diff options
Diffstat (limited to 'npc/quests')
-rw-r--r-- | npc/quests/kiel_hyre_quest.txt | 19 | ||||
-rw-r--r-- | npc/quests/quests_airship.txt | 297 | ||||
-rw-r--r-- | npc/quests/quests_alberta.txt | 15 | ||||
-rw-r--r-- | npc/quests/quests_ein.txt | 3 | ||||
-rw-r--r-- | npc/quests/quests_lighthalzen.txt | 8 | ||||
-rw-r--r-- | npc/quests/quests_moscovia.txt | 4 | ||||
-rw-r--r-- | npc/quests/quests_nameless.txt | 4 | ||||
-rw-r--r-- | npc/quests/quests_niflheim.txt | 3 | ||||
-rw-r--r-- | npc/quests/quests_veins.txt | 16 | ||||
-rw-r--r-- | npc/quests/thana_quest.txt | 22 | ||||
-rw-r--r-- | npc/quests/the_sign_quest.txt | 4 |
11 files changed, 201 insertions, 194 deletions
diff --git a/npc/quests/kiel_hyre_quest.txt b/npc/quests/kiel_hyre_quest.txt index 65ee64ec4..9e59fffcc 100644 --- a/npc/quests/kiel_hyre_quest.txt +++ b/npc/quests/kiel_hyre_quest.txt @@ -521,8 +521,8 @@ OnTouch: // Juno Toast Sales Girl. //---------------------------------------------------------------------------- yuno,217,114,6 script Little Kid#kh 96,{ + mes "[Cezu]"; if (KielHyreQuest < 6) { - mes "[Cezu]"; mes "Fresh, crunchy toast!"; mes "If you want some, come"; mes "and get some tooooast~"; @@ -530,7 +530,6 @@ yuno,217,114,6 script Little Kid#kh 96,{ } else if (KielHyreQuest == 6) { if (KHToastGirlEnd < 1) { - mes "[Cezu]"; mes "Fresh, crunchy toast!"; mes "If you want some, come"; mes "and get some tooooast~"; @@ -580,7 +579,6 @@ yuno,217,114,6 script Little Kid#kh 96,{ } } else if (KHToastGirlEnd == 1) { - mes "[Cezu]"; mes "Would you please go to"; mes "the Lighthalzen Windmill"; mes "and tell them that Cezu needs"; @@ -590,7 +588,6 @@ yuno,217,114,6 script Little Kid#kh 96,{ close; } else if (KHToastGirlEnd == 2) { - mes "[Cezu]"; mes "Hey, you're back with the"; mes "ingredients! Thank you so"; mes "much, I really needed these!"; @@ -603,14 +600,12 @@ yuno,217,114,6 script Little Kid#kh 96,{ close; } } - else if ((KielHyreQuest >= 6) || (KHToastGirlEnd == 3)) { - //KHToastGirlEnd no longer needed-- deleting. - set KHToastGirlEnd,0; - mes "[Cezu]"; - mes "Hot, fresh and"; - mes "cruuuunchy toast!"; - mes "Come and get some!"; - close; + //KHToastGirlEnd no longer needed-- deleting. + if (KielHyreQuest > 6) set KHToastGirlEnd,0; + mes "Hot, fresh and"; + mes "cruuuunchy toast!"; + mes "Come and get some!"; + close; } } diff --git a/npc/quests/quests_airship.txt b/npc/quests/quests_airship.txt index c26d7caee..5fe6ed88f 100644 --- a/npc/quests/quests_airship.txt +++ b/npc/quests/quests_airship.txt @@ -3050,8 +3050,7 @@ OnTimer120000: ein_in01,261,35,0 script lab03#heart 139,1,1,{ OnTouch: - if(lhz_heart == 9) - { + if(lhz_heart == 9) { mes "[Security System]"; mes "^FF0000Unauthorized person"; mes "detected. Password"; @@ -3059,8 +3058,7 @@ OnTouch: mes "Access denied.