diff options
Diffstat (limited to 'npc/re/cities')
-rw-r--r-- | npc/re/cities/dewata.txt | 1780 |
1 files changed, 866 insertions, 914 deletions
diff --git a/npc/re/cities/dewata.txt b/npc/re/cities/dewata.txt index 245de2d80..b528ad250 100644 --- a/npc/re/cities/dewata.txt +++ b/npc/re/cities/dewata.txt @@ -1,9 +1,9 @@ //===== rAthena Script ======================================= //= Dewata Town //===== By: ================================================== -//= Gennosuke Kouga +//= Gennosuke Kouga, Muad_Dib //===== Current Version: ===================================== -//= 1.2 +//= 1.3 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= @@ -12,1133 +12,1085 @@ //= 1.0 First version. //= 1.1 Standardized. [Euphy] //= 1.2 Fixed Zeny check. [Joseph] +//= 1.3 Updated to match the official script. [Lemongrass/Euphy] //============================================================ -dewata,181,88,6 script Young Man#dewata 536,{ - mes "[Young Man]"; - mes "Isn't ^C35817Dewata^000000 beach"; - mes "really beautiful?"; - mes "The children always play"; - mes "at this beach; it really"; - mes "reminds me of my youth."; +dewata,221,237,5 script Young Man#dew-1 536,{ + mes "[Fruit Fancier]"; + mes "What's wrong with your faaaaaace? You must really be clueless!"; next; - mes "[Young Man]"; - mes "In the evening, you can see"; - mes "fireworks from this beach."; - mes "With the ocean breeze, the crashing waves, and fireworks lighting"; - mes "the sky, the night is a time of beauty here!"; + mes "[Fruit Fancier]"; + mes "Let me drop some knowledge on ya."; + next; + mes "[Fruit Fancier]"; + mes "I may be a youngling, but no one knows more than I do about ^777700Palm fruit^000000. All right! What do you want to know?"; + next; + switch(select("About the shell...:About the pulp...:About the palm kernel...:No thanks.")) { + case 1: + mes "[Fruit Fancier]"; + mes "So you want to know about Palm fruit's pulp? Let me explain."; + next; + mes "[Fruit Fancier]"; + mes "Normally Palm fruit shell is used for making oil. Palm Oil is a useful ingredient for many dishes."; + next; + mes "[Fruit Fancier]"; + if (dew_drink > 0) + mes "Hmm... Have you met Memo already? Then it should be easy for you to understand."; + else + mes "If you want to know how to use Palm Oil, go find Memo on the north side of Dewata island. Everyday, he makes traditional drinks with Palm Oil."; + next; + mes "[Fruit Fancier]"; + mes "Anyways, we refer to the oil that comes from the Palm fruit as Palm oil or Coconut oil, which is well known for it's quality."; + next; + mes "[Fruit Fancier]"; + mes "The leftovers from oil production gets dried, and used for fuel in cooking or heating."; + next; + mes "[Fruit Fancier]"; + mes "It burns well and has a good smell, can't get better than that."; + next; + mes "[Fruit Fancier]"; + mes "Ok!! That is all about the pulp, it takes too long to explain all those useful effects for Palm fruit shells."; + next; + mes "[Fruit Fancier]"; + mes "It's not like this is the extent of my knowledge. Don't get me wrong!"; + close; + case 2: + mes "[Fruit Fancier]"; + mes "So you want to know about the Palm interior? Let me explain."; + next; + mes "[Fruit Fancier]"; + mes "Palm tree fruit has 2 layers of pulp. Outside is very rough, and the inside is smooth..."; + next; + mes "[Fruit Fancier]"; + mes "Hmm... Yes! the pulp of Palm tree fruit is a little bit harder than a walnut shell, must be the water it contains inside."; + next; + mes "[Fruit Fancier]"; + mes "Inside of the shell, there's about 300cc water which is useful in quenching people's thirst since Dewata island has very hot weather."; + next; + mes "[Fruit Fancier]"; + mes "And it's not like we just throw it away once we drink the water inside!!"; + next; + mes "[Fruit Fancier]"; + mes "We also can make a quality canteen out of it! Like I said, it has really thick outer shell enough and can act as a water bottle."; + next; + mes "[Fruit Fancier]"; + mes "It is also great to make charcoal. Charcoal made out of palm fruit is well known for long lasting and quality fire,"; + next; + mes "[Fruit Fancier]"; + mes "People love to cook seafoods and chicken with Palm fruit charcoal.."; + next; + mes "[Fruit Fancier]"; + mes "It has the extra bonus of being burning with a pleasant palm smell"; + next; + mes "[Fruit Fancier]"; + mes "Ok!! That is all for pulp information, it takes too long to explain all those useful effects."; + next; + mes "[Fruit Fancier]"; + mes "It's not like this is all I know. Don't get me wrong!"; + close; + case 3: + mes "[Fruit Fancier]"; + mes "So, you want to know about tender kernel inside? Let me explain for you"; + next; + mes "[Fruit Fancier]"; + mes "The kernel inside of the hard pulp is used as a natural digestive."; + next; + mes "[Fruit Fancier]"; + mes "Not much to say about the kernel inside.."; + next; + mes "[Fruit Fancier]"; + mes "but we do make sure to use every part of the palm fruit."; + next; + mes "[Fruit Fancier]"; + mes "Wouldn't you agree?"; + close; + case 4: + mes "[Fruit Fancier]"; + mes "Arrgg! You have no interest in the world!"; + close; + } +} + +dewata,114,243,6 script Lazy Young Man#dew 536,1,1,{ + if (checkweight(1201,1) == 0 || MaxWeight - Weight < 500) { + mes "[Lazy Young Man]"; + mes "Why are you carrying so much? Isn't it heavy?"; + close; + } + if (countitem(11534)) { + mes "[Lazy Young Man]"; + mes "Wewt~!! Isn't that Palm Juice?"; + mes "Can you give me that? I just woke"; + mes "up, and my throat is parched!"; + next; + switch(select("Give:Do not give")) { + case 1: + mes "[Lazy Young Man]"; + mes "Really? For me?? I'll give you this in return... Thanks... Hehe~"; + delitem 11534,1; //Coco_Juice + getrandgroupitem(IG_GiftBox),1; + close; + case 2: + mes "[Lazy Young Man]"; + mes "So be it~ Ok..."; + close; + } + } + mes "[Lazy Young Man]"; + mes "Ah~ Thristy~ Anyone have some Palm"; + mes "juice for me?~"; close; +OnTouch: + if (countitem(11534) == 0) { + mes "[Lazy Young Man]"; + mes "Arrgg~ I'm thirsty~~ so thirsty~~"; + mes "Give me Palm juice... Palm Juuiice~~"; + emotion e_an; + next; + emotion e_an; + next; + emotion e_an; + next; + emotion e_an; + close; + } + end; } -dewata,159,81,4 script Tourist#dewata 881,{ +dewata,159,81,4 script Tourist#dew-1 881,{ mes "[Nasolo]"; mes "Wow~ Pure ocean, a warm beach..."; - mes "Perfect for a date with a girlfriend.."; + mes "Perfect for a date with a girlfriend..."; next; - emotion e_sob; mes "[Nasolo]"; mes "If only I had one..."; - next; - emotion e_ohnoes; - mes "[Nasolo]"; - mes "I wonder when my princess will come.."; - close; -} - -dewata,154,107,4, script Sightseer#dewata 86,{ - mes "[Tourist]"; - mes "Wow..."; - mes "How many has he already eaten?"; - close; -} - -dewata,147,107,5 script Gourmet#dewata 85,{ emotion e_sob; - mes "[Gourmet]"; - mes "Oh.. it's like a party in my"; - mes "mouth... and everyone's invited!"; next; - emotion e_no1; - emotion e_sob,0,"Restauranteur#dewata"; - mes "[Gourmet]"; - mes "Master~ One more please~"; - next; - mes "[Gourmet]"; - mes "You must try this! The Food here is succulent~"; + mes "[Nasolo]"; + mes "I wonder when my princess will come..."; + emotion e_sigh; close; } -dewata,146,109,5 script Restauranteur#dewata 886,{ - set .@n$, "[Restauranteur]"; - mes .