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+//===== rAthena Script =======================================
+//= Umbala Town script
+//===== By: ==================================================
+//= jAthena (1.0) Fusion Dev Team (1.1) Muad Dib (1.2) Darkchild (1.3)
+//===== Current Version: =====================================
+//= 2.1
+//===== Compatible With: =====================================
+//= rAthena SVN; RO Episode XX
+//===== Description: =========================================
+//- [Aegis Conversion]
+//= Umbala Town Npcs
+//===== Additional Comments: =================================
+//= 1.0 - Done By jAthena (dunno Who)
+//= 1.1 - Translated by Fusion Dev Team
+//= 1.2 - Fixed Something by Muad Dib
+//= 1.3 - Fixed up For eA by Darkchild
+//= 1.4 - Fixed some wrong item names [Lupus]
+//= 1.5 � Spell Checked [massdriller]
+//= 1.6 - Fixed item names, added a chance to get to Niflheim via Jumping Bungy Area [Lupus]
+//= 1.7 - Fixed bugs and exploits [Lupus]
+//= 1.8 - Warps you to Niff with 1HP [Lance]
+//= 1.9 - Moved Umbala Event, Create Essence/Dismantle Stone, and Skeletal Gate to npc/quests/quests_umbala.txt [Evera]
+//= 2.0 - Removed duplicates, max NPC name length is 23, so Utan Tribe Young Adult#1, the 1 is skipped [Toms]
+//= 2.1 - Updated to Aegis 10.3 standards. [L0ne_W0lf]
+//============================================================
+
+comodo,170,137,7 script La Ed#um 84,{
+ end;
+
+}
+
+comodo,171,137,1 script Haith#um 92,{
+ mes "[La Ed]";
+ mes "There MUST be a treasure hidden in that place!";
+ next;
+ mes "[Haith]";
+ mes "If we find it, people will no longer think we're losers~!!";
+ next;
+ mes "[La Ed]";
+ mes "Finally!";
+ next;
+ mes "[Haith]";
+ mes "Let's go find that treasure!";
+ next;
+ mes "[La Ed]";
+ mes "Let's do it~ !!";
+ emotion e_gg;
+ next;
+ mes "[Haith]";
+ mes "................";
+ next;
+ mes "[La Ed]";
+ mes "By the way...do you think he";
+ mes "would tell us about such a";
+ mes "great treasure so easily?";
+ emotion e_hmm;
+ emotion e_hmm,0,"La Ed#um";
+ next;
+ select("Hm? What treasure?");
+ mes "[La Ed]";
+ mes "Wha--?! when did you start listening to us?!";
+ next;
+ mes "[Haith]";
+ mes "Huh...seems like you wanna know";
+ mes "more about the treasure. Well,";
+ mes "this information doesn't come cheap...";
+ emotion e_gg;
+ next;
+ mes "[La Ed]";
+ mes "Plus, we'll need a little";
+ mes "a little something in case";
+ mes "*cough!* ^555555we don't find";
+ mes "anything at all.^000000";
+ next;
+ mes "[La Ed, Haith]";
+ mes "If you pay us 1,000 zeny, we will tell you!";
+ emotion e_gg;
+ emotion e_gg,0,"La Ed#um";
+ next;
+ if (select("Pay 1,000 zeny:Refuse to pay") == 1) {
+ if (Zeny > 999) {
+ set zeny,zeny-1000;
+ mes "[Haith]";
+ mes "Hahahaha! You the man!";
+ next;
+ mes "[La Ed]";
+ mes "Okay, not too long ago, a famous";
+ mes "adventurer named Niels came back from his travels.";
+ next;
+ mes "[Haith]";
+ mes "*Whispers*";
+ mes "^555555He brought a big box with him.^000000";
+ next;
+ mes "[La Ed]";
+ mes "Also, he came back in the middle";
+ mes "of the night without telling";
+ mes "anyone. So, of course he's got";
+ mes "some secret, don't you think?";
+ next;
