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-rw-r--r--npc/re/events/halloween_2014.txt198
1 files changed, 96 insertions, 102 deletions
diff --git a/npc/re/events/halloween_2014.txt b/npc/re/events/halloween_2014.txt
index caed3f488..50786f2e9 100644
--- a/npc/re/events/halloween_2014.txt
+++ b/npc/re/events/halloween_2014.txt
@@ -29,12 +29,6 @@
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Halloween Event (2014)
-//================= File Encoding =========================================
-//= CP-949 (EUC-KR compatible). Do NOT read/save it as UTF-8.
-//= -If the encoding is correct, the next three lines have the same length-
-//= ============ กฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤ ============
-//= ============ ============================================= ============
-//= ============ กมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกม ============
//================= Description ===========================================
//= The Official 2014 Halloween Event
//=
@@ -68,7 +62,7 @@
} else {
if (questprogress(14450) == 2) {
mes "[Mighty Priest]";
- mes ""+(Sex ? "Brother" : "Sister")+", it's good to see you again!";
+ mes (Sex == SEX_MALE ? "Brother" : "Sister") +", it's good to see you again!";
mes "came here to see me because of that?";
next;
mes "[Mighty Priest]";
@@ -166,7 +160,7 @@
mes "Ha... no time to rest!";
mes "My arms and legs hurt~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "If you're so tired... why don't you heal?";
next;
mes "[Mighty Priest]";
@@ -176,20 +170,20 @@
mes "[Mighty Priest]";
mes "Dear Odin, show me your love!";
mes "Heal me with your love! Great!! Bam!!!!!";
- specialeffect EF_HEAL2,AREA,"Exhausted Priest#pron14hal";
+ specialeffect(EF_HEAL2, AREA, getnpcid(0, "Exhausted Priest#pron14hal"));
emotion e_swt, 1;
next;
mes "[Mighty Priest]";
mes "I feel much better now!";
- mes ""+(Sex ? "Brother" : "Sister")+", thank you so much for waking me up.";
+ mes (Sex == SEX_MALE ? "Brother" : "Sister") +", thank you so much for waking me up.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What made you so tired?";
next;
mes "[Mighty Priest]";
- mes ""+(Sex ? "Brother" : "Sister")+", you didn't have any damage yet?";
+ mes (Sex == SEX_MALE ? "Brother" : "Sister") +", you didn't have any damage yet?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What happened to you?";
next;
mes "[Mighty Priest]";
@@ -213,7 +207,7 @@
mes "Could you maybe help me out?";
next;
mes "[Mighty Priest]";
- mes "They would not damage you at all, "+(Sex ? "brother" : "sister")+".";
+ mes "They would not damage you at all, "+ (Sex == SEX_MALE ? "brother" : "sister") +".";
mes "I would also give you a reward for the trouble.";
next;
mes "[Mighty Priest]";
@@ -300,7 +294,7 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{
mes "[Bolak]";
mes "Who?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I came back!";
next;
mes "[Bolak]";
@@ -325,7 +319,7 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{
mes "[Nathan]";
mes "Aww~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Yes, I've had help from church this time as well.";
mes "His body is still alive. His soul is not supposed to come here yet.";
next;
@@ -353,7 +347,7 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{
mes "[Bolak]";
mes "No, I said no! Anyway, maybe having hard time for good deed.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "By the way, that guy.. Richard? Why is he still here?";
next;
mes "[Loru]";
@@ -409,13 +403,13 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{
mes "[Bolak]";
mes "Sorry to give you such a small gift, please take this as a sign of our gratitude.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "wow... I don't know what to say...";
next;
mes "[Bolak]";
mes "It's nothing special, just take it!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Thank you so much, see you around.";
next;
mes "[Loru]";
@@ -450,7 +444,7 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{
close;
} else if (questprogress(14453) == 1) {
