diff options
Diffstat (limited to 'npc/re/events')
-rw-r--r-- | npc/re/events/halloween_2013.txt | 2 | ||||
-rw-r--r-- | npc/re/events/halloween_2014.txt | 150 |
2 files changed, 76 insertions, 76 deletions
diff --git a/npc/re/events/halloween_2013.txt b/npc/re/events/halloween_2013.txt index 92050128a..6f16d437c 100644 --- a/npc/re/events/halloween_2013.txt +++ b/npc/re/events/halloween_2013.txt @@ -314,7 +314,7 @@ niflheim,181,173,5 script Chef Candycon#2013HE 4_M_NFDEADSWDMAN,{ mes "O.....ver....but...."; mes "ca...me......a...gain...."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Why don't you speak normally."; next; mes "[Chef Candycon]"; diff --git a/npc/re/events/halloween_2014.txt b/npc/re/events/halloween_2014.txt index c0677b2ef..2e9784058 100644 --- a/npc/re/events/halloween_2014.txt +++ b/npc/re/events/halloween_2014.txt @@ -160,7 +160,7 @@ mes "Ha... no time to rest!"; mes "My arms and legs hurt~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "If you're so tired... why don't you heal?"; next; mes "[Mighty Priest]"; @@ -177,13 +177,13 @@ mes "I feel much better now!"; mes (Sex == SEX_MALE ? "Brother" : "Sister") +", thank you so much for waking me up."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What made you so tired?"; next; mes "[Mighty Priest]"; mes (Sex == SEX_MALE ? "Brother" : "Sister") +", you didn't have any damage yet?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What happened to you?"; next; mes "[Mighty Priest]"; @@ -294,7 +294,7 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{ mes "[Bolak]"; mes "Who?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I came back!"; next; mes "[Bolak]"; @@ -319,7 +319,7 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{ mes "[Nathan]"; mes "Aww~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Yes, I've had help from church this time as well."; mes "His body is still alive. His soul is not supposed to come here yet."; next; @@ -347,7 +347,7 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{ mes "[Bolak]"; mes "No, I said no! Anyway, maybe having hard time for good deed."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "By the way, that guy.. Richard? Why is he still here?"; next; mes "[Loru]"; @@ -403,13 +403,13 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{ mes "[Bolak]"; mes "Sorry to give you such a small gift, please take this as a sign of our gratitude."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "wow... I don't know what to say..."; next; mes "[Bolak]"; mes "It's nothing special, just take it!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Thank you so much, see you around."; next; mes "[Loru]"; @@ -444,7 +444,7 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{ close; } else if (questprogress(14453) == 1) { if (countitem("Sacred_Rosary") > 0) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Will this really work...?"; next; mes "[Jack]"; @@ -479,7 +479,7 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{ mes "[Jack]"; mes "Dead men are already dead-"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "W..Wait, There's a situation!!"; mes "Calm down..!"; next; @@ -492,14 +492,14 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{ mes "[Richard]"; mes "What is going on? what happened?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "^0000cdThat man is a living man^000000!!!"; mes "Living men don't react to a halidom!"; next; mes "[Loru]"; mes "Anyway, get that thing out of my sight!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Okay."; mes "I will get that thing away from here."; specialeffect2 EF_SPRINKLESAND; @@ -534,7 +534,7 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{ mes "I died!! The fact that I am here is proof!"; mes "Isn't that a fake halidom?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hey, calm down. Thaink clearly."; next; mes "[Richard]"; @@ -578,13 +578,13 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{ mes "[Jack]"; mes "There may be someone we can ask a favor from..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Why... why are you guys looking at me like that?"; next; mes "[Bolak]"; mes "I am sorry but, you should go there for us."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Why should I?"; next; mes "[Loru]"; @@ -593,7 +593,7 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{ mes "[Devi]"; mes "Totally."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hold on! I am here traveling."; mes "I'm just trying to have fun!"; next; @@ -603,7 +603,7 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{ mes "[Nathan]"; mes "Aww~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hmm... it seems like I have no choice. I'll go, but where am I going?"; next; mes "[Richard]"; @@ -620,7 +620,7 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{ mes "a cold place... snow all year long..."; mes "^0000cdWarm place... behind Lutie Santa Clause..^000000"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I will go find it."; next; mes "[Jack]"; @@ -699,7 +699,7 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{ mes "No, I am not your mother!"; mes "I am your father!