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Diffstat (limited to 'npc/re/cities/malangdo.txt')
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diff --git a/npc/re/cities/malangdo.txt b/npc/re/cities/malangdo.txt deleted file mode 100644 index ea2a65e1c..000000000 --- a/npc/re/cities/malangdo.txt +++ /dev/null @@ -1,448 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Euphy -//= Copyright (C) Muad_Dib -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Malangdo Town -//================= Description =========================================== -//= Malangdo Town Script -//================= Current Version ======================================= -//= 1.5 -//========================================================================= - -//== Malangdo Transportation :: malangdo_go ================ -- script Dolangmal FAKE_NPC,{ - if (!questprogress(5091)) { - mes "[Dolangmal]"; - mes "Hey~! Hi human~ This is Mr. Dolangmal. kakaka~"; - next; - mes "[Dolangmal]"; - mes "We are sent to here to take you to the heaven of cats, ^A2314BMalangdo^000000."; - next; - mes "[Dolangmal]"; - .@s$ = "Why don't you go to ^A2314BMalangdo^000000?"; - switch(atoi(strnpcinfo(2))) { - case 1: mes "How is that? The crowded city of Prontera is good, but why don't you go our heaven of the cats, ^A2314BMalangdo^000000?"; break; - case 2: mes "Why don't you go to ^A2314BMalangdo^000000? That place is better than Geffen, where there are only crowds of simple honest wizards."; break; - case 3: mes "The fresh air of Payon is not bad, but why don't you go better place like the heaven of the cats, ^A2314BMalangdo^000000?"; break; - case 4: mes .@s$+"The beautiful and quiet place is better than Aldebaran, where it's so noisy with the tick-tock sound of the clock."; break; - case 5: mes .@s$+"The beautiful and quiet place is better than Morroc, with its heat and sandstorms."; break; - case 6: mes .@s$+"The beautiful place is better than Yuno, which is full of books and headaches."; break; - case 7: mes .@s$+"The complex place is better than Rachel, where it's too horribly quiet."; break; - case 8: mes .@s$+"The safe place is better than Lighthanlzen, which is too dangerous."; break; - case 9: mes .@s$+"The smell of this sea place is better than Mora, which is full of a grassy smell."; break; - } - next; - if(select("No", "^A2314BMalangdo^000000~ Go~ Go~") == 1) { - mes "[Dolangmal]"; - mes "What!? You don't want to go ^A2314BMalangdo^000000? Chet!"; - next; - mes "[Dolangmal]"; - mes "You're such an annoying guy. If you don't go, why did you talk to me... but..."; - next; - mes "[Dolangmal]"; - mes "^9E1837Admiral Tomas^000000 said to kidnap humans... No... Bring them politely?"; - next; - mes "[Dolangmal]"; - mes "Anyway, I got you. Whenever you want to go, just tell me."; - close; - } - mes "[Dolangmal]"; - mes "Ok! I like your attitude. Full of passion."; - next; - mes "[Dolangmal]"; - mes "Now, before you go ^A2314BMalangdo^000000, let me give you some warnings."; - next; - mes "[Dolangmal]"; - mes "First!! It is natural that when you arrive on ^A2314BMalangdo^000000, you should notify ^9E1837Admiral Tomas^000000 that you are here."; - next; - mes "[Dolangmal]"; - mes "If you don't do that, you might be attacked by scary and wild cats when you walk through dark streets."; - next; - mes "[Dolangmal]"; - mes "Secondly!! This ^A2314BMalangdo^000000 is absolutely our island of cats, even though we open to humans."; - next; - mes "[Dolangmal]"; - mes "We have a personality... no... no... respect us like one catality because we are cats."; - next; - mes "[Dolangmal]"; - mes "And the next one is..."; - next; - mes "Dolangmal proceeds and gives hundreds of warnings."; - next; - mes "[Dolangmal]"; - mes "Ok! Those are all the warnings!! They're easy and simple... right? Can