diff options
Diffstat (limited to 'npc/quests')
49 files changed, 186 insertions, 195 deletions
diff --git a/npc/quests/bard_quest.txt b/npc/quests/bard_quest.txt index 9b365d0e2..508284350 100644 --- a/npc/quests/bard_quest.txt +++ b/npc/quests/bard_quest.txt @@ -16,8 +16,8 @@ //= 1.1 Fixed bug, optimized. Not yet final version [Lupus] //= //= Variables: -//= .@random : temp var -//= .@inputstr$ : temp var +//= .@random : temp var +//= .@inputstr$ : temp var //= //= This Quest has relation with brisingamen_seal.txt (Seals) //= 1.2 Changed variable to "gef_bards_q" to avoid job quest conflict. [L0ne_W0lf] diff --git a/npc/quests/cooking_quest.txt b/npc/quests/cooking_quest.txt index 4c2a84ea7..b3f381451 100644 --- a/npc/quests/cooking_quest.txt +++ b/npc/quests/cooking_quest.txt @@ -18,7 +18,7 @@ //= fixed bugs. Tested, fully working [Lupus] //= 1.5 More fixes [Lupus] //= 1.6 Quest is now up to iRO 10.3 standards. [L0ne_W0lf] -//= - Not sure what the EnableItemMove is for, as there is no +//= - Not sure what the EnableItemMove is for, as there is no //= command to disable being able to move items. //= 1.6a Corrected a bad cutin, a Typo error ";;" and a bad delitem (bugreport:911) [Samuray22] //= 1.6b Corrected a "donpcevent" missing a ":". (bugreport:962) [Samuray22] diff --git a/npc/quests/eye_of_hellion.txt b/npc/quests/eye_of_hellion.txt index 6feb07f81..0acbf6c05 100644 --- a/npc/quests/eye_of_hellion.txt +++ b/npc/quests/eye_of_hellion.txt @@ -661,7 +661,7 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 4_M_JOB_WIZARD,3,3,{ OnTouch: if (HELLIONQ == 57 && countitem(7334) > 0) { - specialeffect2 EF_HEAL2; + specialeffect2 EF_HEAL2; specialeffect EF_HEAL2; mes "^3355FFOne of the Tablet Pieces"; mes "that you have is beginning to"; diff --git a/npc/quests/first_class/tu_acolyte.txt b/npc/quests/first_class/tu_acolyte.txt index c788462bd..854b0a26a 100644 --- a/npc/quests/first_class/tu_acolyte.txt +++ b/npc/quests/first_class/tu_acolyte.txt @@ -247,7 +247,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ mes "is the most necessary"; mes "skill for an Acolyte?"; next; - switch(select("Heal:Aqua Benedicta:Teleport")){ + switch(select("Heal:Aqua Benedicta:Teleport")){ case 1: mes "[Asthe]"; mes "Ah, yes."; @@ -399,7 +399,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ next; mes "[Asthe]"; mes "But you must have forgotten the Mace I've lent you. Would you bring it back so that I can return it to the church?"; - close; + close; } } mes "Are you having"; @@ -1110,7 +1110,7 @@ prt_monk,226,257,6 script Ill Girl#tu 4_F_04,{ mes "^3355FFNothing happened."; mes "It doesn't look like"; mes "that skill will work.^000000"; - close; + close; break; case 2: if(getskilllv("AL_BLESSING") > 0){ @@ -1422,7 +1422,7 @@ prt_monk,153,210,3 script Cleope Verce 4_F_SISTER,{ if(BaseJob != Job_Acolyte){ if (JobLevel < 40) { if (BaseLevel < 26) { - mes "Oh my.. "; + mes "Oh my.. "; mes "A newbie Acolyte?"; mes "It doesn't even seem"; mes "like you've learned"; @@ -1464,7 +1464,7 @@ prt_monk,153,210,3 script Cleope Verce 4_F_SISTER,{ mes "Rookie."; close; } else if(BaseLevel < 36){ - mes "Oh my.. "; + mes "Oh my.. "; mes "A young Acolyte?"; mes "You seem to have just"; mes "started learning your skills?"; @@ -1515,7 +1515,7 @@ prt_monk,153,210,3 script Cleope Verce 4_F_SISTER,{ mes "young friend."; close; } else if(BaseLevel < 46){ - mes "Well, well, well~"; + mes "Well, well, well~"; mes "Hello, young Acolyte."; mes "You're still kind of"; mes "green, but I guess you're"; diff --git a/npc/quests/first_class/tu_archer.txt b/npc/quests/first_class/tu_archer.txt index 09f758959..5e5344271 100644 --- a/npc/quests/first_class/tu_archer.txt +++ b/npc/quests/first_class/tu_archer.txt @@ -1242,7 +1242,7 @@ pay_arche,84,139,3 script Seisner 4_F_JOB_HUNTER,{ mes "[Seisner]"; mes "Hunters can ultimately transcend into ^3131FFSnipers^000000, Bards into ^3131FFMinstrels^000000, and Dancers into ^3131FFGypsies^000000. I know that's pretty complex."; if(tu_archer01 == 1) set tu_archer01, 2; - next; + next; break; case 2: mes "[Seisner]"; @@ -1911,7 +1911,7 @@ prt_castle,76,165,6 script Minister#tu 1_M_JOBTESTER,{ next; mes "[Minister]"; mes "As a holy servant, I'm sure that you'll find plenty of other people who have need of your help and abilities outside of the palace."; - } + } close; } diff --git a/npc/quests/first_class/tu_magician01.txt b/npc/quests/first_class/tu_magician01.txt index dc43a7852..01df38855 100644 --- a/npc/quests/first_class/tu_magician01.txt +++ b/npc/quests/first_class/tu_magician01.txt @@ -701,7 +701,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{ if(.@skill_e6) getexp 300,100; if(.@skill_e7) getexp 300,100; close; - default: + default: break; } } diff --git a/npc/quests/first_class/tu_merchant.txt b/npc/quests/first_class/tu_merchant.txt index b760831df..3acd91860 100644 --- a/npc/quests/first_class/tu_merchant.txt +++ b/npc/quests/first_class/tu_merchant.txt @@ -579,7 +579,7 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{ mes "I'll talk about the Mammonite skill. For now, let me take a little bit of a break from all of this arduous lecture. ^666666*Whew!*^000000"; close; } - } else { + } else { mes "No? That's fine."; mes "But I can't teach you"; mes "much more if you can't grasp these simple basics, so hurry and learn those skills, okay?"; @@ -861,7 +861,7 @@ prontera,93,330,3 script Kellion 4W_M_01,{ mes "...Huh?"; mes "You better put some of your stuff in Kafra Storage, you can't carry much else!"; close; - } else { + } else { Zeny -= 340; set tu_merchant, 10; getitem 569,10; //Novice_Potion @@ -900,7 +900,7 @@ prontera,93,330,3 script Kellion 4W_M_01,{ mes "...Huh?"; mes "You better put some of your stuff in Kafra Storage, you can't carry much else!"; close; - } else { + } else { Zeny -= 390; set tu_merchant, 9; getitem 501,10; //Red_Potion @@ -939,7 +939,7 @@ prontera,93,330,3 script Kellion 4W_M_01,{ mes "...Huh?"; mes "You better put some of your stuff in Kafra Storage, you can't carry much else!"; close; - } else { + } else { Zeny -= 400; set tu_merchant, 10; getitem 501,10; //Red_Potion diff --git a/npc/quests/kiel_hyre_quest.txt b/npc/quests/kiel_hyre_quest.txt index 3083436cc..29ea57cf8 100644 --- a/npc/quests/kiel_hyre_quest.txt +++ b/npc/quests/kiel_hyre_quest.txt @@ -42,7 +42,7 @@ //---------------------------------------------------------------------------- // [Notes] // - Let it be noted that ALL DIALOG IS OFFICIAL TO IRO UNLESS SPECIFIED. -// - I've fixed a few of iRO's mistakes, but I'm sure I made some of my own. +// - I've fixed a few of iRO's mistakes, but I'm sure I made some of my own. // - Will probably require a major optimizing. // - Not going to list ALL of the more usless NPCs. (Doors + Empty "Beautiful Ladies") // - Parties are *NOT REQUIRED* as per Doddler's Wiki information. @@ -63,9 +63,9 @@ // [Variables in Use] // KielHyreQuest - Main quest tracking variable (Quest finished at 106) // -// KHToastGirlEnd - Pick up delivery if set to 1, +// KHToastGirlEnd - Pick up delivery if set to 1, // - picked up delivery if set to 2 -// - finished if set to 3 +// - finished if set to 3 // - Deleted once no longer needed. // // KHCottagePoem1 - Tracks Poem 1 quest in cottage. (finished = 5) @@ -447,14 +447,14 @@ OnTouch: mes "What am I suposed to do?"; set KielHyreQuest,1; close; - } + } } //---------------------------------------------------------------------------- // Juno