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What is all this about?"; next; mes "[Loru]"; @@ -723,7 +723,7 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{ mes "[Devi]"; mes "There is a ^0000cdliving man^000000 among us."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Who is that?"; next; mes "[Loru]"; @@ -816,7 +816,7 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{ next; break; } - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hmm.. everyone.. please calm down."; next; mes "[Loru]"; @@ -834,7 +834,7 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{ mes "[Bolak]"; mes "Hey, you adventurer. You figure out how to distinguish ^0000cddead men with living men in living men's country^000000."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Me? why??"; next; mes "[Bolak]"; @@ -847,7 +847,7 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{ mes "[Devi]"; mes "What? Cathedral? It will kill us all!!!!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hmm, okay then I will go and figure this out."; next; mes "[Nathan]"; @@ -872,7 +872,7 @@ niflheim,195,183,1 script Nathan#14hal 4_LUDE,{ mes "Ma?"; mes "Dada!!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "How cute!!~"; next; mes "[Nathan]"; @@ -984,7 +984,7 @@ niflheim,194,189,3 script Loru#14hal 4_LOLI_RURI,{ mes "In additon, it looks more special and beautiful?"; mes "You selected beautiful ones for me? huh??"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hmm.. no..t.. really..."; next; mes "[Loru]"; @@ -995,14 +995,14 @@ niflheim,194,189,3 script Loru#14hal 4_LOLI_RURI,{ mes "Anyway, thank you."; mes "Here's your reward. Then, see you ^0000cd tomorrow^000000!."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Tomorrow? again??"; next; mes "[Loru]"; mes "Ah, you didn't know. Here, we give away decoration when people leave the party."; mes "We should put new decoration everyday."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I've never heard of it.."; next; mes "[Loru]"; @@ -1038,7 +1038,7 @@ niflheim,194,189,3 script Loru#14hal 4_LOLI_RURI,{ mes "[Loru]"; mes "It's not much but hope you like it! then see you ^0000cdtomorrow^000000 again!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Tomorrow.. again??"; next; mes "[Loru]"; @@ -1079,7 +1079,7 @@ niflheim,194,189,3 script Loru#14hal 4_LOLI_RURI,{ mes "You know, everyone gets really excited because of Halloween?"; mes "And people here are just gathering around and having fun."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Yes."; next; if (BaseLevel < 100) { @@ -1087,14 +1087,14 @@ niflheim,194,189,3 script Loru#14hal 4_LOLI_RURI,{ mes "But people, who were supposed to have party together, have gone to living man's country."; mes "You know, party is fun when there's many people. so... Could you bring them here."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Who? and how many??"; next; mes "[Loru]"; mes "Oh, You do my favor?? ^0000cd10 Wandering Soul^000000!"; mes "Once you hunt them all, Niflheim comes along as well. get me 10 of them."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I can do that."; next; mes "[Loru]"; @@ -1107,20 +1107,20 @@ niflheim,194,189,3 script Loru#14hal 4_LOLI_RURI,{ mes "Look around. It looks so empty."; mes "Nobody would dance and have fun in a place like this?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What can I do for you?"; next; mes "[Loru]"; mes "^0000cd 10 Red Scarf and 10 Hanging Doll^000000! Could you bring me all this??"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Are you decorating with those? Your taste...seems...."; next; mes "[Loru]"; mes "What? do you have any problem with that!"; mes "You don't know nothing about latest trend. you've been living only for decades!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Sorry, I made a mistake."; mes "so, 10 Red Scarf and 10 Hanging Doll, right??"; next; @@ -1186,7 +1186,7 @@ niflheim,191,188,5 script Devi#14hal 4_DEVIRUCHI,5,5,{ mes "You escape from here and bring troublemakers in living man's country."; mes "I can't go anywhere as I am too busy."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Okay. I don't want dead men create chaos in living man's country."; next; mes "[Devi]"; @@ -1203,7 +1203,7 @@ niflheim,191,188,5 script Devi#14hal 4_DEVIRUCHI,5,5,{ mes "Please catch them. they are making a chaos."; mes "I can't go anywhere as I am too busy."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Okay."; next; mes "[Devi]"; @@ -1312,7 +1312,7 @@ niflheim,191,188,5 script Devi#14hal 4_DEVIRUCHI,5,5,{ mes "You escape from here and bring troublemakers in living man's country."; mes "I can't go anywhere as I am too busy."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Okay. I don't want dead men create chaos in living man's country."; next; mes "[Devi]"; @@ -1329,7 +1329,7 @@ niflheim,191,188,5 script Devi#14hal 4_DEVIRUCHI,5,5,{ mes "Please catch them. they are making a chaos."; mes "I can't go anywhere as I am too busy."