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Diffstat (limited to 'npc/re/cities/izlude.txt')
-rw-r--r-- | npc/re/cities/izlude.txt | 284 |
1 files changed, 0 insertions, 284 deletions
diff --git a/npc/re/cities/izlude.txt b/npc/re/cities/izlude.txt deleted file mode 100644 index 4417fb9fd..000000000 --- a/npc/re/cities/izlude.txt +++ /dev/null @@ -1,284 +0,0 @@ -//===== Hercules Script ====================================== -//= Izlude Town Renewal -//===== By: ================================================== -//= Masao -//===== Current Version: ===================================== -//= 1.2 -//===== Description: ========================================= -//= [Official Conversion] -//= Izlude town NPCs. -//===== Additional Comments: ================================= -//= 1.0 First Version. Still missing many new NPCs and their dialogues. [Masao] -//= 1.1 Updated to match the official script. [Euphy] -//= 1.2 Added Channel Warper and Izlude duplicates. [Euphy] -//============================================================ - -// Izlude -//============================================================ -izlude,197,205,1 duplicate(Sailor_izlude) Sailor#izlude 4W_SAILOR -izlude_a,197,205,1 duplicate(Sailor_izlude) Sailor#izlude_a 4W_SAILOR -izlude_b,197,205,1 duplicate(Sailor_izlude) Sailor#izlude_b 4W_SAILOR -izlude_c,197,205,1 duplicate(Sailor_izlude) Sailor#izlude_c 4W_SAILOR -izlude_d,197,205,1 duplicate(Sailor_izlude) Sailor#izlude_d 4W_SAILOR - -izlude,71,92,2 duplicate(Bonne_izlude) Bonne#izlude 4_F_01 -izlude_a,71,92,2 duplicate(Bonne_izlude) Bonne#izlude_a 4_F_01 -izlude_b,71,92,2 duplicate(Bonne_izlude) Bonne#izlude_b 4_F_01 -izlude_c,71,92,2 duplicate(Bonne_izlude) Bonne#izlude_c 4_F_01 -izlude_d,71,92,2 duplicate(Bonne_izlude) Bonne#izlude_d 4_F_01 - -izlude,172,215,4 duplicate(Charfri_izlude) Charfri#izlude 4_F_02 -izlude_a,172,215,4 duplicate(Charfri_izlude) Charfri#izlude_a 4_F_02 -izlude_b,172,215,4 duplicate(Charfri_izlude) Charfri#izlude_b 4_F_02 -izlude_c,172,215,4 duplicate(Charfri_izlude) Charfri#izlude_c 4_F_02 -izlude_d,172,215,4 duplicate(Charfri_izlude) Charfri#izlude_d 4_F_02 - -izlude,174,164,4 duplicate(Cuskoal_izlude) Cuskoal#izlude 4_F_TELEPORTER -izlude_a,174,164,4 duplicate(Cuskoal_izlude) Cuskoal#izlude_a 4_F_TELEPORTER -izlude_b,174,164,4 duplicate(Cuskoal_izlude) Cuskoal#izlude_b 4_F_TELEPORTER -izlude_c,174,164,4 duplicate(Cuskoal_izlude) Cuskoal#izlude_c 4_F_TELEPORTER -izlude_d,174,164,4 duplicate(Cuskoal_izlude) Cuskoal#izlude_d 4_F_TELEPORTER - -izlude,85,103,4 duplicate(Dega_izlude) Dega#izlude 4_M_02 -izlude_a,85,103,4 duplicate(Dega_izlude) Dega#izlude_a 4_M_02 -izlude_b,85,103,4 duplicate(Dega_izlude) Dega#izlude_b 4_M_02 -izlude_c,85,103,4 duplicate(Dega_izlude) Dega#izlude_c 4_M_02 -izlude_d,85,103,4 duplicate(Dega_izlude) Dega#izlude_d 4_M_02 - -izlude,140,186,4 duplicate(Kylick_izlude) Kylick#izlude 4W_M_01 -izlude_a,140,186,4 duplicate(Kylick_izlude) Kylick#izlude_a 4W_M_01 -izlude_b,140,186,4 duplicate(Kylick_izlude) Kylick#izlude_b 4W_M_01 -izlude_c,140,186,4 duplicate(Kylick_izlude) Kylick#izlude_c 4W_M_01 -izlude_d,140,186,4 duplicate(Kylick_izlude) Kylick#izlude_d 4W_M_01 - -izlude,57,159,2 duplicate(Red_izlude) Red#izlude 4_M_03 -izlude_a,57,159,2 duplicate(Red_izlude) Red#izlude_a 4_M_03 -izlude_b,57,159,2 duplicate(Red_izlude) Red#izlude_b 4_M_03 -izlude_c,57,159,2 duplicate(Red_izlude) Red#izlude_c 4_M_03 -izlude_d,57,159,2 duplicate(Red_izlude) Red#izlude_d 