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diff --git a/npc/re/cities/mora.txt b/npc/re/cities/mora.txt deleted file mode 100644 index 1b231024c..000000000 --- a/npc/re/cities/mora.txt +++ /dev/null @@ -1,1201 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Flaid -//= Copyright (C) SuperHulk -//= Copyright (C) Euphy -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Mora Village -//================= Description =========================================== -//= Mora Town Script -//================= Current Version ======================================= -//= 1.4 -//========================================================================= - -//== Set 1 :: mora_resident ================================ -mora,52,138,5 script Mungmung#p 4_M_RAFLE_GR,{ - mes "[Mungmung]"; - mes "I'm not the innkeeper!"; - mes "Why do people want to pay me when they see me?"; - close; -} - -mora,160,123,3 script Nemnem#p 4_M_RAFLE_OLD,{ - mes "[Nemnem]"; - mes "My pain is getting worse and worse"; - mes "since the crevice appeared in Bifrost."; - mes "Are you responsible for it, young one?"; - next; - switch(select("Of course I am!", "That's an unfair accusation!")) { - case 1: - mes "[Nemnem]"; - mes "Bra~vo!"; - emotion e_awsm; - close; - case 2: - mes "[Nemnem]"; - mes "If not, never mind!"; - emotion e_swt2,1; - close; - } -} - -mora,105,104,3 script Boaster#podo 4_M_DOGTRAVELER2,{ - mes "[Boaster]"; - mes "So the situation"; - mes "was at its worst."; - next; - mes "[Raffles]"; - mes "Oh~!"; - next; - mes "[Boaster]"; - mes "Bored to death, I started to cry."; - mes "Then I fell asleep, tired from all the crying."; - mes "And when I woke up,"; - mes "I was even more bored"; - mes "than before!"; - next; - mes "[Raffles]"; - mes "Oh, oh!"; - mes "That's terrible, so terrible."; - mes "How could that happen?!"; - next; - mes "[Boaster]"; - mes "So the situation got"; - mes "more and more serious..."; - mes "Now give me some more coins."; - emotion e_swt2,1; - close; -} - -mora,105,100,1 script Rangrang#p 4_F_RAFLE_PK,{ - mes "[Rangrang]"; - mes "I've never heard such a boring and sad story."; - mes "I feel like crying!"; - close; -} - -/* -// Disabled due to overlapping with RangRang, and is not clickable on official -// servers. -mora,105,100,1 script Gurgur#p 4_M_RAFLE_GR,{ - mes "[Gurgur]"; - mes "He's been crying, falling asleep,"; - mes "and then waking up for 210 times now."; - mes "Isn't it just so original?"; - mes "I wonder how the story will end."; - close; -} -*/ - -mora,99,100,7 script Decoy#podo 4_F_DOGTRAVELER,{ - mes "[A Decoy]"; - mes "Oh~!"; - mes "That's just so"; - mes "unbelievable!"; - mes "I'm so curious, let's give him some coins!"; - close; -} - -mora,98,104,5 script Moved Raffle#podo 4_M_RAFLE_GR,{ - mes "[Moved Raffle]"; - mes "This is sad, too sad!"; - mes "I'm not sure why,"; - mes "but it must be sad"; - mes "because everybody else says so."; - close; -} - -mora,102,107,5 script Relieved Raffle#podo 4_M_RAFLE_OLD,{ - mes "[Relieved Raffle]"; - mes "Wow~!"; - mes "This is exciting."; - mes "He woke up safe and sound again!"; - mes "Well, I'm sure he will next time!"; - mes "..."; - next; - mes "[Relieved Raffle]"; - mes "Eh?"; - close; -} - -mora,101,107,5 script Excited Raffle#podo 4_F_RAFLE_PK,{ - mes "[Excited Raffle]"; - mes "Wow~"; - mes "The story is no fun at all."; - mes "Wow~!"; - mes "But it's as if we were singing in chorus -"; - mes "it's really fun."; - mes "Wow~!"; - close; -} - -mora,103,100,5 script Impressed Raffle#podo 4_F_RAFLE_PK,{ - mes "[Impressed Raffle]"; - mes "Wow! Wow!"; - close; -} - -mora,123,94,7 script Visitor to Mora#podo1 4_F_DOGTRAVELER,{ - mes "[Visitor to Mora]"; - mes "I'm stuck here because of the crevice, which appeared out of nowhere."; - mes "Ha......"; - close; -} - -mora,155,72,3 script Visitor to Mora#podo2 4_M_DOGTRAVELER,{ - mes "[Visitor to Mora]"; - mes "Isn't this one cheerful village?"; - mes "With Bifrost blocked like that, I'm thinking of settling here permanently."; - close; -} - -mora,184,169,5 script Worker#mo1 4_M_RAFLE_GR,{ - mes "[Worker]"; - mes "I heard