diff options
Diffstat (limited to 'npc/re/events/nguild/nguild_treas.txt')
-rw-r--r-- | npc/re/events/nguild/nguild_treas.txt | 167 |
1 files changed, 0 insertions, 167 deletions
diff --git a/npc/re/events/nguild/nguild_treas.txt b/npc/re/events/nguild/nguild_treas.txt deleted file mode 100644 index 1fc8cbaf9..000000000 --- a/npc/re/events/nguild/nguild_treas.txt +++ /dev/null @@ -1,167 +0,0 @@ -//===== rAthena Script ======================================= -//= War of Emperium Treasure Rooms for NGuild Guild Castles -//===== By: ================================================== -//= kobra_k88 -//===== Current Version: ===================================== -//= 1.3b -//===== Compatible With: ===================================== -//= rAthena 0.1+; RO Episode 4+ -//===== Description: ========================================= -//= -//===== Additional Comments: ================================= -//= Based off existing guild scripts. Do not know if it is accurate.[kobra_k88] -//= 1.2 Official treasure spawn [Lupus] -//= 1.3 Added F_GldTreas function. (bugreport:1788) [L0ne_W0lf] -//= 1.3b Added F_GldTreasSw function. (bugreport:3292) [brianluau] -//============================================================ - - -//================================================ -// Treasure Spawning Function -//================================================ -function script F_GldTreas { - if(getarg(10) != 1) { - setcastledata getarg(0),4,0; - setcastledata getarg(0),5,0; - - // Why on earth are we killing old treasure chest spawns? - //killmonster getarg(0),"Treasure_"+getarg(1)+"::OnDied"; - - // Don't spawn treasures if Castle is empty, or Eco is greater than 100 - if(GetCastleData(getarg(0),2) > 100 || GetCastleData(getarg(0),1) == 0) return; - - // Only spawn one treasure chest for novice castles. - if (compare(getarg(0),"nguild")) - set getarg(2),1; - else - set getarg(2),GetCastleData(getarg(0),2)/5+4; - - if (getarg(2) <= 0) return; - - //sets the counter variable = to the box number amount - set getarg(3), getarg(2); - } - for (set .@i,1; .@i <= getarg(3) ; set .@i,.@i+1) { - // set treasure box ID - set getarg(4), getarg(5) + (.@i+1) % 2; - areamonster getarg(0),getarg(6),getarg(7),getarg(8),getarg(9),"Treasure Chest",getarg(4),1,"Treasure_"+getarg(1)+"::OnDied"; - } - return; -} - -//============================================================== -// Treasure Room Switch -//=============================================================== -function script F_GldTreasSw { - mes " "; - mes "There's a small lever. Will you pull it?"; - next; - - if (select("Pull.:Do not.") == 1) { - warp getarg(0),getarg(1),getarg(2); - return; - } - close; -} - -//<=============================== Castle 1 =================================>\\ - -// Treasure Spawn ----------------------- -nguild_alde,1,1,1 script Treasure_N01 -1,{ - -OnRecvCastleN01: - end; -OnInit: - if($boxNumN01 == 0) end; - set $@bxN01, $boxNumN01; - callfunc "F_GldTreas","nguild_alde","N01",$boxNumN01,$@bxN01,$@boxIdN01,1324+rand(10),114,218,123,227,1; - end; - -OnDied: - mapannounce "nguild_alde","Treasure Chest Broken Open",17; - set $boxNumN01, $boxNumN01 -1; - if($boxNumN01 == 0) mapannounce "nguild_alde", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; - end; -} - -// Treasure Room Switch -------------------- -nguild_alde,123,223,0 script Switch#TresN01 111,{ - callfunc "F_GldTreasSw", "nguild_alde",218,176; - end; -} - -//<================================ Castle 2 ================================>\\ - -// Treasure Spawn ---------------------------- -nguild_gef,1,1,1 script Treasure_N02 -1,{ - -OnRecvCastleN02: - end; -OnInit: - if($boxNumN02 == 0) end; - set $@bxN02, $boxNumN02; - callfunc "F_GldTreas","nguild_gef","N02",$boxNumN02,$@bxN02,$@boxIdN02,1334+rand(10),150,108,158,114,1; - end; - -OnDied: - mapannounce "nguild_gef","Treasure Chest Broken Open",17; - set $boxNumN02, $boxNumN02 -1; - if($boxNumN02 == 0) mapannounce "nguild_gef", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; - end; -} - -// Room Switch --------------------------------------------------------- -nguild_gef,152,117,0 script Switch#TresN02 111,{ - callfunc "F_GldTreasSw","nguild_gef",40,49; - end; -} - -//<================================ Castle 3 ================================>\\ - -// Treasure Spawn --------------------------- -nguild_pay,1,1,0 script Treasure_N03 -1,{ -OnRecvCastleN03: - end; -OnInit: - if($boxNumN03 == 0) end; - set $@bxN03, $boxNumN03; - callfunc "F_GldTreas","nguild_pay","N03",$boxNumN03,$@bxN03,$@boxIdN03,1344+rand(10),286,4,295,13,1; - end; - -OnDied: - mapannounce "nguild_pay","Treasure Chest Broken Open",17; - set $boxNumN03, $boxNumN03 -1; - if($boxNumN03 == 0) mapannounce "nguild_pay", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; - end; -} - -// Treasure Room Switch --------------------------------------------------- -nguild_pay,295,8,0 script Switch#TresN03 111,{ - callfunc "F_GldTreasSw", "nguild_pay",120,59; - end; -} - -//<================================ Castle 4 ================================>\\ - -// Treasure Spawn ------------------------------- -nguild_prt,1,1,0 script Treasure_N04 -1,{ -OnRecvCastleN04: - end; -OnInit: - if($boxNumN04 == 0) end; - set $@bxN04, $boxNumN04; - callfunc "F_GldTreas","nguild_prt","N04",$boxNumN04,$@bxN04,$@boxIdN04,1354+rand(10),6,204,15,213,1; - end; - -OnDied: - mapannounce "nguild_prt","Treasure Chest Broken Open",17; - set $boxNumN04, $boxNumN04 -1; - if($boxNumN04 == 0) mapannounce "nguild_prt", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; - end; -} - -// Treasure Room Switch ---------------------------------------------------- -nguild_prt,15,209,0 script Switch#TresN04 111,{ - callfunc "F_GldTreasSw", "nguild_prt",109,179; - end; -} |