diff options
Diffstat (limited to 'npc/quests')
-rw-r--r-- | npc/quests/first_class/tu_magician01.txt | 762 |
1 files changed, 762 insertions, 0 deletions
diff --git a/npc/quests/first_class/tu_magician01.txt b/npc/quests/first_class/tu_magician01.txt new file mode 100644 index 000000000..856b486c6 --- /dev/null +++ b/npc/quests/first_class/tu_magician01.txt @@ -0,0 +1,762 @@ +//===== eAthena Script ======================================= +//= Magican Class Tutorial and Job Specific Quest +//===== By: ================================================== +//= Fix up by Jukka +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena SVN (Testet in Trunk 88xx) +//===== Description: ========================================= +//= +//===== Additional Comments: ================================= +//= 1.0 Fully working +//= 1.1 Optimized [Lupus] +//= TODO: Test, Add proper misceffects +//============================================================ + + +//=================================================Sign==================================================== +//geffen.gat,61,174,4 script Sign#M 111,{ // Bad coordinates [Jukka] +// mes "- Mage Job Change -"; +// close; +//} + +//=================================================New Mage Manager==================================================== +geffen.gat,67,180,4 script New Mage Manager#M 102,{ + mes "[Mana]"; + if (Class == Job_Novice) { + mes "[Mana]"; + mes "You're not"; + mes "ready yet."; + mes "Come back after"; + mes "you've trained more."; + close; + } + if (BaseClass != Job_Mage)) { + mes "Be more confident in your job."; + mes "Sometimes other jobs may seem"; + mes "better but take a look back at yourself"; + mes "a little more. You should regain confidence"; + mes "by doing so."; + close; + } + if (eaclass()&(EAJL_UPPER|EAJL_2 && tu_magician01 < 7) { + mes "[Mana]"; + mes "My training isn't very helpful to those that are already skilled in magic. I'm afraid you'll have to rely on yourself to improve your skills."; + close; + } + switch(tu_magician01) { + case 0: + mes "Welcome!"; + mes "I'm Mana, a trainer in charge of those who have justed joined the Mage Guild."; + next; + mes "[Mana]"; + mes "I've only been doing this job for a little while, but I'm here to help you if you want to learn more about the Mage job."; + next; + if(select("Will you teach me?", "Perhaps later...")==2) { + mes "[Mana]"; + mes "Well, I guess"; + mes "that should be fine."; + mes "I look forward to"; + mes "meeting you again~"; + close; + } + mes "[Mana]"; + mes "Of course!"; + mes "And don't worry,"; + mes "Everyone is a beginner"; + mes "at one point or another."; + mes "You can only get better!"; + next; + mes "[Mana]"; + mes "Alright,"; + mes "shall we start"; + mes "with the basics then?"; + next; + mes "[Mana]"; + mes "Instead of raw physical strength, Mages use the power of the elements: ^ff0000Fire^000000, ^5C4033Earth^000000, ^93DB70Wind^000000, ^0000FFWater^000000. Mages even have ^CFB53BGhost^000000 property spells."; + next; + mes "[Mana]"; + mes "Now, if an enemy has an elemental property, it will be able to resist some elements and suspectible to others."; + next; + mes "[Mana]"; + mes "Listen carefully."; + mes "^FF0000Fire^000000 is strong against Earth but weak against Water. Now, ^5C4033Earth^000000 is strong against Wind, but weak against Fire."; + next; + mes "[Mana]"; + mes "^0000FFWater^000000 is strong against Fire but weak against Wind. And finally, ^93DB70Wind^000000 is strong against Water but weak against Earth."; + next; + mes "[Mana]"; + mes "Was I talking too much?"; + mes "Let's take a break and continue later. I'm still new to this, so I'm a little bushed~!"; + set tu_magician01, 1; + set BaseExp,BaseLevel*30; + set JobExp,BaseLevel*15; + //misceffect EF_HIT5; + close; + break; + case 1: + mes "Are you ready"; + mes "to continue our"; + mes "discussion on the elements?"; + next; + mes "[Mana]"; + mes "Remember