+ mes "[Haith]";
+ mes "What could be inside that box~?";
+ mes "It just has to be treasure!!";
+ next;
+ mes "[La Ed]";
+ mes "So! We decided to go on a journey to find treasure of our own-!!";
+ next;
+ mes "[Haith]";
+ mes "The problem is, we are not sure";
+ mes "whether or not Niels would tell";
+ mes "us the location of where he";
+ mes "found the treasure...";
+ emotion e_hmm;
+ next;
+ mes "[La Ed]";
+ mes "Because Niels always treat us like";
+ mes "we're stupid!! Bah~!!";
+ next;
+ select("Where is this Niels person?");
+ mes "[La Ed]";
+ mes "He's staying at the northern part";
+ mes "of this village.";
+ next;
+ mes "[Haith]";
+ mes "Since we gave you good information,";
+ mes "we expect that you pay us back!";
+ next;
+ mes "[La Ed, Haith]";
+ mes "Good luck!";
+ close;
+ }
+ mes "[La Ed]";
+ mes "Oh well~! If you don't have the money, then we can't give you the information~";
+ close;
+ }
+ mes "[Haith]";
+ mes "Bah! Whatever~";
+ emotion e_hmm;
+ emotion e_hmm;
+ close;
+}
+
+cmd_in01,175,120,3 script Iriya#um 69,{
+ mes "[Iriya]";
+ mes "Mr. Niels is at the table in the";
+ mes "corner. He has many interesting";
+ mes "stories about the world.";
+ next;
+ mes "[Iriya]";
+ mes "I am not sure where he has been";
+ mes "this time. He just laughs and";
+ mes "says 'I don't think I am fit";
+ mes "for this teaching job.'";
+ next;
+ mes "[Iriya]";
+ mes "In the meantime, people keep";
+ mes "visiting Mr. Niels... and I";
+ mes "can't help but wonder...";
+ mes "Where has he gone?";
+ close;
+}
+
+cmd_in01,164,115,1 script Niels#um 731,{
+ mes "[Niels]";
+ mes "Hmm? What's that look for?";
+ mes "Ah~ You must of heard the rumors";
+ mes "of me finding some kind of";
+ mes "treasure. Yeah, that's understandable...";
+ next;
+ mes "[Niels]";
+ mes "Well, those rumors of me stumbling";
+ mes "on some wonderful treasure is";
+ mes "just the result of overactive";
+ mes "imaginations. All I've found";
+ mes "was a little something to add";
+ mes "to my collection.";
+ next;
+ mes "[Niels]";
+ mes "But...since I've proven to myself";
+ mes "that 'it' actually exists by";
+ mes "seeing it with my own eyes,";
+ mes "to me, what I've obtained is a";
+ mes "valuable treasure.";
+ next;
+ mes "[Niels]";
+ mes "This village of Comodo!";
+ mes "Don't you think the caves are too";
+ mes "small and narrow for some reason?";
+ next;
+ mes "[Niels]";
+ mes "So I was thinking about it...";
+ mes "And I came to the conclusion that";
+ mes "there should be something hidden";
+ mes "inside the cave...";
+ next;
+ mes "[Niels]";
+ mes "And then!";
+ mes "I finally found it.";
+ mes "The patch to 'the place'";
+ mes "that no one has ever found!";
+ next;
+ mes "[Niels]";
+ mes "................";
+ next;
+ mes "[Niels]";
+ mes ".......Hm?";
+ next;
+ mes "[Niels]";
+ mes "I was expecting a spectacular and";
+ mes "rather dramatic sound effect";
+ mes "for my declaration!";
+ mes "Eh, oh well...";
+ emotion e_hmm;
+ next;
+ mes "[Niels]";
+ mes "Well, in the spirit of discovery,";
+ mes "don't ever think of asking me";
+ mes "about directions to 'the place'";
+ mes "or about what is in 'the place.'";
+ mes "I wouldn't want to spoil the";
+ mes "surprise.";
+ next;
