diff options
Diffstat (limited to 'npc/re/events')
-rw-r--r-- | npc/re/events/christmas_2013.txt | 14 | ||||
-rw-r--r-- | npc/re/events/halloween_2014.txt | 10 |
2 files changed, 12 insertions, 12 deletions
diff --git a/npc/re/events/christmas_2013.txt b/npc/re/events/christmas_2013.txt index bc457cf0c..8ebf5879a 100644 --- a/npc/re/events/christmas_2013.txt +++ b/npc/re/events/christmas_2013.txt @@ -81,9 +81,9 @@ xmas,150,134,3 script Union Commander Cliff 4_XMAS_CAT1,{ erasequest 15057; setquest 15059; getitem Solo_Christmas_Gift,1; //Solo_Christmas_Gift - specialeffect2 EF_MAGICALATTHIT; - specialeffect2 EF_POTION2; - specialeffect2 EF_ANGEL2; + specialeffect(EF_MAGICALATTHIT, AREA, playerattached()); + specialeffect(EF_POTION2, AREA, playerattached()); + specialeffect(EF_ANGEL2, AREA, playerattached()); close; } if (questprogress(15056) == 1) { @@ -173,10 +173,10 @@ xmas,150,134,3 script Union Commander Cliff 4_XMAS_CAT1,{ mes "......"; mes "Damn you! Taste the wrath of the Singles Union Army!!!"; close2; - specialeffect2 EF_MAGICALATTHIT; - specialeffect2 EF_POTION2; - specialeffect2 EF_CRASHEARTH; - specialeffect2 EF_COIN; + specialeffect(EF_MAGICALATTHIT, AREA, playerattached()); + specialeffect(EF_POTION2, AREA, playerattached()); + specialeffect(EF_CRASHEARTH, AREA, playerattached()); + specialeffect(EF_COIN, AREA, playerattached()); end; } mes "[Union Commander Cliff]"; diff --git a/npc/re/events/halloween_2014.txt b/npc/re/events/halloween_2014.txt index 2e9784058..8940a867a 100644 --- a/npc/re/events/halloween_2014.txt +++ b/npc/re/events/halloween_2014.txt @@ -502,7 +502,7 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{ mes "["+strcharinfo(PC_NAME)+"]"; mes "Okay."; mes "I will get that thing away from here."; - specialeffect2 EF_SPRINKLESAND; + specialeffect(EF_SPRINKLESAND, AREA, playerattached()); next; mes "[Bolak]"; mes "Much better."; @@ -1680,13 +1680,13 @@ xmas_in,160,175,1 script Worried Wife#14hal 4_F_05,{ next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Well, So I will burn.. this."; - specialeffect2 EF_TORCH; + specialeffect(EF_TORCH, AREA, playerattached()); sleep2 1000; - specialeffect2 EF_SMOKE; + specialeffect(EF_SMOKE, AREA, playerattached()); sleep2 1000; - specialeffect2 EF_SMOKE; + specialeffect(EF_SMOKE, AREA, playerattached()); sleep2 1000; - specialeffect2 EF_SMOKE; + specialeffect(EF_SMOKE, AREA, playerattached()); next; mes "["+strcharinfo(PC_NAME)+"]"; mes "It's almost ran out.. Why not he wakes up.."; |