summaryrefslogtreecommitdiff
path: root/npc/quests
diff options
context:
space:
mode:
Diffstat (limited to 'npc/quests')
-rw-r--r--npc/quests/quests_amatsu.txt3178
1 files changed, 2004 insertions, 1174 deletions
diff --git a/npc/quests/quests_amatsu.txt b/npc/quests/quests_amatsu.txt
index 4bd960bca..67668eb9f 100644
--- a/npc/quests/quests_amatsu.txt
+++ b/npc/quests/quests_amatsu.txt
@@ -5,1347 +5,2177 @@
//===== Current Version: =====================================
//= 1.2
//===== Compatible With: =====================================
-//= eAthena 7.15 +
+//= eAthena SVN
//===== Description: =========================================
-//= Momotaro event, Sushi Quest, Amatsu Event
+//= [Aegis Conversion]
+//= Momotaro Event
+//= Sushi Quest
+//= Dungeon Quest
//===== Additional Comments: =================================
-//= 1.0 Rewrote parts of other/momotaro.txt to make it work.
-//= I'm sorry for the mess, I couldn't do much better with
-//= the current code I had.
-//= 1.1 Added Sushi Quest and Amatsu Event from cities/ [Evera]
-//= 1.2 Fixed Momotaro Quest, thanks to .~Abism0~. [Lupus]
+//= 1.3 Rescripted to Aegis 10.3 Standards. [L0ne_W0lf]
//============================================================
-amatsu,223,235,4 script Publisher 763,{
- if (event_momo > 4) goto Lfin;
- if ((event_momo >= 1) && (event_momo <= 4)) goto Lget;
- mes "[Publisher]";
- mes "Hello~~!!";
- mes "Our ^00B6FFScroll Publishing Company^000000";
- mes "is professionally publishing";
- mes "tales.";
- next;
- mes "[Publisher]";
- mes "We established";
- mes "^3366FFMomotaro Field Trip^000000";
- mes "to celebrate ^00B6FF<Momotaro Story>^000000";
- mes "selling over a million copies.";
- next;
- mes "[Publisher]";
- mes "Become Momotaro and eliminate";
- mes "Dokebis, just like in the story!";
- mes "There will also be rewards.";
- next;
- menu "What is Momotaro Story?!",-,"I want to try!",L1,"I'm busy right now...",L2;
- mes "[Publisher]";
- mes "Eh~!? How can you not know about";
- mes "Momotaro? Don't they have this";
- mes "tale in Rune-Midgard?? Well...";
- mes "Let me tell you the story.";
- next;
- mes "[Publisher]";
- mes "Long ago, there lived an old";
- mes "married couple. They were happy,";
- mes "but didn't have any children.";
- next;
- mes "[Publisher]";
- mes "One day, while old lady was doing";
- mes "the laundry, she found a humongous";
- mes "peach. She cut it in half and...";
- mes "'Poof!' There was a baby inside!";
- next;
- mes "[Publisher]";
- mes "The old man and lady were shocked.";
- mes "They decided to adopt that baby,";
- mes "and give him their love...";
- next;
+// Momotaro Event
+//============================================================
+amatsu,223,236,3 script Publisher#ama 763,{
+ //if (max_max_c == 1) {
+ // mes "- Wait a moment!! -";
+ // mes "- Currently you are carrying -";
+ // mes "- too many items with you. -";
+ // mes "- Please store some items into your Kafra storage -";
+ // mes "- and try again. -";
+ // close;
+ //}
+ if (event_momo < 2) {
mes "[Publisher]";
- mes "That baby grew so fast, like that";
- mes "beanstalk from 'Jack and";
- mes "Beanstalk' and became a strong boy";
- mes "in only a few days.";
+ mes "Hello~!!";
+ mes "Our ^009CFFScroll Publishing Company^000000";
+ mes "is professionally publishing";
+ mes "tales.";
+ mes " ";
next;
mes "[Publisher]";
- mes "That's boy's name was...";
- mes "<Momotaro>!!!";
- mes "Momotaro traveled to eliminate";
- mes "dokebis that were harassing";
- mes "the towners.";
+ mes "We established";
+ mes "^3163FFMomotaro Field Trip^000000";
+ mes "to celebrate ^009CFF<Momotaro Story>^000000 selling over a million copies.";
next;
mes "[Publisher]";
- mes "He became friends with";
- mes "^3151FFYoyo, Picky, and Desert Wolf^000000";
- mes "and eliminated all of the Dokebis.";
- mes "then he lived happily ever after";
- mes "with the old couple.";
+ mes "Become Momotaro and eliminate";
+ mes "Dokebis, just like in the story!";
+ mes "There will also be rewards.";
next;
+ switch(select("What is Momotaro Story?:I want to try!:I'm busy right now...")) {
+ case 1:
+ mes "[Publisher]";
+ mes "Eh~!? How can you not know about";
+ mes "Momotaro? Don't they have this";
+ mes "tale in Rune-Midgard?? Well...";
+ mes "Let me tell you the story.";
+ next;
+ mes "[Publisher]";
+ mes "Long ago, there lived an old married couple. They were happy, but didn't have any children.";
+ next;
+ mes "[Publisher]";
+ mes "One day, while old lady was doing the laundy, she found a humongous";
+ mes "peach. She cut it in half and...";
+ mes "'Poof!' There was a baby inside!";
+ next;
+ mes "[Publisher]";
+ mes "The old man and lady were shocked.";
+ mes "They decided to adopt that baby,";
+ mes "and give him their love...";
+ next;
+ mes "[Publisher]";
+ mes "That baby grew so fast, like that beanstalk from 'Jack and Beanstalk,' and became a strong boy in only a few days.";
+ mes " ";
+ next;
+ mes "[Publisher]";
+ mes "That boy's name was...";
+ mes "<Momotaro>!!!";
+ mes "Momotaro traveled to eliminate";
+ mes "dokebis that were harassing";
+ mes "the towners.";
+ next;
+ mes "[Publisher]";
+ mes "He became friends with";
+ mes "^3163FFYoyo, Picky, and Desert Wolf^000000";
+ mes "and eliminated all of the Dokebis. Then he lived happily ever after with the old couple.";
+ next;
+ mes "[Publisher]";
+ mes "How was it?";
+ mes "Great, right?";
+ mes "I mean, this story sold a million copies!";
+ close;
+ case 2:
+ if (BaseLevel > 29) {
+ mes "[Publisher]";
+ mes "Yay-! You look excited!";
+ mes "You'll be ready to go soon.";
+ mes "Please fill out this registration card.";
+ next;
+ mes "[Publisher]";
+ mes "....................";
+ mes "......Mm.....Let's see.....";
+ mes ".............Good!";
+ mes "Alright, then!";
+ mes "Let it begin~~~!!!!!!!!!";
+ mes "<Momotaro Field Trip>~!";
+ next;
+ warp "ama_test",52,35;
+ end;
+ }
+ mes "[Publisher]";
+ mes "Hmm~";
+ mes "Why don't you train yourself more";
+ mes "and come back?";
+ close;
+ case 3:
+ mes "[Publisher]";
+ mes "Eh?";
+ mes "...But there are sweet rewards waiting...";
+ close;
+ }
+ }
+ else if (event_momo == 4) {
mes "[Publisher]";
- mes "How was it?";
- mes "Great, right?";
- mes "I mean, this story sold a million";
- mes "copies!";
+ mes "Ah~ What nice weather!";
+ mes "This is the perfect weather to do some reading.";
close;
-L1:
+ }
+ else if (event_momo > 1) {
mes "[Publisher]";
- mes "Yay-! You look excited!";
- mes "You'll be ready to go soon.";
- mes "Please fill out this registration";
- mes "card.";
+ mes "How was it? Did you have fun?";
+ mes "I hope you had a good time";
+ mes "during the field trip.";
+ mes " ";
+ mes " ";
next;
mes "[Publisher]";
- mes ".................";
- mes "......Mm.....Let's see.....";
- mes ".............Good!";
- mes "Alright, then!";
- mes "Let it begin~~~!!!!!!!!!";
- mes "<Momotaro Field Trip>~!";
- close2;
- warp "ama_test",52,35;
- end;
-L2:
- mes "[Publisher]";
- mes "Eh?";
- mes "...But there are sweet rewards";
- mes "waiting...";
- close;
-Lget:
- mes "[Publisher]";
- mes "How was it? Did you enjoy the event?";
- mes "I hope the arrangements at the event hall allowed you to spend an enjoyable time there.";
- next;
- if (event_momo >= 1 && event_momo < 4)
- {
- switch(rand(1,10))
- {
- case 1: getitem 622,1; break; //rainbow carrot
- case 2: getitem 627,1; break; //sweet milk
- case 3: getitem 629,1; break; //singing flower
- case 4: getitem 632,1; break; //fatty chubby earthworm
- case 5: getitem 623,1; break; //earthworm the dude
- case 6: getitem 619,1; break; //unripe apple
- case 7: getitem 621,1; break; //bitter herb
- case 8: getitem 620,1; break; //orange juice
- case 9: getitem 625,1; break; //rusty iron
- case 10: getitem 624,1; break; //rotten fish
+ mes "This is your reward for you.";
+ mes "Please continue to enjoy stories~";
+ mes " ";
+ if (event_momo == 3) {
+ set event_momo,4;
+ set .@gift_1,rand(1,10);
+ if (.@gift_1 == 1) {
+ getitem 659,1; //Heart_Of_Her
+ }
+ if (.@gift_1 == 2) {
+ getitem 633,1; //Baked_Yam
+ }
+ if (.@gift_1 == 3) {
+ getitem 634,1; //Tropical_Banana
+ }
+ if (.@gift_1 == 4) {
+ getitem 639,1; //Armlet_Of_Obedience
+ }
+ if (.@gift_1 == 5) {
+ getitem 636,1; //No_Recipient
+ }
+ if (.@gift_1 == 6) {
+ getitem 628,1; //Well_Dried_Bone
+ }
+ if (.@gift_1 == 7) {
+ getitem 637,1; //Old_Broom
+ }
+ if (.@gift_1 == 8) {
+ getitem 635,1; //Horror_Of_Tribe
+ }
+ if (.@gift_1 == 9) {
+ getitem 626,1; //Monster_Juice
+ }
+ if (.@gift_1 == 10) {
+ getitem 641,1; //Contracts_In_Shadow
+ }
}
- }
-
-//Am Mut successful finish unknown
- if (event_momo == 4)
- {
- switch(rand(1,10))
- {
- case 1: getitem 659,1; break; //her heart
- case 2: getitem 633,1; break; //sweet potato
- case 3: getitem 634,1; break; //tropical banana
- case 4: getitem 639,1; break; //armlet of obedience
- case 5: getitem 636,1; break; //no recipient
- case 6: getitem 628,1; break; //well-dried bone
- case 7: getitem 637,1; break; //old broom
- case 8: getitem 635,1; break; //orc trophy
- case 9: getitem 626,1; break; //monster juice
- case 10: getitem 641,1; break; //contract in shadow
+ else {
+ set event_momo,4;
+ set .@gift_2,rand(1,10);
+ if (.@gift_2 == 1) {
+ getitem 622,1; //Rainbow_Carrot
+ }
+ if (.@gift_2 == 2) {
+ getitem 627,1; //Sweet_Milk
+ }
+ if (.@gift_2 == 3) {
+ getitem 629,1; //Singing_Flower
+ }
+ if (.@gift_2 == 4) {
+ getitem 632,1; //Fatty_Chubby_Earthworm
+ }
+ if (.@gift_2 == 5) {
+ getitem 623,1; //Earthworm_The_Dude
+ }
+ if (.@gift_2 == 6) {
+ getitem 619,1; //Unripe_Apple
+ }
+ if (.@gift_2 == 7) {
+ getitem 621,1; //Bitter_Herb
+ }
+ if (.@gift_2 == 8) {
+ getitem 620,1; //Orange_Juice
+ }
+ if (.@gift_2 == 9) {
+ getitem 625,1; //Lusty_Iron
+ }
+ if (.@gift_2 == 10) {
+ getitem 624,1; //Rotten_Fish
+ }
}
+ close;
}
- set event_momo,5;
- mes "[Publisher]";
- mes "Well then, I will give you a small present which I have prepared.";
- mes "May the legend be widely loved also in the future......";
- close;
-Lfin:
- mes "[Publisher]";
- mes "We have a nice weather today, don't we...... It is a perfect day to dry the futon.";
- close;
}
-//=====================================================================
-ama_test,50,44,4 script Event Hall Staff 109,{
- mes "[Satoshi]";
- mes "Welcome to <Momotaro Field Trip>";
- next;
- mes "[Satoshi]";
- mes "I'm Satoshi who is in charge of the";
- mes "waiting room in <Momotaro Field";
- mes "Trip>.";
- next;
- mes "[Satoshi]";
- mes "Originally, I was working for the";
- mes "publishing company, but we lacked";
- mes "workers for the Field Trip...";
- mes "But working here is much better!";
- mes "Now I just watch people trying to";
- mes "accomplish the mission. Heh hehe~";
- next;
- mes "[Satoshi]";
- mes "..............";
- mes "Just kidding";
- mes "^111111*Wipes away sweat*^000000";
- next;
- mes "[Satoshi]";
- mes "Well, let me explain";
- mes "about the rules in the Field Trip";
- next;
- mes "[Satoshi]";
- mes "First of all...Did you hear";
- mes "about the story from the";
- mes "publisher?";
- next;
- menu "Yes",L1,"No",-;
+
+ama_test,52,44,3 script Assistant#ama 109,{
+ if (event_momo == 0) {
+ mes "[Satoshi]";
+ mes "Welcome to <Momotaro Field Trip>";
+ mes " ";
+ next;
mes "[Satoshi]";
+ mes "I'm Satoshi who is in charge of the waiting room in <Momotaro Field Trip>.";
+ next;
+ mes "[Satoshi]";
+ mes "Originally, I was working for the publishing company, but we lacked workers for the Field Trip...";
+ mes "But working here is much better!";
+ mes "Now I just watch people trying to accomplish the mission. Heh hehe~";
+ next;
+ mes "[Satoshi]";
+ mes "................";
+ mes "Just kidding";
+ mes "*Wipes away sweat*";
+ next;
+ mes "[Satoshi]";
+ mes "Well, let me explain";
+ mes "about the rules in the Field Trip.";
+ mes " ";
+ next;
+ mes "[Satoshi]";
+ mes "First of all...Did you hear";
+ mes "about the story from the publisher?";
+ next;
+ if (select("Yes:No") == 1) {
+ mes "[Satoshi]";
+ mes "Hehe...Good.";
+ mes "Momotaro Story is our";
+ mes "pride. It's the best story EVER.";
+ mes "Hahahah!!!";
+ next;
+ mes "[Satoshi]";
+ mes "...Hmmhmm.";
+ next;
+ mes "[Satoshi]";
+ mes "The Field Trip is simple.";
+ mes "Go inside and eliminate";
+ mes "Dokebis bravely!!!";
