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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Flaid
-//= Copyright (C) SuperHulk
-//= Copyright (C) Euphy
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Mora Village
-//================= Description ===========================================
-//= Mora Town Script
-//================= Current Version =======================================
-//= 1.4
-//=========================================================================
-
-//== Set 1 :: mora_resident ================================
-mora,52,138,5 script Mungmung#p 4_M_RAFLE_GR,{
- mes "[Mungmung]";
- mes "I'm not the innkeeper!";
- mes "Why do people want to pay me when they see me?";
- close;
-}
-
-mora,160,123,3 script Nemnem#p 4_M_RAFLE_OLD,{
- mes "[Nemnem]";
- mes "My pain is getting worse and worse";
- mes "since the crevice appeared in Bifrost.";
- mes "Are you responsible for it, young one?";
- next;
- switch(select("Of course I am!", "That's an unfair accusation!")) {
- case 1:
- mes "[Nemnem]";
- mes "Bra~vo!";
- emotion e_awsm;
- close;
- case 2:
- mes "[Nemnem]";
- mes "If not, never mind!";
- emotion e_swt2,1;
- close;
- }
-}
-
-mora,105,104,3 script Boaster#podo 4_M_DOGTRAVELER2,{
- mes "[Boaster]";
- mes "So the situation";
- mes "was at its worst.";
- next;
- mes "[Raffles]";
- mes "Oh~!";
- next;
- mes "[Boaster]";
- mes "Bored to death, I started to cry.";
- mes "Then I fell asleep, tired from all the crying.";
- mes "And when I woke up,";
- mes "I was even more bored";
- mes "than before!";
- next;
- mes "[Raffles]";
- mes "Oh, oh!";
- mes "That's terrible, so terrible.";
- mes "How could that happen?!";
- next;
- mes "[Boaster]";
- mes "So the situation got";
- mes "more and more serious...";
- mes "Now give me some more coins.";
- emotion e_swt2,1;
- close;
-}
-
-mora,105,100,1 script Rangrang#p 4_F_RAFLE_PK,{
- mes "[Rangrang]";
- mes "I've never heard such a boring and sad story.";
- mes "I feel like crying!";
- close;
-}
-
-/*
-// Disabled due to overlapping with RangRang, and is not clickable on official
-// servers.
-mora,105,100,1 script Gurgur#p 4_M_RAFLE_GR,{
- mes "[Gurgur]";
- mes "He's been crying, falling asleep,";
- mes "and then waking up for 210 times now.";
- mes "Isn't it just so original?";
- mes "I wonder how the story will end.";
- close;
-}
-*/
-
-mora,99,100,7 script Decoy#podo 4_F_DOGTRAVELER,{
- mes "[A Decoy]";
- mes "Oh~!";
- mes "That's just so";
- mes "unbelievable!";
- mes "I'm so curious, let's give him some coins!";
- close;
-}
-
-mora,98,104,5 script Moved Raffle#podo 4_M_RAFLE_GR,{
- mes "[Moved Raffle]";
- mes "This is sad, too sad!";
- mes "I'm not sure why,";
- mes "but it must be sad";
- mes "because everybody else says so.";
- close;
-}
-
-mora,102,107,5 script Relieved Raffle#podo 4_M_RAFLE_OLD,{
- mes "[Relieved Raffle]";
- mes "Wow~!";
- mes "This is exciting.";
- mes "He woke up safe and sound again!";
- mes "Well, I'm sure he will next time!";
- mes "...";
- next;
- mes "[Relieved Raffle]";
- mes "Eh?";
- close;
-}
-
-mora,101,107,5 script Excited Raffle#podo 4_F_RAFLE_PK,{
- mes "[Excited Raffle]";
- mes "Wow~";
- mes "The story is no fun at all.";
- mes "Wow~!";
- mes "But it's as if we were singing in chorus -";
- mes "it's really fun.";
- mes "Wow~!";
- close;
-}
-
-mora,103,100,5 script Impressed Raffle#podo 4_F_RAFLE_PK,{
- mes "[Impressed Raffle]";
- mes "Wow! Wow!";
- close;
-}
-
-mora,123,94,7 script Visitor to Mora#podo1 4_F_DOGTRAVELER,{
- mes "[Visitor to Mora]";
- mes "I'm stuck here because of the crevice, which appeared out of nowhere.";
- mes "Ha......";
- close;
-}
-
-mora,155,72,3 script Visitor to Mora#podo2 4_M_DOGTRAVELER,{
- mes "[Visitor to Mora]";
- mes "Isn't this one cheerful village?";
- mes "With Bifrost blocked like that, I'm thinking of settling here permanently.";
- close;
-}
-
-mora,184,169,5 script Worker#mo1 4_M_RAFLE_GR,{
- mes "[Worker]";
- mes "I heard that somebody made it out of the Labyrinth Forest alive.";
- mes "Whoever it is, I want to meet this person myself.";
- close;
-}
-