that somebody made it out of the Labyrinth Forest alive."; - mes "Whoever it is, I want to meet this person myself."; - close; -} - -mora,179,155,1 script Novice Worker#mo 4_M_RAFLE_GR,{ - mes "[Novice Worker]"; - mes "I'll come out of the Labyrinth Forest and become a hero!"; - next; - mes "[Indifferent Worker]"; - mes "I hear somebody already did that."; - next; - mes "[Novice Worker]"; - mes "What if I say I'm that somebody?"; - next; - mes "[Indifferent Worker]"; - mes "Forget it. It's more believable"; - mes "to say I did it."; - next; - mes "[Novice Worker]"; - mes "Well, that's true."; - close; -} - -mora,177,157,5 script Indifferent Worker#mo 4_F_RAFLE_PK,{ - mes "[Novice Worker]"; - mes "I'll come out of the Labyrinth Forest and become a hero!"; - next; - mes "[Indifferent Worker]"; - mes "I hear somebody already did that."; - next; - mes "[Novice Worker]"; - mes "What if I say I'm that somebody?"; - next; - mes "[Indifferent Worker]"; - mes "Forget it. It's more believable"; - mes "to say I did it."; - next; - mes "[Novice Worker]"; - mes "Well, that's true."; - close; -} - -mora,108,182,5 script Worker#mo4 4_M_RAFLE_GR,{ - mes "[Worker]"; - mes "Stay clear of the Labyrinth Forest."; - mes "Don't ever dream of peeking in out of curiosity."; - mes "Lots of travelers have gone missing after going there."; - close; -} - -//== Set 2 :: npc ========================================== -mora,122,97,6 script Relaxing Raffle#ep14_1 4_M_RAFLE_OLD,{ - mes "[Relaxing Rafflesia]"; - mes "The public bath in the center of the village is a symbol of Mora Village."; - next; - mes "[Relaxing Rafflesia]"; - mes "It's not just a simple puddle."; - mes "It has tremendous power"; - mes "to heal wounds."; - next; - mes "[Relaxing Rafflesia]"; - mes "Try walking in the bath"; - mes "if you want to see for yourself."; - mes "It will slowly but surely heal your wounds."; - close; -} - -mora,174,171,0 script Warehouse Worker#mo1 4_F_RAFLE_PK,{ - mes "[Shortffle]"; - mes "I want to climb the ladder,"; - mes "but my legs are too short to do that."; - emotion e_sob; - next; - mes "[Shortffle]"; - mes "I wonder who brought it here."; - close; -} - -mora,113,185,4 script Reading Raffle#ep14_1 4_M_RAFLE_GR,{ - mes "You see a Rafflesia"; - mes "lost in reading."; - next; - switch(select("See what he's reading.", "Leave him alone.")) { - case 1: - mes "Curious about what he's reading,"; - mes "you quietly approach him from behind."; - mes "The Rafflesia is reading in a low voice."; - next; - mes "[Reading Rafflesia]"; - mes "Seiren was going to Eremes's."; - mes "He was going there to borrow"; - mes "Eremes's reference books,"; - next; - mes "[Reading Rafflesia]"; - mes "but he also hoped to see"; - mes "his beautiful sister, Seiren."; - mes "Seiren knocked on Eremes's door"; - mes "with his heart pounding."; - next; - mes "[Reading Rafflesia]"; - mes "Knock! Knock! Knock!"; - mes "Excuse me. Is anybody there?"; - mes "... ... ..."; - mes "He doesn't hear anything."; - next; - mes "[Reading Rafflesia]"; - mes "Is there nobody home?"; - mes "He knocked again,"; - mes "afraid that he might have"; - mes "made the trip for nothing."; - next; - mes "[Reading Rafflesia]"; - mes "Knock! Knock! Knock!"; - mes "No answer again. Is there nobody home?"; - mes "He knew it was rude to do that,"; - mes "but he decided to enter anyway"; - mes "and wait for Eremes to come back home."; - next; - mes "[Reading Rafflesia]"; - mes "Seiren opened the front door"; - mes "with his heart throbbing."; - mes "*squeak*"; - mes "The door wasn't locked."; - mes "Eremes seems to be away for a while."; - next; - mes "[Reading Rafflesia]"; - mes "Seiren entered the house hesitantly."; - mes "The moment he stepped into the house,"; - mes "he heard a sound of water running."; - next; - mes "[Reading Rafflesia]"; - mes "Seiren suddenly came to his senses,"; - mes "and turned back to go out."; - mes "But right at the moment!!"; - next; - mes "[Reading Rafflesia]"; - mes "*thud*"; - mes "The bathroom door opened,"; - mes "and with white steam pouring out came a foot."; - next; - mes "[Reading