diff options
Diffstat (limited to 'npc/quests')
-rw-r--r-- | npc/quests/quests_13_1.txt | 595 |
1 files changed, 594 insertions, 1 deletions
diff --git a/npc/quests/quests_13_1.txt b/npc/quests/quests_13_1.txt index 706d27475..82260d6aa 100644 --- a/npc/quests/quests_13_1.txt +++ b/npc/quests/quests_13_1.txt @@ -18,6 +18,8 @@ //= The Tripartite Union's Feud //= Cat Hand Agent //= - Contains untranslated dialog. +//= Part Time Work +//= - COntains Custom translated dialog. //===== Additional Comments: ================================= //= 1.0 First Version. [L0ne_W0lf] //= 1.1 I missed an end in one of the lhz guards. [L0ne_W0lf] @@ -8159,6 +8161,598 @@ OnTimer300000: end; } +// Part Time Work +//============================================================ +mid_camp,1,1,0 script #timer_alba01 844,{ + /* + mes "Please enter the password"; + next; + input .@input; + if (.@input == "1854") { + mes "Current Status:"; + if ($@PartTimeOn == 1) { + mes "Recruiting."; + } + else { + mes "Not Recruiting."; + } + mes "Recruited part-timers" + $@PartTimeSlots + "part-timers."; + mes "What do you want to do?"; + next; + switch(select("Reset the recruiting.:Cancel.")) { + case 1: + mes "Recruiting has been reset."; + mes "Timer has stopped!"; + stopnpctimer; + next; + mes "Global values have been reset."; + set $@PartTimeOn,0; + set $@PartTimeSlots,0; + next; + mes "Recruiting has been reset."; + mes "Timer has started!"; + donpcevent "#timer_alba01::OnEnable"; + close; + case 2: + mes "Canceled."; + close; + } + } + else { + mes "Wrong password."; + close; + } + end; + */ + +OnInit: + set $@PartTimeOn,0; + set $@PartTimeSlots,0; + initnpctimer; + end; + +OnEnable: + initnpctimer; + end; + +Onstop: + stopnpctimer; + end; + +OnTimer1000: + set $@PartTimeSlots,0; + set $@PartTimeOn,1; + mapannounce "mid_camp", "Breeder Taab: Attention adventurers in the camp! I'm recruiting 5 part-timers for my breeding farm. Only the first to arrive here will be hired!",bc_map,"0x00ff00"; + end; + +OnTimer180000: + if ($@PartTimeOn < 5) { + mapannounce "mid_camp", "Breeder Taab: I'm looking for a part-timer who can work for my breeding farm. If you're interested, please visit me at the farm.",bc_map,"0x00ff00"; + } + else { + mapannounce "mid_camp", "Breeder Taab: The recruitment for my breeding farm has ended. I'll see you next time. Thanks!",bc_map,"0x00ff00"; + } + end; + +OnTimer360000: + if ($@PartTimeOn < 5) { + mapannounce "mid_camp", "Breeder Taab: I'm looking for a part-timer who can work for my breeding farm. If you're interested, please visit me at the farm.",bc_map,"0x00ff00"; + } + else { + mapannounce "mid_camp", "Breeder Taab: The recruitment for my breeding farm has ended. I'll see you next time. Thanks!",bc_map,"0x00ff00"; + } + end; + +OnTimer600000: + mapannounce "mid_camp", "Breeder Taab: The recruitment for my breeding farm has ended. I'll see you next time. Thanks!",bc_map,"0x00ff00"; + set $@PartTimeOn,0; + end; + +OnTimer7800000: + donpcevent "#timer_alba01::OnEnable"; + donpcevent "#monster_master::OnEnable"; + end; +} + +mid_camp,143,306,5 script Breeder Taab#ep13_alba 946,{ + if (ep13_ryu > 99) { + if (ep13_alba < 1) { + mes "[Taab]"; + mes "How may I help you?"; + next; + switch(select("What is this place?:I'm