Toast Sales Girl. //---------------------------------------------------------------------------- yuno,217,114,6 script Little Kid#kh 4W_KID,{ - mes "[Cezu]"; + mes "[Cezu]"; if (KielHyreQuest < 6) { mes "Fresh, crunchy toast!"; mes "If you want some, come"; @@ -471,7 +471,7 @@ yuno,217,114,6 script Little Kid#kh 4W_KID,{ next; switch(select("I'm here for Elly:No, thanks")) { case 1: - mes "[Cezu]"; + mes "[Cezu]"; mes "Oh, I see. Elly must have"; mes "wasted another batch of"; mes "ingredients again. Well,"; @@ -479,7 +479,7 @@ yuno,217,114,6 script Little Kid#kh 4W_KID,{ mes "so I really want to help, but"; mes "I can't really do anything."; next; - mes "[Cezu]"; + mes "[Cezu]"; mes "You see, I just ran"; mes "out of ingredients too!"; mes "But I can't really leave"; @@ -487,7 +487,7 @@ yuno,217,114,6 script Little Kid#kh 4W_KID,{ mes "people need to buy toast?"; mes "Listen, can you help me out?"; next; - mes "[Cezu]"; + mes "[Cezu]"; mes "Would you please go get"; mes "some flour and eggs for me"; mes "from the ^3355FFLighthalzen Windmill^000000"; @@ -495,7 +495,7 @@ yuno,217,114,6 script Little Kid#kh 4W_KID,{ mes "divide the ingredients, and you"; mes "can deliver some to Elly."; next; - mes "[Cezu]"; + mes "[Cezu]"; mes "I know that I'm basically"; mes "making you do everything"; mes "on your own, but please try"; @@ -684,7 +684,7 @@ yuno_fild08,196,196,5 script Hanie#kh1 8_F,{ // Academy Security Guards //---------------------------------------------------------------------------- yuno_fild08,158,194,6 script Security Guard#1::KHAGuard 4_M_EIN_SOLDIER,{ - if ((KielHyreQuest < 2) || (KielHyreQuest > 31)) { + if ((KielHyreQuest < 2) || (KielHyreQuest > 31)) { mes "[Security Guard]"; mes "I'm sorry, but if you aren't"; mes "associated with this institution,"; @@ -694,7 +694,7 @@ yuno_fild08,158,194,6 script Security Guard#1::KHAGuard 4_M_EIN_SOLDIER,{ mes "an appointment with the staff."; close; } - else if (KielHyreQuest == 2) { + else if (KielHyreQuest == 2) { mes "[Security Guard]"; mes "I'm sorry, but if you aren't"; mes "associated with this institution,"; @@ -779,7 +779,7 @@ yuno_fild08,158,194,6 script Security Guard#1::KHAGuard 4_M_EIN_SOLDIER,{ close; } } - else if (KielHyreQuest < 32) { + else if (KielHyreQuest < 32) { mes "[Security Guard]"; mes "Oh, did you have"; mes "other business inside"; @@ -855,7 +855,7 @@ kh_school,176,60,4 script Lady#kh 4W_F_01,{ mes "in here, please leave."; close; } - else if (KielHyreQuest == 2) { + else if (KielHyreQuest == 2) { mes "[Mrs. Lecollane]"; mes "Oh, hello. Ah!"; mes "have you come to"; @@ -940,7 +940,7 @@ kh_school,179,39,0 script Cute Student#kh 4_F_KHELLY,{ close; } cutin "kh_elly01",2; - if (KielHyreQuest < 4) { + if (KielHyreQuest < 4) { cutin "kh_elly03",2; mes "[Elly]"; mes "W-wah! Oh...!"; @@ -949,7 +949,7 @@ kh_school,179,39,0 script Cute Student#kh 4_F_KHELLY,{ mes "again! Why do I have so much"; mes "trouble handling ingredients?"; } - else if (KielHyreQuest == 4) { + else if (KielHyreQuest == 4) { cutin "kh_elly03",2; mes "[Elly]"; mes "Oh no, what should"; @@ -1473,7 +1473,7 @@ kh_school,179,39,0 script Cute Student#kh 4_F_KHELLY,{ } //---------------------------------------------------------------------------- -// Elly's Window +// Elly's Window //---------------------------------------------------------------------------- yuno_fild08,69,185,0 script Window#kh HIDDEN_NPC,{ if (KielHyreQuest < 29) { @@ -2184,12 +2184,11 @@ OnTouch: getitem 7490,1; //Kyll_Hire_Letter set KielHyreQuest,20; close; - } - else{ + } else { mes "^3355FFYou entered the room.^000000"; close; } - end; + end; } //---------------------------------------------------------------------------- @@ -2258,7 +2257,7 @@ kh_vila,30,184,0 script Apple Box#khp1 HIDDEN_NPC,{ mes "prevented you from"; mes "taking the box.^000000"; close; - case 2: + case 2: mes "^3355FFSomething is wrong"; mes "with this box of apples.^000000"; close; @@ -4247,7 +4246,7 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{ mes "the Rekenber Corporation, I'd"; mes "say it was entirely possible!"; next; - cutin "kh_Kyel03",2; + cutin "kh_Kyel03",2; mes "[Kiel Hyre]"; mes "Well played, adventurer."; mes "Well played. I don't regret"; @@ -5238,28 +5237,23 @@ yuno,257,140,4 script Odd Grandma 4_F_EINOLD,{ mes "you go? You were"; mes "supposed to come"; mes "home a while ago!"; - if (countitem(7500) < 1) { + if (countitem(7500) < 1) close; - } - else { - next; - switch(select("Allysia? Isn't she...")) { - case 1: - cutin "kh_ellisia_port",1; - mes "^3355FFYou show Allysia's"; - mes "portrait to the old woman.^000000"; - next; - cutin "",255; - mes "[Grandma]"; - mes "Oh, do you know"; - mes "Allysia? She's been"; - mes "missing! She left home"; - mes "yesterday and hasn't"; - mes "come back! C-can you"; - mes "tell me where she is?!"; - close; - } - } + next; + select("Allysia? Isn't she..."); + cutin "kh_ellisia_port",1; + mes "^3355FFYou show Allysia's"; + mes "portrait to the old woman.^000000"; + next; + cutin "",255; + mes "[Grandma]"; + mes "Oh, do you know"; + mes "Allysia? She's been"; + mes "missing! She left home"; + mes "yesterday and hasn't"; + mes "come back! C-can you"; + mes "tell me where she is?!"; + close; } else if (KielHyreQuest >= 60) { mes "[Grandma]"; @@ -5371,9 +5365,9 @@ yuno,250,132,0 script Old Lady#kh 4_F_05,{ } else if ((KielHyreQuest == 58) && - (countitem(7499) < 1) || - (countitem(7500) < 1) || - (countitem(7501) < 1) || + (countitem(7499) < 1) || + (countitem(7500) < 1) || + (countitem(7501) < 1) || (countitem(7502) < 1)) { mes "[Old Lady]"; mes "Please hurry and find"; @@ -5386,9 +5380,9 @@ yuno,250,132,0 script Old Lady#kh 4_F_05,{ } else if ((KielHyreQuest == 58) && - (countitem(7499) == 1) && - (countitem(7500) == 1) && - (countitem(7501) == 1) && + (countitem(7499) == 1) && + (countitem(7500) == 1) && + (countitem(7501) == 1) && (countitem(7502) == 1)) { mes "[Old Lady]"; mes "Oh, you're finished"; @@ -5426,7 +5420,7 @@ yuno,250,132,0 script Old Lady#kh 4_F_05,{ mes "Allysia's body in the river,"; mes "so he might have a better"; mes "idea of what had happened."; - delitem 7498,1; //Rosimier_Key + delitem 7498,1; //Rosimier_Key set KielHyreQuest,60; close; } @@ -5913,7 +5907,7 @@ kh_kiehl01,17,39,0 script Receiver#kh HIDDEN_NPC,{ } OnMyMobDead: - if (mobcount("kh_kiehl01","Receiver#kh::OnMyMobDead") <1) { + if (mobcount("kh_kiehl01","Receiver#kh::OnMyMobDead") <1) { makeitem 7506,1,"this",19,36; } end; @@ -6292,9 +6286,9 @@ kh_kiehl01,15,179,0 script Robots#kh1 HIDDEN_NPC,{ } OnMyMobDead: - if (mobcount("kh_kiehl01","Robots#kh1::OnMyMobDead") < 1) { + if (mobcount("kh_kiehl01","Robots#kh1::OnMyMobDead") < 1) { makeitem 7506,1,"this",18,180; - } + } end; } @@ -6338,8 +6332,8 @@ kh_kiehl01,166,187,0 script Big Door#BigDoorKHQ5 HIDDEN_NPC,{ monster "kh_kiehl01",163,179,"Aliot",1740,1; monster "kh_kiehl01",169,183,"Alicel",1739,1; monster "kh_kiehl01",169,179,"Aliot",1740,1; - if (@KHDoorPushAttempt >= 3) { - set KielHyreQuest,86; + if (@KHDoorPushAttempt >= 3) { + set KielHyreQuest,86; } end; } @@ -7035,8 +7029,8 @@ kh_kiehl02,1,1,0 script KiehlRoom -1,{ OnKiehlMobDead: set .KHKilled,.KHKilled+1; - if (.KHKilled == 5) { - hideoffnpc "Kiehl#Original"; + if (.KHKilled == 5) { + hideoffnpc "Kiehl#Original"; } end; @@ -7057,7 +7051,7 @@ OnReset: hideonnpc "Agent#KHAgent3"; hideonnpc "Agent#KHAgent4"; hideonnpc "Kiehl#Copy"; - hideoffnpc "Kiehl#Original"; + hideoffnpc "Kiehl#Original"; set .KHKilledBoss,0; set .KHKilled,0; set getvariableofnpc(.KHTrapSprung,"Kiehl_Room_Trap"),0; @@ -7114,7 +7108,7 @@ OnInit: //============================================================ //= 1.0 First version, needs testing [Playtester] //= 1.1 Copied over some changes made by -Tsuyuki- [L0ne_W0lf] -//= Reworked variables slightly so that the permenents ones aside from the +//= Reworked variables slightly so that the permenents ones aside from the //= main tracking variable, are deleted when no longer needed. Renamed //= several variables that handle strings to @KHInput$. [L0ne_W0lf] //= 1.2 Removed duplicate NPCs. [Toms] @@ -7135,7 +7129,7 @@ OnInit: //= Corrected not deleting Allysia's Ring from inventory. //= 1.9 Exit will now enable if you are just retrieving the Ring, keeps you from getting stuck. [L0ne_W0lf] //= Corrected "KH_Kielh02", was setting off a debug, invalid map index. Should have been "kh_Kiehl02" -//= Made .KHQuestBusy$ into a temp global variable. $@KHQuestBusy$. +//= Made .KHQuestBusy$ into a temp global variable. $@KHQuestBusy$. //= 2.0 Changed the labels on the "Big Doors" to "Identifier Names" to prevent an error with using getvariableofnpc [L0ne_W0lf] //= 2.1 Fifth door now checks for a variable HIGHER or EQUAL to 74 not 84, as pointed out by Stollen. [L0ne_W0lf] //= 2.2 Another fix for Elly, no longer RESETS to 26 when you talk to her. [L0ne_W0lf] @@ -7151,7 +7145,7 @@ OnInit: //= Fixed typo in the second NPC that gives Black Keycards. //= Added Monster Warps. (Keeps monsters from being in dungeon quest area.) [Non-functional] //= 2.6 Stupid mistake, accidentally had 4 copies of the same script in 1... [L0ne_W0lf the bonehead] -//= 2.7 Fixed the wrong name being displayed for Kiel Hyre in one dialog. +//= 2.7 Fixed the wrong name being displayed for Kiel Hyre in one dialog. //= Removed $@KH_DoorInvoker entirely. The quest is now working like it should according to iRO. //= Fixed up a few more NPC headers. Facing direction fixes mostly this time. //= More progression changes to Kiehl Hyre. He no longer stops dialog after the agents appear. diff --git a/npc/quests/lvl4_weapon_quest.txt b/npc/quests/lvl4_weapon_quest.txt index 7736c28f4..91a1cea91 100644 --- a/npc/quests/lvl4_weapon_quest.txt +++ b/npc/quests/lvl4_weapon_quest.txt @@ -9,7 +9,7 @@ //= Grade A and Grade S weapon quests //===== Additional Comments: ================================= //= 1.0 First Version, Credits goes to Vicious_Pucca for converting [MasterOfMuppets] -//= the quest from aegis format to eA format. Also thanks to +//= the quest from aegis format to eA format. Also thanks to //= reddozen for fixing bugs. //= 1.1 Many fixes to spelling, grammar, and sentence order. [Silent] //= 1.2 A small fix, thanks to vicious_pucca [MasterOfMuppets] diff --git a/npc/quests/newgears/2004_headgears.txt b/npc/quests/newgears/2004_headgears.txt index 4ee75a969..d2cbe4c8c 100644 --- a/npc/quests/newgears/2004_headgears.txt +++ b/npc/quests/newgears/2004_headgears.txt @@ -19,7 +19,7 @@ //= 10) Model Training Hat (payon_in03 8 193) //= 11) Tulip Haipin (geffen 83 189) //= 12) Party Hat, Straw Hat, Cowboy Hat, (xmas_in 35 30) -//= Sombrero, Beanie +//= Sombrero, Beanie //= 13) Decorative Golden Bell, (yuno_in03 20 18) //= Crown of Ancient Queen, Crown of Mistress //= 14) Alarm Mask (alde_alche 88 180) diff --git a/npc/quests/newgears/2005_headgears.txt b/npc/quests/newgears/2005_headgears.txt index c18b0e441..b31e07bd8 100644 --- a/npc/quests/newgears/2005_headgears.txt +++ b/npc/quests/newgears/2005_headgears.txt @@ -1624,13 +1624,13 @@ gl_prison1,97,104,1 script Phendark#LhzHat PHENDARK,{ emotion e_sob; if(!( - countitem(1950) || countitem(1951) || countitem(1952) || - countitem(1953) || countitem(1954) || countitem(1955) || - countitem(1956) || countitem(1957) || countitem(1958) || - countitem(1959) || countitem(1960) || countitem(1961) || - countitem(1962) || countitem(1963) || countitem(1964) || - countitem(1965) || countitem(1966) || countitem(1967) || - countitem(1968) || countitem(1969) || countitem(1970) || + countitem(1950) || countitem(1951) || countitem(1952) || + countitem(1953) || countitem(1954) || countitem(1955) || + countitem(1956) || countitem(1957) || countitem(1958) || + countitem(1959) || countitem(1960) || countitem(1961) || + countitem(1962) || countitem(1963) || countitem(1964) || + countitem(1965) || countitem(1966) || countitem(1967) || + countitem(1968) || countitem(1969) || countitem(1970) || countitem(1971) )) close; // no whip equipped or in inventory diff --git a/npc/quests/newgears/2006_headgears.txt b/npc/quests/newgears/2006_headgears.txt index c77dba022..a777db3f3 100644 --- a/npc/quests/newgears/2006_headgears.txt +++ b/npc/quests/newgears/2006_headgears.txt @@ -49,7 +49,7 @@ rachel,91,273,8 script ? 4_M_RACHMAN2,{ next; delitem 983,1; //Black_Dyestuffs delitem 7111,100; //Smooth_Paper - delitem 938,99; //Sticky_Mucus + delitem 938,99; //Sticky_Mucus Zeny -= 100000; getitem 5175,1; //Anonimity_Request mes "[?]"; @@ -124,8 +124,8 @@ rachel,152,131,3 script Sakjul 4_M_MIDDLE1,{ next; set .@result,rand(1,10); if (.@result == 4) { - delitem 5172,1; //Beret - delitem 7063,100; //Soft_Feather + delitem 5172,1; //Beret + delitem 7063,100; //Soft_Feather delitem 982,1; //White_Dyestuffs mes "[Sakjul]"; mes "I did succeed in making the hat,"; @@ -148,10 +148,10 @@ rachel,152,131,3 script Sakjul 4_M_MIDDLE1,{ mes "If you understood, now, go, go gather the materials again!"; close; } - delitem 5172,1; //Beret - delitem 7063,100; //Soft_Feather + delitem 5172,1; //Beret + delitem 7063,100; //Soft_Feather delitem 982,1; //White_Dyestuffs - getitem 5170,1; //Feather_Beret + getitem 5170,1; //Feather_Beret mes "[Sakjul]"; mes "Great, I have made it! Look at this beautiful coordination"; mes "between the feather and the beret,"; @@ -784,7 +784,7 @@ S_MakeMask: delitem getarg(1),getarg(2); delitem getarg(3),getarg(4); delitem getarg(5),getarg(6); - if (getarg(0) == 5169) + if (getarg(0) == 5169) delitem getarg(7),getarg(8); getitem getarg(0),1; set moza_tal,0; diff --git a/npc/quests/obb_quest.txt b/npc/quests/obb_quest.txt index 927bcd8ba..09a37eca7 100644 --- a/npc/quests/obb_quest.txt +++ b/npc/quests/obb_quest.txt @@ -9,7 +9,7 @@ //= Old Blue Box quest (?) //= Officially this quest gave an OBB in exhange for a the //= required items unlimitedly, however this was changed by -//= Gravity, who claimed this behavior as a bug. +//= Gravity, who claimed this behavior as a bug. //= The exact purpose of this quest is undetermined, but //= Gravity claimed that another quest would eventually //= branch from this one. diff --git a/npc/quests/okolnir.txt b/npc/quests/okolnir.txt index 4dea1dc69..ff6f6af85 100644 --- a/npc/quests/okolnir.txt +++ b/npc/quests/okolnir.txt @@ -298,7 +298,7 @@ que_qsch05,345,23,0 warp Gate02#gq_sch05 1,1,schg_cas05,369,306 next; mes "[Wish Maiden]"; mes "You must bring those six things, 10 Gold, and 20 Elunium."; - mes "Many Valhala's Flowers are also required as an offering."; + mes "Many Valhala's Flowers are also required as an offering."; } next; mes "[Wish Maiden]"; @@ -1283,8 +1283,8 @@ OnTouch: case 2: setarray .@n$, "113","111","3","Piamette : One bird has died trapped in it's cage."; break; case 3: setarray .