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-//===== Hercules Script ======================================
-//= Port Malaya
-//===== By: ==================================================
-//= Euphy
-//===== Current Version: =====================================
-//= 1.1
-//===== Description: =========================================
-//= [Official Conversion]
-//= Port Malaya Town Script
-//===== Additional Comments: =================================
-//= 0.1 Alberta sailors only. [Euphy]
-//= 0.2 Adapted from Masao's conversion.
-//= 1.0 Added remaining NPCs.
-//= 1.1 Added Jeepney script. [DeadlySilence]
-//============================================================
-
-// Port Malaya Transportation
-//============================================================
-// Old coordinates: alberta (237,71)
-alberta,196,202,3 script Optamara Crew#alberta 4W_SAILOR,{
- mes "[Optamara Crew]";
- mes "Hey, there!";
- mes "It's 10,000 Zeny to go to Port Malaya. Interested?";
- next;
- switch(select("About Port Malaya.:Go to Port Malaya.:Cancel.")) {
- case 1:
- mes "[Optamara Crew]";
- mes "Port Malaya is a small village you could reach by sailing southwest from Alberta.";
- next;
- mes "[Optamara Crew]";
- mes "I couldn't visit the village because they had some issues there but now it seems all is clear!";
- next;
- mes "[Optamara Crew]";
- mes "I don't know for sure but it was a village that's like a comfortable and cozy park.";
- next;
- mes "[Optamara Crew]";
- mes "I was this close to not coming back to cozy Alberta again.";
- next;
- mes "[Optamara Crew]";
- mes "I'm sure you'll feel the same once you reach Port Malaya.";
- close;
- case 2:
- if (Zeny < 10000) {
- mes "[Optamara Crew]";
- mes "Oh God!!";
- mes "You don't know how far it is from here. Of course it's not free. Please come back with 10,000 Zeny. Sorry!";
- close;
- }
- mes "[Optamara Crew]";
- mes "Great!";
- mes "Heading for Port Malaya!!";
- Zeny -= 10000;
- close2;
- warp "malaya",271,55;
- end;
- case 3:
- mes "[Optamara Crew]";
- mes "Adventurers these days act like they are busy. Come back when you have the time and we could go visit Port Malaya together.";
- close;
- }
-}
-
-malaya,276,55,4 script Optamara Crew#malaya 4W_SAILOR,{
- if (malaya_hi < 10) {
- mes "[Optamara Crew]";
- mes "I think the village is still busy. Done with your visit? There is always a ship heading for Alberta.";
- next;
- } else if (malaya_hi < 20) {
- mes "[Optamara Crew]";
- mes "I think a nameless adventurer helped take a load off the villagers' minds. Yahoo! Would you like to go back to Alberta?";
- next;
- } else {
- mes "[Optamara Crew]";
- mes "Would you like to go back to Alberta with me?";
- next;
- }
- switch(select("Return.:Do not return.")) {
- case 1:
- mes "[Optamara Crew]";
- mes "Great! Let's leave now for Alberta!!";
- close2;
- warp "alberta",239,68;
- end;
- case 2:
- mes "[Optamara Crew]";
- mes "That's okay. Come here if you ever want to go back to Alberta.";
- close;
- }
-}
-
-// Generic Port Malaya NPCs
-//============================================================
-ma_in01,30,94,4 script Inn Keeper#ma 4_F_MALAYA,{
- if (malaya_hi < 10) {
- mes "[Inn Keeper]";
- mes "Oh my! Visiting?";
- mes "What bad timing. The village is a bit unorganized at the moment so I'm actually closed. Sorry.";
- close;
- } else if (malaya_hi < 20) {
- mes "[Inn Keeper]";
- mes "So you are the adventurer villagers are talking about? I reopened my inn thanks to you. Thank you.";
- next;
- } else {
- mes "[Inn Keeper]";
- mes "Welcome.";
- mes "This is Port Malaya's best inn, 'Cabin in the City'.";
- next;
- }
- mes "[Inn Keeper]";
- mes "Come for a rest? Lodging will be 5,000 Zeny.";
- next;
- switch(select("Store.:Lodge. - 5,000z:Cancel.")) {
- case 1:
- mes "[Inn Keeper]";
- mes "Successfully stored. See you next time.";
- savepoint "ma_in01",43,98;
