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-rw-r--r--npc/quests/kiel_hyre_quest.txt12
-rw-r--r--npc/quests/newgears/2004_headgears.txt16
-rw-r--r--npc/quests/quests_13_1.txt50
-rw-r--r--npc/quests/quests_airship.txt134
-rw-r--r--npc/quests/quests_hugel.txt4
-rw-r--r--npc/quests/quests_louyang.txt2
-rw-r--r--npc/quests/quests_moscovia.txt14
-rw-r--r--npc/quests/quests_rachel.txt8
-rw-r--r--npc/quests/seals/brisingamen_seal.txt4
-rw-r--r--npc/quests/thana_quest.txt14
10 files changed, 129 insertions, 129 deletions
diff --git a/npc/quests/kiel_hyre_quest.txt b/npc/quests/kiel_hyre_quest.txt
index 3a21bbfa0..4fe113d57 100644
--- a/npc/quests/kiel_hyre_quest.txt
+++ b/npc/quests/kiel_hyre_quest.txt
@@ -1967,7 +1967,7 @@ kh_vila,184,20,0 script Book#kh1::BookKHQ1 HIDDEN_NPC,{
mes "wall slides opens open";
mes "to reveal a secret path.^000000";
KielHyreQuest = 28;
- specialeffect EF_READYPORTAL2,AREA,"Wall#kh";
+ specialeffect(EF_READYPORTAL2, AREA, getnpcid(0, "Wall#kh"));
close;
}
else {
@@ -6393,11 +6393,11 @@ kh_kiehl02,50,52,4 script Kiehl#Original 4_M_KHKIEL,{
next;
mes "[Mitchell]";
mes "Nooooo!";
- specialeffect PF_FOGWALL,AREA,"Mitchell#KiehlRoom";
- specialeffect PF_FOGWALL,AREA,"Agent#KHAgent1";
- specialeffect PF_FOGWALL,AREA,"Agent#KHAgent2";
- specialeffect PF_FOGWALL,AREA,"Agent#KHAgent3";
- specialeffect PF_FOGWALL,AREA,"Agent#KHAgent4";
+ specialeffect(PF_FOGWALL, AREA, getnpcid(0, "Mitchell#KiehlRoom"));
+ specialeffect(PF_FOGWALL, AREA, getnpcid(0, "Agent#KHAgent1"));
+ specialeffect(PF_FOGWALL, AREA, getnpcid(0, "Agent#KHAgent2"));
+ specialeffect(PF_FOGWALL, AREA, getnpcid(0, "Agent#KHAgent3"));
+ specialeffect(PF_FOGWALL, AREA, getnpcid(0, "Agent#KHAgent4"));
next;
cutin "kh_kiel03",2;
mes "[Kiehl]";
diff --git a/npc/quests/newgears/2004_headgears.txt b/npc/quests/newgears/2004_headgears.txt
index 722509fbc..eb07fb029 100644
--- a/npc/quests/newgears/2004_headgears.txt
+++ b/npc/quests/newgears/2004_headgears.txt
@@ -1927,10 +1927,10 @@ alde_alche,88,180,0 script Muscle Man#Alarm Mask 4_M_ALCHE_A,{
enablenpc " #Alarm Mask Man2";
enablenpc " #Alarm Mask Man3";
enablenpc " #Alarm Mask Man4";
- specialeffect EF_CLAYMORE,AREA," #Alarm Mask Man1";
- specialeffect EF_CLAYMORE,AREA," #Alarm Mask Man2";
- specialeffect EF_CLAYMORE,AREA," #Alarm Mask Man3";
- specialeffect EF_CLAYMORE,AREA," #Alarm Mask Man4";
+ specialeffect(EF_CLAYMORE, AREA, getnpcid(0, " #Alarm Mask Man1"));
+ specialeffect(EF_CLAYMORE, AREA, getnpcid(0, " #Alarm Mask Man2"));
+ specialeffect(EF_CLAYMORE, AREA, getnpcid(0, " #Alarm Mask Man3"));
+ specialeffect(EF_CLAYMORE, AREA, getnpcid(0, " #Alarm Mask Man4"));
initnpctimer;
if (countitem(Needle_Of_Alarm) > 2999 && countitem(Mr_Scream) > 0) {
if (select("Give him items", "Cancel") == 1) {
@@ -2042,10 +2042,10 @@ OnTimer4000:
disablenpc " #Alarm Mask Man2";
disablenpc " #Alarm Mask Man3";
disablenpc " #Alarm Mask Man4";
- specialeffect EF_CLAYMORE,AREA," #Alarm Mask Man1";
- specialeffect EF_CLAYMORE,AREA," #Alarm Mask Man2";
- specialeffect EF_CLAYMORE,AREA," #Alarm Mask Man3";
- specialeffect EF_CLAYMORE,AREA," #Alarm Mask Man4";
+ specialeffect(EF_CLAYMORE, AREA, getnpcid(0, " #Alarm Mask Man1"));
+ specialeffect(EF_CLAYMORE, AREA, getnpcid(0, " #Alarm Mask Man2"));
+ specialeffect(EF_CLAYMORE, AREA, getnpcid(0, " #Alarm Mask Man3"));
+ specialeffect(EF_CLAYMORE, AREA, getnpcid(0, " #Alarm Mask Man4"));
stopnpctimer;
end;
}