@n$, "161","105","4","Piamette : One bird was poisoned to death."; break; case 4: setarray .@n$, "168","135","5","Piamette : One bird vomited blood while singing seven days and seven nights."; break; - case 5: - setarray .@n$, "150","159","6","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!"; + case 5: + setarray .@n$, "150","159","6","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!"; donpcevent "#gdtimer02_"+.@sub$+"::OnEnable"; donpcevent "#gdtimer01_"+.@sub$+"::OnStop"; break; @@ -1297,7 +1297,7 @@ OnTouch: OnInit: set .@sub$,callfunc("F_Okolnir"); - for (set .@i, 1; .@i <= 8; set .@i, .@i + 1) + for (set .@i, 1; .@i <= 8; set .@i, .@i + 1) disablenpc "#getspell0"+.@i+"_"+.@sub$; end; } @@ -1646,7 +1646,7 @@ OnTimer120000: set .@sub$,callfunc("F_Okolnir"); setarray .@xy2, 226,294,227,294,228,294,229,294,230,295,231,296,231,297,231,298,231,299,230,300,229,301,228,301,227,301,226,301,225,300,224,299,224,298,224,297,224,296,225,295; for (set .@i, 0; .@i < getarraysize(.@xy2); set .@i, .@i + 2) - monster "que_q"+.@sub$,.@xy2[.@i],.@xy2[.@i+1],"Guard of Shadow",1752,1,"#nmsom"+.@sub$+"_jin01::OnMyMobDead"; + monster "que_q"+.@sub$,.@xy2[.@i],.@xy2[.@i+1],"Guard of Shadow",1752,1,"#nmsom"+.@sub$+"_jin01::OnMyMobDead"; end; OnTimer180000: @@ -1730,7 +1730,7 @@ OnTimer120000: set .@sub$,callfunc("F_Okolnir"); setarray .@xy2, 274,301,275,301,276,301,277,301,278,300,279,299,279,298,279,297,279,296,278,295,277,294,276,294,275,294,274,294,273,295,272,296,272,297,272,298,272,299,273,300; for (set .@i, 0; .@i < getarraysize(.@xy2); set .@i, .@i + 2) - monster "que_q"+.@sub$,.@xy2[.@i],.@xy2[.@i+1],"Bloody Hunter",1753,1,"#nmsom"+.@sub$+"_jin02::OnMyMobDead"; + monster "que_q"+.@sub$,.@xy2[.@i],.@xy2[.@i+1],"Bloody Hunter",1753,1,"#nmsom"+.@sub$+"_jin02::OnMyMobDead"; end; OnTimer180000: @@ -1910,7 +1910,7 @@ OnMyMobDead: OnInit: set .@sub$,callfunc("F_Okolnir"); - for (set .@i, 1; .@i <= 4; set .@i, .@i + 1) + for (set .@i, 1; .@i <= 4; set .@i, .@i + 1) disablenpc "Guard of Shadow#"+.@sub$+"_0"+.@i; end; } @@ -1984,7 +1984,7 @@ OnMyMobDead: OnInit: set .@sub$,callfunc("F_Okolnir"); - for (set .@i, 1; .@i <= 4; set .@i, .@i + 1) + for (set .@i, 1; .@i <= 4; set .@i, .@i + 1) disablenpc "Bloody Hunter#"+.@sub$+"_ac0"+.@i; end; } @@ -2125,7 +2125,7 @@ OnMyMobDead: OnInit: set .@sub$,callfunc("F_Okolnir"); - hideonnpc "Wish Maiden#"+.@sub$+"_boss"; + hideonnpc "Wish Maiden#"+.@sub$+"_boss"; end; } que_qaru01,251,255,3 duplicate(Wish Maiden#main_boss) Wish Maiden#aru01_boss WISH_MAIDEN diff --git a/npc/quests/quests_13_1.txt b/npc/quests/quests_13_1.txt index 446e31ffd..16860ddf2 100644 --- a/npc/quests/quests_13_1.txt +++ b/npc/quests/quests_13_1.txt @@ -1728,8 +1728,8 @@ moc_fild22b,230,197,5 script Munkenro#2 4_M_RUSMAN1,{ mes "Ok, just have a good adventure."; next; set ep13_ryu,22; - changequest 10077,10078; - donpcevent "Head of the Alliance#moo::OnEnable"; + changequest 10077,10078; + donpcevent "Head of the Alliance#moo::OnEnable"; mes "[Munkenro]"; mes "If you are too late,"; mes "it will be considered as a failure, so come back soon."; diff --git a/npc/quests/quests_13_2.txt b/npc/quests/quests_13_2.txt index 0767775be..f024c5285 100644 --- a/npc/quests/quests_13_2.txt +++ b/npc/quests/quests_13_2.txt @@ -31,7 +31,7 @@ //= 1.7 Added daily quest 'Dragon Egg collection.' //= 1.7a Fixed a translation typo. Tabb -> Taab. //= 1.8 Added a missing " in the GM only NPC. -//= 1.9 Added Monster Suppression, Bradium Collection, and +//= 1.9 Added Monster Suppression, Bradium Collection, and //= Laphine Craftsman quests. //= 2.0 Added missing global var check in Yggdrasil Dungeon //= floor 2 puzzle. Fixed a typo. Commented out untranslated diff --git a/npc/quests/quests_airship.txt b/npc/quests/quests_airship.txt index f018327d1..afee6ab57 100644 --- a/npc/quests/quests_airship.txt +++ b/npc/quests/quests_airship.txt @@ -795,7 +795,7 @@ function script F_Cherno { next; specialeffect EF_POISONATTACK,AREA,"#exp_ein"; mes "^33355F*Crash!*^000000"; - mes "....."; + mes "....."; emotion e_swt,0,"Theo Cherno"; emotion e_swt,0,"Tarsha Cherno"; next; diff --git a/npc/quests/quests_alberta.txt b/npc/quests/quests_alberta.txt index 560160c3f..1d2e61da3 100644 --- a/npc/quests/quests_alberta.txt +++ b/npc/quests/quests_alberta.txt @@ -17,13 +17,13 @@ //= 1.1 Fixed Spore Doll exploit, Gramp's Tiger skin label bug //= 1.3 Fixed item ID 7031 -> 7013 //= 1.4 Fixed a bug, Fixed Exploits, Optimized [Lupus] -//= 1.6 TEMPESTRA quest uses common quests variable MISC_QUEST +//= 1.6 TEMPESTRA quest uses common quests variable MISC_QUEST //= Condition if done: (MISC_QUEST & 2) [Lupus] //= 1.7 Moved quest from cities/albera.txt [Evera] //= 1.8 Re-made the Doll Quest, now with official dialogs. [DZeroX] //= 1.8a Removed .GATs [Lupus] //= 1.9 Updated Turtle Quest to official. [L0ne_W0lf] -//= 2.0 Turtle Island quest now clears TURTLE var and set +//= 2.0 Turtle Island quest now clears TURTLE var and set //= MISC_QUEST bit (MISC_QUEST & 65536) [Lupus] //= 2.1 Added missing close. [L0ne_W0lf] //= 2.2 Updated Gotan to be compliant with misc_quiest var. [L0ne_W0lf] @@ -430,8 +430,7 @@ alberta_in,28,145,4 script Grampa 2_M_PHARMACIST,{ mes "He...Hey, kid !! W-Wait !"; close; } - } - else { + } else { switch(select("Talk:Cancel")) { case 1: mes "[Grampa]"; diff --git a/npc/quests/quests_aldebaran.txt b/npc/quests/quests_aldebaran.txt index 86c0eef18..01ef38537 100644 --- a/npc/quests/quests_aldebaran.txt +++ b/npc/quests/quests_aldebaran.txt @@ -1,5 +1,5 @@ //===== Hercules Script ====================================== -//= Quest NPCs related to Aldebaran +//= Quest NPCs related to Aldebaran //===== By: ================================================== //= rAthena Dev Team //===== Current Version: ===================================== @@ -74,7 +74,7 @@ aldeba_in,152,166,4 script Trader#01 4_M_04,{ close; } case 3: - if ((countitem(998) > 19) && (countitem(707) > 0) && (Zeny > 4999)){ //Iron Singing_Plant + if ((countitem(998) > 19) && (countitem(707) > 0) && (Zeny > 4999)){ //Iron Singing_Plant delitem 998,20; //Iron delitem 707,1; //Singing_Plant Zeny -= 5000; @@ -89,7 +89,7 @@ aldeba_in,152,166,4 script Trader#01 4_M_04,{ close; } case 4: - if ((countitem(1019) > 119) && (Zeny > 9999)){ //Wooden_Block + if ((countitem(1019) > 119) && (Zeny > 9999)){ //Wooden_Block delitem 1019,120; //Wooden_Block Zeny -= 10000; mes "[Trader]"; diff --git a/npc/quests/quests_gonryun.txt b/npc/quests/quests_gonryun.txt index 78b94c410..f5c1fe522 100644 --- a/npc/quests/quests_gonryun.txt +++ b/npc/quests/quests_gonryun.txt @@ -3107,7 +3107,7 @@ geffen_in,106,106,7 script Girl#gnbs2 4_M_KID2,{ mes "Heehehe..."; if (Sex == 0) mes "Thank you my pretty sister."; - else + else mes "Thank you handsome brother~"; mes "I'll get my health back"; mes "and be a strong girl!"; diff --git a/npc/quests/quests_hugel.txt b/npc/quests/quests_hugel.txt index 313b999b4..453a0e8fc 100644 --- a/npc/quests/quests_hugel.txt +++ b/npc/quests/quests_hugel.txt @@ -5524,7 +5524,7 @@ hu_in01,15,372,3 script Cellette Lavit 1_F_MERCHANT_02,{ mes "since I helped him start his^FFFFFF ^000000 business. Nice of him, isn't it?"; set hg_odeng,2; setquest 8065; - getitem 584,1; //Fish_Ball_Soup + getitem 584,1; //Fish_Ball_Soup close; case 3: mes "[Cellette]"; @@ -5536,7 +5536,7 @@ hu_in01,15,372,3 script Cellette Lavit 1_F_MERCHANT_02,{ mes "Just try not to be late..."; set