- close;
- case 2:
- if (Zeny < 5000) {
- mes "[Inn Keeper]";
- mes "Sorry. I think you are a bit short.";
- close;
- }
- mes "[Inn Keeper]";
- mes "Hope you enjoy your stay.";
- close2;
- Zeny -= 5000;
- percentheal 100,100;
- warp "ma_in01",43,98;
- end;
- case 3:
- close;
- }
-}
-
-- script Unidentified Creature#i -1,{
- end;
-OnInit:
- switch(atoi(strnpcinfo(2))) {
- case 1: setarray .@npc$,"01","02","03","04"; break;
- case 5: setarray .@npc$,"05","06","07","08"; break;
- case 9: setarray .@npc$,"09","10","11"; break;
- default: end;
- }
- .@size = getarraysize(.@npc$);
- .@rand = rand(.@size);
- for(.@i = 0; .@i<.@size; ++.@i)
- donpcevent "Unidentified Creature#"+.@npc$[.@i]+"::"+((.@i == .@rand)?"OnEnable":"OnDisable");
- end;
-OnEnable:
- enablenpc strnpcinfo(0);
- end;
-OnDisable:
- disablenpc strnpcinfo(0);
- end;
-OnBingx2:
- switch(atoi(strnpcinfo(2))) {
- case 1: setarray .@npc$,"02","03","04"; break;
- case 5: setarray .@npc$,"06","07","08"; break;
- case 9: setarray .@npc$,"10","11"; break;
- }
- .@size = getarraysize(.@npc$);
- .@rand = rand(.@size);
- for(.@i = 0; .@i<.@size; ++.@i)
- donpcevent "Unidentified Creature#"+.@npc$[.@i]+"::"+((.@i == .@rand)?"OnEnable":"OnDisable");
- donpcevent strnpcinfo(0)+"::OnDisable";
- end;
-OnTouch:
- if (getcharid(1)) {
- if ($ma_name04$ == strcharinfo(0) || $ma_name05$ == strcharinfo(0) || $ma_name06$ == strcharinfo(0)) {
- donpcevent strnpcinfo(0)+"::OnBingx2";
- mes "The unidentified creature gets a glimpse of you, blushes and then disappears.";
- close;
- }
- if (rand(1,5)%2) {
- switch(atoi(strnpcinfo(2))) {
- case 1: $ma_name04$ = strcharinfo(0); break;
- case 5: $ma_name05$ = strcharinfo(0); break;
- case 9: $ma_name06$ = strcharinfo(0); break;
- }
- }
- donpcevent strnpcinfo(0)+"::OnBingx2";
- mes "The unidentified creature gets a glimpse of you and disappears.";
- close;
- }
- donpcevent strnpcinfo(0)+"::OnBingx2";
- mes "The unidentified creature looks at you and runs away.";
- close;
-}
-ma_fild01,74,367,6 duplicate(Unidentified Creature#i) Unidentified Creature#01 4_MAL_BUDIDAI,2,2
-ma_fild02,282,41,4 duplicate(Unidentified Creature#i) Unidentified Creature#05 4_MAL_BUDIDAI,2,2
-ma_scene01,195,92,4 duplicate(Unidentified Creature#i) Unidentified Creature#09 4_MAL_BUDIDAI,2,2
-
-- script Unidentified Creature#j -1,{
- end;
-OnEnable:
- enablenpc strnpcinfo(0);
- end;
-OnDisable:
- disablenpc strnpcinfo(0);
- end;
-OnBingx2:
- switch(atoi(strnpcinfo(2))) {
- case 2: setarray .@npc$,"01","03","04"; break;
- case 3: setarray .@npc$,"01","02","04"; break;
- case 4: setarray .@npc$,"01","02","03"; break;
- case 6: setarray .@npc$,"05","07","08"; break;
- case 7: setarray .@npc$,"05","06","08"; break;
- case 8: setarray .@npc$,"05","06","07"; break;
- case 10: setarray .@npc$,"09","11"; break;
- case 11: setarray .@npc$,"09","10"; break;
- }
- .@size = getarraysize(.@npc$);
- .@rand = rand(.@size);
- for(.@i = 0; .@i<.@size; ++.@i)
- donpcevent "Unidentified Creature#"+.@npc$[.@i]+"::"+((.@i == .@rand)?"OnEnable":"OnDisable");
- donpcevent strnpcinfo(0)+"::OnDisable";
- end;
-OnTouch:
- .@i = atoi(strnpcinfo(2));
- if (.@i%4 == 2) {
- if (getcharid(0) == getpartyleader(getcharid(1),2))
- .@pass = 1;
- } else if (.@i%4 == 3) {
- if (questprogress(4229,PLAYTIME) && questprogress(9223,PLAYTIME) && questprogress(12278,PLAYTIME))
- .@pass = 1;
- } else if (.@i%4 == 0) {
- if (rand(1,100)%10 == 7)
- .@pass = 1;
- }
- if (.@pass) {
- if ($ma_name04$ == strcharinfo(0) || $ma_name05$ == strcharinfo(0) || $ma_name06$ == strcharinfo(0)) {
- donpcevent strnpcinfo(0)+"::OnBingx2";
- mes "The unidentified creature gets a glimpse of you, blushes and then disappears.";
- close;
- }
- if (rand(1,5)%2) {
- switch(.@i) {
- case 2:
- case 3:
- case 4:
- $ma_name04$ = strcharinfo(0);
- break;
- case 6:
- case 7:
- case 8:
- $ma_name05$ = strcharinfo(0);
- break;