diff --git a/npc/quests/quests_13_1.txt b/npc/quests/quests_13_1.txt
index 8a355ce79..17cacaff6 100644
--- a/npc/quests/quests_13_1.txt
+++ b/npc/quests/quests_13_1.txt
@@ -9844,7 +9844,7 @@ mid_camp,206,286,3 script Expedition Messenger 4_M_MOCASS1,{
next;
mes "[Expedition Messenger]";
mes "What's up? Why haven't you left...?";
- specialeffect EF_SOULBREAKER,AREA,"Expedition Messenger";
+ specialeffect(EF_SOULBREAKER, AREA, getnpcid(0, "Expedition Messenger"));
next;
mes "[Expedition Messenger]";
mes "Argh... Why are you doing this?!";
@@ -9871,8 +9871,8 @@ mid_camp,206,286,3 script Expedition Messenger 4_M_MOCASS1,{
mes "[???]";
mes "Argh...";
next;
- specialeffect EF_SOULBREAKER,AREA,"Expedition Messenger#3";
- specialeffect EF_SOULBREAKER,AREA,"Expedition Messenger#3";
+ specialeffect(EF_SOULBREAKER, AREA, getnpcid(0, "Expedition Messenger#3"));
+ specialeffect(EF_SOULBREAKER, AREA, getnpcid(0, "Expedition Messenger#3"));
mes "[???]";
mes "Argh... You...";
next;
@@ -9924,8 +9924,8 @@ mid_camp,206,286,3 script Expedition Messenger 4_M_MOCASS1,{
mes "[???]";
mes "Argh!";
next;
- specialeffect EF_SOULBREAKER,AREA,"Expedition Messenger#3";
- specialeffect EF_SOULBREAKER,AREA,"Expedition Messenger#3";
+ specialeffect(EF_SOULBREAKER, AREA, getnpcid(0, "Expedition Messenger#3"));
+ specialeffect(EF_SOULBREAKER, AREA, getnpcid(0, "Expedition Messenger#3"));
mes "[???]";
mes "Argh... You...";
next;
@@ -11548,7 +11548,7 @@ mid_camp,256,272,3 script Defaria#moc2 4_M_HUGRANFA,{
specialeffect EF_BEGINSPELL2;
next;
mes "- The fire sparked, but then it immediatly blew out. -";
- specialeffect EF_FIREARROW,AREA,"Wet Firewood#moc2";
+ specialeffect(EF_FIREARROW, AREA, getnpcid(0, "Wet Firewood#moc2"));
next;
mes "[Defaria]";
mes "...............";
@@ -11567,7 +11567,7 @@ mid_camp,256,272,3 script Defaria#moc2 4_M_HUGRANFA,{
specialeffect EF_BEGINSPELL2;
next;
mes "- The fire sparked, but then it immediately blew out.-";
- specialeffect EF_FIREARROW,AREA,"Wet Firewood#moc2";
+ specialeffect(EF_FIREARROW, AREA, getnpcid(0, "Wet Firewood#moc2"));
next;
mes "[Defaria]";
mes "...............";
@@ -11804,8 +11804,8 @@ mid_camp,256,272,3 script Defaria#moc2 4_M_HUGRANFA,{
mes "Hopefully I can make a fire with your nice logs....";
specialeffect EF_BEGINSPELL2;
next;
- specialeffect EF_FIREWALL,AREA,"Wet Firewood#moc2";
- specialeffect EF_TORCH,AREA,"Wet Firewood#moc2";
+ specialeffect(EF_FIREWALL, AREA, getnpcid(0, "Wet Firewood#moc2"));
+ specialeffect(EF_TORCH, AREA, getnpcid(0, "Wet Firewood#moc2"));
mes "[Defaria]";
mes "Oh, this is as great as I'd hoped!";
mes "I guess my magic hasn't gotten that rusty after all..";
@@ -13096,17 +13096,17 @@ que_job01,144,54,3 script Rin#moc_room2_2 4_F_ACROSS,{
cutin "moc2_dan02",255;
switch(select("Smack his head.", "Punch his stomach.", "Slap his face.")) {
case 1:
- specialeffect EF_HIT2,AREA,"Rayan#moc_room2_2";
+ specialeffect(EF_HIT2, AREA, getnpcid(0, "Rayan#moc_room2_2"));
mes "- Wanting to stop Rayan from going berserk, you smacked the back of his head with the journal. Rayan staggered and then fell to the ground. Nice job! -";
next;
break;
case 2:
- specialeffect EF_HIT4,AREA,"Rayan#moc_room2_2";
+ specialeffect(EF_HIT4, AREA, getnpcid(0, "Rayan#moc_room2_2"));
mes "- Wanting to stop Rayan from going berserk, you sucker punched him in the 'ole bread basket. Rayan staggered and then fell to the ground...! -";
next;
break;
case 3:
- specialeffect EF_HIT1,AREA,"Rayan#moc_room2_2";
+ specialeffect(EF_HIT1, AREA, getnpcid(0, "Rayan#moc_room2_2"));
mes "- Wanting to stop Rayan from going berserk, you slapped his face with the journal. Rayan staggered and then fell onto the ground. Wah! -";
next;
break;
@@ -13117,7 +13117,7 @@ que_job01,144,54,3 script Rin#moc_room2_2 4_F_ACROSS,{
mes "[Rayan]";
mes "Ahh....";
mes "....? Isn't.. Isn't this?!....";
- specialeffect EF_POISON,AREA,"Rayan#moc_room2_2";
+ specialeffect(EF_POISON, AREA, getnpcid(0, "Rayan#moc_room2_2"));
next;
mes "[Rin]";
mes "Wah! What's going on?";
@@ -13159,7 +13159,7 @@ que_job01,144,54,3 script Rin#moc_room2_2 4_F_ACROSS,{
mes "You're Rin, right?";
mes "This is the last time you'll ever see me.";
mes "Haha... Muhahahahaha!!";
- specialeffect EF_ENTRY,AREA,"Rayan#moc_room2_2";
+ specialeffect(EF_ENTRY, AREA, getnpcid(0, "Rayan#moc_room2_2"));
donpcevent "Rayan#moc_room2_2::OnDisable";
next;
cutin "moc2_rin03",2;
@@ -13533,8 +13533,8 @@ OnTouch:
mes "Why? Why is Rin here? Wait, where am I?";
mes "Argh.. I can't move at all...";
next;
- specialeffect EF_BEGINSPELL2,AREA,"Dandelion Member#moc2_1";
- specialeffect EF_BEGINSPELL2,AREA,"Dandelion Member#moc2_2";
+ specialeffect(EF_BEGINSPELL2, AREA, getnpcid(0, "Dandelion Member#moc2_1"));
+ specialeffect(EF_BEGINSPELL2, AREA, getnpcid(0, "Dandelion Member#moc2_2"));
emotion e_gasp,"Rin#moc2_bt_rin01";
emotion e_gasp,1;
mes "[Rin]";
@@ -13543,8 +13543,8 @@ OnTouch:
next;
donpcevent "Rin#moc2_bt_rin01::OnDisable";
donpcevent "Rin#moc2_bt_rin02::OnEnable";
- specialeffect EF_ICECRASH,AREA,"Rin#moc2_bt_rin01";
- specialeffect EF_METEORSTORM,AREA,"Rin#moc2_bt_rin01";
+ specialeffect(EF_ICECRASH, AREA, getnpcid(0, "Rin#moc2_bt_rin01"));
+ specialeffect(EF_METEORSTORM, AREA, getnpcid(0, "Rin#moc2_bt_rin01"));
mes "[Rayan]";
mes "Hah, how impressive! You run like a rabbit!";
mes "I should have you killed you when I had the chance.";
@@ -13561,16 +13561,16 @@ OnTouch:
donpcevent "Dandelion Member#moc2_4::OnEnable";
donpcevent "Dandelion Member#moc2_5::OnEnable";
next;
- specialeffect EF_FREEZED,AREA,"Rin#moc2_bt_rin02";
+ specialeffect(EF_FREEZED, AREA, getnpcid(0, "Rin#moc2_bt_rin02"));
emotion e_gasp;
mapannounce "que_dan01", "Rin: When.. When did you...!?!",bc_map,"0x7b68ee";
mes "[Rayan]";
mes "I'm sorry that I have to do this.";
mes "...";
mes "Kill her.";
- specialeffect EF_BEGINSPELL2,AREA,"Dandelion Member#moc2_3";
- specialeffect EF_BEGINSPELL2,AREA,"Dandelion Member#moc2_4";
- specialeffect EF_BEGINSPELL2,AREA,"Dandelion Member#moc2_5";
+ specialeffect(EF_BEGINSPELL2, AREA, getnpcid(0, "Dandelion Member#moc2_3"));
+ specialeffect(EF_BEGINSPELL2, AREA, getnpcid(0, "Dandelion Member#moc2_4"));
+ specialeffect(EF_BEGINSPELL2, AREA, getnpcid(0, "Dandelion Member#moc2_5"));
next;
mapannounce "que_dan01", "Rayan: Follow me as soon as you take care of her. Our next meeting place is the usual place. I'm leaving.",bc_map,"0xA8A8A8";
donpcevent "Rayan#moc2_bt_r01::OnDisable";
@@ -13578,9 +13578,9 @@ OnTouch:
donpcevent "Dandelion Member#moc2_2::OnDisable";
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Rin-!!!";
- specialeffect EF_LIGHTBOLT,AREA,"Rin#moc2_bt_rin02";
- specialeffect EF_FIREPILLARBOMB,AREA,"Rin#moc2_bt_rin02";
- specialeffect EF_METEORSTORM,AREA,"Rin#moc2_bt_rin02";
+ specialeffect(EF_LIGHTBOLT, AREA, getnpcid(0, "Rin#moc2_bt_rin02"));
+ specialeffect(EF_FIREPILLARBOMB, AREA, getnpcid(0, "Rin#moc2_bt_rin02"));
