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-rw-r--r--npc/re/cities/eclage.txt487
-rw-r--r--npc/re/cities/malaya.txt2
-rw-r--r--npc/re/cities/mora.txt1351
3 files changed, 1597 insertions, 243 deletions
diff --git a/npc/re/cities/eclage.txt b/npc/re/cities/eclage.txt
new file mode 100644
index 000000000..7bb8d7942
--- /dev/null
+++ b/npc/re/cities/eclage.txt
@@ -0,0 +1,487 @@
+//===== rAthena Script =======================================
+//= Eclage Town
+//===== By: ==================================================
+//= Euphy
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= Eclage Town Script
+//===== Additional Comments: =================================
+//= 1.0 Nearly complete iRO town NPCs. [Euphy]
+//============================================================
+
+// Generic Eclage NPCs - Set 1
+//============================================================
+ecl_fild01,92,316,4 script Tourist#ep14_2f2 545,{
+ mes "[Tourist]";
+ mes "I can't believe I have to wait this long......";
+ mes "When is it going to be my turn?";
+ emotion e_sob;
+ close;
+}
+
+ecl_fild01,106,312,4 script Tourist#ep14_2f3 525,{
+ mes "[Tourist]";
+ mes "I'm actually done with my documentation, but I'm just sticking around to appreciate all of these flowers.";
+ emotion e_lv2;
+ next;
+ mes "[Tourist]";
+ mes "I'm just getting through the night with my sleeping bag!";
+ mes "It's alright as long as you can withstand the security guard's annoyance with you.";
+ close;
+}
+
+ecl_fild01,108,320,6 script Tourist#ep14_2f4 941,{
+ mes "[Tourist]";
+ mes "I wonder how beautiful of a city Eclage would be.";
+ mes "It just makes my heart beat thinking about it.";
+ emotion e_lv;
+ close;
+}
+
+ecl_fild01,105,320,2 script Tourist#ep14_2f5 436,{
+ mes "[Tourist]";
+ mes "No, I'm not a visitor. I'm an Eclage citizen!";
+ emotion e_an;
+ next;
+ mes "[Tourist]";
+ mes "I can't believe I can't even enter because of all these tourists!";
+ emotion e_omg;
+ close;
+}
+
+ecl_fild01,103,319,4 script Tourist#ep14_2f6 900,{
+ mes "[Tourist]";
+ mes "I hear their acorns are delicious without a hint of bitterness.";
+ next;
+ mes "[Tourist]";
+ mes "You could probably make the world's best acorn jello.";
+ emotion e_omg;
+ close;
+}
+
+ecl_fild01,110,316,2 script Tourist#ep14_2f7 896,{
+ mes "[Tourist]";
+ mes "It's important to keep your belongings light when traveling.";
+ next;
+ mes "[Tourist]";
+ mes "It's going to increase as you go along anyways.";
+ next;
+ mes "[Tourist]";
+ mes "Perhaps you could consider it as the weight of life?";
+ emotion 38,0;
+ close;
+}
+
+ecl_fild01,92,318,4 script Tourist#ep14_2f8 517,{
+ mes "[Tourist]";
+ mes "Cool cool.";
+ close;
+}
+
+ecl_fild01,93,318,2 script Tourist#ep14_2f9 107,{
+ mes "[Tourist]";
+ mes "Snorrrreee....Erhem....";
+ next;
+ mes "[Tourist]";
+ mes "Err.... No.....";
+ mes "Curry.... Curry rice.... Snorrreeeee";
+ emotion e_hlp;
+ close;
+}
+
+ecl_fild01,94,313,4 script Tourist#ep14_2f10 715,{
+ mes "[Tourist]";
+ mes "Oh! Are you also from Midgard?";
+ next;
+ mes "[Tourist]";
+ mes "It's encouraging to see so many Midgard people nowadays.";
+ emotion e_com;
+ close;
+}
+
+ecl_fild01,101,320,4 script Tourist#ep14_2f11 522,{
+ mes "[Tourist]";
+ mes "Ow.... My legs...";
+ mes "You're saying I have to wait after all this traveling through Bifrost?!";
+ emotion e_an;
+ close;
+}
+
+ecl_fild01,88,315,4 script Tourist#ep14_2f12 957,{
+ mes "[Tourist]";
+ mes "Ahh...";
+ mes "Why are there so many people...?";
+ next;
+ mes "[Tourist]";
+ mes "I want to be alone......Sniff!";
+ emotion e_otl;
+ close;
+}
+
+// Generic Eclage NPCs - Set 2
+//============================================================
+ecl_fild01,183,190,4 script Catering#eclbig 447,{
+ mes "[Catering]";
+ mes "Wahahaha! How do you do!";
+ mes "It's perfect weather for a picnic, no?";
+ next;
+ emotion e_wah;
+ mes "[Catering]";
+ mes "You say it's hard to pack for a picnic?";
+ next;
+ emotion e_no1;
+ mes "[Catering]";
+ mes "Don't you worry!";
+ next;
+ emotion e_gasp;
+ mes "[Catering]";
+ mes "This is a specialty combining acorns with 7 different kinds and 7 different levels of flavor collected by squirrels of Eclage!";
+ next;
+ emotion e_cash;
+ mes "[Catering]";
+ mes "This specialty to-go box is only 2,999 coins!!!";
+ next;
+ emotion e_omg;
+ mes "[Catering]";
+ mes "Such a remarkable price!";
+ next;
+ emotion e_lv;
+ mes "[Catering]";
+ mes "If you order now, we also give you a disposable fork that feels like new even with a hundred uses!";
+ close;
+}
+
+ecl_fild01,134,109,4 script Warao#eclbig 446,{
+ mes "[Warao]";
+ mes "Ah~ I'm so hungry. What should I eat today?";
+ next;
+ mes "[Warao]";
+ mes "Come to think of it, I wonder how this foreigner will taste?";
+ next;
+ emotion e_gg;
+ mes "[Warao]";
+ mes "Hey hey, you know I'm kidding, right?";
+ close;
+}
+
+ecl_fild01,70,285,4 script Giranni#eclbig 611,{
+ mes "[Giranni]";
+ mes "I wonder where he went. It should be around here...";
+ close;
+}
+
+eclage,106,61,4 script Markoza#eclbig 444,{
+ mes "[Markoza]";
+ mes "I also want to visit foreign lands.";
+ next;
+ mes "[Markoza]";
+ mes "But would foreigners leave me be when I am this adorable?";
+ next;
+ emotion e_pif;
+ mes "[Markoza]";
+ mes "Man, wherever I go, my cuteness just complicates everything...";
+ close;
+}
+
+eclage,101,130,5 script Wutapoa#eclbig 435,{
+ mes "[Wutapoa]";
+ mes "I recently moved out of my parent's place!";
+ mes "I am so glad I finally have my own Yai!";
+ next;
+ mes "[Wutapoa]";
+ mes "I'm going to make it the most decorative, beautiful Yai in Eclage!";
+ next;
+ emotion e_heh;
+ mes "[Wutapoa]";
+ mes "Yay, woohoo!!!";
+ close;
+}
+
+eclage,200,272,4 script Masione#eclbig 437,{
+ mes "[Masione]";
+ mes "Whoa! Hey!";
+ mes "Would you please stop appearing out of nowhere?";
+ emotion e_omg;
+ next;
+ mes "[Masione]";
+ mes "I'm a fragile, sensitive being!";
+ close;
+}
+
+ecl_in01,55,25,3 script Mijani#eclbig 520,{
+ mes "[Mijani]";
+ mes "You are not from around here?";
+ mes "Welcome.";
+ next;
+ mes "[Mijani]";
+ mes "Of course, as long as you don't disrupt Eclage.";
+ close;
+}
+
+ecl_in01,38,37,4 script A kneeling boy#eclbig 441,{
+ mes "[A kneeling boy]";
+ mes "Why am I kneeling like this?";
+ next;
+ mes "[A kneeling boy]";
+ mes "At first, it was because it was comfortable. Now it's because I can't stretch my legs out anymore.";
+ next;
+ emotion e_sob;
+ mes "[A kneeling boy]";
+ mes "I try to stretch them out, and my legs are all asleep!!";
+ mes "Does that mean I have to fly around with my legs flexed like this?";
+ close;
+}
+
+ecl_in02,168,41,2 script Pambo#eclbig 438,{
+ mes "[Pambo]";
+ mes "Do you like things that twinkle?";
+ next;