+ mes "[Niels]";
+ mes "If you're a real adventurer,";
+ mes "I expect you to scream at the";
+ mes "top of your lungs...";
+ next;
+ mes "[Niels]";
+ mes "'Ahhhh! I need to know what it";
+ mes "is!!' Kick the door open and run";
+ mes "like hell to find this place on";
+ mes "your own!!";
+ next;
+ mes "[Niels]";
+ mes "Now! Hurry and seek this place";
+ mes "out! Will this place be a totally";
+ mes "new world, or will it be a trap";
+ mes "to hell?! Go forth, meet your";
+ mes "destiny, adventurer!";
+ close;
+}
+
+umbala,70,106,3 script Utan Kid#um 781,{
+ if (event_umbala >= 3) {
+ mes "[???]";
+ mes "Huh?";
+ mes "You're not one of us, are you?";
+ next;
+ mes "[???]";
+ mes "Heh! Hi!";
+ mes "My name is Haatan.";
+ emotion e_heh;
+ next;
+ mes "[Haatan]";
+ mes "...*Sigh*";
+ mes "I am sorry, but I cannot play with";
+ mes "you right now. My parent's house";
+ mes "was struck by lightning yesterday";
+ mes "and it burned down our roof...";
+ emotion e_sob;
+ next;
+ mes "[Haatan]";
+ mes " . . . !";
+ next;
+ mes "[Haatan]";
+ mes "Oh yes! Could you help me?";
+ mes "You look pretty well off...";
+ mes "Can donate some money for";
+ mes "re-constructing my parents' house?";
+ mes "You Rune-Midgardians are all";
+ mes "richier than Utans! I beg you!";
+ emotion e_heh;
+ next;
+ if (select("(Nod head):(Shake head)") == 1) {
+ mes "[Haatan]";
+ mes "Whoaaaa!!";
+ mes "You the man~!";
+ mes "Thank you so much, yay~!";
+ if (zeny > 1000) {
+ set zeny,zeny-1000;
+ if (checkweight(517,1)) {
+ getitem 517,1; //Meat
+ }
+ emotion e_swt2;
+ }
+ else {
+ next;
+ mes "[Haatan]";
+ mes "Uh...";
+ mes "It looks like...";
+ mes "You don't have much";
+ mes "yourself...";
+ emotion e_pif;
+ close;
+ }
+ next;
+ mes "[Haatan]";
+ mes "Thank you so much!";
+ emotion e_heh;
+ close;
+ }
+ mes "[Haatan]";
+ mes ".............*Sob*...";
+ emotion e_sob;
+ close;
+ }
+ else {
+ mes "[???]";
+ mes "Umbah?";
+ mes "Umbala umbabah umbah?";
+ next;
+ mes "[???]";
+ mes "Umbah! Umbaumbah!";
+ mes "Umbahumbah Haatan babah.";
+ emotion e_sob;
+ next;
+ mes "[Haatan]";
+ mes "........umbah,";
+ mes "Umbah umbah umbaumbumbah umbah umbah";
+ mes "Babaum babahum woombah umbah umbabah";
+ mes "Umbah umbah";
+ mes "..Umbah umbabah umbah...";
+ emotion e_heh;
+ next;
+ mes "[Haatan]";
+ mes " . . . !";
+ next;
+ mes "[Haatan]";
+ mes "Umbah!";
+ mes "Umbah umbah? Umbah umbahbah";
+ mes "abaum babahum woombah!";
+ mes "Umbahumbah umbabahumbaumhumbah! Umbah!";
+ emotion e_heh;
+ next;
+ if (select("(Nod head):(Shake head)") == 1) {
+ mes "[Haatan]";
+ mes "Umbaumbah!!";
+ mes "Um~bahumbah~ Um~baumbah~";
+ mes "Um~baumbah~ um~baumbah~";
+ if (zeny > 1000) {
+ set zeny,zeny-1000;
+ if (checkweight(517,1)) {
+ getitem 517,1; //Meat
+ }
+ emotion e_swt2;
+ }
+ else {
+ next;
+ mes "[Haatan]";
+ mes "...umbah? Umbahumbah!! Umbaum!";
+ emotion e_pif;
+ close;
+ }
+ next;
+ mes "[Haatan]";
+ mes "Umba umba umbaum.";
+ emotion e_sob;
+ close;
+ }
+ mes "[Haatan]";
+ mes "........umbah..";
+ emotion e_heh;
+ close;
+ }
+ close;
+}
+
+umbala,59,243,5 script Utan Kid#1 787,{
+ if (event_umbala >= 3) {
+ mes "[Kotan]";
+ mes "............";
+ mes ".........poop!";
+ mes ".....me like Meat.";
