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+//===== eAthena Script =======================================
+//= Magican Class Tutorial and Job Specific Quest
+//===== By: ==================================================
+//= Fix up by Jukka
+//===== Current Version: =====================================
+//= 1.1
+//===== Compatible With: =====================================
+//= eAthena SVN (Testet in Trunk 88xx)
+//===== Description: =========================================
+//=
+//===== Additional Comments: =================================
+//= 1.0 Fully working
+//= 1.1 Optimized [Lupus]
+//= TODO: Test, Add proper misceffects
+//============================================================
+
+
+//=================================================Sign====================================================
+//geffen.gat,61,174,4 script Sign#M 111,{ // Bad coordinates [Jukka]
+// mes "- Mage Job Change -";
+// close;
+//}
+
+//=================================================New Mage Manager====================================================
+geffen.gat,67,180,4 script New Mage Manager#M 102,{
+ mes "[Mana]";
+ if (Class == Job_Novice) {
+ mes "[Mana]";
+ mes "You're not";
+ mes "ready yet.";
+ mes "Come back after";
+ mes "you've trained more.";
+ close;
+ }
+ if (BaseClass != Job_Mage)) {
+ mes "Be more confident in your job.";
+ mes "Sometimes other jobs may seem";
+ mes "better but take a look back at yourself";
+ mes "a little more. You should regain confidence";
+ mes "by doing so.";
+ close;
+ }
+ if (eaclass()&(EAJL_UPPER|EAJL_2 && tu_magician01 < 7) {
+ mes "[Mana]";
+ mes "My training isn't very helpful to those that are already skilled in magic. I'm afraid you'll have to rely on yourself to improve your skills.";
+ close;
+ }
+ switch(tu_magician01) {
+ case 0:
+ mes "Welcome!";
+ mes "I'm Mana, a trainer in charge of those who have justed joined the Mage Guild.";
+ next;
+ mes "[Mana]";
+ mes "I've only been doing this job for a little while, but I'm here to help you if you want to learn more about the Mage job.";
+ next;
+ if(select("Will you teach me?", "Perhaps later...")==2) {
+ mes "[Mana]";
+ mes "Well, I guess";
+ mes "that should be fine.";
+ mes "I look forward to";
+ mes "meeting you again~";
+ close;
+ }
+ mes "[Mana]";
+ mes "Of course!";
+ mes "And don't worry,";
+ mes "Everyone is a beginner";
+ mes "at one point or another.";
+ mes "You can only get better!";
+ next;
+ mes "[Mana]";
+ mes "Alright,";
+ mes "shall we start";
+ mes "with the basics then?";
+ next;
+ mes "[Mana]";
+ mes "Instead of raw physical strength, Mages use the power of the elements: ^ff0000Fire^000000, ^5C4033Earth^000000, ^93DB70Wind^000000, ^0000FFWater^000000. Mages even have ^CFB53BGhost^000000 property spells.";
+ next;
+ mes "[Mana]";
+ mes "Now, if an enemy has an elemental property, it will be able to resist some elements and suspectible to others.";
+ next;
+ mes "[Mana]";
+ mes "Listen carefully.";
+ mes "^FF0000Fire^000000 is strong against Earth but weak against Water. Now, ^5C4033Earth^000000 is strong against Wind, but weak against Fire.";
+ next;
+ mes "[Mana]";
+ mes "^0000FFWater^000000 is strong against Fire but weak against Wind. And finally, ^93DB70Wind^000000 is strong against Water but weak against Earth.";
+ next;
+ mes "[Mana]";
+ mes "Was I talking too much?";
