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-rw-r--r--npc/quests/eye_of_hellion.txt2147
-rw-r--r--npc/quests/skills/wizard_skills.txt126
2 files changed, 2266 insertions, 7 deletions
diff --git a/npc/quests/eye_of_hellion.txt b/npc/quests/eye_of_hellion.txt
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+++ b/npc/quests/eye_of_hellion.txt
@@ -0,0 +1,2147 @@
+//===== eAthena Script =======================================
+//= The Eye of Hellion Quest.
+//===== By: ==================================================
+//= MasterOfMuppets
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= eAthena SVN 3422+(Requires jA Script System)
+//===== Description: =========================================
+//= Quest for getting a Nile Rose
+//===== Comments: ============================================
+//=
+//===== Additional Comments: =================================
+//= 1.0 First version [MasterOfMuppets]
+//============================================================
+
+geffen.gat,110,200,3 script Sage Welshyun 754,2,2,{
+
+ if(HELLIONQ > 25)goto s_Last;
+ if(HELLIONQ > 18)goto s_Switches;
+ mes "[Welshyun]";
+ mes "Hm? Oh, pardon me.";
+ mes "I didn't notice you. I was";
+ mes "far too occupied thinking";
+ mes "deep important thoughts";
+ mes "that your puny little mind";
+ mes "couldn't possible fathom.";
+ close;
+
+s_Last:
+ mes "[Welshyun]";
+ mes "So, were you able";
+ mes "to deliver the tablet";
+ mes "and the Hellion's gem to";
+ mes "Chilias safely? Ah, and";
+ mes "how has my friend been?";
+ close;
+
+s_Switches:
+ switch(HELLIONQ)
+ {
+
+ case 19:
+ if(HELLIONQ3)goto s_Thirsty;
+ specialeffect 313;
+ specialeffect2 313;
+ mes "[Welshyun]";
+ mes "That...";
+ mes "That eerie glow...";
+ next;
+ mes "[Welshyun]";
+ mes "You! Identify yourself";
+ mes "and explain how you came";
+ mes "about to get those tablet";
+ mes "pieces! Now answer me!";
+ next;
+ mes "[Welshyun]";
+ mes "Ah, forgive me. You're";
+ mes "helping Chilias, are you?";
+ mes "I see. So you must be here";
+ mes "to seek my help in finding";
+ mes "the final piece, am I correct?";
+ next;
+ menu "Shut up, I know you have it, so give it!",s_Shut,"Yes, please help me.",-;
+
+ mes "[Welshyun]";
+ mes "Ah, yes... I shall help";
+ mes "you get the final tablet";
+ mes "piece, but first you'll have";
+ mes "to do a favor for me.";
+ next;
+ mes "[Welshyun]";
+ mes "My student in the Geffen";
+ mes "Tower has not reported back to";
+ mes "about his research project,";
+ mes "so I would like for you to find";
+ mes "him and retrieve the report";
+ mes "for me. Not a big deal, right?";
+ next;
+ mes "[Welshyun]";
+ mes "The title of his report";
+ mes "should be, \"^7151FFMonster Life";
+ mes "in the Geffen Area^000000\", so";
+ mes "please remember that.";
+ mes "Ah, and my student's";
+ mes "name is Enoz.";
+ set HELLIONQ,20;
+ close;
+
+ s_Shut:
+ mes "[Welshyun]";
+ mes "Such insolence!";
+ mes "Huh. I suppose Chilias";
+ mes "may have misjudged you";
+ mes "when he entrusted you with";
+ mes "this important mission. Huh.";
+ mes "A reevaluation is in order...";
+ set HELLIONQ3,1;
+ close;
+
+ s_Thirsty:
+ if(countitem(504))goto s_Thirsty2;
+ mes "[Welshyun]";
+ mes "^111111*Ahem*^000000 Oh dear me...";
+ mes "I'm unfathombly thirsty...";
+ mes "There's no way I can do any";
+ mes "serious thinking with such";
+ mes "a dry, parched throat...";
+ close;
+
+ s_Thirsty2:
+ mes "[Welshyun]";
+ mes "Oh, a White Potion?";
+ mes "Yes, may I please have";
+ mes "one? Ahh, most refreshing~";
+ mes "You may not be such a bad";
+ mes "person after all! Now";
+ mes "Shall I help you find";
+ mes "that tablet piece?";
+ next;
+ mes "[Welshyun]";
+ mes "Of course, in the";
+ mes "interest of mankind,";
+ mes "I shall help you. But first,";
+ mes "I have a favor to ask of you.";
+ next;
+ mes "[Welshyun]";
+ mes "My student in the Geffen";
+ mes "Tower has not reported back to";
+ mes "about his research project,";
+ mes "so I would like for you to find";
+ mes "him and retrieve the report";
+ mes "for me. Not a big deal, right?";
+ next;
+ mes "[Welshyun]";
+ mes "The title of his report";
+ mes "should be, \"^7151FFMonster Life";
+ mes "in the Geffen Area^000000\", so";
+ mes "please remember that.";
+ mes "Ah, and my student's";
+ mes "name is Enoz.";
+ delitem 504,1; //White potion
+ set HELLIONQ3,0;
+ set HELLIONQ,20;
+ close;
+ break;
+
+ case 20:
+ mes "[Welshyun]";
+ mes "Please bring me the";
+ mes "report entitled, \"^7151FFMonster Life";
+ mes "in the Geffen Area^000000\",";
+ mes "from my student Enoz in";
+ mes "the Geffen Tower. Thank";
+ mes "you, I appreciate your help.";
+ close;
+ break;
+
+ case 21:
+ mes "[Welshyun]";
+ mes "Hm? What's that strange";
+ mes "expression on your face?";
+ mes "Prank? Oh please. Such";
+ mes "chicanery is beneath me...";
+ mes "But even if I did play a";
+ mes "joke, believe me. It";
+ mes "builds character.";
+ next;
+ mes "[Welshyun]";
+ mes "First and foremost,";
+ mes "I want yo test you to see";
+ mes "if you are worthy of this";
+ mes "tablet piece. I want to see";
+ mes "for myself if you are a person";
+ mes "of honor. Someone of character.";
+ next;
+ mes "[Welshyun]";
+ mes "Oh yes, I accidentally";
+ mes "took this Master Science";
+ mes "Reference Book from Enoz,";
+ mes "so would you please return it";
+ mes "to him for me? Oh, and please";
+ mes "bring back 1 Blue Gemstone.";
+ next;
+ mes "^3151FFYou received the";
+ mes "incredibly heavy tome,";
+ mes "the the Master Science";
+ mes "Reference Book.";
+ set HELLIONQ,22;
+ close;
+ break;
+
+ case 22:
+ mes "[Welshyun]";
+ mes "Please deliver the Master";
+ mes "Science Reference Book to";
+ mes "Enoz, and come back to me";
+ mes "with 1 Blue Gemstone.";
+ close;
+ break;
+
+ case 23:
+ if(!countitem(717))goto s_NoGem;
+ mes "[Welshyun]";
+ mes "Thank you. You've";
+ mes "brought the book to Enoz";
+ mes "and delivered a Gemstone";
+ mes "to me as I've asked. Now,";
+ mes "there is one final test...";
+ next;
+ mes "[Welshyun]";
+ mes "Answer this question.";
+ mes "Where is the abode of the";
+ mes "departed souls with a shining";
+ mes "silver roof that is mentioned";
+ mes "in the third part of the ballad";
+ mes "of Grimnir? Well, adventurer?";
+ next;
+ input @str$;
+ if(@str$ != "Valaskjalf")goto s_WrongStr;
+ mes "[Welshyun]";
+ mes "Ah, well met, well met.";
+ mes "You are as well learned as";
+ mes "you are brave. As promised,";
+ mes "you may have this piece of";
+ mes "the tablet, which I've";
+ mes "already found. The clues";
+ mes "were too simple...";
+ set HELLIONQ,24;
+ delitem 717,1; //Blue gemstone
+ getitem 7336,1, //Geffen Tablet
+ next;
+ mes "[Welshyun]";
+ mes "Please send my regards";
+ mes "to my dear friend, Chilias,";
+ mes "who has dedicated his life";
+ mes "to sealing the evil within";
+ mes "the Hellion's gem.";
+ close;
+
+ s_WrongStr:
+ mes "[Welshyun]";
+ mes "Bwahahaah! Only";
+ mes " a superior mind could";
+ mes "know the answer to such";
+ mes "a question! Go forth and";
+ mes "learn the answer, else";
+ mes "I cannot help you, adventurer~";
+ close;
+
+ s_NoGem:
+ mes "[Welshyun]";
+ mes "Ah, I've heard that";
+ mes "Enoz received the Master";
+ mes "Science Reference Book";
+ mes "from you. But did you remember";
+ mes "to bring me a Blue Gemstone?";
+ close;
+ break;
+
+ case 24:
+ mes "[Welshyun]";
+ mes "Hm. You should visit";
+ mes "Chilias and determine";
+ mes "your next course of action,";
+ mes "now that you have all four";
+ mes "of the pieces of the tablet.";
+ close;
+ break;
+
+ case 25:
+ mes "[Welshyun]";
+ mes "Hm? Did you need";
+ mes "me to combine all four";
+ mes "pieces of the tabled and";
+ mes "make it whole again? Oh.";
+ mes "All this time I thought you";
+ mes "knew how to do it. Alright.";
+ next;
+ mes "[Welshyun]";
+ mes "As a matter of fact,";
+ mes "I was planning on using";
+ mes "the Blue Gemstone you gave";
