diff options
Diffstat (limited to 'npc/quests')
-rw-r--r-- | npc/quests/Bard_Quest.txt | 23 | ||||
-rw-r--r-- | npc/quests/cooking_quest.txt | 5 | ||||
-rw-r--r-- | npc/quests/eye_of_hellion.txt | 43 | ||||
-rw-r--r-- | npc/quests/newgears/2004_headgears.txt | 31 | ||||
-rw-r--r-- | npc/quests/newgears/2005_headgears.txt | 13 | ||||
-rw-r--r-- | npc/quests/quests_ayothaya.txt | 17 | ||||
-rw-r--r-- | npc/quests/quests_juperos.txt | 25 | ||||
-rw-r--r-- | npc/quests/quests_lighthalzen.txt | 21 | ||||
-rw-r--r-- | npc/quests/quests_louyang.txt | 45 | ||||
-rw-r--r-- | npc/quests/quests_prontera.txt | 19 | ||||
-rw-r--r-- | npc/quests/quests_rachel.txt | 17 | ||||
-rw-r--r-- | npc/quests/quests_veins.txt | 37 | ||||
-rw-r--r-- | npc/quests/skills/alchemist_skills.txt | 7 | ||||
-rw-r--r-- | npc/quests/skills/assassin_skills.txt | 55 | ||||
-rw-r--r-- | npc/quests/skills/bard_skills.txt | 9 | ||||
-rw-r--r-- | npc/quests/skills/dancer_skills.txt | 27 | ||||
-rw-r--r-- | npc/quests/skills/priest_skills.txt | 7 | ||||
-rw-r--r-- | npc/quests/skills/rogue_skills.txt | 41 | ||||
-rw-r--r-- | npc/quests/skills/wizard_skills.txt | 11 |
19 files changed, 236 insertions, 217 deletions
diff --git a/npc/quests/Bard_Quest.txt b/npc/quests/Bard_Quest.txt index 37cfefbfa..43f36c564 100644 --- a/npc/quests/Bard_Quest.txt +++ b/npc/quests/Bard_Quest.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Riotblade and L0ne_W0lf //===== Current Version: ===================================== -//= 1.3 +//= 1.4 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -25,6 +25,7 @@ //= 1.2 Changed variable to "gef_bards_q" to avoid job quest conflict. [L0ne_W0lf] //= Progress prior to the 5th+ step will be lost. Job quest takes priority. //= 1.3 Fixed experience gains to match upcoming rate adjustments. [SinSloth] +//= 1.4 Replaced effect numerics with constants. [L0ne_W0lf] //============================================================ geffen,132,38,3 script Bard#2 51,{ @@ -64,7 +65,7 @@ geffen,132,38,3 script Bard#2 51,{ mes "Goddess, Idun."; mes "Keeper of the apples of youth"; mes "Goddess of immortality.^000000"; - specialeffect2 18; //EF_STEAL + specialeffect2 EF_STEAL; next; mes "^483D8BEvery god never grows old."; mes "Idun, the wife of Bragi,"; @@ -86,7 +87,7 @@ geffen,132,38,3 script Bard#2 51,{ mes "Loki was careless once,"; mes "and made her lost to the gods."; mes "He was forced to get her back.^000000"; - specialeffect2 18; //EF_STEAL + specialeffect2 EF_STEAL; next; mes "^483D8BMy goddess stands"; mes "In the field of Asgard"; @@ -95,7 +96,7 @@ geffen,132,38,3 script Bard#2 51,{ mes "You will be blessed"; mes "By every god...^000000"; next; - specialeffect 58; //EF_BEGINSPELL6 + specialeffect EF_BEGINSPELL6; mes "^483D8BIf you share the"; mes "Apple of youth with me"; mes "Even a bite of it with"; @@ -104,7 +105,7 @@ geffen,132,38,3 script Bard#2 51,{ mes "You will be blessed"; mes "By every god...^000000"; next; - specialeffect2 77; //EF_RESURRECTION + specialeffect2 EF_RESURRECTION; mes "^3355FFWhile listening to his song, you feel at ease, and your thoughts become clearer. You believe that you see the vision of an angel, and you gain some experience points.^000000"; set gef_bard_q,31; if (BaseLevel < 56) getexp 4500,0; @@ -154,7 +155,7 @@ geffen,132,38,3 script Bard#2 51,{ mes "Goddess, Idun."; mes "Keeper of the apples of youth"; mes "Goddess of immortality.^000000"; - specialeffect2 18; //EF_STEAL + specialeffect2 EF_STEAL; next; mes "^483D8BEvery god never grows old."; mes "Idun, the wife of Bragi,"; @@ -176,7 +177,7 @@ geffen,132,38,3 script Bard#2 51,{ mes "Loki was careless once,"; mes "and made her lost to the gods."; mes "He was forced to get her back.^000000"; - specialeffect2 18; //EF_STEAL + specialeffect2 EF_STEAL; next; mes "^483D8BMy goddess stands"; mes "In the field of Asgard"; @@ -185,7 +186,7 @@ geffen,132,38,3 script Bard#2 51,{ mes "You will be blessed"; mes "By every god...^000000"; next; - specialeffect 58; //EF_BEGINSPELL6 + specialeffect EF_BEGINSPELL6; mes "^483D8BIf you share the"; mes "Apple of youth with me"; mes "Even a bite of it with"; @@ -194,7 +195,7 @@ geffen,132,38,3 script Bard#2 51,{ mes "You will be blessed"; mes "By every god...^000000"; next; - specialeffect2 77; //EF_RESURRECTION + specialeffect2 EF_RESURRECTION; mes "^3355FFWhile listening to his song, you feel at ease, and your thoughts become clearer. You believe that you see the vision of an angel, and you gain some experience points.^000000"; set gef_bard_q,30; if (BaseLevel < 56) getexp 4500,0; @@ -250,7 +251,7 @@ geffen,132,38,3 script Bard#2 51,{ mes "Now, let me cast a spell..."; mes "*Mumble mumble...*"; next; - specialeffect2 71; //EF_CONE + specialeffect2 EF_CONE; mes "^3355FFOn your left wrist, a crescent shaped mark glowing with a silver light appeared. It's only noticeable when you concentrate on finding it, but it might clearly appear under the moonlight.^000000"; next; mes "[Errende]"; @@ -1777,7 +1778,7 @@ morocc,134,111,3 script Bard#3 741,{ mes "Are one. 12 petals, our"; mes "Love finally blossoms.^000000"; next; - specialeffect2 127; //EF_POISONREACT2 + specialeffect2 EF_POISONREACT2; mes "^3355FFAfter the song, Kino smiles at you. You feel a sharp pain on your wrist. On the spot where the silver crescent was, you see a tiny black cross.^000000"; next; mes "[Kino Kitty]"; diff --git a/npc/quests/cooking_quest.txt b/npc/quests/cooking_quest.txt index 21854e27b..cd3a9d83c 100644 --- a/npc/quests/cooking_quest.txt +++ b/npc/quests/cooking_quest.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Reddozen; L0ne_W0lf //===== Current Version: ===================================== -//= 1.6b +//= 1.7 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -24,6 +24,7 @@ //= command to disable being able to move items. //= 1.6a Corrected a bad cutin, a Typo error ";;" and a bad delitem (bugreport:911) [Samuray22] //= 1.6b Corrected a "donpcevent" missing a ":". (bugreport:962) [Samuray22] +//= 1.7 Replaced effect numerics with constants. [L0ne_W0lf] //============================================================ prt_castle,43,30,3 script Charles Orleans#cook 878,{ @@ -875,7 +876,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 878,{ next; cutin "nyuang_4",2; donpcevent "Child with Cat#cook::OnAngry"; - specialeffect2 1; //EF_HIT2 + specialeffect2 EF_HIT2; percentheal -10,0; mes "[Child with Cat]"; mes "Grrrrrrr!"; diff --git a/npc/quests/eye_of_hellion.txt b/npc/quests/eye_of_hellion.txt index 49adbaaf0..ccc6dfa28 100644 --- a/npc/quests/eye_of_hellion.txt +++ b/npc/quests/eye_of_hellion.