+ mes "Just like Momotaro!!!";
+ mes "Understand? Bravely!!!";
+ next;
+ mes "[Satoshi]";
+ mes "In addition, there are three";
+ mes "things you need to know.";
+ next;
+ mes "[Satoshi]";
+ mes "First....";
+ mes "You can't come back once you clear the field trip. Keep that in mind.";
+ next;
+ mes "[Satoshi]";
+ mes "Secondly....";
+ mes "Q-pet is prohibited";
+ mes "inside of the field trip.";
+ mes "If you are with a pet,";
+ mes "please change it to egg status.";
+ next;
+ mes "[Satoshi]";
+ mes "And finally...";
+ mes "One person can be on the";
+ mes "field trip for 6 minutes.";
+ next;
+ mes "[Satoshi]";
+ mes "Well then, please";
+ mes "wait your turn";
+ mes "in the waiting room.";
+ mes "Good luck in fighting!!";
+ close;
+ }
+ mes "[Assistant]";
mes "Eh? You can't just";
mes "skip the story";
- mes "when you enter the field";
- mes "trip! I can't allow you to";
- mes "do that as a Momotaro's";
- mes "fan!!!";
+ mes "when you enter field trip!!";
+ mes "I can't allow you to do that";
+ mes "as Momotaro's fan!!!";
next;
- mes "[Satoshi]";
+ mes "[Assistant]";
mes "Please listen to the story";
mes "from the publisher.";
mes "Thank you.";
mes "Bye~~";
- close2;
+ next;
warp "amatsu",223,230;
end;
-L1:
- mes "[Satoshi]";
- mes "Hehe...Good.";
- mes "Momotaro's Story is our";
- mes "pride. It's the best story EVER.";
- mes "Hahaha!!!";
- next;
- mes "[Satoshi]";
- mes "...Hmmhmm.";
- next;
+ }
+ else if (event_momo == 1) {
mes "[Satoshi]";
- mes "The Field Trip is simple.";
- mes "Go inside and eliminate";
- mes "Dokebis bravely!!!";
- mes "Just like Momotaro!!!";
- mes "Understand? Bravely!!!";
+ mes "Oh my...Are you alright?";
+ mes "I thought it was entertaining but maybe it was too hard for you?";
next;
mes "[Satoshi]";
- mes "In addition, there are three";
- mes "things you need to know.";
+ mes "Now what are you going to do?";
+ mes "Do you want to go in again?";
next;
+ if (select("Yes:No, I want to go back") == 1) {
+ mes "[Satoshi]";
+ mes "The more effort you put into this, the sweeter victory will taste.";
+ mes "Good luck in fighting!";
+ close;
+ }
mes "[Satoshi]";
- mes "First....";
- mes "You can't come back once you clear";
- mes "the field trip. Keep that in mind.";
+ mes "Well, I guess the reality of the situation is that you just can't fulfill the role of Momotaro...";
+ mes "Still, don't be depressed.";
next;
mes "[Satoshi]";
- mes "Secondly...";
- mes "Q-pet is prohibited";
- mes "inside of the field trip.";
- mes "if you are with a pet,";
- mes "please change it to egg status.";
+ mes "I think you've gained enough experience from the field trip.";
next;
+ mes "[Assistant]";
+ mes "If you hear a good story,";
+ mes "Please, contact our";
+ mes "publishing company.";
+ mes "Bye-";
+ close2;
+ percentheal 100,0;
+ set event_momo,0;
+ warp "amatsu",223,230;
+ end;
+ }
+ else if (event_momo == 2) {
mes "[Satoshi]";
- mes "And finally...";
- mes "One person can be on the";
- mes "field trip for 6 minutes.";
+ mes "Woohoo~ Congratulations!!";
+ mes "You were so great!";
next;
mes "[Satoshi]";
- mes "Well then, Please";
- mes "wait for you turn";
- mes "in the waitiSng room.";
- mes "Good luck in fighting!!";
- close;
-OnInit:
- waitingroom "Event Hall Waiting Room",1,"Event Hall Staff::OnMax";
-OnInitCopy:
- enablewaitingroomevent "Event Hall Staff";
- areawarp "ama_test",30,78,68,120,"amatsu",223,230;
- disablenpc "Manager#Momotaro";
- enablenpc "Grandpa#Momotaro";
- enablenpc "Grandma#Momotaro";
- donpcevent "#MomotaroTimer::OnStopTimer";
- killmonsterall "ama_test";
- end;
-OnMax:
- warpwaitingpc "ama_test",51,85;
- disablewaitingroomevent "Event Hall Staff";
- disablenpc "Manager#Momotaro";
- enablenpc "Grandpa#Momotaro";
- enablenpc "Grandma#Momotaro";
- donpcevent "#MomotaroActivator::OnMomoInit";
+ mes "It is time to say good bye.";
+ mes "If you hear a good story,";
+ mes "Please, contact our";
+ mes "publishing company.";
+ mes "Bye-";
+ close2;
+ percentheal 100,0;
+ warp "amatsu",223,230;
+ end;
+ }
+ mes "[Satoshi]";
+ mes "Woohoo~ Congratulations!!";
+ mes "You were so great!!";
+ mes "Even though your finish was kind of weak...";
+ next;
+ mes "[Satoshi]";
+ mes "It is time to say good bye.";
+ mes "If you hear a good story,";
+ mes "Please, contact our";
+ mes "publishing company.";
+ mes "Bye-";
+ close2;
+ warp "amatsu",223,230;
end;
-}
-ama_test,1,1,0 script #MomotaroTimer -1,{
-OnStartTimer:
- initnpctimer;
- end;
-OnTimer180000:
- if(!isloggedin($MomotaroRID))goto s_Cleanup;
- mapannounce "ama_test","Timer: 3 Minutes left.",8;
- end;
-OnTimer300000:
- if(!isloggedin($MomotaroRID))goto s_Cleanup;
- mapannounce "ama_test","Timer: 1 Minute left.",8;
+OnInit:
+ waitingroom "Waiting Exhibit.",10,"Assistant#ama::OnStartArena",1;
+ enablewaitingroomevent "Assistant#ama";
end;
-OnTimer360000:
- if(!isloggedin($MomotaroRID))goto s_Cleanup;
- mapannounce "ama_test","Timer: Beep- Beep- Beep- Time's up.",8;
-OnTimer362500:
- areawarp "ama_test",30,78,68,120,"amatsu",223,230;
- goto s_Cleanup;
-
-OnTimer20000:
-OnTimer40000:
-OnTimer60000:
-OnTimer80000:
-OnTimer100000:
-OnTimer120000:
-OnTimer140000:
-OnTimer160000:
-OnTimer200000:
-OnTimer220000:
-OnTimer240000:
-OnTimer260000:
-OnTimer280000:
-OnTimer320000:
-OnTimer340000:
- if(!isloggedin($MomotaroRID))goto s_Cleanup;
+OnStartArena:
+ disablenpc "Coach#ama";
+ disablenpc "Am Mut::Onreset";
+ donpcevent "Dokebi#ez::Onreset";
+ donpcevent "Dokebi#hd::Onreset";
+ enablenpc "Grandma#ama1";
+ enablenpc "Grandpa#ama";
+ warpwaitingpc "ama_test",50,83;
+ donpcevent "Timer#ama::OnEnable";
+ disablewaitingroomevent "Assistant#ama";
end;
-OnCleanUp:
-s_Cleanup:
- stopnpctimer;
- set $Momotaro,0;
- set $MomoDokebi,0;
- set $MomoDokebi2,0;
- set $MomotaroRID,0;
- mapannounce "ama_test","The current player has exited. The waiting room will now open again.",8;
- disablenpc "Manager#Momotaro";
- donpcevent "Event Hall Staff::OnInitCopy";
+Onreset:
+ enablewaitingroomevent "Assistant#ama";
end;
+}
-OnStopTimer:
- stopnpctimer;
+ama_test,34,25,0 script Hanako chan#ama -1,2,2,{
+OnTouch:
+ mes "[Hanako chan]";
+ mes ".......Eeeeheeheehee";
+ mes ".....................";
+ next;
+ mes "[Hanako chan]";
+ mes "..Eeeeheeheeheeheeheehee";
+ mes "..........................";
+ next;
+ mes "[Hanako chan]";
+ mes "......................";
+ mes "...Want red toilet paper....";
+ mes ".....or bl-ue toilet paper.... ";
+ close;
+}
+
+ama_test,49,93,4 script Grandpa#ama 766,{
end;
+OnInit:
+ disablenpc "Grandpa#ama";
+ end;
}
+
+ama_test,50,93,4 script Grandma#ama1 761,10,10,{
+ end;
-ama_test,51,85,0 script #MomotaroActivator 139,1,1,{
- if($Momotaro)end;
- set $Momotaro,1;
- set $MomotaroRID,getcharid(3);
- areaannounce "ama_test",30,78,68,120,"Timer: The Timer has been activated. You have 6 minutes. Annihilate the monsters in time!",8;
- donpcevent "#MomotaroTimer::OnStartTimer";
- mes "[Grandpa]";
+OnInit:
+ disablenpc "Grandma#ama1";
+ end;
+
+OnTouch:
+ mes "[Grandma]";
mes "Arrrk!!!";
next;
mes "[Grandma]";
- mes "Honey!! Someone hacked my account";
- mes "and stole my equipment!!";
+ mes "Honey!! Someone hacked my account and stole my equipment!! ";
next;
mes "[Grandpa]";
- mes "Hmm. The Chief said the Dokebi";
- mes "earned 20 million zeny by hacking";
- mes "other's accounts...";
+ mes "Hmm. The Chief said Dokebi earned 20 million zeny by hacking others' accounts...";
next;
mes "[Grandma]";
- mes "Dohhhhhhh!!!!";
+ mes "Dohhhhhhh!!!! ";
next;
mes "[Grandpa]";
- mes "...Huh I've heard that somewhere";
- mes "before....";
+ mes "....Huh I've heard that somewhere.. ..... ";
next;
mes "[Grandpa]";
mes "Anyway, Momotaro...";
next;
mes "[Grandpa]";
- mes "As you know, since we towners spends";
- mes "our time sitting and chatting,";
- mes "we can't kill Dokebis because we're";
- mes "low levels, so...Please do it for";
- mes "us.";
+ mes "As you know, since we towners spend our time sitting and chatting,";
+ mes "we can't kill Dokebis because we're low level, so...Please do it for us. ";
next;
mes "[Grandma]";
mes "Momotaro...";
mes "I really wanted to give you";
- mes "a handmade ^3151FFYummiest Red Poiton in";
- mes "the whole world^000000 ...but...";
+ mes "a handmade ^3163FFYummiest Red Potion in the whole world^000000 ...but...";
mes ".....I failed to make them ....";
next;
mes "[Grandma]";
- mes "...I'm sorry. I should have been";
- mes "leveling up before...^111111*Sob*";
+ mes "...I'm sorry. I should have been leveling up before...*Sob*";
next;
mes "[Grandma & Grandpa]";
mes "So...Do me this favor, kid~";
close2;
- initnpctimer;
+ set event_momo,1;
+ if (countitem(9010) > 0 || countitem(9005) > 0 || countitem(9016) > 0) {
+ disablenpc "Grandpa#ama";
+ disablenpc "Grandma#ama1";
+ donpcevent "Dokebi#ez::OnEnable";
+ }
+ else {
+ disablenpc "Grandpa#ama";
+ disablenpc "Grandma#ama1";
+ donpcevent "Dokebi#hd::OnEnable";
+ }
+ end;
+}
+
+ama_test,34,15,0 script Dokebi#ez -1,{
+OnInit:
+ disablenpc "Dokebi#ez";
end;
-OnTimer5000:
- stopnpctimer;
- set $MomoDokebi,0;
- set $MomoDokebi2,0;
- disablenpc "Grandpa#Momotaro";
- disablenpc "Grandma#Momotaro";
- monster "ama_test",47,101,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
- monster "ama_test",51,101,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
- monster "ama_test",55,101,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
- monster "ama_test",55,97,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
- monster "ama_test",55,93,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
- monster "ama_test",53,91,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
- monster "ama_test",49,91,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
- monster "ama_test",45,96,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
- monster "ama_test",45,99,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
+OnEnable:
+ enablenpc "Dokebi#ez";
+ set .MyMobs,9;
+ monster "ama_test",45,95,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead";
+ monster "ama_test",45,99,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead";
+ monster "ama_test",47,101,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead";
+ monster "ama_test",51,101,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead";
+ monster "ama_test",55,101,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead";
+ monster "ama_test",55,97,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead";
+ monster "ama_test",55,93,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead";
+ monster "ama_test",53,91,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead";
+ monster "ama_test",49,91,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead";
+ end;
+
+Onreset:
+ killmonster "ama_test","Dokebi#ez::OnMyMobDead";
end;
+OnMyMobDead:
+ set .MyMobs,.MyMobs-1;
+ if (.MyMobs < 1) {
+ mapannounce "ama_test","I...I will be baaaack~~~~!!!",bc_map;
+ enablenpc "Coach#ama";
+ set event_momo,2;
+ }
+ else {
+ set .@dokebi_tel,rand(1,4);
+ if (.@dokebi_tel == 1) {
+ mapannounce "ama_test","!!IT'S A RAID!!!! RUN!!",bc_map;
+ }
+ else if (.@dokebi_tel == 2) {
+ mapannounce "ama_test"," Ow, Ouch!!! ",bc_map;
+ }
+ else if (.@dokebi_tel == 3) {
+ mapannounce "ama_test"," But I didn't even do anything Baaad~!!",bc_map;
+ }
+ else if (.@dokebi_tel == 4) {
+ mapannounce "ama_test"," I'm sorry~~ Waaaaah~~ ",bc_map;
+ }
+ }
+ end;
+}
+
+ama_test,34,16,0 script Dokebi#hd -1,{
OnInit:
- set $Momotaro,0;
- set $MomoDokebi,0;
- set $MomoDokebi2,0;
- set $MomotaroRID,0;
+ disablenpc "Dokebi#hd";
end;
+OnEnable:
+ enablenpc "Dokebi#hd";
+ set .MyMobs,9;
+ monster "ama_test",45,95,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead";
+ monster "ama_test",45,99,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead";
+ monster "ama_test",47,101,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead";
+ monster "ama_test",51,101,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead";
+ monster "ama_test",55,101,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead";
+ monster "ama_test",55,97,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead";
+ monster "ama_test",55,93,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead";
+ monster "ama_test",53,91,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead";
