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-rw-r--r--npc/re/cities/dicastes.txt71
-rw-r--r--npc/re/cities/malangdo.txt2
2 files changed, 36 insertions, 37 deletions
diff --git a/npc/re/cities/dicastes.txt b/npc/re/cities/dicastes.txt
index efd1c6efc..90130c3ab 100644
--- a/npc/re/cities/dicastes.txt
+++ b/npc/re/cities/dicastes.txt
@@ -26,7 +26,7 @@ dicastes01,194,159,5 script Excited Galten#a 4_MAN_GALTUN1,{
mes "As long as we have him,";
mes "it will only be a matter of time before Sapha";
mes "will rule this land.";
- close;
+ close;
}
mes "¡ø¢²¢£ ¡Ð ¡ò¡ð¡ð";
mes "¡÷¡ø¡ñ ¡ü ¡ü";
@@ -49,7 +49,7 @@ dicastes01,202,86,3 script Sentinel#a 4_MAN_GALTUN1,{
next;
mes "[Sentinel]";
mes "Hey, you are an outsider!";
- close;
+ close;
}
mes "¡ô¢±¢± ¡û ¡ó¡Ð¡ñ ¢£ ¢¤¡ú";
mes "¡ø¡ó¢² ¢¤ ";
@@ -60,7 +60,7 @@ dicastes01,202,86,3 script Sentinel#a 4_MAN_GALTUN1,{
next;
mes "[Sentinel]";
mes "¡ñ¡ö¡ï ¡ú ¡ó¢³¡ô";
- close;
+ close;
}
dicastes01,194,95,5 script Sentinel#b 4_MAN_GALTUN,{
@@ -69,7 +69,7 @@ dicastes01,194,95,5 script Sentinel#b 4_MAN_GALTUN,{
mes "I permit your entry.";
mes "But if you dare to cause trouble";
mes "you won't know what hit you. Beware!";
- close;
+ close;
}
mes "¡ø¡ô¡ü ¡ø ¡ó";
mes "¡ø¡ï¡û ¡ó ¡û¢¤¢² ¡÷ ¢£";
@@ -96,7 +96,7 @@ dicastes01,244,166,0 script Training Galten#b 4_MAN_GALTUN,{
if (isequipped(2782)) {
mes "I wonder if Ahat knows how";
mes "hard I am training.";
- close;
+ close;
}
mes "¡ø¡ô¡ü ¡ø";
mes "¡ø¡ô¡ü ¡ø ¡ø¡ô¡ü ¡ø ¡ø¡ô¡ü ¡ø";
@@ -127,7 +127,7 @@ dicastes01,248,129,0 script Training Galten#d 4_MAN_GALTUN,{
mes "I heard this isn't training";
mes "equipment but a massager";
mes "for trainees like me.";
- close;
+ close;
}
mes "¡ø¡ô¡ü ¡ø ¡ø¡ô¡ü";
mes "¡ø¡ô¡ü ¡ø ¡ø¡ô¡ü ¡ø";
@@ -155,7 +155,7 @@ dic_in01,349,282,4 script Waiting Galten#in_1 4_MAN_GALTUN1,{
mes "[Waiting Galten]";
mes "Here is the Battle Station.";
mes "We are all tensed up to be ready for action.";
- close;
+ close;
}
mes "[¢²¡Ð¡û ¡ù ¡Ð]";
mes "¡ñ¡õ¡ü ¢£ ¡ó";
@@ -167,7 +167,7 @@ dic_in01,370,261,1 script Waiting Galten#in_2 4_MAN_GALTUN1,{
if (isequipped(2782)) {
mes "[Waiting Galten]";
mes "Boring.";
- close;
+ close;
}
mes "[¢²¡Ð¡û ¡ù ¡Ð]";
mes "¡ù¢¤¢±";
@@ -178,7 +178,7 @@ dic_in01,381,261,1 script Waiting Galten#in_3 4_MAN_GALTUN1,{
if (isequipped(2782)) {
mes "[Waiting Galten]";
mes "Zzzzz...";
- close;
+ close;
}
