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+//===== rAthena Script =======================================
+//= El Dicastes Town
+//===== By: ==================================================
+//= Gennosuke Kouga, Muad_Dib
+//===== Current Version: =====================================
+//= 1.2
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= El Dicastes Town Script
+//===== Additional Comments: =================================
+//= 1.0 First version.
+//= 1.1 Standardized. [Euphy]
+//= 1.2 Updated to match the official script. [Joseph]
+//============================================================
+
+dicastes01,194,159,5 script Excited Galten#a 492,{
+ mes "[Excited Galten]";
+ if (isequipped(2782)) {
+ mes "I can't get beautiful";
+ mes "Ahat's image out of my head.";
+ emotion e_lv;
+ mes "As long as we have him,";
+ mes "it will only be a matter of time before Sapha";
+ mes "will rule this land.";
+ close;
+ }
+ mes "¡ø¢²¢£ ¡Ð ¡ò¡ð¡ð";
+ mes "¡÷¡ø¡ñ ¡ü ¡ü";
+ mes "¡ù¢²¢³ ¢²";
+ mes "¡ó¡õ¡ô ¢£ ¡Ð¡û¡ü ¡ò ¡ð¡ö¢£";
+ mes "¢¤¡õ¡þ ¡÷ ¡ñ";
+ close;
+}
+
+dicastes01,202,86,3 script Sentinel#a 492,{
+ mes "[Sentinel]";
+ if (isequipped(2782)) {
+ mes "El Dicastes, the";
+ mes "capital city of Sapha.";
+ mes "The land is pretty";
+ mes "rough so many outsiders can't get in. Ha ha";
+ next;
+ mes "[Sentinel]";
+ mes "...";
+ next;
+ mes "[Sentinel]";
+ mes "Hey, you are an outsider!";
+ close;
+ }
+ mes "¡ô¢±¢± ¡û ¡ó¡Ð¡ñ ¢£ ¢¤¡ú";
+ mes "¡ø¡ó¢² ¢¤ ";
+ mes "¡õ¡ó¡Ð ¢³ ¡Ð¡õ¢£ ¡û ¡ú¡ï";
+ next;
+ mes "[Sentinel]";
+ mes "¡ù";
+ next;
+ mes "[Sentinel]";
+ mes "¡ñ¡ö¡ï ¡ú ¡ó¢³¡ô";
+ close;
+}
+
+dicastes01,194,95,5 script Sentinel#b 450,{
+ mes "[Sentinel]";
+ if (isequipped(2782)) {
+ mes "I permit your entry.";
+ mes "But if you dare to cause trouble";
+ mes "you won't know what hit you. Beware!";
+ close;
+ }
+ mes "¡ø¡ô¡ü ¡ø ¡ó";
+ mes "¡ø¡ï¡û ¡ó ¡û¢¤¢² ¡÷ ¢£";
+ mes "¢¤¡ô¡ø ¢³ ¡÷¡û¡ö ¡õ ¡ø";
+ close;
+}
+
+dicastes01,234,158,0 script Training Galten#a 450,{
+ if (isequipped(2782)) {
+ mes "[Training Galten]";
+ mes "I'll be ready for anything";
+ mes "if I keep up with my training every day.";
+ close;
+ }
+ mes "ø¡ô¡ü ¡¡ø¡ô¡ü ¡ø";
+ mes "ô ¡ø";
+ next;
+ mes "Don't know what it means.";
+ close;
+}
+
+dicastes01,244,166,0 script Training Galten#b 450,{
+ if (isequipped(2782)) {
+ mes "[Training Galten]";
+ mes "I wonder if Ahat knows how";
+ mes "hard I am training.";
+ close;
+ }
+ mes "¡ø¡ô¡ü ¡ø";