+ mes "....gimme a Meat.";
+ emotion e_rock;
+ next;
+ if (select("Give him Meat.:Refuse.") == 1) {
+ if (countitem(517) > 0) {
+ mes "[Kotan]";
+ mes "Whoa, are you really giving me";
+ mes "Meat? Thanks! I will pay you";
+ mes "back with these.";
+ delitem 517,1; //Meat
+ getitem 909,2; //Jellopy
+ getitem 914,2; //Fluff
+ getitem 705,2; //Clover
+ emotion e_scissors;
+ close;
+ }
+ mes "[Kotan]";
+ mes "Hah! You don't have Meat,";
+ mes "but pretend that you do?!";
+ mes "I hate people who lie";
+ mes "to me!!";
+ percentheal -20,0;
+ emotion e_an;
+ close;
+ }
+ mes "[Kotan]";
+ mes ".........";
+ mes ".....hungwee.";
+ mes ".....I want Meat.";
+ percentheal -1,0;
+ emotion e_sob;
+ close;
+ }
+ else {
+ mes "[???]";
+ mes "............";
+ mes "........umbah.";
+ mes ".......umbabah.";
+ mes "......humbah.";
+ emotion e_rock;
+ next;
+ if (select("Umbah:Umbaboo") == 1) {
+ if (countitem(517) > 0) {
+ mes "[???]";
+ mes "Umbaumbaumbabababah.";
+ mes "Umbababahum.";
+ delitem 517,1; //Meat
+ getitem 909,2; //Jellopy
+ getitem 914,2; //Fluff
+ getitem 705,2; //Clover
+ emotion e_scissors;
+ close;
+ }
+ mes "[???]";
+ mes "Umbahumumhumbubabababah!!";
+ mes "Umbahumbababah umbahumboo!";
+ percentheal -20,0;
+ emotion e_an;
+ close;
+ }
+ mes "[???]";
+ mes "...........";
+ mes "......woong bah.";
+ mes "....umbabababah.";
+ emotion e_sob;
+ percentheal -1,0;
+ close;
+ }
+}
+
+umbala,177,153,3 script Pasto#um 97,{
+ mes "[Pasto]";
+ emotion e_gasp;
+ mes "Oh my god~! Finally,";
+ mes "another Rune-Midgardian!";
+ mes "I've never seen anyone from";
+ mes "home in this place before!";
+ mes "Nice to meet you, my name is Pasto!";
+ next;
+ mes "[Pasto]";
+ mes "This place is called Umbala.";
+ mes "The local people in this village";
+ mes "have formed a culture that's";
+ mes "totally different from other";
+ mes "places I've been.";
+ next;
+ mes "[Pasto]";
+ mes "I guess it's because this";
+ mes "place has been isolated from";
+ mes "other regions because of its";
+ mes "geographical features.";
+ next;
+ mes "[Pasto]";
+ mes "They look different from us, and";
+ mes "use a language that is still very";
+ mes "confusing to me. I was also";
+ mes "confounded by their different use";
+ mes "of facial expression.";
+ next;
+ mes "[Pasto]";
+ mes "Of course, there are some";
+ mes "similarities. However, you might";
+ mes "want to be careful about certain";
+ mes "issues.";
+ next;
+ mes "[Pasto]";
+ mes "Sometimes, what you say or do";
+ mes "or do could be misinterpreted as";
+ mes "having the totally opposite meaning.";
+ next;
+ mes "[Pasto]";
+ mes "I wish I could speak their";
+ mes "language...*Sigh*";
+ mes "...Or I wish I could meet more";
+ mes "people here that speak my";
+ mes "language...I...I'm...";
+ mes "So very lonely...*Sob*";
+ emotion e_sob;
+ close;
+}
+
+umbala,80,146,4 script Yuwooki#um 753,{
+ mes "[Yuwooki]";
+ mes "Umbah umbah woogawoo...";
+ mes "oops, sorry! I'm so used";
+ mes "to speaking in Utan by now.";
+ mes "It's a pleasure to meet you.";
+ next;
+ mes "[Yuwooki]";
+ mes "I never imagined that I would";
+ mes "meet another person from";
+ mes "the homeland in this village.";
+ mes "Hahahahah~!";
+ next;
+ mes "[Yuwooki]";
