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-rw-r--r--npc/re/battleground/kvm/kvm02.txt430
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diff --git a/npc/re/battleground/kvm/kvm02.txt b/npc/re/battleground/kvm/kvm02.txt
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--- a/npc/re/battleground/kvm/kvm02.txt
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-//===== rAthena Script =======================================
-// BattleGround System - KvM 1-59
-//===== By: ==================================================
-//= ???, L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.3
-//===== Compatible With: =====================================
-//= rAthena 1.0
-//===== Description: =========================================
-//= [AEGIS Conversion]
-//= Kreiger Von Midgard Battleground for levels 1 to 59
-//= - Winning Team: 1 point
-//= - Losing Team: 0 points
-//===== Additional Comments: =================================
-//= 1.0 First Version.
-//= 1.1 Updated using official Aegis files. [L0ne_W0lf]
-//= 1.2 Upated some announces and dialogs from iRO.
-//= Changed how the scoreboard works slightly.
-//= Removed the areapercentheals, and minor things.
-//= 1.3 Fixed wrong names for disablenpc/enablenpc. [Ai4rei]
-//= Fixed points in text and actual points differing.
-//============================================================
-
-// Waiting Room NPCs
-//============================================================
-bat_room,197,226,5 script KVM Waiting Room#a2::KvM02R_Guillaume 418,{
- end;
-
-OnInit:
- waitingroom "Battle Station 5 Players",6,"KvM02_BG::OnGuillaumeJoin",1;
- end;
-
-OnEnterBG:
- set $@KvM02BG_id1, waitingroom2bg("bat_c02",52,129,"KvM02_BG::OnGuillaumeQuit","KvM02_BG::OnGuillaumeDie");
- end;
-}
-
-bat_room,197,220,0 warp #kvm601 2,2,bat_room,154,150
-
-bat_room,197,205,3 script KVM Waiting Room#b2::KvM02R_Croix 414,{
- end;
-
-OnInit:
- waitingroom "Battle Station 5 Players",6,"KvM02_BG::OnCroixJoin",1;
- end;
-
-OnEnterBG:
- set $@KvM02BG_id2, waitingroom2bg("bat_c02",147,55,"KvM02_BG::OnCroixQuit","KvM02_BG::OnCroixDie");
- end;
-}
-
-bat_room,197,211,0 warp #kvm602 2,2,bat_room,154,150
-
-// Starting Line
-//============================================================
-- script KVM02::CellEffect2 -1,{
- end;
-
-OnKvM02One:
- misceffect EF_CHANGECOLD;
- end;
-
-OnKvM02Two:
- misceffect EF_CHANGEPOISON;
- end;
-}
-
-bat_c02,54,124,3 duplicate(CellEffect2) #RedcellA1-2 139
-bat_c02,55,124,3 duplicate(CellEffect2) #RedcellA2-2 139
-bat_c02,56,124,3 duplicate(CellEffect2) #RedcellA3-2 139
-bat_c02,57,124,3 duplicate(CellEffect2) #RedcellA4-2 139
-bat_c02,57,125,3 duplicate(CellEffect2) #RedcellA5-2 139
-bat_c02,57,126,3 duplicate(CellEffect2) #RedcellA6-2 139
-bat_c02,57,127,3 duplicate(CellEffect2) #RedcellA7-2 139
-
-bat_c02,145,59,3 duplicate(CellEffect2) #RedcellB1-2 139
-bat_c02,144,59,3 duplicate(CellEffect2) #RedcellB2-2 139
-bat_c02,143,59,3 duplicate(CellEffect2) #RedcellB3-2 139
-bat_c02,142,59,3 duplicate(CellEffect2) #RedcellB4-2 139