+ mes "¡ø¡ô¡ü ¡ø ¡ø¡ô¡ü ¡ø ¡ø¡ô¡ü ¡ø";
+ next;
+ mes "Don't know what it means.";
+ close;
+}
+
+dicastes01,272,166,0 script Training Galten#c 450,{
+ mes "[Training Galten]";
+ if (isequipped(2782)) {
+ mes "[Training Galten]";
+ mes "I am a Sapha warrior.";
+ mes "I am never lazy with my training.";
+ close;
+ }
+ mes "¡ø¡ô¡ü ¡ø ¡ø¡ô¡ü ¡ø";
+ mes "¡ø¡ô¡ü ¡ø";
+ next;
+ mes "Don't know what it means.";
+ close;
+}
+
+dicastes01,248,129,0 script Training Galten#d 450,{
+ mes "[Training Galten]";
+ if (isequipped(2782)) {
+ mes "[Training Galten]";
+ mes "I heard this isn't training";
+ mes "equipment but a massager";
+ mes "for trainees like me.";
+ close;
+ }
+ mes "¡ø¡ô¡ü ¡ø ¡ø¡ô¡ü";
+ mes "¡ø¡ô¡ü ¡ø¡ ø¡ô¡ü ¡ø";
+ next;
+ mes "Don't know what it means.";
+ close;
+}
+
+dic_in01,349,282,4 script Waiting Galten#in_1 492,{
+ if (isequipped(2782)) {
+ mes "[Waiting Galten]";
+ mes "Here is the Battle Station.";
+ mes "We are all tensed up to be ready for action.";
+ close;
+ }
+ mes "[¢²¡Ð¡û ¡ù ¡Ð]";
+ mes "¡ñ¡õ¡ü ¢£ ¡ó";
+ mes "¢¤¡ó¡õ ¢£ ¢£¡ò¡ô ¡ö ¡ú¢¤¡ú ¢¤ ¡ò¡ö¡õ ¢¤ ";
+ close;
+}
+
+dic_in01,370,261,1 script Waiting Galten#in_2 492,{
+ if (isequipped(2782)) {
+ mes "[Waiting Galten]";
+ mes "Boring.";
+ close;
+ }
+ mes "[¢²¡Ð¡û ¡ù ¡Ð]";
+ mes "¡ù¢¤¢±";
+ close;
+}
+
+dic_in01,381,261,1 script Waiting Galten#in_3 492,{
+ if (isequipped(2782)) {
+ mes "[Waiting Galten]";
+ mes "Zzzzz...";
+ close;
+ }
+ mes "[¢²¡Ð¡û ¡ù ¡Ð]";
+ mes "¡ú¡ô";
+ close;
+}
+
+dic_in01,370,282,4 script Waiting Galten#in_4 492,{
+ if (isequipped(2782)) {
+ mes "[Waiting Galten]";
+ mes "El Dicastes is the most peaceful place in this world as long as I am here.";
+ close;
+ }
+ mes "[¢²¡Ð¡û ¡ù ¡Ð]";
+ mes "¡ï¡ï¢³ ¡þ ¡ö¢³¢£ ¢± ¢³¡û¡õ ¡ø ¡þ¡ï¡ï ¡ø ¡û";
+ close;
+}
+
+dic_in01,354,219,4 script Resting Galten#in_5 492,{
+ if (isequipped(2782)) {
+ mes "[Resting Galten]";
+ mes "Resting is always so sweet.";
+ close;
+ }
+ mes "[¡õ¡ø¡ò ¡ü ¢¤]";
+ mes "¡ï¡õ¡ù ¡ö ¡ò¡ð¢² ¢³ ¡ö";
+ close;
+}
+
+dic_in01,365,197,1 script Resting Galten#in_6 492,{
+ if (isequipped(2782)) {
+ mes "[Resting Galten]";
+ mes "Galten can also rest while standing up like this.";
+ next;
+ mes "[Resting Galten]";
+ mes "You say I don't look like I'm resting? But I'm already used to this.";
+ close;
+ }
+ mes "[¡õ¡ø¡ò ¡ü ¢¤]";
+ mes "¡ô¡ï¢¤ ¡ö ¡ù¡ð¡ñ ¡ü ¡ó¡û¡û";
+ mes "¡ï¢£¡ó ¡ù ¢³¡ô¡ð ¢£ ¡Ð¡û¡ô ¡ô ¡Ð¡ú¡ù ¡ô ¡ó";
+ close;
+}
+
+dic_in01,87,102,5 script Resting Piom#01 454,{
+ end;