@n$; +dewata,146,109,5 script Restauranteur#dew 886,{ + if (checkweight(11532,1) == 0 || checkweight(11533,1) == 0 || MaxWeight - Weight < 500) { + mes "[Restauranteur]"; + mes "You came to taste my dish? It is always good to eat with an empty stomach."; + close; + } + mes "[Restauranteur]"; mes "Welcome to the island of Dewata."; mes "I hope you behave like a noble"; mes "traveler, unlike some of these"; - mes "teenage punks.."; + mes "teenage punks..."; next; switch(select("About Dewata dishes:Today's menu?:I'm okay.")) { + case 1: + mes "[Restauranteur]"; + mes "Need info about our foods? Well... I don't have much to talk about, but feel free to listen if you want."; + next; + mes "[Restauranteur]"; + mes "So much to cover, let me begin."; + next; + mes "[Restauranteur]"; + mes "First, Dewata dishes have special names based on each cooking recipe,"; + next; + mes "[Restauranteur]"; + mes "If dish name has 'Goreng' in it, then it is either stir or deep fried food."; + next; + mes "[Restauranteur]"; + mes "If it is a type of 'Bakar', then it is a grilled food."; + next; + mes "[Restauranteur]"; + mes "And if it's 'Satay', then you are eating a skewered dish."; + next; + mes "[Restauranteur]"; + mes "Second, we have dishes named after basic ingredients,"; + next; + mes "[Restauranteur]"; + mes "In Dewata island, we call rice as Nasi, noodle as Mie, bread as Roti, chicken as Ayam, fish as Ikan, and corn as Jagung."; + next; + mes "[Restauranteur]"; + mes "So, if rice is fried we call it 'Nasi Goreng', and fried noodle is 'Mie Goreng'."; + next; + mes "[Restauranteur]"; + mes "Well... This is enough to enjoy our foods in Dewata!! If you are hungry, we have our special set menu for only ^0000FF5000^000000 Zeny."; + close; + case 2: + mes "[Restauranteur]"; + mes "We have 2 items 'Nasi Goreng' and 'Satay'. Which one do you want?"; + next; + switch(select("Nasi Goreng:Satay")) { case 1: - mes .@n$; - mes "Need info about our foods? Well..."; - mes "I don't have much to talk about,"; - mes "but feel free to listen if you want."; - next; - mes .@n$; - mes "So much to cover, let me begin."; - next; - mes .@n$; - mes "First, Dewata dishes have special"; - mes "names based on each cooking recipe."; - next; - mes .@n$; - mes "If dish name has 'Goreng' in it,"; - mes "then it is either stir or deep"; - mes "fried food."; - next; - mes .@n$; - mes "If it is a type of 'Bakar', then"; - mes "it is a grilled food."; - next; - mes .@n$; - mes "And if it's 'Satay', then you are"; - mes "eating a skewered dish."; - next; - mes .@n$; - mes "Second, we have dishes named after"; - mes "basic ingredients."; - next; - mes .@n$; - mes "In Dewata island, we refer to rice"; - mes "as Nasi, noodle as Mie, bread as"; - mes "Roti, chicken as Ayam, fish as"; - mes "Ikan, and corn as Jagung."; - next; - mes .@n$; - mes "So, if rice is fried we call it"; - mes "'Nasi Goreng', and fried noodle is"; - mes "'Mie Goreng'."; - next; - mes .@n$; - mes "Well.. This is enough to enjoy our"; - mes "foods in Dewata! If you are"; - mes "hungry, we have our special set"; - mes "menu for only ^0000FF5000^000000 Zeny."; - close; + mes "[Restauranteur]"; + mes "This is Nasi Goreng fried with my special sauce plus egg fry on the top. It only costs ^0000FF5000^000000 Zeny."; + set .@food,11532; + break; case 2: - mes .@n$; - mes "We have 2 items, 'Nasi Goreng' and"; - mes "'Satay'. Which one do you want?"; - next; - if(select("Nasi Goreng:Satay")==2) { - mes .@n$; - mes "This is the Satay, a slice of meat"; - mes "skewered and grilled over Palm"; - mes "fruit charcoal. It costs only ^0000FF5000^000000 Zeny."; - next; - if(select("Taste:Walk away")==2) { - mes .@n$; - mes "It's a shame you won't taste this great dish.."; - close; } - if (Zeny < 5000) { - mes .@n$; - mes "Where's the money, kid? Sheesh!"; - mes "No free food here! Ok?"; - close; } - mes .@n$; - mes "Here's your Satay, you won't"; - mes "regret it!"; - getitem 11533,1; - set Zeny, Zeny-5000; - close; } - mes .@n$; - mes "This is Nasi Goreng fried with my"; - mes "special sauce and egg fry on the"; - mes "top. It only costs ^0000FF5000^000000 Zeny."; - next; - if(select("Taste:Walk away")==2) { - mes .@n$; - mes "It's a shame you won't taste this great dish.."; - close; } + mes "[Restauranteur]"; + mes "This is the Satay, a slice of meat skewered and grilled over Palm fruit charcoal. It costs only ^0000FF5000^000000 Zeny."; + set .@food,11533; + break; + } + next; + switch(select("Taste:Walk away")) { + case 1: if (Zeny < 5000) { - mes .@n$; - mes "Where's the money, kid? Sheesh!"; - mes "No free food here! Ok?"; - close; } - mes .@n$; - mes "Here's your Nasi Goreng. You won't"; - mes "regret it!"; - getitem 11532,1; - set Zeny, Zeny-5000; + mes "[Restauranteur]"; + mes "Where's the money kid? Sheesh! No free food here! Ok?"; + close; + } + mes "[Restauranteur]"; + mes "Here's your "+getitemname(.@food)+", you won't regret it!"; + set Zeny, Zeny - 5000; + getitem .@food,1; close; - case 3: - mes .@n$; - mes "Are you serious? This is not even funny."; + case 2: + mes "[Restauranteur]"; + mes "It's a shame you won't taste this great dish..."; close; + } + case 3: + mes "[Restauranteur]"; + mes "Are you serious? This is not even funny."; + close; } } -dewata,165,103,5 script Adventurer Semangat 534,{ - mes "[Adventurer Semangat]"; - mes "I also traveled around the world"; - mes "when I was young like you."; - mes "^FF0000Moneky, Cuttlefish"; - mes "Eagle, and Snake^000000,"; - mes "All were good friends I met"; - mes "during my travels."; +dewata,147,107,6 script Gourmet#dew 85,{ + mes "[Gourmet]"; + mes "Oh... it's like a party in my"; + mes "mouth... and everyone's invited!"; + emotion e_sob; next; - mes "[Adventurer Semangat]"; - mes "I still have passion for adventure"; - mes "and traveling."; - mes "But, I can't just leave"; - mes "my beloved wife and"; - mes "grandchildren behind..."; + mes "[Gourmet]"; + mes "Master~ One more please~"; + emotion e_no1; + emotion e_ok,0,"Restauranteur#dew"; next; - mes "[Adventurer Semangat]"; - mes "You will also have something"; - mes "or someone that is as precious"; - mes "in your heart someday."; - close; + mes "[Gourmet]"; + mes "You must try this! The Food here is succulent~"; + close; } -dewata,139,114,5 script Old Wife#dewata 535,{ - mes "[Semangat's Wife]"; - mes "Where's that old man"; - mes "gone off to again?"; - mes "Have you seen my husband around?"; - next; - if(select("I think I saw him there!:No, I haven't...")==2) { - mes "[Semangat's Wife]"; - mes "Oh. Please let me know"; - mes "if you ever see him around."; - close; } - mes "[Semangat's Wife]"; - mes "He ran away when I was"; - mes "looking for him. He should"; - mes "be somewhere, telling tall tales"; - mes "to some travelers, like always."; +dewata,154,107,4 script Sightseer#dew 86,{ + mes "[Tourist]"; + mes "Wow..."; + mes "How many has he already eaten?"; + emotion e_hmm; next; - mes "[Semangat's Wife]"; - mes "I apologize on behalf of"; - mes "my husband. Please don't"; - mes "believe his foolish stories,"; - mes "saying he met with ^FF0000Monkey and"; - mes "Snakes^000000, or that he fought alongside a ^FF0000Cuttlerfish^000000."; + mes "[Tourist]"; + mes "He must be big eater, not the gourmet..."; next; - mes "[Semangat's Wife]"; - mes "He has been living here"; - mes "for entire life."; - mes "Yet, he always finds some"; - mes "travelers who will listen to his made-up tales."; - close; -} - -dewata,249,87,4 script Mum#dewata 101,{ - mes "[Mum]"; - mes "Ukki~ Ukki~ Where did she go?"; - close; -} - -dewata,251,85,5 script Poppa#dewata 97,{ - mes "[Poppa]"; - mes "Honey, is Ukki lost again?"; + mes "[Tourist]"; + mes "Have you been to Prontera yet? I think I've seen him somewhere.."; close; } -dewata,227,129,4 script Sarr#dewata 538,{ - mes "[Sarr]"; - mes "They're hiding so I should seek."; - mes "I'll find them for sure!