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+//===== rAthena Script =======================================
+//= Morroc Guides
+//===== By: ==================================================
+//= L0ne_W0lf
+//===== Current Version: =====================================
+//= 1.1
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= [Official Conversion]
+//= Guides for the city of Morroc and Morroc Ruins.
+//===== Additional Comments: =================================
+//= 1.0 First version, Renewal guide.
+//= 1.1 Fixed and optimized. [Euphy]
+//============================================================
+
+morocc,153,286,6 script Guide#01morocc::GuideMorroc 707,{
+ cutin "moc_soldier",2;
+ mes "[Morroc Guide]";
+ mes "Welcome to ^8B4513Morroc^000000,";
+ mes "the Desert Town.";
+ mes "Do you need help navigating the town?";
+ next;
+ while (1) {
+ switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
+ case 1:
+ set .@loop,1;
+ while (.@loop) {
+ switch(select("[ Thief Guild ]:[ Sphinx Dungeon ]:[ Oasis Entrance ]:[ Forge ]:[ Weapon & Armor Shop ]:[ Inn ]:[ Tavern ]:Previous Menu")) {
+ case 1:
+ mes "[Morroc Guide]";
+ mes "The ^B9062FThief Guild^000000 is located";
+ mes "inside the ^B9062FPyramids^000000";
+ mes "that is near the ^B9062FOasis^000000.";
+ mes "Would you like to check any other locations?";
+ viewpoint 1,26,294,0,0xFF0000;
+ next;
+ break;
+ case 2:
+ mes "[Morroc Guide]";
+ mes "The ^0000FFSphinx Dungeon^000000 is";
+ mes "right outside the western gate.";
+ mes "Would you like to check any other locations?";
+ viewpoint 1,26,164,1,0x0A82FF;
+ next;
+ break;
+ case 3:
+ mes "[Morroc Guide]";
+ mes "Let me mark the entrance to the ^FF5400Oasis^000000";
+ mes "on your mini-map.";
+ mes "Would you like to check any other locations?";
+ viewpoint 1,26,294,2,0xFFB400;
+ next;
+ break;
+ case 4:
+ callsub L_Mark,"^006400Forge";
+ viewpoint 1,47,47,3,0xAAFF00;
+ next;
+ break;
+ case 5:
+ callsub L_Mark,"^7F3300Weapon & Armor Shop";
+ viewpoint 1,253,56,4,0xD2691E;
+ next;
+ break;
+ case 6:
+ mes "[Morroc Guide]";
+ mes "Currently the ^800080Inn^000000";
+ mes "has been shut down until further notice,";
+ mes "but I'll mark its location";
+ mes "on your mini-map.";
+ mes "Would you like to check any other locations?";
+ viewpoint 1,273,269,5,0xDA70D6;
+ next;
+ break;
+ case 7:
+ callsub L_Mark,"^B9062FTavern";
+ viewpoint 1,52,259,6,0xFF0000;
+ next;
+ break;
+ case 8:
+ set .@loop,0;
+ break;
+ }
+ }
+ break;
+ case 2:
+ set .@loop,1;
+ while (.@loop) {
+ switch(select("[ Kafra Employee ]:[ Poison Herb Salesman ]:[ Dye Maker ]:[ Seiyablem ]:Previous Menu")) {
+ case 1:
+ callsub L_Mark,"^0000FFKafra Employees";
+ viewpoint 1,156,97,7,0x0A82FF;
+ viewpoint 1,160,258,8,0x0A82FF;
+ next;
+ break;
+ case 2:
+ callsub L_Mark,"^006400Poison Herb Salesman";
+ viewpoint 1,190,96,9,0xAAFF00;
+ next;
+ break;
+ case 3:
+ mes "[Morroc Guide]";
+ mes "The ^7F3300Dye Maker^000000 is";
+ mes "currently staying";
+ mes "on the 1st floor of the Inn.";
+ mes "Let me mark his location";
+ mes "on your mini-map.";
+ mes "Would you like to check any other locations?";
+ viewpoint 1,273,269,10,0xD2691E;
+ next;
+ break;
+ case 4:
+ mes "[Morroc Guide]";
+ mes "^800080Seiyablem^000000";
+ mes "is a technician";
+ mes "who can create ^0000FFslots^000000 on weapons and armors,";
+ mes "but not all equipment";
+ mes "can be slotted. Well, that's what he says.";
+ mes "Would you like to check any other locations?";
+ viewpoint 1,51,41,11,0xDA70D6;
+ next;
+ break;
+ case 5:
+ set .@loop,0;
+ break;
+ }
+ }
+ break;
+ case 3:
+ mes "[Morroc Guide]";
+ mes "Sure, I'll remove all marks from your mini-map.";
+ mes "Is there anything else I can do for you?";
+ viewpoint 2,1,1,0,0xFFFF00;
+ viewpoint 2,1,1,1,0x000000;
+ viewpoint 2,1,1,2,0xFF0000;
+ viewpoint 2,1,1,3,0xFFFF00;
+ viewpoint 2,1,1,4,0xFFFF00;
+ viewpoint 2,1,1,5,0xFFFF00;
+ viewpoint 2,1,1,6,0xFFFF00;
+ viewpoint 2,1,1,7,0xFFFF00;
+ viewpoint 2,1,1,8,0xFFFF00;
+ viewpoint 2,1,1,9,0xFFFF00;
+ viewpoint 2,1,1,10,0xFFFF00;