- case 10:
- case 11:
- $ma_name06$ = strcharinfo(0);
- break;
- }
- }
- donpcevent strnpcinfo(0)+"::OnBingx2";
- mes "The unidentified creature gets a glimpse of you and disappears.";
- close;
- }
- donpcevent strnpcinfo(0)+"::OnBingx2";
- mes "The unidentified creature looks at you and runs away.";
- close;
-}
-ma_fild01,109,116,4 duplicate(Unidentified Creature#j) Unidentified Creature#02 4_MAL_BUDIDAI,2,2
-ma_fild01,280,150,6 duplicate(Unidentified Creature#j) Unidentified Creature#03 4_MAL_BUDIDAI,2,2
-ma_fild01,309,221,6 duplicate(Unidentified Creature#j) Unidentified Creature#04 4_MAL_BUDIDAI,2,2
-ma_fild02,246,324,4 duplicate(Unidentified Creature#j) Unidentified Creature#06 4_MAL_BUDIDAI,2,2
-ma_fild02,71,296,6 duplicate(Unidentified Creature#j) Unidentified Creature#07 4_MAL_BUDIDAI,2,2
-ma_fild02,32,263,4 duplicate(Unidentified Creature#j) Unidentified Creature#08 4_MAL_BUDIDAI,2,2
-ma_scene01,158,139,4 duplicate(Unidentified Creature#j) Unidentified Creature#10 4_MAL_BUDIDAI,2,2
-ma_scene01,167,112,6 duplicate(Unidentified Creature#j) Unidentified Creature#11 4_MAL_BUDIDAI,2,2
-
-malaya,227,311,4 script Grandma#ma01 4_F_BARYO_OLD,{
- if (malaya_hi < 10) {
- mes "[Grandma]";
- mes "You're not from around here? Take care of yourself.";
- next;
- mes "[Grandma]";
- mes "I'm worried because my daughter-in-law is pregnant. I hope nothing goes wrong.";
- close;
- } else if (malaya_hi < 20) {
- mes "[Grandma]";
- mes "I heard there is an outsider that is helping the village.";
- next;
- mes "[Grandma]";
- mes "Then my daughter-in-law will be safe.";
- close;
- }
- if (rand(1,3) == 2) {
- mes "[Grandma]";
- mes "Heard there is this "+getd("$ma_name0"+rand(1,6)+"$")+" that follows Meoneonuncle around.";
- next;
- mes "[Grandma]";
- mes "I will cheer for their forbidden love.";
- close;
- }
- mes "[Grandma]";
- mes "I'm worried about my pregnant daughter-in-law. Hope Meoneonuncle won't bother her.";
- next;
- select("Meoneonuncle?");
- mes "[Grandma]";
- mes "Not from around here? Let me tell you why even a foreigner like you should be careful.";
- next;
- mes "[Grandma]";
- mes "Meoneonuncle was a woman who lived in Port Malaya long ago. She married a decent man and also had a baby.";
- next;
- mes "[Grandma]";
- mes "But happiness never lasts forever, right? The baby was miscarried from an accident...";
- next;
- mes "[Grandma]";
- mes "She eventually passed away after grieving over her lost baby for days.";
- next;
- select("That is a sad story.");
- mes "[Grandma]";
- mes "Meoneonuncle then started to appear in spirit and take away babies from pregnant women in the village.";
- next;
- mes "[Grandma]";
- mes "If you ever walk around Port Malaya at night...";
- next;
- mes "[Grandma]";
- mes "And hear either tik-tik or wak-wak, be cautious because that is the sound of Meoneonuncle's wings flapping.";
- close;
-}
-
-malaya,189,263,4 script Drumming Young Man#ma02 4_M_BARYO_MAN,{
- if (malaya_hi < 10) {
- emotion e_omg;
- mes "[Drumming Young Man]";
- mes "Ugh... it's just like that time before...";
- next;
- emotion e_omg;
- mes "[Drumming Young Man]";
- mes "When the moon was swallowed. Argh!";
- close;
- } else if (malaya_hi < 20) {
- mes "[Drumming Young Man]";
- mes "I think the village was saved by a nameless adventurer.";
- next;
- emotion e_sigh;
- mes "[Drumming Young Man]";
- mes "Phew... I thought Bakonawa appeared again.";
- close;
- }
- if (rand(1,3) == 2) {
- mes "[Drumming Young Man]";
- mes getd("$ma_name0"+rand(1,6)+"$")+" is said to have stopped Bakonawa from swallowing the moon. Isn't it awesome? I'm so relieved.";
- close;
- }
- mes "[Drumming Young Man]";
- mes "Bakonawa is also known as the 'monster that swallows the moon' in Port Malaya.";
- next;
- mes "[Drumming Young Man]";
- mes "But I know that Bakonawa could also 'swallow people', too.";
- next;
- select("Huk! Then isn't it dangerous?");