+ mes "I came here to seek strong people";
+ mes "to help me master my fighting";
+ mes "skills. But I was soon frustrated";
+ mes "because it took me a long";
+ mes "time to learn the language...";
+ next;
+ mes "[Yuwooki]";
+ mes "Well, now I am kind of used to my";
+ mes "circumstances. Even though it";
+ mes "took me a while to used to";
+ mes "Utan culture. Hahahaha~!";
+ next;
+ mes "[Yuwooki]";
+ mes "But you know what was the weirdest";
+ mes "thing I found out about Utan";
+ mes "culture? At first the Utan men";
+ mes "seemed to have, shall we say, a";
+ mes "strong species preservation instinct.";
+ next;
+ mes "[Yuwooki]";
+ mes "There are many Utan playboys in";
+ mes "this village. Some may think";
+ mes "the Utans are primitive in";
+ mes "this respect, but...";
+ next;
+ mes "[Yuwooki]";
+ mes "As I learned more about them,";
+ mes "I eventually realized that their";
+ mes "courtship rituals are actually";
+ mes "more advanced than anything the";
+ mes "Rune-Midgard culture has to offer.";
+ next;
+ mes "[Yuwooki]";
+ mes "It's really quite fascinating.";
+ mes "I'm actually still learning";
+ mes "quite much from the Utan";
+ mes "playboys and their awesome methods.";
+ close;
+}
+
+umbala,140,157,6 script Utan Man#1 785,{
+ if (event_umbala >= 3) {
+ mes "[Jertan]";
+ mes "Bungee jumping can be dangerous,";
+ mes "and you can risk your life doing";
+ mes "it. We Utans have consider";
+ mes "bungee jumping an important";
+ mes "part of the ceremony of";
+ mes "becoming an adult.";
+ close;
+ }
+ else {
+ mes "[???]";
+ mes "Umbaumbah humba.";
+ mes "Woo umbaumbaumbabah woo humbah";
+ mes "Umbababah umba umba.";
+ close;
+ }
+}
+
+umbala,146,157,4 script Utan Man#2 786,{
+ if (event_umbala >= 3) {
+ mes "[Arotan]";
+ mes "Completing the bungee jump";
+ mes "is very difficult to do.";
+ mes "Today, we are here in celebration";
+ mes "of the people that made it and";
+ mes "have shown their courage.";
+ close;
+ }
+ else {
+ mes "[???]";
+ mes "Woo umbaumbaumbabah woo humbah";
+ mes "Umbababah umba umba.";
+ close;
+ }
+}
+
+umbala,149,165,4 script Utan Kid#3 781,{
+ if (event_umbala >= 3) {
+ mes "[Klumatan]";
+ mes "It's really scary, falling from";
+ mes "such a high place...";
+ mes "But I guess you have to do it,";
+ mes "otherwise no one will ever";
+ mes "consider you a grownup.";
+ next;
+ mes "[Klumatan]";
+ mes "I guess I don't want to";
+ mes "be a grownup right away.";
+ mes "But some kids my age are";
+ mes "in too big of a hurry";
+ mes "to not be kids anymore.";
+ close;
+ }
+ else {
+ mes "[???]";
+ mes "Umbahumba umumbah.";
+ mes "Umbahumbah umbabah.";
+ mes "Umbahumhumbabahum.";
+ close;
+ }
+}
+
+umbala,92,159,4 script Bertan#um 785,{
+ if (event_umbala >= 3) {
+ mes "[Bertan]";
+ mes "What up, loser!";
+ next;
+ mes "[Bertan]";
+ mes "What's the matter,";
+ mes "ya big Rune-Midgardian?!?!";
+ mes "I just called you a 'loser!'";
+ mes "I guess you're too stupid";
+ mes "to understand!!";
+ mes "Hahahahahahaahahhahaha~!";
+ next;
+ mes "[Bertan]";
+ mes "...";
+ mes "Uh...oh!";
+ next;
+ mes "[Bertan]";
+ mes "It looks like you can understand";
+ mes "me--! Good job, good job!";
+ mes "Alright, by way of apology,";
