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-rw-r--r--npc/quests/monstertamers.txt9
-rw-r--r--npc/quests/quests_13_1.txt14
-rw-r--r--npc/quests/quests_nameless.txt381
3 files changed, 15 insertions, 389 deletions
diff --git a/npc/quests/monstertamers.txt b/npc/quests/monstertamers.txt
index 75bc84b1b..b5fa9a8a9 100644
--- a/npc/quests/monstertamers.txt
+++ b/npc/quests/monstertamers.txt
@@ -1,11 +1,11 @@
-//===== rAthena Script =======================================
+//===== Hercules Script =======================================
//= Monster Tamers
//===== By: ==================================================
//= kobra_k88, Darkchild, x[tsk]
//===== Current Version: =====================================
-//= 1.4b
+//= 1.5
//===== Compatible With: =====================================
-//= rAthena 1.0
+//= Hercules
//===== Description: =========================================
//= Cute pet quest items
//===== Additional Comments: =================================
@@ -16,6 +16,7 @@
//= 1.4 Updated Monster taming item quests. [L0ne_W0lf]
//= 1.4a FIXED item requirement for stellar hairpin. [L0ne_W0lf]
//= 1.4b Fixed the delitem assosiated with the last uptate. [L0ne_W0lf]
+//= 1.5 Renamed Izlude Monster Tamer to function with Renewal [Streusel]
//============================================================
alberta_in,173,76,4 script Monster Tamer#alb 125,{
@@ -464,7 +465,7 @@ aldeba_in,168,175,4 script Monster Tamer#alde 125,{
}
}
-izlude_in,129,64,4 script Monster Tamer#izu 125,{
+- script ::Monster_Tamer#izu -1,{
mes "[Shogo]";
mes "Are you pre-occupied with";
mes "gathering items for monsters";
diff --git a/npc/quests/quests_13_1.txt b/npc/quests/quests_13_1.txt
index c8cc1d29a..1fe7d0bb9 100644
--- a/npc/quests/quests_13_1.txt
+++ b/npc/quests/quests_13_1.txt
@@ -1,10 +1,10 @@
//===== Hercules Script ======================================
//= Quest NPCs related to Ash-Vacuum
-//===== By: ==================================================
+//===== By: ==================================================
//= L0ne_W0lf
-//===== Current Version: =====================================
+//===== Current Version: =====================================
//= 2.7
-//===== Description: =========================================
+//===== Description: =========================================
//= [Official Conversion]
//= Contains Quests:
//= Onward to the Other World
@@ -22,7 +22,7 @@
//= - Contains Custom translated dialog.
// Persuing Rayan Moore
//= - Contains Custom translated dialog.
-//===== Additional Comments: =================================
+//===== Additional Comments: =================================
//= 1.0 First Version. [L0ne_W0lf]
//= 1.1 I missed an end in one of the lhz guards. [L0ne_W0lf]
//= 1.2 Fixed missing ends, wrong label and some typos [Gepard]
@@ -44,10 +44,10 @@
//= 2.6 Disabled "Ash Vacuum Warper" as it's no longer in iRO. [Euphy]
//= 2.6a Added 'npcskill' command. [Euphy]
//= 2.7 Updated incorrect EXP values & added checkre() checks
-//============================================================
+//============================================================
// Onward to the New World
-//============================================================
+//============================================================
prontera,163,53,3 script Promotional Staff#prt 100,{
mes "[Promotional Staff]";
mes "We are looking for adventurers who are super curious and extremely brave.";
@@ -679,7 +679,7 @@ geffen,90,67,3 script Promotional Staff#gef 100,{
}
}
-izlude,101,173,6 script Promotional Staff#iz 100,{
+- script ::Promotional Staff#iz -1,{