- emotion e_gg;
- mes "[Drumming Young Man]";
- mes "Ha ha ha. There is a way to stop Bakonawa from swallowing a person.";
- next;
- mes "[Drumming Young Man]";
- mes "Yes, there is a weakness to even the worst monster that swallowed 6 moons already.";
- next;
- select("Wow. What is it?");
- mes "[Drumming Young Man]";
- mes "He is sensitive to noise so when he's about to swallow the moon!!";
- next;
- mes "[Drumming Young Man]";
- mes "That's your chance!! It doesn't matter what kind of noise!! Whether it's a caldron, symbol, drum, pot or fry pan, just keep on making noise.";
- next;
- mes "[Drumming Young Man]";
- mes "Then Bakonawa will get surprised, spit out the moon and run away!";
- next;
- mes "[Drumming Young Man]";
- mes "Carry a drum around with you. You'll find it handy.";
- close;
-}
-
-malaya,270,59,4 script Port Guard#ma03 4_MAL_SOLDIER,{
- if (malaya_hi < 10) {
- emotion e_swt2;
- mes "[Port Guard]";
- mes "The village is chaotic these days. Is it okay for me to be off like this?";
- close;
- } else if (malaya_hi < 20) {
- emotion e_no;
- mes "[Port Guard]";
- mes "The village is somewhat stable now but you should still be careful walking around at night.";
- close;
- }
- if (rand(1,3) == 2) {
- mes "[Port Guard]";
- mes getd("$ma_name0"+rand(1,6)+"$")+" is said to escape from Buwaya alive after being captured. This person must be powerful.";
- close;
- }
- emotion e_omg;
- mes "[Port Guard]";
- mes "What!! Port all clear!!";
- next;
- mes "[Port Guard]";
- mes "Huh? You're not the captain? You scared me. Shoot! Ah, right! I received an official document for travelers.";
- next;
- select("What document?");
- mes "[Port Guard]";
- mes "It says that travelers should be careful of monsters when walking in the village at night.";
- next;
- mes "[Port Guard]";
- mes "Buwaya don't come to the village often but there are cases when they snatch people in the boxes they carry at night.";
- next;
- mes "[Port Guard]";
- mes "Huh?! And it says here that a monster named Wokwok especially visits the village often at night and should be avoided.";
- next;
- switch(select("I see.:Is there any way to prevent them from coming?")) {
- case 1:
- mes "[Port Guard]";
- mes "Be careful at night!";
- close;
- case 2:
- mes "[Port Guard]";
- mes "They say you can attack Buwaya's weak point inside the box they carry if you ever get caught in one.";
- next;
- mes "[Port Guard]";
- mes "And you should run into the nearest building when you hear Wokwoks wings fluttering from afar.";
- next;
- emotion e_hmm;
- mes "[Port Guard]";
- mes "But if the fluttering sound is small or if you don't hear anything, let's just say you should prepare for attack and wish for luck.";
- close;
- }
-}
-
-malaya,88,252,4 script Little Girl#ma04 4_F_BARYO_GIRL,{
- if (malaya_hi < 10) {
- mes "[Little Girl]";
- mes "I'm scared but I have to visit the fairy in the forest.";
- close;
- } else if (malaya_hi < 20) {
- mes "[Little Girl]";
- mes "He he. Father said I can visit the fairy in the forest when the village calms down.";
- close;
- }
- if (rand(1,3) == 2) {
- .@name$ = getd("$ma_name0"+rand(1,6)+"$");
- mes "[Little Girl]";
- mes "A little while ago "+.@name$+" came and told me a fun story.";
- next;
- mes "[Little Girl]";
- mes "'I planted a pair of pear trees in the yard.'";
- mes "He he. Isn't it fun? "+.@name$+" seems like a fun person.";
- close;
- }
- mes "[Little Girl]";
- mes "Father said I won't catch skin diseases once I'm friends with the fairy from the forest.";
- next;
- select("What is this fairy?");
- mes "[Little Girl]";
- mes "Encan'to! Encan'to fairies live in big trees or rocks in the forest. There are boy fairies and girl fairies...";
- next;
- mes "[Little Girl]";
- mes "But boy fairies are prettier. Why is that?";
- close;
-}
-
-malaya,219,92,6 script Little Kid#ma05 4_M_BARYO_BOY,{
- if (malaya_hi < 10) {