-bat_c02,142,56,3 duplicate(CellEffect2) #RedcellB5-2 139
-bat_c02,142,57,3 duplicate(CellEffect2) #RedcellB6-2 139
-bat_c02,142,58,3 duplicate(CellEffect2) #RedcellB7-2 139
-
-bat_c02,54,128,3 script #A_camp_start02 139,4,4,{
- end;
-
-OnInit:
- disablenpc "#A_camp_start02";
- end;
-
-OnEnable:
- enablenpc "#A_camp_start02";
- end;
-
-OnDisable:
- disablenpc "#A_camp_start03";
- end;
-
-OnTouch:
- set Bat_Team,1;
- setquest 6025;
- end;
-}
-
-bat_c02,146,56,3 script #B_camp_start02 139,4,4,{
- end;
-
-OnInit:
- disablenpc "#B_camp_start02";
- end;
-
-OnEnable:
- enablenpc "#B_camp_start02";
- end;
-
-OnDisable:
- disablenpc "#B_camp_start02";
- end;
-
-OnTouch:
- set Bat_Team,2;
- setquest 6025;
- end;
-}
-
-// Battleground Engine
-//============================================================
-- script KvM02_BG -1,{
- end;
-
-OnInit:
- setwall "bat_c02",54,122,6,7,0,"batc02wall_a";
- setwall "bat_c02",55,122,5,7,0,"batc02wall_b";
- setwall "bat_c02",140,56,6,7,0,"batc02wall_c";
- setwall "bat_c02",140,57,5,7,0,"batc02wall_d";
- disablenpc "KVM Officer#KVM02A";
- disablenpc "KVM Officer#KVM02B";
- end;
-
-OnGuillaumeJoin:
-OnCroixJoin:
- donpcevent "KvM02_BG::OnReadyCheck";
- end;
-
-OnGuillaumeQuit:
- //set BG_Delay_Tick, gettimetick(2) + 1200;
-OnGuillaumeDie:
- if( $@KvM02BG == 2 )
- {
- set .Guillaume_Count, .Guillaume_Count - 1;
- bg_updatescore "bat_c02",.Guillaume_Count,.Croix_Count;
- if( .Guillaume_Count < 1 ) donpcevent "KvM02_BG::OnCroixWin";
- else {
- mapannounce "bat_c02", "The number of Guillaumes is "+.Guillaume_Count+".",bc_map,"0x00ff00";
- mapannounce "bat_c02", "The number of Croixes is "+.Croix_Count+".",bc_map,"0x00ff00";
- }
- }
- end;
-
-OnCroixQuit:
- //set BG_Delay_Tick, gettimetick(2) + 1200;
-OnCroixDie:
- if( $@KvM02BG == 2 )
- {
- set .Croix_Count, .Croix_Count - 1;
- bg_updatescore "bat_c02",.Guillaume_Count,.Croix_Count;
- if( .Croix_Count < 1 ) donpcevent "KvM02_BG::OnGuillaumeWin";
- else {
- mapannounce "bat_c02", "The number of Guillaumes is "+.Guillaume_Count+".",bc_map,"0x00ff00";
- mapannounce "bat_c02", "The number of Croixes is "+.Croix_Count+".",bc_map,"0x00ff00";
- }
- }
- end;
-
-OnReadyCheck:
- if( $@KvM02BG )
- end;
- set .@Guillaume, getwaitingroomstate(0,"KvM02R_Guillaume");
- set .@Croix, getwaitingroomstate(0,"KvM02R_Croix");
-
- if( .@Guillaume < 5 || .@Croix < 5 )
- end;
-
- set $@KvM02BG, 1; // Starting
- donpcevent "KvM02R_Croix::OnEnterBG";
- donpcevent "KvM02R_Guillaume::OnEnterBG";
- donpcevent "KvM02_BG::OnStart";
- end;
-
-OnStart:
- disablenpc "KVM Officer#KVM02A";
- disablenpc "KVM Officer#KVM02B";
- set $@KvM02BG_Victory, 0;
- // Warp Teams
- bg_warp $@KvM02BG_id1,"bat_c02",53,128;
- bg_warp $@KvM02BG_id2,"bat_c02",146,55;
- initnpctimer;
- end;
-
-OnTimer1000:
- mapannounce "bat_c02", "In 1 minute, KVM will start.",bc_map,"0x00ff00";
- end;
-
-OnTimer3000:
- mapannounce "bat_c02", "The maximum time for a KVM battle is 5 minutes.",bc_map,"0x00ff00";
- end;
-
-OnTimer6000:
- mapannounce "bat_c02", "Please prepare for the KVM battle.",bc_map,"0x00ff00";