~"; - next; - mes "[Sarr]"; - mes "One~"; +dewata,95,203,6 script Travel Guide#dew 536,{ + mes "[Guide]"; + mes "This temple behind me is called Borobudur."; + mes "Borobudur temple was built in the 9th century"; + mes "to venerate the Great Buddha, an ancient religious figure."; + emotion e_swt2; next; - mes "[Sarr]"; - mes "Two~ Three~"; + mes "[Guide]"; + mes "This temple is made with 6 square platforms and 3 round platforms, and 2672 hand carved relief panels as well as 504 statue of various Buddhas."; + emotion e_swt2; next; - mes "[Sarr]"; - mes "Four~ Five~ Six~"; + mes "[Guide]"; + mes "The central stupa, or shrine is located at the center of high platform, which is surrounded by 72 more statues."; + emotion e_swt2; next; - mes "[Sarr]"; - mes "... ... ... ..."; + mes "[Guide]"; + mes "Even in modern times Borobudur temple is a pilgimage site for many monks worshiping the Buddha. It's also a major tourist attraction, as you can imagine."; + emotion e_swt2; next; - mes "[Sarr]"; - mes "Ninty nine~ One hundred!!! Now I'm coming~"; + mes "[Guide]"; + mes "That is all I have on Borobudur temple, are there any questions?"; + mes "If not, we can move to the next spot."; close; } -dewata,193,145,4 script Sipo#dewata 538,{ - mes "[Sipo]"; - mes "Sarr won't find me here, right?"; +dewata,97,207,4 script Tourist#dew1 803,{ + mes "[Tourist]"; + mes "Oh, dag-nabbit... I've gone and"; + mes "picked the wrong tour guide..."; next; - emotion e_omg,1; - emotion e_gg; - mes "[Sipo]"; - mes "I found Siyak!! Come out, come out!!"; + mes "[Tourist]"; + mes "This hombre is a real snooze..."; + mes "Why make it longer.."; + emotion e_spin; next; - mes "[Sipo]"; - mes "Hehe~ Now Siyak is IT~ I'll just keep hiding in here."; + mes "[Tourist]"; + mes "I need to change my travel agent..."; + emotion e_sigh; close; } -dewata,228,177,4 script Majya#dewata 538,{ - mes "[Majya]"; - mes "I was playing hide-and-seek with my friends..."; - next; - emotion e_hmm; - mes "[Majya]"; - mes "I've been just standing here, and"; - mes "they haven't found me for 3 hours..."; +dewata,100,206,4 script Tourist#dew2 59,{ + mes "[Tourist]"; + mes "Hey, let's go there! Hurry up,"; + mes "while the tour guide is explaining~"; next; - mes "[Majya]"; - mes "What should I do? Come out? I"; - mes "don't want to be IT!"; + mes "[Tourist]"; + mes "Come on... It doesn't sound like"; + mes "he's going to stop talking anytime soon."; close; } -dewata,269,208,5 script Little Kid in Town 538,{ - mes "[Kid]"; - mes "Hey bro, look at that man!"; +dewata,101,206,4 script Tourist#dew3 90,{ + mes "[Tourist]"; + mes "Aren't we going to get lost without the guide?"; next; - mes "[Kid]"; - mes "He's been lying there for a week doin' nothin'..."; + mes "[Tourist]"; + mes "We got lost already last time..."; + close; +} + +dewata,99,203,4 script Tourist#dew4 755,{ + mes "[Tourist]"; + mes "Oh~ This is very interesting. A"; + mes "temple that worships the Buddha..."; + emotion e_ok; next; - mes "[Kid]"; - mes "Who IS that man?"; + mes "[Tourist]"; + mes "But I don't really get all the"; + mes "symbology here."; next; - mes "[Kid]"; - mes "I sure don't want to be a lazybones like him when I grown up."; + mes "[Tourist]"; + mes "So beautiful... I wonder who built"; + mes "this place?"; close; } -dewata,279,213,4 script Tourist#dewata-1 887,{ - mes "[Reclining Tourist]"; - mes "Wow~ This is really comfy~"; - next; - mes "[Reclining Tourist]"; - mes "I'm having a great time just relaxing."; +dewata,67,186,8 script Monk#dew1 834,{ + mes "[Monk]"; + mes "I am a monk, content to spend my days in religious study."; next; - mes "[Reclining Tourist]"; - mes "You should lie down here, too."; - mes "Once you do, you'll never want to get up."; + mes "[Monk]"; + mes "I've just returned from a pilgrimage to Borobudur temple with my fellow monks..."; next; - emotion e_heh; - mes "[Reclining Tourist]"; - mes "That's why I haven't moved in a"; - mes "whole week! Hahahaha~"; + mes "[Monk]"; + mes "Borobudur temple has many pilgrims visiting, since it is one of few temples left for worshipping the Great Buddha."; close; } -dewata,280,236,5 script Settler#dewata 726,{ - mes "[Settler]"; - mes "I'm not really from ^C35817Dewata^000000."; - mes "But while traveling,"; - mes "I found this place..."; - mes "and made my decision"; - mes "to live in this beautiful town."; - next; - mes "[Settler]"; - mes "I've been happy to live here,"; - mes "to find and experience"; - mes "all these beautiful sights."; - mes "It's a dream come true!"; +dewata,65,188,8 script Monk#dew2 834,{ + mes "[Monk]"; + mes "Borobudur temple is one of few temples left for worshiping the Great Buddha."; next; - mes "[Settler]"; - mes "Would you ever think of settling here too?"; + mes "[Monk]"; + mes "I don't understand why there are only few temples left that follow our ways..."; close; } -dewata,221,237,5 script Young Man#dewata-2 536,{ - set .@n$, "[Fruit Fancier]"; - mes .@n$; - mes "What's wrong with your faaaaaace?"; - mes "You must really be clueless!"; +dewata,63,190,8 script Monk#dew3 834,{ + mes "[Monk]"; + mes "Are you a Tourist? You can make an offering and a wish to one of the shrines."; next; - mes .@n$; - mes "Let me drop some knowledge on ya."; + mes "[Monk]"; + mes "Our great Buddha may grant your wish.."; + close; +} + +dewata,62,192,8 script Monk#dew4 834,{ + mes "[Monk]"; + mes "Our great Buddha is the king of souls and the leader of all good Gods."; next; - mes .@n$; - mes "I may be a youngling, but no one"; - mes "knows more than I do about ^C7A317Palm"; - mes "Fruit^000000. All right! What do you want to know?"; + mes "[Monk]"; + mes "The Dewata tribes believes in Buddha, the strange thing is they all describe Buddha as different creatures."; next; - switch(select("About the shell...:About the pulp...:About the palm kernel...:No thanks.")) { - case 1: - mes .@n$; - mes "So you want to know about Palm"; - mes "Fruit's pulp? Let me explain."; - next; - mes .@n$; - mes "Normally Palm Fruit's shell is"; - mes "used for making oil. Palm Oil is a"; - mes "useful ingredient for many dishes."; - next; - mes .@n$; - mes "If you want to know how to use"; - mes "Palm Oil, go and find Memo on the"; - mes "north side of Dewata island. Every"; - mes "day he makes traditional drinks with Palm Oil."; - next; - mes .@n$; - mes "Anyway, we refer to the oil that"; - mes "comes from the Palm Fruit as Palm"; - mes "Oil or Coconut Oil, which is well"; - mes "known for its quality."; - next; - mes .@n$; - mes "The leftovers from oil production"; - mes "get dried, and are used for fuel"; - mes "in cooking or heating."; - next; - mes .@n$; - mes "It burns well and has a good smell. It can't get better than that."; - next; - mes .@n$; - mes "Ok!! That is all about pulp!"; - mes "It takes too long to explain all"; - mes "the useful effects of Palm Fruit shells."; - next; - mes .@n$; - mes "It's not like this is extent of"; - mes "my knowledge. Don't get me wrong!"; + mes "[Monk]"; + mes "I'm not really sure about the reason for that. Maybe because there are many different tribes in Dewata with different characteristics."; + close; +} + +dewata,89,191,6 script Small Shrine#dew1 844,{ + mes "There is a small shrine here. There are many people making wishes."; + next; + switch(select("Make a donation.:Make a wish.:Walk away.")) { + case 1: + mes "Donation case says:"; + mes "^FF00001,000 ~ 100,000 Zeny^000000"; + mes "How much do you want to donate?"; + next; + input .