+ mes "Let's take a break and continue later. I'm still new to this, so I'm a little bushed~!";
+ set tu_magician01, 1;
+ set BaseExp,BaseLevel*30;
+ set JobExp,BaseLevel*15;
+ //misceffect EF_HIT5;
+ close;
+ break;
+ case 1:
+ mes "Are you ready";
+ mes "to continue our";
+ mes "discussion on the elements?";
+ next;
+ mes "[Mana]";
+ mes "Remember that each monster has an elemental property and that each property has a level. Understanding the elements will help you win battles.";
+ next;
+ mes "[Mana]";
+ mes "In other words, even the same properties";
+ mes "have different features that must be considered.";
+ mes "I will explain the properties now.";
+ next;
+ while((1)) {
+ switch(select("^ff0000Fire^000000", "^5C4033Earth^000000", "^93DB70Wind^000000", "^0000FFWater^000000", "^CFB53BGhost^000000", "Quit.")) {
+ case 1:
+ mes "[Mana]";
+ mes "In general, monsters that have the '^ff0000Fire^000000'";
+ mes "property have strong attacks.";
+ mes "Therefore, Mages who are generally physically weaker.";
+ mes "Even the slightest hit can be critical.";
+ next;
+ mes "[Mana]";
+ mes "The skills with a '^ff0000fire^000000' property";
+ mes "are 'Sight', 'Fire Bolt' 'Fire Wall'";
+ mes "and 'Fire Ball'.";
+ next;
+ mes "[Mana]";
+ mes "When fighting '^ff0000fire^000000' property monsters";
+ mes "...Usually when alone?";
+ mes "Use 'Frost Diver' to freeze the monster first.";
+ next;
+ mes "[Mana]";
+ mes "If you fight '^ff0000fire^000000' with '^ff0000fire^000000'";
+ mes "it will do little or no damage at all.";
+ next;
+ mes "[Mana]";
+ mes "The most distinctive of the '^ff0000fire^000000' property";
+ mes "skills is 'Fire Wall'. It can be used";
+ mes "up to 3 times in one screen.";
+ next;
+ mes "[Mana]";
+ mes "The 'Fire Wall' remains on the ground";
+ mes "and any monster that runs into it will";
+ mes "be damaged. The monster then moves away";
+ mes "in the opposite direction from which";
+ mes "they approached.";
+ next;
+ mes "[Mana]";
+ mes "But 'Undead' monsters are only injured";
+ mes "slightly and still move in the same";
+ mes "direction so beware.";
+ set tu_mana,tu_mana|1;
+ next;
+ break;
+ case 2:
+ mes "[Mana]";
+ mes "Usually, '^5C4033Earth^000000' property monsters";
+ mes "have good targeting. So no matter how";
+ mes "how high your dodge rate is, even Mages";
+ mes "have a hard time avoiding the attacks.";
+ next;
+ mes "[Mana]";
+ mes "'^5C4033Earth^000000'property spells include";
+ mes "'Stone Curse' but it is hard to";
+ mes "classify it as '^5C4033Earth^000000' but for now";
+ mes "we'll leave it as is.";
+ next;
+ mes "[Mana]";
+ mes "'^5C4033Earth^000000' property monsters are";
+ mes "generally weak against 'Fire Wall'.";
+ next;
+ mes "[Mana]";
+ mes "'^5C4033Earth^000000' is weak against '^ff0000fire^000000'";
+ mes "so 'Fire Wall' stops the monster and";
+ mes "does damage.";
+ next;
+ mes "[Mana]";
+ mes "In the same way '^ff0000fire^000000' property spells";
+ mes "such as 'Fire Ball' or 'Fire Bolt' can";
+ mes "be used to do damage the monsters also.";
+ next;
+ mes "[Mana]";
+ mes "Oh..and";
+ mes "When you 'Stone Curse' a monster";
+ mes "the monster becomes of '^5C4033earth^000000' property.";
+ mes "If you use this point very well, you can do";
+ mes "much more damange when battling.";
+ set tu_mana,tu_mana|2;
+ next;
+ break;
+ case 3:
+ mes "[Mana]";
+ mes "Generally '^93DB70wind^000000' property monsters";
+ mes "avoid attacks very well.";
+ next;
+ mes "[Mana]";
+ mes "But Mages never really attack directly";
+ mes "so there is no need to worry about";
+ mes "this aspect.";
+ next;
+ mes "[Mana]";
+ mes "But '^93DB70wind^000000' property monsters";
+ mes "are swift, so you must be careful when attacking.";
+ next;
+ mes "[Mana]";
+ mes "'^93DB70Wind^000000' property skills include";
+ mes "'Lightning Bolt' and 'Thunder Storm'.";
+ next;
+ mes "[Mana]";
+ mes "When attacking '^93DB70wind^000000' property monsters";
+ mes "it is good to use '^5C4033earth^000000' property skills.";
+ mes "But while Wizards do have teh ability to do quite";
+ mes "some damage, Mages do not yet have the power to";
+ mes "'attack with an ^5C4033earth^000000' property skill.";
+ next;
+ mes "[Mana]";
+ mes "So it is good to use a '^ff0000fire^000000' element";
+ mes "skill. '^93DB70Wind^000000' property or";
+ mes "'^0000FFwater^000000' property skills do little";
+ mes "or no damage to '^93DB70wind^000000' property monsters.";
+ set tu_mana,tu_mana|4;
+ next;
+ break;
+ case 4:
+ mes "[Mana]";
+ mes "'^0000FFWater^000000' property monsters have";
+ mes "strong health. When battling such monsters";
+ mes "it usually takes longer than others.";
+ next;
+ mes "[Mana]";
+ mes "But '^0000FFwater^000000' property monsters are";
+ mes "affected more by level then monsters of other";
+ mes "properties.";
+ next;
+ mes "[Mana]";
+ mes "In other words a monster that is level 2 of the '^93DB70wind^000000'";
+ mes "property gets hit '150' by a '^5C4033earth^000000' property skill,";
+ mes "a level 2 '^0000FFwater^000000' property monster";
+ mes "will receive '175' damage from a '^93DB70wind^000000' property skill.";
+ next;
+ mes "[Mana]";
+ mes "If you use these properties well you should be";
+ mes "able to fight '^0000FFwater^000000' property monsters quickly.";
+ next;
+ mes "[Mana]";
+ mes "'^0000FFWater^000000' property skills include 'Cold Bolt'";
+ mes "and 'Frost Driver'.";
+ mes "'^ff0000Fire^000000' property monsters are weak against these attacks.";
+ mes "Oh, and 'Frost Diver' has a special characteristic.";
+ next;
+ mes "[Mana]";
+ mes "When attacking a monster with 'Frost Driver'";
+ mes "there is a chance that the monster can be frozen.";
+ mes "At that time the monster temporarily turns into a";
+ mes "'^0000FFwater^000000' property.";
+ next;
+ mes "[Mana]";
+ mes "If you use this idea, then it should be easier to";
+ mes "fight the monsters.";
+ set tu_mana,tu_mana|8;
+ next;
+ break;
+ case 5:
+ mes "[Mana]";
+ mes "Let me explain a little about the '^CFB53Bghost^000000' property.";
+ mes "There aren't many '^CFB53Bghost^000000' property monsters";
+ mes "so it is a bit tedious.";
+ next;
+ mes "[Mana]";
+ mes "'^CFB53BGhost^000000' property magic includes";
+ mes "'Napalm Beat' and 'Soul Strike' and also";
+ mes "the hard to classify 'Safety Wall'.";
+ next;
+ mes "[Mana]";
+ mes "The first two are very useful when attacking '^CFB53Bghost^000000' property";
+ mes "monsters, but if the monster has no property, ";
+ mes "the skills may not do any damage whatsoever.";
+ next;
+ mes "[Mana]";
+ mes "So be careful when you choose to use them.";
+ mes "Mmm.. and 'Safety Wall' is a slightly different";