+ specialeffect(EF_METEORSTORM, AREA, getnpcid(0, "Rin#moc2_bt_rin02"));
donpcevent "Rin#moc2_bt_rin02::OnDisable";
next;
mes "You feel helpless: you can do nothing but watch her slowly get overpowered..";
diff --git a/npc/quests/quests_airship.txt b/npc/quests/quests_airship.txt
index 3772d7164..0f9616a35 100644
--- a/npc/quests/quests_airship.txt
+++ b/npc/quests/quests_airship.txt
@@ -784,16 +784,16 @@ ein_in01,125,99,3 script Tarsha Cherno 4_F_EINWOMAN,{
ein_in01,127,94,3 script #exp_ein HIDDEN_NPC,{ end; }
function script F_Cherno {
- specialeffect EF_COMBOATTACK1,AREA,"#exp_ein";
+ specialeffect(EF_COMBOATTACK1, AREA, getnpcid(0, "#exp_ein"));
mes "^33355F*Bang*^000000";
next;
- specialeffect EF_COMBOATTACK2,AREA,"#exp_ein";
+ specialeffect(EF_COMBOATTACK2, AREA, getnpcid(0, "#exp_ein"));
mes "^33355F*Bang*^000000";
next;
- specialeffect EF_COMBOATTACK3,AREA,"#exp_ein";
+ specialeffect(EF_COMBOATTACK3, AREA, getnpcid(0, "#exp_ein"));
mes "^33355F*Bang*^000000";
next;
- specialeffect EF_POISONATTACK,AREA,"#exp_ein";
+ specialeffect(EF_POISONATTACK, AREA, getnpcid(0, "#exp_ein"));
mes "^33355F*Crash!*^000000";
mes ".....";
emotion e_swt,0,"Theo Cherno";
@@ -1294,65 +1294,65 @@ OnTimer68000:
end;
OnTimer73000:
mapannounce "airplane_01", "*Kzzz...Drrrr...Boom! CRASH!*",bc_map,0x00FF00;
- specialeffect EF_SUI_EXPLOSION,AREA,"boom6#airplane";
+ specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom6#airplane"));
end;
OnTimer73500:
- specialeffect EF_SUI_EXPLOSION,AREA,"boom7#airplane";
+ specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom7#airplane"));
end;
OnTimer74000:
- specialeffect EF_SUI_EXPLOSION,AREA,"boom8#airplane";
+ specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom8#airplane"));
end;
OnTimer74500:
- specialeffect EF_SUI_EXPLOSION,AREA,"boom9#airplane";
+ specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom9#airplane"));
end;
OnTimer75000:
- specialeffect EF_SUI_EXPLOSION,AREA,"boom10#airplane";
+ specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom10#airplane"));
end;
OnTimer75500:
- specialeffect EF_SUI_EXPLOSION,AREA,"boom6#airplane";
+ specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom6#airplane"));
end;
OnTimer76000:
- specialeffect EF_SUI_EXPLOSION,AREA,"boom7#airplane";
+ specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom7#airplane"));
end;
OnTimer76500:
- specialeffect EF_SUI_EXPLOSION,AREA,"boom8#airplane";
+ specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom8#airplane"));
end;
OnTimer77000:
- specialeffect EF_SUI_EXPLOSION,AREA,"boom9#airplane";
+ specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom9#airplane"));
end;
OnTimer77500:
- specialeffect EF_SUI_EXPLOSION,AREA,"boom10#airplane";
+ specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom10#airplane"));
end;
OnTimer78000:
- specialeffect EF_SUI_EXPLOSION,AREA,"boom6#airplane";
+ specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom6#airplane"));
mapannounce "airplane_01", "Engineer: Oh no! We've got a problem with the Number One Rear Engine!",bc_map,0x00FF00;
end;
OnTimer79000:
- specialeffect EF_SUI_EXPLOSION,AREA,"boom7#airplane";
+ specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom7#airplane"));
end;
OnTimer80000:
- specialeffect EF_SUI_EXPLOSION,AREA,"boom8#airplane";
+ specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom8#airplane"));
end;
OnTimer81000:
- specialeffect EF_SUI_EXPLOSION,AREA,"boom9#airplane";
+ specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom9#airplane"));
end;
OnTimer82000:
- specialeffect EF_SUI_EXPLOSION,AREA,"boom10#airplane";
+ specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom10#airplane"));
end;
OnTimer83000:
mapannounce "airplane_01", "Pilot: Hurry! Get the women, old people and children somewhere safe first! Hurry!",bc_map,0x00FF00;
end;
OnTimer84000:
- specialeffect EF_SUI_EXPLOSION,AREA,"boom6#airplane";
+ specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom6#airplane"));
end;
OnTimer85000:
- specialeffect EF_SUI_EXPLOSION,AREA,"boom7#airplane";
+ specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom7#airplane"));
end;
OnTimer86000:
- specialeffect EF_SUI_EXPLOSION,AREA,"boom8#airplane";
+ specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom8#airplane"));
end;
OnTimer87000:
- specialeffect EF_SUI_EXPLOSION,AREA,"boom7#airplane";
+ specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom7#airplane"));
end;
OnTimer88000:
emotion e_ag,0,"Airship Captain#02";
@@ -1368,46 +1368,46 @@ OnTimer98000:
end;
OnTimer103000:
mapannounce "airplane_01", "*Bang! Bang Bang! Bang Bang! Bang Bang Bang!*",bc_map,0x00FF00;
- specialeffect EF_HIT5,AREA,"Airship Captain#02";
+ specialeffect(EF_HIT5, AREA, getnpcid(0, "Airship Captain#02"));
end;
OnTimer103500:
- specialeffect EF_SUI_EXPLOSION,AREA,"boom1#airplane";
- specialeffect EF_HIT5,AREA,"Airship Captain#02";
+ specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom1#airplane"));
+ specialeffect(EF_HIT5, AREA, getnpcid(0, "Airship Captain#02"));
end;
OnTimer104000:
- specialeffect EF_SUI_EXPLOSION,AREA,"boom2#airplane";
- specialeffect EF_HIT5,AREA,"Airship Captain#02";
+ specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom2#airplane"));
+ specialeffect(EF_HIT5, AREA, getnpcid(0, "Airship Captain#02"));
end;
OnTimer104500:
- specialeffect EF_SUI_EXPLOSION,AREA,"boom3#airplane";
- specialeffect EF_HIT5,AREA,"Airship Captain#02";
+ specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom3#airplane"));
+ specialeffect(EF_HIT5, AREA, getnpcid(0, "Airship Captain#02"));
end;
OnTimer105000:
- specialeffect EF_SUI_EXPLOSION,AREA,"boom4#airplane";
- specialeffect EF_HIT5,AREA,"Airship Captain#02";
+ specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom4#airplane"));
+ specialeffect(EF_HIT5, AREA, getnpcid(0, "Airship Captain#02"));
end;
OnTimer105500:
- specialeffect EF_SUI_EXPLOSION,AREA,"boom5#airplane";
- specialeffect EF_HIT5,AREA,"Airship Captain#02";
+ specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom5#airplane"));
+ specialeffect(EF_HIT5, AREA, getnpcid(0, "Airship Captain#02"));
end;
OnTimer106000:
- specialeffect EF_SUI_EXPLOSION,AREA,"boom0#airplane";
- specialeffect EF_HIT5,AREA,"Airship Captain#02";
+ specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom0#airplane"));
+ specialeffect(EF_HIT5, AREA, getnpcid(0, "Airship Captain#02"));
end;
OnTimer106500:
- specialeffect EF_SUI_EXPLOSION,AREA,"boom1#airplane";
- specialeffect EF_HIT5,AREA,"Airship Captain#02";
+ specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom1#airplane"));
+ specialeffect(EF_HIT5, AREA, getnpcid(0, "Airship Captain#02"));
end;
OnTimer107000:
- specialeffect EF_SUI_EXPLOSION,AREA,"boom2#airplane";
- specialeffect EF_HIT5,AREA,"Airship Captain#02";
+ specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom2#airplane"));