if (ep13_ryu > 8) {
mes "[Promotional Staff]";
mes "I bless you for your future! May it be full of happiness!";
diff --git a/npc/quests/quests_nameless.txt b/npc/quests/quests_nameless.txt
index b6e740a93..ae37edcea 100644
--- a/npc/quests/quests_nameless.txt
+++ b/npc/quests/quests_nameless.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
-//= 2.2a
+//= 2.3
//===== Description: =========================================
//= [Aegis Conversion]
//= Collection of Nameless Island Quests
@@ -58,6 +58,7 @@
//= - Broken Diamond
//= - Z-Gang Quest
//= 2.2a Fixed a few job constant typos. [Euphy]
+//= 2.3 Removed Strange Machine [Streusel]
//============================================================
// Nameless Island and Cursed Monestary Access Quest
@@ -3642,7 +3643,7 @@ cmd_fild01,55,160,0 script Heap of Earth 844,{
close;
}
-izlude_in,110,64,3 script Dorian 878,2,2,{
+- script ::Dorian -1,{
if (checkweight(907,200) == 0) {
mes "[Dorian]";
mes "Ugh, just like a member";
@@ -4148,382 +4149,6 @@ OnTouch:
end;
}
-izlude_in,113,66,0 script Strange Machine 111,{
- if (checkweight(907,200) == 0) {
- mes "[Dorian]";
- mes "Ugh, just like a member";
- mes "of the working class:";
- mes "hoarding all your items";
- mes "like a packrat? Have the";
- mes "decency to relocate your";
- mes "goods to Kafra Storage, please.";
- close;
- }
- if (diamond_edq) == 10 {
- set .@bolt_rand,rand(2,5);
- mes "^3355FFThis must be Dorian's";
- mes "Mystic Dryer de Elegance.";
- mes "What do you want to do?^000000";
- next;
- while(1) {
- set .@switch_sound,rand(1,4);
- switch(select("Check the Machine:Replace the Engine:Tighten the Screw:Press a Switch")) {
- case 1:
- if (.@hit_status == 0) {
- mes "^3355FFThere's no power";
- mes "in this behemoth";
- mes "of a machine.^000000";
- next;
- }
- break;
- case 2:
- if (.@engine == 0) {
- mes "^3355FFYou replace the rough";
- mes "ruby in the ruby engine";
- mes "with a new rough ruby.";
- mes "It clicks into place";
- mes "inside the engine core.^000000";
- next;
- set .@engine,.@engine+1;
- }
- else if (engine > 0) {
- mes "^3355FFThe ruby in the";
- mes "engine has already";
- mes "been replaced.^000000";
- next;
- }
- break;
- case 3:
- if (.@engine < 1) {
- mes "^3355FFYou probably need";
- mes "to replace the ruby";
- mes "in the engine first.^000000";
- next;
- }
- else if ((.@engine == 1) && (.@bolt < .@bolt_rand)) {
- mes "^3355FF*Krrrr-Krrrrr*^000000";
- mes "^3355FF*Krrrr-Krrrrr*^000000";
- next;
- set .@bolt,.@bolt+1;
- }
- else if ((.@engine == 1) && (.@bolt == .@bolt_rand)) {
- mes "^3355FF*Krrrr-Krrrrr*^000000";
- mes "^0000FF*Click*^000000";
- next;
- set .@bolt,.@bolt+1;
- set .@bolt_suc,.@bolt_suc+1;
- }
- else if ((.@engine == 1) && (.@bolt > .@bolt_rand)) {
- mes "^3355FF*Krrrr-Krrrrr*^000000";
- mes "^3355FF*KrrICK-ICK-ICK-KOOM*^000000";
- next;
- mes "^3355FFYou tightened the";
- mes "screw too tightly!";
- mes "The joint is broken...";
- mes "You should go back";
- mes "to Dorian for help.^000000";
- setquest 3106;
- set diamond_edq,11;
- close;
- }
- else {
- mes "^3355FFSomething must have";
- mes "gone wrong. You'd be";
- mes "better off starting";
- mes "from the beginning...^000000";
- close;
- }
- break;
- case 4:
- if ((.@engine < 1) && (.@bolt_suc < 1)) {
- mes "^3355FFYou need to replace";
- mes "the engine's ruby and";
- mes "tighten the main screw";
- mes "before you mess with";
- mes "these switches.^000000";
- next;
- }
- else if ((.@engine == 1) && (.@bolt_suc < 1)) {
- mes "^3355FFYou need to tighten";
- mes "the scren before you can";
- mes "start the engine safely.";
- next;
- }
