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Diffstat (limited to 'npc/re/cities/dicastes.txt')
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diff --git a/npc/re/cities/dicastes.txt b/npc/re/cities/dicastes.txt new file mode 100644 index 000000000..425fbb510 --- /dev/null +++ b/npc/re/cities/dicastes.txt @@ -0,0 +1,768 @@ +//===== rAthena Script ======================================= +//= El Dicastes Town +//===== By: ================================================== +//= Gennosuke Kouga, Muad_Dib +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= El Dicastes Town Script +//===== Additional Comments: ================================= +//= 1.0 First version. +//= 1.1 Standardized. [Euphy] +//= 1.2 Updated to match the official script. [Joseph] +//============================================================ + +dicastes01,194,159,5 script Excited Galten#a 492,{ + mes "[Excited Galten]"; + if (isequipped(2782)) { + mes "I can't get beautiful"; + mes "Ahat's image out of my head."; + emotion e_lv; + mes "As long as we have him,"; + mes "it will only be a matter of time before Sapha"; + mes "will rule this land."; + close; + } + mes "¡ø¢²¢£ ¡Ð ¡ò¡ð¡ð"; + mes "¡÷¡ø¡ñ ¡ü ¡ü"; + mes "¡ù¢²¢³ ¢²"; + mes "¡ó¡õ¡ô ¢£ ¡Ð¡û¡ü ¡ò ¡ð¡ö¢£"; + mes "¢¤¡õ¡þ ¡÷ ¡ñ"; + close; +} + +dicastes01,202,86,3 script Sentinel#a 492,{ + mes "[Sentinel]"; + if (isequipped(2782)) { + mes "El Dicastes, the"; + mes "capital city of Sapha."; + mes "The land is pretty"; + mes "rough so many outsiders can't get in. Ha ha"; + next; + mes "[Sentinel]"; + mes "..."; + next; + mes "[Sentinel]"; + mes "Hey, you are an outsider!"; + close; + } + mes "¡ô¢±¢± ¡û ¡ó¡Ð¡ñ ¢£ ¢¤¡ú"; + mes "¡ø¡ó¢² ¢¤ "; + mes "¡õ¡ó¡Ð ¢³ ¡Ð¡õ¢£ ¡û ¡ú¡ï"; + next; + mes "[Sentinel]"; + mes "¡ù"; + next; + mes "[Sentinel]"; + mes "¡ñ¡ö¡ï ¡ú ¡ó¢³¡ô"; + close; +} + +dicastes01,194,95,5 script Sentinel#b 450,{ + mes "[Sentinel]"; + if (isequipped(2782)) { + mes "I permit your entry."; + mes "But if you dare to cause trouble"; + mes "you won't know what hit you. Beware!"; + close; + } + mes "¡ø¡ô¡ü ¡ø ¡ó"; + mes "¡ø¡ï¡û ¡ó ¡û¢¤¢² ¡÷ ¢£"; + mes "¢¤¡ô¡ø ¢³ ¡÷¡û¡ö ¡õ ¡ø"; + close; +} + +dicastes01,234,158,0 script Training Galten#a 450,{ + if (isequipped(2782)) { + mes "[Training Galten]"; + mes "I'll be ready for anything"; + mes "if I keep up with my training every day."; + close; + } + mes "ø¡ô¡ü ¡¡ø¡ô¡ü ¡ø"; + mes "ô ¡ø"; + next; + mes "Don't know what it means."; + close; +} + +dicastes01,244,166,0 script Training Galten#b 450,{ + if (isequipped(2782)) { + mes "[Training Galten]"; + mes "I wonder if Ahat knows how"; + mes "hard I am training."; + close; + } + mes "¡ø¡ô¡ü ¡ø"; + mes "¡ø¡ô¡ü ¡ø ¡ø¡ô¡ü ¡ø ¡ø¡ô¡ü ¡ø"; + next; + mes "Don't know what it means."; + close; +} + +dicastes01,272,166,0 script Training Galten#c 450,{ + mes "[Training Galten]"; + if (isequipped(2782)) { + mes "[Training Galten]"; + mes "I am a Sapha warrior."; + mes "I am never lazy with my training."; + close; + } + mes "¡ø¡ô¡ü ¡ø ¡ø¡ô¡ü ¡ø"; + mes "¡ø¡ô¡ü ¡ø"; + next; + mes "Don't know what it means."; + close; +} + +dicastes01,248,129,0 script Training Galten#d 450,{ + mes "[Training Galten]"; + if (isequipped(2782)) { + mes "[Training Galten]"; + mes "I heard this isn't training"; + mes "equipment but a massager"; + mes "for trainees like me."; + close; + } + mes "¡ø¡ô¡ü ¡ø ¡ø¡ô¡ü"; + mes "¡ø¡ô¡ü ¡ø¡ ø¡ô¡ü ¡ø"; + next; + mes "Don't know what it means."; + close; +} + +dic_in01,349,282,4 script Waiting Galten#in_1 492,{ + if (isequipped(2782)) { + mes "[Waiting Galten]"; + mes "Here is the Battle Station."; + mes "We are all tensed up to be ready for action."; + close; + } + mes "[¢²¡Ð¡û ¡ù ¡Ð]"; + mes "¡ñ¡õ¡ü ¢£ ¡ó"; + mes "¢¤¡ó¡õ ¢£ ¢£¡ò¡ô ¡ö ¡ú¢¤¡ú ¢¤ ¡ò¡ö¡õ ¢¤ "; + close; +} + +dic_in01,370,261,1 script Waiting Galten#in_2 492,{ + if (isequipped(2782)) { + mes "[Waiting Galten]"; + mes "Boring."; + close; + } + mes "[¢²¡Ð¡û ¡ù ¡Ð]"; + mes "¡ù¢¤¢±"; + close; +} + +dic_in01,381,261,1 script Waiting Galten#in_3 492,{ + if (isequipped(2782)) { + mes "[Waiting Galten]"; + mes "Zzzzz..."; + close; + } + mes "[¢²¡Ð¡û ¡ù ¡Ð]"; + mes "¡ú¡ô"; + close; +} + +dic_in01,370,282,4 script Waiting Galten#in_4 492,{ + if (isequipped(2782)) { + mes "[Waiting Galten]"; + mes "El Dicastes is the most peaceful place in this world as long as I am here."; + close; + } + mes "[¢²¡Ð¡û ¡ù ¡Ð]"; + mes "¡ï¡ï¢³ ¡þ ¡ö¢³¢£ ¢± ¢³¡û¡õ ¡ø ¡þ¡ï¡ï ¡ø ¡û"; + close; +} + +dic_in01,354,219,4 script Resting Galten#in_5 492,{ + if (isequipped(2782)) { + mes "[Resting Galten]"; + mes "Resting is always so sweet."; + close; + } + mes "[¡õ¡ø¡ò ¡ü ¢¤]"; + mes "¡ï¡õ¡ù ¡ö ¡ò¡ð¢² ¢³ ¡ö"; + close; +} + +dic_in01,365,197,1 script Resting Galten#in_6 492,{ + if (isequipped(2782)) { + mes "[Resting Galten]"; + mes "Galten can also rest while standing up like this."; + next; + mes "[Resting Galten]"; + mes "You say I don't look like I'm resting? But I'm already used to this."; + close; + } + mes "[¡õ¡ø¡ò ¡ü ¢¤]"; + mes "¡ô¡ï¢¤ ¡ö ¡ù¡ð¡ñ ¡ü ¡ó¡û¡û"; + mes "¡ï¢£¡ó ¡ù ¢³¡ô¡ð ¢£ ¡Ð¡û¡ô ¡ô ¡Ð¡ú¡ù ¡ô ¡ó"; + close; +} + +dic_in01,87,102,5 script Resting Piom#01 454,{ + end; +} + +dic_in01,29,119,4 script Resting Piom#04 489,{ + if (isequipped(2782)) { + mes "[Resting Piom]"; + mes "Why is it so noisy when I'm trying to get rest?"; + close; + } + mes "[¢£¡ù¡ò ¢¤ ¡ù]"; + mes "¡ü¢²¡ð ¡Ð ¡ò¡ø¢² ¡ô ¢²¡õ"; + close; +} + +dic_in01,91,113,5 script Suspicious Piom#a 489,{ + mes "[Suspicious Piom]"; + if (isequipped(2782)) { + mes "Have you heard of the"; + mes "rumor about Ahat?"; + next; + if(select("Nope!:You first.") == 1) { + mes "[Suspicious Piom]"; + mes "Never mind."; + close; + } + mes "[Suspicious Piom]"; + mes "Oh, you