+ specialeffect(EF_HIT5, AREA, getnpcid(0, "Airship Captain#02"));
end;
OnTimer107500:
- specialeffect EF_SUI_EXPLOSION,AREA,"boom4#airplane";
- specialeffect EF_HIT5,AREA,"Airship Captain#02";
+ specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom4#airplane"));
+ specialeffect(EF_HIT5, AREA, getnpcid(0, "Airship Captain#02"));
end;
OnTimer108000:
- specialeffect EF_SUI_EXPLOSION,AREA,"boom5#airplane";
+ specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom5#airplane"));
killmonster "airplane_01","Airship#airplane02::OnCaptainMobDead";
end;
OnTimer113000:
@@ -1416,59 +1416,59 @@ OnTimer113000:
end;
OnTimer118000:
mapannounce "airplane_01", "*Bang! Bang Bang! Bang Bang! Bang Bang Bang!*",bc_map,0x00FF00;
- specialeffect EF_HIT5,AREA,"Airship Captain#02";
+ specialeffect(EF_HIT5, AREA, getnpcid(0, "Airship Captain#02"));
end;
OnTimer118500:
- specialeffect EF_SUI_EXPLOSION,AREA,"boom6#airplane";
- specialeffect EF_HIT5,AREA,"Airship Captain#02";
+ specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom6#airplane"));
+ specialeffect(EF_HIT5, AREA, getnpcid(0, "Airship Captain#02"));
end;
OnTimer119000:
- specialeffect EF_SUI_EXPLOSION,AREA,"boom7#airplane";
- specialeffect EF_HIT5,AREA,"Airship Captain#02";
+ specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom7#airplane"));
+ specialeffect(EF_HIT5, AREA, getnpcid(0, "Airship Captain#02"));
end;
OnTimer119500:
- specialeffect EF_SUI_EXPLOSION,AREA,"boom8#airplane";
- specialeffect EF_HIT5,AREA,"Airship Captain#02";
+ specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom8#airplane"));
+ specialeffect(EF_HIT5, AREA, getnpcid(0, "Airship Captain#02"));
end;
OnTimer120000:
- specialeffect EF_SUI_EXPLOSION,AREA,"boom9#airplane";
- specialeffect EF_HIT5,AREA,"Airship Captain#02";
+ specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom9#airplane"));
+ specialeffect(EF_HIT5, AREA, getnpcid(0, "Airship Captain#02"));
end;
OnTimer120500:
- specialeffect EF_SUI_EXPLOSION,AREA,"boom10#airplane";
- specialeffect EF_HIT5,AREA,"Airship Captain#02";
+ specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom10#airplane"));
+ specialeffect(EF_HIT5, AREA, getnpcid(0, "Airship Captain#02"));
end;
OnTimer121000:
- specialeffect EF_SUI_EXPLOSION,AREA,"boom6#airplane";
- specialeffect EF_HIT5,AREA,"Airship Captain#02";
+ specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom6#airplane"));
+ specialeffect(EF_HIT5, AREA, getnpcid(0, "Airship Captain#02"));
end;
OnTimer121500:
- specialeffect EF_SUI_EXPLOSION,AREA,"boom7#airplane";
- specialeffect EF_HIT5,AREA,"Airship Captain#02";
+ specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom7#airplane"));
+ specialeffect(EF_HIT5, AREA, getnpcid(0, "Airship Captain#02"));
end;
OnTimer122000:
- specialeffect EF_SUI_EXPLOSION,AREA,"boom8#airplane";
- specialeffect EF_HIT5,AREA,"Airship Captain#02";
+ specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom8#airplane"));
+ specialeffect(EF_HIT5, AREA, getnpcid(0, "Airship Captain#02"));
end;
OnTimer122500:
- specialeffect EF_SUI_EXPLOSION,AREA,"boom9#airplane";
- specialeffect EF_HIT5,AREA,"Airship Captain#02";
+ specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom9#airplane"));
+ specialeffect(EF_HIT5, AREA, getnpcid(0, "Airship Captain#02"));
end;
OnTimer123000:
- specialeffect EF_SUI_EXPLOSION,AREA,"boom8#airplane";
+ specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom8#airplane"));