that each monster has an elemental property and that each property has a level. Understanding the elements will help you win battles."; + next; + mes "[Mana]"; + mes "In other words, even the same properties"; + mes "have different features that must be considered."; + mes "I will explain the properties now."; + next; + while((1)) { + switch(select("^ff0000Fire^000000", "^5C4033Earth^000000", "^93DB70Wind^000000", "^0000FFWater^000000", "^CFB53BGhost^000000", "Quit.")) { + case 1: + mes "[Mana]"; + mes "In general, monsters that have the '^ff0000Fire^000000'"; + mes "property have strong attacks."; + mes "Therefore, Mages who are generally physically weaker."; + mes "Even the slightest hit can be critical."; + next; + mes "[Mana]"; + mes "The skills with a '^ff0000fire^000000' property"; + mes "are 'Sight', 'Fire Bolt' 'Fire Wall'"; + mes "and 'Fire Ball'."; + next; + mes "[Mana]"; + mes "When fighting '^ff0000fire^000000' property monsters"; + mes "...Usually when alone?"; + mes "Use 'Frost Diver' to freeze the monster first."; + next; + mes "[Mana]"; + mes "If you fight '^ff0000fire^000000' with '^ff0000fire^000000'"; + mes "it will do little or no damage at all."; + next; + mes "[Mana]"; + mes "The most distinctive of the '^ff0000fire^000000' property"; + mes "skills is 'Fire Wall'. It can be used"; + mes "up to 3 times in one screen."; + next; + mes "[Mana]"; + mes "The 'Fire Wall' remains on the ground"; + mes "and any monster that runs into it will"; + mes "be damaged. The monster then moves away"; + mes "in the opposite direction from which"; + mes "they approached."; + next; + mes "[Mana]"; + mes "But 'Undead' monsters are only injured"; + mes "slightly and still move in the same"; + mes "direction so beware."; + set tu_mana,tu_mana|1; + next; + break; + case 2: + mes "[Mana]"; + mes "Usually, '^5C4033Earth^000000' property monsters"; + mes "have good targeting. So no matter how"; + mes "how high your dodge rate is, even Mages"; + mes "have a hard time avoiding the attacks."; + next; + mes "[Mana]"; + mes "'^5C4033Earth^000000'property spells include"; + mes "'Stone Curse' but it is hard to"; + mes "classify it as '^5C4033Earth^000000' but for now"; + mes "we'll leave it as is."; + next; + mes "[Mana]"; + mes "'^5C4033Earth^000000' property monsters are"; + mes "generally weak against 'Fire Wall'."; + next; + mes "[Mana]"; + mes "'^5C4033Earth^000000' is weak against '^ff0000fire^000000'"; + mes "so 'Fire Wall' stops the monster and"; + mes "does damage."; + next; + mes "[Mana]"; + mes "In the same way '^ff0000fire^000000' property spells"; + mes "such as 'Fire Ball' or 'Fire Bolt' can"; + mes "be used to do damage the monsters also."; + next; + mes "[Mana]"; + mes "Oh..and"; + mes "When you 'Stone Curse' a monster"; + mes "the monster becomes of '^5C4033earth^000000' property."; + mes "If you use this point very well, you can do"; + mes "much more damange when battling."; + set tu_mana,tu_mana|2; + next; + break; + case 3: + mes "[Mana]"; + mes "Generally '^93DB70wind^000000' property monsters"; + mes "avoid attacks very well."; + next; + mes "[Mana]"; + mes "But Mages never really attack directly"; + mes "so there is no need to worry about"; + mes "this aspect."; + next; + mes "[Mana]"; + mes "But '^93DB70wind^000000' property monsters"; + mes "are swift, so you must be careful when attacking."; + next; + mes "[Mana]"; + mes "'^93DB70Wind^000000' property skills include"; + mes "'Lightning Bolt' and 'Thunder Storm'."; + next; + mes "[Mana]"; + mes "When attacking '^93DB70wind^000000' property monsters"; + mes "it is good to use '^5C4033earth^000000' property skills."; + mes "But while Wizards do have teh ability to do quite"; + mes "some damage, Mages do not yet have the power to"; + mes "'attack with an ^5C4033earth^000000' property skill."; + next; + mes "[Mana]"; + mes "So it is good to use a '^ff0000fire^000000' element"; + mes "skill. '^93DB70Wind^000000' property