diff options
Diffstat (limited to 'npc/quests')
37 files changed, 1756 insertions, 444 deletions
diff --git a/npc/quests/all_quest.txt b/npc/quests/all_quest.txt index a6a6e3264..73a47c6e7 100644 --- a/npc/quests/all_quest.txt +++ b/npc/quests/all_quest.txt @@ -501,7 +501,7 @@ LCancel6: Headset: mes "[Quest Assistant]"; mes "These are Articles needed for my Grandfather's masterpiece."; - mes "^3355FF100 Steel^000000"; + mes "^3355FF40 Steel^000000"; mes "^3355FF1 Oridecon^000000"; mes "^3355FF1 Alchol^000000"; mes "^3355FF1 Coal^000000"; diff --git a/npc/quests/bunnyband.txt b/npc/quests/bunnyband.txt index 81ff319c5..2f459da80 100644 --- a/npc/quests/bunnyband.txt +++ b/npc/quests/bunnyband.txt @@ -16,8 +16,7 @@ // Prontera ------------------------------------------------------------------------------------------------------------------------------------------ -prontera.gat,146,87,6 script Kafra Corp. Rep.#1::KCRep 83, -{ +prontera.gat,146,87,6 script Kafra Corp. Rep.#1::KCRep 83,{ mes "[Kafra Corp. Rep.]"; if (BUNYBND == 1) goto L_Check; mes "^529DFFSpecial Event, ^FF0000Bunny Band ^529DFFQuest!!^000000"; diff --git a/npc/quests/custom/event_32_new_hats.txt b/npc/quests/custom/event_32_new_hats.txt index 52056d437..5ad0c66f4 100644 --- a/npc/quests/custom/event_32_new_hats.txt +++ b/npc/quests/custom/event_32_new_hats.txt @@ -699,7 +699,7 @@ L1_19: mes "Let me check the items you have brought here."; next; if((countitem(10007) < 1)) goto L_ITEM_1b; - if((countitem(10008) < 1)) goto L_ITEM_2b; + if((countitem(10009) < 1)) goto L_ITEM_2b; mes "[Jac]"; mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Kafra Band for you right away. Please Wait a Moment."; next; diff --git a/npc/quests/custom/event_6_new_hats.txt b/npc/quests/custom/event_6_new_hats.txt index 583f190b9..ab4413138 100644 --- a/npc/quests/custom/event_6_new_hats.txt +++ b/npc/quests/custom/event_6_new_hats.txt @@ -1,366 +1,366 @@ -//===== eAthena Script =======================================
-//= Custom Quest For New Headgears
-//===== By: ==================================================
-//= RedxSwordxHero, Lupus
-//===== Current Version: =====================================
-//= 1.2
-//===== Compatible With: =====================================
-//= eAthena 1.0
-//===== Description: =========================================
-//= 4 brothers give you quests to get 6 new hats (missing
-//= from official quests)
-//= Use this custom quest instead of event_32_new_hats.txt
-//= -Bongun Hat
-//= -Poring Hat, Sphinx Hat
-//= -Kafra Band, Panda Hat
-//= -Crescent Hairpin
-//===== Additional Comments: =================================
-//= Event New Hats by RedxSwordxHero
-//= Ported and improved with timers [Lupus]
-//= Thanks to x[tsk],fixed all item requirments to iRO specs exept
-//= for hats which cannot be made on the real server. [Lupus]
-//= 1.2 removed already existing official hat quests [Lupus]
-//============================================================
-
-
-prontera.gat,140,172,5 script Zac 704,{
- mes "[Zac]";
- mes "I am the oldest and strongest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat, so I can make them.";
- next;
- mes "[Zac]";
- mes "I provide 8 hats and my brothers provides the other 24.";
- next;
- menu "Join",L1,"Information",L2,"Cancel",L3;
-L1:
- mes "[Zac]";
- mes "What hat do you want me to make?";
- next;
- menu "Bongun Hat",L1_4;
-L1_4:
- mes "[Zac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(609) < 10)) goto L_ITEM_1c;//Items: Amulet,
- if((countitem(978) < 1)) goto L_ITEM_2c;//Items: Cobaltblue Dyestuff,
- if((countitem(2264) < 1)) goto L_ITEM_3c;//Items: Munak Hat,
- mes "[Zac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Bongun Hat for you right away. Please Wait a Moment.";
- next;
- delitem 609,100;//Items: Amulet,
- delitem 978,1;//Items: Cobaltblue Dyestuff,
- delitem 2264,1; //Items: Munak Hat,
- mes "[Zac]";
- mes "Tah Dah! ^FF0000Bongun Hat^000000...! Please Take it!";
- getitem 5046,1;//Items: Bongun Hat,
- next;
- mes "[Zac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1c:
- mes "[Zac]";
- mes "Oh, dear. You need 10 Amulets...";
- close;
-L_ITEM_2c:
- mes "[Zac]";
- mes "Oh, dear. You need 1 Cobaltblue Dyestuff...";
- close;
-L_ITEM_3c:
- mes "[Zac]";
- mes "Oh, dear. You need 1 Munak Hat...";
- close;
-L2:
- mes "[Zac]";
- mes "Which hat materials do you wish to know?";
- next;
- menu "Bongun Hat",L2_4;
-L2_4:
- mes "[Zac]";
- mes "You need 10 Amulets, 1 Cobaltblue Dyestuff and 1 Munak Hat for Bongun Hat.";
- close;
-L3:
- mes "[Zac]";
- mes "Stop by some other time with the right materials, so I can make the hats for you.";
- close;
-}
-
-prontera.gat,143,172,5 script Blac 732,{
- mes "[Blac]";
- mes "I am the youngest and sexiest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat, so I can make them.";
- next;
- mes "[Blac]";
- mes "I provide 8 hats and my brothers provides the other 24.";
- next;
- menu "Join",L1,"Information",L2,"Cancel",L3;
-L1:
- mes "[Blac]";
- mes "What hat do you want me to make?";
- next;
- menu "Crescent Hairpin",L1_9;
-L1_9:
- mes "[Blac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(5041) < 1)) goto L_ITEM_1;//Items: Heart Hairpin,
- if((countitem(999) < 10)) goto L_ITEM_2;//Items: Steel,
- mes "[Blac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Crescent Hairpin for you right away. Please Wait a Moment.";
- next;
- delitem 5041,1;//Items: Heart Hairpin,
- delitem 999,10; //Items: Steel,
- mes "[Blac]";
- mes "Tah Dah! ^FF0000Crescent Hairpin^000000...! Please Take it!";
- getitem 5048,1;//Items: Cresent Hairpin,
- next;
- mes "[Blac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1:
- mes "[Blac]";
- mes "Oh, dear. You need 1 Heart Hairpin...";
- close;
-L_ITEM_2:
- mes "[Blac]";
- mes "Oh, dear. You need 10 Steels...";
- close;
-L2:
- mes "[Blac]";
- mes "Which hat materials do you wish to know?";
- next;
- menu "Crescent Hairpin",L2_9;
-L2_9:
- mes "[Blac]";
- mes "You need 1 Heart Hairpin and 10 Steels for Crescent Hairpin.";
- close;
-L3:
- mes "[Blac]";
- mes "Stop by some other time with the right materials, so I can make the hats for you.";
- close;
-}
-
-prontera.gat,141,172,5 script Jac 107,{
- mes "[Jac]";
- mes "I am the 2nd oldest and calmest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat, so I can make them.";
- next;
- mes "[Jac]";
- mes "I provide 8 hats and my brothers provides the other 24.";
- next;
- menu "Join",L1,"Information",L2,"Cancel",L3;
-L1:
- mes "[Jac]";
- mes "What hat do you want me to make?";
- next;
- menu "Kafra Band",L1_19,"Panda Hat",L1_24;
-L1_19:
- mes "[Jac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(10007) < 1)) goto L_ITEM_1b;//Items: Silk Ribbon,
- if((countitem(10008) < 1)) goto L_ITEM_2b;//Items: Punisher,
- mes "[Jac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Kafra Band for you right away. Please Wait a Moment.";
- next;
- delitem 10007,1;//Items: Silk Ribbon,
- delitem 10009,1; //Items: Wild Flower,
- mes "[Jac]";
- mes "Tah Dah! ^FF0000Kafra Band^000000...! Please Take it!";
- getitem 5020,1;//Items: Kafra's Band,
- next;
- mes "[Jac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1b:
- mes "[Jac]";
- mes "Oh, dear. You need 1 Silk Ribbon...";
- close;
-L_ITEM_2b:
- mes "[Jac]";
- mes "Oh, dear. You need 1 Wild Flower...";
- close;
-L1_24:
- mes "[Jac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(999) < 10)) goto L_ITEM_1g;//Items: Steel,
- if((countitem(948) < 200)) goto L_ITEM_2g;//Items: Bears Footskin,
- mes "[Jac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Panda Hat for you right away. Please Wait a Moment.";
- next;
- delitem 999,10;//Items: Steel,
- delitem 948,200; //Items: Bears Footskin,
- mes "[Jac]";
- mes "Tah Dah! ^FF0000Panda Hat^000000...! Please Take it!";
- getitem 5030,1;//Items: Panda Hat,
- next;
- mes "[Jac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1g:
- mes "[Jac]";
- mes "Oh, dear. You need 10 Steels...";
- close;
-L_ITEM_2g:
- mes "[Jac]";
- mes "Oh, dear. You need 200 Bear Footskins...";
- close;
-L2:
- mes "[Jac]";
- mes "Which hat materials do you wish to know?";
- next;
- menu "Kafra Band",L2_19,"Panda Hat",L2_24;
-L2_19:
- mes "[Jac]";
- mes "You need 1 Silk Ribbon and 1 Wild Flower for Kafra Band.";
- close;
-L2_24:
- mes "[Jac]";
- mes "You need 10 Steels and 200 Bear Footskins for Panda Hat.";
- close;
-L3:
- mes "[Jac]";
- mes "Stop by some other time with the right materials, so I can make the hats for you.";
- close;
-}
-
-prontera.gat,142,172,5 script Pac 705,{
- mes "[Pac]";
- mes "I am 3rd oldest and wisest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat so I can make them.";
- next;
- mes "[Pac]";
- mes "I provide 8 hats and my brothers provides the other 24.";
- next;
- menu "Join",L1,"Information",L2,"Cancel",L3;
-L1:
- mes "[Pac]";
- mes "What hat do you want me to make?";
- next;
- menu "Poring Hat",L1_26,"Sphinx Hat",L1_29;
-L1_26:
- mes "[Pac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(741) < 1)) goto L_ITEM_1a;//Items: Poring Doll,
- if((countitem(909) < 300)) goto L_ITEM_2a;//Items: Jellopy,
- mes "[Pac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Poring Hat for you right away. Please Wait a Moment.";
- next;
- delitem 741,1;//Items: Poring Doll,
- delitem 909,300;//Items: Jellopy,
- mes "[Pac]";
- mes "Tah Dah! ^FF0000Poring Hat^000000...! Please Take it!";
- getitem 5035,1;//Items: Poring Hat,
- next;
- mes "[Pac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1a:
- mes "[Pac]";
- mes "Oh, dear. You need 1 Poring Doll...";
- close;
-L_ITEM_2a:
- mes "[Pac]";
- mes "Oh, dear. You need 300 Jellopys...";
- close;
-L1_29:
- mes "[Pac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(999) < 25)) goto L_ITEM_1d;//Items: Steel,
- if((countitem(979) < 1)) goto L_ITEM_2d;//Items: Darkgreen Dyestuff,
- if((countitem(976) < 1)) goto L_ITEM_3d;//Items: Lemon Dyestuffs,
- if((countitem(1059) < 150)) goto L_ITEM_4d;//Items: Fabric,
- if((countitem(969) < 2)) goto L_ITEM_5d;//Items: Gold,
- mes "[Pac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Sphinx Hat for you right away. Please Wait a Moment.";
- next;
- delitem 999,1;//Items: Steel,
- delitem 979,1;//Items: Darkgreen Dyestuff,
- delitem 976,1;//Items: Lemon Dyestuffs,
- delitem 1059,150;//Items: Fabric,
- delitem 969,2; //Items: Gold,
- mes "[Pac]";
- mes "Tah Dah! ^FF0000Sphinx Hat^000000...! Please Take it!";
- getitem 5053,1;//Items: Sphinx Hat,
- next;
- mes "[Pac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1d:
- mes "[Pac]";
- mes "Oh, dear. You need 25 Steels...";