+ mes "me to do this. But since you";
+ mes "never really asked... In any";
+ mes "case, let me concentrate.";
+ next;
+ specialeffect 54;
+ mes "[Welshyun]";
+ mes "Shadows remembered by time.";
+ mes "Help me retrieve the forgotten";
+ mes "stories that have been";
+ mes "scattered in the wind.";
+ mes "Right here. Right now.";
+ next;
+ specialeffect 72;
+ mes "[Welshyun]";
+ mes "...";
+ mes "Okay...";
+ mes "That was tough.";
+ next;
+ mes "[Welshyun]";
+ mes "Here's the";
+ mes "complete tablet.";
+ mes "Please bring this";
+ mes "safely back to Chilias.";
+ getitem 7332,1; //Complete Tablet
+ delitem 7333,1; //Prontera Tablet
+ delitem 7334,1; //Payon Tablet
+ delitem 7335,1; //Morroc Tablet
+ delitem 7336,1; //Geffen Tablet
+ set HELLIONQ,26;
+ next;
+ mes "[Welshyun]";
+ mes "Wait, take a look!";
+ mes "There's a map on the back";
+ mes "of the tablet. Although the gem";
+ mes "is already embedded within the";
+ mes "tablet, who knows where this";
+ mes "map may lead? Perhaps";
+ mes "Hellion Revenant?";
+ next;
+ mes "[Welshyun]";
+ mes "I don't know if Chilias";
+ mes "told you, but the name of";
+ mes "the monster that guards and";
+ mes "follows this gem is Hellion";
+ mes "Revenant. But why mark its";
+ mes "location on this tablet?";
+ next;
+ mes "[Welshyun]";
+ mes "Well, it will be dangerous, but";
+ mes "I'm sure that you're strong enough";
+ mes "to confront this monster. I";
+ mes "believe it was the wish of this";
+ mes "tablet's creator for someone";
+ mes "to defeat the Hellion Revenant.";
+ next;
+ menu "Alright I'll do it!",s_DoIt,"I better get this tablet to Chilias...",-;
+
+ mes "[Welshyun]";
+ mes "Yes, that's true.";
+ mes "Chilias has been waiting";
+ mes "his whole life to seal this";
+ mes "gem. Plus, who knows what";
+ mes "may happen while it is in";
+ mes "your possession?";
+ set HELLIONQ,26;
+ close;
+
+ s_DoIt:
+ mes "[Welshyun]";
+ mes "Well, I'm almost certain";
+ mes "this map will lead you to";
+ mes "Hellion Revenant. Let me";
+ mes "warp you to the location";
+ mes "marked on the tablet's map...";
+ close2;
+ warp "gef_fild09.gat",368,88;
+ set HELLIONQ,26;
+ end;
+ break;
+
+ }
+
+OnTouch:
+ if(HELLIONQ != 19)end;
+ specialeffect 313;
+ specialeffect2 313;
+ mes "^3151FFThe piece of tablet";
+ mes "that you have is shining";
+ mes "with light as if in response";
+ mes "to something in the area.";
+ close;
+
+}
+
+prontera.gat,269,326,3 script Clanux Heffron 50,{
+
+ if(HELLIONQ > 7)goto s_Last;
+ if(HELLIONQ)goto s_Switches;
+ mes "[Clanux Heffron]";
+ mes "What's wrong with";
+ mes "this map?! I can't";
+ mes "find a blasted thing";
+ mes "on it! How can finding";
+ mes "something be so hard?";
+ close;
+
+s_Last:
+ mes "[Clanux Heffron]";
+ mes "Oh hey, it's you.";
+ mes "Listen I got this number";
+ mes "pad to pop out of that old";
+ mes "machine in the Tool Shop,";
+ mes "I still don't know what the";
+ mes "password for it might be.";
+ next;
+ mes "[Clanux Heffron]";
+ mes "If I couldn't figure";
+ mes "it out, and I understand";
+ mes "if you couldn't figure this";
+ mes "out, then this puzzle must";
+ mes "be freakin' impossible!";
+ close;
+
+s_Switches:
+ switch(HELLIONQ)
+ {
+
+ case 1:
+ if(HELLIONQ2)goto s_Bother;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Excuse me, but are";
+ mes "you Clanux Heffron?";
+ next;
+ mes "[Clanux Heffron]";
+ mes "Why, who are you";
+ mes "and what the heck";
+ mes "do you want? Oh...";
+ mes "Sent by Chilias, eh?";
+ mes "What does he want?";
+ next;
+ menu "He wants me to help you",s_You,"He wants you to help me.",-;
+
+ mes "[Clanux Heffron]";
+ mes "Help you...? What, with";
+ mes "clues to the location of";
+ mes "the Hellion's gem? Screw";
+ mes "that, pal! Why should I help";
+ mes "you if we're gonna compete";
+ mes "for the same prize?!";
+ set HELLIONQ2,1;
+ close;
+
+ s_Bother:
+ mes "[Clanux Heffron]";
+ mes "Hey, why do you keep";
+ mes "botherin' me?! Go and";
+ mes "find your own clues for the";
+ mes "Hellion's gem on your own,";
+ mes "jerkface! Now getouttahere!";
+ next;
+ menu "W-what! Let's work together!",s_Work,"Fine. I don't need your help!",-;
+
+ mes "[" + strcharinfo(0) + "]";
+ mes "Fine.";
+ mes "I don't need";
+ mes "your help!";
+ next;
+ mes "[Clanux Heffron]";
+ mes "Yeah right!";
+ mes "You'll be back!";
+ mes "...They always";
+ mes "come back.";
+ close;
+
+ s_Work:
+ mes "[Clanux Heffron]";
+ mes "Work together, eh? You";
+ mes "know, normally I'd tell you";
+ mes "to make like a moonwalker";
+ mes "and just beat it, but I gotta";
+ mes "admit that I ain't doin' so";
+ mes "good on my own on this...";
+ next;
+ mes "[Clanux Heffron]";
+ mes "Alright, fine.";
+ mes "First, look through the";
+ mes "old Swordman Training";
+ mes "Grounds here in Prontera.";
+ mes "There might be some clues";
+ mes "left over there for you to";
+ mes "find.";
+ set HELLIONQ2,0;
+ set HELLIONQ,2;
+ close;
+
+ s_You:
+ mes "[Clanux Heffron]";
+ mes "So he sent me an";
+ mes "assistant, huh? Well...";
+ mes "Seeing as he gave me this";
+ mes "clue and I've taken so long";
+ mes "and still don't have anything";
+ mes "to show for it, I don't blame him.";
+ next;
+ mes "[Clanux Heffron]";
+ mes "Well, if he sent you to";
+ mes "help me out, I guess I can";
+ mes "tell you everything. For the";
+ mes "clues he had me look for,";
+ mes "I've only found two so far.";
+ mes "But I can't figure them out...";
+ next;
+ mes "[Clanux Heffron]";
+ mes "Let's see, there's this";
+ mes "broken sword and this";
+ mes "strange lookin' cogwheel.";
+ mes "What do these clues mean?!";
+ mes "Did the old man give you";
+ mes "any hints to help me out?";
+ next;
+ menu "Where did you find these?",-,"No I'm sorry.",s_Sorry;
+ //Custom dialog
+ mes "[Clanux Heffron]";
+ mes "I found them next to a";
+ mes "broken training dummy";
+ mes "in the old Swordman";
+ mes "Training Grounds here";
+ mes "in Prontera.";
+ next;
+ mes "[Clanux Heffron]";
+ mes "Why don't you go search";
+ mes "the old Swordman Training";
+ mes "Grounds for clues? I might";
+ mes "have missed something...";
+ mes "Not that I think so, but";
+ mes "just in case!";
+ set HELLIONQ,2;
+ close;
+
+s_Sorry:
+ mes "[Clanux Heffron]";
+ mes "Wha--? Then why are";
+ mes "you even here to help";
+ mes "me then? Huh. That old";
+ mes "coot must not trust me";
+ mes "enough, but I can't exactly";
+ mes "blame him. Alright then...";
+ next;
+ mes "[Clanux Heffron]";
+ mes "If you're gonna help me,";
+ mes "go search the old Swordman";
+ mes "Training Grounds over here in";
+ mes "Prontera. I doubt it, but there's";
+ mes "a chance I mighta missed";
+ mes "something there. Get to it!";
+ set HELLIONQ,2;
+ close;
+ break;
+
+ case 2:
+ mes "[Clanux Heffron]";
+ mes "Look pal, I found this broken";
+ mes "sword, a bonafide clue if I";
+ mes "ever saw one, in the old";
+ mes "Swordman Training Grounds in";
+ mes "Prontera. You should be able to";
+ mes "find something else there, maybe.";
+ close;
+ break;
+
+ case 3:
+ mes "[Clanux Heffron]";
+ mes "Hey, you're done";
+ mes "searching? Were you";
+ mes "able to find anything?";
+ next;
+ menu "Nothing...",s_Nothing,"In fact, I found this.",-;
+
+ mes "[Clanux Heffron]";
+ mes "Wha--? I had no idea";
+ mes "that sort of thing could";
+ mes "be hidden in that training";
+ mes "ground. I missed it. Oh,";
+ mes "so the Veggie Lady gave you a";
+ mes "password and all?";
+ next;
+ mes "[Clanux Heffron]";
+ mes "Huh, I can't make heads";
+ mes "or tails of that password.";
+ mes "I guess I have no choice but";
+ mes "to give you this, the";
+ mes "cogwheel clue I found";
+ mes "from the Tool Shop.";
+ next;
+ mes "[Clanux Heffron]";
+ mes "I mean, you've been lucky";
+ mes "enough till now, so you'll";
+ mes "probably be able to stumble";
+ mes "upon the answer behind this";
+ mes "weird, weird riddle. But you";
+ mes "gotta tell me the answer too!";
+ next;
