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-rw-r--r--npc/quests/quests_13_1.txt595
1 files changed, 594 insertions, 1 deletions
diff --git a/npc/quests/quests_13_1.txt b/npc/quests/quests_13_1.txt
index 706d27475..82260d6aa 100644
--- a/npc/quests/quests_13_1.txt
+++ b/npc/quests/quests_13_1.txt
@@ -18,6 +18,8 @@
//= The Tripartite Union's Feud
//= Cat Hand Agent
//= - Contains untranslated dialog.
+//= Part Time Work
+//= - COntains Custom translated dialog.
//===== Additional Comments: =================================
//= 1.0 First Version. [L0ne_W0lf]
//= 1.1 I missed an end in one of the lhz guards. [L0ne_W0lf]
@@ -8159,6 +8161,598 @@ OnTimer300000:
end;
}
+// Part Time Work
+//============================================================
+mid_camp,1,1,0 script #timer_alba01 844,{
+ /*
+ mes "Please enter the password";
+ next;
+ input .@input;
+ if (.@input == "1854") {
+ mes "Current Status:";
+ if ($@PartTimeOn == 1) {
+ mes "Recruiting.";
+ }
+ else {
+ mes "Not Recruiting.";
+ }
+ mes "Recruited part-timers" + $@PartTimeSlots + "part-timers.";
+ mes "What do you want to do?";
+ next;
+ switch(select("Reset the recruiting.:Cancel.")) {
+ case 1:
+ mes "Recruiting has been reset.";
+ mes "Timer has stopped!";
+ stopnpctimer;
+ next;
+ mes "Global values have been reset.";
+ set $@PartTimeOn,0;
+ set $@PartTimeSlots,0;
+ next;
+ mes "Recruiting has been reset.";
+ mes "Timer has started!";
+ donpcevent "#timer_alba01::OnEnable";
+ close;
+ case 2:
+ mes "Canceled.";
+ close;
+ }
+ }
+ else {
+ mes "Wrong password.";
+ close;
+ }
+ end;
+ */
+
+OnInit:
+ set $@PartTimeOn,0;
+ set $@PartTimeSlots,0;
+ initnpctimer;
+ end;
+
+OnEnable:
+ initnpctimer;
+ end;
+
+Onstop:
+ stopnpctimer;
+ end;
+
+OnTimer1000:
+ set $@PartTimeSlots,0;
+ set $@PartTimeOn,1;
+ mapannounce "mid_camp", "Breeder Taab: Attention adventurers in the camp! I'm recruiting 5 part-timers for my breeding farm. Only the first to arrive here will be hired!",bc_map,"0x00ff00";
+ end;
+
+OnTimer180000:
+ if ($@PartTimeOn < 5) {
+ mapannounce "mid_camp", "Breeder Taab: I'm looking for a part-timer who can work for my breeding farm. If you're interested, please visit me at the farm.",bc_map,"0x00ff00";
+ }
+ else {
+ mapannounce "mid_camp", "Breeder Taab: The recruitment for my breeding farm has ended. I'll see you next time. Thanks!",bc_map,"0x00ff00";
+ }
+ end;
+
+OnTimer360000:
+ if ($@PartTimeOn < 5) {
+ mapannounce "mid_camp", "Breeder Taab: I'm looking for a part-timer who can work for my breeding farm. If you're interested, please visit me at the farm.",bc_map,"0x00ff00";
+ }
+ else {
+ mapannounce "mid_camp", "Breeder Taab: The recruitment for my breeding farm has ended. I'll see you next time. Thanks!",bc_map,"0x00ff00";
+ }
+ end;
+
+OnTimer600000:
+ mapannounce "mid_camp", "Breeder Taab: The recruitment for my breeding farm has ended. I'll see you next time. Thanks!",bc_map,"0x00ff00";
+ set $@PartTimeOn,0;
+ end;
+
+OnTimer7800000:
+ donpcevent "#timer_alba01::OnEnable";
+ donpcevent "#monster_master::OnEnable";
+ end;
+}
+
+mid_camp,143,306,5 script Breeder Taab#ep13_alba 946,{
+ if (ep13_ryu > 99) {
+ if (ep13_alba < 1) {
+ mes "[Taab]";
+ mes "How may I help you?";
+ next;
+ switch(select("What is this place?:I'm here for a job.:No, thanks.")) {