+ monster "ama_test",49,91,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead";
+ end;
+
+Onreset:
+ killmonster "ama_test","Dokebi#hd::OnMyMobDead";
+ end;
+
+OnMyMobDead:
+ set .MyMobs,.MyMobs-1;
+ if (.MyMobs < 1) {
+ mapannounce "ama_test"," I will be baaaack~~~~!!!",bc_map;
+ enablenpc "Coach#ama";
+ set event_momo,2;
+ }
+ else {
+ set .@dokebi_tel,rand(1,4);
+ if (.@dokebi_tel == 1) {
+ mapannounce "ama_test","!! IT'S A RAID!!!! RUN!!",bc_map;
+ }
+ if (.@dokebi_tel == 2) {
+ mapannounce "ama_test"," Ow, Ouch!!! ",bc_map;
+ }
+ if (.@dokebi_tel == 3) {
+ mapannounce "ama_test"," But I didn't even do anything Baaaaad~!",bc_map;
+ }
+ if (.@dokebi_tel == 4) {
+ mapannounce "ama_test"," I'm sorry~~! Waaaaah~~ ",bc_map;
+ }
+ }
+ end;
}
+
+ama_test,50,100,3 script Coach#ama 762,15,15,{
+ mes "[Coach]";
+ mes "Hoho~ Good.";
+ mes "I've been watching you in the VIP room. You were really something.";
+ mes "I was truly amazed.";
+ next;
+ mes "[Coach]";
+ mes "I thought you were really";
+ mes "Momotaro in the story!";
+ mes "Hohohoho...";
+ next;
+ switch(select("Well, well. It is nothing~:It was boring.")) {
+ case 1:
+ mes "[Coach]";
+ mes "...Hohoho..";
+ mes "Don't be so proud of yourself.";
+ mes "When I was young like you,";
+ mes "I squashed Dokebi with";
+ mes "my little finger. Hohoho~";
+ next;
+ mes "[Coach]";
+ mes "..............";
+ mes "...Don't give me that look.";
+ mes "I was just joking. Hmmhmm.";
+ next;
+ mes "[Coach]";
+ mes "Now, the Momotaro story is over.";
+ mes "You can get your reward when you talk to the Publisher lady you saw first.";
+ next;
+ mes "[Coach]";
+ mes "Don't lose your high self-esteem";
+ mes "in the future. Farewell.";
+ close2;
+ donpcevent "Timer#ama::OnDisable";
+ warp "amatsu",223,230;
+ disablenpc "Coach#ama";
+ donpcevent "Assistant#ama::Onreset";
+ end;
+ case 2:
+ mes "[Coach]";
+ mes ".....!!!!!!";
+ mes "....Hohohoho..";
+ mes "You're pretty funny.";
+ mes "Alright, hot stuff.";
+ mes "Do you want to listen to my proposal?";
+ next;
+ mes "[Coach]";
+ mes "At this point I'm supposed to send you back...BUT!";
+ mes "I really want to know";
+ mes "what you are capable of. Hehe~";
+ mes "Hohoho~";
+ next;
+ mes "[Coach]";
+ mes "So, I will give you a chance.";
+ mes "But if you fail,";
+ mes "^3163FFyou can't take this challenge.^000000";
+ mes "Also, this mission will be pretty hard.";
+ next;
+ if (select("Nah.. I'm good.:Bring it on, foo'!") == 1) {
+ mes "[Coach]";
+ mes "Hoho~I understand...";
+ mes "You must be exhausted from the previous battle. It would have been a grand battle, though...";
+ next;
+ mes "[Coach]";
+ mes "Now, the Momotaro story is over.";
+ mes "You can get your reward";
+ mes "when you talk to";
+ mes "the Publisher lady you first spoke to.";
+ next;
+ mes "[Coach]";
+ mes "Don't lose your high self-esteem";
+ mes "in the future. Farewell.";
+ next;
+ warp "amatsu",223,230;
+ disablenpc "Coach#ama";
+ donpcevent "Timer#ama::OnDisable";
+ donpcevent "Assistant#ama::Onreset";
+ end;
+ }
+ mes "[Coach]";
+ mes "Hohoho~ I like your attitude.";
+ mes "Now, this is the last battle!";
+ mes "Show me what you got.";
+ mes "I'm looking forward to this.";
+ percentheal 70,0;
+ disablenpc "Coach#ama";
+ donpcevent "Am Mut#ama::OnEnable";
+ close;
+ }
-ama_test,49,95,4 script Grandpa#Momotaro 766,{
+OnInit:
+ disablenpc "Coach#ama";
+ end;
- mes "[Grandpa]";
- mes "Zzzzzz......";
+OnTouch:
+ mes "[Coach]";
+ mes "Boom bam Boooom!!!";
+ mes "Tada~~~ !";
close;
}
+
+ama_test,34,17,0 script Am Mut#ama -1,{
+OnInit:
+ disablenpc "Am Mut#ama";
+ end;
-ama_test,51,95,4 script Grandma#Momotaro 761,{
+OnEnable:
+ enablenpc "Am Mut#ama";
+ set .MyMobs,.MyMobs-1;
+ monster "ama_test",35,102,"Am Mut",1301,1,"Am Mut#ama::OnMyMobDead";
+ monster "ama_test",40,91,"Am Mut",1301,1,"Am Mut#ama::OnMyMobDead";
+ monster "ama_test",56,108,"Am Mut",1301,1,"Am Mut#ama::OnMyMobDead";
+ end;
- mes "[Grandma]";
- mes "Oh....!?";
- close;
+Onreset:
+ killmonster "ama_test","Am Mut#ama::OnMyMobDead";
+ end;
+OnMyMobDead:
+ set .MyMobs,.MyMobs-1;
+ if (.MyMobs < 1) {
+ enablenpc "Coach#after";
+ }
+ else {
+ set .@am_mut_tel,rand(1,3);
+ if (.@am_mut_tel == 1) {
+ mapannounce "ama_test"," Augh!! I, I made mistake...!",bc_map;
+ }
+ if (.@am_mut_tel == 2) {
+ mapannounce "ama_test"," Ugh...How could I lose?!... ",bc_map;
+ }
+ if (.@am_mut_tel == 3) {
+ mapannounce "ama_test"," Mommmmy~~!!!",bc_map;
+ }
+ }
+ end;
}
+
+ama_test,50,100,3 script Coach#after 762,5,5,{
+ end;
-ama_test,50,100,4 script Manager#Momotaro 762,{
+OnInit:
+ disablenpc "Coach#after";
+ end;
- if (event_momo >= 4) goto LSecondFin;
- mes "[Manager]";
- mes "Hoho, you did it...... I'm the manager here...... You are not an ordinary person, right? You did very well.";
- next;
- mes "[Manager]";
- mes "The Momotaro from the legend appears in this world!";
- mes "Hohohohoho!";
- next;
- menu "Is there some extra?",L1,"Thanks for nothing......",L2;
-L1:
- mes "[Manager]";
- mes "Hohoho......";
- mes "This is maybe not really recomending......";
- mes "I think in your current condition the small demons can twirl you lightly around their fingers.";
- mes "......Hohoho......";
- next;
- mes "[Manager]";
- mes "......";
- mes "Just a joke.";
- next;
- mes "[Manager]";
- mes "Well then, you enjoyed the Momotaro Event Hall?";
- mes "Talk to the staff member, that you have met first, about our premium presents. He will give you some.";
- next;
- mes "[Manager]";
- mes "Whatever you encounter, never loose that strong spirit!";
+OnTouch:
+ mes "[Coach]";
+ mes "( Clap- Clap- Clap- )";
+ close;
+ end;
+ mes "[Coach]";
+ mes "Hohoho~ You are really something.";
+ mes "You've got the moves, kiddo.";
+ mes "I'll give you that.";
+ next;
+ mes "[Coach]";
+ mes "Well, time's up so...";
+ mes "Let me show you the exit.";
+ mes "I had a great time...";
+ mes "Don't forget to get your reward~";
close2;
- set $Momotaro,0;
- set $MomoDokebi,0;
- set $MomoDokebi2,0;
- set $MomotaroRID,0;
- set event_momo,1;
- donpcevent "Event Hall Staff::OnInitCopy";
+ set event_momo,3;
warp "amatsu",223,230;
- disablenpc "Manager#Momotaro";
+ disablenpc "Coach#after";
+ donpcevent "Assistant#ama::Onreset";
+ donpcevent "Timer#ama::OnDisable";
end;
-L2:
- mes "[Manager]";
- mes "!!!!!";
- mes "......Ho...Hohoho......";
- mes "You are an amusing fellow......";
- mes "Well...... One little suggestion from me to you.";
- next;
- mes "[Manager]";
- mes "Normally I would just kick you out, but...... I would like to see your true capabilities... Hohoho.";
- mes "As if I would look at my own young self. Hohohoho.";
- next;
- mes "[Manager]";
- mes "What do you think? I will give this one nonrecurring chance. It is the challenge of ^3355ffSecond Grade^000000 which is not officially available......";
- mes "But I warn you, this one will be difficult.";
- next;
- menu "Na, it is enough",L2_1,"I take the challenge",L2_2;
-L2_1:
- mes "[Manager]";
- mes "Hoho......";
- mes "You got tired from the last fight?";
- mes "Well, ok...... Did you enjoy the Momotaro Event Hall? Talk to the staff member, that you have met first, about our premium presents. She will give you some.";
- next;
- mes "[Manager]";
- mes "Whatever you encounter, never loose that strong spirit!";
- next;
- set event_momo,2;
- goto LWarpOut;
-L2_2:
- mes "[Manager]";
- mes "Hohoho, You like it more and more, right? This will be the last decisive battle. Show your power without regrets!";
+}
+
+ama_test,34,18,0 script Timer#ama -1,{
+OnInit:
+ disablenpc "Timer#ama";
+ end;
+
+OnEnable:
+ enablenpc "Timer#ama";
initnpctimer;
- close;
-OnTimer5000:
+ end;
+OnDisable:
stopnpctimer;
- if(!isloggedin($MomotaroRID)){ donpcevent "#MomotaroTimer::OnCleanUp"; end; }
- attachrid($MomotaroRID);
- monster "ama_test",35,103,"Am Mut",1301,1,"mobcount2#momotaro::OnMobDead";
- monster "ama_test",56,111,"Am Mut",1301,1,"mobcount2#momotaro::OnMobDead";
- monster "ama_test",40,91,"Am Mut",1301,1,"mobcount2#momotaro::OnMobDead";
- misceffect 16;
- set event_momo,3;
- disablenpc "Manager#Momotaro";
end;
-LSecondFin:
- mes "[Manager]";
- mes "You are really strong... Wasn't it thrilling? Momotaro Event Hall can be really enjoyable, right?";
- mes "Ok now, talk to the staff member, that you have met first, about our premium presents. She will give you some.";
- close2;
- set event_momo,4;
-LWarpOut:
- mes "[Manager]";
- mes "Whatever you encounter, never loose that strong spirit!";
- close2;
- set $Momotaro,0;
- set $MomoDokebi,0;
- set $MomoDokebi2,0;
- set $MomotaroRID,0;
- warp "amatsu",223,230;
- donpcevent "Event Hall Staff::OnInitCopy";
- disablenpc "Manager#Momotaro";
+
+OnTimer1000:
+ mapannounce "ama_test"," The Timer has been activated. You have 6 minutes. Annihilate the monsters in time! ",bc_map;
end;
-OnStart:
- misceffect 215;
- if(!isloggedin($MomotaroRID)){ donpcevent "#MomotaroTimer::OnCleanUp"; end; }
- attachrid($MomotaroRID);
- mes "[Manager]";
- mes "Hohoho......";
- close;
-}
-//=======================================MobCount===============================-
-ama_test,0,1,0 script mobcount#momotaro -1,{
-OnMobDead:
- if ($MomoDokebi >= 8){
- areaannounce "ama_test",30,78,68,120,"Dokebi: I will be baaack~~~~!!!",8;
- attachrid($MomotaroRID);
- initnpctimer;
- end;
- }
- set $MomoDokebi,$MomoDokebi+1;
- set @mobrand,rand(4);
- if (@mobrand == 1) goto Lrand1;
- if (@mobrand == 2) goto Lrand2;
- if (@mobrand == 3) goto Lrand3;
+OnTimer181000:
+ mapannounce "ama_test"," 3 minutes left. ",bc_map;
+ end;
- areaannounce "ama_test",30,78,68,120,"Dokebi: I'm sorry~~! Waaaaah~~",8;
+OnTimer301000:
+ mapannounce "ama_test"," 1 minute left. ",bc_map;
end;
-Lrand1:
- areaannounce "ama_test",30,78,68,120,"Dokebi: !! IT'S A RAID!!!! RUN!!",8;
+OnTimer361000:
+ mapannounce "ama_test","Beep- Beep- Beep- Time over.",bc_map;
end;
-Lrand2:
- areaannounce "ama_test",30,78,68,120,"Dokebi: But I didn't even do anything baaaaad~!",8;
+
+OnTimer361500:
+ enablenpc "backwarp#ama";
end;
-Lrand3:
- areaannounce "ama_test",30,78,68,120,"Dokebi: Ow, Ouch!!!",8;
+
+OnTimer362000:
+ disablenpc "backwarp#ama";
end;
-OnTimer5000:
- donpcevent "mobcount2#momotaro::OnTimer5000";
+
+OnTimer362500:
+ donpcevent "Assistant#ama::Onreset";
+ donpcevent "Timer#ama::OnDisable";
end;
}
-//=======================================MobCount2==============================-
-ama_test,50,101,0 script mobcount2#momotaro -1,{
-OnMobDead:
- if ($MomoDokebi2 == 2) goto Lfin;
- set $MomoDokebi2,$MomoDokebi2+1;
- areaannounce "ama_test",30,78,68,120,"Am Mut: Ow, Ouch!!!",8;end;
-Lfin:
- areaannounce "ama_test",30,78,68,120,"Am Mut: I'm sorry~~! Waaaaah~~",8;
- set event_momo,4;
- initnpctimer;
- end;
-OnTimer5000:
- stopnpctimer;
- enablenpc "Manager#Momotaro";
- donpcevent "Manager#Momotaro::OnStart";
+
+ama_test,50,100,0 script backwarp#ama -1,25,25,{
+OnInit:
+ disablenpc "backwarp#ama";
end;
+OnTouch:
+ warp "amatsu",115,95;
+ end;
}
-//============================================================
-//====================================================== Sushi
-//====================================================== Quest
-ama_in01,162,17,0 script Iron Chef 765,{
- if (ama_sushi == 1) goto LStart2;
- mes "[ShabuShabu]";
- mes "*Sighs* This is getting worse..";
- mes "Everyday more customers come,";
- mes "but I can never get";
- mes "enough material, even today.";
- mes "A lot of customers surely will be hungry?";
- next;
- mes "[ShabuShabu]";
- mes "*Sigh*, a customer. Welcome.";
- mes "As always, my homemade sashimi";
- mes "focuses on the freshness. What do you need?";
- next;
- menu "I want to buy shrimp sushi",L1,"I want to buy sashimi",L2,"Need some help!",L3,"Keep up the good work",-;
- mes "[ShabuShabu]";
- mes "Alright then, my sashimi";
- mes "are famous throughout the world! Their taste relies on its freshness, and no one else can make them.";
- mes "If you have a chance, come try a little sashimi!";
+// Sushi Quest
+//============================================================
+ama_in01,162,17,1 script Sushi Master#ama 765,{
+ set .@now_weight,MaxWeight-Weight;
+ if (.@now_weight < 5000) {
+ mes "[Magumagu]";
+ mes "Hey. You look really heavy.";
+ mes "Don't you have trouble walking?";
+ mes "I'm sorry, but there is no space";