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= MasterOfMuppets //===== Current Version: ===================================== -//= 1.7 +//= 1.8 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -19,6 +19,7 @@ //= you can again repeat this quest from the start. //= 1.6 Fixed issue with #prt_key-1-1. [L0ne_W0lf] //= 1.7 Corrected reminants from aegis conversion. [L0en_w0lf] +//= 1.8 Replaced effect numerics with constants. [L0ne_W0lf] //============================================================ morocc_in,116,101,3 script Old Scholar Tyus#hellion 735,3,3,{ @@ -363,8 +364,8 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 735,3,3,{ mes "this piece I found here in"; mes "Morroc, and the pieces you"; mes "found in Prontera and Payon. There's one more left in Geffen."; - specialeffect2 313; // EF_HEAL2 - specialeffect 313; //"Old Scholar Tyus#hellion" EF_HEAL2 + specialeffect2 EF_HEAL2; + specialeffect EF_HEAL2; next; mes "[Sir Chilias'Tyus]"; mes "Anyway, on the tablet"; @@ -535,7 +536,7 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 735,3,3,{ mes "you peace. To the despairing"; mes "ones, to the shameless ones,"; mes "I give guidance to heaven..."; - specialeffect 12; //"Old Scholar Tyus#hellion" EF_BEGINSPELL + specialeffect EF_BEGINSPELL; next; mes "[Sir Chilias'Tyus]"; mes "Instead of sadness,"; @@ -544,13 +545,13 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 735,3,3,{ mes "love. Souls that are"; mes "lost will now find"; mes "their way..."; - specialeffect 58; //"Old Scholar Tyus#hellion" EF_BEGINSPELL6 + specialeffect EF_BEGINSPELL6; next; mes "[Sir Chilias'Tyus]"; mes "Light and hope..."; mes "Heaven and earth..."; mes "Cast away the darkness."; - specialeffect 83; //"Old Scholar Tyus#hellion" EF_SANCTUARY + specialeffect EF_SANCTUARY; next; mes "[Sir Chilias'Tyus]"; mes "I did it."; @@ -604,7 +605,7 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 735,3,3,{ mes "you peace. To the despairing"; mes "ones, to the shameless ones,"; mes "I give guidance to heaven..."; - specialeffect 12; //"Old Scholar Tyus#hellion" EF_BEGINSPELL + specialeffect EF_BEGINSPELL; next; mes "[Sir Chilias'Tyus]"; mes "Instead of sadness,"; @@ -613,13 +614,13 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 735,3,3,{ mes "love. Souls that are"; mes "lost will now find"; mes "their way..."; - specialeffect 58; //"Old Scholar Tyus#hellion" EF_BEGINSPELL6 + specialeffect EF_BEGINSPELL6; next; mes "[Sir Chilias'Tyus]"; mes "Light and hope..."; mes "Heaven and earth..."; mes "Cast away the darkness."; - specialeffect 83; //"Old Scholar Tyus#hellion" EF_SANCTUARY + specialeffect EF_SANCTUARY; next; mes "[Sir Chilias'Tyus]"; mes "I did it."; @@ -684,8 +685,8 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 735,3,3,{ OnTouch: if (HELLIONQ == 57 && countitem(7334) > 0) { - specialeffect2 313; // EF_HEAL2 - specialeffect 313; //"Old Scholar Tyus#hellion" EF_HEAL2 + specialeffect2 EF_HEAL2; + specialeffect EF_HEAL2; mes "^3355FFOne of the Tablet Pieces"; mes "that you have is beginning to"; mes "shine with light, as if it were"; @@ -1901,8 +1902,8 @@ pay_arche,142,28,0 script Buddha Statue#paypuzz6 111,5,5,{ OnTouch: if (HELLIONQ == 56 && countitem(7333) > 0) { - specialeffect2 313; // EF_HEAL2 - specialeffect 313; //"Buddha Statue#paypuzz6" EF_HEAL2 + specialeffect2 EF_HEAL2; + specialeffect EF_HEAL2; mes "^3355FFThe piece of tablet"; mes "that you have is shining"; mes "with light as if in response"; @@ -1929,8 +1930,8 @@ geffen,110,200,3 script Sage Welshyun#hellion 754,3,3,{ close; } else if (HELLIONQ == 58) { - specialeffect2 313; // EF_HEAL2 - specialeffect 313; //"Sage Welshyun" EF_HEAL2 + specialeffect2 EF_HEAL2; + specialeffect EF_HEAL2; mes "[Welshyun]"; mes "That..."; mes "That eerie glow..."; @@ -2180,13 +2181,13 @@ geffen,110,200,3 script Sage Welshyun#hellion 754,3,3,{ mes "Shadows remembered by time."; mes "Help me retrieve the forgotten"; mes "stories that have been scattered in the wind. Right here. Right now."; - specialeffect 54; //"Sage Welshyun" EF_BEGINSPELL2 + specialeffect EF_BEGINSPELL2; next; mes "[Welshyun]"; mes "..."; mes "Okay..."; mes "That was tough."; - specialeffect 234; //"Sage Welshyun" EF_SPELLBREAKER + specialeffect EF_SPELLBREAKER; next; mes "[Welshyun]"; mes "That was tough"; @@ -2271,8 +2272,8 @@ geffen,110,200,3 script Sage Welshyun#hellion 754,3,3,{ OnTouch: if (HELLIONQ == 58 && countitem(7335) > 0) { - specialeffect2 313; // EF_HEAL2 - specialeffect 313; //"Sage Welshyun" EF_HEAL2 + specialeffect2 EF_HEAL2; + specialeffect EF_HEAL2; mes "^3355FFThe piece of tablet"; mes "that you have is shining"; mes "with light as if in response"; @@ -2450,8 +2451,8 @@ gef_fild09,296,59,0 script Hidden Cave#hellion 111,3,3,{ OnTouch: if (HELLIONQ == 68 && countitem(7332) > 0) { - specialeffect2 313; // EF_HEAL2 - specialeffect 313; //"Hidden Cave#hellion" EF_HEAL2 + specialeffect2 EF_HEAL2; + specialeffect EF_HEAL2; mes "^3355FFThe tablet in your"; mes "hands begins to shine"; mes "with light, responding"; diff --git a/npc/quests/newgears/2004_headgears.txt b/npc/quests/newgears/2004_headgears.txt index b56595969..3b3489b4c 100644 --- a/npc/quests/newgears/2004_headgears.txt +++ b/npc/quests/newgears/2004_headgears.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Dj-Yhn //===== Current Version: ===================================== -//= 1.5 +//= 1.6 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -32,6 +32,7 @@ //===== Additional Comments: ================================= //= 1.4 Rescripted to Aegis 10.3 standards. [L0ne_W0lf] //= 1.5 Vito'd function call for checkweight. [L0ne_W0lf] +//= 1.6 Replaced effect numerics with constants. [L0ne_W0lf] //============================================================ // Black Cat Ears @@ -699,7 +700,7 @@ yuno,241,52,3 script Old Blacksmith#hgear 813,{ mes "[Hatbyr Mhore]"; mes "Alright..."; mes "Let's get a groove on!"; - specialeffect 101; //"Old Blacksmith#hgear" EF_REPAIRWEAPON + specialeffect EF_REPAIRWEAPON; next; mes "[Hatbyr Mhore]"; mes "There you go, buddy."; @@ -757,7 +758,7 @@ yuno,241,52,3 script Old Blacksmith#hgear 813,{ if (countitem(2255) > 0 && countitem(2286) > 0 && Zeny > 19999) { mes "[Hatbyr Mhore]"; mes "Alright, it's time to roll!"; - specialeffect 101; //"Old Blacksmith#hgear" EF_REPAIRWEAPON + specialeffect EF_REPAIRWEAPON; next; mes "[Hatbyr Mhore]"; mes "There you go, buddy. I am proud to say this is my masterpiece. I call it... 'Devil Wing Ears!'"; @@ -827,7 +828,7 @@ yuno,241,52,3 script Old Blacksmith#hgear 813,{ mes "[Hatbyr Mhore]"; mes "Alright..."; mes "Let's get a groove on!"; - specialeffect 101; //"Old Blacksmith#hgear" EF_REPAIRWEAPON + specialeffect EF_REPAIRWEAPON; next; mes "[Hatbyr Mhore]"; mes "There you go, buddy."; @@ -882,7 +883,7 @@ yuno,241,52,3 script Old Blacksmith#hgear 813,{ if (countitem(2254) > 0 && countitem(2286) > 0 && Zeny > 19999) { mes "Alright..."; mes "Let's get a groove on!"; - specialeffect 101; //"Old Blacksmith#hgear" EF_REPAIRWEAPON + specialeffect EF_REPAIRWEAPON; next; mes "[Hatbyr Mhore]"; mes "There you go, buddy."; @@ -995,7 +996,7 @@ xmas,183,267,3 script Pretty Lindsay#1 793,{ mes "^FF0000Lindsay put the Raccoon Hat on the ground, threw the Smokie Leaf onto the hat and mumbled some words while hugging herself.^000000"; next; mes "^FF0000Then, suddenly with a dazzling light, the Raccoon Hat turned blue and slowly transformed into a Sea-Otter Hat.^000000"; - specialeffect 99; // EF_FLASHER + specialeffect EF_FLASHER; next; mes "[Pretty Lindsay]"; mes "Phew! It's done!"; @@ -1916,7 +1917,7 @@ alde_alche,88,180,0 script Muscle Man#Alarm Mask 748,{ mes "It's..."; mes "It's sexy time!"; next; - specialeffect 99; //EF_FLASHER + specialeffect EF_FLASHER; setnpcdisplay "Muscle Man#Alarm Mask Man", 1193; enablenpc " #Alarm Mask Man1"; enablenpc " #Alarm Mask Man2"; @@ -2031,7 +2032,7 @@ alde_alche,88,180,0 script Muscle Man#Alarm Mask 748,{ close; OnTimer4000: - specialeffect 99; //"Muscle Man#Alarm Mask Man" EF_FLASHER + specialeffect EF_FLASHER; setnpcdisplay "Muscle Man#Alarm Mask Man", 748; disablenpc " #Alarm Mask Man1"; disablenpc " #Alarm Mask Man2"; @@ -2051,7 +2052,7 @@ OnInit: end; OnAlarmState: - specialeffect 107; // EF_CLAYMORE + specialeffect EF_CLAYMORE; end; } @@ -2061,7 +2062,7 @@ OnInit: end; OnAlarmState: - specialeffect 107; // EF_CLAYMORE + specialeffect EF_CLAYMORE; end; } @@ -2071,7 +2072,7 @@ OnInit: end; OnAlarmState: - specialeffect 107; // EF_CLAYMORE + specialeffect EF_CLAYMORE; end; } @@ -2081,7 +2082,7 @@ OnInit: end; OnAlarmState: - specialeffect 107; // EF_CLAYMORE + specialeffect EF_CLAYMORE; end; } @@ -2512,12 +2513,12 @@ OnTouch: case 25: set .