mes "[¢²¡Ð¡û ¡ù ¡Ð]";
mes "¡ú¡ô";
@@ -189,7 +189,7 @@ dic_in01,370,282,4 script Waiting Galten#in_4 4_MAN_GALTUN1,{
if (isequipped(2782)) {
mes "[Waiting Galten]";
mes "El Dicastes is the most peaceful place in this world as long as I am here.";
- close;
+ close;
}
mes "[¢²¡Ð¡û ¡ù ¡Ð]";
mes "¡ï¡ï¢³ ¡þ ¡ö¢³¢£ ¢± ¢³¡û¡õ ¡ø ¡þ¡ï¡ï ¡ø ¡û";
@@ -200,7 +200,7 @@ dic_in01,354,219,4 script Resting Galten#in_5 4_MAN_GALTUN1,{
if (isequipped(2782)) {
mes "[Resting Galten]";
mes "Resting is always so sweet.";
- close;
+ close;
}
mes "[¡õ¡ø¡ò ¡ü ¢¤]";
mes "¡ï¡õ¡ù ¡ö ¡ò¡ð¢² ¢³ ¡ö";
@@ -214,7 +214,7 @@ dic_in01,365,197,1 script Resting Galten#in_6 4_MAN_GALTUN1,{
next;
mes "[Resting Galten]";
mes "You say I don't look like I'm resting? But I'm already used to this.";
- close;
+ close;
}
mes "[¡õ¡ø¡ò ¡ü ¢¤]";
mes "¡ô¡ï¢¤ ¡ö ¡ù¡ð¡ñ ¡ü ¡ó¡û¡û";
@@ -230,7 +230,7 @@ dic_in01,29,119,4 script Resting Piom#04 4_MAN_PIOM6,{
if (isequipped(2782)) {
mes "[Resting Piom]";
mes "Why is it so noisy when I'm trying to get rest?";
- close;
+ close;
}
mes "[¢£¡ù¡ò ¢¤ ¡ù]";
mes "¡ü¢²¡ð ¡Ð ¡ò¡ø¢² ¡ô ¢²¡õ";
@@ -246,7 +246,7 @@ dic_in01,91,113,5 script Suspicious Piom#a 4_MAN_PIOM6,{
if(select("Nope!:You first.") == 1) {
mes "[Suspicious Piom]";
mes "Never mind.";
- close;
+ close;
}
mes "[Suspicious Piom]";
mes "Oh, you do seem to know?";
@@ -258,11 +258,11 @@ dic_in01,91,113,5 script Suspicious Piom#a 4_MAN_PIOM6,{
mes "[Suspicious Piom]";
mes "I'm only a very curious";
mes "ordinary Piom.";
- close;
+ close;
}
mes "[Suspicious Piom]";
mes "I am not going to say anything, either!";
- close;
+ close;
}
mes "¡ó¢³¡ó ¡ó ¡ó¡þ¡ö";
mes "¡õ ¢³¢²¡÷ ¡ó¡ó";
@@ -270,7 +270,7 @@ dic_in01,91,113,5 script Suspicious Piom#a 4_MAN_PIOM6,{
if(select("Can't tell what it means:Is it a curse??") == 2) {
mes "[Suspicious Piom]";
mes "Too bad.";
- close;
+ close;
}
mes "[Suspicious Piom]";
mes "Be on your";
@@ -285,7 +285,7 @@ dic_in01,168,116,5 script Tired Piom#c 4_MAN_PIOM5,{
mes "information, you'd have better";
mes "luck with the Cat Merchant than wandering around here.";
mes "But of course you'll have to pay the price.";
- close;
+ close;
}
mes "¡þ¡õ¡ð ¢³ ¢³¡þ";
mes "¡þ¡ø¡ð ¡ö ¡ñ¡ú¡ð ¡ò";
@@ -302,7 +302,7 @@ dic_in01,149,104,5 script Tired Piom#b 4_MAN_PIOM2,{
mes "I think the effects are weaker than before,";
mes "or is it just me?";
emotion e_what;
- close;
+ close;
}