+ mes "do you want to hear a joke?";
+ next;
+ mes "[Bertan]";
+ mes "Alright, alright.";
+ mes "Here we go.";
+ mes "Ummmm...";
+ mes "Alright, I got one.";
+ next;
+ switch(rand(1,6)) {
+ case 1:
+ mes "[Bertan]";
+ mes "What did the Rune-Midgardian";
+ mes "say to the Savage?";
+ mes "...";
+ next;
+ mes "[Bertan]";
+ mes "I don't know...";
+ mes "But they didn't have any";
+ mes "trouble understanding";
+ mes "each other!!! HAHAHAHA~!";
+ mes "Get it? 'Cuz, like,";
+ mes "they're both pigs~!";
+ next;
+ mes "[Bertan]";
+ mes "Not funny, huh?";
+ mes "Oh well. I guess my";
+ mes "sense of humor is just";
+ mes "too sophisticated.";
+ close;
+ case 2:
+ mes "[Bertan]";
+ mes "Okay...what's the best";
+ mes "way to tame an Orc Lady?";
+ mes "Give up..?";
+ next;
+ mes "[Bertan]";
+ mes "With a wedding ring!";
+ mes "HAHAHAHAHAHAHHA!";
+ mes "Oh God~ I'm hilarious!!";
+ next;
+ mes "[Bertan]";
+ mes "...";
+ mes "...Wait.";
+ mes "Wait a minute...";
+ next;
+ mes "[Bertan]";
+ mes "That's not even funny...";
+ mes "Just incredibly...";
+ mes "Scary...";
+ mes "Brrr--!";
+ mes "She's hideous!!";
+ close;
+ case 3:
+ mes "[Bertan]";
+ mes "Actually...forget it.";
+ next;
+ mes "[Bertan]";
+ mes "I was going to say a";
+ mes "knock knock joke about";
+ mes "Isis, but then decided";
+ mes "that kind of humor is";
+ mes "too low brow.";
+ mes "...Zing!";
+ close;
+ case 4:
+ mes "[Bertan]";
+ mes "Why are Rune-Midgardians";
+ mes "SOOoOOoo...";
+ mes "Um, hmmmmm.";
+ mes "Maybe that joke";
+ mes "isn't so good for this";
+ mes "situation, yeah?";
+ close;
+ case 5:
+ mes "[Bertan]";
+ mes "Okay, why is it that";
+ mes "GMs prefer not to be";
+ mes "seen...? Give up?";
+ next;
+ mes "[Bertan]";
+ mes "BECAUSE THOSE GUYS WEAR";
+ mes "SKIRTS ~! HAHAHA!";
+ mes "OH MAN, I MADE A FUNNY!";
+ next;
+ mes "[Bertan]";
+ mes "*Whew* Yowza~";
+ mes "Oh, man.";
+ mes "Utterly classic.";
+ close;
+ case 6:
+ mes "[Bertan]";
+ mes "A Crusader, an Alchemist and a Novice walk into a bar.";
+ next;
+ mes "[Bertan]";
+ mes "Inside, they see a sign that";
+ mes "says '^CC0000Monster Help Agency:";
+ mes "LADIES ONLY.^000000'";
+ next;
+ mes "[Bertan]";
+ mes "'^000099Oh!^000000' says the Crusader.";
+ mes "'^000099It's a lucky thing we are";
+ mes "all ladies.^000000' She goes up";
+ mes "and says '^000099Gimmie a ride.^000000'";
+ mes "Kinda rude for a Crusader,";
+ mes "but whatever.";
+ next;
+ mes "[Bertan]";
+ mes "Out of nowhere, this";
+ mes "Grand PecoPeco appears";
+ mes "and is all '^CC0000I'll give you";
+ mes "a ride, baby. Careful, this";
+ mes "road can get buuuuumpy.^000000'";
+ mes "And then they're off.";
+ next;
+ mes "[Bertan]";
+ mes "Next comes the Alchemist";
+ mes "and she's like '^330099I need";
+ mes "help killing Zombies^000000' and";
+ mes "then this Marine Sphere";
+ mes "comes from out of";
+ mes "nowhere and is all...";
+ next;
+ mes "[Bertan]";
+ mes "'^CC0000I got your fire. Careful";
+ mes "baby, touch me the wrong";
+ mes "way and I might just";
+ mes "exploooode.^000000' So then";
+ mes "they're off on their";
+ mes "merry way too.";
+ next;
+ mes "[Bertan]";
+ mes "Finally, the Novice";
+ mes "comes up and says";
+ mes "'^006633I need someone to";