@x,154; set .@y,130; break; } monster "pay_dun03",.@x,.@y,"Nine Tail",1180,1,"SpawnManager#Kitsune::OnMyMobDead"; - specialeffect 99; //EF_FLASHER + specialeffect EF_FLASHER; disablenpc "Nine Tails#Kitsune Mask"; end; } close2; - specialeffect 99; //EF_FLASHER + specialeffect EF_FLASHER; disablenpc "Nine Tails#Kitsune Mask"; enablenpc "Nine Tails#Kitsune Man"; end; @@ -2610,7 +2611,7 @@ pay_dun03,48,84,4 script Nine Tails#Kitsune Man 762,{ case 25: set .@x,154; set .@y,130; break; } monster "pay_dun03",.@x,.@y,"Nine Tail",1180,1,"SpawnManager#Kitsune::OnMyMobDead2"; - specialeffect 106; // EF_BLASTMINEBOMB + specialeffect EF_BLASTMINEBOMB; disablenpc "Nine Tails#Kitsune Man"; end; diff --git a/npc/quests/newgears/2005_headgears.txt b/npc/quests/newgears/2005_headgears.txt index c93a87c0e..7dd7f12e3 100644 --- a/npc/quests/newgears/2005_headgears.txt +++ b/npc/quests/newgears/2005_headgears.txt @@ -3,15 +3,16 @@ //===== By: ================================================== //= MasterOfMuppets //===== Current Version: ===================================== -//= 1.1 +//= 1.2 //===== Compatible With: ===================================== //= eAthena //===== Description: ========================================= -// [Aegis Conversion] +//= [Aegis Conversion] //= 2005 Headgears Official Quest. //===== Additional Comments: ================================= -// 1.0 First version, converted from the official aegis script. [MasterOfMuppets] -// 1.1 Updated item ids in the zealotus mask npc, now requires a whip [ultramage] +//= 1.0 First version, converted from the official aegis script. [MasterOfMuppets] +//= 1.1 Updated item ids in the zealotus mask npc, now requires a whip [ultramage] +//= 1.2 Replaced effect numerics with constants. [L0ne_W0lf] //============================================================ yuno,222,116,3 script Kasis#LhzHat 851,{ @@ -1674,8 +1675,8 @@ gl_prison1,137,138,5 script Zealotus#LhzHat 1200,{ mes "in my power. Those that"; mes "bow to me must also bow"; mes "to " + strcharinfo(0) + ". It shall be done."; - specialeffect 196; //Curse? EF_DEVIL - specialeffect 192; //Poison attack? EF_POISONHIT + specialeffect EF_DEVIL; + specialeffect EF_POISONHIT; next; mes "[Zealotus]"; mes "Human, take this"; diff --git a/npc/quests/quests_ayothaya.txt b/npc/quests/quests_ayothaya.txt index ea0e154d3..17056043e 100644 --- a/npc/quests/quests_ayothaya.txt +++ b/npc/quests/quests_ayothaya.txt @@ -3,7 +3,7 @@ //===== By =================================================== //= Fredzilla, MasterOfMuppets //===== Version ============================================== -//= 2.1 +//= 2.2 //===== Compatible With ====================================== //= eAthena SVN //===== Description ========================================== @@ -27,6 +27,7 @@ //= 10.3 standards. //= 2.0a Corrected a Typo error ";;". [Samuray22] //= 2.1 Added missing checkweights. [L0ne_W0lf] +//= 2.2 Replaced effect numerics with constants. [L0ne_W0lf] //============================================================ // Ayothaya Ring Quest @@ -2609,26 +2610,26 @@ ayo_in01,145,163,3 script Cook#ayo 839,{ mes "^FF0000*Tuk*^000000"; mes "^9C009C*Tup*^000000"; mes "^009C00*Puk*^000000"; - specialeffect 125; //"Cook#ayo" EF_ENCHANTPOISON + specialeffect EF_ENCHANTPOISON; next; mes "^FF0031*Chop chop*^000000"; mes "^FF9C00*Tup tup tup*^000000"; mes "^639CFF*Pu pu^000000 -"; - specialeffect 124; //"Cook#ayo" EF_VENOMDUST + specialeffect EF_VENOMDUST; next; mes "[Mali the Spicy]"; mes "- ^9C6300Tup tup^000000 ^006363chook^000000"; mes "^316363Chop chop^000000"; mes "^FF0000Tup tup tup^000000 ^009C00Pu pu^000000 -"; - specialeffect 23; //"Cook#ayo" EF_STONECURSE - specialeffect 98; //"Cook#ayo" EF_HASTEUP - specialeffect 12; //"Cook#ayo" EF_BEGINSPELL + specialeffect EF_STONECURSE; + specialeffect EF_HASTEUP; + specialeffect EF_BEGINSPELL; next; mes "[Mali the Spicy]"; mes "Wah^00009Cah^0000FFahhhh^0063FFaaaahhh^000000!"; emotion e_omg; - specialeffect 99; //"Cook#ayo" EF_FLASHER - specialeffect 90; //"Cook#ayo" EF_LORD + specialeffect EF_FLASHER; + specialeffect EF_LORD; next; mes "[Mali the Spicy]"; mes " ..."; diff --git a/npc/quests/quests_juperos.txt b/npc/quests/quests_juperos.txt index a8a29be93..67deb6fb6 100644 --- a/npc/quests/quests_juperos.txt +++ b/npc/quests/quests_juperos.txt @@ -3,7 +3,7 @@ //===== By =================================================== //= MasterOfMuppets //===== Version ============================================== -//= 1.5 +//= 1.7 //===== Compatible With ====================================== //= eAthena SVN //===== Description ========================================== @@ -21,6 +21,7 @@ //= 1.4 Fixed Elevator not working after failing once. [L0ne_W0lf] //= 1.5 Lots of Fixes, missing stopnpctimers, cleanup. [Zephyrus] //= 1.6 Added missing close in "Popular Feats" [L0ne_W0lf] +//= 1.7 Replaced effect numerics with constants. [L0ne_W0lf] //============================================================ yuno_in04,190,125,4 script Scholar 700,{ @@ -1777,7 +1778,7 @@ OnTouch: mes "Ahhhh..."; mes "It feels like"; mes "I'm floating..."; - specialeffect2 348; // EF_LIGHTSPHERE + specialeffect2 EF_LIGHTSPHERE; close2; stopnpctimer; warp "juperos_02",128,278; @@ -1979,7 +1980,7 @@ jupe_area1,88,224,0 script #hole#1-1 844,{ mes "Crest Piece and place"; mes "it into the slot where it"; mes "happens to fit perfectly.^000000"; - specialeffect 159; //"#hole#1-1" EF_TOPRANK + specialeffect EF_TOPRANK; cutin "1-1",2; next; if ($@JupreArea1InUse == 1) { @@ -2271,7 +2272,7 @@ jupe_area1,25,238,0 script #hole#1-2 844,{ mes "Crest Piece and place"; mes "it into the slot where it"; mes "happens to fit perfectly.^000000"; - specialeffect 159; //"#hole#1-2" EF_TOPRANK + specialeffect EF_TOPRANK; cutin "2-1",2; next; if ($@JupreArea1InUse == 1) { @@ -2560,7 +2561,7 @@ jupe_area1,36,146,0 script #hole#1-3 844,{ mes "Crest Piece and place"; mes "it into the slot where it"; mes "happens to fit perfectly.^000000"; - specialeffect 159; //"#hole#1-3" EF_TOPRANK + specialeffect EF_TOPRANK; cutin "3-1",2; next; if ($@JupreArea1InUse == 1) { @@ -2848,7 +2849,7 @@ jupe_area1,50,49,0 script #hole#1-4 844,{ mes "Crest Piece and place"; mes "it into the slot where it"; mes "happens to fit perfectly.^000000"; - specialeffect 159; //"#hole#1-4" EF_TOPRANK + specialeffect EF_TOPRANK; cutin "4-1",2; next; if ($@JupreArea1InUse == 1) { @@ -3188,7 +3189,7 @@ jupe_area2,74,224,0 script #hole#2-1 844,{ mes "Crest Piece and place"; mes "it into the slot where it"; mes "happens to fit perfectly.^000000"; - specialeffect 159; //"#hole#2-1" EF_TOPRANK + specialeffect EF_TOPRANK; cutin "1-1",2; next; if ($@JupreArea2InUse == 1) { @@ -3480,7 +3481,7 @@ jupe_area2,138,238,0 script #hole#2-2 844,{ mes "Crest Piece and place"; mes "it into the slot where it"; mes "happens to fit perfectly.^000000"; - specialeffect 159; //"#hole#2-2" EF_TOPRANK + specialeffect EF_TOPRANK; cutin "2-1",2; next; if ($@JupreArea2InUse == 1) { @@ -3769,7 +3770,7 @@ jupe_area2,127,146,0 script #hole#2-3 844,{ mes "Crest Piece and place"; mes "it into the slot where it"; mes "happens to fit perfectly.