- else if ((.@red >= 1) && (.@blue >= 1) && (.@yellow >= 1) && (.@green >= 1)) {
- mes "^3355FFThe Mystic Dryer de";
- mes "Elegance started with";
- mes "a mighty buzz, and the";
- mes "sound lowers to a calm";
- mes "hum as it stabilizes.";
- mes "It looks like you fixed it!^000000";
- next;
- mes "^3355FFYou should tell Dorian";
- mes "first so that you can";
- mes "use this machine.^000000";
- setquest 3107;
- set diamond_edq,12;
- close;
- }
- else if ((.@engine == 1) && (.@bolt_suc == 1)) {
- if (.@switch_sound == 1) {
- mes "^3355FF*Buzz Buzz*^000000";
- mes "^3355FF*Buzz Buzz*^000000";
- mes "^3355FFThe machine is";
- mes "vibrating weakly.";
- mes "Which switch do";
- mes "you want to press?^000000";
- next;
- switch(select("Red Switch:Blue Switch:Yellow Switch:Green Switch")) {
- default:
- mes "^3355FF*Whiz Whiz*^000000";
- mes "^3355FF*Whiz Whiz*^000000";
- next;
- mes "^3355FFThe machine made some";
- mes "violent, erratic sounds,";
- mes "and vibrated violently";
- mes "before coming to a sudden";
- mes "stop. That was the wrong";
- mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
- setquest 3106;
- set diamond_edq,11;
- close;
- case 1:
- if (.@red >= 0) {
- mes "^3355FF*Buzzz Buzzz*^000000";
- mes "^3355FF*Clang...!*^000000";
- next;
- mes "^3355FFThe machine's";
- mes "vibrations have";
- mes "grown stronger.";
- mes "It looks like you";
- mes "chose the right switch.^000000";
- next;
- set .@red,.@red+1;
- }
- else {
- mes "^3355FF*Whiz Whiz*^000000";
- mes "^3355FF*Whiz Whiz*^000000";
- next;
- mes "^3355FFThe machine made some";
- mes "violent, erratic sounds,";
- mes "and vibrated violently";
- mes "before coming to a sudden";
- mes "stop. That was the wrong";
- mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
- setquest 3106;
- set diamond_edq,11;
- close;
- }
- break;
- }
- }
- else if (.@switch_sound == 2) {
- mes "^3355FF*Purr Purr*^000000";
- mes "^3355FF*Purr Purr*^000000";
- mes "^3355FFThe machine is vibrating";
- mes "a little bit more strongly.";
- mes "Which switch will";
- mes "you try now?^000000";
- next;
- switch(select("Red Switch:Blue Switch:Yellow Switch:Green Switch")) {
- default:
- mes "^3355FF*Whiz Whiz*^000000";
- mes "^3355FF*Whiz Whiz*^000000";
- next;
- mes "^3355FFThe machine made some";
- mes "violent, erratic sounds,";
- mes "and vibrated violently";
- mes "before coming to a sudden";
- mes "stop. That was the wrong";
- mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
- setquest 3106;
- set diamond_edq,11;
- close;
- case 2:
- if (.@blue >= 0) {
- mes "^3355FF*Purrr Purr*^000000";
- mes "^3355FF*Clang...!*^000000";
- next;
- mes "^3355FFThe machine's";
- mes "vibrations have";
- mes "grown stronger.";
- mes "It looks like you";
- mes "chose the right switch.^000000";
- next;
- set .@blue,.@blue+1;
- }
- else {
- mes "^3355FF*Whiz Whiz*^000000";
- mes "^3355FF*Whiz Whiz*^000000";
- next;
- mes "^3355FFThe machine made some";
- mes "violent, erratic sounds,";
- mes "and vibrated violently";
- mes "before coming to a sudden";
- mes "stop. That was the wrong";
- mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
- setquest 3106;
- set diamond_edq,11;
- close;
- }
- break;
- }
- }
- else if (.@switch_sound == 3) {
- mes "^3355FF*Bzzz Bzzz*";
- mes "*Bzzz Bzzz*";
- mes "The machine's vibrations";
- mes "are a bit more stable now.";
- mes "Which switch will you try?^000000";
- next;
- switch(select("Red Switch:Blue Switch:Yellow Switch:Green Switch")) {
- default:
- mes "^3355FF*Whiz Whiz*^000000";
- mes "^3355FF*Whiz Whiz*^000000";
- next;
- mes "^3355FFThe machine made some";
- mes "violent, erratic sounds,";