^000000"; close; } - else if(lhz_heart == 10) - { + else if(lhz_heart == 10) { mes "[Security System]"; mes "^FF0000Enter the 3 digit password."; mes "You will be allowed 5 tries"; @@ -3075,153 +3073,160 @@ OnTouch: mes "not enter any number"; mes "more than once. Make"; mes "sure the password is 3 digits."; + set @retry,0; next; -L_Recode: - set @thanacode1,rand(1,9); - set @thanacode2,rand(1,9); - set @thanacode3,rand(1,9); - if((@thanacode1 == @thanacode2) || (@thanacode1 == @thanacode3) || (@thanacode2 == @thanacode3)) goto L_Recode; -L_Input: - input @thanainput; - if((@thanainput < 100) || (@thanainput > 999)) - { - mes "[Security System]"; - mes "^FF0000Error."; - mes "The password entered"; - mes "exceeds the number digit"; - mes "limit. You must only enter"; - mes "3 digit passwords.^000000"; - close; - } - set @thanainput1,@thanainput / 100; - set @thanainput2,(@thanainput % 100) / 10; - set @thanainput3,@thanainput % 10; - if ((@thanainput1 == 0) || (@thanainput2 == 0) || (@thanainput3 == 0)) - { - mes "[Security System]"; - mes "^FF0000Error."; - mes "You cannot enter the"; - mes "number 0, or use any"; - mes "other number more than"; - mes "once. Please try again.^000000"; - next; - goto L_Input; + while (1) { + set @yagu100,rand(1,9); + set @yagu10,rand(1,9); + set @yagu1,rand(1,9); + if (((@yagu100 != @yagu10) && (@yagu100 != @yagu1)) && (@yagu10 != @yagu1)) { + break; + } } - mes "[Security System]"; - mes "^ff0000"+strcharinfo(0)+"^000000"; - mes "has entered the following:"; - mes "^0000ff"+@thanainput1+"^000000 - ^0000ff"+@thanainput2+"^000000 - ^0000ff"+@thanainput3+"^000000. Please wait for"; - mes "authorization to complete."; - set @thanatry,@thanatry +1; - next; - set @strike,0; - set @ball,0; - if(@thanainput1 == @thanacode1) set @strike,@strike +1; - if(@thanainput2 == @thanacode2) set @strike,@strike +1; - if(@thanainput3 == @thanacode3) set @strike,@strike +1; - if((@thanainput1 == @thanacode2) || (@thanainput1 == @thanacode3)) set @ball,@ball +1; - if((@thanainput2 == @thanacode1) || (@thanainput2 == @thanacode3)) set @ball,@ball +1; - if((@thanainput3 == @thanacode1) || (@thanainput3 == @thanacode2)) set @ball,@ball +1; - if(@strike == 3) - { + while (1) { + while (1) { +L_Retry: + next; + input @input; + if (@input < 100 || @input > 999) { + mes "[Security System]"; + mes "^FF0000Error."; + mes "The password entered"; + mes "exceeds the number digit"; + mes "limit. You must only enter"; + mes "3 digit passwords.^000000"; + close; + } + set @input100,@input / 100; + set @input10,(@input % 100) / 10; + if (((@input100 > 0) && (@input10 > 0)) && ((@input % 10) > 0)) { + if ((@input100 != @input10) && (@input100 != (@input % 10)) && (@input10 != (@input % 10))) { + break; + } + mes "[Security System]"; + mes "^FF0000Error."; + mes "You cannot enter the"; + mes "number 0, or use any"; + mes "other number more than"; + mes "once. Please try again.^000000"; + next; + } + } + set @retry,@retry+1; mes "[Security System]"; - mes "Authorization complete."; - mes "Archive access granted."; - next; - mes "^3355FFThe archive door opens,"; - mes "revealing a series of"; - mes "filed documents. Out"; - mes "of all of them, one of the"; - mes "files grabs your attention.