+ mes "skill. It makes a are surrounded by a wall where";
+ mes "one person can enter and be protected from ";
+ mes "close physical attacks.";
+ next;
+ mes "[Mana]";
+ mes "But it cannot protect you from distant";
+ mes "attacks or strong monster's property attacks";
+ mes "so be careful when using the skill.";
+ set tu_mana,tu_mana|16;
+ next;
+ break;
+ case 6:
+ mes "[Mana]";
+ mes "Really?";
+ mes "I'm a li~~~ ttle busy too so I can't explain it several times.";
+ mes "So listen carefully until you have absorbed all the";
+ mes "information this time.";
+ next;
+ if(select("Then the explanation..", "Quit for sure.")==2) {
+ mes "[Mana]";
+ mes "I'll move onto the next subject then.";
+ mes "Hoho..";
+ set tu_magician01, 2;
+ //misceffect EF_HIT5;
+ if (tu_mana&1) {
+ set BaseExp, BaseExp + 150;
+ set JobExp,JobExp+70;
+ }
+ if (tu_mana&2) {
+ set BaseExp, BaseExp + 150;
+ set JobExp,JobExp+70;
+ }
+ if (tu_mana&4) {
+ set BaseExp, BaseExp + 150;
+ set JobExp,JobExp+70;
+ }
+ if (tu_mana&8) {
+ set BaseExp, BaseExp + 150;
+ set JobExp,JobExp+70;
+ }
+ if (tu_mana&16) {
+ set BaseExp, BaseExp + 150;
+ set JobExp,JobExp+70;
+ }
+ set tu_mana,0;
+ }
+ close;
+ break;
+ }
+ }
+ break;
+ case 2:
+ mes "Do you understand the concept of properties now?";
+ mes "It may be a bit confusing, but over time";
+ mes "you should be able to get the hang of it.";
+ mes "Now I will explain about magic and skills.";
+ //next;
+ //misceffect EF_SIGHT;
+ next;
+ mes "[Mana]";
+ mes "I'll first explain the basic skills.";
+ mes "'Fire Bolt' 'Cold Bolt'";
+ mes "'Lightning Bolt' 'Napalm Beat'";
+ mes "These are the four basic ones.";
+ //next;
+ //misceffect EF_NAPALMBEAT;
+ next;
+ mes "[Mana]";
+ mes "These can damage one opponent or monster.";
+ mes "Most of the other skills require the";
+ mes "knowledge of these basic skills first.";
+ //next;
+ //misceffect EF_LIGHTBOLT;
+ next;
+ mes "[Mana]";
+ mes "'Fire Bolt' has the '^ff0000fire^000000' property,";
+ mes "'Cold Bolt' has the '^0000FFwater^000000' property,";
+ mes "Lightning Bolt' has the '^93DB70wind^000000' property,";
+ mes "and 'Napalm Beat' has the '^CFB53Bghost^000000' property.";
+ //next;
+ //misceffect EF_STONECURSE;
+ next;
+ mes "[Mana]";
+ mes "The damage that these skills can do";
+ mes "grows as the level of gets higher.";
+ mes "And there are some other basic skills";
+ mes "such as 'Sight', 'Stone Curse' and";
+ mes "'Increase SP Recovery'.";
+ next;
+ mes "[Mana]";
+ mes "'Sight' reveals hidden enemies but the";
+ mes "range is not that great so be careful.";
+ next;
+ mes "[Mana]";
+ mes "'Stone Curse', as mentioned before can";
+ mes "curse a target with a certain chance.";
+ mes "But be aware that you need a 'Red Gemstone'";
+ mes "for the skill to work.";
+ next;
+ mes "[Mana]";
+ mes "Opponents that are cursed with 'Stone Curse'";
+ mes "become '^5C4033earth^000000' properties.";
+ mes "And a cursed enemy can't move on its";
+ mes "own free will.";
+ next;
+ mes "[Mana]";
+ mes "'Increase SP Recovery' is sort of hard";
+ mes "to call a magic skill. It increases the";
+ mes "amount of SP you recover when sitting";
+ mes "down to rest.";
+ next;
+ mes "[Mana]";
+ mes "So it will reduce the time you need to";
+ mes "sit and rest. It doesn't help you directly";
+ mes "when battling, but makes things a lot easier.";
+ next;
+ mes "[Mana]";
+ mes "Mmm....";