+ emotion e_lv2;
+ mes "[Pambo]";
+ mes "I love them so much!";
+ next;
+ mes "[Pambo]";
+ mes "Twinkle twinkle~ Twinkle twinkle~";
+ next;
+ mes "[Pambo]";
+ mes "Twinkle twinkle~ Twinkle twinkle~";
+ mes "Sparkle sparkle~ Sparkle sparkle~";
+ next;
+ mes "[Pambo]";
+ mes "Twinkle twinkle~ Twinkle twinkle~";
+ mes "Sparkle sparkle~ Sparkle sparkle~";
+ mes "Mmhahah~ Hahaha~ Hehehe~";
+ mes "Heh heh heh~ Huhuhe~ Hoho~";
+ mes "Kehehe~ Halala~ Fufu~";
+ next;
+ emotion e_sob;
+ mes "[Pambo]";
+ mes "But there's nothing twinkling here...";
+ close;
+}
+
+ecl_in01,41,103,1 script A blushing girl#eclbig 439,{
+ mes "[A blushing girl]";
+ mes "Do you see this balcony up top?";
+ mes "Mayor Jun appears there everytime there is an important occasion!";
+ next;
+ emotion e_lv2;
+ mes "[A blushing girl]";
+ mes "He's so handome!! Ahhh~";
+ close;
+}
+
+ecl_in01,53,92,4 script Lafiki#eclbig 444,{
+ mes "[Lafiki]";
+ mes "My fashion sense today is excellent as usual. Heh-";
+ next;
+ emotion e_lv2;
+ mes "[Lafiki]";
+ mes "Hello~ My beautiful body~";
+ mes "Every strand of hair is so beautiful!";
+ next;
+ mes "[Dandy]";
+ mes "Yes, it's definitely your garbage fashion sense that wreaks of trash as usual.";
+ emotion e_gg,0,"Dandy#eclbig";
+ close;
+}
+
+ecl_in01,54,91,2 script Dandy#eclbig 443,{
+ mes "[Dandy]";
+ mes "Take a look at me! How's this? Am I not so fabulous?";
+ next;
+ mes "[Dandy]";
+ mes "A Laphine can freely change in between different clothes, but not any Laphine looks this great!";
+ next;
+ mes "[Lafiki]";
+ mes "What nonsensical nonsense are you saying? No matter who looks at it, this region's best looker is me!";
+ emotion e_pif,0,"Lafiki#eclbig";
+ close;
+}
+
+ecl_in01,52,102,4 script Choir Conductor#eclbig 442,{
+ mes "[Choir conductor]";
+ mes "We are Eclage's Tree Wing Choir~";
+ mes "We bring you heavenly harmonies~";
+ next;
+ mes "[Choir conductor]";
+ mes "Hello foreigner, we'll give you a taste of our harmony~";
+ next;
+ emotion e_ho;
+ mes "[Choir]";
+ mes "Aaa~";
+ next;
+ emotion e_ho,0,"Choir member#eclbig01";
+ mes "[Choir]";
+ mes "Aaa~~";
+ mes "Aaa~";
+ next;
+ emotion e_ho,0,"Choir member#eclbig02";
+ mes "[Choir]";
+ mes "Aaa~~~";
+ mes "Aaa~~";
+ mes "Aaa~";
+ next;
+ emotion e_ho,0,"Choir member#eclbig03";
+ mes "[Choir]";
+ mes "Aaa~~~~";
+ mes "Aaa~~~";
+ mes "Aaa~~";
+ mes "Aaa~";
+ next;
+ emotion e_ho,0,"Choir member#eclbig04";
+ mes "[Choir]";
+ mes "Aaa~~~~~";
+ mes "Aaa~~~~";
+ mes "Aaa~~~";
+ mes "Aaa~~";
+ mes "Aaa~";
+ next;
+ emotion e_ho,0,"Choir member#eclbig05";
+ mes "[Choir]";
+ mes "Aaa~~~~~~";
+ mes "Aaa~~~~~";
+ mes "Aaa~~~~";
+ mes "Aaa~~~";
+ mes "Aaa~~";
+ mes "Aaa~";
+ next;
+ emotion e_ho;
+ emotion e_ho,0,"Choir member#eclbig01";
+ emotion e_ho,0,"Choir member#eclbig02";
+ emotion e_ho,0,"Choir member#eclbig03";
+ emotion e_ho,0,"Choir member#eclbig04";
+ emotion e_ho,0,"Choir member#eclbig05";
+ mes "[Choir]";
+ mes "Uhhurukukuruhuuhhurukukuruhuuh";
+ mes "Try to feel this~ The melody that flows~";
+ next;
+ mes "[Choir conductor]";
+ mes "How is it!! Our harmony!!";
+ close;
+}
+
+ecl_in01,51,103,4 script Choir member#eclbig01 442,{
+ mes "[Choir member]";
+ mes "Aaa~";
+ emotion e_ho;
+ close;
+}
+ecl_in01,53,103,4 duplicate(Choir member#eclbig01) Choir member#eclbig02 442
+ecl_in01,50,104,4 duplicate(Choir member#eclbig01) Choir member#eclbig03 442
+ecl_in01,52,104,4 duplicate(Choir member#eclbig01) Choir member#eclbig04 442
+ecl_in01,54,104,4 duplicate(Choir member#eclbig01) Choir member#eclbig05 442
+
+// Generic Eclage NPCs - Set 3
+//============================================================
+ecl_fild01,190,93,4 script Fili#1 617,{
+ mes "[Fili]";
+ mes "Looking at this beautiful field, the song sings itself~";
+ emotion e_ho;
+ close;
+}
+
+ecl_fild01,83,263,4 script Watering Laphine#1 444,{
+ mes "[Watering Laphine]";
+ mes "I think the earth is running dry.";
+ close;
+}
+
+ecl_fild01,163,196,4 script Dancing Laphine#1 438,{
+ mes "[Dancing Laphine]";
+ mes "It's important to warm up like this before you start dancing. One, two, three, four....";
+ close;
+}
+
+// Eclage Prison & Clinic
+//============================================================
+ecl_in01,8,71,4 script Eclage Guard#pri_inn 447,{
+ mes "[Eclage Guard]";
+ mes "This path will take you to the lower parts of Eclage. You'll find a prison and a clinic there.";
+ close;
+}
+
+ecl_in02,96,22,2 script Sign#prison_inn 835,{
+ mes "[North] Prison";
+ mes "[West] Clinic";
+ close;
+}
+
+ecl_in02,164,56,2 script Receptionist#Laphine 437,{
+ mes "[Receptionist]";
+ mes "Welcome to Eclage Clinic.";
+ next;
+ switch(select("Save Location:Rest:Finish the conversation")) {
+ case 1:
+ mes "[Receptionist]";
+ mes "Clinic has been set as your save point. Be careful though~";
+ savepoint "ecl_in02",162,49;
+ close;
+ case 2:
+ mes "[Receptionist]";
+ mes "Restore your mind and body at our clinic. It's filled with Eclage's clean energy.";
+ mes "We charge 1 Splendide Coin normally, but we offer a special discount for travelers. Your total is 5,000 zeny.";
+ next;
+ switch(select("Pay with Splendide Coin:Pay with Zeny:Forget it")) {
+ case 1:
+ if (countitem(6081) == 0) {
+ mes "[Receptionist]";
+ mes "It seems like you don't have enough coins. Would you check your account again, please?";
+ close;
+ }
+ delitem 6081,1; //Splendide_Coin
+ break;
+ case 2:
+ if (Zeny < 5000) {
+ mes "[Receptionist]";
+ mes "It seems like you don't have enough zeny. Would you check your account again, please?";
+ close;
+ }
+ set Zeny, Zeny-5000;
+ break;
+ case 3:
+ close;
+ }
+ mes "[Receptionist]";
+ mes "Make yourself at home~";
+ close2;
+ percentheal 100,100;
+ warp "ecl_in02",167,49;
+ end;
+ case 3:
+ close;
+ }
+}
+
+ecl_in02,137,44,2 script Doctor Laphine#doctor 442,{
+ mes "[Injured Laphine]";
+ mes "Ooww...";
+ mes "Where...am...I?";
+ next;
+ mes "[Doctor]";
+ mes "You're at a clinic. Don't worry.";
+ mes "We stopped the bleeding and casted emergency spells.";
+ mes "You were bleeding a lot. That was close, you know.";
+ next;
+ mes "[Injured Laphine]";
+ mes "......";
+ mes "What, no, I...I don't feel anything...what's going on?";
+ next;
+ mes "[Doctor]";
+ mes "Umm...the arrow damaged your wing pretty badly...";
+ next;
+ mes "[Injured Laphine]";
+ mes "...what do you mean??";
+ next;
+ mes "[Doctor]";
+ mes "Well...I was going to tell you after you recover, but you should know. You can't decorate the Yai anymore.";
+ mes "In other words, you injured your wing. The arrow went through the most critical part in the wing.";
+ next;
+ mes "[Injured Laphine]";
+ mes "What? No way...please...doctor!! No!!";
+ close;
+}
+ecl_in02,135,45,4 duplicate(Doctor Laphine#doctor) Injured Laphine 441