+}
+
+dic_in01,29,119,4 script Resting Piom#04 489,{
+ if (isequipped(2782)) {
+ mes "[Resting Piom]";
+ mes "Why is it so noisy when I'm trying to get rest?";
+ close;
+ }
+ mes "[¢£¡ù¡ò ¢¤ ¡ù]";
+ mes "¡ü¢²¡ð ¡Ð ¡ò¡ø¢² ¡ô ¢²¡õ";
+ close;
+}
+
+dic_in01,91,113,5 script Suspicious Piom#a 489,{
+ mes "[Suspicious Piom]";
+ if (isequipped(2782)) {
+ mes "Have you heard of the";
+ mes "rumor about Ahat?";
+ next;
+ if(select("Nope!:You first.") == 1) {
+ mes "[Suspicious Piom]";
+ mes "Never mind.";
+ close;
+ }
+ mes "[Suspicious Piom]";
+ mes "Oh, you do seem to know?";
+ mes "I need to collect information.";
+ mes "You first.";
+ mes "You heard of the rumor, right?";
+ next;
+ if(select("Something is fishy?:If you're not going to spill it, me neither!") == 1) {
+ mes "[Suspicious Piom]";
+ mes "I'm only a very curious";
+ mes "ordinary Piom.";
+ close;
+ }
+ mes "[Suspicious Piom]";
+ mes "I am not going to say anything, either!";
+ close;
+ }
+ mes "¡ó¢³¡ó ¡ó ¡ó¡þ¡ö";
+ mes "¡õ ¢³¢²¡÷ ¡ó¡ó";
+ next;
+ if(select("Can't tell what it means:Is it a curse??") == 2) {
+ mes "[Suspicious Piom]";
+ mes "Too bad.";
+ close;
+ }
+ mes "[Suspicious Piom]";
+ mes "Be on your";
+ mes "way, shoo";
+ close;
+}
+
+dic_in01,168,116,5 script Tired Piom#c 491,{
+ mes "[Tired Piom]";
+ if (isequipped(2782)) {
+ mes "If you need any";
+ mes "information, you'd should try your";
+ mes "luck with the Cat Merchant rather than wander around here.";
+ mes "But of course you'll have to pay the price.";
+ close;
+ }
+ mes "¡þ¡õ¡ð ¢³ ¢³¡þ";
+ mes "¡þ¡ø¡ð ¡ö ¡ñ¡ú¡ð ¡ò";
+ mes "¡ï¡ñ¡ú ¡ô ¡ö¡ö¡ò ¡û ¡ó¢¤¡ø ¡ø ¢² ¡ø";
+ mes "¢¤¢²¡ø ¡ò ¡ú¡ó¢±";
+ close;
+}
+
+dic_in01,149,104,5 script Tired Piom#b 455,{
+ mes "[Tired Piom]";
+ if (isequipped(2782)) {
+ mes "I feel so stiff...";
+ mes "I will need another dose of Bradium.";
+ mes "I think the effects are weaker than before,";
+ mes "or is it just me?";
+ emotion e_what;
+ close;
+ }
+ mes "¡ð¡Ð¡ú ¡ø ¢²";
+ mes "¡ö¡õ¡ó ¢¤ ¡ò¡ò¢³ ¡ô ¡ô¡ó¡ñ";
+ mes "¢£¡ñ¡þ ¡ü ¢²¡û¡ó ¡ò ¡ð¡þ";
+ mes "¡ö¡ú¡ñ ¢³";
+ emotion e_what;
+ close;
+}
+
+dic_in01,341,113,3 script Tired Piom#a 491,{
+ mes "[Tired Piom]";
+ if (isequipped(2782)) {
+ mes "Ahat is the one";
+ mes "and only Sapha pride.";
+ mes "We have plenty of Bradium";
+ mes "because of him!";
+ next;
+ mes "[Thrilled Piom]";
+ mes "...";
+ next;
+ mes "[Thrilled Piom]";
+ mes "You don't feel his";
+ mes "blessing?";
+ close;
+ }
+ mes "¡÷¡ò¡û ¡ó ¡ó¡Ð¢±";
