","^FF5400");
- mes "on your mini-map.";
- mes "Would you like to check any other locations?";
- viewpoint 1,26,294,2,0xFFB400;
- next;
- break;
- case 4:
- callsub L_Mark, F_Navi("Forge","morocc,47,47","^006400");
- viewpoint 1,47,47,3,0xAAFF00;
- next;
- break;
- case 5:
- callsub L_Mark, F_Navi("Weapon & Armor Shop","morocc,253,56","^7F3300");
- viewpoint 1,253,56,4,0xD2691E;
- next;
- break;
- case 6:
- mes "[Morroc Guide]";
- mes "Currently the "+F_Navi("Inn","morocc,273,269","^800080");
- mes "has been shut down until further notice,";
- mes "but I'll mark its location";
- mes "on your mini-map.";
- mes "Would you like to check any other locations?";
- viewpoint 1,273,269,5,0xDA70D6;
- next;
- break;
- case 7:
- callsub L_Mark, F_Navi("Tavern","morocc,52,259","^B9062F");
- viewpoint 1,52,259,6,0xFF0000;
- next;
- break;
- case 8:
- .@loop = 0;
- break;
- }
- }
- break;
- case 2:
- .@loop = 1;
- while (.@loop) {
- switch(select("[ Kafra Employee ]", "[ Poison Herb Salesman ]", "[ Dye Maker ]", "[ Seiyablem ]", "Previous Menu")) {
- case 1:
- callsub L_Mark,"^0000FFKafra Employees^000000";
- viewpoint 1,156,97,7,0x0A82FF;
- viewpoint 1,160,258,8,0x0A82FF;
- next;
- break;
- case 2:
- callsub L_Mark, F_Navi("Poison Herb Salesman","morocc,191,94","^006400");
- viewpoint 1,190,96,9,0xAAFF00;
- next;
- break;
- case 3:
- mes "[Morroc Guide]";
- mes "The "+F_Navi("Dye Maker","morocc,273,269","^7F3300")+" is";
- mes "currently staying";
- mes "on the 1st floor of the Inn.";
- mes "Let me mark his location";
- mes "on your mini-map.";
- mes "Would you like to check any other locations?";
- viewpoint 1,273,269,10,0xD2691E;
- next;
- break;
- case 4:
- mes "[Morroc Guide]";
- mes F_Navi("Seiyablem","morocc,51,41","^800080");
- mes "is a technician";
- mes "who can create ^0000FFslots^000000 on weapons and armors,";
- mes "but not all equipment";
- mes "can be slotted. Well, that's what he says.";
- mes "Would you like to check any other locations?";
- viewpoint 1,51,41,11,0xDA70D6;
- next;
- break;
- case 5:
- .@loop = 0;
- break;
- }
- }
- break;
- case 3:
- mes "[Morroc Guide]";
- mes "Sure, I'll remove all marks from your mini-map.";
- mes "Is there anything else I can do for you?";
- viewpoint 2,1,1,0,0xFFFF00;
- viewpoint 2,1,1,1,0x000000;
- viewpoint 2,1,1,2,0xFF0000;
- viewpoint 2,1,1,3,0xFFFF00;
- viewpoint 2,1,1,4,0xFFFF00;
- viewpoint 2,1,1,5,0xFFFF00;
- viewpoint 2,1,1,6,0xFFFF00;
- viewpoint 2,1,1,7,0xFFFF00;
- viewpoint 2,1,1,8,0xFFFF00;
- viewpoint 2,1,1,9,0xFFFF00;
- viewpoint 2,1,1,10,0xFFFF00;
- viewpoint 2,1,1,11,0xFFFF00;
- next;
- break;
- case 4:
- mes "[Morroc Guide]";
- mes "Be safe on your travels.";
- close2;
- cutin "moc_soldier",255;
- end;
- }
- }
- end;
-L_Mark:
- mes "[Morroc Guide]";
- mes "Let me mark the location of the";
- mes getarg(0);
- mes "on your mini-map.";
- mes "Would you like to check any other locations?";
- return;
-}
-morocc,154,38,6 duplicate(GuideMorroc) Guide#02morocc 4_M_MOC_SOLDIER
-morocc,296,213,4 duplicate(GuideMorroc) Guide#03morocc 4_M_MOC_SOLDIER
-morocc,28,170,5 duplicate(GuideMorroc) Guide#04morocc 4_M_MOC_SOLDIER
-
-moc_ruins,159,53,3 script Guide#01ruins::GuideMocRuins 4_M_MOC_SOLDIER,{
- cutin "moc_soldier",2;
- mes "[Morroc Guide]";
- mes "Welcome to ^8B4513Morroc^000000,";
- mes "the Desert Town.";
- mes "Do you need help navigating the town?";
- F_Navi("[Morroc Guide]");
- next;
- while (1) {
- switch(select("[ Main Facilities ]", "[ Merchants & Helpers ]", "Remove Marks from Mini-Map", "Cancel")) {
- case 1:
- .@loop = 1;
- while (.@loop) {
- switch(select("[ Thief Guild ]", "[ Sphinx Dungeon ]", "[ Morroc Entrance ]", "Previous Menu")) {