mes "¡ð¡Ð¡ú ¡ø ¢²";
mes "¡ö¡õ¡ó ¢¤ ¡ò¡ò¢³ ¡ô ¡ô¡ó¡ñ";
@@ -327,7 +327,7 @@ dic_in01,341,113,3 script Tired Piom#a 4_MAN_PIOM5,{
emotion e_swt;
mes "[Tired Piom]";
mes "I'll be rejected again, right?";
- close;
+ close;
}
mes "¡÷¡ò¡û ¡ó ¡ó¡Ð¢±";
mes "¡ó¡õ¡ù ¡þ ¡ò¢±¡ñ ¡õ ¢£";
@@ -364,7 +364,7 @@ dic_in01,32,54,5 script Venknick#el_01 4_MAN_BENKUNI,{
mes "[Venknick]";
mes "Oh feels so refreshed.";
mes "The refined Bradium was the best ever. Do you want to try some?";
- close;
+ close;
}
mes "[¡ó¡ò¡ð]";
mes "¡ù¡ó¢¤ ¢± ¢£";
@@ -408,7 +408,7 @@ dic_in01,360,125,5 script Serious Venknicka 4_MAN_BENKUNI,{
mes "A sudden increase in Bradium production.";
mes "Why?";
mes "I will have to get more factory lines running.";
- close;
+ close;
}
mes "¡û¡õ¡ñ ¢² ¢²¢¤¡Ð ¢² ¡ü¡ñ¡õ";
mes "¡þ¡ó¡ö ¢²";
@@ -418,7 +418,7 @@ dic_in01,360,125,5 script Serious Venknicka 4_MAN_BENKUNI,{
dic_in01,42,250,5 script Guide#diel_1 4_MAN_PIOM6,{
if (isequipped(2782)) {
- if (ep13_3_invite > 5) {
+ if (ep13_3_invite > 5) {
mes "[Guide]";
mes "I'm Dior, your kind guide for El Dicastes.";
mes "How can I help you?";
@@ -437,7 +437,7 @@ dic_in01,42,250,5 script Guide#diel_1 4_MAN_PIOM6,{
mes "[Guide]";
mes "Oh, you didn't ask?";
mes "But since I'm Dior, the kind guide. He he.";
- close;
+ close;
}
mes "- The guide looks at you with an alert expression. -";
close;
@@ -465,14 +465,14 @@ dic_in01,42,250,5 script Guide#diel_1 4_MAN_PIOM6,{
dic_in01,335,34,5 script Talkative Piom#a 4_MAN_PIOM4,{
mes "[Talkative Piom]";
- if (isequipped(2782)) {
+ if (isequipped(2782)) {
mes "At my factory";
mes "we not only refine Bradium,";
mes "but we also produce various";
mes "tools for daily use.";
mes "We manufacture war supplies";
mes "here too.";
- close;
+ close;
}
mes "¡ü¡ù¢± ¢³";
mes "¡÷¡ø¡ï ¡þ ¡ó¡ó";
@@ -488,7 +488,7 @@ dic_in01,387,30,1 script Manuk Piom#a 4_MAN_PIOM,{
if (isequipped(2782)) {
mes "You! We met in Manuk, didn't we?";
mes "I've come to pick up the weapon I ordered.";
- close;
+ close;
}
mes "¡ü¡ó¡þ ¡ó ¡ï¡ð¢¤ ¡ü ¡ð¢±";
mes "¡ù¡ô¡ï ¡ú ¡ñ¡ù¢³ ¡ó ¡ò¡ö¡ó ¡ô¡ô";
@@ -503,7 +503,7 @@ dicastes01,282,210,4 script Free Knit#a 4_MAN_NITT,{
mes "Saphas can live forever.";
mes "Our childhood lasts 10 years,";
mes "which is short.";
- close;
+ close;
}
mes "¡ñ¡þ¡ð ¡ó ¡ü¡ò¡ö ¡÷";
mes "¢³¡ð¡ï ¢£ ¡ù¡ô¡ò ¡ô ¡ó¡þ¡ñ ¢² ¡ñ¡û¢£ ¢²";
@@ -527,7 +527,7 @@ dicastes01,246,210,3 script Free Venknick#a 4_MAN_BENKUNI,{