+ mes "¡ó¡õ¡ù ¡þ ¡ò¢±¡ñ ¡õ ¢£";
+ mes "¡ü¡ð¢¤ ¡ù ¡ò¡ô¡õ ¡ò ¡ñ";
+ mes "¢³¡ú¢³ ¡Ð ¡ñ¡õ¡ù ¡÷ ¡÷¢±";
+ next;
+ mes "[Tired Piom]";
+ mes "¡þ";
+ next;
+ mes "[Tired Piom]";
+ mes "¡ø¡ú¡ø ¢± ¡ö¡ò";
+ close;
+}
+
+dic_in01,252,103,3 script Eating Adventurer#tre 711,{
+ mes "[Eating Adventurer]";
+ mes "Hey, do you have any emergency rations on you from Midgard?";
+ next;
+ mes "[Eating Adventurer]";
+ mes "I came all the way here with a hungry stomach because I heard there was a Midgard pub but I've never tasted this food anywhere in Midgard.";
+ next;
+ mes "[Eating Adventurer]";
+ mes "No, I'm sure nobody in Midgard would want to try this.";
+ next;
+ mes "[Eating Adventurer]";
+ mes "I really would like a nice hot meal.";
+ mes "I go to this great little restaurant in Geffen often, and I really miss that place now.";
+ close;
+}
+
+dic_in01,32,54,5 script Venknick#el_01 449,{
+ if (isequipped(2782)) {
+ mes "[Venknick]";
+ mes "Oh feels so refreshed.";
+ mes "The refined Bradium was the best ever. Do you want to try some?";
+ close;
+ }
+ mes "[¡ó¡ò¡ð]";
+ mes "¡ù¡ó¢¤ ¢± ¢£";
+ mes "¡õ¡þ¡ï ¢£ ¡÷¡÷¢¤ ¡ú ¡ó¡ñ¡ö ¢² ¡þ¢²¢¤ ¢² ¢£?";
+ close;
+}
+
+dic_in01,372,116,3 script Thrilled Piom#a 490,{
+ mes "[Thrilled Piom]";
+ if (isequipped(2782)) {
+ mes "Ahat is the one";
+ mes "and only Sapha pride.";
+ mes "We have plenty of Bradium";
+ mes "because of him!";
+ next;
+ mes "[Thrilled Piom]";
+ mes "...";
+ next;
+ mes "[Thrilled Piom]";
+ mes "You don't feel his";
+ mes "blessing?";
+ close; }
+ mes "¡ò¡õ¢³ ¡õ ¡ô";
+ mes "¢£¡ó¡ø ¢² ¡ô¡÷";
+ mes "¡ò¡ô¢³ ¡ù ¢±¡ó¢± ¡õ";
+ mes "¡ó¡ü¡Ð ¡ø ¢²¡ü¡Ð ¡õ ¡ï";
+ next;
+ mes "[Thrilled Piom]";
+ mes "¢£";
+ next;
+ mes "[Thrilled Piom]";
+ mes "¡Ð¢¤¡ù ¢£ ¡ó¡ó";
+ mes "¡ù¡ó¡÷ ¡û ¡þ¡ô";
+ close;
+}
+
+dic_in01,360,125,5 script Serious Venknicka 449,{
+ mes "[Serious Venknick]";
+ if (isequipped(2782)) {
+ mes "A sudden increase in Bradium production.";
+ mes "Why?";
+ mes "I will have to get more factory lines running.";
+ close;
+ }
+ mes "¡û¡õ¡ñ ¢² ¢²¢¤¡Ð ¢² ¡ü¡ñ¡õ";
+ mes "¡þ¡ó¡ö ¢²";
+ mes "¡ö¡÷¡û ¡ú ¡÷¡Ð¢³ ¢³";
+ close;
+}
+
+dic_in01,42,250,5 script Guide#diel_1 489,{
+ if (isequipped(2782)) {
+ if (ep13_3_invite > 5) {
+ mes "[Guide]";
+ mes "I'm Dior, your kind guide for El Dicastes.";
+ mes "How can I help you?";
+ next;
+ mes "[Guide]";
+ mes "You may submit your civil complaints here.";
+ mes "Civil services and El Dicastes zones are managed in the Situation Room upstairs.";
+ next;
