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-rw-r--r--npc/re/cities/dewata.txt6
-rw-r--r--npc/re/cities/malangdo.txt2
-rw-r--r--npc/re/cities/mora.txt2
3 files changed, 5 insertions, 5 deletions
diff --git a/npc/re/cities/dewata.txt b/npc/re/cities/dewata.txt
index d140a0d24..850165b0e 100644
--- a/npc/re/cities/dewata.txt
+++ b/npc/re/cities/dewata.txt
@@ -543,13 +543,13 @@ dewata,89,191,6 script Small Shrine#dew1 CLEAR_NPC,{
else if (.@stat & 32 && .@bonus)
consumeitem 12068; //Luk_Dish03
else if (.@stat & 64) {
- specialeffect2 EF_ANGEL;
+ specialeffect(EF_ANGEL, AREA, playerattached());
mes "- A celestial entity gives you a blessing. -";
next;
} else if (.@stat & 128) {
mes "- The shrine envelops you in a loving aura. -";
if ((Sex == SEX_FEMALE && compare(.@wish$,.@wishes$[26])) || (Sex == SEX_MALE && compare(.@wish$,.@wishes$[27])))
- specialeffect2 EF_LIGHTSPHERE;
+ specialeffect(EF_LIGHTSPHERE, AREA, playerattached());
next;
}
mes "It feels like this wish could come true.";
@@ -575,7 +575,7 @@ L_Wish:
specialeffect EF_FLASHER,AREA,"Small Shrine#dew4";
next;
mes "You have received the shrine's blessing.";
- specialeffect2 EF_BLESSING;
+ specialeffect(EF_BLESSING, AREA, playerattached());
next;
return;
}
diff --git a/npc/re/cities/malangdo.txt b/npc/re/cities/malangdo.txt
index f4ac6300a..2397b8c06 100644
--- a/npc/re/cities/malangdo.txt
+++ b/npc/re/cities/malangdo.txt
@@ -314,7 +314,7 @@ malangdo,147,117,3 script Innkeeper#malang 4_CAT_REST,{
if (countitem(Malang_Sp_Can) > 4) {
delitem Malang_Sp_Can,5;
percentheal 100,100;
- specialeffect2 EF_HEALSP;
+ specialeffect(EF_HEALSP, AREA, playerattached());
mes "[Innkeeper]";
mes "Now relax.";
emotion e_kis;
diff --git a/npc/re/cities/mora.txt b/npc/re/cities/mora.txt
index 1b231024c..a58ee4463 100644
--- a/npc/re/cities/mora.txt
+++ b/npc/re/cities/mora.txt
@@ -1032,7 +1032,7 @@ mora,140,186,3 script Raffle Philosopher 4_M_RAFLE_OLD,{
mes "*thud*";
mes "You feel a sudden impact on the back of your head.";
mes "Your sight is going blurry.";
- specialeffect2 EF_HIT1;
+ specialeffect(EF_HIT1, AREA, playerattached());
sc_start SC_BLIND,20000,0;
next;
mes "You feel somebody rummaging through your pockets before you pass out.";