hg_odeng,3; setquest 8066; - getitem 584,1; //Fish_Ball_Soup + getitem 584,1; //Fish_Ball_Soup close; case 4: mes "[Cellette]"; @@ -5548,7 +5548,7 @@ hu_in01,15,372,3 script Cellette Lavit 1_F_MERCHANT_02,{ mes "and such and order..."; set hg_odeng,4; setquest 8067; - getitem 584,1; //Fish_Ball_Soup + getitem 584,1; //Fish_Ball_Soup close; } case 2: @@ -5568,7 +5568,7 @@ hu_in01,15,372,3 script Cellette Lavit 1_F_MERCHANT_02,{ mes "I hope you come and "; mes "visit me again, okay?"; Zeny -= 100; - getitem 584,1; //Fish_Ball_Soup + getitem 584,1; //Fish_Ball_Soup close; } else { mes "[Cellette]"; @@ -5626,7 +5626,7 @@ hu_in01,15,372,3 script Cellette Lavit 1_F_MERCHANT_02,{ mes "from you. That's fair, so"; mes "please don't lose it this time."; Zeny -= 100; - getitem 584,1; //Fish_Ball_Soup + getitem 584,1; //Fish_Ball_Soup close; } else { mes "[Cellette]"; @@ -5667,7 +5667,7 @@ hu_in01,15,372,3 script Cellette Lavit 1_F_MERCHANT_02,{ mes "from you. That's fair, so"; mes "please don't lose it this time."; Zeny -= 100; - getitem 584,1; //Fish_Ball_Soup + getitem 584,1; //Fish_Ball_Soup close; } else { mes "[Cellette]"; @@ -5709,7 +5709,7 @@ hu_in01,15,372,3 script Cellette Lavit 1_F_MERCHANT_02,{ mes "from you. That's fair, so"; mes "please don't lose it this time."; Zeny -= 100; - getitem 584,1; //Fish_Ball_Soup + getitem 584,1; //Fish_Ball_Soup close; } else { mes "[Cellette]"; diff --git a/npc/quests/quests_juperos.txt b/npc/quests/quests_juperos.txt index 3c51ead24..e842882fe 100644 --- a/npc/quests/quests_juperos.txt +++ b/npc/quests/quests_juperos.txt @@ -1305,7 +1305,7 @@ juperos_01,99,112,4 script Bronze Statue#1 CLEAR_NPC,{ mes "Juno, could make sense"; mes "of what this stuff says."; close; - case 2: + case 2: close; } } @@ -1529,7 +1529,7 @@ yuno_in04,118,116,4 script Paper HIDDEN_NPC,{ mes "Please..."; mes "Come back to me."; mes " "; - mes " "; + mes " "; mes "Love,"; mes "Fayruz^000000"; close; @@ -1688,7 +1688,7 @@ OnTimer2000: } //============================================================ -// 2nd Floor +// 2nd Floor //============================================================ juperos_02,97,70,0 script 3F Gate Switch#jupe -1,{ diff --git a/npc/quests/quests_louyang.txt b/npc/quests/quests_louyang.txt index 3b0520c66..d928aefd6 100644 --- a/npc/quests/quests_louyang.txt +++ b/npc/quests/quests_louyang.txt @@ -10,7 +10,7 @@ //= - Variable in use: che_tre (max 5) //= Doctor Quest //= - Variable in use: che_par (max 18) -//= Poison King Quest +//= Poison King Quest //= - Variable in use: ch_poison (max 20) //= Revolution Quest //= - Variable in use: QL_REVO (max 9) @@ -442,7 +442,7 @@ lou_fild01,195,177,5 script Jiu Lian Bu#1-1 4_M_CHN8GUEK,{ if (QL_GOTFAKESOUP) set ch_tre,3; if (QL_SOUPQUEST) set ch_tre,4; if (QL_SOUP2) set ch_tre,5; - set QL_ACCEPTSOUP,0; set QL_GOTDRAGONSOUP,0; set QL_GOTFAKESOUP,0; set QL_SOUPQUEST,0; set QL_SOUP2,0; + set QL_ACCEPTSOUP,0; set QL_GOTDRAGONSOUP,0; set QL_GOTFAKESOUP,0; set QL_SOUPQUEST,0; set QL_SOUP2,0; if (ch_tre == 0) { mes "[Jiu Lian Bu]"; @@ -874,7 +874,7 @@ lou_in02,58,183,5 script Chef Assistant#lou1 4_M_CHNMONK,5,5,{ mes "[Jin Wei Ling]"; mes "Waaa-!!!!"; next; - specialeffect EF_ENDURE; + specialeffect EF_ENDURE; mes "[Jin Wei Ling]"; mes "Waaa Taaah-!!!!!"; next; @@ -3823,7 +3823,7 @@ lou_in02,253,45,0 script Employee#poison 4_M_CHNMAN,{ mes "Did I make it?"; next; specialeffect EF_PATTACK; - specialeffect EF_POISONHIT; + specialeffect EF_POISONHIT; emotion e_omg; mes "[Song Zhi Du]"; mes "Hahaha~!"; diff --git a/npc/quests/quests_lutie.txt b/npc/quests/quests_lutie.txt index 9fe31ec59..f0db564be 100644 --- a/npc/quests/quests_lutie.txt +++ b/npc/quests/quests_lutie.txt @@ -227,7 +227,7 @@ xmas,115,297,4 script Vending Machine HIDDEN_NPC,{ } break; case 5: - if ((countitem(5015) > 0) && (countitem(978) > 0) && (countitem(7030) > 49)){ + if ((countitem(5015) > 0) && (countitem(978) > 0) && (countitem(7030) > 49)){ mes "^3355FFYou gingerly place the items into the snowman's mouth.^000000"; next; delitem 5015,1; //Egg_Shell @@ -315,7 +315,7 @@ xmas,115,297,4 script Vending Machine HIDDEN_NPC,{ } break; case 9: - if ((countitem(529) > 9) && (countitem(530) > 4) && (countitem(538) > 14) && (countitem(539) > 19) && (countitem(999) > 9)) { + if ((countitem(529) > 9) && (countitem(530) > 4) && (countitem(538) > 14) && (countitem(539) > 19) && (countitem(999) > 9)) { mes "^3355FFYou gingerly place the items into the snowman's mouth.^000000"; next; delitem 529,10; //Candy diff --git a/npc/quests/quests_morocc.txt b/npc/quests/quests_morocc.txt index 398aa9a97..45ed535f8 100644 --- a/npc/quests/quests_morocc.txt +++ b/npc/quests/quests_morocc.txt @@ -34,7 +34,7 @@ //= Added support NPCs required to finish Gaebolg quest. //= 2.5 Fixed Group of Evil never re-enabling. [L0ne_W0lf] //= 2.6 Added quest log commands for Resurrection of Satan Morroc. [L0ne_W0lf] -//= Added the two remaining episode 12.1 quests. +//= Added the two remaining episode 12.1 quests. //= Updated Satan Morroc Quest to allow peopel who have //= finished it to return to the previous map. //= 2.7 Corrected weight checks, they only check for inventory slots. [L0ne_W0lf] diff --git a/npc/quests/quests_moscovia.txt b/npc/quests/quests_moscovia.txt index 508a14580..685010f1a 100644 --- a/npc/quests/quests_moscovia.txt +++ b/npc/quests/quests_moscovia.txt @@ -1148,9 +1148,9 @@ S_Rud1: set $@mos1_edq,$@mos1_edq+1; donpcevent "Baehideun3#ship::OnEnable"; } - set mos_whale_edq,(getarg(1) == 2)?((mos_whale_edq >= 241)?((.@r != 3)?26:25):((.@r != 3)?10:11)):mos_whale_edq + 1; + set mos_whale_edq,(getarg(1) == 2)?((mos_whale_edq >= 241)?((.@r != 3)?26:25):((.@r != 3)?10:11)):mos_whale_edq + 1; close; - } + } mes "[Mr. Ibanoff]"; mes "I said that we should go "+.@d$[getarg(0)]+"!"; mes "You should sail in the right"; @@ -1166,7 +1166,7 @@ S_Rud1: donpcevent "Baehideun1#ship::OnEnable"; } } - close; + close; } //---------------------------------------------------------------------------- @@ -1538,7 +1538,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 4_M_GUSLIMAN,{ mes "[Aged Stranger]"; mes "Okay, it's time for your turn. Play it. Play the song that I played."; next; - callsub S_AS_1; + callsub S_AS_1; } mes "[Aged Stranger]"; mes "Um... Your preparations are not"; @@ -1757,7 +1757,7 @@ S_AS_2: mes "Okay. If you are ready to play the"; mes "Gusli, let me know."; set mos_whale_edq,36; - close; + close; case 3: mes "[Aged Stranger]"; mes "I see. Okay, let's go."; @@ -2962,7 +2962,7 @@ mosk_in,136,279,3 script Bed#mos1 HIDDEN_NPC,{ mes "- You come near the bed to look it over. -"; next; while (.@c < 2) { - for (set .@i, 0; .@i < 4; set .@i, .@i + 1) + for (set .@i, 0; .@i < 4; set .@i, .@i + 1) mes " .............. "; set .@c, .@c + 1; next; @@ -3001,7 +3001,7 @@ mosk_in,205,268,3 script Fire pot#mos HIDDEN_NPC,{ mes "- You come near the pot to look it over. -"; next; while (.@c < 2) { - for (set .@i, 0; .@i < 4; set .@i, .@i + 1) + for (set .@i, 0; .@i < 4; set .@i, .@i + 1) mes " .............. "; set .@c, .@c + 1; next; @@ -4080,9 +4080,9 @@ OnTouch: if (.@stworld > 0 && .@stworld < 90) callsub S_BS_1,.@stworld; else if (.@stworld > 89 && .@stworld < 100) getitem 732,1; else getitem 7297,1; - } else if (.@cyworld == 1000) getitem 727,1; + } else if (.@cyworld == 1000) getitem 727,1; else if (.@cyworld > 100 && .@cyworld < 500) getitem 733,1; - else if (.@cyworld > 500 && .