diff options
Diffstat (limited to 'npc/re/cities')
-rw-r--r-- | npc/re/cities/dicastes.txt | 71 | ||||
-rw-r--r-- | npc/re/cities/malangdo.txt | 2 |
2 files changed, 36 insertions, 37 deletions
diff --git a/npc/re/cities/dicastes.txt b/npc/re/cities/dicastes.txt index efd1c6efc..90130c3ab 100644 --- a/npc/re/cities/dicastes.txt +++ b/npc/re/cities/dicastes.txt @@ -26,7 +26,7 @@ dicastes01,194,159,5 script Excited Galten#a 4_MAN_GALTUN1,{ mes "As long as we have him,"; mes "it will only be a matter of time before Sapha"; mes "will rule this land."; - close; + close; } mes "¡ø¢²¢£ ¡Ð ¡ò¡ð¡ð"; mes "¡÷¡ø¡ñ ¡ü ¡ü"; @@ -49,7 +49,7 @@ dicastes01,202,86,3 script Sentinel#a 4_MAN_GALTUN1,{ next; mes "[Sentinel]"; mes "Hey, you are an outsider!"; - close; + close; } mes "¡ô¢±¢± ¡û ¡ó¡Ð¡ñ ¢£ ¢¤¡ú"; mes "¡ø¡ó¢² ¢¤ "; @@ -60,7 +60,7 @@ dicastes01,202,86,3 script Sentinel#a 4_MAN_GALTUN1,{ next; mes "[Sentinel]"; mes "¡ñ¡ö¡ï ¡ú ¡ó¢³¡ô"; - close; + close; } dicastes01,194,95,5 script Sentinel#b 4_MAN_GALTUN,{ @@ -69,7 +69,7 @@ dicastes01,194,95,5 script Sentinel#b 4_MAN_GALTUN,{ mes "I permit your entry."; mes "But if you dare to cause trouble"; mes "you won't know what hit you. Beware!"; - close; + close; } mes "¡ø¡ô¡ü ¡ø ¡ó"; mes "¡ø¡ï¡û ¡ó ¡û¢¤¢² ¡÷ ¢£"; @@ -96,7 +96,7 @@ dicastes01,244,166,0 script Training Galten#b 4_MAN_GALTUN,{ if (isequipped(2782)) { mes "I wonder if Ahat knows how"; mes "hard I am training."; - close; + close; } mes "¡ø¡ô¡ü ¡ø"; mes "¡ø¡ô¡ü ¡ø ¡ø¡ô¡ü ¡ø ¡ø¡ô¡ü ¡ø"; @@ -127,7 +127,7 @@ dicastes01,248,129,0 script Training Galten#d 4_MAN_GALTUN,{ mes "I heard this isn't training"; mes "equipment but a massager"; mes "for trainees like me."; - close; + close; } mes "¡ø¡ô¡ü ¡ø ¡ø¡ô¡ü"; mes "¡ø¡ô¡ü ¡ø ¡ø¡ô¡ü ¡ø"; @@ -155,7 +155,7 @@ dic_in01,349,282,4 script Waiting Galten#in_1 4_MAN_GALTUN1,{ mes "[Waiting Galten]"; mes "Here is the Battle Station."; mes "We are all tensed up to be ready for action."; - close; + close; } mes "[¢²¡Ð¡û ¡ù ¡Ð]"; mes "¡ñ¡õ¡ü ¢£ ¡ó"; @@ -167,7 +167,7 @@ dic_in01,370,261,1 script Waiting Galten#in_2 4_MAN_GALTUN1,{ if (isequipped(2782)) { mes "[Waiting Galten]"; mes "Boring."; - close; + close; } mes "[¢²¡Ð¡û ¡ù ¡Ð]"; mes "¡ù¢¤¢±"; @@ -178,7 +178,7 @@ dic_in01,381,261,1 script Waiting Galten#in_3 4_MAN_GALTUN1,{ if (isequipped(2782)) { mes "[Waiting Galten]"; mes "Zzzzz..."; - close; + close; } mes "[¢²¡Ð¡û ¡ù ¡Ð]"; mes "¡ú¡ô"; @@ -189,7 +189,7 @@ dic_in01,370,282,4 script Waiting Galten#in_4 4_MAN_GALTUN1,{ if (isequipped(2782)) { mes "[Waiting Galten]"; mes "El Dicastes is the most peaceful place in this world as long as I am here."; - close; + close; } mes "[¢²¡Ð¡û ¡ù ¡Ð]"; mes "¡ï¡ï¢³ ¡þ ¡ö¢³¢£ ¢± ¢³¡û¡õ ¡ø ¡þ¡ï¡ï ¡ø ¡û"; @@ -200,7 +200,7 @@ dic_in01,354,219,4 script Resting Galten#in_5 4_MAN_GALTUN1,{ if (isequipped(2782)) { mes "[Resting Galten]"; mes "Resting is always so sweet."; - close; + close; } mes "[¡õ¡ø¡ò ¡ü ¢¤]"; mes "¡ï¡õ¡ù ¡ö ¡ò¡ð¢² ¢³ ¡ö"; @@ -214,7 +214,7 @@ dic_in01,365,197,1 script Resting Galten#in_6 4_MAN_GALTUN1,{ next; mes "[Resting Galten]"; mes "You say I don't look like I'm resting? But I'm already used to this."; - close; + close; } mes "[¡õ¡ø¡ò ¡ü ¢¤]"; mes "¡ô¡ï¢¤ ¡ö ¡ù¡ð¡ñ ¡ü ¡ó¡û¡û"; @@ -230,7 +230,7 @@ dic_in01,29,119,4 script Resting Piom#04 4_MAN_PIOM6,{ if (isequipped(2782)) { mes "[Resting Piom]"; mes "Why is it so noisy when I'm trying to get rest?"; - close; + close; } mes "[¢£¡ù¡ò ¢¤ ¡ù]"; mes "¡ü¢²¡ð ¡Ð ¡ò¡ø¢² ¡ô ¢²¡õ"; @@ -246,7 +246,7 @@ dic_in01,91,113,5 script Suspicious Piom#a 4_MAN_PIOM6,{ if(select("Nope!:You first.") == 1) { mes "[Suspicious Piom]"; mes "Never mind."; - close; + close; } mes "[Suspicious Piom]"; mes "Oh, you do seem to know?"; @@ -258,11 +258,11 @@ dic_in01,91,113,5 script Suspicious Piom#a 4_MAN_PIOM6,{ mes "[Suspicious Piom]"; mes "I'm only a very curious"; mes "ordinary Piom."; - close; + close; } mes "[Suspicious Piom]"; mes "I am not going to say anything, either!"; - close; + close; } mes "¡ó¢³¡ó ¡ó ¡ó¡þ¡ö"; mes "¡õ ¢³¢²¡÷ ¡ó¡ó"; @@ -270,7 +270,7 @@ dic_in01,91,113,5 script Suspicious Piom#a 4_MAN_PIOM6,{ if(select("Can't tell what it means:Is it a curse??") == 2) { mes "[Suspicious Piom]"; mes "Too bad."; - close; + close; } mes "[Suspicious Piom]"; mes "Be on your"; @@ -285,7 +285,7 @@ dic_in01,168,116,5 script Tired Piom#c 4_MAN_PIOM5,{ mes "information, you'd have better"; mes "luck with the Cat Merchant than wandering around here."; mes "But of course you'll have to pay the price."; - close; + close; } mes "¡þ¡õ¡ð ¢³ ¢³¡þ"; mes "¡þ¡ø¡ð ¡ö ¡ñ¡ú¡ð ¡ò"; @@ -302,7 +302,7 @@ dic_in01,149,104,5 script Tired Piom#b 4_MAN_PIOM2,{ mes "I think the effects are weaker than before,"; mes "or is it just me?"; emotion e_what; - close; + close; } mes "¡ð¡Ð¡ú ¡ø ¢²"; mes "¡ö¡õ¡ó ¢¤ ¡ò¡ò¢³ ¡ô ¡ô¡ó¡ñ"; @@ -327,7 +327,7 @@ dic_in01,341,113,3 script Tired Piom#a 4_MAN_PIOM5,{ emotion e_swt; mes "[Tired Piom]"; mes "I'll be rejected again, right?"; - close; + close; } mes "¡÷¡ò¡û ¡ó ¡ó¡Ð¢±"; mes "¡ó¡õ¡ù ¡þ ¡ò¢±¡ñ ¡õ ¢£"; @@ -364,7 +364,7 @@ dic_in01,32,54,5 script Venknick#el_01 4_MAN_BENKUNI,{ mes "[Venknick]"; mes "Oh feels so refreshed."; mes "The refined Bradium was the best ever. Do you want to try some?"; - close; + close; } mes "[¡ó¡ò¡ð]"; mes "¡ù¡ó¢¤ ¢± ¢£"; @@ -408,7 +408,7 @@ dic_in01,360,125,5 script Serious Venknicka 4_MAN_BENKUNI,{ mes "A sudden increase in Bradium production."; mes "Why?"; mes "I will have to get more factory lines running."; - close; + close; } mes "¡û¡õ¡ñ ¢² ¢²¢¤¡Ð ¢² ¡ü¡ñ¡õ"; mes "¡þ¡ó¡ö ¢²"; @@ -418,7 +418,7 @@ dic_in01,360,125,5 script Serious Venknicka 4_MAN_BENKUNI,{ dic_in01,42,250,5 script Guide#diel_1 4_MAN_PIOM6,{ if (isequipped(2782)) { - if (ep13_3_invite > 5) { + if (ep13_3_invite > 5) { mes "[Guide]"; mes "I'm Dior, your kind guide for El Dicastes."; mes "How can I help you?"; @@ -437,7 +437,7 @@ dic_in01,42,250,5 script Guide#diel_1 4_MAN_PIOM6,{ mes "[Guide]"; mes "Oh, you didn't ask?"; mes "But since I'm Dior, the kind guide. He he."; - close; + close; } mes "- The guide looks at you with an alert expression. -"; close; @@ -465,14 +465,14 @@ dic_in01,42,250,5 script Guide#diel_1 4_MAN_PIOM6,{ dic_in01,335,34,5 script Talkative Piom#a 4_MAN_PIOM4,{ mes "[Talkative Piom]"; - if (isequipped(2782)) { + if (isequipped(2782)) { mes "At my factory"; mes "we not only refine Bradium,"; mes "but we also produce various"; mes "tools for daily use."; mes "We manufacture war supplies"; mes "here too."; - close; + close; } mes "¡ü¡ù¢± ¢³"; mes "¡÷¡ø¡ï ¡þ ¡ó¡ó"; @@ -488,7 +488,7 @@ dic_in01,387,30,1 script Manuk Piom#a 4_MAN_PIOM,{ if (isequipped(2782)) { mes "You! We met in Manuk, didn't we?"; mes "I've come to pick up the weapon I ordered."; - close; + close; } mes "¡ü¡ó¡þ ¡ó ¡ï¡ð¢¤ ¡ü ¡ð¢±"; mes "¡ù¡ô¡ï ¡ú ¡ñ¡ù¢³ ¡ó ¡ò¡ö¡ó ¡ô¡ô"; @@ -503,7 +503,7 @@ dicastes01,282,210,4 script Free Knit#a 4_MAN_NITT,{ mes "Saphas can live forever."; mes "Our childhood lasts 10 years,"; mes "which is short."; - close; + close; } mes "¡ñ¡þ¡ð ¡ó ¡ü¡ò¡ö ¡÷"; mes "¢³¡ð¡ï ¢£ ¡ù¡ô¡ò ¡ô ¡ó¡þ¡ñ ¢² ¡ñ¡û¢£ ¢²"; @@ -527,7 +527,7 @@ dicastes01,246,210,3 