4_M_03 - -izlude,55,159,2 duplicate(Cebalis_izlude) Cebalis#izlude 4W_M_02 -izlude_a,55,159,2 duplicate(Cebalis_izlude) Cebalis#izlude_a 4W_M_02 -izlude_b,55,159,2 duplicate(Cebalis_izlude) Cebalis#izlude_b 4W_M_02 -izlude_c,55,159,2 duplicate(Cebalis_izlude) Cebalis#izlude_c 4W_M_02 -izlude_d,55,159,2 duplicate(Cebalis_izlude) Cebalis#izlude_d 4W_M_02 - -izlude,165,156,2 duplicate(Soldier_izlude) Soldier#izlude 8W_SOLDIER -izlude_a,165,156,2 duplicate(Soldier_izlude) Soldier#izlude_a 8W_SOLDIER -izlude_b,165,156,2 duplicate(Soldier_izlude) Soldier#izlude_b 8W_SOLDIER -izlude_c,165,156,2 duplicate(Soldier_izlude) Soldier#izlude_c 8W_SOLDIER -izlude_d,165,156,2 duplicate(Soldier_izlude) Soldier#izlude_d 8W_SOLDIER - -- script ::Guard_izlude -1,{ - mes "[Izlude Guard]"; - mes "Welcome to Izlude."; - close; -} -prt_fild08,350,219,4 duplicate(Guard_izlude) Guard#izlude 8W_SOLDIER -prt_fild08a,350,219,4 duplicate(Guard_izlude) Guard#izlude_a 8W_SOLDIER -prt_fild08b,350,219,4 duplicate(Guard_izlude) Guard#izlude_b 8W_SOLDIER -prt_fild08c,350,219,4 duplicate(Guard_izlude) Guard#izlude_c 8W_SOLDIER -prt_fild08d,350,219,4 duplicate(Guard_izlude) Guard#izlude_d 8W_SOLDIER - -// Channel Warper -//============================================================ -function script F_IzludeChannel { - mes "[Channel Warp Official]"; - mes "Izlude is a verly lively place is it not?"; - mes "I am here to help make Izlude feel more smooth!"; - mes "I can send you to another copy of Izlude."; - mes "Do you want to go to another copy?"; - next; - .@i = select(getarg(0)+":Never mind"); - if (.@i < 6) { - setarray .@maps$[1],"izlude","izlude_a","izlude_b","izlude_c","izlude_d"; - savepoint .@maps$[.@i],128,98; - warp .@maps$[.@i],128,98; - end; - } - close; -} - -izlude,122,105,5 script Channel Warp Official 1_M_WIZARD,{ callfunc "F_IzludeChannel",":Go to copy 2:Go to copy 3:Go to copy 4:Go to copy 5"; } -izlude_a,122,105,5 script Channel Warp Official#_a 1_M_WIZARD,{ callfunc "F_IzludeChannel","Go to copy 1::Go to copy 3:Go to copy 4:Go to copy 5"; } -izlude_b,122,105,5 script Channel Warp Official#_b 1_M_WIZARD,{ callfunc "F_IzludeChannel","Go to copy 1:Go to copy 2::Go to copy 4:Go to copy 5"; } -izlude_c,122,105,5 script Channel Warp Official#_c 1_M_WIZARD,{ callfunc "F_IzludeChannel","Go to copy 1:Go to copy 2:Go to copy 3::Go to copy 5"; } -izlude_d,122,105,5 script Channel Warp Official#_d 1_M_WIZARD,{ callfunc "F_IzludeChannel","Go to copy 1:Go to copy 2:Go to copy 3:Go to copy 4:"; } - -// Talking NPCs -//============================================================ -izlude,143,205,7 script Talkative Kid#iz 4_F_KID2,{ - end; - - OnTimer64000: - npctalk "I used all my Novice Red Potions. What should I do?"; - end; - - OnTimer72000: - npctalk "Where is the shop?"; - end; - - OnTimer136000: - npctalk "Idiot! You do not know about the 'shortcut window'?"; - end; - - OnTimer144000: - npctalk "The items in your inventory can be dragged and put in the shortcut window."; - end; - - OnTimer212000: - npctalk "I got so many beginner's items in the Academy!"; - end; - - OnTimer276000: - npctalk "They even gave me weapons and a shield!"; - end; - - OnTimer284000: - npctalk "Just press <Ctrl+~key> to open the map you have."; - end; - - OnTimer344000: - npctalk "Then do you want to go Criatura Academy with me? I'm learning how to battle from Instructor Subino!"; - end; - - OnTimer348000: - npctalk "The Academy is in North side of