- close;
-L_ITEM_2d:
- mes "[Pac]";
- mes "Oh, dear. You need 1 DarkGreen Dyestuff...";
- close;
-L_ITEM_3d:
- mes "[Pac]";
- mes "Oh, dear. You need 1 Lemon Dyestuff...";
- close;
-L_ITEM_4d:
- mes "[Pac]";
- mes "Oh, dear. You need 150 Fabric...";
- close;
-L_ITEM_5d:
- mes "[Pac]";
- mes "Oh, dear. You need 2 Gold Bar's...";
- close;
-L2:
- mes "[Pac]";
- mes "Which hat materials do you wish to know?";
- next;
- menu "Poring Hat",L2_26,"Sphinx Hat",L2_29;
-L2_26:
- mes "[Pac]";
- mes "You need 1 Poring Doll and 300 Jellopys for Poring Hat.";
- close;
-L2_29:
- mes "[Pac]";
- mes "You need 25 Steels, 1 DarkGreen Dyestuff, 1 Lemon Dyestuff, 150 Fabric and 2 Gold Bar's for Sphinx Hat.";
- close;
-L3:
- mes "[Pac]";
- mes "Stop by some other time with the right materials, so I can make the hats for you.";
- close;
-}
-
-
-//these scripts make our brothers to appear and disappear in order
-- script EDZac -1,{
-OnInit:
-OnMinute15:
- disablenpc "Zac";
- end;
-OnMinute01:
- enablenpc "Zac";
- end;
-}
-
-- script EDJac -1,{
-OnInit:
-OnMinute30:
- disablenpc "Jac";
- end;
-OnMinute16:
- enablenpc "Jac";
- end;
-}
-
-- script EDPac -1,{
-OnInit:
-OnMinute45:
- disablenpc "Pac";
- end;
-OnMinute31:
- enablenpc "Pac";
- end;
-}
-
-- script EDBlac -1,{
-OnInit:
-OnMinute00:
- disablenpc "Blac";
- end;
-OnMinute46:
- enablenpc "Blac";
- end;
-}
+//===== eAthena Script ======================================= +//= Custom Quest For New Headgears +//===== By: ================================================== +//= RedxSwordxHero, Lupus +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= eAthena 1.0 +//===== Description: ========================================= +//= 4 brothers give you quests to get 6 new hats (missing +//= from official quests) +//= Use this custom quest instead of event_32_new_hats.txt +//= -Bongun Hat +//= -Poring Hat, Sphinx Hat +//= -Kafra Band, Panda Hat +//= -Crescent Hairpin +//===== Additional Comments: ================================= +//= Event New Hats by RedxSwordxHero +//= Ported and improved with timers [Lupus] +//= Thanks to x[tsk],fixed all item requirments to iRO specs exept +//= for hats which cannot be made on the real server. [Lupus] +//= 1.2 removed already existing official hat quests [Lupus] +//============================================================ + + +prontera.gat,140,172,5 script Zac 704,{ + mes "[Zac]"; + mes "I am the oldest and strongest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat, so I can make them."; + next; + mes "[Zac]"; + mes "I provide 8 hats and my brothers provides the other 24."; + next; + menu "Join",L1,"Information",L2,"Cancel",L3; +L1: + mes "[Zac]"; + mes "What hat do you want me to make?"; + next; + menu "Bongun Hat",L1_4; +L1_4: + mes "[Zac]"; + mes "Let me check the items you have brought here."; + next; + if((countitem(609) < 10)) goto L_ITEM_1c;//Items: Amulet, + if((countitem(978) < 1)) goto L_ITEM_2c;//Items: Cobaltblue Dyestuff, + if((countitem(2264) < 1)) goto L_ITEM_3c;//Items: Munak Hat, + mes "[Zac]"; + mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Bongun Hat for you right away. Please Wait a Moment."; + next; + delitem 609,100;//Items: Amulet, + delitem 978,1;//Items: Cobaltblue Dyestuff, + delitem 2264,1; //Items: Munak Hat, + mes "[Zac]"; + mes "Tah Dah! ^FF0000Bongun Hat^000000...! Please Take it!"; + getitem 5046,1;//Items: Bongun Hat, + next; + mes "[Zac]"; + mes "I liked that, I look forward to making more. Thank you."; + close; +L_ITEM_1c: + mes "[Zac]"; + mes "Oh, dear. You need 10 Amulets..."; + close; +L_ITEM_2c: + mes "[Zac]"; + mes "Oh, dear. You need 1 Cobaltblue Dyestuff..."; + close; +L_ITEM_3c: + mes "[Zac]"; + mes "Oh, dear. You need 1 Munak Hat..."; + close; +L2: + mes "[Zac]"; + mes "Which hat materials do you wish to know?"; + next; + menu "Bongun Hat",L2_4; +L2_4: + mes "[Zac]"; + mes "You need 10 Amulets, 1 Cobaltblue Dyestuff and 1 Munak Hat for Bongun Hat."; + close; +L3: + mes "[Zac]"; + mes "Stop by some other time with the right materials, so I can make the hats for you."; + close; +} + +prontera.gat,143,172,5 script Blac 732,{ + mes "[Blac]"; + mes "I am the youngest and sexiest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat, so I can make them."; + next; + mes "[Blac]"; + mes "I provide 8 hats and my brothers provides the other 24."; + next; + menu "Join",L1,"Information",L2,"Cancel",L3; +L1: + mes "[Blac]"; + mes "What hat do you want me to make?"; + next; + menu "Crescent Hairpin",L1_9; +L1_9: + mes "[Blac]"; + mes "Let me check the items you have brought here."; + next; + if((countitem(5041) < 1)) goto L_ITEM_1;//Items: Heart Hairpin, + if((countitem(999) < 10)) goto L_ITEM_2;//Items: Steel, + mes "[Blac]"; + mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Crescent Hairpin for you right away. Please Wait a Moment."; + next; + delitem 5041,1;//Items: Heart Hairpin, + delitem 999,10; //Items: Steel, + mes "[Blac]"; + mes "Tah Dah! ^FF0000Crescent Hairpin^000000...! Please Take it!"; + getitem 5048,1;//Items: Cresent Hairpin, + next; + mes "[Blac]"; + mes "I liked that, I look forward to making more. Thank you."; + close; +L_ITEM_1: + mes "[Blac]"; + mes "Oh, dear. You need 1 Heart Hairpin..."; + close; +L_ITEM_2: + mes "[Blac]"; + mes "Oh, dear. You need 10 Steels..."; + close; +L2: + mes "[Blac]"; + mes "Which hat materials do you wish to know?"; + next; + menu "Crescent Hairpin",L2_9; +L2_9: + mes "[Blac]"; + mes "You need 1 Heart Hairpin and 10 Steels for Crescent Hairpin."; + close; +L3: + mes "[Blac]"; + mes "Stop by some other time with the right materials, so I can make the hats for you."; + close; +} + +prontera.gat,141,172,5 script Jac 107,{ + mes "[Jac]"; + mes "I am the 2nd oldest and calmest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat, so I can make them."; + next; + mes "[Jac]"; + mes "I provide 8 hats and my brothers provides the other 24."; + next; + menu "Join",L1,"Information",L2,"Cancel",L3; +L1: + mes "[Jac]"; + mes "What hat do you want me to make?"; + next; + menu "Kafra Band",L1_19,"Panda Hat",L1_24; +L1_19: + mes "[Jac]"; + mes "Let me check the items you have brought here."; + next; + if((countitem(10007) < 1)) goto L_ITEM_1b;//Items: Silk Ribbon, + if((countitem(10008) < 1)) goto L_ITEM_2b;//Items: Punisher, + mes "[Jac]"; + mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Kafra Band for you right away. Please Wait a Moment."; + next; + delitem 10007,1;//Items: Silk Ribbon, + delitem 10009,1; //Items: Wild Flower, + mes "[Jac]"; + mes "Tah Dah! ^FF0000Kafra Band^000000...! Please Take it!"; + getitem 5020,1;//Items: Kafra's Band, + next; + mes "[Jac]"; + mes "I liked that, I look forward to making more. Thank you."; + close; +L_ITEM_1b: + mes "[Jac]"; + mes "Oh, dear. You need 1 Silk Ribbon..."; + close; +L_ITEM_2b: + mes "[Jac]"; + mes "Oh, dear. You need 1 Wild Flower..."; + close; +L1_24: + mes "[Jac]"; + mes "Let me check the items you have brought here."; + next; + if((countitem(999) < 10)) goto L_ITEM_1g;//Items: Steel, + if((countitem(948) < 200)) goto L_ITEM_2g;//Items: Bears Footskin, + mes "[Jac]"; + mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Panda Hat for you right away. Please Wait a Moment."; + next; + delitem 999,10;//Items: Steel, + delitem 948,200; //Items: Bears Footskin, + mes "[Jac]"; + mes "Tah Dah! ^FF0000Panda Hat^000000...! Please Take it!"; + getitem 5030,1;//Items: Panda Hat, + next; + mes "[Jac]"; + mes "I liked that, I look forward to making more. Thank you."; + close; +L_ITEM_1g: + mes "[Jac]"; + mes "Oh, dear. You need 10 Steels..."; + close; +L_ITEM_2g: + mes "[Jac]"; + mes "Oh, dear. You need 200 Bear Footskins..."; + close; +L2: + mes "[Jac]"; + mes "Which hat materials do you wish to know?"; + next; + menu "Kafra Band",L2_19,"Panda Hat",L2_24; +L2_19: + mes "[Jac]"; + mes "You need 1 Silk Ribbon and 1 Wild Flower for Kafra Band."; + close; +L2_24: + mes "[Jac]"; + mes "You need 10 Steels and 200 Bear Footskins for Panda Hat."; + close; +L3: + mes "[Jac]"; + mes "Stop by some other time with the right materials, so I can make the hats for you."; + close; +} + +prontera.gat,142,172,5 script Pac 705,{ + mes "[Pac]"; + mes "I am 3rd oldest and wisest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat so I can make them."; + next; + mes "[Pac]"; + mes "I provide 8 hats and my brothers provides the other 24."; + next; + menu "Join",L1,"Information",L2,"Cancel",L3; +L1: + mes "[Pac]"; + mes "What hat do you want me to make?"; + next; + menu "Poring Hat",L1_26,"Sphinx Hat",L1_29; +L1_26: + mes "[Pac]"; + mes "Let me check the items you have brought here."; + next; + if((countitem(741) < 1)) goto L_ITEM_1a;//Items: Poring Doll, + if((countitem(909) < 300)) goto L_ITEM_2a;//Items: Jellopy, + mes "[Pac]"; + mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Poring Hat for you right away. Please Wait a Moment."; + next; + delitem 741,1;//Items: Poring Doll, + delitem 909,300;//Items: Jellopy, + mes "[Pac]"; + mes "Tah Dah! ^FF0000Poring Hat^000000...! Please Take it!"; + getitem 5035,1;//Items: Poring Hat, + next; + mes "[Pac]"; + mes "I liked that, I look forward to making more. Thank you."; + close; +L_ITEM_1a: + mes "[Pac]"; + mes "Oh, dear. You need 1 Poring Doll..."; + close; +L_ITEM_2a: + mes "[Pac]"; + mes "Oh, dear. You need 300 Jellopys..."; + close; +L1_29: + mes "[Pac]"; + mes "Let me check the items you have brought here."; + next; + if((countitem(999) < 25)) goto L_ITEM_1d;//Items: Steel, + if((countitem(979) < 1)) goto L_ITEM_2d;//Items: Darkgreen Dyestuff, + if((countitem(976) < 1)) goto L_ITEM_3d;//Items: Lemon Dyestuffs, + if((countitem(1059) < 150)) goto L_ITEM_4d;//Items: Fabric, + if((countitem(969) < 2)) goto L_ITEM_5d;//Items: Gold, + mes "[Pac]"; + mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Sphinx Hat for you right away. Please Wait a Moment."; + next; + delitem 999,1;//Items: Steel, + delitem 979,1;//Items: Darkgreen Dyestuff, + delitem 976,1;//Items: Lemon Dyestuffs, + delitem 1059,150;//Items: Fabric, + delitem 969,2; //Items: Gold, + mes "[Pac]"; + mes "Tah Dah! ^FF0000Sphinx Hat^000000...! Please Take it!"; + getitem 5053,1;//Items: Sphinx Hat, + next; + mes "[Pac]"; + mes "I liked that, I look forward to making more. Thank you."; + close; +L_ITEM_1d: + mes "[Pac]"; + mes "Oh, dear. You need 25 Steels..."; + close; +L_ITEM_2d: + mes "[Pac]"; + mes "Oh, dear. You need 1 DarkGreen Dyestuff..."; + close; +L_ITEM_3d: + mes "[Pac]"; + mes "Oh, dear. You need 1 Lemon Dyestuff..."; + close; +L_ITEM_4d: + mes "[Pac]"; + mes "Oh, dear. You