^000000"; - specialeffect 159; //"#hole#2-3" EF_TOPRANK + specialeffect EF_TOPRANK; cutin "3-1",2; next; if ($@JupreArea2InUse == 1) { @@ -4059,7 +4060,7 @@ jupe_area2,113,49,0 script #hole#2-4 844,{ mes "Crest Piece and place"; mes "it into the slot where it"; mes "happens to fit perfectly.^000000"; - specialeffect 159; //"#hole#2-4" EF_TOPRANK + specialeffect EF_TOPRANK; cutin "4-1",2; next; if ($@JupreArea2InUse == 1) { @@ -4406,7 +4407,7 @@ jupe_ele_r,51,98,0 script Switch#ufe 844,{ mes "the slots and begin to"; mes "emit a strange light.^000000"; cutin "5-1",2; - specialeffect 72; //"Switch#ufe" EF_SPHERE + specialeffect EF_SPHERE; delitem 7356,1; //Piece_Of_Crest1 delitem 7359,1; //Piece_Of_Crest4 delitem 7357,1; //Piece_Of_Crest2 @@ -5063,7 +5064,7 @@ OnTouch: next; switch(select("Use it.:Ignore it.")) { case 1: - specialeffect2 348; // EF_LIGHTSPHERE + specialeffect2 EF_LIGHTSPHERE; close2; stopnpctimer; warp "juperos_02",130,142; diff --git a/npc/quests/quests_lighthalzen.txt b/npc/quests/quests_lighthalzen.txt index 38bcceb9e..d0d2eae27 100644 --- a/npc/quests/quests_lighthalzen.txt +++ b/npc/quests/quests_lighthalzen.txt @@ -4,7 +4,7 @@ //= Persian, Vicious_Pucca, aoa00, Evera, MasterOfMupppets, //= Lupus, Lord Gywall //===== Current Version: ===================================== -//= 4.3a +//= 4.4 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -70,6 +70,7 @@ //= 4.3a Reverted changes from the last version. . [L0ne_W0lf] //= Changed temp char vars to normal vars, that unset at end. //= Tube just makes sure you have 1 or more permits. +//= 4.4 Replaced effect numerics with constants. [L0ne_W0lf] //============================================================ lighthalzen,1,1,7 script sneakAddSuber -1,{ @@ -1789,7 +1790,7 @@ OnTouch: switch(rand(1,3)) { case 1: mes "^3355FF*SHHHHHHUK!*^000000"; - specialeffect 18; //"Suspicious Guy#lhz_01" EF_STEAL + specialeffect EF_STEAL; set zeny,zeny-100; next; mes "[" + strcharinfo(0) + "]"; @@ -1803,7 +1804,7 @@ OnTouch: close; case 2: mes "^3355FF*SHHHHHHUK!*^000000"; - specialeffect 18; //"Suspicious Guy#lhz_01" EF_STEAL + specialeffect EF_STEAL; set zeny,zeny-200; next; mes "[" + strcharinfo(0) + "]"; @@ -1818,7 +1819,7 @@ OnTouch: close; case 3: mes "^3355FF*SHHHHHHUK!*^000000"; - specialeffect 18; //EF_STEAL + specialeffect EF_STEAL; set zeny,zeny-10; next; mes "[" + strcharinfo(0) + "]"; @@ -1856,7 +1857,7 @@ OnTouch: switch(rand(1,3)) { case 1: mes "^3355FF*SHHHHHHUK!*^000000"; - specialeffect 18; //"Suspicious Guy#lhz_02" EF_STEAL + specialeffect EF_STEAL; set zeny,zeny-100; next; mes "[" + strcharinfo(0) + "]"; @@ -1870,7 +1871,7 @@ OnTouch: close; case 2: mes "^3355FF*SHHHHHHUK!*^000000"; - specialeffect 18; //"Suspicious Guy#lhz_02" EF_STEAL + specialeffect EF_STEAL; set zeny,zeny-200; next; mes "[" + strcharinfo(0) + "]"; @@ -1885,7 +1886,7 @@ OnTouch: close; case 3: mes "^3355FF*SHHHHHHUK!*^000000"; - specialeffect 18; //EF_STEAL + specialeffect EF_STEAL; set zeny,zeny-10; next; mes "[" + strcharinfo(0) + "]"; @@ -1923,7 +1924,7 @@ OnTouch: case 1: case 2: mes "^3355FF*SHHHHHHUK!*^000000"; - specialeffect 18; //EF_STEAL + specialeffect EF_STEAL; set zeny,zeny-100; next; mes "[" + strcharinfo(0) + "]"; @@ -1938,7 +1939,7 @@ OnTouch: case 3: case 4: mes "^3355FF*SHHHHHHUK!*^000000"; - specialeffect 18; //EF_STEAL + specialeffect EF_STEAL; set zeny,zeny-200; next; mes "[" + strcharinfo(0) + "]"; @@ -1953,7 +1954,7 @@ OnTouch: close; case 5: mes "^3355FF*SHHHHHHUK!*^000000"; - specialeffect 18; //"Suspicious Guy#lhz_03" EF_STEAL + specialeffect EF_STEAL; set zeny,zeny-10; next; mes "[" + strcharinfo(0) + "]"; diff --git a/npc/quests/quests_louyang.txt b/npc/quests/quests_louyang.txt index 727de43c7..a959c6b6e 100644 --- a/npc/quests/quests_louyang.txt +++ b/npc/quests/quests_louyang.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Evera and The eAthena Dev Team //===== Current Version: ===================================== -//= 1.9 +//= 2.0 //===== Compatible With: ===================================== //= eAthena 1.0 //===== Description: ========================================= @@ -30,6 +30,7 @@ //= a typo in Poison King quest. //= 1.8 Bug fixes. (bugreport:1025 bugreport:1062) [L0ne_W0lf] //= 1.9 Bug fixes/Typos. [Paradox924X] +//= 2.0 Replaced effect numerics with constants. [L0ne_W0lf] //============================================================ // Soup Quest @@ -867,20 +868,20 @@ lou_in02,58,183,5 script Chef Assistant#lou1 823,5,5,{ mes "[Jin Wei Ling]"; mes "When we're busy, I can use my martial arts to cook cuisine much more quickly! Hahaha~ Martial arts can be very practical!"; next; - specialeffect 55; //"Chef Assistant" EF_BEGINSPELL3 + specialeffect EF_BEGINSPELL3; mes "[Jin Wei Ling]"; mes "Waaa-!!!!"; next; - specialeffect 11; //"Chef Assistant" EF_ENDURE + specialeffect EF_ENDURE; mes "[Jin Wei Ling]"; mes "Waaa Taaah-!!!!!"; next; - specialeffect 121; //"Chef Assistant" EF_SONICBLOW + specialeffect EF_SONICBLOW; mes "[Jin Wei Ling]"; mes "Waaa..."; mes "Waaa Taaah-!!!!!"; next; - specialeffect 122; //"Chef Assistant" EF_SONICBLOWHIT + specialeffect EF_SONICBLOWHIT; mes "^3355FF* Chop chop chop chop chop *^000000"; next; emotion e_no1; @@ -3650,7 +3651,7 @@ lou_in02,253,45,0 script Employee#poison 822,{ mes "Oh, forget about it."; mes "I don't think I can ever"; mes "make you understand how I feel."; - specialeffect 11; //"Employee#poison" EF_ENDURE + specialeffect EF_ENDURE; close2; set ch_poison,6; end; @@ -3689,7 +3690,7 @@ lou_in02,253,45,0 script Employee#poison 822,{ next; mes "[Song Zhi Du]"; mes "You're still missing some of the items I need. I must have them all in order to finish making this poison!"; - specialeffect 11; //"Employee#poison" EF_ENDURE + specialeffect EF_ENDURE; close; } mes "[Song Zhi Du]"; @@ -3701,7 +3702,7 @@ lou_in02,253,45,0 script Employee#poison 822,{ mes "10 Venom Canine,"; mes "10 Empty Potion,"; mes "30 Green Potion^000000."; - specialeffect 11; //"Employee#poison" EF_ENDURE + specialeffect EF_ENDURE; close; } else if (ch_par > 9 && ch_poison == 8) { @@ -3739,17 +3740,17 @@ lou_in02,253,45,0 script Employee#poison 822,{ next; mes "[Song Zhi Du]"; mes "Then, I add Green Herb extract, poison extracted from Bee Sting and a Large Jellopy into the liquid! Finally, I must heat them all!"; - specialeffect 12; //"Employee#poison" EF_BEGINSPELL + specialeffect EF_BEGINSPELL; next; mes "[Song Zhi Du]"; mes "Finally, I have to carefully heat the mixture and collect it all into a Potion Bottle."; - specialeffect 125; //"Employee#poison" EF_ENCHANTPOISON - specialeffect 124; //"Employee#poison" EF_VENOMDUST + specialeffect EF_ENCHANTPOISON; + specialeffect EF_VENOMDUST; next; mes "[Song Zhi Du]"; mes "Now, I've got to do this just right. This is a very delicate procedure..."; next; - specialeffect 17; //"Employee#poison" EF_MAGNUMBREAK + specialeffect EF_MAGNUMBREAK; emotion e_omg; mes "[Song Zhi Du]"; mes "No!! I failed again! ^666666*Sigh...*^000000 And I spent a long time preparing all of those materials..."; @@ -3807,20 +3808,20 @@ lou_in02,253,45,0 script Employee#poison 822,{ mes "[Song Zhi Du]"; mes "Then, I add Green Herb extract,"; mes "a poison extracted from Bee Sting and a Large Jellopy!"; - specialeffect 12; //"Employee#poison" EF_BEGINSPELL + specialeffect EF_BEGINSPELL; next; mes "[Song Zhi Du]"; mes "Finally, I have to carefully heat the mixture and collect it all into a Potion Bottle."; - specialeffect 125; //"Employee#poison" EF_ENCHANTPOISON - specialeffect 124; //"Employee#poison" EF_VENOMDUST + specialeffect EF_ENCHANTPOISON; + specialeffect EF_VENOMDUST; next; mes "[Song Zhi Du]"; mes "*Phew...