Izlude. Let's go~!"; - end; - - OnTimer416000: - npctalk "It's a system to guide you to a destination."; - end; - - OnTimer424000: - npctalk "In the basic menu, please click the [Navigation] button."; - end; - - OnTimer492000: - npctalk "Whee, Ain't gonna use your brain? Please type /where in the chat window now!"; - end; - - OnTimer552000: - npctalk "In this case, you can push the <Enter> key."; - end; - - OnTimer560000: - npctalk "We are just repeating the same dialog. HaHaha."; - end; - - OnTimer565000: - initnpctimer; - end; - - OnInit: - initnpctimer; - end; -} - -izlude_a,143,205,7 duplicate(Talkative Kid#iz) Talkative Kid#iza 4_F_KID2 -izlude_b,143,205,7 duplicate(Talkative Kid#iz) Talkative Kid#izb 4_F_KID2 -izlude_c,143,205,7 duplicate(Talkative Kid#iz) Talkative Kid#izc 4_F_KID2 -izlude_d,143,205,7 duplicate(Talkative Kid#iz) Talkative Kid#izd 4_F_KID2 - -izlude,146,205,7 script Talkative Adventurer#iz 4_M_KID1,{ - end; - - OnTimer69000: - npctalk "You can buy potion from Merchants."; - end; - - OnTimer77000: - npctalk "It's the Potion image in the mini map."; - end; - - OnTimer131000: - npctalk "Is there any way to use items easily?"; - end; - - OnTimer141000: - npctalk "Shortcut window? The slots at the top of the screen? How can I use it?"; - end; - - OnTimer149000: - npctalk "For inventory, do you mean 'item' menu? Oh, it is!"; - end; - - OnTimer217000: - npctalk "I have a bunch of potions?"; - end; - - OnTimer281000: - npctalk "What?! I should go to the Academy now!"; - end; - - OnTimer279000: - npctalk "Where is Izlude? In the center?"; - end; - - OnTimer339000: - npctalk "I do not know what to do."; - end; - - OnTimer349000: - npctalk "Oh yea? I want to know so many things~ I will go with you!"; - end; - - OnTimer411000: - npctalk "Navigation, What is that?"; - end; - - OnTimer421000: - npctalk "Oh-! Should I search for a Kafra Employee?"; - end; - - OnTimer487000: - npctalk "What is the town name?"; - end; - - OnTimer497000: - npctalk "I cannot see the part where I can write something in the chat window?"; - end; - - OnTimer557000: - npctalk "Oh you smarty..."; - end; - - OnTimer555000: - npctalk "A while ago, one Novice talked to me like hey 'Talkative Adventurer'?. HaHaha."; - end; - - OnTimer565000: - initnpctimer; - end; - - OnInit: - initnpctimer; - end; -} - -izlude_a,146,205,7 duplicate(Talkative Adventurer#iz) Talkative Adventurer#iza 4_M_KID1 -izlude_b,146,205,7 duplicate(Talkative Adventurer#iz) Talkative Adventurer#izb 4_M_KID1 -izlude_c,146,205,7 duplicate(Talkative Adventurer#iz) Talkative Adventurer#izc 4_M_KID1 -izlude_d,146,205,7 duplicate(Talkative Adventurer#iz) Talkative Adventurer#izd 4_M_KID1 - -prt_fild08,338,217,7 script Resting Adventurer#iz 4_F_SITDOWN,{ - end; - - OnTimer60000: - npctalk "You know what? If you are sitting, HP and SP recovery is faster."; - end; - - OnTimer65000: - npctalk "Sitting is possible if your basic job skill level is more than 3. Shortcut is pressing the <INSERT> key."; - initnpctimer; - end; - - OnInit: - initnpctimer; - end; -} - -prt_fild08a,338,217,7 duplicate(Resting Adventurer#iz) Resting Adventurer#iza 4_F_SITDOWN -prt_fild08b,338,217,7 duplicate(Resting Adventurer#iz) Resting Adventurer#izb 4_F_SITDOWN -prt_fild08c,338,217,7 duplicate(Resting Adventurer#iz) Resting Adventurer#izc 4_F_SITDOWN -prt_fild08d,338,217,7 duplicate(Resting Adventurer#iz) Resting Adventurer#izd 4_F_SITDOWN
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