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Diffstat (limited to 'npc/re/guides/guides_morroc.txt')
-rw-r--r-- | npc/re/guides/guides_morroc.txt | 329 |
1 files changed, 0 insertions, 329 deletions
diff --git a/npc/re/guides/guides_morroc.txt b/npc/re/guides/guides_morroc.txt deleted file mode 100644 index a818624c5..000000000 --- a/npc/re/guides/guides_morroc.txt +++ /dev/null @@ -1,329 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Euphy -//= Copyright (C) L0ne_W0lf -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Morroc Guides (Renewal) -//================= Description =========================================== -//= Guides for the city of Morroc and Morroc Ruins. -//================= Current Version ======================================= -//= 1.2 -//========================================================================= - -morocc,153,286,6 script Guide#01morocc::GuideMorroc 4_M_MOC_SOLDIER,{ - cutin "moc_soldier",2; - mes "[Morroc Guide]"; - mes "Welcome to ^8B4513Morroc^000000,"; - mes "the Desert Town."; - mes "Do you need help navigating the town?"; - F_Navi("[Morroc Guide]"); - next; - while (1) { - switch(select("[ Main Facilities ]", "[ Merchants & Helpers ]", "Remove Marks from Mini-Map", "Cancel")) { - case 1: - .@loop = 1; - while (.@loop) { - switch(select("[ Thief Guild ]", "[ Sphinx Dungeon ]", "[ Oasis Entrance ]", "[ Forge ]", "[ Weapon & Armor Shop ]", "[ Inn ]", "[ Tavern ]", "Previous Menu")) { - case 1: - mes "[Morroc Guide]"; - mes "The "+F_Navi("Thief Guild","morocc,26,294","^B9062F")+" is located"; - mes "inside the ^B9062FPyramids^000000"; - mes "that is near the ^B9062FOasis^000000."; - mes "Would you like to check any other locations?"; - viewpoint 1,26,294,0,0xFF0000; - next; - break; - case 2: - mes "[Morroc Guide]"; - mes "The "+F_Navi("Sphinx Dungeon","morocc,26,164","^0000FF")+" is"; - mes "right outside the western gate."; - mes "Would you like to check any other locations?"; - viewpoint 1,26,164,1,0x0A82FF; - next; - break; - case 3: - mes "[Morroc Guide]"; - mes "Let me mark the entrance to the "+F_Navi("Oasis","morocc,26,294","^FF5400"); - mes "on your mini-map."; - mes "Would you like to check any other locations?"; - viewpoint 1,26,294,2,0xFFB400; - next; - break; - case 4: - callsub L_Mark, F_Navi("Forge","morocc,47,47","^006400"); - viewpoint 1,47,47,3,0xAAFF00; - next; - break; - case 5: - callsub L_Mark, F_Navi("Weapon & Armor Shop","morocc,253,56","^7F3300"); - viewpoint 1,253,56,4,0xD2691E; - next; - break; - case 6: - mes "[Morroc Guide]"; - mes "Currently the "+F_Navi("Inn","morocc,273,269","^800080"); - mes "has been shut down until further notice,"; - mes "but I'll mark its location"; - mes "on your mini-map."; - mes "Would you like to check any other locations?"; - viewpoint 1,273,269,5,0xDA70D6; - next; - break; - case 7: - callsub L_Mark, F_Navi("Tavern","morocc,52,259","^B9062F"); - viewpoint 1,52,259,6,0xFF0000; - next; - break; - case 8: - .@loop = 0; - break; - } - } - break; - case 2: - .@loop = 1; - while (.