- mes "[Little Kid]";
- mes "My mom told me not to play outside because its dangerous. Why?";
- close;
- } else if (malaya_hi < 20) {
- mes "[Little Kid]";
- mes "My mom told me I can play but only in Port Malaya.";
- next;
- mes "[Little Kid]";
- mes "He he. But I never thought of going outside of Port Malaya.";
- close;
- }
- if (rand(1,3) == 2) {
- mes "[Little Kid]";
- mes "I heard someone took Jejelings hat in Baryo Mahiwaga.";
- next;
- mes "[Little Kid]";
- mes "Why would someone steal a monster's hat? "+getd("$ma_name0"+rand(1,6)+"$")+" must be desperate.";
- next;
- mes "[Little Kid]";
- mes "Oh wait! This was suppose to be a secret. Shsh! Please pretend you didn't hear me.";
- close;
- }
- mes "[Little Kid]";
- mes "I think someone is stealing all the hats in the village.";
- next;
- mes "[Little Kid]";
- mes "The hat my mom washed yesterday disappeared. Our neighbor's hat also disappeared a few days ago.";
- next;
- mes "[Little Kid]";
- mes "Hmm... do you think Jejeling took it?";
- next;
- mes "[Little Kid]";
- mes "I visited a friend in Baryo Mahiwaga and he said he saw Jejeling wearing the missing hat...";
- close;
-}
-
-malaya,363,283,4 script Local#ma06 4_M_MALAYA,{
- if (malaya_hi < 10) {
- mes "[Local]";
- mes "Hmm... is it time to be careful of the witches' curse?";
- next;
- mes "[Local]";
- mes "Beware of Mongkukurums needle, foreigner.";
- close;
- } else if (malaya_hi < 20) {
- mes "[Local]";
- mes "Welcome to Port Malaya, foreigner..";
- next;
- mes "[Local]";
- mes "The village is chaotic these days. If you see someone with red eyes, try not to stare at their eyes.";
- close;
- }
- .@name$ = getd("$ma_name0"+rand(1,6)+"$");
- switch(rand(1,6)) {
- case 1:
- mes "[Local]";
- mes "Be careful walking around the village at night. "+.@name$+" was taken down by Wokwok.";
- close;
- case 2:
- mes "[Local]";
- mes .@name$+" is said to have successfully tamed a Tikbalang. This person must be courageous. Wonder if I'll get to see this tamed Tikbalang?";
- close;
- case 3:
- mes "[Local]";
- mes "Have you ever seen Bongisungisu? I heard "+.@name$+" is hunting down Bongisungisus.";
- close;
- case 4:
- mes "[Local]";
- mes "If you plan to go out of the village, be careful of Tiucknuc. "+.@name$+" is said to be tricked by Tiucknuc and had to go to the hospital.";
- close;
- case 5:
- case 6:
- break;
- }
- mes "[Local]";
- mes "The village is chaotic these days. Looks like Mongkukurum is back in the village.";
- next;
- select("Mongkukurum?");
- mes "[Local]";
- mes "A monster that is also called witch. Looks like a person and also wears clothes.";
- next;
- mes "[Local]";
- mes "Mongkukurum makes a doll out of the people it sees and curses it with needles.";
- next;
- select("Is there a way to recognize this monster?");
- mes "[Local]";
- mes "There is one way. All Mongkukurum have red eyes.";
- next;
- mes "[Local]";
- mes "You can recognize them by their eyes but! You must remember one thing.";
- next;
- mes "[Local]";
- mes "You will be captivated by Mongkukurum if you stare at their eyes too long.";
- next;
- mes "[Local]";
- mes "Never ever stare into their eyes for too long.";
- close;
-}
-
-malaya,41,127,6 script Old Man #ma07 4_M_BARYO_OLD,{
- if (malaya_hi < 10) {
- mes "[Old Man]";
- mes "Foreigners are not welcomed that much when our village is chaotic like these days.";
- close;
- } else if (malaya_hi < 20) {
- mes "[Old Man]";
- mes "You are out of luck visiting the village at a time like this and not being welcomed.";
- close;
- }
- if (rand(1,3) == 2) {
- mes "[Old Man]";
- mes getd("$ma_name0"+rand(1,6)+"$")+" is said to throw out Jellopy in this village.";
- next;
- mes "[Old Man]";
- mes "Tsk, tsk... Must be a person that isn't worthy of a Jellopy.";
- close;
- }
- mes "[Old Man]";
- mes "You must also look out to see if Bangungot lives in a tree you are about to cut down.";