need 150 Fabric..."; + close; +L_ITEM_5d: + mes "[Pac]"; + mes "Oh, dear. You need 2 Gold Bar's..."; + close; +L2: + mes "[Pac]"; + mes "Which hat materials do you wish to know?"; + next; + menu "Poring Hat",L2_26,"Sphinx Hat",L2_29; +L2_26: + mes "[Pac]"; + mes "You need 1 Poring Doll and 300 Jellopys for Poring Hat."; + close; +L2_29: + mes "[Pac]"; + mes "You need 25 Steels, 1 DarkGreen Dyestuff, 1 Lemon Dyestuff, 150 Fabric and 2 Gold Bar's for Sphinx Hat."; + close; +L3: + mes "[Pac]"; + mes "Stop by some other time with the right materials, so I can make the hats for you."; + close; +} + + +//these scripts make our brothers to appear and disappear in order +- script EDZac -1,{ +OnInit: +OnMinute15: + disablenpc "Zac"; + end; +OnMinute01: + enablenpc "Zac"; + end; +} + +- script EDJac -1,{ +OnInit: +OnMinute30: + disablenpc "Jac"; + end; +OnMinute16: + enablenpc "Jac"; + end; +} + +- script EDPac -1,{ +OnInit: +OnMinute45: + disablenpc "Pac"; + end; +OnMinute31: + enablenpc "Pac"; + end; +} + +- script EDBlac -1,{ +OnInit: +OnMinute00: + disablenpc "Blac"; + end; +OnMinute46: + enablenpc "Blac"; + end; +} diff --git a/npc/quests/custom/kahohorn.txt b/npc/quests/custom/kahohorn.txt index d0dfbf082..9891ed62d 100644 --- a/npc/quests/custom/kahohorn.txt +++ b/npc/quests/custom/kahohorn.txt @@ -26,6 +26,7 @@ geffen.gat,115,107,5 script Lord Kaho's Servant 61,{ mes "1 Rocker Doll - a Rocker drop"; mes "1 Apez Fanitem Doll - a Yoyo drop"; mes "1 Racoon Doll - a Smokie drop"; + mes "1 Spore Doll - a Spore drop"; next; mes "Finally, i worked hard to make these horns for my master with all the mentioned items above..."; mes "Please include 5 million zeny for my efforts."; diff --git a/npc/quests/custom/new_hats.txt b/npc/quests/custom/new_hats.txt index bdbbb93c7..8c4b88bc2 100644 --- a/npc/quests/custom/new_hats.txt +++ b/npc/quests/custom/new_hats.txt @@ -1,13 +1,19 @@ //===== eAthena Script ======================================= -//= The 32 New Hats +//= The 32 New Hats (custom) //===== By: ================================================== //= Darkchild //===== Current Version: ===================================== -//= 1.4 +//= 1.5 //===== Compatible With: ===================================== //= eAthena 1.0 //===== Description: ========================================= -//= 4 brothers give you quests to get 32 new hats +//= +//= Don't use these NPC, there are separate quests for these +//= items in quests/newgear/ folder +//= +//= And some of these items have made-up ingredients +//= 4 brothers give you quests to get 32 new hats +//= //===== Additional Comments: ================================= //= There are 2 scripts for these 32 'new' hats. //= The other one doesnt have all the new ones and has some old ones @@ -17,6 +23,7 @@ //= 1.4 fixed amount of Fish Tail (300 -> 30), Zeny bugs in Ear of Angel, //= Ear of Demon,Big Golden Bell, Mistress Crown, //= Crown of The Ancient Queen, Indian Headband, Orc Hero Helm [Lupus] +//= 1.5 Fixed Posture Fix Hat (Campus Hat). //============================================================ prontera.gat,140,172,5 script Zac 704,{ mes "[Zac]"; @@ -25,21 +32,21 @@ prontera.gat,140,172,5 script Zac 704,{ mes "I provide 8 hats and my brothers provides the other 24."; mes "What hat do you want me to make?"; next; - menu "Attitude Campus Hat",L1_1,"Fox Mask",L1_2,"X Cross Hairpin",L1_3,"Flower Hair Pin",L1_4,"Tulip Hair Pin",L1_5,"Mushroom Hairband",L1_6,"Troublesome Raccoon Doll",L1_7,"Blue Fish",L1_8; + menu "Posture Fix Hat",L1_1,"Fox Mask",L1_2,"X Cross Hairpin",L1_3,"Flower Hair Pin",L1_4,"Tulip Hair Pin",L1_5,"Mushroom Hairband",L1_6,"Troublesome Raccoon Doll",L1_7,"Blue Fish",L1_8; L1_1: mes "[Zac]"; mes "Let me check the items you have brought here."; next; - if((countitem(2285)<1) && (countitem(1550)<1)) goto L_ITEM_1;//Items: Apple o' Archer, Book, + if((countitem(2285)<1) || (countitem(1550)<1)) goto L_ITEM_1;//Items: Apple o' Archer, Book, mes "[Zac]"; mes "Wow!! Well done! Finally you have gathered all items needed!"; - mes "We will make the Attitude Campus Hat for you right away."; + mes "We will make the Posture Fix Hat for you right away."; mes "Please Wait a Moment."; next; delitem 2285,1;//Items: Apple o' Archer, delitem 1550,1;//Items: Book, mes "[Zac]"; - mes "Tah Dah!!!^FF0000Attitude Campus Hat^000000...! Please Take it!"; + mes "Tah Dah!!!^FF0000Posture Fix Hat^000000...! Please Take it!"; getitem 5073,1;//Items: Campus Hat, next; mes "[Zac]"; @@ -54,7 +61,7 @@ prontera.gat,140,172,5 script Zac 704,{ mes "about this?"; next; mes "[Zac]"; - mes "Attitude Campus Hat requires~~"; + mes "Posture Fix Hat requires~~"; next; mes "[Zac]"; mes "1 Apple o' Archer"; diff --git a/npc/quests/juice_maker.txt b/npc/quests/juice_maker.txt index 19819b759..c94d9234d 100644 --- a/npc/quests/juice_maker.txt +++ b/npc/quests/juice_maker.txt @@ -19,8 +19,7 @@ // Morrison ------------------------------------------------ -prt_in.gat,47,173,2 script Morrison 97, -{ +prt_in.gat,47,173,2 script Morrison 97,{ mes "[Little Morrison]"; if(MEAT > 10) goto L_Candy; if(MARIANNE == 1) goto L_GoAway; @@ -110,8 +109,7 @@ L_Candy: } // Housewife Marianne --------------------------------------------------- -prt_in.gat,49,172,2 script Housewife Marianne 53, -{ +prt_in.gat,49,172,2 script Housewife Marianne 53,{ mes "[Housewife Marianne]"; if(MORRISON == 1) goto L_GaveMeat; if(MORRISON == 2) goto L_Juice; @@ -183,8 +181,7 @@ L_Juice: } // Juicer Marx Hansen --------------------------------------------------------- -payon_in01.gat,5,48,7 script Juicer Marx Hansen 86, -{ +payon_in03.gat,188,146,5 script Juicer Marx Hansen 86,{ mes "[Juicer Marx Hansen]"; if(MARIANNE == 1) goto L_Juice; mes "Welcome to my shop. What brings you here?"; diff --git a/npc/quests/monstertamers.txt b/npc/quests/monstertamers.txt index 3b6868aee..ef20c4027 100644 --- a/npc/quests/monstertamers.txt +++ b/npc/quests/monstertamers.txt @@ -16,8 +16,7 @@ //<================================================= Alberta ===============================================>\\ -alberta_in.gat,173,77,3 script Monster Tamer 125, -{ +alberta_in.gat,173,77,3 script Monster Tamer 125,{ mes "[Monster Tamer Iwado]"; mes "Monster taming has never been more popular than it is now! Why not join in on all of the excitement?...."; M_Menu: @@ -130,8 +129,7 @@ M_Menu: //<================================================= Al De Baran ===============================================>\\ -aldeba_in.gat,167,177,3 script Monster Tamer 125, -{ +aldeba_in.gat,167,177,3 script Monster Tamer 125,{ mes "[Monster Tamer YuU]"; mes "You must be looking for some Taming Items.... When it comes to making Taming Items there is no one better than me here in Rune Midgard."; M_Menu: @@ -328,8 +326,7 @@ M_Menu: //<================================================= Izlude ===============================================>\\ -izlude_in.gat,128,64,3 script Monster Tamer 125, -{ +izlude_in.gat,128,64,3 script Monster Tamer 125,{ mes "[Monster Tamer Shogo]"; mes "Are you pre-occupied with gathering items for your cute pets, and want a break? Then let us find those items for you....."; M_Menu: diff --git a/npc/quests/mrsmile.txt b/npc/quests/mrsmile.txt index 7a145ac1f..1f2bdb309 100644 --- a/npc/quests/mrsmile.txt +++ b/npc/quests/mrsmile.txt @@ -15,8 +15,7 @@ // Alberta ------------------------------------------------------------------------------------------ -alberta.gat,113,53,3 script Smile Assistance::SmileAT 92, -{ +alberta.gat,113,53,3 script Smile Assistance::SmileAT 92,{ mes "[Smile Assistant]"; mes "Hi, I'm a Smile Assistance. How may I help you?"; next; diff --git a/npc/quests/newgears/arjen.txt b/npc/quests/newgears/arjen.txt new file mode 100644 index 000000000..96d854b22 --- /dev/null +++ b/npc/quests/newgears/arjen.txt @@ -0,0 +1,149 @@ +//===== eAthena Script ======================================= +//= X-Shaped Hairpin, Bandage & Flower Hairpin Quests +//===== By: ================================================== +//= Halca (1.0) +//= Mass Zero (1.1) +//===== Current Version: ===================================== +//= 1.3 +//===== Compatible With: ===================================== +//= Any eAthena Version. +//===== Description: ========================================= +//= Seperate quests for these items. +//===== Additional Comments: ================================= +//= 1.2 Fixed wrong labels, wrong items ID. [Lupus] +//= 1.3 Fixed possible exploit [Lupus] +//============================================================ + +//86 +geffen.gat,128,148,6 script Arjen 807,{ + mes "[Arjen]"; + mes "What item information do you require?"; + next; + menu "X-Shaped Hairpin.",M_1,"Bandage",M_2,"Flower Hairpin.",M_3,"Quit.",M_EXIT; +M_1: + mes "[Arjen]"; + mes "Hyaaaaaaaa!"; + next; + mes "[Arjen]"; + mes "Ooops, sorry. I was practicing my balance."; + mes "Good that I have my hairpin to stop my hair getting in my eyes."; + next; + mes "[Arjen]"; + mes "Im not much of a craftsman, but If you bring me some items I can make you"; + mes "my ^660000X-Shaped Hairpin^000000."; + next; + menu "Make me the hairpin.",-,"What are the requirements?",M_REQ1,"No, thanks.",M_EXIT; + + If ((countitem(10011) < 1) || (countitem(7220) < 400)) GOTO L_NOITEM1;//Items: Stellar Hairpin, Ectoplasm, + mes "[Arjen]"; + mes "Yes, that's just what I require!"; + mes "Nayayayaaaaaa!"; + delitem 10011,1;//Items: Stellar Hairpin, + delitem 7220,400;//Items: Ectoplasm, + next; + mes "[Arjen]"; + mes "Hmm... okay, thanks for the items."; + mes "Let me make it for you."; + next; + getitem 5079,1;//Items: X Hairpin, + mes "[Arjen]"; + mes "Thanks very much, you look cool now."; + close; + +L_NOITEM1: + mes "[Arjen]"; + mes "Come on man, gimme a break."; + mes "This is hot property!"; + next; + +M_REQ1: + mes "[Arjen]"; + mes "Hmm, it's a very rare Item."; + mes "I need 1 Stellar Hairpin for its spacial properties."; + mes "And I need 400 Ectoiplasm to give it its special powers."; + next; + mes "[Arjen]"; + mes "You need to have travelled well to get these items..."; + close; + +M_2: + mes "[Arjen]"; + mes "Ouch, have you ever gotten an injury after doing too much exercise?"; + mes "It sucks, especially when you excercise so much."; + next; + mes "[Arjen]"; + mes "What is that you say? you have just the problem?"; + mes "Well, I can make you a ^660000Bandage^000000 to heal your wounds!"; + next; + menu "Yes, please make me one!",-,"What are the requirements?",M_REQ2,"No, thanks.",M_EXIT; + + If ((countitem(930) < 500) || (countitem(970) < 1)) GOTO L_NOITEM2;//Items: Rotten Bandage, Alcohol, + mes "[Arjen]"; + mes "Wow! You have the stuff I need! Thanks!"; + mes "Lemme do a swap, your stuff for the bandage"; + delitem 930,500;//Items: Rotten Bandage, + delitem 970,1;//Items: Alcohol, + next; + getitem 5063,1;//Items: Bandage, + mes "[Arjen]"; + mes "Thanks! Hope that cures your aches!"; + close; + +L_NOITEM2: + mes "[Arjen]"; + mes "Argh, please, If you want the item, bring me what I asked for."; + next; + +M_REQ2: + mes "[Arjen]"; + mes "I need 500 Rotten Bandages to make the actual cast."; + mes "Then I need 1 Alcohol so I can get the stains out of the bandages."; + close; + +M_3: + mes "[Arjen]"; + mes "Ahh, don't you love the romance in the air?"; + mes "Isn't it great to look good, and also, keep your girl or boy pretty?"; + next; + menu "Yes, of course!",-,"No, not quite.",M_EXIT; + + mes "[Arjen]"; + mes "Well, I'm sure you would like me to make you a ^660000Flower Hairpin^000000."; + next; + menu "Yes, please.",M_REQ3,"No, thanks.",M_EXIT; + +L_NOITEM3: + mes "[Arjen]"; + mes "Sorry, but you don't have the correct items."; + next; + +M_REQ3: + mes "[Arjen]"; + mes "Well, I need..."; + mes "1 Romantic Flower, for the element of love,"; + mes "10 Steels for the pin part,"; + mes "And 20,000 Zeny for the forging costs."; + next; + mes "[Arjen]"; + mes "Would you like to make this item?"; + next; + menu "Yes.",-,"No.",M_EXIT; + + If ((countitem(2269) < 1) || (countitem(999) < 10) || (Zeny < 20000)) GOTO L_NOITEM3;//Items: Romantic Flower, Steel, + mes "[Arjen]"; + mes "Thanks!"; + delitem 2269,1;//Items: Romantic Flower, + delitem 999,10;//Items: Steel, + set Zeny,Zeny-20000; + next; + getitem 5061,1;//Items: Flower Hairpin, + mes "[Arjen]"; + mes "Enjoy!"; + close; + +M_EXIT: + mes "[Arjen]"; + mes "Okay, have a nice day!"; + close; + +} diff --git a/npc/quests/newgears/back_ribbon.txt b/npc/quests/newgears/back_ribbon.txt new file mode 100644 index 000000000..ae61a0560 --- /dev/null +++ b/npc/quests/newgears/back_ribbon.txt @@ -0,0 +1,62 @@ +//===== eAthena Script ======================================= +//= Back Ribbon Quest +//===== By: ================================================== +//= Halca (1.0) +//= Mass Zero (1.1) +//===== Current Version: ===================================== +//= 1.3 +//===== Compatible With: ===================================== +//= Any eAthena Version. +//===== Description: ========================================= +//= Seperate Back Ribbon quest. +//===== Additional Comments: ================================= +//= 1.2 Fixed wrong labels, added missing text [Lupus] +//= 1.3 Fixed possible exploit [Lupus] +//============================================================ + +prontera.gat,164,232,5 script Netpia 815,{ + mes "[Netpia]"; + mes "Wheee! Don't you just love making youself look pretty!?"; + mes "I love glamourising myself with all the best accessories!"; + next; + mes "[Netpia]"; + mes "Ever heard of a ^560000Back Ribbon^000000?"; + mes "I can make you one, and you too can be fashionable!"; + next; + menu "Make me a ^670000Back ribbon^000000.",-,"What are the requirements?",M_REQ,"No, I dont want one.",M_EXIT; + + If ((countitem(2244) < 1) || (countitem(2209) < 1) || (countitem(10007) < 1)) GOTO L_NOITEM;//Items: Big Ribbon, Ribbon, Silk Ribbon, + mes "[Netpia]"; + mes "Wow, thank you! Let me just take your items."; + delitem 2244,1;//Items: Big Ribbon, + delitem 2209,1;//Items: Ribbon, + delitem 10007,1;//Items: Silk Ribbon, + next; + getitem 5083,1;//Items: Back Ribbon, + mes "[Netpia]"; + mes "Okay, now here is your item."; + next; + mes "[Netpia]"; + mes "Enjoy being pretty!"; + close; + +L_NOITEM: + mes "[Netpia]"; + mes "Aww... sorry, but I cant make it If you don't bring me the materials."; + next; + +M_REQ: + mes "[Netpia]"; + mes "Well, for me to make you my BEAUTIFUL Back Ribbon..."; + mes "I require these materials:"; + mes "1 Big Ribbon."; + mes "1 Ribbon (Slotted)."; + mes "1 Silk Ribbon."; + close; + +M_EXIT: + mes "[Netpia]"; + mes "Aww, well, okay then!"; + mes "Be pretty some other time"; + close; +} diff --git a/npc/quests/newgears/bear_hat.txt b/npc/quests/newgears/bear_hat.txt new file mode 100644 index 000000000..674ba9956 --- /dev/null +++ b/npc/quests/newgears/bear_hat.txt @@ -0,0 +1,68 @@ +//===== eAthena Script ======================================= +//= Bear Hat Quest +//===== By: ================================================== +//= Halca (1.0) +//= Mass Zero (1.1) +//===== Current Version: ===================================== +//= 1.3 +//===== Compatible With: ===================================== +//= Any eAthena Version. +//===== Description: ========================================= +//= Seperate Bear hat quest. +//===== Additional Comments: ================================= +//= 1.2 Fixed wrong labels, added missing text, added missing +//= items check [Lupus] +//= 1.3 Fixed possible exploit [Lupus] +//============================================================ + +xmas.gat,152,176,3 script Bora 826,{ + mes "[Bora]"; + mes "Don't bears have such a cute expression on their faces?"; + mes "And I bet you wouldn't mind one of those cute expressions yourself!"; + next; + mes "[Bora]"; + mes "Well, I can make you a Bear Hat!"; + next; + menu "Yes, make me one now!",-,"What are the requirements?",M_REQ,"No, thanks.",M_EXIT; + + If ((countitem(5030) < 1) || (countitem(7213) < 100) || (countitem(7217) < 100) || (countitem(7167) < 300)) GOTO L_NOITEM;//Items: Panda Hat, Pin Cusion, Spool of Thread, Strange Piece of Iron, + mes "[Bora]"; + mes "Yay! now I can make my famous Bear Hat!"; + mes "Now, give me your items!"; + delitem 5030,1;//Items: Panda Hat, + delitem 7213,100;//Items: Pin Cusion, + delitem 7217,100;//Items: Spool of Thread, + delitem 7167,300;//Items: Strange Piece of Iron, + next; + mes "[Bora]"; + mes "Now I will give you the hat!"; + next; + getitem 5059,1;//Items: Bear Hat, + mes "[Bora]"; + mes "Thanks, and bye!"; + close; + +M_REQ: + mes "[Bora]"; + mes "Bring me..."; + mes "1 Panda Hat,"; + mes "100 Pin Cusion,"; + mes "100 Spool of Thread"; + mes "300 Strange Pieces of Iron."; + next; + mes "[Bora]"; + mes "For the Pin Cusion (Stabbing Needles) and Spool of Thread,"; + mes "Hyzoloists in Niflheim drop those, I believe."; + close; + +L_NOITEM: + mes "[Bora]"; + mes "Sorry, I want all the items I asked."; + mes "Please dont try to cheat me."; + close; + +M_EXIT: + mes "[Bora]"; + mes "Okay, well, byebye!"; + close; +} diff --git a/npc/quests/newgears/burning_blood_bandana.txt b/npc/quests/newgears/burning_blood_bandana.txt new file mode 100644 index 000000000..2d2b89a77 --- /dev/null +++ b/npc/quests/newgears/burning_blood_bandana.txt @@ -0,0 +1,65 @@ +//===== eAthena Script ======================================= +//= Burning Blood Bandana Quest +//===== By: ================================================== +//= Halca (1.0) +//= Mass Zero (1.1) +//===== Current Version: ===================================== +//= 1.3 +//===== Compatible With: ===================================== +//= Any eAthena Version. +//===== Description: ========================================= +//= Seperate Burning Blood Bandana quest. +//===== Additional Comments: ================================= +//= 1.2 Fixed wrong labels, added missing text, wrong ID [Lupus] +//= 1.3 Fixed possible exploit [Lupus] +//============================================================ + + +yuno.gat,301,188,6 script Genbolt 826,{ + mes "[Genbolt]"; + mes "Why, don't you think looking badass is most important?"; + mes "After all, we all have to fend for ourselves in this world!"; + next; + mes "[Genbolt]"; + mes "I am the only one who can make you look the coolest,"; + mes "as I can craft a ^000090Burning Blood Bandana^000000."; + mes "You can wear this, and you clench your fist without knowing"; + mes "because of the raw power you feel!"; + next; + menu "Wow! Make me one!",-,"What do I need?",M_REQ,"Naw, bye",M_EXIT; + + if ((countitem(7216) < 300) || (countitem(7097) < 300) || (countitem(982) < 1) || (countitem(2211) < 1)) GOTO L_NOITEM;//Items: Red Scarf, Burning Heart, White Dyestuff, Bandana, + mes "[Genbolt]"; + mes "Very well, here you go."; + delitem 7216,300;//Items: Red Scarf, + delitem 7097,300;//Items: Burning Heart, + delitem 982,1;//Items: White Dyestuff, + delitem 2211,1;//Items: Bandana, + next; + mes "[Genbolt]"; + mes "Now I can make it..."; + next; + getitem 5070,1;//Items: Burning Blood Bandana, + mes "[Genbolt]"; + mes "Enjoy."; + close; + +L_NOITEM: + mes "[Genbolt]"; + mes "Where are the items? Ok, I list them for you again..."; + next; + +M_REQ: + mes "[Genbolt]"; + mes "Bring me:"; + mes "300 Red Scarfs,"; + mes "300 Burning Hearts,"; + mes "1 White Dyestuff,"; + mes "and 1 Bandana."; + close; + +M_EXIT: + mes "[Genbolt]"; + mes "Bye then."; + close; +} diff --git a/npc/quests/newgears/cat_hairband.txt b/npc/quests/newgears/cat_hairband.txt new file mode 100644 index 000000000..d23f10a93 --- /dev/null +++ b/npc/quests/newgears/cat_hairband.txt @@ -0,0 +1,74 @@ +//===== eAthena Script =======================================1 +//= Cat Hairband Quest +//===== By: ================================================== +//= Halca (1.0) +//= Mass Zero (1.1) +//===== Current Version: ===================================== +//= 1.4 +//===== Compatible With: ===================================== +//= Any eAthena Version. +//===== Description: ========================================= +//= Seperate Cat Hairband quest. +//===== Additional Comments: ================================= +//= 1.2 Fixed wrong labels, added missing text, +//= fixed zeny amount [Lupus] +//= 1.3 Fixed possible exploit [Lupus] +//= 1.4 Soft Feather -> Fluff +//============================================================ + + +payon_in03.gat,110,160,4 script KoneKone 819,{ + mes "[KoneKone]"; + mes "Don't you just love cats? the way they have the pointy,"; + mes "sticky ears and stuff, they're just so cute!"; + next; + mes "[KoneKone]"; + mes "Hehe... well, I decided, I would make a Cat Hairband!"; + mes "It is modeled on my most favourite of cat... BLACK!"; + mes "Of course, I got the idea from Hwikebain!"; + next; + mes "[KoneKone]"; + mes "I can make it for you, but it requires the correct materials."; + next; + menu "Please make me this item.",-,"What are the materials needed?",M_REQ,"Bye.",M_EXIT; + + If ((countitem(2213) < 1) || (countitem(914) < 200) || (countitem(983) < 1) || (Zeny < 10000)) GOTO L_NOITEM;//Items: Kitty Band, Fluff, Black Dyestuff, + mes "[KoneKone]"; + mes "Wow! thankies! I will now take your