here for a job.:No, thanks.")) { + case 1: + mes "[Taab]"; + mes "This is where we keep creatures"; + mes "captured here in Ash Vacuum."; + mes "We study them to understand"; + mes "their characteristics and habits."; + next; + mes "[Taab]"; + mes "Of course, scholars and"; + mes "specialists perform the studies."; + mes "I'm here to tame and breed"; + mes "dangerous monsters."; + next; + mes "[Taab]"; + mes "...I hope I can carry them"; + mes "around as my pets."; + mes "Hillstions are so cute."; + mes "You can't find such an"; + mes "animal on the mainland,"; + mes "you know?"; + close; + case 2: + if ($@PartTimeOn == 0) { + mes "[Taab]"; + mes "I'm sorry, but I don't need any assistance right now."; + mes "I'll make an official anouncement if I need help."; + mes "Please come back then."; + close; + } + else { + if ($@PartTimeSlots < 5) { + set $@PartTimeSlots,$@PartTimeSlots+1; + mes "[Taab]"; + mes "Welcome."; + mes "Your job is simple:"; + mes "help me out by gathering"; + mes "the animals' feed or by"; + mes "cleaning their cages."; + mes "These are the available jobs."; + next; + if ($@PartTimeSlots == 1) { + set ep13_alba,1; + setquest 7042; + mes "[Taab]"; + mes "Please bring me 50 Fresh Fish."; + mes "They're feed for Tatachoes."; + mes "I'm fresh out, and I'll need to restock very soon."; + next; + mes "[Taab]"; + mes "You can find them from Tatachoes in the fields."; + mes "Strange, isn't it?"; + mes "I don't know where they've caught the fish."; + next; + mes "[Taab]"; + mes "Thank you in advance."; + mes "Please bring me feed for Tatachoes: ^4d4dff50 Fresh Fish^000000."; + close; + } + else if ($@PartTimeSlots == 2) { + set ep13_alba,2; + setquest 7043; + mes "[Taab]"; + mes "I've just run out of"; + mes "feed for Cornuses."; + mes "Can you please bring me"; + mes "^4d4dff30 Great Leaves and 30 Brown Roots^000000?"; + next; + mes "[Taab]"; + mes "You can find them from"; + mes "Pinguiculas in the fields."; + mes "Thank you in advance."; + close; + } + else if ($@PartTimeSlots == 3) { + set ep13_alba,3; + setquest 7044; + mes "[Taab]"; + mes "I've just run out of"; + mes "feed for Hillsrions."; + mes "Scholars think these"; + mes "guys are members"; + mes "of the cat family."; + mes "I've been trying to feed"; + mes "them various things."; + next; + mes "[Taab]"; + mes "This time... I'd like to"; + mes "try Monster's Feed."; + mes "Can you please bring me"; + mes "^4d4dff20 Monster's Feeds and 30 Pet Foods^000000?"; + next; + mes "[Taab]"; + mes "Thank you in advance."; + mes "Don't forget the"; + mes "20 Monster's Feeds"; + mes "and 30 Pet Foods."; + mes "I hope the Hallsrions"; + mes "will like them."; + close; + } + else if ($@PartTimeSlots == 4) { + set ep13_alba,4; + setquest 7045; + mes "[Taab]"; + mes "This is perfect because"; + mes "I was going to try some"; + mes "new feed for Hillsrions."; + mes "I tried Monster's Feed,"; + mes "but I don't know if they"; + mes "liked it or not."; + next; + mes "[Taab]"; + mes "I want to try Meat this time."; + mes "Can you please bring me"; + mes "^4d4dff50 Meat^000000 and ^4d4dff30 Pet Foods^000000?"; + next; + mes "[Taab]"; + mes "Thank you in advance."; + mes "Don't forget the"; + mes "^4d4dff50 Meat^000000 and ^4d4dff30 Pet Foods^000000"; + mes "I really hope they'll like the Meat."; + close; + } + else { + // Custom Translation + set ep13_alba,5; + setquest 7046; + mes "[Taab]"; + mes "I would like to place something on the floor of the cage. Something soft, and fur-like should be good. Something to keep the ground dry."; + next; + mes "[Taab]"; + mes "Would you collect ^4d4dff30 Fur^000000. This should be very simple, right? I've heard Tatacho and Hillsrion fur is quite durable."; + next; + mes "[Taab]"; + mes "Of course, I do not intend to put them into the Hillsrion and Tatacho cage on the ground. I would put them on the ground of the Cornus cage."; + next; + mes "[Taab]"; + mes "The Cornus seem to like a warmer climate, and the climate is very unusual here... so it hasn't been very easy for them here."; + next; + mes "[Taab]"; + mes "Thank you in advance."; + mes "Don't forget the"; + mes "^4d4dff30 Fur^000000."; + close; + } + } + else { + mes "[Taab]"; + mes "I'm sorry, but I don't need any assistance right now."; + mes "I'll make an official anouncement if I need help."; + mes "Please come back then."; + close; + } + } + case 3: + mes "[Taab]"; + mes "Please stay far away from the cages."; + mes "Sometimes, the creatures try to escape their cages."; + close; + } + } + else if (ep13_alba == 1) { + if (countitem(579) > 49) { + mes "[Taab]"; + mes "Oh, thanks!"; + mes "You brought them their food!"; + mes "Just in time too: they look"; + mes "like they're ready to chow down."; + mes "The Tatachoes will love these."; + next; + mes "[Taab]"; + mes "I really want to give you"; + mes "something in return..."; + mes "But I have nothing"; + mes "material to give you."; + mes "How about a spiritual reward?"; + next; + mes "^4d4dff You have received 80,000 EXP"; + mes "and 30000 JEXP.^000000."; + delitem 579,50; //Delicious_Fish + set ep13_alba,6; + getexp 80000,30000; + erasequest 7042; + setquest 7047; + close; + } + else { + mes "[Taab]"; + mes "Please bring me 50 Fresh Fish for Tatachoes."; + mes "You should hurry up because they get impatient when they're hungry."; + close; + } + } + else if (ep13_alba == 2) { + if ((countitem(7198) > 29) && (countitem(7188) > 29)) { + mes "[Taab]"; + mes "Oh, thanks!"; + mes "You brought them their food!"; + mes "Just in time too: they look"; + mes "like they're ready to chow down."; + mes "The Cornus will love these."; + next; + mes "[Taab]"; + mes "I really want to give you"; + mes "something in return..."; + mes "But I have nothing"; + mes "material to give you."; + mes "How about a spiritual reward?"; + next; + mes "^4d4dff You have received 90,000 EXP"; + mes "and 40000 JEXP.^000000."; + delitem 7198,30; //Great_Leaf + delitem 7188,30; //Browny_Root + set ep13_alba,6; + getexp 90000,40000; + erasequest 7043; + setquest 7047; + close; + } + else { + mes "[Taab]"; + mes "Don't forget the 30 Great"; + mes "Leaves and 30 Brown Roots."; + mes "I need to stock as much"; + mes "of them as possible"; + mes "because the Cornuses"; + mes "get hungry quite often."; + close; + } + } + else if (ep13_alba == 3) { + if ((countitem(528) > 19) && (countitem(537) > 29)) { + mes "[Taab]"; + mes "Oh, thanks!"; + mes "You brought them their"; + mes "food! Just in time too,"; + mes "they look like they're"; + mes "ready to chow down."; + mes "The Hillsrions will love these."; + next; + mes "[Taab]"; + mes "I really want to give you"; + mes "something in return..."; + mes "But I have nothing"; + mes "material to give you."; + mes "How about a spiritual reward?"; + next; + mes "^4d4dff You have received 80,000 EXP"; + mes "and 30000 JEXP.