- next;
- mes "[Old Man]";
- mes "Because strange things happen if logs from trees that Bangungot lived in are used as building pillars.";
- next;
- select("What happens?");
- mes "[Old Man]";
- mes "Well, for a Bangungot, it means losing its home so they get vengeful.";
- next;
- mes "[Old Man]";
- mes "When you try to sleep near the pillar, it will keep awake by playing pranks at first.";
- next;
- mes "[Old Man]";
- mes "But as time goes by and their vengeance grows, they sit on top of you until you suffocate.";
- next;
- select("Oh, gosh...");
- mes "[Old Man]";
- mes "Ha ha ha. There are no Bangungots in normal pillars, so don't lose sleep over it.";
- close;
-}
-
-malaya,63,185,4 script Woman#ma08 4_F_MALAYA,{
- if (malaya_hi < 10) {
- mes "[Woman]";
- mes "I don't have anything to share with you.";
- close;
- } else if (malaya_hi < 20) {
- mes "[Woman]";
- mes "Im worried about the children. I hope they aren't terrified from whats going on in the village.";
- close;
- }
- if (rand(1,3) == 2) {
- .@name$ = getd("$ma_name0"+rand(1,6)+"$");
- .@rand = rand(1,10);
- if (.@rand < 5) {
- mes "[Woman]";
- mes "I like fun stories. Not so long ago, "+.@name$+" came and told me a funny story.";
- next;
- }
- switch(.@rand) {
- case 1:
- mes "[Woman]";
- mes "'My aunt stepped on an ant.'";
- next;
- break;
- case 2:
- mes "[Woman]";
- mes "'You eat chili on a chilly day.'";
- next;
- break;
- case 3:
- mes "[Woman]";
- mes "'Why are you putting flour on that flower?'";
- next;
- break;
- case 4:
- mes "[Woman]";
- mes "At the Tool Store, 'Ill buy the needle and thread! You buy the hay to lose the needle in.'";
- next;
- mes "[Woman]";
- mes .@name$+" said that and was kicked out of the Tool Store.";
- next;
- break;
- case 5:
- mes "[Woman]";
- mes "A Kafra Employee I'm friends with told me a story about a customer.";
- next;
- mes "[Woman]";
- mes "'Kafra, the wise never marry and when they marry, they become otherwise.'";
- next;
- mes "[Woman]";
- mes "He he... I do like funny stories but a bit difficult for my taste.";
- close;
- default:
- mes "[Woman]";
- mes "I like fun stories. Oh by the way! "+.@name$+", love is photogenic. Don't you agree?";
- next;
- mes "[Woman]";
- mes "It needs darkness to develop.";
- next;
- }
- mes "[Woman]";
- mes "He he. Isn't it fun?";
- close;
- }
- mes "[Woman]";
- mes "If you hear a baby crying from the forest outside of the village, never go near it.";
- next;
- select("Why?");
- mes "[Woman]";
- mes "There is a monster named Tiucknuc that roams around outside of the village and cries after transforming himself into a baby.";
- next;
- mes "[Woman]";
- mes "But when kind travelers pick up the baby, it turns back into its original form and attacks.";
- next;
- select("Sounds like a sneaky monster.");
- mes "[Woman]";
- mes "Yes, this monster is bad to trick the kindness of travelers but...";
- next;
- mes "[Woman]";
- mes "There is rumor that the monster came from the soul of a baby that never been born. So sad.";
- close;
-}
-
-// Jeepneys
-//============================================================
-function script F_Malaya_Jeepney {
- .@mapname$ = getarg(0);
- .@passengers = getarg(1);
-
- // set the other messages of varying amount)
- for (.@i = 5; .@i < getargcount(); .@i++) {
- setd(".@msgJeepneyInfo$[" + (.@i - 5) + "]", getarg(.@i));
- }
-
- if (malaya_hi < 10) {
- mes "[Jeepney Driver]";
- mes getarg(2);
- close;
- } else if ((malaya_hi >= 10) && (malaya_hi < 20)) {
- mes "[Jeepney Driver]";
- mes getarg(3);
- close;
- } else {
- mes "[Jeepney Driver]";
- mes getarg(4);
- next;
- }
- switch(select("Board [Passenger " + getmapusers(.@mapname$) + "/" + .@passengers +"]:Jeepney?:Are there any other Jeepneys?:Ah... Yes...")) {
- case 1:
- if (getmapusers(.@mapname$) >= .@passengers) {
- mes "[Jeepney Driver]";
- mes "I'm afraid the Jeepney is full.";
