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diff --git a/npc/re/guides/guides_izlude.txt b/npc/re/guides/guides_izlude.txt
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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2020 Hercules Dev Team
-//= Copyright (C) Euphy
-//= Copyright (C) Masao
-//= Copyright (C) L0ne_W0lf
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Izlude Guides (Renewal)
-//================= Description ===========================================
-//= Guides for the city of Izlude.
-//================= Current Version =======================================
-//= 1.4
-//=========================================================================
-
-- script ::GuideIzlude FAKE_NPC,{
- cutin "prt_soldier",2;
- mes "[Izlude Guide]";
- mes "Welcome to ^8B4513Izlude^000000,";
- mes "Prontera's satellite town.";
- mes "Do you need help navigating the town?";
- F_Navi("[Izlude Guide]");
- next;
- .@map$ = strnpcinfo(NPC_MAP);
- while (1) {
- switch(select("[ Main Facilities ]", "[ Merchants & Helpers ]", "Remove Marks from Mini-Map", "Cancel")) {
- case 1:
- .@loop = 1;
- while (.@loop) {
- switch(select("[ Cryptura Academy ]", "[ Marina ]", "[ International Airship ]", "[ Arena ]", "[ Kit Shop ]", "[ Swordsman Guild ]", "[ Enchant Association ]", "[ Forge ]", "Previous Menu")) {
- case 1:
- mes "[Izlude Guide]";
- mes "Novice adventurers should go to "+F_Navi("Cryptura Academy","iz_ac01,100,39")+" to receive more information and training!";
- mes "Would you like to check any other locations?";
- viewpoint 1,128,260,0,0xD2691E;
- next;
- break;
- case 2:
- mes "[Izlude Guide]";
- mes "You can use the "+F_Navi("Marina",.@map$+",197,205","^B9062F");
- mes "to go to ^8B4513Alberta^000000 or ^8B4513Byalan Island^000000.";
- mes "Beware of ^8B4513Izlude Dungeon^000000";
- mes "on Byalan Island since it is";
- mes "filled with dreadful monsters.";
- mes "Would you like to check any other locations?";
- viewpoint 1,197,205,1,0xFF0000;
- next;
- break;
- case 3:
- mes "[Izlude Guide]";
- mes "The "+F_Navi("International Airship",.@map$+",202,75","^0000FF");
- mes "goes to ^8B4513Juno^000000 and ^8B4513Rachel^000000.";
- mes "Let me mark its location";
- mes "on your mini-map.";
- mes "Would you like to check any other locations?";
- viewpoint 1,210,73,2,0x0A82FF;
- next;
- break;
- case 4:
- mes "[Izlude Guide]";
- mes "The "+F_Navi("Arena",.@map$+",213,161","^FF5400");
- mes "is a perfect place to";
- mes "test your combat capabilities.";
- mes "Let me mark its location";
- mes "on your mini-map.";
- mes "Would you like to check any other locations?";
- viewpoint 1,213,161,3,0xFF5400;
- next;
- break;
- case 5:
- callsub L_Mark, F_Navi("Kit Shop",.@map$+",110,182","^006400");
- viewpoint 1,108,179,4,0xAAFF00;
- next;
- break;
- case 6:
- mes "[Izlude Guide]";
- mes "The "+F_Navi("Swordsman Guild",.@map$+",51,172")+" is where you can ^800080change your job to Swordsman.^000000";
- mes "Let me mark its location";
- mes "on your mini-map.";
- mes "Would you like to check any other locations?";
- viewpoint 1,52,172,5,0xDA70D6;
- next;
- break;
- case 7:
- callsub L_Mark, F_Navi("Enchant Association",.@map$+",97,125","^B9062F");
- viewpoint 1,97,125,6,0xDA70D6;
- next;
- break;
- case 8:
- callsub L_Mark, F_Navi("Forge",.@map$+",153,126");