@loop) { - switch(select("[ Kafra Employee ]", "[ Poison Herb Salesman ]", "[ Dye Maker ]", "[ Seiyablem ]", "Previous Menu")) { - case 1: - callsub L_Mark,"^0000FFKafra Employees^000000"; - viewpoint 1,156,97,7,0x0A82FF; - viewpoint 1,160,258,8,0x0A82FF; - next; - break; - case 2: - callsub L_Mark, F_Navi("Poison Herb Salesman","morocc,191,94","^006400"); - viewpoint 1,190,96,9,0xAAFF00; - next; - break; - case 3: - mes "[Morroc Guide]"; - mes "The "+F_Navi("Dye Maker","morocc,273,269","^7F3300")+" is"; - mes "currently staying"; - mes "on the 1st floor of the Inn."; - mes "Let me mark his location"; - mes "on your mini-map."; - mes "Would you like to check any other locations?"; - viewpoint 1,273,269,10,0xD2691E; - next; - break; - case 4: - mes "[Morroc Guide]"; - mes F_Navi("Seiyablem","morocc,51,41","^800080"); - mes "is a technician"; - mes "who can create ^0000FFslots^000000 on weapons and armors,"; - mes "but not all equipment"; - mes "can be slotted. Well, that's what he says."; - mes "Would you like to check any other locations?"; - viewpoint 1,51,41,11,0xDA70D6; - next; - break; - case 5: - .@loop = 0; - break; - } - } - break; - case 3: - mes "[Morroc Guide]"; - mes "Sure, I'll remove all marks from your mini-map."; - mes "Is there anything else I can do for you?"; - viewpoint 2,1,1,0,0xFFFF00; - viewpoint 2,1,1,1,0x000000; - viewpoint 2,1,1,2,0xFF0000; - viewpoint 2,1,1,3,0xFFFF00; - viewpoint 2,1,1,4,0xFFFF00; - viewpoint 2,1,1,5,0xFFFF00; - viewpoint 2,1,1,6,0xFFFF00; - viewpoint 2,1,1,7,0xFFFF00; - viewpoint 2,1,1,8,0xFFFF00; - viewpoint 2,1,1,9,0xFFFF00; - viewpoint 2,1,1,10,0xFFFF00; - viewpoint 2,1,1,11,0xFFFF00; - next; - break; - case 4: - mes "[Morroc Guide]"; - mes "Be safe on your travels."; - close2; - cutin "moc_soldier",255; - end; - } - } - end; -L_Mark: - mes "[Morroc Guide]"; - mes "Let me mark the location of the"; - mes getarg(0); - mes "on your mini-map."; - mes "Would you like to check any other locations?"; - return; -} -morocc,154,38,6 duplicate(GuideMorroc) Guide#02morocc 4_M_MOC_SOLDIER -morocc,296,213,4 duplicate(GuideMorroc) Guide#03morocc 4_M_MOC_SOLDIER -morocc,28,170,5 duplicate(GuideMorroc) Guide#04morocc 4_M_MOC_SOLDIER - -moc_ruins,159,53,3 script Guide#01ruins::GuideMocRuins 4_M_MOC_SOLDIER,{ - cutin "moc_soldier",2; - mes "[Morroc Guide]"; - mes "Welcome to ^8B4513Morroc^000000,"; - mes "the Desert Town."; - mes "Do you need help navigating the town?"; - F_Navi("[Morroc Guide]"); - next; - while (1) { - switch(select("[ Main Facilities ]", "[ Merchants & Helpers ]", "Remove Marks from Mini-Map", "Cancel")) { - case 1: - .@loop = 1; - while (.@loop) { - switch(select("[ Thief Guild ]", "[ Sphinx Dungeon ]", "[ Morroc Entrance ]", "Previous Menu")) { - case 1: - mes "[Morroc Guide]"; - mes "The "+F_Navi("Thief Guild","moc_ruins,56,161","^B9062F")+" is located"; - mes "inside the ^B9062FPyramids^000000."; - mes "Let me mark its location"; - mes "on your mini-map."; - mes "Would you like to check any other locations?"; - viewpoint 1,56,161,0,0xFF0000; - next; - break; - case 2: - mes "[Morroc Guide]"; - mes "The "+F_Navi("Sphinx Dungeon","moc_ruins,71,19","^0000FF"); - mes "is outside the south entrance of this Oasis."; - mes "Would you like to check any other locations?"; - viewpoint 1,71,19,1,0x0A82FF; - next; - break; - case 3: - mes "[Morroc Guide]"; - mes F_Navi("Morroc","moc_ruins,158,40","^FF5400")+" is"; - mes "right outside the southeast entrance of this Oasis."; - mes "Let me mark its location"; - mes "on your mini-map."; - mes "Would you like to check any other locations?"; - viewpoint 1,158,40,2,0xFFB400; - next; - break; - case 4: - .