*"; mes "Did..."; mes "Did I make it?"; next; - specialeffect 20; //"Employee#poison" EF_PATTACK - specialeffect 53; //"Employee#poison" EF_POISONHIT + specialeffect EF_PATTACK; + specialeffect EF_POISONHIT; emotion e_omg; mes "[Song Zhi Du]"; mes "Hahaha~!"; @@ -3855,19 +3856,19 @@ lou_in02,253,45,0 script Employee#poison 822,{ next; mes "[Song Zhi Du]"; mes "Then I add Green Herb extract, a poison extracted from Bee Sting and a Large Jellopy!"; - specialeffect 12; //"Employee#poison" EF_BEGINSPELL + specialeffect EF_BEGINSPELL; next; mes "[Song Zhi Du]"; mes "Then I must carefully heat the mixture, and gather it all into a potion bottle."; - specialeffect 125; //"Employee#poison" EF_ENCHANTPOISON - specialeffect 124; //"Employee#poison" EF_VENOMDUST + specialeffect EF_ENCHANTPOISON; + specialeffect EF_VENOMDUST; next; mes "[Song Zhi Du]"; mes "*Phew...*"; mes "Did..."; mes "Did I make it?"; next; - specialeffect 17; //"Employee#poison" EF_MAGNUMBREAK + specialeffect EF_MAGNUMBREAK; emotion e_omg; mes "[Song Zhi Du]"; mes "NO! I... I've failed again! And I spent a long time getting everything ready..."; @@ -4251,7 +4252,7 @@ lou_fild01,225,350,0 script #fire 139,{ end; OnClaymore: - specialeffect 106; //" #fire" EF_BLASTMINEBOMB + specialeffect EF_BLASTMINEBOMB; end; } diff --git a/npc/quests/quests_prontera.txt b/npc/quests/quests_prontera.txt index 4834a9f01..77365cae5 100644 --- a/npc/quests/quests_prontera.txt +++ b/npc/quests/quests_prontera.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= kobra_k88; L0ne_W0lf //===== Current Version: ===================================== -//= 2.5a +//= 2.6 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -45,6 +45,7 @@ //= 2.4 Updated Headgear Quest. [L0ne_W0lf] //= 2.5 Fixed requirements for PH D. Hat. [L0ne_W0lf] //= 2.5a Fixed requirements for PH D. Hat agian lol. [L0ne_W0lf] +//= 2.6 Replaced effect numerics with constants. [L0ne_W0lf] //============================================================ // Prontera Culvert @@ -325,7 +326,7 @@ prontera,248,212,3 script Busy Boy#prt 706,3,3,{ mes "You couldn't help it:"; mes "it was a natural reflex!^000000"; next; - Specialeffect 180; //EF_HITDARK + Specialeffect EF_HITDARK; Emotion e_omg; mes "^3355FF*BAM!*^000000"; next; @@ -447,7 +448,7 @@ OnTouch: callsub S_CheckWeight; //Check Player's weight if (BaseLevel > 59) { if (prt_curse == 0) { - Specialeffect 180; //EF_HITDARK + Specialeffect EF_HITDARK; mes "^3355FF*BAM!*^000000"; next; mes "[Busy Looking Boy]"; @@ -3212,9 +3213,9 @@ prt_church,21,111,5 script #prince2 887,{ close; } else if (prt_curse == 33 || prt_curse > 41 && prt_curse < 51 || prt_curse == 52) { - specialeffect 192; //EF_POISONATTACK - specialeffect 53; //EF_POISONHIT - specialeffect 109; //EF_BUBBLE + specialeffect EF_POISONATTACK; + specialeffect EF_POISONHIT; + specialeffect EF_BUBBLE; mes "^3355FFYou poured a little of the"; mes "solution made from Green"; mes "Potion and Yellow Gemstone"; @@ -3304,9 +3305,9 @@ prt_church,24,111,5 script #prince3 887,{ mes "forming a solution to test for the presense of poison. You pour"; mes "it on the prince's scale marks.^000000"; next; - specialeffect 192; //EF_POISONATTACK - specialeffect 53; //EF_POISONHIT - specialeffect 109; //EF_BUBBLE + specialeffect EF_POISONATTACK; + specialeffect EF_POISONHIT; + specialeffect EF_BUBBLE; mes "^3355FF*Pssssssssh*^000000"; next; mes "^3355FFThe solution bubbles"; diff --git a/npc/quests/quests_rachel.txt b/npc/quests/quests_rachel.txt index a9e7dd274..93eb3daf5 100644 --- a/npc/quests/quests_rachel.txt +++ b/npc/quests/quests_rachel.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== -//= 2.7 +//= 2.8 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -51,6 +51,7 @@ //= 2.5 Added Nameless Island quest addition. [L0ne_W0lf] //= 2.6 Uncommented ontouchNPC label for Man Stuck in Ice. [L0ne_W0lf] //= 2.7 Corrected overlaping warp coordinates. [L0ne_W0lf] +//= 2.8 Replaced effect numerics with constants. [L0ne_W0lf] //============================================================ // Lost Child Quest (Prerequisite to High Priest quest) @@ -2957,12 +2958,12 @@ ice_dun02,120,105,3 script Man Stuck in Ice#cave 924,5,5,{ mes "this ice off of me!."; next; if (getskilllv("MG_FIREBOLT") > 0) { - misceffect 24; //EF_FIREBALL + misceffect EF_FIREBALL; mes "^3355FFYou cast Fire Bolt at"; mes "the ice..^000000"; } else { - misceffect 1; //EF_HIT2 + misceffect EF_HIT2; mes "^3355FFYou hammer at the"; mes "ice with all your might.^000000"; } @@ -3165,9 +3166,9 @@ ice_dun02,120,105,3 script Man Stuck in Ice#cave 924,5,5,{ mes "swung it down at the ice"; mes "with all of your strength.^000000"; next; - misceffect 276; //EF_TEIHIT3 - misceffect 133; //EF_FREEZE - misceffect 135; //EF_ICECRASH + misceffect EF_TEIHIT3; + misceffect EF_FREEZE; + misceffect EF_ICECRASH; mes "^3355FF*Pzzzzz*"; mes "*CRASH!*^000000"; next; @@ -3178,7 +3179,7 @@ ice_dun02,120,105,3 script Man Stuck in Ice#cave 924,5,5,{ mes "After all of this"; mes "time! I'm free!"; next; - misceffect 56; //EF_BEGINSPELL4 + misceffect EF_BEGINSPELL4; mes "[Maheo]"; mes "Now, all of the monsters"; mes "in this cave will taste the"; @@ -3191,7 +3192,7 @@ ice_dun02,120,105,3 script Man Stuck in Ice#cave 924,5,5,{ monster "ice_dun02",114,112,"Snowier",1775,1,"Man Stuck in Ice#cave::OnMyMobDead"; monster "ice_dun02",126,105,"Snowier",1775,1,"Man Stuck in Ice#cave::OnMyMobDead"; monster "ice_dun02",121,99,"Snowier",1775,1,"Man Stuck in Ice#cave::OnMyMobDead"; - misceffect 90; //EF_LORD + misceffect EF_LORD; killmonster "ice_dun02","Man Stuck in Ice#cave::OnMyMobDead"; mes "[Maheo]"; mes "Muhahahahahahahaha!"; diff --git a/npc/quests/quests_veins.txt b/npc/quests/quests_veins.txt index 3de2318be..910e3a659 100644 --- a/npc/quests/quests_veins.txt +++ b/npc/quests/quests_veins.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== -//= 1.5a +//= 1.6 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -37,6 +37,7 @@ //= 1.4a Corrected a typo error ";;". [Toms] //= 1.5 Added Nameless Island quest addition. [L0ne_W0lf] //= 1.5a Corrected a couple typos in Nameless Addition. [L0ne_W0lf] +//= 1.6 Replaced effect numerics with constants. [L0ne_W0lf] //============================================================ // Stone Quest @@ -322,7 +323,7 @@ ve_in,169,310,6 script Strange Old Man#ve 121,{ mes "Look! Look what you did!"; mes "You made me screw up!"; next; - specialeffect 90; //EF_LORD + specialeffect EF_LORD; percentheal -30,0; next; mes "[Absar]"; @@ -335,7 +336,7 @@ ve_in,169,310,6 script Strange Old Man#ve 121,{ mes "[Absar]"; mes "Oh, no..."; next; - specialeffect 86; //"Strange Old Man#ve" EF_ASPERSIO + specialeffect EF_ASPERSIO; next; mes "[Absar]"; mes "How...?!"; @@ -416,7 +417,7 @@ ve_in,169,310,6 script Strange Old Man#ve 121,{ delitem 7561,2; //Ice_Heart set veins_stone,3; close2; - specialeffect 50; //"Strange Old Man#ve" EF_FIRESPLASHHIT + specialeffect EF_FIRESPLASHHIT; end; } mes "[Absar]"; @@ -3030,7 +3031,7 @@ veins,327,185,3 script Kid#camelcamel 944,{ mes "It's a promise, then."; mes "I'll see you later~"; set rachel_camel,25; - specialeffect2 253; // EF_ABSORBSPIRITS + specialeffect2 EF_ABSORBSPIRITS; getexp 1000000,700000; close; } @@ -6683,7 +6684,7 @@ thor_camp,159,74,3 script Colonel Vito#3 946,{ mes "[Colonel Vito]"; mes "You idiot!"; percentheal -10,0; - specialeffect2 1; // EF_HIT2 + specialeffect2 