diff --git a/npc/re/cities/malaya.txt b/npc/re/cities/malaya.txt
index b56186af0..dd5ca3101 100644
--- a/npc/re/cities/malaya.txt
+++ b/npc/re/cities/malaya.txt
@@ -44,7 +44,7 @@ malaya,276,55,4 script Optamara Crew#malaya 100,{
}
}
-alberta,237,71,3 script Optamara Crew#alberta 100,{
+alberta,196,202,3 script Optamara Crew#alberta 100,{
mes "[Optamara Crew]";
mes "Hey, there!";
diff --git a/npc/re/cities/mora.txt b/npc/re/cities/mora.txt
index 80c1af43c..a3f06edb9 100644
--- a/npc/re/cities/mora.txt
+++ b/npc/re/cities/mora.txt
@@ -1,321 +1,1188 @@
//===== Hercules Script ======================================
//= Mora Village
//===== By: ==================================================
-//= SuperHulk
+//= Euphy
//===== Current Version: =====================================
-//= 1.2
+//= 1.4
//===== Compatible With: =====================================
//= Hercules
//===== Description: =========================================
+//= [Official Conversion]
//= Mora Town Script
//===== Additional Comments: =================================
//= 1.0 First version. [SuperHulk]
//= 1.1 Translations to English. [Flaid]
//= 1.1a Standardized. [Euphy]
//= 1.2 Added new NPCs. [Flaid]
+//= 1.3 Replaced with full iRO town NPCs. [Euphy]
+//= 1.4 Updated to match the official scripts. [Euphy]
//============================================================
-mora,185,163,5 script Mora Citizen#1 516,{
- mes "[Scholar Gary]";
- mes "Hello, traveler!";
- mes "I'm Gary, the expert about enchantments in this area.";
- mes "What do you want to know?";
+// Set 1 :: mora_resident
+//============================================================
+mora,52,138,5 script Mungmung#p 516,{
+ mes "[Mungmung]";
+ mes "I'm not the innkeeper!";
+ mes "Why do people want to pay me when they see me?";
+ close;
+}
+
+mora,160,123,3 script Nemnem#p 517,{
+ mes "[Nemnem]";
+ mes "My pain is getting worse and worse";
+ mes "since the crevice appeared in Bifrost.";
+ mes "Are you responsible for it, young one?";
+ next;
+ switch(select("Of course I am!:That's an unfair accusation!")) {
+ case 1:
+ mes "[Nemnem]";
+ mes "Bra~vo!";
+ emotion e_awsm;
+ close;
+ case 2:
+ mes "[Nemnem]";
+ mes "If not, never mind!";
+ emotion e_swt2,1;
+ close;
+ }
+}
+
+mora,105,104,3 script Boaster#podo 514,{
+ mes "[Boaster]";
+ mes "So the situation";
+ mes "was at its worst.";
+ next;
+ mes "[Raffles]";
+ mes "Oh~!";
+ next;
+ mes "[Boaster]";
+ mes "Bored to death, I started to cry.";
+ mes "Then I fell asleep, tired from all the crying.";
+ mes "And when I woke up,";
+ mes "I was even more bored";
+ mes "than before!";
+ next;
+ mes "[Raffles]";
+ mes "Oh, oh!";
+ mes "That's terrible, so terrible.";
+ mes "How could that happen?!";
+ next;
+ mes "[Boaster]";
+ mes "So the situation got";
+ mes "more and more serious...";
+ mes "Now give me some more coins.";
+ emotion e_swt2,1;
+ close;
+}
+
+mora,105,100,1 script Rangrang#p 518,{
+ mes "[Rangrang]";
+ mes "I've never heard such a boring and sad story.";
+ mes "I feel like crying!";
+ close;
+}
+
+/*
+// Disabled due to overlapping with RangRang,
+// and is not clickable on official servers.
+mora,105,100,1 script Gurgur#p 516,{
+ mes "[Gurgur]";
+ mes "He's been crying, falling asleep,";
+ mes "and then waking up for 210 times now.";
+ mes "Isn't it just so original?";
+ mes "I wonder how the story will end.";
+ close;
+}
+*/
+
+mora,99,100,7 script Decoy#podo 515,{
+ mes "[A Decoy]";
+ mes "Oh~!";
+ mes "That's just so";
+ mes "unbelievable!";
+ mes "I'm so curious, let's give him some coins!";
+ close;
+}
+
+mora,98,104,5 script Moved Raffle#podo 516,{
+ mes "[Moved Raffle]";
+ mes "This is sad, too sad!";
+ mes "I'm not sure why,";
+ mes "but it must be sad";
+ mes "because everybody else says so.";
+ close;
+}
+
+mora,102,107,5 script Relieved Raffle#podo 517,{
+ mes "[Relieved Raffle]";
+ mes "Wow~!";
+ mes "This is exciting.";
+ mes "He woke up safe and sound again!";
+ mes "Well, I'm sure he will next time!";
+ mes "...";
+ next;
+ mes "[Relieved Raffle]";
+ mes "Eh?";
+ close;
+}
+
+mora,101,107,5 script Excited Raffle#podo 518,{
+ mes "[Excited Raffle]";
+ mes "Wow~";
+ mes "The story is no fun at all.";
+ mes "Wow~!";
+ mes "But it's as if we were singing in chorus -";
+ mes "it's really fun.";
+ mes "Wow~!";
+ close;
+}
+
+mora,103,100,5 script Impressed Raffle#podo 518,{
+ mes "[Impressed Raffle]";
+ mes "Wow! Wow!";
+ close;
+}
+
+mora,123,94,7 script Visitor to Mora#podo1 515,{
+ mes "[Visitor to Mora]";
+ mes "I'm stuck here because of the crevice, which appeared out of nowhere.";
+ mes "Ha......";
+ close;
+}
+
+mora,155,72,3 script Visitor to Mora#podo2 513,{
+ mes "[Visitor to Mora]";
+ mes "Isn't this one cheerful village?";
+ mes "With Bifrost blocked like that, I'm thinking of settling here permanently.";
+ close;
+}
+
+mora,184,169,5 script Worker#mo1 516,{
+ mes "[Worker]";
+ mes "I heard that somebody made it out of the Labyrinth Forest alive.";
+ mes "Whoever it is, I want to meet this person myself.";
+ close;
+}
+
+mora,179,155,1 script Novice Worker#mo 516,{
+ mes "[Novice Worker]";
+ mes "I'll come out of the Labyrinth Forest and become a hero!";
+ next;
+ mes "[Indifferent Worker]";
+ mes "I hear somebody already did that.";
+ next;
+ mes "[Novice Worker]";
+ mes "What if I say I'm that somebody?";
+ next;
+ mes "[Indifferent Worker]";
+ mes "Forget it. It's more believable";
+ mes "to say I did it.";
+ next;
+ mes "[Novice Worker]";
+ mes "Well, that's true.";
+ close;
+}
+
+mora,177,157,5 script Indifferent Worker#mo 518,{
+ mes "[Novice Worker]";
+ mes "I'll come out of the Labyrinth Forest and become a hero!";
+ next;
+ mes "[Indifferent Worker]";
+ mes "I hear somebody already did that.";
+ next;
+ mes "[Novice Worker]";
+ mes "What if I say I'm that somebody?";
+ next;
+ mes "[Indifferent Worker]";
+ mes "Forget it. It's more believable";
+ mes "to say I did it.";
+ next;
+ mes "[Novice Worker]";
+ mes "Well, that's true.";
+ close;
+}
+
+mora,108,182,5 script Worker#mo4 516,{
+ mes "[Worker]";
+ mes "Stay clear of the Labyrinth Forest.";
+ mes "Don't ever dream of peeking in out of curiosity.";
+ mes "Lots of travelers have gone missing after going there.";
+ close;
+}
+
+// Set 2 :: npc
+//============================================================
+mora,122,97,6 script Relaxing Raffle#ep14_1 517,{
+ mes "[Relaxing Rafflesia]";
+ mes "The public bath in the center of the village is a symbol of Mora Village.";
+ next;
+ mes "[Relaxing Rafflesia]";
+ mes "It's not just a simple puddle.";
+ mes "It has tremendous power";
+ mes "to heal wounds.";
+ next;
+ mes "[Relaxing Rafflesia]";
+ mes "Try walking in the bath";
+ mes "if you want to see for yourself.";