-mora,179,155,1 script Novice Worker#mo 4_M_RAFLE_GR,{
- mes "[Novice Worker]";
- mes "I'll come out of the Labyrinth Forest and become a hero!";
- next;
- mes "[Indifferent Worker]";
- mes "I hear somebody already did that.";
- next;
- mes "[Novice Worker]";
- mes "What if I say I'm that somebody?";
- next;
- mes "[Indifferent Worker]";
- mes "Forget it. It's more believable";
- mes "to say I did it.";
- next;
- mes "[Novice Worker]";
- mes "Well, that's true.";
- close;
-}
-
-mora,177,157,5 script Indifferent Worker#mo 4_F_RAFLE_PK,{
- mes "[Novice Worker]";
- mes "I'll come out of the Labyrinth Forest and become a hero!";
- next;
- mes "[Indifferent Worker]";
- mes "I hear somebody already did that.";
- next;
- mes "[Novice Worker]";
- mes "What if I say I'm that somebody?";
- next;
- mes "[Indifferent Worker]";
- mes "Forget it. It's more believable";
- mes "to say I did it.";
- next;
- mes "[Novice Worker]";
- mes "Well, that's true.";
- close;
-}
-
-mora,108,182,5 script Worker#mo4 4_M_RAFLE_GR,{
- mes "[Worker]";
- mes "Stay clear of the Labyrinth Forest.";
- mes "Don't ever dream of peeking in out of curiosity.";
- mes "Lots of travelers have gone missing after going there.";
- close;
-}
-
-//== Set 2 :: npc ==========================================
-mora,122,97,6 script Relaxing Raffle#ep14_1 4_M_RAFLE_OLD,{
- mes "[Relaxing Rafflesia]";
- mes "The public bath in the center of the village is a symbol of Mora Village.";
- next;
- mes "[Relaxing Rafflesia]";
- mes "It's not just a simple puddle.";
- mes "It has tremendous power";
- mes "to heal wounds.";
- next;
- mes "[Relaxing Rafflesia]";
- mes "Try walking in the bath";
- mes "if you want to see for yourself.";
- mes "It will slowly but surely heal your wounds.";
- close;
-}
-
-mora,174,171,0 script Warehouse Worker#mo1 4_F_RAFLE_PK,{
- mes "[Shortffle]";
- mes "I want to climb the ladder,";
- mes "but my legs are too short to do that.";
- emotion e_sob;
- next;
- mes "[Shortffle]";
- mes "I wonder who brought it here.";
- close;
-}
-
-mora,113,185,4 script Reading Raffle#ep14_1 4_M_RAFLE_GR,{
- mes "You see a Rafflesia";
- mes "lost in reading.";
- next;
- switch(select("See what he's reading.", "Leave him alone.")) {
- case 1:
- mes "Curious about what he's reading,";
- mes "you quietly approach him from behind.";
- mes "The Rafflesia is reading in a low voice.";
- next;
- mes "[Reading Rafflesia]";
- mes "Seiren was going to Eremes's.";
- mes "He was going there to borrow";
- mes "Eremes's reference books,";
- next;
- mes "[Reading Rafflesia]";
- mes "but he also hoped to see";
- mes "his beautiful sister, Seiren.";
- mes "Seiren knocked on Eremes's door";
- mes "with his heart pounding.";
- next;
- mes "[Reading Rafflesia]";
- mes "Knock! Knock! Knock!";
- mes "Excuse me. Is anybody there?";
- mes "... ... ...";
- mes "He doesn't hear anything.";
- next;
- mes "[Reading Rafflesia]";
- mes "Is there nobody home?";
- mes "He knocked again,";
- mes "afraid that he might have";
- mes "made the trip for nothing.";
- next;
- mes "[Reading Rafflesia]";
- mes "Knock! Knock! Knock!";
- mes "No answer again. Is there nobody home?";
- mes "He knew it was rude to do that,";
- mes "but he decided to enter anyway";
- mes "and wait for Eremes to come back home.";
- next;
- mes "[Reading Rafflesia]";
- mes "Seiren opened the front door";
- mes "with his heart throbbing.";
- mes "*squeak*";
- mes "The door wasn't locked.";
- mes "Eremes seems to be away for a while.";
- next;
- mes "[Reading Rafflesia]";
- mes "Seiren entered the house hesitantly.";
- mes "The moment he stepped into the house,";
- mes "he heard a sound of water running.";
- next;
- mes "[Reading Rafflesia]";
- mes "Seiren suddenly came to his senses,";
- mes "and turned back to go out.";
- mes "But right at the moment!!";
- next;
- mes "[Reading Rafflesia]";
- mes "*thud*";
- mes "The bathroom door opened,";
- mes "and with white steam pouring out came a foot.";
- next;
- mes "[Reading Rafflesia]";
- mes "Seiren's heart almost stopped";
- mes "at the sight of it. And a moment later,";
- mes "somebody came out from the bathroom,";