+ mes "to put down your stuff in my shop.";
+ next;
+ mes "[Magumagu]";
+ mes "Put some of your stuff away somewhere.";
+ mes "Why are you carrying so much...?";
+ mes "Huhuhu...";
close;
- L1:
- mes "[ShabuShabu]";
- mes "Alright! How much do you want?";
- mes "Unit price 700 zeny, but if you only want a taste,";
- mes "I'll give you a discount of 74 zeny,";
- mes "If you like the taste come back and find me later.";
+ }
+ else if (ama_sushi == 4) {
+ mes "[Magumagu]";
+ mes "Training to slice raw fish";
+ mes "daily will make you a master sushi chef.";
+ mes "So don't waste your time in here, and learn what you are good at.";
+ mes " ";
+ close;
+ }
+ else if (fish_r == 1) {
+ if (countitem(529) > 9) {
+ mes "[Magumagu]";
+ mes "Oh! I really appreciate it.";
+ mes "Right on time!";
+ mes "I really need them to make a dessert.";
+ next;
+ mes "[Magumagu]";
+ mes "Thanks. It's nothing, but";
+ mes "I will give you my shop's special cuisine, Fish Slice, in return.";
+ next;
+ set fish_r,0;
+ delitem 529,10; //Candy
+ getitem 544,15; //Fish_Slice
+ mes "[Magumagu]";
+ mes "Here's 15 fish slices.";
+ mes "Please enjoy this food with your friends.";
+ mes "And come back whenever you miss the flavor of Amatsu cuisine.";
+ close;
+ }
+ mes "[Magumagu]";
+ mes "Oh man, you didn't prepare";
+ mes "what I asked for...";
+ mes "Do not forget what I asked.";
next;
- menu "I want the 700 zeny piece!",L1_1,"I want the 74 zeny sample!",L1_2,"I'll come eat next time",-;
- mes "[ShabuShabu]";
- mes "Alright then, my shrimp sushi";
- mes "are famous throughout the world! Their taste relies on its freshness, and no one else can make them.";
- mes "If you have a chance, come try a little sashimi!";
+ mes "[Magumagu]";
+ mes "10 ^0000FFCandy^000000";
+ mes "You didn't forget it, right?";
+ mes "Bring me these supplies, please.";
+ close;
+ }
+ else if (fish_r == 2) {
+ if (countitem(964) > 9) {
+ mes "[Magumagu]";
+ mes "Oh! I really appreciate it.";
+ mes "Right on time!";
+ mes "I need them to make a sauce.";
+ next;
+ mes "[Magumagu]";
+ mes "Thanks. It is nothing, but";
+ mes "I will give you two sets of Sushi in return.";
+ next;
+ set fish_r,0;
+ delitem 964,10; //Crap_Shell
+ getitem 551,20; //Shusi
+ mes "[Magumagu]";
+ mes "Share it with your friends";
+ mes "and family members.";
+ mes "Please come again.";
close;
- L1_1:
- if (Zeny < 700) goto Lzeny;
- set Zeny,Zeny-700;
- getitem 551,10; //Sushi
- mes "[If you have a chance, come try a little sashimi!]";
- mes "Thank you very much";
+ }
+ mes "[Magumagu]";
+ mes "Oh man, you didn't prepare";
+ mes "what I asked for...";
+ mes "Do not forget what I asked.";
+ next;
+ mes "[Magumagu]";
+ mes "10 ^0000FFCrab Shells^000000...";
+ mes "You didn't forget it, right?";
+ mes "Bring me these supplies, please.";
+ close;
+ }
+ else if (fish_r == 3) {
+ if (countitem(961) > 9) {
+ mes "[Magumagu]";
+ mes "Oh! I really appreciate it.";
+ mes "Right on time!";
+ mes "I was preparing appetizers...";
+ next;
+ mes "[Magumagu]";
+ mes "Thanks. It is nothing but";
+ mes "I will give you several sets of Sushi in return.";
+ next;
+ set fish_r,0;
+ delitem 961,10; //Conch
+ getitem 551,30; //Shusi
+ mes "[Magumagu]";
+ mes "These are for three people,";
+ mes "so share them with your friends.";
+ mes "Come back again if you feel like helping out some more.";
close;
- L1_2:
- if (Zeny < 74) goto Lzeny;
- set Zeny,Zeny-74;
- getitem 551,1; //Sushi
- mes "[If you have a chance, come try a little sashimi!]";
- mes "Thank you very much";
+ }
+ mes "[Magumagu]";
+ mes "Oh man, you didn't prepare";
+ mes "what I asked for...";
+ mes "Do not forget what I asked.";
+ next;
+ mes "[Magumagu]";
+ mes "10 ^0000FFConches^000000";
+ mes "You didn't forget it, right?";
+ mes "Bring me these supplies, please.";
+ close;
+ }
+ else if (fish_r == 4) {
+ if (countitem(1023) > 9) {
+ mes "[Magumagu]";
+ mes "Oh! I really appreciate it.";
+ mes "Right on time!";
+ mes "I was decorating a platter.";
+ next;
+ mes "[Magumagu]";
+ mes "Thanks. It is nothing but";
+ mes "I will give you a large amount of food in return.";
+ next;
+ delitem 1023,10; //Fish_Tail
+ set fish_r,0;
+ getitem 544,20; //Fish_Slice
+ getitem 551,30; //Shusi
+ mes "[Magumagu]";
+ mes "You can feed your guild";
+ mes "with this food.";
+ mes "Come back with a friend.";
close;
- L2:
- mes "[ShabuShabu]";
- mes "Alright! How much do you want?";
- mes "Unit price 350 zeny, but if you only want a taste,";
- mes "I'll just give you a discount of 37 zeny.";
- mes "If you like the taste come back and find me later";
+ }
+ mes "[Magumagu]";
+ mes "Oh man, you didn't prepare";
+ mes "what I asked for...";
+ mes "Do not forget what I asked.";
next;
- menu "I want the 350 zeny piece!",L2_1,"I want the 37 zeny sample",L2_2,"I'll come eat next time",-;
- mes "[ShabuShabu]";
- mes "Alright then, my sashimi";
- mes "are famous throughout the world! Their taste relies on its freshness, and no one else can make them.";
- mes "[If you have a chance, come try a little sashimi!]";
+ mes "[Magumagu]";
+ mes "10 ^0000FFFish Tails^000000";
+ mes "You didn't forget it, right?";
+ mes "Bring me these supplies, please.";
+ close;
+ }
+ else if (fish_r == 5) {
+ if (countitem(736) > 0) {
+ mes "[Magumagu]";
+ mes "Oh! I really appreciate it.";
+ mes "Right on time!";
+ mes "I didn't have a white platter.";
+ next;
+ mes "[Magumagu]";
+ mes "Thanks. It is nothing but";
+ mes "I will give you two sets of Sushi in return.";
+ next;
+ delitem 736,1; //White_Platter
+ set fish_r,0;
+ getitem 551,20; //Shusi
+ mes "[Magumagu]";
+ mes "Share it with your friends";
+ mes "and family members.";
+ mes "Please come again.";
close;
- L2_1:
- if (Zeny < 350) goto Lzeny;
- set Zeny,Zeny-350;
- getitem 544,10; //Raw Fish
- mes "[ShabuShabu]";
- mes "Thank you very much";
+ }
+ mes "[Magumagu]";
+ mes "Oh man, you didn't prepare";
+ mes "what I asked for...";
+ mes "Do not forget what I asked.";
+ next;
+ mes "[Magumagu]";
+ mes "I need a white platter:";
+ mes "1 ^0000FFChina^000000";
+ mes "You didn't forget it, right?";
+ mes "Bring it to me, okay?";
+ close;
+ }
+ else if (fish_r == 6) {
+ if (countitem(950) > 99) {
+ if (ama_sushi == 2) {
+ mes "[Magumagu]";
+ mes "..............................";
+ next;
+ mes "[Magumagu]";
+ mes "You are a really kind person.";
+ mes "You have brought everything";
+ mes "that I've asked you...";
+ next;
+ mes "[Magumagu]";
+ mes "You are not the first foreigner";
+ mes "I have encountered. Amatsu is getting more and more tourists.";
+ mes "I just wanted to test you.";
+ mes " ";
+ next;
+ mes "[Magumagu]";
+ mes "Your job was just errands but";
+ mes "I wanted to know...";
+ mes "how you devote yourself,";
+ mes "how serious you are about completing your job and not giving up.";
+ next;
+ mes "[Magumagu]";
+ mes "I was thinking,";
+ mes "'If there is a person like that,";
+ mes "I would give that person everything about cooking that I have mastered";
+ next;
+ mes "[Magumagu]";
+ mes "And.....";
+ mes "You...";
+ mes "You are the one.";
+ next;
+ mes "[Magumagu]";
+ mes "I'm old now. No one knows how long I can hold this knife. You have been chosen to inherit my culinary art...";
+ mes " ";
+ next;
+ delitem 950,100; //Heart_Of_Mermaid
+ set ama_sushi,4;
+ getitem 1144,1; //Sasimi
+ mes "[Magumagu]";
+ mes "Here, take my knife.";
+ mes "From now on, make fine cuisine with that knife.";
+ mes "...Learn how to slice a fish.";
+ mes " ";
+ mes " ";
+ next;
+ mes "[Magumagu]";
+ mes "From now on, I will no longer ask you favors and give you fish slices in return....";
+ mes "Practice your skill with that knife and teach mainlanders the pleasure of fine cuisine...";
+ close;
+ }
+ else {
+ mes "[Magumagu]";
+ mes "Wow...these are real hearts of";
+ mes "mermaid. The legends saying";
+ mes "that these could be found in another continent were true...";
+ mes " ";
+ next;
+ mes "[Magumagu]";
+ mes "Gathering all these must have been hard...Well, then.";
+ mes "Today, I will use all of my";
+ mes "ingredients to make a special cuisine for you!";
+ next;
+ mes "[Magumagu]";
+ mes "Give me a moment...";
+ mes "I shall show you my ^0000FFtrue culinary skill^000000.";
+ next;
+ delitem 950,20; //Heart_Of_Mermaid
+ getitem 551,20; //Shusi
+ mes "[Magumagu]";
+ mes "Try these first.";
+ mes "Made from the freshest ingredients.";
+ next;
+ delitem 950,20; //Heart_Of_Mermaid
+ getitem 544,20; //Fish_Slice
+ mes "[Magumagu]";
+ mes "Try these too.";
+ mes "My shop's fish slices are the best of the best!";
+ next;
+ delitem 950,20; //Heart_Of_Mermaid
+ getitem 551,20; //Shusi
+ mes "[Magumagu]";
+ mes "Have some more. Don't say no...!";
+ mes "Isn't it good? Huh? Isn't it good?";
+ next;
+ delitem 950,20; //Heart_Of_Mermaid
+ getitem 544,20; //Fish_Slice
+ mes "[Magumagu]";
+ mes "Haha~! Not done yet!";
+ mes "It's okay, have some more!";
+ next;
+ delitem 950,20; //Heart_Of_Mermaid
+ getitem 544,10; //Fish_Slice
+ getitem 551,10; //Shusi
+ mes "[Magumagu]";
+ mes "Take the leftovers.";
+ mes "You look stuffed...";
+ mes "Share the rest with your friends and family.";
+ next;
+ set ama_sushi,ama_sushi+1;
+ set fish_r,0;
+ mes "[Magumagu]";
+ mes "Thanks a lot for today! Haha!";
+ mes "Come back again when you feel like helping. Take care...!!!";
+ close;
+ }
+ }
+ mes "[Magumagu]";
+ mes "Oh man, you didn't prepare";
+ mes "what I asked for...";
+ mes "Do not forget what I asked.";
+ next;
+ mes "[Magumagu]";
+ mes "100 ^0000FFHearts of Mermaid^000000, okay?";
+ mes "You didn't forget it, right?";
+ mes "Bring me the supplies, please.";
+ close;
+ }
+ mes "[Magumagu]";
+ mes "Holy cow~";
+ mes "This is a problem.....";
+ mes "There are so many customers, but I can't get all the ingredients that I need...";
+ next;
+ mes "[Magumagu]";
+ mes "This is horrible...";
+ mes "Some of my customers will not get";
+ mes "the chance to eat fine Amatsu cuisine...";
+ mes " ";
+ next;
+ mes "[Magumagu]";
+ mes "Well, well. Are you a customer?";
+ mes "Welcome. As always, my shop";
+ mes "highly values the freshness of";
+ mes "fish slices. What brings you down here...?";
+ next;
+ switch(select("I would like to buy Sushi:I would like to buy fish slice:Do you need assistance?:Keep up the good work")) {
+ case 1:
+ mes "[Magumagu]";
+ mes "Alright...! How many?";
+ mes "A set of Sushi is 700z. If you";
+ mes "want just 1 Sushi. It is 74z.";
+ mes "If you want more, tell me.";
+ next;
+ switch(select("700z A set!:74z A piece!:I will try it later")) {
+ case 1:
+ if (Zeny < 700) {
+ mes "[Magumagu]";
+ mes "Oh man, you don't have enough money.";
+ mes "If you want to eat delicious fish slices, you better bring more money.";
+ close;
+ }
+ set zeny,zeny-700;
+ getitem 551,10; //Shusi
+ mes "[Magumagu]";
+ mes "There you go. If you like the taste, please order some more.";
close;
- L2_2:
- if (Zeny < 37) goto Lzeny;
- set Zeny,Zeny-37;
- getitem 544,1; //Raw Fish
- mes "[ShabuShabu]";
- mes "Thank you very much";
+ case 2:
+ if (Zeny < 74) {
+ mes "[Magumagu]";
+ mes "Oh man, you don't have enough money.";
+ mes "If you want to eat delicious Sushi,";
+ mes "you better bring more money.";
+ close;
+ }
+ set zeny,zeny-74;
+ getitem 551,1; //Shusi
+ mes "[Magumagu]";
+ mes "There you go. If you like the taste, please order some more.";
close;
- Lzeny:
- mes "[ShabuShabu]";
- mes "You don't have enough zeny with you";
+ case 3:
+ mes "[Magumagu]";
+ mes "Up to you. My Sushi is";
+ mes "the best of the best! The taste";
+ mes "and freshness are the best in the";
+ mes "world. If you have time, try my Sushi.";
close;
-L3:
- mes "[ShabuShabu]";
- mes "Oh, any help is welcomed!!";
- mes "I was just worrying about not having enough material everyday.";
- mes "Do you want to hear my request?";
- mes "Of course I will pay you to help me.";
- next;
-
- set ama_sushi,1;
- mes "[ShabuShabu]";
- mes "Crab Shell.";
- mes "They are all out. I need them right now.";
- mes "So please find ^0000FF10Crab shells^000000.";
- mes "I can never find it when I need it.";
- mes "I'll be counting on you.";
+ }
+ case 2:
+ mes "[Magumagu]";
+ mes "Alright...! How many?";
+ mes "A set of fish slices is 350z.";
+ mes "1 fish slice is 37z.";
+ mes "If you want more, tell me.";
next;
- mes "[ShabuShabu]";
