diff options
Diffstat (limited to 'npc/re/cities/malangdo.txt')
-rw-r--r-- | npc/re/cities/malangdo.txt | 139 |
1 files changed, 90 insertions, 49 deletions
diff --git a/npc/re/cities/malangdo.txt b/npc/re/cities/malangdo.txt index 76cc418cf..ad9e30279 100644 --- a/npc/re/cities/malangdo.txt +++ b/npc/re/cities/malangdo.txt @@ -1,20 +1,22 @@ //===== Hercules Script ====================================== //= Malangdo Town -//===== By: ================================================== +//===== By: ================================================== //= Muad_Dib -//===== Current Version: ===================================== -//= 1.3 -//===== Compatible With: ===================================== -//= Hercules -//===== Description: ========================================= +//===== Current Version: ===================================== +//= 1.5 +//===== Description: ========================================= +//= [Official Conversion] //= Malangdo Town Script -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 First version. [Euphy] //= 1.1 Added entrance scripts. -//= 1.2 Added Official coordinates for Odgnalam [Streusel] +//= 1.2 Moved "Odgnalam" coordinates. +//= 1.3 Fixed dialogues. +//= 1.4 Dialogue edits, source iRO. +//= 1.5 Added Izlude duplicates. //============================================================ -// Entrance :: malangdo_go +// Malangdo Transportation :: malangdo_go //============================================================ - script Dolangmal -1,{ if (checkquest(5091) == -1) { @@ -155,34 +157,33 @@ rachel,121,126,4 duplicate(Dolangmal) Dolangmal#7 553 lighthalzen,254,83,5 duplicate(Dolangmal) Dolangmal#8 553 mora,57,150,4 duplicate(Dolangmal) Dolangmal#9 553 - -izlude,182,218,4 script Odgnalam#iz 554,{ - mes "This cat is sleeping in the warm "+strnpcinfo(2)+" sun."; +- script ::Odgnalam -1,{ + mes "This cat is sleeping in the warm "+((strnpcinfo(2) == "albe")?"Alberta":"Izlude")+" sun."; next; if(select("Let him sleep:Talk to him") == 1) close; mes "[Odgnalam]"; - mes "Meow? Uh?"; + mes "Meow? Huh?"; next; if (ep13_yong1 == 0) { set .@price,1000; - set .@s1$,"Huh!! You are such an annoying person. Let me send you to the heaven of the cat, ^A2314BMalangdo^000000 with ^0000FF1000 Zeny^000000."; + set .@s1$,"Huh! You are so annoying. Let me send you to ^A2314BMalangdo^000000 for ^0000FF1000 Zeny^000000."; set .@s2$,"Money? Where is the money? You can't go anywhere without the money. Shame on you."; } else if (ep13_yong1 < 60) { set .@price,999; - set .@s1$,"You have a little relationship with fleet of cat. I'll give you special discount price ^0000FF999 Zeny^000000 to the heaven of the cat, ^A2314BMalangdo^000000, because you have relationship with fleet."; + set .@s1$,"You have a little relationship with fleet of cat. I'll give you special discount price ^0000FF999 Zeny^000000 to ^A2314BMalangdo^000000, because you have relationship with fleet."; set .@s2$,"Where is the money? You don't have a sense of honor."; } else if (ep13_yong1 > 59 && ep13_yong1 < 80) { set .@price,500; - set .@s1$,"You gave several help to our cat's fleet so let me give you special that with 50% discount price ^0000FF500 Zeny^000000. I'll send you to the heaven of the cat, ^A2314BMalangdo^000000."; + set .@s1$,"You gave several help to our cat's fleet so let me give you special that with 50% discount price ^0000FF500 Zeny^000000. I'll send you to ^A2314BMalangdo^000000."; set .