do seem to know?"; + mes "I need to collect information."; + mes "You first."; + mes "You heard of the rumor, right?"; + next; + if(select("Something is fishy?:If you're not going to spill it, me neither!") == 1) { + mes "[Suspicious Piom]"; + mes "I'm only a very curious"; + mes "ordinary Piom."; + close; + } + mes "[Suspicious Piom]"; + mes "I am not going to say anything, either!"; + close; + } + mes "¡ó¢³¡ó ¡ó ¡ó¡þ¡ö"; + mes "¡õ ¢³¢²¡÷ ¡ó¡ó"; + next; + if(select("Can't tell what it means:Is it a curse??") == 2) { + mes "[Suspicious Piom]"; + mes "Too bad."; + close; + } + mes "[Suspicious Piom]"; + mes "Be on your"; + mes "way, shoo"; + close; +} + +dic_in01,168,116,5 script Tired Piom#c 491,{ + mes "[Tired Piom]"; + if (isequipped(2782)) { + mes "If you need any"; + mes "information, you'd should try your"; + mes "luck with the Cat Merchant rather than wander around here."; + mes "But of course you'll have to pay the price."; + close; + } + mes "¡þ¡õ¡ð ¢³ ¢³¡þ"; + mes "¡þ¡ø¡ð ¡ö ¡ñ¡ú¡ð ¡ò"; + mes "¡ï¡ñ¡ú ¡ô ¡ö¡ö¡ò ¡û ¡ó¢¤¡ø ¡ø ¢² ¡ø"; + mes "¢¤¢²¡ø ¡ò ¡ú¡ó¢±"; + close; +} + +dic_in01,149,104,5 script Tired Piom#b 455,{ + mes "[Tired Piom]"; + if (isequipped(2782)) { + mes "I feel so stiff..."; + mes "I will need another dose of Bradium."; + mes "I think the effects are weaker than before,"; + mes "or is it just me?"; + emotion e_what; + close; + } + mes "¡ð¡Ð¡ú ¡ø ¢²"; + mes "¡ö¡õ¡ó ¢¤ ¡ò¡ò¢³ ¡ô ¡ô¡ó¡ñ"; + mes "¢£¡ñ¡þ ¡ü ¢²¡û¡ó ¡ò ¡ð¡þ"; + mes "¡ö¡ú¡ñ ¢³"; + emotion e_what; + close; +} + +dic_in01,341,113,3 script Tired Piom#a 491,{ + mes "[Tired Piom]"; + if (isequipped(2782)) { + mes "Ahat is the one"; + mes "and only Sapha pride."; + mes "We have plenty of Bradium"; + mes "because of him!"; + next; + mes "[Thrilled Piom]"; + mes "..."; + next; + mes "[Thrilled Piom]"; + mes "You don't feel his"; + mes "blessing?"; + close; + } + mes "¡÷¡ò¡û ¡ó ¡ó¡Ð¢±"; + mes "¡ó¡õ¡ù ¡þ ¡ò¢±¡ñ ¡õ ¢£"; + mes "¡ü¡ð¢¤ ¡ù ¡ò¡ô¡õ ¡ò ¡ñ"; + mes "¢³¡ú¢³ ¡Ð ¡ñ¡õ¡ù ¡÷ ¡÷¢±"; + next; + mes "[Tired Piom]"; + mes "¡þ"; + next; + mes "[Tired Piom]"; + mes "¡ø¡ú¡ø ¢± ¡ö¡ò"; + close; +} + +dic_in01,252,103,3 script Eating Adventurer#tre 711,{ + mes "[Eating Adventurer]"; + mes "Hey, do you have any emergency rations on you from Midgard?"; + next; + mes "[Eating Adventurer]"; + mes "I came all the way here with a hungry stomach because I heard there was a Midgard pub but I've never tasted this food anywhere in Midgard."; + next; + mes "[Eating Adventurer]"; + mes "No, I'm sure nobody in Midgard would want to try this."; + next; + mes "[Eating Adventurer]"; + mes "I really would like a nice hot meal."; + mes "I go to this great little restaurant in Geffen often, and I really miss that place now."; + close; +} + +dic_in01,32,54,5 script Venknick#el_01 449,{ + if (isequipped(2782)) { + mes "[Venknick]"; + mes "Oh feels so