- mes "Then, please hurry! I'll be here";
- mes "waiting for you, please don't forget my request!";
+ switch(select("350z A set!:37z A piece!:I will try it later")) {
+ case 1:
+ if (Zeny < 350) {
+ mes "[Magumagu]";
+ mes "Oh man, you don't have enough money.";
+ mes "If you want to eat delicious fish slices, you better bring more money.";
+ close;
+ }
+ set zeny,zeny-350;
+ getitem 544,10; //Fish_Slice
+ mes "[Magumagu]";
+ mes "There you go. If you like the taste, please order some more.";
+ close;
+ case 2:
+ if (Zeny < 37) {
+ mes "[Magumagu]";
+ mes "Oh man, you don't have enough money.";
+ mes "If you want to eat delicious fish slice, you better bring more money.";
+ mes "";
+ close;
+ }
+ set zeny,zeny-37;
+ getitem 544,1; //Fish_Slice
+ mes "[Magumagu]";
+ mes "There you go. If you like the taste, please order some more.";
+ close;
+ case 3:
+ mes "[Magumagu]";
+ mes "Up to you. My fish slice is";
+ mes "the best of the best! The taste";
+ mes "and freshness are the best in the";
+ mes "world. If you have time, try my fish slices.";
+ close;
+ }
+ case 3:
+ if (BaseJob == Job_Novice) {
+ mes "[Magumagu]";
+ mes "Haha~ YOU are the one who needs";
+ mes "assistance! Help others";
+ mes "when you can take care of yourself.";
+ mes " ";
+ close;
+ }
+ else {
+ mes "[Magumagu]";
+ mes "Some help would be great~!!";
+ mes "I was worried because we always";
+ mes "run out of ingredients...";
+ mes "Will you do me a favor?";
+ mes "I will reward you.";
+ next;
+ set .@fish_m1,rand(1,10);
+ if (.@fish_m1 == 1 || .@fish_m1 == 2) {
+ set fish_r,1;
+ mes "[Magumagu]";
+ mes "I need some candies to make";
+ mes "a dessert for the customers.";
+ mes "Bring me ^0000FF10 Candy^000000.";
+ mes "It's not hard, right?";
+ mes " ";
+ }
+ else if (.@fish_m1 == 3 || .@fish_m1 == 4) {
+ set fish_r,2;
+ mes "[Magumagu]";
+ mes "I need some crab shells to make";
+ mes "a sauce for my cuisine...";
+ mes "If you bring me ^0000FF10 Crab Shells^000000,";
+ mes "I will reward you.";
+ mes "Okay?";
+ }
+ else if (.@fish_m1 == 5 || .@fish_m1 == 6) {
+ set fish_r,3;
+ mes "[Magumagu]";
+ mes "I have used all of my conches.";
+ mes "I need it to make an appetizer...";
+ mes "Please bring me ^0000FF10 Conches^000000.";
+ mes "It is hard to find conches around here...";
+ mes "Please do me this favor.";
+ }
+ else if (.@fish_m1 == 7 || .@fish_m1 == 8) {
+ set fish_r,4;
+ mes "[Magumagu]";
+ mes "Decorative fish tails are out of";
+ mes "stock. This is urgent...";
+ mes "Please bring me ^0000FF10 fish tails^000000.";
+ mes "They are always missing when I need them badly...";
+ mes "Please do me this favor.";
+ }
+ else if (.@fish_m1 == 9) {
+ set fish_r,5;
+ mes "[Magumagu]";
+ mes "We are missing a platter to serve";
+ mes "fish slices to customers.";
+ mes "This is horrible...";
+ mes "Will you buy me some fine porcelain ^0000FFChina^000000?";
+ mes "I can't just put food anywhere...";
+ }
+ else {
+ if (rand(1,10) == 1) {
+ set fish_r,6;
+ mes "[Magumagu]";
+ mes "Don't ask me why...";
+ mes "But, I need something special...";
+ mes "^0000FF100 Hearts of Mermaid^000000.....";
+ mes "I know that it sounds impossible, but it is really important to me...";
+ next;
+ mes "[Magumagu]";
+ mes "Don't ask any questions";
+ mes "about my request...";
+ mes "Just keep what I want in mind.";
+ }
+ else {
+ set fish_r,5;
+ mes "[Magumagu]";
+ mes "We are missing a platter to serve";
+ mes "fish slices to customers.";
+ mes "This is horrible...";
+ mes "Will you buy me some fine porcelain ^0000FFChina^000000? I can't just put food anywhere...";
+ }
+ }
+ next;
+ mes "[Magumagu]";
+ mes "Well, good luck to you...";
+ mes "I will be waiting for you.";
+ mes "Don't forget what I asked...";
+ close;
+ }
+ case 4:
+ mes "[Magumagu]";
+ mes "Haha, you won't forget the flavor of my fish slice once you've";
+ mes "tasted it. If you have time, try my fish slices.";
+ mes " ";
close;
-LStart2:
- if (countitem(964)>=10) goto Lok;
- mes "[ShabuShabu]";
- mes "Man, don't have my materials ready?";
- mes "Oh no, you didn't forget it did you?";
- next;
- mes "[ShabuShabu]";
- mes "^0000FF10Crab shells^000000";
- mes "Don't forget again.";
- mes "You must help me find them!";
- close;
-Lok:
- delitem 964,10; //Clam Shell
- getitem 551,20; //Sushi
- mes "[ShabuShabu]";
- mes "Hmm! Thank you so much";
- next;
- mes "[ShabuShabu]";
- mes "Here is my thanks, take it!";
- set ama_sushi,0;
- close;
-
+ }
}
-//============================================================
-//===================================================== Amatsu
-//====================================================== Event
-amatsu,189,166,4 script Kouji 764,{
- mes "[Kuruchi]";
- mes "Lalala Lalala Lalalalalala..";
- mes "Lalala Lalala Lalalalalala..";
- next;
- if (event_amatsu == 2) goto L1;
- if ((event_amatsu == 3) || (event_amatsu == 4)) goto L2;
- if (event_amatsu == 5) goto L3;
- if (event_amatsu == 6) goto L4;
-L0:
- mes "[Kuruchi]";
- mes "Hanging Under the Blue Sky's Blue Roof";
- mes "Shining on Blue Wall's Reflection on the Blue Lake";
- mes "Blue Hearting Containing a Blue Desire";
- mes "Blue, Blue Every thing's Blue";
- next;
- goto LEnd;
-L1:
- mes "[Kuruchi]";
- mes "Monk, Monk, the fox is following me";
- mes "Because I have its favourite food";
- mes "Ramen noodle, my favourite too";
- mes "I can eat it three times a day";
- set event_amatsu,3;
- goto LEnd;
-L2:
- mes "[Kuruchi]";
- mes "Monk, Monk, The Fox Is Following Me";
- mes "Shout At Him To Scare It Off!";
- mes "Voice Too Small So It Didn't Run Off";
- mes "Followed All The Way To North Side's Shrine!";
- set event_amatsu,4;
- goto LEnd;
-L3:
- mes "[Kuruchi]";
- mes "Monk, Monk, The Fox Is Following Me";
- mes "Ramen noodles My Favorite";
- mes "But Now I am No Longer Afraid?";
- mes "I Shouted Loudly To Scare It Off!";
- goto LEnd;
-L4:
- mes "[Kuruchi]";
- mes "The Town's Dock Has An Abandoned Boat!";
- mes "Everyone Forget That In The Ship";
- mes "Is Full Of Treasure And Gold";
- mes "A Boat That Is Feared By Everyone";
- goto LEnd;
-
-LEnd:
- next;
- mes "[Kuruchi]";
- mes "Lalala Lalala Lalalalalala..";
- mes "Lalala Lalala Lalalalalala..";
+// Dungeon Quest
+//============================================================
+amatsu,112,164,4 script Gate Soldier#ama1 767,{
+ mes "[Gate Soldier]";
+ mes "This is the great palace,";
+ mes "Toukoujyo.";
+ mes "Locals are prohibited";
+ mes "from entering...";
+ next;
+ mes "[Gate Soldier]";
+ mes "Your attire looks unfamiliar.";
+ mes "Are you from another continent?";
+ mes "The lord has granted entrance to";
+ mes "tourists, so you can go in.";
+ mes " ";
close;
}
-//=====================================================================
-amatsu,171,174,4 script Guard Soldier#01 767,{
- if ((event_amatsu == 0) || (event_amatsu == 1)) goto L0;
- if (event_amatsu == 6) goto L1;
- if (event_amatsu == 7) goto L2;
- mes "[Guard Soldier]";
- mes "This area is where";
- mes "the Master's mother";
- mes "Is here for her treatment.";
- next;
- mes "[Guard Soldier]";
- mes "Although it's not much to talk about...";
- mes "She has been sick here for several months";
- mes "and started to live here";
+
+amatsu,119,164,4 script Gate Soldier#ama2 767,{
+ mes "[Gate Soldier]";
+ mes "Are you from Rune-Midgard?";
+ mes "Welcome to Amatsu.";
+ mes "Visit our lord in Chun-Su-Gak";
+ mes "when you go in.";
+ mes " ";
+ next;
+ mes "[Gate Soldier]";
+ mes "He is really kind.";
+ mes "He invested in various fields for";
+ mes "Amatsu, and intercontinental trade was his idea.";
close;
-L0:
- mes "[Guard Soldier]";
- mes "This is where the Master's mother stays at.";
- mes "Please keep quiet, we are also";
- mes "very worried watching this everyday";
- next;
- mes "[Guard Soldier]";
- mes "Why does this happen";
- mes "to our benign and wise Master...";
- mes "I don't understand, *sobs*...";
+}
+
+ama_in02,207,40,6 script Gate Soldier#ama3 767,{
+ mes "[Gate Soldier]";
+ mes "Welcome. The lord of the palace";
+ mes "has specially allowed guests";
+ mes "from other continents.";
+ next;
+ mes "[Gate Soldier]";
+ mes "Look around and take your time.";
+ mes "Please enjoy your stay.";
close;
-L1:
- mes "[Guard Soldier]";
- mes "What? Seems like something";
- mes "flew by... Didn't you see? Oh...";
- mes "And I heard a loud noise... Scared the shit out of me";
+}
+
+ama_in02,207,49,6 script Gate Soldier#ama4 767,{
+ mes "[Gate Soldier]";
+ mes "The lord is really nice guy.";
+ mes "Who would know that our town was";
+ mes "once a small village?";
+ next;
+ mes "[Gate Soldier]";
+ mes "I thank him for hiring me.";
+ mes "These days, he seems to have";
+ mes "troubles on his mind.";
+ mes "Lately, he's been looking pretty gloomy.";
+ mes " ";
close;
-L2:
- mes "[Guard Soldier]";
- mes "Our master should be alright now.";
- mes "We are also greatly relieved.";
- mes "You have no idea how worried we were... Phew.";
+}
+
+amatsu,164,174,4 script Gate Soldier#ama5 767,{
+ mes "[Gate Soldier]";
+ if (event_amatsu == 0) {
+ mes "You can't enter here.";
+ mes "The mother of our lord is resting in here. She needs her rest.";
+ next;
+ set event_amatsu,1;
+ mes "[Gate Soldier]";
+ mes "She has been sick for months.";
+ mes "That is why she is staying in here.";
+ mes "It's a pretty fearsome sickness...";
+ }
+ else if (event_amatsu == 1) {
+ mes "She should regain her health...";
+ mes "But still, my lord is worrying so much.";
+ mes " ";
+ }
+ else if (event_amatsu == 5) {
+ mes "Augh! I was suprised by that loud sound.";
+ mes "What happened? Huh?";
+ mes " ";
+ }
+ else if (event_amatsu == 6) {
+ mes "The mother of our lord hasn't";
+ mes "fully recovered her health.";
+ mes "Still, she is better than before.";
+ mes " ";
+ }
+ else {
+ mes "If you are sent by my lord,";
+ mes "it is okay to enter...";
+ mes "But you wouldn't be able to cure";
+ mes "her. Many others tried and failed.";
+ }
close;
}
-//=====================================================================
-amatsu,164,174,4 script Guard Soldier#02 767,{
- if (event_amatsu == 0) goto LOnce;
- if ((event_amatsu >= 2) && (event_amatsu <= 5)) goto L2;
- if (event_amatsu == 6) goto L3;
- if (event_amatsu == 7) goto L4;
- mes "[Guard Soldier]";
- mes "Hopefully she will return healthy soon...";
- mes "The Master has spent a lot of time";
- mes "taking care and worrying about her.";
+
+amatsu,171,174,4 script Gate Soldier#ama6 767,{
+ mes "[Gate Soldier]";
+ if (event_amatsu == 0) {
+ mes "You can't enter here.";
+ mes "The mother of our lord is resting in here.";
+ mes " ";
+ next;
+ set event_amatsu,1;
+ mes "[Gate Soldier]";
+ mes "She has been sick for months.";
+ mes "That is why she is staying in here.";
+ mes "...";
+ }
+ else if (event_amatsu == 1) {
+ mes "Please, be quiet.";
+ mes "The mother of the lord is staying in here. She needs to relax.";
+ next;
+ mes "[Gate Soldier]";
+ mes "Why is this happening";
+ mes "to my kind lord...";
+ mes "How can it be? *Sob*...";
+ }
+ else if (event_amatsu == 5) {
+ mes "Eh? Something was flying";
+ mes "in the sky... You didn't see? Ugh.";
+ mes "That sound suprised me.";
+ }
+ else if (event_amatsu == 6) {
+ mes "Now our lord is relieved.";
+ mes "We were so worrying about it so much.";
+ mes "Now, it is okay... *sob*.";
+ }
+ else {
+ mes "Oh...man. People from the other";
+ mes "continents are all doctors!";
+ mes "How many doctors have come to visit?! I can't even count anymore!";
+ }
close;
-LOnce:
- mes "[Guard Soldier]";
- mes "Do not enter here.";
- mes "This is where the master's mother is";
- mes "recuperating.";
- next;
- mes "[Guard Soldier]";
- mes "Although it's not much to talk about.";
- mes "But she has been sick here for several months";
- mes "and started to live here.";
- set event_amatsu,1;
+}
+
+ama_in02,187,57,2 script Soldier#ama1 767,{
+ mes "[Ichiro]";
+ mes "Welcome.";
+ mes "Our lord prepared guest rooms";
+ mes "for travelers like you.";
+ next;
+ mes "[Ichiro]";
+ mes "If you are having any problems,";
+ mes "tell me. I would appreciate it if you talk to our lord of the";
+ mes "palace. This is all provided by him.";
close;
-L2:
- mes "[Guard Soldier]";
- mes "If you are invited by the Master...";
- mes "Please do come in.";
- mes "Up till today, many doctors came to diagnose but";
