diff options
Diffstat (limited to 'npc/quests')
-rw-r--r-- | npc/quests/monstertamers.txt | 9 | ||||
-rw-r--r-- | npc/quests/quests_13_1.txt | 14 | ||||
-rw-r--r-- | npc/quests/quests_nameless.txt | 381 |
3 files changed, 15 insertions, 389 deletions
diff --git a/npc/quests/monstertamers.txt b/npc/quests/monstertamers.txt index 75bc84b1b..b5fa9a8a9 100644 --- a/npc/quests/monstertamers.txt +++ b/npc/quests/monstertamers.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ======================================= //= Monster Tamers //===== By: ================================================== //= kobra_k88, Darkchild, x[tsk] //===== Current Version: ===================================== -//= 1.4b +//= 1.5 //===== Compatible With: ===================================== -//= rAthena 1.0 +//= Hercules //===== Description: ========================================= //= Cute pet quest items //===== Additional Comments: ================================= @@ -16,6 +16,7 @@ //= 1.4 Updated Monster taming item quests. [L0ne_W0lf] //= 1.4a FIXED item requirement for stellar hairpin. [L0ne_W0lf] //= 1.4b Fixed the delitem assosiated with the last uptate. [L0ne_W0lf] +//= 1.5 Renamed Izlude Monster Tamer to function with Renewal [Streusel] //============================================================ alberta_in,173,76,4 script Monster Tamer#alb 125,{ @@ -464,7 +465,7 @@ aldeba_in,168,175,4 script Monster Tamer#alde 125,{ } } -izlude_in,129,64,4 script Monster Tamer#izu 125,{ +- script ::Monster_Tamer#izu -1,{ mes "[Shogo]"; mes "Are you pre-occupied with"; mes "gathering items for monsters"; diff --git a/npc/quests/quests_13_1.txt b/npc/quests/quests_13_1.txt index c8cc1d29a..1fe7d0bb9 100644 --- a/npc/quests/quests_13_1.txt +++ b/npc/quests/quests_13_1.txt @@ -1,10 +1,10 @@ //===== Hercules Script ====================================== //= Quest NPCs related to Ash-Vacuum -//===== By: ================================================== +//===== By: ================================================== //= L0ne_W0lf -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 2.7 -//===== Description: ========================================= +//===== Description: ========================================= //= [Official Conversion] //= Contains Quests: //= Onward to the Other World @@ -22,7 +22,7 @@ //= - Contains Custom translated dialog. // Persuing Rayan Moore //= - Contains Custom translated dialog. -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 First Version. [L0ne_W0lf] //= 1.1 I missed an end in one of the lhz guards. [L0ne_W0lf] //= 1.2 Fixed missing ends, wrong label and some typos [Gepard] @@ -44,10 +44,10 @@ //= 2.6 Disabled "Ash Vacuum Warper" as it's no longer in iRO. [Euphy] //= 2.6a Added 'npcskill' command. [Euphy] //= 2.7 Updated incorrect EXP values & added checkre() checks -//============================================================ +//============================================================ // Onward to the New World -//============================================================ +//============================================================ prontera,163,53,3 script Promotional Staff#prt 100,{ mes "[Promotional Staff]"; mes "We are looking for adventurers who are super curious and extremely brave."; @@ -679,7 +679,7 @@ geffen,90,67,3 script Promotional Staff#gef 100,{ } } -izlude,101,173,6 script Promotional Staff#iz 100,{ +- script ::Promotional Staff#iz -1,{ if (ep13_ryu > 8) { mes "[Promotional Staff]"; mes "I bless you for your future! May it be full of happiness!"; diff --git a/npc/quests/quests_nameless.txt b/npc/quests/quests_nameless.txt index b6e740a93..ae37edcea 100644 --- a/npc/quests/quests_nameless.txt +++ b/npc/quests/quests_nameless.