Rafflesia]"; - mes "Seiren's heart almost stopped"; - mes "at the sight of it. And a moment later,"; - mes "somebody came out from the bathroom,"; - mes "with just a towel around her body."; - next; - mes "[Reading Rafflesia]"; - mes "With her body still wet"; - mes "from the shower..."; - next; - mes "[Reading Rafflesia]"; - mes "*gasp* Who are you? How long"; - mes "were you standing there? How rude."; - emotion e_omg; - next; - mes "The Rafflesia closed the book hastily."; - mes "You're curious what will happen next,"; - mes "but you've been rude enough,"; - mes "so you just give up."; - close; - case 2: - mes "You leave the place quietly"; - mes "in order not to disturb"; - mes "the Rafflesia, who was lost in reading."; - close; - } -} - -mora,99,65,6 script Banana Rafflesia#ep14_1 4_M_RAFLE_GR,{ - mes "[Banana Rafflesia]"; - mes "You want a banana?"; - next; - switch(select("Yes, I do.", "No, thanks.")) { - case 1: - mes "[Banana Rafflesia]"; - mes "Take it if you can."; - mes "If you are successful, you can have it for free."; - emotion e_ok; - close; - case 2: - mes "[Banana Rafflesia]"; - mes "Well, I was going to give it for free,"; - mes "but if you don't want it, it's fine with me."; - emotion e_pif; - close; - } -} - -mora,30,128,4 script Relaxing Traveler#ep14_1 4_M_DOGTRAVELER2,{ - mes "[Traveler]"; - mes "The Mora Inn is famous"; - mes "for its unusual pieces of furniture."; - mes "Mushroom closets and apple dressers..."; - mes "Aren't they so innovative?"; - next; - select("... ... ..."); - mes "[Traveler]"; - mes "Sorry... maybe it's just me..."; - emotion e_sry; - close; -} - -mora,130,96,4 script Relaxing Traveler#ep14_2 4_M_DOGTRAVELER,{ - mes "[Traveler]"; - mes "The Rafflesia in Mora Village all look alike, so it's so confusing."; - mes "It's like looking at centuplets..."; - next; - mes "[Traveler]"; - mes "However! If you look closely,"; - mes "you'll find each of them has a personality."; - mes "To find it is one of the fun things"; - mes "you can do in the village."; - close; -} - -mora,43,113,4 script Wounded Rafflesia#ep14_1 4_M_RAFLE_OLD,{ - mes "[Wounded Raffle]"; - mes "Ugghh... What was it"; - mes "that was in the bath... Arrrghh..."; - mes "To attack suddenly like that... Be careful..."; - mes "Whatever it is in there, it's very aggressive."; - close; -} - -mora,168,161,4 script Warehouse Worker#mo2 4_M_DOGTRAVELER,{ - mes "[Lively]"; - mes "The inn over there~"; - mes "It should've been mine~"; - next; - mes "[Lively]"; - mes "The store over there~"; - mes "It should've been mine as well~"; - next; - mes "[Lively]"; - mes "The warehouse here~"; - mes "and all the things in it~"; - mes "All of those should've been mine~"; - mes "All of those should've been mine~"; - next; - mes "[Lively]"; - mes "Ahhh... I'd like to make money..."; - emotion e_sob; - close; -} - -mora,175,161,6 script Warehouse Worker#mo3 4_F_RAFLE_PK,{ - mes "[Kuorita]"; - mes "Oh... this duck..."; - next; - mes "[Kuorita]"; - mes "Its slender red beak..."; - mes "and the blush on its cheeks..."; - mes "and its wings, ready to take off"; - mes "any moment..."; - emotion e_shy; - next; - mes "[Kuorita]"; - mes "I want to have it badly..."; - mes "What would happen if I stole it?"; - emotion e_rice; - close; -} - -mora,140,186,3 script Raffle Philosopher 4_M_RAFLE_OLD,{ - mes "[Raffle Philosopher]"; - mes "With a little token of appreciation, I will tell you a quote that will help you in your life."; - next; - if(select("Give him a token of appreciation.", "Can't you just tell me?") == 2) { - mes "[Raffle Philosopher]"; - mes "You don't get something for nothing."; - close; - } - mes "[Raffle Philosopher]"; - mes "How much are you willing to give me?"; - mes "You can pay me in the currencies listed below."; - mes "Enter the sum you're willing to pay. Enter 0 if you don't want to pay anything."; - next; - input .@input; - if (.@input == 0) { - mes "[Raffle Philosopher]"; - mes "So you don't want to hear a quote, eh?"; - close; - } else if (.@input < 100 || .@input > 1000000) { - mes "[Raffle Philosopher]"; - mes "You can pay between ^FF0000100 and 1000000^000000."; - close; - } else if (Zeny < .