^000000"; - next; - mes "Varmunt Project No. 3"; - mes "Security Level : Grade 1-C"; - mes " "; - mes "Caution: Only project members"; - mes "of the Ymir Heart Synthesization project are authorized to view"; - mes "this classified document."; - next; - mes "Varmunt Project No. 3"; - mes "Security Level : Grade 1-C"; + mes "^ff0000"+strcharinfo(0)+"^000000"; + mes "has entered the following:"; + mes "^0000ff"+@yagu100+"^000000 - ^0000ff"+@yagu10+"^000000 - ^0000ff"+@yagu1+"^000000."; + mes "Please wait for authorization to complete."; + next; + set @strike,0; + set @ball,0; + if (@yagu100 == @input100) set @strike,@strike+1; + if (@yagu10 == @input10) set @strike,@strike+1; + if (@yagu1 == (@input % 10)) set @strike,@strike+1; + if ((@yagu100 == @input10) || (@yagu100 == (@input % 10))) set .@ball,.@ball+1; + if ((@yagu10 == @input100) || (@yagu10 == (@input % 10))) set @ball,@ball+1; + if ((@yagu1 == @input100) || (@yagu1 == @input10)) set @ball,@ball+1; + if (@strike == 3) { + mes "[Security System]"; + mes "Authorization complete."; + mes "Archive access granted."; + next; + mes "^3355FFThe archive door opens,"; + mes "revealing a series of"; + mes "filed documents. Out"; + mes "of all of them, one of the"; + mes "files grabs your attention.^000000"; + next; + mes "Varmunt Project No. 3"; + mes "Security Level : Grade 1-C"; + mes " "; + mes "Caution: Only project members"; + mes "of the Ymir Heart Synthesization project are authorized to view"; + mes "this classified document."; + next; + mes "Varmunt Project No. 3"; + mes "Security Level : Grade 1-C"; + mes " "; + mes "All others found reading"; + mes "this document are subject"; + mes "to punishment or dismissal."; + next; + mes "^3355FFYou perceive the sound of"; + mes "footsteps and quickly try to"; + mes "return the document to its"; + mes "original place. However,"; + mes "the person that has come"; + mes "to the archive has already"; + mes "seen you holding the file.^000000"; + next; + donpcevent "Ferlock#lab::OnEnter"; + mes "[Ferlock]"; + mes "Excuse me, but are"; + mes "you an employee here?"; + mes "I've come to pick up a"; + mes "new Rune Stone for the"; + mes "Airship. Wait, wait..."; + mes "You look familiar..."; + next; + emotion e_omg,0,"Ferlock#lab"; + mes "[Ferlock]"; + mes "That's right, aren't you the"; + mes "one who brought me my"; + mes "brother's letter? Yeah, you"; + mes "were asking me about the"; + mes "Airship's flight mechanics."; + mes "So you're not an employee..."; + next; + mes "[Ferlock]"; + mes "Boy, you must be more than"; + mes "curious to be looking up that"; + mes "information in a restricted"; + mes "area. But don't worry, you"; + mes "must have your reasons,"; + mes "so I won't call the guards."; + next; + mes "[Ferlock]"; + mes "Still, you better get out"; + mes "of here. The guards patrol"; + mes "this place regularly, so you're"; + mes "almost sure to get caught. Hmm,"; + mes "come and see me later at the"; + mes "Airship, alright? Now hurry!"; + close2; + donpcevent "Ferlock#lab::OnInit"; + changequest 8042,8043; + set lhz_heart,11; + end; + } + mes "[Password Checker]"; mes " "; - mes "All others found reading"; - mes "this document are subject"; - mes "to punishment or dismissal."; - next; - mes "^3355FFYou perceive the sound of"; - mes "footsteps and quickly try to"; - mes "return the document to its"; - mes "original place. However,"; - mes "the person that has come"; - mes "to the archive has already"; - mes "seen you holding the file.