@input,0,100000; + if (.@input < 1000) { + mes "- Cancelled. -"; close; - case 2: - mes .@n$; - mes "So, you want to know about the"; - mes "Palm interior? Let me explain."; - next; - mes .@n$; - mes "Palm tree fruit has 2 layers of"; - mes "pulp. The outside is very rough,"; - mes "and the inside is smooth."; - next; - mes .@n$; - mes "Hmm... Yes! The pulp of the Palm"; - mes "tree fruit is a little harder than"; - mes "a walnut shell. It must be the"; - mes "water that it contains inside."; - next; - mes .@n$; - mes "Inside of the shell, there's about"; - mes "300cc water, which is useful in"; - mes "quenching people's thirst since"; - mes "Dewata island has very hot weather."; - next; - mes .@n$; - mes "And it's not like we just throw it"; - mes "away one we drink the water inside!!"; - next; - mes .@n$; - mes "We can also make a quality canteen"; - mes "out of it! Like i said, it has a"; - mes "really thick outer shell, enough"; - mes "to act as water bottle."; - next; - mes .@n$; - mes "It is also great to make charcoal."; - mes "Charcoal made out of palm fruit is"; - mes "well known for long-lasting and"; - mes "quality fire."; - next; - mes .@n$; - mes "People love to cook seafood and"; - mes "chicken with Palm Fruit charcoal."; - next; - mes .@n$; - mes "It has the extra bonus of"; - mes "burning with a pleasant palm smell."; - next; - mes .@n$; - mes "Ok!! That is all for pulp"; - mes "information. It takes too long to"; - mes "explain all the useful effects."; - next; - mes .@n$; - mes "It's not like this is all I know."; - mes "Don't get me wrong!"; + } else if (.@input <= 50000) + set .@good_luck, rand(1,10000); + else + set .@good_luck, rand(1,5000); + if (.@input > Zeny) { + mes "- Not enough Zeny. -"; close; - case 3: - mes .@n$; - mes "So, you want to know about tender"; - mes "kernel inside? Let me explain."; - next; - mes .@n$; - mes "Ther kernel inside of the hard pulp is used as a natural digestive."; - next; - mes .@n$; - mes "Not much to say about the kernel inside..."; + } + mes "What is your wish?"; + next; + input(.@wish$); + + setarray .@wishes$[0], + "Power","Strength", //1 + "Faster","Speed","Quickness","Agility", //2 + "Skillful Hands","Dex", //4 + "Healthy","Fitness","Vital", //8 + "Wisdom","Brain","Study","Int","1st place", //16 + "Luck","Wealth","Items","Get Item","Goods","Lotto", //32 + "Full Level","Level","LV", //64 + "Lover","Girl friend","Boy friend"; //128 + setarray .@index[0], + 1,1,2,2,2,2,4,4,8,8,8,16,16,16,16,16,32,32,32,32,32,32,64,64,64,128,128,128; + + if (.@good_luck == 7 || .@good_luck == 77 || .@good_luck == 777 || .@good_luck == 7777) + set .@bonus,1; + for(set .@i,0; .@i<getarraysize(.@wishes$); set .@i,.@i+1) { + if (compare(.@wish$,.@wishes$[.@i])) { + set .@stat, .@stat | .@index[.@i]; + break; + } + } + + mes "You make a wish for ^0000FF" + .@wish$ + "^000000 to the small shrine."; + next; + callsub L_Wish; + set Zeny, Zeny - .@input; + if (.@stat & 1 && .@bonus) + consumeitem 12043; //Str_Dish03 + else if (.@stat & 2 && .@bonus) + consumeitem 12058; //Agi_Dish03 + else if (.@stat & 4 && .@bonus) + consumeitem 12063; //Dex_Dish03 + else if (.@stat & 8 && .@bonus) + consumeitem 12053; //Vit_Dish03 + else if (.@stat & 16 && .@bonus) + consumeitem 12048; //Int_Dish03 + else if (.@stat & 32 && .@bonus) + consumeitem 12068; //Luk_Dish03 + else if (.@stat & 64) { + specialeffect2 EF_ANGEL; + mes "- A celestial entity gives you a blessing. -"; next; - mes .@n$; - mes "But we do make sure to use every"; - mes "part of the palm fruit."; + } else if (.@stat & 128) { + mes "- The shrine envelops you in a loving aura. -"; + if ((Sex == 0 && compare(.@wish$,.@wishes$[26])) || (Sex == 1 && compare(.@wish$,.@wishes$[27]))) + specialeffect2 EF_LIGHTSPHERE; next; - mes .@n$; - mes "Wouldn't you argee?"; - close; - case 4: - mes .@n$; - mes "Argh! You have no interest in the world!"; - close; + } + mes "It feels like this wish could come true."; + close; + case 2: + mes "What is your wish?"; + next; + input .@wish$; + mes "You have made your wish for ^0000FF" + .@wish$ + "^000000 to the small shrine."; + next; + callsub L_Wish; + mes "It feels like this wish could come true."; + close; + case 3: + close; } -} - -dewata,245,244,4 script Lodge Employee 536,{ - mes "[Lodge Employee]"; - mes "Argg~ This is really ticking me off!"; - close; -} -dewata,204,230,5 script Dieting Lady 537,{ - - if (!countitem(11533)) { - mes "[Dieting Lady]"; - mes "Ah~ I'm starving!!"; - mes "I should be on a diet now."; - mes "Why am I hungry?"; - next; - mes "[Dieting Lady]"; - mes "Don't talk to me too much!!"; - mes "I want to try that grilled ^348017Satay^000000"; - mes "so much~!!!!!"; - close; } - mes "[Dieting Lady]"; - mes "Is that mouth-watering"; - mes "^348017Satay^000000 for me?"; +L_Wish: + mes "Mysterious energy comes out from the shrine."; + specialeffect EF_FLASHER,AREA,"Small Shrine#dew1"; + specialeffect EF_FLASHER,AREA,"Small Shrine#dew2"; + specialeffect EF_FLASHER,AREA,"Small Shrine#dew3"; + specialeffect EF_FLASHER,AREA,"Small Shrine#dew4"; next; - if(select("Yes, want a taste?:No, it's for me!")==2) { - emotion e_pif; - mes "[Dieting Lady]"; - mes "Argh... You are so greedy!"; - mes "Since you don't want to share..."; - mes "I shouldn't cheat on my diet"; - mes "even for something that looks and"; - mes "smells so good..."; - close; } - mes "[Dieting Lady]"; - mes "Thank you so much!!"; - mes "I've been so hungry~!!"; - mes "The smell of this ^348017Satay^000000"; - mes "is so good~!"; - delitem 11533,1; + mes "You have received the shrine's blessing."; + specialeffect2 EF_BLESSING; next; - getitem 11533,1; - mes "[Dieting Lady]"; - mes "Ah... gotta come back to my senses."; - mes "Too much of a good thing is bad..."; - mes "I should stick with my diet."; - mes "Sorry, I'll give it back to you."; - close; + return; } +dewata,89,212,6 duplicate(Small Shrine#dew1) Small Shrine#dew2 844 +dewata,68,212,6 duplicate(Small Shrine#dew1) Small Shrine#dew3 844 +dewata,68,191,6 duplicate(Small Shrine#dew1) Small Shrine#dew4 844 -dewata,179,204,4 script Young Lady#dewata 537,{ - mes "[Young Lady]"; - mes "When you are outside of the town"; - mes "and meet ^FF0000Tiger, Monkey, or Pig^000000,"; - mes "make sure avoid them."; - next; - select("What do you mean?"); - mes "[Young Lady]"; - mes "I haven't seen yet,"; - mes "but legend says there's a"; - mes "cruel monster named ^FF0000Leak^000000"; - mes "which can transform into an animal"; - mes "and hypnotize people into killing."; +dewata,75,122,6 script Monk#dewt1 834,{ + mes "[Monk]"; + mes "You are a stranger here. What brings here to this quiet place?"; next; - mes "[Young Lady]"; - mes "You know the dangers of this world."; - mes "It never hurts to be careful,"; - mes "even if it's just an urban legend."; - close; + switch(select("I'm sightseeing.:No reason.")) { + case 1: + mes "[Monk]"; + mes "Oh, you are a tourist. This is the '^0000FFPagoda^000000' worshiping the great Buddha. Please be respectful of the monks praying here."; + close; + case 2: + mes "[Monk]"; + mes "Good day to you..."; + close; + } } -dewata,144,216,4 script Energetic Kid 538,{ - mes "[Energetic Kid]"; - mes "My parents used to tell me..."; - next; - mes "[Energetic Kid]"; - mes "^348017- Son, -"; - mes "- You should study hard. -"; - mes "- Be happy. -"; - mes "- Live a slow -"; - mes "- and safe life. -"; - mes "- The moutain over yonder -"; - mes "- will always