items!"; + delitem 2213,1;//Items: Kitty Band, + delitem 914,200;//Items: Fluff, + delitem 983,1;//Items: Black Dyestuff, + set Zeny,Zeny-10000; + next; + mes "[KoneKone]"; + mes "Mew mew! thanks! Now for your ears!"; + next; + getitem 5057,1;//Items: Black Cat Ears, + mes "[KoneKone]"; + mes "Mew! thanks! It was a pleasure to make them for you!"; + close; + +L_NOITEM: + mes "[KoneKone]"; + mes "Sorry, but you dont have what I asked for..."; + close; + +M_REQ: + mes "[KoneKone]"; + mes "For the ^670000Cat Hairband^000000, the following items are needed:"; + next; + mes "[KoneKone]"; + mes "1 Kitty Band,"; + mes "200 Fluff,"; + mes "Some Black Dye,"; + mes "And of course 10,000z for labour costs."; + next; + mes "[KoneKone]"; + mes "Bring me these items and the money and I will make it for you."; + close; + +M_EXIT: + mes "[KoneKone]"; + mes "Okay, *meow* have a nice day!"; + close; +} diff --git a/npc/quests/newgears/fox_mask.txt b/npc/quests/newgears/fox_mask.txt new file mode 100644 index 000000000..7f6a5eb89 --- /dev/null +++ b/npc/quests/newgears/fox_mask.txt @@ -0,0 +1,57 @@ +//===== eAthena Script ======================================= +//= Fox Mask Quest +//===== By: ================================================== +//= KitsuneStarWind (1.0) +//= Mass Zero (1.1) +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= Any eAthena version. +//===== Description: ========================================= +// Seperate quest for the Fox Mask. +//===== Additional Comments: ================================= +// 1.2 optimized [Lupus] +//============================================================ + +pay_dun04.gat,204,152,2 script Nine Tail 1180,{ + mes "[Nine Tail]"; + mes "What do you want?"; + next; + mes "[Nine Tail]"; + mes "Have you come here for a ^FF3300 Fox Mask^000000?"; + next; + menu "Yeah, Sure.",-,"No",M_EXIT; + + mes "[Nine Tail]"; + mes "Fine then. If I make one for you, will you go away?"; + mes "You realize that it requires 999 Nine Tails to make, do you?"; + next; + menu "Sure.",M_MAKE,"Nah.",-; + + mes "[Nine Tail]"; + mes "Grrrr... I'll make one anyway but I hope my master gets you."; + next; +M_MAKE: + mes "[Nine Tail]"; + mes "Ok then, I shall make one for you."; + next; + + if (countitem(1022) < 999) goto L_NOITEM;//Items: Nine Tails, + delitem 1022,999;//Items: Nine Tails, + getitem 5069,1;//Items: Fox Mask, + next; + mes "[Nine Tails]"; + mes "Have fun."; + close; + +L_NOITEM: + mes "[Nine Tail]"; + mes "You do not have have enough Nine Tails."; + mes "You need 999 of them."; + close; + +M_EXIT: + mes "[Nine Tail]"; + mes "Then leave me alone... I am waiting for my master."; + close; +} diff --git a/npc/quests/newgears/hat_seller.txt b/npc/quests/newgears/hat_seller.txt new file mode 100644 index 000000000..d71005d4e --- /dev/null +++ b/npc/quests/newgears/hat_seller.txt @@ -0,0 +1,143 @@ +//===== eAthena Script =======================================1 +//= Hat Seller (New Hat Quests) +//===== By: ================================================== +//= Halca (1.0) +//= Mass Zero (1.1) +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= Any eAthena Version. +//===== Description: ========================================= +//= New Hat quests: +//= Pointy Cap,Straw Hat,Cowboy Hat,Sombrero,Furry Hat +//===== Additional Comments: ================================= +//= 1.2 Fixed wrong labels, added missing text +//= added missing delitem, fixed names, item amount [Lupus] +//============================================================ + +xmas_in.gat,36,25,4 script Hat Seller 806,{ + mes "[Hat Seller]"; + mes "What hat would you like information on?"; + mes "I can make all the hats I mention here"; + next; + menu "Party Hat",M_1,"Straw Hat",M_2,"Cowboy Hat",M_3,"Sombrero",M_4,"Furry Hat",M_5,"Quit",M_EXIT; + +M_1: + mes "[Hat Seller]"; + mes "Okay well, for this item I require:"; + mes "1 Santa's Hat,"; + mes "100 Slick Paper,"; + mes "100 Oiled Paper."; + next; + mes "[Hat Seller]"; + mes "You got these items?"; + next; + menu "Yes.",-,"No.",M_EXIT; + + if ((countitem(2236) < 1) || (countitem(7111) < 100) || (countitem(7151) < 100)) GOTO L_NOITEM;//Items: Santa's Hat, Slick Paper, Oiled Paper, + delitem 2236,1;//Items: Santa's Hat, + delitem 7111,100;//Items: Slick Paper, + delitem 7151,100;//Items: Oiled Paper, + getitem 5060,1;//Items: Pointy Cap, + mes "[Hat Seller]"; + mes "Thanks! Bye."; + close; + +L_NOITEM: + mes "[Hat Seller]"; + mes "Not enough items, bye."; + close; + +M_EXIT: + mes "[Hat Seller]"; + mes "Bye!"; + close; + +M_2: + mes "[Hat Seller]"; + mes "For this item I require:"; + mes "1 Sakkat,"; + mes "300 Healthy Branch,"; + mes "300 Bamboo Trunk."; + next; + mes "[Hat Seller]"; + mes "Bring those, and we got a deal."; + mes "You got them?"; + next; + menu "Yes.",-,"No.",M_EXIT; + + if ((countitem(2280) < 1) || (countitem(7203) < 300) || (countitem(7150) < 300)) GOTO L_NOITEM;//Items: Sakkat, Healthy Branch, Bamboo Trunk, + delitem 2280,1;//Items: Sakkat, + delitem 7203,300;//Items: Healthy Branch, + delitem 7150,300;//Items: Bamboo Trunk, + getitem 5062,1;//Items: Straw Hat, + mes "[Hat Seller]"; + mes "There you go... bye."; + close; + +M_3: + mes "[Hat Seller]"; + mes "For this item I require:"; + mes "1 Western Grace,"; + mes "108 Claw of Desert Wolf,"; + mes "108 Soft Grass Leaf,"; + mes "and 4 Burning Horseshoes."; + next; + mes "[Hat Seller]"; + mes "Bring those, and we got a deal."; + mes "You got them?"; + next; + menu "Yes.",-,"No.",M_EXIT; + + if ((countitem(2248) < 1) || (countitem(7030) < 108) || (countitem(7194) < 108) || (countitem(7120) < 4)) GOTO L_NOITEM;//Items: Western Grace, Claw of Desert Wolf, Soft Grass Leaf, Burning Horseshoe, + delitem 2248,1;//Items: Western Grace, + delitem 7030,108;//Items: Claw of Desert Wolf, + delitem 7194,108;//Items: Soft Grass Leaf, + delitem 7120,4;//Items: Burning Horseshoe, + getitem 5075,1;//Items: Cowboy Hat, + mes "[Hat Seller]"; + mes "There you go... bye."; + close; + +M_4: + mes "[Hat Seller]"; + mes "For this item I require:"; + mes "1 Straw Hat,"; + mes "1 Guitar,"; + mes "50 Cactus Needle."; + next; + mes "[Hat Seller]"; + mes "Bring those, and we got a deal."; + mes "You got them?"; + next; + menu "Yes.",-,"No.",M_EXIT; + + if ((countitem(5062) < 1) || (countitem(1907) < 1) || (countitem(952) < 50)) GOTO L_NOITEM;//Items: Straw Hat, Guitar, Cactus Needle, + delitem 5062,1;//Items: Straw Hat, + delitem 1907,1;//Items: Guitar, + delitem 952,50;//Items: Cactus Needle, + getitem 5067,1;//Items: Sombrero, + mes "[Hat Seller]"; + mes "There you go... bye."; + close; + +M_5: + mes "[Hat Seller]"; + mes "For this item I require:"; + mes "1 Slotted Cap,"; + mes "300 Skin of the Black Bear."; + next; + mes "[Hat Seller]"; + mes "Bring those, and we got a deal."; + mes "You got them?"; + next; + menu "Yes.",-,"No.",M_EXIT; + + if ((countitem(2227) < 1) || (countitem(7161) < 300)) GOTO L_NOITEM;//Items: Cap, Bear Skin, + delitem 2227,1;//Items: Cap, + delitem 7161,300;//Items: Bear Skin, + getitem 5076,1;//Items: Wool Hat, + mes "[Hat Seller]"; + mes "There you go... bye."; + close; +} diff --git a/npc/quests/newgears/indian_headband.txt b/npc/quests/newgears/indian_headband.txt new file mode 100644 index 000000000..a98eb8dd4 --- /dev/null +++ b/npc/quests/newgears/indian_headband.txt @@ -0,0 +1,57 @@ +//===== eAthena Script ======================================= +//= Indian Headband Quest +//===== By: ================================================== +//= Halca (1.0), Mass Zero (1.1) +//= Lupus (1.2) +//===== Current Version: ===================================== +//= 1.3 +//===== Compatible With: ===================================== +//= Any eAthena Version. +//===== Description: ========================================= +//= Seperate Indian Headband quest. +//===== Additional Comments: ================================= +//= 1.2 Fixed wrong labels, added missing text, fixed +//= items count [Lupus] +//= 1.3 Fixed ingredients according to kRO [Lupus] +//============================================================ + +comodo.gat,238,217,5 script Merunte 832,{ + mes "[Merunte]"; + mes "Well, umbaga umbumbaga."; + mes "I like to do stuff like that!"; + mes "And I love Indian Headbands too!"; + next; + menu "Make me an Indian Headband!",-,"Bye!",M_EXIT; + + mes "[Merunte]"; + mes "Ok. Gimme:"; + mes "1 Hair Band,"; + mes "1 Striped Bandana,"; + mes "10 Peco Feathers,"; + mes "and 10,000 Zeny."; + next; + mes "[Merunte]"; + mes "Got these items?"; + next; + menu "Yep!",-,"Nope!",M_EXIT; + + if ((countitem(7101) < 10) || (countitem(5049) < 1) || (countitem(2210) < 1) || (Zeny < 10000)) GOTO L_NOITEM;//Items: Peco Feather, Striped Bandana, Hair Band, + delitem 2210,1;//Items: Hair Band, + delitem 5049,1;//Items: Striped Bandana, + delitem 7101,10;//Items: Peco Feather, + set Zeny,Zeny-10000; + getitem 5071,1;//Items: Indian Headband, + mes "[Merunte]"; + mes "Thanks! Bye."; + close; + +L_NOITEM: + mes "[Merunte]"; + mes "Ya miss some items or zeny."; + close; + +M_EXIT: + mes "[Merunte]"; + mes "Kay bye."; + close; +} diff --git a/npc/quests/newgears/mask_of_alarm.txt b/npc/quests/newgears/mask_of_alarm.txt new file mode 100644 index 000000000..ede29d3be --- /dev/null +++ b/npc/quests/newgears/mask_of_alarm.txt @@ -0,0 +1,53 @@ +//===== eAthena Script ======================================= +//= Mask of Alarm Quest +//===== By: ================================================== +//= Halca (1.0) +//= Mass Zero (1.1) +//===== Current Version: ===================================== +//= 1.3 +//===== Compatible With: ===================================== +//= Any eAthena Version. +//===== Description: ========================================= +//= Seperate Alarm Mask quest. +//===== Additional Comments: ================================= +//= 1.2 Fixed wrong labels, added missing text and labels, +//= changed Zeny amount, fixed wrong item ID [Lupus] +//= 1.3 Fixed possible exploit [Lupus] +//============================================================ + +aldebaran.gat,236,235,3 script Muslam 819,{ + mes "[Muslam]"; + mes "I love Alarms, so evil, just like me."; + mes "Touch me and I will rip your arm off!"; + next; + mes "[Muslam]"; + mes "Anyways... If you want a Alarm Mask,"; + mes "bring me 300,000 Zeny,"; + mes "and 1 Monster Oxygen Mask."; + next; + mes "[Muslam]"; + mes "Got these?"; + next; + menu "Yep!",-,"Nope!",M_EXIT; + + if ((countitem(10002) < 1) || (Zeny < 300000)) GOTO L_NOITEM;//Items: Monster Oxygen Mask, + mes "[Muslam]"; + mes "Great!"; + delitem 10002,1;//Items: Monster Oxygen Mask, + set