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Diffstat (limited to 'npc/re/guides/guides_lighthalzen.txt')
-rw-r--r-- | npc/re/guides/guides_lighthalzen.txt | 185 |
1 files changed, 0 insertions, 185 deletions
diff --git a/npc/re/guides/guides_lighthalzen.txt b/npc/re/guides/guides_lighthalzen.txt deleted file mode 100644 index 668ac4d08..000000000 --- a/npc/re/guides/guides_lighthalzen.txt +++ /dev/null @@ -1,185 +0,0 @@ -//===== Hercules Script ====================================== -//= Lighthalzen Guides -//===== By: ================================================== -//= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.2 -//===== Description: ========================================= -//= [Official Conversion] -//= Guides for the city of Lighthalzen. -//===== Additional Comments: ================================= -//= 1.0 First version, Renewal guide. -//= 1.1 Optimized. [Euphy] -//= 1.2 Navigation system update. [Euphy] -//============================================================ - -lighthalzen,207,310,5 script Lighthalzen Guide#lhz01::GuideLighthazlen 4_M_EIN_SOLDIER,{ - cutin "ein_soldier",2; - mes "[Lighthalzen Guide]"; - mes "Welcome to ^8B4513Lighthalzen^000000,"; - mes "the Corporation City-State."; - mes "If you need any guidance"; - mes "around the city, feel free"; - mes "to ask me and I'll do my"; - mes "very best to help you."; - next; - mes "[Lighthalzen Guide]"; - mes "Please be aware that I'm"; - mes "in charge of providing info"; - mes "regarding the West District"; - mes "of ^8B4513Lighthalzen^000000. Now, please"; - mes "select the location that you'd"; - mes "like to learn more about."; - F_Navi("[Lighthalzen Guide]"); - next; - while (1) { - switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) { - case 1: - .@loop = 1; - while (.@loop) { - switch(select("[ Hotel ]:[ Bank ]:[ Airport ]:[ Weapon Shop ]:[ Department Store ]:[ Police Station ]:[ Jewelry Store ]:[ Cool Event Corp. ]:[ Somatology Laboratory ]:[ Alchemist Association ]:Previous Menu")) { - case 1: - callsub L_Mark, F_Navi("Hotel","lighthalzen,159,133","^FF0000"); - viewpoint 1,160,217,0,0xFF0000; - next; - break; - case 2: - callsub L_Mark, F_Navi("Bank","lighthalzen,203,257","^FF4500"); - viewpoint 1,203,257,1,0xFF4500; - next; - break; - case 3: - callsub L_Mark, F_Navi("Airport","lighthalzen,262,75","^DAA520"); - viewpoint 1,262,75,2,0xDAA520; - next; - break; - case 4: - callsub L_Mark, F_Navi("Weapon Shop","lighthalzen,194,35","^7B68EE"); - viewpoint 1,194,35,3,0x7B68EE; - next; - break; - case 5: - callsub L_Mark, F_Navi("Department Store","lighthalzen,199,164","^B91A4D"); - viewpoint 1,202,106,4,0xB91A4D; - next; - break; - case 6: - callsub L_Mark, F_Navi("Police Station","lighthalzen,234,276","^008000"); - viewpoint 1,234,276,5,0x008000; - next; - break; - case 7: - callsub L_Mark, F_Navi("Jewelry Store","lighthalzen,96,110","^0000FF"); - viewpoint 1,96,110,6,0x0000FF; - next; - break; - case 8: - callsub L_Mark, F_Navi("Cool Event Corp.","lighthalzen,238,217","^000080"); - viewpoint 1,238,217,7,0x000080; - next; - break; - case 9: - callsub L_Mark, F_Navi("Somatology Laboratory","lighthalzen,101,243","^800080"); - viewpoint 1,101,243,8,0x800080; - next; - break; - case 10: - callsub L_Mark, F_Navi("Alchemist Association","lighthalzen,54,132","^0A9696"); - viewpoint 1,54,132,9,0x0A9696; - next; - break; - case 11: - .@loop = 0; - break; - } - } - break; - case 2: - .@loop = 1; - while (.@loop) { - switch(select("[ Armsmith ]:[ Seiayablem ]:[ Pet Groomer ]:[ Kafra Employees ]:[ Cool Event Corp. Staff ]:Previous Menu")) { - case 1: - mes "[Lighthalzen Guide]"; - mes "You may go to Fulerr,"; - mes "the ^0A9696Armsmith^000000"; - mes "on the 1st floor of the Weapon Shop."; - viewpoint 1,194,35,10,0x0A9696; - next; - callsub L_Mark, "^0A9696Armsmith^000000"; - next; - break; - case 2: - mes "[Lighthalzen Guide]"; - mes "^4B0082Seiyablem^000000 adds"; - mes "sockets on your items"; - mes "on the 1st floor"; - mes "of the Weapon Shop."; - viewpoint 1,194,35,11,0x4B0082; - next; - callsub L_Mark, "^4B0082Seiyablem^000000",1; - next; - break; - case 3: - callsub L_Mark, F_Navi("Pet Groomer","lighthalzen,222,191","^FF4500"); - viewpoint 1,222,191,12,0xFF4500; - next; - break; - case 4: - callsub L_Mark, "^008080Kafra Employees^000000"; - viewpoint 1,164,99,13,0x008080; - viewpoint 1,164,99,14,0x008080; - next; - break; - case 5: - callsub L_Mark, F_Navi("Cool Event Corp. Staff","lighthalzen,94,247","^FF1493"); - viewpoint 1,94,247,15,0xFF1493; - next; - break; - case 6: - .@loop = 0; - break; - } - } - break; - case 3: - mes "[Lighthalzen Guide]"; - mes "Sure, I'll remove all marks from your mini-map."; - mes "Is there anything else I can do for you?"; - viewpoint 2,160,217,0,0xFFFFFF; - viewpoint 2,203,257,1,0xFFFFFF; - viewpoint 2,262,75,2,0xFFFFFF; - viewpoint 2,194,35,3,0xFFFFFF; - viewpoint 2,202,106,4,0xFFFFFF; - viewpoint 2,234,276,5,0xFFFFFF; - viewpoint 2,96,110,6,0xFFFFFF; - viewpoint 2,238,217,7,0xFFFFFF; - viewpoint 2,101,243,8,0xFFFFFF; - viewpoint 2,54,132,9,0xFFFFFF; - viewpoint 2,194,35,10,0xFFFFFF; - viewpoint 2,194,35,11,0xFFFFFF; - viewpoint 2,222,191,12,0xFFFFFF; - viewpoint 2,164,99,13,0xFFFFFF; - viewpoint 2,164,99,14,0xFFFFFF; - viewpoint 2,94,247,15,0xFFFFFF; - next; - break; - case 4: - mes "[Lighthalzen Guide]"; - mes "Enjoy your adventures!"; - close2; - cutin "ein_soldier",255; - end; - } - } - end; -L_Mark: - mes "[Lighthalzen Guide]"; - mes "I will mark the location"; - mes "of "+((getarg(1,0))?"":"the ")+getarg(0); - mes "on your mini-map."; - mes "Would you like to check any other locations?"; - return; -} -lighthalzen,220,310,3 duplicate(GuideLighthazlen) Lighthalzen Guide#lhz02 4_M_EIN_SOLDIER -lighthalzen,154,100,5 duplicate(GuideLighthazlen) Lighthalzen Guide#lhz03 4_M_EIN_SOLDIER -lighthalzen,307,224,3 duplicate(GuideLighthazlen) Lighthalzen Guide#lhz04 4_M_EIN_SOLDIER |