+ case 1:
+ mes "[Taab]";
+ mes "This is where we keep creatures";
+ mes "captured here in Ash Vacuum.";
+ mes "We study them to understand";
+ mes "their characteristics and habits.";
+ next;
+ mes "[Taab]";
+ mes "Of course, scholars and";
+ mes "specialists perform the studies.";
+ mes "I'm here to tame and breed";
+ mes "dangerous monsters.";
+ next;
+ mes "[Taab]";
+ mes "...I hope I can carry them";
+ mes "around as my pets.";
+ mes "Hillstions are so cute.";
+ mes "You can't find such an";
+ mes "animal on the mainland,";
+ mes "you know?";
+ close;
+ case 2:
+ if ($@PartTimeOn == 0) {
+ mes "[Taab]";
+ mes "I'm sorry, but I don't need any assistance right now.";
+ mes "I'll make an official anouncement if I need help.";
+ mes "Please come back then.";
+ close;
+ }
+ else {
+ if ($@PartTimeSlots < 5) {
+ set $@PartTimeSlots,$@PartTimeSlots+1;
+ mes "[Taab]";
+ mes "Welcome.";
+ mes "Your job is simple:";
+ mes "help me out by gathering";
+ mes "the animals' feed or by";
+ mes "cleaning their cages.";
+ mes "These are the available jobs.";
+ next;
+ if ($@PartTimeSlots == 1) {
+ set ep13_alba,1;
+ setquest 7042;
+ mes "[Taab]";
+ mes "Please bring me 50 Fresh Fish.";
+ mes "They're feed for Tatachoes.";
+ mes "I'm fresh out, and I'll need to restock very soon.";
+ next;
+ mes "[Taab]";
+ mes "You can find them from Tatachoes in the fields.";
+ mes "Strange, isn't it?";
+ mes "I don't know where they've caught the fish.";
+ next;
+ mes "[Taab]";
+ mes "Thank you in advance.";
+ mes "Please bring me feed for Tatachoes: ^4d4dff50 Fresh Fish^000000.";
+ close;
+ }
+ else if ($@PartTimeSlots == 2) {
+ set ep13_alba,2;
+ setquest 7043;
+ mes "[Taab]";
+ mes "I've just run out of";
+ mes "feed for Cornuses.";
+ mes "Can you please bring me";
+ mes "^4d4dff30 Great Leaves and 30 Brown Roots^000000?";
+ next;
+ mes "[Taab]";
+ mes "You can find them from";
+ mes "Pinguiculas in the fields.";
+ mes "Thank you in advance.";
+ close;
+ }
+ else if ($@PartTimeSlots == 3) {
+ set ep13_alba,3;
+ setquest 7044;
+ mes "[Taab]";
+ mes "I've just run out of";
+ mes "feed for Hillsrions.";
+ mes "Scholars think these";
+ mes "guys are members";
+ mes "of the cat family.";
+ mes "I've been trying to feed";
+ mes "them various things.";
+ next;
+ mes "[Taab]";
+ mes "This time... I'd like to";
+ mes "try Monster's Feed.";
+ mes "Can you please bring me";
+ mes "^4d4dff20 Monster's Feeds and 30 Pet Foods^000000?";
+ next;
+ mes "[Taab]";
+ mes "Thank you in advance.";
+ mes "Don't forget the";
+ mes "20 Monster's Feeds";
+ mes "and 30 Pet Foods.";
+ mes "I hope the Hallsrions";
+ mes "will like them.";
+ close;
+ }
+ else if ($@PartTimeSlots == 4) {
+ set ep13_alba,4;
+ setquest 7045;
+ mes "[Taab]";
+ mes "This is perfect because";
+ mes "I was going to try some";
+ mes "new feed for Hillsrions.";
+ mes "I tried Monster's Feed,";
+ mes "but I don't know if they";
+ mes "liked it or not.";
+ next;
+ mes "[Taab]";
+ mes "I want to try Meat this time.";
+ mes "Can you please bring me";
+ mes "^4d4dff50 Meat^000000 and ^4d4dff30 Pet Foods^000000?";
+ next;
+ mes "[Taab]";
+ mes "Thank you in advance.";
+ mes "Don't forget the";
+ mes "^4d4dff50 Meat^000000 and ^4d4dff30 Pet Foods^000000";