+ mes "This should be enough explaining about the";
+ mes "basic skills. Now before we move onto the";
+ mes "higher level skills, here is an assignment";
+ mes "for you. Hoho..";
+ next;
+ mes "[Mana]";
+ mes "If you go north of here, Geffen, there is";
+ mes "a big bridge and monsters called a 'Pupa'.";
+ mes "They don't move and do not attack when";
+ mes "attacked.";
+ next;
+ mes "[Mana]";
+ mes "Attack these 'Pupa' and gather 10 'Chrysalis'.";
+ mes "Be careful because these 'Pupa' may turn";
+ mes "into a 'Creamy'.";
+ next;
+ mes "[Mana]";
+ mes "It may be hard for you to fight a 'Creamy' yet";
+ mes "so if the 'Pupa' is acting weird be extra careful.";
+ set tu_magician01, 3;
+ set BaseExp, BaseExp + 400;
+ set JobExp,JobExp+200;
+ //misceffect EF_HIT5;
+ break;
+ case 3:
+ mes "Ah~ You're here?";
+ mes "Let's see if you gathered all that's needed.";
+ next;
+ if (countitem(915) < 10) {
+ mes "[Mana]";
+ mes "Not quite enough.";
+ mes "Come back when you have gathered some more.";
+ mes "This is a bonus.";
+ set tu_magician01, 4;
+ percentheal 100,0;
+ percentheal 0,100;
+ close;
+ } else {
+ mes "[Mana]";
+ mes "Oh you gathered them all.";
+ mes "Now are you more used to using these skills?";
+ mes "Once you have trained more, you can";
+ mes "combine different skills to form stronger attacks.";
+ next;
+ mes "[Mana]";
+ mes "Let's take a break now before we";
+ mes "move on to explain the other skills.";
+ set tu_magician01, 5;
+ set BaseExp, BaseExp + 400;
+ set JobExp,JobExp+200;
+ //misceffect EF_HIT5;
+ close;
+ }
+ break;
+ case 4:
+ mes "Ah~ You're here?";
+ mes "Let's see if you gathered all that's needed.";
+ next;
+ if (countitem(915) < 10) {
+ mes "[Mana]";
+ mes "You need a little bit more.";
+ mes "You can do it!";
+ mes "'10 ^ff0000Chrysalis^000000', ok?";
+ close;
+ } else {
+ mes "[Mana]";
+ mes "Oh you gathered them all.";
+ mes "Now are you more used to using these skills?";
+ mes "Once you have trained more, you can";
+ mes "combine different skills to form stronger attacks.";
+ next;
+ mes "[Mana]";
+ mes "Let's take a break now before we";
+ mes "move on to explain the other skills.";
+ set tu_magician01, 5;
+ set BaseExp, BaseExp + 400;
+ set JobExp,JobExp+200;
+ //misceffect EF_HIT5;
+ close;
+ }
+ break;
+ case 5:
+ mes "Now shall we discuss the more advanced skills?";
+ next;
+ while(1) {
+ switch(select("Soul Strike", "Safety Wall", "Fire Ball", "Frost Diver", "Thunderstorm", "Fire Wall", "Energy Coat", "Quit.")){
+ case 1:
+ mes "[Mana]";
+ mes "'Soul Strike' is a '^CFB53Bghost^000000' property";
+ mes "skill. Once you have leared a certain amount of";
+ mes "'Napalm Beat' you can learn it as well.";
+ //next;
+ //misceffect EF_SOULSTRIKE;
+ next;
+ mes "[Mana]";
+ mes "When you train more the power of your";
+ mes "'Soul Strike' will become stronger and ";
+ mes "you will be able to cast it faster.";
+ set tu_mana,tu_mana|1;
+ next;
+ break;
+ case 2:
+ mes "[Mana]";
+ mes "'Safety Wall' can be learned after you have ";
+ mes "trained a certain amount of 'Napalm Beat'";
+ mes "and 'Soul Strike'. As mentioned before, it";
+ mes "blocks most close range attacks.";
+ //next;
+ //misceffect EF_GLASSWALL;
+ next;
+ mes "[Mana]";
+ mes "But it does not block infinitely. It will only";
+ mes "provide a shield for a certain amount of";