refreshed."; + mes "The refined Bradium was the best ever. Do you want to try some?"; + close; + } + mes "[¡ó¡ò¡ð]"; + mes "¡ù¡ó¢¤ ¢± ¢£"; + mes "¡õ¡þ¡ï ¢£ ¡÷¡÷¢¤ ¡ú ¡ó¡ñ¡ö ¢² ¡þ¢²¢¤ ¢² ¢£?"; + close; +} + +dic_in01,372,116,3 script Thrilled Piom#a 490,{ + mes "[Thrilled Piom]"; + if (isequipped(2782)) { + mes "Ahat is the one"; + mes "and only Sapha pride."; + mes "We have plenty of Bradium"; + mes "because of him!"; + next; + mes "[Thrilled Piom]"; + mes "..."; + next; + mes "[Thrilled Piom]"; + mes "You don't feel his"; + mes "blessing?"; + close; } + mes "¡ò¡õ¢³ ¡õ ¡ô"; + mes "¢£¡ó¡ø ¢² ¡ô¡÷"; + mes "¡ò¡ô¢³ ¡ù ¢±¡ó¢± ¡õ"; + mes "¡ó¡ü¡Ð ¡ø ¢²¡ü¡Ð ¡õ ¡ï"; + next; + mes "[Thrilled Piom]"; + mes "¢£"; + next; + mes "[Thrilled Piom]"; + mes "¡Ð¢¤¡ù ¢£ ¡ó¡ó"; + mes "¡ù¡ó¡÷ ¡û ¡þ¡ô"; + close; +} + +dic_in01,360,125,5 script Serious Venknicka 449,{ + mes "[Serious Venknick]"; + if (isequipped(2782)) { + mes "A sudden increase in Bradium production."; + mes "Why?"; + mes "I will have to get more factory lines running."; + close; + } + mes "¡û¡õ¡ñ ¢² ¢²¢¤¡Ð ¢² ¡ü¡ñ¡õ"; + mes "¡þ¡ó¡ö ¢²"; + mes "¡ö¡÷¡û ¡ú ¡÷¡Ð¢³ ¢³"; + close; +} + +dic_in01,42,250,5 script Guide#diel_1 489,{ + if (isequipped(2782)) { + if (ep13_3_invite > 5) { + mes "[Guide]"; + mes "I'm Dior, your kind guide for El Dicastes."; + mes "How can I help you?"; + next; + mes "[Guide]"; + mes "You may submit your civil complaints here."; + mes "Civil services and El Dicastes zones are managed in the Situation Room upstairs."; + next; + mes "[Guide]"; + mes "The Administrative Office is located on the top floor and handles very important matters."; + mes "The Archive Room is in the lower level where you can obtain a vast amount of information."; + next; + mes "[Guide]"; + mes "By the way, you may use the elevator in the back to go to the other floors."; + next; + mes "[Guide]"; + mes "Oh, you didn't ask?"; + mes "But since I'm Dior, the kind guide. He he."; + close; + } + mes "- The guide looks at you with an alert expression. -"; + close; + } + mes "[¢³¡ñ]"; + mes "¡õ¢£¡ó ¡Ð ¡õ¡ñ¡ò ¢¤ ¡ø¡ø¢£ ¢± ¢²¢³¡÷ ¢±"; + mes "¡ö¡ò¡ð ¡ó ¡ô¡ô?"; + next; + mes "[¢³¡ñ]"; + mes "¡Ð¡ù¡ó ¡ù ¡ü¢²¡Ð ¢± ¡÷¡ö¡þ"; + mes "¡ñ¡þ¢² ¡ø ¡ó¡ï¡ï ¡ù ¡ð¡ñ¡Ð ¡ù ¢³¡ò¡þ ¡ù ¡ø¡ð¡õ ¡õ ¢¤"; + next; + mes "[¢³¡ñ]"; + mes "¡û¡ù¡ô ¡ø ¡ð¡þ¡÷ ¢³ ¡þ¡ù¡ñ ¡ú ¡ü¢¤¡ò ¡ú ¡ô¢£"; + mes "¡÷¡ò¢¤ ¡ø ¡û¢³"; + next; + mes "[¢³¡ñ]"; + mes "¡ô¡ð¡ñ ¢¤ ¡ó¡÷¢³ ¡þ ¡ó¡õ¡÷ ¡ö ¡ó ¡ö"; + next; + mes "[¢³¡ñ]"; + mes "¡ò¡ô¡ø ¡÷ ¡õ¡ø¡ð ¡ó ¢¤¡Ð¡ô ¡ø ¡ñ¡ñ¡ñ ¡ø ¡ú¡ö¡ø ¡ü"; + mes "¡ï¢³¡ð ¢¤ ¡ð¡ö¢£ ¢± ¡ô¡ø"; + close; +} + +dic_in01,335,34,0 script Talkative Piom#a 490,{ + mes "[Talkative Piom]"; + if (isequipped(2782)) { + mes "At my factory"; + mes "we not only refine Bradium,"; + mes "but we also produce various"; + mes "tools for daily use."; + mes "We manufacture war supplies"; + mes "here too."; + close; + } + mes "¡ü¡ù¢± ¢³"; + mes "¡÷¡ø¡ï ¡þ ¡ó¡ó"; + mes "¡ñ¡õ¡ò ¡ó ¡÷¡ü¡ù ¡ö"; + mes "¡ñ¡ø¡ü ¡ú ¡ô"; + mes "¡þ¡ú¡ò ¢± ¡û¡ò¡ò ¡ù ¡÷"; + mes "¢³¡ò¡ò ¡ù ¢±¢£¡ò"; + close; +} + +dic_in01,387,30,1 script Manuk Piom#a 454,{ + mes "[Manuk Piom]"; + if (isequipped(2782)) { + mes "You! We met in Manuk, didn't we?"; + mes "I've come to pick up the weapon I ordered."; + close; + } + mes "¡ü¡ó¡þ ¡ó ¡ï¡ð¢¤ ¡ü ¡ð¢±"; + mes "¡ù¡ô¡ï ¡ú ¡ñ¡ù¢³ ¡ó ¡ò¡ö¡ó ¡ô¡ô"; + close; +} + +dicastes01,282,210,4 script Free Knit#a 453,{ + mes "[Free Knit]"; + if (isequipped(2782)) { + mes "As long as we have a steady"; + mes "supply of Bradium,"; + mes "Saphas can live forever."; + mes "Our childhood lasts 10 years,"; + mes "which is short."; + close; + } + mes "¡ñ¡þ¡ð ¡ó ¡ü¡ò¡ö ¡÷"; + mes "¢³¡ð¡ï ¢£ ¡ù¡ô¡ò ¡ô ¡ó¡þ¡ñ ¢² ¡ñ¡û¢£ ¢²"; + mes "¡ô¡ó¡ð ¡þ ¢£¡ð¢¤ ¡õ ¡û¢³¡ü"; + mes "¡ó¢³¡ò ¢± ¡ô¢£¢² ¡÷ ¡÷¡ñ"; + mes "¡ò¢²¡ï ¢£ ¡ö¡ö"; + close; +} + +dicastes01,246,210,4 script Free Venknick#a 449,{ + mes "[Free Venknick]"; + if (isequipped(2782)) { + mes "At least we have plenty of Bradium."; + mes "Look,"; + mes "You can see Bradium"; + mes "everywhere you go."; + next; + mes "[Free Venknick]"; + mes "?"; + next; + mes "[Free Venknick]"; + mes "The thing rolling around is a gem,"; + mes "but why are you interested in it?"; + close; + } + mes "¡ô¡ï¢£ ¢¤ ¡÷¡õ¢± ¡ü ¡ñ¡õ"; + mes "¡ü¢³"; + mes "¡ö¡ù¢¤ ¢² ¡ù¡ó¡ô"; + mes "¡ü¢£¢³ ¡ø ¡û¡ð¡ü ¡õ"; + next; + mes "[Free Venknick]"; + mes "¡ù"; + next; + mes "[Free Venknick]"; + mes "¡þ¢¤¢£ ¢± ¡ó¡ò¢³ ¡ü ¡ñ¡ð"; + mes "¢±¡û¢£ ¡ö ¡ü¡ò¡÷ ¡û ¡õ¡ò¡÷ ¢²¢²"; + close; +} + +dicastes01,235,245,4 script Excited Piom#a 490,{ + if (isequipped(2782)) { + mes "[Excited Piom]"; + mes "Have you seen Ahat?"; + emotion e_ho; + mes "His popularity here in El Discastes is phenomenal!"; + close; + } + mes "[Excited Piom]"; + mes "¡ú¡þ¡ó ¢³ ¡ü¢²¡ñ ¢±"; + emotion e_ho; + mes "¢³¡ó¡ñ ¡õ ¡ð¡ô¡þ ¡÷ ¡ú¡ò¡õ ¡ø ¢² ¡ø"; + close; +} + +dicastes01,284,262,4 script Favorable Knit#a 453,{ + mes "[Favorable Knit]"; + if (isequipped(2782)) { + mes "Unlike the Laphine, we Saphas"; + mes "are a very close community."; + mes "We start by living together in common facilities after we are born."; + next; + mes "[Favorable Knit]"; + mes "That is why all Saphas are like family."; + mes "We never have any quarrels between classes."; + close; + } + mes "¡ô¢±¡ó ¡õ ¡ú¡÷¡Ð ¡õ"; + mes "¡ü¡ï¡Ð ¡õ ¡ô¡ó¡ü ¡ó ¢³"; + mes "¡ñ¡ô¡ü ¡þ ¢¤¡ñ¢¤ ¡ô ¡û¡ï¡ù"; + mes "¡ú¡ö¡ô ¡ó ¢£¡ú¡þ ¡ø ¡ø¡ò"; + mes "¢²¢³¡û ¢¤ ¡ú¡ñ¡ù ¡û ¢³¡ò¡ø ¡õ¡õ"; + close; +} + +dicastes01,164,180,4 script Limpy Piom#a 489,{ + if (isequipped(2782)) { + mes "[Limpy Piom]"; + mes "They say there is a"; + mes "war going on with the Splendide in Manuk."; + mes "I hope everything goes well."; + mes "I hope it doesn't come all"; + mes "the way to the capital city here."; + emotion e_dots; + close; + } + mes "¢²¡ô¡þ ¡ù ¡õ¡Ð"; + mes "¢³¡ô¡û ¡ú ¡ø"; + mes "¢³¡þ¢¤ ¡ó ¡õ¡÷¡Ð"; + mes "¡ñ¡ò¡ü ¡ü ¡ù¡þ¢±"; + mes "¢¤¡ò¡þ ¢¤ ¢£¡ñ ¢¤ ¢£¡ñ"; + emotion e_dots; + close; +} + +dicastes01,191,202,4 script Complaining Galten#fihs 450,{ + if (isequipped(2782)) { + mes "[Complaining Galten]"; + mes "That crazy Vanknick always"; + mes "talks about the legend of that statue."; + next; + mes "[Complaining Galten]"; + mes "Have you ever talked"; + mes "to him?"; + next; + if(select("No:Yes") == 1) { + mes "[Complaining Galten]"; + mes "You don't know about the legend behind the statue?"; + mes "Then I don't know what to talk about it with you."; + close; + } + emotion e_gg,0,"Crazy Venknick#fihsing1"; + mes "[Complaining Galten]"; + mes "You also fell for that crazy man."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Yes"; + emotion e_sob,1; + next; + mes "[Complaining Galten]"; + mes "Just forget about it quickly for your own good."; + close; + } + mes "[¡õ¢£¡ö ¡ú ]"; + mes "¡õ¡ò¡û ¡ò ¢£¡û¡÷ ¡÷ "; + mes "¡û¡ù¡û ¡÷ ¡ü¡þ¡û ¢³ ¡ó"; + next; + mes "[¡õ¢£¡ö ¡ú ]"; + mes "¡ð¢±¡ü ¡û ¡õ¡÷¢¤"; + mes "¢¤¡þ¡ø ¢² ¡÷"; + next; + mes "Don't know what it means."; + close; +} + +dicastes01,181,191,5 script Traveler Ichack#info 481,2,2,{ + mes "[Traveler Ichack]"; + mes "Oh!! You are a stranger!"; + mes "I'm Ichack the first adventurer that arrived here in El Dicastes!"; + next; + mes "[Traveler Ichack]"; + mes "There was someone in the expedition team claiming that he was the first, but it WAS me. That's right."; + next; + mes "[Traveler Ichack]"; + mes "That's why I will provide a service to guide adventurers from Rune-Midgard."; + mes "What would you like to know?"; + next; + switch (select("Dicastes Diel:Residential Area:Training Room:Factory:Pub:Cat Hand Caravan")) { + case 1: + mes "[Traveler Ichack]"; + mes "Ah~ That's a beautiful building."; + mes "It's said they discuss important things..."; + next; + mes "[Traveler Ichack]"; + mes "Please make sure you signed in at the dior, otherwise you'll get in trouble."; + mes "Go directly north from here and you can't miss it."; + viewpoint 351,198,1,1,0x00FF00; + close; + case 2: + mes "[Traveler Ichack]"; + mes "The Sapha tribe is so weird. How can they sleep in there?"; + next; + mes "[Traveler Ichack]"; + mes "You don't understand?"; + mes "You won't believe me until you see it! Go see it for yourself!"; + next; + mes "[Traveler Ichack]"; + mes "The residential area is divided into 2 area's."; + mes "The lower residential area is around 7 o'clock and, the upper area is around 1 o'clock."; + viewpoint 283,280,2,1,0x01FF01; + viewpoint 106,136,3,1,0x0066FF; + close; + case 3: + mes "[Traveler Ichack]"; + mes "Because of the dangers here, we need better security.."; + mes "Have you ever been to the training room? The training guards seem to never sleep!"; + viewpoint 