+ mes "It will slowly but surely heal your wounds.";
+ close;
+}
+
+mora,174,171,0 script Warehouse Worker#mo1 518,{
+ mes "[Shortffle]";
+ mes "I want to climb the ladder,";
+ mes "but my legs are too short to do that.";
+ emotion e_sob;
next;
- switch(select("Fundamentals of enchantment.:Nothing.")) {
+ mes "[Shortffle]";
+ mes "I wonder who brought it here.";
+ close;
+}
+
+mora,113,185,4 script Reading Raffle#ep14_1 516,{
+ mes "You see a Rafflesia";
+ mes "lost in reading.";
+ next;
+ switch(select("See what he's reading.:Leave him alone.")) {
case 1:
- mes "[Scholar Gary]";
- mes "Ah, I see that you are interested";
- mes "in enchantments!";
- mes "Alright, here are the basics!!";
- mes "After this you should understand";
- mes "the mysteries of our enchantments!";
+ mes "Curious about what he's reading,";
+ mes "you quietly approach him from behind.";
+ mes "The Rafflesia is reading in a low voice.";
+ next;
+ mes "[Reading Rafflesia]";
+ mes "Seiren was going to Eremes's.";
+ mes "He was going there to borrow";
+ mes "Eremes's reference books,";
+ next;
+ mes "[Reading Rafflesia]";
+ mes "but he also hoped to see";
+ mes "his beautiful sister, Seiren.";
+ mes "Seiren knocked on Eremes's door";
+ mes "with his heart pounding.";
next;
- mes "[Scholar Gary]";
- mes "First of all, you must know";
- mes "that this is magic, not an";
- mes "exact science.";
+ mes "[Reading Rafflesia]";
+ mes "Knock! Knock! Knock!";
+ mes "Excuse me. Is anybody there?";
+ mes "... ... ...";
+ mes "He doesn't hear anything.";
next;
- mes "[Scholar Gary]";
- mes "You don't really know what will";
- mes "happen. You can be lucky or";
- mes "unlucky, and get a more or";
- mes "less powerful enchantment.";
+ mes "[Reading Rafflesia]";
+ mes "Is there nobody home?";
+ mes "He knocked again,";
+ mes "afraid that he might have";
+ mes "made the trip for nothing.";
next;
- mes "[Scholar Gary]";
- mes "You can miss the magic, too!";
- mes "If this happens while your equip";
- mes "is being enchanted, you'll lose it";
- mes "all previous enchantments, cards, and the refine!";
+ mes "[Reading Rafflesia]";
+ mes "Knock! Knock! Knock!";
+ mes "No answer again. Is there nobody home?";
+ mes "He knew it was rude to do that,";
+ mes "but he decided to enter anyway";
+ mes "and wait for Eremes to come back home.";
next;
- mes "[Scholar Gary]";
- mes "There is also a risk of";
- mes "breaking your equipment";
- mes "while trying to enchant";
- mes "your equip with a second enchantment!";
+ mes "[Reading Rafflesia]";
+ mes "Seiren opened the front door";
+ mes "with his heart throbbing.";
+ mes "*squeak*";
+ mes "The door wasn't locked.";
+ mes "Eremes seems to be away for a while.";
next;
- mes "[Scholar Gary]";
- mes "Each attempt to enchant will cost";
- mes "you 1 Mora coin and 100,000 zeny.";
- mes "If you don't know yet, the money";
- mes "made with this service goes";
- mes "straight to the people of Mora!";
+ mes "[Reading Rafflesia]";
+ mes "Seiren entered the house hesitantly.";
+ mes "The moment he stepped into the house,";
+ mes "he heard a sound of water running.";
next;
- mes "[Scholar Gary]";
- mes "Those were the basics.";
- mes "Take them to your heart.";
- mes "For more details, you can";
- mes "always visit my master,";
- mes "Gougueulé Tonami!";
+ mes "[Reading Rafflesia]";
+ mes "Seiren suddenly came to his senses,";
+ mes "and turned back to go out.";
+ mes "But right at the moment!!";
+ next;
+ mes "[Reading Rafflesia]";
+ mes "*thud*";
+ mes "The bathroom door opened,";
+ mes "and with white steam pouring out came a foot.";
+ next;
+ mes "[Reading Rafflesia]";
+ mes "Seiren's heart almost stopped";
+ mes "at the sight of it. And a moment later,";
+ mes "somebody came out from the bathroom,";
+ mes "with just a towel around her body.";
+ next;
+ mes "[Reading Rafflesia]";
+ mes "With her body still wet";
+ mes "from the shower...";
+ next;
+ mes "[Reading Rafflesia]";
+ mes "*gasp* Who are you? How long";
+ mes "were you standing there? How rude.";
+ emotion e_omg;
+ next;
+ mes "The Rafflesia closed the book hastily.";
+ mes "You're curious what will happen next,";
+ mes "but you've been rude enough,";
+ mes "so you just give up.";
close;
case 2:
- mes "[Scholar Gary]";
- mes "Goodbye, and good luck!";
+ mes "You leave the place quietly";
+ mes "in order not to disturb";
+ mes "the Rafflesia, who was lost in reading.";
close;
}
}
-mora,52,138,8 script Mora Citizen#2 516,{
- mes "[Valere]";
- mes "Hello, adventurer!";
- mes "You look like you're";
- mes "lost, aren't you!?";
+mora,99,65,6 script Banana Rafflesia#ep14_1 516,{
+ mes "[Banana Rafflesia]";
+ mes "You want a banana?";
next;
- mes "[Valere]";
- mes "...";
- mes "Ah, okay.";
- mes "But you look like you want to";
- mes "enchant your equipment!";
- next;
- mes "[Valere]";
- mes "I only need to know one thing";
- mes "before telling you more about";
- mes "the Mora equipment enchants!";
- mes "So tell me, what is your class?";
- next;
- switch(select("Warlock.:Arch Bishop.:Ranger.:Guillotine Cross.:Rune Knight.:Other.:Goodbye.")) {
+ switch(select("Yes, I do.:No, thanks.")) {
case 1:
- mes "[Valere]";
- mes "Hmm, you should visit the";
- mes "Artifact Crafter.";
- mes "That is our enchantment specialist";
- mes "for Warlock equipment!";
+ mes "[Banana Rafflesia]";
+ mes "Take it if you can.";
+ mes "If you are successful, you can have it for free.";
+ emotion e_ok;
close;
case 2:
- mes "[Valere]";
- mes "Hmm, you should visit the";
- mes "Master of Relics.";
- mes "That is our enchantment specialist";
- mes "for Arch Bishop equipment!";
- close;
- case 3:
- case 4:
- case 5:
- mes "[Valere]";
- mes "Hmm, you should visit the";
- mes "Artifact Researcher.";
- mes "That is our enchantment specialist";
- mes "for Ranger, Guillotine Cross,";
- mes "and Rune Knight equipment!";
- close;
- case 6:
- mes "[Valere]";
- mes "Hmm, there is the Master Tailor";
- mes "who sells and enchants the 'Army Padding'.";
- next;
- mes "[Valere]";
- mes "There's also the Pendant Crafter";
- mes "who enchants 'Pendant of Guardian'.";
- next;
- mes "[Valere]";
- mes "And finally the Bulberry Westhood";
- mes "who enchants 'Loki's muffler'.";
- close;
- case 7:
- mes "[Valere]";
- mes "Goodbye, and good luck!";
+ mes "[Banana Rafflesia]";
+ mes "Well, I was going to give it for free,";
+ mes "but if you don't want it, it's fine with me.";
+ emotion e_pif;
close;
}
}
-mora,160,123,5 script Mora Citizen#3 517,{
- mes "[Boudril]";
- mes "Hey, you seem to be";
- mes "so far from home!";
- mes "Mora is a remote town.";
- mes "That's why we have";
- mes "own currency here!";
+mora,30,128,4 script Relaxing Traveler#ep14_1 514,{
+ mes "[Traveler]";
+ mes "The Mora Inn is famous";
