diff options
Diffstat (limited to 'npc/quests')
-rw-r--r-- | npc/quests/gunslinger_quests.txt | 15 | ||||
-rw-r--r-- | npc/quests/quests_lutie.txt | 87 |
2 files changed, 52 insertions, 50 deletions
diff --git a/npc/quests/gunslinger_quests.txt b/npc/quests/gunslinger_quests.txt index ca5e1b0a4..5e2be33d1 100644 --- a/npc/quests/gunslinger_quests.txt +++ b/npc/quests/gunslinger_quests.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Playtester //===== Current Version: ===================================== -//= 1.6a +//= 1.6b //===== Compatible With: ===================================== //= SVN eA //===== Description: ========================================= @@ -19,6 +19,7 @@ //= 1.6 Updated Garrison Quest - Credits to Lazarus^ for //= making the first official version. [SinSloth] //= 1.6a Removed .GATs [Lupus] +//= 1.6b Changed item names to item IDs on some scripts. [Samuray22] //============================================================ @@ -304,13 +305,13 @@ SubGarrison: mes "Hmm, looks like the correct amount of materials and Zeny."; mes "Here's a Garrison~"; mes "If you need one again, come and see me~"; - delitem 999,50; - delitem "Oridecon",1; - delitem 7317,20; - delitem 985,3; - delitem 1003,50; + delitem 984,1; //Oridecon + delitem 985,3; //Elunium + delitem 999,50; //Steel + delitem 1003,50; //Coal + delitem 7317,20; //Rusty Screw set Zeny,Zeny-30000; - getitem 13104,1; + getitem 13104,1; //Garrison close; case 3: diff --git a/npc/quests/quests_lutie.txt b/npc/quests/quests_lutie.txt index 1ebfb3cac..9544cc54f 100644 --- a/npc/quests/quests_lutie.txt +++ b/npc/quests/quests_lutie.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= TonyMan & Samuray22 //===== Current Version: ===================================== -//= 1.3 +//= 1.3a //===== Compatible With: ===================================== //= eAthena 1.0 //===== Description: ========================================= @@ -13,6 +13,7 @@ //= 1.1 Optimized [Lupus] //= 1.2 Fixed Chef Hat items [Lupus] //= 1.3 Update NPC to the Official One. [Samuray22] +//= 1.3a Changed item names to item IDs. [Samuray22] //============================================================ xmas,117,295,3 script Vending Machine Man 704,{ @@ -221,91 +222,91 @@ xmas,115,297,3 script Vending Machine 111,{ mes "Thank you"; close; case 2: - if (countitem("Cat_Hairband") > 0 && countitem("Dragon_Scale") > 19 && countitem("Tough_Scalelike_Stem") > 199 && countitem("Sea_Otter_Leather") > 299) { + if (countitem(2213) > 0 && countitem(1036) > 19 && countitem(7012) > 199 && countitem(7065) > 299) { callfunc "Vending Machine","good"; next; - delitem "Cat_Hairband", 1; - delitem "Dragon_Scale", 20; - delitem "Tough_Scalelike_Stem", 200; - delitem "Sea_Otter_Leather", 300; - getitem "Smokie_Hat", 1; + delitem 2213, 1; //Kitty Band + delitem 1036, 20; //Dragon Scale + delitem 7012", 200; //Tough Scalelike Stem + delitem 7065, 300; //Sea-Otter Fur + getitem 5033, 1; //Raccoon Hat callfunc "Vending Machine","finish"; } callfunc "Vending Machine","bad"; case 3: - if (countitem("Poison_Spore") > 849 && countitem("Burn_Tree") > 299 && countitem("Thin_N'_Long_Tongue") > 0) { + if (countitem(7033) > 849 && countitem(7068) > 299 && countitem(1015) > 0) { callfunc "Vending Machine","good"; next; - delitem "Poison_Spore", 850; - delitem "Burn_Tree", 300; - delitem "Thin_N'_Long_Tongue", 1; - getitem "Spore_Hat", 1; + delitem 7033, 850; //Poison Spore + delitem 7068, 300; //Burnt Tree + delitem 1015, 1; //Tongue + getitem 5029, 1; //Spore Hat callfunc "Vending Machine","finish"; } callfunc "Vending Machine","bad"; case 