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== -//= 2.2a +//= 2.3 //===== Description: ========================================= //= [Aegis Conversion] //= Collection of Nameless Island Quests @@ -58,6 +58,7 @@ //= - Broken Diamond //= - Z-Gang Quest //= 2.2a Fixed a few job constant typos. [Euphy] +//= 2.3 Removed Strange Machine [Streusel] //============================================================ // Nameless Island and Cursed Monestary Access Quest @@ -3642,7 +3643,7 @@ cmd_fild01,55,160,0 script Heap of Earth 844,{ close; } -izlude_in,110,64,3 script Dorian 878,2,2,{ +- script ::Dorian -1,{ if (checkweight(907,200) == 0) { mes "[Dorian]"; mes "Ugh, just like a member"; @@ -4148,382 +4149,6 @@ OnTouch: end; } -izlude_in,113,66,0 script Strange Machine 111,{ - if (checkweight(907,200) == 0) { - mes "[Dorian]"; - mes "Ugh, just like a member"; - mes "of the working class:"; - mes "hoarding all your items"; - mes "like a packrat? Have the"; - mes "decency to relocate your"; - mes "goods to Kafra Storage, please."; - close; - } - if (diamond_edq) == 10 { - set .@bolt_rand,rand(2,5); - mes "^3355FFThis must be Dorian's"; - mes "Mystic Dryer de Elegance."; - mes "What do you want to do?^000000"; - next; - while(1) { - set .@switch_sound,rand(1,4); - switch(select("Check the Machine:Replace the Engine:Tighten the Screw:Press a Switch")) { - case 1: - if (.@hit_status == 0) { - mes "^3355FFThere's no power"; - mes "in this behemoth"; - mes "of a machine.^000000"; - next; - } - break; - case 2: - if (.@engine == 0) { - mes "^3355FFYou replace the rough"; - mes "ruby in the ruby engine"; - mes "with a new rough ruby."; - mes "It clicks into place"; - mes "inside the engine core.^000000"; - next; - set .@engine,.@engine+1; - } - else if (engine > 0) { - mes "^3355FFThe ruby in the"; - mes "engine has already"; - mes "been replaced.^000000"; - next; - } - break; - case 3: - if (.@engine < 1) { - mes "^3355FFYou probably need"; - mes "to replace the ruby"; - mes "in the engine first.^000000"; - next; - } - else if ((.@engine == 1) && (.@bolt < .@bolt_rand)) { - mes "^3355FF*Krrrr-Krrrrr*^000000"; - mes "^3355FF*Krrrr-Krrrrr*^000000"; - next; - set .@bolt,.@bolt+1; - } - else if ((.@engine == 1) && (.@bolt == .@bolt_rand)) { - mes "^3355FF*Krrrr-Krrrrr*^000000"; - mes "^0000FF*Click*^000000"; - next; - set .@bolt,.@bolt+1; - set .@bolt_suc,.@bolt_suc+1; - } - else if ((.@engine == 1) && (.@bolt > .@bolt_rand)) { - mes "^3355FF*Krrrr-Krrrrr*^000000"; - mes "^3355FF*KrrICK-ICK-ICK-KOOM*^000000"; - next; - mes "^3355FFYou tightened the"; - mes "screw too tightly!"; - mes "The joint is broken..."; - mes "You should go back"; - mes "to Dorian for help.^000000"; - setquest 3106; - set diamond_edq,11; - close; - } - else { - mes "^3355FFSomething must have"; - mes "gone wrong. You'd be"; - mes "better off starting"; - mes "from the beginning...^000000"; - close; - } - break; - case 4: - if ((.@engine < 1) && (.@bolt_suc < 1)) { - mes "^3355FFYou need to replace"; - mes "the engine's ruby and"; - mes "tighten the main screw"; - mes "before you mess with"; - mes "these switches.^000000"; - next; - } - else if ((.@engine == 1) && (.@bolt_suc < 1)) { - mes "^3355FFYou need to tighten"; - mes "the scren before you can"; - mes "start the engine safely."; - next; - } - else if ((.@red >= 1) && (.@blue >= 1) && (.@yellow >= 1) && (.