- mes "and vibrated violently";
- mes "before coming to a sudden";
- mes "stop. That was the wrong";
- mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
- setquest 3106;
- set diamond_edq,11;
- close;
- case 3:
- if (.@yellow >= 0) {
- mes "^3355FF*Bzzzz Bzzzz*^000000";
- mes "^3355FF*Clang...!*^000000";
- next;
- mes "^3355FFThe machine's";
- mes "vibrations have";
- mes "grown stronger.";
- mes "It looks like you";
- mes "chose the right switch.^000000";
- next;
- set .@yellow,.@yellow+1;
- }
- else {
- mes "^3355FF*Whiz Whiz*^000000";
- mes "^3355FF*Whiz Whiz*^000000";
- next;
- mes "^3355FFThe machine made some";
- mes "violent, erratic sounds,";
- mes "and vibrated violently";
- mes "before coming to a sudden";
- mes "stop. That was the wrong";
- mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
- setquest 3106;
- set diamond_edq,11;
- close;
- }
- break;
- }
- }
- else if (.@switch_sound == 4) {
- next;
- mes "^3355FF*Pzzzz Pzzz*";
- mes "*Pzzzz Pzzz*";
- mes "The machine is vibrating";
- mes "fairly strongly now. Which";
- mes "switch will you try?^000000";
- next;
- switch(select("Red Switch:Blue Switch:Yellow Switch:Green Switch")) {
- default:
- mes "^3355FF*Whiz Whiz*^000000";
- mes "^3355FF*Whiz Whiz*^000000";
- next;
- mes "^3355FFThe machine made some";
- mes "violent, erratic sounds,";
- mes "and vibrated violently";
- mes "before coming to a sudden";
- mes "stop. That was the wrong";
- mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
- setquest 3106;
- set diamond_edq,11;
- close;
- case 4:
- if (.@green >= 0) {
- mes "^3355FFPzzzzz Pzzzz*^000000";
- mes "^3355FF*Clang...!*^000000";
- next;
- mes "^3355FFThe machine's";
- mes "vibrations have";
- mes "grown stronger.";
- mes "It looks like you";
- mes "chose the right switch.^000000";
- next;
- set .@green,.@green+1;
- }
- else {
- mes "^3355FF*Whiz Whiz*^000000";
- mes "^3355FF*Whiz Whiz*^000000";
- next;
- mes "^3355FFThe machine made some";
- mes "violent, erratic sounds,";
- mes "and vibrated violently";
- mes "before coming to a sudden";
- mes "stop. That was the wrong";
- mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
- setquest 3106;
- set diamond_edq,11;
- close;
- }
- break;
- }
- }
- }
- }
- }
- }
- if (diamond_edq == 12) {
- mes "[Dorian]";
- mes "It sounds like you're";
- mes "done fixing my Mystic";
- mes "Dryer de Elegance.";
- mes "Why don't you come";
- mes "back so I can explain";
- mes "how you can use it?";
- close;
- }
- if ((diamond_edq == 13) && (countitem(7722) < 1)) {
- mes "^3355FFYou lift the main";
- mes "operational switch,";
- mes "turning on a light and";
- mes "opening a convenient";
- mes "slot. You insert the";
- mes "wet bond of debt.^000000";
- next;
- mes "^3355FFThe engine's pistons";
- mes "and cylinders churn";
- mes "with a lively din, and";
- mes "when the heater stops,";
- mes "the slot reopens.^000000";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "So this is the original";
- mes "bond of debt that Muff";
- mes "lost? It looks... Perfect!";
- changequest 3108,3109;
- getitem 7722,1; //Debt_Note
- close;
- }
- else if ((diamond_edq == 13) && (countitem(7722) > 0)) {
- mes "You already used this";
- mes "machine to restore the";
- mes "bond of debt. There's no";
- mes "need to mess around";
- mes "with it any longer.";
- close;
- }
- mes "[Dorian]";
- mes "Who are you?";
- mes "Don't you dare lay";
- mes "a hand on my precious";
- mes "masterpiece inventions! ";
- close;
-}
-
// Broken Diamond
//============================================================
moc_ruins,152,147,5 script Ibrahim 732,3,3,{