+ viewpoint 2,1,1,11,0xFFFF00;
+ next;
+ break;
+ case 4:
+ mes "[Morroc Guide]";
+ mes "Be safe on your travels.";
+ close2;
+ cutin "moc_soldier",255;
+ end;
+ }
+ }
+ end;
+L_Mark:
+ mes "[Morroc Guide]";
+ mes "Let me mark the location of the";
+ mes getarg(0)+"^000000";
+ mes "on your mini-map.";
+ mes "Would you like to check any other locations?";
+ return;
+}
+
+morocc,154,38,6 duplicate(GuideMorroc) Guide#02morocc 707,{
+morocc,296,213,4 duplicate(GuideMorroc) Guide#03morocc 707,{
+morocc,28,170,5 duplicate(GuideMorroc) Guide#04morocc 707,{
+
+moc_ruins,159,53,3 script Guide#01ruins::GuideMocRuins 707,{
+ cutin "moc_soldier",2;
+ mes "[Morroc Guide]";
+ mes "Welcome to ^8B4513Morroc^000000,";
+ mes "the Desert Town.";
+ mes "Do you need help navigating the town?";
+ next;
+ while (1) {
+ switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
+ case 1:
+ set .@loop,1;
+ while (.@loop) {
+ switch(select("[ Thief Guild ]:[ Sphinx Dungeon ]:[ Morroc Entrance ]:Previous Menu")) {
+ case 1:
+ mes "[Morroc Guide]";
+ mes "The ^B9062FThief Guild^000000 is located";
+ mes "inside the ^B9062FPyramids^000000.";
+ mes "Let me mark its location";
+ mes "on your mini-map.";
+ mes "Would you like to check any other locations?";
+ viewpoint 1,56,161,0,0xFF0000;
+ next;
+ break;
+ case 2:
+ mes "[Morroc Guide]";
+ mes "The ^0000FFSphinx Dungeon^000000";
+ mes "is outside the south entrance of this Oasis.";
+ mes "Would you like to check any other locations?";
+ viewpoint 1,71,19,1,0x0A82FF;
+ next;
+ break;
+ case 3:
+ mes "[Morroc Guide]";
+ mes "^FF5400Morroc^000000 is";
+ mes "right outside the southeast entrance of this Oasis.";
+ mes "Let me mark its location";
+ mes "on your mini-map.";
+ mes "Would you like to check any other locations?";
+ viewpoint 1,158,40,2,0xFFB400;
+ next;
+ break;
+ case 4:
+ set .@loop,0;
+ break;
+ }
+ }
+ break;
+ case 2:
+ set .@loop,1;
+ while (.@loop) {
+ switch(select("[ Eden Teleport Officer ]:[ Tool Dealer ]:[ Kafra Employee ]:[ Repairman ]:[ Pet Groomer ]:[ Chef Assistant ]:[ Leablem ]:Previous Menu")) {
+ case 1:
+ callsub L_Mark,"^006400Eden Teleport Officer";
+ viewpoint 1,68,164,3,0xAAFF00;
+ next;
+ break;
+ case 2:
+ callsub L_Mark,"^800080Tool Dealers";
+ viewpoint 1,92,128,5,0xDA70D6;
+ viewpoint 1,114,63,6,0xDA70D6;
+ next;
+ break;
+ case 3:
+ callsub L_Mark,"^B9062FKafra Employee";
+ viewpoint 1,59,157,7,0xFF0000;
+ next;
+ break;
+ case 4:
+ callsub L_Mark,"^0000FFRepairman";
+ viewpoint 1,107,94,8,0x0A82FF;
+ next;
+ break;
+ case 5:
+ callsub L_Mark,"^FF5400Pet Groomer";
+ viewpoint 1,118,170,9,0xFFB400;
+ next;
+ break;
+ case 6:
+ callsub L_Mark,"^006400Chef Assistant";
+ viewpoint 1,115,123,10,0xAAFF00;
+ next;
+ break;
+ case 7:
+ mes "[Morroc Guide]";
+ mes "^7F3300Leablem^000000";
+ mes "is a technician";
+ mes "who can create ^0000FFslots^000000 on weapons and armors,";
+ mes "but not all equipment";
+ mes "can be slotted. Well, that's what he says.";
+ mes "Would you like to check any other locations?";
+ viewpoint 1,154,86,11,0xD2691E;
+ next;
+ break;
+ case 8:
+ set .@loop,0;
+ break;
+ }
+ }
+ break;
+ case 3:
+ mes "[Morroc Guide]";
+ mes "Sure, I'll remove all marks from your mini-map.";
+ mes "Is there anything else I can do for you?";
+ viewpoint 2,1,1,0,0xFFFF00;
+ viewpoint 2,1,1,1,0x000000;
+ viewpoint 2,1,1,2,0xFF0000;
+ viewpoint 2,1,1,3,0xFFFF00;
+ viewpoint 2,1,1,4,0xFFFF00;
+ viewpoint 2,1,1,5,0xFFFF00;
+ viewpoint 2,1,1,6,0xFFFF00;
+ viewpoint 2,1,1,7,0xFFFF00;
+ viewpoint 2,1,1,8,0xFFFF00;
+ viewpoint 2,1,1,9,0xFFFF00;
+ viewpoint 2,1,1,10,0xFFFF00;
+ viewpoint 2,1,1,11,0xFFFF00;
+ next;
+ break;
+ case 4:
+ mes "[Morroc Guide]";
+ mes "Be safe on your travels.";
+ close2;
+ cutin "moc_soldier",255;
+ end;
+ }
+ }
+ end;
+L_Mark:
+ mes "[Morroc Guide]";
+ mes "Let me mark the location of the";
+ mes getarg(0)+"^000000";
+ mes "on your mini-map.";
+ mes "Would you like to check any other locations?";
+ return;
+}
+
+moc_ruins,70,164,3 duplicate(GuideMocRuins) Guide#02ruins 707
+moc_ruins,65,44,5 duplicate(GuideMocRuins) Guide#03ruins 707