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+//===== rAthena Script =======================================
+//= Lighthalzen Guides
+//===== By: ==================================================
+//= L0ne_W0lf
+//===== Current Version: =====================================
+//= 1.1
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= [Aegis Conversion]
+//= Guides for the city of Lighthalzen.
+//===== Additional Comments: =================================
+//= 1.0 First version, Renewal guide.
+//= 1.1 Optimized. [Euphy]
+//============================================================
+
+lighthalzen,207,310,5 script Lighthalzen Guide#lhz01::GuideLighthazlen 852,{
+ cutin "ein_soldier",2;
+ mes "[Lighthalzen Guide]";
+ mes "Welcome to ^8B4513Lighthalzen^000000,";
+ mes "the Corporation City-State.";
+ mes "If you need any guidance";
+ mes "around the city, feel free";
+ mes "to ask me and I'll do my";
+ mes "very best to help you.";
+ next;
+ mes "[Lighthalzen Guide]";
+ mes "Please be aware that I'm";
+ mes "in charge of providing info";
+ mes "regarding the West District";
+ mes "of ^8B4513Lighthalzen^000000. Now, please";
+ mes "select the location that you'd";
+ mes "like to learn more about.";
+ next;
+ while (1) {
+ switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
+ case 1:
+ set .@loop,1;
+ while (.@loop) {
+ switch(select("[ Hotel ]:[ Bank ]:[ Airport ]:[ Weapon Shop ]:[ Department Store ]:[ Police Station ]:[ Jewelry Store ]:[ Cool Event Corp. ]:[ Somatology Laboratory ]:[ Alchemist Association ]:Previous Menu")) {
+ case 1:
+ callsub L_Mark,"^FF0000Hotel";
+ viewpoint 1,160,217,0,0xFF0000;
+ next;
+ break;
+ case 2:
+ callsub L_Mark,"^FF4500Bank";
+ viewpoint 1,203,257,1,0xFF4500;
+ next;
+ break;
+ case 3:
+ callsub L_Mark,"^DAA520Airport";
+ viewpoint 1,262,75,2,0xDAA520;
+ next;
+ break;
+ case 4:
+ callsub L_Mark,"^7B68EEWeapon Shop";
+ viewpoint 1,194,35,3,0x7B68EE;
+ next;
+ break;
+ case 5:
+ callsub L_Mark,"^B91A4DDepartment Store";
+ viewpoint 1,202,106,4,0xB91A4D;
+ next;
+ break;
+ case 6:
+ callsub L_Mark,"^008000Police Station";
+ viewpoint 1,234,276,5,0x008000;
+ next;
+ break;
+ case 7:
+ callsub L_Mark,"^0000FFJewelry Store";
+ viewpoint 1,96,110,6,0x0000FF;
+ next;
+ break;
+ case 8:
+ callsub L_Mark,"^000080Cool Event Corp.";
+ viewpoint 1,238,217,7,0x000080;
+ next;
+ break;
+ case 9:
+ callsub L_Mark,"^800080Somatology Laboratory";
+ viewpoint 1,101,243,8,0x800080;
+ next;
+ break;
+ case 10:
+ callsub L_Mark,"^0A9696Alchemist Association";
+ viewpoint 1,54,132,9,0x0A9696;
+ next;
+ break;
+ case 11:
+ set .@loop,0;
+ break;
+ }
+ }
+ break;
+ case 2:
+ set .@loop,1;
+ while (.@loop) {
+ switch(select("[ Armsmith ]:[ Seiayablem ]:[ Pet Groomer ]:[ Kafra Employees ]:[ Cool Event Corp. Staff ]:Previous Menu")) {
+ case 1:
+ mes "[Lighthalzen Guide]";
+ mes "You may go to Fulerr,";
+ mes "the ^0A9696Armsmith^000000";
+ mes "on the 1st floor of the Weapon Shop.";
+ viewpoint 1,194,35,10,0x0A9696;
+ next;
+ callsub L_Mark,"^0A9696Armsmith";
+ next;
+ break;
+ case 2:
+ mes "[Lighthalzen Guide]";
+ mes "^4B0082Seiyablem^000000 adds";
+ mes "sockets on your items";
+ mes "on the 1st floor";
+ mes "of the Weapon Shop.";
+ viewpoint 1,194,35,11,0x4B0082;
+ next;
+ callsub L_Mark,"^4B0082Seiyablem",1;
+ next;
+ break;
+ case 3:
+ callsub L_Mark,"^FF4500Pet Groomer";
+ viewpoint 1,222,191,12,0xFF4500;
+ next;
+ break;
+ case 4:
+ callsub L_Mark,"^008080Kafra Employees";
+ viewpoint 1,164,99,13,0x008080;
+ viewpoint 1,164,99,14,0x008080;
+ next;
+ break;
+ case 5:
+ callsub L_Mark,"^FF1493Cool Event Corp. Staff";
+ viewpoint 1,94,247,15,0xFF1493;
+ next;
+ break;
+ case 6:
+ set .@loop,0;
+ break;
+ }
+ }
+ break;
+ case 3:
+ mes "[Lighthalzen Guide]";
+ mes "Sure, I'll remove all marks from your mini-map.";
+ mes "Is there anything else I can do for you?";
+ viewpoint 2,160,217,0,0xFFFFFF;
+ viewpoint 2,203,257,1,0xFFFFFF;
+ viewpoint 2,262,75,2,0xFFFFFF;
+ viewpoint 2,194,35,3,0xFFFFFF;
+ viewpoint 2,202,106,4,0xFFFFFF;
+ viewpoint 2,234,276,5,0xFFFFFF;
+ viewpoint 2,96,110,6,0xFFFFFF;
+ viewpoint 2,238,217,7,0xFFFFFF;
+ viewpoint 2,101,243,8,0xFFFFFF;
+ viewpoint 2,54,132,9,0xFFFFFF;
+ viewpoint 2,194,35,10,0xFFFFFF;
+ viewpoint 2,194,35,11,0xFFFFFF;
+ viewpoint 2,222,191,12,0xFFFFFF;
+ viewpoint 2,164,99,13,0xFFFFFF;
+ viewpoint 2,164,99,14,0xFFFFFF;
+ viewpoint 2,94,247,15,0xFFFFFF;
+ next;
+ break;
+ case 4:
+ mes "[Lighthalzen Guide]";
+ mes "Enjoy your adventures!";
+ close2;
+ cutin "ein_soldier",255;
+ end;
+ }
+ }
+ end;
+L_Mark:
+ mes "[Lighthalzen Guide]";
+ mes "I will mark the location";
+ mes "of "+((getarg(1,0))?"":"the ")+getarg(0)+"^000000";
+ mes "on your mini-map.";
+ mes "Would you like to check any other locations?";
+ return;
+}
+
+lighthalzen,220,310,3 duplicate(GuideLighthazlen) Lighthalzen Guide#lhz02 852
+lighthalzen,154,100,5 duplicate(GuideLighthazlen) Lighthalzen Guide#lhz03 852
+lighthalzen,307,224,3 duplicate(GuideLighthazlen) Lighthalzen Guide#lhz04 852