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Okay."; next; mes "[Devi]"; @@ -1422,13 +1422,13 @@ prt_church,96,91,4 script Spiritual Sister#14hal 1_F_PRIEST,5,5,{ mes "I hope all is well with everyone visiting here~"; mes "Oh! Is it you, "+ (Sex == SEX_MALE ? "brother" : "sister") +"? How is it going with the thing you need to do?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Well.. I could identify the live ones."; next; mes "[Sister Haley]"; mes "I knew it! Any side effects?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "But then there was another problem."; mes "this is the reason I came here.."; next; @@ -1436,7 +1436,7 @@ prt_church,96,91,4 script Spiritual Sister#14hal 1_F_PRIEST,5,5,{ mes "Oh? What happen?"; mes "Tell me anything!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "There was a person who did not react on the halidom, but he insisted that he is dead."; mes "So I went the place he lived, the body is alive. Just in a comma."; next; @@ -1446,14 +1446,14 @@ prt_church,96,91,4 script Spiritual Sister#14hal 1_F_PRIEST,5,5,{ mes "Oh, dear, I can't believe it!!"; mes "Sometimes the soul is separated from the body if there was some big impact on the body, and ^0000cdsome spirits think they forget they are alive and move to the death's land^000000."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Is there anything I can do about?"; next; mes "[Sister Haley]"; mes "Simple! "; mes "Make them to realize that they have their living body."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "So, How.."; mes "They believe they are dead, but I should talk to them to make them return?"; next; @@ -1461,21 +1461,21 @@ prt_church,96,91,4 script Spiritual Sister#14hal 1_F_PRIEST,5,5,{ mes "Of course not. There are secret method in this church."; mes "We have been trough lots of stuff, we have all kinds of solution."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "So How.."; next; mes "[Sister Haley]"; mes "You know Leaf Of Yggdrasil is good for resurrection?"; mes "Leaf Of Yggdrasil is a leaf from Yggdrasil and has a strong power of life."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Well, That is like common sense, so just tell me the materials and method to do that.."; next; mes "[Sister Haley]"; mes "There is nothing else than Leaf of Yggdrasil to resurrect the character."; mes "Even our priest used Leaf Of Yggdrasil!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "so, I mean! tell me the material I need and the method!"; next; mes "[Sister Haley]"; @@ -1485,13 +1485,13 @@ prt_church,96,91,4 script Spiritual Sister#14hal 1_F_PRIEST,5,5,{ mes "[Sister Haley]"; mes "the material and the method is quite simple."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Yes, I like simple thing, so tell me briefly."; next; mes "[Sister Haley]"; mes "^0000cd1 Leaf Of Yggdrasil and 1 live Coal^000000 are what you need."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Only that?"; next; mes "[Sister Haley]"; @@ -1501,14 +1501,14 @@ prt_church,96,91,4 script Spiritual Sister#14hal 1_F_PRIEST,5,5,{ mes "[Sister Haley]"; mes "Once they breathe in the smoke, they will remember where their bodies are and come back to real life."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Is that all?"; next; mes "[Sister Haley]"; mes "Yes. Indeed~"; mes "One think you must remember: The longer the soul left their body, the less chance he will get to come back."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "You should have told me earlier!"; next; mes "[Sister Haley]"; @@ -1548,7 +1548,7 @@ prt_church,96,91,4 script Spiritual Sister#14hal 1_F_PRIEST,5,5,{ mes "Whoa~ It's done."; mes "Hold ^0000cd this in your pocket^000000 and go to the crowd with live and dead ones, you will see who is dead or live."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Is that it? Awesome."; mes "But.. Um.. you know.. is.. it affecting to me.. like in bad way?"; next; @@ -1560,7 +1560,7 @@ prt_church,96,91,4 script Spiritual Sister#14hal 1_F_PRIEST,5,5,{ mes "But, For those who are dead.. Oh! I don't mean it's deadly threat, but it will give them little bit of pain."; mes "So use it carefully not to damage the good dead people."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ok."; mes "Thank you for making this!"; next; @@ -1596,14 +1596,14 @@ prt_church,96,91,4 script Spiritual Sister#14hal 1_F_PRIEST,5,5,{ next; mes "[I told her what happened in Nifflheim.]"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "So I came here."; mes "But, I cannot tell who is dead and who is alive, is there any way ^0000cdto check that^000000?"; next; mes "[Sister Haley]"; mes "Of course, there is. Very ^0000cdgood method^000000!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Really? I was not sure if I found the right place."; mes "I think I found well!"; next; @@ -1611,20 +1611,20 @@ prt_church,96,91,4 script Spiritual Sister#14hal 1_F_PRIEST,5,5,{ mes "We study everything to make dead and live ones to peace."; mes "There is secret way to do that, it kept secretly in our church."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Tell me the way.."; next; mes "[Sister Haley]"; mes "That is simple! Make ^0000cdspecial halidom^000000!