- mapannounce "bat_c02", "You can buff your people.",bc_map,"0x00ff00";
- donpcevent "#A_camp_start02::OnEnable";
- donpcevent "#B_camp_start02::OnEnable";
- end;
-
-OnTimer13000:
- donpcevent "#A_camp_start02::OnDisable";
- donpcevent "#B_camp_start02::OnDisable";
- end;
-
-OnTimer30000:
- mapannounce "bat_c02", "30 seconds remaining to start KVM battle.",bc_map,"0x00ff00";
- end;
-
-OnTimer45000:
- mapannounce "bat_c02", "15 seconds remaining to start KVM battle.",bc_map,"0x00ff00";
- donpcevent "::OnKvM01One";
- end;
-
-OnTimer50000:
- mapannounce "bat_c02", "10 seconds remaining to start KVM battle.",bc_map,"0x00ff00";
- donpcevent "::OnKvM01Two";
- end;
-
-OnTimer55000:
- mapannounce "bat_c02", "5 seconds remaining to start KVM battle.",bc_map,"0x00ff00";
- donpcevent "::OnKvM01One";
- end;
-
-OnTimer59000:
- mapannounce "bat_c02", "KVM is now commencing.",bc_map,"0x00ff00";
- donpcevent "::OnKvM01Two";
- end;
-
-OnTimer61000:
- // Team Members
- set .Guillaume_Count, bg_get_data($@KvM02BG_id1, 0);
- set .Croix_Count, bg_get_data($@KvM02BG_id2, 0);
- if( .Guillaume_Count < 5 || .Croix_Count < 5 )
- {
- set $@KvM02BG_Victory, 3;
- set $@KvM02BG, 3;
- mapannounce "bat_c02","There are not enough players to start the battle",1,0x808080;
- stopnpctimer;
- donpcevent "KvM02_BG::OnStop";
- end;
- }
- set $@KvM02BG, 2; // Playing
- bg_warp $@KvM02BG_id1,"bat_c02",62,119;
- bg_warp $@KvM02BG_id2,"bat_c02",137,64;
- end;
-
-OnTimer300000:
- mapannounce "bat_c02", "1 minute remaining to finish the KVM battle.",bc_map,"0x00ff00";
- end;
-
-OnTimer330000:
- mapannounce "bat_c02", "30 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00";
- end;
-
-OnTimer345000:
- mapannounce "bat_c02", "15 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00";
- end;
-
-OnTimer350000:
- mapannounce "bat_c02", "10 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00";
- end;
-
-OnTimer355000:
- mapannounce "bat_c02", "5 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00";
- end;
-
-OnTimer360000:
- mapannounce "bat_c02", "The KVM battle is over.",bc_map,"0x00ff00";
- if( .Croix_Count > .Guillaume_Count )
- donpcevent "KvM02_BG::OnCroixWin";
- else if( .Croix_Count < .Guillaume_Count )
- donpcevent "KvM02_BG::OnGuillaumeWin";
- else
- { // Draw Game
- set $@KvM02BG, 3;
- set $@KvM02BG_Victory, 3;
- mapannounce "bat_c02", "The number of Guillaumes is "+.Guillaume_Count+".",bc_map,"0x00ff00";
- mapannounce "bat_c02", "The number of Croixes is "+.Croix_Count+".",bc_map,"0x00ff00";
- mapannounce "bat_c02", "This battle has ended in a draw.",bc_map,"0x00ff00";
- donpcevent "KvM02_BG::OnStop";
- }
- end;
-
-OnGuillaumeWin:
- set $@KvM02BG, 3;
- set $@KvM02BG_Victory, 1;
- mapannounce "bat_c02", "Guillaume wins!",bc_map,"0x00ff00";
- mapannounce "bat_c02", "Congratulations to Guillaume members.",bc_map,"0x00ff00";
- mapannounce "bat_c02", "Everyone will be moved to the start point.",bc_map,"0x00ff00";
- donpcevent "KvM02_BG::OnStop";
- end;
-
-OnCroixWin:
- set $@KvM02BG, 3;