172,255,4,1,0xFFCCCC; + close; + case 4: + mes "[Traveler Ichack]"; + mes "This is one of the most important reasons why they live here."; + mes "If you go to factory, you can see the recently refined Bradium."; + viewpoint 256,97,5,1,0x0066FF; + close; + case 5: + mes "[Traveler Ichack]"; + mes "Although I arrived here as the first adventurer, the owner of the pub was the first person here."; + mes "Bumen Florine's pub is located underground in the lower residential area."; + mes "He might have some valuable information for you."; + viewpoint 106,136,6,1,0xFF3300; + close; + case 6: + mes "[Traveler Ichack]"; + mes "The cats seems that don't have good relationship with sapha same as us."; + mes "Perhaps it's because trading is involved."; + mes "Poor cats. They must be shivering from the cold out there."; + next; + mes "[Traveler Ichack]"; + mes "You can find their caravan just outside the gates."; + viewpoint 39,199,7,1,0x9933FF; + close; + } +OnTouch: + if (ep13_3_invite == 6) + emotion e_gasp,0; + end; +} + +dicastes01,202,197,4 script Crazy Venknick#fihsing1 449,{ + if (isequipped(2782)) { + mes "[Crazy Venknick]"; + mes "At only 5000 Zeny"; + mes "I will tell you the sad legend behind that statue."; + next; + if(select("Give 5000 Zeny.:Don't give 5000 Zeny.") == 2) { + mes "[Crazy Venknick]"; + mes "Don't come back with regrets."; + close; + } + if (Zeny < 5000) { + mes "[Crazy Venknick]"; + mes "I have"; + mes "no legend to share with"; + mes "the poor."; + close; + close; + } + set Zeny, Zeny-5000; + mes "[Crazy Venknick]"; + mes "Thanks."; + emotion e_gg,0,"Complaining Galten#fihs"; + next; + select("What is the sad legend?"); + emotion e_dots; + select("I asked what the sad legend is about!"); + next; + mes "[Crazy Venknick]"; + mes "I don't believe in legends."; + next; + emotion e_dots,1; + select("Was I tricked?"); + sc_start SC_Blind,20000,0; + next; + mes "You feel outraged at being tricked."; + close; + } + mes "[???¨²?¨´ ¡é3 ]"; + mes "¢²¡û¡ó ¡ó ¡ù¢¤¡ø"; + mes "¢¤¡ð¢² ¢± ¡ñ¡ö¢² ¡ø ¡ï¡ö¡ü"; + next; + mes "Don't know what it means."; + close; +} + +dic_in01,98,110,5 script Worried Piom#a 489,{ + if (isequipped(2782)) { + mes "[Worried Piom]"; + mes "I haven't seen my friends for the last few hours."; + mes "It's about time for them to have"; + mes "their Bradium. Hmm.."; + close; + } + mes "[Worried Piom]"; + mes "¡û¢±¡÷ ¢² ¡ï¡þ¡ò ¡ü ¡ï¡û¢²"; + mes "¡ï¡÷¢¤ ¡Ð ¡ï¡ï¡Ð ¢¤ ¢£"; + mes "¡÷¡þ¡ð ¡ó ¡ñ"; + close; +} + +dic_in01,98,96,3 script Lost Galten#a 492,{ + if (isequipped(2782)) { + mes "[Lost Galten]"; + mes "I've been living as a Piom for too long"; + mes "now it's like a bad habit."; + mes "and I find myself here all the time."; + close; + } + mes "[Lost Galten]"; + mes "¡ó¡ô¡ï ¡û ¢³¡ú"; + mes "¡ü¡ø¡ñ ¢£ "; + mes "¡ö¡ï¢² ¡û ¡ö¡ó"; + close; +}
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