diff options
Diffstat (limited to 'npc/re/events')
-rw-r--r-- | npc/re/events/christmas_2013.txt | 1749 | ||||
-rw-r--r-- | npc/re/events/halloween_2013.txt | 1114 | ||||
-rw-r--r-- | npc/re/events/halloween_2014.txt | 2568 |
3 files changed, 0 insertions, 5431 deletions
diff --git a/npc/re/events/christmas_2013.txt b/npc/re/events/christmas_2013.txt deleted file mode 100644 index 8ebf5879a..000000000 --- a/npc/re/events/christmas_2013.txt +++ /dev/null @@ -1,1749 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2015 Hercules Dev Team -//= Copyright (C) Euphy -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= iRO/kRO 2013 Christmas Event -//================= Description =========================================== -//= Join the Singles Union Army to break up couples and hunt raccoons for -//= rewards. -//================= Current Version ======================================= -//= 1.0 -//========================================================================= - -//== Main Quest :: 2013_xmas_en ============================ -xmas,150,134,3 script Union Commander Cliff 4_XMAS_CAT1,{ - if (BaseLevel < 40) { - mes "[Union Commander Cliff]"; - mes "No words for noob!! Level 40 below cannot join Singles Union Army!"; - close; - } - if (checkweight(Knife,1) == 0 || Weight >= MaxWeight) { - mes "^ff0000You are overweight. Check your inventory and speak to me later.^000000"; - close; - } - .@playtime = questprogress(15059,PLAYTIME); - if (.@playtime == 1) { - mes "- You can repeat this quest after 24 hours."; - close; - } else if (.@playtime > 1) { - erasequest 15059; - xmas2013_01 = 0; - } - if (questprogress(15057) == 1) { - if (countitem(Stolen_Cookie) < 10 || countitem(Stolen_Candy) < 10 || countitem(Bag_Of_Selling_Goods) < 10) { - mes "[Union Commander Cliff]"; - mes "We need more materials to hold a Christmas party for the Singles Union Army!"; - next; - mes "[Union Commander Cliff]"; - mes "Bring ^ff000010 Stolen Cookie, 10 Stolen Candy, and 10 Bag Of Selling Goods^000000 from those damn raccoons!"; - close; - } - mes "[Union Commander Cliff]"; - mes "Did you kick the ass of the Raccoon Hooray team? Oh! You've brought all the items we need. We will be able to feel some Christmas mood with it!"; - next; - mes "[Union Commander Cliff]"; - mes "I will take ALL the items you brought. For that, I'll give you an exclusive reward only for Singles Union Army. You-must-open-it-ALONE!"; - next; - if (countitem(Stolen_Cookie) < 10 || countitem(Stolen_Candy) < 10 || countitem(Bag_Of_Selling_Goods) < 10) { - mes "[Union Commander Cliff]"; - mes "Hold on, there aren't enough items here!"; - close; - } - mes "[Union Commander Cliff]"; - mes "Seize the holiday!"; - mes "Glory to the Singles Union Army! hihihi HAHAHAHA!!"; - delitem Stolen_Cookie, countitem(Stolen_Cookie); //Stolen_Cookie - delitem Stolen_Candy, countitem(Stolen_Candy); //Stolen_Candy - delitem Bag_Of_Selling_Goods, countitem(Bag_Of_Selling_Goods); //Bag_Of_Selling_Goods - erasequest 15057; - setquest 15059; - getitem Solo_Christmas_Gift,1; //Solo_Christmas_Gift - specialeffect(EF_MAGICALATTHIT, AREA, playerattached()); - specialeffect(EF_POTION2, AREA, playerattached()); - specialeffect(EF_ANGEL2, AREA, playerattached()); - close; - } - if (questprogress(15056) == 1) { - if (xmas2013_01 < 5) { - mes "[Union Commander Cliff]"; - mes "You have a total of " + xmas2013_01 + " couple breaking points."; - mes "Break up at least 5 couples and come back to me!"; - close; - } - mes "[Union Commander Cliff]"; - mes "Yes! You did it!! More and more are joining the Singles Union Army!! hihihi HAHAHA-HAK! Victory is ours!!"; - erasequest 15056; - setquest 15057; - getitem Solo_Cookie,5; //Solo_Cookie - next; - mes "[Union Commander Cliff]"; - mes "BUT!!! While we're busy breaking up couples, those damn Raccoon Hooray brats stole most of our items. Without it, we cannot get the feel of Christmas mood."; - next; - mes "[Union Commander Cliff]"; - mes "It's time to punish them and reclaim the items for the Singles Union Army!!"; - next; - mes "[Union Commander Cliff]"; - mes "^ff0000>10 Stolen Cookie, 10 Stolen Candy and 10 Bag Of Selling Goods^000000 should be enough for the party. Find the raccoons on field maps and dungeons!"; - next; - mes "[Union Commander Cliff]"; - mes "It doesn't matter if you brought more, I will take them ALL!!"; - close; - } - if (questprogress(15055) == 1) { - if (questprogress(15060) < 2 || questprogress(15061) < 2 - || questprogress(15062) < 2 || questprogress(15063) < 2 - || questprogress(15064) < 2) { - mes "[Union Commander Cliff]"; - mes "No time to waste!"; - mes "Go find 5 singles in Lutie and make them join!"; - close; - } - mes "[Union Commander Cliff]"; - mes "Good job! I've met them all! They are worthy to join our cause hihihi HAHAHA-HAK!!"; - next; - mes "[Union Commander Cliff]"; - mes "While you were gathering more Singles Union Army members, I've made badges.."; - next; - mes "[Union Commander Cliff]"; - mes "It might not be useful but this kind of small token can make our bonds solid and strong!"; - next; - mes "[Union Commander Cliff]"; - mes "Well, take this! Now you are the proud member of Singles Union Army!!"; - xmas2013_01 = 0; - completequest 15055; - getitem Solo_Troops_Badge,1; //Solo_Troops_Badge - next; - // fall through to the next branch - } - if (questprogress(15055) == 2) { - mes "[Union Commander Cliff]"; - mes "Now it is time to show our power to couples as we've got enough members!!"; - next; - mes "[Union Commander Cliff]"; - mes "On to the second mission!"; - mes "Go to Lutie and make couples separate. Doesn't matter how you do it, just them break up!!"; - mes "hihihi HAHAHA-HAK!"; - next; - mes "[Union Commander Cliff]"; - mes "Well there is one more thing..."; - mes "When you disturb couple, if they broke up, you will gain 2 point, in case of just simple argument will grant you 1 point."; - mes "But if they become more into each others, your score will be minus 1 point. So when you got 5 points and come here for report, it means mission accomplished."; - next; - mes "[Union Commander Cliff]"; - mes "Surely you won't have minus score so don't worry."; - if (!questprogress(15056)) - setquest 15056; - close; - } - // else: (questprogress(15055) == 0) - mes "[Union Commander Cliff]"; - mes "Hey you!! Yes! You right there! You!!"; - next; - mes "[Union Commander Cliff]"; - mes "Let me ask you bluntly."; - mes "You must be single. I've got a feeling. Right?!??"; - next; - if (select("- ...maybe...?", "WHAT! I'm in a relationship!!") == 2) { - mes "[Union Commander Cliff]"; - mes "What? ...in a relationship?!!"; - mes "...Not single, but a couple..."; - mes "......"; - mes "Damn you! Taste the wrath of the Singles Union Army!!!"; - close2; - specialeffect(EF_MAGICALATTHIT, AREA, playerattached()); - specialeffect(EF_POTION2, AREA, playerattached()); - specialeffect(EF_CRASHEARTH, AREA, playerattached()); - specialeffect(EF_COIN, AREA, playerattached()); - end; - } - mes "[Union Commander Cliff]"; - mes "hihihi HAHAHA-HAK!"; - mes "I knew it! First glance I can tell!"; - mes "Don't underestimate me, I've been single all my life! hihihi HAHAHA-HAK!"; - mes "My name is Union Commander Cliff!"; - next; - mes "[Union Commander Cliff]"; - mes "Anyway, this December, the day is coming...."; - next; - mes "[Union Commander Cliff]"; - mes "Christmas songs everywhere, bright colored lights, pouring white snow, and couples seeing each other with smile on their faces...couples...COUPPPLEEES...!!!!"; - next; - mes "[Union Commander Cliff]"; - mes "In the beginning was a celebration of the birth of our Lord! Then, why...how...when did it became a day for couples??!"; - next; - mes "[Union Commander Cliff]"; - mes "I can't stand this...."; - mes "I will not forgive them for the happiness they bring only for themselves!!"; - next; - mes "[Union Commander Cliff]"; - mes "Christmas for couples?"; - mes "No way! This Christmas will be a day for singles!!"; - next; - mes "[Union Commander Cliff]"; - mes "However, I will need members to stand against them. Its name would be, Singles Union Army!!"; - next; - mes "[Union Commander Cliff]"; - mes "What do you think? Would you join my Singles Union Army and make Christmas day for singles?"; - next; - select("Count me in!", "I'll help.", "I can't say no, can I?"); - mes "[Union Commander Cliff]"; - mes "Yeah! That's it! but we need more members to stand against couples."; - next; - mes "[Union Commander Cliff]"; - mes "Here is your first mission!"; - mes "Go find someone in Lutie and make them join us. 5 singles should be enough, now gogogo~!"; - mes "hihihi HAHAHA-HAK!"; - setquest 15055; - close; -} - -xmas,172,126,3 script Lonely Kwami#xmas 4_XMAS_CAT4,{ - if (!questprogress(15055)) { - mes "[Kwami]"; - mes "Haa.....breaking up right before Christmas....I'm alone...a single! ...AM I??!!"; - close; - } - if (questprogress(15055) == 1 && !questprogress(15060)) { - mes "[Kwami]"; - mes "Haa.....breaking up right before Christmas....I'm alone...a single! ...AM I??!!"; - next; - mes "[Kwami]"; - mes "Who are you!?"; - mes "What's your business with me?"; - next; - select("- Singles Union Army has come to you. -"); - mes "[Kwami]"; - mes "err? Singles Union Army? What is that?"; - next; - select("- Explain about the club -"); - mes "[Kwami]"; - mes "...yeah. You're right!"; - next; - mes "[Kwami]"; - mes "As I'm single! I'd never let couples enjoy this Christmas!!"; - next; - mes "[Kwami]"; - mes "I will join to the Singles Union Army!!"; - next; - mes "- Kwami has become a member of Singles Union Army. -"; - setquest 15060; - completequest 15060; - close; - } - mes "[Singles Union Kwami]"; - mes "First of all, I've got to have revenge on my ex...No?"; - close; -} - -xmas,113,161,5 script Lonely Willer#xmas 4_XMAS_CAT5,{ - if (!questprogress(15055)) { - mes "[Willer]"; - mes "Hoooooo... it is so boring to play alone...."; - close; - } - if (questprogress(15055) == 1 && !questprogress(15061)) { - mes "[Willer]"; - mes "Hoooooo... it is so boring to play alone...."; - next; - mes "[Willer]"; - mes "Isn't there anything exciting?"; - mes "...hey, would you play with me??"; - next; - select("- Singles Union Army has come to you. -"); - mes "[Willer]"; - mes "Singles Union what? Why come to me?"; - next; - select("- Explain about the club -"); - mes "[Willer]"; - mes "Sooo..."; - mes "Break up couples and make Christmas party only for singles?"; - next; - mes "[Willer]"; - mes "That must be fun! I don't understand exactly but I will join, I'm in!!"; - next; - mes "- Willer has become a member of Singles Union Army. -"; - setquest 15061; - completequest 15061; - close; - } - mes "[Singles Union Willer]"; - mes "Break up couples...this should be fun!!"; - close; -} - -xmas,131,97,5 script Lonely Rinka#xmas 4_XMAS_CAT6,{ - if (!questprogress(15055)) { - mes "[Rinka]"; - mes "Ewww! darn... what kind of friend would only boast about her boyfriend, disgusting! Does she really think that I can't have one?!?"; - close; - } - if (questprogress(15055) == 1 && !questprogress(15062)) { - mes "[Rinka]"; - mes "Ewww! Darn... what kind of friend would only boast about her boyfriend, disgusting! Does she really think that I can't have one?!?"; - next; - mes "[Rinka]"; - mes "- sobbing -"; - next; - mes "[Rinka]"; - mes "I can't... in fact, there is no one... I have no one!!!!!!!!!!!!!!"; - next; - select("- Singles Union Army has come to you. -"); - mes "[Rinka]"; - mes "EEeepp! Wow!!"; - mes "You surprised me. What are you talking about, what is that?!"; - next; - select("- Explain about the club -"); - mes "[Rinka]"; - mes "Hoho...there's something like that?"; - mes "Breaking up couples..."; - mes "Okay! Let me join!"; - next; - mes "[Rinka]"; - mes "Is there room for another member?"; - mes "...soon another member will join!"; - mes "Wait for it~ my friend!! ..."; - next; - mes "- Rinka has become a member of Singles Union Army. -"; - setquest 15062; - completequest 15062; - close; - } - mes "[Singles Union Rinka]"; - mes "Wait for it~ my friend!! You will... join soon!!"; - close; -} - -xmas,121,127,5 script Lonely Jee#xmas 4_XMAS_CAT3,{ - if (!questprogress(15055)) { - mes "[Jee]"; - mes "How beautiful to be single..."; - close; - } - if (questprogress(15055) == 1 && !questprogress(15063)) { - mes "[Jee]"; - mes "How beautiful to be single..."; - next; - mes "[Jee]"; - mes "There is no one to bother you. No one to take care of. No more extra work from others. More time to spend it alone."; - next; - mes "[Jee]"; - mes "Why are people giving up this advantage and want to be couples??"; - next; - select("- Singles Union Army has come to you. -"); - mes "[Jee]"; - mes "Yeah, I've heard of it recently. I knew that you would come to me."; - next; - mes "[Jee]"; - mes "No more words necessary. I will spread the advantage of being single!"; - next; - mes "- Jee has become a member of Singles Union Army. -"; - setquest 15063; - completequest 15063; - close; - } - mes "[Singles Union Jee]"; - mes "I will spread the advantage of being single!"; - close; -} - -xmas,150,169,3 script Lonely Marty#xmas 4_XMAS_CAT2,{ - if (!questprogress(15055)) { - mes "[Marty]"; - mes "umm... Zzz ... nyam-nyam..."; - close; - } - if (questprogress(15055) == 1 && !questprogress(15064)) { - mes "[Marty]"; - mes "umm... Zzz ... nyamnyam..."; - next; - select("- Singles Union Army has come to you. -"); - mes "[Marty]"; - mes "nyam.... nyamnyam... Grrr... Zzz"; - next; - select("- Explain about the club -"); - mes "[Marty]"; - mes "Huum... nyaaa.... Zzz"; - next; - mes "- ...you may consider him to agree to join. -"; - next; - mes "- Marty has become a member of Singles Union Army. -"; - setquest 15064; - completequest 15064; - close; - } - mes "[Singles Union Marty]"; - mes "nyam.... nyamnyam... Grrrr... Zzz"; - close; -} - -xmas,108,149,5 script Drop Machine#xmas 2_DROP_MACHINE,{ - if (!questprogress(15056)) { - mes "[Drop Machine]"; - mes "Dingding dong Ding!~"; - emotion e_lv; - next; - mes "[Slot Machine]"; - mes "!~"; - emotion e_lv,0,"Slot Machine#xmas"; - close; - } - if (questprogress(15056) == 1) { - if (xmas2013_01 >= 5) { - mes "- Couple breaking point"; - mes "- is now more than 5."; - mes "- I should go back to Union Commander Cliff."; - close; - } - mes "[Drop Machine]"; - mes "Dingdingding ding!~"; - emotion e_lv; - next; - mes "[Slot Machine]"; - mes "Charrrrr Sharrrrrrrr Ding!~"; - emotion e_lv,0,"Slot Machine#xmas"; - next; - mes "- Oh no, another couple!"; - mes "- Even though they're just machines..."; - mes "- I cannot bear to see this!"; - next; - select("- Run the machine to full power. -"); - mes "[Drop Machine]"; - mes "Ding ding ding dong ding ding ding dong Ding ding ding dong ding ding ding dong"; - next; - mes "[Slot Machine]"; - mes "Krrrrrrrrrr Dingding dong Krrrrrr Dingding Krrrrrrrrrrr ding Krrrrrrrrr"; - next; - hideonnpc "Drop Machine#xmas"; - hideonnpc "Slot Machine#xmas"; - initnpctimer; - .@cu_bre = rand(1,10); - if (.@cu_bre < 3) { - xmas2013_01 += 2; - mes "- I..."; - mes "- I think I broke them both!"; - mes "- Successfully broke up a couple!"; - mes "- 2 Points for a great job!"; - } else if (.@cu_bre > 7) { - if (xmas2013_01 > 0) - xmas2013_01--; - mes "- I ran the machine for a while"; - mes "- But the sound of the machine"; - mes "- seems to grow louder."; - mes "- Failed to break them, minus 1 point!"; - } else { - xmas2013_01++; - mes "- After running the machine for a while"; - mes "- I think I finally broke one of them!"; - mes "- Here's 1 point for a good job!"; - } - mes "- Current couple breaking point is " + xmas2013_01 + "."; - close; - } - end; - -OnTimer100000: - hideoffnpc "Drop Machine#xmas"; - hideoffnpc "Slot Machine#xmas"; - stopnpctimer; - end; -} - -xmas,111,149,3 script Slot Machine#xmas 2_SLOT_MACHINE,{ - end; -} - -xmas,181,150,5 script Frightened Man#xmas 4_F_05,{ - if (!questprogress(15056)) { - mes "[Frightened Man]"; - mes "It's my fault, I'm sorry. Please don't be mad."; - emotion e_sry; - next; - mes "[Angry Woman]"; - mes "You're sorry? Do you know what you did? Do you have any idea why I'm mad?"; - emotion e_an,0,"Angry Woman#xmas"; - close; - } - if (questprogress(15056) == 1) { - if (xmas2013_01 >= 5) { - mes "- Couple breaking point"; - mes "- is now more than 5."; - mes "- I should go back to Union Commander Cliff."; - close; - } - mes "[Frightened Man]"; - mes "It's my bad, I'm sorry. Please don't be mad"; - emotion e_sry; - next; - mes "[Angry Woman]"; - mes "You're sorry? Do you know what you did? Do you have any idea why I'm mad?"; - emotion e_an,0,"Angry Woman#xmas"; - next; - mes "[Frightened Man]"; - mes "Well, I just feel like everything's my fault"; - next; - mes "[Angry Woman]"; - mes "You're always like this!"; - mes "You never know what you should apologize for!!"; - next; - mes "[Frightened Man]"; - mes "Ah... What should I do?"; - mes "Hey, what do you think I should say to my girlfriend?"; - next; - select("- Tell her 'We should stop seeing each other'!"); - mes "[Frightened Man]"; - mes "Maybe we.. should stop seeing each other?"; - mes "Oh no, I just said it out loud!"; - next; - hideonnpc "Frightened Man#xmas"; - hideonnpc "Angry Woman#xmas"; - initnpctimer; - .@cu_bre = rand(1,10); - if (.@cu_bre < 3) { - xmas2013_01 += 2; - mes "[Angry Woman]"; - mes "What? What did you just say? We should stop seeing each other? How could you say that to me?! You're the one who's done everything wrong! Okay, you know what? Let's just break up! I'm sick of all this!"; - next; - mes "[Frightened Man]"; - mes "No, that's not what I... okay, that's it! I'm sick of this too, sick of you whining all the time! Let's just end this today!!"; - next; - mes "- Successfully broke up a couple!!"; - mes "- 2 Points!"; - } else if (.@cu_bre > 7) { - if (xmas2013_01 > 0) - xmas2013_01--; - mes "[Angry Woman]"; - mes "What? ...What did you just say? We should stop seeing each other?"; - next; - mes "[Angry Woman]"; - mes "I can't believe you can be such a hot, tough guy! It's like I'm falling in love all over again!"; - next; - mes "[Angry Woman]"; - mes "Honey, can you say that again, more in a rough way?"; - next; - mes "[Frightened Man]"; - mes "Huh? sure... Let's... let's just end this!!!"; - next; - mes "[Angry Woman]"; - mes "Hahahaha! You're awesome! Awesome! Say it again! Say it!"; - next; - mes "[Frightened Man]"; - mes "Let's just break up! I'm leaving you!!"; - next; - mes "[Angry Woman]"; - mes "Hahahahahahaha! Yay! You're the best!"; - next; - mes "- ...These people aren't normal."; - mes "- minus 1 point for the failure!"; - } else { - xmas2013_01++; - mes "[Angry Woman]"; - mes "What? ...What did you just say? We should stop seeing each other?"; - next; - mes "[Angry Woman]"; - mes "...I think we're both too upset now. Let's just talk about it later..."; - next; - mes "[Frightened Man]"; - mes "Hmm?... ah, yes, you're right... Goodbye, get home safely..."; - next; - mes "- Here's 1 point for ruining their date!"; - } - mes "- Current couple breaking point is " + xmas2013_01 + "."; - close; - } - end; - -OnTimer100000: - hideoffnpc "Frightened Man#xmas"; - hideoffnpc "Angry Woman#xmas"; - stopnpctimer; - end; -} - -xmas,183,150,3 script Angry Woman#xmas 4_F_06,{ - end; -} - -xmas_in,32,99,5 script Singles Union Kwami 4_XMAS_CAT4,{ - if (!questprogress(15056)) { - mes "[Singles Union Kwami]"; - mes "Rinka. It's a huge mystery how such a pretty girl like you ended up in this Singles Union Army."; - emotion e_lv; - next; - mes "[Singles Union Rinka]"; - mes "You think I'm pretty? hoho... It's mystery for me too, that a handsome man like you joined the Singles Union Army."; - emotion e_lv,0,"Singles Union Rinka"; - close; - } - if (questprogress(15056) == 1) { - if (xmas2013_01 >= 5) { - mes "- Couple breaking point"; - mes "- is now more than 5."; - mes "- I should go back to Union Commander Cliff."; - close; - } - mes "[Singles Union Kwami]"; - mes "Rinka. It's a huge mystery how such a pretty girl like you ended up in this Singles Union Army."; - emotion e_lv; - next; - mes "[Singles Union Rinka]"; - mes "You think I'm pretty? hoho... It's mystery for me too, that a handsome man like you joined the Singles Union Army."; - emotion e_lv,0,"Singles Union Rinka"; - next; - mes "[Singles Union Kwami]"; - mes "Well, isn't it a shame we should spend Christmas alone? What do you say, Rinka, you and me..."; - next; - select("- To be a couple is to be a betrayer! You betray us, you die!!!"); - hideonnpc "Singles Union Kwami"; - hideonnpc "Singles Union Rinka"; - initnpctimer; - xmas2013_01++; - mes "[Singles Union Rinka]"; - mes "Argh!!!!! Who is this?!"; - mes "Isn't this the one who dragged us to the Singles Union Army?!"; - next; - mes "[Singles Union Kwami]"; - mes "Were you.. eavesdropping?!"; - mes "I just wanted to say we should find more members for the Club! Hahahahaha!"; - next; - mes "[Singles Union Kwami]"; - mes "I'll see you later, Rinka. I am going out to hunt down more couples. Don't tell the boss!"; - next; - mes "[Singles Union Rinka]"; - mes "Hmm, I guess I should get going to. See you later Kwami, goodbye to you too~"; - next; - mes "- Successfully stopped a couple from forming!"; - mes "- 1 Point for the good job!"; - mes "- Current couple breaking point is " + xmas2013_01 + "."; - close; - } - end; - -OnTimer300000: - hideoffnpc "Singles Union Kwami"; - hideoffnpc "Singles Union Rinka"; - stopnpctimer; - end; -} - -xmas_in,34,99,3 script Singles Union Rinka 4_XMAS_CAT6,{ - end; -} - -xmas,156,109,5 script Poor Alchemist#xmas 4_M_ALCHE_B,{ - if (!questprogress(15056)) { - mes "[Poor Alchemist]"; - mes "Oh, hello."; - emotion e_swt2; - next; - mes "[Florist]"; - mes "Hello, Mr. Alchemist."; - mes "Are you working today, too?"; - emotion e_ho,0,"Florist#xmas"; - close; - } - if (questprogress(15056) == 1 ) { - if (xmas2013_01 >= 5) { - mes "- Couple breaking point"; - mes "- is now more than 5."; - mes "- I should go back to Union Commander Cliff."; - close; - } - mes "[Poor Alchemist]"; - mes "Oh, hello."; - emotion e_swt2; - next; - mes "[Florist]"; - mes "Hello, Mr. Alchemist."; - mes "Are you working today, too?"; - emotion e_ho,0,"Florist#xmas"; - next; - mes "[Poor Alchemist]"; - mes "Actually, I have something to tell you."; - mes "It's very important so please listen carefully."; - next; - mes "[Florist]"; - mes "Oh, sure, please speak freely."; - next; - mes "[Poor Alchemist]"; - mes "Biologically speaking, limbic system in the cerebrum enables us to be sociable, to communicate with people, to entertain etc."; - next; - mes "[Poor Alchemist]"; - mes "So when you see a beautiful woman, the information such as her appearance, her scent, the tone of her voice etc. goes to the limbic area."; - next; - mes "[Poor Alchemist]"; - mes "The limbic system then evaluates the information, to see if this lady is friendly, agressive, or charming, etc."; - next; - mes "[Poor Alchemist]"; - mes "When the evaluation is done, the limbic system immediately begins to secrete the chemicals."; - next; - mes "[Poor Alchemist]"; - mes "So if you're attracted to this lady, a hormone calls Dopamine is secreted and it makes you feel slightly happy."; - next; - mes "[Poor Alchemist]"; - mes "When that stage ends, you get the Adrenaline pumping, then you become more direct and enthusiastic."; - next; - mes "[Poor Alchemist]"; - mes "I'm in that stage now towards you! In other word, I am very...!!"; - next; - select("- Very hungry, right?!"); - mes "[Florist]"; - mes "Huh? Is that right?"; - mes "Are you hungry now, Mr. Alchemist?"; - next; - mes "[Poor Alchemist]"; - mes "Ah.. yes.. I think I am..."; - mes "...very hungry.."; - next; - hideonnpc "Poor Alchemist#xmas"; - hideonnpc "Florist#xmas"; - initnpctimer; - .@cu_bre = rand(1,10); - if (.@cu_bre < 3) { - xmas2013_01 += 2; - mes "[Florist]"; - mes "There's a nice restaurant near here. Why don't you go there and have a meal?"; - next; - mes "[Poor Alchemist]"; - mes "...Sure, thank you. Have a good day..."; - next; - mes "- Successfully stopped a couple from forming!"; - mes "- 2 points for the great job!"; - } else if (.