@s2$,"You don't have any money for paying 50% discount price? I can't believe it."; } else { mes "[Odgnalam]"; mes "You are a hero of cat's fleet. Your activity is the legend between us."; next; mes "[Odgnalam]"; - mes "As you are a hero of the cat fleet let me send you to ^A2314BMeow Meow Island^000000 for free."; + mes "As you are a hero of the cat fleet let me send you to ^A2314BMalangdo^000000 for free."; next; - if(select("Send me to Meow Meow Island!:Do not go.") == 1) { + if(select("Send me to Malangdo!:Do not go.") == 1) { mes "[Odgnalam]"; mes "Have a comfortable trip... Alright let's go~"; warp "malangdo",217,85; @@ -192,7 +193,7 @@ izlude,182,218,4 script Odgnalam#iz 554,{ mes "[Odgnalam]"; mes .@s1$; next; - if(select("Send me to Meow Meow Island!:Do not go.") == 2) close; + if(select("Send me to Malangdo!:Do not go.") == 2) close; if (Zeny < .@price) { mes "[Odgnalam]"; mes "Money? Where is the money? You can't go anywhere without the money. Shame on you."; @@ -204,7 +205,12 @@ izlude,182,218,4 script Odgnalam#iz 554,{ warp "malangdo",217,85; close; } -alberta,200,151,4 duplicate(Odgnalam#iz) Odgnalam#Alberta 554 +alberta,200,151,4 duplicate(Odgnalam) Odgnalam#albe 554 +izlude,182,218,4 duplicate(Odgnalam) Odgnalam#iz 554 // Old coordinates: (182,192) +izlude_a,182,218,4 duplicate(Odgnalam) Odgnalam#iz_a 554 +izlude_b,182,218,4 duplicate(Odgnalam) Odgnalam#iz_b 554 +izlude_c,182,218,4 duplicate(Odgnalam) Odgnalam#iz_c 554 +izlude_d,182,218,4 duplicate(Odgnalam) Odgnalam#iz_d 554 malangdo,219,86,4 script Kong#malang 545,{ mes "[Kong]"; @@ -258,7 +264,7 @@ malangdo,219,86,4 script Kong#malang 545,{ if (ep13_yong1 > 80) { mes "Have a comfortable trip."; if (.@i == 1) - warp "izlude",195,212; + warp "izlude",195,212; // Old coordinates: (194,180) else warp "alberta",192,150; close; @@ -276,18 +282,19 @@ malangdo,219,86,4 script Kong#malang 545,{ close; } -// Town NPCs :: malang_tre +// Generic Malangdo NPCs :: malang_tre //============================================================ malangdo,147,117,3 script Innkeeper#malang 554,{ mes "You see a lazy cat standing on a chair."; mes "You guess that this is the Innkeeper."; next; - switch(select("Umm... can I rest here?:Psst... can I save here?:Leave.")) { + switch(select("Umm... Can I rest here?:Psst... Can I save here?:Leave.")) { case 1: mes "[Innkeeper]"; - mes "You can use the hammock as you want, but give me ^FF00005 Malangdo Canned Specialties^000000. Then you can relax."; + mes "Eh?"; + mes "Uh, sure you can use this hammock if you give me ^FF00005 Malangdo Cans^000000."; next; - switch(select("Give the cans.:No need.")) { + switch(select("Here you go.:Never mind.")) { case 1: if (countitem(12636) > 4) { delitem 12636,5; //Malang_Sp_Can @@ -301,11 +308,11 @@ malangdo,147,117,3 script Innkeeper#malang 554,{ close; } mes "[Innkeeper]"; - mes "It looks like a lack of cans."; + mes "This ain't no charity."; close; case 2: mes "[Innkeeper]"; - mes "You are stronger than your appearance."; + mes "Let me know if you want to relax."; close; } case 2: @@ -315,27 +322,28 @@ malangdo,147,117,3 script Innkeeper#malang 554,{ close; case 3: mes "[Innkeeper]"; - mes "A busy moment makes you hurry and laziness makes you lazy."; + mes "Sometimes you just have to relax."; next; - mes "- Wonder if there is work time. -"; + mes "- Wow, this is the laziest cat ever. -"; close; } close; } -malangdo,151,120,3 script Wandering Minstrel#mal 479,{ - mes "[Wandering Minstrel]"; +malangdo,151,120,3 