be there for you. -^000000"; +dewata,69,101,6 script Monk#dewt2 834,{ + mes "[Monk]"; + mes "We have a pagoda for the worship of Buddhas. Each temple has one of these towers, though not many people come here besides other monks."; next; - mes "[Energetic Kid]"; - mes "Isn't it a great philosophy?"; - mes "I want to live that way"; - mes "and become a great person,"; - mes "and help all of the people in our"; - mes "town live happily ever after!"; - close; + switch(select("I see...:Explain about Buddhas:Ah, okay.")) { + case 1: + mes "[Monk]"; + mes "You must feel the compassion of our Buddha!"; + close; + case 2: + mes "[Monk]"; + mes "Buddha is our God from Dewata myth, he is the king of souls and also the leader of good Gods."; + next; + mes "[Monk]"; + mes "Buddha is the guardian of souls whom often described in traditional dance as fighting against the magician Rangda."; + next; + mes "[Monk]"; + mes "In Dewata we belive there are many deities protecting each island and tribal locale,"; + next; + mes "[Monk]"; + mes "so we do have different manifestations of the Buddha, usually described as a bear, tiger, dragon, snake, or lion"; + next; + mes "[Monk]"; + mes "Great Lion is one of famous Buddhas worshipped in Dewata."; + next; + mes "[Monk]"; + mes "Hope this was good explanation for you. Let me know if you have anything else you want to know."; + close; + case 3: + mes "[Monk]"; + mes "Good day to you..."; + close; + } } -dewata,117,156,5 script Dreaming Kid 538,{ - mes "[Dreaming Kid]"; - mes "My granny says"; - mes "there was once a bird named ^FF0000Garuda^000000"; - mes "who flew above this town."; - mes "Afterwards we had some great harvests"; - mes "and were able to live happily."; +dewata,71,79,6 script Monk#dewt3 834,{ + mes "[Monk]"; + mes "This tower is built on the edge of coastal cliff. You can pray with a cool ocean breeze in your hair."; next; - mes "[Dreaming Kid]"; - mes "I want to see that bird"; - mes "flying above our town again!"; - mes "Then my mom, dad"; - mes "granny, and grandpa"; - mes "can be happy like the old times."; - mes "What do you think?"; + mes "[Monk]"; + mes "Come, you should feel the compassion of our Buddha in this pleasant weather."; close; } -dewata,211,272,4 script Lodge Owner 534,{ +dewata,211,272,4 script Lodge Owner#dew 534,2,3,{ +OnTouch: mes "[Lodge Owner]"; - mes "These days we have many"; - mes "honeymooners visiting us."; + mes "These days, we have many honeymooners visiting here."; next; mes "[Lodge Owner]"; mes "It must be the beautiful scenery, right?"; next; mes "[Lodge Owner]"; - mes "I'm happy with my business. I hope"; - mes "we have a lot more visitors like that."; + mes "I'm happy with my business. Hope all we have a lot more visitors like that."; next; mes "[Lodge Owner]"; - mes "Ah! You should bring your lover to"; - mes "Dewata on your honeymoon."; - mes "I'll give you a good price~"; + mes "Ah! You should bring your lover to Dewata on your honeymoon."; + mes "I'll give you a good price-"; close; } -dewata,233,263,7 script Sweet Married Couple#1 828,{ - emotion e_kis; +dewata,245,244,4 script Lodge Employee#dew 536,2,3,{ +OnTouch: + mes "[Lodge employee]"; + mes "Argg~ This is really ticking me off!"; + emotion e_an; + next; + mes "[Lodge employee]"; + mes "How come more and more couples come here?"; + next; + mes "[Lodge employee]"; + mes "And why do they have act so lovey-dovey? What's up with that?"; + next; + mes "[Lodge employee]"; + mes "C'mon, show some respect to the people who work here..."; + close; +} + +dewata,233,263,8 script Sweet Married Couple#dew1 828,2,3,{ +OnTouch: mes "[Sweet Husband]"; - mes "You are the most beautiful thing in"; - mes "the world, baby~"; + mes "You are the most beautiful thing in the world baby~"; + emotion e_kis; next; - emotion e_kis2; mes "[Sweet Wife]"; - mes "Really? I'm that beautiful? I love"; - mes "you, honey~"; + mes "Really? I'm that beautiful? I love you, honey~"; + emotion e_kis2,0,"Sweet Married Couple#dew2"; next; - emotion e_heh; - emotion e_heh,1,"Sweet Married Couple#2"; mes "[Sweet Married Couple]"; - mes "Hahahahahahahahahahahahahahahahahah"; - mes "ahahahahahahahahahahahahahahahahahaha"; - mes "Hohohohohohohohohohohohohohohohohoh"; - mes "ohohohohohohohohohohohohohohohohohoho"; + mes "Hahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha"; + mes "Hohohohohohohohohohohohohohohohohohohohohohohohohohohohohohohohohohohoho"; + emotion e_heh; + emotion e_heh,0,"Sweet Married Couple#dew2"; next; - mes "[Sweet Husband]"; mes "Come on now, I'm growing tired of this. Let's go."; close; } -dewata,234,263,7 script Sweet Married Couple#2 727,{ - emotion e_what; +dewata,234,263,8 script Sweet Married Couple#dew2 727,2,3,{ +OnTouch: mes "[Sweet Wife]"; mes "Baby~ You know what flower that is~?"; + emotion e_what; next; mes "[Sweet Husband]"; mes "Hmm? I don't know. But it's really pretty."; next; - emotion e_what; mes "[Sweet Wife]"; mes "Baby~ Who's prettier, me or the flower?"; + emotion e_what; next; - emotion e_kis; mes "[Sweet Husband]"; - mes "No matter how pretty the flower is,"; - mes "you are always more beautiful~"; + mes "No matter how pretty the flower is, you are always more beautiful~"; + emotion e_kis,0,"Sweet Married Couple#dew1"; next; - emotion e_kis2; mes "[Sweet Wife]"; mes "Really? I'm that pretty? I love you, sweetie~"; + emotion e_kis2; next; - emotion e_heh; - emotion e_heh,1,"Sweet Married Couple#1"; mes "[Sweet Married Couple]"; - mes "Hahahahahahahahahahahahahahahahahah"; - mes "ahahahahahahahahahahahahahahahahahaha"; - mes "Hohohohohohohohohohohohohohohohohoh"; - mes "ohohohohohohohohohohohohohohohohohoho"; + mes "Hahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha"; + mes "Hohohohohohohohohohohohohohohohohohohohohohohohohohohohohohohohohohohoho"; + emotion e_heh,0,"Sweet Married Couple#dew1"; + emotion e_heh; next; - mes "[Sweet Wife]"; mes "Come on now, this bores me. Let's move on."; close; } -dewata,278,281,4 script Happily Married Grandpa 534,{ - mes "[Happily Married Grandpa]"; - mes "Today, I should ask my lady to"; - mes "cook me some ^348017fried rice^000000."; +dewata,279,213,4 script Tourist#dew-2 887,2,3,{ +OnTouch: + mes "[Reclining Tourist]"; + mes "Wow~ This is really comfy~"; next; - mes "[Happily Married Grandpa]"; - mes "My wife's ^348017fried rice^000000 is"; - mes "always very special!"; + mes "[Reclining Tourist]"; + mes "I'm having a great time just relaxing."; next; - emotion e_lv; - mes "[Happily Married Grandpa]"; - mes "It makes me love her even more."; - mes "You can't imagine the wonderful flavor!"; + mes "[Reclining Tourist]"; + mes "You should lie down here too."; + mes "Once you do, you'll never want to get up."; + next; + mes "[Reclining Tourist]"; + mes "That's why I haven't moved in a whole week! Hahahaha~"; + emotion e_heh; close; } -dewata,280,277,4 script Happily Married Grandma 535,{ - emotion e_swt2; - mes "[Happily Married Grandma]"; - mes "In my younger days,"; - mes "there were many gentleman"; - mes "who wanted to court me."; +dewata,269,208,4 script Little Kid in Town#dew 538,2,3,{ +OnTouch: + mes "[Kid]"; + mes "Hey "+((Sex)?"bro":"sis")+", look at that man!"; next; - mes "[Happily Married Grandma]"; - mes "Yet, I met just the right guy,"; - mes "and got married."; - mes "I asked what he likes best"; - mes "about me, he said it was"; - mes "my homemade ^348017fried rice^000000."; + mes "[Kid]"; + mes "He's been lying there for a week doin' nothin'..."; next; - mes "[Happily Married Grandma]"; - mes "And since then, he only asks me"; - mes "to make ^348017fried rice^000000 for dinner."; - mes "Over 40 years of marriage and"; - mes "he still doesn't get tired of it."; + mes "[Kid]"; + mes "Who IS that man?"; + emotion e_what; next; - emotion e_lv; - mes "[Happily Married Grandma]"; - mes "I always think it was lucky"; - mes "to be growing old with a guy"; - mes "who loves what I cook."; + mes "[Kid]"; + mes "I don't want to be a lazybones like him when I grow up."; close; } -dewata,114,243,5 script Lazy Young Man 536,1,1,{ - if (countitem(11534)) { - mes "[Lazy Young Man]"; - mes "Wewt~!! Isn't that Palm Juice?"; - mes "Can you give me that? I just woke"; - mes "up, and my throat is parched!"; - next; - if(select("Give:Don't give")==2) { - mes "[Lazy Young Man]"; - mes "So be it~ Ok..."; - close; } - mes "[Lazy Young Man]"; - mes "Really? For me?? I'll give you this in return... Thanks!"; - delitem 11534,1; - // Need more information - if (rand(1,2)==1) getitem 7034,1; // Red Stocking - else getitem 735,1; // Chung Jah - close; } - mes "[Lazy Young Man]"; - mes "Ah~ Thristy~ Anyone have some Palm"; - mes "juice for me?~"; - close; +dewata,227,129,4 script Sarr#dew 538,2,3,{ OnTouch: - if (countitem(11534)) end; - for(set .@i,0; .@i<4; set .@i,.@i+1) { - emotion e_an; - mes "[Lazy Young Man]"; - mes "Arrgg~ I'm thirsty~~ so thirsty~~"; - mes "Give me Palm juice... Palm Juuiice~~"; - if (.@i==3) close; - next; - } + mes "[Sarr]"; + mes "They're hiding so I should seek."; + mes "I'll find them for sure!-"; + next; + mes "[Sarr]"; + mes "One~"; + next; + mes "[Sarr]"; + mes "Two~ Three~"; + next; + mes "[Sarr]"; + mes "Four~ Five~ Six~"; + next; + mes "[Sarr]"; + mes "... ... ... ..."; + next; + mes "[Sarr]"; + mes "Ninty nine~ One hundred!!! Now I'm coming~"; + close; } -dewata,127,248,5 script Wishing Kid 539,{ - mes "[Wishing Kid]"; - mes "My family has been brewing"; - mes "traditional Dewata Wine for ages."; - mes "I want to drink it myself,"; - mes "but my dad says I'm too young."; - mes "He said I can drink it"; - mes "only after I sleep for over"; - mes "^FF0000100 days^000000."; +dewata,239,140,4 script Siyak#dew 539,2,3,{ +OnTouch: + mes "[Siyak]"; + mes "Hey come on, move over~ He's gonna find me~~"; next; - mes "[Wishing Kid]"; - mes "All grown-ups love to drink"; - mes "my dad's wine."; - mes "I want to try some so bad."; - mes "But, what should I do...?"; - mes "I've forgotten how many ^FF0000nights^000000"; - mes "I've already slept... boo hoo!"; + mes "[Sarr]"; + mes "I found Siyak!! Come out, come out!!"; + emotion e_gg,0,"Sarr#dew"; + emotion e_omg; + emotion e_gg,0,"Sipo#dew"; + emotion e_omg,1; + next; + mes "[Siyak]"; + mes "Arrgg!! This is all your fault~!!"; + emotion e_an; close; } -dewata,75,122,5 script Monk#dewata-1 834,{ - mes "[Monk]"; - mes "You are stranger here. What"; - mes "brings here to this quiet place?"; +dewata,193,145,4 script Sipo#dew 538,2,3,{ +OnTouch: + mes "[Sipo]"; + mes "Sarr won't find me here, right?"; next; - if(select("I'm sightseeing:No reason")==2) { - mes "[Monk]"; - mes "Good day to you..."; - close; } - mes "[Monk]"; - mes "Oh, you are a tourist. This is the"; - mes "'^0000FFPadoga^000000' worshiping the great"; - mes "Buddha. Please be respectful of"; - mes "the monks praying here."; + mes "[Sarr]"; + mes "I found Siyak!! Come out come out!!"; + emotion e_gg,0,"Sarr#dew"; + emotion e_omg,0,"Siyak#dew"; + emotion e_gg; + emotion e_omg,1; + next; + mes "[Sipo]"; + mes "Hehe~ Now Siyak is IT~ I'll just keep hiding in here."; close; } -dewata,71,79,0 script Monk#dewata-2 834,{ - mes "[Monk]"; - mes "This tower is built on the edge of a"; - mes "coastal cliff. You can pray with the"; - mes "cool ocean breeze in your hair."; +dewata,228,177,4 script Majya#dew 538,2,3,{ +OnTouch: + mes "[Majya]"; + mes "I was playing hide-and-seek with my friends..."; next; - mes "[Monk]"; - mes "Come, you should feel the"; - mes "compassion of our Buddha in this"; - mes "pleasant weather."; + mes "[Majya]"; + mes "I've been just standing here, and they haven't found me for 3 hours..."; + emotion e_hmm; + next; + mes "[Majya]"; + mes "What should I do? Come out? I don't want to be IT..."; close; } -dewata,69,101,5 script Monk#dewata-3 834,{ - mes "[Monk]"; - mes "We have the pagoda for the worship of"; - mes "Buddhas. Each temple has one of"; - mes "these towers, though not many"; - mes "people come here besides other monks."; +dewata,278,100,4 script Missing Child#dew 703,2,3,{ +OnTouch: + mes "[Ukki]"; + mes "WaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaa~"; + emotion e_sob; + emotion e_swt2; next; - switch(select("I see...:Explain about Buddhas:Ah, okay.")) { - case 1: - mes "[Monk]"; - mes "You must feel the compassion of our Buddha!"; - close; - case 2: - mes "[Monk]"; - mes "Buddha is our God from Dewata myth,"; - mes "the king of souls and also"; - mes "the leader of good gods."; - next; - mes "[Monk]"; - mes "Buddha is the guardian of souls,"; - mes "often described in traditional"; - mes "Dance fighting against the"; - mes "Magician Rangda."; - next; - mes "[Monk]"; - mes "In Dewata we believe there are many"; - mes "deities protecting each island and"; - mes "tribal locale."; - next; - mes "[Monk]"; - mes "So we do have different"; - mes "manifestations of the Buddha,"; - mes "usually described as a bear, tiger,"; - mes "dragon, snake, or lion."; - next; - mes "[Monk]"; - mes "Great Lion is one of the famous Buddhas"; - mes "worshipped in Dewata."; - next; - mes "[Monk]"; - mes "I hope this was a good explanation"; - mes "for you. Let me know if there is"; - mes "anything else you want to know."; - close; - case 3: - mes "[Monk]"; - mes "Good day to you..."; - close; - } + mes "["+strcharinfo(0)+"]"; + mes "Hey, kid..."; + next; + mes "[Ukki]"; + mes "WaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaa~"; + emotion e_sob; + next; + mes "[Ukki]"; + mes "Mama~ Papa~ Where are youuu~ Waa~"; + emotion e_sob; + emotion e_swt2; + next; + mes "["+strcharinfo(0)+"]"; + mes "... ... ..."; + emotion e_dots,1; + close; } -dewata,67,186,7 script Monk#dewata-4 834,{ - mes "[Monk]"; - mes "I am a monk, content to spend my days in religious study."; +dewata,249,87,4 script Mum#dew 101,2,3,{ +OnTouch: + mes "[Mum]"; + mes "Ukki~ Ukki~ Where did she go?"; + emotion e_wah; next; - mes "[Monk]"; - mes "I've just returned from a"; - mes "pilgrimage to Borobudur temple with"; - mes "my fellow monks..."; + mes "[Mum]"; + mes "I can't take my eyes of her for a second..."; next; - mes "[Monk]"; - mes "Borobudur temple has many pilgrims"; - mes "visiting, since it is one of few"; - mes "temples left worshipping the"; - mes "Great Buddha."; + mes "[Mum]"; + mes "Ukki~"; + emotion e_wah; close; } -dewata,65,188,7 script Monk#dewata-5 834,{ - mes "[Monk]"; - mes "Borobudur temple is one of few"; - mes "temples left worshipping the"; - mes "Great Buddha."; +dewata,251,85,6 script Poppa#dew 97,2,3,{ +OnTouch: + mes "[Poppa]"; + mes "Honey, is Ukki lost again?"; + emotion e_what; next; - mes "[Monk]"; - mes "I' don't understand why there are"; - mes "only a few temples left that follow"; - mes "our ways..."; + mes "[Poppa]"; + mes "Arrgg... I can't go anywhere with her... How many times already?"; + emotion e_swt2; + next; + mes "[Daddy]"; + mes "She's gotten lost in Louyang, Amatsu, Moscovia, Brasilis, Kunlun,"; + mes "and in Ayothaya..."; + emotion e_swt2; + next; + mes "[Daddy]"; + mes "What!! It's already been 7 times including this time in Dewata... 