you remember them?"; - next; - switch(select("Remember his warnings", "Can't remember")) { - case 1: - mes "[Dolangmal]"; - mes "Ok! Do not bite two mice with one mouth. ^9E1837Admiral Tomas^000000 is located at the ^A2314Bcenter of the ship in Malangdo^000000."; - next; - mes "[Dolangmal]"; - mes "Don't forget to give him notice of your arrival."; - next; - mes "[Dolangmal]"; - mes "Alright. Let's go to the heaven of the cats, ^A2314BMalangdo^000000~"; - setquest 5091; - completequest 5091; - warp "malangdo",217,85; - close; - case 2: - mes "[Dolangmal]"; - mes "What!? Can't you keep these easy rules? Chet!"; - next; - mes "[Dolangmal]"; - mes "You're such an annoying guy. If you can't keep these, why didn't you tell me during our conversation? I told you everything... but.."; - next; - mes "[Dolangmal]"; - mes "^9E1837Admiral Tomas^000000 said to kidnap humans... No... Bring them politely?"; - next; - mes "[Dolangmal]"; - mes "Anyway, I got you. Just tell me whenever you want to go."; - close; - } - } - mes "[Dolangmal]"; - mes "Uh? You must be the one from last time...? Alright. Did you visit ^A2314BMalangdo^000000?"; - next; - switch(select("Take me to ^A2314BMalangdo^000000 again", "I have visited")) { - case 1: - mes "[Dolangmal]"; - mes "I really want to send you there, but I can't because of the policy. It is difficult to send people who have visited ^A2314BMalangdo^000000 already."; - next; - mes "[Dolangmal]"; - mes "And that was roughly it... It's supposed to be rule 53..."; - next; - mes "[Dolangmal]"; - mes "Actually, let me tell you rule 53. I am an indulgent cat."; - next; - mes "[Dolangmal]"; - mes "If you want to go back to ^A2314BMalangdo^000000, take the ship at Izlude or Alberta."; - next; - mes "[Dolangmal]"; - mes "If you enjoy that pleasant sea trip, you will arrive at the heaven of cats, ^A2314BMalangdo^000000."; - next; - mes "[Dolangmal]"; - mes "So easy! Isn't it? Well, good bye~"; - close; - case 2: - mes "[Dolangmal]"; - mes "How was it? You liked it? I knew it. Kakaka~"; - next; - mes "[Dolangmal]"; - mes "Ah! I just want to make sure..."; - next; - mes "[Dolangmal]"; - mes "Again, if you want to go back to ^A2314BMalangdo^000000, do you know where to take a ship at Izlude or Alberta?"; - next; - mes "[Dolangmal]"; - mes "Hm~ You might know because you're a smart person. Well, see you again~"; - close; - } -} -prontera,114,77,6 duplicate(Dolangmal) Dolangmal#1 4_CAT_DOWN -geffen,109,61,6 duplicate(Dolangmal) Dolangmal#2 4_CAT_DOWN -payon,200,106,4 duplicate(Dolangmal) Dolangmal#3 4_CAT_DOWN -aldebaran,170,104,4 duplicate(Dolangmal) Dolangmal#4 4_CAT_DOWN -morocc,168,275,4 duplicate(Dolangmal) Dolangmal#5 4_CAT_DOWN -yuno,165,122,4 duplicate(Dolangmal) Dolangmal#6 4_CAT_DOWN -rachel,121,126,4 duplicate(Dolangmal) Dolangmal#7 4_CAT_DOWN -lighthalzen,254,83,5 duplicate(Dolangmal) Dolangmal#8 4_CAT_DOWN -mora,57,150,4 duplicate(Dolangmal) Dolangmal#9 4_CAT_DOWN - -- script ::Odgnalam FAKE_NPC,{ - mes "This cat is sleeping in the warm "+((strnpcinfo(2) == "albe")?"Alberta":"Izlude")+" sun."; - next; - if(select("Let him sleep", "Talk to him") == 1) close; - mes "[Odgnalam]"; - mes "Meow? Huh?"; - next; - if (ep13_yong1 == 0) { - .@price = 1000; - .@s1$ = "Huh! You are so annoying. Let me send you to ^A2314BMalangdo^000000 for ^0000FF1000 Zeny^000000."; - .@s2$ = "Money? Where is the money? You can't go anywhere without the money. Shame on you."; - } else if (ep13_yong1 < 60) { - .@price = 999; - .@s1$ = "You have a little relationship with fleet of cat. I'll give you special discount price ^0000FF999 Zeny^000000 to ^A2314BMalangdo^000000, because you have relationship with fleet."; - .@s2$ = "Where is the money? You don't have a sense of honor."; - } else if (ep13_yong1 > 59 && ep13_yong1 < 80) { - .@price = 500; - .