+ mes "for its unusual pieces of furniture.";
+ mes "Mushroom closets and apple dressers...";
+ mes "Aren't they so innovative?";
next;
- mes "[Boudril]";
- mes "Beyond that, our community";
- mes "developed this craft.";
- mes "Items found here cannot";
- mes "be found anywhere else!";
+ select("... ... ...");
+ mes "[Traveler]";
+ mes "Sorry... maybe it's just me...";
+ emotion e_sry;
close;
}
-mora,105,100,3 script Mora Citizen#4 518,{
- mes "[Buisso]";
- mes "Hello, my friend.";
- mes "What brings you to this";
- mes "place, so far from home?";
- mes "Are you looking for a challange?";
- mes "You won't be disappointed here!";
+mora,130,96,4 script Relaxing Traveler#ep14_2 513,{
+ mes "[Traveler]";
+ mes "The Rafflesia in Mora Village all look alike, so it's so confusing.";
+ mes "It's like looking at centuplets...";
next;
- mes "[Buisso]";
- mes "We are surrounded by the";
- mes "Bifrost, an area with powerful";
- mes "and deceitful monsters...";
- mes "So cute, but still dangerous.";
+ mes "[Traveler]";
+ mes "However! If you look closely,";
+ mes "you'll find each of them has a personality.";
+ mes "To find it is one of the fun things";
+ mes "you can do in the village.";
close;
}
-mora,98,104,4 script Mora Citizen#5 516,{
- mes "[Malavida]";
- mes "...";
- mes "What!? I look depressed!?";
- mes "It's normal living here!";
- mes "My dream was to be like you!";
- next;
- mes "[Malavida]";
- mes "Traveling around the world,";
- mes "chasing monsters,";
- mes "hunting treasure...";
- mes "You have the chance. Use it!";
+mora,43,113,4 script Wounded Rafflesia#ep14_1 517,{
+ mes "[Wounded Raffle]";
+ mes "Ugghh... What was it";
+ mes "that was in the bath... Arrrghh...";
+ mes "To attack suddenly like that... Be careful...";
+ mes "Whatever it is in there, it's very aggressive.";
close;
}
-mora,102,107,6 script Mora Citizen#6 517,{
- mes "[Skape]";
- mes "Have you tasted our dish?";
- mes "The beef toast!?";
- mes "This delicious beef only";
- mes "exists in the Bifrost!";
+mora,168,161,4 script Warehouse Worker#mo2 513,{
+ mes "[Lively]";
+ mes "The inn over there~";
+ mes "It should've been mine~";
+ next;
+ mes "[Lively]";
+ mes "The store over there~";
+ mes "It should've been mine as well~";
next;
- mes "[Skape]";
- mes "If you want to taste this";
- mes "dish, visit our chef.";
- mes "He makes the best";
- mes "Mora beef toast!";
+ mes "[Lively]";
+ mes "The warehouse here~";
+ mes "and all the things in it~";
+ mes "All of those should've been mine~";
+ mes "All of those should've been mine~";
+ next;
+ mes "[Lively]";
+ mes "Ahhh... I'd like to make money...";
+ emotion e_sob;
close;
}
-mora,101,107,4 script Mora Citizen#7 518,{
- mes "[Wouadel Kami]";
- mes "*Dances*";
- mes "I'm a choreographer, but";
- mes "nobody understands me.";
- mes "*doridori*";
- mes "*bingbing*";
- mes "*bangbang*";
+mora,175,161,6 script Warehouse Worker#mo3 518,{
+ mes "[Kuorita]";
+ mes "Oh... this duck...";
+ next;
+ mes "[Kuorita]";
+ mes "Its slender red beak...";
+ mes "and the blush on its cheeks...";
+ mes "and its wings, ready to take off";
+ mes "any moment...";
+ emotion e_shy;
+ next;
+ mes "[Kuorita]";
+ mes "I want to have it badly...";
+ mes "What would happen if I stole it?";
+ emotion e_rice;
close;
}
-mora,103,100,6 script Mora Citizen#8 518,{
- mes "[Didier Lans]";
- mes "Yooo gaba gaba!";
- mes "Hello, my dear. You've heard";
- mes "about my teachings, have you?";
- mes "Do not hit your friends!";
- mes "*makes small steps backwards*";
- next;
- mes "[Didier Lans]";
- mes "Yooo gaba gaba!";
- mes "Eat your vegetables.";
- mes "*is the fool*";
- mes "Be smart, be polite!";
- mes "Yooo gaba gaba!";
+mora,140,186,3 script Raffle Philosopher 517,{
+ mes "[Raffle Philosopher]";
+ mes "With a little token of appreciation, I will tell you a quote that will help you in your life.";
+ next;
+ if(select("Give him a token of appreciation.:Can't you just tell me?") == 2) {
+ mes "[Raffle Philosopher]";
+ mes "You don't get something for nothing.";
+ close;
+ }
+ mes "[Raffle Philosopher]";
+ mes "How much are you willing to give me?";
+ mes "You can pay me in the currencies listed below.";
+ mes "Enter the sum you're willing to pay. Enter 0 if you don't want to pay anything.";
+ next;
+ input .@input;
+ if (.@input == 0) {
+ mes "[Raffle Philosopher]";
+ mes "So you don't want to hear a quote, eh?";
+ close;
+ } else if (.@input < 100 || .@input > 1000000) {
+ mes "[Raffle Philosopher]";
+ mes "You can pay between ^FF0000100 and 1000000^000000.";
+ close;
+ } else if (Zeny < .@input) {
+ mes "[Raffle Philosopher]";
+ mes "So you think this is what my time is worth?";
+ close;
+ }
+ mes "[Raffle Philosopher]";
+ mes "The quote I'm going to tell you is...";
+ mes "Let's see... Wait a second.";
+ set Zeny, Zeny-.@input;
+ next;
+ mes ". . . . . . . . .";
+ next;
+ mes ". . . . . . . . .";
+ next;
+ mes ". . . . . . . . .";
+ next;
+ mes "[Raffle Philosopher]";
+ mes "Okay! I think this is the one for you.";
+ next;
+ mes "[Raffle Philosopher]";
+ mes strcharinfo(0)+", the quote I'm going to tell you is...";
+ switch(rand(1,70)) {
+ case 1:
+ mes "Nothing is more difficult,";
+ mes "and therefore more precious,";
+ mes "than to be able to decide.";
+ mes "- Napoleon Bonaparte -";
+ break;
+ case 2:
+ mes "Sometimes we stare so long at a door that is closing,";
+ mes "that we see too late the one that is open.";
+ mes "- Alexander Graham Bell -";
+ break;
+ case 3:
+ mes "If it's that painful, why do you keep doing it?";
+ mes "The answer's simple.";
+ mes "Because it makes my heart beat,";
+ mes "because it excites me.";
+ mes "My body might suffer, but I'm a lot happier";
+ mes "doing what I have always wanted to do.";
+ mes "- Biya Han -";
+ break;
+ case 4:
+ mes "You cannot persuade anybody";
+ mes "before you change yourself.";
+ mes "- Cheoljong Ko -";
+ break;
+ case 5:
+ mes "Never regret what you have chosen.";
+ mes "- Miyoung Ko -";
+ break;
+ case 6:
+ mes "A man is not finished when he is defeated.";
+ mes "He is finished when he quits.";
+ mes "- Richard Nixon -";
+ break;
+ case 7:
+ mes "Failure is instructive.";
+ mes "The person who really thinks";
+ mes "learns quite as much from his failures";
+ mes "as from his successes.";
+ mes "- John Dewey -";
+ break;
+ case 8:
+ mes "We sow our thoughts, and we reap our actions;";
+ mes "we sow our actions, and we reap our habits;";
+ mes "we sow our habits, and we reap our characters;";
+ mes "we sow our characters, and we reap our destiny.";
+ mes "- Erasmus -";
+ break;
+ case 9:
+ mes "There is no greater folly";
+ mes "in the world";
+ mes "than for a man to despair.";
+ mes "- Miguel de Cervantes -";
+ break;
+ case 10:
+ mes "Humility is the most difficult";