7 times!!!!!!"; + emotion e_otl; close; } -dewata,63,190,7 script Monk#dewata-6 834,{ - mes "[Monk]"; - mes "Are you a Tourist? You can make an"; - mes "offering and a wish to one of the shrines."; +dewata,278,281,4 script Happily Married Grandpa#dew 534,{ + mes "[Happily Married Grandpa]"; + mes "Today, I should ask my lady to"; + mes "cook me some ^006400fried rice^000000."; next; - mes "[Monk]"; - mes "Our Great Buddha may grant your wish..."; + mes "[Happily Married Grandpa]"; + mes "My wife's ^006400fried rice^000000 is"; + mes "always very special!"; + next; + mes "[Happily Married Grandpa]"; + mes "It makes me love her even more."; + mes "You can't imagine the wonderful flavor!"; + emotion e_lv; close; } -dewata,61,192,7 script Monk#dewata-7 834,{ - mes "[Monk]"; - mes "Our Great Buddha is the king of"; - mes "souls and the leader of all good gods."; +dewata,280,277,4 script Happily Married Grandma#dew 535,{ + mes "[Happily Married Grandma]"; + mes "In my younger days,"; + mes "there were many gentleman callers"; + mes "who wanted to court me."; + emotion e_swt2; next; - mes "[Monk]"; - mes "The Dewata tribes believe in"; - mes "Buddha, but the strange thing is how they"; - mes "all describe Buddha as different creatures."; + mes "[Happily Married Grandma]"; + mes "Yet, I met just the right guy,"; + mes "and got married."; + mes "I asked what he likes best"; + mes "about me, he said it was"; + mes "my homemade ^006400fried rice^000000"; next; - mes "[Monk]"; - mes "I'm not really sure about the"; - mes "reason for that. Maybe because"; - mes "there are many different tribes in"; - mes "Dewata with different characteristics."; + mes "[Happily Married Grandma]"; + mes "And since then, he only asks me"; + mes "to make ^006400fried rice^000000 for dinner."; + mes "Over 40 years of marriage"; + mes "and he still doesn't get tired ot it."; + next; + mes "[Happily Married Grandma]"; + mes "I always think it was lucky"; + mes "to be growing old with a guy"; + mes "who loves what I cook."; + emotion e_lv; close; } -dewata,89,191,0 script Small Shrine#A::DewShrine 111,{ - mes "- There is a small shrine here. -"; - mes "There are many people making wishes."; +dewata,165,103,6 script Adventurer Semangat#dew 534,{ + mes "[Adventurer Semangat]"; + mes "I also traveled around the World"; + mes "When I was young like you."; + mes "^FF0000Monkey, Cuttlefish^000000"; + mes "^FF0000Eagle, and Snake^000000,"; + mes "all were good friends I met"; + mes "during my travels."; next; - switch(select("Make a donation:Make a wish:Walk away.")) { - case 1: - mes "Donation case says:"; - mes "^FF00001,000 ~ 100,000 Zeny^000000"; - mes "How much you want to donate?"; - next; - input .@donate,0,100000; - if (.@donate < 1000) { - mes "- Cancelled. -"; - close; } - if (.@donate > Zeny) { - mes "- Not enough Zeny. -"; - close; } - mes "- What do you wish for? -"; - next; - input .@wish$; - mes "You have donated to the small shrine and made the wish ^0000FF"+.@wish$+"^000000."; - next; - set Zeny, Zeny-.@donate; - specialeffect EF_FLASHER; - mes "- Mysterious energy comes out from the shrine. -"; - next; - skilleffect 34,0; sc_start SC_BLESSING,360000,10; - mes "- You have received the shrine's blessing. -"; - next; - mes "- It feels like this wish could come true. -"; - close; - case 2: - mes "- What is your wish? -"; - next; - input .@wish$; - mes "- You have made your wish for ^0000FF"+.@wish$+"^000000 at this small shrine. -"; - next; - specialeffect EF_FLASHER; - mes "- Mysterious energy comes out from the shrine. -"; - next; - skilleffect 34,0; sc_start SC_BLESSING,60000,1; - mes "- You have received the shrine's blessing. -"; - next; - mes "- It feels like this wish could come true. -"; - close; - case 3: - close; - } + mes "[Adventurer Semangat]"; + mes "I still have passion for adventure and traveling."; + mes "But, I can't just leave"; + mes "my beloved wife and"; + mes "grandchildren behind..."; + next; + mes "[Adventurer Semangat]"; + mes "You will also have something"; + mes "or someone that is as precious"; + mes "in your heart someday."; + close; } -dewata,89,212,0 duplicate(DewShrine) Small Shrine#B 111 -dewata,68,212,0 duplicate(DewShrine) Small Shrine#C 111 -dewata,68,191,0 duplicate(DewShrine) Small Shrine#D 111 - -dewata,78,192,5 script Borobudur Temple Manager 536,{ - mes "[Borobudur Temple Manager]"; - mes "The weather today is so beautiful."; - if (checkquest(9164)>=0 && countitem(11533)) { - next; - mes "[Borobudur Temple Manager]"; - mes "By the way, do you have"; - mes "something to tell me...?"; - next; - select("^0000FFTribal Chief Paiko^000000"); - mes "[Borobudur Temple Manager]"; - mes "I never knew such a thing had"; - mes "happened. If you had told me in"; - mes "advance, I could have helped at"; - mes "least a little bit."; - mes "Still, things have gone well with your help."; - next; - mes "[Borobudur Temple Manager]"; - mes "Ah, it is the ^4AA02CSatay^000000 that I"; - mes "sampled when the tribe invited me some time ago."; - next; - mes "[Borobudur Temple Manager]"; - mes "Good~ This is the same taste I"; - mes "remember. To give my thanks"; - mes "I will pass along story"; - mes "that may interest you."; - next; - mes "[Borobudur Temple Manager]"; - mes "Legend tells of a strange bird"; - mes "called ^FF0000Garuda^000000."; - mes "It has the torso, arms and legs of"; - mes "a human but has the head and beak"; - mes "of an eagle."; - next; - mes "[Borobudur Temple Manager]"; - mes "The Story of this bird describes"; - mes "it helping the gods exterminate"; - mes "wicked demons and snakes."; - next; - mes "[Borobudur Temple Manager]"; - mes "The tale has been passed down from"; - mes "generation to generation."; - mes "Quite interesting, isn't it?"; +dewata,139,114,6 script Semangat's Wife#dew 535,{ + mes "[Semangat's Wife]"; + mes "Where's that old man"; + mes "gone off to again?"; + mes "Have you seen my husband around?"; + next; + switch(select("I think I saw him there..:No I haven't..")) { + case 1: + mes "[Semangat's Wife]"; + mes "He ran away when"; + mes "I was looking for him."; + mes "Should be somewhere, telling tall tales"; + mes "to some travelers, like always."; next; - mes "[Borobudur Temple Manager]"; - mes "I am sure in the village of the"; - mes "^C35817Jaty Tribe^000000 there are many"; - mes "legendary stories."; - mes "When I get to meet the Chief, I"; - mes "will hear many such stories for sure."; + mes "[Semangat's Wife]"; + mes "I apologize"; + mes "on behalf of my husband."; + mes "Please don't believe his foolish stories"; + mes "saying he met with ^FF0000Monkeys and Snakes^000000, or"; + mes "that he fought alongside a ^FF0000Cuttlefish^000000."; next; - mes "[Borobudur Temple Manager]"; - mes "I am not certain when we will"; - mes "cross paths again, but I hope we"; - mes "will meet again someday."; - mes "I wish you a pleasant journey,"; - mes "young traveler."; - delitem 11533,1; - changequest 9164,9165; } - close; + mes "[Semangat's Wife]"; + mes "He has been living here"; + mes "for entire life."; + mes "Yet, always find some travelers,"; + mes "and who will listen to his made-up tales."; + close; + case 2: + mes "[Semangat's Wife]"; + mes "Oh. Please let me know"; + mes "if you ever see him around."; + close; + } } -dewata,95,203,5 script Travel Guide#dewata 536,{ - emotion e_swt2; - mes "[Travel Guide]"; - mes "This temple behind me is called"; - mes "Borobudur."; - mes "Borobudur temple was built in the"; - mes "9th century"; - mes "to venerate the