@input) { - mes "[Raffle Philosopher]"; - mes "So you think this is what my time is worth?"; - close; - } - mes "[Raffle Philosopher]"; - mes "The quote I'm going to tell you is..."; - mes "Let's see... Wait a second."; - Zeny -= .@input; - next; - mes ". . . . . . . . ."; - next; - mes ". . . . . . . . ."; - next; - mes ". . . . . . . . ."; - next; - mes "[Raffle Philosopher]"; - mes "Okay! I think this is the one for you."; - next; - mes "[Raffle Philosopher]"; - mes strcharinfo(PC_NAME)+", the quote I'm going to tell you is..."; - switch(rand(1,70)) { - case 1: - mes "Nothing is more difficult,"; - mes "and therefore more precious,"; - mes "than to be able to decide."; - mes "- Napoleon Bonaparte -"; - break; - case 2: - mes "Sometimes we stare so long at a door that is closing,"; - mes "that we see too late the one that is open."; - mes "- Alexander Graham Bell -"; - break; - case 3: - mes "If it's that painful, why do you keep doing it?"; - mes "The answer's simple."; - mes "Because it makes my heart beat,"; - mes "because it excites me."; - mes "My body might suffer, but I'm a lot happier"; - mes "doing what I have always wanted to do."; - mes "- Biya Han -"; - break; - case 4: - mes "You cannot persuade anybody"; - mes "before you change yourself."; - mes "- Cheoljong Ko -"; - break; - case 5: - mes "Never regret what you have chosen."; - mes "- Miyoung Ko -"; - break; - case 6: - mes "A man is not finished when he is defeated."; - mes "He is finished when he quits."; - mes "- Richard Nixon -"; - break; - case 7: - mes "Failure is instructive."; - mes "The person who really thinks"; - mes "learns quite as much from his failures"; - mes "as from his successes."; - mes "- John Dewey -"; - break; - case 8: - mes "We sow our thoughts, and we reap our actions;"; - mes "we sow our actions, and we reap our habits;"; - mes "we sow our habits, and we reap our characters;"; - mes "we sow our characters, and we reap our destiny."; - mes "- Erasmus -"; - break; - case 9: - mes "There is no greater folly"; - mes "in the world"; - mes "than for a man to despair."; - mes "- Miguel de Cervantes -"; - break; - case 10: - mes "Humility is the most difficult"; - mes "of all virtues to achieve,"; - mes "nothing dies harder than the desire"; - mes "to think well of oneself."; - mes "- T. S. Eliot -"; - break; - case 11: - mes "You have to assess your talent..."; - mes "and ask yourself if this is going to be"; - mes "an avocation or a job."; - mes "- Norma Clayton -"; - break; - case 12: - mes "An eye for an eye"; - mes "only ends up"; - mes "making the whole world blind."; - mes "- Gandhi-"; - break; - case 13: - mes "A man of no talent"; - mes "craves long life,"; - mes "yet a fool, if offered eternity,"; - mes "would not know what to do with it."; - mes "- Solzhenitsyn -"; - break; - case 14: - mes "It is not because the truth is too difficult to see that we make mistakes..."; - mes "we make mistakes because the easiest and most comfortable course for us"; - mes "is to seek insight where it accords with our emotions - especially selfish ones."; - mes "- Solzhenitsyn -"; - break; - case 15: - mes "Beware of a man"; - mes "of one book."; - mes "- English Proverb -"; - break; - case 16: - mes "Bees drink water to make honey,"; - mes "and snakes drink water to make poison."; - mes "- English Proverb -"; - break; - case 17: - mes "Despair is an illness leading to death."; - mes "- Kierkegaard -"; - break; - case 18: - mes "To eat bread without hope is"; - mes "still slowly to starve to death."; - mes "- Pearl Buck -"; - break; - case 19: - mes "Optimism is the faith that leads to achievement."; - mes "Nothing can be done"; - mes "without hope and confidence."; - mes "- Helen Keller -"; - break; - case 20: - mes "Look deep into nature,"; - mes "and then you will understand"; - mes "everything better."; - mes "- Albert Einstein -"; - break; - case 21: - mes "Many of life's failures are"; - mes "people who did not realize"; - mes "how close they were"; - mes "to success"; - mes "when they gave