^000000."; + delitem 528,20; //Monster's_Feed + delitem 537,30; //Pet_Food + set ep13_alba,6; + getexp 80000,30000; + erasequest 7044; + setquest 7047; + close; + } + else { + mes "[Taab]"; + mes "Don't forget the"; + mes "20 Monster's Feeds"; + mes "and 30 Pet Foods."; + mes "They're for the Hillsrions."; + close; + } + } + else if (ep13_alba == 4) { + if ((countitem(517) > 49) && (countitem(537) > 29)) { + mes "Oh, thanks!"; + mes "You brought them their"; + mes "food! Just in time too,"; + mes "they look like they're"; + mes "ready to chow down."; + mes "The Hillsrions will love these."; + next; + mes "[Taab]"; + mes "I really want to give you"; + mes "something in return..."; + mes "But I have nothing"; + mes "material to give you."; + mes "How about a spiritual reward?"; + next; + mes "^4d4dff You have received 80,000 EXP"; + mes "and 30000 JEXP.^000000."; + delitem 517,50; //Meat + delitem 537,30; //Pet_Food + set ep13_alba,6; + getexp 80000,30000; + erasequest 7045; + setquest 7047; + close; + } + else { + mes "[Taab]"; + mes "Don't forget the"; + mes "50 Meat and"; + mes "30 Pet Foods."; + mes "They're for the Hillsrions."; + close; + } + } + else if (ep13_alba == 5) { + if (countitem(6020) > 29) { + mes "[Taab]"; + mes "Oh, thanks!"; + mes "You brought me the Furs!"; + mes "Just in time too!"; + next; + mes "[Taab]"; + mes "I really want to give you"; + mes "something in return..."; + mes "But I have nothing"; + mes "material to give you."; + mes "How about a spiritual reward?"; + next; + mes "^4d4dff You have received 80,000 EXP"; + mes "and 30000 JEXP.^000000."; + delitem 6020,30; //Fur + set ep13_alba,6; + getexp 80000,30000; + erasequest 7046; + setquest 7047; + close; + } + else { + mes "[Taab]"; + mes "Don't forget the"; + mes "30 Furs. They're for the Cornus' cage."; + close; + } + } + else if (ep13_alba == 6) { + set .@alba_check,checkquest(7047,PLAYTIME); + if (.@alba_check == -1) { + mes "[Taab]"; + mes "Thank you for"; + mes "helping me last time."; + mes "We have a constant"; + mes "flow of part-time work."; + mes "I hope you'll come by"; + mes "to help me again."; + erasequest 7047; + set ep13_alba,0; + close; + } + else if ((.@alba_check == 0) || (.@alba_check == 1)) { + mes "[Taab]"; + mes "I've got enough feed"; + mes "and supplies to last a while."; + mes "Thank you for your"; + mes "help last time."; + next; + mes "[Taab]"; + mes "I don't think I need"; + mes "any assistance for now..."; + mes "" + strcharinfo(0) + ","; + mes "why don't you go rest?"; + close; + } + else if (.