- viewpoint 1,153,126,7,0xAAFF00;
- next;
- break;
- case 9:
- .@loop = 0;
- break;
- }
- }
- break;
- case 2:
- .@loop = 1;
- while (.@loop) {
- switch(select("[ Eden Teleport Officer ]", "[ Kafra Employee ]", "[ Hypnotist ]", "[ Newlywed Helper ]", "[ Mercenary Guildsman ]", "[ Pet Groomer ]", "Previous Menu")) {
- case 1:
- mes "[Izlude Guide]";
- mes "The "+F_Navi("Eden Teleport Officer",.@map$+",131,148","^0000FF");
- mes "is currently staying inside";
- mes "the Swordsman Guild building.";
- mes "Let me mark his location on your mini-map.";
- mes "Would you like to check any other locations?";
- viewpoint 1,131,148,8,0x0A82FF;
- next;
- break;
- case 2:
- callsub L_Mark, F_Navi("Kafra Employee",.@map$+",128,148","^FF5400"),1;
- viewpoint 1,128,148,9,0xFF5400;
- next;
- break;
- case 3:
- callsub L_Mark, F_Navi("Hypnotist",.@map$+",127,175"),1;
- viewpoint 1,127,175,10,0x006400;
- next;
- break;
- case 4:
- mes "[Izlude Guide]";
- mes "If you'd like to go on a honeymoon to";
- mes "^8B4513Jawaii^000000, the paradise of newlyweds,";
- mes "please speak to the ";
- mes F_Navi("Newlywed Helper",.@map$+",180,224","^B9062F")+".";
- mes "Would you like to check any other locations?";
- viewpoint 1,180,224,11,0xFF0000;
- next;
- break;
- case 5:
- callsub L_Mark, F_Navi("Mercenary Guildsman",.@map$+",47,170","^0000FF");
- viewpoint 1,47,170,12,0xDA70D6;
- next;
- break;
- case 6:
- callsub L_Mark, F_Navi("Pet Groomer","izlude_in,72,98"),1;
- viewpoint 1,108,179,13,0x006400;
- next;
- break;
- case 7:
- .@loop = 0;
- break;
- }
- }
- break;
- case 3:
- mes "[Izlude Guide]";
- mes "Sure, I'll remove all marks from your mini-map.";
- mes "Is there anything else I can do for you?";
- viewpoint 2,1,1,0,0xFFFF00;
- viewpoint 2,1,1,1,0x000000;
- viewpoint 2,1,1,2,0xFF0000;
- viewpoint 2,1,1,3,0xFFFF00;
- viewpoint 2,1,1,4,0xFFFF00;
- viewpoint 2,1,1,5,0xFFFF00;
- viewpoint 2,1,1,6,0xFFFF00;
- viewpoint 2,1,1,7,0xFFFF00;
- viewpoint 2,1,1,8,0xFFFF00;
- viewpoint 2,1,1,9,0xFFFF00;
- viewpoint 2,1,1,10,0xFFFF00;
- viewpoint 2,1,1,11,0xFFFF00;
- viewpoint 2,1,1,12,0xFFFF00;
- viewpoint 2,1,1,13,0xFFFF00;
- next;
- break;
- case 4:
- mes "[Izlude Guide]";
- mes "Enjoy your stay.";
- mes "Bye~!";
- close2;
- cutin "prt_soldier",255;
- end;
- }
- }
- end;
-L_Mark:
- mes "[Izlude Guide]";
- if (getarg(1,0)) {
- mes "Let me mark the location of the";
- mes getarg(0);
- } else
- mes "Let me mark the location of the "+getarg(0);
- mes "on your mini-map.";
- mes "Would you like to check any other locations?";
- return;
-}
-
-izlude,129,175,4 duplicate(GuideIzlude) Guide#01izlude 8W_SOLDIER
-izlude_a,129,175,4 duplicate(GuideIzlude) Guide#01izlude_a 8W_SOLDIER
-izlude_b,129,175,4 duplicate(GuideIzlude) Guide#01izlude_b 8W_SOLDIER
-izlude_c,129,175,4 duplicate(GuideIzlude) Guide#01izlude_c 8W_SOLDIER
-izlude_d,129,175,4 duplicate(GuideIzlude) Guide#01izlude_d 8W_SOLDIER
-
-izlude,133,113,4 duplicate(GuideIzlude) Guide#02izlude 8W_SOLDIER
-izlude_a,133,113,4 duplicate(GuideIzlude) Guide#02izlude_a 8W_SOLDIER
-izlude_b,133,113,4 duplicate(GuideIzlude) Guide#02izlude_b 8W_SOLDIER
-izlude_c,133,113,4 duplicate(GuideIzlude) Guide#02izlude_c 8W_SOLDIER
-izlude_d,133,113,4 duplicate(GuideIzlude) Guide#02izlude_d 8W_SOLDIER
-
-//izlude,120,206,4 duplicate(GuideIzlude) Guide#03izlude 8W_SOLDIER