+ mes "[Clanux Heffron]";
+ mes "Alright, now take your";
+ mes "cogwheel and get outta";
+ mes "here. The sooner you get";
+ mes "that clue, the sooner I'll";
+ mes "get that Hellion's gem.";
+ set HELLIONQ,4;
+ getitem 7093,1; //Cogwheel
+ close;
+
+ s_Nothing:
+ mes "[" + strcharinfo(0) + "]";
+ mes "^111111(This guy's a real punk!";
+ mes "I better not share any new";
+ mes "information I've found, just";
+ mes "in case he doesn't already";
+ mes "know about it.)";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "I... I wasn't able to";
+ mes "find anything that looked";
+ mes "like a clue. I'm sorry, but";
+ mes "I let you down big time...";
+ next;
+ mes "[Clanux Heffron]";
+ mes "Aw nuts! Alright, if you";
+ mes "go back to the old man, let";
+ mes "him know that I found a broken";
+ mes "sword from the old Swordman";
+ mes "Training Grounds and this";
+ mes "cogwheel from the Tool Shop.";
+ next;
+ mes "[Clanux Heffron]";
+ mes "The clues I've found so";
+ mes "far don't make any sense!";
+ mes "So if you can, convince him to";
+ mes "drop me a couple more hints.";
+ mes "And give this to the old guy";
+ mes "to prove I found it, will you?";
+ next;
+ mes "[Clanux Heffron]";
+ mes "That's all I know.";
+ mes "At this point you're";
+ mes "probably better off";
+ mes "searching for these";
+ mes "clues on your own...";
+ getitem 7093,1; //Cogwheel
+ set HELLIONQ,4;
+ close;
+ break;
+
+ case 4:
+ case 5:
+ case 6:
+ mes "[Clanux Heffron]";
+ mes "Hey... Didn't I tell";
+ mes "you to check out the";
+ mes "Tool Shop in case there";
+ mes "was anything I missed?";
+ mes "Now go! That's an order!";
+ close;
+ break;
+
+ case 7:
+ mes "[Clanux Heffron]";
+ mes "Hey, so you have";
+ mes "anything new to report?";
+ mes "Oh, and did you learn";
+ mes "anything from that weird";
+ mes "maching in the Tool Shop?";
+ next;
+ menu "Tell him just a little bit.",s_Bit,"Don't tell him",-;
+
+ s_Bit:
+ mes "[" + strcharinfo(0) + "]";
+ mes "Well, I put that cogwheel";
+ mes "into that weird machine in";
+ mes "the Tool Shop and some kind";
+ mes "of number pad came out. Then...";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "^111111(Wait, I can't trust this";
+ mes "guy!)^000000 I put in every single";
+ mes "password that I could think";
+ mes "of, but nothing happened!";
+ mes "I think I'm stuck...";
+ next;
+ mes "[Clanux Heffron]";
+ mes "Oh yeah? Hah! Well, now";
+ mes "that the easy part is";
+ mes "done, I'll just figure out";
+ mes "that secret password";
+ mes "myself! Hahahah! That Hellion's";
+ mes "gem is as good as mine!";
+ set HELLIONQ,8;
+ close;
+ break;
+
+ }
+
+}
+
+prontera.gat,224,84,1 script Training Dummy#HellionDummy 111,{
+
+ if(HELLIONQ == 2)goto s_Hellion;
+ mes "^3151FFIt's a training dummy";
+ mes "that was used to hone the";
+ mes "skills of new Swordmen...";
+ mes "But the Swordman Training";
+ mes "Grounds have moved to Izlude.";
+ close;
+
+s_Hellion:
+ mes "^3151FFIt's a training dummy";
+ mes "with a gash in its body";
+ mes "that looks like it was made";
+ mes "by the thrust of a sharp sword.";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Didn't Clanux mention that he";
+ mes "found a broken sword around";
+ mes "here? Maybe this was exactly";
+ mes "where he found it. Let's see...";
+ next;
+ menu "Inspect the dummy's gash",-;
+
+ mes "^3151FFInside of the dummy's body is";
+ mes "a steel bearing with a roughly";
+ mes "etched message that reads:";
+ mes "^7151FF\"Veggie Lady N9 W3 BINGO.\"";
+ next;
+
+ mes "[" + strcharinfo(0) + "]";
+ mes "What the heck does this";
+ mes "even mean? A Veggie Lady?";
+ mes "Does Clanux know anything";
+ mes "at all about this clue...?";
+ set HELLIONQ,3;
+ close;
+
+}
+
+prt_in.gat,128,79,0 script Unknown Machine#HellionMchn 111,{
+ if(HELLIONQ == 6)goto s_Input2;
+ if(HELLIONQ == 5)goto s_Input;
+ mes "^3151FFIt's some sort of";
+ mes "strange looking machine";
+ mes "with a mysterious purpose.";
+ close;
+
+s_Input:
+ mes "^3151FFIt's a weird looking";
+ mes "machine that looks like";
+ mes "it hasn't been used in a";
+ mes "while. It looks like the";
+ mes "cogwheel that you have";
+ mes "would fit perfectly in it...";
+ next;
+ menu "Insert Cogwheel",s_Insert,"Ignore it.",-;
+
+ mes "[" + strcharinfo(0) + "]";
+ mes "Eh...";
+ mes "Forget it.";
+ close;
+
+s_Insert:
+ if(!countitem(7093))goto s_NoCog;
+ mes "[" + strcharinfo(0) + "]";
+ mes "I just know this";
+ mes "cogwheel will fit";
+ mes "into this machine!";
+ mes "What I don't know is";
+ mes "what will happen once";
+ mes "this machine works...";
+ next;
+ mes "^3151FF*Click...!*";
+ mes "Once the cogwheel is";
+ mes "fit into the machine and";
+ mes "turned, the device hums";
+ mes "to life and a panel opens,";
+ mes "revealing a numeric keypad.";
+ delitem 7093,1; //Cogwheel
+ set HELLIONQ,6;
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "I guess that I've got";
+ mes "to input some kind of";
+ mes "numeric password...";
+ mes "Ah, right, the numbers";
+ mes "that Veggie Lady gave me!";
+ next;
+ input @temp;
+ if(@temp != 16754213)goto s_FailInp;
+s_CorrectInput:
+ mes "^3151FFThe machine responds to";
+ mes "the password with a pleasant";
+ mes "chime, confirming that you've";
+ mes "input the correct numbers.";
+ mes "The keypad slides open to";
+ mes "reveal a piece of a tablet.";
+ getitem 7333,1; //Prontera Tablet
+ set HELLIONQ,7;
+ next;
+ mes "^3151FFThe message engraved on";
+ mes "this table reads: \"This is for";
+ mes "Christopher, my dear friend who";
+ mes "I met in Prontera. To the one";
+ mes "who finds this, please seek";
+ mes "out the next piece of this tablet";
+ mes "in the city of thickest forest.\"";
+ next;
+ mes "^3151FFThe message is signed";
+ mes "by someone named Tyus.";
+ mes "It would be best to bring";
+ mes "this back to Sir Chilia'Tyus";
+ mes "and confirm that this was";
+ mes "made by his grandfater...";
+ close;
+
+s_Input2:
+ mes "[" + strcharinfo(0) + "]";
+ mes "Okay, let me see";
+ mes "if I can enter the";
+ mes "right number this time...";
+ next;
+ input @temp;
+ if(@temp == 16754213)goto s_CorrectInput;
+
+s_FailInp:
+ mes "^3151FFThe machine responds to";
+ mes "the passwords with an abrupt,";
+ mes "screeching beep and the entire";
+ mes "machine shuts down. You'll";
+ mes "have to try entering the";
+ mes "password again.";
+ close;
+
+s_NoCog:
+ mes "[" + strcharinfo(0) + "]";
+ mes "Hmm, I can't find the";
+ mes "cogwheel, now where did";
+ mes "I put it?";
+ close;
+
+}
+
+prontera.gat,45,67,1 script #HellionActivator 139,0,0,{
+OnTouch:
+ if(HELLIONQ != 4)end;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Well, according to the";
+ mes "message in that old training";
+ mes "dummy, this is where I'm";
+ mes "supposed to go. Nine steps";
+ mes "north, 3 steps west. And now...";
+ mes "Veggie Lady. Okay, okay...";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Huh. That's creepy.";
+ mes "There's one right there";
+ mes "staring at me. But after";
+ mes "the words \"Veggie Lady\"";
+ mes "all the message says is, um,";
+ mes "what was that last word again?";
+ next;
+ input @tempstr$;
+ if(@tempstr$ != "BINGO")goto s_Failstr;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Of course!";
+ mes "\"BINGO!\" But";
+ mes "I don't see a hall";
+ mes "full of old people";
+ mes "around here, I--";
+ next;
+ mes "[Veggie Lady]";
+ mes "Finall, you say it.";
+ mes "Yessh, I thought I was";
+ mes "going to wait forever for";
+ mes "somebody to say that";
+ mes "password. Okay, here's";
+ mes "the code number you want...";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "C-code number?";
+ mes "Wait, wh-what...?";
+ next;
+ mes "[Veggie Lady]";
+ mes "Awww...I don't know!";
+ mes "I'm only gonna say it";
+ mes "now: ^7151FF16754213^000000. One";
+ mes "more time, in case you";
+ mes "didn't get it: ^7151FF16754213^000000.";