if (countitem("Sacred_Rosary") > 0) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Will this really work...?";
next;
mes "[Jack]";
@@ -485,7 +479,7 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{
mes "[Jack]";
mes "Dead men are already dead-";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "W..Wait, There's a situation!!";
mes "Calm down..!";
next;
@@ -498,17 +492,17 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{
mes "[Richard]";
mes "What is going on? what happened?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "^0000cdThat man is a living man^000000!!!";
mes "Living men don't react to a halidom!";
next;
mes "[Loru]";
mes "Anyway, get that thing out of my sight!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Okay.";
mes "I will get that thing away from here.";
- specialeffect2 EF_SPRINKLESAND;
+ specialeffect(EF_SPRINKLESAND, AREA, playerattached());
next;
mes "[Bolak]";
mes "Much better.";
@@ -540,7 +534,7 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{
mes "I died!! The fact that I am here is proof!";
mes "Isn't that a fake halidom?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hey, calm down. Thaink clearly.";
next;
mes "[Richard]";
@@ -584,13 +578,13 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{
mes "[Jack]";
mes "There may be someone we can ask a favor from...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Why... why are you guys looking at me like that?";
next;
mes "[Bolak]";
mes "I am sorry but, you should go there for us.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Why should I?";
next;
mes "[Loru]";
@@ -599,7 +593,7 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{
mes "[Devi]";
mes "Totally.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hold on! I am here traveling.";
mes "I'm just trying to have fun!";
next;
@@ -609,7 +603,7 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{
mes "[Nathan]";
mes "Aww~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hmm... it seems like I have no choice. I'll go, but where am I going?";
next;
mes "[Richard]";
@@ -626,7 +620,7 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{
mes "a cold place... snow all year long...";
mes "^0000cdWarm place... behind Lutie Santa Clause..^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I will go find it.";
next;
mes "[Jack]";
@@ -692,7 +686,7 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{
mes "You could be a 'fake'!";
next;
mes "[Nathan]";
- mes "Da...dยกยฆ?";
+ mes "Da...d...?";
next;
mes "[Bolak]";
mes "Nathan!! Even you doubt your own father?";
@@ -705,7 +699,7 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{
mes "No, I am not your mother!";
mes "I am your father!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What is all this about?";
next;
mes "[Loru]";
@@ -729,7 +723,7 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{
mes "[Devi]";
mes "There is a ^0000cdliving man^000000 among us.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Who is that?";
next;
mes "[Loru]";
@@ -822,7 +816,7 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{
next;
break;
}
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hmm.. everyone.. please calm down.";
next;
mes "[Loru]";
@@ -840,7 +834,7 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{
mes "[Bolak]";
mes "Hey, you adventurer. You figure out how to distinguish ^0000cddead men with living men in living men's country^000000.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Me? why??";
next;
mes "[Bolak]";
@@ -853,7 +847,7 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{
mes "[Devi]";
mes "What? Cathedral? It will kill us all!!!!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hmm, okay then I will go and figure this out.";
next;
mes "[Nathan]";
@@ -878,7 +872,7 @@ niflheim,195,183,1 script Nathan#14hal 4_LUDE,{
mes "Ma?";
mes "Dada!!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "How cute!!~";
next;
mes "[Nathan]";
@@ -990,7 +984,7 @@ niflheim,194,189,3 script Loru#14hal 4_LOLI_RURI,{
mes "In additon, it looks more special and beautiful?";