@loop = 0; - break; - } - } - break; - case 2: - .@loop = 1; - while (.@loop) { - switch(select("[ Eden Teleport Officer ]", "[ Tool Dealer ]", "[ Kafra Employee ]", "[ Repairman ]", "[ Pet Groomer ]", "[ Chef Assistant ]", "[ Leablem ]", "Previous Menu")) { - case 1: - callsub L_Mark, F_Navi("Eden Teleport Officer","moc_ruins,68,164","^006400"); - viewpoint 1,68,164,3,0xAAFF00; - next; - break; - case 2: - mes "[Morroc Guide]"; - mes "Let me mark the location of the"; - mes F_Navi("Northern Tool Dealer","moc_ruins,92,128","^800080"); - mes "and "+F_Navi("Southern Tool Dealer","moc_ruins,114,63","^800080"); - mes "on your mini-map."; - mes "Would you like to check any other locations?"; - viewpoint 1,92,128,5,0xDA70D6; - viewpoint 1,114,63,6,0xDA70D6; - next; - break; - case 3: - callsub L_Mark, "^B9062FKafra Employee^000000"; - viewpoint 1,59,157,7,0xFF0000; - next; - break; - case 4: - callsub L_Mark, F_Navi("Repairman","moc_ruins,107,94","^0000FF"); - viewpoint 1,107,94,8,0x0A82FF; - next; - break; - case 5: - callsub L_Mark, F_Navi("Pet Groomer","moc_ruins,118,170","^FF5400"); - viewpoint 1,118,170,9,0xFFB400; - next; - break; - case 6: - callsub L_Mark, F_Navi("Chef Assistant","moc_ruins,115,123","^006400"); - viewpoint 1,115,123,10,0xAAFF00; - next; - break; - case 7: - mes "[Morroc Guide]"; - mes F_Navi("Leablem","moc_ruins,154,86","^7F3300"); - mes "is a technician"; - mes "who can create ^0000FFslots^000000 on weapons and armors,"; - mes "but not all equipment"; - mes "can be slotted. Well, that's what he says."; - mes "Would you like to check any other locations?"; - viewpoint 1,154,86,11,0xD2691E; - next; - break; - case 8: - .@loop = 0; - break; - } - } - break; - case 3: - mes "[Morroc Guide]"; - mes "Sure, I'll remove all marks from your mini-map."; - mes "Is there anything else I can do for you?"; - viewpoint 2,1,1,0,0xFFFF00; - viewpoint 2,1,1,1,0x000000; - viewpoint 2,1,1,2,0xFF0000; - viewpoint 2,1,1,3,0xFFFF00; - viewpoint 2,1,1,4,0xFFFF00; - viewpoint 2,1,1,5,0xFFFF00; - viewpoint 2,1,1,6,0xFFFF00; - viewpoint 2,1,1,7,0xFFFF00; - viewpoint 2,1,1,8,0xFFFF00; - viewpoint 2,1,1,9,0xFFFF00; - viewpoint 2,1,1,10,0xFFFF00; - viewpoint 2,1,1,11,0xFFFF00; - next; - break; - case 4: - mes "[Morroc Guide]"; - mes "Be safe on your travels."; - close2; - cutin "moc_soldier",255; - end; - } - } - end; -L_Mark: - mes "[Morroc Guide]"; - mes "Let me mark the location of the"; - mes getarg(0); - mes "on your mini-map."; - mes "Would you like to check any other locations?"; - return; -} -moc_ruins,70,164,3 duplicate(GuideMocRuins) Guide#02ruins 4_M_MOC_SOLDIER -moc_ruins,65,44,5 duplicate(GuideMocRuins) Guide#03ruins 4_M_MOC_SOLDIER |