or"; + mes "'^0000FFwater^000000' property skills do little"; + mes "or no damage to '^93DB70wind^000000' property monsters."; + set tu_mana,tu_mana|4; + next; + break; + case 4: + mes "[Mana]"; + mes "'^0000FFWater^000000' property monsters have"; + mes "strong health. When battling such monsters"; + mes "it usually takes longer than others."; + next; + mes "[Mana]"; + mes "But '^0000FFwater^000000' property monsters are"; + mes "affected more by level then monsters of other"; + mes "properties."; + next; + mes "[Mana]"; + mes "In other words a monster that is level 2 of the '^93DB70wind^000000'"; + mes "property gets hit '150' by a '^5C4033earth^000000' property skill,"; + mes "a level 2 '^0000FFwater^000000' property monster"; + mes "will receive '175' damage from a '^93DB70wind^000000' property skill."; + next; + mes "[Mana]"; + mes "If you use these properties well you should be"; + mes "able to fight '^0000FFwater^000000' property monsters quickly."; + next; + mes "[Mana]"; + mes "'^0000FFWater^000000' property skills include 'Cold Bolt'"; + mes "and 'Frost Driver'."; + mes "'^ff0000Fire^000000' property monsters are weak against these attacks."; + mes "Oh, and 'Frost Diver' has a special characteristic."; + next; + mes "[Mana]"; + mes "When attacking a monster with 'Frost Driver'"; + mes "there is a chance that the monster can be frozen."; + mes "At that time the monster temporarily turns into a"; + mes "'^0000FFwater^000000' property."; + next; + mes "[Mana]"; + mes "If you use this idea, then it should be easier to"; + mes "fight the monsters."; + set tu_mana,tu_mana|8; + next; + break; + case 5: + mes "[Mana]"; + mes "Let me explain a little about the '^CFB53Bghost^000000' property."; + mes "There aren't many '^CFB53Bghost^000000' property monsters"; + mes "so it is a bit tedious."; + next; + mes "[Mana]"; + mes "'^CFB53BGhost^000000' property magic includes"; + mes "'Napalm Beat' and 'Soul Strike' and also"; + mes "the hard to classify 'Safety Wall'."; + next; + mes "[Mana]"; + mes "The first two are very useful when attacking '^CFB53Bghost^000000' property"; + mes "monsters, but if the monster has no property, "; + mes "the skills may not do any damage whatsoever."; + next; + mes "[Mana]"; + mes "So be careful when you choose to use them."; + mes "Mmm.. and 'Safety Wall' is a slightly different"; + mes "skill. It makes a are surrounded by a wall where"; + mes "one person can enter and be protected from "; + mes "close physical attacks."; + next; + mes "[Mana]"; + mes "But it cannot protect you from distant"; + mes "attacks or strong monster's property attacks"; + mes "so be careful when using the skill."; + set tu_mana,tu_mana|16; + next; + break; + case 6: + mes "[Mana]"; + mes "Really?"; + mes "I'm a li~~~ ttle busy too so I can't explain it several times."; + mes "So listen carefully until you have absorbed all the"; + mes "information this time."; + next; + if(select("Then the explanation..", "Quit for sure.")==2) { + mes "[Mana]"; + mes "I'll move onto the next subject then."; + mes "Hoho.."; + set tu_magician01, 2; + //misceffect EF_HIT5; + if (tu_mana&1) { + set BaseExp, BaseExp + 150; + set JobExp,JobExp+70; + } + if (tu_mana&2) { + set BaseExp, BaseExp + 150; + set JobExp,JobExp+70; + } + if (tu_mana&4) { + set BaseExp, BaseExp + 150; + set JobExp,JobExp+70; + } + if (tu_mana&8) { + set BaseExp, BaseExp + 150; + set JobExp,JobExp+70; + } + if (tu_mana&16) { + set BaseExp, BaseExp + 150; + set JobExp,JobExp+70; + } + set tu_mana,0; + } + close; + break; + } + } + break; + case 2: + mes "Do you understand the concept of properties now?"; + mes "It may be a bit confusing, but over time"; + mes "you should be able to get the hang of it."; + mes "Now I will explain about magic and skills."; + //next; + //misceffect EF_SIGHT; + next; + mes "[Mana]"; + mes "I'll first explain the basic skills."; + mes "'Fire Bolt' 'Cold Bolt'"; + mes "'Lightning Bolt' 