mes "You selected beautiful ones for me? huh??";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hmm.. no..t.. really...";
next;
mes "[Loru]";
@@ -1001,14 +995,14 @@ niflheim,194,189,3 script Loru#14hal 4_LOLI_RURI,{
mes "Anyway, thank you.";
mes "Here's your reward. Then, see you ^0000cd tomorrow^000000!.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Tomorrow? again??";
next;
mes "[Loru]";
mes "Ah, you didn't know. Here, we give away decoration when people leave the party.";
mes "We should put new decoration everyday.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I've never heard of it..";
next;
mes "[Loru]";
@@ -1044,7 +1038,7 @@ niflheim,194,189,3 script Loru#14hal 4_LOLI_RURI,{
mes "[Loru]";
mes "It's not much but hope you like it! then see you ^0000cdtomorrow^000000 again!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Tomorrow.. again??";
next;
mes "[Loru]";
@@ -1085,7 +1079,7 @@ niflheim,194,189,3 script Loru#14hal 4_LOLI_RURI,{
mes "You know, everyone gets really excited because of Halloween?";
mes "And people here are just gathering around and having fun.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Yes.";
next;
if (BaseLevel < 100) {
@@ -1093,14 +1087,14 @@ niflheim,194,189,3 script Loru#14hal 4_LOLI_RURI,{
mes "But people, who were supposed to have party together, have gone to living man's country.";
mes "You know, party is fun when there's many people. so... Could you bring them here.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Who? and how many??";
next;
mes "[Loru]";
mes "Oh, You do my favor?? ^0000cd10 Wandering Soul^000000!";
mes "Once you hunt them all, Niflheim comes along as well. get me 10 of them.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I can do that.";
next;
mes "[Loru]";
@@ -1113,20 +1107,20 @@ niflheim,194,189,3 script Loru#14hal 4_LOLI_RURI,{
mes "Look around. It looks so empty.";
mes "Nobody would dance and have fun in a place like this?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What can I do for you?";
next;
mes "[Loru]";
mes "^0000cd 10 Red Scarf and 10 Hanging Doll^000000! Could you bring me all this??";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Are you decorating with those? Your taste...seems....";
next;
mes "[Loru]";
mes "What? do you have any problem with that!";
mes "You don't know nothing about latest trend. you've been living only for decades!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Sorry, I made a mistake.";
mes "so, 10 Red Scarf and 10 Hanging Doll, right??";
next;
@@ -1192,7 +1186,7 @@ niflheim,191,188,5 script Devi#14hal 4_DEVIRUCHI,5,5,{
mes "You escape from here and bring troublemakers in living man's country.";
mes "I can't go anywhere as I am too busy.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Okay. I don't want dead men create chaos in living man's country.";
next;
mes "[Devi]";
@@ -1209,7 +1203,7 @@ niflheim,191,188,5 script Devi#14hal 4_DEVIRUCHI,5,5,{
mes "Please catch them. they are making a chaos.";
mes "I can't go anywhere as I am too busy.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Okay.";
next;
mes "[Devi]";
@@ -1318,7 +1312,7 @@ niflheim,191,188,5 script Devi#14hal 4_DEVIRUCHI,5,5,{
mes "You escape from here and bring troublemakers in living man's country.";
mes "I can't go anywhere as I am too busy.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Okay. I don't want dead men create chaos in living man's country.";
next;
mes "[Devi]";
@@ -1335,7 +1329,7 @@ niflheim,191,188,5 script Devi#14hal 4_DEVIRUCHI,5,5,{
mes "Please catch them. they are making a chaos.";
mes "I can't go anywhere as I am too busy.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Okay.";
next;
mes "[Devi]";
@@ -1379,8 +1373,8 @@ niflheim,193,186,6 script Bonfire Spirit#14hal 4_TRACE,{
OnTimer21000:
OnTimer23000:
OnTimer25000:
- specialeffect EF_TORCH,AREA,"Bonfire Spirit#14hal";
- specialeffect EF_DRAGONSMOKE,AREA,"Bonfire Spirit#14hal";
+ specialeffect(EF_TORCH, AREA, getnpcid(0, "Bonfire Spirit#14hal"));
+ specialeffect(EF_DRAGONSMOKE, AREA, getnpcid(0, "Bonfire Spirit#14hal"));
end;
OnTimer5000:
@@ -1389,16 +1383,16 @@ niflheim,193,186,6 script Bonfire Spirit#14hal 4_TRACE,{
OnTimer13000:
OnTimer14000:
OnTimer16000:
- specialeffect EF_DRAGONSMOKE,AREA,"Bonfire Spirit#14hal";
+ specialeffect(EF_DRAGONSMOKE, AREA, getnpcid(0, "Bonfire Spirit#14hal"));
end;
OnTimer19000:
npctalk "Oh, No! The fire is dying!!!! Fire!!!!!!!!!!!!";
- specialeffect EF_DRAGONSMOKE,AREA,"Bonfire Spirit#14hal";
+ specialeffect(EF_DRAGONSMOKE, AREA, getnpcid(0, "Bonfire Spirit#14hal"));
end;
OnTimer20000:
- specialeffect EF_SIGHTRASHER,AREA,"Bonfire Spirit#14hal";
+ specialeffect(EF_SIGHTRASHER, AREA, getnpcid(0, "Bonfire Spirit#14hal"));
end;
OnTimer27000:
@@ -1426,15 +1420,15 @@ prt_church,96,91,4 script Spiritual Sister#14hal 1_F_PRIEST,5,5,{
} else if (questprogress(14455) == 1) {
mes "[Sister Haley]";
mes "I hope all is well with everyone visiting here~";
- mes "Oh! Is it you, "+(Sex ? "brother" : "sister")+"? How is it going with the thing you need to do?";
+ mes "Oh! Is it you, "+ (Sex == SEX_MALE ? "brother" : "sister") +"? How is it going with the thing you need to do?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well.. I could identify the live ones.";
next;
mes "[Sister Haley]";
mes "I knew it! Any side effects?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "But then there was another problem.";
mes "this is the reason I came here..";
next;
@@ -1442,7 +1436,7 @@ prt_church,96,91,4 script Spiritual Sister#14hal 1_F_PRIEST,5,5,{
mes "Oh? What happen?";
mes "Tell me anything!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "There was a person who did not react on the halidom, but he insisted that he is dead.";
mes "So I went the place he lived, the body is alive. Just in a comma.";
next;
@@ -1452,14 +1446,14 @@ prt_church,96,91,4 script Spiritual Sister#14hal 1_F_PRIEST,5,5,{
mes "Oh, dear, I can't believe it!!";
mes "Sometimes the soul is separated from the body if there was some big impact on the body, and ^0000cdsome spirits think they forget they are alive and move to the death's land^000000.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Is there anything I can do about?";
next;
mes "[Sister Haley]";
mes "Simple! ";
mes "Make them to realize that they have their living body.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "So, How..";
mes "They believe they are dead, but I should talk to them to make them return?";
next;
@@ -1467,21 +1461,21 @@ prt_church,96,91,4 script Spiritual Sister#14hal 1_F_PRIEST,5,5,{
mes "Of course not. There are secret method in this church.";
mes "We have been trough lots of stuff, we have all kinds of solution.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "So How..";
next;
mes "[Sister Haley]";
mes "You know Leaf Of Yggdrasil is good for resurrection?";
mes "Leaf Of Yggdrasil is a leaf from Yggdrasil and has a strong power of life.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well, That is like common sense, so just tell me the materials and method to do that..";
next;
mes "[Sister Haley]";
mes "There is nothing else than Leaf of Yggdrasil to resurrect the character.";
mes "Even our priest used Leaf Of Yggdrasil!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "so, I mean! tell me the material I need and the method!";
next;
mes "[Sister Haley]";
@@ -1491,13 +1485,13 @@ prt_church,96,91,4 script Spiritual Sister#14hal 1_F_PRIEST,5,5,{
mes "[Sister Haley]";
mes "the material and the method is quite simple.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Yes, I like simple thing, so tell me briefly.";
next;
mes "[Sister Haley]";
mes "^0000cd1 Leaf Of Yggdrasil and 1 live Coal^000000 are what you need.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Only that?";
next;
mes "[Sister Haley]";
@@ -1507,14 +1501,14 @@ prt_church,96,91,4 script Spiritual Sister#14hal 1_F_PRIEST,5,5,{
mes "[Sister Haley]";
mes "Once they breathe in the smoke, they will remember where their bodies are and come back to real life.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Is that all?";
next;
mes "[Sister Haley]";
mes "Yes. Indeed~";