- mes "with just a towel around her body.";
- next;
- mes "[Reading Rafflesia]";
- mes "With her body still wet";
- mes "from the shower...";
- next;
- mes "[Reading Rafflesia]";
- mes "*gasp* Who are you? How long";
- mes "were you standing there? How rude.";
- emotion e_omg;
- next;
- mes "The Rafflesia closed the book hastily.";
- mes "You're curious what will happen next,";
- mes "but you've been rude enough,";
- mes "so you just give up.";
- close;
- case 2:
- mes "You leave the place quietly";
- mes "in order not to disturb";
- mes "the Rafflesia, who was lost in reading.";
- close;
- }
-}
-
-mora,99,65,6 script Banana Rafflesia#ep14_1 4_M_RAFLE_GR,{
- mes "[Banana Rafflesia]";
- mes "You want a banana?";
- next;
- switch(select("Yes, I do.", "No, thanks.")) {
- case 1:
- mes "[Banana Rafflesia]";
- mes "Take it if you can.";
- mes "If you are successful, you can have it for free.";
- emotion e_ok;
- close;
- case 2:
- mes "[Banana Rafflesia]";
- mes "Well, I was going to give it for free,";
- mes "but if you don't want it, it's fine with me.";
- emotion e_pif;
- close;
- }
-}
-
-mora,30,128,4 script Relaxing Traveler#ep14_1 4_M_DOGTRAVELER2,{
- mes "[Traveler]";
- mes "The Mora Inn is famous";
- mes "for its unusual pieces of furniture.";
- mes "Mushroom closets and apple dressers...";
- mes "Aren't they so innovative?";
- next;
- select("... ... ...");
- mes "[Traveler]";
- mes "Sorry... maybe it's just me...";
- emotion e_sry;
- close;
-}
-
-mora,130,96,4 script Relaxing Traveler#ep14_2 4_M_DOGTRAVELER,{
- mes "[Traveler]";
- mes "The Rafflesia in Mora Village all look alike, so it's so confusing.";
- mes "It's like looking at centuplets...";
- next;
- mes "[Traveler]";
- mes "However! If you look closely,";
- mes "you'll find each of them has a personality.";
- mes "To find it is one of the fun things";
- mes "you can do in the village.";
- close;
-}
-
-mora,43,113,4 script Wounded Rafflesia#ep14_1 4_M_RAFLE_OLD,{
- mes "[Wounded Raffle]";
- mes "Ugghh... What was it";
- mes "that was in the bath... Arrrghh...";
- mes "To attack suddenly like that... Be careful...";
- mes "Whatever it is in there, it's very aggressive.";
- close;
-}
-
-mora,168,161,4 script Warehouse Worker#mo2 4_M_DOGTRAVELER,{
- mes "[Lively]";
- mes "The inn over there~";
- mes "It should've been mine~";
- next;
- mes "[Lively]";
- mes "The store over there~";
- mes "It should've been mine as well~";
- next;
- mes "[Lively]";
- mes "The warehouse here~";
- mes "and all the things in it~";
- mes "All of those should've been mine~";
- mes "All of those should've been mine~";
- next;
- mes "[Lively]";
- mes "Ahhh... I'd like to make money...";
- emotion e_sob;
- close;
-}
-
-mora,175,161,6 script Warehouse Worker#mo3 4_F_RAFLE_PK,{
- mes "[Kuorita]";
- mes "Oh... this duck...";
- next;
- mes "[Kuorita]";
- mes "Its slender red beak...";
- mes "and the blush on its cheeks...";
- mes "and its wings, ready to take off";
- mes "any moment...";
- emotion e_shy;
- next;
- mes "[Kuorita]";
- mes "I want to have it badly...";
- mes "What would happen if I stole it?";
- emotion e_rice;
- close;
-}
-
-mora,140,186,3 script Raffle Philosopher 4_M_RAFLE_OLD,{
- mes "[Raffle Philosopher]";
- mes "With a little token of appreciation, I will tell you a quote that will help you in your life.";
- next;
- if(select("Give him a token of appreciation.", "Can't you just tell me?") == 2) {
- mes "[Raffle Philosopher]";
- mes "You don't get something for nothing.";
- close;
- }
- mes "[Raffle Philosopher]";
- mes "How much are you willing to give me?";
- mes "You can pay me in the currencies listed below.";
- mes "Enter the sum you're willing to pay. Enter 0 if you don't want to pay anything.";
- next;
- input .@input;
- if (.@input == 0) {
- mes "[Raffle Philosopher]";
- mes "So you don't want to hear a quote, eh?";
- close;
- } else if (.@input < 100 || .@input > 1000000) {
- mes "[Raffle Philosopher]";
- mes "You can pay between ^FF0000100 and 1000000^000000.";
- close;
- } else if (Zeny < .@input) {
- mes "[Raffle Philosopher]";
- mes "So you think this is what my time is worth?";