'Napalm Beat'"; + mes "These are the four basic ones."; + //next; + //misceffect EF_NAPALMBEAT; + next; + mes "[Mana]"; + mes "These can damage one opponent or monster."; + mes "Most of the other skills require the"; + mes "knowledge of these basic skills first."; + //next; + //misceffect EF_LIGHTBOLT; + next; + mes "[Mana]"; + mes "'Fire Bolt' has the '^ff0000fire^000000' property,"; + mes "'Cold Bolt' has the '^0000FFwater^000000' property,"; + mes "Lightning Bolt' has the '^93DB70wind^000000' property,"; + mes "and 'Napalm Beat' has the '^CFB53Bghost^000000' property."; + //next; + //misceffect EF_STONECURSE; + next; + mes "[Mana]"; + mes "The damage that these skills can do"; + mes "grows as the level of gets higher."; + mes "And there are some other basic skills"; + mes "such as 'Sight', 'Stone Curse' and"; + mes "'Increase SP Recovery'."; + next; + mes "[Mana]"; + mes "'Sight' reveals hidden enemies but the"; + mes "range is not that great so be careful."; + next; + mes "[Mana]"; + mes "'Stone Curse', as mentioned before can"; + mes "curse a target with a certain chance."; + mes "But be aware that you need a 'Red Gemstone'"; + mes "for the skill to work."; + next; + mes "[Mana]"; + mes "Opponents that are cursed with 'Stone Curse'"; + mes "become '^5C4033earth^000000' properties."; + mes "And a cursed enemy can't move on its"; + mes "own free will."; + next; + mes "[Mana]"; + mes "'Increase SP Recovery' is sort of hard"; + mes "to call a magic skill. It increases the"; + mes "amount of SP you recover when sitting"; + mes "down to rest."; + next; + mes "[Mana]"; + mes "So it will reduce the time you need to"; + mes "sit and rest. It doesn't help you directly"; + mes "when battling, but makes things a lot easier."; + next; + mes "[Mana]"; + mes "Mmm...."; + mes "This should be enough explaining about the"; + mes "basic skills. Now before we move onto the"; + mes "higher level skills, here is an assignment"; + mes "for you. Hoho.."; + next; + mes "[Mana]"; + mes "If you go north of here, Geffen, there is"; + mes "a big bridge and monsters called a 'Pupa'."; + mes "They don't move and do not attack when"; + mes "attacked."; + next; + mes "[Mana]"; + mes "Attack these 'Pupa' and gather 10 'Chrysalis'."; + mes "Be careful because these 'Pupa' may turn"; + mes "into a 'Creamy'."; + next; + mes "[Mana]"; + mes "It may be hard for you to fight a 'Creamy' yet"; + mes "so if the 'Pupa' is acting weird be extra careful."; + set tu_magician01, 3; + set BaseExp, BaseExp + 400; + set JobExp,JobExp+200; + //misceffect EF_HIT5; + break; + case 3: + mes "Ah~ You're here?"; + mes "Let's see if you gathered all that's needed."; + next; + if (countitem(915) < 10) { + mes "[Mana]"; + mes "Not quite enough."; + mes "Come back when you have gathered some more."; + mes "This is a bonus."; + set tu_magician01, 4; + percentheal 100,0; + percentheal 0,100; + close; + } else { + mes "[Mana]"; + mes "Oh you gathered them all."; + mes "Now are you more used to using these skills?"; + mes "Once you have trained more, you can"; + mes "combine different skills to form stronger attacks."; + next; + mes "[Mana]"; + mes "Let's take a break now before we"; + mes "move on to explain the other skills."; + set tu_magician01, 5; + set BaseExp, BaseExp + 400; + set JobExp,JobExp+200; + //misceffect EF_HIT5; + close; + } + break; + case 4: + mes "Ah~ You're here?"; + mes "Let's see if you gathered all that's needed."; + next; + if (countitem(915) < 10) { + mes "[Mana]"; + mes "You need a little bit more."; + mes "You can do it!"; + mes "'10 ^ff0000Chrysalis^000000', ok?"; + close; + } else { + mes "[Mana]"; + mes "Oh you gathered them all."; + mes "Now are you more used to using these skills?"; + mes "Once you have trained more, you can"; + mes "combine different skills to form stronger attacks."; + next; + mes "[Mana]"; + mes "Let's take a break now before we"; + mes "move on to explain the other