mes "One think you must remember: The longer the soul left their body, the less chance he will get to come back.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "You should have told me earlier!";
next;
mes "[Sister Haley]";
@@ -1549,12 +1543,12 @@ prt_church,96,91,4 script Spiritual Sister#14hal 1_F_PRIEST,5,5,{
mes "This is enough. I can make it soon.";
mes "Odin Crystal power! with Holy light!!!!";
next;
- specialeffect EF_HOLYHIT,AREA,"Spiritual Sister#14hal";
+ specialeffect(EF_HOLYHIT, AREA, getnpcid(0, "Spiritual Sister#14hal"));
mes "[Sister Haley]";
mes "Whoa~ It's done.";
mes "Hold ^0000cd this in your pocket^000000 and go to the crowd with live and dead ones, you will see who is dead or live.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Is that it? Awesome.";
mes "But.. Um.. you know.. is.. it affecting to me.. like in bad way?";
next;
@@ -1566,7 +1560,7 @@ prt_church,96,91,4 script Spiritual Sister#14hal 1_F_PRIEST,5,5,{
mes "But, For those who are dead.. Oh! I don't mean it's deadly threat, but it will give them little bit of pain.";
mes "So use it carefully not to damage the good dead people.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ok.";
mes "Thank you for making this!";
next;
@@ -1598,18 +1592,18 @@ prt_church,96,91,4 script Spiritual Sister#14hal 1_F_PRIEST,5,5,{
} else if (questprogress(14451) == 1) {
mes "[Sister Haley]";
mes "I hope all is well with everyone visiting here~";
- mes "What makes you come here, "+(Sex ? "brother" : "sister")+"?";
+ mes "What makes you come here, "+ (Sex == SEX_MALE? "brother" : "sister") +"?";
next;
mes "[I told her what happened in Nifflheim.]";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "So I came here.";
mes "But, I cannot tell who is dead and who is alive, is there any way ^0000cdto check that^000000?";
next;
mes "[Sister Haley]";
mes "Of course, there is. Very ^0000cdgood method^000000!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Really? I was not sure if I found the right place.";
mes "I think I found well!";
next;
@@ -1617,20 +1611,20 @@ prt_church,96,91,4 script Spiritual Sister#14hal 1_F_PRIEST,5,5,{
mes "We study everything to make dead and live ones to peace.";
mes "There is secret way to do that, it kept secretly in our church.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Tell me the way..";
next;
mes "[Sister Haley]";
mes "That is simple! Make ^0000cdspecial halidom^000000!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "S, so how..?";
next;
mes "[Sister Haley]";
mes "How you make it? Bring ^0000cd1 Rosary and 6 Holy Water^000000 to me.";
mes "Then I will make it for you. It's simple";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Y, yes!!";
erasequest 14451;
setquest 14452;
@@ -1659,21 +1653,21 @@ xmas_in,160,175,1 script Worried Wife#14hal 4_F_05,{
mes "Dad, Dad~ Wake up! It's time to wake up!";
mes "I even made the stew for you. Wake and eat it.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Everyone, I am here.";
next;
mes "[Richard's Wife]";
mes "Oh, dear, Adventurer! Welcome!";
mes "Did you find the way to make him back?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Yes! But I need your help to do this.";
next;
mes "[Richard's Wife]";
mes "How can I help you?";
mes "I will do my best to do it!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Just pray hard to get him back.";
next;
mes "[Richard's Daughter]";
@@ -1684,20 +1678,20 @@ xmas_in,160,175,1 script Worried Wife#14hal 4_F_05,{
mes "I will pray hard!";
mes "Please!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well, So I will burn.. this.";
- specialeffect2 EF_TORCH;
+ specialeffect(EF_TORCH, AREA, playerattached());
sleep2 1000;
- specialeffect2 EF_SMOKE;
+ specialeffect(EF_SMOKE, AREA, playerattached());
sleep2 1000;
- specialeffect2 EF_SMOKE;
+ specialeffect(EF_SMOKE, AREA, playerattached());
sleep2 1000;
- specialeffect2 EF_SMOKE;
+ specialeffect(EF_SMOKE, AREA, playerattached());
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "It's almost ran out.. Why not he wakes up..";
mes "Oh!!";
- specialeffect EF_RESURRECTION,AREA,"Richard#14hal02";
