summaryrefslogtreecommitdiff
path: root/npc/re/events/halloween_2014.txt
diff options
context:
space:
mode:
Diffstat (limited to 'npc/re/events/halloween_2014.txt')
-rw-r--r--npc/re/events/halloween_2014.txt28
1 files changed, 14 insertions, 14 deletions
diff --git a/npc/re/events/halloween_2014.txt b/npc/re/events/halloween_2014.txt
index 2e9784058..50786f2e9 100644
--- a/npc/re/events/halloween_2014.txt
+++ b/npc/re/events/halloween_2014.txt
@@ -170,7 +170,7 @@
mes "[Mighty Priest]";
mes "Dear Odin, show me your love!";
mes "Heal me with your love! Great!! Bam!!!!!";
- specialeffect EF_HEAL2,AREA,"Exhausted Priest#pron14hal";
+ specialeffect(EF_HEAL2, AREA, getnpcid(0, "Exhausted Priest#pron14hal"));
emotion e_swt, 1;
next;
mes "[Mighty Priest]";
@@ -502,7 +502,7 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{
mes "["+strcharinfo(PC_NAME)+"]";
mes "Okay.";
mes "I will get that thing away from here.";
- specialeffect2 EF_SPRINKLESAND;
+ specialeffect(EF_SPRINKLESAND, AREA, playerattached());
next;
mes "[Bolak]";
mes "Much better.";
@@ -1373,8 +1373,8 @@ niflheim,193,186,6 script Bonfire Spirit#14hal 4_TRACE,{
OnTimer21000:
OnTimer23000:
OnTimer25000:
- specialeffect EF_TORCH,AREA,"Bonfire Spirit#14hal";
- specialeffect EF_DRAGONSMOKE,AREA,"Bonfire Spirit#14hal";
+ specialeffect(EF_TORCH, AREA, getnpcid(0, "Bonfire Spirit#14hal"));
+ specialeffect(EF_DRAGONSMOKE, AREA, getnpcid(0, "Bonfire Spirit#14hal"));
end;
OnTimer5000:
@@ -1383,16 +1383,16 @@ niflheim,193,186,6 script Bonfire Spirit#14hal 4_TRACE,{
OnTimer13000:
OnTimer14000:
OnTimer16000:
- specialeffect EF_DRAGONSMOKE,AREA,"Bonfire Spirit#14hal";
+ specialeffect(EF_DRAGONSMOKE, AREA, getnpcid(0, "Bonfire Spirit#14hal"));
end;
OnTimer19000:
npctalk "Oh, No! The fire is dying!!!! Fire!!!!!!!!!!!!";
- specialeffect EF_DRAGONSMOKE,AREA,"Bonfire Spirit#14hal";
+ specialeffect(EF_DRAGONSMOKE, AREA, getnpcid(0, "Bonfire Spirit#14hal"));
end;
OnTimer20000:
- specialeffect EF_SIGHTRASHER,AREA,"Bonfire Spirit#14hal";
+ specialeffect(EF_SIGHTRASHER, AREA, getnpcid(0, "Bonfire Spirit#14hal"));
end;
OnTimer27000:
@@ -1543,7 +1543,7 @@ prt_church,96,91,4 script Spiritual Sister#14hal 1_F_PRIEST,5,5,{
mes "This is enough. I can make it soon.";
mes "Odin Crystal power! with Holy light!!!!";
next;
- specialeffect EF_HOLYHIT,AREA,"Spiritual Sister#14hal";
+ specialeffect(EF_HOLYHIT, AREA, getnpcid(0, "Spiritual Sister#14hal"));
mes "[Sister Haley]";
mes "Whoa~ It's done.";
mes "Hold ^0000cd this in your pocket^000000 and go to the crowd with live and dead ones, you will see who is dead or live.";
@@ -1680,18 +1680,18 @@ xmas_in,160,175,1 script Worried Wife#14hal 4_F_05,{
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Well, So I will burn.. this.";
- specialeffect2 EF_TORCH;
+ specialeffect(EF_TORCH, AREA, playerattached());
sleep2 1000;
- specialeffect2 EF_SMOKE;
+ specialeffect(EF_SMOKE, AREA, playerattached());
sleep2 1000;
- specialeffect2 EF_SMOKE;
+ specialeffect(EF_SMOKE, AREA, playerattached());
sleep2 1000;
- specialeffect2 EF_SMOKE;
+ specialeffect(EF_SMOKE, AREA, playerattached());
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "It's almost ran out.. Why not he wakes up..";
mes "Oh!!";
- specialeffect EF_RESURRECTION,AREA,"Richard#14hal02";
+ specialeffect(EF_RESURRECTION, AREA, getnpcid(0, "Richard#14hal02"));
next;
mes "[Richard]";
mes "Uhh.. Umm..";
@@ -1726,7 +1726,7 @@ xmas_in,160,175,1 script Worried Wife#14hal 4_F_05,{
next;
mes "[Richard's Daughter]";
mes "Dad!!!";
- specialeffect EF_SONICBLOWHIT,AREA,"Richard#14hal02";
+ specialeffect(EF_SONICBLOWHIT, AREA, getnpcid(0, "Richard#14hal02"));
next;
mes "[Richard]";
mes "O, Ouch!!!";