EF_HIT2; next; } mes "[Colonel Vito]"; @@ -7082,43 +7083,43 @@ thor_camp,150,65,3 script Dummy#1::VeinsDummy 111,{ mes "["+strcharinfo(0)+"]"; mes "Yes, sir!"; next; - specialeffect 1; //EF_HIT2 + specialeffect EF_HIT2; mes "["+strcharinfo(0)+"]"; mes "One!"; next; - specialeffect 1; //EF_HIT2 + specialeffect EF_HIT2; mes "["+strcharinfo(0)+"]"; mes "Two!"; next; - specialeffect 1; //EF_HIT2 + specialeffect EF_HIT2; mes "["+strcharinfo(0)+"]"; mes "Three!!"; next; - specialeffect 1; //EF_HIT2 + specialeffect EF_HIT2; mes "["+strcharinfo(0)+"]"; mes "Four!"; next; - specialeffect 1; //EF_HIT2 + specialeffect EF_HIT2; mes "["+strcharinfo(0)+"]"; mes "Five!!"; next; - specialeffect 1; //EF_HIT2 + specialeffect EF_HIT2; mes "["+strcharinfo(0)+"]"; mes "Six!!"; next; - specialeffect 1; //EF_HIT2 + specialeffect EF_HIT2; mes "["+strcharinfo(0)+"]"; mes "Seven!!"; next; - specialeffect 1; //EF_HIT2 + specialeffect EF_HIT2; mes "["+strcharinfo(0)+"]"; mes "Eight!!"; next; - specialeffect 1; //EF_HIT2 + specialeffect EF_HIT2; mes "["+strcharinfo(0)+"]"; mes "Nine!"; next; - specialeffect 1; //EF_HIT2 + specialeffect EF_HIT2; mes "["+strcharinfo(0)+"]"; mes "Ten!"; set aru_vol,20; @@ -7126,7 +7127,7 @@ thor_camp,150,65,3 script Dummy#1::VeinsDummy 111,{ } else if (aru_vol == 20) { mes "^3355FF*THUD*^000000"; - specialeffect 1; //EF_HIT2 + specialeffect EF_HIT2; emotion e_omg,1; next; mes "[Colonel Vito]"; @@ -7401,6 +7402,6 @@ ve_in,239,107,1 script Male Customer#ve2 943,{ mes "my only friend in"; mes "all the world..."; mes "A toast... To drinking!"; - specialeffect 86; //"Male Customer#ve2" EF_ASPERSIO + specialeffect EF_ASPERSIO; close; } diff --git a/npc/quests/skills/alchemist_skills.txt b/npc/quests/skills/alchemist_skills.txt index 6a7d20f92..8db0871be 100644 --- a/npc/quests/skills/alchemist_skills.txt +++ b/npc/quests/skills/alchemist_skills.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Lupus, Reddozen, Samuray22 //===== Current Version: ===================================== -//= 2.1a +//= 2.2 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -15,6 +15,7 @@ //= 2.0 Rescripted (and re-added) Bio Ethics quest. [L0ne_W0lf] //= 2.1 Fixed a Resurrection -> Homunculus Resurrection. [L0ne_W0lf] //= 2.1a Deleted some unused Variables in Bio Ethics quest. [Samuray22] +//= 2.2 Replaced effect numerics with constants. [L0ne_W0lf] //============================================================ yuno_in04,33,108,4 script Pisruik#qsk_al 883,{ @@ -678,7 +679,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 883,{ } next; set ALCHE_SK,9; - specialeffect 183; //"Pisruik" EF_SUI_EXPLOSION + specialeffect EF_SUI_EXPLOSION; mes "[Pisruik]"; mes "Ah!"; mes "M-my face!"; @@ -782,7 +783,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 883,{ } next; set ALCHE_SK,9; - specialeffect 183; //"Pisruik" EF_SUI_EXPLOSION + specialeffect EF_SUI_EXPLOSION; mes "[Pisruik]"; mes "Ah!"; mes "M-my face!"; diff --git a/npc/quests/skills/assassin_skills.txt b/npc/quests/skills/assassin_skills.txt index bef886b26..8a0664345 100644 --- a/npc/quests/skills/assassin_skills.txt +++ b/npc/quests/skills/assassin_skills.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Lupus, Reddozen //===== Current Version: ===================================== -//= 1.4 +//= 1.5 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -11,6 +11,7 @@ //= Quests for skills: Venom Knife, Sonic Acceleration //===== Additional Comments: ================================= //= 1.4 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] +//= 1.5 Replaced effect numerics with constants. [L0ne_W0lf] //============================================================ in_moc_16,14,27,5 script Assassin#realman 884,{ @@ -45,7 +46,7 @@ in_moc_16,14,27,5 script Assassin#realman 884,{ mes "technique. Always basics"; mes "before the specifics. Now,"; mes "why don't you give it a try?"; - specialeffect 65; //"Assassin#realman" EF_INVENOM + specialeffect EF_INVENOM; next; mes "[Killtin]"; mes "Good... Very good..."; @@ -54,7 +55,7 @@ in_moc_16,14,27,5 script Assassin#realman 884,{ mes "you forgot how to do this"; mes "skill? I suppose that all you"; mes "needed was a quick refresher."; - specialeffect2 65; // EF_INVENOM + specialeffect2 EF_INVENOM; next; mes "[Killtin]"; mes "Alright, I think it's"; @@ -213,7 +214,7 @@ in_moc_16,14,27,5 script Assassin#realman 884,{ mes "technique. Always basics"; mes "before the specifics. Now,"; mes "why don't you give it a try?"; - specialeffect 65; //"Assassin#realman" EF_INVENOM + specialeffect EF_INVENOM; next; mes "[Killtin]"; mes "Hey, that's pretty good."; @@ -223,7 +224,7 @@ in_moc_16,14,27,5 script Assassin#realman 884,{ mes "bit of credit for my excellent"; mes "instruction. Ah, very nice."; next; - specialeffect2 65; // EF_INVENOM + specialeffect2 EF_INVENOM; next; mes "[Killtin]"; mes "Alright, you may need"; @@ -318,7 +319,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{ mes "like this. Then, as smoothly"; mes "and quickly as possible, shift"; mes "your weight over to this side."; - specialeffect 121; //"Assassin#realgirl" EF_SONICBLOW + specialeffect EF_SONICBLOW; next; mes "[Esmille]"; mes "Watch carefully, this"; @@ -327,7 +328,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{ mes "are and the angle of my"; mes "arms? This is the form that"; mes "you've got to memorize."; - specialeffect 121; //"Assassin#realgirl" EF_SONICBLOW + specialeffect EF_SONICBLOW; next; mes "[Esmille]"; mes "Alright, that's all"; @@ -335,7 +336,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{ mes "please try it so I can give"; mes "you feedback on your form."; next; - specialeffect2 121; // EF_SONICBLOW + specialeffect2 EF_SONICBLOW; next; mes "[Esmille]"; mes "Hmm, you're shifting"; @@ -344,7 +345,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{ mes "help if your center of"; mes "gravity was like this..."; next; - specialeffect2 121; // EF_SONICBLOW + specialeffect2 EF_SONICBLOW; next; mes "[Esmille]"; mes "Ah, you're so very"; @@ -405,7 +406,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{ mes "like this. Then, as smoothly"; mes "and quickly as possible, shift"; mes "your weight over to this side."; - specialeffect 121; //"Assassin#realgirl" EF_SONICBLOW + specialeffect EF_SONICBLOW; next; mes "[Esmille]"; mes "Watch carefully, this"; @@ -414,7 +415,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{ mes "are and the angle of my"; mes "arms? This is the form that"; mes "you've got to memorize."; - specialeffect 121; //"Assassin#realgirl" EF_SONICBLOW + specialeffect EF_SONICBLOW; next; mes "[Esmille]"; mes "Alright, that's all"; @@ -422,7 +423,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{ mes "please try it so I can give"; mes "you feedback on your form."; next; - specialeffect2 121; // EF_SONICBLOW + specialeffect2 EF_SONICBLOW; next; mes "[Esmille]"; mes "Hmm, you're shifting"; @@ -431,7 +432,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{ mes "help if your center of"; mes "gravity was like this..."; next; - specialeffect2 121; // EF_SONICBLOW + specialeffect2 EF_SONICBLOW; next; mes "[Esmille]"; mes "That's a little better."; @@ -440,7 +441,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{ mes "and follow through with"; mes "the stabbing motion."; next; - specialeffect2 121; // EF_SONICBLOW + specialeffect2 EF_SONICBLOW; next; mes "[Esmille]"; mes "Ah, you're so very"; @@ -448,7 +449,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{ mes "Focus more