skills."; + set tu_magician01, 5; + set BaseExp, BaseExp + 400; + set JobExp,JobExp+200; + //misceffect EF_HIT5; + close; + } + break; + case 5: + mes "Now shall we discuss the more advanced skills?"; + next; + while(1) { + switch(select("Soul Strike", "Safety Wall", "Fire Ball", "Frost Diver", "Thunderstorm", "Fire Wall", "Energy Coat", "Quit.")){ + case 1: + mes "[Mana]"; + mes "'Soul Strike' is a '^CFB53Bghost^000000' property"; + mes "skill. Once you have leared a certain amount of"; + mes "'Napalm Beat' you can learn it as well."; + //next; + //misceffect EF_SOULSTRIKE; + next; + mes "[Mana]"; + mes "When you train more the power of your"; + mes "'Soul Strike' will become stronger and "; + mes "you will be able to cast it faster."; + set tu_mana,tu_mana|1; + next; + break; + case 2: + mes "[Mana]"; + mes "'Safety Wall' can be learned after you have "; + mes "trained a certain amount of 'Napalm Beat'"; + mes "and 'Soul Strike'. As mentioned before, it"; + mes "blocks most close range attacks."; + //next; + //misceffect EF_GLASSWALL; + next; + mes "[Mana]"; + mes "But it does not block infinitely. It will only"; + mes "provide a shield for a certain amount of"; + mes "attacks and time. Of course this varies"; + mes "depending on how much you train."; + set tu_mana,tu_mana|2; + next; + break; + case 3: + mes "[Mana]"; + mes "'Fire Ball' is a '^ff0000fire^000000' property skill"; + mes "and can be learned after a certain amount of 'Fire Bolt'."; + //next; + //misceffect EF_FIREBALL; + next; + mes "[Mana]"; + mes "If 'Fire Bolt' attacks one opponent 'Fire Ball'"; + mes "attacks several within a certain range."; + next; + set tu_mana,tu_mana|4; + break; + case 4: + mes "[Mana]"; + mes "'Frost Diver' is a '^0000FFwater^000000' property"; + mes "skill and can learned after training with 'Cold Bolt'"; + mes "While it can damage the opponent, the main"; + mes "purpose is to freeze the enemy."; + //next; + //misceffect EF_FROSTDIVER; + //misceffect EF_FROSTDIVER2; + next; + mes "[Mana]"; + mes "Enemies hit by 'Frost Diver' will be damaged"; + mes "and freeze at the same time by a certain"; + mes "amount of chance."; + next; + mes "[Mana]"; + mes "When the enemy is frozen it will change to"; + mes "have the '^0000FFwater^000000' property."; + mes "The amount of damage and chance to be"; + mes "frozen increases the more you train."; + set tu_mana,tu_mana|8; + next; + break; + case 5: + mes "[Mana]"; + mes "'Thunderstorm' is a '^93DB70wind^000000' property"; + mes "skill and can be learned after training 'Lightning Bolt'."; + //next; + //misceffect EF_THUNDERSTORM; + next; + mes "[Mana]"; + mes "While 'Lightning Bolt' attacks one particular"; + mes "enemy, 'Thunderstorm' attacks all enemies"; + mes "within a certain range. It is somewhat similar"; + mes "to how 'Fire Ball' works."; + set tu_mana,tu_mana|16; + next; + break; + case 6: + mes "[Mana]"; + mes "'Fire Wall' is a '^ff0000fire^000000' property"; + mes "skill that can be learned after training 'Fire Ball'"; + mes "and 'Sight'."; + //next; + //misceffect EF_FIREWALL; + next; + mes "[Mana]"; + mes "'Fire Wall' works differently from the"; + mes "the other skills. While other skills attack"; + mes "one particular opponent, 'Fire Wall'"; + mes "targets an area."; + next; + mes "[Mana]"; + mes "So it is like...."; + mes " opponent"; + mes " *********"; + mes " me"; + next; + mes "[Mana]"; + mes "The target is not the enemy but rather the"; + mes "space between yourself and the enemy."; + mes "or the floor. You can use it to make a "; + mes "'Fire Wall' between yourself and the enemy"; + mes "and block its path."; + next; + mes "[Mana]"; + mes "During that time, you can go ahead and use"; + mes "a skill that will cause more damage safely."; + mes "Depending on how you use 'Fire Wall'"; + mes "it can be very powerful."; + set tu_mana,tu_mana|32; + next; + break; + case 7: + mes "[Mana]"; + mes "'Energy Coat' is mmm....."; + mes "a unique