@s1$ = "You gave several help to our cat's fleet so let me give you special that with 50% discount price ^0000FF500 Zeny^000000. I'll send you to ^A2314BMalangdo^000000."; - .@s2$ = "You don't have any money for paying 50% discount price? I can't believe it."; - } else { - mes "[Odgnalam]"; - mes "You are a hero of cat's fleet. Your activity is the legend between us."; - next; - mes "[Odgnalam]"; - mes "As you are a hero of the cat fleet let me send you to ^A2314BMalangdo^000000 for free."; - next; - if(select("Send me to Malangdo!", "Do not go.") == 1) { - mes "[Odgnalam]"; - mes "Have a comfortable trip... Alright let's go~"; - warp "malangdo",217,85; - } - close; - } - mes "[Odgnalam]"; - mes .@s1$; - next; - if(select("Send me to Malangdo!", "Do not go.") == 2) close; - if (Zeny < .@price) { - mes "[Odgnalam]"; - mes "Money? Where is the money? You can't go anywhere without the money. Shame on you."; - close; - } - Zeny -= .@price; - mes "[Odgnalam]"; - mes "Let me send you right away. Let's go~"; - warp "malangdo",217,85; - close; -} -alberta,200,151,4 duplicate(Odgnalam) Odgnalam#albe 4_CAT_REST -izlude,182,218,4 duplicate(Odgnalam) Odgnalam#iz 4_CAT_REST // Old coordinates: (182,192) -izlude_a,182,218,4 duplicate(Odgnalam) Odgnalam#iz_a 4_CAT_REST -izlude_b,182,218,4 duplicate(Odgnalam) Odgnalam#iz_b 4_CAT_REST -izlude_c,182,218,4 duplicate(Odgnalam) Odgnalam#iz_c 4_CAT_REST -izlude_d,182,218,4 duplicate(Odgnalam) Odgnalam#iz_d 4_CAT_REST - -malangdo,219,86,4 script Kong#malang 4_CAT_SAILOR2,{ - mes "[Kong]"; - mes "Did you have fun in Malangdo?"; - mes "The fleet has a service to Izlude and Alberta."; - next; - if (ep13_yong1 == 0) { - .@price = 1000; - .@s1$ = "1000 zeny"; - .@s2$ = "Have a nice day in Malangdo."; - .@no_money$ = "It is difficult for free."; - .@yes_money$ = "Have a nice trip."; - mes "[Kong]"; - mes "The fee of ship is only 1000 zeny, where do you want to go?"; - next; - } else if (ep13_yong1 < 60) { - .@price = 999; - .@s1$ = "999 zeny"; - .@s2$ = "Have a full of fortune day in Malangdo..."; - .@no_money$ = "It is difficult even though you have a relationship with the fleet."; - .@yes_money$ = "Thanks, have a wonderful trip."; - mes "[Kong]"; - mes "You have a connection with our fleet. Apply special price 999 zeny. Where do you want to go?"; - next; - } else if (ep13_yong1 > 59 && ep13_yong1 < 80) { - .@price = 500; - .@s1$ = "500 zeny"; - .@s2$ = "There are full of fortune and jackpot in Malangdo."; - .@no_money$ = "Oh my god. You don't have 500 zeny? It is difficult for free."; - .@yes_money$ = "Have a nice trip and come again."; - mes "[Kong]"; - mes "Wow~ You contributed to our fleet a lot. Alright!! Special discount price 500 zeny. Where do you want to go?"; - next; - } else { - .@price = 0; - .@s1$ = "Free for the hero of our fleet!!"; - .@s2$ = "No one objects to the hero of our fleet staying in Malangdo..."; - mes "[Kong]"; - mes "Ah... You are the legendary hero of our cat's fleet."; - next; - mes "[Kong]"; - mes "We can't charge the hero of our fleet. What is your destination?"; - next; - } - .@i = select("- Izlude destination --- "+.@s1$+"", "- Alberta destination --- "+.@s1$+"", "- Stay on Malangdo"); - mes "[Kong]"; - if (.@i == 3) { - mes .@s2$; - close; - } - if (ep13_yong1 > 80) { - mes "Have a comfortable trip."; - if (.@i == 1) - warp "izlude",195,212; // Old coordinates: (194,180) - else - warp "alberta",192,150; - close; - } - if (Zeny < .@price) { - mes .@no_money$; - close; - } - Zeny -= .@price; - mes .@yes_money$; - if (.@i == 1) - warp "izlude",195,212; - else - warp "alberta",192,150; - close; -} - -//== Generic Malangdo NPCs :: malang_tre =================== -malangdo,147,117,3 script Innkeeper#malang 4_CAT_REST,{ - mes "You see a lazy cat standing on a chair."; - mes "You guess that this is the Innkeeper."; - next; - switch(select("Umm... Can I rest here?", "Psst... Can I save here?", "Leave.")) { - case 1: - mes "[Innkeeper]"; - mes "Eh?"; - mes "Uh, sure you can use this hammock if you give me ^FF00005 Malangdo Cans^000000."; - next; - switch(select("Here you go.", "Never mind.")) { - case 1: - if (countitem(Malang_Sp_Can) > 4) { - delitem Malang_Sp_Can,5; - percentheal 100,100; - specialeffect2 EF_HEALSP; - mes "[Innkeeper]"; - mes "Now relax."; - emotion e_kis; - next; - warp "malangdo",140,121; - close; - } - mes "[Innkeeper]"; - mes "This ain't no charity."; - close; - case 2: - mes "[Innkeeper]"; - mes "Let me know if you want to relax."; - close; - } - case 2: - mes "[Innkeeper]"; - mes "Location saved. We should keep company, haha~"; - savepoint "malangdo",142,118; - close; - case 3: - mes "[Innkeeper]"; - mes "Sometimes you just have to relax."; - next; - mes "- Wow, this is the laziest cat ever. -"; - close; - } - close; -} - -malangdo,151,120,3 script Minstrel#mal 4_M_MINSTREL,{ - mes "[Minstrel]"; - mes "Boy, that lazy cat makes me want to just nap all day long."; - next; - mes "[Minstrel]"; - mes "He makes life look so simple."; - close; -} - -malangdo,149,120,5 script Wanderer#mal 4_F_WANDERER,5,1,{ - mes "[Wanderer]"; - mes "The cats living in here are so energetic."; - mes "Is it weird that they make me want to dance all day?"; - mes "La di dah di dah~!"; - close; -OnTouch: - switch(rand(5)) { - case 0: - soundeffect "ring_of_nibelungen.wav",0; - break; - case 1: - soundeffect "dont_forget_me_not.wav",0; - break; - case 2: - soundeffect "humming.wav",0; - break; - case 3: - soundeffect "assassin_of_sunset.wav",0; - break; - case 4: - emotion e_ho; - emotion e_ho,0,"Wandering Minstrel#mal"; - break; - } - end; -} - -malangdo,216,168,3 script Cat Trainer#mal1 4_F_ALCHE_A,0,8,{ - emotion e_awsm; - mes "[Cat Trainer]"; - mes "Ooo~ their soft puffy tails and soft fur~"; - mes "I can't stand it, this is heaven~~!!"; - next; - emotion e_gg; - mes "[Cat Trainer]"; - mes "My hidden card, ^FF0000Silvervine Fruit^000000, can make all cats in Malangdo my slaves~ haha!"; - next; - select("^FF0000Silvervine Fruit^000000?"); - mes "[Cat Trainer]"; - mes "It is such a rare item!"; - mes "I can barely get it."; - mes "But these cudly cats can't resist it~"; - next; - select("Where can I get ^FF0000Silvervine Fruit^000000?"); - mes "[Cat Trainer]"; - mes "Why would I tell you when I can barely get it?"; - mes "I wouldn't even tell you for all the zeny in the world~!"; - next; - emotion e_gg; - mes "[Cat Trainer]"; - mes "All the Malangdo cats are mine~!"; - mes "Muahahahaha~"; - mes "With enough ^FF0000Silvervine Fruit^000000 I can be a queen in Malangdo~ ohhhh!!!"; - close; -OnTouch: - emotion e_flash; - end; -} - -malangdo,164,203,3 script Cat Trainer#mal2 4_M_YURI,{ - emotion e_awsm; - mes "[Cat Trainer]"; - mes "Ooo~ their soft puffy tails and soft fur~"; - mes "I can't stand it, this is heaven~~!!"; - next; - emotion e_gg; - mes "[Cat Trainer]"; - mes "This is my little secret called"; - mes "^FF0000Silvervine Fruit^000000. I can use"; - mes "it to make the Malangdo cats my"; - mes "slaves~ muahahahaha~!"; - next; - select("^FF0000Silvervine Fruit^000000?"); - mes "[Cat Trainer]"; - mes "Hmm, I guess it's no wonder you don't know."; - mes "These Malangdo cats can't resist it."; - mes "But it's too rare of an item to get so you shouldn't bother trying to find it."; - next; - select("Where can I get ^FF0000Silvervine Fruit^000000?"); - mes "[Cat Trainer]"; - mes "Actually, it's simple. You just..."; - next; - mes "[Cat Trainer]"; - mes "Hey, you almost made me tell my secret."; - next; - emotion e_gg; - mes "[Cat Trainer]"; - mes "One day these cats will be mine."; - mes "I can be a king in Malangdo~ ohhh~!"; - close; -} |