+ mes "party with.^000000'";
+ next;
+ mes "[Bertan]";
+ mes "Out of nowhere, this";
+ mes "Hode pops up and says...";
+ next;
+ mes "[Bertan]";
+ mes "'^CC0000I know some people";
+ mes "but let me check my";
+ mes "Rolodex. HODE on!^000000'";
+ mes "....";
+ next;
+ mes "[Bertan]";
+ mes ".....";
+ mes "..........";
+ mes "No go?";
+ next;
+ mes "[Bertan]";
+ mes "Well, come on!";
+ mes "I can't be funny";
+ mes "all the time, you know?";
+ close;
+ }
+ }
+ else {
+ mes "[????]";
+ mes "Umbaumba Umbaumbah";
+ next;
+ mes "[????]";
+ mes "Bwahbwah hahbrah!";
+ mes "Umbaumba Umbaumbah";
+ mes "Umbaumba Umbaumbah";
+ next;
+ mes "[????]";
+ mes "Umbaumba Umbaumbah woo~";
+ emotion e_ho;
+ close;
+ }
+ close;
+}
+
+umbala,194,104,4 script Utan Kid#2 787,{
+ if (event_umbala >= 3) {
+ mes "[Boorkatan]";
+ mes "Huh? You're from Rune-Midgard,";
+ mes "aren't you? Have you ever been bungee jumping?";
+ next;
+ if (select("Yeah:No") == 1) {
+ mes "[Boorkatan]";
+ mes "Whoa, what a surprise! I never";
+ mes "would have thought someone from";
+ mes "outside would know how to do it.";
+ mes "Okay, I'll take your word for";
+ mes "it and welcome you to our village.";
+ close;
+ }
+ mes "[Boorkatan]";
+ mes "Er, I see...";
+ mes "As part of the ceremony of";
+ mes "adulthood, all Utans have to do";
+ mes "a bungee jump. When I grow up,";
+ mes "I'm gonna do it too, and prove";
+ mes "to everybody that I am a man!";
+ close;
+ }
+ else {
+ mes "[???]";
+ mes "Umbaumbababah umhumba.";
+ mes "Umbabaumumba umbaumbah?";
+ next;
+ if (select("Yeah:No") == 1) {
+ mes "[???]";
+ mes "Umba, Umumbah umbabah.";
+ mes "Umbaumbah umumbabah.";
+ close;
+ }
+ mes "[???]";
+ mes "Er, Umbahumba umumbah.";
+ mes "Umbahumbah umbabah.";
+ mes "Umbahumhumbabahum.";
+ close;
+ }
+}
+
+umbala,193,208,6 script Utan Man#3 789,{
+ if (event_umbala >= 3) {
+ mes "[Weitan]";
+ mes "I too did the bungee jump when I";
+ mes "was young. I remember it well...";
+ mes "It was my first time, and the";
+ mes "ground rushed up to meet me...";
+ mes "For a moment, I thought I was";
+ mes "going to get myself killed...";
+ next;
+ mes "[Weitan]";
+ mes "But after I made it, I was so";
+ mes "proud of myself~";
+ mes "Some Utans may not agree, but";
+ mes "I think bungee jumping is an";
+ mes "important part of the ceremony";
+ mes "of adulthood.";
+ close;
+ }
+ else {
+ mes "[???]";
+ mes "Umbahumba umumbah.";
+ mes "Umbahumbah umbabah.";
+ mes "Umbahumhumbabahum.";
+ close;
+ }
+}
+
+umbala,139,205,4 script Utan Man#5 785,{
+ if (event_umbala >= 3) {
+ mes "[Jooltan]";
+ mes "It's been a long time since I last";
+ mes "saw a Rune-Midgardian~!";
+ mes "Welcome, stranger.";
+ next;
+ mes "[Jooltan]";
+ mes "We Utans use this place for";
+ mes "bungee jumping. Many Utan";
+ mes "youngsters have shown their";
+ mes "bravery, earned their";
+ mes "self-respect, and became";
+ mes "adults in this very place.";
+ next;
+ mes "[Jooltan]";
+ mes "Oh...right. A few unlucky people";
+ mes "just fell and died after";
+ mes "messing up their bungee jump. And";
+ mes "a few had heart attacks while";
+ mes "looking at other people jumping down...";
+ next;
+ mes "[Jooltan]";
+ mes "So...";
+ mes "Be careful when you walk around,";