on smoothly"; mes "transitioning from your"; mes "stance to executed action."; - specialeffect2 121; // EF_SONICBLOW + specialeffect2 EF_SONICBLOW; next; mes "[Esmille]"; mes "Yes, that's it...!"; @@ -496,7 +497,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{ mes "like this. Then, as smoothly"; mes "and quickly as possible, shift"; mes "your weight over to this side."; - specialeffect 121; //"Assassin#realgirl" EF_SONICBLOW + specialeffect EF_SONICBLOW; next; mes "[Esmille]"; mes "Watch carefully, this"; @@ -505,7 +506,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{ mes "are and the angle of my"; mes "arms? This is the form that"; mes "you've got to memorize."; - specialeffect 121; //"Assassin#realgirl" EF_SONICBLOW + specialeffect EF_SONICBLOW; next; mes "[Esmille]"; mes "Alright, that's all"; @@ -513,7 +514,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{ mes "please try it so I can give"; mes "you feedback on your form."; next; - specialeffect2 121; // EF_SONICBLOW + specialeffect2 EF_SONICBLOW; next; mes "[Esmille]"; mes "Hmm, you're shifting"; @@ -522,7 +523,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{ mes "help if your center of"; mes "gravity was like this..."; next; - specialeffect2 121; // EF_SONICBLOW + specialeffect2 EF_SONICBLOW; next; mes "[Esmille]"; mes "That's a little better."; @@ -531,7 +532,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{ mes "and follow through with"; mes "the stabbing motion."; next; - specialeffect2 121; // EF_SONICBLOW + specialeffect2 EF_SONICBLOW; next; mes "[Esmille]"; mes "Yes, that's it...!"; @@ -743,7 +744,7 @@ OnTouch: mes "is slightly ajar. You"; mes "momentarily catch a glint"; mes "of something shining inside.^000000"; - specialeffect 71; //"Old Coffin#1" EF_CONE + specialeffect EF_CONE; next; while(1) { switch(select("Put your hand inside:Inspect the coffin's opening:Lift the lid:Turn the coffin upside down:Ignore it")) { @@ -807,7 +808,7 @@ OnTouch: mes "is slightly ajar. You"; mes "momentarily catch a glint"; mes "of something shining inside.^000000"; - specialeffect 71; //"Old Coffin#2" EF_CONE + specialeffect EF_CONE; next; while(1) { switch(select("Put your hand inside:Inspect the coffin's opening:Lift the lid:Turn the coffin upside down:Ignore it")) { @@ -885,7 +886,7 @@ OnTouch: in_sphinx2,13,163,0 script Stone Statue#qsk_as -1,7,7,{ OnTouch: if (ASSN_SK == 3) { - specialeffect 71; //"Stone Statue#1" EF_CONE + specialeffect EF_CONE; mes "^3355FFThis ancient stone statue"; mes "is covered with cracks and"; mes "looks close to falling apart."; @@ -893,7 +894,7 @@ OnTouch: mes "peers out from beneath one of"; mes "the feet. The ground appears"; mes "soft enough to dig through...^000000"; - specialeffect 71; //"Old Coffin#2" EF_CONE + specialeffect EF_CONE; next; if (select("Dig to retrieve the shining object:Ignore it") == 1) { mes "^3355FFAs your fingers dig into"; @@ -920,7 +921,7 @@ OnTouch: in_sphinx2,13,146,0 script Stone Statue#qsk_as2 -1,7,7,{ OnTouch: if (ASSN_SK == 3) { - specialeffect 71; //"Stone Statue#1" EF_CONE + specialeffect EF_CONE; mes "^3355FFThis ancient stone statue"; mes "is covered with cracks and"; mes "looks close to falling apart."; @@ -928,7 +929,7 @@ OnTouch: mes "peers out from beneath one of"; mes "the feet. The ground appears"; mes "soft enough to dig through...^000000"; - specialeffect 71; //"Old Coffin#2" EF_CONE + specialeffect EF_CONE; next; if (select("Dig to retrieve the shining object:Ignore it") == 1) { mes "^3355FFAs your fingers dig into"; @@ -954,7 +955,7 @@ OnTouch: moc_pryd04,85,96,0 script กก#crypt -1,3,3,{ OnTouch: if (ASSN_SK == 4) { - specialeffect 71; //"กก#crypt" EF_CONE + specialeffect EF_CONE; mes "^3355FFThere's something"; mes "glimmering beneath"; mes "the surface of the water...^000000"; diff --git a/npc/quests/skills/bard_skills.txt b/npc/quests/skills/bard_skills.txt index 91f62cc2a..7108c054d 100644 --- a/npc/quests/skills/bard_skills.txt +++ b/npc/quests/skills/bard_skills.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Lupus, Reddozen; L0ne_W0lf //===== Current Version: ===================================== -//= 1.5 +//= 1.6 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -24,6 +24,7 @@ //= 1.4a Checks the proper variable now. (bard_q -> gef_bard_q) [L0ne_W0lf] //= 1.5 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] //= 1.6 Added missing checkweights. [L0ne_W0lf] +//= 1.6 Replaced effect numerics with constants. [L0ne_W0lf] //============================================================ prontera,174,328,3 script Young Man#bard_q1 89,3,3,{ @@ -428,7 +429,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 741,3,3,{ mes "Kkkkuuurrirrreeee"; mes "Oooumm guandlejdl"; mes "Woooo Ei ei ei ei......"; - specialeffect 295; //EF_TALK_FROSTJOKE + specialeffect EF_TALK_FROSTJOKE; next; mes "[Riott]"; mes "Pang's Voice is used to"; @@ -486,7 +487,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 741,3,3,{ mes "voices yours, is this voice"; mes "mine. Head spinning, head"; mes "spinning, head spinning...!''"; - specialeffect2 295; // EF_TALK_FROSTJOKE + specialeffect2 EF_TALK_FROSTJOKE; delitem 7277,1; //Munak_Doll skill "BA_PANGVOICE",1,0; set qskill_bard,9; @@ -568,7 +569,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 741,3,3,{ mes "voices yours, is this voice"; mes "mine. Head spinning, head"; mes "spinning, head spinning...!''"; - specialeffect2 295; // EF_TALK_FROSTJOKE + specialeffect2 EF_TALK_FROSTJOKE; delitem 574,5; //Egg skill 1010,1,0; set qskill_bard,9; diff --git a/npc/quests/skills/dancer_skills.txt b/npc/quests/skills/dancer_skills.txt index 6429fb5bd..06f465c5d 100644 --- a/npc/quests/skills/dancer_skills.txt +++ b/npc/quests/skills/dancer_skills.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Lupus, Reddozen //===== Current Version: ===================================== -//= 1.4 +//= 1.5 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -12,6 +12,7 @@ //===== Additional Comments: ================================= //= 1.4 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] //= 1.4a Changed NPC location [Yommy] +//= 1.5 Replaced effect numerics with constants. [L0ne_W0lf] //============================================================ comodo,204,172,5 script Canell#qsk_dan01 724,{ @@ -45,7 +46,7 @@ comodo,204,172,5 script Canell#qsk_dan01 724,{ mes "Ow...!"; mes "Th-that whip!"; mes "I-i-it huuuurts!"; - specialeffect2 1; // EF_HIT2 + specialeffect2 EF_HIT2; percentheal -5,0; close; } @@ -61,7 +62,7 @@ comodo,204,172,5 script Canell#qsk_dan01 724,{ mes "What the...? Ack!"; mes "S-stop wh-whipping"; mes "me! It... It stiiings!"; - specialeffect2 1; // EF_HIT2 + specialeffect2 EF_HIT2; percentheal -10,0; next; mes "[Canell]"; @@ -85,7 +86,7 @@ comodo,204,172,5 script Canell#qsk_dan01 724,{ mes "Not that whip"; mes "again! Arrgh, it's--"; mes "It hurts so much!"; - specialeffect2 1; // EF_HIT2 + specialeffect2 EF_HIT2; percentheal -10,0; close; } @@ -143,7 +144,7 @@ comodo,204,172,5 script Canell#qsk_dan01 724,{ mes "I am irresistable!"; mes "I am the most attractive"; mes "woman in the whole world!"; - specialeffect2 99; // EF_FLASHER + specialeffect2 EF_FLASHER; next; mes "^3355FFYour self esteem has"; mes "sky rocketed. Fortunately,"; @@ -160,7 +161,7 @@ comodo,204,172,5 script Canell#qsk_dan01 724,{ mes "^FF00001 Crystal Mirror^000000!? Now go"; mes "and get it before I find"; mes "reason to punish you!"; - specialeffect 107; //"Canell#qsk_dan01" EF_CLAYMORE + specialeffect EF_CLAYMORE; close; } } @@ -229,7 +230,7 @@ comodo,204,172,5 script Canell#qsk_dan01 724,{ next; mes "[Canell]"; mes "Bam!"; - specialeffect2 1; // EF_HIT2 + specialeffect2 EF_HIT2; percentheal -5,0; next; mes "["+ strcharinfo(0) +"]"; @@ -279,14 +280,14 @@ comodo,204,172,5 script Canell#qsk_dan01 724,{ mes "O-ow!"; mes "P-please...!"; mes "Not the whip again!"; - specialeffect2 1; // EF_HIT2 + specialeffect2 EF_HIT2; percentheal -5,0; close; case 3: mes "["+ strcharinfo(0) +"]"; mes "Un, deux, trois~"; Emotion e_no1,1; - specialeffect2 99; // EF_FLASHER + specialeffect2 EF_FLASHER; next; mes "[Canell]"; mes "Great, that's exactly"; @@ -315,7 +316,7 @@ comodo,204,172,5 script Canell#qsk_dan01 724,{ mes "^3355FFYou have finally learned"; mes "the Charming Wink skill.