- close;
- }
- mes "[Raffle Philosopher]";
- mes "The quote I'm going to tell you is...";
- mes "Let's see... Wait a second.";
- Zeny -= .@input;
- next;
- mes ". . . . . . . . .";
- next;
- mes ". . . . . . . . .";
- next;
- mes ". . . . . . . . .";
- next;
- mes "[Raffle Philosopher]";
- mes "Okay! I think this is the one for you.";
- next;
- mes "[Raffle Philosopher]";
- mes strcharinfo(PC_NAME)+", the quote I'm going to tell you is...";
- switch(rand(1,70)) {
- case 1:
- mes "Nothing is more difficult,";
- mes "and therefore more precious,";
- mes "than to be able to decide.";
- mes "- Napoleon Bonaparte -";
- break;
- case 2:
- mes "Sometimes we stare so long at a door that is closing,";
- mes "that we see too late the one that is open.";
- mes "- Alexander Graham Bell -";
- break;
- case 3:
- mes "If it's that painful, why do you keep doing it?";
- mes "The answer's simple.";
- mes "Because it makes my heart beat,";
- mes "because it excites me.";
- mes "My body might suffer, but I'm a lot happier";
- mes "doing what I have always wanted to do.";
- mes "- Biya Han -";
- break;
- case 4:
- mes "You cannot persuade anybody";
- mes "before you change yourself.";
- mes "- Cheoljong Ko -";
- break;
- case 5:
- mes "Never regret what you have chosen.";
- mes "- Miyoung Ko -";
- break;
- case 6:
- mes "A man is not finished when he is defeated.";
- mes "He is finished when he quits.";
- mes "- Richard Nixon -";
- break;
- case 7:
- mes "Failure is instructive.";
- mes "The person who really thinks";
- mes "learns quite as much from his failures";
- mes "as from his successes.";
- mes "- John Dewey -";
- break;
- case 8:
- mes "We sow our thoughts, and we reap our actions;";
- mes "we sow our actions, and we reap our habits;";
- mes "we sow our habits, and we reap our characters;";
- mes "we sow our characters, and we reap our destiny.";
- mes "- Erasmus -";
- break;
- case 9:
- mes "There is no greater folly";
- mes "in the world";
- mes "than for a man to despair.";
- mes "- Miguel de Cervantes -";
- break;
- case 10:
- mes "Humility is the most difficult";
- mes "of all virtues to achieve,";
- mes "nothing dies harder than the desire";
- mes "to think well of oneself.";
- mes "- T. S. Eliot -";
- break;
- case 11:
- mes "You have to assess your talent...";
- mes "and ask yourself if this is going to be";
- mes "an avocation or a job.";
- mes "- Norma Clayton -";
- break;
- case 12:
- mes "An eye for an eye";
- mes "only ends up";
- mes "making the whole world blind.";
- mes "- Gandhi-";
- break;
- case 13:
- mes "A man of no talent";
- mes "craves long life,";
- mes "yet a fool, if offered eternity,";
- mes "would not know what to do with it.";
- mes "- Solzhenitsyn -";
- break;
- case 14:
- mes "It is not because the truth is too difficult to see that we make mistakes...";
- mes "we make mistakes because the easiest and most comfortable course for us";
- mes "is to seek insight where it accords with our emotions - especially selfish ones.";
- mes "- Solzhenitsyn -";
- break;
- case 15:
- mes "Beware of a man";
- mes "of one book.";
- mes "- English Proverb -";
- break;
- case 16:
- mes "Bees drink water to make honey,";
- mes "and snakes drink water to make poison.";
- mes "- English Proverb -";
- break;
- case 17:
- mes "Despair is an illness leading to death.";
- mes "- Kierkegaard -";
- break;
- case 18:
- mes "To eat bread without hope is";
- mes "still slowly to starve to death.";
- mes "- Pearl Buck -";
- break;
- case 19:
- mes "Optimism is the faith that leads to achievement.";
- mes "Nothing can be done";
- mes "without hope and confidence.";
- mes "- Helen Keller -";
- break;
- case 20:
- mes "Look deep into nature,";
- mes "and then you will understand";
- mes "everything better.";
- mes "- Albert Einstein -";
- break;
- case 21:
- mes "Many of life's failures are";
- mes "people who did not realize";
- mes "how close they were";
- mes "to success";
- mes "when they gave up.";
- mes "- Thomas Edison -";
- break;
- case 22:
- mes "I have more fun and enjoy more financial success";