+ specialeffect(EF_RESURRECTION, AREA, getnpcid(0, "Richard#14hal02"));
next;
mes "[Richard]";
mes "Uhh.. Umm..";
@@ -1732,7 +1726,7 @@ xmas_in,160,175,1 script Worried Wife#14hal 4_F_05,{
next;
mes "[Richard's Daughter]";
mes "Dad!!!";
- specialeffect EF_SONICBLOWHIT,AREA,"Richard#14hal02";
+ specialeffect(EF_SONICBLOWHIT, AREA, getnpcid(0, "Richard#14hal02"));
next;
mes "[Richard]";
mes "O, Ouch!!!";
@@ -1753,7 +1747,7 @@ xmas_in,160,175,1 script Worried Wife#14hal 4_F_05,{
mes "[Richard]";
mes "I.. came back.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Thank god. Seriously.";
mes "It would have been really dangerous if I was a little late.";
next;
@@ -1767,7 +1761,7 @@ xmas_in,160,175,1 script Worried Wife#14hal 4_F_05,{
mes "[Richard]";
mes "Yes, yes. You and your mom are the best!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "You can go to Niflheim later.";
mes "Why were you in a rush? You have a family.";
next;
@@ -1775,7 +1769,7 @@ xmas_in,160,175,1 script Worried Wife#14hal 4_F_05,{
mes "I know. How could I forget my family?";
mes "Anyway I could not even say good bye when I leave..";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I will go and send your regards.";
next;
mes "[Richard]";
@@ -1796,14 +1790,14 @@ xmas_in,160,175,1 script Worried Wife#14hal 4_F_05,{
mes "Dad, Dad~ Wake up! It's time to wake up!";
mes "I even made the stew for you. Wake and eat it.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Everyone, I am here.";
next;
mes "[Richard's Wife]";
mes "Oh, dear, Adventurer! Welcome!";
mes "Did you find a way to bring him back?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Yes! Oh, w.wait..";
mes "There is something missing. I will get it and come back.";
close;
@@ -1814,7 +1808,7 @@ xmas_in,160,175,1 script Worried Wife#14hal 4_F_05,{
mes "My sweet heart.. can he come back?";
close;
} else if (questprogress(14454) == 1) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "If it's correct, it should be around here..";
next;
mes "[Richard's Wife]";
@@ -1827,7 +1821,7 @@ xmas_in,160,175,1 script Worried Wife#14hal 4_F_05,{
mes "Play with me~";
emotion e_sob, "Worried Daughter#14hal";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hi, Is this Richard's house?";
mes "I think I am right..";
next;
@@ -1841,7 +1835,7 @@ xmas_in,160,175,1 script Worried Wife#14hal 4_F_05,{
mes "Did you find my husband?";
mes "But he is right now.. he hasn't waken up since after the accident..";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "So, he is still alive?";
mes "And.. his... arm is attached to his body?";
next;
@@ -1857,7 +1851,7 @@ xmas_in,160,175,1 script Worried Wife#14hal 4_F_05,{
mes "Is there anything I can help you with..?";
mes "You seem to know my husband.. Do you know something?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I think we should find out why he is like this.";
next;
mes "[Richard's Wife]";
@@ -1881,7 +1875,7 @@ xmas_in,160,175,1 script Worried Wife#14hal 4_F_05,{
mes "But for some reason, he is not waking up.";
mes "The doctor said it's nothing but a concussion and that he'll wake up soon..";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I see.";
mes "His soul is in Niflhiem. He thinks he is dead.";
next;
@@ -1896,7 +1890,7 @@ xmas_in,160,175,1 script Worried Wife#14hal 4_F_05,{
mes "He wanted to be a swordsman.. He must have wanted it so deeply.";
mes "He never showed it to us..";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "It seems he went there even though he is not dead.";
mes "Something must be wrong.";
next;
@@ -1904,14 +1898,14 @@ xmas_in,160,175,1 script Worried Wife#14hal 4_F_05,{
mes "Can.. can he come back?";
mes "He is still alive here..";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hmm.. what should I do..?";
mes "Oh, yes! I should go to ^0000cdProntera Church^000000.";
next;
mes "[Richard's Daughter]";
mes "Prontera?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "There is ^0000cda nun I get help from sometimes^000000, I should ask if she can help me.";
next;
mes "[Richard's Wife]";