+ mes "[Guide]";
+ mes "The Administrative Office is located on the top floor and handles very important matters.";
+ mes "The Archive Room is in the lower level where you can obtain a vast amount of information.";
+ next;
+ mes "[Guide]";
+ mes "By the way, you may use the elevator in the back to go to the other floors.";
+ next;
+ mes "[Guide]";
+ mes "Oh, you didn't ask?";
+ mes "But since I'm Dior, the kind guide. He he.";
+ close;
+ }
+ mes "- The guide looks at you with an alert expression. -";
+ close;
+ }
+ mes "[¢³¡ñ]";
+ mes "¡õ¢£¡ó ¡Ð ¡õ¡ñ¡ò ¢¤ ¡ø¡ø¢£ ¢± ¢²¢³¡÷ ¢±";
+ mes "¡ö¡ò¡ð ¡ó ¡ô¡ô?";
+ next;
+ mes "[¢³¡ñ]";
+ mes "¡Ð¡ù¡ó ¡ù ¡ü¢²¡Ð ¢± ¡÷¡ö¡þ";
+ mes "¡ñ¡þ¢² ¡ø ¡ó¡ï¡ï ¡ù ¡ð¡ñ¡Ð ¡ù ¢³¡ò¡þ ¡ù ¡ø¡ð¡õ ¡õ ¢¤";
+ next;
+ mes "[¢³¡ñ]";
+ mes "¡û¡ù¡ô ¡ø ¡ð¡þ¡÷ ¢³ ¡þ¡ù¡ñ ¡ú ¡ü¢¤¡ò ¡ú ¡ô¢£";
+ mes "¡÷¡ò¢¤ ¡ø ¡û¢³";
+ next;
+ mes "[¢³¡ñ]";
+ mes "¡ô¡ð¡ñ ¢¤ ¡ó¡÷¢³ ¡þ ¡ó¡õ¡÷ ¡ö ¡ó ¡ö";
+ next;
+ mes "[¢³¡ñ]";
+ mes "¡ò¡ô¡ø ¡÷ ¡õ¡ø¡ð ¡ó ¢¤¡Ð¡ô ¡ø ¡ñ¡ñ¡ñ ¡ø ¡ú¡ö¡ø ¡ü";
+ mes "¡ï¢³¡ð ¢¤ ¡ð¡ö¢£ ¢± ¡ô¡ø";
+ close;
+}
+
+dic_in01,335,34,0 script Talkative Piom#a 490,{
+ mes "[Talkative Piom]";
+ if (isequipped(2782)) {
+ mes "At my factory";
+ mes "we not only refine Bradium,";
+ mes "but we also produce various";
+ mes "tools for daily use.";
+ mes "We manufacture war supplies";
+ mes "here too.";
+ close;
+ }
+ mes "¡ü¡ù¢± ¢³";
+ mes "¡÷¡ø¡ï ¡þ ¡ó¡ó";
+ mes "¡ñ¡õ¡ò ¡ó ¡÷¡ü¡ù ¡ö";
+ mes "¡ñ¡ø¡ü ¡ú ¡ô";
+ mes "¡þ¡ú¡ò ¢± ¡û¡ò¡ò ¡ù ¡÷";
+ mes "¢³¡ò¡ò ¡ù ¢±¢£¡ò";
+ close;
+}
+
+dic_in01,387,30,1 script Manuk Piom#a 454,{
+ mes "[Manuk Piom]";
+ if (isequipped(2782)) {
+ mes "You! We met in Manuk, didn't we?";
+ mes "I've come to pick up the weapon I ordered.";
+ close;
+ }
+ mes "¡ü¡ó¡þ ¡ó ¡ï¡ð¢¤ ¡ü ¡ð¢±";
+ mes "¡ù¡ô¡ï ¡ú ¡ñ¡ù¢³ ¡ó ¡ò¡ö¡ó ¡ô¡ô";
+ close;
+}
+
+dicastes01,282,210,4 script Free Knit#a 453,{
+ mes "[Free Knit]";
+ if (isequipped(2782)) {
+ mes "As long as we have a steady";
+ mes "supply of Bradium,";
+ mes "Saphas can live forever.";
+ mes "Our childhood lasts 10 years,";
+ mes "which is short.";
+ close;
+ }
+ mes "¡ñ¡þ¡ð ¡ó ¡ü¡ò¡ö ¡÷";
+ mes "¢³¡ð¡ï ¢£ ¡ù¡ô¡ò ¡ô ¡ó¡þ¡ñ ¢² ¡ñ¡û¢£ ¢²";
+ mes "¡ô¡ó¡ð ¡þ ¢£¡ð¢¤ ¡õ ¡û¢³¡ü";
+ mes "¡ó¢³¡ò ¢± ¡ô¢£¢² ¡÷ ¡÷¡ñ";
+ mes "¡ò¢²¡ï ¢£ ¡ö¡ö";
+ close;
+}
+
+dicastes01,246,210,4 script Free Venknick#a 449,{
+ mes "[Free Venknick]";
+ if (isequipped(2782)) {
+ mes "At least we have plenty of Bradium.";
+ mes "Look,";
+ mes "You can see Bradium";
+ mes "everywhere you go.";