@alba_check == 2) { + mes "[Taab]"; + mes "Thank you for"; + mes "helping me last time."; + mes "We have a constant"; + mes "flow of part-time work."; + mes "I hope you'll come by"; + mes "to help me again."; + erasequest 7047; + set ep13_alba,0; + close; + } + } + } + else { + mes "[Taab]"; + mes "Please step aside! It's dangerous"; + mes "to get too close to those"; + mes "creatures. You don't look like a"; + mes "member of the expedition."; + mes "I guess you're not allowed"; + mes "to be here. Please leave."; + close; + } +} + +mid_camp,152,316,3 script Hillsrion#alba01 1989,3,3,{ +OnEnable: + enablenpc "Hillsrion#alba01"; + end; + +OnDisable: + disablenpc "Hillsrion#alba01"; + end; + +//OnTouch2: +OnTouch: + mes "It is hissing in a low voice."; + mes "Sometimes it purrs, too."; + mes "It must be in a happy mood."; + close; +} + +mid_camp,145,313,5 script Tatacho#alba02 1986,3,3,{ +OnEnable: + enablenpc "Tatacho#alba02"; + end; + +OnDisable: + disablenpc "Tatacho#alba02"; + end; + +//OnTouch2: +OnTouch: + mes "[Taab]"; + mes "Oh, please don't disturb"; + mes "it's sleep. It hates that."; + mes "By the way, doesn't it"; + mes "remind you of somehing?"; + mes "I mean, like maybe"; + mes "a vagrant or a hobo?"; + close; +} + +mid_camp,162,306,3 script Cornus#alba03 1992,5,5,{ +OnEnable: + enablenpc "Cornus#alba03"; + end; + +OnDisable: + disablenpc "Cornus#alba03"; + end; + +//OnTouch2: +OnTouch: + mes "[Taab]"; + mes "Oh, please don't get"; + mes "too close to it or try to"; + mes "feed something strange."; + mes "It's pretty sensitive..."; + close; +} + +mid_camp,1,2,0 script #monster_master 844,{ +OnEnable: + if (rand(1,3) > 1) { + initnpctimer; + } + end; + +Onstop: + killmonster "mid_camp","#monster_master::OnMyMobDead"; + stopnpctimer; + end; + +OnTimer3600000: + set .@monster,rand(1,3); + if (.@monster == 1) { + monster "mid_camp",149,291,"Escaped Tatacho",1986,1,"#monster_master::OnMyMobDead"; + mapannounce "mid_camp", "Breeder Taab: Argh! My Tatacho ran away!",bc_map,"0x00ff00"; + donpcevent "Tatacho#alba02::OnDisable"; + } + else if (.@monster == 2) { + monster "mid_camp",154,273,"Escaped Hillsrion",1989,1,"#monster_master::OnMyMobDead"; + mapannounce "mid_camp", "Breeder Taab: Argh! My Hillsrion ran away!",bc_map,"0x00ff00"; + donpcevent "Hillsrion#alba01::OnDisable"; + } + else { + monster "mid_camp",184,246,"Escaped Cornus",1992,1,"#monster_master::OnMyMobDead"; + mapannounce "mid_camp", "Breeder Taab: Argh! My Cornus ran away!",bc_map,"0x00ff00"; + donpcevent "Cornus#alba03::OnDisable"; + } + end; + +OnTimer3960000: + killmonster "mid_camp","#monster_master::OnMyMobDead"; + mapannounce "mid_camp", "Breeder Taab: I've captured an escaped creature safely. Sorry for yelling so loud.",bc_map,"0x00ff00"; + donpcevent "Hillsrion#alba01::OnEnable"; + donpcevent "Tatacho#alba02::OnEnable"; + donpcevent "Cornus#alba03::OnEnable"; + stopnpctimer; + end; + +OnMyMobDead: + mapannounce "mid_camp", "Breeder Taab: I've captured an escaped creature safely. Sorry for yelling so loud.",bc_map,"0x00ff00"; + donpcevent "Hillsrion#alba01::OnEnable"; + donpcevent "Tatacho#alba02::OnEnable"; + donpcevent "Cornus#alba03::OnEnable"; + killmonster "mid_camp","#monster_master::OnMyMobDead"; + stopnpctimer; + end; +} + // Cat Hand Trading Post //============================================================ mid_camp,62,125,4 script Cat Hand Agent 421,{ @@ -9565,7 +10159,6 @@ mid_camp,66,122,55 script Henry Clifford 712,{ } } -//----------------- ²ΙΏσ ----------------------- mid_camp,88,100,55 script Cat Hand Mining Agent 876,{ if (checkquest(12062,PLAYTIME) == -1) { if ((countitem(6048) > 2) && (ep13_yong1 > 9)) { |