+ mes "I really hope they'll like the Meat.";
+ close;
+ }
+ else {
+ // Custom Translation
+ set ep13_alba,5;
+ setquest 7046;
+ mes "[Taab]";
+ mes "I would like to place something on the floor of the cage. Something soft, and fur-like should be good. Something to keep the ground dry.";
+ next;
+ mes "[Taab]";
+ mes "Would you collect ^4d4dff30 Fur^000000. This should be very simple, right? I've heard Tatacho and Hillsrion fur is quite durable.";
+ next;
+ mes "[Taab]";
+ mes "Of course, I do not intend to put them into the Hillsrion and Tatacho cage on the ground. I would put them on the ground of the Cornus cage.";
+ next;
+ mes "[Taab]";
+ mes "The Cornus seem to like a warmer climate, and the climate is very unusual here... so it hasn't been very easy for them here.";
+ next;
+ mes "[Taab]";
+ mes "Thank you in advance.";
+ mes "Don't forget the";
+ mes "^4d4dff30 Fur^000000.";
+ close;
+ }
+ }
+ else {
+ mes "[Taab]";
+ mes "I'm sorry, but I don't need any assistance right now.";
+ mes "I'll make an official anouncement if I need help.";
+ mes "Please come back then.";
+ close;
+ }
+ }
+ case 3:
+ mes "[Taab]";
+ mes "Please stay far away from the cages.";
+ mes "Sometimes, the creatures try to escape their cages.";
+ close;
+ }
+ }
+ else if (ep13_alba == 1) {
+ if (countitem(579) > 49) {
+ mes "[Taab]";
+ mes "Oh, thanks!";
+ mes "You brought them their food!";
+ mes "Just in time too: they look";
+ mes "like they're ready to chow down.";
+ mes "The Tatachoes will love these.";
+ next;
+ mes "[Taab]";
+ mes "I really want to give you";
+ mes "something in return...";
+ mes "But I have nothing";
+ mes "material to give you.";
+ mes "How about a spiritual reward?";
+ next;
+ mes "^4d4dff You have received 80,000 EXP";
+ mes "and 30000 JEXP.^000000.";
+ delitem 579,50; //Delicious_Fish
+ set ep13_alba,6;
+ getexp 80000,30000;
+ erasequest 7042;
+ setquest 7047;
+ close;
+ }
+ else {
+ mes "[Taab]";
+ mes "Please bring me 50 Fresh Fish for Tatachoes.";
+ mes "You should hurry up because they get impatient when they're hungry.";
+ close;
+ }
+ }
+ else if (ep13_alba == 2) {
+ if ((countitem(7198) > 29) && (countitem(7188) > 29)) {
+ mes "[Taab]";
+ mes "Oh, thanks!";
+ mes "You brought them their food!";
+ mes "Just in time too: they look";
+ mes "like they're ready to chow down.";
+ mes "The Cornus will love these.";
+ next;
+ mes "[Taab]";
+ mes "I really want to give you";
+ mes "something in return...";
+ mes "But I have nothing";
+ mes "material to give you.";
+ mes "How about a spiritual reward?";
+ next;
+ mes "^4d4dff You have received 90,000 EXP";
+ mes "and 40000 JEXP.^000000.";
+ delitem 7198,30; //Great_Leaf
+ delitem 7188,30; //Browny_Root
+ set ep13_alba,6;
+ getexp 90000,40000;
+ erasequest 7043;
+ setquest 7047;
+ close;
+ }
+ else {
+ mes "[Taab]";
+ mes "Don't forget the 30 Great";
+ mes "Leaves and 30 Brown Roots.";
+ mes "I need to stock as much";
+ mes "of them as possible";
+ mes "because the Cornuses";
+ mes "get hungry quite often.";
+ close;
+ }
+ }
+ else if (ep13_alba == 3) {
+ if ((countitem(528) > 19) && (countitem(537) > 29)) {
+ mes "[Taab]";
+ mes "Oh, thanks!";
+ mes "You brought them their";
+ mes "food! Just in time too,";
+ mes "they look like they're";
+ mes "ready to chow down.";