+ mes "attacks and time. Of course this varies";
+ mes "depending on how much you train.";
+ set tu_mana,tu_mana|2;
+ next;
+ break;
+ case 3:
+ mes "[Mana]";
+ mes "'Fire Ball' is a '^ff0000fire^000000' property skill";
+ mes "and can be learned after a certain amount of 'Fire Bolt'.";
+ //next;
+ //misceffect EF_FIREBALL;
+ next;
+ mes "[Mana]";
+ mes "If 'Fire Bolt' attacks one opponent 'Fire Ball'";
+ mes "attacks several within a certain range.";
+ next;
+ set tu_mana,tu_mana|4;
+ break;
+ case 4:
+ mes "[Mana]";
+ mes "'Frost Diver' is a '^0000FFwater^000000' property";
+ mes "skill and can learned after training with 'Cold Bolt'";
+ mes "While it can damage the opponent, the main";
+ mes "purpose is to freeze the enemy.";
+ //next;
+ //misceffect EF_FROSTDIVER;
+ //misceffect EF_FROSTDIVER2;
+ next;
+ mes "[Mana]";
+ mes "Enemies hit by 'Frost Diver' will be damaged";
+ mes "and freeze at the same time by a certain";
+ mes "amount of chance.";
+ next;
+ mes "[Mana]";
+ mes "When the enemy is frozen it will change to";
+ mes "have the '^0000FFwater^000000' property.";
+ mes "The amount of damage and chance to be";
+ mes "frozen increases the more you train.";
+ set tu_mana,tu_mana|8;
+ next;
+ break;
+ case 5:
+ mes "[Mana]";
+ mes "'Thunderstorm' is a '^93DB70wind^000000' property";
+ mes "skill and can be learned after training 'Lightning Bolt'.";
+ //next;
+ //misceffect EF_THUNDERSTORM;
+ next;
+ mes "[Mana]";
+ mes "While 'Lightning Bolt' attacks one particular";
+ mes "enemy, 'Thunderstorm' attacks all enemies";
+ mes "within a certain range. It is somewhat similar";
+ mes "to how 'Fire Ball' works.";
+ set tu_mana,tu_mana|16;
+ next;
+ break;
+ case 6:
+ mes "[Mana]";
+ mes "'Fire Wall' is a '^ff0000fire^000000' property";
+ mes "skill that can be learned after training 'Fire Ball'";
+ mes "and 'Sight'.";
+ //next;
+ //misceffect EF_FIREWALL;
+ next;
+ mes "[Mana]";
+ mes "'Fire Wall' works differently from the";
+ mes "the other skills. While other skills attack";
+ mes "one particular opponent, 'Fire Wall'";
+ mes "targets an area.";
+ next;
+ mes "[Mana]";
+ mes "So it is like....";
+ mes " opponent";
+ mes " *********";
+ mes " me";
+ next;
+ mes "[Mana]";
+ mes "The target is not the enemy but rather the";
+ mes "space between yourself and the enemy.";
+ mes "or the floor. You can use it to make a ";
+ mes "'Fire Wall' between yourself and the enemy";
+ mes "and block its path.";
+ next;
+ mes "[Mana]";
+ mes "During that time, you can go ahead and use";
+ mes "a skill that will cause more damage safely.";
+ mes "Depending on how you use 'Fire Wall'";
+ mes "it can be very powerful.";
+ set tu_mana,tu_mana|32;
+ next;
+ break;
+ case 7:
+ mes "[Mana]";
+ mes "'Energy Coat' is mmm.....";
+ mes "a unique skill and cannot be learned";
+ mes "in a normal way. You can only learn";
+ mes "the skill from 'Blizardis' who is at";
+ mes "the Mage Job Change Place.";
+ //next;
+ //misceffect EF_ENERGYCOAT ;
+ next;
+ mes "[Mana]";
+ mes "'Blizardis' will tell you the details.";
+ set tu_mana,tu_mana|64;
+ next;
+ break;
+ case 8:
+ mes "[Mana]";
+ mes "Did you understand the explanation?";
+ mes "Mmm....I wanted to give you something more";
+ mes "like a mission, but we need more information";
+ mes "before we do anything else.";
+ mes "I'll let you know when we are done.";
+ next;
+ mes "[Mana]";