Zeny,Zeny-300000; + next; + getitem 5086,1;//Items: Alarm Mask, + mes "[Muslam]"; + mes "Enjoy your item!"; + close; + +L_NOITEM: + mes "[Muslam]"; + mes "Where is 1 Monster Oxygen Mask and 300,000 Zeny?"; + close; + +M_EXIT: + mes "[Muslam]"; + mes "Mkay! byeee."; + close; +} diff --git a/npc/quests/newgears/mushroom_hairband.txt b/npc/quests/newgears/mushroom_hairband.txt new file mode 100644 index 000000000..71e07a244 --- /dev/null +++ b/npc/quests/newgears/mushroom_hairband.txt @@ -0,0 +1,59 @@ +//===== eAthena Script ======================================= +//= Mushroom Hairband Quest +//===== By: ================================================== +//= Halca (1.0) +//= Mass Zero (1.1) +//===== Current Version: ===================================== +//= 1.3 +//===== Compatible With: ===================================== +//= Any eAthena Version. +//===== Description: ========================================= +//= Seperate Mushroom Hairband quest. +//===== Additional Comments: ================================= +//= 1.2 Fixed wrong labels, added missing text [Lupus] +//= 1.3 Fixed possible exploit [Lupus] +//============================================================ + +geffen.gat,66,87,6 script Aipo 819,{ + mes "[Aipo]"; + If (Class == 0) GOTO L_NOVICE; + mes "Heeeeee."; + next; + mes "[Aipo]"; + mes "Have you ever wondered what you would look like with a ^000080Mushroom Hairband^000000?"; + mes "Well, I can make you one If you like, just give me 300 Mushroom Spores!"; + next; + mes "[Aipo]"; + mes "This wondrous item grew in the depths of a gave and needs the spores for the final"; + mes "materials neededm"; + mes "Want me to make it for you?"; + next; + menu "Yes! Now make me the item!",-,"No, thanks!",M_EXIT; + + if (countitem(921) < 300) GOTO L_NOITEM;//Items: Mushroom Spore, + mes "[Aipo]"; + mes "Wow! Thanks! Lemme make the item then."; + delitem 921,300;//Items: Mushroom Spore, + next; + mes "[Aipo]"; + mes "Okay, thanks for the items, now yours in return!"; + next; + getitem 5082,1;//Items: Mushroom Hairband, + mes "[Aipo]"; + mes "Thanks again! Bye!"; + close; + +L_NOITEM: + mes "[Aipo]"; + mes "You don't have enough Mushroom Spores... sorry!"; + close; + +L_NOVICE: + mes "I love musrooms. I wanna be their master one day..."; + close; + +M_EXIT: + mes "[Aipo]"; + mes "Well, I'm always here If you change your mind!"; + close; +} diff --git a/npc/quests/newgears/neris.txt b/npc/quests/newgears/neris.txt new file mode 100644 index 000000000..5809141ef --- /dev/null +++ b/npc/quests/newgears/neris.txt @@ -0,0 +1,128 @@ +//===== eAthena Script =======================================1 +//= Neris (New Hat Quests) +//===== By: ================================================== +//= Halca (1.0) +//= Mass Zero (1.1) +//===== Current Version: ===================================== +//= 1.3 +//===== Compatible With: ===================================== +//= Any eAthena Version. +//===== Description: ========================================= +//= Seperate New Hat quests. +//===== Additional Comments: ================================= +//= 1.2 Fixed wrong labels, added missing text [Lupus] +//= 1.3 Fixed possible exploit [Lupus] +//============================================================ + +yuno.gat,353,282,7 script Neris 806,{ + mes "[Neris]"; + mes "So, whatcha want then?"; + next; + menu "Golden Bells.",M_LGB,"Crown of Mistress.",M_COM,"Crown of Ancient Queen.",M_COAQ,"Nothing, thanks.",M_EXIT; + +M_LGB: + mes "[Neris]"; + mes "Hehe, so you are a fan of Sohee's eh?"; + mes "Yeah, I guess I like the bell they carry too!"; + next; + mes "[Neris]"; + mes "Looks pretty cute when you wear it."; + mes "So... what can I do for you?"; + next; + menu "Make me Golden Bells!",-,"What do I need to make it?",M_REQL,"Nothing, thanks.",M_EXIT; + + if ((countitem(10016) < 1) || (countitem(714) < 1) || (countitem(969) < 3) || (Zeny < 1000)) GOTO L_NOITEM;//Items: Golden Bell, Emperium, Gold, + mes "[Neris]"; + mes "Now, lets swap your items."; + delitem 10016,1;//Items: Golden Bell, + delitem 714,1;//Items: Emperium, + delitem 969,3;//Items: Gold, + set Zeny,Zeny-1000; + next; + getitem 5091,1;//Items: Golden Bells, + mes "[Neris]"; + mes "Thanks, and bye!"; + close; + +M_REQL: + mes "[Neris]"; + mes "Okay all these are gold related:"; + mes "1 Golden Bell,"; + mes "1 Emperium,"; + mes "3 Gold,"; + mes "1000 Zeny for the labor."; + close; + +M_COM: + mes "[Neris]"; + mes "You like mistresses?"; + next; + mes "[Neris]"; + mes "So... what can I do for you?"; + next; + menu "Make me the item.",-,"What do I need to make it?",M_REQC,"Nothing, thanks.",M_EXIT; + + if ((countitem(2249) < 1) || (countitem(714) < 1) || (countitem(969) < 3) || (Zeny < 1000)) GOTO L_NOITEM;//Items: Coronet, Emperium, Gold, + mes "[Neris]"; + mes "Now, lets swap your items."; + delitem 2249,1;//Items: Coronet, + delitem 714,1;//Items: Emperium, + delitem 969,3;//Items: Gold, + set Zeny,Zeny-1000; + next; + getitem 5081,1;//Items: Crown of Mistress, + mes "[Neris]"; + mes "Thanks, and bye!"; + close; + +M_REQC: + mes "[Neris]"; + mes "Okay all these are gold related:"; + mes "1 Coronet,"; + mes "1 Emperium,"; + mes "3 Gold,"; + mes "1000 Zeny for the labor."; + close; + +M_COAQ: + mes "[Neris]"; + mes "You like ancient queens?"; + next; + mes "[Neris]"; + mes "So.. what can I do for you?"; + next; + menu "Make me the item.",-,"What do I need to make it?",M_REQC2,"Nothing, thanks.",M_EXIT; + + if ((countitem(10006) < 1) || (countitem(714) < 1) || (countitem(969) < 3) || (Zeny < 1000)) GOTO L_NOITEM;//Items: Queen's Hair Ornament, Emperium, Gold, + mes "[Neris]"; + mes "Now, lets swap your items"; + delitem 10006,1;//Items: Queen's Hair Ornament, + delitem 714,1;//Items: Emperium, + delitem 969,3;//Items: Gold, + set Zeny,Zeny-1000; + next; + getitem 5080,1;//Items: Crown of The Ancient Queen, + mes "[Neris]"; + mes "Thanks, and bye!"; + close; + +M_REQC2: + mes "[Neris]"; + mes "Okay all these are gold related:"; + mes "1 Queen's Hair Ornament,"; + mes "1 Emperium,"; + mes "3 Gold,"; + mes "1000 Zeny for the labor."; + close; + +L_NOITEM: + mes "[Neris]"; + mes "Don't take me for a fool!"; + mes "No items, no deal!"; + close; + +M_EXIT: + mes "[Neris]"; + mes "Bye! Come again."; + close; +} diff --git a/npc/quests/newgears/old_blacksmith.txt b/npc/quests/newgears/old_blacksmith.txt new file mode 100644 index 000000000..d2fbde87a --- /dev/null +++ b/npc/quests/newgears/old_blacksmith.txt @@ -0,0 +1,99 @@ +//===== eAthena Script ======================================= +//= Angel & Devil Ears Quests +//===== By: ================================================== +//= Halca (1.0) +//= Mass Zero (1.1) +//===== Current Version: ===================================== +//= 1.3 +//===== Compatible With: ===================================== +//= Any eAthena Version. +//===== Description: ========================================= +//= Seperate Ears Of Angel & Ears Of Demon quests. +//===== Additional Comments: ================================= +//= 1.2 Fixed wrong labels, added missing text, wrong ID! [Lupus] +//= 1.3 Fixed possible exploit [Lupus] +//============================================================ + +yuno.gat,246,51,4 script Old Blacksmith 813,{ + mes "[Old Blacksmith]"; + mes "Well then my good man!"; + mes "What can I do for you?"; + next; + menu "Give me the Ears of Devil!",M_EOD,"Give me the Ears of Angel!",M_EOA,"Nothing, thanks",M_EXIT; + +M_EOD: + mes "[Old Blacksmith]"; + mes "Well, this item sure makes you look like a evil bastard."; + mes "It makes me crap in my pants when I see these."; + next; + menu "Dont care, make me the Item!",-,"What are the requirements?",M_EODREQ,"Nothing",M_EXIT; + + if ((countitem(2255) < 1) || (countitem(2286) < 1) || (Zeny < 20000)) GOTO L_NOITEM_EOD;//Items: Evil Wing, Elven Ears, + mes "[Old Blacksmith]"; + mes "Wow, never thought a little fella like you could get tha.t"; + mes "Bwahaha, ok."; + delitem 2255,1;//Items: Evil Wing, + delitem 2286,1;//Items: Elven Ears, + set Zeny,Zeny-20000; + next; + getitem 5068,1;//Items: Ears Of Demon, + mes "[Old Blacksmith]"; + mes "Well, enjoy your item!"; + close; + +L_NOITEM_EOD: + mes "[Old Blacksmith]"; + mes "Well sorry, but you dont have enough items!"; + next; + +M_EODREQ: + mes "[Old Blacksmith]"; + mes "Well, let's see..."; + mes "I need something for the evil, that be an Evil Wing,"; + mes "I also need the ears for the base of it, Elven Ears would be OK,"; + mes "Last of all, I need 20,000 Zeny for me troubles."; + next; + mes "[Old Blacksmith]"; + mes "Hey, I have to make a living!"; + close; + +M_EOA: + mes "[Old Blacksmith]"; + mes "Well, this item sure makes you look like a holy bastard."; + next; + menu "Dont care, make me the Item!",-,"What are the requirements?",M_EOAREQ,"Nothing",M_EXIT; + + if ((countitem(2286) < 1) || (countitem(2254) < 1) || (Zeny < 20000)) GOTO L_NOITEM_EOA;//Items: Elven Ears, Angel Wing, + mes "[Old Blacksmith]"; + mes "Well well well! Someone who has the spirit!"; + mes "Okay, gimme the items."; + delitem 2286,1;//Items: Elven Ears, + delitem 2254,1;//Items: Angel Wing, + set Zeny,Zeny-20000; + next; + mes "[Old Blacksmith]"; + mes "Okay, and here you go."; + next; + getitem 5074,1;//Items: Ears of Angel, + mes "[Old Blacksmith]"; + mes "Enjoy it!"; + close; + +L_NOITEM_EOA: + mes "[Old Blacksmith]"; + mes "Well sorry, but you dont have enough items!"; + next; + +M_EOAREQ: + mes "[Old Blacksmith]"; + mes "Well, this item is very holy, so I will need:"; + mes "1 Angel Wing (Angel Headband),"; + mes "1 Elven Ears for the ears,"; + mes "and 20,000z for the labour costs!"; + close; + +M_EXIT: + mes "[Old Blacksmith]"; + mes "Fair yee well!"; + close; +} diff --git a/npc/quests/newgears/posture_fix_hat.txt b/npc/quests/newgears/posture_fix_hat.txt new file mode 100644 index 000000000..d234e64f6 --- /dev/null +++ b/npc/quests/newgears/posture_fix_hat.txt @@ -0,0 +1,69 @@ +//===== eAthena Script ======================================= +//= Posture Fix Hat Quest +//===== By: ================================================== +//= Halca (1.0) +//= Mass Zero (1.1) +//===== Current Version: ===================================== +//= 1.3 +//===== Compatible With: ===================================== +//= Any eAthena Version. +//===== Description: ========================================= +//= Posture Fix Hat quest. +//===== Additional Comments: ================================= +//= 1.2 Fixed wrong labels, added missing text +//= fixed wrong items ID [Lupus] +//= 1.3 Fixed possible exploit [Lupus] +//============================================================ + +payon_in01.gat,143,8,5 script Nan Hyang 814,{ + If (getequipisequiped(5073)) GOTO L_GOOD; + If (Class == 0) GOTO L_NOVICE; + mes "[Nan Hyang]"; + mes "Tut tut! you have terrible posture!"; + mes "You need to correct it immediately!"; + next; + mes "[Nan Hyang]"; + mes "I could correct it for you If you brought me some materials to make you a Posture Fix Hat."; + next; + menu "Please, make me one.",-,"What do I need to get?",M_REQ,"No thanks!",M_EXIT; + + If ((countitem(1550) <1) || (countitem(2285) < 1 )) GOTO L_NOITEM;//Items: Book, Apple o' Archer, + mes "[Nan Hyang]"; + mes "Ahh at last, someone who is serious!"; + delitem 1550,1;//Items: Book, + delitem 2285,1;//Items: Apple o' Archer, + next; + getitem 5073,1;//Items: Posture Fix Hat, + mes "[Nan Hyang]"; + mes "Hehe, well, maybe you will become more careful, or your sense will become balanced."; + close; + +M_REQ: + mes "[Nan Hyang]"; + mes "What I require is very simple..."; + next; + mes "[Nan Hyang]"; + mes "1 Book."; + mes "And 1 Apple o' Archer to balance on it."; + close; + +L_NOITEM: + mes "[Nan Hyang]"; + mes "At least be serious, you dont have enough items!"; + mes "Come back when you wish to learn posture."; + close; + +L_GOOD: + mes "[Nan Hyang]"; + mes "Ah, that's it! good to see you are willing to learn!"; + close; + +L_NOVICE: + mes "Hi! Could you visit me next week?"; + next; + +M_EXIT: + mes "[Nan Hyang]"; + mes "Good day to you."; + close; +} diff --git a/npc/quests/newgears/sea_otter_hat.txt b/npc/quests/newgears/sea_otter_hat.txt new file mode 100644 index 000000000..4e31273d7 --- /dev/null +++ b/npc/quests/newgears/sea_otter_hat.txt @@ -0,0 +1,54 @@ +//===== eAthena Script ======================================= +//= Sea Otter Hat Quest +//===== By: ================================================== +//= Halca (1.0) +//= Mass Zero (1.1) +//===== Current Version: ===================================== +//= 1.3 +//===== Compatible With: ===================================== +//= Any eAthena Version. +//===== Description: ========================================= +//= Seperate Sea Otter Hat quest. +//===== Additional Comments: ================================= +//= 1.2 Fixed wrong labels, added missing text [Lupus] +//= 1.3 Fixed possible exploit [Lupus] +//============================================================ + +xmas.gat,184,267,4 script Pretty Rency 818,{ + mes "[Pretty Rency]"; + mes "Wow! you heard of a Sea Otter Hat?"; + next; + mes "[Pretty Rency]"; + mes "The requirements for this item, are very simple:"; + mes "1 Lazy Racoon Hat,"; + mes "1 Transformation Leaf"; + next; + mes "[Pretty Rency]"; + mes "Do you have these items?"; + next; + menu "Yes.",-,"No.",M_EXIT; + + if ((countitem(5084) < 1) || (countitem(5064) < 1)) GOTO L_NOITEM;//Items: Lazy Racoon Hat, Transformation Leaf, + mes "[Pretty Rency]"; + mes "Congratulations!"; + delitem 5084,1;//Items: Lazy Racoon Hat, + delitem 5064,1;//Items: Transformation Leaf, + next; + mes "[Pretty Rency]"; + mes "Thanks for your items! Now I will make yours for you!"; + next; + getitem 5078,1;//Items: Sea Otter Hat, + mes "[Pretty Rency]"; + mes "Thanks! Byeeeeeee!"; + close; + +L_NOITEM: + mes "[Pretty Rency]"; + mes "Sorry, not enough items."; + close; + +M_EXIT: + mes "[Pretty Rency]"; + mes "Byebye! Have a nice time in the world of Ragnarok!"; + close; +} diff --git a/npc/quests/newgears/traveler.txt b/npc/quests/newgears/traveler.txt new file mode 100644 index 000000000..a31177ad1 --- /dev/null +++ b/npc/quests/newgears/traveler.txt @@ -0,0 +1,132 @@ +//===== eAthena Script ======================================= +//= Traveler (New Hat Quests) +//===== By: ================================================== +//= Halca (1.0) +//= Mass Zero (1.1) +//===== Current Version: ===================================== +//= 1.4 +//===== Compatible With: ===================================== +//= Any eAthena Version. +//===== Description: ========================================= +//= Seperate New Hat quests. +//===== Additional Comments: ================================= +//= 1.2 Fixed wrong labels, added missing text +//= added missing delitem, fixed names, item amount [Lupus] +//= 1.3 Fixed possible exploit [Lupus] +//= 1.4 Fixed ingredients: Sashimi knife->Raw Fish (Sashimi) [Lupus] +//============================================================ + +morocc.gat,274,79,6 script Traveler 807,{ + mes "[Traveler]"; + if (Class == 0) GOTO L_NOVICE; + mes "What kind of hat do you want from me?"; + next; + menu "Lazy Racoon Hat.",M_N1,"Fresh Bluish Fish",M_N2,"Drooping Cat",M_N3,"Transformation Leaf",M_N4,"Nothing.",M_EXIT; + +M_N1: + mes "[Traveler]"; + mes "Gimme 1000 Acorns,"; + mes "100 Sea Otter Skins,"; + mes "and 10 Raccoon Leaf"; + next; + mes "[Traveler]"; + mes "Got these items?"; + next; + menu "Yep.",-,"No!",M_EXIT; + + if ((countitem(1026) < 1000) || (countitem(7065) < 100) || (countitem(945) < 10)) GOTO L_NOITEM;//Items: Acorn, Sea Otter Fur, Raccoon Leaf, + mes "[Traveler]"; + mes "Well, then here is your item"; + delitem 1026,1000;//Items: Acorn, + delitem 7065,100;//Items: Sea Otter Fur, + delitem 945,10;//Items: Raccoon Leaf, + next; + getitem 5084,1;//Items: Lazy Racoon Hat, + mes "[Traveler]"; + mes "Enjoy."; + close; + +M_N2: + mes "[Traveler]"; + mes "Gimme 1 Rotten Fish,"; + mes "300 Rotten Scales,"; + mes "50 Raw Fish (Sashimi, not a knife),"; + mes "1 Fish Tail,"; + mes "and 100 Sticky Mucus"; + next; + mes "[Traveler]"; + mes "Got these items?"; + menu "Yes",-,"No.",M_EXIT; + + if ((countitem(624) < 1) || (countitem(959) < 300) || (countitem(544) < 50) || (countitem(1023) < 1) || (countitem(938) < 100)) GOTO L_NOITEM; //Items: Rotten Fish, Stinky Scale, Sashimi, Fish Tail, Sticky Mucus, + mes "[Traveler]"; + mes "Okay, thanks."; + delitem 624,1;//Items: Rotten Fish, + delitem 959,300;//Items: Stinky Scale, + delitem 544,50;//Items: Raw Fish, + delitem 1023,1;//Items: Fish Tail, + delitem 938,100;//Items: Sticky Mucus, + next; + getitem 5065,1;//Items: Fresh Blueish Fish, + mes "[Traveler]"; + mes "Thanks. Bye."; + close; + +M_N3: + mes "[Traveler]"; + mes "Give me 1 Slotted Circlet,"; + mes "1 Black Dyestuff,"; + mes "and 300 Black Cat Dolls."; + mes "Loli Ruri drops the last one."; + next; + mes "[Traveler]"; + mes "Have you these items?"; + next; + menu "Yes",-,"No.",M_EXIT; + + if ((countitem(2233) < 1) || (countitem(983) < 1) || (countitem(7206) < 300)) GOTO L_NOITEM;//Items: Circlet, Black Dyestuff, Black Cat Doll, + mes "[Traveler]"; + mes "Okay, here you are."; + delitem 2233,1;//Items: Circlet, + delitem 983,1;//Items: Black Dyestuff, + delitem 7206,300;//Items: Black Cat Doll, + next; + getitem 5058,1;//Items: Resting Cat, + mes "[Traveler]"; + mes "Good luck."; + close; + +M_N4: + mes "[Traveler]"; + mes "Bring me 600 Raccoon Dog's Leaves (Raccoon Leaf)."; + next; + mes "[Traveler]"; + mes "You have these?"; + next; + menu "Yes!",-,"Nope.",M_EXIT; + + if (countitem(945) < 600) GOTO L_NOITEM;//Items: Raccoon Leaf, + mes "[Traveler]"; + mes "Thanks. here's your leaf."; + delitem 945,600;//Items: Raccoon Leaf, + next; + getitem 5064,1;//Items: Transformation Leaf, + mes "[Traveler]"; + mes "Enjoy your Item."; + close; + +L_NOITEM: + mes "[Traveler]"; + mes "No stuff, no item!"; + mes "When you have it, come back."; + close; + +L_NOVICE: + mes "It's damn hot today..."; + close; + +M_EXIT: + mes "[Traveler]"; + mes "Bye."; + close; +} diff --git a/npc/quests/newgears/tulip_hairpin.txt b/npc/quests/newgears/tulip_hairpin.txt new file mode 100644 index 000000000..8f6b2ebfa --- /dev/null +++ b/npc/quests/newgears/tulip_hairpin.txt @@ -0,0 +1,65 @@ +//===== eAthena Script ======================================= +//= Tulip Hairpin Quest +//===== By: ================================================== +//= Halca (1.0) +//= Mass Zero (1.1) +//===== Current Version: ===================================== +//= 1.3 +//===== Compatible With: ===================================== +//= Any eAthena Version. +//===== Description: ========================================= +//= Seperate Tulip Hairpin quest. +//===== Additional Comments: ================================= +//= 1.2 Fixed wrong labels, added missing text [Lupus] +//= 1.3 Fixed possible exploit and added missing close; [Lupus] +//============================================================ + +geffen.gat,84,189,6 script Ses 815,{ + mes "[Ses]"; + If (Class == 0) GOTO L_NOVICE; + mes "Woo, hello! Fruit fruit!"; + mes "Sorry, I just love flowers, fruits and everything that makes me"; + mes "look more FRUITY!"; + next; + menu "Make me a Tulip Hairpin!",-,"What do I need?",M_REQ,"Bye!",M_EXIT; + + mes "[Ses]"; + mes "You have the items?"; + next; + menu "Yes!",-,"No!",M_EXIT; + + If ((countitem(2278) < 1) || (countitem(975) < 1)) GOTO L_NOITEM;//Items: Mr. Smile, Scarlet Dyestuffs, + mes "[Ses]"; + mes "Yay! thanks! Pineapple!"; + mes "Here you go!"; + delitem 2278,1;//Items: Mr. Smile, + delitem 975,1;//Items: Scarlet Dyestuffs, + next; + getitem 5077,1;//Items: Tulip Hairpin, + mes "[Ses]"; + mes "Enjoy being pretty!"; + close; + +L_NOITEM: + mes "[Ses]"; + mes "You don't have enough items for a Tulip Hairpin!"; + next; + +M_REQ: + mes "[Ses]"; + mes "Well, I need..."; + mes "1 Mr. Smile for the substance"; + mes "and 1 scarlet Dyestuff!"; + mes "Bring these to me for your item!"; + close; + +L_NOVICE: + mes "I love flowers... Do you love flowers, too?"; + close; + +M_EXIT: + mes "[Ses]"; + mes "Okay!"; + mes "Byeeeee!"; + close; +} diff --git a/npc/quests/quests_alberta.txt b/npc/quests/quests_alberta.txt index 5c30668b8..4cab7bb9c 100644 --- a/npc/quests/quests_alberta.txt +++ b/npc/quests/quests_alberta.txt @@ -23,9 +23,7 @@ //=======================================================================================================// // Doll Quest //=======================================================================================================// -alberta.gat,117,134,8 script Elin 96, -{ - +alberta.gat,117,134,8 script Elin 96,{ mes "[Elin]"; if(Sex == 0) mes "Hello, miss. Since you're a girl, you must like dolls, don't you?"; if(Sex == 1) mes "Hello, mister. Hmm, since you're a boy, you don't like dolls, do you?"; @@ -382,8 +380,7 @@ alberta_in.gat,122,53,4 script Cherokee 47,{ //=======================================================================================================// // Bao Bao, Cresent Hairpin, Fashionbale Glasses, Heart Hairpin //=======================================================================================================// -alberta.gat,120,53,3 