4: - if (countitem("Fruit_Shell") > 0 && countitem("Dragon_Fly_Wing") > 499) { + if (countitem(5037) > 0 && countitem(7064) > 499) { callfunc "Vending Machine","good"; next; - delitem "Fruit_Shell", 1; - delitem "Dragon_Fly_Wing", 500; - getitem "Mystery_Fruit_Shell", 1; + delitem 5037, 1; //Nutshell + delitem 7064, 500; //Wing of Dragonfly + getitem 5050, 1; //Wonder Nutshell callfunc "Vending Machine","finish"; } callfunc "Vending Machine","bad"; case 5: - if (countitem("Egg_Shell") > 0 && countitem("Cobaltblue_Dyestuffs") > 0 && countitem("Claw_Of_Desert_Wolf") > 49) { + if (countitem(5015) > 0 && countitem(978) > 0 && countitem(7030) > 49) { callfunc "Vending Machine","good"; next; - delitem "Egg_Shell", 1; - delitem "Cobaltblue_Dyestuffs", 1; - delitem "Claw_Of_Desert_Wolf", 50; - getitem "Mottled_Egg_Shell", 1; + delitem 5015, 1; //Egg Shell + delitem 978, 1; //Cobaltblue Dyestuff + delitem 7030, 50; //Claw of Desert Wolf + getitem 5039, 1; //Rainbow Eggshell callfunc "Vending Machine","finish"; } callfunc "Vending Machine","bad"; case 6: - if (countitem("Alice's_Apron") > 99) { + if (countitem(7047) > 99) { callfunc "Vending Machine","good"; next; - delitem "Alice's_Apron", 100; - getitem "Blush", 1; + delitem 7047, 100; //Alice's Apron + getitem 5040, 1; //Blush callfunc "Vending Machine","finish"; } callfunc "Vending Machine","bad"; case 7: - if (countitem("Piece_Of_Cake") > 119 && countitem("White_Dyestuffs") > 0 && countitem("Feather") > 329 && countitem("Dragon_Scale") > 449) { + if (countitem(539) > 119 && countitem(982) > 0 && countitem(949) > 329 && countitem(1036) > 449) { callfunc "Vending Machine","good"; next; - delitem "Piece_Of_Cake", 120; - delitem "White_Dyestuffs", 1; - delitem "Feather", 330; - delitem "Dragon_Scale", 450; - getitem "Hat_Of_Cook", 1; + delitem 539, 120; //Piece of Cake + delitem 982, 1; //White Dyestuff + delitem 949, 330; //Feather + delitem 1036, 450; //Dragon Scale + getitem 5026, 1; //Chef Hat callfunc "Vending Machine","finish"; } callfunc "Vending Machine","bad"; case 8: - if (countitem("Bomb_Wick") > 0 && countitem("Matchstick") > 49 && countitem("Royal_Jelly") > 99) { + if (countitem(2279) > 0 && countitem(7035) > 49 && countitem(526) > 99) { callfunc "Vending Machine","good"; next; - delitem "Bomb_Wick", 1; - delitem "Matchstick", 50; - delitem "Royal_Jelly", 100; - getitem "Candle", 1; + delitem 2279, 1; //Bomb Wick + delitem 7035, 50; //Matchstick + delitem 526, 100; //Royal Jelly + getitem 5028, 1; //Candle callfunc "Vending Machine","finish"; } callfunc "Vending Machine","bad"; case 9: - if (countitem("Candy") > 9 && countitem("Candy_Striper") > 4 && countitem("Well_Baked_Cookie") > 14 && countitem("Piece_Of_Cake") > 19 && countitem("Steel") > 9) { + if (countitem(529) > 9 && countitem(530) > 4 && countitem(538) > 14 && countitem(539) > 19 && countitem(999) > 9) { callfunc "Vending Machine","good"; next; - delitem "Candy", 10; - delitem "Candy_Striper", 5; - delitem "Well_Baked_Cookie", 15; - delitem "Piece_Of_Cake", 20; - delitem "Steel", 10; - getitem "Hat_Of_Cake", 1; + delitem 529, 10; //Candy + delitem 530, 5; //Candy Cane + delitem 538, 15; //Well-baked Cookie + delitem 539, 20; //Piece of Cake + delitem 999, 10; //Steel + getitem 5024, 1; //Cake Hat callfunc "Vending Machine","finish"; } callfunc "Vending Machine","bad"; @@ -343,7 +344,7 @@ function script Vending Machine { mes "- weck weck !! -"; mes "- boom!! -"; mes "- ugh ! -"; - if(countitem("Blush") > 0) { + if(countitem(5040) > 0) { mes "- Wow . Blush !! -"; mes "- You are so cool -"; mes "- you know real fashion ! -"; |