+ mes "Don't forget it, adventurer.";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Wait... What does";
+ mes "this all mean? Won't";
+ mes "you tell me more?";
+ next;
+ mes "[Veggie Lady]";
+ mes "No. I've been given";
+ mes "explicit instructions";
+ mes "to not tell you more.";
+ mes "In face, I hate talking.";
+ mes "That's why I sell vegetables.";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Holy cow...";
+ mes "This is all";
+ mes "really cloak and";
+ mes "dagger type stuff!";
+ set HELLIONQ,5;
+ close;
+
+s_Failstr:
+ mes "[" + strcharinfo(0) + "]";
+ mes @tempstr$;
+ mes "Hmmm. No, no that couldn't";
+ mes "be it. What in the world was";
+ mes "that word and why can't I";
+ mes "remember it when I seemingly";
+ mes "need it most?";
+ close;
+
+}
+
+payon.gat,182,132,3 script Grout'he Tuccok 48,{
+
+ if(HELLIONQ > 17)goto s_Final;
+ if(HELLIONQ > 8)goto s_Switches;
+ mes "[Grout'he]";
+ mes "Hey...";
+ mes "Hey you!";
+ mes "What are you";
+ mes "looking at?!";
+ mes "Get outta my";
+ mes "face, ya jerkward.";
+ close;
+
+s_Final:
+ mes "[Grout'he]";
+ mes "Hey, this is great!";
+ mes "you actually found the";
+ mes "next piece of the tablet!";
+ mes "You better take this back";
+ mes "to Chilias'Tyus right now~";
+ next;
+ mes "[Grout'he]";
+ mes "Oh. And um, thanks";
+ mes "for being willing to pay";
+ mes "me in cash for all those";
+ mes "little bitty clues. I won't";
+ mes "forget your help, pal~";
+ close;
+
+s_Switches:
+ switch(HELLIONQ)
+ {
+
+ case 9:
+ mes "[Grout'he]";
+ mes "What...?";
+ mes "You got something";
+ mes "to tell me or are you";
+ mes "just bein' a rude prick";
+ mes "and starting at me like";
+ mes "this is your turf?!";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "I'm sorry, but well...";
+ mes "Chilias'Tyus told me that";
+ mes "you might know something";
+ mes "about a piece of a table--";
+ next;
+ mes "[Grout'he]";
+ mes "What? Oh, so Chilias'Tyus";
+ mes "is lookin for the gem too eh?";
+ mes "Ooh, that's right. He wants to";
+ mes "seal its evil or something.";
+ mes "Yeah, yeah. That's a good";
+ mes "cause. Real noble and all...";
+ next;
+ mes "[Grout'he]";
+ mes "I'll tell you what. The only reason";
+ mes "I want that gem is to sell it";
+ mes "so I can pay off ally my debts.";
+ mes "But if I sell you the clues I found,";
+ mes "I'll get the zeny I need and the";
+ mes "gem will be in good hands too.";
+ next;
+ mes "[Grout'he]";
+ mes "So what do you say?";
+ mes "It's not a bad deal if";
+ mes "you think about it and";
+ mes "we might as well kill";
+ mes "two birds with one stone...";
+ next;
+ menu "Alright, I'll buy your clues.",s_Buy,"Why the hell should I pay you?!",-;
+
+ mes "[Grout'he]";
+ mes "Why the hell should you";
+ mes "pay me?! Hey, aren't you";
+ mes "looking for the gem to help";
+ mes "the world? Well, I happen to";
+ mes "be a little part of this world,";
+ mes "so why don't you help me first?";
+ next;
+ mes "[Grout'he]";
+ mes "Man, you might not";
+ mes "know it, but the money";
+ mes "you give me will save";
+ mes "a life. My own! Dude, how";
+ mes "can you be so insensitive?";
+ close;
+
+ s_Buy:
+ mes "[Grout'he]";
+ mes "Oh man, thanks a lot.";
+ mes "Alright, all I'm asking";
+ mes "for is 10,000 zeny. You get";
+ mes "my clues and I'll let you know";
+ mes "where I found 'em, in case";
+ mes "you can find something new.";
+ next;
+ if(Zeny < 10000)goto s_NoZeny;
+ set Zeny,Zeny-10000;
+ mes "[Grout'he]";
+ mes "There you go!";
+ mes "Thanks for the cash~";
+ mes "(Know I won't have to";
+ mes "get my knees all broken!)";
+ mes "Oh, and let me makr your";
+ mes "Mini-Map for you real quick...";
+ next;
+ mes "[Grout'he]";
+ mes "You see this here?";
+ mes "It's where I found the";
+ mes "Skirt of Virgin I'm about";
+ mes "to give you. So check that";
+ mes "spot out and see if you find";
+ mes "anything new and interesting.";
+ viewpoint 1,101,191,10,0xFF00FF;
+ next;
+ mes "[Grout'he]";
+ mes "Here you go, pal...";
+ mes "A Stone Heart, Green Herb,";
+ mes "some Grape Juice and one";
+ mes "clean and pure Skirt of Virgin.";
+ mes "If you got any more questions,";
+ mes "I guess you can ask me later~";
+ getitem 953,1;
+ getitem 511,1;
+ getitem 533,1;
+ getitem 1049,1;
+ set HELLIONQ,10;
+ close;
+
+ s_NoZeny:
+ mes "[Grout'he]";
+ mes "Oh hey...";
+ mes "You don't got the zeny.";
+ mes "Sorry pal, but I've really got";
+ mes "to pay my debts somehow.";
+ mes "I don't know if I'm allowed";
+ mes "to reall talk about it...";
+ mes "^111111*Sob*";
+ close;
+ break;
+
+ case 10:
+ mes "[Grout'he]";
+ mes "You see this here?";
+ mes "It's where I found the";
+ mes "Skirt of Virgin I'm about";
+ mes "to give you. So check that";
+ mes "spot out and see if you find";
+ mes "anything new and interesting.";
+ viewpoint 1,101,191,10,0xFF00FF;
+ close;
+ break;
+
+ case 11:
+ mes "[Grout'he]";
+ mes "You've been to the";
+ mes "first location? Good.";
+ mes "Okay, now look over here.";
+ mes "Check your Mini-Map to";
+ mes "see where I found that";
+ mes "Stone Heart, got it?";
+ viewpoint 1,82,109,11,0xFF00FF;
+ close;
+ break;
+
+ case 12:
+ mes "[Grout'he]";
+ mes "Alright, here's where";
+ mes "I found that Green Herb.";
+ mes "You know you can use that";
+ mes "to counter poison, right?";
+ mes "Check that place to see if";
+ mes "there's anything I missed.";
+ viewpoint 1,239,56,12,0xFF00FF;
+ close;
+ break;
+
+ case 13:
+ mes "[Grout'he]";
+ mes "Okay, here's the last";
+ mes "place you should double";
+ mes "check, the place where";
+ mes "I nabbed that Grape";
+ mes "Juice. Good luck~";
+ viewpoint 1,240,161,13,0xFF00FF;
+ close;
+ break;
+
+ case 14:
+ mes "[Grout'he]";
+ mes "Oh, you need some help";
+ mes "with figuring out the clues?";
+ mes "Heh. Alright, let's see.";
+ mes "You want me to help";
+ mes "you in making sense of";
+ mes "this weird riddle?";
+ next;
+ menu "Yes, please!",s_YesP,"No thanks~",-;
+
+ mes "[Grout'he]";
+ mes "Oh yeah?";
+ mes "Well listen, I dunno,";
+ mes "but this looks to be one";
+ mes "of those situations where";
+ mes "two heads are better than one.";
+ mes "I think we oughta team up~";
+ close;
+
+ s_YesP:
+ mes "[Grout'he]";
+ mes "Alright now. All those";
+ mes "messages said stuff about";
+ mes "one sized clothing, dried";
+ mes "fish and green herbs, wine...";
+ mes "Huh. It doesn't make sense.";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "What...?";
+ mes "I could have";
+ mes "told you that!";
+ next;
+ mes "[Grout'he]";
+ mes "Wait, wait.";
+ mes "Let's mark all the";
+ mes "clue locations again";
+ mes "on your Mini-Map.";
+ mes "Okay, we've got four";
+ mes "dots around Payon.";
+ viewpoint 1,101,191,10,0xFF00FF;
+ viewpoint 1,82,109,11,0xFF00FF;
+ viewpoint 1,239,56,12,0xFF00FF;
+ viewpoint 1,240,161,13,0xFF00FF;
+ next;
+ mes "[Grout'he]";
+ mes "Alright, now if";
+ mes "I connect and interesect";
+ mes "all the lines, there's";
+ mes "a point in the middle.";
+ mes "Why don't you check";
+ mes "this middle point, eh?";
+ viewpoint 1,159,130,14,0xFF00FF;
+ next;
+ mes "[Grout'he]";
+ mes "Now, this location";
+ mes "is a house, and I know";
+ mes "it's pretty random, but";
+ mes "it's all we got. Heck,";
+ mes "all these clues make";
+ mes "less sense than this!";
+ set HELLIONQ,15;
+ close;
+ break;
+
+ case 15:
+ mes "[Grout'he]";
+ mes "Hey, how's it goin'";
+ mes "looking for that one";
+ mes "piece of the tablet?";
+ mes "It's a lot of trouble,";
+ mes "but I guess that's the";
+ mes "case with all treasures.";
+ viewpoint 1,159,130,14,0xFF00FF;
+ close;
+ break;
+
+ case 16:
+ mes "[Grout'he]";
+ mes "Oh, so all of those";
+ mes "items came in handy?";
+ mes "I don't believe it! So";
+ mes "this puzzle actually";
+ mes "makes sense?! So";
+ mes "what'd the slab say?";
+ next;
+ mes "[Grout'he]";
+ mes "\"Compassionate one?\"";
+ mes "Oh hey, there's a giant";
+ mes "stone statue over in the";
+ mes "Archer Village that fits";