+ mes "You don't want to fall off.";
+ mes "And if you want to try a bungee";
+ mes "jump, you should get yourself ready.";
+ next;
+ mes "[Jooltan]";
+ mes "Oh...right. Supposedly,";
+ mes "there's an unidentified";
+ mes "creature living in the water...";
+ mes "So if you happen to get dunked,";
+ mes "get out of there~!";
+ close;
+ }
+ else {
+ mes "[???]";
+ mes "Umbah umbah!";
+ mes "Umbaumbah bababah umbah.";
+ mes "Babaumm Utan umbah umbabah";
+ mes "Umbaba hum.";
+ mes "Umumhumbah umbaumbah umbabah.";
+ next;
+ mes "[???]";
+ mes "Umbaum mahbababh umba,";
+ mes "Umbabatan umbaumbah.";
+ mes "Ba, umbaumbaumumbabaumm.";
+ mes "Umbabah umbaumumum.";
+ mes "Umbaumbaubahum.";
+ close;
+ }
+}
+
+um_in,158,71,3 script Utan villager#um 787,{
+ if (event_umbala >= 3) {
+ mes "[Mutakutan]";
+ mes "Umbala has many many trees!";
+ mes "I, Mutakutan, like trees so much.";
+ mes "Heh heh~";
+ next;
+ mes "[Mutakutan]";
+ mes "There is one special tree I like";
+ mes "the most! That is the oldest and";
+ mes "biggest tree in Umbala!";
+ mes "No wait, I think it is the oldest";
+ mes "and biggest in the world...";
+ mes "I'm sure it is!";
+ next;
+ mes "[Mutakutan]";
+ mes "It's really really big and old!";
+ mes "It's so tall, even I haven't seen";
+ mes "the top of this tree yet. I tried";
+ mes "climbing it before, but I could";
+ mes "never reach the top...even though";
+ mes "I'm great at tree climbing.";
+ next;
+ mes "[Mutakutan]";
+ mes "Oh, also the fruits from the tree";
+ mes "are very tasty! I bet they are the";
+ mes "most delicious fruit in the world~";
+ mes "Sweet and sour...eating it just";
+ mes "makes you feel refreshed and";
+ mes "invigorated~!";
+ next;
+ mes "[Mutakutan]";
+ mes "There's an amazing story about";
+ mes "this fruit. An old man in my";
+ mes "village was suffering from a";
+ mes "mortal disease...nothing";
+ mes "seemed to help...";
+ next;
+ mes "[Mutakutan]";
+ mes "But after he took medicine made";
+ mes "from the ground leaves of this";
+ mes "tree, he became healthy and sound";
+ mes "again! I think God sent us the";
+ mes "tree to bless us.";
+ next;
+ mes "[Mutakutan]";
+ mes "It's at north of my village, so";
+ mes "why don't you go see the greatness";
+ mes "of this tree for yourself?";
+ }
+ else {
+ mes "[??????]";
+ mes "Umbaumbah umbahbah woomhah!";
+ mes "Umbah umbah umbabah umbah";
+ mes "Umbah umbah umbah";
+ mes "Umbabah umbah umbabbah";
+ next;
+ mes "[??????]";
+ mes "....";
+ mes "......";
+ mes "Umbah balooooga?";
+ mes "Umbah balooooooooga?";
+ next;
+ mes "[??????]";
+ mes "...";
+ mes "Moogahaloo schluloo.";
+ }
+ close;
+}
+
+umbala,140,197,1 script Bungee Jump -1,0,0,{
+OnTouch:
+ switch(rand(1,3)) {
+ case 1:
+ percentheal -100,0;
+ mapannounce "umbala","Bungee Jump: "+strcharinfo(0)+" : Kyaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa~~~~~~~",bc_map;
+ end;
+ case 2:
+ percentheal -50,0;
+ mapannounce "umbala","Bungee Jump: "+strcharinfo(0)+" : Wooooooaaaaaaaaaaaaaahhhhhhhhhhhh~~~~~~!",bc_map;
+ end;
+ case 3:
+ if (rand(1,2) == 2) {
+ percentheal -99,0;
+ warp "nif_in",69,15;
+ }
+ end;
+ }
+}
+
+umbala,136,195,0 script #jump -1,1,1,{
+OnTouch:
+ warp "umbala",145,166;
+ end;
+}