- set $@KvM02BG_Victory, 2;
- mapannounce "bat_c02", "Croix wins!",bc_map,"0x00ff00";
- mapannounce "bat_c02", "Congratulations to Croix members.",bc_map,"0x00ff00";
- mapannounce "bat_c02", "Everyone will be moved to the start point.",bc_map,"0x00ff00";
- donpcevent "KvM02_BG::OnStop";
- end;
-
-OnStop:
- stopnpctimer;
- enablenpc "KVM Officer#KVM02A";
- enablenpc "KVM Officer#KVM02B";
- // Warp Teams
- bg_warp $@KvM02BG_id1,"bat_c02",53,128;
- bg_warp $@KvM02BG_id2,"bat_c02",146,55;
- donpcevent "KvM02_BG_Out::OnBegin";
- end;
-
-OnReset:
- set .Croix_Count, 0;
- set .Guillaume_Count, 0;
- set $@KvM02BG_Victory, 0;
- if( $@KvM02BG_id1 ) { bg_destroy $@KvM02BG_id1; set $@KvM02BG_id1, 0; }
- if( $@KvM02BG_id2 ) { bg_destroy $@KvM02BG_id2; set $@KvM02BG_id2, 0; }
- disablenpc "KVM Officer#KVM02A";
- disablenpc "KVM Officer#KVM02B";
- mapwarp "bat_c02","bat_room",154,150;
- maprespawnguildid "bat_c02",0,3; // Just in case someone else
- bg_updatescore "bat_c02",5,5;
- set $@KvM02BG, 0;
- donpcevent "KvM02_BG::OnReadyCheck"; // Maybe a game is ready to start
- end;
-}
-
-- script KvM02_BG_Out -1,{
- end;
-
-OnBegin:
- initnpctimer;
- end;
-
-OnTimer1000:
- mapannounce "bat_c02", "Please apply with the Officer to acquire KVM points.",bc_map,"0x00ff00";
- end;
-
-OnTimer3000:
- mapannounce "bat_c02", "The Officer will grant you the points for 30 seconds.",bc_map,"0x00ff00";
- mapannounce "bat_c02", "In 30 seconds, the Officer will be sent away.",bc_map,"0x00ff00";
- end;
-
-OnTimer5000:
- mapannounce "bat_c02", "Unless you talk to the Officer, you cannot gain the points.",bc_map,"0x00ff00";
- mapannounce "bat_c02", "Please be careful.",bc_map,"0x00ff00";
- end;
-
-OnTimer:55000:
- mapannounce "bat_c02", "You will be sent back.",bc_map,"0x00ff00";
- end;
-
-OnTimer60000:
- stopnpctimer;
- donpcevent "KvM02_BG::OnReset";
- end;
-}
-
-// Battleground rewards
-//============================================================
-bat_c02,51,130,5 script KVM Officer#KVM02A 419,{
- if( $@KvM01BG_Victory )
- {
- if( $@KvM02BG_Victory == Bat_Team )
- { // Victory
- set kvm_point,kvm_point + 1;
- mes "[KVM Officer]";
- mes "Good Game.";
- mes "May the glory of KVM be with you.";
- mes "You aquire the winning points: 1";
- close2;
- }
- else
- { //
- mes "[KVM Officer]";
- mes "I am so sorry.";
- mes "I wish you better luck next time.";
- mes "You aquire the losing points: 0";
- close2;
- }
- bg_leave;
- set Bat_Team,0;
- warp "bat_room",154,150;
- end;
- }
- end;
-}
-
-bat_c02,148,53,1 script KVM Officer#KVM02B 415,{
- if( $@KvM01BG_Victory )
- {
- if( $@KvM02BG_Victory == Bat_Team )
- { // Victory
- set kvm_point,kvm_point + 1;
- mes "[KVM Officer]";
- mes "Good Game.";
- mes "May the glory of KVM be with you.";
- mes "You aquire the winning points: 1";
- close2;
- }
- else
- { //
- mes "[KVM Officer]";
- mes "I am so sorry.";
- mes "I wish you better luck next time.";
- mes "You aquire the losing points: 0";
- close2;
- }
- bg_leave;
- set Bat_Team,0;
- warp "bat_room",154,150;
- end;
- }
- end;
-}