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+//===== rAthena Script =======================================
+//= 2006 Halloween Event
+//===== By: ==================================================
+//= Brainstorm
+//===== Current Version: =====================================
+//= 1.4
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= [Aegis Conversion]
+//= Event 1: Redeem "Pumpkin Mojo" for pumpkin headgear.
+//= Event 2: Create "Pumpkin Pie" item.
+//===== Additional Comments: =================================
+//= 1.0 First semi-working conversion. [Brainstorm]
+//= 1.1 Refined Brainstorm's conversion. [L0ne_W0lf]
+//= 1.1a Minor fixes. (Screwed up weight checks somehow) [L0ne_W0lf]
+//= 1.2 Added missing checkweights. [L0ne_W0lf]
+//= 1.3 Replaced effect numerics with constants. [L0ne_W0lf]
+//= 1.3a Replaced effect numerics with constants (1 was missed). [Samuray22]
+//= 1.4 Effects are now played by proper NPC. [L0ne_W0lf]
+//============================================================
+
+// Pumpkin Mojo quest (Event 1)
+prontera,162,69,5 script Gloomy Jack#06_hw 1130,2,2,{
+ end;
+
+OnTouch:
+ mes "[Cool Devi]";
+ mes "If you have something to say to him,";
+ mes "just talk to me.";
+ mes "You won't even understand what stupid pumkin headed Jack is saying.";
+ close;
+
+OnEffect:
+ specialeffect EF_LEVEL99;
+ end;
+
+OnEffect2:
+ specialeffect EF_HIT2;
+ end;
+}
+
+prontera,164,69,3 script Cool Devi#06_hw 738,{
+ set .@now_weight,MaxWeight-Weight;
+ if (.@now_weight < 2000 || checkweight(1201,1) == 0) {
+ mes "^3355FFWait a second!";
+ mes "Right now, you're carrying";
+ mes "too many things with you.";
+ mes "Please come back after";
+ mes "using the Kafra Service";
+ mes "to store some of your items.^000000";
+ close;
+ }
+ if (countitem(7609) > 0) {
+ mes "[Gloomy Jack]";
+ mes "Oh wait, is that a Pumpkin Mojo you are carrying?";
+ mes " ";
+ mes "[Cool Devi]";
+ mes "Says he.";
+ next;
+ mes "[Gloomy Jack]";
+ mes "Give it to me. I'll pay you back.";
+ mes " ";
+ mes "[Cool Devi]";
+ mes "Says he...";
+ mes "I just can guess what he will say next. So what do you say?";
+ next;
+ if (select("What will he say?:I also know about it.") == 1) {
+ mes "[" + strcharinfo(0) + "]";
+ mes "What will he say?";
+ next;
+ mes "[Cool Devi]";
+ mes "Jack is not like others. He is halloween Jack.";
+ mes "but one day, he lost his Pumpkin Mojo and turned into depressed Jack..";
+ mes "Pumpkin Mojo was his all.";
+ next;
+ mes "[Cool Devi]";
+ mes "Well, actually that's the main reason Jack came to town.";
+ mes "To find his Pumpkin Mojo. Most suspicious suspect is ^4d4dffDelightful Lude^000000, the one known as Halloween monster";
+ next;
+ mes "[Cool Devi]";
+ mes "Why don't you give him back the 'Pumpkin Mojo'.";
+ mes "Don't worry he will compensate you.";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Compensate?With what?";
+ next;
+ mes "[Cool Devi]";
+ mes "If you bring ^4d4dff 1 Pumpkin Mojo^000000 and a pumpkin head that we gave out to you last year,";
+ mes "he will make it to ^00ff00the most fantastic pumpkin hat^000000.";
+ mes "Or if you don't have pumpkin head, you can just bring a ^3d3dff Pumpkin Mojo, a pumpkin, and a cap ^000000.";
+ next;
+ mes "[Cool Devi]";
+ mes "Well, that Pumpkin Mojo is useless if you just carry it. ";
+ mes "Give it to Jack. Don't you feel pity for him?.";
+ close;
+ }
+ mes "[Cool Devi]";
+ mes "Oh~Great.";
+ mes "Then, let me see what you got.";
+ next;
+ if ((countitem(7609) > 0) && (countitem(5134) > 0)) {
+ mes "[Gloomy Jack]";
+ mes "Oh, you brought the pumpkin head!";
+ mes "I'll make you to nicer one.";
+ mes " ";
+ mes "[Cool Devi]";
+ mes "says he.";
+ next;
+ if (select( "No, I'll come back later.:Oh, good. Make it now!") == 1) {
+ mes "[Gloomy Jack]";
+ mes "Huh?";
+ mes " ";
+ mes "[Cool Devi]";
+ mes "What? Look at Jack. He has got so dissapointed.";
+ mes "Promise me to give the Pumpkin Mojo back to Jack later someday, will you?";
+ close;
+ }
+ mes "[Gloomy Jack]";
+ mes "Thanks for giving my thing back, I'll make your hat prettier.";
+ mes " ";
+ mes "[Cool Devi]";
+ mes "says he.";
+ next;
+ donpcevent "Gloomy Jack#06_hw::OnEffect";
+ mes "[Excited Jack]";
+ mes "Lalala~ lalala~";
+ mes " ";
+ mes "(He starts singing. On a sudden, Jack's aura appeared.)";
+ delitem 7609,1; //Pumpkin_Mojo
+ delitem 5134,1; //Pumpkin_Hat
+ getitem 5202,1; //Pumpkin_Hat_
+ next;
+ donpcevent "Gloomy Jack#06_hw::OnEffect2";
+ mes "[Gloomy Jack]";
+ mes "My aura is not like it used to be. Maybe I need more Pumpkin Mojo.";
+ mes " ";
+ mes "[Cool Devi]";
+ mes "says he...";
+ next;
+ mes "[Cool Devi]";
+ mes "Oh~poor Jack.";
+ mes "Well, someday he'll get back all his Pumpkin Mojo back.";
+ close;
+ }
+ else if ((countitem(7609) > 0) && (countitem(535) > 0) && (countitem(2226) > 0)) {
+ mes "[Gloomy Jack]";
+ mes "Wow!";
+ mes "I'll turn your hat to very cool one.";
+ mes " ";
+ mes "[Cool Devi]";
+ mes "says he...";
+ next;
+ if (select( "No, I'll come back later.:Oh,good. Make it now!") == 1) {
+ mes "[Gloomy Jack]";
+ mes "Huh?";
+ mes " ";
+ mes "[Cool Devi]";
+ mes "What? Look at Jack. He has got so dissapointed.";
+ mes "Promise me to give the Pumpkin Mojo back to Jack later someday,will you?";
+ close;
+ }
+ mes "[Gloomy Jack]";
+ mes "Thanks for giving my thing back, I'll make your hat prettier.";
+ mes " ";
+ mes "[Cool Devi]";
+ mes "says he.";
+ next;
+ donpcevent "Gloomy Jack#06_hw::OnEffect";
+ mes "[Excited Jack]";
+ mes "Lalala~ lalala~";
+ mes " ";
+ mes "(He starts singing. On a sudden, Jack's aura appeared.)";
+ delitem 7609, 1;//Pumpkin_Mojo
+ delitem 535, 1;//Pumpkin
+ delitem 2226, 1;//Cap
+ getitem 5202, 1;//Pumpkin_Hat_
+ next;
+ donpcevent "Gloomy Jack#06_hw::OnEffect2";
+ mes "[Gloomy Jack]";
+ mes "My aura is not like it used to be. Maybe I need more Pumpkin Mojo.";
+ mes " ";
+ mes "[Cool Devi]";
+ mes "says he...";
+ next;
+ mes "[Cool Devi]";
+ mes "Oh~poor Jack.";
+ mes "Well, someday he'll get back all his Pumpkin Mojo back.";
+ close;
+ }
+ else {
+ mes "[Cool Devi]";
+ mes "Hey,there. You don't seem to have all materials for the fantastic hat. ";
+ close;
+ }
+ }
+ else {
+ mes "[Gloomy Jack]";
+ mes "Hey,there. Why don't you come here and listen to my story.";
+ mes " ";
+ mes "[Cool Devi]";
+ mes "Says he.";
+ next;
+ mes "[Gloomy Jack]";
+ mes "I used to be very famous. But now.....";
+ mes " ";
+ mes "[Cool Devi]";
+ mes "Says he...";
+ mes "Well, I'll just tell you without translating.";
+ next;
+ mes "[Cool Devi]";
+ mes "Jack is not like others. He is halloween Jack.";
+ mes "but one day, he lost his Pumpkin Mojo and turned into depressed Jack..";
+ mes "Pumpkin Mojo was his all.";
+ next;
+ mes "[Cool Devi]";
+ mes "Well, actually that's the main reason Jack came to town.";
+ mes "To find his Pumpkin Mojo. Most suspicious suspect is ^4d4dffDelightful Lude^000000, the one known as Halloween monster.";
+ next;
+ mes "[Cool Devi]";
+ mes "Why don't you give him back the 'Pumpkin Mojo'.";
+ mes "Don't worry he will compensate you.";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Compensate? With what?";
+ next;
+ mes "[Cool Devi]";
+ mes "If you bring ^4d4dff 1 Pumpkin Mojo^000000 and a pumpkin head that we gave out to you last year,";
+ mes "he will make it to ^00ff00the most fantastic pumpkin hat^000000.";
+ mes "Or if you don't have pumpkin head, you can just bring a ^3d3dff Pumpkin Mojo, a pumpkin, and a cap ^000000.";
+ next;
+ mes "[Cool Devi]";
+ mes "Well, that Pumpkin Mojo is useless if you just carry it. ";
+ mes "Give it to Jack. Don't you feel pity for him?.";
+ close;
+ }
+}
+
+
+geffen,145,132,3 script Hoirin#06_hw 729,{
+ set .@now_weight,MaxWeight-Weight;
+ if (.@now_weight < 2000 || checkweight(1201,1) == 0) {
+ mes "^3355FFWait a second!";
+ mes "Right now, you're carrying";
+ mes "too many things with you.";
+ mes "Please come back after";
+ mes "using the Kafra Service";
+ mes "to store some of your items.^000000";
+ close;
+ }
+ if (halloween < 100) {
+ mes "[Hoirin]";
+ mes "Pumpkin is the gift that God had sent us.";
+ mes "It provides good nutrition and helps you to stay healthy!";
+ mes "Bravo~bravo~!";
+ next;
+ mes "[Hoirin]";
+ mes "I, Hoirin have always thought about a ";
+ mes "way to eat pumpkin more deliciously.";
+ mes "But all of a sudden, I realized.";
+ next;
+ mes "[Hoirin]";
+ mes "If I have that! I can make best the Pumpkin pie!!!!!";
+ next;
+ if (select( "What's that?:Ignore.") == 1) {
+ mes "[Hoirin]";
+ mes "What's the first image you see when you think of pumpkin?";
+ mes "I see Jack! I think Jack is the most evolved form of pumpkin!";
+ mes "I wonder what does Jack have something special? Can you imagine?";
+ next;
+ mes "[Hoirin]";
+ mes "I always prefer unique pumpkin dish! Recently, I found out that there are many kinds of Jack in the world ";
+ mes "and the extreme class Jack has blue aura around his body!";
+ next;
+ mes "[Hoirin]";
+ mes "Guess what?! it was Halloween Jack!";
+ mes "Halloween Jack has somthing that is concentrated with pumpkin.";
+ mes "It is called ^4d4dffPumpkin Mojo^000000. Only if i have it, i can finish making my special pie.";
+ next;
+ mes "[Hoirin]";
+ mes "Bring me the ingredients!";
+ mes "I'll make you a very special pie right away!";
+ mes "You'll get addicted to it.";
+ mes "Don't be surprised after trying it.";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "......................";
+ mes "You seem to be such a passionate person.";
+ mes "So, what's the ingredient anyway.?";
+ next;
+ mes "[Hoirin]";
+ mes "Good question!";
+ mes "To make my special Pumpkin pie, I need";
+ mes "^4d4dff 1 Pumpkin Mojo";
+ mes "2 Pumpkin";
+ mes "2 Egg^000000";
+ mes "";
+ next;
+ mes "[Hoirin]";
+ mes "Just Bring Pumpkin Mojo, Pumpkin, and a Egg.";
+ mes "Leave the rest for me..You'll get to try the best pumkin pie!";
+ set halloween, 100;
+ close;
+ }
+ mes "[Hoirin]";
+ mes "Hm..You'll regret it!";
+ mes "Hoirin's pumpkin pie is just so delicious.";
+ close;
+ }
+ else {
+ mes "[Hoirin]";
+ mes "So, did you bring all materials?";
+ mes "Were there anything hard to find?";
+ next;
+ switch(select( "I brought all ingredients.:How can I get eggs?:No,I'm just passing by.")) {
+ case 1:
+ if ((countitem(7609) > 0) && (countitem(535) > 1) && (countitem(574) > 1)) {
+ mes "[Hoirin]";
+ mes "You are right!";
+ mes "You brought all things right. Give it to me!!";
+ specialeffect2 EF_HIT1;
+ next;
+ specialeffect EF_PIERCESELF;
+ mes "[Hoirin]";
+ mes "Abracadabra~~";
+ mes "Abracadabra~~!";
+ next;
+ mes "[Hoirin]";
+ mes "Ta-da(h)!";
+ mes "Here it is~ help yourself.";
+ mes "It'll be good for your health. I added extra nutrient in it.";
+ delitem 7609,1; //Pumpkin_Mojo
+ delitem 535,2; //Pumpkin
+ delitem 574,2; //Egg
+ getitem 12192,1; //Pumpkin_Pie
+ close;
+ }
+ else {
+ mes "[Hoirin]";
+ mes "No!! This is not enough. I need";
+ mes "^4d4dff 1 Pumpkin Mojo";
+ mes "2 Pumpkin";
+ mes "2 Egg^000000";
+ mes " at least.";
+ close;
+ }
+ case 2:
+ if (halloween == 100) {
+ mes "[Hoirin]";
+ mes "Egg?";
+ mes "Well, actually I know someone who can help you.";
+ mes "There's a man who raise many chickens.";
+ next;
+ mes "[Hoirin]";
+ mes "I can send you to where he is if you want.";
+ mes "^4d4dffBut only for once^000000.";
+ next;
+ if (select("Send me.:It's ok.") == 1) {
+ mes "[Hoirin]";
+ mes "Ok, go get the eggs.";
+ set halloween, 101;
+ close2;
+ warp "nif_fild01", 162, 113;
+ end;
+ }
+ mes "[Hoirin]";
+ mes "Do you think you can go without my help?!";
+ mes "Ok! go ahead.";
+ mes "Do you know where it is?";
+ close;
+ }
+ else {
+ mes "[Hoirin]";
+ mes "if you go to ^4d4dfffarm of Skelington Town at Neiflheim^000000, you'll meet Chicken Masta. He raises chickens.";
+ close;
+ }
+ case 3:
+ mes "[Hoirin]";
+ mes "Next time, don't forget to bring ";
+ mes "all the ingredients for pumpkin pie!";
+ close;
+ }
+ }
+}
+
+nif_in,18,34,5 script Loli Ruri#06_hw 1505,2,2,{
+ end;
+
+OnTouch:
+ mes "[Deviruchi]";
+ mes "Hey there, if you have something to say to Loli Ruri, talk to me.";
+ mes "She's not used to human language.";
+ close;
+}
+
+nif_in,19,32,3 script Deviruchi#06_hw 738,{
+ set .@now_weight,MaxWeight-Weight;
+ if (.@now_weight < 2000 || checkweight(1201,1) == 0) {
+ mes "^3355FFWait a second!";
+ mes "Right now, you're carrying";
+ mes "too many things with you.";
+ mes "Please come back after";
+ mes "using the Kafra Service";
+ mes "to store some of your items.^000000";
+ close;
+ }
+ mes "[Loli Ruri]";
+ mes "Devi~Where's the pumpkin pie?";
+ mes "Humans make them, don't they?";
+ mes "Do you have it then?";
+ mes " ";
+ mes "[Deviruchi]";
+ mes "Says she.";
+ next;
+ mes "[Deviruchi]";
+ mes "If you have a pumpinkin pie, can I have one?";
+ mes "Cause we are the victim if Loli Ruri gets mad.";
+ next;
+ mes "[Deviruchi]";
+ mes "Well I'm not saying that I want it for free.";
+ mes "Don't worry, I won't let you down.";
+ next;
+ switch(select( "Give him the pumpkin pie.:Do not give him the pumpkin pie.:Huh? What pumkin pie?")) {
+ case 1:
+ if (countitem(12192) > 0) {
+ mes "[Loli Ruri]";
+ mes "Thanks for the pumkin pie!";
+ mes "Here, take this.";
+ mes " ";
+ mes "[Deviruchi]";
+ mes "Says she.";
+ next;
+ mes "[Deviruchi]";
+ mes "As I promised, I'll give you something worth the pie.";
+ mes "Hang on....";
+ next;
+ mes "[Deviruchi]";
+ mes "Hmm...This would be good.";
+ mes "Here take this, and thanks again~";
+ delitem 12192, 1;//Pumpkin_Pie
+ set @hw_temp,rand(1,3);
+ if (@hw_temp == 2) getitem 12130,1; //Cookie_Bag
+ else getitem 7460,3; //Nifl_Express_Ticket
+ close;
+ }
+ else {
+ mes "[Loli Ruri]";
+ mes "Are you kidding me?";
+ mes "Where's the pumpkin pie! Don't try to lie to me!";
+ mes " ";
+ mes "[Deviruchi]";
+ mes "Say she..Seems like she's very angry...You are in trouble.";
+ next;
+ mes "[Loli Ruri]";
+ mes "Devi!!!!!You are the one who told me that I can get the pumpkin pie if I stand here and wait.";
+ mes "Watch your back!";
+ mes " ";
+ mes "[Deviruchi]";
+ mes "Says she..Huh?!!Me?!!";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Poor Devi~";
+ mes "You shouldn't have lied~";
+ mes "Wish you a luck.";
+ close;
+ }
+ case 2:
+ mes "[Loli Ruri]";
+ mes "I want to eat pumpkin pie. Can I have one?Please~~~~";
+ mes " ";
+ mes "[Deviruchi]";
+ mes "Says he.....Give me if you have one.";
+ close;
+ case 3:
+ mes "[Deviruchi]";
+ mes "There's a man who makes a very special pumpkin pie.";
+ mes "No one can forget what it taste like.";
+ next;
+ mes "[Deviruchi]";
+ mes "Lori Ruri is waiting here for someone who will get the pie for him.";
+ mes "Can you get her one?";
+ mes "I'll treat you back.";
+ close;
+ }
+}
+
+// Creation of Pumpkin Pie (Event 2)
+nif_fild01,165,115,3 script Chicken Masta#06_hw 794,{
+ set .@now_weight,MaxWeight-Weight;
+ if (.@now_weight < 2000 || checkweight(1201,1) == 0) {
+ mes "^3355FFWait a second!";
+ mes "Right now, you're carrying";
+ mes "too many things with you.";
+ mes "Please come back after";
+ mes "using the Kafra Service";
+ mes "to store some of your items.^000000";
+ close;
+ }
+ if (halloween == 101) {
+ mes "[Chicken Masta]";
+ mes "Where did the chicken have gone?!";
+ mes "Oh, hey stranger. How can I help you?";
+ next;
+ mes "[Chicken Masta]";
+ mes "This town is too dangerous for you to hang around.";
+ mes "You'd better go back to where you came from....";
+ next;
+ mes "[Chicken Masta]";
+ mes "...Are you looking for eggs?";
+ mes "Recently, people are asking me for eggs to make some kind of pie....are you one of them?";
+ next;
+ if (select( "Actually, yes. I came here to get some eggs.:Nope.") == 1) {
+ mes "[Chicken Masta]";
+ mes "Ok. But some of my chickens ran away,";
+ mes "so I have no eggs much left.";
+ mes "1000 zeny for 2 eggs! how's that?";
+ next;
+ switch(select( "Ok,I'll take it.:I'll just buy one.:Whew~it's too expensive.")) {
+ case 1:
+ if (Zeny > 1999) {
+ mes "[Chicken Masta]";
+ mes "Thanks.";
+ mes "Here are the eggs.";
+ set Zeny,Zeny-2000;
+ set halloween, 102;
+ getitem 574,2; //Egg
+ close;
+ }
+ else {
+ mes "[Chicken Masta]";
+ mes "Hey this is not enough~";
+ mes "1000zeny per each, so if you buy two,that means 2000zeny.";
+ close;
+ }
+ case 2:
+ if (Zeny > 999) {
+ mes "[Chicken Masta]";
+ mes "Thanks.";
+ mes "Here are the eggs.";
+ set Zeny,Zeny-1000;
+ set halloween, 102;
+ getitem 574,1; //Egg
+ close;
+ }
+ else {
+ mes "[Chicken Masta]";
+ mes "You don't seem to have enough money...";
+ mes "It's 1000 zeny per each.";
+ close;
+ }
+ case 3:
+ mes "[Chicken Masta]";
+ mes "Well...I know it's liitle bit expensive but as I told you, my chickens ran away.";
+ mes "You have to understand.";
+ close;
+ }
+ }
+ mes "[Chicken Masta]";
+ mes "Let me tell you just one thing!";
+ mes "If you don't want to die,";
+ mes "you'd better run away. It's too dangerous in here.";
+ close;
+ }
+ else if (halloween == 102) {
+ mes "[Chicken Masta]";
+ mes "Do you need eggs?...";
+ mes "Then, help me first.";
+ mes "8 of my chickens ran away.";
+ mes "I just don't know where they are.";
+ next;
+ mes "[Chicken Masta]";
+ mes "I don't expect all chickens to come back home.";
+ mes "Only if you find me one of them, I'll sell three eggs for you.";
+ next;
+ mes "[Chicken Masta]";
+ mes "Isn't it a great deal?";
+ mes "Chickens must be around here somewhere.";
+ next;
+ mes "[Chicken Masta]";
+ mes "You don't have to bring back chickens to me if you find one,";
+ mes "Just insert the word ^4d4dff'Return'^000000.";
+ mes ".........";
+ next;
+ mes "[Chicken Masta]";
+ mes "It's a spell to make chickens to go back home.";
+ mes ".........";
+ mes "Don't forget the word 'Return'!";
+ next;
+ mes "[Chicken Masta]";
+ mes "I hope you can find my chickens.";
+ close;
+ }
+ else if (halloween == 103) {
+ mes "[Chicken Masta]";
+ mes "Oh, you came back. I've been waiting for you.";
+ mes "And thanks for the chickens you sent me.";
+ mes "They are saftly kept in the henhouse, in case of running away again.";
+ next;
+ mes "[Chicken Masta]";
+ mes "I didn't forget what we have promised.";
+ mes "Tell me how many eggs you want.";
+ mes "It's 1000zeny per each.";
+ mes "And maximum 3 is all you can get.";
+ next;
+ while(1) {
+ input .@input;
+ if (.@input == 0) {
+ mes "[Chicken Masta]";
+ mes "You don't have to buy it, if you don't need it.";
+ close;
+ }
+ else if (@input > 3) {
+ mes "[Chicken Masta]";
+ mes "What did I tell you.";
+ mes "I'm going to sell only three eggs.";
+ next;
+ }
+ else
+ break;
+ }
+ set .@hw_egg, .@input * 1000;
+ if (Zeny < @hw_egg) {
+ mes "[Chicken Masta]";
+ mes "You don't seem to have enough zeny.";
+ close;
+ }
+ mes "[Chicken Masta]";
+ mes "Here you are.";
+ mes "But no more.";
+ mes "If you want more eggs, find me more chickens.";
+ set Zeny,Zeny-@hw_egg;
+ getitem 574, @input;//Egg
+ set halloween, 102;
+ close;
+ }
+ else {
+ mes "[Chicken Masta]";
+ mes "Where did the chicken have gone?!";
+ mes "Oh, hey stranger. How can I help you?";
+ next;
+ mes "[Chicken Masta]";
+ mes "This town is too dangerous for you to hang around.";
+ mes "You'd better go back to where you came from....";
+ close;
+ }
+}
+
+nif_fild01,167,113,3 script Masta's chicken#06_hw01 800,{
+ mes "Drowsing chicken.";
+ close;
+}
+
+- script HwChicken::HwChicken -1,{
+ if ((halloween == 102) || (halloween == 103)) {
+ mes "Oh, this must be Chicken Masta's chicken.";
+ mes "I should insert the magic word.";
+ next;
+ input .@inputstr$;
+ if( .@inputstr$ == "Return" ) {
+ emotion e_omg;
+ specialeffect EF_TELEPORTATION;
+ mes "The magic spell has been casted.";
+ set halloween, 103;
+ disablenpc "Masta's chicken#"+strnpcinfo(1);
+ close2;
+ sleep 180000;
+ enablenpc "Masta's chicken#"+strnpcinfo(1);
+ end;
+ }
+ else {
+ mes "[" + strcharinfo(0) + "]";
+ mes "Hm...I must have misspelled.";
+ close;
+ }
+ }
+ else {
+ mes "Drowsing chicken.";
+ close;
+ }
+}
+
+- script HwChicken2::HwChicken2 -1,{
+ set @egg_temp,rand(1,4);
+ if( @egg_temp == 3) {
+ mes "As soon as you got close to the chicken and touched it, it disappeared completely.";
+ mes "You got an 'egg' in the place where the chicken disappeared.";
+ disablenpc "Chicken#"+strnpcinfo(1);
+ getitem 574,1; //Egg
+ close;
+ }
+ else {
+ mes "As soon as you got close to the chicken and touched it, it disappeared completely.";
+ disablenpc "Chicken#"+strnpcinfo(1);
+ close;
+ }
+}
+
+- script HwChicken3::HwChicken3 -1,{
+ set @egg_temp,rand(1,4);
+ if( @egg_temp == 3) {
+ mes "As soon as you got close to the chicken and touched it, it disappeared completely.";
+ mes "You got an 'egg' in the place where the chicken disappeared.";
+ disablenpc "Chicken#"+strnpcinfo(1);
+ getitem 574,1; //Egg
+ close;
+ }
+ else {
+ mes "As soon as you got close to the chicken and touched it, it disappeared completely.";
+ disablenpc "Chicken#"+strnpcinfo(1);
+ close;
+ }
+
+OnInit:
+ while(1) {
+ sleep 180000;
+ specialeffect EF_BAT2;
+ end;
+ }
+}
+
+
+nif_fild01,270,145,3 duplicate(HwChicken) Masta's chicken#06_hw02 800
+nif_fild01,219,267,4 duplicate(HwChicken) Masta's chicken#06_hw03 800
+nif_fild01,199,240,5 duplicate(HwChicken) Masta's chicken#06_hw04 800
+nif_fild01,316,97,6 duplicate(HwChicken) Masta's chicken#06_hw05 800
+nif_fild01,147,343,7 duplicate(HwChicken) Masta's chicken#06_hw06 800
+nif_fild01,185,325,8 duplicate(HwChicken) Masta's chicken#06_hw07 800
+nif_fild01,133,105,1 duplicate(HwChicken) Masta's chicken#06_hw08 800
+nif_fild01,331,329,2 duplicate(HwChicken) Masta's chicken#06_hw09 800
+
+pay_dun03,1,1,0 script #06_hw_timer01 -1,{
+OnInit:
+ disablenpc "Chicken#06_hw_p01";
+ disablenpc "Chicken#06_hw_p02";
+ disablenpc "Chicken#06_hw_p03";
+ disablenpc "Chicken#06_hw_p04";
+ disablenpc "Chicken#06_hw_p05";
+ disablenpc "Chicken#06_hw_p06";
+ disablenpc "Chicken#06_hw_p07";
+ disablenpc "Chicken#06_hw_p08";
+ disablenpc "Chicken#06_hw_p09";
+ disablenpc "Chicken#06_hw_p10";
+ disablenpc "Chicken#06_hw_p11";
+ disablenpc "Chicken#06_hw_p12";
+ disablenpc "Chicken#06_hw_p13";
+ disablenpc "Chicken#06_hw_p14";
+ disablenpc "Chicken#06_hw_p15";
+ disablenpc "Chicken#06_hw_p16";
+ disablenpc "Chicken#06_hw_p17";
+ disablenpc "Chicken#06_hw_p18";
+ disablenpc "Chicken#06_hw_p19";
+ disablenpc "Chicken#06_hw_p20";
+ disablenpc "Chicken#06_hw_p21";
+ disablenpc "Chicken#06_hw_p22";
+ disablenpc "Chicken#06_hw_p23";
+ disablenpc "Chicken#06_hw_p24";
+ disablenpc "Chicken#06_hw_p25";
+ disablenpc "Chicken#06_hw_p26";
+ disablenpc "Chicken#06_hw_p27";
+ disablenpc "Chicken#06_hw_p28";
+ disablenpc "Chicken#06_hw_p29";
+ disablenpc "Chicken#06_hw_p30";
+ disablenpc "Chicken#06_hw_p31";
+ disablenpc "Chicken#06_hw_p32";
+ disablenpc "Chicken#06_hw_p33";
+ disablenpc "Chicken#06_hw_p34";
+ disablenpc "Chicken#06_hw_p35";
+ disablenpc "Chicken#06_hw_p36";
+ disablenpc "Chicken#06_hw_p37";
+ disablenpc "Chicken#06_hw_p38";
+ disablenpc "Chicken#06_hw_p39";
+ disablenpc "Chicken#06_hw_p40";
+ disablenpc "Chicken#06_hw_p41";
+ initnpctimer;
+ end;
+
+OnTimer3600000:
+ enablenpc "Chicken#06_hw_p01";
+ enablenpc "Chicken#06_hw_p02";
+ enablenpc "Chicken#06_hw_p03";
+ enablenpc "Chicken#06_hw_p04";
+ enablenpc "Chicken#06_hw_p05";
+ enablenpc "Chicken#06_hw_p06";
+ enablenpc "Chicken#06_hw_p07";
+ enablenpc "Chicken#06_hw_p08";
+ enablenpc "Chicken#06_hw_p09";
+ enablenpc "Chicken#06_hw_p10";
+ enablenpc "Chicken#06_hw_p11";
+ enablenpc "Chicken#06_hw_p12";
+ enablenpc "Chicken#06_hw_p13";
+ enablenpc "Chicken#06_hw_p14";
+ enablenpc "Chicken#06_hw_p15";
+ enablenpc "Chicken#06_hw_p16";
+ enablenpc "Chicken#06_hw_p17";
+ enablenpc "Chicken#06_hw_p18";
+ enablenpc "Chicken#06_hw_p19";
+ enablenpc "Chicken#06_hw_p20";
+ enablenpc "Chicken#06_hw_p21";
+ enablenpc "Chicken#06_hw_p22";
+ enablenpc "Chicken#06_hw_p23";
+ enablenpc "Chicken#06_hw_p24";
+ enablenpc "Chicken#06_hw_p25";
+ enablenpc "Chicken#06_hw_p26";
+ enablenpc "Chicken#06_hw_p27";
+ enablenpc "Chicken#06_hw_p28";
+ enablenpc "Chicken#06_hw_p29";
+ enablenpc "Chicken#06_hw_p30";
+ enablenpc "Chicken#06_hw_p31";
+ enablenpc "Chicken#06_hw_p32";
+ enablenpc "Chicken#06_hw_p33";
+ enablenpc "Chicken#06_hw_p34";
+ enablenpc "Chicken#06_hw_p35";
+ enablenpc "Chicken#06_hw_p36";
+ enablenpc "Chicken#06_hw_p37";
+ enablenpc "Chicken#06_hw_p38";
+ enablenpc "Chicken#06_hw_p39";
+ enablenpc "Chicken#06_hw_p40";
+ enablenpc "Chicken#06_hw_p41";
+ end;
+
+OnTimer4200000:
+ disablenpc "Chicken#06_hw_p01";
+ disablenpc "Chicken#06_hw_p02";
+ disablenpc "Chicken#06_hw_p03";
+ disablenpc "Chicken#06_hw_p04";
+ disablenpc "Chicken#06_hw_p05";
+ disablenpc "Chicken#06_hw_p06";
+ disablenpc "Chicken#06_hw_p07";
+ disablenpc "Chicken#06_hw_p08";
+ disablenpc "Chicken#06_hw_p09";
+ disablenpc "Chicken#06_hw_p10";
+ disablenpc "Chicken#06_hw_p11";
+ disablenpc "Chicken#06_hw_p12";
+ disablenpc "Chicken#06_hw_p13";
+ disablenpc "Chicken#06_hw_p14";
+ disablenpc "Chicken#06_hw_p15";
+ disablenpc "Chicken#06_hw_p16";
+ disablenpc "Chicken#06_hw_p17";
+ disablenpc "Chicken#06_hw_p18";
+ disablenpc "Chicken#06_hw_p19";
+ disablenpc "Chicken#06_hw_p20";
+ disablenpc "Chicken#06_hw_p21";
+ disablenpc "Chicken#06_hw_p22";
+ disablenpc "Chicken#06_hw_p23";
+ disablenpc "Chicken#06_hw_p24";
+ disablenpc "Chicken#06_hw_p25";
+ disablenpc "Chicken#06_hw_p26";
+ disablenpc "Chicken#06_hw_p27";
+ disablenpc "Chicken#06_hw_p28";
+ disablenpc "Chicken#06_hw_p29";
+ disablenpc "Chicken#06_hw_p30";
+ disablenpc "Chicken#06_hw_p31";
+ disablenpc "Chicken#06_hw_p32";
+ disablenpc "Chicken#06_hw_p33";
+ disablenpc "Chicken#06_hw_p34";
+ disablenpc "Chicken#06_hw_p35";
+ disablenpc "Chicken#06_hw_p36";
+ disablenpc "Chicken#06_hw_p37";
+ disablenpc "Chicken#06_hw_p38";
+ disablenpc "Chicken#06_hw_p39";
+ disablenpc "Chicken#06_hw_p40";
+ disablenpc "Chicken#06_hw_p41";
+ stopnpctimer;
+ initnpctimer;
+ end;
+}
+
+
+pay_dun03,151,138,3 duplicate(HwChicken3) Chicken#06_hw_p01 800
+pay_dun03,151,138,3 duplicate(HwChicken2) Chicken#06_hw_p02 800
+pay_dun03,152,138,3 duplicate(HwChicken2) Chicken#06_hw_p03 800
+pay_dun03,154,138,3 duplicate(HwChicken2) Chicken#06_hw_p04 800
+pay_dun03,155,138,3 duplicate(HwChicken2) Chicken#06_hw_p05 800
+pay_dun03,157,138,3 duplicate(HwChicken2) Chicken#06_hw_p06 800
+pay_dun03,158,138,3 duplicate(HwChicken3) Chicken#06_hw_p07 800
+pay_dun03,150,137,3 duplicate(HwChicken2) Chicken#06_hw_p08 800
+pay_dun03,153,137,3 duplicate(HwChicken2) Chicken#06_hw_p09 800
+pay_dun03,156,137,3 duplicate(HwChicken3) Chicken#06_hw_p10 800
+pay_dun03,159,137,3 duplicate(HwChicken2) Chicken#06_hw_p11 800
+pay_dun03,149,136,3 duplicate(HwChicken2) Chicken#06_hw_p12 800
+pay_dun03,152,136,3 duplicate(HwChicken3) Chicken#06_hw_p13 800
+pay_dun03,157,136,3 duplicate(HwChicken2) Chicken#06_hw_p14 800
+pay_dun03,160,136,3 duplicate(HwChicken2) Chicken#06_hw_p15 800
+pay_dun03,149,135,3 duplicate(HwChicken3) Chicken#06_hw_p16 800
+pay_dun03,151,135,3 duplicate(HwChicken2) Chicken#06_hw_p17 800
+pay_dun03,152,135,3 duplicate(HwChicken2) Chicken#06_hw_p18 800
+pay_dun03,153,135,3 duplicate(HwChicken3) Chicken#06_hw_p19 800
+pay_dun03,156,135,3 duplicate(HwChicken2) Chicken#06_hw_p20 800
+pay_dun03,157,135,3 duplicate(HwChicken2) Chicken#06_hw_p21 800
+pay_dun03,158,135,3 duplicate(HwChicken3) Chicken#06_hw_p22 800
+pay_dun03,160,135,3 duplicate(HwChicken2) Chicken#06_hw_p23 800
+pay_dun03,149,134,3 duplicate(HwChicken2) Chicken#06_hw_p24 800
+pay_dun03,152,134,3 duplicate(HwChicken3) Chicken#06_hw_p25 800
+pay_dun03,157,134,3 duplicate(HwChicken2) Chicken#06_hw_p26 800
+pay_dun03,160,134,3 duplicate(HwChicken2) Chicken#06_hw_p27 800
+pay_dun03,149,133,3 duplicate(HwChicken3) Chicken#06_hw_p28 800
+pay_dun03,160,133,3 duplicate(HwChicken2) Chicken#06_hw_p29 800
+pay_dun03,150,132,3 duplicate(HwChicken2) Chicken#06_hw_p30 800
+pay_dun03,153,132,3 duplicate(HwChicken3) Chicken#06_hw_p31 800
+pay_dun03,156,132,3 duplicate(HwChicken2) Chicken#06_hw_p32 800
+pay_dun03,159,132,3 duplicate(HwChicken2) Chicken#06_hw_p33 800
+pay_dun03,151,131,3 duplicate(HwChicken2) Chicken#06_hw_p34 800
+pay_dun03,152,131,3 duplicate(HwChicken2) Chicken#06_hw_p35 800
+pay_dun03,153,131,3 duplicate(HwChicken3) Chicken#06_hw_p36 800
+pay_dun03,154,131,3 duplicate(HwChicken2) Chicken#06_hw_p37 800
+pay_dun03,155,131,3 duplicate(HwChicken2) Chicken#06_hw_p38 800
+pay_dun03,156,131,3 duplicate(HwChicken3) Chicken#06_hw_p39 800
+pay_dun03,157,131,3 duplicate(HwChicken2) Chicken#06_hw_p40 800
+pay_dun03,158,131,3 duplicate(HwChicken3) Chicken#06_hw_p41 800
+
+// Payon Field chickens
+pay_fild08,1,1,0 script #06_hw_timer02 -1,{
+OnInit:
+ disablenpc "Chicken#06_hw_pf01";
+ disablenpc "Chicken#06_hw_pf02";
+ disablenpc "Chicken#06_hw_pf03";
+ disablenpc "Chicken#06_hw_pf04";
+ disablenpc "Chicken#06_hw_pf05";
+ disablenpc "Chicken#06_hw_pf06";
+ disablenpc "Chicken#06_hw_pf07";
+ disablenpc "Chicken#06_hw_pf08";
+ disablenpc "Chicken#06_hw_pf09";
+ disablenpc "Chicken#06_hw_pf10";
+ disablenpc "Chicken#06_hw_pf11";
+ disablenpc "Chicken#06_hw_pf12";
+ disablenpc "Chicken#06_hw_pf13";
+ disablenpc "Chicken#06_hw_pf14";
+ disablenpc "Chicken#06_hw_pf15";
+ disablenpc "Chicken#06_hw_pf16";
+ disablenpc "Chicken#06_hw_pf17";
+ disablenpc "Chicken#06_hw_pf18";
+ disablenpc "Chicken#06_hw_pf19";
+ disablenpc "Chicken#06_hw_pf20";
+ disablenpc "Chicken#06_hw_pf21";
+ disablenpc "Chicken#06_hw_pf22";
+ disablenpc "Chicken#06_hw_pf23";
+ disablenpc "Chicken#06_hw_pf24";
+ disablenpc "Chicken#06_hw_pf25";
+ disablenpc "Chicken#06_hw_pf26";
+ disablenpc "Chicken#06_hw_pf27";
+ initnpctimer;
+ end;
+
+OnTimer5400000:
+ enablenpc "Chicken#06_hw_pf01";
+ enablenpc "Chicken#06_hw_pf02";
+ enablenpc "Chicken#06_hw_pf03";
+ enablenpc "Chicken#06_hw_pf04";
+ enablenpc "Chicken#06_hw_pf05";
+ enablenpc "Chicken#06_hw_pf06";
+ enablenpc "Chicken#06_hw_pf07";
+ enablenpc "Chicken#06_hw_pf08";
+ enablenpc "Chicken#06_hw_pf09";
+ enablenpc "Chicken#06_hw_pf10";
+ enablenpc "Chicken#06_hw_pf11";
+ enablenpc "Chicken#06_hw_pf12";
+ enablenpc "Chicken#06_hw_pf13";
+ enablenpc "Chicken#06_hw_pf14";
+ enablenpc "Chicken#06_hw_pf15";
+ enablenpc "Chicken#06_hw_pf16";
+ enablenpc "Chicken#06_hw_pf17";
+ enablenpc "Chicken#06_hw_pf18";
+ enablenpc "Chicken#06_hw_pf19";
+ enablenpc "Chicken#06_hw_pf20";
+ enablenpc "Chicken#06_hw_pf21";
+ enablenpc "Chicken#06_hw_pf22";
+ enablenpc "Chicken#06_hw_pf23";
+ enablenpc "Chicken#06_hw_pf24";
+ enablenpc "Chicken#06_hw_pf25";
+ enablenpc "Chicken#06_hw_pf26";
+ enablenpc "Chicken#06_hw_pf27";
+ end;
+
+OnTimer6000000:
+ disablenpc "Chicken#06_hw_pf01";
+ disablenpc "Chicken#06_hw_pf02";
+ disablenpc "Chicken#06_hw_pf03";
+ disablenpc "Chicken#06_hw_pf04";
+ disablenpc "Chicken#06_hw_pf05";
+ disablenpc "Chicken#06_hw_pf06";
+ disablenpc "Chicken#06_hw_pf07";
+ disablenpc "Chicken#06_hw_pf08";
+ disablenpc "Chicken#06_hw_pf09";
+ disablenpc "Chicken#06_hw_pf10";
+ disablenpc "Chicken#06_hw_pf11";
+ disablenpc "Chicken#06_hw_pf12";
+ disablenpc "Chicken#06_hw_pf13";
+ disablenpc "Chicken#06_hw_pf14";
+ disablenpc "Chicken#06_hw_pf15";
+ disablenpc "Chicken#06_hw_pf16";
+ disablenpc "Chicken#06_hw_pf17";
+ disablenpc "Chicken#06_hw_pf18";
+ disablenpc "Chicken#06_hw_pf19";
+ disablenpc "Chicken#06_hw_pf20";
+ disablenpc "Chicken#06_hw_pf21";
+ disablenpc "Chicken#06_hw_pf22";
+ disablenpc "Chicken#06_hw_pf23";
+ disablenpc "Chicken#06_hw_pf24";
+ disablenpc "Chicken#06_hw_pf25";
+ disablenpc "Chicken#06_hw_pf26";
+ disablenpc "Chicken#06_hw_pf27";
+ stopnpctimer;
+ initnpctimer;
+ end;
+}
+
+pay_fild08,147,353,3 duplicate(HwChicken3) Chicken#06_hw_pf01 800
+pay_fild08,147,354,3 duplicate(HwChicken2) Chicken#06_hw_pf02 800
+pay_fild08,147,355,3 duplicate(HwChicken2) Chicken#06_hw_pf03 800
+pay_fild08,148,352,3 duplicate(HwChicken3) Chicken#06_hw_pf04 800
+pay_fild08,148,356,3 duplicate(HwChicken2) Chicken#06_hw_pf05 800
+pay_fild08,149,351,3 duplicate(HwChicken2) Chicken#06_hw_pf06 800
+pay_fild08,149,354,3 duplicate(HwChicken3) Chicken#06_hw_pf07 800
+pay_fild08,149,357,3 duplicate(HwChicken2) Chicken#06_hw_pf08 800
+pay_fild08,150,351,3 duplicate(HwChicken2) Chicken#06_hw_pf09 800
+pay_fild08,150,357,3 duplicate(HwChicken3) Chicken#06_hw_pf10 800
+pay_fild08,151,351,3 duplicate(HwChicken2) Chicken#06_hw_pf11 800
+pay_fild08,151,353,3 duplicate(HwChicken2) Chicken#06_hw_pf12 800
+pay_fild08,151,355,3 duplicate(HwChicken3) Chicken#06_hw_pf13 800
+pay_fild08,151,357,3 duplicate(HwChicken2) Chicken#06_hw_pf14 800
+pay_fild08,152,351,3 duplicate(HwChicken2) Chicken#06_hw_pf15 800
+pay_fild08,152,357,3 duplicate(HwChicken3) Chicken#06_hw_pf16 800
+pay_fild08,153,351,3 duplicate(HwChicken2) Chicken#06_hw_pf17 800
+pay_fild08,153,357,3 duplicate(HwChicken2) Chicken#06_hw_pf18 800
+pay_fild08,154,351,3 duplicate(HwChicken3) Chicken#06_hw_pf19 800
+pay_fild08,154,353,3 duplicate(HwChicken2) Chicken#06_hw_pf20 800
+pay_fild08,154,355,3 duplicate(HwChicken2) Chicken#06_hw_pf21 800
+pay_fild08,154,357,3 duplicate(HwChicken3) Chicken#06_hw_pf22 800
+pay_fild08,155,350,3 duplicate(HwChicken2) Chicken#06_hw_pf23 800
+pay_fild08,155,352,3 duplicate(HwChicken2) Chicken#06_hw_pf24 800
+pay_fild08,155,354,3 duplicate(HwChicken3) Chicken#06_hw_pf25 800
+pay_fild08,155,356,3 duplicate(HwChicken2) Chicken#06_hw_pf26 800
+pay_fild08,155,358,3 duplicate(HwChicken3) Chicken#06_hw_pf27 800
+
+prontera,155,285,3 script Familiar#06_hw01::HWFamiDup 799,{
+ mes "[Familiar]";
+ mes "Hello.";
+ mes "I'm Loli Ruri's faithful and cute Familiar.";
+ mes "Do you have an invitation from Loli Ruri?";
+ mes "That's a kind of^4d4dffa special ticket to Nifflheim^000000..";
+ next;
+ if (select( "Yes, I do.:No, I don't.") == 1) {
+ mes "[Familiar]";
+ mes "Do you want to go to Nifflheim?";
+ mes "It's available during Halloween.";
+ next;
+ if (select( "Yes, I do:No, I don't.") == 1) {
+ if (countitem(7460) > 0) {
+ mes "[Familiar]";
+ mes "I checked your ticket.";
+ mes "You can go there now";
+ delitem 7460,1; //Nifl_Express_Ticket
+ close2;
+ warp "nif_in", 18, 20;
+ end;
+ }
+ else {
+ mes "[Familiar]";
+ mes "You're a liar.";
+ mes "You don't have the ticket!";
+ mes "I'll suck up all your blood, you liar!";
+ percentheal -20,0;
+ emotion e_omg,1;
+ close;
+ }
+ }
+ mes "[Familiar]";
+ mes "Ok.";
+ mes "Actually, it's useless to have a special ticket to Nifflheim.";
+ close;
+ }
+ mes "[Familiar]";
+ mes "Ok.";
+ mes "If you want to ask something, give a piece of pumpkin pie to Loli Ruri.";
+ mes "He likes it.";
+ close;
+}
+payon,156,231,3 duplicate(HWFamiDup) Familiar#06_hw02 799
+morocc,159,143,3 duplicate(HWFamiDup) Familiar#06_hw03 799
+geffen,120,188,3 duplicate(HWFamiDup) Familiar#06_hw04 799
+alberta,80,171,3 duplicate(HWFamiDup) Familiar#06_hw05 799
+
+//Event Lude Monster Spawns
+ra_fild01,0,0,0,0 monster Lude 1812,3,0,0,0
+ra_fild02,0,0,0,0 monster Lude 1812,3,0,0,0
+ra_fild03,0,0,0,0 monster Lude 1812,3,0,0,0
+ra_fild04,0,0,0,0 monster Lude 1812,3,0,0,0
+ra_fild05,0,0,0,0 monster Lude 1812,3,0,0,0
+ra_fild06,0,0,0,0 monster Lude 1812,3,0,0,0
+ra_fild07,0,0,0,0 monster Lude 1812,3,0,0,0
+ra_fild08,0,0,0,0 monster Lude 1812,3,0,0,0
+ra_fild09,0,0,0,0 monster Lude 1812,3,0,0,0
+ra_fild10,0,0,0,0 monster Lude 1812,3,0,0,0