+ mes "The Hillsrions will love these.";
+ next;
+ mes "[Taab]";
+ mes "I really want to give you";
+ mes "something in return...";
+ mes "But I have nothing";
+ mes "material to give you.";
+ mes "How about a spiritual reward?";
+ next;
+ mes "^4d4dff You have received 80,000 EXP";
+ mes "and 30000 JEXP.^000000.";
+ delitem 528,20; //Monster's_Feed
+ delitem 537,30; //Pet_Food
+ set ep13_alba,6;
+ getexp 80000,30000;
+ erasequest 7044;
+ setquest 7047;
+ close;
+ }
+ else {
+ mes "[Taab]";
+ mes "Don't forget the";
+ mes "20 Monster's Feeds";
+ mes "and 30 Pet Foods.";
+ mes "They're for the Hillsrions.";
+ close;
+ }
+ }
+ else if (ep13_alba == 4) {
+ if ((countitem(517) > 49) && (countitem(537) > 29)) {
+ mes "Oh, thanks!";
+ mes "You brought them their";
+ mes "food! Just in time too,";
+ mes "they look like they're";
+ mes "ready to chow down.";
+ mes "The Hillsrions will love these.";
+ next;
+ mes "[Taab]";
+ mes "I really want to give you";
+ mes "something in return...";
+ mes "But I have nothing";
+ mes "material to give you.";
+ mes "How about a spiritual reward?";
+ next;
+ mes "^4d4dff You have received 80,000 EXP";
+ mes "and 30000 JEXP.^000000.";
+ delitem 517,50; //Meat
+ delitem 537,30; //Pet_Food
+ set ep13_alba,6;
+ getexp 80000,30000;
+ erasequest 7045;
+ setquest 7047;
+ close;
+ }
+ else {
+ mes "[Taab]";
+ mes "Don't forget the";
+ mes "50 Meat and";
+ mes "30 Pet Foods.";
+ mes "They're for the Hillsrions.";
+ close;
+ }
+ }
+ else if (ep13_alba == 5) {
+ if (countitem(6020) > 29) {
+ mes "[Taab]";
+ mes "Oh, thanks!";
+ mes "You brought me the Furs!";
+ mes "Just in time too!";
+ next;
+ mes "[Taab]";
+ mes "I really want to give you";
+ mes "something in return...";
+ mes "But I have nothing";
+ mes "material to give you.";
+ mes "How about a spiritual reward?";
+ next;
+ mes "^4d4dff You have received 80,000 EXP";
+ mes "and 30000 JEXP.^000000.";
+ delitem 6020,30; //Fur
+ set ep13_alba,6;
+ getexp 80000,30000;
+ erasequest 7046;
+ setquest 7047;
+ close;
+ }
+ else {
+ mes "[Taab]";
+ mes "Don't forget the";
+ mes "30 Furs. They're for the Cornus' cage.";
+ close;
+ }
+ }
+ else if (ep13_alba == 6) {
+ set .@alba_check,checkquest(7047,PLAYTIME);
+ if (.@alba_check == -1) {
+ mes "[Taab]";
+ mes "Thank you for";
+ mes "helping me last time.";
+ mes "We have a constant";
+ mes "flow of part-time work.";
+ mes "I hope you'll come by";
+ mes "to help me again.";
+ erasequest 7047;
+ set ep13_alba,0;
+ close;
+ }
+ else if ((.@alba_check == 0) || (.@alba_check == 1)) {
+ mes "[Taab]";
+ mes "I've got enough feed";
+ mes "and supplies to last a while.";
+ mes "Thank you for your";
+ mes "help last time.";
+ next;
+ mes "[Taab]";
+ mes "I don't think I need";
+ mes "any assistance for now...";
+ mes "" + strcharinfo(0) + ",";
+ mes "why don't you go rest?";
+ close;
+ }
+ else if (.@alba_check == 2) {
+ mes "[Taab]";
+ mes "Thank you for";
+ mes "helping me last time.";
+ mes "We have a constant";
+ mes "flow of part-time work.";
+ mes "I hope you'll come by";
+ mes "to help me again.";
+ erasequest 7047;
+ set ep13_alba,0;
+ close;
+ }
+ }
+ }
+ else {
+ mes "[Taab]";
+ mes "Please step aside! It's dangerous";
+ mes "to get too close to those";
+ mes "creatures. You don't look like a";