+ mes "the description perfectly!";
+ mes "You should check it out.";
+ set HELLIONQ,17;
+ close;
+ break;
+
+ case 17:
+ mes "[Grout'he]";
+ mes "Hey, you really ought";
+ mes "to check out the huge";
+ mes "stone statue over in the";
+ mes "Archer Village. Now that";
+ mes "I think about it, it's the";
+ mes "perfect hiding place!";
+ close;
+ break;
+
+ }
+
+}
+
+payon.gat,101,191,1 script #HellionStepAct 139,1,1,{
+ if(HELLIONQ != 10)end;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Well, this is where";
+ mes "Grout'he told me to look.";
+ mes "Ooh, there's something";
+ mes "written on the ceiling. Um,";
+ mes "let's see... \"This garment";
+ mes "is one size fits all.\"";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "That's it...?";
+ mes "Hopefully this will";
+ mes "make more sense once";
+ mes "I find more clues. I hope.";
+ set HELLIONQ,11;
+ close;
+
+}
+
+payon.gat,82,109,1 script Pile of Stones#HellionStones 111,{
+ if(HELLIONQ != 11)end;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Well, this is the place";
+ mes "that Grout'he told me about.";
+ mes "Let's see, there's an engraving";
+ mes "here that says, \"I used to";
+ mes "pray for peaceful days";
+ mes "here.\" Okay.";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Man...";
+ mes "This better not be";
+ mes "one of those puzzles";
+ mes "that looks easy once";
+ mes "I get the answer. Well,";
+ mes "if I ever get it, that is.";
+ set HELLIONQ,12;
+ close;
+
+}
+
+payon.gat,239,56,1 script Dried Fish#HellionFish 111,{
+ if(HELLIONQ != 12)end;
+ mes "[" + strcharinfo(0) + "]";
+ mes "So... Dried fish all";
+ mes "around me. This is getting";
+ mes "to be nonsense. Let's see,";
+ mes "this message says, \"Green";
+ mes "Herbs are very useful for";
+ mes "getting rid of fish smells.\"";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "I got it...!";
+ mes "Whoever made up";
+ mes "these clues must be";
+ mes "some sort of crazy man!";
+ mes "It's the only explanation!";
+ set HELLIONQ,13;
+ close;
+
+}
+
+payon.gat,240,161,1 script Vat#HellionVat 111,{
+ if(HELLIONQ != 13)end;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Alright, the last";
+ mes "place I have to check.";
+ mes "It's a big old vat with a";
+ mes "message here too. No";
+ mes "Let me see, there should";
+ mes "be a message here too. Ah--!";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "This says, \"What will it be?";
+ mes "Wine or Grape Juice? Oh,";
+ mes "but I much prefer wine.\" Okay,";
+ mes "what does this have to do with";
+ mes "that Hellion's gem? Weird...";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Am I missing something?";
+ mes "I think I really need help in";
+ mes "figuring this out. Hmm...";
+ set HELLIONQ,14;
+ close;
+
+}
+
+payon.gat,159,130,1 script Wooden Floor#HellionFloor 111,{
+ if(HELLIONQ > 15)goto s_Slab;
+ if(HELLIONQ != 15)end;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Hey, the floor around";
+ mes "here doesn't seem very";
+ mes "solid. Maybe there's";
+ mes "something underneath?";
+ next;
+ menu "Just check the floor.",-,"Dig through the dust.",s_Dig;
+
+ mes "^3151FFYou examine the floor,";
+ mes "but are unable to find";
+ mes "anything that resembles";
+ mes "a clue to the location";
+ mes "of the Hellion's gem";
+ mes "or a tablet piece.";
+ close;
+
+s_Dig:
+ mes "[" + strcharinfo(0) + "]";
+ mes "Oh man, there's";
+ mes "so much dust! What";
+ mes "can I do about all of";
+ mes "this nasty dirt in the air?";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Well, there are all these";
+ mes "clues Gout'he found. I sucks";
+ mes "but I'll use this Grape Juice";
+ mes "to sort of keep this dust from";
+ mes "kicking up. And if I put my";
+ mes "morals on hold, I'll cover";
+ mes "my face...";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "...With this Skirt of Virgin.";
+ mes "Oh, and I can use this Stone";
+ mes "Heart to prop any floor boards";
+ mes "I tilt while I look undernearth";
+ mes "this floor. Oh hey! I found it!";
+ mes "It's... It's another clue!";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Wait, wait...";
+ mes "I can't read the";
+ mes "engraving on this";
+ mes "stone slab, it's way";
+ mes "too old. Let's see...";
+ next;
+ mes "^3151FFYou cover the surface";
+ mes "of the slab and begin";
+ mes "to rub a Green Herb over";
+ mes "it. Fortunately, the juice from";
+ mes "the Green Herb makes the";
+ mes "engraving appear more clearly.";
+ next;
+ mes "[Stone Engraving]";
+ mes "^7151FF\"This has been entrusted to";
+ mes "the care of the compassionate";
+ mes "one so that my friends may";
+ mes "find peace. To he who finds";
+ mes "this, remember that avarice";
+ mes "knows no bounds. --Tyus.\"";
+ set HELLIONQ,16;
+ close;
+
+s_Slab:
+ mes "[Stone Engraving]";
+ mes "^7151FF\"This has been entrusted to";
+ mes "the care of the compassionate";
+ mes "one so that my friends may";
+ mes "find peace. To he who finds";
+ mes "this, remember that avarice";
+ mes "knows no bounds. --Tyus.\"";
+ close;
+
+}
+
+pay_arche.gat,141,29,1 script Buddha Statue#HellionStat 111,3,3,{
+ if(HELLIONQ != 17)end;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Hey, there's a huge";
+ mes "stone statue. This";
+ mes "must be what Gout'he";
+ mes "was telling me about.";
+ next;
+ mes "[Echoing Voice]";
+ mes "^7151FFYou must...";
+ mes "You must be...";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "What the--?";
+ mes "There's a voice";
+ mes "inside my head!";
+ mes "and it's not even mine!";
+ next;
+ mes "[Echoing Voice]";
+ mes "You who have come";
+ mes "for the Tablet Piece,";
+ mes "I shall judge whether";
+ mes "or not you are worthy.";
+ mes "Answer this one question.";
+ next;
+ mes "[Echoing Voice]";
+ mes "You are in a situation";
+ mes "in which you will die,";
+ mes "but if you cause the death";
+ mes "of another person, you will";
+ mes "surely save yourself. So...";
+ mes "What do you do?";
+ next;
+ menu "I will kill to survive",s_Kill,"I have no choice, but to die.",s_Die,"I won't kill, but I'll find a way to live!",-,"I'll ask that person if it's okay to kill him.",s_Ask;
+
+ mes "[Echoing Voice]";
+ mes "Yes. Love for all life,";
+ mes "including your own, is";
+ mes "a trait all true heroes";
+ mes "must have. You have chosen...";
+ mes "Wisely. Please, take this into";
+ mes "your capable hands, adventurer.";
+ next;
+ mes "^3151FFA stone slab at the foot";
+ mes "of the statue slides open,";
+ mes "revealing a piece of the";
+ mes "tablet that will lead you";
+ mes "to the Hellion's gem.";
+ getitem 7334,1; //Payon Tablet
+ set HELLIONQ,18;
+ close;
+
+s_Kill:
+ mes "[Echoing Voice]";
+ mes "there is a primal truth";
+ mes "to your answer. However...";
+ mes "You have chosen poorly.";
+ close2;
+ percentheal -100,0;
+ end;
+
+s_Die:
+ mes "[Echoing Voice]";
+ mes "There is a kindness and";
+ mes "compassion in your answer";
+ mes "that is indeed rare. However,";
+ mes "where is the respect for your";
+ mes "own life? If you are that";
+ mes "willing to throw it away, you";
+ mes "are no hero.";
+ close2;
+ percentheal -100,0;
+ end;
+
+s_Ask:
+ mes "[Echoing Voice]";
+ mes "The veneer of honesty in";
+ mes "your answer is surpassed by";
+ mes "your own cowardice. You have";
+ mes "chosen extremely poorly...";
+ close2;
+ percentheal -100,0;
+ end;
+
+OnTouch:
+ if(HELLIONQ != 17)end;
+ specialeffect 313;
+ specialeffect2 313;
+ mes "^3151FFThe piece of tablet";
+ mes "that you have is shining";
+ mes "with light as if in repsonse";
+ mes "to something in the area.";
+ close;
+
+}
+
+morocc_in.gat,116,101,2 script Old Scholar Tyus 735,2,2,{
+
+ if(HELLIONQ == 27)goto s_Last;
+ if(countitem(7332))goto s_Tablet;
+ if(HELLIONQ == 25)goto s_Completion;
+ if(HELLIONQ == 24)goto s_Four;
+ if(HELLIONQ > 18)goto s_Welshyun;
+ if(HELLIONQ == 18)goto s_Morroc;
+ if(HELLIONQ > 8)goto s_Grout;
+ if(HELLIONQ == 8)goto s_Payon;