mes "[Free Venknick]";
mes "The thing rolling around is a gem,";
mes "but why are you interested in it?";
- close;
+ close;
}
mes "¡ô¡ï¢£ ¢¤ ¡÷¡õ¢± ¡ü ¡ñ¡õ";
mes "¡ü¢³";
@@ -549,7 +549,7 @@ dicastes01,235,245,4 script Excited Piom#a 4_MAN_PIOM4,{
mes "Have you seen Ahat?";
emotion e_ho;
mes "His popularity here in El Discastes is phenomenal!";
- close;
+ close;
}
mes "[Excited Piom]";
mes "¡ú¡þ¡ó ¢³ ¡ü¢²¡ñ ¢±";
@@ -566,7 +566,7 @@ dicastes01,284,262,3 script Favorable Knit#a 4_MAN_NITT,{
mes "We start by living together in common facilities after we are born.";
mes "That is why all Saphas are like family.";
mes "We never have any quarrels between classes.";
- close;
+ close;
}
mes "¡ô¢±¡ó ¡õ ¡ú¡÷¡Ð ¡õ";
mes "¡ü¡ï¡Ð ¡õ ¡ô¡ó¡ü ¡ó ¢³";
@@ -585,7 +585,7 @@ dicastes01,164,180,4 script Limpy Piom#a 4_MAN_PIOM6,{
mes "I hope it doesn't come all";
mes "the way to the capital city here.";
emotion e_dots;
- close;
+ close;
}
mes "¢²¡ô¡þ ¡ù ¡õ¡Ð";
mes "¢³¡ô¡û ¡ú ¡ø";
@@ -610,7 +610,7 @@ dicastes01,191,202,4 script Complaining Galten#fihs 4_MAN_GALTUN,{
mes "[Complaining Galten]";
mes "Then you don't know about the legend behind the statue?";
mes "Then, I don't know what to talk about with you.";
- close;
+ close;
}
emotion e_gg,0,"Crazy Venknick#fihsing1";
mes "[Complaining Galten]";
@@ -645,7 +645,7 @@ dicastes01,202,197,4 script Crazy Venknick#fihsing1 4_MAN_BENKUNI,{
if(select("Give 5000 Zeny.:Don't give 5000 Zeny.") == 2) {
mes "[Crazy Venknick]";
mes "Don't come back with regrets.";
- close;
+ close;
}
if (Zeny < 5000) {
mes "[Crazy Venknick]";
@@ -653,7 +653,6 @@ dicastes01,202,197,4 script Crazy Venknick#fihsing1 4_MAN_BENKUNI,{
mes "no legend to share with";
mes "the poor.";
close;
- close;
}
Zeny -= 5000;
mes "[Crazy Venknick]";
@@ -676,7 +675,7 @@ dicastes01,202,197,4 script Crazy Venknick#fihsing1 4_MAN_BENKUNI,{
sc_start SC_BLIND,20000,0;
next;
mes "You feel outraged at being tricked.";
- close;
+ close;
}
mes "[¡ö¡ú¡ù ¢³ ]";
mes "¢²¡û¡ó ¡ó ¡ù¢¤¡ø";
diff --git a/npc/re/cities/malangdo.txt b/npc/re/cities/malangdo.txt
index ae5d8b48c..e8cfdb615 100644
--- a/npc/re/cities/malangdo.txt
+++ b/npc/re/cities/malangdo.txt
@@ -359,7 +359,7 @@ OnTouch:
case 3:
soundeffect "assassin_of_sunset.wav",0;
break;
- case 4:
+ case 4:
emotion e_ho;
emotion e_ho,0,"Wandering Minstrel#mal";
break;