@cyworld < 900) getitem 724,1; + else if (.@cyworld > 500 && .@cyworld < 900) getitem 724,1; else getitem 724,1; close; case 2: @@ -4523,7 +4523,7 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 4_F_BABAYAGA,{ set .@f, 1; break; } - } + } if (!.@f && (countitem(730) || countitem(731) || countitem(732))) { for (set .@i, 0; .@i < getarraysize(.@n); set .@i, .@i + 2) delitem .@n[.@i],.@n[.@i+1]; @@ -5281,7 +5281,7 @@ mosk_in,221,43,0 script #bowl HIDDEN_NPC,{ next; switch(select("Put the materials in it.:Pour water in it.:Stir it up.:It is over!")) { case 1: - set .@m, select (implode(.@m$,":")) - 1; + set .@m, select (implode(.@m$,":")) - 1; if (.@m >= 3) { if (.@nankai == 5 || .@nankai == 6) { if ((.@m == 3 && .@star) || (.@m == 4 && .@sand)) specialeffect EF_POISONHIT; @@ -5409,8 +5409,8 @@ mosk_in,221,43,0 script #bowl HIDDEN_NPC,{ set .@m, select (implode(.@m3$,":")) - 1; if (.@m != 5) specialeffect EF_POISONHIT; else { - set .@maho,.@maho+1; - specialeffect EF_SMOKE; + set .@maho,.@maho+1; + specialeffect EF_SMOKE; } set .@nankai,.@nankai+1; mes "-I put "+((.@m == 5)?"a":"the")+" "+.@m3$[.@m]+" in the pot."; @@ -8111,7 +8111,7 @@ moscovia,213,216,3 script Ryubaba#rus08 4_F_RUSWOMAN2,{ mes "[Ryubaba]"; mes "A Red Ring?!"; next; - } else { + } else { mes "[Ryubaba]"; mes "Heh, what are you talking about? What is that?"; close; @@ -9288,7 +9288,7 @@ moc_pryd04,126,120,0 script Soldier#rus26 4_M_RUSMAN1,{ mes "[A gloomy looking soldier]"; mes "Before the full moon, I will be back to Moscovia and meet her. I will come back so strong and happy that when I go to see her she will not suffer anymore."; close; - } + } } mes "[A gloomy looking soldier]"; mes "... I feel like I lost something precious."; @@ -9586,7 +9586,7 @@ mosk_fild02,243,270,0 script Marozka#rus31 4_M_LGTGRAND,{ mes "[Marozka]"; mes "What is deaf, dumb, and blind and always tells the truth?"; next; - set .@j,select("A Poring:A Picky:A Mirror:A Tree"); + set .@j,select("A Poring:A Picky:A Mirror:A Tree"); set .@rus_quiz01,(.@j==3)?.@rus_quiz01+1:.@rus_quiz01; mes "[Marozka]"; mes "If 4 cats can catch 4 mice every 4 minutes, what is the minimum number of cats needed to get 10 mice in 10 minutes?"; @@ -10543,7 +10543,7 @@ OnTouch: mes "Akkkk?! Eh!? The s-spell..."; next; mes "- You hesitate, the cow, seems to gibe at you, passes by you and runs to bushes !! -"; - if (rand(1,2) == 1) { + if (rand(1,2) == 1) { donpcevent "Cow#rus34::OnDisable"; donpcevent "Cow#rus34::OnEnable"; } else { diff --git a/npc/quests/quests_nameless.txt b/npc/quests/quests_nameless.txt index f38398b40..109a97f7e 100644 --- a/npc/quests/quests_nameless.txt +++ b/npc/quests/quests_nameless.txt @@ -25,7 +25,7 @@ //- - Help to aprehend the infamous Z-Gang. //= - Variable in use: zdan_edq (Max: 19) //= Unlucky Emerald: -//- - Help a treasure hunter from Prontera get home, and +//- - Help a treasure hunter from Prontera get home, and //= learn the origins of the Unlucky Emerald. //= - Variable in use: treasure_nd (Max: 12) //= - Variable in use: jewel_nd (Max: 31) @@ -973,7 +973,7 @@ OnTouch: } nameless_i,127,207,0 script Dead Crow#Aru HIDDEN_NPC,{ - if (aru_monas < 17) { + if (aru_monas < 17) { mes "^3355FFThere is a dead crow on the ground."; close; } @@ -13067,10 +13067,10 @@ comodo,233,199,5 script Rogue Guild Agent#nd3 1_M_SIGNROGUE,{ mes "[Agent]"; mes "Okay, let me check."; next; - if ((countitem(2278) > 0) || (countitem(2281) > 0) || (countitem(5043) > 0) || (countitem(2288) > 0) || - (countitem(2292) > 0) || (countitem(2297) > 0) || (countitem(5005) > 0) || (countitem(5086) > 0) || - (countitem(5087) > 0) || (countitem(5088) > 0) || (countitem(5089) > 0) || (countitem(5090) > 0) || - (countitem(5176) > 0) || (countitem(5203) > 0) || (countitem(5098) > 0) || (countitem(5121) > 0) || + if ((countitem(2278) > 0) || (countitem(2281) > 0) || (countitem(5043) > 0) || (countitem(2288) > 0) || + (countitem(2292) > 0) || (countitem(2297) > 0) || (countitem(5005) > 0) || (countitem(5086) > 0) || + (countitem(5087) > 0) || (countitem(5088) > 0) || (countitem(5089) > 0) || (countitem(5090) > 0) || + (countitem(5176) > 0) || (countitem(5203) > 0) || (countitem(5098) > 0) || (countitem(5121) > 0) || (countitem(5130) > 0) || (countitem(5177) > 0) || (countitem(5169) > 0) || (countitem(5143) > 0)) { mes "[Agent]"; mes "Excellent!"; diff --git a/npc/quests/quests_niflheim.txt b/npc/quests/quests_niflheim.txt index 6bb2c08ba..b2cda90e8 100644 --- a/npc/quests/quests_niflheim.txt +++ b/npc/quests/quests_niflheim.txt @@ -23,7 +23,7 @@ //= Rescripted Piano Quest. Prior quest progress will be lost. //= 1.4 Fixed NPCs using ID 111 when it shoudl have been 139. [L0ne_W0lf] //= 1.5 Swapped NPC IDs back from last change (139 back to 111). [L0ne_W0lf] -//= Clicking will do nothing, you have to still "touch" the npc. +//= Clicking will do nothing, you have to still "touch" the npc. //= 1.6 Added questlog support. [Euphy] //============================================================ diff --git a/npc/quests/quests_rachel.txt b/npc/quests/quests_rachel.txt index a39d3de41..a450ee8b0 100644 --- a/npc/quests/quests_rachel.txt +++ b/npc/quests/quests_rachel.txt @@ -5,7 +5,7 @@ //===== Current Version: ===================================== //= 3.6 //===== Description: ========================================= -//= Collection of Rachel Quests +//= Collection of Rachel Quests //= Lost Child Quest: //= - End of quest coincides with opening the Sanctuary. //= - Variable in use: lost_boy (max 13) @@ -3200,7 +3200,7 @@ ice_dun02,120,105,3 script Man Stuck in Ice#cave 4_M_FROZEN1,5,5,{ OnTouch: end; -OnTouchNPC: +OnTouchNPC: emotion e_an; //emotion e_gg,1; //Emote on monster - unsupported end; @@ -3300,7 +3300,7 @@ rachel,265,98,3 script Hamion#aru 4_M_RACHMAN2,{ close; } else if (ice_necklace_q == 3) { - if ((countitem(996) < 5) || (countitem(1354) < 1) || (countitem(7433) < 1)) { + if ((countitem(996) < 5) || (countitem(1354) < 1) || (countitem(7433) < 1)) { mes "[Hamion]"; mes "I need to create"; mes "a magical artifact"; diff --git a/npc/quests/quests_umbala.txt b/npc/quests/quests_umbala.txt index 16537c2e9..e160e84a8 100644 --- a/npc/quests/quests_umbala.txt +++ b/npc/quests/quests_umbala.txt @@ -513,22 +513,22 @@ um_in,44,71,2 script Utan Shaman 4_F_UMOLDWOMAN,{ switch (select("Earth:Water:Fire:Wind")) { case 1: set .@consume,947; //Horn - set .@amount,15; + set .@amount,15; set .@success,993; //Yellow_Live break; case 2: set .@consume,946; //Snail's_Shell - set .@amount,20; + set .@amount,20; set .@success,991; //Crystal_Blue break; case 3: set .@consume,904; //Scorpion's_Tail - set .@amount,20; + set .@amount,20; set .@success,990; //Boody_Red break; case 4: set .@consume,1013; //Colorful_Shell - set .@amount,25; + set .@amount,25; set .@success,992; //Wind_Of_Verdure break; } @@ -770,7 +770,7 @@ um_in,44,71,2 script Utan Shaman 4_F_UMOLDWOMAN,{ case 996: getitem 992,.@shaman_max; //Wind_Of_Verdure break; - case 997: + case 997: getitem 993,.@shaman_max; //Yellow_Live } delitem .@divide,.@input; @@ -792,7 +792,7 @@ um_in,44,71,2 script Utan Shaman 4_F_UMOLDWOMAN,{ mes "wind stones? Then I will need"; mes "you to bring "+input_want+" pure wind stone."; break; - case 997: + case 997: mes "earth stones? Then I'll need"; mes "you to bring "+.