+ if(HELLIONQ == 4)goto s_Veggie;
+ if(HELLIONQ > 0)goto s_Seek;
+ if(hellion_consideration)goto s_Consider;
+ mes "[Sir Chilias'Tyus]";
+ mes "Greetings...";
+ mes "My name is Sir Chilias'Tyus.";
+ mes "I've lived a long time here in";
+ mes "Rune-Midgard and I've come";
+ mes "to see and know a lot of things.";
+ mes "Power, jealousy, hardship...";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Sp what exactly";
+ mes "brings you here to";
+ mes "the middle of Morroc?";
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "This land has grown corrupt";
+ mes "with the disease of greed";
+ mes "and selfishness. Everywhere";
+ mes "you go, people are heartless,";
+ mes "but I still believe that I'll find";
+ mes "the one worth enough to help";
+ mes "me...";
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "There is no shortage of";
+ mes "brave and strong warriors";
+ mes "in these dangerous times.";
+ mes "But for the thing I seek,";
+ mes "I must have the help of one";
+ mes "who is truly pure of heart...";
+ next;
+ menu "What are you looking for?",s_Looking,"Pure of heart? Hah! Good luck!",-;
+
+ mes "[Sir Chilias'Tyus]";
+ mes "Times are bad when";
+ mes "even the youth have";
+ mes "been jaded. But I refuse";
+ mes "to believe that hope is";
+ mes "truly lost in this age...";
+ close;
+
+s_Glimmer:
+ mes "[Sir Chilias'Tyus]";
+ mes "Heh heh~ I see you eyes";
+ mes "glimmer with enthusiasm,";
+ mes "but it seems this task might";
+ mes "be a little too much for you.";
+ mes "I'm sorry, but that's the";
+ mes "reality I can't ignore...";
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "Go out in to the world,";
+ mes "and grow in strength.";
+ mes "Perhaps after you become";
+ mes "more capable, I'll find that";
+ mes "I can rely on your help.";
+ close;
+
+s_Looking:
+ if(BaseLevel < 75)goto s_Glimmer;
+ mes "[Sir Chilias'Tyus]";
+ mes "I suppose I should tell you";
+ mes "first about my grandfather,";
+ mes "who was once a young and";
+ mes "fearless adventurer, much";
+ mes "like yourself. Yes, he";
+ mes "traveled the world with his";
+ mes "three friends...";
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "The four of them went on";
+ mes "many expeditions together";
+ mes "and earned themselves a";
+ mes "reputation as a courageous";
+ mes "team that worked especially";
+ mes "well together after many years.";
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "Then, on what was supposed";
+ mes "to be a typical journey, they found";
+ mes "an uncharted cave. Curious, and";
+ mes "in need of rest, the four ventured";
+ mes "inside. There, they encountered";
+ mes "that most horrible creature...";
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "It was a ferocious beast";
+ mes "with horns as large and as";
+ mes "sharp as their weapons, with";
+ mes "eyes that blazed with hellfire.";
+ mes "My grandfather could tell that";
+ mes "it was thirsty for blood.";
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "They ran from the beast";
+ mes "as quickly as they could,";
+ mes "but the four were separated";
+ mes "in the cave's darkness. It was";
+ mes "all they could do to hide in";
+ mes "the darkness of the cave...";
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "From his hiding place, my";
+ mes "grandfather heard the screams";
+ mes "of his friends as the monster";
+ mes "slaughtered them, one by one.";
+ mes "The screams and the monster's";
+ mes "growls were getting closer...";
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "Unable to endure the";
+ mes "suffering of his trusted";
+ mes "comrades, my grandfather";
+ mes "jumped out hiding and tried";
+ mes "to save his friends. The beast";
+ mes "found him and they battled.";
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "It was no use. The beast";
+ mes "was too powerful and my";
+ mes "grandfather was knocked out.";
+ mes "When he came to, his friends";
+ mes "were all dead and a shining";
+ mes "gem lay in a pool of blood.";
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "My grandfather buried";
+ mes "his friends that day. He";
+ mes "took that gem as a memento";
+ mes "of their final expedition, but";
+ mes "wondered why the beast";
+ mes "had decided to spare him.";
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "It wasn't long before he";
+ mes "experienced the gem's curse";
+ mes "firsthand. The gem inexplicably";
+ mes "drew people to it, taking the";
+ mes "greed in their hearts and";
+ mes "twisting their minds...";
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "Grandfather believed the";
+ mes "beast let him live so that";
+ mes "the gem would be set loose";
+ mes "upon the outside world, free";
+ mes "to pollute it with its evil.";
+ mes "He had to do something...";
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "However, the gem proved";
+ mes "to be formed out of pure evil";
+ mes "and could not be destroyed";
+ mes "by human means. In the end,";
+ mes "my grandfather hid the gem";
+ mes "someplace safe...";
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "However, the threat of the";
+ mes "gem still exists. Grandfather";
+ mes "and my father worked for";
+ mes "years to find a way to seal";
+ mes "its darkness. Only now have I";
+ mes "been able to create a bracelet to";
+ mes "seal its evil power.";
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "For my grandfather and his";
+ mes "friends to truly rest in peace,";
+ mes "I must find an adventurer of";
+ mes "pure heart who can find the";
+ mes "gem and bring it to me so that";
+ mes "I can finally seal its power.";
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "I think... I think you";
+ mes "might be the hero that";
+ mes "I've been waiting for. Will";
+ mes "you help an old man for the";
+ mes "sake of all that is good?";
+ next;
+ menu "Of course, I will.",s_Will,"I'm sorry, but I can't.",-;
+s_AskMuch:
+ mes "[Sir Chilias'Tyus]";
+ mes "I understand...";
+ mes "I know I am asking much";
+ mes "of you, and this task is not";
+ mes "one to take lightly. However,";
+ mes "I believe that you are wholly";
+ mes "capable of accomplishing this.";
+ set hellion_consideration,1;
+ close;
+
+s_Consider:
+ mes "[Sir Chilias'Tyus]";
+ mes "So have you considered";
+ mes "my proposal? I believe that";
+ mes "you may be the one who will";
+ mes "help me in sealing away the";
+ mes "Hellion gem's evil forever.";
+ next;
+ menu "I will help you.",-,"...Sorry about that.",s_AskMuch;
+
+ set hellion_consideration,0;
+s_Will:
+ mes "[Sir Chilias'Tyus]";
+ mes "Good good, but first";
+ mes "I must test to see if you";
+ mes "are worthy of holding the";
+ mes "Hellion's gem. I can't tell";
+ mes "you exacrlt where it is, but";
+ mes "I will give you some clues.";
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "First, speak to Clanux";
+ mes "Heffron in Prontera. He";
+ mes "has offered to help me find";
+ mes "the gem, but I do not know if";
+ mes "I can trust him. Please help";
+ mes "me protect this world from the gem...";
+ set HELLIONQ,1;
+ close;
+
+s_Seek:
+ mes "[Sir Chilias'Tyus]";
+ mes "Please seek out";
+ mes "Clanux Heffron in";
+ mes "Prontera. He may have";
+ mes "information regarding a";
+ mes "clue leading to the Hellion";
+ mes "gem. Good luck to you.";
+ close;
+
+s_Veggie:
+ mes "^3151FFAs you told Chilias about";
+ mes "the strange message you";
+ mes "found inside the training";
+ mes "dummy he starts to mumble";
+ mes "something nobody could";
+ mes "possibly understand.";
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "Ok, I think I know what";
+ mes "this clue means. Go find";
+ mes "this Veggie Lady, wherever";
+ mes "she might be. Then take";
+ mes "9 steps North and then";
+ mes "3 steps to the west.";
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "I'm still clueless";
+ mes "about the \"BINGO\" part.";