+ mes "member of the expedition.";
+ mes "I guess you're not allowed";
+ mes "to be here. Please leave.";
+ close;
+ }
+}
+
+mid_camp,152,316,3 script Hillsrion#alba01 1989,3,3,{
+OnEnable:
+ enablenpc "Hillsrion#alba01";
+ end;
+
+OnDisable:
+ disablenpc "Hillsrion#alba01";
+ end;
+
+//OnTouch2:
+OnTouch:
+ mes "It is hissing in a low voice.";
+ mes "Sometimes it purrs, too.";
+ mes "It must be in a happy mood.";
+ close;
+}
+
+mid_camp,145,313,5 script Tatacho#alba02 1986,3,3,{
+OnEnable:
+ enablenpc "Tatacho#alba02";
+ end;
+
+OnDisable:
+ disablenpc "Tatacho#alba02";
+ end;
+
+//OnTouch2:
+OnTouch:
+ mes "[Taab]";
+ mes "Oh, please don't disturb";
+ mes "it's sleep. It hates that.";
+ mes "By the way, doesn't it";
+ mes "remind you of somehing?";
+ mes "I mean, like maybe";
+ mes "a vagrant or a hobo?";
+ close;
+}
+
+mid_camp,162,306,3 script Cornus#alba03 1992,5,5,{
+OnEnable:
+ enablenpc "Cornus#alba03";
+ end;
+
+OnDisable:
+ disablenpc "Cornus#alba03";
+ end;
+
+//OnTouch2:
+OnTouch:
+ mes "[Taab]";
+ mes "Oh, please don't get";
+ mes "too close to it or try to";
+ mes "feed something strange.";
+ mes "It's pretty sensitive...";
+ close;
+}
+
+mid_camp,1,2,0 script #monster_master 844,{
+OnEnable:
+ if (rand(1,3) > 1) {
+ initnpctimer;
+ }
+ end;
+
+Onstop:
+ killmonster "mid_camp","#monster_master::OnMyMobDead";
+ stopnpctimer;
+ end;
+
+OnTimer3600000:
+ set .@monster,rand(1,3);
+ if (.@monster == 1) {
+ monster "mid_camp",149,291,"Escaped Tatacho",1986,1,"#monster_master::OnMyMobDead";
+ mapannounce "mid_camp", "Breeder Taab: Argh! My Tatacho ran away!",bc_map,"0x00ff00";
+ donpcevent "Tatacho#alba02::OnDisable";
+ }
+ else if (.@monster == 2) {
+ monster "mid_camp",154,273,"Escaped Hillsrion",1989,1,"#monster_master::OnMyMobDead";
+ mapannounce "mid_camp", "Breeder Taab: Argh! My Hillsrion ran away!",bc_map,"0x00ff00";
+ donpcevent "Hillsrion#alba01::OnDisable";
+ }
+ else {
+ monster "mid_camp",184,246,"Escaped Cornus",1992,1,"#monster_master::OnMyMobDead";
+ mapannounce "mid_camp", "Breeder Taab: Argh! My Cornus ran away!",bc_map,"0x00ff00";
+ donpcevent "Cornus#alba03::OnDisable";
+ }
+ end;
+
+OnTimer3960000:
+ killmonster "mid_camp","#monster_master::OnMyMobDead";
+ mapannounce "mid_camp", "Breeder Taab: I've captured an escaped creature safely. Sorry for yelling so loud.",bc_map,"0x00ff00";
+ donpcevent "Hillsrion#alba01::OnEnable";
+ donpcevent "Tatacho#alba02::OnEnable";
+ donpcevent "Cornus#alba03::OnEnable";
+ stopnpctimer;
+ end;
+
+OnMyMobDead:
+ mapannounce "mid_camp", "Breeder Taab: I've captured an escaped creature safely. Sorry for yelling so loud.",bc_map,"0x00ff00";
+ donpcevent "Hillsrion#alba01::OnEnable";
+ donpcevent "Tatacho#alba02::OnEnable";
+ donpcevent "Cornus#alba03::OnEnable";
+ killmonster "mid_camp","#monster_master::OnMyMobDead";
+ stopnpctimer;
+ end;
+}
+
// Cat Hand Trading Post
//============================================================
mid_camp,62,125,4 script Cat Hand Agent 421,{
@@ -9565,7 +10159,6 @@ mid_camp,66,122,55 script Henry Clifford 712,{
}
}
-//----------------- ²ΙΏσ -----------------------
mid_camp,88,100,55 script Cat Hand Mining Agent 876,{
if (checkquest(12062,PLAYTIME) == -1) {
if ((countitem(6048) > 2) && (ep13_yong1 > 9)) {