@cu_bre > 7) { - if (xmas2013_01 > 0) - xmas2013_01--; - mes "[Florist]"; - mes "I see. I understand what you mean."; - next; - mes "[Florist]"; - mes "Can I cook some nice meal for you, then?"; - next; - mes "[Florist]"; - mes "...For the rest of my life, if you want..."; - next; - mes "[Poor Alchemist]"; - mes "Okay..."; - mes "......"; - mes "Wait, what?????"; - next; - mes "[Poor Alchemist]"; - mes "......"; - mes "...... Yes! I want!!!!!!!!"; - next; - mes "- Failed to break up a couple"; - mes "- minus 1 point for the failure!"; - } else { - xmas2013_01++; - mes "[Florist]"; - mes "There's some food in the store, please come in."; - next; - mes "[Poor Alchemist]"; - mes "Ah... yes, thank you."; - next; - mes "- You did interrupt the couple in a way. Here's 1 point for you!"; - } - mes "- Current couple breaking point is " + xmas2013_01 + "."; - close; - } - end; - -OnTimer100000: - hideoffnpc "Poor Alchemist#xmas"; - hideoffnpc "Florist#xmas"; - stopnpctimer; - end; -} - -xmas,158,109,3 script Florist#xmas 4_F_02,{ - end; -} - -xmas,166,164,5 script Raffini Boy#xmas 4_M_FAIRYKID2,{ - if (!questprogress(15056)) { - mes "[Raffini Boy]"; - mes "This is Lutie village..."; - emotion e_no; - next; - mes "[Raffini Girl]"; - mes "So much beautiful white snow flakes."; - mes "But it's too cold here..."; - emotion e_sob,0,"Raffini Girl#xmas"; - close; - } - if (questprogress(15056) == 1) { - if (xmas2013_01 >= 5) { - mes "- Couple breaking point"; - mes "- is now more than 5."; - mes "- I should go back to Union Commander Cliff."; - close; - } - mes "[Raffini Boy]"; - mes "This is Lutie village..."; - emotion e_no; - next; - mes "[Raffini Girl]"; - mes "So much beautiful white snow flakes."; - mes "But it's too cold here..."; - emotion e_sob,0,"Raffini Girl#xmas"; - next; - mes "[Raffini Boy]"; - mes "But it's you who wanted to see the snow this Christmas."; - next; - mes "[Raffini Girl]"; - mes "Oh but I didn't know how much cold it is...oops..."; - next; - mes "[Raffini Boy]"; - mes "Well, ok I see...Just come closer to me."; - next; - mes "[Raffini Girl]"; - mes "What? I cannot hear you. What were you saying?"; - next; - mes "[Raffini Boy]"; - mes "...Come closer to me. To my side."; - next; - mes "[Raffini Girl]"; - mes "Ohh ok..."; - next; - mes "- Hmm...there is no space at all"; - mes "- for me to interrupt..."; - next; - hideonnpc "Raffini Boy#xmas"; - hideonnpc "Raffini Girl#xmas"; - initnpctimer; - .@cu_bre = rand(1,10); - if (.@cu_bre < 6) { - xmas2013_01++; - mes "[Raffini Girl]"; - mes "....But it's still too cold! I don't want to be here any more."; - next; - mes "[Raffini Girl]"; - mes "I want to go back to Eclage!"; - next; - mes "[Raffini Boy]"; - mes "Oh? Hey...we finally just got here, but you will go back right now?"; - next; - mes "[Raffini Boy]"; - mes "Hey! Let's go together!!"; - next; - mes "- No sweat at all, but everything is going alright."; - mes "- Get 1 score point!"; - } else { - if (xmas2013_01 > 0) - xmas2013_01--; - mes "[Raffini Girl]"; - mes "Oh! It's much warmer than before...hehe"; - next; - mes "[Raffini Boy]"; - mes "D..don't be too close to me!"; - next; - mes "[Raffini Girl]"; - mes "Why not? Who cares. Let's go to grab something yummy."; - next; - mes "[Raffini Boy]"; - mes "You're too close too me! I, I can feel your..um..hey!"; - next; - mes "- Oops, I was attacked by that couple even without doing anything."; - mes "- Failed, got -1 score point!"; - } - mes "- Current couple breaking point is " + xmas2013_01 + "."; - close; - } - end; - -OnTimer100000: - hideoffnpc "Raffini Boy#xmas"; - hideoffnpc "Raffini Girl#xmas"; - stopnpctimer; - end; -} - -xmas,168,164,3 script Raffini Girl#xmas 4_F_FAIRYKID3,{ - end; -} - -xmas,147,123,5 script Angeling#xmas 4_ANGELING,{ - if (!questprogress(15056)) { - mes "[Angeling]"; - mes "Kkuing~"; - emotion e_lv; - next; - mes "[Arc Angeling]"; - mes "Kkuing Kkuing~"; - emotion e_lv,0,"Arc Angeling#xmas"; - close; - } - if (questprogress(15056) == 1 ) { - if (xmas2013_01 >= 5) { - mes "- Couple breaking point"; - mes "- is now more than 5."; - mes "- I should go back to Union Commander Cliff."; - close; - } - mes "[Angeling]"; - mes "Kkuing~"; - emotion e_lv; - next; - mes "[Arc Angeling]"; - mes "Kkuing Kkuing~"; - emotion e_lv,0,"Arc Angeling#xmas"; - next; - mes "- I cannot bother them though."; - mes "- Can't even talk to them,"; - mes "- oh well."; - next; - mes "- Just hunt them?"; - mes "- ......No way."; - close; - } - end; -} - -xmas,149,123,3 script Arc Angeling#xmas 4_ARCHANGELING,{ - end; -} - -xmas,129,115,5 script Prenetan#xmas 4_F_UMWOMAN,{ - if (!questprogress(15056)) { - mes "[Prenetan]"; - mes "Umba~ Umba Umba!"; - mes "Umba Umumumum!"; - next; - mes "[Prenetan]"; - mes "Finally got you, huh? You are cheating on me until now and even made me chase after you? I'll kill you boy!"; - emotion e_an; - next; - mes "[Umpoucoriotan]"; - mes "Ooohh... my wife is too violent. Ohh...it hurts!"; - emotion e_sob,0,"Umpoucoriotan#xmas"; - close; - } - if (questprogress(15056) == 1) { - if (xmas2013_01 >= 5) { - mes "- Couple breaking point"; - mes "- is now more than 5."; - mes "- I should go back to Union Commander Cliff."; - close; - } - mes "[Prenetan]"; - mes "Umba~ Umba umba!"; - mes "Umba umumumum!"; - next; - mes "[Prenetan]"; - mes "Finally got you, huh? You are cheating on me until now and even made me chase after you? I'll kill you boy!"; - emotion e_an; - next; - mes "[Umpoucoriotan]"; - mes "Ooohh... my wife is too violent. Ohh...it hurts!"; - emotion e_sob,0,"Umpoucoriotan#xmas"; - next; - mes "[Umpoucoriotan]"; - mes "Wenathan, berzthan, Chabimathan"; - mes "Oooh... The girls of Umbala are here... They're waiting for me now....Arg! Don't touch me!"; - next; - mes "[Prenetan]"; - mes "How stupid you are!"; - mes "Those girls never wanted to see you and that's just a lie that they would come here!!"; - next; - select("- No. They are all here!"); - hideonnpc "Prenetan#xmas"; - hideonnpc "Umpoucoriotan#xmas"; - initnpctimer; - .@cu_bre = rand(1,10); - if (.@cu_bre < 6) { - xmas2013_01++; - mes "[Umpoucoriotan]"; - mes "Umm...yeah I know..Is it true those girls are here?"; - next; - mes "[Umpoucoriotan]"; - mes "...Oh I got a stomachache... Did I have something wrong... Darling, just a second. I'll be right back soon to go to the restroom! Just wait for a while here!"; - next; - mes "[Prenetan]"; - mes "Hey you idiot! Stop right there! Stop! ...STOP!!!"; - next; - mes "- Well, things are quite easy. Got 1 score point!"; - } else { - xmas2013_01++; - mes "[Prenetan]"; - mes "Who's there? You want to be killed, too?"; - next; - mes "- Oops"; - next; - mes "[Prenetan]"; - mes "You still don't understand anything. Come here, I'm taking you back to Umbala!"; - next; - mes "[Umpoucoriotan]"; - mes "ARG! ....Arrrrrrrrg!! It hurts! Noooo!!! They're waiting for me!!!"; - next; - mes "- Well, he just made it harder for himself. Got 1 score point!"; - } - mes "- Current couple breaking point is " + xmas2013_01 + "."; - close; - } - end; - -OnTimer100000: - hideoffnpc "Prenetan#xmas"; - hideoffnpc "Umpoucoriotan#xmas"; - stopnpctimer; - end; -} - -xmas,131,115,3 script Umpoucoriotan#xmas 4_M_UMSOLDIER,{ - end; -} - -xmas,138,174,5 script Dark Lord#xmas 4_DARKLORD,{ - if (!questprogress(15056)) { - mes "[Dark Lord]"; - mes "Whahahahaha the world will turn into darkness soon and everyone will kneel down before me!!"; - emotion e_gasp; - next; - mes "[Succubus]"; - mes "My master. All worlds will follow your will."; - emotion e_lv,0,"Succubus#xmas"; - close; - } - if (questprogress(15056) == 1) { - if (xmas2013_01 >= 5) { - mes "- Couple breaking point"; - mes "- is now more than 5."; - mes "- I should go back to Union Commander Cliff."; - close; - } - mes "[Dark Lord]"; - mes "Whahahahaha the world will turn into darkness soon and everyone will kneel down before me!!"; - emotion e_gasp; - next; - mes "[Succubus]"; - mes "My master. All worlds will follow your will."; - emotion e_lv,0,"Succubus#xmas"; - next; - mes "[Dark Lord]"; - mes "You've been loyal to me even though I've been giving difficult orders. You deserve a reward. What do you want for now? I'll definitely make it for you. I can even give you more power!"; - next; - mes "[Succubus]"; - mes "......"; - mes "Could you really give me anything that I want...?"; - next; - mes "[Succubus]"; - mes "What I really need is..."; - mes "......"; - mes "Only you, my master."; - next; - mes "[Dark Lord]"; - mes "......"; - mes "?!!!!!"; - next; - mes "[Succubus]"; - mes "I've been in love with you..."; - mes "for a very long time..."; - next; - mes "[Dark Lord]"; - mes "......"; - next; - mes "[Dark Lord]"; - mes "It's not that I didn't know about that."; - next; - mes "[Dark Lord]"; - mes "I also..."; - next; - mes "[Dark Lord]"; - mes "...But we're demons. Demons choosing a path towards love?! Ridiculous, the dark world will never forgive us! We will be hiding for the rest of our lives!"; - next; - mes "[Succubus]"; - mes "It doesn't matter as long as I am with you, my master..."; - next; - select("- I'm sorry to bother you... but weren't you discussing about conquering the world?"); - hideonnpc "Dark Lord#xmas"; - hideonnpc "Succubus#xmas"; - initnpctimer; - .@cu_bre = rand(1,10); - if (.@cu_bre < 5) { - xmas2013_01 += 2; - mes "[Dark Lord]"; - mes "Ye..yes. That's right, succubus! We've already had such a high goal!"; - next; - mes "[Dark Lord]"; - mes "I appreciated the thought but know your place! Just be my subordinate as you already are."; - next; - mes "[Succubus]"; - mes "Oh yes...my master, please forgive me. I'll try my best to make your the world yours."; - next; - mes "[Dark Lord]"; - mes "Yes! There is nothing better than turning this world into darkness. Everyone will kneel down before me. Hahahahahahahahah!!!"; - next; - mes "- Even though the world will"; - mes "- be engulfed in darkness soon..."; - mes "- I got a big success to break up a couple!"; - mes "- 2 score points!"; - } else { - if (xmas2013_01 > 0) - xmas2013_01--; - mes "[Dark Lord]"; - mes "Conquering the world... It's useless compared to what we've feeling right now."; - mes "Dear Succubus, can you really overcome any kind of agony if you are with me?"; - next; - mes "[Succubus]"; - mes "...Master!"; - next; - mes "[Succubus]"; - mes "Of course, I'm prepared and will keep going... I'll follow you forever even if I shall be in any kind of agony."; - next; - mes "[Succubus]"; - mes "I'll be yours forever!"; - next; - mes "[Dark Lord]"; - mes "I see...I can feel your heart now. Ok, let's go together... no matter how hard it will be!!"; - next; - mes "- I saved this world from darkess."; - mes "- though a couple was formed!"; - mes "- very sad..."; - mes "- Failed, -1 score point!"; - } - mes "- Current couple breaking point is " + xmas2013_01 + "."; - close; - } - end; - -OnTimer100000: - hideoffnpc "Dark Lord#xmas"; - hideoffnpc "Succubus#xmas"; - stopnpctimer; - end; -} - -xmas,141,174,3 script Succubus#xmas SUCCUBUS,{ - end; -} - -//== Monster Spawns :: EventMonster-131209_xmas ============ -gld_dun01_2,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -gld_dun02_2,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -gld_dun03_2,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -gld_dun04_2,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -gld2_ald,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -gld2_gef,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -gld2_pay,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -gld2_prt,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -lhz_dun04,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -iz_dun05,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -mal_dun01,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -dic_dun03,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -dew_fild01,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -dew_dun01,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -dew_dun02,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -mal_dun01,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -iz_dun05,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -man_fild01,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -man_fild03,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -spl_fild02,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -spl_fild03,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -man_fild02,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -spl_fild01,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -nyd_dun01,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -bra_fild01,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -bra_dun01,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -bra_dun02,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -dic_fild01,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -dic_fild02,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -dic_dun01,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -dic_dun02,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -bif_fild01,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -bif_fild02,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -abbey01,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -abbey02,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -abbey03,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -abyss_01,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -abyss_02,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -abyss_03,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -alde_dun01,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -alde_dun02,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -alde_dun03,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -alde_dun04,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -ama_dun01,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -ama_dun02,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -ama_dun03,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -ama_fild01,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -anthell01,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -anthell02,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -ayo_dun01,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -ayo_dun02,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -ayo_fild01,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -ayo_fild02,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -beach_dun,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -beach_dun2,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -beach_dun3,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -c_tower1,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -c_tower2,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -c_tower3,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -c_tower4,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -cmd_fild01,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -cmd_fild02,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -cmd_fild03,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -cmd_fild04,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -cmd_fild06,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -cmd_fild07,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -cmd_fild08,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -cmd_fild09,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -ein_dun01,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -ein_dun02,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -ein_fild03,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -ein_fild04,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -ein_fild05,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -ein_fild06,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -ein_fild07,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -ein_fild08,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -ein_fild09,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -gef_dun00,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -gef_dun01,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -gef_dun02,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -gef_fild00,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -gef_fild01,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -gef_fild02,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -gef_fild03,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -gef_fild04,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -gef_fild05,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -gef_fild06,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -gef_fild07,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -gef_fild08,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -gef_fild09,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -gef_fild10,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -gef_fild11,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -gef_fild13,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -gefenia01,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -gefenia02,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -gefenia03,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -gefenia04,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -gl_cas01,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 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Stealing Raccoon 2380,5,5000,0,0 -gon_dun01,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -gon_dun02,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -gon_dun03,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -gon_fild01,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -hu_fild01,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -hu_fild02,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -hu_fild04,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -hu_fild05,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -hu_fild06,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -ice_dun01,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -ice_dun02,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -ice_dun03,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -in_sphinx1,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -in_sphinx2,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -in_sphinx3,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -in_sphinx4,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -in_sphinx5,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -iz_dun00,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -iz_dun01,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -iz_dun02,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -iz_dun03,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -iz_dun04,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -jupe_core,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -juperos_01,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -juperos_02,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -kh_dun01,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -kh_dun02,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -lhz_dun01,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -lhz_dun02,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -lhz_dun03,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 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Stealing Raccoon 2380,5,5000,0,0 -tha_t04,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -tha_t05,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -tha_t06,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -tha_t07,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -tha_t08,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -tha_t09,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -tha_t10,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -tha_t11,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -tha_t12,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -thor_v01,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -thor_v02,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -thor_v03,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -treasure01,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -treasure02,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -tur_dun01,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 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monster Gift Stealing Raccoon 2380,5,5000,0,0 -yuno_fild01,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -yuno_fild02,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -yuno_fild03,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -yuno_fild04,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -yuno_fild06,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -yuno_fild07,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -yuno_fild08,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -yuno_fild09,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -yuno_fild10,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -yuno_fild12,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -gld_dun01_2,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -gld_dun02_2,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -gld_dun03_2,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -gld_dun04_2,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -gld2_ald,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -gld2_gef,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -gld2_pay,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -gld2_prt,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -lhz_dun04,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -iz_dun05,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -mal_dun01,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -dic_dun03,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -dew_fild01,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -dew_dun01,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -dew_dun02,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -mal_dun01,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -iz_dun05,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -man_fild01,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -man_fild03,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -spl_fild02,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -spl_fild03,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -man_fild02,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -spl_fild01,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -nyd_dun01,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -bra_fild01,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -bra_dun01,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -bra_dun02,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -dic_fild01,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -dic_fild02,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -dic_dun01,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -dic_dun02,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -bif_fild01,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -bif_fild02,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -abbey01,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -abbey02,0,0,0,0 monster Sock Stealing Raccoon 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monster Sock Stealing Raccoon 2379,5,5000,0,0 -cmd_fild08,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -cmd_fild09,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -ein_dun01,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -ein_dun02,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -ein_fild03,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -ein_fild04,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -ein_fild05,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -ein_fild06,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -ein_fild07,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -ein_fild08,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -ein_fild09,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -gef_dun00,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -gef_dun01,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -gef_dun02,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -gef_fild00,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -gef_fild01,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -gef_fild02,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -gef_fild03,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -gef_fild04,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -gef_fild05,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -gef_fild06,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -gef_fild07,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -gef_fild08,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -gef_fild09,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -gef_fild10,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -gef_fild11,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -gef_fild13,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -gefenia01,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -gefenia02,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -gefenia03,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -gefenia04,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -gl_cas01,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -gl_cas02,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -gl_church,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -gl_chyard,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -gl_dun01,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -gl_dun02,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -gl_in01,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -gl_knt01,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -gl_knt02,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -gl_prison,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -gl_prison1,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -gl_sew01,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -gl_sew02,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -gl_sew03,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -gl_sew04,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -gl_step,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -glast_01,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -gon_dun01,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -gon_dun02,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -gon_dun03,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -gon_fild01,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -hu_fild01,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -hu_fild02,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -hu_fild04,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -hu_fild05,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -hu_fild06,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -ice_dun01,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -ice_dun02,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -ice_dun03,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -in_sphinx1,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -in_sphinx2,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -in_sphinx3,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -in_sphinx4,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -in_sphinx5,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -iz_dun00,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -iz_dun01,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -iz_dun02,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -iz_dun03,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -iz_dun04,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -jupe_core,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -juperos_01,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -juperos_02,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -kh_dun01,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -kh_dun02,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -lhz_dun01,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -lhz_dun02,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -lhz_dun03,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -lhz_fild01,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -lhz_fild02,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -lhz_fild03,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -lou_dun01,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -lou_dun02,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -lou_dun03,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -lou_fild01,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -mag_dun01,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -mag_dun02,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -man_fild02,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -mjo_dun01,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -mjo_dun02,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -mjo_dun03,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -mjolnir_01,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -mjolnir_02,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -mjolnir_03,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -mjolnir_04,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -mjolnir_05,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -mjolnir_06,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -mjolnir_07,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -mjolnir_08,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -mjolnir_09,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -mjolnir_10,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -mjolnir_11,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -mjolnir_12,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -moc_fild01,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -moc_fild02,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -moc_fild03,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -moc_fild04,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -moc_fild05,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -moc_fild06,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -moc_fild07,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -moc_fild08,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -moc_fild09,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -moc_fild10,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -moc_fild11,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -moc_fild12,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -moc_fild13,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -moc_fild14,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -moc_fild15,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -moc_fild16,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -moc_fild17,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -moc_fild18,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -moc_pryd01,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -moc_pryd02,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -moc_pryd03,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -moc_pryd04,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -moc_pryd05,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -moc_pryd06,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -nameless_n,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -nif_fild01,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -nif_fild02,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -nyd_dun01,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -odin_tem01,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -odin_tem02,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -odin_tem03,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -orcsdun01,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -orcsdun02,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -pay_dun00,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -pay_dun01,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -pay_dun02,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -pay_dun03,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -pay_dun04,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -pay_fild01,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -pay_fild02,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -pay_fild03,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -pay_fild04,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -pay_fild06,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -pay_fild07,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -pay_fild08,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -pay_fild09,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -pay_fild10,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -prt_fild00,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -prt_fild01,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -prt_fild02,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -prt_fild03,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -prt_fild04,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -prt_fild05,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -prt_fild06,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -prt_fild07,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -prt_fild08,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -prt_fild09,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -prt_fild10,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -prt_fild11,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -prt_maze01,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -prt_maze02,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -prt_maze03,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -prt_sewb1,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -prt_sewb2,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -prt_sewb3,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -ra_fild01,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -ra_fild03,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -ra_fild04,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -ra_fild05,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -ra_fild06,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -ra_fild08,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -ra_fild12,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -ra_san01,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -ra_san02,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -ra_san03,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -ra_san04,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -ra_san05,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -spl_fild01,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -tha_t01,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -tha_t02,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -tha_t03,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -tha_t04,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -tha_t05,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -tha_t06,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -tha_t07,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -tha_t08,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -tha_t09,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -tha_t10,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -tha_t11,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -tha_t12,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -thor_v01,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -thor_v02,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -thor_v03,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -treasure01,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -treasure02,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -tur_dun01,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -tur_dun02,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -tur_dun03,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -tur_dun04,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -um_fild01,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -um_fild02,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -um_fild03,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -um_fild04,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -ve_fild01,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -ve_fild02,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -ve_fild03,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -ve_fild04,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -ve_fild05,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -ve_fild07,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -xmas_dun01,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -xmas_dun02,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -xmas_fild01,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -yuno_fild01,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -yuno_fild02,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -yuno_fild03,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -yuno_fild04,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -yuno_fild06,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -yuno_fild07,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -yuno_fild08,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -yuno_fild09,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -yuno_fild10,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -yuno_fild12,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -ecl_fild01,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -ecl_fild01,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -ecl_tdun01,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -ecl_tdun01,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -ecl_tdun02,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -ecl_tdun02,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -ecl_tdun03,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -ecl_tdun03,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -//ecl_tdun04,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -//ecl_tdun04,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -moc_prydn1,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -moc_prydn1,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -moc_prydn2,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -moc_prydn2,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -prt_fild08a,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -prt_fild08a,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -prt_fild08b,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -prt_fild08b,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -prt_fild08c,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -prt_fild08c,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -prt_fild08d,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -prt_fild08d,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -gl_chyard_,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -gl_chyard_,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 -gl_cas02_,0,0,0,0 monster Gift Stealing Raccoon 2380,5,5000,0,0 -gl_cas02_,0,0,0,0 monster Sock Stealing Raccoon 2379,5,5000,0,0 diff --git a/npc/re/events/halloween_2013.txt b/npc/re/events/halloween_2013.txt deleted file mode 100644 index acfd60f9f..000000000 --- a/npc/re/events/halloween_2013.txt +++ /dev/null @@ -1,1114 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2015 Hercules Dev Team -//= Copyright (C) Dastgir -//= Copyright (C) Akkarin -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Official iRO Halloween Event 2013 -//================= Description =========================================== -//= This event ran on iRO from 16th Oct to 6th Nov (3 weeks) -//================= Current Version ======================================= -//= 1.2 -//========================================================================= - -prontera,154,136,5 script Suspicious Coffin#2013HE 4_NFCOFFIN,{ - if (!eve_bs) { - mes "- The coffin seems very suspicious -"; - next; - if (select("Leave it", "Knock-knock.") == 1) { - mes "- You left though with doubt. -"; - close; - } - mes "- tap tap tap -"; - next; - mes "[???]"; - mes "Awwww!!!"; - mes "W......Who are you!!!"; - next; - mes "- chunk -"; - mes "- thump -"; - next; - mes "[???]"; - mes "Ouch, my head!!!"; - next; - mes "[???]"; - mes "Are you okay? Trick?"; - next; - mes "[Trick]"; - mes "I'm fine!"; - mes "This is not a big deal!"; - mes "Treat."; - next; - mes "[Treat]"; - mes "Your head is pumping out strawberry jam!"; - mes "Trick."; - next; - mes "[Trick]"; - mes "Awwww!"; - mes "Ugh!!!!"; - mes "I'm gonna die!!!"; - mes "Oh, no...!!!"; - next; - mes "[Trick]"; - mes "Koff, koff..."; - mes "I was happy with you.....though it was short time..."; - mes "Treat...."; - next; - mes "[Trick]"; - mes "I die......."; - next; - mes "[Treat]"; - mes "..."; - next; - mes "[Treat]"; - mes "Trick."; - next; - mes "[Treat]"; - mes "We never die..."; - mes "we'd died before."; - next; - mes "[Trick]"; - mes "Yipee, yeah, that's true!"; - next; - mes "[Trick]"; - mes "I forget everytime as I died for a long time ago."; - next; - mes "[Trick]"; - mes "Yow!!!"; - mes "By the way!!!!"; - mes "We are not supposed to waste time like this!"; - mes "Treat."; - next; - mes "[Trick]"; - mes "We will die if we dont get back to master with ^ff9000'that'^000000..."; - next; - mes "[Treat]"; - mes "We are dead already..."; - mes "Trick."; - next; - mes "[Treat]"; - mes "We will be bothered by him until we lose his temper at the most."; - next; - mes "[Trick]"; - mes "Ah... no..."; - mes "Hurry!"; - mes "Let's go find 'that' !"; - mes "Treat."; - next; - mes "[Treat]"; - mes "Now..."; - next; - mes "[Trick]"; - mes "^ff9000Ugh, awww, hik, heck!!!!!!!!^000000"; - next; - mes "[Treat]"; - mes "We gonna die with sun burn if we leave now."; - mes "Trick."; - next; - mes "[Trick]"; - mes "You MUST say that much important thing in advance!!!!!!!!!"; - next; - mes "[Treat]"; - mes "This world was good only we were alive."; - next; - mes "[Trick]"; - mes "Hey!"; - mes "You!"; - next; - mes "[Trick]"; - mes "You are the first man made my head pump out strawberry jam."; - mes "Would you love... me...?"; - next; - mes "- Crash! -"; - next; - mes "- There is more jam coming out under the coffin. -"; - next; - mes "[Treat]"; - mes "He is little bit strange as for the jam he bleeded."; - mes "Trick.."; - next; - mes "[Trick]"; - mes "No, treat."; - mes "Now I feel very refreshed, would you put down that club??"; - next; - mes "[Trick]"; - mes "Hey you!"; - mes "I don't blame you for making my head like this but would you help us?"; - next; - mes "[Trick]"; - mes "Don't feel pressured."; - mes "The strawberry thing will be recovered after few days of illness."; - next; - if (select("Help them.", "Leave it.") == 2) { - mes "[Trick]"; - mes "Ooops!"; - mes "Well, then we have to go out Treat!"; - next; - mes "[Treat]"; - mes "Don't worry treat."; - mes "We just will be sent back to Niflheim in the worst case."; - close; - } - mes "[Trick]"; - mes "haha!"; - mes "Thanks!"; - next; - select("Listen their story."); - mes "[Trick]"; - mes "It is secret..."; - mes "Well, we are dead."; - next; - mes "- Kaboom! -"; - next; - mes "[Trick]"; - mes "It hurts."; - mes "Treat."; - next; - mes "[Trick]"; - mes "I will explain properly, just put that down."; - next; - callsub L_Explain; - eve_bs = 1; - setquest 11378; - close; - } else if (eve_bs == 1) { - callsub L_Explain; - close; - } else if (eve_bs == 2) { - if (questprogress(11378)) { - mes "[Trick]"; - mes "^ff9000Pumpkins are any of field. Please collect organic or non-organic pumpkins for 30 people and bring them to Chef Candycon at Niflheim.^000000"; - next; - mes "[Trick]"; - mes "Organic pumpkin has more value."; - mes "It is three times as useful!"; - close; - } - mes "[Trick]"; - mes "Thanks! We won't die from sun burn!"; - next; - mes "[Treat]"; - mes "Thanks."; - next; - mes "[Trick]"; - mes "And if you don't mind, would you please help more?"; - mes "Pumpkin cake is still deficient."; - next; - mes "[Trick]"; - mes "Last time when I visited there, I saw piled up pumpkin cake which was taller than castle... how much should we make more?"; - next; - if (select("help them", "leave it.") == 1) { - mes "[Trick]"; - mes "^ff9000Pumpkins are any of field. Please collect organic or non-organic pumpkins for 30 people and bring them to Chef Candycon at Niflheim.^000000"; - next; - mes "[Trick]"; - mes "Organic pumpkin has more value."; - mes "It is three times as useful!"; - setquest 11378; - close; - } - mes "[Trick]"; - mes "Ooops!"; - mes "well, then we have to go out Treat!"; - next; - mes "[Treat]"; - mes "Don't worry treat."; - mes "we just will be sent back to Niflheim in the worst case."; - close; - } - end; - -L_Explain: - mes "[Trick]"; - mes "We are from ^ff9000'Town Of The Dead' Niflheim^000000."; - next; - mes "[Trick]"; - mes "^ff9000The pumpkins for Halloween event on Niflheim^000000 were all disappeared."; - next; - mes "[Trick]"; - mes "First we are preparing another cake but Sir, Hell loves pumpkin cake....... Halloween without pumpkin cake is like vampire without fang..."; - next; - mes "[Trick]"; - mes "We came to search pumpkin as our chef is too busy to do with other things,"; - next; - mes "[Trick]"; - mes "Far from searching them, we are at risk for leaving this coffin..."; - next; - mes "[Trick]"; - mes "^ff9000Pumpkins are any of field. Please collect organic or non-organic pumpkins for 30 people and bring them to Chef Candycon at Niflheim.^000000"; - next; - mes "[Trick]"; - mes "Organic pumpkin has more value."; - mes "It is three times as useful!"; - return; -} - -niflheim,181,173,5 script Chef Candycon#2013HE 4_M_NFDEADSWDMAN,{ - if (eve_bs == 1) { - if (countitem(ORGANIC_PUMPKIN) * 3 + countitem(INORGANIC_PUMPKIN) >= 30) { - mes "[Chef Candycon]"; - mes "Clang~Clang~!"; - next; - mes "[Chef Candycon]"; - mes "Phew... when is the end of making this cake? ...feel like eternal..."; - next; - mes "[Chef Candycon]"; - mes "Holy Mother! I will hang anyone who suggest to make pumpkin cake on tree from next time."; - next; - mes "[Chef Candycon]"; - mes "Though Sir, Hell like this but he doesn't care what pumpkin used. He said he is good with normal but..."; - next; - mes "[Chef Candycon]"; - mes "ALWAYS saying this pumpkin is not good....only the organic is good...what the heck, are you a cook!? If you know cooking that much why don't you do it by yourself!!"; - next; - mes "[Chef Candycon]"; - mes "And never helped me for escaping pumpkins and pretend busy? UGH! tut~"; - next; - mes "[Chef Candycon]"; - mes "My lord!!!"; - mes "Hu....Human!!"; - mes "Hub~ (deep breath).."; - next; - mes "[Chef Candycon]"; - mes "Li.....ving....h....u.... m....a....n...."; - next; - mes "[Chef Candycon]"; - mes "How...........do....you......come......"; - mes "To.....town.......... of......... the dead......."; - mes "Ni....fl.......he...im........"; - next; - mes "[Chef Candycon]"; - mes "He....re...."; - mes "Is.........not........"; - mes "For.................."; - mes "Li..ving....crea...ture......."; - next; - select("Tell him about pumpkins."); - mes "[Chef Candycon]"; - mes ".....Pu...........m............ki....n....."; - next; - mes "[Chef Candycon]"; - mes "It...has...been...."; - mes "O.....ver....but...."; - mes "ca...me......a...gain...."; - next; - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "Why don't you speak normally."; - next; - mes "[Chef Candycon]"; - mes "......"; - next; - mes "[Chef Candycon]"; - mes "May....may I??"; - next; - mes "[Chef Candycon]"; - mes "Ah... I'm not supposed to speak like this... We also have image making issue...."; - next; - mes "[Chef Candycon]"; - mes "Speaking like this is way better to scare people...heww..however, I can't bare it as it is too stuffy."; - next; - mes "[Chef Candycon]"; - mes "Anyway! It won't be delayed if those pumpkins didn't escape to Midgarts."; - next; - mes "[Chef Candycon]"; - mes "Obviously, we are dead so we are pretty weak to the sun. We would be a pile of ash if we searched during daytime."; - next; - mes "[Trick]"; - mes "Did you know?! How could you send us to search for pumpkins?!"; - next; - mes "[Chef Candycon]"; - mes "What? You can walk around after sunset. And you got wings and night vision... And what? Ultra sonic...?!!!!"; - next; - mes "[Treat]"; - mes "So I didn't leave the coffin."; - next; - mes "[Trick]"; - mes "Ah...?!"; - next; - mes "[Chef Candycon]"; - mes "Gosh. How fortune we are for your effort, considering the process after bringing pumpkins."; - next; - select("Give pumpkins."); - mes "[Chef Candycon]"; - mes "Let me see! Correct? Yeah that's it! Hold on a sec."; - next; - callsub L_GivePumpkin; - end; - } - /* else fall through */ - } else if (eve_bs == 2) { - if (questprogress(11378)) { - mes "[Chef Candycon]"; - mes "Eh! More pumpkins??"; - mes "Heck... Seriously... How many more left?"; - next; - callsub L_GivePumpkin; - end; - } - mes "[Chef Candycon]"; - mes "Yo! Thanks to your delivery, baking cake day and night."; - mes "Laying on the tomb will not guarantee eternal sleeping. T.T "; - close; - } - mes "[Chef Candycon]"; - mes "Li.....ving....h....u.... m....a....n...."; - next; - mes "[Chef Candycon]"; - mes "How...........do....you......come......"; - mes "To.....town.......... of......... the dead......."; - mes "Ni....fl.......he...im........"; - next; - mes "[Chef Candycon]"; - mes "He....re...."; - mes "Is.........not........"; - mes "For.................."; - mes "Li..ving....crea...ture......."; - close; - -L_GivePumpkin: - mes "[Chef Candycon]"; - mes "Well, ^ff9000I need all the pumpkins^000000!"; - mes "If we don't work fast, we will be late for the festival."; - next; - mes "^ff9000*****WARNING*****^000000"; - mes "^ff9000You will give all of pumpkin, [ALL]!