+ mes "I'm sorry but I can't help";
+ mes "you with that, you'll have";
+ mes "to figure it out on your own.";
+ close;
+
+s_Payon:
+ mes "[Sir Chilias'Tyus]";
+ mes "Ah, yes! This is one piece";
+ mes "of the table that will lead";
+ mes "you to the Hellion's gem!";
+ mes "This engraving was definitely";
+ mes "made by my grandfather, and";
+ mes "Christopher was one of his friends.";
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "I suppose he hid these pieces";
+ mes "in the places that reminded him";
+ mes "of his friends. Now according";
+ mes "to the tablet's message, you";
+ mes "should find the next piece";
+ mes "in \"the city of thickest forest\"";
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "I'm sure that the";
+ mes "next tablet piece is";
+ mes "in Payon, so go there";
+ mes "and see if you can find";
+ mes "it. Good luck to you,";
+ mes "kind adventurer.";
+ set HELLIONQ,9;
+ close;
+
+s_Grout:
+ mes "[Sir Chilias'Tyus]";
+ mes "Now that I think about";
+ mes "it, there's a guy in Payon";
+ mes "that I know named Grout'the";
+ mes "Tuccok who knew my grandfather.";
+ mes "He might know something, but";
+ mes "he's a little, well... Hmm...";
+ close;
+
+s_Morroc:
+ mes "[Sir Chilias'Tyus]";
+ mes "While you were gone,";
+ mes "I felt a little bad that you";
+ mes "were searching for the";
+ mes "tablet pieces on your own,";
+ mes "so I managed to find this";
+ mes "piece here in Morroc. But...";
+ next;
+ mes "[Sir Chilias'Tyus]";
+ specialeffect 313;
+ specialeffect2 313;
+ mes "Why are they glowing like";
+ mes "this? In any case, we have";
+ mes "this piece I found here in";
+ mes "Morroc, and the pieces you";
+ mes "found in Prontera and Payon.";
+ mes "There's one more left in Geffen.";
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "Anyway, on the last tablet";
+ mes "piece that I found, it";
+ mes "says \"Hakim loved magic,";
+ mes "and always enjoyed its";
+ mes "wondrous city\", so I'm sure";
+ mes "the last piece is in Geffen.";
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "Please take this third";
+ mes "tablet piece and find the";
+ mes "final piece so that we can";
+ mes "fulfill my dear grandfather's";
+ mes "greatest wish and forever";
+ mes "seal away the Hellion's gem.";
+ getitem 7335,1; //Morroc Tablet
+ set HELLIONQ,19;
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "When you get back to Geffen,";
+ mes "please speak to Welshyun,";
+ mes "who's been helping me in";
+ mes "creating a device to seal the";
+ mes "gem's darkness. He is";
+ mes "worthy of trust and";
+ mes "will surely help us.";
+ close;
+
+s_Welshyun:
+ mes "[Sir Chilias'Tyus]";
+ mes "Please visit the";
+ mes "sage named Welshyun";
+ mes "in Geffen. We are good";
+ mes "friends, so I am sure";
+ mes "that you can trust him.";
+ close;
+
+s_Four:
+ mes "[Sir Chilias'Tyus]";
+ mes "You have all four";
+ mes "pieces of the tablet?";
+ mes "That's great news! Ah,";
+ mes "and the gem is embedded";
+ mes "in each of the tablet pieces.";
+ mes "We're so close to finishing!";
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "Ah, would you go back";
+ mes "to Welshyun? I know it's";
+ mes "a hassle, but he is probably";
+ mes "the only one who can combine";
+ mes "the tablet pieces into their";
+ mes "complete form. Thank you...";
+ set HELLIONQ,25;
+ close;
+
+s_Completion:
+ mes "[Sir Chilias'Tyus]";
+ mes "Ah, would you go back";
+ mes "to Welshyun? I know it's";
+ mes "a hassle, but he is probably";
+ mes "the only one who can combine";
+ mes "the tablet pieces into their";
+ mes "complete form. Thank you...";
+ close;
+
+s_Tablet:
+ mes "[Sir Chilias'Tyus]";
+ mes "At long last. We have";
+ mes "everything. The Tablet";
+ mes "and the Hellion's gem.";
+ mes "Now I can finally use";
+ mes "this bracelet to seal";
+ mes "its power forever...";
+ next;
+ if(countitem(7337))goto s_HellionEye;
+ specialeffect 12;
+ mes "[Sir Chilias'Tyus]";
+ mes "Darkness that writhes,";
+ mes "souls lost in the inferno,";
+ mes "I offer you comfort, I offer";
+ mes "you peace. To the despairing";
+ mes "ones, to the shameless ones,";
+ mes "I give guidance to heaven...";
+ next;
+ specialeffect 58;
+ mes "[Sir Chilias'Tyus]";
+ mes "Instead of sadness,";
+ mes "let there be joy. Instead";
+ mes "of anger, let there be";
+ mes "love. Souls that are";
+ mes "lost will now find";
+ mes "their way...";
+ next;
+ specialeffect 83;
+ mes "[Sir Chilias'Tyus]";
+ mes "Light and hope...";
+ mes "Heaven and earth...";
+ mes "Cast away the darkness.";
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "I did it.";
+ mes "After all these";
+ mes "long years I finally did";
+ mes "it. Thanks to you help.";
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "Please take this";
+ mes "Nile Rose, which will";
+ mes "keep the power of the gem";
+ mes "in check. I trust that you will";
+ mes "keep its secret and protect it";
+ mes "from those motivated by greed.";
+ delitem 7332,1; //Complete Tablet
+ getitem 2658,1; //Nile Rose
+ set BaseExp,BaseExp+1000000;
+ set HELLIONQ,27;
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "Thank you, kind";
+ mes "adventurer, for bringing";
+ mes "peace to my grandfather's";
+ mes "soul and for working to";
+ mes "protect peace in our world.";
+ mes "You are the truest of heroes.";
+ close;
+
+s_HellionEye:
+ mes "[Sir Chilias'Tyus]";
+ mes "But your eyes...";
+ mes "They seem so tired";
+ mes "and I can sense some";
+ mes "sort of pain from them.";
+ mes "Did something happen?";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "I learned the secret of";
+ mes "the Hellion's gem. It...";
+ mes "It turns people into";
+ mes "Hellion Revenants.";
+ mes "it's what happened";
+ mes "to your grandfather...";
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "What...";
+ mes "What did you just say?";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "The tablet had a map that";
+ mes "let me to the chamber where";
+ mes "your grandfather locked himself";
+ mes "up before he completed turning";
+ mes "into the Hellion Revenant.";
+ mes "It was horrible...";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "At the entrance, he";
+ mes "left a message that said";
+ mes "that he wanted to be killed.";
+ mes "So that he could finally join";
+ mes "his friends instead of living";
+ mes "as a monster. So I... So I...";
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "It's okay. I know you";
+ mes "did the right thing. It's";
+ mes "what my grandfather";
+ mes "would have wanted most.";
+ mes "Thank you for finally freeing";
+ mes "his soul and giving him peace.";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Here, I think you";
+ mes "should have this Eye";
+ mes "of Hellion, in case you";
+ mes "wanted a memento of";
+ mes "your dear grandfather.";
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "I'd appreciate that.";
+ mes "Grandfather's eye...";
+ mes "It's full of the painful";
+ mes "experiences of the people";
+ mes "who were turned into Hellion";
+ mes "Revenants against their will.";
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "But... Now is not the";
+ mes "time for sentiment. For";
+ mes "sake of my grandfather,";
+ mes "I must seal the power of";
+ mes "the Hellion's gem now!";
+ next;
+ specialeffect 12;
+ mes "[Sir Chilias'Tyus]";
+ mes "Darkness that writhes,";
+ mes "souls lost in the inferno,";
+ mes "I offer you comfort, I offer";
+ mes "you peace. To the despairing";
+ mes "ones, to the shameless ones,";
+ mes "I give guidance to heaven...";
+ next;
+ specialeffect 58;
+ mes "[Sir Chilias'Tyus]";
+ mes "Instead of sadness,";
+ mes "let there be joy. Instead";
+ mes "of anger, let there be";
+ mes "love. Souls that are";
+ mes "lost will now find";
+ mes "their way...";
+ next;
+ specialeffect 83;
+ mes "[Sir Chilias'Tyus]";
+ mes "Light and hope...";
+ mes "Heaven and earth...";