script Minstrel#mal 479,{ + mes "[Minstrel]"; mes "Boy, that lazy cat makes me want to just nap all day long."; next; - mes "[Wandering Minstrel]"; - mes "He makes life look so simple"; + mes "[Minstrel]"; + mes "He makes life look so simple."; close; } -malangdo,149,120,5 script Wandering Wanderer#mal 485,5,1,{ - mes "[Wandering Wanderer]"; - mes "Cats living in here is so energetic."; - mes "And it makes me dance~"; +malangdo,149,120,5 script Wanderer#mal 485,5,1,{ + mes "[Wanderer]"; + mes "The cats living in here are so energetic."; + mes "Is it weird that they make me want to dance all day?"; + mes "La di dah di dah~!"; close; OnTouch: switch(rand(5)) { @@ -362,31 +370,64 @@ OnTouch: malangdo,216,168,3 script Cat Trainer#mal1 558,0,8,{ emotion e_awsm; mes "[Cat Trainer]"; - mes "Phh there is a tail and butt both soft and tender!"; - mes "Can't stand, this is heaven~~!!"; + mes "Ooo~ their soft puffy tails and soft fur~"; + mes "I can't stand it, this is heaven~~!!"; next; emotion e_gg; mes "[Cat Trainer]"; - mes "My hidden card, ^FF0000<Silvervine Fruit>^000000, can make all cats in Malangdo my slaves~ haha!"; + mes "My hidden card, ^FF0000Silvervine Fruit^000000, can make all cats in Malangdo my slaves~ haha!"; next; - select("^FF0000<Silvervine Fruit>^000000?"); + select("^FF0000Silvervine Fruit^000000?"); mes "[Cat Trainer]"; - mes "Silvervine Fruit is a rare item!"; + mes "It is such a rare item!"; mes "I can barely get it."; - mes "But every cat loves it with no complaints."; + mes "But these cudly cats can't resist it~"; next; - select("Where can I get ^FF0000<Silvervine Fruit>^000000?"); + select("Where can I get ^FF0000Silvervine Fruit^000000?"); mes "[Cat Trainer]"; - mes "How would I know if I could barely find it?"; - mes "This can't be taken even with ^3131FFall the zeny in this world^000000!"; + mes "Why would I tell you when I can barely get it?"; + mes "I wouldn't even tell you for all the zeny in the world~!"; next; emotion e_gg; mes "[Cat Trainer]"; - mes "The cats in Malangdo are mine...! As it should be, haha~"; - mes "^FF0000<Silvervine Fruit>^000000! I can be a king in Malangdo~ ohhhh!!!"; + mes "All the Malangdo cats are mine~!"; + mes "Muahahahaha~"; + mes "With enough ^FF0000Silvervine Fruit^000000 I can be a queen in Malangdo~ ohhhh!!!"; close; OnTouch: emotion e_flash; end; } -malangdo,164,203,3 duplicate(Cat Trainer#mal1) Cat Trainer#mal2 853,5,8 + +malangdo,164,203,3 script Cat Trainer#mal2 853,{ + emotion e_awsm; + mes "[Cat Trainer]"; + mes "Ooo~ their soft puffy tails and soft fur~"; + mes "I can't stand it, this is heaven~~!!"; + next; + emotion e_gg; + mes "[Cat Trainer]"; + mes "This is my little secret called"; + mes "^FF0000Silvervine Fruit^000000. I can use"; + mes "it to make the Malangdo cats my"; + mes "slaves~ muahahahaha~!"; + next; + select("^FF0000Silvervine Fruit^000000?"); + mes "[Cat Trainer]"; + mes "Hmm, I guess it's no wonder you don't know."; + mes "These Malangdo cats can't resist it."; + mes "But it's too rare of an item to get so you shouldn't bother trying to find it."; + next; + select("Where can I get ^FF0000Silvervine Fruit^000000?"); + mes "[Cat Trainer]"; + mes "Actually, it's simple. You just..."; + next; + mes "[Cat Trainer]"; + mes "Hey, you almost made me tell my secret."; + next; + emotion e_gg; + mes "[Cat Trainer]"; + mes "One day these cats will be mine."; + mes "I can be a king in Malangdo~ ohhh~!"; + close; +} |