- mes "all their efforts seem futile.";
+}
+
+ama_in02,170,62,4 script Soldier#ama2 767,{
+ mes "[Jiro]";
+ mes "I'm Jiro, the administrator";
+ mes "of this Palace. What can I do for you?";
+ next;
+ switch(select("Issue me a Transit Permit:I want to live in Amatsu:Nothing")) {
+ case 1:
+ if (event_amatsu == 6) {
+ if (countitem(7160) > 0) {
+ mes "[Jiro]";
+ mes "You already have one...";
+ mes "You don't need to have two of them.";
+ close;
+ }
+ mes "[Jiro]";
+ mes "Did you lose your Transit Permit?";
+ mes "You need to pay 10,000 zeny as a tax";
+ mes "to issue another Transit Permit.";
+ next;
+ if (select("Issue one:Talk to you later") == 1) {
+ set zeny,zeny-10000;
+ getitem 7160,1; //Lord's_Passable_Ticket
+ mes "[Jiro]";
+ mes "There you go.";
+ mes "Don't lose it this time.";
+ close;
+ }
+ mes "[Jiro]";
+ mes "Okay, then...";
+ mes "Talk to me when you need help.";
+ close;
+ }
+ mes "[Gate Soldier]";
+ mes "The lord announced that";
+ mes "he grants guests from Rune-Midgard the right to go anywhere.";
+ mes "You don't need me to issue you a Transit Permit.";
+ close;
+ case 2:
+ mes "[Jiro]";
+ mes "That is impossible. You're free to";
+ mes "go anywhere in Amatsu, but my lord doesn't want to concern himself with immigration.";
+ mes "Instead of that, you can stay here as long as you want.";
+ close;
+ case 3:
+ mes "[Jiro]";
+ mes "Well then...";
+ mes "Talk to me when you need help.";
+ close;
+ }
+}
+
+ama_in02,37,157,4 script Soldier#ama3 767,{
+ mes "[Saburo]";
+ mes "This is the training ground for improving our battle skills.";
+ mes "Please look around...";
+ next;
+ mes "[Saburo]";
+ mes "By the way, recently I've felt";
+ mes "like the soldiers have changed";
+ mes "lately. How do I say it...";
+ mes "Their faces are gloomy and";
+ mes "some of them are no longer around.";
+ mes "Have they gone to Rune-Midgard??";
+ next;
+ mes "[Saburo]";
+ mes "In this job, I encounter";
+ mes "many strangers. But downstairs,";
+ mes "there's a guest from a distant land who seems suspicious...";
+ mes "I told my guards to watch him...";
+ next;
+ mes "[Saburo]";
+ mes "Of course, my lord precisely knows everything that's going on.";
+ mes "Haha, don't take what I said seriously~";
+ mes "See ya...";
close;
-L3:
- mes "[Guard Soldier]";
- mes" Hey!";
- mes" What's that sound!?";
- mes" Where did it come from!?";
+}
+
+ama_in02,32,51,6 script Soldier#ama4 767,{
+ mes "[Shiro]";
+ mes "*Cough, Cough* What...";
+ mes "Don't talk to me...";
+ mes "*Cough, Cough*... Oh, my freakin' neck.";
+ next;
+ mes "[Shiro]";
+ mes "That quack's cold medicine";
+ mes "is useless! I should never have trusted people from Rune-Midgard!";
+ mes "*Cough, Cough*...";
+ next;
+ mes "[Shiro]";
+ mes "I don't know why but...";
+ mes "I'm getting worse and worse...";
+ mes "What kind of cold is this?";
+ mes "*Cough*... *Cough*...";
close;
-L4:
- mes "[Guard Soldier]";
- mes "The master's mother still";
- mes "hasn't fully recovered.. ";
- mes "Although, it seems to have turned for the better.";
- mes "But then again..";
+}
+
+ama_in02,40,167,3 script Soldier#ama5 767,{
+ mes "[Goro]";
+ mes "*Psst*... Please, be quiet.";
+ mes "I will tell you a story, okay?";
+ mes " ";
+ next;
+ mes "[Goro]";
+ mes "There is a rumor in Amatsu.";
+ mes "The lord of this palace isn't";
+ mes "real... *Psst*, Quiet!";
+ mes "Don't panic and listen to me.";
+ next;
+ mes "[Goro]";
+ mes "There is a real lord behind";
+ mes "the kind lord and he is scheming";
+ mes "something. He is controlling";
+ mes "our town in some hidden place.";
+ mes "...Our kind lord is just a figurehead~!";
+ next;
+ mes "[Goro]";
+ mes "It's for real! Trust me~";
+ mes "I saw him. The lord who was";
+ mes "laughing at the town on the";
+ mes "TenguGak!!";
+ mes "Just don't tell anyone that I've told you this, okay?";
close;
}
-
-//=====================================================================
-ama_in01,22,111,0 script Old Lady#01 761,{
- if (event_amatsu == 5) goto LStart2;
- if (event_amatsu == 6) goto LStart3;
- if (event_amatsu == 7) goto LStart4;
- mes "[...]";
- mes "^FF6060Clang Clannng! Clang Clannng! Stupid humans again!";
- mes "Clang Clannng, Clang Clannng. Who is it? Is it human!?";
- mes "What do you need here! Hurry up";
- mes "Get out... Clang Clannng! Clang Clannng!^000000";
- next;
- mes "[...]";
- mes "^FF6060I have decided to live here till";
- mes "the Ishida Family line ends!";
- mes "Stop bothering me and get out! Clang Clannng!^000000";
- next;
- warp "amatsu",167,197;
- end;
-LStart2:
- mes "[...]";
- mes "^FF0066Clang Clannng! Clang Clannng! Here comes another one!";
- mes "Stupid Humans! What do you want now";
- mes "Throw me out of here!?^000000";
- next;
- mes "[...]";
- mes "^FF0066Seems like you learned something somewhere,";
- mes "That's about all you can do";
- mes "You can't do anything to me!! Clang Clannng!^000000";
- next;
- menu "HAAAA!!",-;
- set @which,rand(2);
- if (@which == 1) goto Lfail;
- mes "[...]";
- mes "^FF0066Clang Clannng! Clang Clannng! Clang Clannng! This Bastard!";
- mes "He threw me out like this!";
- mes "Sick! Not fair!!^000000";
- next;
- mes "[...]";
- mes "^FF0066That god-damned Ishida that rendered me to this.";
- mes "I'll curse them forever! FOREVER!";
- mes "Human, you better be careful too!^000000";
- next;
- monster "ama_in01",22,112,"Fox",1180,1;
- killmonsterall "ama_in01";
- getitem 1022,1; //Nine Tails
- mes "[...]";
- mes "^FF0066Everything that Paul Shinaku did";
- mes "will sooner or later";
- mes "Bring about my downfall...^000000";
- mes "^CC3300Clangggggggggggg!!^000000";
- set event_amatsu,6;
+
+ama_in02,32,167,5 script Soldier#ama6 767,{
+ mes "[Rokuro]";
+ mes "He always talks nonsense.";
+ mes "He says that our lord";
+ mes "is not real, but a fake.";
+ mes "It's not even funny.";
+ next;
+ mes "[Rokuro]";
+ mes "However, it is true that";
+ mes "recently, weird things are";
+ mes "happening. There were no";
+ mes "prohibited places before...";
+ next;
+ mes "[Rokuro]";
+ mes "I hear strange sounds sometimes.";
+ mes "The mother of the lord has been";
+ mes "visited by doctors several times.";
+ mes "I guess her health hasn't";
+ mes "improve after their visits...";
close;
-Lfail:
- mes "[...]";
- mes "^FF0066Clang Clannng! Haha! Clang Clannng! Hahahaha!";
- mes "How dare you, wanting to throw me out!";
- mes "Get out of here!! Clang Clannng!^000000";
- next;
- warp "amatsu",167,197;
- end;
-LStart3:
- mes "[Ishida Sauk]";
- mes "...*Sigh* Where from young man...?";
- mes "Did you get rid of the fox?";
- mes "Somehow I feel so tired, *sigh*...";
- next;
- mes "[Ishida Sauk]";
- mes "Thank you. Coming from another place";
- mes "and still has to endure through this.";
- mes "Very sorry... Sorry...";
- next;
- mes "[Ishida Sauk]";
- mes "I need to find my son.";
- mes "Tell him that I got rid of the fox...";
- mes "Thank you.";
- next;
- mes "[Ishida Sauk]";
- mes "Now I am getting very tired.";
- mes "I need to rest now, young man.....";
- mes "Go find my son...";
+}
+
+ama_in02,42,34,2 script Soldier#ama7 767,{
+ mes "[Shichiro]";
+ mes "Have a good time.";
+ mes "My lord prepared some";
+ mes "guest rooms.";
+ next;
+ mes "[Shichiro]";
+ mes "If you have any problems,";
+ mes "please call me. Also, try not to disturb the other guests.";
+ mes " ";
+ next;
+ mes "[Shichiro]";
+ mes "Have a good day.";
close;
-LStart4:
- mes "[Ishida Sauk]";
- mes "Oh, You are the you man who";
- mes "got rid of the fox... welcome.";
- mes "Sit here a while if you can...";
- next;
- mes "[Ishida Sauk]";
- mes "To be possessed by that fox...";
- mes "It is all my own fault...";
- mes "I didn't teach my child properly... *sigh*";
- mes "He was a good kid when he was small.";
- mes "It's all because I wasn't strict enough...";
- next;
- mes "[Ishida Sauk]";
- mes "Originally this town was small.";
- mes "Without a castle of this size either.";
- mes "But, my son got some zeny somehow";
- mes "and just start bringing them to me.";
- mes "Don't know what he did to get this zeny.";
- mes "And has to hide the truth from even me...";
- next;
- mes "[Ishida Sauk]";
- mes "Then starting building on the castle and town,";
- mes "and treated the townspeople fairly and nicely...";
- mes "If that was all, then there will be no problem.";
- mes "The problem came after he did some strange things...";
- next;
- mes "[Ishida Sauk]";
- mes "Yea, he angered the gods";
- mes "learning some weird spells somewhere.";
- mes "And started doing experimenting,";
- mes "Capturing the monsters,";
- mes "Doing bad things...";
- next;
- mes "[Ishida Sauk]";
- mes "And now, the monsters";
- mes "started to live in Amatsu...";
- mes "The gods became so angry even ";
- mes "the monks from the shrine";
- mes "don't know what to do.....";
- next;
- mes "[Ishida Sauk]";
- mes "They punished me as well...";
- mes "and sent a fox here, ";
- mes "hoping to give a warning,";
- mes "but my son didn't stop.";
- next;
- mes "[Ishida Sauk]";
- mes "If possible please stop my son.";
- mes "I am old and almost dead.";
- mes "I don't know what to do either...";
- mes "Please guard this peaceful town.";
- mes "I don't know what my son is smoking";
- mes "doing that kind of stuff...";
+}
+
+ama_in02,203,156,4 script Soldier#ama8 767,{
+ mes "[Hachiro]";
+ mes "My lord is inside.";
+ mes "If you'd like to greet him, feel free to enter.";
+ next;
+ mes "[Hachiro]";
+ mes "Don't be rude in front of him.";
+ mes "He is somehow not feeling well.";
+ mes "Usually, he greets people from";
+ mes "other continents gladly, but...";
+ mes "What could have happened to him...?";
close;
}
-//=====================================================================
-ama_in02,170,62,4 script Soldier#02 767,{
- mes "[Kyro]";
- mes "My name is Kyro. In this town";
- mes "I handle all the administrative work.";
- mes "What type of service do you need?";
- next;
- menu "Please give me a pass",-,"I want to live here",L2,"Nothing",L3;
-
- if (event_amatsu == 7) goto L1_1;
- mes "[Kyro]";
- mes "The master said that the guests from the continent";
- mes "can move about freely,";
- mes "Without any";
- mes "permits or passes.";
+
+ama_in02,195,156,4 script Soldier#ama9 767,{
+ mes "[Kyuro]";
+ mes "This is not good.";
+ mes "My lord is really kind, but";
+ mes "recently he is not doing well...";
+ next;
+ mes "[Kyuro]";
+ mes "I've heard about the rumors";
+ mes "but I trust him. He made";
+ mes "Amatsu into a great town.";
+ mes "That is why I'm following";
+ mes "him as a soldier.";
+ close;
+}
+
+ama_in02,115,177,7 script Soldier#ama10 767,{
+ mes "[Jyuro]";
+ mes "What are you doing in here?";
+ mes "There is nothing interesting here.";
+ next;
+ if (select("That is true:Open the gate") == 1) {
+ mes "[Jyuro]";
+ mes "There are much better things to enjoy in town. Have a good time...";
close;
-L1_1:
- if (countitem(7160) == 0) goto L1_2;
- mes "[Kyro]";
- mes "I have already given you a pass.";
+ }
+ if (event_amatsu == 6) {
+ if (countitem(7160) > 0) {
+ mes "[Jyuro]";
+ mes "You have the ticket...";
+ mes "Do you want me to send you now, or do you need a little instruction?";
+ next;
+ if (select("I will go in:Instruction, please") == 1) {
+ mes "[Jyuro]";
+ mes "I will open the gate.";
+ mes "Take care of yourself...";
+ }
+ else {
+ mes "[Jyuro]";
+ mes "The area beyond this gate is";
+ mes "protected by some kind of magic.";
+ mes "You may get killed by someone";
+ mes "or get lost.";
+ mes " ";
+ next;
+ mes "[Jyuro]";
+ mes "I can't tell you much.";
+ mes "I didn't go far inside and";
+ mes "and just took a quick look.";
+ mes " ";
+ mes " ";
+ next;
+ mes "[Jyuro]";
+ mes "First.....";
+ mes "'Do not trust what you are";
+ mes "seeing.' I don't know what";
+ mes "it means, but I guess you shouldn't believe everything before your eyes.";
+ next;
+ mes "[Jyuro]";
+ mes "Second.....";
+ mes "'There are certain rules in";
+ mes "magic.' Everything has a";
+ mes "reason to exist. Magic is not an exception. You can probably find the answer...";
+ next;
+ mes "[Jyuro]";
+ mes "Well, I will open this gate.";
+ mes "Take care of yourself...";
+ }
+ close2;
+ warp "ama_dun01",229,10;
+ end;
+ }
+ mes "[Jyuro]";
+ mes "I'm sorry.";
+ mes "You need a Transit Permit to go in.";