^000000"; - next; - donpcevent "Ferlock#lab::OnEnter"; - mes "[Ferlock]"; - mes "Excuse me, but are"; - mes "you an employee here?"; - mes "I've come to pick up a"; - mes "new Rune Stone for the"; - mes "Airship. Wait, wait..."; - mes "You look familiar..."; - next; - emotion e_omg,0,"Ferlock#lab"; - mes "[Ferlock]"; - mes "That's right, aren't you the"; - mes "one who brought me my"; - mes "brother's letter? Yeah, you"; - mes "were asking me about the"; - mes "Airship's flight mechanics."; - mes "So you're not an employee..."; - next; - mes "[Ferlock]"; - mes "Boy, you must be more than"; - mes "curious to be looking up that"; - mes "information in a restricted"; - mes "area. But don't worry, you"; - mes "must have your reasons,"; - mes "so I won't call the guards."; - next; - mes "[Ferlock]"; - mes "Still, you better get out"; - mes "of here. The guards patrol"; - mes "this place regularly, so you're"; - mes "almost sure to get caught. Hmm,"; - mes "come and see me later at the"; - mes "Airship, alright? Now hurry!"; - close2; - donpcevent "Ferlock#lab::OnInit"; - changequest 8042,8043; - set lhz_heart,11; - end; - } - mes "[Password Checker]"; - mes " "; - mes "^333333Total of correct numbers"; - mes "in correct sequence: ^ff0000"+@strike+"^333333"; - mes "Total of correct numbers misplaced: ^ff0000"+@ball+"^333333."; - mes "Please use these results"; - mes "to make a more accurate guess.^000000"; - next; - if(@thanatry > 4) - { + mes "^333333Total of correct numbers"; + mes "in correct sequence: ^ff0000"+@strike+"^333333"; + mes "Total of correct numbers misplaced: ^ff0000"+@ball+"^333333."; + mes "Please use these results"; + mes "to make a more accurate guess.^000000"; + next; + if (@retry > 4) { + mes "[Security System]"; + mes "^FF0000The correct password"; + mes "for this session was"; + mes "^000000"+@yagu100+"^FF0000 - ^000000"+@yagu10+"^000000 - ^000000"+@yagu1+"^FF0000."; + mes "Password will now be reset.^000000"; + close; + } mes "[Security System]"; - mes "^FF0000The correct password"; - mes "for this session was"; - mes "^000000"+@thanacode1+"^FF0000 - ^000000"+@thanacode2+"^000000 - ^000000"+@thanacode3+"^FF0000. Password"; - mes "will now be reset.^000000"; - set @thanatry,0; - close; + mes "Beeeeep!"; + mes "Incorrect password."; + mes " "; + switch (@retry) { + case 1: mes "Initialing 2nd attempt...^000000"; break; + case 2: mes "Initialing 3rd attempt...^000000"; break; + case 3: mes "Initialing 4th attempt...^000000"; break; + case 4: mes "Initialing final attempt...^000000"; break; + } + goto L_Retry; } - mes "[Security System]"; - mes "Beeeeep!"; - mes "Incorrect password."; - mes " "; - if(@thanatry == 1) mes "Initialing 2nd attempt...^000000"; - if(@thanatry == 2) mes "Initialing 3rd attempt...^000000"; - if(@thanatry == 3) mes "Initialing 4th attempt...^000000"; - if(@thanatry == 4) mes "Initialing final attempt...