- mes "I'm sorry but how about some other Jeepney?";
- close;
- } else {
- mes "[Jeepney Driver]";
- mes "Have a nice day.";
- close2;
- warp .@mapname$,29,24;
- end;
- }
- case 2:
- // iterate through all the jeepney information for this specific NPC
- for (.@i = 0; .@i < getarraysize(.@msgJeepneyInfo$); .@i++) {
- mes "[Jeepney Driver]";
- mes getd(".@msgJeepneyInfo$[" + .@i + "]");
-
- if (.@i < (getarraysize(.@msgJeepneyInfo$) - 1)) {
- next;
- }
- }
- close;
- case 3:
- mes "[Jeepney Driver]";
- mes "Oh! Other Jeepneys are in operation, of course.";
- next;
- mes "[Jeepney Driver]";
- mes "In Port Malaya there are 12, 30 and 60 passenger Jeepneys with 3 each operating.";
- next;
- mes "[Jeepney Driver]";
- mes "Would you like to know the location of other cars?";
- next;
- switch (select("I'd like to know where the 12 passenger car is.:I'd like to know where the 30 passenger car is.:I'd like to know where the 60 passenger car is.")) {
- case 1:
- viewpoint 1, 237, 240, 1, 0xF7E009;
- viewpoint 1, 67 , 44 , 2, 0xF7E009;
- viewpoint 1, 282, 129, 3, 0xF7E009;
- .@zif_in = 12;
- break;
- case 2:
- viewpoint 1, 134, 250, 4, 0xF7E009;
- viewpoint 1, 341, 153, 5, 0xF7E009;
- viewpoint 1, 293, 290, 6, 0xF7E009;
- .@zif_in = 30;
- break;
- case 3:
- viewpoint 1, 242, 221, 7, 0xF7E009;
- viewpoint 1, 62 , 245, 8, 0xF7E009;
- viewpoint 1, 257, 58 , 9, 0xF7E009;
- .@zif_in = 60;
- break;
- }
- mes "[Jeepney Driver]";
- mes .@zif_in+" passenger Jeepney's location has been marked on your map.";
- next;
- break;
- }
- mes "[Jeepney Driver]";
- mes "Have a nice trip.";
- close;
-}
-
-malaya,237,240,4 script Jeepney Driver#01 4_M_MALAYA,{
- callfunc(
- "F_Malaya_Jeepney",
- "ma_zif01",
- 12,
-
- // Messages for malaya_hi checks.
- "UUrgghhhh.... I'm scared... so scared... what happened to this place?",
- "The place is still a mess... I wonder if I can operate a jeepney here...",
- "Ha ha ha Welcome. I am ^1561EAVol^000000, operating the 12 man Jeepney here.",
-
- // Monologues of variable lengths.
- "Is this your first time in Port Malaya?",
- "Jeepney drivers here also promote Jeepneys, so let me explain them to you.",
- "Jeepneys were first developed to transport goods quickly, but are now used as public transport.",
- "Since everybody has different tastes, you can see those with cool and elaborate decorations.",
- "Of course you don't need to drive them yourselves, but you can ride them so please feel free to do so."
- );
-}
-
-malaya,67,44,4 script Jeepney Driver#02 4_M_MALAYA,{
- callfunc(
- "F_Malaya_Jeepney",
- "ma_zif02",
- 12,
-
- "Wha... What's... Going on in that hospital...",
- "I think the moaning coming from the hospital has lessened...",
- "I'm ^1561EAChui^000000, operating a 12 man Jeepney. Hi there~",
-
- "Is this your first time in Port Malaya?",
- "Jeepney drivers here also promote Jeepneys, so let me explain them to you.",
- "Jeepneys were first developed to transport goods quickly, but are now used as public transport.",
- "I modified my Jeepney myself...",
- "For safety reasons there's a limit to the number of passengers, and it's safe so no worries..."
- );
-}
-
-malaya,282,129,4 script Jeepney Driver#03 4_M_MALAYA,{
- callfunc(
- "F_Malaya_Jeepney",
- "ma_zif03",
- 12,
-
- "It's not good for outsiders to have a chat... Perhaps the Mumbaki Leader may have the solution for this.",
- "Are you the adventurer who recently met Mumbaki? No wait... Then you shouldn't be here... Yes it's a ghost... Arghhhh...",
- "The name's ^1561EATop^000000, operating one of the 3 12 man Jeepneys in town.",
-
- "First time in town?",
- "Jeepney drivers here also promote Jeepneys, so let me explain them to you.",
- "Jeepneys were first developed to transport goods quickly, but are now used as public transport.",
- "They all look different depending on their drivers...",
- "Now it is the fame of Port Malaya."