up."; - mes "- Thomas Edison -"; - break; - case 22: - mes "I have more fun and enjoy more financial success"; - mes "when I stop trying"; - mes "to get what I want"; - mes "and start helping other people "; - mes "get what they want."; - mes "- Spencer Johnson, Larry Wilson -"; - break; - case 23: - mes "Age is like love, it cannot be hid."; - mes "- Thomas Dekker -"; - break; - case 24: - mes "We can't become"; - mes "what we need to be"; - mes "by remaining what we are."; - mes "- Oprah Winfrey -"; - break; - case 25: - mes "Turn your wounds."; - mes "into wisdom."; - mes "- Oprah Winfrey -"; - break; - case 26: - mes "Pain is the great teacher of mankind."; - mes "- Marie E. Eschenbach -"; - break; - case 27: - mes "The superior man thinks always"; - mes "of virtue; the common man"; - mes "thinks of comfort."; - mes "- Confucius -"; - break; - case 28: - mes "Pleasure is often spoiled by describing it."; - mes "- Stendhal -"; - break; - case 29: - mes "The end comes when we"; - mes "no longer talk with ourselves."; - mes "It is the end of genuine thinking"; - mes "and the beginning of the final loneliness."; - mes "- Edward Gibbon -"; - break; - case 30: - mes "They who have conquered doubt and fear"; - mes "have conquered failure."; - mes "- James Allen -"; - break; - case 31: - mes "Our greatest pride was"; - mes "not that we never fail, but rather"; - mes "that we always stand up when we fall."; - mes "- Confucius -"; - break; - case 32: - mes "When you love a person"; - mes "all fear disappears."; - mes "And when you are afraid all love disappears."; - mes "- Osho Rajneesh -"; - break; - case 33: - mes "The power of our unconscious mind is enormous;"; - mes "what we cannot do in our conscious state"; - mes "we can do with the help"; - mes "of the unconscious mind"; - mes "more sensible than the conscious."; - mes "- Osho Rajneesh -"; - break; - case 34: - mes "Truth is simple. Very simple-"; - mes "so simple that a child can understand it."; - mes "In fact, so simple that only a child can understand it."; - mes "Unless you become a child again"; - mes "you will not be able to understand it."; - mes "It is an experience, not speculation."; - mes "- Osho Rajneesh -"; - break; - case 35: - mes "The best and most beautiful things in the world"; - mes "cannot be seen or even touched -"; - mes "they must be felt with the heart."; - mes "- Helen Keller -"; - break; - case 36: - mes "Never bend your head. Always hold it high."; - mes "Look the world straight in the eye."; - mes "- Helen Keller -"; - break; - case 37: - mes "Alone we can do so little;"; - mes "together we can do so much."; - mes "- Helen Keller -"; - break; - case 38: - mes "The highest result of education is tolerance."; - mes "- Helen Keller -"; - break; - case 39: - mes "We are, each of us"; - mes "angels with only one wing;"; - mes "and we can only fly"; - mes "by embracing one another."; - mes "- Luciano de Crescenzo -"; - break; - case 40: - mes "He that feeds himself from waiting could die of hunger."; - mes "- Danish Proverb -"; - break; - case 41: - mes "A bad peace is better"; - mes "than a good war."; - mes "- Russian Proverb -"; - break; - case 42: - mes "He who wants to warm himself"; - mes "in old age must build"; - mes "a fireplace in his youth."; - mes "- German Proverb -"; - break; - case 43: - mes "Those who are choosy often pick the worst."; - mes "- Ilocano Proverb -"; - break; - case 44: - mes "Even a God will lose money"; - mes "after three days of gambling."; - mes "- Chinese Proverb -"; - break; - case 45: - mes "I fear not the man"; - mes "who has practiced 10,000 kicks once,"; - mes "but I fear the man"; - mes "who has practiced one kick 10,000 times."; - mes "- Bruce Lee -"; - break; - case 46: - mes "The best way to be remembered"; - mes "is to have a life."; - mes "worth remembering."; - mes "- Bruce Lee -"; - break; - case 47: - mes "To know oneself is to study oneself"; - mes "in action with another person."; - mes "- Bruce Lee -"; - break; - case 48: - mes "I'm not one of those,"; - mes "who do not believe"; - mes "in love at first sight,"; - mes "but I believe in taking a second look."; - mes "- Bruce Lee -"; - break; - case 49: - mes "One should never rush marriage."; - mes "Unlike fruit, marriage is"; - mes "always in season."; - mes "- Leo Tolstoy -"; - break; - case 50: - mes "Those who want to succeed"; - mes "will find a way, those who"; - mes "don't will find an excuse."; - mes "- Leo Aguila -"; - break; - case 51: - mes "Motivation is what gets you started."; - mes "Habit is what keeps you going."; - mes "- Jim Ryan -"; - break; - case 52: - mes "He has achieved success who has lived well,"; - mes "laughed often, and loved much."; - mes "- Bessie Stanley -"; - break; - case 53: - mes "A poor person spends his money"; - mes "and invests the rest."; - mes "A rich person invests his money"; - mes "and spends what's left."; - mes "- Jim Rohn -"; - break; - case 54: - mes "If you can't find the key to success,"; - mes "pick the lock."; - mes "One of the most important principles of success is"; - mes "developing the habit of going the extra mile."; - mes "- Napoleon Hill -"; - break; - case 55: - mes "The human race has"; - mes "one really effective weapon,"; - mes "and that is laughter."; - mes "- Mark Twain -"; - break; - case 56: - mes "A day without laughter is a day wasted."; - mes "- Charlie Chaplin -"; - break; - case 57: - mes "He who laughs best today,"; - mes "will also laugh last."; - mes "- Nietzsche -"; - break; - case 58: - mes "Laughter is the sun that"; - mes "drives winter from the human face."; - mes "- Victor Hugo -"; - break; - case 59: - mes "Laugh, and the world laughs"; - mes "with you; weep, and"; - mes "you weep alone."; - mes "- Ella Wheeler Wilcox -"; - break; - case 60: - mes "It is impossible for you to be angry"; - mes "and laugh at the same time."; - mes "Anger and laughter are mutually exclusive"; - mes "and you have the power to choose either."; - mes "- Wayne Dyer -"; - break; - case 61: - mes "We don't laugh because we're happy"; - mes "- we're happy because we laugh."; - mes "- William James -"; - break; - case 62: - mes "The person who knows how to laugh at himself"; - mes "will never cease to be amused."; - mes "- Shirley MacLaine -"; - break; - case 63: - mes "The young man who has not wept is a savage,"; - mes "and the older man who will not laugh is a fool."; - mes "- George Santayana -"; - break; - case 64: - mes "I do not have much patience"; - mes "with a thing of beauty"; - mes "that must be explained"; - mes "to be understood."; - mes "If it does need additional interpretation"; - mes "then I question"; - mes "whether it has fulfilled its purpose."; - mes "- Charlie Chaplin -"; - break; - case 65: - mes "Life is a tragedy"; - mes "when seen in close-up,"; - mes "but a comedy"; - mes "in long-shot."; - mes "- Charlie Chaplin -"; - break; - case 66: - mes "The clearest sign of wisdom is continued cheerfulness."; - mes "- Michel de Montaigne -"; - break; - case 67: - mes "The time you enjoyed wasting"; - mes "was not wasted."; - mes "- John Lennon -"; - break; - case 68: - mes "True humor springs not more from the head than from the heart."; - mes "It is not contempt; its essence is love."; - mes "It issues not in laughter,"; - mes "but in still smiles, which lie far deeper."; - mes "- Thomas Carlyle -"; - break; - case 69: - mes "Through humor, you can soften"; - mes "some of the worst blows"; - mes "that life delivers."; - mes "And once you find laughter,"; - mes "no matter how painful"; - mes "your situation might be,"; - mes "you can survive it."; - mes "- Bill Cosby -"; - break; - case 70: - mes "My great hope is to laugh"; - mes "as much as I cry;"; - mes "to get my work done"; - mes "and try to love somebody"; - mes "and have the courage"; - mes "to accept the love in return."; - mes "- Maya Angelou -"; - break; - } - next; - mes "[Raffle Philosopher]"; - mes "People take what they hear"; - mes "differently."; - next; - mes "[Raffle Philosopher]"; - mes "I wonder what you think"; - mes "about what I've told you."; - next; - input .@inputstr$; - mes "[Raffle Philosopher]"; - mes "So you think that "+.