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-rw-r--r--npc/quests/gunslinger_quests.txt15
-rw-r--r--npc/quests/quests_lutie.txt87
2 files changed, 52 insertions, 50 deletions
diff --git a/npc/quests/gunslinger_quests.txt b/npc/quests/gunslinger_quests.txt
index ca5e1b0a4..5e2be33d1 100644
--- a/npc/quests/gunslinger_quests.txt
+++ b/npc/quests/gunslinger_quests.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Playtester
//===== Current Version: =====================================
-//= 1.6a
+//= 1.6b
//===== Compatible With: =====================================
//= SVN eA
//===== Description: =========================================
@@ -19,6 +19,7 @@
//= 1.6 Updated Garrison Quest - Credits to Lazarus^ for
//= making the first official version. [SinSloth]
//= 1.6a Removed .GATs [Lupus]
+//= 1.6b Changed item names to item IDs on some scripts. [Samuray22]
//============================================================
@@ -304,13 +305,13 @@ SubGarrison:
mes "Hmm, looks like the correct amount of materials and Zeny.";
mes "Here's a Garrison~";
mes "If you need one again, come and see me~";
- delitem 999,50;
- delitem "Oridecon",1;
- delitem 7317,20;
- delitem 985,3;
- delitem 1003,50;
+ delitem 984,1; //Oridecon
+ delitem 985,3; //Elunium
+ delitem 999,50; //Steel
+ delitem 1003,50; //Coal
+ delitem 7317,20; //Rusty Screw
set Zeny,Zeny-30000;
- getitem 13104,1;
+ getitem 13104,1; //Garrison
close;
case 3:
diff --git a/npc/quests/quests_lutie.txt b/npc/quests/quests_lutie.txt
index 1ebfb3cac..9544cc54f 100644
--- a/npc/quests/quests_lutie.txt
+++ b/npc/quests/quests_lutie.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= TonyMan & Samuray22
//===== Current Version: =====================================
-//= 1.3
+//= 1.3a
//===== Compatible With: =====================================
//= eAthena 1.0
//===== Description: =========================================
@@ -13,6 +13,7 @@
//= 1.1 Optimized [Lupus]
//= 1.2 Fixed Chef Hat items [Lupus]
//= 1.3 Update NPC to the Official One. [Samuray22]
+//= 1.3a Changed item names to item IDs. [Samuray22]
//============================================================
xmas,117,295,3 script Vending Machine Man 704,{
@@ -221,91 +222,91 @@ xmas,115,297,3 script Vending Machine 111,{
mes "Thank you";
close;
case 2:
- if (countitem("Cat_Hairband") > 0 && countitem("Dragon_Scale") > 19 && countitem("Tough_Scalelike_Stem") > 199 && countitem("Sea_Otter_Leather") > 299) {
+ if (countitem(2213) > 0 && countitem(1036) > 19 && countitem(7012) > 199 && countitem(7065) > 299) {
callfunc "Vending Machine","good";
next;
- delitem "Cat_Hairband", 1;
- delitem "Dragon_Scale", 20;
- delitem "Tough_Scalelike_Stem", 200;
- delitem "Sea_Otter_Leather", 300;
- getitem "Smokie_Hat", 1;
+ delitem 2213, 1; //Kitty Band
+ delitem 1036, 20; //Dragon Scale
+ delitem 7012", 200; //Tough Scalelike Stem
+ delitem 7065, 300; //Sea-Otter Fur
+ getitem 5033, 1; //Raccoon Hat
callfunc "Vending Machine","finish";
}
callfunc "Vending Machine","bad";
case 3:
- if (countitem("Poison_Spore") > 849 && countitem("Burn_Tree") > 299 && countitem("Thin_N'_Long_Tongue") > 0) {
+ if (countitem(7033) > 849 && countitem(7068) > 299 && countitem(1015) > 0) {
callfunc "Vending Machine","good";
next;
- delitem "Poison_Spore", 850;
- delitem "Burn_Tree", 300;
- delitem "Thin_N'_Long_Tongue", 1;
- getitem "Spore_Hat", 1;
+ delitem 7033, 850; //Poison Spore
+ delitem 7068, 300; //Burnt Tree
+ delitem 1015, 1; //Tongue
+ getitem 5029, 1; //Spore Hat
callfunc "Vending Machine","finish";
}
callfunc "Vending Machine","bad";
case 4:
- if (countitem("Fruit_Shell") > 0 && countitem("Dragon_Fly_Wing") > 499) {
+ if (countitem(5037) > 0 && countitem(7064) > 499) {
callfunc "Vending Machine","good";
next;
- delitem "Fruit_Shell", 1;
- delitem "Dragon_Fly_Wing", 500;
- getitem "Mystery_Fruit_Shell", 1;
+ delitem 5037, 1; //Nutshell
+ delitem 7064, 500; //Wing of Dragonfly
+ getitem 5050, 1; //Wonder Nutshell
callfunc "Vending Machine","finish";
}
callfunc "Vending Machine","bad";
case 5:
- if (countitem("Egg_Shell") > 0 && countitem("Cobaltblue_Dyestuffs") > 0 && countitem("Claw_Of_Desert_Wolf") > 49) {
+ if (countitem(5015) > 0 && countitem(978) > 0 && countitem(7030) > 49) {
callfunc "Vending Machine","good";
next;
- delitem "Egg_Shell", 1;
- delitem "Cobaltblue_Dyestuffs", 1;
- delitem "Claw_Of_Desert_Wolf", 50;
- getitem "Mottled_Egg_Shell", 1;
+ delitem 5015, 1; //Egg Shell
+ delitem 978, 1; //Cobaltblue Dyestuff
+ delitem 7030, 50; //Claw of Desert Wolf
+ getitem 5039, 1; //Rainbow Eggshell
callfunc "Vending Machine","finish";
}
callfunc "Vending Machine","bad";
case 6:
- if (countitem("Alice's_Apron") > 99) {
+ if (countitem(7047) > 99) {
callfunc "Vending Machine","good";
next;
- delitem "Alice's_Apron", 100;
- getitem "Blush", 1;
+ delitem 7047, 100; //Alice's Apron
+ getitem 5040, 1; //Blush
callfunc "Vending Machine","finish";
}
callfunc "Vending Machine","bad";
case 7:
- if (countitem("Piece_Of_Cake") > 119 && countitem("White_Dyestuffs") > 0 && countitem("Feather") > 329 && countitem("Dragon_Scale") > 449) {
+ if (countitem(539) > 119 && countitem(982) > 0 && countitem(949) > 329 && countitem(1036) > 449) {
callfunc "Vending Machine","good";
next;
- delitem "Piece_Of_Cake", 120;
- delitem "White_Dyestuffs", 1;
- delitem "Feather", 330;
- delitem "Dragon_Scale", 450;
- getitem "Hat_Of_Cook", 1;
+ delitem 539, 120; //Piece of Cake
+ delitem 982, 1; //White Dyestuff
+ delitem 949, 330; //Feather
+ delitem 1036, 450; //Dragon Scale
+ getitem 5026, 1; //Chef Hat
callfunc "Vending Machine","finish";
}
callfunc "Vending Machine","bad";
case 8:
- if (countitem("Bomb_Wick") > 0 && countitem("Matchstick") > 49 && countitem("Royal_Jelly") > 99) {
+ if (countitem(2279) > 0 && countitem(7035) > 49 && countitem(526) > 99) {
callfunc "Vending Machine","good";
next;
- delitem "Bomb_Wick", 1;
- delitem "Matchstick", 50;
- delitem "Royal_Jelly", 100;
- getitem "Candle", 1;
+ delitem 2279, 1; //Bomb Wick
+ delitem 7035, 50; //Matchstick
+ delitem 526, 100; //Royal Jelly
+ getitem 5028, 1; //Candle
callfunc "Vending Machine","finish";
}
callfunc "Vending Machine","bad";
case 9:
- if (countitem("Candy") > 9 && countitem("Candy_Striper") > 4 && countitem("Well_Baked_Cookie") > 14 && countitem("Piece_Of_Cake") > 19 && countitem("Steel") > 9) {
+ if (countitem(529) > 9 && countitem(530) > 4 && countitem(538) > 14 && countitem(539) > 19 && countitem(999) > 9) {
callfunc "Vending Machine","good";
next;
- delitem "Candy", 10;
- delitem "Candy_Striper", 5;
- delitem "Well_Baked_Cookie", 15;
- delitem "Piece_Of_Cake", 20;
- delitem "Steel", 10;
- getitem "Hat_Of_Cake", 1;
+ delitem 529, 10; //Candy
+ delitem 530, 5; //Candy Cane
+ delitem 538, 15; //Well-baked Cookie
+ delitem 539, 20; //Piece of Cake
+ delitem 999, 10; //Steel
+ getitem 5024, 1; //Cake Hat
callfunc "Vending Machine","finish";
}
callfunc "Vending Machine","bad";
@@ -343,7 +344,7 @@ function script Vending Machine {
mes "- weck weck !! -";
mes "- boom!! -";
mes "- ugh ! -";
- if(countitem("Blush") > 0) {
+ if(countitem(5040) > 0) {
mes "- Wow . Blush !! -";
mes "- You are so cool -";
mes "- you know real fashion ! -";