+ra_fild11,0,0,0,0 monster Lude 1812,3,0,0,0
+ra_fild12,0,0,0,0 monster Lude 1812,3,0,0,0
+ra_fild13,0,0,0,0 monster Lude 1812,3,0,0,0
+
+ra_san01,0,0,0,0 monster Lude 1812,3,0,0,0
+ra_san02,0,0,0,0 monster Lude 1812,3,0,0,0
+ra_san03,0,0,0,0 monster Lude 1812,3,0,0,0
+ra_san04,0,0,0,0 monster Lude 1812,3,0,0,0
+ra_san05,0,0,0,0 monster Lude 1812,3,0,0,0
+
+ice_dun01,0,0,0,0 monster Lude 1812,3,0,0,0
+ice_dun02,0,0,0,0 monster Lude 1812,3,0,0,0
+ice_dun03,0,0,0,0 monster Lude 1812,3,0,0,0
+
+odin_tem01,0,0,0,0 monster Lude 1812,3,0,0,0
+odin_tem02,0,0,0,0 monster Lude 1812,3,0,0,0
+odin_tem03,0,0,0,0 monster Lude 1812,3,0,0,0
+
+kh_kiehl01,0,0,0,0 monster Lude 1812,3,0,0,0
+
+kh_dun01,0,0,0,0 monster Lude 1812,3,0,0,0
+kh_dun02,0,0,0,0 monster Lude 1812,3,0,0,0
+
+yuno_fild06,0,0,0,0 monster Lude 1812,3,0,0,0
+yuno_fild10,0,0,0,0 monster Lude 1812,3,0,0,0
+
+ein_fild01,0,0,0,0 monster Lude 1812,3,0,0,0
+ein_fild02,0,0,0,0 monster Lude 1812,3,0,0,0
+ein_fild05,0,0,0,0 monster Lude 1812,3,0,0,0
+
+hu_fild01,0,0,0,0 monster Lude 1812,3,0,0,0
+hu_fild02,0,0,0,0 monster Lude 1812,3,0,0,0
+hu_fild03,0,0,0,0 monster Lude 1812,3,0,0,0
+hu_fild04,0,0,0,0 monster Lude 1812,3,0,0,0
+hu_fild05,0,0,0,0 monster Lude 1812,3,0,0,0
+hu_fild06,0,0,0,0 monster Lude 1812,3,0,0,0
+hu_fild07,0,0,0,0 monster Lude 1812,3,0,0,0
+
+tha_t01,0,0,0,0 monster Lude 1812,3,0,0,0
+tha_t02,0,0,0,0 monster Lude 1812,3,0,0,0
+tha_t03,0,0,0,0 monster Lude 1812,3,0,0,0
+tha_t04,0,0,0,0 monster Lude 1812,3,0,0,0
+tha_t05,0,0,0,0 monster Lude 1812,3,0,0,0
+tha_t06,0,0,0,0 monster Lude 1812,3,0,0,0
+tha_t07,0,0,0,0 monster Lude 1812,3,0,0,0
+tha_t08,0,0,0,0 monster Lude 1812,3,0,0,0
+tha_t09,0,0,0,0 monster Lude 1812,3,0,0,0
+tha_t10,0,0,0,0 monster Lude 1812,3,0,0,0
+tha_t11,0,0,0,0 monster Lude 1812,3,0,0,0
+tha_t12,0,0,0,0 monster Lude 1812,3,0,0,0
+
+abyss_01,0,0,0,0 monster Lude 1812,3,0,0,0
+abyss_02,0,0,0,0 monster Lude 1812,3,0,0,0
+abyss_03,0,0,0,0 monster Lude 1812,3,0,0,0
+
+juperos_01,0,0,0,0 monster Lude 1812,3,0,0,0
+juperos_02,0,0,0,0 monster Lude 1812,3,0,0,0
+jupe_core,0,0,0,0 monster Lude 1812,3,0,0,0
+
+lhz_dun01,0,0,0,0 monster Lude 1812,3,0,0,0
+lhz_dun02,0,0,0,0 monster Lude 1812,3,0,0,0
+lhz_dun03,0,0,0,0 monster Lude 1812,3,0,0,0
+lhz_fild01,0,0,0,0 monster Lude 1812,3,0,0,0
+
+lhz_fild02,0,0,0,0 monster Lude 1812,3,0,0,0
+lhz_fild03,0,0,0,0 monster Lude 1812,3,0,0,0
+ein_fild03,0,0,0,0 monster Lude 1812,3,0,0,0
+ein_fild04,0,0,0,0 monster Lude 1812,3,0,0,0
+
+ein_fild06,0,0,0,0 monster Lude 1812,3,0,0,0
+ein_fild07,0,0,0,0 monster Lude 1812,3,0,0,0
+ein_fild08,0,0,0,0 monster Lude 1812,3,0,0,0
+ein_fild09,0,0,0,0 monster Lude 1812,3,0,0,0
+ein_fild10,0,0,0,0 monster Lude 1812,3,0,0,0
+ein_dun01,0,0,0,0 monster Lude 1812,3,0,0,0
+ein_dun02,0,0,0,0 monster Lude 1812,3,0,0,0
+
+gefenia01,0,0,0,0 monster Lude 1812,3,0,0,0
+gefenia02,0,0,0,0 monster Lude 1812,3,0,0,0
+gefenia03,0,0,0,0 monster Lude 1812,3,0,0,0
+gefenia04,0,0,0,0 monster Lude 1812,3,0,0,0
+
+yuno_fild05,0,0,0,0 monster Lude 1812,3,0,0,0
+yuno_fild07,0,0,0,0 monster Lude 1812,3,0,0,0
+yuno_fild08,0,0,0,0 monster Lude 1812,3,0,0,0
+yuno_fild09,0,0,0,0 monster Lude 1812,3,0,0,0
+yuno_fild11,0,0,0,0 monster Lude 1812,3,0,0,0
+yuno_fild12,0,0,0,0 monster Lude 1812,3,0,0,0
+
+ayo_fild01,0,0,0,0 monster Lude 1812,3,0,0,0
+ayo_fild02,0,0,0,0 monster Lude 1812,3,0,0,0
+ayo_dun01,0,0,0,0 monster Lude 1812,3,0,0,0
+ayo_dun02,0,0,0,0 monster Lude 1812,3,0,0,0
+
+gon_dun01,0,0,0,0 monster Lude 1812,3,0,0,0
+gon_dun02,0,0,0,0 monster Lude 1812,3,0,0,0
+gon_dun03,0,0,0,0 monster Lude 1812,3,0,0,0
+
+ama_dun01,0,0,0,0 monster Lude 1812,3,0,0,0
+ama_dun02,0,0,0,0 monster Lude 1812,3,0,0,0
+ama_dun03,0,0,0,0 monster Lude 1812,3,0,0,0
+
+lou_fild01,0,0,0,0 monster Lude 1812,3,0,0,0
+lou_dun01,0,0,0,0 monster Lude 1812,3,0,0,0
+lou_dun02,0,0,0,0 monster Lude 1812,3,0,0,0
+lou_dun03,0,0,0,0 monster Lude 1812,3,0,0,0
+
+um_fild01,0,0,0,0 monster Lude 1812,3,0,0,0
+um_fild02,0,0,0,0 monster Lude 1812,3,0,0,0
+um_fild03,0,0,0,0 monster Lude 1812,3,0,0,0
+um_fild04,0,0,0,0 monster Lude 1812,3,0,0,0
+um_dun01,0,0,0,0 monster Lude 1812,3,0,0,0
+um_dun02,0,0,0,0 monster Lude 1812,3,0,0,0
+yggdrasil01,0,0,0,0 monster Lude 1812,3,0,0,0
+
+mag_dun01,0,0,0,0 monster Lude 1812,3,0,0,0
+mag_dun02,0,0,0,0 monster Lude 1812,3,0,0,0
+
+beach_dun,0,0,0,0 monster Lude 1812,3,0,0,0
+beach_dun2,0,0,0,0 monster Lude 1812,3,0,0,0
+beach_dun3,0,0,0,0 monster Lude 1812,3,0,0,0
+
+gon_fild01,0,0,0,0 monster Lude 1812,3,0,0,0
+ama_fild01,0,0,0,0 monster Lude 1812,3,0,0,0
+yuno_fild01,0,0,0,0 monster Lude 1812,3,0,0,0
+yuno_fild02,0,0,0,0 monster Lude 1812,3,0,0,0
+yuno_fild03,0,0,0,0 monster Lude 1812,3,0,0,0
+yuno_fild04,0,0,0,0 monster Lude 1812,3,0,0,0
+
+prt_fild00,0,0,0,0 monster Lude 1812,3,0,0,0
+prt_fild01,0,0,0,0 monster Lude 1812,3,0,0,0
+prt_fild02,0,0,0,0 monster Lude 1812,3,0,0,0
+prt_fild03,0,0,0,0 monster Lude 1812,3,0,0,0
+prt_fild04,0,0,0,0 monster Lude 1812,3,0,0,0
+prt_fild05,0,0,0,0 monster Lude 1812,3,0,0,0
+prt_fild06,0,0,0,0 monster Lude 1812,3,0,0,0
+prt_fild07,0,0,0,0 monster Lude 1812,3,0,0,0
+prt_fild08,0,0,0,0 monster Lude 1812,3,0,0,0
+prt_fild09,0,0,0,0 monster Lude 1812,3,0,0,0
+prt_fild10,0,0,0,0 monster Lude 1812,3,0,0,0
+prt_fild11,0,0,0,0 monster Lude 1812,3,0,0,0
+
+moc_fild01,0,0,0,0 monster Lude 1812,3,0,0,0
+moc_fild02,0,0,0,0 monster Lude 1812,3,0,0,0
+moc_fild03,0,0,0,0 monster Lude 1812,3,0,0,0
+moc_fild04,0,0,0,0 monster Lude 1812,3,0,0,0
+moc_fild05,0,0,0,0 monster Lude 1812,3,0,0,0
+moc_fild06,0,0,0,0 monster Lude 1812,3,0,0,0
+moc_fild07,0,0,0,0 monster Lude 1812,3,0,0,0
+moc_fild08,0,0,0,0 monster Lude 1812,3,0,0,0
+moc_fild09,0,0,0,0 monster Lude 1812,3,0,0,0
+moc_fild10,0,0,0,0 monster Lude 1812,3,0,0,0
+moc_fild11,0,0,0,0 monster Lude 1812,3,0,0,0
+moc_fild12,0,0,0,0 monster Lude 1812,3,0,0,0