@inputstr$+"."; - next; - mes "[Raffle Philosopher]"; - mes "... ... ... ..."; - next; - mes "[Raffle Philosopher]"; - mes "I don't know. There is no one answer"; - mes "to this question..."; - mes "Hold onto your thought."; - close; -} - -- script #mora_traveler FAKE_NPC,{ - mes "[Upset Traveler]"; - mes "You... you dare play a game with me?"; - emotion e_ag,0,"Traveler#ep14_1_1"; - next; - mes "[Traveler That Posed the Question]"; - mes "What...? Do you have proof?"; - mes "Do you have proof?!!"; - emotion e_an,0,"Traveler#ep14_1_2"; - next; - mes "[Traveler Trying to Stop the Fight]"; - mes "Look, stop it, just stop it!"; - mes "I'm afraid it will turn into a big fight..."; - emotion e_swt2,0,"Traveler#ep14_1_3"; - next; - mes "[Traveler Trying to Stop the Fight]"; - mes "Oh! Why don't we ask"; - mes "that person there...?"; - next; - mes "[Upset Traveler]"; - mes "Oh, yes! That's a great idea."; - mes "Well~ Hello there~"; - mes "You there, traveler!"; - emotion e_ic,0,"Traveler#ep14_1_1"; - next; - mes "They seem to be calling out to you."; - next; - if(select("See what the matter is.", "I have nothing to do with it.") == 2) { - mes "You went on your way"; - mes "leaving the travelers behind you."; - close; - } - mes "["+strcharinfo(PC_NAME)+"]"; - mes "What's happening here?"; - emotion e_what,1; - next; - mes "[Upset Traveler]"; - mes "I'll tell you what."; - mes "Rose's mother had 10 sons."; - mes "The eldest son is called Roseone,"; - mes "the second Rosetwo,"; - mes "the third Rosethree..."; - mes "the ninth Rosenine..."; - mes "you get how it works, right?"; - emotion e_ag,0,"Traveler#ep14_1_1"; - next; - mes "[Traveler That Posed the Question]"; - mes "Right, that's how it works."; - mes "So I asked what the youngest one would be called,"; - mes "and when I told him the answer,"; - mes "he got all upset and started cursing me."; - emotion e_an,0,"Traveler#ep14_1_2"; - next; - mes "[Upset Traveler]"; - mes "You... you bastard!"; - mes "Hey there, what do you think"; - mes "the answer to the question is?"; - emotion e_ag,0,"Traveler#ep14_1_1"; - next; - switch(select("Roseten.", "Rose.", "How would I know that?")) { - case 1: - mes "["+strcharinfo(PC_NAME)+"]"; - mes "The answer to the question is Roseten."; - mes "Why are you fighting over such a trivial matter?"; - next; - mes "[Upset Traveler]"; - mes "See? Even this traveler says"; - mes "Roseten is the answer."; - mes "How dare you try to play tricks on me?"; - emotion e_gg,0,"Traveler#ep14_1_1"; - next; - mes "[Traveler That Posed the Question]"; - mes "You idiot... you don't have the slightest clue!"; - emotion e_an,0,"Traveler#ep14_1_2"; - break; - case 2: - mes "["+strcharinfo(PC_NAME)+"]"; - mes "The answer to the question is Rose."; - mes "You said Rose's mother had 10 sons."; - mes "So even if the other sons' names are"; - mes "Roseone, Rosetwo, ... Rosenine,"; - mes "the youngest one must be Rose,"; - mes "or she wouldn't be called Rose's mother."; - next; - mes "[Traveler That Posed the Question]"; - mes "That's exactly what I mean!"; - mes "I can't hang around with him."; - mes "I guess we live in two different worlds."; - emotion e_ok,0,"Traveler#ep14_1_2"; - next; - mes "[Upset Traveler]"; - mes "You bastard... What did you"; - mes "get from this guy...?"; - emotion e_ag,0,"Traveler#ep14_1_1"; - break; - case 3: - mes "["+strcharinfo(PC_NAME)+"]"; - mes "I have no idea."; - mes "Try to sort it out yourselves."; - next; - mes "[Traveler Trying to Stop the Fight]"; - mes "You good-for-nothing bastard,"; - mes "you're trying to leave this mess to me?"; - emotion e_an,0,"Traveler#ep14_1_3"; - break; - } - next; - mes "*thud*"; - mes "You feel a sudden impact on the back of your head."; - mes "Your sight is going blurry."; - specialeffect2 EF_HIT1; - sc_start SC_BLIND,20000,0; - next; - mes "You feel somebody rummaging through your pockets before you pass out."; - if (Zeny >= 5000) - Zeny -= 5000; - else - Zeny = 0; - close2; - percentheal -99,0; - warp "mora",31,132; - end; -} -mora,140,72,4 duplicate(#mora_traveler) Traveler#ep14_1_1 4_M_DOGTRAVELER //Upset Traveler -mora,138,72,6 