- mes "when I stop trying";
- mes "to get what I want";
- mes "and start helping other people ";
- mes "get what they want.";
- mes "- Spencer Johnson, Larry Wilson -";
- break;
- case 23:
- mes "Age is like love, it cannot be hid.";
- mes "- Thomas Dekker -";
- break;
- case 24:
- mes "We can't become";
- mes "what we need to be";
- mes "by remaining what we are.";
- mes "- Oprah Winfrey -";
- break;
- case 25:
- mes "Turn your wounds.";
- mes "into wisdom.";
- mes "- Oprah Winfrey -";
- break;
- case 26:
- mes "Pain is the great teacher of mankind.";
- mes "- Marie E. Eschenbach -";
- break;
- case 27:
- mes "The superior man thinks always";
- mes "of virtue; the common man";
- mes "thinks of comfort.";
- mes "- Confucius -";
- break;
- case 28:
- mes "Pleasure is often spoiled by describing it.";
- mes "- Stendhal -";
- break;
- case 29:
- mes "The end comes when we";
- mes "no longer talk with ourselves.";
- mes "It is the end of genuine thinking";
- mes "and the beginning of the final loneliness.";
- mes "- Edward Gibbon -";
- break;
- case 30:
- mes "They who have conquered doubt and fear";
- mes "have conquered failure.";
- mes "- James Allen -";
- break;
- case 31:
- mes "Our greatest pride was";
- mes "not that we never fail, but rather";
- mes "that we always stand up when we fall.";
- mes "- Confucius -";
- break;
- case 32:
- mes "When you love a person";
- mes "all fear disappears.";
- mes "And when you are afraid all love disappears.";
- mes "- Osho Rajneesh -";
- break;
- case 33:
- mes "The power of our unconscious mind is enormous;";
- mes "what we cannot do in our conscious state";
- mes "we can do with the help";
- mes "of the unconscious mind";
- mes "more sensible than the conscious.";
- mes "- Osho Rajneesh -";
- break;
- case 34:
- mes "Truth is simple. Very simple-";
- mes "so simple that a child can understand it.";
- mes "In fact, so simple that only a child can understand it.";
- mes "Unless you become a child again";
- mes "you will not be able to understand it.";
- mes "It is an experience, not speculation.";
- mes "- Osho Rajneesh -";
- break;
- case 35:
- mes "The best and most beautiful things in the world";
- mes "cannot be seen or even touched -";
- mes "they must be felt with the heart.";
- mes "- Helen Keller -";
- break;
- case 36:
- mes "Never bend your head. Always hold it high.";
- mes "Look the world straight in the eye.";
- mes "- Helen Keller -";
- break;
- case 37:
- mes "Alone we can do so little;";
- mes "together we can do so much.";
- mes "- Helen Keller -";
- break;
- case 38:
- mes "The highest result of education is tolerance.";
- mes "- Helen Keller -";
- break;
- case 39:
- mes "We are, each of us";
- mes "angels with only one wing;";
- mes "and we can only fly";
- mes "by embracing one another.";
- mes "- Luciano de Crescenzo -";
- break;
- case 40:
- mes "He that feeds himself from waiting could die of hunger.";
- mes "- Danish Proverb -";
- break;
- case 41:
- mes "A bad peace is better";
- mes "than a good war.";
- mes "- Russian Proverb -";
- break;
- case 42:
- mes "He who wants to warm himself";
- mes "in old age must build";
- mes "a fireplace in his youth.";
- mes "- German Proverb -";
- break;
- case 43:
- mes "Those who are choosy often pick the worst.";
- mes "- Ilocano Proverb -";
- break;
- case 44:
- mes "Even a God will lose money";
- mes "after three days of gambling.";
- mes "- Chinese Proverb -";
- break;
- case 45:
- mes "I fear not the man";
- mes "who has practiced 10,000 kicks once,";
- mes "but I fear the man";
- mes "who has practiced one kick 10,000 times.";
- mes "- Bruce Lee -";
- break;
- case 46:
- mes "The best way to be remembered";
- mes "is to have a life.";
- mes "worth remembering.";
- mes "- Bruce Lee -";
- break;
- case 47:
- mes "To know oneself is to study oneself";
- mes "in action with another person.";
- mes "- Bruce Lee -";
- break;
- case 48:
- mes "I'm not one of those,";
- mes "who do not believe";
- mes "in love at first sight,";
- mes "but I believe in taking a second look.";
- mes "- Bruce Lee -";
- break;
- case 49:
- mes "One should never rush marriage.";
- mes "Unlike fruit, marriage is";
- mes "always in season.";
- mes "- Leo Tolstoy -";
- break;
- case 50:
- mes "Those who want to succeed";
- mes "will find a way, those who";
- mes "don't will find an excuse.";
- mes "- Leo Aguila -";
- break;
- case 51:
- mes "Motivation is what gets you started.";
- mes "Habit is what keeps you going.";
- mes "- Jim Ryan -";
- break;
- case 52:
- mes "He has achieved success who has lived well,";
- mes "laughed often, and loved much.";
- mes "- Bessie Stanley -";
- break;
- case 53:
- mes "A poor person spends his money";
- mes "and invests the rest.";
- mes "A rich person invests his money";
- mes "and spends what's left.";
- mes "- Jim Rohn -";
- break;
- case 54:
- mes "If you can't find the key to success,";
- mes "pick the lock.";
- mes "One of the most important principles of success is";
- mes "developing the habit of going the extra mile.";
- mes "- Napoleon Hill -";
- break;
- case 55:
- mes "The human race has";
- mes "one really effective weapon,";
- mes "and that is laughter.";
- mes "- Mark Twain -";
- break;
- case 56:
- mes "A day without laughter is a day wasted.";
- mes "- Charlie Chaplin -";
- break;
- case 57:
- mes "He who laughs best today,";
- mes "will also laugh last.";
- mes "- Nietzsche -";
- break;
- case 58:
- mes "Laughter is the sun that";
- mes "drives winter from the human face.";
- mes "- Victor Hugo -";
- break;
- case 59:
- mes "Laugh, and the world laughs";
- mes "with you; weep, and";
- mes "you weep alone.";
- mes "- Ella Wheeler Wilcox -";
- break;
- case 60:
- mes "It is impossible for you to be angry";
- mes "and laugh at the same time.";
- mes "Anger and laughter are mutually exclusive";
- mes "and you have the power to choose either.";
- mes "- Wayne Dyer -";
- break;
- case 61:
- mes "We don't laugh because we're happy";
- mes "- we're happy because we laugh.";
- mes "- William James -";
- break;
- case 62:
- mes "The person who knows how to laugh at himself";
- mes "will never cease to be amused.";
- mes "- Shirley MacLaine -";
- break;
- case 63:
- mes "The young man who has not wept is a savage,";
- mes "and the older man who will not laugh is a fool.";
- mes "- George Santayana -";
- break;
- case 64:
- mes "I do not have much patience";
- mes "with a thing of beauty";
- mes "that must be explained";
- mes "to be understood.";
- mes "If it does need additional interpretation";
- mes "then I question";
- mes "whether it has fulfilled its purpose.";
- mes "- Charlie Chaplin -";
- break;
- case 65:
- mes "Life is a tragedy";
- mes "when seen in close-up,";
- mes "but a comedy";
- mes "in long-shot.";
- mes "- Charlie Chaplin -";
- break;
- case 66:
- mes "The clearest sign of wisdom is continued cheerfulness.";
- mes "- Michel de Montaigne -";
- break;
- case 67:
- mes "The time you enjoyed wasting";
- mes "was not wasted.";
- mes "- John Lennon -";
- break;
- case 68:
- mes "True humor springs not more from the head than from the heart.";
- mes "It is not contempt; its essence is love.";
- mes "It issues not in laughter,";
- mes "but in still smiles, which lie far deeper.";
- mes "- Thomas Carlyle -";
- break;
- case 69:
- mes "Through humor, you can soften";
- mes "some of the worst blows";
- mes "that life delivers.";
- mes "And once you find laughter,";
- mes "no matter how painful";
- mes "your situation might be,";
- mes "you can survive it.";
- mes "- Bill Cosby -";
- break;
- case 70:
- mes "My great hope is to laugh";
- mes "as much as I cry;";
- mes "to get my work done";
- mes "and try to love somebody";
- mes "and have the courage";
- mes "to accept the love in return.";
- mes "- Maya Angelou -";
- break;
- }
- next;
- mes "[Raffle Philosopher]";
- mes "People take what they hear";
- mes "differently.";
- next;
- mes "[Raffle Philosopher]";
- mes "I wonder what you think";
- mes "about what I've told you.";
- next;
- input .@inputstr$;
- mes "[Raffle Philosopher]";
- mes "So you think that "+.@inputstr$+".";
- next;
- mes "[Raffle Philosopher]";
- mes "... ... ... ...";
- next;
- mes "[Raffle Philosopher]";