+ mes "of all virtues to achieve,";
+ mes "nothing dies harder than the desire";
+ mes "to think well of oneself.";
+ mes "- T. S. Eliot -";
+ break;
+ case 11:
+ mes "You have to assess your talent...";
+ mes "and ask yourself if this is going to be";
+ mes "an avocation or a job.";
+ mes "- Norma Clayton -";
+ break;
+ case 12:
+ mes "An eye for an eye";
+ mes "only ends up";
+ mes "making the whole world blind.";
+ mes "- Gandhi-";
+ break;
+ case 13:
+ mes "A man of no talent";
+ mes "craves long life,";
+ mes "yet a fool, if offered eternity,";
+ mes "would not know what to do with it.";
+ mes "- Solzhenitsyn -";
+ break;
+ case 14:
+ mes "It is not because the truth is too difficult to see that we make mistakes...";
+ mes "we make mistakes because the easiest and most comfortable course for us";
+ mes "is to seek insight where it accords with our emotions - especially selfish ones.";
+ mes "- Solzhenitsyn -";
+ break;
+ case 15:
+ mes "Beware of a man";
+ mes "of one book.";
+ mes "- English Proverb -";
+ break;
+ case 16:
+ mes "Bees drink water to make honey,";
+ mes "and snakes drink water to make poison.";
+ mes "- English Proverb -";
+ break;
+ case 17:
+ mes "Despair is an illness leading to death.";
+ mes "- Kierkegaard -";
+ break;
+ case 18:
+ mes "To eat bread without hope is";
+ mes "still slowly to starve to death.";
+ mes "- Pearl Buck -";
+ break;
+ case 19:
+ mes "Optimism is the faith that leads to achievement.";
+ mes "Nothing can be done";
+ mes "without hope and confidence.";
+ mes "- Helen Keller -";
+ break;
+ case 20:
+ mes "Look deep into nature,";
+ mes "and then you will understand";
+ mes "everything better.";
+ mes "- Albert Einstein -";
+ break;
+ case 21:
+ mes "Many of life's failures are";
+ mes "people who did not realize";
+ mes "how close they were";
+ mes "to success";
+ mes "when they gave up.";
+ mes "- Thomas Edison -";
+ break;
+ case 22:
+ mes "I have more fun and enjoy more financial success";
+ mes "when I stop trying";
+ mes "to get what I want";
+ mes "and start helping other people ";
+ mes "get what they want.";
+ mes "- Spencer Johnson, Larry Wilson -";
+ break;
+ case 23:
+ mes "Age is like love, it cannot be hid.";
+ mes "- Thomas Dekker -";
+ break;
+ case 24:
+ mes "We can't become";
+ mes "what we need to be";
+ mes "by remaining what we are.";
+ mes "- Oprah Winfrey -";
+ break;
+ case 25:
+ mes "Turn your wounds.";
+ mes "into wisdom.";
+ mes "- Oprah Winfrey -";
+ break;
+ case 26:
+ mes "Pain is the great teacher of mankind.";
+ mes "- Marie E. Eschenbach -";
+ break;
+ case 27:
+ mes "The superior man thinks always";
+ mes "of virtue; the common man";
+ mes "thinks of comfort.";
+ mes "- Confucius -";
+ break;
+ case 28:
+ mes "Pleasure is often spoiled by describing it.";
+ mes "- Stendhal -";
+ break;
+ case 29:
+ mes "The end comes when we";
+ mes "no longer talk with ourselves.";
+ mes "It is the end of genuine thinking";
+ mes "and the beginning of the final loneliness.";
+ mes "- Edward Gibbon -";
+ break;
+ case 30:
+ mes "They who have conquered doubt and fear";
+ mes "have conquered failure.";
+ mes "- James Allen -";
+ break;
+ case 31:
+ mes "Our greatest pride was";
+ mes "not that we never fail, but rather";
+ mes "that we always stand up when we fall.";
+ mes "- Confucius -";
+ break;
+ case 32:
+ mes "When you love a person";
+ mes "all fear disappears.";
+ mes "And when you are afraid all love disappears.";
+ mes "- Osho Rajneesh -";
+ break;
+ case 33:
+ mes "The power of our unconscious mind is enormous;";
+ mes "what we cannot do in our conscious state";
+ mes "we can do with the help";
+ mes "of the unconscious mind";
+ mes "more sensible than the conscious.";
+ mes "- Osho Rajneesh -";
+ break;
+ case 34:
+ mes "Truth is simple. Very simple-";
+ mes "so simple that a child can understand it.";
+ mes "In fact, so simple that only a child can understand it.";
+ mes "Unless you become a child again";
+ mes "you will not be able to understand it.";
+ mes "It is an experience, not speculation.";
+ mes "- Osho Rajneesh -";
+ break;
+ case 35:
+ mes "The best and most beautiful things in the world";
+ mes "cannot be seen or even touched -";
+ mes "they must be felt with the heart.";
+ mes "- Helen Keller -";
+ break;
+ case 36:
+ mes "Never bend your head. Always hold it high.";
+ mes "Look the world straight in the eye.";
+ mes "- Helen Keller -";
+ break;
+ case 37:
+ mes "Alone we can do so little;";
+ mes "together we can do so much.";
+ mes "- Helen Keller -";
+ break;
+ case 38:
+ mes "The highest result of education is tolerance.";
+ mes "- Helen Keller -";
+ break;
+ case 39:
+ mes "We are, each of us";
+ mes "angels with only one wing;";
+ mes "and we can only fly";
+ mes "by embracing one another.";
+ mes "- Luciano de Crescenzo -";
+ break;
+ case 40:
+ mes "He that feeds himself from waiting could die of hunger.";
+ mes "- Danish Proverb -";
+ break;
+ case 41:
+ mes "A bad peace is better";
+ mes "than a good war.";
+ mes "- Russian Proverb -";
+ break;
+ case 42:
+ mes "He who wants to warm himself";
+ mes "in old age must build";
+ mes "a fireplace in his youth.";
+ mes "- German Proverb -";
+ break;
+ case 43:
+ mes "Those who are choosy often pick the worst.";
+ mes "- Ilocano Proverb -";
+ break;
+ case 44:
+ mes "Even a God will lose money";
+ mes "after three days of gambling.";
+ mes "- Chinese Proverb -";
+ break;
+ case 45:
+ mes "I fear not the man";
+ mes "who has practiced 10,000 kicks once,";
+ mes "but I fear the man";
+ mes "who has practiced one kick 10,000 times.";
+ mes "- Bruce Lee -";
+ break;
+ case 46:
+ mes "The best way to be remembered";
+ mes "is to have a life.";
+ mes "worth remembering.";
+ mes "- Bruce Lee -";
+ break;
+ case 47:
+ mes "To know oneself is to study oneself";
+ mes "in action with another person.";
+ mes "- Bruce Lee -";
+ break;
+ case 48:
+ mes "I'm not one of those,";
+ mes "who do not believe";
+ mes "in love at first sight,";
+ mes "but I believe in taking a second look.";
+ mes "- Bruce Lee -";
+ break;
+ case 49:
+ mes "One should never rush marriage.";
+ mes "Unlike fruit, marriage is";
+ mes "always in season.";
+ mes "- Leo Tolstoy -";
+ break;
+ case 50:
+ mes "Those who want to succeed";
+ mes "will find a way, those who";
+ mes "don't will find an excuse.";
+ mes "- Leo Aguila -";
+ break;
+ case 51:
+ mes "Motivation is what gets you started.";
+ mes "Habit is what keeps you going.";
+ mes "- Jim Ryan -";
+ break;
+ case 52:
+ mes "He has achieved success who has lived well,";
+ mes "laughed often, and loved much.";
+ mes "- Bessie Stanley -";
+ break;
+ case 53:
+ mes "A poor person spends his money";
+ mes "and invests the rest.";