@input+" pure earth stone."; break; diff --git a/npc/quests/quests_veins.txt b/npc/quests/quests_veins.txt index 7c23f30a3..cd57c9945 100644 --- a/npc/quests/quests_veins.txt +++ b/npc/quests/quests_veins.txt @@ -6,7 +6,7 @@ //= 2.5 //===== Description: ========================================= //= [Official Conversion] -//= Collection of Veins Quests +//= Collection of Veins Quests //= Stone Quest: //= - Help an Old Man with his job. //= - Dialog obtained from iRO. diff --git a/npc/quests/quests_yuno.txt b/npc/quests/quests_yuno.txt index f4d42aae1..d0544a5b7 100644 --- a/npc/quests/quests_yuno.txt +++ b/npc/quests/quests_yuno.txt @@ -536,7 +536,7 @@ S_DelItems: mes "I don't know if we can do anything else,"; if (getarg(2) == 1) mes "but this time we have created "+getarg(1); - else + else mes "but this time we have created"; mes "^FF0000"+getitemname(getarg(0))+"^000000 !"; next; @@ -664,7 +664,7 @@ S_DelItems: mes "I don't know if we can do anything else,"; if (getarg(2) == 1) mes "but this time we have created "+getarg(1); - else + else mes "but this time we have created"; mes "^FF0000"+getitemname(getarg(0))+"^000000 !"; next; diff --git a/npc/quests/seals/brisingamen_seal.txt b/npc/quests/seals/brisingamen_seal.txt index 58e208c07..a519a5e62 100644 --- a/npc/quests/seals/brisingamen_seal.txt +++ b/npc/quests/seals/brisingamen_seal.txt @@ -2067,8 +2067,7 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{ close; } } - } - else { + } else { mes "[Sad-looking Man]"; mes "..."; mes "^333333*Sob...*"; @@ -2438,7 +2437,7 @@ prt_castle,84,51,5 script Librarian#2 8W_SOLDIER,{ } prontera,260,354,4 script Woman#Rosa Ellenen 4W_F_01,{ - if ($God2 < $@god_check1){ + if ($God2 < $@god_check1){ mes "[Woman]"; mes "Hm?"; mes "What brings"; @@ -2649,8 +2648,7 @@ gef_dun01,89,192,0 script #lowentrace HIDDEN_NPC,3,3,{ mes "This place is too dangerous.^000000"; close; } - } - else { + } else { close; } case 2: diff --git a/npc/quests/seals/god_weapon_creation.txt b/npc/quests/seals/god_weapon_creation.txt index a367de1ad..16494cd5f 100644 --- a/npc/quests/seals/god_weapon_creation.txt +++ b/npc/quests/seals/god_weapon_creation.txt @@ -138,7 +138,7 @@ gld_dun01,28,85,0 script Grunburti#1::GodDwarf 4_M_DWARF,{ mes "But I can't even create a replica of Mjolnir if the seals are still in place. Until they're released, you'll just have to wait. Bwahaha!"; close; } - } + } mes "[Dwarf Grunburti]"; mes "We Dwarves have too much pride to demonstrate our skills in front of a lowly human!"; next; @@ -176,7 +176,7 @@ gld_dun01,28,85,0 script Grunburti#1::GodDwarf 4_M_DWARF,{ mes "^0000FFBrisingamen^000000!"; next; } - else if ((countitem(7058) > 0) && (countitem(969) > 19) && (countitem(726) > 9) && (countitem(984) > 9) && (countitem(2627) > 0)){ //Gullraifnir Gold Blue_Jewel Oridecon Belt + else if ((countitem(7058) > 0) && (countitem(969) > 19) && (countitem(726) > 9) && (countitem(984) > 9) && (countitem(2627) > 0)){ //Gullraifnir Gold Blue_Jewel Oridecon Belt mes "[Dwarf Grunburti]"; mes "Hmm..."; mes "I guess you"; @@ -457,7 +457,7 @@ que_god01,154,112,4 script Grunburti#god 4_M_DWARF,{ next; switch(select("Make Brisingamen.:Cancel.")) { case 1: - if ((countitem(7073) > 3) && (countitem(7077) > 3) && (countitem(7088) > 2) && (countitem(7090) > 2) && (countitem(7092) > 2) && (countitem(726) > 1) && (countitem(722) > 2) && (countitem(727) > 9) && (countitem(724) > 4) && (countitem(969) > 19) && (countitem(2603) > 0)){ //Jewel_Of_Prayer Silver_Fancy Crystal_Of_Snow Slilince_Wave Air_Stream Blue_Jewel Scarlet_Jewel White_Jewel Cardinal_Jewel_ Gold Necklace + if ((countitem(7073) > 3) && (countitem(7077) > 3) && (countitem(7088) > 2) && (countitem(7090) > 2) && (countitem(7092) > 2) && (countitem(726) > 1) && (countitem(722) > 2) && (countitem(727) > 9) && (countitem(724) > 4) && (countitem(969) > 19) && (countitem(2603) > 0)){ //Jewel_Of_Prayer Silver_Fancy Crystal_Of_Snow Slilince_Wave Air_Stream Blue_Jewel Scarlet_Jewel White_Jewel Cardinal_Jewel_ Gold Necklace mes "[Dwarf Grunburti]"; mes "Never in my wildest"; mes "imaginings have I thought that I'd be crafting this masterpiece for a mere human. Give me a moment."; diff --git a/npc/quests/seals/mjolnir_seal.txt b/npc/quests/seals/mjolnir_seal.txt index 08cb2e030..edaf442d7 100644 --- a/npc/quests/seals/mjolnir_seal.txt +++ b/npc/quests/seals/mjolnir_seal.txt @@ -492,7 +492,7 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{ mes "..."; close; case 2: - if (countitem(1005) > 0) { //Hammer_Of_Blacksmith + if (countitem(1005) > 0) { //Hammer_Of_Blacksmith mes "[Austri]"; mes "Ah, I see that the entire human race is not worthy of scorn. Unlike many of your kind, I see that you respect your elders."; next; diff --git a/npc/quests/skills/alchemist_skills.txt b/npc/quests/skills/alchemist_skills.txt index d735220b3..2add112c4 100644 --- a/npc/quests/skills/alchemist_skills.txt +++ b/npc/quests/skills/alchemist_skills.txt @@ -2205,7 +2205,7 @@ lhz_in01,218,141,7 script Alchemist#qsk_al 4W_M_02,{ //= Somehow eA engine doesn't let you keep learn't skill V_V' //= 1.2 Added to correct locations, correct NPC's, fixed //= some of the items required and made them into real -//= quests. [Reddozen] +//= quests. [Reddozen] //= 1.3 Fixed bugs and minor typos. Optimized [Lupus] //= 1.3a fixed an item ID typo, thx 2Spiritual Kid //= 1.3b Splitted into different files [DracoRPG] diff --git a/npc/quests/skills/assassin_skills.txt b/npc/quests/skills/assassin_skills.txt index 674090afa..d551b83bb 100644 --- a/npc/quests/skills/assassin_skills.txt +++ b/npc/quests/skills/assassin_skills.txt @@ -996,7 +996,7 @@ OnTouch: //= Somehow eA engine doesn't let you keep learn't skill V_V' //= 1.2 Added to correct locations, correct NPC's, fixed //= some of the items required and made them into real -//= quests. [Reddozen] +//= quests. [Reddozen] //= 1.3 Fixed bugs and minor typos. Optimized [Lupus] //= 1.3a fixed an item ID typo, thx 2Spiritual Kid //= 1.3b Splitted into different files [DracoRPG] diff --git a/npc/quests/skills/blacksmith_skills.txt b/npc/quests/skills/blacksmith_skills.txt index 42c7cd65b..4ec509b3b 100644 --- a/npc/quests/skills/blacksmith_skills.txt +++ b/npc/quests/skills/blacksmith_skills.txt @@ -657,7 +657,7 @@ geffen,172,52,1 script Goodman#qsk_bs 4_M_DWARF,{ //= Somehow eA engine doesn't let you keep learn't skill V_V' //= 1.2 Added to correct locations, correct NPC's, fixed //= some of the items required and made them into real -//= quests. [Reddozen] +//= quests. [Reddozen] //= 1.3 Fixed bugs and minor typos. Optimized [Lupus] //= 1.3a fixed an item ID typo, thx 2Spiritual Kid //= 1.3b Splitted into different files [DracoRPG] diff --git a/npc/quests/skills/crusader_skills.txt b/npc/quests/skills/crusader_skills.txt index 46e294197..8b15136fe 100644 --- a/npc/quests/skills/crusader_skills.txt +++ b/npc/quests/skills/crusader_skills.txt @@ -817,7 +817,7 @@ prt_church,87,127,3 script Pastor#1011 4_M_SAGE_C,{ //= Somehow eA engine doesn't let you keep learn't skill V_V' //= 1.2 Added to correct locations, correct NPC's, fixed //= some of the items required and made them into real -//= quests. [Reddozen] +//= quests. [Reddozen] //= 1.3 Fixed bugs and minor typos. Optimized [Lupus] //= 1.3a fixed an item ID typo, thx 2Spiritual Kid //= 1.3b Splitted into different files [DracoRPG] diff --git a/npc/quests/skills/dancer_skills.txt b/npc/quests/skills/dancer_skills.txt index 6a6c802f6..de72a6fe7 100644 --- a/npc/quests/skills/dancer_skills.txt +++ b/npc/quests/skills/dancer_skills.txt @@ -729,7 +729,7 @@ prontera,183,333,1 script Aelle#qsk_dan02 1_F_PRIEST,{ //= Somehow eA engine doesn't let you keep learn't skill V_V' //= 1.2 Added to correct locations, correct NPC's, fixed //= some of the items required and made them into real -//= quests. [Reddozen] +//= quests. [Reddozen] //= 1.3 Fixed bugs and minor typos. Optimized [Lupus] //= 1.3a fixed an item ID typo, thx 2Spiritual Kid //= 1.3b Splitted into different files [DracoRPG] diff --git a/npc/quests/skills/hunter_skills.txt b/npc/quests/skills/hunter_skills.txt index eca408915..d2c1a1204 100644 --- a/npc/quests/skills/hunter_skills.txt +++ b/npc/quests/skills/hunter_skills.txt @@ -13,7 +13,7 @@ //= Somehow eA engine doesn't let you keep learn't skill V_V' //= 1.2 Added to correct locations, correct NPC's, fixed //= some of the items required and made them into real -//= quests. [Reddozen] +//= quests. [Reddozen] //= 1.3 Fixed bugs and minor typos. Optimized [Lupus] //= 1.3a fixed an item ID typo, thx 2Spiritual Kid //= 1.3b Splitted into different files [DracoRPG] diff --git a/npc/quests/skills/knight_skills.txt b/npc/quests/skills/knight_skills.txt index 818303c68..aca35e860 100644 --- a/npc/quests/skills/knight_skills.txt +++ b/npc/quests/skills/knight_skills.txt @@ -519,7 +519,7 @@ prontera,66,358,5 script Knight#gattack 4_M_JOB_KNIGHT1,{ //= Somehow eA engine doesn't let you keep learn't skill V_V' //= 1.2 Added to correct locations, correct NPC's, fixed //= some of the items required and made them into real -//= quests. [Reddozen] +//= quests. [Reddozen] //= 1.3 Fixed bugs and minor typos. Optimized [Lupus] //= 1.3a fixed an item ID typo, thx 2Spiritual Kid //= 1.3b Splitted into different files [DracoRPG] diff --git a/npc/quests/skills/monk_skills.txt b/npc/quests/skills/monk_skills.txt index 1522dec86..f4788e12d 100644 --- a/npc/quests/skills/monk_skills.txt +++ b/npc/quests/skills/monk_skills.txt @@ -439,7 +439,7 @@ monk_test,316,69,5 script Monk#qsk_mo 4_M_CHNMONK,{ //= Somehow eA engine doesn't let you keep learn't skill V_V' //= 1.2 Added to correct locations, correct NPC's, fixed //= some of the items required and made them into real -//= quests. [Reddozen] +//= quests. [Reddozen] //= 1.3 Fixed bugs and minor typos. Optimized [Lupus] //= 1.3a fixed an item ID typo, thx 2Spiritual Kid //= 1.3b Splitted into different files [DracoRPG] diff --git a/npc/quests/skills/priest_skills.txt b/npc/quests/skills/priest_skills.txt index ebed55087..68da2767e 100644 --- a/npc/quests/skills/priest_skills.txt +++ b/npc/quests/skills/priest_skills.txt @@ -369,7 +369,7 @@ prt_church,111,112,1 script Sister Linus 1_F_PRIEST,{ //= Somehow eA engine doesn't let you keep learn't skill V_V' //= 1.2 Added to correct locations, correct NPC's, fixed //= some of the items required and made them into real -//= quests. [Reddozen] +//= quests. [Reddozen] //= 1.3 Fixed bugs and minor typos. Optimized [Lupus] //= 1.3a fixed an item ID typo, thx 2Spiritual Kid //= 1.3b Splitted into different files [DracoRPG] diff --git a/npc/quests/skills/rogue_skills.txt b/npc/quests/skills/rogue_skills.txt index 7f12d3d2e..cde8fc2d9 100644 --- a/npc/quests/skills/rogue_skills.txt +++ b/npc/quests/skills/rogue_skills.txt @@ -1199,7 +1199,7 @@ function script F_Kienna { mes "[Kienna]"; mes "Alright, we're done"; mes "here. You earned a"; - switch(.@suc_1) { + switch(.@suc_1) { case 10: mes "training grade of ''^0000FFS^000000.''"; mes "That's a perfect score!"; @@ -1361,7 +1361,7 @@ OnStartArena: //= Somehow eA engine doesn't let you keep learn't skill V_V' //= 1.2 Added to correct locations, correct NPC's, fixed //= some of the items required and made them into real -//= quests. [Reddozen] +//= quests. [Reddozen] //= 1.3 Fixed bugs and minor typos. Optimized [Lupus] //= 1.3a fixed an item ID typo, thx 2Spiritual Kid //= 1.3b Splitted into different files [DracoRPG] diff --git a/npc/quests/skills/sage_skills.txt b/npc/quests/skills/sage_skills.txt index 2bcda5082..5f065a892 100644 --- a/npc/quests/skills/sage_skills.txt +++ b/npc/quests/skills/sage_skills.txt @@ -488,7 +488,7 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{ //= Somehow eA engine doesn't let you keep learn't skill V_V' //= 1.2 Added to correct locations, correct NPC's, fixed //= some of the items required and made them into real -//= quests. [Reddozen] +//= quests. [Reddozen] //= 1.3 Fixed bugs and minor typos. Optimized [Lupus] //= 1.3a fixed an item ID typo, thx 2Spiritual Kid //= 1.3b Splitted into different files [DracoRPG] diff --git a/npc/quests/skills/thief_skills.txt b/npc/quests/skills/thief_skills.txt index c0f97859b..0f31c7c5e 100644 --- a/npc/quests/skills/thief_skills.txt +++ b/npc/quests/skills/thief_skills.txt @@ -5,7 +5,7 @@ //===== Current Version: ===================================== //= 1.8 //===== Description: ========================================= -//= Quests for skills: Sand Attack, Back Slide, Find Stone, +//= Quests for skills: Sand Attack, Back Slide, Find Stone, //= Stone Fling. //===== Additional Comments: ================================= //= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] diff --git a/npc/quests/skills/wizard_skills.txt b/npc/quests/skills/wizard_skills.txt index 4cab1ffe6..9947c3ad0 100644 --- a/npc/quests/skills/wizard_skills.txt +++ b/npc/quests/skills/wizard_skills.txt @@ -440,7 +440,7 @@ prt_in,82,98,3 script Simon Mayace#q_wiz 1_ETC_01,{ //= Somehow eA engine doesn't let you keep learn't skill V_V' //= 1.2 Added to correct locations, correct NPC's, fixed //= some of the items required and made them into real -//= quests. [Reddozen] +//= quests. [Reddozen] //= 1.3 Fixed bugs and minor typos. Optimized [Lupus] //= 1.3a fixed an item ID typo, thx 2Spiritual Kid //= 1.3b Splitted into different files [DracoRPG] diff --git a/npc/quests/the_sign_quest.txt b/npc/quests/the_sign_quest.txt index 83704c8e5..f58fd574d 100644 --- a/npc/quests/the_sign_quest.txt +++ b/npc/quests/the_sign_quest.txt @@ -12555,7 +12555,7 @@ function script F_UpdateSignVars { // Because of the horrible way this was scripted, it's incompatable // With the new script, So I am resetting the quest to the start // of this step. - if (signlaichin >= 1) { + if (signlaichin >= 1) { mes "^FF0000You stumble and drop the your^000000"; if (countitem(7306)) { mes "^FF0000"+getitemname(7306)+"^000000"; @@ -12569,11 +12569,11 @@ function script F_UpdateSignVars { mes "^FF0000pieces on the ground and they vanish! Perhaps you should talk to Lachin.^000000"; delitem 7306,countitem(7306); //Fragment_Of_Soul delitem 7307,countitem(7307); //Whisper_Of_Soul - set sign_q,rand(97,100); + set sign_q,rand(97,100); } // Same BS as above, unable to save pickup time for 'The Sign' from Engel. - if (signengelhour) { + if (signengelhour) { mes "^FF0000You see that Engel has forgotten to look at 'The Sign', how you got it back is a mystery too you, but you should remind Engel that he needs to look at it.^000000"; getitem 7314,1; //The_Sign set sign_q,139; @@ -12598,7 +12598,7 @@ function script F_UpdateSignVars { } // Unable to save when the Sign should be picked up from Metz - if (signmetzhour) { + if (signmetzhour) { mes "^FF0000You see that Metz has forgotten to look at 'The Sign', how you got it back is a mystery too you, but you should remind Metz that he needs to look at it.^000000"; getitem 7314,1; //The_Sign set sign_q,138; |