^000000"; - next; - goto L_Input; } + end; } diff --git a/npc/quests/quests_alberta.txt b/npc/quests/quests_alberta.txt index d8d23b2ac..8eb6bfbe9 100644 --- a/npc/quests/quests_alberta.txt +++ b/npc/quests/quests_alberta.txt @@ -2348,8 +2348,7 @@ alberta_in,131,95,5 script Iromo#ep3_2 706,{ next; mes "-Silent pause-"; next; - set name,PcName; - mes "-" + name + " starts to speak-"; + mes "-"+strcharinfo(0)+" starts to speak-"; mes "-And tells him of the journeys-"; mes "-Adventures, joy, sorrow, and loss-"; mes "-One by one to the boy-"; @@ -2726,8 +2725,10 @@ alberta_in,131,95,5 script Iromo#ep3_2 706,{ mes "that grows outside of the village."; mes "I can stand it."; next; - set ep13_2_hiki,2; - changequest 10079,10080; + if (ep13_2_hiki == 1) { + set ep13_2_hiki,2; + changequest 10079,10080; + } mes "[Iromo]"; mes "But, I can have other food"; mes "instead of the outside food."; @@ -2840,7 +2841,7 @@ alberta_in,120,93,3 script Iromo's Mother#ep3_2 53,{ mes "But, somehow..."; mes "he doesn't go out anymore."; next; - if (BaseLevel > 40) { + if (BaseLevel > 40 && checkquest(10079) == -1) { set ep13_2_hiki,1; setquest 10079; } @@ -2948,7 +2949,7 @@ alberta,45,106,5 script Little Boy#ep3_2 706,{ } if (ep13_2_hiki == 3) { mes "[Little Boy]"; - mes "I am hugry. We don't have"; + mes "I am hungry. We don't have"; mes "much snack bar in this village."; next; mes "[Little Boy]"; @@ -2980,7 +2981,7 @@ alberta,45,106,5 script Little Boy#ep3_2 706,{ close; } mes "[Little Boy]"; - mes "I am hugry. We don't have"; + mes "I am hungry. We don't have"; mes "much snack bar in this village."; next; mes "[Little Boy]"; diff --git a/npc/quests/quests_ein.txt b/npc/quests/quests_ein.txt index 0e2e0fa8f..8a3a77520 100644 --- a/npc/quests/quests_ein.txt +++ b/npc/quests/quests_ein.txt @@ -5793,8 +5793,7 @@ OnTouch: } } else { - mes "[Security System]"; - mes "You haved failed"; + mes "You have failed"; mes "the identification"; mes "check. Access denied."; close; diff --git a/npc/quests/quests_lighthalzen.txt b/npc/quests/quests_lighthalzen.txt index 04d25c2ff..7d686ad92 100644 --- a/npc/quests/quests_lighthalzen.txt +++ b/npc/quests/quests_lighthalzen.txt @@ -11737,6 +11737,7 @@ OnInit: end; OnEnter: + initnpctimer; enablenpc "#packidentity"; end; @@ -11757,8 +11758,15 @@ OnTouch: close2; donpcevent "Man#Lyozien::OnEnter"; donpcevent "#packidentity::OnInit"; + stopnpctimer; end; } + +OnTimer120000: + donpcevent "Man#Lyozien::OnEnter"; + donpcevent "#packidentity::OnInit"; + stopnpctimer; + end; } lhz_in01,187,247,3 script #flashback1 139,2,2,{ diff --git a/npc/quests/quests_moscovia.txt b/npc/quests/quests_moscovia.txt index bc8f97a9a..6ca387726 100644 --- a/npc/quests/quests_moscovia.txt +++ b/npc/quests/quests_moscovia.txt @@ -1,4 +1,4 @@ -//===== rAthena Script ======================================= +//===== rAthena Script ======================================= //= Moscovia Quests //===== By: ================================================== //= Kisuka @@ -8315,8 +8315,8 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 970,{ mes "If you do this, what the villagers want"; mes "will be happening,"; mes "forever."; - set