+ mes "A rich person invests his money";
+ mes "and spends what's left.";
+ mes "- Jim Rohn -";
+ break;
+ case 54:
+ mes "If you can't find the key to success,";
+ mes "pick the lock.";
+ mes "One of the most important principles of success is";
+ mes "developing the habit of going the extra mile.";
+ mes "- Napoleon Hill -";
+ break;
+ case 55:
+ mes "The human race has";
+ mes "one really effective weapon,";
+ mes "and that is laughter.";
+ mes "- Mark Twain -";
+ break;
+ case 56:
+ mes "A day without laughter is a day wasted.";
+ mes "- Charlie Chaplin -";
+ break;
+ case 57:
+ mes "He who laughs best today,";
+ mes "will also laugh last.";
+ mes "- Nietzsche -";
+ break;
+ case 58:
+ mes "Laughter is the sun that";
+ mes "drives winter from the human face.";
+ mes "- Victor Hugo -";
+ break;
+ case 59:
+ mes "Laugh, and the world laughs";
+ mes "with you; weep, and";
+ mes "you weep alone.";
+ mes "- Ella Wheeler Wilcox -";
+ break;
+ case 60:
+ mes "It is impossible for you to be angry";
+ mes "and laugh at the same time.";
+ mes "Anger and laughter are mutually exclusive";
+ mes "and you have the power to choose either.";
+ mes "- Wayne Dyer -";
+ break;
+ case 61:
+ mes "We don't laugh because we're happy";
+ mes "- we're happy because we laugh.";
+ mes "- William James -";
+ break;
+ case 62:
+ mes "The person who knows how to laugh at himself";
+ mes "will never cease to be amused.";
+ mes "- Shirley MacLaine -";
+ break;
+ case 63:
+ mes "The young man who has not wept is a savage,";
+ mes "and the older man who will not laugh is a fool.";
+ mes "- George Santayana -";
+ break;
+ case 64:
+ mes "I do not have much patience";
+ mes "with a thing of beauty";
+ mes "that must be explained";
+ mes "to be understood.";
+ mes "If it does need additional interpretation";
+ mes "then I question";
+ mes "whether it has fulfilled its purpose.";
+ mes "- Charlie Chaplin -";
+ break;
+ case 65:
+ mes "Life is a tragedy";
+ mes "when seen in close-up,";
+ mes "but a comedy";
+ mes "in long-shot.";
+ mes "- Charlie Chaplin -";
+ break;
+ case 66:
+ mes "The clearest sign of wisdom is continued cheerfulness.";
+ mes "- Michel de Montaigne -";
+ break;
+ case 67:
+ mes "The time you enjoyed wasting";
+ mes "was not wasted.";
+ mes "- John Lennon -";
+ break;
+ case 68:
+ mes "True humor springs not more from the head than from the heart.";
+ mes "It is not contempt; its essence is love.";
+ mes "It issues not in laughter,";
+ mes "but in still smiles, which lie far deeper.";
+ mes "- Thomas Carlyle -";
+ break;
+ case 69:
+ mes "Through humor, you can soften";
+ mes "some of the worst blows";
+ mes "that life delivers.";
+ mes "And once you find laughter,";
+ mes "no matter how painful";
+ mes "your situation might be,";
+ mes "you can survive it.";
+ mes "- Bill Cosby -";
+ break;
+ case 70:
+ mes "My great hope is to laugh";
+ mes "as much as I cry;";
+ mes "to get my work done";
+ mes "and try to love somebody";
+ mes "and have the courage";
+ mes "to accept the love in return.";
+ mes "- Maya Angelou -";
+ break;
+ }
+ next;
+ mes "[Raffle Philosopher]";
+ mes "People take what they hear";
+ mes "differently.";
+ next;
+ mes "[Raffle Philosopher]";
+ mes "I wonder what you think";
+ mes "about what I've told you.";
+ next;
+ input .@inputstr$;
+ mes "[Raffle Philosopher]";
+ mes "So you think that "+.@inputstr$+".";
+ next;
+ mes "[Raffle Philosopher]";
+ mes "... ... ... ...";
+ next;
+ mes "[Raffle Philosopher]";
+ mes "I don't know. There is no one answer";
+ mes "to this question...";
+ mes "Hold onto your thought.";
close;
}
-mora,184,169,3 script Mora Citizen#9 516,{
- mes "[Moussa Wi]";
- mes "Bleh, I've been";
- mes "here for too long.";
- mes "Living with these dogs...";
- mes "Having nothing to do...";
- mes "Hmm, how about you";
- mes "take care of them?";
+- script #mora_traveler -1,{
+ mes "[Upset Traveler]";
+ mes "You... you dare play a game with me?";
+ emotion e_ag,0,"Traveler#ep14_1_1";
+ next;
+ mes "[Traveler That Posed the Question]";
+ mes "What...? Do you have proof?";
+ mes "Do you have proof?!!";
+ emotion e_an,0,"Traveler#ep14_1_2";
+ next;
+ mes "[Traveler Trying to Stop the Fight]";
+ mes "Look, stop it, just stop it!";
+ mes "I'm afraid it will turn into a big fight...";
+ emotion e_swt2,0,"Traveler#ep14_1_3";
+ next;
+ mes "[Traveler Trying to Stop the Fight]";
+ mes "Oh! Why don't we ask";
+ mes "that person there...?";
+ next;
+ mes "[Upset Traveler]";
+ mes "Oh, yes! That's a great idea.";
+ mes "Well~ Hello there~";
+ mes "You there, traveler!";
+ emotion e_ic,0,"Traveler#ep14_1_1";
+ next;
+ mes "They seem to be calling out to you.";
+ next;
+ if(select("See what the matter is.:I have nothing to do with it.") == 2) {
+ mes "You went on your way";
+ mes "leaving the travelers behind you.";
+ close;
+ }
+ mes "["+strcharinfo(0)+"]";
+ mes "What's happening here?";
+ emotion e_what,1;
+ next;
+ mes "[Upset Traveler]";
+ mes "I'll tell you what.";
+ mes "Rose's mother had 10 sons.";
+ mes "The eldest son is called Roseone,";
+ mes "the second Rosetwo,";
+ mes "the third Rosethree...";
+ mes "the ninth Rosenine...";
+ mes "you get how it works, right?";
+ emotion e_ag,0,"Traveler#ep14_1_1";
+ next;
+ mes "[Traveler That Posed the Question]";
+ mes "Right, that's how it works.";
+ mes "So I asked what the youngest one would be called,";
+ mes "and when I told him the answer,";
+ mes "he got all upset and started cursing me.";
+ emotion e_an,0,"Traveler#ep14_1_2";
+ next;
+ mes "[Upset Traveler]";
+ mes "You... you bastard!";
+ mes "Hey there, what do you think";
+ mes "the answer to the question is?";
+ emotion e_ag,0,"Traveler#ep14_1_1";
+ next;
+ switch(select("Roseten.:Rose.:How would I know that?")) {
+ case 1:
+ mes "["+strcharinfo(0)+"]";
+ mes "The answer to the question is Roseten.";
+ mes "Why are you fighting over such a trivial matter?";
+ next;
+ mes "[Upset Traveler]";
+ mes "See? Even this traveler says";
+ mes "Roseten is the answer.";
+ mes "How dare you try to play tricks on me?";
+ emotion e_gg,0,"Traveler#ep14_1_1";
+ next;
+ mes "[Traveler That Posed the Question]";
+ mes "You idiot... you don't have the slightest clue!";
+ emotion e_an,0,"Traveler#ep14_1_2";
+ break;
+ case 2:
+ mes "["+strcharinfo(0)+"]";
+ mes "The answer to the question is Rose.";
+ mes "You said Rose's mother had 10 sons.";
+ mes "So even if the other sons' names are";
+ mes "Roseone, Rosetwo, ... Rosenine,";
+ mes "the youngest one must be Rose,";
+ mes "or she wouldn't be called Rose's mother.";
+ next;
+ mes "[Traveler That Posed the Question]";
+ mes "That's exactly what I mean!";
+ mes "I can't hang around with him.";
+ mes "I guess we live in two different worlds.";
