diff options
Diffstat (limited to 'npc/quests')
-rw-r--r-- | npc/quests/gunslinger_quests.txt | 365 |
1 files changed, 303 insertions, 62 deletions
diff --git a/npc/quests/gunslinger_quests.txt b/npc/quests/gunslinger_quests.txt index 26aa45fd2..4ed3a2e25 100644 --- a/npc/quests/gunslinger_quests.txt +++ b/npc/quests/gunslinger_quests.txt @@ -1,7 +1,7 @@ //===== By: ================================================== //= Playtester //===== Current Version: ===================================== -//= 1.3 +//= 1.4 //===== Compatible With: ===================================== //= SVN eA //===== Description: ========================================= @@ -11,6 +11,8 @@ //= 1.1 Added Garrison[2] [Playtester] //= 1.2 Added Drifter, Destroyer and Inferno [Playtester] //= 1.3 Added official Gatling quests [Playtester] +//= 1.4 Updated Destroyer Quest - Credits to Sinoco for first +//= official version. [SinSloth] //============================================================ @@ -252,77 +254,316 @@ que_ng,187,163,3 script Ingrid 744,{ } que_ng,185,180,3 script Vanessa 726,{ - set @npcname$,"[Vanessa]"; - mes @npcname$; - mes "I can make a grenade launcher"; - mes "that can destroy armors."; - mes "It's called ^0000FFDestroyer^000000."; - next; - if(BaseJob != Job_Gunslinger || BaseLevel < 52){ - mes @npcname$; - mes "But I don't think you are"; - mes "experienced enough to use it."; + if(BaseJob != Job_Gunslinger) + { + mes "[Vanessa]"; + mes "Hah !Hah !!"; + mes "Ballitude! Commander Sambo!"; + mes "Wrestling!, Muye Tai!"; + mes "Pancracion!,Lucharibre!"; + mes "I'm going to master all the bare hand weapons in this world!!"; next; - mes @npcname$; - mes "Come back when you think"; - mes "you are worthy to use this"; - mes "weapon."; + mes "[Vanessa]"; + mes "Hmm?!"; + mes "Who are you? You're inturrupting my practice!"; + mes "Get lost!"; close; } - mes @npcname$; - mes "You look experienced."; - mes "I think I could make one"; - mes "for you."; - next; - mes @npcname$; - mes "So, do you want me to make a"; - mes "^0000FFDestroyer^000000 for you?"; - next; - - switch(select("Yes, please.","No thanks.")) + switch(gunst) { - - case 1: - mes @npcname$; - mes "Okay, but first you need to"; - mes "bring me the materials I need"; - mes "to create one."; + case 0: + mes "[Vanessa]"; + mes "Ha!Hyaa!!"; + mes "Vale Tudo!Commando Sambo!"; + mes "Wrestling!,Muay Thai!"; + mes "Pankration!,Mucho Libre!"; + mes "I will master all fighting styles"; + mes "in this world!!"; next; - mes @npcname$; - mes "This is what I need:"; - mes "^FF000050 Used Iron Plates^000000,"; - mes "^FF00005 Oridecons^000000,"; - mes "^FF000070 Rusty Screws^000000 and"; - mes "^FF0000100000 Zeny^000000."; + mes "[Vanessa]"; + mes "Mm?"; + mes "You are a Gunslinger, huh?"; + mes "Why are you disturbing"; + mes "my exercises and me"; + mes "standing beside me?"; next; - mes @npcname$; - if ( (countitem(7319)<50) || (countitem(984)<5) || (countitem(7317)<70) || (Zeny < 100000) ) { - mes "Come back when you have the materials."; - close; - } - delitem 7319,50; - delitem 984,5; - delitem 7317,70; - set Zeny,Zeny-100000; - mes "Oh, you already have the materials."; - mes "Let me have them."; + mes "["+strcharinfo(0)+"]"; + mes "It's just watching exercise"; + mes "looks good..."; + mes "............."; next; - mes @npcname$; - mes "I'll make it in a minute..."; - mes "..."; - mes "..."; + mes "[Vanessa]"; + mes "Oh! You like martial arts?"; + mes "Come here~ I'll lock"; + mes "you in an arm-bar~"; next; - getitem 13160,1; - mes @npcname$; - mes "It's done."; - mes "Be careful with it."; - close; - + mes "["+strcharinfo(0)+"]"; + mes "N~ No thanks~"; + mes "it's okay~"; + next; + mes "[Vanessa]"; + mes "What's okay~"; + mes "Come here~!"; + mes "-Bam!Bam!-"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Aah~Ugh~ Don't do that~"; + mes "Aa..Aaaahhhh~~!!"; + mes "Argh~"; + mes "-Sound of something broken-"; + mes "Owww~~"; + mes "*Sobs*~~"; + next; + mes "[Vanessa]"; + mes "Hmm...Did I do it too strong."; + mes "Mm~"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Well obviously!"; + mes "Idiot!Idiot!!"; + mes "*sobs*~"; + next; + mes "[Vanessa]"; + mes "Umm~umm~"; + mes "Sorry~"; + mes "Okay, okay,"; + mes "Don't cry."; + next; + mes "["+strcharinfo(0)+"]"; + mes "*sob*~"; + next; + mes "[Vanessa]"; + mes "Okay~ okay.."; + next; + mes "["+strcharinfo(0)+"]"; + mes "*sob*~"; + next; + mes "[Vanessa]"; + mes "Stop! Arrgh!"; + next; + mes "["+strcharinfo(0)+"]"; + mes "........"; + next; + mes "[Vanessa]"; + mes "Fine, okay."; + mes "I'm sorry what happened"; + mes "I'll make a weapon for you"; + mes "if you gather some"; + mes "materials..."; + next; + mes "[Vanessa]"; + mes "I'm Vanessa Louise."; + mes "Originally a Martial Artist Applicant"; + mes "but I took a wrong turn"; + mes "and I'm stuck making weapons."; + mes "Oh my god~oh my~ my miserable life~"; + next; + mes "[Vanessa]"; + mes "Now onto the subject."; + mes "The weapon I can create is"; + mes "called the Destroyer."; + next; + mes "[Vanessa]"; + mes "I especially named it"; + mes "after a technique I used in an arena"; + mes "Hehe~"; + mes "Take this~!Destroyer~"; + next; + mes "["+strcharinfo(0)+"]"; + mes "*sob*~ Please~Stop~"; + next; + mes "[Vanessa]"; + mes "Ah uh..Sorry..."; + mes "First Destroyer needs"; + mes "materials before creating it."; + next; + mes "[Vanessa]"; + mes "A considerable amount of items is needed"; + mes "so think carefully."; + next; + mes "[Vanessa]"; + mes "How about it? This kind of"; + mes "opportunity is not common."; + mes "Want to make a request?"; + next; + switch( select( "Maybe next time.","Okay.") ) + { + case 1: + mes "[Vanessa]"; + mes "Mm~ Is that so~"; + mes "It will be an opportunity for you."; + mes "You'll regret it~"; + mes "Then see you next time~"; + mes "Bye~Bye~"; + close; + + case 2: + mes "[Vanessa]"; + mes "Mm, Okay."; + mes "To make a Destroyer,"; + mes "You need 50 Used Iron Plates"; + mes "5 Oridecons, 70 Rusty Old Screws"; + mes "and a fee of 100,000 zeny."; + mes "You must bring me these exact materials. Understood?"; + set gunst,1; + close; + } + case 1: + callsub SubDestroyer; + case 2: - mes @npcname$; - mes "Oh well, your loss."; - close; + mes "[Vanessa]"; + mes "Oh~ You're back.?"; + mes "How are you nowadays?"; + mes "There's a new item in the store."; + mes "Go ahead and choose."; + next; + switch(select( "Destroyer","Slotted Destroyer","Cancel") ) + { + case 1: + mes "[Vanessa]"; + mes "Yeah, that's nice"; + mes "That's a normal Destroyer."; + mes "It takes 50 Used Iron Plates,"; + mes "5 Oridecons, 70 Rusty Old Screws,"; + mes "and 100,000 Zeny to make it."; + mes "You have to bring me the correct amount of materials."; + mes "Do you want it?"; + next; + switch( select( "Maybe next time.","Okay.") ) + { + case 1: + mes "[Vanessa]"; + mes "What~ C'mon"; + mes "What's there to think about?"; + mes "Ok, well, think about it"; + mes "and come back..."; + close; + case 2: + callsub SubDestroyer; + } + + case 2: + mes "[Vanessa]"; + mes "Oh~ The Slotted Destroyer~"; + mes "Unlike the normal Destroyer,"; + mes "I want you to find me one of the rare items I'm collecting."; + mes "Then I'll give it to you."; + next; + mes "[Vanessa]"; + mes "I'm looking for a Finger[2]."; + mes "I want 5 Oridecons too."; + mes "You have to bring me the correct amount of materials."; + mes "Do you still want a Slotted Destroyer?"; + next; + switch( select( "I'll think about it.","OK! I do!") ) + { + case 1: + mes "[Vanessa]"; + mes "What~ C'mon"; + mes "What's there to think about?"; + mes "Ok, well, think about it"; + mes "and come back..."; + close; + + case 2: + callsub SubDestroyer_; + + } + + case 3: + mes "[Vanessa]"; + mes "Hmm~ Yeah~"; + mes "Take your time."; + mes "Maybe you'd like to spar with me?"; + close; + } + } + +SubDestroyer: + + if ((countitem(7319) < 50) || (countitem(7317) < 70) || (countitem(984) < 5)) + { + mes "[Vanessa]"; + mes "Yeah, the required materials are 50 Used Iron Plates,"; + mes "5 Oridecons, 70 Rusty Old Screws, and 100,000 Zeny."; + mes "Keep in mind that you have to bring the correct amount."; + close; + } + else if(Zeny < 100000) + { + mes "[Vanessa]"; + mes "You've brought plenty of material,"; + mes "But the fee is 100,000."; + mes "Keep that in mind."; + close; + } + else if(checkweight(13160,1) != 1) + { + mes "[Vanessa]"; + mes "It looks like you wouldn't be able to carry my creation with you even if I made it."; + mes "Go and empty your inventory a bit."; + close; + } + else + { + mes "[Vanessa]"; + mes "Okay~ Very well~"; + mes "All Checked~"; + mes "You've got the perfect materials and Zeny~"; + mes "Here's the Destroyer I made ahead of time for you."; + mes "Use it well."; + set Zeny,Zeny-100000; + delitem 7319,50; + delitem 984,5; + delitem 7317,70; + getitem 13160,1; + if(gunst == 1) set gunst,2; + next; + mes "[Vanessa]"; + mes "If you ever need one again later,"; + mes "Come and fine me anytime~"; + mes "Next time I'll cast a different kind of bare hand technique."; + close; + } + +SubDestroyer_: + + if ((countitem(1812) < 1) || (countitem(984) < 5)) + { + mes "[Vanessa]"; + mes "Yeah, the required materials are 1 Finger[2]"; + mes "and 5 Oridecons."; + mes "Keep in mind that the materials need to be exact."; + close; + } + else if(checkweight(13161,1) != 1) + { + mes "[Vanessa]"; + mes "There's no space in your inventory."; + mes "Even if I made you one,"; + mes "You wouldn't be able to carry it"; + mes "Come back after you've cleared out your inventory."; + close; + } + else + { + mes "[Vanessa]"; + mes "Okay~ Very well~"; + mes "All Checked~"; + mes "You've got the perfect materials and Zeny~"; + mes "Here's the Slotted Destroyer I made ahead of time for you."; + mes "Use it well."; + delitem 1811,1; + delitem 984,5; + getitem 13161,1; + next; + mes "[Vanessa]"; + mes "If you ever need one again later,"; + mes "Come and fine me anytime~"; + mes "Next time I'll cast a different kind of bare hand technique."; + close; } } |