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-rw-r--r--npc/re/events/christmas_2013.txt14
-rw-r--r--npc/re/events/halloween_2014.txt10
2 files changed, 12 insertions, 12 deletions
diff --git a/npc/re/events/christmas_2013.txt b/npc/re/events/christmas_2013.txt
index bc457cf0c..8ebf5879a 100644
--- a/npc/re/events/christmas_2013.txt
+++ b/npc/re/events/christmas_2013.txt
@@ -81,9 +81,9 @@ xmas,150,134,3 script Union Commander Cliff 4_XMAS_CAT1,{
erasequest 15057;
setquest 15059;
getitem Solo_Christmas_Gift,1; //Solo_Christmas_Gift
- specialeffect2 EF_MAGICALATTHIT;
- specialeffect2 EF_POTION2;
- specialeffect2 EF_ANGEL2;
+ specialeffect(EF_MAGICALATTHIT, AREA, playerattached());
+ specialeffect(EF_POTION2, AREA, playerattached());
+ specialeffect(EF_ANGEL2, AREA, playerattached());
close;
}
if (questprogress(15056) == 1) {
@@ -173,10 +173,10 @@ xmas,150,134,3 script Union Commander Cliff 4_XMAS_CAT1,{
mes "......";
mes "Damn you! Taste the wrath of the Singles Union Army!!!";
close2;
- specialeffect2 EF_MAGICALATTHIT;
- specialeffect2 EF_POTION2;
- specialeffect2 EF_CRASHEARTH;
- specialeffect2 EF_COIN;
+ specialeffect(EF_MAGICALATTHIT, AREA, playerattached());
+ specialeffect(EF_POTION2, AREA, playerattached());
+ specialeffect(EF_CRASHEARTH, AREA, playerattached());
+ specialeffect(EF_COIN, AREA, playerattached());
end;
}
mes "[Union Commander Cliff]";
diff --git a/npc/re/events/halloween_2014.txt b/npc/re/events/halloween_2014.txt
index 2e9784058..8940a867a 100644
--- a/npc/re/events/halloween_2014.txt
+++ b/npc/re/events/halloween_2014.txt
@@ -502,7 +502,7 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{
mes "["+strcharinfo(PC_NAME)+"]";
mes "Okay.";
mes "I will get that thing away from here.";
- specialeffect2 EF_SPRINKLESAND;
+ specialeffect(EF_SPRINKLESAND, AREA, playerattached());
next;
mes "[Bolak]";
mes "Much better.";
@@ -1680,13 +1680,13 @@ xmas_in,160,175,1 script Worried Wife#14hal 4_F_05,{
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Well, So I will burn.. this.";
- specialeffect2 EF_TORCH;
+ specialeffect(EF_TORCH, AREA, playerattached());
sleep2 1000;
- specialeffect2 EF_SMOKE;
+ specialeffect(EF_SMOKE, AREA, playerattached());
sleep2 1000;
- specialeffect2 EF_SMOKE;
+ specialeffect(EF_SMOKE, AREA, playerattached());
sleep2 1000;
- specialeffect2 EF_SMOKE;
+ specialeffect(EF_SMOKE, AREA, playerattached());
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "It's almost ran out.. Why not he wakes up..";