mapannounce "airplane_01", "*Boom! Boom Boom! Boom Boom! Boom!*",bc_map,0x00FF00;
end;
OnTimer124000:
- specialeffect EF_SUI_EXPLOSION,AREA,"boom9#airplane";
+ specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom9#airplane"));
end;
OnTimer125000:
- specialeffect EF_SUI_EXPLOSION,AREA,"boom10#airplane";
+ specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom10#airplane"));
end;
OnTimer126000:
- specialeffect EF_SUI_EXPLOSION,AREA,"boom6#airplane";
+ specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom6#airplane"));
end;
OnTimer127000:
- specialeffect EF_SUI_EXPLOSION,AREA,"boom7#airplane";
+ specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom7#airplane"));
end;
OnTimer128000:
emotion e_an,0,"Airship Captain#02";
diff --git a/npc/quests/quests_hugel.txt b/npc/quests/quests_hugel.txt
index c96f50e27..3479261f5 100644
--- a/npc/quests/quests_hugel.txt
+++ b/npc/quests/quests_hugel.txt
@@ -297,7 +297,7 @@ hu_in01,387,245,0 script Allen Schuwell 4_M_DIEMAN,2,2,{
mes "medicine you're";
mes "supposed to";
mes "need so badly.";
- specialeffect EF_CHANGECOLD,AREA,"Postell Schuwell#D";
+ specialeffect(EF_CHANGECOLD, AREA, getnpcid(0, "Postell Schuwell#D"));
next;
mes "[Allen]";
mes "Thank goodness...";
@@ -9384,7 +9384,7 @@ OnTouch:
mes "followed. Hold on a sec";
mes "while I take care of him.";
next;
- specialeffect EF_SONICBLOWHIT,AREA,"Hit";
+ specialeffect(EF_SONICBLOWHIT, AREA, getnpcid(0, "Hit"));
mes "[???]";
mes "Ha!";
next;
diff --git a/npc/quests/quests_louyang.txt b/npc/quests/quests_louyang.txt
index e05cd3313..61888cab4 100644
--- a/npc/quests/quests_louyang.txt
+++ b/npc/quests/quests_louyang.txt
@@ -4122,7 +4122,7 @@ lou_fild01,224,348,0 script Lady#delivery 4_F_CHNDRESS3,{
Zeny -= 100;
}
close2;
- specialeffect EF_BLASTMINEBOMB,AREA," #fire";
+ specialeffect(EF_BLASTMINEBOMB, AREA, getnpcid(0, " #fire"));
end;
}
mes "[Lady]";
diff --git a/npc/quests/quests_moscovia.txt b/npc/quests/quests_moscovia.txt
index 4b8272ed1..8632e160c 100644
--- a/npc/quests/quests_moscovia.txt
+++ b/npc/quests/quests_moscovia.txt
@@ -7096,15 +7096,15 @@ mosk_dun01,45,259,0 script Wall#rus04 HIDDEN_NPC,{
mes "- The wind disappears and -";
mes "- a very young girl appears -";
donpcevent "Maria Morebna#rus46::OnEnable";
- specialeffect EF_FREEZED,AREA,"Maria Morebna#rus46";
+ specialeffect(EF_FREEZED, AREA, getnpcid(0, "Maria Morebna#rus46"));
next;
mes "[Maria Morebna]";
mes "Thank you!";
mes "I'm finally out of there! Now I can.....................aaaaak!!!....";
next;
- specialeffect EF_HIT2,AREA,"Maria Morebna#rus46";
- specialeffect EF_DARKBREATH,AREA,"Maria Morebna#rus46";
- specialeffect EF_DEVIL,AREA,"Maria Morebna#rus46";
+ specialeffect(EF_HIT2, AREA, getnpcid(0, "Maria Morebna#rus46"));
+ specialeffect(EF_DARKBREATH, AREA, getnpcid(0, "Maria Morebna#rus46"));
+ specialeffect(EF_DEVIL, AREA, getnpcid(0, "Maria Morebna#rus46"));
mes "- Maria is attacked -";
mes "- and falls down!! -";
next;
@@ -7133,7 +7133,7 @@ mosk_dun01,45,259,0 script Wall#rus04 HIDDEN_NPC,{
mes "Gray Wolf...";
mes "You think you can fight me?!";
next;
- specialeffect EF_FIREHIT,AREA,"Gray Wolf#rus05";
+ specialeffect(EF_FIREHIT, AREA, getnpcid(0, "Gray Wolf#rus05"));
mes "- Staggering from -";
mes "- Koshei's flames, -";
mes "- Gray Wolf quickly tell me -";
@@ -7261,7 +7261,7 @@ mosk_dun01,45,259,0 script Wall#rus04 HIDDEN_NPC,{
mes "- The wounds and -";
mes "- curses on her body -";