+ mes "Cast away the darkness.";
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "I did it.";
+ mes "After all these";
+ mes "long years I finally did";
+ mes "it. Thanks to you help.";
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "Please take this";
+ mes "Nile Rose, which will";
+ mes "keep the power of the gem";
+ mes "in check. I trust that you will";
+ mes "keep its secret and protect it";
+ mes "from those motivated by greed.";
+ delitem 7332,1; //Complete Tablet
+ delitem 7337,1; //Eye of Hellion
+ getitem 2658,1; //Nile Rose
+ getitem 603,1; //Old Blue Box
+ set BaseExp,BaseExp+1200000;
+ set HELLIONQ,27;
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "Thank you, kind";
+ mes "adventurer, for bringing";
+ mes "peace to my grandfather's";
+ mes "soul and for working to";
+ mes "protect peace in our world.";
+ mes "You are the truest of heroes.";
+ next;
+ mes "^3151FFYou have received the";
+ mes "Nile Rose in which the";
+ mes "Hellion's gem is sealed.";
+ mes "The Eye of the Hellion has";
+ mes "granted you some experience";
+ mes "through its strange powers.";
+ close;
+
+s_Last:
+ mes "[Sir Chilias'Tyus]";
+ mes "Long time no see. So, are you doing";
+ mes "well to keep the promise with me?";
+ mes "Please handle it with care";
+ mes "to prevent the evil power within";
+ mes "from being released.";
+ close;
+
+OnTouch:
+ if(HELLIONQ != 18)end;
+ specialeffect 313;
+ specialeffect2 313;
+ mes "^3151FFOne of the Table Pieces";
+ mes "that you have is beginning to";
+ mes "shine with light, as if it were";
+ mes "responding to something...";
+ close;
+
+}
+
+gef_fild09.gat,296,59,1 script Hidden Cave#HellionCave 111,{
+
+ if(!countitem(7332))goto s_NoTablet;
+ mes "^3151FFAmongst the wild bushes";
+ mes "and overgrown grass, you";
+ mes "see a large rock slab that";
+ mes "resembles a door. As you";
+ mes "come closer, you can see a";
+ mes "groove on the rock's surface.";
+ next;
+ menu "Insert the Tablet.",s_Insert,"Ignore",-;
+
+ mes "^3151FFYou do nothing.";
+ mes "And nothing happens.";
+ close;
+
+s_Insert:
+ mes "^3151FFYou insert the tablet into";
+ mes "the rock's groove and the";
+ mes "Hellion's gem begins to hum";
+ mes "and glow. The rock slides open,";
+ mes "revealing an engraved message";
+ mes "on the ground for you to read.";
+ next;
+ mes "^7151FF\"To you who have found this";
+ mes "place, I reveal the truth about";
+ mes "the Hellion Revenant. It was";
+ mes "never a devil, like we";
+ mes "believed, but a human being";
+ mes "slowly corrupted by the";
+ mes "darkness of the Hellion's";
+ mes "gem.\"";
+ next;
+ mes "^7151FF\"I learned this horrible";
+ mes "truth too late. Already,";
+ mes "I can feel the darkness";
+ mes "welling up within me.";
+ mes "It is all I can do to trap";
+ mes "myself in this chamber";
+ mes "before I lose all reason.\"";
+ next;
+ mes "^7151FF\"I failed an it's too";
+ mes "late for me, but I hope";
+ mes "someone in the future";
+ mes "can seal the Hellion gem's";
+ mes "dark power. And I hope that";
+ mes "someone will grant me the";
+ mes "sweet release I crave...\"";
+ next;
+ mes "^7151FF\"Brave hero, I beg of";
+ mes "you. Please kill me and";
+ mes "bring salvation to my soul.";
+ mes "Please release me so that";
+ mes "I can finally join my friends.\"";
+ mes " ";
+ mes " -Tyus";
+ close2;
+ warp "gef_dun03.gat",140,119;
+ end;
+
+s_NoTablet:
+ mes "^3151FFAmongst the wild bushes";
+ mes "and overgrown grass, you";
+ mes "see a large rock slab that";
+ mes "resembles a door. But it";
+ mes "seems it is sealed by a";
+ mes "strong force so you're";
+ mes "unable to open it.";
+ close;
+
+}
diff --git a/npc/quests/skills/wizard_skills.txt b/npc/quests/skills/wizard_skills.txt
index 0dade0b33..5b5982767 100644
--- a/npc/quests/skills/wizard_skills.txt
+++ b/npc/quests/skills/wizard_skills.txt
@@ -24,11 +24,14 @@
//============================================================
// WIZARD - SIGHTBLASTER
//============================================================
-gef_tower.gat,116,37,1 script Nyao 748,{
- mes "[Nyao]";
+gef_tower.gat,116,37,1 script Enoz 748,{
+ if(HELLIONQ == 22)goto L_remember;
+ if(HELLIONQ == 21)goto L_joke;
+ if(HELLIONQ == 20)goto L_take;
if(BaseJob!=Job_Wizard) goto L_nowiz;
if(getskilllv(1006)) goto L_alreadyhave;
+ mes "[Enoz]";
mes "I'll teach you all I know for:";
mes "10 Crystal Blue";
mes "10 Green Live";
@@ -36,7 +39,7 @@ gef_tower.gat,116,37,1 script Nyao 748,{
mes "10 Wind of Verdure";
next;
- mes "[Nyao]";
+ mes "[Enoz]";
mes "Let me check your items.";
next;
@@ -46,25 +49,134 @@ gef_tower.gat,116,37,1 script Nyao 748,{
delitem 992, 10;//Items: Wind_of_Verdure,
delitem 993, 10;//Items: Green_Live,
- mes "[Nyao]";
+ mes "[Enoz]";
mes "I see you have what you need,";
mes "so I'll teach you my talent.";
skill 1006,1,0;
close;
+
+L_take:
+ mes "[Enoz]";
+ mes "It's gone, it's gone!";
+ mes "Where the hell did it go?!";
+ mes "Oh man, who could have";
+ mes "taken it? Wait, was it... You?!";
+ next;
+ menu "Actually, Welshyun sent me.",L_sent,"No way man, don't go nuts.",-;
+
+ mes "[Enoz]";
+ mes "Nuts?! Oh, you wanna";
+ mes "see crazy, is that it?! You";
+ mes "wanna see insaaaane?!";
+ mes "Cuz I'll go freakin' medieval";
+ mes "if you keep bothering me!!";
+ close;
+
+L_sent:
+ mes "[Enoz]";
+ mes "My mentor, Welshyun?";
+ mes "Huh. Is there a report";
+ mes "I haven't submitted to him";
+ mes "yet? So what was it called?";
+ next;
+ input @tempstr$;
+ if(@tempstr$ != "Monster Life in the Geffen Area")goto L_wrongstr;
+
+ mes "[Enoz]";
+ mes "\"Monster Life in";
+ mes "the Geffen Area\"?";
+ mes "Oh no. My mentor took";
+ mes "that three days ago!";
+ mes "Is he still up to his";
+ mes "old tricks again?";
+ next;
+ mes "[Enoz]";
+ mes "Awww nuts!";
+ mes "Where the heck is";
+ mes "my Master Science";
+ mes "Reference Book?";
+ mes "It was right here";
+ mes "three days ago...";
+ set HELLIONQ,21;
+ close;
+
+L_joke:
+ mes "[Enoz]";
+ mes "My mentor Welshyun's";
+ mes "been playing jokes again,";
+ mes "so you better go talk to him.";
+ mes "Damn. Where is that Master";
+ mes "Science Reference Book?";
+ close;
+
+L_wrongstr:
+ mes "[Enoz]";
+ mes @tempstr$ + "?";
+ mes "I haven't completed";
+ mes "any research related";
+ mes "to that subject. Or did I?";
+ mes "Anyway, I need the exact";
+ mes "name of the report you want!";
+ close;
+
+L_remember:
+ mes "[Enoz]";
+ mes "Oh hey, I remember you~";
+ mes "So did my mentor send you";
+ mes "to me again for some reason?";
+ next;
+ mes "^3151FFYou cautiously hand Enoz the";
+ mes "Master Science Reference Book.";
+ next;
+ mes "[Enoz]";
+ mes "Yes! Oh yes!";
+ mes "This is the book";
+ mes "I lost three days";
+ mes "ago! Thanks so much!";
+ mes "Now I can finally finish";
+ mes "this research project that--";
+ next;
+ mes "[Enoz]";
+ mes "Wait, the page I really";
+ mes "need is missing! And there's";
+ mes "some sort of note... Umm...";
+ mes "^111111\"Enoz I think this page";
+ mes "is worth at least one Apple";
+ mes "Juice. Right? --Welshyun\"^000000.";
+ next;
+ mes "[Enoz]";
+ mes "NOooOOoOo!";
+ mes "Not agaaaaain!";
+ mes "WHy is he always";
+ mes "playing these pranks?!";
+ mes "Apple Juice! I need";
+ mes "some Apple Juice!";
+ next;
+ mes "^3151FFIt looks like it's time";
+ mes "to get 1 Blue Gemstone,";
+ mes "and then bring it back";
+ mes "to Welshyun the Sage.";
+ set HELLIONQ,23;
+ close;
L_noitems:
- mes "[Nyao]";
+ mes "[Enoz]";
mes "You don't have enough items.";
mes "Come back when you have all";
mes "the required items for me.";
close;
L_nowiz:
- mes "You must have the magical power.";
- emotion e_gasp;
+ mes "[Enoz]";
+ mes "Gone! It's gone!";
+ mes "Where did the book";
+ mes "I really need go to?";
+ mes "Oh no oh no oh no oh no!";
+ mes "Waaaaah, I'm gonna cry!";
close;
L_alreadyhave:
+ mes "[Enoz]";
mes "I've already taught you";
mes "everything I know...";
close;