+ next;
+ mes "[Free Venknick]";
+ mes "?";
+ next;
+ mes "[Free Venknick]";
+ mes "The thing rolling around is a gem,";
+ mes "but why are you interested in it?";
+ close;
+ }
+ mes "¡ô¡ï¢£ ¢¤ ¡÷¡õ¢± ¡ü ¡ñ¡õ";
+ mes "¡ü¢³";
+ mes "¡ö¡ù¢¤ ¢² ¡ù¡ó¡ô";
+ mes "¡ü¢£¢³ ¡ø ¡û¡ð¡ü ¡õ";
+ next;
+ mes "[Free Venknick]";
+ mes "¡ù";
+ next;
+ mes "[Free Venknick]";
+ mes "¡þ¢¤¢£ ¢± ¡ó¡ò¢³ ¡ü ¡ñ¡ð";
+ mes "¢±¡û¢£ ¡ö ¡ü¡ò¡÷ ¡û ¡õ¡ò¡÷ ¢²¢²";
+ close;
+}
+
+dicastes01,235,245,4 script Excited Piom#a 490,{
+ if (isequipped(2782)) {
+ mes "[Excited Piom]";
+ mes "Have you seen Ahat?";
+ emotion e_ho;
+ mes "His popularity here in El Discastes is phenomenal!";
+ close;
+ }
+ mes "[Excited Piom]";
+ mes "¡ú¡þ¡ó ¢³ ¡ü¢²¡ñ ¢±";
+ emotion e_ho;
+ mes "¢³¡ó¡ñ ¡õ ¡ð¡ô¡þ ¡÷ ¡ú¡ò¡õ ¡ø ¢² ¡ø";
+ close;
+}
+
+dicastes01,284,262,4 script Favorable Knit#a 453,{
+ mes "[Favorable Knit]";
+ if (isequipped(2782)) {
+ mes "Unlike the Laphine, we Saphas";
+ mes "are a very close community.";
+ mes "We start by living together in common facilities after we are born.";
+ next;
+ mes "[Favorable Knit]";
+ mes "That is why all Saphas are like family.";
+ mes "We never have any quarrels between classes.";
+ close;
+ }
+ mes "¡ô¢±¡ó ¡õ ¡ú¡÷¡Ð ¡õ";
+ mes "¡ü¡ï¡Ð ¡õ ¡ô¡ó¡ü ¡ó ¢³";
+ mes "¡ñ¡ô¡ü ¡þ ¢¤¡ñ¢¤ ¡ô ¡û¡ï¡ù";
+ mes "¡ú¡ö¡ô ¡ó ¢£¡ú¡þ ¡ø ¡ø¡ò";
+ mes "¢²¢³¡û ¢¤ ¡ú¡ñ¡ù ¡û ¢³¡ò¡ø ¡õ¡õ";
+ close;
+}
+
+dicastes01,164,180,4 script Limpy Piom#a 489,{
+ if (isequipped(2782)) {
+ mes "[Limpy Piom]";
+ mes "They say there is a";
+ mes "war going on with the Splendide in Manuk.";
+ mes "I hope everything goes well.";
+ mes "I hope it doesn't come all";
+ mes "the way to the capital city here.";
+ emotion e_dots;
+ close;
+ }
+ mes "¢²¡ô¡þ ¡ù ¡õ¡Ð";
+ mes "¢³¡ô¡û ¡ú ¡ø";
+ mes "¢³¡þ¢¤ ¡ó ¡õ¡÷¡Ð";
+ mes "¡ñ¡ò¡ü ¡ü ¡ù¡þ¢±";
+ mes "¢¤¡ò¡þ ¢¤ ¢£¡ñ ¢¤ ¢£¡ñ";
+ emotion e_dots;
+ close;
+}
+
+dicastes01,191,202,4 script Complaining Galten#fihs 450,{
+ if (isequipped(2782)) {
+ mes "[Complaining Galten]";
+ mes "That crazy Vanknick always";
+ mes "talks about the legend of that statue.";
+ next;
+ mes "[Complaining Galten]";
+ mes "Have you ever talked";
+ mes "to him?";
+ next;
+ if(select("No:Yes") == 1) {
+ mes "[Complaining Galten]";
+ mes "You don't know about the legend behind the statue?";
+ mes "Then I don't know what to talk about it with you.";
+ close;
+ }
+ emotion e_gg,0,"Crazy Venknick#fihsing1";
+ mes "[Complaining Galten]";