duplicate(#mora_traveler) Traveler#ep14_1_2 4_M_DOGTRAVELER //Traveler That Posed the Question -mora,139,73,4 duplicate(#mora_traveler) Traveler#ep14_1_3 4_M_DOGTRAVELER //Traveler Trying to Stop the Fight - -//== Set 3 :: tre ========================================== -mora,132,185,5 script Mora Villager#sleep5 4_F_RAFLE_PK,{ - mes "[Mora Villager]"; - mes "Phew~ Phew~"; - close; -} - -mora,133,185,5 script Mora Villager#sleep2 4_M_RAFLE_VI,{ - mes "[Mora Villager]"; - mes "Snore..."; - close; -} - -mora,134,185,3 script Mora Villager#sleep1 4_F_RAFLE_VI,{ - mes "[Mora Villager]"; - mes "Snort--"; - close; -} - -mora,132,184,5 script Mora Villager#sleep6 4_M_RAFLE_OR,{ - mes "[Mora Villager]"; - mes "Snort--"; - close; -} - -mora,133,184,1 script Mora Villager#sleep4 G_RAFFLESIA,{ - mes "[Mora Villager]"; - mes "Moan..."; - close; -} - -mora,134,184,1 script Mora Villager#sleep3 4_M_RAFLE_GR,{ - mes "[Mora Villager]"; - mes "Phew phew pheeew~"; - close; -} - -mora,132,183,7 script Mora Villager#sleep7 4_M_RAFLE_VI,{ - mes "[Mora Villager]"; - mes "z Z"; - close; -} - -mora,133,183,7 script Mora Villager#sleep8 4_F_RAFLE_PK,{ - mes "[Mora Villager]"; - mes "z Z"; - close; -} - -mora,134,183,1 script Mora Villager#sleep9 4_M_RAFLE_OR,{ - mes "[Mora Villager]"; - mes "z Z"; - close; -} - -mora,43,127,3 script Innkeeper#mora_inn 4_M_RAFLE_OR,{ - mes "[Innkeeper]"; - mes "Oh~ looks like we have another adventurer."; - mes "Where are you from?"; - next; - switch(select("Just save the game.", "I'd like to get some rest.", "The place I used to live is called...", "How can I use the warehouse?")) { - case 1: - mes "[Innkeeper]"; - mes "Wow, what's the rush?"; - mes "You've just come here, and you're already going someplace else?"; - next; - mes "[Innkeeper]"; - mes "You know, haste makes waste. Tsk tsk."; - mes "Well, the game's been saved."; - savepoint "mora",56,143; - close; - case 2: - mes "[Innkeeper]"; - mes "My my, I need some rest also."; - mes "The rate is 5000 zeny. Do you want a room?"; - next; - switch(select("Yes", "No")) { - case 1: - if (Zeny < 5000) { - mes "[Innkeeper]"; - mes "The rate is 5000z."; - close; - } - mes "[Innkeeper]"; - mes "Make yourself at home."; - close2; - Zeny -= 5000; - percentheal 100,100; - warp "mora",32,123; - end; - case 2: - mes "[Innkeeper]"; - mes "If you don't have the money, go soak yourself in the puddle in the center of the village."; - mes "It will warm you up."; - close; - } - case 3: - input .@inputstr$; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "I come from a place called "+.@inputstr$+"."; - next; - mes "[Innkeeper]"; - mes "Oh, I think I've heard about the place before!"; - next; - if (.@inputstr$ == "Shinlim") { - mes "[Innkeeper]"; - mes "I heard there's an old tower where horrible witches put Savages in a giant cauldron and cast evil spells on them, right?"; - next; - mes "[Innkeeper]"; - mes "What's worse is that whoever takes medicine made out of Savages will come back for more!"; - mes "And he will wander around looking for the tower, and eventually turn into an enormous Savage!"; - emotion e_no,1; - next; - } else { - mes "[Innkeeper]"; - mes "I heard that there are creeps there who won't get up at all even if it rains or snows, or their sweethearts or parents call them!"; - mes "And that black clouds hover over them all the time, causing a storm!"; - next; - } - mes "[Innkeeper]"; - mes "How terrible!"; - close; - case 4: - mes "[Innkeeper]"; - mes "Search through the vegetable-shaped drawer to my right."; - close; - } -} - -mora,48,128,0 script Drawer#mora_warehouse HIDDEN_NPC,{ - if(basicskillcheck() && getskilllv("NV_BASIC") < 6) { - mes "- You don't remember how to open the warehouse. -"; - close; - } - mes "- The figure 1 0 0 is written in small letters on the vegetable-shaped drawer. -"; - next; - switch(select("Insert 100 zeny.", "Don't do anything.")) { - case 1: - if (Zeny < 100) { - mes "- You don't seem to have 100 zeny with you. -"; - close; - } - Zeny -= 100; - openstorage; - close; - case 2: - mes "- You gave up using the warehouse. -"; - close; - } -} |