+ mes "Please, go back.";
close;
-L1_2:
- mes "[Kyro]";
- mes "Did you lose the pass?";
- mes "If you want another pass";
- mes "you need to pay 10,000 zeny for registration fees.";
- next;
- menu "Get the pass",L1_2_1,"Maybe next time",-;
- mes "No problem!";
- mes "If you need anything please come talk to me again!";
+ }
+ mes "[Jyuro]";
+ mes "What gate are you talking about?";
+ mes "A gate? On the top floor of the building??? Surely, you must been be mistaken.";
+ emotion e_swt;
+ next;
+ if (countitem(7160) > 0) {
+ if (select("Show him the ticket:Cancel") == 1) {
+ mes "[Jyuro]";
+ mes "What? That pass is...?";
+ mes "That Transit Permit is from";
+ mes "the lord but I guess it has";
+ mes "been issued to the wrong person.";
+ next;
+ delitem 7160,1; //Lord's_Passable_Ticket
+ mes "[Jyuro]";
+ mes "I will keep this ticket because";
+ mes "it was issued without permission.";
+ mes "This is a warning.";
+ mes "Be careful.";
close;
-L1_2_1:
- if (Zeny < 10000) goto LError;
- set Zeny,Zeny-10000;
- getitem 7160,1; //Feudal Lord Permit
- mes "[Kyro]";
- mes "Come, this is it.";
- mes "Please be careful and don't lose it again.";
- close;
-LError:
- mes "[Kyro]";
- mes "You don't have enough zeny!";
- close;
-L2:
- mes "[Kyro]";
- mes "This will be difficult, you can";
- mes "freely move around, but the master";
- mes "hasn't considered anything about immigration.";
- mes "But, you can stay as long as you want";
- close;
-L3:
- mes "[Kyro]";
- mes "Then that's it for now...";
- mes "If there's anything else just tell me.";
+ }
+ mes "[Jyuro]";
+ mes "There are more things to enjoy in town. Have a good time...";
close;
-
+ }
+ mes "[Jyuro]";
+ mes "There are more things to enjoy in town. Have yourself a good time...";
+ close;
}
-
-//=====================================================================
-ama_in02,115,177,7 script Juro 767,{
- mes "[Juro]";
- mes "What are you here for?";
- mes "There is nothing much over here.";
- next;
- menu "Oh, really",-,"Please open the door for me",L2;
-
- mes "[Juro]";
- mes "The town has much more stuff.";
- mes "Have a wonderful time...";
+
+ama_dun01,229,7,0 script Soldier#ama11 767,{
+ mes "[Jyuro]";
+ mes "Do you want to go back?";
+ next;
+ if (select("Yes, I do:I will stay here") == 1) {
+ mes "[Jyuro]";
+ mes "Take care of yourself.";
+ close2;
+ warp "ama_in02",119,181;
+ end;
+ }
+ mes "[Jyuro]";
+ mes "Take care...";
+ close;
+}
+
+ama_in02,200,176,4 script Lord of Palace#ama 768,{
+ if (event_amatsu == 0) {
+ mes "[Ishida Yoshinaga]";
+ mes "What! A foreigner...? *Phew*";
+ mes "I'm sorry, but I'm not in";
+ mes "the mood to meet new people!";
+ next;
+ mes "[Ishida Yoshinaga]";
+ mes "Get out! I'm not interested";
+ mes "in who you are.";
+ mes "I'm not feeling well!";
close;
-L2:
- if (event_amatsu != 7) goto Lnoflag;
- if (countitem(7160) < 1) goto Llost;
- mes "[Juro]";
- mes "You already got the pass...";
- mes "Do you want to go in directly? Or";
- mes "Do you want me to explain first...?";
+ }
+ else if (event_amatsu == 1) {
+ mes "[Ishida Yoshinaga]";
+ mes "What! A foreigner? What brings";
+ mes "you here? If it is not urgent,";
+ mes "come to me another time...!";
next;
- menu "Direct access",-,"Listen to explanation",L2_2;
-
- mes "[Juro]";
- mes "Then, I will open the door for you.";
- mes "Please take care...";
+ switch(select("I heard about your mother...:Your last name is nice:Who are you?")) {
+ case 1:
+ mes "[Ishida Yoshinaga]";
+ mes "Oh...So you know about her disease?";
+ mes "I've heard that, in foreign lands,";
+ mes "the body of medical knowledge can";
+ mes "be quite amazing.";
next;
- warp "ama_dun01",229,10;
- end;
-L2_2:
- mes "[Juro]";
- mes "The inner space seems to be ";
- mes "protected by special spells.";
- mes "Those who wander in carelessly,";
- mes "become lost and will be assaulted";
- mes "mysteriously and die.";
+ mes "[Ishida Yoshinaga]";
+ mes "Welcome. As you know, I'm the";
+ mes "lord of Toukoujyo,";
+ mes "Ishida Yoshinaga. Nice to";
+ mes "meet you.";
next;
- mes "[Juro]";
- mes "What I can tell you";
- mes "isn't all that much.";
- mes "I have not been inside.";
- mes "It's a mysterious place, its only proof is";
- mes "of existence is from the";
- mes "survivors that ventured inside";
+ mes "[Ishida Yoshinaga]";
+ mes "Let's get to the point.";
+ mes "My mother is not doing well recently. I know you are here because of that.";
+ mes "Can you cure her disease?";
next;
- mes "[Juro]";
- mes "First of all.....";
- mes "'Don't believe in what you see.'";
+ mes "[Ishida Yoshinaga]";
+ mes "Until now, many famous doctors";
+ mes "have visited her, but they";
+ mes "all failed to cure her disease";
+ mes "and made it worse...";
+ mes "They disappointed me.";
next;
- mes "[Juro]";
- mes "Second of all.....";
- mes "About the spells, they have their own rules.";
- mes "Everything has its own purpose,";
- mes "including the spells.";
- mes "Will you find some";
- mes "answers?";
+ mes "[Ishida Yoshinaga]";
+ mes "You, who hail from Rune-Midgard,";
+ mes "may be able to cure my mother's disease. I will reward you well if you succeed...";
next;
- mes "[Juro]";
- mes "Then, I'll open the door for you.";
- mes "Please be careful...";
+ set event_amatsu,2;
+ mes "[Ishida Yoshinaga]";
+ mes "I beg you...Please.";
+ mes "My mother is living in a house outside of the palace.";
+ mes "Come to me when you finish your treatment.";
+ close;
+ case 2:
+ mes "[Ishida Yoshinaga]";
+ mes "Nice!? So What?!";
+ mes "Read my name until you get";
+ mes "tired of it! Darn it!";
next;
- warp "ama_dun01",229,10;
- end;
-Llost:
- mes "[Juro]";
- mes "You don't have the pass";
- mes "so I cannot open the gate for you.";
- mes "Please understand.";
- close;
-Lnoflag:
- mes "[Juro]";
- mes "What door are you talking about?";
- mes "In a place like this there won't";
- mes "be any doors as far as I know.";
- mes "You might have been mistaken.";
+ mes "[Ishida Yoshinaga]";
+ mes "Joking, even in this critical situation... *Phew*...";
+ mes "Please have a good time in Amatsu.";
+ mes "...Whatever!";
+ close;
+ case 3:
+ mes "[Ishida Yoshinaga]";
+ mes "...me? Don't you know? Huh?";
+ mes "I'm the lord of this palace.";
+ mes "If you don't know, talk to";
+ mes "the soldiers outside!";
+ close;
+ }
+ }
+ else if (event_amatsu == 5) {
+ if (countitem(1022) > 0) {
+ mes "[Ishida Yoshinaga]";
+ mes "I've hear the great news!";
+ mes "My mother seems to have gotten better. What was her disease?";
+ next;
+ mes "[Ishida Yoshinaga]";
+ mes "A fox? Is that so? Oh...";
+ mes "It wasn't a disease...!!";
+ mes "Why didn't I notice?!";
+ next;
+ mes "[Ishida Yoshinaga]";
+ mes "Darn fox. To run away and";
+ mes "take revenge on me in such a";
+ mes "way...Well, then. There's no chance of revenge now... Hahaha!";
+ next;
+ mes "[Ishida Yoshinaga]";
+ mes "Hmm, Mmm. Hmm...";
+ next;
+ mes "[Ishida Yoshinaga]";
+ mes "Anyway, thank you for helping me.";
+ mes "Mother will be okay now...";
+ mes "I want to reward you...";
+ mes "But what would be nice...?";
+ next;
+ mes "[Ishida Yoshinaga]";
+ mes "Alright, I will give you";
+ mes "a Transit Permit.";
+ mes "You can go anywhere";
+ mes "with this ticket.";
+ next;
+ set event_amatsu,6;
+ delitem 1022,1; //Fox_Tail
+ getitem 7160,1; //Lord's_Passable_Ticket
+ mes "[Ishida Yoshinaga]";
+ mes "This isn't a big reward but";
+ mes "someday it will be useful for you.";
+ mes "Ask my soldier, 'Jyuro' about the details.";
+ close;
+ }
+ mes "[Ishida Yoshinaga]";
+ mes "Hmm, I heard that my mother";
+ mes "got better...but";
+ mes "How can I know if you cured";
+ mes "her or not?";
+ next;
+ mes "[Ishida Yoshinaga]";
+ mes "Is there any evidence to prove";
+ mes "that you cured her?";
next;
- mes "[Juro]";
- mes "There are more to see in town.";
- mes "I hope you have a good time...";
+ mes "[Ishida Yoshinaga]";
+ mes "Show me the evidence to prove";
+ mes "your treatment. I've been";
+ mes "meeting so many foreigners.";
+ mes "But not all of them are trustworthy.";
+ mes "Well... Have a good time.";
close;
+ }
+ else if (event_amatsu == 6) {
+ mes "[Ishida Yoshinaga]";
+ mes "*Chuckle* Have a good time";
+ mes "in Amatsu.....";
+ mes "Foreigners are always welcome.";
+ close;
+ }
+ mes "[Ishida Yoshinaga]";
+ mes "How is my mom's status?";
+ mes "If you find the name of the disease, please tell me.";
+ mes "I was worrying about";
+ mes "her all night.";
+ next;
+ mes "[Ishida Yoshinaga]";
+ mes "Because you carry with you";
+ mes "knowledge from Rune-Midgard,";
+ mes "I have faith in your ability.";
+ close;
}
-ama_dun01,229,7,0 script Soldier#08 767,{
- mes "[Juro]";
- mes "Ready to leave?";
- next;
- menu "Leave",-,"Wait a little more",L1;
- mes "[Juro]";
- mes "Gogo!!";
+
+ama_in01,22,111,0 script Grandma#ama2 761,{
+ if (event_amatsu == 4) {
+ mes "[....]";
+ mes "^FF6060Yelp, Yelp, a foolish human";
+ mes "again! What are you going to do";
+ mes "to get rid of me!?^000000";
next;
- warp "ama_in02",119,181;
+ mes "[....]";
+ mes "^FF6060You look like you learned";
+ mes "something from somewhere, but";
+ mes "it won't harm me!! Yelp!^000000";
+ next;
+ select("Taaaah!!");
+ if ((BaseJob == Job_Priest || BaseJob != Job_Acolye && BaseJob != Job_Monk) || (countitem(523) < 1 || countitem(948) < 1 || countitem(1029) < 1)) {
+ if (rand(1,4) == 1)
+ set .@fox_kill,0;
+ else
+ set .@fox_kill,1;
+ }
+ else {
+ if (rand(1,2) == 1)
+ set .@fox_kill,0;
+ else
+ set .@fox_kill,1;
+ }
+ if (.@fox_kill == 1) {
+ mes "[....]";
+ mes "^FF6060Yelp! Yelp! Yelp! Human!";
+ mes "To expel me from this body like";
+ mes "this! Curse you! Darn you!!^000000";
+ next;
+ mes "[....]";
+ mes "^FF6060I will curse the Ishida family";
+ mes "who made me like this! Forever!";
+ mes "You better watch out, human!^000000";
+ next;
+ monster "ama_in01",22,111,"Nine Tails",1180,1;
+ killmonsterall "ama_in01";
+ set event_amatsu,5;
+ getitem 1022,1; //Fox_Tail
+ mes "[....]";
+ mes "^FF6060Everything that";
+ mes "Yoshinaga does will cause you";
+ mes "unhappiness...^000000";
+ mes "^FF0000Yaaaaaaaaaaaaap!!^000000";
+ close;
+ }
+ mes "[....]";
+ mes "^FF6060Yelp! Haha! Yelp! Hahaha!";
+ mes "Are you trying to expel me from this body!?";
+ mes "Shoo!! Yelp!^000000";
+ close2;
+ warp "amatsu",167,197;
end;
-L1:
- mes "[Juro]";
- mes "Take care of yourself!";
+ }
+ else if (event_amatsu == 5) {
+ mes "[Ishida Saoko]";
+ mes "...Huh? Why are you here...?";
+ mes "*Urrmmm* My head hurts...";
+ mes "But I'm starting to remember everything...";
+ next;
+ mes "[Ishida Saoko]";
+ mes "Thank you, traveler from a far off";
+ mes "land. I owe you a great debt... Thank you very much...";
+ next;
+ mes "[Ishida Saoko]";
+ mes "I will tell my son that";
+ mes "you exorcised the fox...";
+ mes "Thank you...";
+ next;
+ mes "[Ishida Saoko]";
+ mes "I should get some rest.";
+ mes "My head aches, Young one.....";
+ mes "Go to my son...";
close;
+ }
+ else if (event_amatsu == 6) {
+ mes "[Ishida Saoko]";
+ mes "Oh, Are you...? You are the one";
+ mes "who exorcised the fox... Welcome.";
+ mes "Please, have a seat...";
+ next;
+ mes "[Ishida Saoko]";
+ mes "When I think over, being possessed";
+ mes "by the fox was my fault. I raised";
+ mes "my son badly... Oh~";
+ mes "He was a good boy when he was";
+ mes "young. I wasn't strict to him...";
+ next;
+ mes "[Ishida Saoko]";
+ mes "Long ago, this town wasn't as big";
+ mes "as it is today. There was no big";
+ mes "palace like Toukoujyo. Then, one";
+ mes "day, my son brought great riches";
+ mes "to the village. He never told me what he did to earn that fortune...";
+ next;
+ mes "[Ishida Saoko]";
+ mes "He built the palace and helped";
+ mes "the towners and make the town bigger.";
+ mes "He was perfect until...";
+ mes "he started doing strange things.";
+ next;
+ mes "[Ishida Saoko]";
+ mes "Things...which angered God.";
+ mes "He learned forbidden magic,";
+ mes "performed experiments";
+ mes "in the palace, caged monsters,";
+ mes "did all sorts of horrible things...";
+ next;
+ mes "[Ishida Saoko]";
+ mes "That is the reason why there are";
+ mes "monsters in Toukoujyo... Finally,";
+ mes "God's wrath was unleashed. Even the Priest in the shrine couldn't help...";
+ next;
+ mes "[Ishida Saoko]";