- case 1:
- mes "[Morroc Guide]";
- mes "The "+F_Navi("Thief Guild","moc_ruins,56,161","^B9062F")+" is located";
- mes "inside the ^B9062FPyramids^000000.";
- mes "Let me mark its location";
- mes "on your mini-map.";
- mes "Would you like to check any other locations?";
- viewpoint 1,56,161,0,0xFF0000;
- next;
- break;
- case 2:
- mes "[Morroc Guide]";
- mes "The "+F_Navi("Sphinx Dungeon","moc_ruins,71,19","^0000FF");
- mes "is outside the south entrance of this Oasis.";
- mes "Would you like to check any other locations?";
- viewpoint 1,71,19,1,0x0A82FF;
- next;
- break;
- case 3:
- mes "[Morroc Guide]";
- mes F_Navi("Morroc","moc_ruins,158,40","^FF5400")+" is";
- mes "right outside the southeast entrance of this Oasis.";
- mes "Let me mark its location";
- mes "on your mini-map.";
- mes "Would you like to check any other locations?";
- viewpoint 1,158,40,2,0xFFB400;
- next;
- break;
- case 4:
- .@loop = 0;
- break;
- }
- }
- break;
- case 2:
- .@loop = 1;
- while (.@loop) {
- switch(select("[ Eden Teleport Officer ]", "[ Tool Dealer ]", "[ Kafra Employee ]", "[ Repairman ]", "[ Pet Groomer ]", "[ Chef Assistant ]", "[ Leablem ]", "Previous Menu")) {
- case 1:
- callsub L_Mark, F_Navi("Eden Teleport Officer","moc_ruins,68,164","^006400");
- viewpoint 1,68,164,3,0xAAFF00;
- next;
- break;
- case 2:
- mes "[Morroc Guide]";
- mes "Let me mark the location of the";
- mes F_Navi("Northern Tool Dealer","moc_ruins,92,128","^800080");
- mes "and "+F_Navi("Southern Tool Dealer","moc_ruins,114,63","^800080");
- mes "on your mini-map.";
- mes "Would you like to check any other locations?";
- viewpoint 1,92,128,5,0xDA70D6;
- viewpoint 1,114,63,6,0xDA70D6;
- next;
- break;
- case 3:
- callsub L_Mark, "^B9062FKafra Employee^000000";
- viewpoint 1,59,157,7,0xFF0000;
- next;
- break;
- case 4:
- callsub L_Mark, F_Navi("Repairman","moc_ruins,107,94","^0000FF");
- viewpoint 1,107,94,8,0x0A82FF;
- next;
- break;
- case 5:
- callsub L_Mark, F_Navi("Pet Groomer","moc_ruins,118,170","^FF5400");
- viewpoint 1,118,170,9,0xFFB400;
- next;
- break;
- case 6:
- callsub L_Mark, F_Navi("Chef Assistant","moc_ruins,115,123","^006400");
- viewpoint 1,115,123,10,0xAAFF00;
- next;
- break;
- case 7:
- mes "[Morroc Guide]";
- mes F_Navi("Leablem","moc_ruins,154,86","^7F3300");
- mes "is a technician";
- mes "who can create ^0000FFslots^000000 on weapons and armors,";
- mes "but not all equipment";
- mes "can be slotted. Well, that's what he says.";
- mes "Would you like to check any other locations?";
- viewpoint 1,154,86,11,0xD2691E;
- next;
- break;
- case 8:
- .@loop = 0;
- break;
- }
- }
- break;
- case 3:
- mes "[Morroc Guide]";
- mes "Sure, I'll remove all marks from your mini-map.";
- mes "Is there anything else I can do for you?";
- viewpoint 2,1,1,0,0xFFFF00;
- viewpoint 2,1,1,1,0x000000;
- viewpoint 2,1,1,2,0xFF0000;
- viewpoint 2,1,1,3,0xFFFF00;
- viewpoint 2,1,1,4,0xFFFF00;
- viewpoint 2,1,1,5,0xFFFF00;
- viewpoint 2,1,1,6,0xFFFF00;
- viewpoint 2,1,1,7,0xFFFF00;
- viewpoint 2,1,1,8,0xFFFF00;
- viewpoint 2,1,1,9,0xFFFF00;
- viewpoint 2,1,1,10,0xFFFF00;
- viewpoint 2,1,1,11,0xFFFF00;
- next;
- break;
- case 4:
- mes "[Morroc Guide]";
- mes "Be safe on your travels.";
- close2;
- cutin "moc_soldier",255;
- end;
- }
- }
- end;
-L_Mark:
- mes "[Morroc Guide]";
- mes "Let me mark the location of the";
- mes getarg(0);
- mes "on your mini-map.";
- mes "Would you like to check any other locations?";
- return;
-}
-moc_ruins,70,164,3 duplicate(GuideMocRuins) Guide#02ruins 4_M_MOC_SOLDIER
-moc_ruins,65,44,5 duplicate(GuideMocRuins) Guide#03ruins 4_M_MOC_SOLDIER