+ emotion e_ok,0,"Traveler#ep14_1_2";
+ next;
+ mes "[Upset Traveler]";
+ mes "You bastard... What did you";
+ mes "get from this guy...?";
+ emotion e_ag,0,"Traveler#ep14_1_1";
+ break;
+ case 3:
+ mes "["+strcharinfo(0)+"]";
+ mes "I have no idea.";
+ mes "Try to sort it out yourselves.";
+ next;
+ mes "[Traveler Trying to Stop the Fight]";
+ mes "You good-for-nothing bastard,";
+ mes "you're trying to leave this mess to me?";
+ emotion e_an,0,"Traveler#ep14_1_3";
+ break;
+ }
+ next;
+ mes "*thud*";
+ mes "You feel a sudden impact on the back of your head.";
+ mes "Your sight is going blurry.";
+ specialeffect2 EF_HIT1;
+ sc_start SC_BLIND,20000,0;
+ next;
+ mes "You feel somebody rummaging through your pockets before you pass out.";
+ if (Zeny >= 5000)
+ set Zeny, Zeny-5000;
+ else
+ set Zeny, 0;
+ close2;
+ percentheal -99,0;
+ warp "mora",31,132;
+ end;
+}
+mora,140,72,4 duplicate(#mora_traveler) Traveler#ep14_1_1 513 //Upset Traveler
+mora,138,72,6 duplicate(#mora_traveler) Traveler#ep14_1_2 513 //Traveler That Posed the Question
+mora,139,73,4 duplicate(#mora_traveler) Traveler#ep14_1_3 513 //Traveler Trying to Stop the Fight
+
+// Set 3 :: tre
+//============================================================
+mora,132,185,5 script Mora Villager#sleep5 518,{
+ mes "[Mora Villager]";
+ mes "Phew~ Phew~";
close;
}
-mora,108,182,3 script Mora Citizen#10 516,{
- mes "[Yosou Keh]";
- mes "Hello!";
- mes "I am Yosou Keh,";
- mes "a resident of Mora.";
- mes "The Bifrost is populated";
- mes "with many strong monsters...";
+mora,133,185,5 script Mora Villager#sleep2 524,{
+ mes "[Mora Villager]";
+ mes "Snore...";
close;
}
-mora,113,185,5 script Mora Citizen#11 516,{
- mes "[Ninkasi]";
- mes "Hey, dude.";
- mes "How are you today, dude?";
- mes "What can I do for you, dude?";
- next;
- switch(select("Why do you call me 'dude'?:Goodbye.")) {
- case 1:
- mes "[Ninkasi]";
- mes "Why not?";
- mes "Calling others 'dude'";
- mes "is my brand mark.";
- mes "Be cool, dude, relax!";
- mes "Enjoy your life, dude!";
- close;
- case 2:
- mes "[Ninkasi]";
- mes "See you again, dude!";
- close;
- }
+mora,134,185,3 script Mora Villager#sleep1 525,{
+ mes "[Mora Villager]";
+ mes "Snort--";
+ close;
}
-mora,43,127,4 script Mora Citizen#12 522,{
- mes "[Glouti Vori]";
- mes "Mm, I love this beef toast!";
- mes "That's the only reason I'm";
- mes "still here! There's nothing";
- mes "better than Mora beef toast!";
+mora,132,184,5 script Mora Villager#sleep6 522,{
+ mes "[Mora Villager]";
+ mes "Snort--";
close;
}
-mora,35,119,7 script South World Dealer 513,{
- mes "[South World Dealer]";
- mes "...";
+mora,133,184,1 script Mora Villager#sleep4 1790,{
+ mes "[Mora Villager]";
+ mes "Moan...";
+ end;
+}
+
+mora,134,184,1 script Mora Villager#sleep3 516,{
+ mes "[Mora Villager]";
+ mes "Phew phew pheeew~";
close;
}
-mora,139,102,4 script Milvida 515,{
- mes "[Milvida]";
- mes "Welcome to Mora~";
- mes "In the center of the city";
- mes "you can find all the shops";
- mes "and some enchanters.";
- next;
- mes "[Milvida]";
- mes "Northeast of the city is";
- mes "where the food is located.";
+mora,132,183,7 script Mora Villager#sleep7 524,{
+ mes "[Mora Villager]";
+ mes "z Z";
close;
}
-mora,55,124,2 script Cat Traveler 495,{
- mes "[Cat Traveler]";
- mes "This city is like Malangdo";
- mes "in several aspects,";
- mes "don't you think?";
+mora,133,183,7 script Mora Villager#sleep8 518,{
+ mes "[Mora Villager]";
+ mes "z Z";
+ end;
+}
+
+mora,134,183,1 script Mora Villager#sleep9 522,{
+ mes "[Mora Villager]";
+ mes "z Z";
close;
}
-mora,131,165,4 script Bifrost Resident#1 520,{
- mes "[Bifrost Resident]";
- mes "Welcome to the workshop";
- mes "of the west clan. If you";
- mes "want your Loki Muffler";
- mes "enchanted, please contact";
- mes "my boss. He makes miracles!";
+mora,43,127,3 script Innkeeper#mora_inn 522,{
+ mes "[Innkeeper]";
+ mes "Oh~ looks like we have another adventurer.";
+ mes "Where are you from?";
next;
- mes "[Bifrost Resident]";
- mes "On a side note... I think I'm";
- mes "really cute, don't you agree?";
- close;
-} \ No newline at end of file
+ switch(select("Just save the game.:I'd like to get some rest.:The place I used to live is called...:How can I use the warehouse?")) {
+ case 1:
+ mes "[Innkeeper]";
+ mes "Wow, what's the rush?";
+ mes "You've just come here, and you're already going someplace else?";
+ next;
+ mes "[Innkeeper]";
+ mes "You know, haste makes waste. Tsk tsk.";
+ mes "Well, the game's been saved.";
+ savepoint "mora",56,143;
+ close;
+ case 2:
+ mes "[Innkeeper]";
+ mes "My my, I need some rest also.";
+ mes "The rate is 5000 zeny. Do you want a room?";
+ next;
+ switch(select("Yes:No")) {
+ case 1:
+ if (Zeny < 5000) {
+ mes "[Innkeeper]";
+ mes "The rate is 5000z.";
+ close;
+ }
+ mes "[Innkeeper]";
+ mes "Make yourself at home.";
+ close2;
+ set Zeny, Zeny-5000;
+ percentheal 100,100;
+ warp "mora",32,123;
+ end;
+ case 2:
+ mes "[Innkeeper]";
+ mes "If you don't have the money, go soak yourself in the puddle in the center of the village.";
+ mes "It will warm you up.";
+ close;
+ }
+ case 3:
+ input .@inputstr$;
+ mes "["+strcharinfo(0)+"]";
+ mes "I come from a place called "+.@inputstr$+".";
+ next;
+ mes "[Innkeeper]";
+ mes "Oh, I think I've heard about the place before!";
+ next;
+ if (.@inputstr$ == "Shinlim") {
+ mes "[Innkeeper]";
+ mes "I heard there's an old tower where horrible witches put Savages in a giant cauldron and cast evil spells on them, right?";
+ next;
+ mes "[Innkeeper]";
+ mes "What's worse is that whoever takes medicine made out of Savages will come back for more!";
+ mes "And he will wander around looking for the tower, and eventually turn into an enormous Savage!";
+ emotion e_no,1;
+ next;
+ } else {
+ mes "[Innkeeper]";
+ mes "I heard that there are creeps there who won't get up at all even if it rains or snows, or their sweethearts or parents call them!";
+ mes "And that black clouds hover over them all the time, causing a storm!";
+ next;
+ }
+ mes "[Innkeeper]";
+ mes "How terrible!";
+ close;
+ case 4:
+ mes "[Innkeeper]";
+ mes "Search through the vegetable-shaped drawer to my right.";
+ close;
+ }
+}
+
+mora,48,128,0 script Drawer#mora_warehouse 111,{
+ if(basicskillcheck() && getskilllv("NV_BASIC") < 6) {
+ mes "- You don't remember how to open the warehouse. -";
+ close;
+ }
+ mes "- The figure 1 0 0 is written in small letters on the vegetable-shaped drawer. -";
+ next;
+ switch(select("Insert 100 zeny.:Don't do anything.")) {
+ case 1:
+ if (Zeny < 100) {
+ mes "- You don't seem to have 100 zeny with you. -";
+ close;
+ }
+ set Zeny, Zeny-100;
+ openstorage;
+ close;
+ case 2:
+ mes "- You gave up using the warehouse. -";
+ close;
+ }
+}