- mes "I don't know. There is no one answer";
- mes "to this question...";
- mes "Hold onto your thought.";
- close;
-}
-
-- script #mora_traveler FAKE_NPC,{
- mes "[Upset Traveler]";
- mes "You... you dare play a game with me?";
- emotion e_ag,0,"Traveler#ep14_1_1";
- next;
- mes "[Traveler That Posed the Question]";
- mes "What...? Do you have proof?";
- mes "Do you have proof?!!";
- emotion e_an,0,"Traveler#ep14_1_2";
- next;
- mes "[Traveler Trying to Stop the Fight]";
- mes "Look, stop it, just stop it!";
- mes "I'm afraid it will turn into a big fight...";
- emotion e_swt2,0,"Traveler#ep14_1_3";
- next;
- mes "[Traveler Trying to Stop the Fight]";
- mes "Oh! Why don't we ask";
- mes "that person there...?";
- next;
- mes "[Upset Traveler]";
- mes "Oh, yes! That's a great idea.";
- mes "Well~ Hello there~";
- mes "You there, traveler!";
- emotion e_ic,0,"Traveler#ep14_1_1";
- next;
- mes "They seem to be calling out to you.";
- next;
- if(select("See what the matter is.", "I have nothing to do with it.") == 2) {
- mes "You went on your way";
- mes "leaving the travelers behind you.";
- close;
- }
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "What's happening here?";
- emotion e_what,1;
- next;
- mes "[Upset Traveler]";
- mes "I'll tell you what.";
- mes "Rose's mother had 10 sons.";
- mes "The eldest son is called Roseone,";
- mes "the second Rosetwo,";
- mes "the third Rosethree...";
- mes "the ninth Rosenine...";
- mes "you get how it works, right?";
- emotion e_ag,0,"Traveler#ep14_1_1";
- next;
- mes "[Traveler That Posed the Question]";
- mes "Right, that's how it works.";
- mes "So I asked what the youngest one would be called,";
- mes "and when I told him the answer,";
- mes "he got all upset and started cursing me.";
- emotion e_an,0,"Traveler#ep14_1_2";
- next;
- mes "[Upset Traveler]";
- mes "You... you bastard!";
- mes "Hey there, what do you think";
- mes "the answer to the question is?";
- emotion e_ag,0,"Traveler#ep14_1_1";
- next;
- switch(select("Roseten.", "Rose.", "How would I know that?")) {
- case 1:
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "The answer to the question is Roseten.";
- mes "Why are you fighting over such a trivial matter?";
- next;
- mes "[Upset Traveler]";
- mes "See? Even this traveler says";
- mes "Roseten is the answer.";
- mes "How dare you try to play tricks on me?";
- emotion e_gg,0,"Traveler#ep14_1_1";
- next;
- mes "[Traveler That Posed the Question]";
- mes "You idiot... you don't have the slightest clue!";
- emotion e_an,0,"Traveler#ep14_1_2";
- break;
- case 2:
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "The answer to the question is Rose.";
- mes "You said Rose's mother had 10 sons.";
- mes "So even if the other sons' names are";
- mes "Roseone, Rosetwo, ... Rosenine,";
- mes "the youngest one must be Rose,";
- mes "or she wouldn't be called Rose's mother.";
- next;
- mes "[Traveler That Posed the Question]";
- mes "That's exactly what I mean!";
- mes "I can't hang around with him.";
- mes "I guess we live in two different worlds.";
- emotion e_ok,0,"Traveler#ep14_1_2";
- next;
- mes "[Upset Traveler]";
- mes "You bastard... What did you";
- mes "get from this guy...?";
- emotion e_ag,0,"Traveler#ep14_1_1";
- break;
- case 3:
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "I have no idea.";
- mes "Try to sort it out yourselves.";
- next;
- mes "[Traveler Trying to Stop the Fight]";
- mes "You good-for-nothing bastard,";
- mes "you're trying to leave this mess to me?";
- emotion e_an,0,"Traveler#ep14_1_3";
- break;
- }
- next;
- mes "*thud*";
- mes "You feel a sudden impact on the back of your head.";
- mes "Your sight is going blurry.";
- specialeffect(EF_HIT1, AREA, playerattached());
- sc_start SC_BLIND,20000,0;
- next;
- mes "You feel somebody rummaging through your pockets before you pass out.";
- if (Zeny >= 5000)
- Zeny -= 5000;
- else
- Zeny = 0;
- close2;
- percentheal -99,0;
- warp "mora",31,132;
- end;
-}
-mora,140,72,4 duplicate(#mora_traveler) Traveler#ep14_1_1 4_M_DOGTRAVELER //Upset Traveler