- );
-}
-
-malaya,134,250,6 script Jeepney Driver#04 4_M_MALAYA,{
- callfunc(
- "F_Malaya_Jeepney",
- "ma_zif04",
- 30,
-
- "G...Go... Go away...",
- "Arghh... Scared the devil out of me... Go away... Shoo...",
- "^1561EABrav^000000, 30 man Jeepney driver at your service, driving as safely as I can since I get scared easily.",
-
- "Is this your first time in Port Malaya?",
- "Jeepneys were first developed to transport goods quickly, but are now used as public transport.",
- "The modified cars are decorated by their operators.",
- "You come to Port Malaya, you must ride a Jeepney.",
- "Ha ha ha, of course you can't drive it yourself."
- );
-}
-
-malaya,341,153,4 script Jeepney Driver#05 4_M_MALAYA,{
- callfunc(
- "F_Malaya_Jeepney",
- "ma_zif05",
- 30,
-
- "G... Ghosts in town... Hey... Do you have one on you?",
- "I think there are fewer ghosts now... The town is slightly quieter...",
- "Hi I'm ^1561EALivil^000000 operator for the 30 man Jeepney. Safety is my priority.",
-
- "First time in town?",
- "I'll give you a quick guide as a service.",
- "Jeepneys were first developed to transport goods quickly, but are now used as public transport.",
- "For safety reasons, Jeepneys have a limit on the number of passengers.",
- "Some carried 180 people, but there aren't any of those in Port Malaya today."
- );
-}
-
-malaya,293,290,6 script Jeepney Driver#06 4_M_MALAYA,{
- callfunc(
- "F_Malaya_Jeepney",
- "ma_zif06",
- 30,
-
- "Gu... Guards... What are the guards doing...",
- "Did the guards finally do something? Phew... What a rush...",
- "I'm ^1561EAGad^000000, the trustworthy 30 man Jeepney driver.",
-
- "I see you're new to this town.",
- "To guide travelers is also my task!! Let me explain.",
- "Jeepneys were goods transport vehicles, now decorated and modified with Port Malaya's new technology!!",
- "This Jeepney is my very own handiwork. Ha ha ha... It's cool right? Ha ha ha",
- "Even though the customer is king, I can't let you drive it... Ha ha ha"
- );
-}
-
-malaya,242,221,4 script Jeepney Driver#07 4_M_MALAYA,{
- callfunc(
- "F_Malaya_Jeepney",
- "ma_zif07",
- 60,
-
- "Oh no... I think the whole village is bewitched by ghosts... Maybe... I should give the Mumbaki Leader a visit...",
- "Ghost... I'm sure the Mumbaki Leader knows how to get rid of these ghosts...",
- "^1561EAHott^000000, at your service, the safest 60 man Jeepney Operator.",
-
- "Jeepney is the public transportation of Port Malaya.",
- "Therefore they are everywhere. And it's free! I know they all have different passenger limits, but that's no problem because they're everywhere."
- );
-}
-
-malaya,62,245,6 script Jeepney Driver#08 4_M_MALAYA,{
- callfunc(
- "F_Malaya_Jeepney",
- "ma_zif08",
- 60,
-
- "Shoo~ Be gone if you're a ghost, and go away even if you're human~ Shoo~",
- "Hey... You... Are human right? Right? Huh? Say you are... Please...",
- "Hullo, I'm ^1561EAMuyan^000000, operator of this 60 man Jeepney. Nice to meet you.",
-
- "Jeepneys are public transport, so safety is our priority.",
- "My Jeepney received the best class of Port Malaya, a '60 man Jeepney' certificate.",
- "Meaning!! That it is perfectly safe!! Don't you worry about the ride."
- );
-}
-
-malaya,257,58,6 script Jeepney Driver#09 4_M_MALAYA,{
- callfunc(
- "F_Malaya_Jeepney",
- "ma_zif09",
- 60,
-
- "...You're an outsider... Don't go touching anything and be careful in town...",
- "The town is still quite dangerous. Best not touch anything until it is safe.",
- "Hi there. I'm ^1561EAGramma^000000, Operator of the 60 man Jeepney of Port Malaya.",
-
- "Is this your first time in Port Malaya?",
- "We Jeepney drivers here also promote Jeepneys, so let me explain them to you.",
- "Jeepneys were first developed to transport goods quickly, but are now used as public transport.",
- "Since everybody have different tastes, you can see those with cool and elaborate decorations.",
- "Of course you don't need to drive them yourselves, but you can ride them so please feel free to do so."
- );
-}