+moc_fild13,0,0,0,0 monster Lude 1812,3,0,0,0
+moc_fild14,0,0,0,0 monster Lude 1812,3,0,0,0
+moc_fild15,0,0,0,0 monster Lude 1812,3,0,0,0
+moc_fild16,0,0,0,0 monster Lude 1812,3,0,0,0
+moc_fild17,0,0,0,0 monster Lude 1812,3,0,0,0
+moc_fild18,0,0,0,0 monster Lude 1812,3,0,0,0
+
+pay_fild01,0,0,0,0 monster Lude 1812,3,0,0,0
+pay_fild02,0,0,0,0 monster Lude 1812,3,0,0,0
+pay_fild03,0,0,0,0 monster Lude 1812,3,0,0,0
+pay_fild04,0,0,0,0 monster Lude 1812,3,0,0,0
+pay_fild05,0,0,0,0 monster Lude 1812,3,0,0,0
+pay_fild06,0,0,0,0 monster Lude 1812,3,0,0,0
+pay_fild07,0,0,0,0 monster Lude 1812,3,0,0,0
+pay_fild08,0,0,0,0 monster Lude 1812,3,0,0,0
+pay_fild09,0,0,0,0 monster Lude 1812,3,0,0,0
+pay_fild10,0,0,0,0 monster Lude 1812,3,0,0,0
+pay_fild11,0,0,0,0 monster Lude 1812,3,0,0,0
+
+gef_fild00,0,0,0,0 monster Lude 1812,3,0,0,0
+gef_fild01,0,0,0,0 monster Lude 1812,3,0,0,0
+gef_fild02,0,0,0,0 monster Lude 1812,3,0,0,0
+gef_fild03,0,0,0,0 monster Lude 1812,3,0,0,0
+gef_fild04,0,0,0,0 monster Lude 1812,3,0,0,0
+gef_fild05,0,0,0,0 monster Lude 1812,3,0,0,0
+gef_fild06,0,0,0,0 monster Lude 1812,3,0,0,0
+gef_fild07,0,0,0,0 monster Lude 1812,3,0,0,0
+gef_fild08,0,0,0,0 monster Lude 1812,3,0,0,0
+gef_fild09,0,0,0,0 monster Lude 1812,3,0,0,0
+gef_fild10,0,0,0,0 monster Lude 1812,3,0,0,0
+gef_fild11,0,0,0,0 monster Lude 1812,3,0,0,0
+gef_fild12,0,0,0,0 monster Lude 1812,3,0,0,0
+gef_fild13,0,0,0,0 monster Lude 1812,3,0,0,0
+gef_fild14,0,0,0,0 monster Lude 1812,3,0,0,0
+
+cmd_fild01,0,0,0,0 monster Lude 1812,3,0,0,0
+cmd_fild02,0,0,0,0 monster Lude 1812,3,0,0,0
+cmd_fild03,0,0,0,0 monster Lude 1812,3,0,0,0
+cmd_fild04,0,0,0,0 monster Lude 1812,3,0,0,0
+cmd_fild05,0,0,0,0 monster Lude 1812,3,0,0,0
+cmd_fild06,0,0,0,0 monster Lude 1812,3,0,0,0
+cmd_fild07,0,0,0,0 monster Lude 1812,3,0,0,0
+cmd_fild08,0,0,0,0 monster Lude 1812,3,0,0,0
+cmd_fild09,0,0,0,0 monster Lude 1812,3,0,0,0
+
+mjolnir_01,0,0,0,0 monster Lude 1812,3,0,0,0
+mjolnir_02,0,0,0,0 monster Lude 1812,3,0,0,0
+mjolnir_03,0,0,0,0 monster Lude 1812,3,0,0,0
+mjolnir_04,0,0,0,0 monster Lude 1812,3,0,0,0
+mjolnir_05,0,0,0,0 monster Lude 1812,3,0,0,0
+mjolnir_06,0,0,0,0 monster Lude 1812,3,0,0,0
+mjolnir_07,0,0,0,0 monster Lude 1812,3,0,0,0
+mjolnir_08,0,0,0,0 monster Lude 1812,3,0,0,0
+mjolnir_09,0,0,0,0 monster Lude 1812,3,0,0,0
+mjolnir_10,0,0,0,0 monster Lude 1812,3,0,0,0
+mjolnir_11,0,0,0,0 monster Lude 1812,3,0,0,0
+mjolnir_12,0,0,0,0 monster Lude 1812,3,0,0,0
+
+xmas_fild01,0,0,0,0 monster Lude 1812,3,0,0,0
+
+sec_in02,0,0,0,0 monster Lude 1812,3,0,0,0
+
+gl_dun02,0,0,0,0 monster Lude 1812,3,0,0,0
+gl_dun01,0,0,0,0 monster Lude 1812,3,0,0,0
+
+gl_knt02,0,0,0,0 monster Lude 1812,3,0,0,0
+gl_knt01,0,0,0,0 monster Lude 1812,3,0,0,0
+
+gl_step,0,0,0,0 monster Lude 1812,3,0,0,0
+
+gl_sew04,0,0,0,0 monster Lude 1812,3,0,0,0
+gl_sew03,0,0,0,0 monster Lude 1812,3,0,0,0
+gl_sew02,0,0,0,0 monster Lude 1812,3,0,0,0
+gl_sew01,0,0,0,0 monster Lude 1812,3,0,0,0
+
+gl_chyard,0,0,0,0 monster Lude 1812,3,0,0,0
+gl_church,0,0,0,0 monster Lude 1812,3,0,0,0
+
+glast_01,0,0,0,0 monster Lude 1812,3,0,0,0
+
+gl_prison1,0,0,0,0 monster Lude 1812,3,0,0,0
+gl_prison,0,0,0,0 monster Lude 1812,3,0,0,0
+
+gl_in01,0,0,0,0 monster Lude 1812,3,0,0,0
+
+gl_cas02,0,0,0,0 monster Lude 1812,3,0,0,0
+gl_cas01,0,0,0,0 monster Lude 1812,3,0,0,0
+
+tur_dun04,0,0,0,0 monster Lude 1812,3,0,0,0
+tur_dun03,0,0,0,0 monster Lude 1812,3,0,0,0
+tur_dun02,0,0,0,0 monster Lude 1812,3,0,0,0
+tur_dun01,0,0,0,0 monster Lude 1812,3,0,0,0
+
+alde_dun04,0,0,0,0 monster Lude 1812,3,0,0,0
+alde_dun03,0,0,0,0 monster Lude 1812,3,0,0,0
+alde_dun02,0,0,0,0 monster Lude 1812,3,0,0,0
+alde_dun01,0,0,0,0 monster Lude 1812,3,0,0,0
+
+c_tower1,0,0,0,0 monster Lude 1812,3,0,0,0
+c_tower2,0,0,0,0 monster Lude 1812,3,0,0,0
+c_tower3,0,0,0,0 monster Lude 1812,3,0,0,0
+c_tower4,0,0,0,0 monster Lude 1812,3,0,0,0
+
+in_sphinx5,0,0,0,0 monster Lude 1812,3,0,0,0
+in_sphinx4,0,0,0,0 monster Lude 1812,3,0,0,0
+in_sphinx3,0,0,0,0 monster Lude 1812,3,0,0,0
+in_sphinx2,0,0,0,0 monster Lude 1812,3,0,0,0
+in_sphinx1,0,0,0,0 monster Lude 1812,3,0,0,0
+
+prt_maze03,0,0,0,0 monster Lude 1812,3,0,0,0
+prt_maze02,0,0,0,0 monster Lude 1812,3,0,0,0
+prt_maze01,0,0,0,0 monster Lude 1812,3,0,0,0
+
+treasure02,0,0,0,0 monster Lude 1812,3,0,0,0
+treasure01,0,0,0,0 monster Lude 1812,3,0,0,0
+
+moc_pryd06,0,0,0,0 monster Lude 1812,3,0,0,0
+moc_pryd05,0,0,0,0 monster Lude 1812,3,0,0,0
+moc_pryd04,0,0,0,0 monster Lude 1812,3,0,0,0
+moc_pryd03,0,0,0,0 monster Lude 1812,3,0,0,0
+moc_pryd02,0,0,0,0 monster Lude 1812,3,0,0,0
+moc_pryd01,0,0,0,0 monster Lude 1812,3,0,0,0
+
+gef_dun02,0,0,0,0 monster Lude 1812,3,0,0,0
+gef_dun01,0,0,0,0 monster Lude 1812,3,0,0,0
+gef_dun00,0,0,0,0 monster Lude 1812,3,0,0,0
+
+iz_dun00,0,0,0,0 monster Lude 1812,3,0,0,0
+iz_dun01,0,0,0,0 monster Lude 1812,3,0,0,0
+iz_dun02,0,0,0,0 monster Lude 1812,3,0,0,0
+iz_dun03,0,0,0,0 monster Lude 1812,3,0,0,0
+iz_dun04,0,0,0,0 monster Lude 1812,3,0,0,0
+
+pay_dun00,0,0,0,0 monster Lude 1812,3,0,0,0
+pay_dun01,0,0,0,0 monster Lude 1812,3,0,0,0
+pay_dun02,0,0,0,0 monster Lude 1812,3,0,0,0
+pay_dun03,0,0,0,0 monster Lude 1812,3,0,0,0
+pay_dun04,0,0,0,0 monster Lude 1812,3,0,0,0
+
+xmas_dun02,0,0,0,0 monster Lude 1812,3,0,0,0
+xmas_dun01,0,0,0,0 monster Lude 1812,3,0,0,0
+
+anthell02,0,0,0,0 monster Lude 1812,3,0,0,0
+anthell01,0,0,0,0 monster Lude 1812,3,0,0,0
+
+orcsdun02,0,0,0,0 monster Lude 1812,3,0,0,0
+orcsdun01,0,0,0,0 monster Lude 1812,3,0,0,0
+
+mjo_dun03,0,0,0,0 monster Lude 1812,3,0,0,0
+mjo_dun02,0,0,0,0 monster Lude 1812,3,0,0,0
+mjo_dun01,0,0,0,0 monster Lude 1812,3,0,0,0
+
+prt_sewb4,0,0,0,0 monster Lude 1812,3,0,0,0
+prt_sewb3,0,0,0,0 monster Lude 1812,3,0,0,0
+prt_sewb2,0,0,0,0 monster Lude 1812,3,0,0,0
+prt_sewb1,0,0,0,0 monster Lude 1812,3,0,0,0
+
+nif_fild01,0,0,0,0 monster Lude 1812,3,0,0,0
+
+nif_fild02,0,0,0,0 monster Lude 1812,3,0,0,0