@green >= 1)) { - mes "^3355FFThe Mystic Dryer de"; - mes "Elegance started with"; - mes "a mighty buzz, and the"; - mes "sound lowers to a calm"; - mes "hum as it stabilizes."; - mes "It looks like you fixed it!^000000"; - next; - mes "^3355FFYou should tell Dorian"; - mes "first so that you can"; - mes "use this machine.^000000"; - setquest 3107; - set diamond_edq,12; - close; - } - else if ((.@engine == 1) && (.@bolt_suc == 1)) { - if (.@switch_sound == 1) { - mes "^3355FF*Buzz Buzz*^000000"; - mes "^3355FF*Buzz Buzz*^000000"; - mes "^3355FFThe machine is"; - mes "vibrating weakly."; - mes "Which switch do"; - mes "you want to press?^000000"; - next; - switch(select("Red Switch:Blue Switch:Yellow Switch:Green Switch")) { - default: - mes "^3355FF*Whiz Whiz*^000000"; - mes "^3355FF*Whiz Whiz*^000000"; - next; - mes "^3355FFThe machine made some"; - mes "violent, erratic sounds,"; - mes "and vibrated violently"; - mes "before coming to a sudden"; - mes "stop. That was the wrong"; - mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; - setquest 3106; - set diamond_edq,11; - close; - case 1: - if (.@red >= 0) { - mes "^3355FF*Buzzz Buzzz*^000000"; - mes "^3355FF*Clang...!*^000000"; - next; - mes "^3355FFThe machine's"; - mes "vibrations have"; - mes "grown stronger."; - mes "It looks like you"; - mes "chose the right switch.^000000"; - next; - set .@red,.@red+1; - } - else { - mes "^3355FF*Whiz Whiz*^000000"; - mes "^3355FF*Whiz Whiz*^000000"; - next; - mes "^3355FFThe machine made some"; - mes "violent, erratic sounds,"; - mes "and vibrated violently"; - mes "before coming to a sudden"; - mes "stop. That was the wrong"; - mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; - setquest 3106; - set diamond_edq,11; - close; - } - break; - } - } - else if (.@switch_sound == 2) { - mes "^3355FF*Purr Purr*^000000"; - mes "^3355FF*Purr Purr*^000000"; - mes "^3355FFThe machine is vibrating"; - mes "a little bit more strongly."; - mes "Which switch will"; - mes "you try now?^000000"; - next; - switch(select("Red Switch:Blue Switch:Yellow Switch:Green Switch")) { - default: - mes "^3355FF*Whiz Whiz*^000000"; - mes "^3355FF*Whiz Whiz*^000000"; - next; - mes "^3355FFThe machine made some"; - mes "violent, erratic sounds,"; - mes "and vibrated violently"; - mes "before coming to a sudden"; - mes "stop. That was the wrong"; - mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; - setquest 3106; - set diamond_edq,11; - close; - case 2: - if (.@blue >= 0) { - mes "^3355FF*Purrr Purr*^000000"; - mes "^3355FF*Clang...!*^000000"; - next; - mes "^3355FFThe machine's"; - mes "vibrations have"; - mes "grown stronger."; - mes "It looks like you"; - mes "chose the right switch.^000000"; - next; - set .@blue,.@blue+1; - } - else { - mes "^3355FF*Whiz Whiz*^000000"; - mes "^3355FF*Whiz Whiz*^000000"; - next; - mes "^3355FFThe machine made some"; - mes "violent, erratic sounds,"; - mes "and vibrated violently"; - mes "before coming to a sudden"; - mes "stop. That was the wrong"; - mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; - setquest 3106; - set diamond_edq,11; - close; - } - break; - } - } - else if (.@switch_sound == 3) { - mes "^3355FF*Bzzz Bzzz*"; - mes "*Bzzz Bzzz*"; - mes "The machine's vibrations"; - mes "are a bit more stable now."; - mes "Which switch will you try?^000000"; - next; - switch(select("Red Switch:Blue Switch:Yellow Switch:Green Switch")) { - default: - mes "^3355FF*Whiz Whiz*^000000"; - mes "^3355FF*Whiz Whiz*^000000"; - next; - mes "^3355FFThe machine made some"; - mes "violent, erratic sounds,"; - mes "and vibrated violently"; - mes "before coming to a sudden"; - mes "stop. That was the wrong"; - mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; - setquest 3106; - set diamond_edq,11; - close; - case 3: - if (.