script Free Venknick#a 4_MAN_BENKUNI,{ mes "[Free Venknick]"; mes "The thing rolling around is a gem,"; mes "but why are you interested in it?"; - close; + close; } mes "¡ô¡ï¢£ ¢¤ ¡÷¡õ¢± ¡ü ¡ñ¡õ"; mes "¡ü¢³"; @@ -549,7 +549,7 @@ dicastes01,235,245,4 script Excited Piom#a 4_MAN_PIOM4,{ mes "Have you seen Ahat?"; emotion e_ho; mes "His popularity here in El Discastes is phenomenal!"; - close; + close; } mes "[Excited Piom]"; mes "¡ú¡þ¡ó ¢³ ¡ü¢²¡ñ ¢±"; @@ -566,7 +566,7 @@ dicastes01,284,262,3 script Favorable Knit#a 4_MAN_NITT,{ mes "We start by living together in common facilities after we are born."; mes "That is why all Saphas are like family."; mes "We never have any quarrels between classes."; - close; + close; } mes "¡ô¢±¡ó ¡õ ¡ú¡÷¡Ð ¡õ"; mes "¡ü¡ï¡Ð ¡õ ¡ô¡ó¡ü ¡ó ¢³"; @@ -585,7 +585,7 @@ dicastes01,164,180,4 script Limpy Piom#a 4_MAN_PIOM6,{ mes "I hope it doesn't come all"; mes "the way to the capital city here."; emotion e_dots; - close; + close; } mes "¢²¡ô¡þ ¡ù ¡õ¡Ð"; mes "¢³¡ô¡û ¡ú ¡ø"; @@ -610,7 +610,7 @@ dicastes01,191,202,4 script Complaining Galten#fihs 4_MAN_GALTUN,{ mes "[Complaining Galten]"; mes "Then you don't know about the legend behind the statue?"; mes "Then, I don't know what to talk about with you."; - close; + close; } emotion e_gg,0,"Crazy Venknick#fihsing1"; mes "[Complaining Galten]"; @@ -645,7 +645,7 @@ dicastes01,202,197,4 script Crazy Venknick#fihsing1 4_MAN_BENKUNI,{ if(select("Give 5000 Zeny.:Don't give 5000 Zeny.") == 2) { mes "[Crazy Venknick]"; mes "Don't come back with regrets."; - close; + close; } if (Zeny < 5000) { mes "[Crazy Venknick]"; @@ -653,7 +653,6 @@ dicastes01,202,197,4 script Crazy Venknick#fihsing1 4_MAN_BENKUNI,{ mes "no legend to share with"; mes "the poor."; close; - close; } Zeny -= 5000; mes "[Crazy Venknick]"; @@ -676,7 +675,7 @@ dicastes01,202,197,4 script Crazy Venknick#fihsing1 4_MAN_BENKUNI,{ sc_start SC_BLIND,20000,0; next; mes "You feel outraged at being tricked."; - close; + close; } mes "[¡ö¡ú¡ù ¢³ ]"; mes "¢²¡û¡ó ¡ó ¡ù¢¤¡ø"; diff --git a/npc/re/cities/malangdo.txt b/npc/re/cities/malangdo.txt index ae5d8b48c..e8cfdb615 100644 --- a/npc/re/cities/malangdo.txt +++ b/npc/re/cities/malangdo.txt @@ -359,7 +359,7 @@ OnTouch: case 3: soundeffect "assassin_of_sunset.wav",0; break; - case 4: + case 4: emotion e_ho; emotion e_ho,0,"Wandering Minstrel#mal"; break; |