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "S, so how..?"; next; mes "[Sister Haley]"; mes "How you make it? Bring ^0000cd1 Rosary and 6 Holy Water^000000 to me."; mes "Then I will make it for you. It's simple"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Y, yes!!"; erasequest 14451; setquest 14452; @@ -1653,21 +1653,21 @@ xmas_in,160,175,1 script Worried Wife#14hal 4_F_05,{ mes "Dad, Dad~ Wake up! It's time to wake up!"; mes "I even made the stew for you. Wake and eat it."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Everyone, I am here."; next; mes "[Richard's Wife]"; mes "Oh, dear, Adventurer! Welcome!"; mes "Did you find the way to make him back?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Yes! But I need your help to do this."; next; mes "[Richard's Wife]"; mes "How can I help you?"; mes "I will do my best to do it!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Just pray hard to get him back."; next; mes "[Richard's Daughter]"; @@ -1678,7 +1678,7 @@ xmas_in,160,175,1 script Worried Wife#14hal 4_F_05,{ mes "I will pray hard!"; mes "Please!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Well, So I will burn.. this."; specialeffect2 EF_TORCH; sleep2 1000; @@ -1688,7 +1688,7 @@ xmas_in,160,175,1 script Worried Wife#14hal 4_F_05,{ sleep2 1000; specialeffect2 EF_SMOKE; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "It's almost ran out.. Why not he wakes up.."; mes "Oh!!"; specialeffect EF_RESURRECTION,AREA,"Richard#14hal02"; @@ -1747,7 +1747,7 @@ xmas_in,160,175,1 script Worried Wife#14hal 4_F_05,{ mes "[Richard]"; mes "I.. came back."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Thank god. Seriously."; mes "It would have been really dangerous if I was a little late."; next; @@ -1761,7 +1761,7 @@ xmas_in,160,175,1 script Worried Wife#14hal 4_F_05,{ mes "[Richard]"; mes "Yes, yes. You and your mom are the best!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "You can go to Niflheim later."; mes "Why were you in a rush? You have a family."; next; @@ -1769,7 +1769,7 @@ xmas_in,160,175,1 script Worried Wife#14hal 4_F_05,{ mes "I know. How could I forget my family?"; mes "Anyway I could not even say good bye when I leave.."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I will go and send your regards."; next; mes "[Richard]"; @@ -1790,14 +1790,14 @@ xmas_in,160,175,1 script Worried Wife#14hal 4_F_05,{ mes "Dad, Dad~ Wake up! It's time to wake up!"; mes "I even made the stew for you. Wake and eat it."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Everyone, I am here."; next; mes "[Richard's Wife]"; mes "Oh, dear, Adventurer! Welcome!"; mes "Did you find a way to bring him back?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Yes! Oh, w.wait.."; mes "There is something missing. I will get it and come back."; close; @@ -1808,7 +1808,7 @@ xmas_in,160,175,1 script Worried Wife#14hal 4_F_05,{ mes "My sweet heart.. can he come back?"; close; } else if (questprogress(14454) == 1) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "If it's correct, it should be around here.."; next; mes "[Richard's Wife]"; @@ -1821,7 +1821,7 @@ xmas_in,160,175,1 script Worried Wife#14hal 4_F_05,{ mes "Play with me~"; emotion e_sob, "Worried Daughter#14hal"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hi, Is this Richard's house?"; mes "I think I am right.."; next; @@ -1835,7 +1835,7 @@ xmas_in,160,175,1 script Worried Wife#14hal 4_F_05,{ mes "Did you find my husband?"; mes "But he is right now.. he hasn't waken up since after the accident.."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "So, he is still alive?"; mes "And.. his... arm is attached to his body?"; next; @@ -1851,7 +1851,7 @@ xmas_in,160,175,1 script Worried Wife#14hal 4_F_05,{ mes "Is there anything I can help you with..?"; mes "You seem to know my husband.. Do you know something?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I think we should find out why he is like this."; next; mes "[Richard's Wife]"; @@ -1875,7 +1875,7 @@ xmas_in,160,175,1 script Worried Wife#14hal 4_F_05,{ mes "But for some reason, he is not waking up."; mes "The doctor said it's nothing but a concussion and that he'll wake up soon.."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I see."; mes "His soul is in Niflhiem. He thinks he is dead."; next; @@ -1890,7 +1890,7 @@ xmas_in,160,175,1 script Worried Wife#14hal 4_F_05,{ mes "He wanted to be a swordsman.. He must have wanted it so deeply."; mes "He never showed it to us.."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "It seems he went there even though he is not dead."; mes "Something must be wrong."; next; @@ -1898,14 +1898,14 @@ xmas_in,160,175,1 script Worried Wife#14hal 4_F_05,{ mes "Can.. can he come back?"; mes "He is still alive here.."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hmm.. what should I do..?"; mes "Oh, yes! I should go to ^0000cdProntera Church^000000."; next; mes "[Richard's Daughter]"; mes "Prontera?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "There is ^0000cda nun I get help from sometimes^000000, I should ask if she can help me."; next; mes "[Richard's Wife]"; |