script Zic 51, -{ +alberta.gat,120,53,3 script Zic 51,{ mes "[Zic]"; mes "Yay! A cool breeze! That's why I love the sea!!"; emotion 2; @@ -503,8 +500,7 @@ alberta.gat,120,53,3 script Zic 51, //=======================================================================================================// // Hat of Sun God, Sunday Hat, Mage Hat, Magician Hat //=======================================================================================================// -alberta.gat,135,79,3 script Tempestra 71, -{ +alberta.gat,135,79,3 script Tempestra 71,{ mes "[Tempestra]"; mes "Ah...... Such a cool breeze. It's good to be next to the sea. I think it was the right choice for me to take a break from my business and come here."; emotion 2; diff --git a/npc/quests/quests_comodo.txt b/npc/quests/quests_comodo.txt index 37e8d8d01..3bef59926 100644 --- a/npc/quests/quests_comodo.txt +++ b/npc/quests/quests_comodo.txt @@ -21,8 +21,7 @@ //============================================================================================// // Cross Hat, Bulb Hairband, Striped Hairband, Blue Hairband //================================================== -comodo.gat,227,158,4 script Hair Ornament Girl 700, -{ +comodo.gat,227,158,4 script Hair Ornament Girl 700,{ mes "[Hair Ornament Girl]"; if(sex==1)mes "Oh, hi. Do you need to buy a present for a friend, your mother, or maybe your girl friend? Then get her a Hair Band! It's the best gift you can get her."; if(sex==0)mes "Oh, hi. Do you need to buy a present for a friend, your mother, or maybe yourself? Then get a Hair Band! It's the best gift you can give, or get."; @@ -117,8 +116,7 @@ M_Menu: //===================================================================================================// // 'Mine Helmet', 'Parcel Hat', 'Money Loser's Grief', 'Phantom of the Opera Mask' //===============================================================// -comodo.gat,274,137,5 script Mari Isac 702, -{ +comodo.gat,274,137,5 script Mari Isac 702,{ mes "[Mari Isac]"; mes "I travel all over the world and get to hear many interesting stories from the people I meet."; mes "Sometimes they even teach me how to make special items"; diff --git a/npc/quests/quests_payon.txt b/npc/quests/quests_payon.txt index f59cd3c15..101d26e9f 100644 --- a/npc/quests/quests_payon.txt +++ b/npc/quests/quests_payon.txt @@ -220,8 +220,7 @@ L_GotOra: //========================================================================================// // Derivuchi Cap(Hat of Petite Diablo), Helm of Angel //========================================================================================// -payon_in01.gat,56,12,4 script Young Man 89, -{ +payon_in01.gat,56,12,4 script Young Man 89,{ mes "[Young Man]"; mes "What is it?............"; next; diff --git a/npc/quests/quests_prontera.txt b/npc/quests/quests_prontera.txt index b1cb63512..0948a55ab 100644 --- a/npc/quests/quests_prontera.txt +++ b/npc/quests/quests_prontera.txt @@ -15,8 +15,7 @@ // Ph.D Hat Quest------------------------------------------------------- -prt_in.gat,38,108,4 script Teacher 53, -{ +prt_in.gat,38,108,4 script Teacher 53,{ if((countitem(710) >= 1) && (countitem(703) >= 1) && (countitem(704) >= 1) && (countitem(708) >= 1)) goto L_Start;//Items: Illusion Flower, Hinalle, Aloe, Ment, mes "Don't you think.... ^4444FF'flowers'^000000 are pretty?"; next; diff --git a/npc/quests/quests_yuno.txt b/npc/quests/quests_yuno.txt index 7bde004be..25d74cf99 100644 --- a/npc/quests/quests_yuno.txt +++ b/npc/quests/quests_yuno.txt @@ -17,8 +17,7 @@ //=========================================================================== -yuno_in01.gat,103,158,4 script Bain 98, -{ +yuno_in01.gat,103,158,4 script Bain 98,{ set @name$, "[Bain]"; OnStart: diff --git a/npc/quests/skills/acolyte_skills.txt b/npc/quests/skills/acolyte_skills.txt index 795df5d90..13d13503f 100644 --- a/npc/quests/skills/acolyte_skills.txt +++ b/npc/quests/skills/acolyte_skills.txt @@ -14,8 +14,7 @@ //============================================================ -prt_church.gat,173,23,4 script Acolyte Klift 79, -{ +prt_church.gat,173,23,4 script Acolyte Klift 79,{ mes "[Acolyte Klift]"; if (callfunc("Is_Holy_Class")) goto L_Start; diff --git a/npc/quests/skills/archer_skills.txt b/npc/quests/skills/archer_skills.txt index 3839ab777..9918bed94 100644 --- a/npc/quests/skills/archer_skills.txt +++ b/npc/quests/skills/archer_skills.txt @@ -19,8 +19,7 @@ //<======================== Roberto: Arrow crafting =========================>\\ -morocc.gat,121,109,5 script Roberto 88, -{ +morocc.gat,121,109,5 script Roberto 88,{ mes "[Roberto]"; if (callfunc("Is_Bow_Class")) goto L_Start; @@ -143,8 +142,7 @@ L_LowLvl: //<============================== Arrow Repel ===============================>\\ -payon.gat,190,176,5 script Jason 88, -{ +payon.gat,103,63,5 script Jason 88,{ mes "[Jason]"; if (callfunc("Is_Bow_Class")) goto L_Start; diff --git a/npc/quests/skills/mage_skills.txt b/npc/quests/skills/mage_skills.txt index 9bcb2e5e9..101b02a1d 100644 --- a/npc/quests/skills/mage_skills.txt +++ b/npc/quests/skills/mage_skills.txt @@ -15,8 +15,7 @@ -geffen_in.gat,151,119,4 script BLIZZARDRISS 71, -{ +geffen_in.gat,151,119,4 script BLIZZARDRISS 71,{ mes "[BLIZZARDRISS]"; if(callfunc("Is_Magic_Class")) goto L_Start; diff --git a/npc/quests/skills/merchant_skills.txt b/npc/quests/skills/merchant_skills.txt index 958e3b7e7..454c4b6d8 100644 --- a/npc/quests/skills/merchant_skills.txt +++ b/npc/quests/skills/merchant_skills.txt @@ -19,16 +19,14 @@ //--------------------------------------- Necko: Crazy Uproar--------------------------------\\ -alberta.gat,89,96,5 script Necko 139,0,4, -{ +alberta.gat,89,96,5 script Necko 139,0,4,{ mes "[!?]"; mes "Muahahahahhhahahahahhahah!!"; mes "Pukakakakakkakakakakakakaka!!"; close; } -alberta.gat,83,96,5 script Necko 98, -{ +alberta.gat,83,96,5 script Necko 98,{ mes "[Necko]"; if (callfunc("Is_Merc_Class")) goto L_Start; @@ -118,8 +116,7 @@ L_GotSkill: //----------------------------------------- Charlron: Change cart ---------------------------------\\ -alberta.gat,119,221,6 script Charlron 107, -{ +alberta.gat,119,221,6 script Charlron 107,{ mes "[Charlron]"; if (callfunc("Is_Merc_Class")) goto L_Start; L_Other: @@ -180,8 +177,7 @@ L_GotSkill: //-------------------------====-------- Gershuan: Cart Revolution ---------------------------------\\ -alberta.gat,232,106,6 script Gershaun 57, -{ +alberta.gat,232,106,6 script Gershaun 57,{ if (callfunc("Is_Merc_Class")) goto L_Start; L_Other: diff --git a/npc/quests/skills/novice_skills.txt b/npc/quests/skills/novice_skills.txt index 85a565142..9f7d91595 100644 --- a/npc/quests/skills/novice_skills.txt +++ b/npc/quests/skills/novice_skills.txt @@ -16,8 +16,7 @@ //<---------------------------------------------------------------------------------------------- Nurse Aid: First Aid NPC ---------------------------------------------------------------------------->\\ -prt_in.gat,235,133,4 script Nurse Aid 90, -{ +prt_in.gat,235,133,4 script Nurse Aid 90,{ mes "[Nurse Aid]"; if(FIRSTAID == 1) goto L_GetAid; if(getskilllv(142)>0) goto L_GotAid; @@ -91,8 +90,7 @@ L_GotAid: //<-------------------------------------------------------------------------------------------------- Bulma: Play Dead -------------------------------------------------------------------------------------------->\\ -prt_in.gat,73,87,2 script Bulma 98, -{ +prt_in.gat,73,87,2 script Bulma 98,{ mes "[Bulma]"; if(Class == Job_Novice) goto L_Novice; @@ -221,8 +219,7 @@ L_GotSkill: //Newbie Assistant------------------------------------------------------------------------------ -prt_castle.gat,174,147,2 script Newbie Assistant 84, -{ +prt_castle.gat,174,147,2 script Newbie Assistant 84,{ mes "[Newbie Assistant]"; if(Class == Job_Novice) goto L_Start; diff --git a/npc/quests/skills/swordsman_skills.txt b/npc/quests/skills/swordsman_skills.txt index df3331525..4558754b6 100644 --- a/npc/quests/skills/swordsman_skills.txt +++ b/npc/quests/skills/swordsman_skills.txt @@ -3,22 +3,22 @@ //===== By: ================================================== //= kobra_k88 //===== Current Version: ===================================== -//= 1.0a +//= 1.1 //===== Compatible With: ===================================== //= eAthena 7.15 + //===== Description: ========================================= //= <Description> //===== Additional Comments: ================================= //= Fully working -//=1.0a Now using functions found in "Global_Functions.txt" for -//= class checks. +//= 1.0a Now using functions found in "Global_Functions.txt" +//= for class checks. +//= 1.1 Added missing delitem [Lupus] //============================================================ //<-------------------------------------- Fatal Blow------------------------------------>\\ -prt_in.gat,75,88,5 script Leon 85, -{ +prt_in.gat,75,88,5 script Leon 85,{ mes "[Leon]"; if(callfunc("Is_Sword_Class")) goto L_Start; if(Class == Job_Novice) goto L_Novice; @@ -159,8 +159,7 @@ L_Done: //<---------------------------------- Moving HP Recovery ---------------------------------->\\ -izlude_in.gat,175,130,2 script Knight De Thomas 98, -{ +izlude_in.gat,175,130,2 script Knight De Thomas 98,{ mes "[Knight De Thomas]"; if(callfunc("Is_Sword_Class")) goto L_Start; @@ -235,6 +234,8 @@ L_Check: mes "Haha! You have just learned HP Moving Recovery!"; delitem 713,200; delitem 1058,1; +//-- Padded armor does not have to be deleted! -- +// delitem 2312,1; skill 144,1,0; set MOVHPREC, 0; next; @@ -261,8 +262,7 @@ L_Check: //<----------------------------------------- Auto-Berserk --------------------------------->\\ -prt_in.gat,94,57,3 script Juan 85, -{ +prt_in.gat,94,57,3 script Juan 85,{ mes "[Juan]"; if(callfunc("Is_Sword_Class")) goto L_Start; diff --git a/npc/quests/skills/thief_skills.txt b/npc/quests/skills/thief_skills.txt index 039be7621..e3311c00a 100644 --- a/npc/quests/skills/thief_skills.txt +++ b/npc/quests/skills/thief_skills.txt @@ -21,8 +21,7 @@ //====================================================================================================== -moc_prydb1.gat,154,128,4 script Alcouskou 118, -{ +moc_prydb1.gat,154,128,4 script Alcouskou 118,{ mes "[Alcouskou]"; if(callfunc("Is_Thief_Class")) goto L_Start; if(Class==Job_Novice) goto L_Novice; @@ -330,8 +329,7 @@ L_Fling: //==================================================================================== -payon.gat,149,120,4 script RuRumuni 99, -{ +payon.gat,91,77,4 script RuRumuni 99,{ mes "[RuRumuni]"; if(SANDATTACK == 1 && BAGNFNTY != 2) goto L_Start; |