-mora,138,72,6 duplicate(#mora_traveler) Traveler#ep14_1_2 4_M_DOGTRAVELER //Traveler That Posed the Question
-mora,139,73,4 duplicate(#mora_traveler) Traveler#ep14_1_3 4_M_DOGTRAVELER //Traveler Trying to Stop the Fight
-
-//== Set 3 :: tre ==========================================
-mora,132,185,5 script Mora Villager#sleep5 4_F_RAFLE_PK,{
- mes "[Mora Villager]";
- mes "Phew~ Phew~";
- close;
-}
-
-mora,133,185,5 script Mora Villager#sleep2 4_M_RAFLE_VI,{
- mes "[Mora Villager]";
- mes "Snore...";
- close;
-}
-
-mora,134,185,3 script Mora Villager#sleep1 4_F_RAFLE_VI,{
- mes "[Mora Villager]";
- mes "Snort--";
- close;
-}
-
-mora,132,184,5 script Mora Villager#sleep6 4_M_RAFLE_OR,{
- mes "[Mora Villager]";
- mes "Snort--";
- close;
-}
-
-mora,133,184,1 script Mora Villager#sleep4 G_RAFFLESIA,{
- mes "[Mora Villager]";
- mes "Moan...";
- close;
-}
-
-mora,134,184,1 script Mora Villager#sleep3 4_M_RAFLE_GR,{
- mes "[Mora Villager]";
- mes "Phew phew pheeew~";
- close;
-}
-
-mora,132,183,7 script Mora Villager#sleep7 4_M_RAFLE_VI,{
- mes "[Mora Villager]";
- mes "z Z";
- close;
-}
-
-mora,133,183,7 script Mora Villager#sleep8 4_F_RAFLE_PK,{
- mes "[Mora Villager]";
- mes "z Z";
- close;
-}
-
-mora,134,183,1 script Mora Villager#sleep9 4_M_RAFLE_OR,{
- mes "[Mora Villager]";
- mes "z Z";
- close;
-}
-
-mora,43,127,3 script Innkeeper#mora_inn 4_M_RAFLE_OR,{
- mes "[Innkeeper]";
- mes "Oh~ looks like we have another adventurer.";
- mes "Where are you from?";
- next;
- switch(select("Just save the game.", "I'd like to get some rest.", "The place I used to live is called...", "How can I use the warehouse?")) {
- case 1:
- mes "[Innkeeper]";
- mes "Wow, what's the rush?";
- mes "You've just come here, and you're already going someplace else?";
- next;
- mes "[Innkeeper]";
- mes "You know, haste makes waste. Tsk tsk.";
- mes "Well, the game's been saved.";
- savepoint "mora",56,143;
- close;
- case 2:
- mes "[Innkeeper]";
- mes "My my, I need some rest also.";
- mes "The rate is 5000 zeny. Do you want a room?";
- next;
- switch(select("Yes", "No")) {
- case 1:
- if (Zeny < 5000) {
- mes "[Innkeeper]";
- mes "The rate is 5000z.";
- close;
- }
- mes "[Innkeeper]";
- mes "Make yourself at home.";
- close2;
- Zeny -= 5000;
- percentheal 100,100;
- warp "mora",32,123;
- end;
- case 2:
- mes "[Innkeeper]";
- mes "If you don't have the money, go soak yourself in the puddle in the center of the village.";
- mes "It will warm you up.";
- close;
- }
- case 3:
- input .@inputstr$;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "I come from a place called "+.@inputstr$+".";
- next;
- mes "[Innkeeper]";
- mes "Oh, I think I've heard about the place before!";
- next;
- if (.@inputstr$ == "Shinlim") {
- mes "[Innkeeper]";
- mes "I heard there's an old tower where horrible witches put Savages in a giant cauldron and cast evil spells on them, right?";
- next;
- mes "[Innkeeper]";
- mes "What's worse is that whoever takes medicine made out of Savages will come back for more!";
- mes "And he will wander around looking for the tower, and eventually turn into an enormous Savage!";
- emotion e_no,1;
- next;
- } else {
- mes "[Innkeeper]";
- mes "I heard that there are creeps there who won't get up at all even if it rains or snows, or their sweethearts or parents call them!";
- mes "And that black clouds hover over them all the time, causing a storm!";
- next;
- }
- mes "[Innkeeper]";
- mes "How terrible!";
- close;
- case 4:
- mes "[Innkeeper]";
- mes "Search through the vegetable-shaped drawer to my right.";
- close;
- }
-}
-
-mora,48,128,0 script Drawer#mora_warehouse HIDDEN_NPC,{
- if(basicskillcheck() && getskilllv("NV_BASIC") < 6) {
- mes "- You don't remember how to open the warehouse. -";
- close;
- }
- mes "- The figure 1 0 0 is written in small letters on the vegetable-shaped drawer. -";
- next;
- switch(select("Insert 100 zeny.", "Don't do anything.")) {
- case 1:
- if (Zeny < 100) {
- mes "- You don't seem to have 100 zeny with you. -";
- close;
- }
- Zeny -= 100;
- openstorage;
- close;
- case 2:
- mes "- You gave up using the warehouse. -";
- close;
- }
-}