@yellow >= 0) { - mes "^3355FF*Bzzzz Bzzzz*^000000"; - mes "^3355FF*Clang...!*^000000"; - next; - mes "^3355FFThe machine's"; - mes "vibrations have"; - mes "grown stronger."; - mes "It looks like you"; - mes "chose the right switch.^000000"; - next; - set .@yellow,.@yellow+1; - } - else { - mes "^3355FF*Whiz Whiz*^000000"; - mes "^3355FF*Whiz Whiz*^000000"; - next; - mes "^3355FFThe machine made some"; - mes "violent, erratic sounds,"; - mes "and vibrated violently"; - mes "before coming to a sudden"; - mes "stop. That was the wrong"; - mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; - setquest 3106; - set diamond_edq,11; - close; - } - break; - } - } - else if (.@switch_sound == 4) { - next; - mes "^3355FF*Pzzzz Pzzz*"; - mes "*Pzzzz Pzzz*"; - mes "The machine is vibrating"; - mes "fairly strongly now. Which"; - mes "switch will you try?^000000"; - next; - switch(select("Red Switch:Blue Switch:Yellow Switch:Green Switch")) { - default: - mes "^3355FF*Whiz Whiz*^000000"; - mes "^3355FF*Whiz Whiz*^000000"; - next; - mes "^3355FFThe machine made some"; - mes "violent, erratic sounds,"; - mes "and vibrated violently"; - mes "before coming to a sudden"; - mes "stop. That was the wrong"; - mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; - setquest 3106; - set diamond_edq,11; - close; - case 4: - if (.@green >= 0) { - mes "^3355FFPzzzzz Pzzzz*^000000"; - mes "^3355FF*Clang...!*^000000"; - next; - mes "^3355FFThe machine's"; - mes "vibrations have"; - mes "grown stronger."; - mes "It looks like you"; - mes "chose the right switch.^000000"; - next; - set .@green,.@green+1; - } - else { - mes "^3355FF*Whiz Whiz*^000000"; - mes "^3355FF*Whiz Whiz*^000000"; - next; - mes "^3355FFThe machine made some"; - mes "violent, erratic sounds,"; - mes "and vibrated violently"; - mes "before coming to a sudden"; - mes "stop. That was the wrong"; - mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; - setquest 3106; - set diamond_edq,11; - close; - } - break; - } - } - } - } - } - } - if (diamond_edq == 12) { - mes "[Dorian]"; - mes "It sounds like you're"; - mes "done fixing my Mystic"; - mes "Dryer de Elegance."; - mes "Why don't you come"; - mes "back so I can explain"; - mes "how you can use it?"; - close; - } - if ((diamond_edq == 13) && (countitem(7722) < 1)) { - mes "^3355FFYou lift the main"; - mes "operational switch,"; - mes "turning on a light and"; - mes "opening a convenient"; - mes "slot. You insert the"; - mes "wet bond of debt.^000000"; - next; - mes "^3355FFThe engine's pistons"; - mes "and cylinders churn"; - mes "with a lively din, and"; - mes "when the heater stops,"; - mes "the slot reopens.^000000"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "So this is the original"; - mes "bond of debt that Muff"; - mes "lost? It looks... Perfect!"; - changequest 3108,3109; - getitem 7722,1; //Debt_Note - close; - } - else if ((diamond_edq == 13) && (countitem(7722) > 0)) { - mes "You already used this"; - mes "machine to restore the"; - mes "bond of debt. There's no"; - mes "need to mess around"; - mes "with it any longer."; - close; - } - mes "[Dorian]"; - mes "Who are you?"; - mes "Don't you dare lay"; - mes "a hand on my precious"; - mes "masterpiece inventions! "; - close; -} - // Broken Diamond //============================================================ moc_ruins,152,147,5 script Ibrahim 732,3,3,{ |