Great Buddha, an"; - mes "ancient religious figure."; - next; - emotion e_swt2; - mes "[Travel Guide]"; - mes "This temple is made with 6 square"; - mes "platforms and 3 round platforms,"; - mes "and 2672 hand carved relief panels"; - mes "as well as 504 statues of various"; - mes "Buddhas."; - next; - emotion e_swt2; - mes "[Travel Guide]"; - mes "The central stupa, or shrine, is"; - mes "located at the center of the high"; - mes "platform, surrounded by 72"; - mes "more statues."; +dewata,181,88,6 script Young Man#dew-2 536,{ + mes "[Young Man]"; + mes "Isn't ^8B4513Dewata^000000 beach"; + mes "really beautiful?"; + mes "The children always play"; + mes "at this beach. It really"; + mes "reminds me of my youth." next; - emotion e_swt2; - mes "[Travel Guide]"; - mes "Even in modern times Borobudur"; - mes "temple is the pilgrimage site for many"; - mes "monks worshipping the Buddha. It's"; - mes "also a major tourist attraction, as"; - mes "you can imagine."; - next; - mes "[Travel Guide]"; - mes "That is all I have on Borobudur"; - mes "temple, are there any questions?"; - mes "If not, we can move to the next spot."; + mes "[Young Man]"; + mes "At the evening, you can see"; + mes "fireworks from the beach."; + mes "With ocean breeze, the crashing waves,"; + mes "and fireworks lighting the sky,"; + mes "the nighttime is a time of beauty here!"; close; } -dewata,97,207,4 script Tourist#dewata-2 803,{ - mes "[Tourist]"; - mes "Oh, dag-nabbit... I've gone and"; - mes "picked the wrong tour guide..."; +dewata,179,204,4 script Young Lady#dew 537,{ + mes "[Young Lady]"; + mes "When you are outside of the town,"; + mes "and meet ^FF0000Tiger, Monkey, or pig^000000,"; + mes "make sure to avoid them."; next; - emotion e_turn; - mes "[Tourist]"; - mes "This hombre is a real snooze..."; - mes "Why make it longer.."; + select("What do you mean?"); + mes "[Young Lady]"; + mes "I haven't seen yet,"; + mes "but legend says there's a"; + mes "cruel monster named ^FF0000Leak^000000"; + mes "which can transform into an animal"; + mes "and hypnotize people into killing."; next; - emotion e_sigh; - mes "[Tourist]"; - mes "I need to change my travel agent..."; + mes "[Young Lady]"; + mes "You know the dangers of this world."; + mes "It's never hurts to be careful"; + mes "even if it's just an urban legend."; + //emotion ET_SCRATCH; //TODO close; } -dewata,99,203,4 script Tourist#dewata-3 755,{ - emotion e_ok; - mes "[Tourist]"; - mes "Oh~ This is very interesting. A"; - mes "temple that worships the Buddha.."; +dewata,280,236,4 script Settler#dew 726,{ + mes "[Settler]"; + mes "I'm not really from ^8B4513Dewata^000000."; + mes "But while traveling,"; + mes "I found this place..."; + mes "And made my decision"; + mes "to live in this beautiful town."; next; - mes "[Tourist]"; - mes "But I don't really get all the"; - mes "symbology here."; + mes "[Settler]"; + mes "I've been happy to live here"; + mes "and to find and experience"; + mes "all these beautiful sights."; + mes "It's a dream come true."; next; - mes "[Tourist]"; - mes "So beautiful... I wonder who built"; - mes "this place?"; + mes "[Settler]"; + mes "Would you ever think of"; + mes "settling here too?"; close; } -dewata,101,206,4 script Tourist#dewata-4 90,{ - mes "[Tourist]"; - mes "Aren't we going to get lost without"; - mes "the guide?"; +dewata,204,230,6 script Dieting Lady#dew 537,{ + if (countitem(11533) == 0) { + mes "[Dieting Lady]"; + mes "Ah~ I'm starving!!"; + mes "I should be on a diet now."; + mes "Why am I still hungry?"; + next; + mes "[Dieting Lady]"; + mes "Don't talk to me too much!!"; + mes "I want to try that grilled ^006400Satay^000000"; + mes "so much~!!!!!"; + close; + } + mes "[Dieting Lady]"; + mes "Is that mouth-watering"; + mes "^006400Satay^000000 for me?"; next; - mes "[Tourist]"; - mes "We get lost already last time.."; - close; + switch(select("Yes, want a taste?:No, it's for me!")) { + case 1: + delitem 11533,1; //Satay + mes "[Dieting Lady]"; + mes "Thanks so much!"; + mes "I've been so hungry~!!"; + mes "This smell of this ^006400Satay^000000"; + mes "is so good~!"; + next; + getitem 11533,1; //Satay + mes "[Dieting Lady]"; + mes "Ah... gotta come back to my senses,"; + mes "too much of a good thing is bad..."; + mes "I should stick with my diet."; + mes "Sorry, I'll give it back to you."; + emotion e_sob; + close; + case 2: + mes "[Dieting Lady]"; + mes "Arrgg.. You are so greedy!"; + mes "Since you don't want to share."; + mes "Anyway, I shouldn't cheat on my diet"; + mes "even for something that looks and smells so good..."; + emotion e_pif; + close; + } } -dewata,100,206,4 script Tourist#dewata-5 59,{ - mes "[Tourist]"; - mes "Hey, let's go there! Hurry up,"; - mes "while the tour guide is explaining~"; +dewata,117,156,6 script Dreaming Kid#dew 538,{ + mes "[Dreaming Kid]"; + mes "My granny says"; + mes "There was once a bird named ^FF0000Garuda^000000"; + mes "who flew above this town."; + mes "Afterwards we had some great harvests"; + mes "and were able to live happily."; next; - mes "[Tourist]"; - mes "Come on... It doesn't sound like"; - mes "he's going to stop talking anytime soon."; + mes "[Dreaming Kid]"; + mes "I want to see that bird"; + mes "flying above our town again!"; + mes "Then my mom, dad"; + mes "granny, and grandpa"; + mes "can be happy like the old times."; + mes "What do you think?"; close; } -dewata,278,100,4 script Missing Child#dewata 703,{ - mes "[Ukki]"; - mes "WaaWaaWaaWaaWaaWaaWaaWaaWaaWaa"; - mes "WaaWaaWaaWaaWaaWaa~"; +dewata,144,216,4 script Energetic Kid#dew 538,{ + mes "[Energetic Kid]"; + mes "My parents used to tell me..."; next; - select("Hey, kid..."); - emotion e_sob; - mes "[Ukki]"; - mes "WaaWaaWaaWaaWaaWaaWaaWaaWaaWaa"; - mes "WaaWaaWaaWaaWaaWaa~"; + mes "- ^006400Son,^000000 -"; + mes "- ^006400You should study hard.^000000 -"; + mes "- ^006400Be happy.^000000 -"; + mes "- ^006400Live a slow^000000 -"; + mes "- ^006400and safe life.^000000 -"; + mes "- ^006400The mountain over yonder^000000 -"; + mes "- ^006400will always be there for you.^000000 -"; next; - emotion e_sob; - emotion e_swt2; - mes "[Ukki]"; - mes "Mama~ Papa~ Where are youuu~ Waa~"; + mes "[Energetic Kid]"; + mes "Isn't it a great philosophy?"; + mes "I want to live that way"; + mes "and become a great person,"; + mes "and help all of the people in our town"; + mes "live happily ever after!"; + close; +} + +dewata,127,248,6 script Wishing Kid#dew 539,{ + mes "[Kid wishing to be an adult]"; + mes "My family has been brewing"; + mes "traditional Dewata wine for ages."; + mes "I want to drink it myself,"; + mes "but my dad says I'm too young."; + mes "He said I can drink it"; + mes "only after I sleep for over ^FF0000100 days^000000."; next; - emotion e_dots,0; - select("... ... ..."); + mes "[Kid wishing to be an adult]"; + mes "All grown-ups love to drink"; + mes "my dad's wine."; + mes "I want to try some so bad."; + mes "But, what should I do...?"; + mes "I've forgotten how many ^FF0000nights^000000"; + mes "I've already slept... boo hoo!"; + emotion e_sob; close; } -dew_fild01,101,259,5 script Jaty Tribe Gatekeeper 541,{ +dew_fild01,101,259,6 script Jaty Tribe Gatekeeper#dew 541,{ mes "[Jaty Tribe Gatekeeper]"; - mes "Welcome to ^FF0000Jaty^000000 town,"; - mes "which reveres strength and bravery."; - mes "I wish you a safe and restful time here."; + mes "Welcome to ^FF0000Jaty^000000 town."; + mes "Our tribe reveres strength and bravery."; + mes "We wish you a safe and restful time here."; close; } |