+ mes "Oh and this is a present.";
+ mes "Become a great Wizard~";
+ set tu_magician01, 6;
+ getitem 1604, 1;
+ //misceffect EF_HIT5;
+ if (tu_mana&1){
+ set BaseExp, BaseExp + 300;
+ set JobExp,JobExp+100;
+ }
+ if (tu_mana&2){
+ set BaseExp, BaseExp + 300;
+ set JobExp,JobExp+100;
+ }
+ if (tu_mana&4){
+ set BaseExp, BaseExp + 300;
+ set JobExp,JobExp+100;
+ }
+ if (tu_mana&8){
+ set BaseExp, BaseExp + 300;
+ set JobExp,JobExp+100;
+ }
+ if (tu_mana&16){
+ set BaseExp, BaseExp + 300;
+ set JobExp,JobExp+100;
+ }
+ if (tu_mana&32){
+ set BaseExp, BaseExp + 300;
+ set JobExp,JobExp+100;
+ }
+ if (tu_mana&64){
+ set BaseExp, BaseExp + 300;
+ set JobExp,JobExp+100;
+ }
+ set tu_mana,0;
+ close;
+ default:
+ break;
+ }
+ }
+ close;
+ break;
+ case 6:
+ mes "Oh good, you came.";
+ mes "There are a lot of strange things going";
+ mes "on these days and we've been short on";
+ mes "hands. Recently something happened in Morroc.";
+ next;
+ mes "[Mana]";
+ mes "So we received a couple requests from the Thief Guild.";
+ mes "But everyone is out doing work so we're having trouble.";
+ next;
+ mes "[Mana]";
+ mes "If possible, do you think you can go?";
+ mes "Of course you will be compensated when you";
+ mes "return and we will give you some things to support you.";
+ mes "What would you like to do?";
+ next;
+ if(select("Do it.", "Don't do it.")==1) {
+ mes "[Mana]";
+ mes "Hoho..of course...";
+ mes "I shall send you to Morroc.";
+ mes "Go meet 'Eirhan' in front of the Morroc Pyramid.";
+ mes "Thank you~";
+ next;
+ mes "[Mana]";
+ mes "Oh and when you're done, make sure you come back.";
+ mes "Hoho..";
+ set tu_magician01, 7;
+ emotion e_heh;
+ warp "morocc.gat",182,286;
+ close;
+ } else {
+ mes "[Mana]";
+ mes "Mmm....";
+ mes "Oh well. If you want to help later";
+ mes "feel free to come back. We're very";
+ mes "short on hands these days.";
+ close;
+ }
+ break;
+ case 7:
+ mes "I'm not sure what it may be.";
+ mes "But keep up the good work.";
+ mes "Hoho..";
+ close;
+ break;
+ case 27:
+ mes "I was told ahead of time that you";
+ mes "accomplished your mission very";
+ mes "well.. hoho.";
+ next;
+ mes "[Mana]";
+ mes "It seems like a problemthe two";
+ mes "organizations that are secretly active ";
+ mes "may have caused.. ";
+ mes "I thought they were separate....";
+ next;
+ mes "[Mana]";
+ mes "But it seems the two may have a deeper";
+ mes "relationship than I had thought.";
+ mes "Any more is out of your range..";
+ mes "so leave the rest to the guild.";
+ mes "Thank you very much.";
+ next;
+ mes "[Mana]";
+ mes "Oh, and this is in appreciation";
+ mes "for helping the guild.";
+ mes "Hoho..";
+ set tu_magician01, 28;
+ getitem 2321, 1;
+ set Zeny, Zeny + 3000;
+ set BaseExp, BaseExp + 3000;
+ set JobExp, JobExp + 1000;
+ close;
+ break;
+ default:
+ if (tu_magician01 < 27) {
+ mes "Hmm....";
+ mes "I see....";
+ mes "There is something going on in the Rune";
+ mes "Midgard kingdom for sure. That is why our";
+ mes "guild is busy as well.";
+ next;
+ mes "[Mana]";
+ mes "Keep up with the good work please.";
+ mes "....";
+ mes "Ah..and 'Eirhan' is doing well also, right?";
+ mes "Hoho...";
+ close;
+ } else {
+ mes "You seemed to have trained very well.";
+ mes "There is nothing much I can teach you.";
+ mes "You must seek your own ways of training now.";
+ close;
+ }
+ }
+}