+ mes "You also fell for that crazy man.";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Yes";
+ emotion e_sob,1;
+ next;
+ mes "[Complaining Galten]";
+ mes "Just forget about it quickly for your own good.";
+ close;
+ }
+ mes "[¡õ¢£¡ö ¡ú ]";
+ mes "¡õ¡ò¡û ¡ò ¢£¡û¡÷ ¡÷ ";
+ mes "¡û¡ù¡û ¡÷ ¡ü¡þ¡û ¢³ ¡ó";
+ next;
+ mes "[¡õ¢£¡ö ¡ú ]";
+ mes "¡ð¢±¡ü ¡û ¡õ¡÷¢¤";
+ mes "¢¤¡þ¡ø ¢² ¡÷";
+ next;
+ mes "Don't know what it means.";
+ close;
+}
+
+dicastes01,181,191,5 script Traveler Ichack#info 481,2,2,{
+ mes "[Traveler Ichack]";
+ mes "Oh!! You are a stranger!";
+ mes "I'm Ichack the first adventurer that arrived here in El Dicastes!";
+ next;
+ mes "[Traveler Ichack]";
+ mes "There was someone in the expedition team claiming that he was the first, but it WAS me. That's right.";
+ next;
+ mes "[Traveler Ichack]";
+ mes "That's why I will provide a service to guide adventurers from Rune-Midgard.";
+ mes "What would you like to know?";
+ next;
+ switch (select("Dicastes Diel:Residential Area:Training Room:Factory:Pub:Cat Hand Caravan")) {
+ case 1:
+ mes "[Traveler Ichack]";
+ mes "Ah~ That's a beautiful building.";
+ mes "It's said they discuss important things...";
+ next;
+ mes "[Traveler Ichack]";
+ mes "Please make sure you signed in at the dior, otherwise you'll get in trouble.";
+ mes "Go directly north from here and you can't miss it.";
+ viewpoint 351,198,1,1,0x00FF00;
+ close;
+ case 2:
+ mes "[Traveler Ichack]";
+ mes "The Sapha tribe is so weird. How can they sleep in there?";
+ next;
+ mes "[Traveler Ichack]";
+ mes "You don't understand?";
+ mes "You won't believe me until you see it! Go see it for yourself!";
+ next;
+ mes "[Traveler Ichack]";
+ mes "The residential area is divided into 2 area's.";
+ mes "The lower residential area is around 7 o'clock and, the upper area is around 1 o'clock.";
+ viewpoint 283,280,2,1,0x01FF01;
+ viewpoint 106,136,3,1,0x0066FF;
+ close;
+ case 3:
+ mes "[Traveler Ichack]";
+ mes "Because of the dangers here, we need better security..";
+ mes "Have you ever been to the training room? The training guards seem to never sleep!";
+ viewpoint 172,255,4,1,0xFFCCCC;
+ close;
+ case 4:
+ mes "[Traveler Ichack]";
+ mes "This is one of the most important reasons why they live here.";
+ mes "If you go to factory, you can see the recently refined Bradium.";
+ viewpoint 256,97,5,1,0x0066FF;
+ close;
+ case 5:
+ mes "[Traveler Ichack]";
+ mes "Although I arrived here as the first adventurer, the owner of the pub was the first person here.";