+ mes "At last, the anger came toward";
+ mes "me...It seems God tried to warn my son with the fox.";
+ mes "However, my son won't stop.";
+ next;
+ mes "[Ishida Saoko]";
+ mes "If it is okay, please stop my son.";
+ mes "I don't have much time.";
+ mes "I don't know what to do...";
+ mes "Please save this peaceful village.";
+ mes "I beg you please...";
+ mes "What is he truly thinking...?";
+ close;
+ }
+ mes "[....]";
+ mes "^FF6060Yelp, Yelp, Another foolish human!";
+ mes "Yelp, Yelp, Who! Human!?";
+ mes "What are you doing!";
+ mes "Shoo... Yelp! Yelp!^000000";
+ next;
+ mes "[....]";
+ mes "^FF6060I will be in here until";
+ mes "the Ishida family line dies out!";
+ mes "Don't disturb me! Yelp!^000000";
+ close2;
+ warp "amatsu",167,197;
+ end;
}
-
-//=====================================================================
-ama_in02,200,176,4 script Castle Owner 768,{
- if (event_amatsu == 1) goto LStart2;
- if ((event_amatsu >= 2) && (event_amatsu <=5)) goto LStart3;
- if (event_amatsu == 6) goto LStart4;
- if (event_amatsu == 7) goto LStart5;
- mes "[Ishida Yoshinake]";
- mes "What! An outsider?";
- mes "What do you need me for?? If it's nothing important";
- mes "Talk to you later...!";
- next;
- mes "[Ishida Yoshinake]";
- mes "Please leave! No matter who you are!!";
- mes "Right now I am in a VERY bad mood!";
- close;
-LStart2:
- mes "[Ishida Yoshinaku]";
- mes "What! A visitor...? Oh, sorry";
- mes "But today I am not in the mood";
- mes "of seeing a visitor!";
- next;
- menu "I heard your mother is sick...",L1,"What a beautiful castle",L2,"Who are you?",L3;
-L1:
- mes "[Ishida Yoshinaku]";
- mes "Oh... You are an expert pathologist?";
- mes "Oh yea, if you are a foreign expert";
- mes "I should be able to trust you...";
- mes "I guess...";
- next;
- mes "[Ishida Yoshinaku]";
- mes "Welcome, as you know";
- mes "I am the owner of the East Lake Castle";
- mes "My name is Ishida Yoshinaku,";
- mes "Nice to meet you.";
- next;
- mes "[Ishida Yoshinaku]";
- mes "To put it simple: my mother";
- mes "is not very healthy,";
- mes "of course you are here because of it";
- mes "Can you cure my ailing mother??";
- next;
- mes "[Ishida Yoshinaku]";
- mes "So many famous and talented";
- mes "Doctors has visited her already,";
- mes "But not only did they not cure her!!";
- mes "They worsened her condition!!";
- mes "so I kept feeling disappointed";
- next;
- mes "[Ishida Yoshinaku]";
- mes "You, being a foreign expert,";
- mes "may cure my mother's sickness!";
- mes "if you do, I will give you lots of zeny and rewards...";
- next;
- mes "[Ishida Yoshinaku]";
- mes "Please help her,";
- mes "my mother lives in the mansion outside of the castle,";
- mes "After you cure her";
- mes "Come see me again";
- set event_amatsu,2;
- close;
-L2:
- mes "[Ishida Yoshinaku]";
- mes "Yes! Beautiful indeed! So what";
- mes "Do you want to do! Leave when you get";
- mes "bored of it! Man!";
- next;
- mes "[Ishida Yoshinaku]";
- mes "At a pressing time like this... *Sobs*...";
- mes "Leave when you become satisfied or bored!";
- close;
-L3:
- mes "[Ishida Yoshinaku]";
- mes "...Talking about me? You don't know? Eh?";
- mes "I am this castle's master!";
- mes "Go ask around the soldiers outside";
- mes "If you are not sure!";
- next;
- mes "[if you are not sure]";
- mes "At a pressing time like this... *Sobs*...";
- mes "Leave when you become satisfied or bored!";
- close;
-LStart3:
- mes "[Ishida Yushinaku]";
- mes "How is my mother?";
- mes "If you know the name of the sickness....";
- mes "Please tell me immediately...";
- mes "Argh... So worried!";
- mes "I can't sleep at night any longer!";
- next;
- mes "[Ishida Yushinaku]";
- mes "You are from the other continents,";
- mes "so you must know....";
- mes "now you are the only one I can trust";
- close;
-LStart4:
- mes "[Ishida Yushinaku]";
- mes "WoW, you are great, I heard";
- mes "My mother is getting better already,";
- mes "Anyway, what sickness was it?";
- next;
- mes "[Ishida Yushinaku]";
- mes "Fox? The fox is the reason? ho...";
- mes "So it's not a sickness after all...!!";
- mes "Why didn't I think of it earlier!!!";
- next;
- mes "[Ishida Yushinaku]";
- mes "Damn fox, after it ran away,";
- mes "it tried to revenge like this...";
- mes "But now there is no other";
- mes "Way... hahaha! Hahahaha!";
- next;
- mes "[Ishida Yushinaku]";
- mes "Um, hmm, umm...";
- next;
- mes "[Ishida Yushinaku]";
- mes "Anyway, Thanks for your help!";
- mes "I think my mother will return to normal now...";
- mes "I want to show you my gratitude...";
- mes "What to do...";
- next;
- mes "[Ishida Yushinaku]";
- mes "Alright, I will give you this pass.";
- mes "As long as you have this pass,";
- mes "you can get into ANYWHERE";
- mes "In this town";
+
+amatsu,189,166,5 script Kouji#ama 764,{
+ mes "[Kouji]";
+ mes "Ralralrah Ralralrah Ralralrahralralrah~";
+ mes "Ralralrah Ralralrah Ralralrahralralrah~";
+ next;
+ mes "[Kouji]";
+ if (event_amatsu == 1) {
+ mes "When you're sick, rice cakes are no good~";
+ mes "Family is the best help, as it should~";
+ mes "When medicine doesn't help, that's when you'll see~";
+ mes "That Mommy's love is best for me~";
+ }
+ else if (event_amatsu == 2) {
+ set event_amatsu,3;
+ mes "Priest, Priest~";
+ mes "A fox is following me!";
+ mes "It's funny and a little absurd,";
+ mes "But I'll need noodles with fried bean curd!";
+ }
+ else if (event_amatsu == 3) {
+ mes "Priest, priest~";
+ mes "A fox is following me!";
+ mes "If he doesn't leave when I scream and shout!";
+ mes "The North Shrine Priest should help me out~";
+ }
+ else if (event_amatsu == 4) {
+ mes "Priest, priest~";
+ mes "A fox is following me.";
+ mes "If shouts alone don't make Fox scared,";
+ mes "I might need help from Tiger and Bear~!";
+ next;
+ mes "[Kouji]";
+ mes "Anything else I need in this fight???";
+ mes "Maybe some water from an Acolyte~!";
+ }
+ else if (event_amatsu == 5) {
+ mes "Scary scary harbor ship~";
+ mes "Empty of people, full of treasure~";
+ mes "But I don't remember~!";
+ mes "the rest of this...song???";
+ }
+ else {
+ mes "Blue roof under the blue sky";
+ mes "Blue wall on the blue lake";
+ mes "Blue wishes in the blue minds";
+ mes "Blue Blue Everything is Blue";
+ }
next;
- set event_amatsu,7;
- getitem 7160,1; //Feudal Lord Permit
- mes "[Ishida Yushinaku]";
- mes "Although it's not such a great gift, but";
- mes "I believe you will have use for it someday...";
- mes "talk to 'Juro' For the details";
- close;
-LStart5:
- mes "[Ishida Yushinaku]";
- mes "Hey... I hope you have a";
- mes "good time in Amatsu.....";
- mes "We always welcome the foreigners!";
+ mes "[Kouji]";
+ mes "Ralralrah Ralralrah Ralralrahralralrah~";
+ mes "Ralralrah Ralralrah Ralralrahralralrah~";
close;
}
-
-ama_in01,180,173,2 script Fox Mask 762,{
- if (event_amatsu == 4) goto LStart2;
- if (event_amatsu == 5) goto LStart3;
- mes "[Takikuwi]";
- mes "Hiya, outsider, this";
- mes "Shrine is left by a monk a long time ago.";
- mes "Sometimes I come here to play";
- mes "along with my friend Tokari";
- next;
- mes "[Takikuwi]";
- mes "If you are here to hide from the monsters,";
- mes "please do come in, no monsters";
- mes "can ever come in here!";
- mes "You can always take a short rest in here!";
- close;
-LStart2:
- mes "[Takikuwi]";
- mes "Hiya, outsider, here to find me?";
- mes "Because of the fox bothering you?";
- mes "From your expression You seem to";
- mes "have had quite a bit of trouble";
- next;
- mes "[Takikuwi]";
- mes "Although usually the head monk";
- mes "should come to help himself, this shrine";
- mes "Has been deserted for a long time";
- next;
- mes "[Takikuwi]";
- mes "It is very hard to get rid of a fox in a person's body";
- mes "If there's alcohol and ramen noodle,";
- mes "It might be a little easier,";
- mes "But they are hard to find!";
- next;
- mes "[Takikuwi]";
- mes "Good thing I know quite a bit";
- mes "about the fox, I'll tell you";
- mes "some words of advice, although foxes";
- mes "are very tricky, and although they like to";
- mes "make fun of humans... but it is seldom";
- mes "for a fox to display hatred!";
- next;
- mes "[Takikuwi]";
- mes "In another word, if there is hatred";
- mes "human also did something wrong!!";
- mes "Which will hurt self,";
- mes "And sometimes unlucky things happen";
- mes "and to friend and family as well!";
- next;
- mes "[Takikuwi]";
- mes "Anyway, I've heard that when";
- mes "there's a strong animal then a fox will chased,";
- mes "away from the human.";
- mes "So try hard, and try summoning the animal spirit!";
- next;
- menu "Haaaa!!",-;
- mes "[Takikuwi]";
- mes "Very good, just repeating it will";
- mes "show the fox a strong spirit,";
- mes "and show results, but the best thing is";
- mes "to find out why the fox will enter the";
- mes "person's body, but if you do this";
- mes "it should help, more or less";
- set event_amatsu,5;
- close;
-LStart3:
- mes "[Takikuwi]";
- mes "Don't forget, when you try summoning";
- mes "you must think about!";
- mes "A monster that is stronger than a fox";
- mes "or it would just be a futile effort!";
- mes "Remember....... Stronger than a fox....";
+
+ama_in01,169,173,1 script Shaman#ama 769,{
+ mes "[Tokako]";
+ mes "Er, I'm not really a shaman...";
+ mes "My friend, Takehue-kun brought";
+ mes "me here and invited me to try on these clothes.";
+ next;
+ mes "[Tokako]";
+ mes "He asks me to do a lot of";
+ mes "weird stuff, but he is funny.";
+ mes "Sometimes, I don't know what";
+ mes "he is thinking. Still, he is a good friend.";
+ next;
+ mes "[Tokako]";
+ mes "If you are curious about,";
+ mes "something, ask Takehue-kun.";
+ mes "He knows stuff about";
+ mes "mysticism and the occult that other people don't know about.";
+ mes " ";
close;
}
+
+ama_in01,180,173,3 script Kitsune Mask#ama 762,{
+ if (event_amatsu == 3) {
+ mes "[Takehue]";
+ mes "Eh, you are a foreigner.";
+ mes "I'm sure you visited me because";
+ mes "you are having fox troubles.";
+ mes "I can see that in your face.";
+ next;
+ mes "[Takehue]";
+ mes "Originally, the head priest should";
+ mes "help you, but this shrine has been";
+ mes "abandoned long ago.";
+ next;
+ mes "[Takehue]";
+ mes "It is hard to expel a fox from";
+ mes "a human body. If you have liquor";
+ mes "and noodles with fried bean curd,";
+ mes "it would be easy, but they are hard to find.";
+ next;
+ mes "[Takehue]";
+ mes "I know a little about foxes, so let me tell you something...";
+ mes "Foxes like to tease people but";
+ mes "it is rare for them to crave";
+ mes "vengeance.";
+ mes " ";
+ next;
+ mes "[Takehue]";
+ mes "If a fox is vengeful, it means that a human caused it harm.";
+ mes "The fox will take its revenge";
+ mes "against, you, your family,";
+ mes "even your close friends!";
+ next;
+ mes "[Takehue]";
+ mes "Anyway, a stronger spirit";
+ mes "will expel the fox from a human.";
+ mes "Come on, yell out and show me your spirit!";
+ mes " ";
+ next;
+ select("Taaaaah!!");
+ set event_amatsu,4;
+ mes "[Takehue]";
+ mes "Good. Show that spiritual";
+ mes "energy to the fox several times.";
+ mes "Sooner or later, you'll be successful.";
+ close;
+ }
+ else if (event_amatsu == 4) {
+ mes "[Takehue]";
+ mes "Don't forget. You also need the";
+ mes "the embodiment of animals stronger";
+ mes "than the fox. Without these, your";
+ mes "concentration will be of no use.";
+ close;
+ }
+ else {
+ mes "[Takehue]";
+ mes "Eh? A foreigner. This shrine";
+ mes "has been without priests for a";
+ mes "long time. My friend, Tokako and I come here to play around.";
+ next;
+ mes "[Takehue]";
+ mes "If you have been chased by";
+ mes "monsters, please relax.";
+ mes "Monsters cannot come here, so";
+ mes "take a rest in here.";
+ close;
+ }
+}
+
+//============================================================
+// Old changelog
+//============================================================
+//= 1.0 Rewrote parts of other/momotaro.txt to make it work.
+//= I'm sorry for the mess, I couldn't do much better with
+//= the current code I had.
+//= 1.1 Added Sushi Quest and Amatsu Event from cities/ [Evera]
+//= 1.2 Fixed Momotaro Quest, thanks to .~Abism0~. [Lupus]
+//============================================================