mos_nowinter,19; getitem 7765,1; + set mos_nowinter,19; close; } else if (mos_nowinter == 19) { diff --git a/npc/quests/quests_nameless.txt b/npc/quests/quests_nameless.txt index a9639e69a..fedea1d84 100644 --- a/npc/quests/quests_nameless.txt +++ b/npc/quests/quests_nameless.txt @@ -1,4 +1,4 @@ -//===== rAthena Script ======================================= +//===== rAthena Script ======================================= //= Nameless Island Quests //===== By: ================================================== //= L0ne_W0lf @@ -7525,7 +7525,7 @@ payon,244,62,3 script Moonho Ahn 897,{ else if (((.@input$ == "Odd") && (.@number == 2)) || ((.@input$ == "Even") && (.@number == 1))) { set .@number_false_3,.@number_false_3+1; mes "[Moonho Ahn]"; - mes "Well, it's ^0000FF+.@input+^000000."; + mes "Well, it's ^0000FF"+.@input+"^000000."; mes "Looks like I won."; next; if ((.@number_right_3 < 2) && (.@number_false_3 <2)) { diff --git a/npc/quests/quests_niflheim.txt b/npc/quests/quests_niflheim.txt index 2ddd28ac7..4dd43840c 100644 --- a/npc/quests/quests_niflheim.txt +++ b/npc/quests/quests_niflheim.txt @@ -42,7 +42,6 @@ niflheim,224,243,3 script Alreg#nif 795,{ next; mes "^FF3355*Crunch* Crunch*^000000"; if (nif_esc == 0 && (MISC_QUEST & 32) == 0) { - set piano_root,rand(1,2); percentheal -60,0; next; mes "["+ strcharinfo(0) +"]"; @@ -240,7 +239,7 @@ OnTouch: mes "you could play music...^000000"; close; } - if (nif_esc == 11) { + if (nif_esc == 11 && countitem(7184) > 5) { set nif_esc,12; delitem 7184,6; //Piano_Keyboard mes "^3355FFYou took the keys you've found"; diff --git a/npc/quests/quests_veins.txt b/npc/quests/quests_veins.txt index 7d8e189cd..a8ce3e8fc 100644 --- a/npc/quests/quests_veins.txt +++ b/npc/quests/quests_veins.txt @@ -262,7 +262,7 @@ ve_fild05,257,130,4 script Wincing Old Man#ve 945,{ set veins_stone,5; close; } - else if (veins_stone < 7) { + else if (veins_stone > 4 && veins_stone < 7) { mes "[Zabaroo]"; mes "Thanks again for your help!"; mes "What did Absar call this"; @@ -400,7 +400,7 @@ ve_in,169,310,6 script Strange Old Man#ve 121,{ close; } else if (veins_stone == 2) { - if (countitem(999) > 4 && countitem(7561) > 1 && countitem(1033) > 4) { + if (countitem(999) > 4 && countitem(1033) > 4 && countitem(7561) > 1) { mes "[Absar]"; mes "Good, you finally"; mes "brought everthing."; @@ -467,7 +467,7 @@ ve_in,169,310,6 script Strange Old Man#ve 121,{ } ve_in02,37,28,4 script Factory Manager 898,{ - if (veins_stone < 5) { + if (veins_stone && veins_stone < 5) { mes "[Mirhen]"; mes "Hey, employees only beyond this point!"; mes "Geez, don't we have a sigh that says that?"; @@ -4151,7 +4151,7 @@ veins,227,127,5 script Ivory 940,{ close; } else if (rachel_camel == 6) { - if ((countitem(519) > 9) && (countitem(511) > 99) && (countitem(909) > 49) && (countitem(713) > 4)) { + if ((countitem(511) > 99) && (countitem(909) > 49) && (countitem(519) > 9) && (countitem(713) > 4)) { mes "[Organic Soap Maker Ivory]"; mes "Oh, great! You brought"; mes "everything! Now... It's"; @@ -4793,7 +4793,7 @@ ve_fild07,235,42,3 script Silk Sand Camel 938,{ close; } else if (rachel_camel > 11 && rachel_camel < 17) { - if (countitem(519) > 1 && countitem(511) > 19 && countitem(909) > 9 && countitem(713) > 0) { + if (countitem(511) > 19 && countitem(909) > 9 && countitem(519) > 1 && countitem(713) > 0) { mes "^3355FFThe camel can smell"; mes "that you have food for"; mes "it, and started salivating."; @@ -5153,7 +5153,7 @@ ra_temin,87,133,1 script Rachel Guard#vol1 934,5,2,{ disablenpc "Rachel Guard#vol1"; end; } - else if ((aru_vol> 2) && (aru_vol < 5)) { + else if ((aru_vol > 2) && (aru_vol < 5)) { mes "[Guard Karlum]"; mes "Hey! Lamir told me that"; mes "she didn't want to see"; @@ -5217,7 +5217,7 @@ OnTouch: } ra_temin,115,140,1 script Flower Vase#vol 111,{ - if ((aru_vol> 2) && (aru_vol < 5)) { + if ((aru_vol > 2) && (aru_vol < 5)) { mes "^3355FFYou find a giant"; mes "vase full of beautiful"; mes "flowers that look freshly"; @@ -6923,7 +6923,7 @@ thor_camp,159,74,3 script Colonel Vito#3 946,{ thor_camp,141,62,0 script #vol_study1::VeinsWarp -1,3,3,{ OnTouch: - if ((aru_vol >= 14 && aru_vol <= 16) || (aru_vol == 19)) { + if ((aru_vol > 13 && aru_vol < 17) || (aru_vol == 19)) { warp "thor_camp",156,67; } end; diff --git a/npc/quests/thana_quest.txt b/npc/quests/thana_quest.txt index 654e5474e..a01f15318 100644 --- a/npc/quests/thana_quest.txt +++ b/npc/quests/thana_quest.txt @@ -1155,7 +1155,7 @@ L_Retry: close; } } - if ((@retry > 0) && (@retry < 5)) { + if (@retry > 4) { mes "[Screen]"; mes "*Beeeeep*"; mes "Unauthorized"; @@ -1167,7 +1167,15 @@ L_Retry: mes "in sequence total: ^FF0000"+@strike+"^000000"; mes " "; mes "Correct number total: ^FF0000"+@ball+"^000000"; - goto L_Retry; + next; + mes "[Screen]"; + mes "Correct number"; + mes "authorization"; + mes "sequence was..."; + mes "^ff0000"+@yagu100+"^000000, ^ff0000"+@yagu10+"^000000, ^ff0000"+@yagu1+"^000000"; + mes "Authorization number"; + mes "will change upon retry."; + close; } mes "[Screen]"; mes "*Beeeeep*"; @@ -1180,15 +1188,7 @@ L_Retry: mes "in sequence total: ^FF0000"+@strike+"^000000"; mes " "; mes "Correct number total: ^FF0000"+@ball+"^000000"; - next; - mes "[Screen]"; - mes "Correct number"; - mes "authorization"; - mes "sequence was..."; - mes "^ff0000"+@yagu100+"^000000, ^ff0000"+@yagu10+"^000000, ^ff0000"+@yagu1+"^000000"; - mes "Authorization number"; - mes "will change upon retry."; - close; + goto L_Retry; } } mes "^3355FFThis device is currently"; diff --git a/npc/quests/the_sign_quest.txt b/npc/quests/the_sign_quest.txt index e5cd814b5..702016442 100644 --- a/npc/quests/the_sign_quest.txt +++ b/npc/quests/the_sign_quest.txt @@ -1,4 +1,4 @@ -//===== rAthena Script ======================================= +//===== rAthena Script ======================================= //= The Sign Quest //===== By: ================================================== //= SinSloth(Most of the NPCs), MasterOfMuppets(Some of the NPCs + bug fixes) & Kargha(The quiz NPCs) @@ -11391,7 +11391,7 @@ niflheim,102,54,4 script Mad Man#s 739,{ next; switch(select("Pay him.:Don't pay him.")) { case 1: - if (Zeny < 20000) { + if (Zeny < 60000) { mes "[Laichin]"; mes "What is this?"; mes "You tryin to welch"; |