+ mes "Bumen Florine's pub is located underground in the lower residential area.";
+ mes "He might have some valuable information for you.";
+ viewpoint 106,136,6,1,0xFF3300;
+ close;
+ case 6:
+ mes "[Traveler Ichack]";
+ mes "The cats seems that don't have good relationship with sapha same as us.";
+ mes "Perhaps it's because trading is involved.";
+ mes "Poor cats. They must be shivering from the cold out there.";
+ next;
+ mes "[Traveler Ichack]";
+ mes "You can find their caravan just outside the gates.";
+ viewpoint 39,199,7,1,0x9933FF;
+ close;
+ }
+OnTouch:
+ if (ep13_3_invite == 6)
+ emotion e_gasp,0;
+ end;
+}
+
+dicastes01,202,197,4 script Crazy Venknick#fihsing1 449,{
+ if (isequipped(2782)) {
+ mes "[Crazy Venknick]";
+ mes "At only 5000 Zeny";
+ mes "I will tell you the sad legend behind that statue.";
+ next;
+ if(select("Give 5000 Zeny.:Don't give 5000 Zeny.") == 2) {
+ mes "[Crazy Venknick]";
+ mes "Don't come back with regrets.";
+ close;
+ }
+ if (Zeny < 5000) {
+ mes "[Crazy Venknick]";
+ mes "I have";
+ mes "no legend to share with";
+ mes "the poor.";
+ close;
+ close;
+ }
+ set Zeny, Zeny-5000;
+ mes "[Crazy Venknick]";
+ mes "Thanks.";
+ emotion e_gg,0,"Complaining Galten#fihs";
+ next;
+ select("What is the sad legend?");
+ emotion e_dots;
+ select("I asked what the sad legend is about!");
+ next;
+ mes "[Crazy Venknick]";
+ mes "I don't believe in legends.";
+ next;
+ emotion e_dots,1;
+ select("Was I tricked?");
+ sc_start SC_Blind,20000,0;
+ next;
+ mes "You feel outraged at being tricked.";
+ close;
+ }
+ mes "[???¨²?¨´ ¡é3 ]";
+ mes "¢²¡û¡ó ¡ó ¡ù¢¤¡ø";
+ mes "¢¤¡ð¢² ¢± ¡ñ¡ö¢² ¡ø ¡ï¡ö¡ü";
+ next;
+ mes "Don't know what it means.";
+ close;
+}
+
+dic_in01,98,110,5 script Worried Piom#a 489,{
+ if (isequipped(2782)) {
+ mes "[Worried Piom]";
+ mes "I haven't seen my friends for the last few hours.";
+ mes "It's about time for them to have";
+ mes "their Bradium. Hmm..";
+ close;
+ }
+ mes "[Worried Piom]";
+ mes "¡û¢±¡÷ ¢² ¡ï¡þ¡ò ¡ü ¡ï¡û¢²";
+ mes "¡ï¡÷¢¤ ¡Ð ¡ï¡ï¡Ð ¢¤ ¢£";
+ mes "¡÷¡þ¡ð ¡ó ¡ñ";
+ close;
+}
+
+dic_in01,98,96,3 script Lost Galten#a 492,{
+ if (isequipped(2782)) {
+ mes "[Lost Galten]";
+ mes "I've been living as a Piom for too long";
+ mes "now it's like a bad habit.";
+ mes "and I find myself here all the time.";
+ close;
+ }
+ mes "[Lost Galten]";
+ mes "¡ó¡ô¡ï ¡û ¢³¡ú";
+ mes "¡ü¡ø¡ñ ¢£ ";
+ mes "¡ö¡ï¢² ¡û ¡ö¡ó";
+ close;
+} \ No newline at end of file