^000000"; - mes "^ff9000Will you proceed?^000000"; - if (select("Give all pumpkins.", "Cancel") == 2) { - mes "[Chef Candycon]"; - mes "Eeh~~ You have no use for those pumpkins~~"; - close; - } - if (countitem(ORGANIC_PUMPKIN) * 3 + countitem(INORGANIC_PUMPKIN) < 30) { - mes "[Chef Candycon]"; - mes "Ooops where is pumpkin? escaped again?"; - mes "Oh, boy...no... you should go to get them again..."; - close; - } - if (countitem(INORGANIC_PUMPKIN)) - delitem INORGANIC_PUMPKIN, countitem(INORGANIC_PUMPKIN); - if (countitem(ORGANIC_PUMPKIN)) - delitem ORGANIC_PUMPKIN, countitem(ORGANIC_PUMPKIN); - eve_bs = 2; - getitem HALLOWEEN_G_BOX,1; - erasequest 11378; - mes "[Chef Candycon]"; - mes "Okay! Dig out the inside of pumpkin and like this~ and that~!"; - next; - mes "[Chef Candycon]"; - mes "Cool! Pumpkin has been carved just in shape? This is it for Halloween! Halloween without Jack'o lantern can't be real Halloween!"; - next; - mes "[Chef Candycon]"; - mes "Take this, it's a reward for bringing pumpkins! Open it, there might be some fun stuff..."; - close; -} - -niflheim,182,177,3 script Trick#2013HE 4_NFBAT,{ - if (eve_bs == 1) { - mes "[Trick]"; - mes "It's really fresh, outside of coffin?"; - mes "Have you got 30 pumpkins?"; - next; - mes "[Trick]"; - mes "If you brought them all, deliver them to the chef there."; - close; - } else if (eve_bs > 1) { - mes "[Trick]"; - mes "What would happen without your help?~"; - next; - mes "[Treat]"; - mes "Maybe, Sir, Hell would have grilled bat, instead of pumpkin cake."; - next; - mes "[Trick]"; - mes "Gosh...."; - close; - } - mes "[Trick]"; - mes "I don't need sweets!!"; - mes "As I will just mess up everything! wahahahaa!"; - close; -} - -niflheim,183,176,3 script Treat#2013HE 4_NFBAT,{ - if (eve_bs == 1) { - mes "[Treat]"; - mes "......"; - close; - } else if (eve_bs > 1) { - mes "[Treat]"; - mes "Doing good...?"; - close; - } - mes "[Treat]"; - mes "-Giggle-"; - close; -} - -niflheim,179,168,5 script Kentucky#2013HE 4_NFCOCK,{ - mes "[Kentucky]"; - mes "Ho... These seeds have really deep taste."; - mes "I will be able to have this kind of seeds no matter how much."; - close; -} - -niflheim,177,166,0 script Chicken#2013HE 4_NFCOCK,{ - mes "[Chicken]"; - mes "Hey Kentucky!!"; - mes "You are eating alone too much!"; - close; -} - -niflheim,198,175,5 script Wandering soul#2013HE 4_NFWISP,{ - mes "[Wandering soul]"; - mes "-Giggle-"; - mes "The festival is about to begin..."; - close; -} - -niflheim,191,180,3 script Wandering soul#2013HE2 4_NFWISP,{ - mes "[Wandering soul]"; - mes "Living creatures can't participate in the festival of Niflheim. -giggle-"; - close; -} - -niflheim,181,181,5 script Wandering soul#2013HE3 4_NFWISP,{ - mes "[Wandering soul]"; - mes "The festival brought vitality to 'city of the dead'...."; - mes "Doesn't it seem like something is wrong??"; - close; -} - -niflheim,183,162,5 script Wandering soul#2013HE4 4_NFWISP,{ - mes "[Wandering soul]"; - mes "Soon, the festival of souls will be here!"; - close; -} - -//== Monster Spawns :: EventMonster-131022 ================= -gld_dun01_2,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -gld_dun02_2,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -gld_dun03_2,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -gld_dun04_2,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -gld2_ald,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -gld2_gef,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -gld2_pay,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -gld2_prt,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -lhz_dun04,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -iz_dun05,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -mal_dun01,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -dic_dun03,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -dew_fild01,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -dew_dun01,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -dew_dun02,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -mal_dun01,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -iz_dun05,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -man_fild01,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -man_fild03,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -spl_fild02,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -spl_fild03,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -man_fild02,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -spl_fild01,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -nyd_dun01,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -bra_fild01,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -bra_dun01,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -bra_dun02,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -dic_fild01,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -dic_fild02,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -dic_dun01,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -dic_dun02,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -bif_fild01,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -bif_fild02,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -abbey01,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -abbey02,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -abbey03,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -abyss_01,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -abyss_02,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -abyss_03,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -alde_dun01,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -alde_dun02,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -alde_dun03,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -alde_dun04,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -ama_dun01,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -ama_dun02,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -ama_dun03,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -ama_fild01,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -anthell01,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -anthell02,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -ayo_dun01,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -ayo_dun02,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -ayo_fild01,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -ayo_fild02,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -beach_dun,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -beach_dun2,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -beach_dun3,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -c_tower1,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -c_tower2,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -c_tower3,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -c_tower4,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -cmd_fild01,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -cmd_fild02,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -cmd_fild03,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -cmd_fild04,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -cmd_fild06,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -cmd_fild07,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -cmd_fild08,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -cmd_fild09,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -ein_dun01,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -ein_dun02,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -ein_fild03,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -ein_fild04,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -ein_fild05,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -ein_fild06,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -ein_fild07,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -ein_fild08,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -ein_fild09,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -gef_dun00,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -gef_dun01,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -gef_dun02,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -gef_fild00,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -gef_fild01,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -gef_fild02,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -gef_fild03,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -gef_fild04,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -gef_fild05,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -gef_fild06,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -gef_fild07,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -gef_fild08,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -gef_fild09,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -gef_fild10,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -gef_fild11,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -gef_fild13,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -gefenia01,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -gefenia02,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -gefenia03,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -gefenia04,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -gl_cas01,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -gl_cas02,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -gl_church,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -gl_chyard,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -gl_dun01,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -gl_dun02,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -gl_in01,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -gl_knt01,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -gl_knt02,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -gl_prison,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -gl_prison1,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -gl_sew01,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -gl_sew02,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -gl_sew03,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -gl_sew04,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -gl_step,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -glast_01,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -gon_dun01,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -gon_dun02,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -gon_dun03,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -gon_fild01,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -hu_fild01,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -hu_fild02,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -hu_fild04,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -hu_fild05,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -hu_fild06,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -ice_dun01,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -ice_dun02,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -ice_dun03,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -in_sphinx1,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -in_sphinx2,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -in_sphinx3,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -in_sphinx4,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -in_sphinx5,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -iz_dun00,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -iz_dun01,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -iz_dun02,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -iz_dun03,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -iz_dun04,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -jupe_core,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -juperos_01,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -juperos_02,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -kh_dun01,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -kh_dun02,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -lhz_dun01,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -lhz_dun02,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -lhz_dun03,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -lhz_fild01,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -lhz_fild02,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -lhz_fild03,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -lou_dun01,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -lou_dun02,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -lou_dun03,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -lou_fild01,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -mag_dun01,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -mag_dun02,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -man_fild02,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -mjo_dun01,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -mjo_dun02,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -mjo_dun03,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -mjolnir_01,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -mjolnir_02,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -mjolnir_03,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -mjolnir_04,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -mjolnir_05,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -mjolnir_06,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -mjolnir_07,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -mjolnir_08,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -mjolnir_09,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -mjolnir_10,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -mjolnir_11,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -mjolnir_12,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -moc_fild01,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -moc_fild02,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -moc_fild03,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -moc_fild04,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -moc_fild05,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -moc_fild06,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -moc_fild07,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -moc_fild08,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -moc_fild09,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -moc_fild10,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -moc_fild11,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -moc_fild12,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -moc_fild13,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -moc_fild14,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -moc_fild15,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -moc_fild16,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -moc_fild17,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -moc_fild18,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -moc_pryd01,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -moc_pryd02,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -moc_pryd03,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -moc_pryd04,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -moc_pryd05,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -moc_pryd06,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -nameless_n,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -nif_fild01,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -nif_fild02,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -nyd_dun01,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -odin_tem01,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -odin_tem02,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -odin_tem03,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -orcsdun01,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -orcsdun02,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -pay_dun00,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -pay_dun01,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -pay_dun02,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -pay_dun03,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -pay_dun04,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -pay_fild01,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -pay_fild02,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -pay_fild03,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -pay_fild04,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -pay_fild06,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -pay_fild07,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -pay_fild08,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -pay_fild09,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -pay_fild10,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -prt_fild00,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -prt_fild01,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -prt_fild02,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -prt_fild03,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -prt_fild04,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -prt_fild05,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -prt_fild06,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -prt_fild07,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -prt_fild08,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -prt_fild09,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -prt_fild10,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -prt_fild11,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -prt_maze01,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -prt_maze02,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -prt_maze03,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -prt_sewb1,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -prt_sewb2,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -prt_sewb3,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -ra_fild01,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -ra_fild03,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -ra_fild04,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -ra_fild05,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -ra_fild06,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -ra_fild08,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -ra_fild12,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -ra_san01,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -ra_san02,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -ra_san03,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -ra_san04,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -ra_san05,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -spl_fild01,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -tha_t01,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -tha_t02,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -tha_t03,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -tha_t04,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -tha_t05,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -tha_t06,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -tha_t07,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -tha_t08,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -tha_t09,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -tha_t10,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -tha_t11,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -tha_t12,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -thor_v01,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -thor_v02,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -thor_v03,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -treasure01,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -treasure02,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -tur_dun01,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -tur_dun02,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -tur_dun03,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -tur_dun04,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -um_fild01,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -um_fild02,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -um_fild03,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -um_fild04,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -ve_fild01,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -ve_fild02,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -ve_fild03,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -ve_fild04,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -ve_fild05,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -ve_fild07,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -xmas_dun01,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -xmas_dun02,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -xmas_fild01,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -yuno_fild01,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -yuno_fild02,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -yuno_fild03,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -yuno_fild04,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -yuno_fild06,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -yuno_fild07,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -yuno_fild08,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -yuno_fild09,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -yuno_fild10,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -yuno_fild12,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -ecl_fild01,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -ecl_tdun01,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -ecl_tdun02,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -ecl_tdun03,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -moc_prydn1,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -moc_prydn2,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -prt_fild08a,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -prt_fild08b,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -prt_fild08c,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -prt_fild08d,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -gl_chyard_,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -gl_cas02_,0,0,0,0 monster Organic Pumpkin 3202,1,5000,0,0 -gld_dun01_2,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -gld_dun02_2,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -gld_dun03_2,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -gld_dun04_2,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -gld2_ald,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -gld2_gef,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -gld2_pay,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -gld2_prt,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -lhz_dun04,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -iz_dun05,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -mal_dun01,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -dic_dun03,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -dew_fild01,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -dew_dun01,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -dew_dun02,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -mal_dun01,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -iz_dun05,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -man_fild01,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -man_fild03,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -spl_fild02,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -spl_fild03,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -man_fild02,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -spl_fild01,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -nyd_dun01,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -bra_fild01,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -bra_dun01,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -bra_dun02,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -dic_fild01,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -dic_fild02,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -dic_dun01,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -dic_dun02,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -bif_fild01,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -bif_fild02,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -abbey01,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -abbey02,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -abbey03,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -abyss_01,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -abyss_02,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -abyss_03,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -alde_dun01,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -alde_dun02,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -alde_dun03,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -alde_dun04,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -ama_dun01,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -ama_dun02,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -ama_dun03,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -ama_fild01,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -anthell01,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -anthell02,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -ayo_dun01,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -ayo_dun02,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -ayo_fild01,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -ayo_fild02,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -beach_dun,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -beach_dun2,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -beach_dun3,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -c_tower1,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -c_tower2,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -c_tower3,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -c_tower4,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -cmd_fild01,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -cmd_fild02,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -cmd_fild03,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -cmd_fild04,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -cmd_fild06,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -cmd_fild07,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -cmd_fild08,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -cmd_fild09,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -ein_dun01,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -ein_dun02,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -ein_fild03,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -ein_fild04,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -ein_fild05,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -ein_fild06,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -ein_fild07,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -ein_fild08,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -ein_fild09,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -gef_dun00,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -gef_dun01,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -gef_dun02,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -gef_fild00,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -gef_fild01,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -gef_fild02,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -gef_fild03,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -gef_fild04,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -gef_fild05,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -gef_fild06,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -gef_fild07,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -gef_fild08,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -gef_fild09,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -gef_fild10,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -gef_fild11,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -gef_fild13,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -gefenia01,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -gefenia02,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -gefenia03,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -gefenia04,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -gl_cas01,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -gl_cas02,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -gl_church,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -gl_chyard,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -gl_dun01,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -gl_dun02,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -gl_in01,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -gl_knt01,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -gl_knt02,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -gl_prison,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -gl_prison1,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -gl_sew01,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -gl_sew02,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -gl_sew03,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -gl_sew04,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -gl_step,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -glast_01,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -gon_dun01,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -gon_dun02,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -gon_dun03,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -gon_fild01,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -hu_fild01,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -hu_fild02,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -hu_fild04,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -hu_fild05,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -hu_fild06,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -ice_dun01,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -ice_dun02,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -ice_dun03,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -in_sphinx1,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -in_sphinx2,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -in_sphinx3,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -in_sphinx4,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -in_sphinx5,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -iz_dun00,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -iz_dun01,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -iz_dun02,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -iz_dun03,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -iz_dun04,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -jupe_core,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -juperos_01,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -juperos_02,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -kh_dun01,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -kh_dun02,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -lhz_dun01,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -lhz_dun02,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -lhz_dun03,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -lhz_fild01,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -lhz_fild02,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -lhz_fild03,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -lou_dun01,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -lou_dun02,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -lou_dun03,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -lou_fild01,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -mag_dun01,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -mag_dun02,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -man_fild02,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -mjo_dun01,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -mjo_dun02,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -mjo_dun03,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -mjolnir_01,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -mjolnir_02,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -mjolnir_03,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -mjolnir_04,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -mjolnir_05,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -mjolnir_06,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -mjolnir_07,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -mjolnir_08,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -mjolnir_09,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -mjolnir_10,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -mjolnir_11,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -mjolnir_12,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -moc_fild01,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -moc_fild02,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -moc_fild03,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -moc_fild04,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -moc_fild05,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -moc_fild06,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -moc_fild07,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -moc_fild08,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -moc_fild09,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -moc_fild10,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -moc_fild11,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -moc_fild12,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -moc_fild13,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -moc_fild14,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -moc_fild15,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -moc_fild16,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -moc_fild17,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -moc_fild18,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -moc_pryd01,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -moc_pryd02,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -moc_pryd03,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -moc_pryd04,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -moc_pryd05,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -moc_pryd06,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -nameless_n,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -nif_fild01,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -nif_fild02,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -nyd_dun01,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -odin_tem01,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -odin_tem02,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -odin_tem03,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -orcsdun01,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -orcsdun02,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -pay_dun00,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -pay_dun01,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -pay_dun02,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -pay_dun03,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -pay_dun04,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -pay_fild01,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -pay_fild02,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -pay_fild03,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -pay_fild04,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -pay_fild06,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -pay_fild07,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -pay_fild08,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -pay_fild09,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -pay_fild10,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -prt_fild00,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -prt_fild01,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -prt_fild02,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -prt_fild03,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -prt_fild04,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -prt_fild05,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -prt_fild06,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -prt_fild07,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -prt_fild08,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -prt_fild09,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -prt_fild10,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -prt_fild11,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -prt_maze01,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -prt_maze02,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -prt_maze03,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -prt_sewb1,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -prt_sewb2,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -prt_sewb3,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -ra_fild01,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -ra_fild03,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -ra_fild04,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -ra_fild05,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -ra_fild06,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -ra_fild08,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -ra_fild12,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -ra_san01,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -ra_san02,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -ra_san03,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -ra_san04,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -ra_san05,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -spl_fild01,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -tha_t01,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -tha_t02,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -tha_t03,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -tha_t04,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -tha_t05,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -tha_t06,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -tha_t07,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -tha_t08,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -tha_t09,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -tha_t10,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -tha_t11,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -tha_t12,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -thor_v01,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -thor_v02,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -thor_v03,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -treasure01,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -treasure02,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -tur_dun01,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -tur_dun02,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -tur_dun03,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -tur_dun04,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -um_fild01,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -um_fild02,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -um_fild03,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -um_fild04,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -ve_fild01,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -ve_fild02,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -ve_fild03,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -ve_fild04,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -ve_fild05,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -ve_fild07,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -xmas_dun01,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -xmas_dun02,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -xmas_fild01,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -yuno_fild01,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -yuno_fild02,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -yuno_fild03,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -yuno_fild04,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -yuno_fild06,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -yuno_fild07,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -yuno_fild08,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -yuno_fild09,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -yuno_fild10,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -yuno_fild12,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -ecl_fild01,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -ecl_tdun01,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -ecl_tdun02,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -ecl_tdun03,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -moc_prydn1,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -moc_prydn2,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -prt_fild08a,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -prt_fild08b,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -prt_fild08c,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -prt_fild08d,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -gl_chyard_,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 -gl_cas02_,0,0,0,0 monster Inorganic Pumpkin 3203,4,5000,0,0 diff --git a/npc/re/events/halloween_2014.txt b/npc/re/events/halloween_2014.txt deleted file mode 100644 index fbfb417bb..000000000 --- a/npc/re/events/halloween_2014.txt +++ /dev/null @@ -1,2568 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2014-2015 Hercules Dev Team -//= Copyright (C) L0ne_W0lf -//= Copyright (C) Playtester -//= Copyright (C) erKURITA -//= Copyright (C) Kisuka -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Halloween Event (2014) -//================= Description =========================================== -//= The Official 2014 Halloween Event -//= -//= Help an Exhausted Priest collect souls in exchange for Candy Holders. -//= Help some spirits in Niflheim figure out which one among them isn't -//= dead. -//= Collect 10 Red Scarf and 10 Hanging Doll for a spirit by the name of -//= Loru. -//= Hunt 20 Hylozoists and 20 Bloody Murderers for a spirit by the name of -//= Devi. -//================= Current Version ======================================= -//= 1.0.0 -//========================================================================= - -//== Exhausted Priest ====================================== -- script Exhausted Priest#14hal::Hal14Priest 4_M_MINISTER,{ - if (!checkweight("Orcish_Axe", 3)) { - mes "[Exhausted Priest]"; - mes "Why don't you reduce your weight to catch the soul?"; - mes "They are faster than you think."; - close; - } - if (BaseLevel < 50) { - mes "[Mighty Priest]"; - mes "I..I am too exhausted!"; - mes "Oh..Dear Odin, why have you caused this pain for me..."; - next; - mes "[Mighty Priest]"; - mes "I hope that someone very strong and patient will help me.."; - close; - } else { - if (questprogress(14450) == 2) { - mes "[Mighty Priest]"; - mes (Sex == SEX_MALE ? "Brother" : "Sister") +", it's good to see you again!"; - mes "came here to see me because of that?"; - next; - mes "[Mighty Priest]"; - mes "You brought the Soul, right?"; - mes "Let's take a look at it."; - next; - if (countitem("Captured_Soul") > 4 && countitem("Black_Soul") > 0) { - mes "[Mighty Priest]"; - mes "Wow, this is so strong!"; - mes "You may be better than our priests!"; - next; - mes "[Mighty Priest]"; - mes "Let's keep doing this!"; - mes "Here you are. See you next time!"; - close2; - delitem Captured_Soul, 5; - delitem Black_Soul, 1; - getitem Something_Candy_Holder, 1; - getitem DARK_INVITATION, 1; - end; - } else { - mes "[Mighty Priest]"; - mes "oh.. it's weird... Did they run away??"; - mes "You should hold them firmly, or else they will get away."; - next; - mes "[Mighty Priest]"; - mes "Well, can you catch them again?"; - mes "You need to bring ^0000cd5 Captured Souls^000000 from Wandering Soul, and ^0000cd1 Black Soul^000000 from Dark Soul."; - next; - mes "[Mighty Priest]"; - mes "How is that?"; - mes "Too easy, huh?"; - close; - } - } else if (questprogress(14450) == 1) { - if (countitem("Captured_Soul") > 2 && countitem("Black_Soul") > 0) { - mes "[Mighty Priest]"; - mes "Welcome! Did you bring the soul?"; - mes "Let me see~"; - next; - mes "[Mighty Priest]"; - mes "Wow, you captured a crucial one!"; - mes "I knew you would do well!"; - next; - mes "[Mighty Priest]"; - mes "Didn't I say I would give you some gift?"; - mes "Let me give you some snacks from the Order..."; - next; - mes "[Mighty Priest]"; - mes "I feel a bit uncomfortable for this though... oops.. no! It got a lot of sweets!!"; - mes "Please take this invitation too. This is a Niflheim Express Ticket."; - next; - mes "[Mighty Priest]"; - mes "It would be a great chance to go sight seeing there."; - mes "However, I'm too busy to go there myself."; - next; - mes "[Mighty Priest]"; - mes "Oops! I almost forgot to say this."; - mes "If you bring 5 Captured Souls and 1 Black Soul next time, I will give you another invitation and Candy Holder."; - next; - mes "[Mighty Priest]"; - mes "You might think that you got more gifts next time, but it's just not, actually!"; - emotion e_heh, "Exhausted Priest#pron14hal"; - next; - mes "[Mighty Priest]"; - mes "You can get them from any of the other priests in town."; - mes "See you next time!"; - close2; - delitem Captured_Soul, 3; - delitem Black_Soul, 1; - getitem Something_Candy_Holder, 1; - getitem DARK_INVITATION, 1; - completequest 14450; - end; - } else { - mes "[Mighty Priest]"; - mes "Welcome! Did you bring the soul?"; - mes "Let me see~"; - next; - mes "[Mighty Priest]"; - mes "oh.. it's weird... Did they run away??"; - mes "You should hold them firmly, or else they will get away."; - next; - mes "[Mighty Priest]"; - mes "Well, can you catch them again?"; - mes "You need to bring ^0000cd5 Captured Souls^000000 from Wandering Soul, and ^0000cd 1 Black Soul^000000 from Dark Soul."; - next; - mes "[Mighty Priest]"; - mes "How is that?"; - mes "Too easy, huh?"; - close; - } - } else if (!questprogress(14450)) { - mes "[Mighty Priest]"; - mes "Ha... no time to rest!"; - mes "My arms and legs hurt~"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "If you're so tired... why don't you heal?"; - next; - mes "[Mighty Priest]"; - mes "Wow!! You're a genius!!!"; - mes "Hold on..."; - next; - mes "[Mighty Priest]"; - mes "Dear Odin, show me your love!"; - mes "Heal me with your love! Great!! Bam!!!!!"; - specialeffect(EF_HEAL2, AREA, getnpcid("Exhausted Priest#pron14hal")); - emotion e_swt, 1; - next; - mes "[Mighty Priest]"; - mes "I feel much better now!"; - mes (Sex == SEX_MALE ? "Brother" : "Sister") +", thank you so much for waking me up."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "What made you so tired?"; - next; - mes "[Mighty Priest]"; - mes (Sex == SEX_MALE ? "Brother" : "Sister") +", you didn't have any damage yet?"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "What happened to you?"; - next; - mes "[Mighty Priest]"; - mes "Ha? You don't know?"; - mes "You don't know about the power of the dead in Niflheim during Halloween?"; - next; - mes "[Mighty Priest]"; - mes "It doesn't matter if just normal dead people came here..."; - next; - mes "[Mighty Priest]"; - mes "But the problem is... dangerous people are coming here too."; - next; - mes "[Mighty Priest]"; - mes "We priests have been given an order to capture all the dangerous one."; - next; - mes "[Mighty Priest]"; - mes "However, our forces are so limited. We're getting very exhausted."; - next; - mes "[Mighty Priest]"; - mes "Oh, right!!"; - mes "Could you maybe help me out?"; - next; - mes "[Mighty Priest]"; - mes "They would not damage you at all, "+ (Sex == SEX_MALE ? "brother" : "sister") +"."; - mes "I would also give you a reward for the trouble."; - next; - mes "[Mighty Priest]"; - mes "What do you think?"; - mes "Do you want to help out this pitiful priest?"; - next; - if(select("Yes I want to help.", "No, I don't think so.") == 2) { - emotion e_sob, "Exhausted Priest#pron14hal"; - mes "[Mighty Priest]"; - mes "Well now..."; - mes "You could have said it more kindly... even if you don't want to..."; - next; - mes "[Mighty Priest]"; - mes "I'm sorry for disturbing you."; - mes "Excuse me while I go capture more dangerous dead people now."; - close; - } - mes "[Mighty Priest]"; - mes "Faith in humanity restored!!"; - mes "So, may I ask a favor of you?"; - next; - mes "[Mighty Priest]"; - mes "Can you find ^0000cdWandering Souls^000000 in the fields? They should not be here."; - next; - mes "[Mighty Priest]"; - mes "They got the fake skin to come to land of the living, so you don't have to capture them directly."; - next; - mes "[Mighty Priest]"; - mes "If you killed them, they will drop a Captured Soul. You need to bring the ^0000cdCaptured Souls^000000."; - mes "Also, if you kill any Black Souls, then you should bring ^0000cdBlack Souls^000000 too."; - next; - mes "[Mighty Priest]"; - mes "Let me see... since this is your first attempt, I want you to bring back only a small amount."; - mes "^0000cd3 Captured Souls, 1 Black Soul^000000!"; - mes "How is that? Can you do this??"; - next; - mes "[Mighty Priest]"; - mes "See you soon! I will wait for your return."; - close2; - setquest 14450; - end; - } - } -} - -alberta,114,66,5 duplicate(Hal14Priest) Exhausted Priest#albe14h 4_M_MINISTER -aldebaran,147,117,3 duplicate(Hal14Priest) Exhausted Priest#alde14h 4_M_MINISTER -geffen,123,75,3 duplicate(Hal14Priest) Exhausted Priest#gef14h 4_M_MINISTER -morocc,150,103,5 duplicate(Hal14Priest) Exhausted Priest#moc14h 4_M_MINISTER -payon,179,107,3 duplicate(Hal14Priest) Exhausted Priest#pay14h 4_M_MINISTER -prontera,156,194,3 duplicate(Hal14Priest) Exhausted Priest#pron14h 4_M_MINISTER -yuno,162,192,3 duplicate(Hal14Priest) Exhausted Priest#yuno14h 4_M_MINISTER - -//== Bolak ================================================= -niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{ - if (!checkweight("Orcish_Axe", 3)) { - mes "[Bolak]"; - mes "You have too many items."; - mes "Please come back after making space in your inventory!"; - close; - } - if (BaseLevel < 50) { - mes "[Bolak]"; - mes "Only dead people can be here."; - mes "Or someone strong..."; - next; - mes "[Bolak]"; - mes "It seems you are neither."; - close; - } else { - if (questprogress(14457) == 2) { - mes "[Bolak]"; - mes "Are you enjoying the festival?"; - mes "Maybe it's too hard for you to enjoy?"; - next; - mes "[Bolak]"; - mes "If you come back again later, come and find me."; - mes "I will give you a job."; - close; - } else if (questprogress(14457) == 1) { - mes "[Jack]"; - mes "Someone's Coming!"; - next; - mes "[Bolak]"; - mes "Who?"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "I came back!"; - next; - mes "[Bolak]"; - mes "Oh, have you arrived?"; - next; - mes "[Loru]"; - mes "You know, that guy, fake-dead man, he suddenly-"; - next; - mes "[Devi]"; - mes "disappeared."; - next; - mes "[Loru]"; - mes "I was going to say that!"; - mes "Don't interrupt me when I'm speaking!"; - next; - mes "[Jack]"; - mes "I am wondering what have done-"; - next; - mes "[Bolak]"; - mes "yeah, you've done it? right??"; - next; - mes "[Nathan]"; - mes "Aww~"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Yes, I've had help from church this time as well."; - mes "His body is still alive. His soul is not supposed to come here yet."; - next; - mes "[Bolak]"; - mes "Huh, that is great!"; - next; - mes "[Nathan]"; - mes "Mama~"; - next; - mes "[Loru]"; - mes "Are you jealous??"; - next; - mes "[Bolak]"; - mes "No way!"; - next; - mes "[Jack]"; - mes "The suffering continues day in, and day out"; - next; - mes "[Bolak]"; - mes "I like this place, look how peaceful and joyful this place is!"; - next; - mes "[Devi]"; - mes "It seems like you're jealous."; - next; - mes "[Bolak]"; - mes "No, I said no! Anyway, maybe having hard time for good deed."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "By the way, that guy.. Richard? Why is he still here?"; - next; - mes "[Loru]"; - mes "Ah.. No need to bother."; - mes "Ah.. Bolak put that thing there, he feels like it is a bit weird without having Richard around here."; - next; - mes "[Devi]"; - mes "He complains that he's fake, but he seems to be attached to him a lot."; - next; - mes "[Jack]"; - mes "Hmm, it is weird-"; - next; - mes "[Bolak]"; - mes "Ah you know, look at us standing now, in a perfect circle."; - mes "If one person is missing, the shape would look weird!!!"; - next; - mes "[Loru]"; - mes "We would just need to move a bit..."; - mes "Don't make excuses."; - next; - mes "[Bolak]"; - mes "Stop saying nonsense!"; - mes "Hey! Give me something of yours!"; - next; - mes "[Loru]"; - mes "Why??"; - next; - mes "[Bolak]"; - mes "We, of course, need to give a reward to this person who had a hard time!"; - next; - mes "[Loru]"; - mes "Are you blackmailing us??"; - next; - mes "[Devi]"; - mes "I don't have much..."; - next; - mes "[Jack]"; - mes "Come empty.. return empty...-"; - next; - mes "[Nathan]"; - mes "Bba...bba..."; - next; - mes "[Bolak]"; - mes "Nathan you are okay, I will do it for you."; - mes "Hey, show what you have!"; - next; - mes "[Loru]"; - mes "The only thing I have is this. Take it."; - next; - mes "[Devi]"; - mes "Yeah, me too."; - next; - mes "[Bolak]"; - mes "Sorry to give you such a small gift, please take this as a sign of our gratitude."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "wow... I don't know what to say..."; - next; - mes "[Bolak]"; - mes "It's nothing special, just take it!"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Thank you so much, see you around."; - next; - mes "[Loru]"; - mes "Hey, wait!"; - mes "Before you go ^0000cdCome here and talk with me.^000000"; - next; - mes "[Devi]"; - mes "^0000cdYeah, talk with me as well!^000000"; - next; - mes "[Bolak]"; - mes "what are you guys going to talk about?!"; - next; - mes "[Jack]"; - mes "The suffering continues day in, and day out..."; - getitem Something_Candy_Holder, 7; - getitem Trans_Candy_Red, 5; - getitem Trans_Candy_Blue, 5; - getitem Trans_Candy_Yellow, 5; - getitem Trans_Candy_Green, 5; - completequest 14457; - setquest 14458; - setquest 14459; - close; - } else if (questprogress(14456) == 1 || questprogress(14455) == 1 || questprogress(14454) == 1) { - mes "[Bolak]"; - mes "How's it going with the thing?"; - mes "You are not going to run away, are you?"; - next; - mes "[Bolak]"; - mes "I prefer a person who has done their work well."; - mes "and don't want to be in chaos anymore."; - close; - } else if (questprogress(14453) == 1) { - if (countitem("Sacred_Rosary") > 0) { - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Will this really work...?"; - next; - mes "[Jack]"; - mes "Something is coming.. something fierce..!"; - next; - mes "[Bolak]"; - mes "What is coming?"; - next; - mes "[Nathan]"; - mes "Aww!!!"; - next; - mes "[Bolak]"; - mes "Huh???"; - next; - mes "[Loru]"; - mes "Ah, There! There! that thing working off something weird spirit!"; - next; - mes "[Devi]"; - mes "Go away!! They've brought a ^0000cdhalidom^000000 to kill us!!!"; - mes "Go away!!!"; - emotion e_omg, "Bolak#14hal"; - emotion e_an, "Devi#14hal"; - emotion e_omg, "Nathan#14hal"; - emotion e_omg, "Loru#14hal"; - emotion e_what, "Richard#14hal01"; - emotion e_omg, "Jack#14hal"; - next; - mes "[Bolak]"; - mes "What is your intention bringing us a halidom?!"; - mes "I asked you to way to distinguish dead men with living one!! You are going to kill us!!!"; - next; - mes "[Jack]"; - mes "Dead men are already dead-"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "W..Wait, There's a situation!!"; - mes "Calm down..!"; - next; - mes "[Nathan]"; - mes "Aww....A..h....bba..bba!!"; - next; - mes "[Bolak]"; - mes "Whatever situation it is, get that thing out of my sight!!"; - next; - mes "[Richard]"; - mes "What is going on? what happened?"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "^0000cdThat man is a living man^000000!!!"; - mes "Living men don't react to a halidom!"; - next; - mes "[Loru]"; - mes "Anyway, get that thing out of my sight!"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Okay."; - mes "I will get that thing away from here."; - specialeffect(EF_SPRINKLESAND, AREA, playerattached()); - next; - mes "[Bolak]"; - mes "Much better."; - mes "Anyway, I knew this man was living!"; - next; - mes "[Loru]"; - mes "Well.. that's why he is a bit weird."; - mes "Are you showing off that you are living man?"; - next; - mes "[Devi]"; - mes "Execute him!!!"; - mes "Make him a dead man!!!"; - next; - mes "[Jack]"; - mes "Hey guys, let him talk."; - next; - mes "[Nathan]"; - mes "Mamang....."; - next; - mes "[Richard]"; - mes "This is unfair!!!"; - mes "I.. I came here yesterday!"; - next; - mes "[Richard]"; - mes "Ah... I... I... was dead..."; - mes "I died for sure... I came here... Where strong warriors go..."; - next; - mes "[Richard]"; - mes "I died!! The fact that I am here is proof!"; - mes "Isn't that a fake halidom?"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Hey, calm down. Thaink clearly."; - next; - mes "[Richard]"; - mes "I was really a dead man..?"; - mes "But how come I died?"; - next; - mes "[Jack]"; - mes "He's speaking nonsense."; - next; - mes "[Bolak]"; - mes "Hey, Do you really think we believe in your poor acting?"; - mes "Do you think we haven't seen a guy like you?"; - next; - mes "[Richard]"; - mes "Really... It's true! Why would I lie to you guys?!"; - mes "I died!!! I'm dead... I came here yesterday!"; - next; - mes "[Jack]"; - mes "If you came here yesterday, there would be ^0000cd someone you might know in living man's country^000000, is that so?"; - next; - mes "[Bolak]"; - mes "True, if you were dead and came here yesterday, there must be, ^0000cdsomeone who knows about you^000000."; - mes "It will be more clear once we ask them."; - next; - mes "[Bolak]"; - mes "But in any case, I am not going to the world of the living."; - mes "Neither is Nathan."; - next; - mes "[Nathan]"; - mes "Da..d?"; - next; - mes "[Loru]"; - mes "Me neither."; - next; - mes "[Devi]"; - mes "Me neither!"; - next; - mes "[Richard]"; - mes "I won't go either! You guys just want to kick me out of this place!!!"; - next; - mes "[Jack]"; - mes "There may be someone we can ask a favor from..."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Why... why are you guys looking at me like that?"; - next; - mes "[Bolak]"; - mes "I am sorry but, you should go there for us."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Why should I?"; - next; - mes "[Loru]"; - mes "Which makes more sense? A living soul goes to the world of the living, or a dead man?"; - next; - mes "[Devi]"; - mes "Totally."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Hold on! I am here traveling."; - mes "I'm just trying to have fun!"; - next; - mes "[Jack]"; - mes "You will come here again anyway once you die..."; - next; - mes "[Nathan]"; - mes "Aww~"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Hmm... it seems like I have no choice. I'll go, but where am I going?"; - next; - mes "[Richard]"; - mes "I... I... died."; - next; - mes "[Bolak]"; - mes "Hey, you are asking us where to go?"; - mes "Where did you live when you were alive?"; - next; - mes "[Jack]"; - mes "It's ruined..."; - next; - mes "[Richard]"; - mes "a cold place... snow all year long..."; - mes "^0000cdWarm place... behind Lutie Santa Clause..^000000"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "I will go find it."; - next; - mes "[Jack]"; - mes "Hey babe, I will be waiting for you~"; - next; - mes "[Loru]"; - mes "What kind of joke is that?"; - next; - mes "[Jack]"; - mes "Just kidding."; - delitem Sacred_Rosary, 1; - erasequest 14453; - setquest 14454; - close; - } else { - mes "[Bolak]"; - mes "Have you been there? Did you find a solution?"; - mes "What have you brought? Nothing?"; - next; - mes "[Bolak]"; - mes "How can you figure out? huh? Is there any way to figure out?"; - close; - } - } else if (questprogress(14452) == 1 || questprogress(14451) == 1) { - mes "[Bolak]"; - mes "Have you been there? did you find a solution?"; - next; - mes "[Jack]"; - mes "I saw... They didn't go any where, they've just been wandering around..."; - next; - mes "[Devi]"; - mes "Don't go to the cathedral but stay here."; - next; - mes "[Bolak]"; - mes "What are you talking about?"; - mes "Go there! I want to have fun at the festival!"; - close; - } else if (!questprogress(14451)) { - mes "[Bolak]"; - mes "Is that you?"; - next; - emotion e_an, "Devi#14hal"; - mes "[Devi]"; - mes "I am not!!! ^0000cdI am not!!!^000000"; - mes "How dare you!"; - next; - mes "[Bolak]"; - mes "Then is that you?"; - next; - emotion e_pif, "Richard#14hal01"; - mes "[Richard]"; - mes "Huh.. I think it's you. I am suspicious when I see someone fussing around all the time."; - next; - emotion e_ok, "Loru#14hal"; - mes "[Loru]"; - mes "That is true!!!"; - next; - mes "[Bolak]"; - mes "It's impossible I am a dead man. I've been dead for ^0000cd568 years^000000!"; - mes "You've been with me this entire time! You know that."; - next; - mes "[Loru]"; - mes "You could be a 'fake'!"; - next; - mes "[Nathan]"; - mes "Da...d...?"; - next; - mes "[Bolak]"; - mes "Nathan!! Even you doubt your own father?"; - mes "Come on!"; - next; - mes "[Nathan]"; - mes "Ma..ma...?"; - next; - mes "[Bolak]"; - mes "No, I am not your mother!"; - mes "I am your father!"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "What is all this about?"; - next; - mes "[Loru]"; - mes "Wow, a living man! Isn't that him?"; - next; - mes "[Devi]"; - mes "No, he is different."; - next; - mes "[Bolak]"; - mes "Ah yeah, we can ask to him!"; - mes "As you can see, this place is ^0000cdthe land of the dead^000000."; - next; - mes "[Bolak]"; - mes "During this time of year, there's no boundary between the land of the living and the dead."; - mes "We can come and go freely, but only dead men are accepted here."; - mes "But a foreign substance has come."; - next; - mes "[Jack]"; - mes "We don't call people substances."; - next; - mes "[Devi]"; - mes "There is a ^0000cdliving man^000000 among us."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Who is that?"; - next; - mes "[Loru]"; - mes "If we knew, don't you think we would have done something?"; - next; - mes "[Bolak]"; - mes "Normally it is distinguishable. But we can't figure it out this time."; - mes "They all say they are dead men. I really can't find the truth."; - next; - mes "[Richard]"; - mes "It's really bizarre that a living man is in a group of dead men."; - next; - mes "[Nathan]"; - mes "Aww~"; - next; - mes "[Bolak]"; - mes "You are not, you are my son. I know you've been a dead man for ^0000cd568 years^000000. I know that."; - next; - mes "[Loru]"; - mes "How about that newbie, Richard...?"; - next; - mes "[Richard]"; - mes "No way... I don't have an arm! You are insulting me! I was fighting with ^0000cd17 men and died^000000!"; - next; - mes "[Devi]"; - mes "Hmm well, I have a doubt with Loru. You look like a ^0000cdliving man^000000. Don't you?"; - next; - mes "[Loru]"; - mes "What? Then you are definitely a dead man."; - mes "You look like such a mess."; - next; - mes "[Devi]"; - mes "Are you insulting me?"; - next; - mes "[Jack]"; - mes "Well... What do you think about me?"; - next; - mes "[Bolak]"; - mes "Hey! We've seen each other ^0000cdfor more than 500 years^000000. Come on."; - mes "You want to be a newbie?"; - next; - mes "[Jack]"; - mes "Nah... I am just saying it because nobody has mentioned me.."; - next; - mes "[Bolak]"; - mes "So who do you think is a living soul among us?"; - next; - switch(select("Bolak", "Jack", "Loru", "Devi", "Richard")) { - case 1: - mes "[Bolak]"; - mes "What? You think I am a living soul? This is so humiliating!"; - next; - mes "[Nathan]"; - mes "Da..d....?"; - next; - mes "[Bolak]"; - mes "Nathan, I told you already, I am your father!"; - next; - break; - case 2: - mes "[Jack]"; - mes "It's such an honor to be chosen as a living soul.."; - next; - mes "[Bolak]"; - mes "No! He's not! I can guarantee you!!!"; - next; - break; - case 3: - mes "[Loru]"; - mes "Wow, you are saying I am living soul? Do you think I look that attractive?"; - next; - mes "[Devi]"; - mes "Get away from me!!!!"; - next; - break; - case 4: - mes "[Devi]"; - mes "I am not a living soul!"; - next; - mes "[Loru]"; - mes "You really think Devi is living soul? haha!!"; - next; - break; - case 5: - mes "[Richard]"; - mes "Look at my arm!!!"; - next; - mes "[Jack]"; - mes "True... without his arm, he looks like a undead soul."; - next; - break; - } - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Hmm.. everyone.. please calm down."; - next; - mes "[Loru]"; - mes "We'll never reach a decision! Never!"; - next; - mes "[Devi]"; - mes "Halloween will be over by the time we finish arguing about this!"; - next; - mes "[Richard]"; - mes "Ah.. I expected so much from Halloween. It's my first Halloween."; - next; - mes "[Nathan]"; - mes "Mo..m....."; - next; - mes "[Bolak]"; - mes "Hey, you adventurer. You figure out how to distinguish ^0000cddead men with living men in living men's country^000000."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Me? why??"; - next; - mes "[Bolak]"; - mes "Because we don't want to leave here, and you know many things as you are a living soul."; - mes "You know many things about the ^0000cdCathedral^000000 as well."; - next; - mes "[Loru]"; - mes "Yeah that is true."; - next; - mes "[Devi]"; - mes "What? Cathedral? It will kill us all!!!!"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Hmm, okay then I will go and figure this out."; - next; - mes "[Nathan]"; - mes "D..ad..a..-"; - next; - mes "[Jack]"; - mes "Such a good boy. Look after yourself."; - setquest 14451; - close; - } else { - mes "[Bolak]"; - mes "Hmm. Some unpleasant smell..."; - mes "something unpleasant."; - close; - } - } -} - -//== Nathan ================================================ -niflheim,195,183,1 script Nathan#14hal 4_LUDE,{ - mes "[Nathan]"; - mes "Ma?"; - mes "Dada!!"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "How cute!!~"; - next; - mes "[Nathan]"; - mes "What are you looking at? Are you look down on me since I look like a baby?"; - next; - mes "[Nathan]"; - mes "I've been living here much more than you."; - next; - mes "[Nathan]"; - mes "Get your hands off and go away before I get really mad."; - close; -} - -//== Jack ================================================== -niflheim,192,182,7 script Jack#14hal 4_JACK,{ - mes "[Jack]"; - mes "Come empty, return empty..."; - mes "The suffering continues, day in, day out."; - next; - mes "[Jack]"; - mes "Don't you want to have a peaceful life here?"; - close; -} - -//== Richard =============================================== -niflheim,190,185,5 script Richard#14hal01 4_M_NFDEADSWDMAN,{ - if (questprogress(14457)) { - mes "A doll which resembles Richard."; - } else { - mes "[Richard]"; - mes "Me having only one arm is like a badge of honor!"; - } - close; -} - -//== Loru ================================================== -niflheim,194,189,3 script Loru#14hal 4_LOLI_RURI,{ - if (!checkweight("Orcish_Axe", 3)) { - mes "[Loru]"; - mes "Why are you carrying so much? If you have something good, give it to me~"; - mes "Or take these things out of my sight!"; - close; - } - if (questprogress(14464) == 1) { - if (!questprogress(14464, PLAYTIME)) { - mes "[Loru]"; - mes "Hmm, why do you come here?"; - mes "Time is not over yet?"; - next; - mes "[Loru]"; - mes "I told you to come again after a day."; - mes "Idiot!"; - close; - } else { - mes "[Loru]"; - mes "You've come here again."; - mes "Well.. Can I ask you one more favor?"; - next; - if(select("Yes", "No") == 2) { - mes "[Loru]"; - mes "Yeah? okay."; - mes "I don't know why you can't accept my favor.. "; - next; - mes "[Loru]"; - mes "Come visit me again if you are willing to accept my favor!"; - close; - } else { - if (BaseLevel < 100) { - mes "[Loru]"; - mes "Wow!!!"; - mes "I like you!! you accept all my favors!"; - next; - mes "[Loru]"; - mes "Then please hunt ^0000cd10 wandering soul^000000!"; - mes "Once you hunt them all, Niflheim comes along as well. get me 10 of them."; - next; - mes "[Loru]"; - mes "Thank you! I will wait for you!"; - erasequest 14464; - setquest 14460; - close; - } else { - mes "[Loru]"; - mes "Wow!!!"; - mes "I like you!! you accept all my favors!"; - next; - mes "[Loru]"; - mes "Please bring me ^0000cd 10 Red Scarf and 10 Hanging Doll!^000000 ?"; - mes "Thank you! I will wait for you!"; - erasequest 14464; - setquest 14461; - close; - } - } - } - } else { - if (questprogress(14461) == 1 || questprogress(14460) == 1) { - if (questprogress(14461) == 1) { - mes "[Loru]"; - mes "Hey you are here. How's going with what I asked??"; - mes "Huh? You are not going to disappoint me, aren't you?"; - next; - if (countitem("Red_Scarf") > 9 && countitem("Hanging_Doll") > 9) { - mes "[Loru]"; - mes "Hmm, let me see.. wow!"; - mes "You bring all I asked?"; - next; - mes "[Loru]"; - mes "In additon, it looks more special and beautiful?"; - mes "You selected beautiful ones for me? huh??"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Hmm.. no..t.. really..."; - next; - mes "[Loru]"; - mes "Haha, hey."; - mes "You can just say yes! i did.?"; - next; - mes "[Loru]"; - mes "Anyway, thank you."; - mes "Here's your reward. Then, see you ^0000cd tomorrow^000000!."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Tomorrow? again??"; - next; - mes "[Loru]"; - mes "Ah, you didn't know. Here, we give away decoration when people leave the party."; - mes "We should put new decoration everyday."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "I've never heard of it.."; - next; - mes "[Loru]"; - mes "Of course, you haven't. This place is dead man's country."; - mes "Keep what I said in your mind as you will come here someday. Bye!~"; - delitem Red_Scarf, 10; - delitem Hanging_Doll, 10; - getitem Trans_Candy_Yellow, 10; - getitem Trans_Candy_Green, 10; - erasequest 14461; - setquest 14464; - close; - } else { - mes "[Loru]"; - mes "You return empty-handed?"; - mes "Have you forgotten? or are you messing around with me??"; - next; - mes "[Loru]"; - mes "I want to have joyful and luxurious party~"; - mes "So, Please bring me ^0000cd 10 Red Scarf and 10 Hanging Doll^000000."; - close; - } - } else { - if (questprogress(14460, HUNTING) == 2) { - mes "[Loru]"; - mes "Wow~ Welcome!"; - mes "The party gets more excited, thank you!!"; - next; - mes "[Loru]"; - mes "Everyone seems to enjoy the most of it."; - mes "So.. I want to repay your effort."; - next; - mes "[Loru]"; - mes "It's not much but hope you like it! then see you ^0000cdtomorrow^000000 again!"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Tomorrow.. again??"; - next; - mes "[Loru]"; - mes "Yeah, when the party is over, everyone will leave."; - mes "They won't come again voluntarily, so we should make them. Then bye bye~"; - erasequest 14460; - setquest 14464; - getitem Trans_Candy_Yellow, 10; - getitem Trans_Candy_Green, 10; - close; - } else { - mes "[Loru]"; - mes "Why so early? you haven't done it yet?"; - mes "You forget what to do?"; - next; - mes "[Loru]"; - mes "^0000cd 10 Wandering Soul!^000000"; - mes "The more people there is, the funnier party will be!"; - next; - mes "[Loru]"; - mes "Please go and find them."; - mes "They will be nice once you hit them a bit."; - close; - } - } - } else if (questprogress(14458) == 1) { - mes "[Loru]"; - mes "You didn't forget to come?"; - mes "Hey.. I have a favor to ask. You seem to be a good. Would you do my favor??"; - next; - if(select("Yes", "No") == 2) { - mes "[Loru]"; - mes "Then why do you come and talk to me?"; - mes "Go!! go away!!!"; - close; - } else { - mes "[Loru]"; - mes "You know, everyone gets really excited because of Halloween?"; - mes "And people here are just gathering around and having fun."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Yes."; - next; - if (BaseLevel < 100) { - mes "[Loru]"; - mes "But people, who were supposed to have party together, have gone to living man's country."; - mes "You know, party is fun when there's many people. so... Could you bring them here."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Who? and how many??"; - next; - mes "[Loru]"; - mes "Oh, You do my favor?? ^0000cd10 Wandering Soul^000000!"; - mes "Once you hunt them all, Niflheim comes along as well. get me 10 of them."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "I can do that."; - next; - mes "[Loru]"; - mes "Thank you so much, i will wait for you!"; - erasequest 14458; - setquest 14460; - close; - } else { - mes "[Loru]"; - mes "Look around. It looks so empty."; - mes "Nobody would dance and have fun in a place like this?"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "What can I do for you?"; - next; - mes "[Loru]"; - mes "^0000cd 10 Red Scarf and 10 Hanging Doll^000000! Could you bring me all this??"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Are you decorating with those? Your taste...seems...."; - next; - mes "[Loru]"; - mes "What? do you have any problem with that!"; - mes "You don't know nothing about latest trend. you've been living only for decades!"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Sorry, I made a mistake."; - mes "so, 10 Red Scarf and 10 Hanging Doll, right??"; - next; - mes "[Loru]"; - mes "Yes! See you!!!"; - erasequest 14458; - setquest 14461; - close; - } - } - } else { - mes "[Loru]"; - mes "Hmm.. I am bored. How come it is so boring! It's Halloween?"; - mes "Boring! Boring!!!"; - close; - } - } -} - -//== Devi ================================================== -niflheim,191,188,5 script Devi#14hal 4_DEVIRUCHI,5,5,{ - if (!checkweight("Orcish_Axe", 3)) { - mes "[Devi]"; - mes "Why do you carry so much? If you have something awesome, give it to me."; - mes "Otherwise, go and organize your inventory!"; - close; - } - if (questprogress(14465) == 1) { - if (!questprogress(14465, PLAYTIME)) { - mes "[Devi]"; - mes "Why? Do you have something to talk about?"; - mes "Hmm, It's not because of what I said yesterday, is it?"; - next; - mes "[Devi]"; - mes "Hey, a day hasn't passed yet"; - mes "I am not a living man but i know what 'a day' means?"; - next; - mes "[Devi]"; - mes "Come back again when you have time."; - close; - } else { - mes "[Devi]"; - mes "Oh, you again."; - mes "You are going to help me like you did yesterday, aren't you?"; - next; - mes "[Devi]"; - mes "That's why you are here for, right??"; - next; - if(select("Yes", "No") == 2) { - mes "[Devi]"; - mes "Yeah? Hmm.. okay."; - mes "Hmm.. it's a shame."; - next; - mes "[Devi]"; - mes "Not me, you! ."; - close; - } else { - mes "[Devi]"; - mes "It seems to be in the middle of chaos, today and yesterday as well."; - next; - if (BaseLevel < 100) { - mes "[Devi]"; - mes "You escape from here and bring troublemakers in living man's country."; - mes "I can't go anywhere as I am too busy."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Okay. I don't want dead men create chaos in living man's country."; - next; - mes "[Devi]"; - mes "You got it. Cool."; - mes "Then please bring ^0000cd 10 Dark Soul^000000. Once you hunt them, they will come here."; - next; - mes "[Devi]"; - mes "Thank you in advance."; - erasequest 14465; - setquest 14462; - close; - } else { - mes "[Devi]"; - mes "Please catch them. they are making a chaos."; - mes "I can't go anywhere as I am too busy."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Okay."; - next; - mes "[Devi]"; - mes "You got it. Cool."; - mes "Then, please bring ^0000cd20 Hylozoist and 20 Bloody Murderer^000000."; - next; - mes "[Devi]"; - mes "Thank you in advance."; - erasequest 14465; - setquest 14463; - close; - } - } - } - } else { - if (questprogress(14463) == 1 || questprogress(14462) == 1) { - mes "[Devi]"; - mes "Oh, it's you."; - mes "You come here earlier than I thought you would."; - next; - if (questprogress(14463) == 1) { - if (questprogress(14463, HUNTING) == 2) { - mes "[Devi]"; - mes "And you've done when you have to do perfectly."; - mes "Good, Very well done."; - next; - mes "[Devi]"; - mes "So, if you are not busy, please come again ^0000cdtomorrow^000000."; - mes "I want you to do this job."; - next; - mes "[Devi]"; - mes "Then, we will see again tomorrow."; - mes "See you."; - erasequest 14463; - setquest 14465; - getitem Trans_Candy_Red, 10; - getitem Trans_Candy_Blue, 10; - close; - } else { - mes "[Devi]"; - mes "But you haven't done what I asked as you rush too much?"; - mes "take your time and get them."; - next; - mes "[Devi]"; - mes "^0000cd20 Hylozoist and 20 Bloody Murderer.^000000"; - mes "It's not a big deal, isn't it?"; - close; - } - } else { - if (questprogress(14462, HUNTING) == 2) { - mes "[Devi]"; - mes "And you've done when you have to do perfectly."; - mes "Good, Very well done."; - next; - mes "[Devi]"; - mes "So, if you are not busy, please come again ^0000cdtomorrow^000000."; - mes "I want you to do this job."; - next; - mes "[Devi]"; - mes "Then, we will see again tomorrow."; - mes "See you."; - erasequest 14462; - setquest 14465; - getitem Trans_Candy_Red, 10; - getitem Trans_Candy_Blue, 10; - close; - } else { - mes "[Devi]"; - mes "But you haven't done what I asked as you rush too much?"; - mes "take your time and get them."; - next; - mes "[Devi]"; - mes "^0000cd 10 Black Soul!^000000"; - mes "It's not a big deal, isn't it?"; - close; - } - } - } else if (questprogress(14459) == 1) { - mes "[Devi]"; - mes "Oh, you really came back. I didn't expect you to come."; - mes "I am just kidding, you know that"; - next; - mes "[Devi]"; - mes "Yes, I have one favor to ask."; - mes "Hope you don't reject it.."; - next; - if(select("Okay", "No, I want to reject.") == 2) { - mes "[Devi]"; - mes "Yeah? Hmm.. okay."; - mes "Hmm.. it's a shame."; - next; - mes "[Devi]"; - mes "Not me! you!"; - close; - } else { - mes "[Devi]"; - mes "Good, very good."; - mes "Apparently, I am kind of a leader here."; - next; - mes "[Devi]"; - mes "You know what it takes."; - mes "It's hard to control when there are too many people in a group."; - next; - if (BaseLevel < 100) { - mes "[Devi]"; - mes "You escape from here and bring troublemakers in living man's country."; - mes "I can't go anywhere as I am too busy."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Okay. I don't want dead men create chaos in living man's country."; - next; - mes "[Devi]"; - mes "You got it. Cool."; - mes "Then please bring ^0000cd 10 Dark Soul^000000. Once you hunt them, they will come here."; - next; - mes "[Devi]"; - mes "Thank you in advance."; - erasequest 14459; - setquest 14462; - close; - } else { - mes "[Devi]"; - mes "Please catch them. they are making a chaos."; - mes "I can't go anywhere as I am too busy."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Okay."; - next; - mes "[Devi]"; - mes "You got it. Cool."; - mes "Then, please bring ^0000cd20 Hylozoist and 20 Bloody Murderer^000000."; - next; - mes "[Devi]"; - mes "Thank you in advance."; - erasequest 14459; - setquest 14463; - close; - } - } - } else { - mes "[Devi]"; - mes "It's hard, really hard.."; - mes "whatever it is,, It is too hard."; - close; - } - } -} - -//== Bonfire =============================================== -niflheim,193,186,6 script Bonfire Spirit#14hal 4_TRACE,{ - mes "[Bonfire Spirit]"; - mes "Ahahah! Don't touch me with such cold hands!!!"; - mes "Fire, fire might die!!!"; - close; - - OnInit: - initnpctimer; - end; - - OnEnable: - stopnpctimer; - initnpctimer; - end; - - OnTimer1000: - OnTimer3000: - OnTimer21000: - OnTimer23000: - OnTimer25000: - specialeffect(EF_TORCH, AREA, getnpcid("Bonfire Spirit#14hal")); - specialeffect(EF_DRAGONSMOKE, AREA, getnpcid("Bonfire Spirit#14hal")); - end; - - OnTimer5000: - OnTimer8000: - OnTimer10000: - OnTimer13000: - OnTimer14000: - OnTimer16000: - specialeffect(EF_DRAGONSMOKE, AREA, getnpcid("Bonfire Spirit#14hal")); - end; - - OnTimer19000: - npctalk "Oh, No! The fire is dying!!!! Fire!!!!!!!!!!!!"; - specialeffect(EF_DRAGONSMOKE, AREA, getnpcid("Bonfire Spirit#14hal")); - end; - - OnTimer20000: - specialeffect(EF_SIGHTRASHER, AREA, getnpcid("Bonfire Spirit#14hal")); - end; - - OnTimer27000: - donpcevent "Bonfire Spirit#14hal::OnEnable"; - end; -} - -//== Sister / Nun ========================================== -prt_church,96,91,4 script Spiritual Sister#14hal 1_F_PRIEST,5,5,{ - if (!checkweight("Orcish_Axe", 3)) { - mes "[Spiritual Sister]"; - mes "What do you carry that so heavily? it looks really heavy."; - mes "When you come here you should empty your body and mind."; - close; - } - if (questprogress(14456) == 1) { - mes "[Sister Haley]"; - mes "Oh? Haven't you left yet?"; - mes "Did you forget what you need to prepare?"; - next; - mes "[Sister Haley]"; - mes "^0000cd1 of Leaf Of Yggdrasil and 1 Live Coal^000000 should be prepared and breathe in the smoke from burning leaves."; - mes "And never forget to pray to the soul to return."; - close; - } else if (questprogress(14455) == 1) { - mes "[Sister Haley]"; - mes "I hope all is well with everyone visiting here~"; - mes "Oh! Is it you, "+ (Sex == SEX_MALE ? "brother" : "sister") +"? How is it going with the thing you need to do?"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Well.. I could identify the live ones."; - next; - mes "[Sister Haley]"; - mes "I knew it! Any side effects?"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "But then there was another problem."; - mes "this is the reason I came here.."; - next; - mes "[Sister Haley]"; - mes "Oh? What happen?"; - mes "Tell me anything!"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "There was a person who did not react on the halidom, but he insisted that he is dead."; - mes "So I went the place he lived, the body is alive. Just in a comma."; - next; - mes "[I told her what happened in Niflheim and story I heard from Rutie.]"; - next; - mes "[Sister Haley]"; - mes "Oh, dear, I can't believe it!!"; - mes "Sometimes the soul is separated from the body if there was some big impact on the body, and ^0000cdsome spirits think they forget they are alive and move to the death's land^000000."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Is there anything I can do about?"; - next; - mes "[Sister Haley]"; - mes "Simple! "; - mes "Make them to realize that they have their living body."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "So, How.."; - mes "They believe they are dead, but I should talk to them to make them return?"; - next; - mes "[Sister Haley]"; - mes "Of course not. There are secret method in this church."; - mes "We have been trough lots of stuff, we have all kinds of solution."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "So How.."; - next; - mes "[Sister Haley]"; - mes "You know Leaf Of Yggdrasil is good for resurrection?"; - mes "Leaf Of Yggdrasil is a leaf from Yggdrasil and has a strong power of life."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Well, That is like common sense, so just tell me the materials and method to do that.."; - next; - mes "[Sister Haley]"; - mes "There is nothing else than Leaf of Yggdrasil to resurrect the character."; - mes "Even our priest used Leaf Of Yggdrasil!"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "so, I mean! tell me the material I need and the method!"; - next; - mes "[Sister Haley]"; - mes "Oh.. My my."; - mes "I just want to explain you how good it is."; - next; - mes "[Sister Haley]"; - mes "the material and the method is quite simple."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Yes, I like simple thing, so tell me briefly."; - next; - mes "[Sister Haley]"; - mes "^0000cd1 Leaf Of Yggdrasil and 1 live Coal^000000 are what you need."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Only that?"; - next; - mes "[Sister Haley]"; - mes "Of course not~ ^0000cdyour prayer^000000 that is so desperate to bring the soul near death to here!"; - mes "Bring these 3 things and burn the Leaf Of Yggdrasil."; - next; - mes "[Sister Haley]"; - mes "Once they breathe in the smoke, they will remember where their bodies are and come back to real life."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Is that all?"; - next; - mes "[Sister Haley]"; - mes "Yes. Indeed~"; - mes "One think you must remember: The longer the soul left their body, the less chance he will get to come back."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "You should have told me earlier!"; - next; - mes "[Sister Haley]"; - mes "When you need my help, come and visit me anytime~"; - erasequest 14455; - setquest 14456; - close; - } else if (questprogress(14454) == 1) { - mes "[Sister Haley]"; - mes "Did you experience the holy Rosary effect?"; - mes "We often use it since it is simple. Of course, it make evils not to approach."; - close; - } else if (questprogress(14453) == 1) { - mes "[Sister Haley]"; - mes "How is it? the holy Rosary?"; - mes "did you use it?"; - next; - mes "[Sister Haley]"; - mes "If you have any problem, please come to me any time."; - close; - } else if (questprogress(14452) == 1) { - if ((countitem("Rosary_") > 0 || countitem("Rosary") > 0) && countitem("Holy_Water") > 5) { - mes "[Sister Haley]"; - mes "Did you prepare all?"; - mes "Even if you hide it, I can see it~"; - next; - mes "[Sister Haley]"; - mes "Well.. 6 Rosaries and .... holy .. water.."; - mes "Oops, you spilled the holy water little bit. but that is fine."; - next; - mes "[Sister Haley]"; - mes "This is enough. I can make it soon."; - mes "Odin Crystal power! with Holy light!!!!"; - next; - specialeffect(EF_HOLYHIT, AREA, getnpcid("Spiritual Sister#14hal")); - mes "[Sister Haley]"; - mes "Whoa~ It's done."; - mes "Hold ^0000cd this in your pocket^000000 and go to the crowd with live and dead ones, you will see who is dead or live."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Is that it? Awesome."; - mes "But.. Um.. you know.. is.. it affecting to me.. like in bad way?"; - next; - mes "[Sister Haley]"; - mes "Of course not!"; - mes "if ^0000cdHoly Rosary^000000 were a dangerous stuff, we would not be alive."; - next; - mes "[Sister Haley]"; - mes "But, For those who are dead.. Oh! I don't mean it's deadly threat, but it will give them little bit of pain."; - mes "So use it carefully not to damage the good dead people."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Ok."; - mes "Thank you for making this!"; - next; - mes "[Sister Haley]"; - mes "No worries!"; - mes "Please come back again if you need my help!"; - if (countitem("Rosary") > 0) - delitem Rosary, 1; - else - delitem Rosary_, 1; - delitem Holy_Water, 6; - getitem Sacred_Rosary, 1; - erasequest 14452; - setquest 14453; - close; - } else { - mes "[Sister Haley]"; - mes "Did you prepare all?"; - mes "Even if you hide it, I can see it~"; - next; - mes "[Sister Haley]"; - mes "Oh, Look. You are not ready."; - mes "Please bring ^0000cd 1 Rosary and 6 Holy Water^000000."; - next; - mes "[Sister Haley]"; - mes "With our church's secret, I will make more holy halidom."; - close; - } - } else if (questprogress(14451) == 1) { - mes "[Sister Haley]"; - mes "I hope all is well with everyone visiting here~"; - mes "What makes you come here, "+ (Sex == SEX_MALE? "brother" : "sister") +"?"; - next; - mes "[I told her what happened in Nifflheim.]"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "So I came here."; - mes "But, I cannot tell who is dead and who is alive, is there any way ^0000cdto check that^000000?"; - next; - mes "[Sister Haley]"; - mes "Of course, there is. Very ^0000cdgood method^000000!"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Really? I was not sure if I found the right place."; - mes "I think I found well!"; - next; - mes "[Sister Haley]"; - mes "We study everything to make dead and live ones to peace."; - mes "There is secret way to do that, it kept secretly in our church."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Tell me the way.."; - next; - mes "[Sister Haley]"; - mes "That is simple! Make ^0000cdspecial halidom^000000!"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "S, so how..?"; - next; - mes "[Sister Haley]"; - mes "How you make it? Bring ^0000cd1 Rosary and 6 Holy Water^000000 to me."; - mes "Then I will make it for you. It's simple"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Y, yes!!"; - erasequest 14451; - setquest 14452; - close; - } else { - mes "[Sister Haley]"; - mes "I hope all is well with everyone visiting here~"; - close; - } - - OnTouch: - if (questprogress(14451) == 1) { - mes "[Sister Haley]"; - mes "I hope all is well with everyone visiting here~"; - mes "If anyone needs help, please come to me~ I will do my best to help you."; - close; - } - end; -} - -//== Richard's Wife ======================================== -xmas_in,160,175,1 script Worried Wife#14hal 4_F_05,{ - if (questprogress(14456) == 1) { - if (countitem("Leaf_Of_Yggdrasil") > 0 && countitem("Live_Coal") > 0) { - mes "[Richard's Daughter]"; - mes "Dad, Dad~ Wake up! It's time to wake up!"; - mes "I even made the stew for you. Wake and eat it."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Everyone, I am here."; - next; - mes "[Richard's Wife]"; - mes "Oh, dear, Adventurer! Welcome!"; - mes "Did you find the way to make him back?"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Yes! But I need your help to do this."; - next; - mes "[Richard's Wife]"; - mes "How can I help you?"; - mes "I will do my best to do it!"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Just pray hard to get him back."; - next; - mes "[Richard's Daughter]"; - mes "I will do it!"; - mes "I can do it!!!"; - next; - mes "[Richard's Wife]"; - mes "I will pray hard!"; - mes "Please!"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Well, So I will burn.. this."; - specialeffect(EF_TORCH, AREA, playerattached()); - sleep2 1000; - specialeffect(EF_SMOKE, AREA, playerattached()); - sleep2 1000; - specialeffect(EF_SMOKE, AREA, playerattached()); - sleep2 1000; - specialeffect(EF_SMOKE, AREA, playerattached()); - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "It's almost ran out.. Why not he wakes up.."; - mes "Oh!!"; - specialeffect(EF_RESURRECTION, AREA, getnpcid("Richard#14hal02")); - next; - mes "[Richard]"; - mes "Uhh.. Umm.."; - mes "My arm.. ugh.."; - emotion e_an, "Richard#14hal02"; - next; - mes "[Richard's Wife]"; - mes "Honey!! Can you see me?"; - next; - mes "[Richard's Daughter]"; - mes "Dad! is it you?"; - mes "Are you really my dad? Are you alright?"; - next; - mes "[Richard]"; - mes "I, I was dead.. where.."; - mes "I was dead.. .."; - next; - mes "[Richard's Wife]"; - mes "You didn't die!"; - mes "This is your house! It's your daughter and I!"; - next; - mes "[Richard's Daughter]"; - mes "Dad! Your home!"; - next; - mes "[Richard]"; - mes "H.. ome..? Home..?"; - mes "am.. I.. alive..?"; - next; - mes "[Richard's Wife]"; - mes "What?"; - mes "maybe.. it's like ...a side effect..?"; - next; - mes "[Richard's Daughter]"; - mes "Dad!!!"; - specialeffect(EF_SONICBLOWHIT, AREA, getnpcid("Richard#14hal02")); - next; - mes "[Richard]"; - mes "O, Ouch!!!"; - mes "I told you not to hit me!"; - next; - mes "[Richard's Daughter]"; - mes "Do you really see me now?"; - mes "It's your home!"; - next; - mes "[Richard]"; - mes "Home.. home!!!"; - mes "what.. what about my arm??"; - next; - mes "[Richard's Wife]"; - mes "You have been injured, but it's okay."; - mes "I am so happy that you are awake! Really.."; - next; - mes "[Richard]"; - mes "I.. came back."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Thank god. Seriously."; - mes "It would have been really dangerous if I was a little late."; - next; - mes "[Richard]"; - mes "You saved me?"; - mes "Thank you! Thank you!"; - next; - mes "[Richard's Daughter]"; - mes "Dad! Mom and I also helped!!"; - next; - mes "[Richard]"; - mes "Yes, yes. You and your mom are the best!"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "You can go to Niflheim later."; - mes "Why were you in a rush? You have a family."; - next; - mes "[Richard]"; - mes "I know. How could I forget my family?"; - mes "Anyway I could not even say good bye when I leave.."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "I will go and send your regards."; - next; - mes "[Richard]"; - mes "Thank you so much!"; - next; - mes "[Richard's Wife]"; - mes "I am really appreciated. There is no words to thank you on this."; - next; - mes "[Richard's Daughter]"; - mes "Thank you!"; - delitem Live_Coal, 1; - delitem Leaf_Of_Yggdrasil, 1; - erasequest 14456; - setquest 14457; - close; - } else { - mes "[Richard's Daughter]"; - mes "Dad, Dad~ Wake up! It's time to wake up!"; - mes "I even made the stew for you. Wake and eat it."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Everyone, I am here."; - next; - mes "[Richard's Wife]"; - mes "Oh, dear, Adventurer! Welcome!"; - mes "Did you find a way to bring him back?"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Yes! Oh, w.wait.."; - mes "There is something missing. I will get it and come back."; - close; - } - } else if (questprogress(14455) == 1) { - mes "[Richard's Wife]"; - mes "How was the meeting with the sister in Prontera?"; - mes "My sweet heart.. can he come back?"; - close; - } else if (questprogress(14454) == 1) { - mes "["+strcharinfo(PC_NAME)+"]"; - mes "If it's correct, it should be around here.."; - next; - mes "[Richard's Wife]"; - mes "Honey, Wake up."; - mes "It's.. time to wake up."; - emotion e_sob, "Worried Wife#14hal"; - next; - mes "[Richard's Daughter]"; - mes "Dad, I want to see your eyes."; - mes "Play with me~"; - emotion e_sob, "Worried Daughter#14hal"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Hi, Is this Richard's house?"; - mes "I think I am right.."; - next; - mes "[Richard's Wife]"; - mes "Who is this?"; - next; - mes "[Richard's Daughter]"; - mes "Who..?"; - next; - mes "[Richard's Wife]"; - mes "Did you find my husband?"; - mes "But he is right now.. he hasn't waken up since after the accident.."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "So, he is still alive?"; - mes "And.. his... arm is attached to his body?"; - next; - mes "[Richard's Wife]"; - mes "Huh? Of course.. he is badly injured but ^0000cddidn't lose his arm.^000000"; - mes "But for some reason ^0000cdhe won't wake up.^000000"; - next; - mes "[Richard's Daughter]"; - mes "How can you treat my ^0000cdliving dad^000000 as if he is dead?!"; - mes "You're mean!"; - next; - mes "[Richard's Wife]"; - mes "Is there anything I can help you with..?"; - mes "You seem to know my husband.. Do you know something?"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "I think we should find out why he is like this."; - next; - mes "[Richard's Wife]"; - mes "He used to be a swordsman. He had a dream to become the best swordsman in the world."; - mes "But he met me and we had a daughter, so he had to leave his dream for awhile."; - next; - mes "[Richard's Wife]"; - mes "Here, he fixes train rails."; - mes "Whether it is used or not, he did his best."; - next; - mes "[Richard's Wife]"; - mes "But the weather here isn't good."; - mes "There was snow storm coming, and he fell off from the rail."; - next; - mes "[Richard's Wife]"; - mes "I told him not to go, but he eventually went there and did not come back for long time."; - mes "and then.."; - next; - mes "[Richard's Wife]"; - mes "Luckily he only injured his arm, but otherwise he was fine."; - mes "But for some reason, he is not waking up."; - mes "The doctor said it's nothing but a concussion and that he'll wake up soon.."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "I see."; - mes "His soul is in Niflhiem. He thinks he is dead."; - next; - mes "[Richard's Daughter]"; - mes "^0000cdNiflhiem?!^000000"; - mes "The strong dead soldier's land?!"; - next; - mes "[Richard's Wife]"; - mes "Oh my god.. Niflhiem.. He always said he want to go there after he died.."; - next; - mes "[Richard's Wife]"; - mes "He wanted to be a swordsman.. He must have wanted it so deeply."; - mes "He never showed it to us.."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "It seems he went there even though he is not dead."; - mes "Something must be wrong."; - next; - mes "[Richard's Wife]"; - mes "Can.. can he come back?"; - mes "He is still alive here.."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Hmm.. what should I do..?"; - mes "Oh, yes! I should go to ^0000cdProntera Church^000000."; - next; - mes "[Richard's Daughter]"; - mes "Prontera?"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "There is ^0000cda nun I get help from sometimes^000000, I should ask if she can help me."; - next; - mes "[Richard's Wife]"; - mes "Please bring him back."; - mes "Please."; - erasequest 14454; - setquest 14455; - close; - } else { - mes "[Richard's Wife]"; - mes "My sweet heart, you are the best husband and dad ever."; - mes "I hope he can smile again."; - close; - } -} - -//== Richard's Daughter ==================================== -xmas_in,163,178,3 script Worried Daughter#14hal 4_F_NFLOSTGIRL,{ - mes "[Richard's Daughter]"; - if (questprogress(14457)) { - mes "Thank you for helping my dad and mom."; - mes "You really are a nice person."; - } else if (questprogress(14456) || questprogress(14455)) { - mes "Can you fix my dad if you go prontera?"; - mes "I wish he could wake up again."; - } else if (questprogress(14454)) { - mes "My dad.. he won't wake up."; - mes "We are waiting for him to wake up..."; - } else { - mes "Dad, wake up and play with me~"; - mes "I even made a paper doll for you."; - } - close; -} - -//== Richard =============================================== -xmas_in,160,178,3 script Richard#14hal02 4_M_DIEMAN,{ - mes "[Richard]"; - if (questprogress(14457) == 2) { - mes "I am happy to hear that everyone is doing well."; - mes "I am doing good here as well with my wife and daughter. Thank god to be alive."; - } else if (questprogress(14457) || questprogress(14456)) { - mes "Please send my regards to everyone in Niflheim."; - mes "I feel like I messed up."; - } else { - mes "......"; - mes "......"; - } - close; -} - -//== Event Monsters ======================================== -gld_dun01_2,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gld_dun02_2,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gld_dun03_2,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gld_dun04_2,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gld2_ald,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gld2_gef,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gld2_pay,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gld2_prt,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -lhz_dun04,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -iz_dun05,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -mal_dun01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -dic_dun03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -dew_fild01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -dew_dun01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -dew_dun02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -mal_dun01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -iz_dun05,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -man_fild01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -man_fild03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -spl_fild02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -spl_fild03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -man_fild02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -spl_fild01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -nyd_dun01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -bra_fild01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -bra_dun01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -bra_dun02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -dic_fild01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -dic_fild02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -dic_dun01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -dic_dun02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -bif_fild01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -bif_fild02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -abbey01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -abbey02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -abbey03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -abyss_01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -abyss_02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -abyss_03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -alde_dun01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -alde_dun02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -alde_dun03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -alde_dun04,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -ama_dun01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -ama_dun02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -ama_dun03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -ama_fild01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -anthell01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -anthell02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -ayo_dun01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -ayo_dun02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -ayo_fild01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -ayo_fild02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -beach_dun,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -beach_dun2,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -beach_dun3,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -c_tower1,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -c_tower2,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -c_tower3,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -c_tower4,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -cmd_fild01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -cmd_fild02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -cmd_fild03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -cmd_fild04,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -cmd_fild06,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -cmd_fild07,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -cmd_fild08,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -cmd_fild09,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -ein_dun01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -ein_dun02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -ein_fild03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -ein_fild04,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -ein_fild05,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -ein_fild06,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -ein_fild07,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -ein_fild08,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -ein_fild09,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gef_dun00,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gef_dun01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gef_dun02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gef_fild00,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gef_fild01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gef_fild02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gef_fild03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gef_fild04,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gef_fild05,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gef_fild06,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gef_fild07,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gef_fild08,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gef_fild09,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gef_fild10,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gef_fild11,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gef_fild13,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gefenia01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gefenia02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gefenia03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gefenia04,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gl_cas01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gl_cas02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gl_church,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gl_chyard,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gl_dun01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gl_dun02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gl_in01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gl_knt01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gl_knt02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gl_prison,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gl_prison1,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gl_sew01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gl_sew02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gl_sew03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gl_sew04,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gl_step,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -glast_01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gon_dun01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gon_dun02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gon_dun03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gon_fild01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -hu_fild01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -hu_fild02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -hu_fild04,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -hu_fild05,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -hu_fild06,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -ice_dun01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -ice_dun02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -ice_dun03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -in_sphinx1,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -in_sphinx2,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -in_sphinx3,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -in_sphinx4,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -in_sphinx5,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -iz_dun00,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -iz_dun01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -iz_dun02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -iz_dun03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -iz_dun04,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -jupe_core,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -juperos_01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -juperos_02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -kh_dun01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -kh_dun02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -lhz_dun01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -lhz_dun02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -lhz_dun03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -lhz_fild01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -lhz_fild02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -lhz_fild03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -lou_dun01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -lou_dun02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -lou_dun03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -lou_fild01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -mag_dun01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -mag_dun02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -man_fild02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -mjo_dun01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -mjo_dun02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -mjo_dun03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -mjolnir_01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -mjolnir_02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -mjolnir_03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -mjolnir_04,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -mjolnir_05,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -mjolnir_06,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -mjolnir_07,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -mjolnir_08,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -mjolnir_09,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -mjolnir_10,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -mjolnir_11,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -mjolnir_12,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -moc_fild01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -moc_fild02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -moc_fild03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -moc_fild04,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -moc_fild05,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -moc_fild06,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -moc_fild07,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -moc_fild08,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -moc_fild09,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -moc_fild10,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -moc_fild11,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -moc_fild12,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -moc_fild13,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -moc_fild14,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -moc_fild15,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -moc_fild16,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -moc_fild17,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -moc_fild18,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -moc_pryd01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -moc_pryd02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -moc_pryd03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -moc_pryd04,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -moc_pryd05,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -moc_pryd06,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -nameless_n,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -nif_fild01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -nif_fild02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -nyd_dun01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -odin_tem01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -odin_tem02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -odin_tem03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -orcsdun01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -orcsdun02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -pay_dun00,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -pay_dun01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -pay_dun02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -pay_dun03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -pay_dun04,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -pay_fild01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -pay_fild02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -pay_fild03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -pay_fild04,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -pay_fild06,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -pay_fild07,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -pay_fild08,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -pay_fild09,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -pay_fild10,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -prt_fild00,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -prt_fild01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -prt_fild02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -prt_fild03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -prt_fild04,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -prt_fild05,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -prt_fild06,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -prt_fild07,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -prt_fild08,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -prt_fild09,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -prt_fild10,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -prt_fild11,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -prt_maze01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -prt_maze02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -prt_maze03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -prt_sewb1,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -prt_sewb2,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -prt_sewb3,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -ra_fild01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -ra_fild03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -ra_fild04,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -ra_fild05,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -ra_fild06,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -ra_fild08,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -ra_fild12,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -ra_san01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -ra_san02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -ra_san03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -ra_san04,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -ra_san05,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -spl_fild01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -tha_t01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -tha_t02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -tha_t03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -tha_t04,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -tha_t05,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -tha_t06,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -tha_t07,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -tha_t08,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -tha_t09,0,0,0,0 monster Dark Soul 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3382,2,5000,0,0 -mjolnir_05,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -mjolnir_06,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -mjolnir_07,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -mjolnir_08,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -mjolnir_09,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -mjolnir_10,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -mjolnir_11,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -mjolnir_12,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -moc_fild01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -moc_fild02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -moc_fild03,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -moc_fild04,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -moc_fild05,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -moc_fild06,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -moc_fild07,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -moc_fild08,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -moc_fild09,0,0,0,0 monster Wandering 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Wandering Soul 3382,2,5000,0,0 -nif_fild02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -nyd_dun01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -odin_tem01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -odin_tem02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -odin_tem03,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -orcsdun01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -orcsdun02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -pay_dun00,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -pay_dun01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -pay_dun02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -pay_dun03,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -pay_dun04,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -pay_fild01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -pay_fild02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -pay_fild03,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -pay_fild04,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -pay_fild06,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -pay_fild07,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -pay_fild08,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -pay_fild09,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -pay_fild10,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -prt_fild00,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -prt_fild01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -prt_fild02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -prt_fild03,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -prt_fild04,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -prt_fild05,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -prt_fild06,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -prt_fild07,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -prt_fild08,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -prt_fild09,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -prt_fild10,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -prt_fild11,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -prt_maze01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -prt_maze02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -prt_maze03,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -prt_sewb1,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -prt_sewb2,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -prt_sewb3,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -ra_fild01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -ra_fild03,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -ra_fild04,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -ra_fild05,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -ra_fild06,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -ra_fild08,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -ra_fild12,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -ra_san01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -ra_san02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -ra_san03,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -ra_san04,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -ra_san05,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -spl_fild01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -tha_t01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -tha_t02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -tha_t03,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -tha_t04,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -tha_t05,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -tha_t06,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -tha_t07,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -tha_t08,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -tha_t09,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -tha_t10,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -tha_t11,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -tha_t12,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -thor_v01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -thor_v02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -thor_v03,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -treasure01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -treasure02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -tur_dun01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -tur_dun02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -tur_dun03,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -tur_dun04,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -um_fild01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -um_fild02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -um_fild03,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -um_fild04,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -ve_fild01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -ve_fild02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -ve_fild03,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -ve_fild04,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -ve_fild05,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -ve_fild07,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -xmas_dun01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -xmas_dun02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -xmas_fild01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -yuno_fild01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -yuno_fild02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -yuno_fild03,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -yuno_fild04,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -yuno_fild06,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -yuno_fild07,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -yuno_fild08,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -yuno_fild09,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -yuno_fild10,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -yuno_fild12,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -ecl_fild01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -ecl_tdun01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -ecl_tdun02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -ecl_tdun03,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -ecl_tdun04,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -moc_prydn1,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -moc_prydn2,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -prt_fild08a,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -prt_fild08b,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -prt_fild08c,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -prt_fild08d,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -gl_chyard_,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -gl_cas02_,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 |