skill and cannot be learned"; + mes "in a normal way. You can only learn"; + mes "the skill from 'Blizardis' who is at"; + mes "the Mage Job Change Place."; + //next; + //misceffect EF_ENERGYCOAT ; + next; + mes "[Mana]"; + mes "'Blizardis' will tell you the details."; + set tu_mana,tu_mana|64; + next; + break; + case 8: + mes "[Mana]"; + mes "Did you understand the explanation?"; + mes "Mmm....I wanted to give you something more"; + mes "like a mission, but we need more information"; + mes "before we do anything else."; + mes "I'll let you know when we are done."; + next; + mes "[Mana]"; + mes "Oh and this is a present."; + mes "Become a great Wizard~"; + set tu_magician01, 6; + getitem 1604, 1; + //misceffect EF_HIT5; + if (tu_mana&1){ + set BaseExp, BaseExp + 300; + set JobExp,JobExp+100; + } + if (tu_mana&2){ + set BaseExp, BaseExp + 300; + set JobExp,JobExp+100; + } + if (tu_mana&4){ + set BaseExp, BaseExp + 300; + set JobExp,JobExp+100; + } + if (tu_mana&8){ + set BaseExp, BaseExp + 300; + set JobExp,JobExp+100; + } + if (tu_mana&16){ + set BaseExp, BaseExp + 300; + set JobExp,JobExp+100; + } + if (tu_mana&32){ + set BaseExp, BaseExp + 300; + set JobExp,JobExp+100; + } + if (tu_mana&64){ + set BaseExp, BaseExp + 300; + set JobExp,JobExp+100; + } + set tu_mana,0; + close; + default: + break; + } + } + close; + break; + case 6: + mes "Oh good, you came."; + mes "There are a lot of strange things going"; + mes "on these days and we've been short on"; + mes "hands. Recently something happened in Morroc."; + next; + mes "[Mana]"; + mes "So we received a couple requests from the Thief Guild."; + mes "But everyone is out doing work so we're having trouble."; + next; + mes "[Mana]"; + mes "If possible, do you think you can go?"; + mes "Of course you will be compensated when you"; + mes "return and we will give you some things to support you."; + mes "What would you like to do?"; + next; + if(select("Do it.", "Don't do it.")==1) { + mes "[Mana]"; + mes "Hoho..of course..."; + mes "I shall send you to Morroc."; + mes "Go meet 'Eirhan' in front of the Morroc Pyramid."; + mes "Thank you~"; + next; + mes "[Mana]"; + mes "Oh and when you're done, make sure you come back."; + mes "Hoho.."; + set tu_magician01, 7; + emotion e_heh; + warp "morocc.gat",182,286; + close; + } else { + mes "[Mana]"; + mes "Mmm...."; + mes "Oh well. If you want to help later"; + mes "feel free to come back. We're very"; + mes "short on hands these days."; + close; + } + break; + case 7: + mes "I'm not sure what it may be."; + mes "But keep up the good work."; + mes "Hoho.."; + close; + break; + case 27: + mes "I was told ahead of time that you"; + mes "accomplished your mission very"; + mes "well.. hoho."; + next; + mes "[Mana]"; + mes "It seems like a problemthe two"; + mes "organizations that are secretly active "; + mes "may have caused.. "; + mes "I thought they were separate...."; + next; + mes "[Mana]"; + mes "But it seems the two may have a deeper"; + mes "relationship than I had thought."; + mes "Any more is out of your range.."; + mes "so leave the rest to the guild."; + mes "Thank you very much."; + next; + mes "[Mana]"; + mes "Oh, and this is in appreciation"; + mes "for helping the guild."; + mes "Hoho.."; + set tu_magician01, 28; + getitem 2321, 1; + set Zeny, Zeny + 3000; + set BaseExp, BaseExp + 3000; + set JobExp, JobExp + 1000; + close; + break; + default: + if (tu_magician01 < 27) { + mes "Hmm...."; + mes "I see...."; + mes "There is something going on in the Rune"; + mes "Midgard kingdom for sure. That is why our"; + mes "guild is busy as well."; + next; + mes "[Mana]"; + mes "Keep up with the good work please."; + mes "...."; + mes "Ah..and 'Eirhan' is doing well also, right?"; + mes "Hoho..."; + close; + } else { + mes "You seemed to have trained very well."; + mes "There is nothing much I can teach you."; + mes "You must seek your own ways of training now."; + close; + } + } +} |