mes "- are removed !! -";
- specialeffect EF_ABSORBSPIRITS,AREA,"Maria Morebna#rus46";
+ specialeffect(EF_ABSORBSPIRITS, AREA, getnpcid(0, "Maria Morebna#rus46"));
next;
mes "["+ strcharinfo(PC_NAME) +"]";
mes "Ok! Next...";
@@ -7291,7 +7291,7 @@ mosk_dun01,45,259,0 script Wall#rus04 HIDDEN_NPC,{
next;
}
mes "- !! -";
- specialeffect EF_RESURRECTION,AREA,"Maria Morebna#rus46";
+ specialeffect(EF_RESURRECTION, AREA, getnpcid(0, "Maria Morebna#rus46"));
next;
mes "[Gray Wolf]";
mes "Success!!";
diff --git a/npc/quests/quests_rachel.txt b/npc/quests/quests_rachel.txt
index 5e433af1a..d3d392817 100644
--- a/npc/quests/quests_rachel.txt
+++ b/npc/quests/quests_rachel.txt
@@ -3722,10 +3722,10 @@ OnStart:
enablenpc "#ice_4f_2";
enablenpc "#ice_4f_3";
enablenpc "#ice_4f_4";
- specialeffect EF_MAPPILLAR2,AREA,"#ice_4f_1";
- specialeffect EF_MAPPILLAR2,AREA,"#ice_4f_2";
- specialeffect EF_MAPPILLAR2,AREA,"#ice_4f_3";
- specialeffect EF_MAPPILLAR2,AREA,"#ice_4f_4";
+ specialeffect(EF_MAPPILLAR2, AREA, getnpcid(0, "#ice_4f_1"));
+ specialeffect(EF_MAPPILLAR2, AREA, getnpcid(0, "#ice_4f_2"));
+ specialeffect(EF_MAPPILLAR2, AREA, getnpcid(0, "#ice_4f_3"));
+ specialeffect(EF_MAPPILLAR2, AREA, getnpcid(0, "#ice_4f_4"));
end;
OnTimer60000:
diff --git a/npc/quests/seals/brisingamen_seal.txt b/npc/quests/seals/brisingamen_seal.txt
index 5bbc4d3d0..815459c41 100644
--- a/npc/quests/seals/brisingamen_seal.txt
+++ b/npc/quests/seals/brisingamen_seal.txt
@@ -3226,7 +3226,7 @@ OnTouch:
mes "Go, Lowen!";
mes "Cast Grand Cross, now!^000000";
next;
- specialeffect EF_BEGINSPELL7,AREA,"#lowen";
+ specialeffect(EF_BEGINSPELL7, AREA, getnpcid(0, "#lowen"));
mapannounce "que_god02","Mwahaha! Mortals are such fools...",0,0xA8A8A8;
donpcevent "#brisinsummon::OnDoppel1Off";
donpcevent "#brisinsummon::OnDoppel2On";
@@ -3237,7 +3237,7 @@ OnTouch:
mes "[" + strcharinfo(PC_NAME) + "]";
mes " ??!!!";
next;
- specialeffect EF_BEGINSPELL7,AREA,"#doppelganger2";
+ specialeffect(EF_BEGINSPELL7, AREA, getnpcid(0, "#doppelganger2"));
mes "[Male Voice]";
mes "Lowen!";
mes "Noooooooooo!!!";
diff --git a/npc/quests/thana_quest.txt b/npc/quests/thana_quest.txt
index 81acffa8b..4363a6a27 100644
--- a/npc/quests/thana_quest.txt
+++ b/npc/quests/thana_quest.txt
@@ -2088,11 +2088,11 @@ OnTimer1000:
OnTimer5000:
.@pillar = 1;
OnTimer3000:
- specialeffect EF_BEGINSPELL7,AREA,"#tteffect05";
- specialeffect EF_BEGINSPELL3,AREA,"#tteffect04";
- specialeffect EF_BEGINSPELL2,AREA,"#tteffect03";
- specialeffect EF_BEGINSPELL4,AREA,"#tteffect02";
- specialeffect EF_BEGINSPELL5,AREA,"#tteffect01";
+ specialeffect(EF_BEGINSPELL7, AREA, getnpcid(0, "#tteffect05"));
+ specialeffect(EF_BEGINSPELL3, AREA, getnpcid(0, "#tteffect04"));
+ specialeffect(EF_BEGINSPELL2, AREA, getnpcid(0, "#tteffect03"));
+ specialeffect(EF_BEGINSPELL4, AREA, getnpcid(0, "#tteffect02"));
+ specialeffect(EF_BEGINSPELL5, AREA, getnpcid(0, "#tteffect01"));
if (.@pillar) specialeffect EF_MAPPILLAR2;
end;
}
@@ -2235,8 +2235,8 @@ OnDisable:
thana_boss,141,218,0 script #sommon_thanatos FAKE_NPC,{
OnEnable:
- specialeffect EF_MAPPILLAR2,AREA,"#sommon_thanatos";
- specialeffect EF_SEISMICWEAPON,AREA,"#sommon_thanatos";
+ specialeffect(EF_MAPPILLAR2, AREA, getnpcid(0, "#sommon_thanatos"));
+ specialeffect(EF_SEISMICWEAPON, AREA, getnpcid(0, "#sommon_thanatos"));
monster "thana_boss",141,218,"Thanatos Phantom",1708,1,"#sommon_thanatos::OnMyMobDead";
end;
OnMyMobDead: