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Diffstat (limited to 'npc/re/guides/guides_morroc.txt')
-rw-r--r-- | npc/re/guides/guides_morroc.txt | 305 |
1 files changed, 305 insertions, 0 deletions
diff --git a/npc/re/guides/guides_morroc.txt b/npc/re/guides/guides_morroc.txt new file mode 100644 index 000000000..302fbf7e3 --- /dev/null +++ b/npc/re/guides/guides_morroc.txt @@ -0,0 +1,305 @@ +//===== rAthena Script ======================================= +//= Morroc Guides +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= [Official Conversion] +//= Guides for the city of Morroc and Morroc Ruins. +//===== Additional Comments: ================================= +//= 1.0 First version, Renewal guide. +//= 1.1 Fixed and optimized. [Euphy] +//============================================================ + +morocc,153,286,6 script Guide#01morocc::GuideMorroc 707,{ + cutin "moc_soldier",2; + mes "[Morroc Guide]"; + mes "Welcome to ^8B4513Morroc^000000,"; + mes "the Desert Town."; + mes "Do you need help navigating the town?"; + next; + while (1) { + switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) { + case 1: + set .@loop,1; + while (.@loop) { + switch(select("[ Thief Guild ]:[ Sphinx Dungeon ]:[ Oasis Entrance ]:[ Forge ]:[ Weapon & Armor Shop ]:[ Inn ]:[ Tavern ]:Previous Menu")) { + case 1: + mes "[Morroc Guide]"; + mes "The ^B9062FThief Guild^000000 is located"; + mes "inside the ^B9062FPyramids^000000"; + mes "that is near the ^B9062FOasis^000000."; + mes "Would you like to check any other locations?"; + viewpoint 1,26,294,0,0xFF0000; + next; + break; + case 2: + mes "[Morroc Guide]"; + mes "The ^0000FFSphinx Dungeon^000000 is"; + mes "right outside the western gate."; + mes "Would you like to check any other locations?"; + viewpoint 1,26,164,1,0x0A82FF; + next; + break; + case 3: + mes "[Morroc Guide]"; + mes "Let me mark the entrance to the ^FF5400Oasis^000000"; + mes "on your mini-map."; + mes "Would you like to check any other locations?"; + viewpoint 1,26,294,2,0xFFB400; + next; + break; + case 4: + callsub L_Mark,"^006400Forge"; + viewpoint 1,47,47,3,0xAAFF00; + next; + break; + case 5: + callsub L_Mark,"^7F3300Weapon & Armor Shop"; + viewpoint 1,253,56,4,0xD2691E; + next; + break; + case 6: + mes "[Morroc Guide]"; + mes "Currently the ^800080Inn^000000"; + mes "has been shut down until further notice,"; + mes "but I'll mark its location"; + mes "on your mini-map."; + mes "Would you like to check any other locations?"; + viewpoint 1,273,269,5,0xDA70D6; + next; + break; + case 7: + callsub L_Mark,"^B9062FTavern"; + viewpoint 1,52,259,6,0xFF0000; + next; + break; + case 8: + set .@loop,0; + break; + } + } + break; + case 2: + set .@loop,1; + while (.@loop) { + switch(select("[ Kafra Employee ]:[ Poison Herb Salesman ]:[ Dye Maker ]:[ Seiyablem ]:Previous Menu")) { + case 1: + callsub L_Mark,"^0000FFKafra Employees"; + viewpoint 1,156,97,7,0x0A82FF; + viewpoint 1,160,258,8,0x0A82FF; + next; + break; + case 2: + callsub L_Mark,"^006400Poison Herb Salesman"; + viewpoint 1,190,96,9,0xAAFF00; + next; + break; + case 3: + mes "[Morroc Guide]"; + mes "The ^7F3300Dye Maker^000000 is"; + mes "currently staying"; + mes "on the 1st floor of the Inn."; + mes "Let me mark his location"; + mes "on your mini-map."; + mes "Would you like to check any other locations?"; + viewpoint 1,273,269,10,0xD2691E; + next; + break; + case 4: + mes "[Morroc Guide]"; + mes "^800080Seiyablem^000000"; + mes "is a technician"; + mes "who can create ^0000FFslots^000000 on weapons and armors,"; + mes "but not all equipment"; + mes "can be slotted. Well, that's what he says."; + mes "Would you like to check any other locations?"; + viewpoint 1,51,41,11,0xDA70D6; + next; + break; + case 5: + set .@loop,0; + break; + } + } + break; + case 3: + mes "[Morroc Guide]"; + mes "Sure, I'll remove all marks from your mini-map."; + mes "Is there anything else I can do for you?"; + viewpoint 2,1,1,0,0xFFFF00; + viewpoint 2,1,1,1,0x000000; + viewpoint 2,1,1,2,0xFF0000; + viewpoint 2,1,1,3,0xFFFF00; + viewpoint 2,1,1,4,0xFFFF00; + viewpoint 2,1,1,5,0xFFFF00; + viewpoint 2,1,1,6,0xFFFF00; + viewpoint 2,1,1,7,0xFFFF00; + viewpoint 2,1,1,8,0xFFFF00; + viewpoint 2,1,1,9,0xFFFF00; + viewpoint 2,1,1,10,0xFFFF00; + viewpoint 2,1,1,11,0xFFFF00; + next; + break; + case 4: + mes "[Morroc Guide]"; + mes "Be safe on your travels."; + close2; + cutin "moc_soldier",255; + end; + } + } + end; +L_Mark: + mes "[Morroc Guide]"; + mes "Let me mark the location of the"; + mes getarg(0)+"^000000"; + mes "on your mini-map."; + mes "Would you like to check any other locations?"; + return; +} + +morocc,154,38,6 duplicate(GuideMorroc) Guide#02morocc 707,{ +morocc,296,213,4 duplicate(GuideMorroc) Guide#03morocc 707,{ +morocc,28,170,5 duplicate(GuideMorroc) Guide#04morocc 707,{ + +moc_ruins,159,53,3 script Guide#01ruins::GuideMocRuins 707,{ + cutin "moc_soldier",2; + mes "[Morroc Guide]"; + mes "Welcome to ^8B4513Morroc^000000,"; + mes "the Desert Town."; + mes "Do you need help navigating the town?"; + next; + while (1) { + switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) { + case 1: + set .@loop,1; + while (.@loop) { + switch(select("[ Thief Guild ]:[ Sphinx Dungeon ]:[ Morroc Entrance ]:Previous Menu")) { + case 1: + mes "[Morroc Guide]"; + mes "The ^B9062FThief Guild^000000 is located"; + mes "inside the ^B9062FPyramids^000000."; + mes "Let me mark its location"; + mes "on your mini-map."; + mes "Would you like to check any other locations?"; + viewpoint 1,56,161,0,0xFF0000; + next; + break; + case 2: + mes "[Morroc Guide]"; + mes "The ^0000FFSphinx Dungeon^000000"; + mes "is outside the south entrance of this Oasis."; + mes "Would you like to check any other locations?"; + viewpoint 1,71,19,1,0x0A82FF; + next; + break; + case 3: + mes "[Morroc Guide]"; + mes "^FF5400Morroc^000000 is"; + mes "right outside the southeast entrance of this Oasis."; + mes "Let me mark its location"; + mes "on your mini-map."; + mes "Would you like to check any other locations?"; + viewpoint 1,158,40,2,0xFFB400; + next; + break; + case 4: + set .@loop,0; + break; + } + } + break; + case 2: + set .@loop,1; + while (.@loop) { + switch(select("[ Eden Teleport Officer ]:[ Tool Dealer ]:[ Kafra Employee ]:[ Repairman ]:[ Pet Groomer ]:[ Chef Assistant ]:[ Leablem ]:Previous Menu")) { + case 1: + callsub L_Mark,"^006400Eden Teleport Officer"; + viewpoint 1,68,164,3,0xAAFF00; + next; + break; + case 2: + callsub L_Mark,"^800080Tool Dealers"; + viewpoint 1,92,128,5,0xDA70D6; + viewpoint 1,114,63,6,0xDA70D6; + next; + break; + case 3: + callsub L_Mark,"^B9062FKafra Employee"; + viewpoint 1,59,157,7,0xFF0000; + next; + break; + case 4: + callsub L_Mark,"^0000FFRepairman"; + viewpoint 1,107,94,8,0x0A82FF; + next; + break; + case 5: + callsub L_Mark,"^FF5400Pet Groomer"; + viewpoint 1,118,170,9,0xFFB400; + next; + break; + case 6: + callsub L_Mark,"^006400Chef Assistant"; + viewpoint 1,115,123,10,0xAAFF00; + next; + break; + case 7: + mes "[Morroc Guide]"; + mes "^7F3300Leablem^000000"; + mes "is a technician"; + mes "who can create ^0000FFslots^000000 on weapons and armors,"; + mes "but not all equipment"; + mes "can be slotted. Well, that's what he says."; + mes "Would you like to check any other locations?"; + viewpoint 1,154,86,11,0xD2691E; + next; + break; + case 8: + set .@loop,0; + break; + } + } + break; + case 3: + mes "[Morroc Guide]"; + mes "Sure, I'll remove all marks from your mini-map."; + mes "Is there anything else I can do for you?"; + viewpoint 2,1,1,0,0xFFFF00; + viewpoint 2,1,1,1,0x000000; + viewpoint 2,1,1,2,0xFF0000; + viewpoint 2,1,1,3,0xFFFF00; + viewpoint 2,1,1,4,0xFFFF00; + viewpoint 2,1,1,5,0xFFFF00; + viewpoint 2,1,1,6,0xFFFF00; + viewpoint 2,1,1,7,0xFFFF00; + viewpoint 2,1,1,8,0xFFFF00; + viewpoint 2,1,1,9,0xFFFF00; + viewpoint 2,1,1,10,0xFFFF00; + viewpoint 2,1,1,11,0xFFFF00; + next; + break; + case 4: + mes "[Morroc Guide]"; + mes "Be safe on your travels."; + close2; + cutin "moc_soldier",255; + end; + } + } + end; +L_Mark: + mes "[Morroc Guide]"; + mes "Let me mark the location of the"; + mes getarg(0)+"^000000"; + mes "on your mini-map."; + mes "Would you like to check any other locations?"; + return; +} + +moc_ruins,70,164,3 duplicate(GuideMocRuins) Guide#02ruins 707 +moc_ruins,65,44,5 duplicate(GuideMocRuins) Guide#03ruins 707 |