^000000"; set DANCER_SK,9; - specialeffect2 253; // EF_ABSORBSPIRITS + specialeffect2 EF_ABSORBSPIRITS; skill "DC_WINKCHARM",1,0; close; } @@ -358,7 +359,7 @@ comodo,204,172,5 script Canell#qsk_dan01 724,{ next; mes "^3355FFYou have learned the"; mes "Charming Wink skill.^000000"; - specialeffect2 253; // EF_ABSORBSPIRITS + specialeffect2 EF_ABSORBSPIRITS; skill "DC_WINKCHARM",1,0; close; } @@ -389,7 +390,7 @@ comodo,204,172,5 script Canell#qsk_dan01 724,{ mes "handsome~"; mes "^333333*Wink~*^000000"; Emotion e_kis; - specialeffect2 364; // EF_VALLENTINE2 + specialeffect2 EF_VALLENTINE2; next; mes "^3355FFStrangely enough,"; mes "her wink has made"; @@ -561,7 +562,7 @@ prontera,183,333,1 script Aelle#qsk_dan02 79,{ mes "her fists and laughs"; mes "maniacally to herself.^000000"; percentheal -10,0; - specialeffect2 1; // EF_HIT2 + specialeffect2 EF_HIT2; Emotion e_dots,1; delitem 970,1; //Alchol delitem 512,1; //Apple diff --git a/npc/quests/skills/priest_skills.txt b/npc/quests/skills/priest_skills.txt index 2e4a42fe7..44dd9f46b 100644 --- a/npc/quests/skills/priest_skills.txt +++ b/npc/quests/skills/priest_skills.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Lupus, Reddozen //===== Current Version: ===================================== -//= 1.4 +//= 1.5 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -11,6 +11,7 @@ //= Quests for skills: Redempito //===== Additional Comments: ================================= //= 1.4 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] +//= 1.5 Replaced effect numerics with constants. [L0ne_W0lf] //============================================================ prt_church,111,112,1 script Sister Linus 79,{ @@ -298,7 +299,7 @@ prt_church,111,112,1 script Sister Linus 79,{ } if (.@success) { - specialeffect2 14; // EF_HEALSP + specialeffect2 EF_HEALSP; mes "[Sister Linus]"; mes "Congratulations!"; mes "You successfully"; @@ -313,7 +314,7 @@ prt_church,111,112,1 script Sister Linus 79,{ close; } else { - specialeffect2 53; // EF_POISONHIT + specialeffect2 EF_POISONHIT; mes "[Sister Linus]"; mes "Oh no! I'm sorry,"; mes "but you failed to"; diff --git a/npc/quests/skills/rogue_skills.txt b/npc/quests/skills/rogue_skills.txt index c1bbec12d..9d417cc1a 100644 --- a/npc/quests/skills/rogue_skills.txt +++ b/npc/quests/skills/rogue_skills.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Lupus, Reddozen //===== Current Version: ===================================== -//= 1.6b +//= 1.7 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -15,6 +15,7 @@ //= 1.6 Bug fixes as pointed out by Brainstorm in bugreport:351 [L0ne_W0lf] //= 1.6a Fixed(?) antoher problem (NPCs not disabling) hopefully. [L0ne_W0lf] //= 1.6b Corrected a Typo error with "rouge". (bugreport:909) [Samuray22] +//= 1.7 Replaced effect numerics with constants. [L0ne_W0lf] //============================================================ in_rogue,359,177,0 script #killershow01 -1,{ @@ -53,9 +54,9 @@ OnInit: OnTouch: if (ROG_SK == 10) { - specialeffect2 174; // EF_CHANGECOLD - specialeffect 175; //"Killer#Rogueguild" EF_CHANGEWIND - specialeffect2 348; // EF_LIGHTSPHERE + specialeffect2 EF_CHANGECOLD; + specialeffect EF_CHANGEWIND; + specialeffect2 EF_LIGHTSPHERE; set ROG_SK,11; mes "[Killer]"; mes "Wh-what have"; @@ -92,15 +93,15 @@ OnTouch: set .@lim_1,.@lim_1 + 1; set .@move_1,rand(1,3); if (.@move_1 == 1) { - specialeffect 174; //"Killer#Rogueguild" EF_CHANGECOLD + specialeffect EF_CHANGECOLD; if (select("Block him to the Left:Block him to the Right:Block his Retreat") == 1) { mes "^3355FFThe killer remains"; mes "unable to move and looks"; mes "incredibly confused! Right"; mes "now, you're using the Close"; mes "Confine skill perfectly!^000000"; - specialeffect 204; //"Killer#Rogueguild" EF_POTION1 - specialeffect2 210; // EF_POTION7 + specialeffect EF_POTION1; + specialeffect2 EF_POTION7; next; } else { @@ -114,15 +115,15 @@ OnTouch: } } else if (.@move_1 == 2) { - specialeffect 175; //"Killer#Rogueguild" EF_CHANGEWIND + specialeffect EF_CHANGEWIND; if (select("Block him at the Left:Block him at the Right:Block him at the back") == 2) { mes "^3355FFThe killer remains"; mes "unable to move and looks"; mes "incredibly confused! Right"; mes "now, you're using the Close"; mes "Confine skill perfectly!^000000"; - specialeffect 204; //"Killer#Rogueguild" EF_POTION1 - specialeffect2 210; // EF_POTION7 + specialeffect EF_POTION1; + specialeffect2 EF_POTION7; next; } else { @@ -136,15 +137,15 @@ OnTouch: } } else if (.@move_1 == 3) { - specialeffect 177; //"Killer#Rogueguild" EF_CHANGEEARTH + specialeffect EF_CHANGEEARTH; if (select("Block him at the Left:Block him at the Right:Block him at the back") == 3) { mes "^3355FFThe killer remains"; mes "unable to move and looks"; mes "incredibly confused! Right"; mes "now, you're using the Close"; mes "Confine skill perfectly!^000000"; - specialeffect 204; //"Killer#Rogueguild" EF_POTION1 - specialeffect2 210; // EF_POTION7 + specialeffect EF_POTION1; + specialeffect2 EF_POTION7; next; } else { @@ -189,7 +190,7 @@ in_rogue,355,179,0 script Haijara Greg#rogueguild 46,{ mes "resulting from transcending,"; mes "eh? Then I will teach you the"; mes "Close Confine skill once again."; - specialeffect2 348; // EF_LIGHTSPHERE + specialeffect2 EF_LIGHTSPHERE; skill 1005,1,0; set ROG_SK,13; close; @@ -340,14 +341,14 @@ in_rogue,355,179,0 script Haijara Greg#rogueguild 46,{ mes "I'll show you the skill"; mes "that you covet so much..."; mes "^FF0000Close Confine^000000!"; - specialeffect 174; //"Haijara Greg#rogueguild" EF_CHANGECOLD - specialeffect2 175; // EF_CHANGEWIND + specialeffect EF_CHANGECOLD; + specialeffect2 EF_CHANGEWIND; next; mes "[Haijara Greg]"; mes "Hmpf. Now you are"; mes "helpless, allowing"; mes "me to do this: ^FF0000Back Stab^000000!"; - specialeffect2 190; // EF_COMBOATTACK5 + specialeffect2 EF_COMBOATTACK5; percentheal -95,0; next; mes "[Haijara Greg]"; @@ -460,7 +461,7 @@ in_rogue,355,179,0 script Haijara Greg#rogueguild 46,{ mes "Stop! P-please, stop"; mes "that man! We can't let"; mes "him steal that book!"; - specialeffect 190; //"Haijara Greg#rogueguild" EF_COMBOATTACK5 + specialeffect EF_COMBOATTACK5; donpcevent "Killer#Rogueguild::OnEnable"; set ROG_SK,10; close; @@ -544,7 +545,7 @@ in_rogue,355,179,0 script Haijara Greg#rogueguild 46,{ mes "practice, and that you become^FFFFFF ^000000 as great a legend as Chae Takbae."; set ROG_SK,12; skill 1005,1,0; - specialeffect2 348; // EF_LIGHTSPHERE + specialeffect2 EF_LIGHTSPHERE; close; } mes "[Haijara Greg]"; @@ -556,7 +557,7 @@ in_rogue,355,179,0 script Haijara Greg#rogueguild 46,{ mes "thanks again for your help."; set ROG_SK,12; skill 1005,1,0; - specialeffect2 348; // EF_LIGHTSPHERE + specialeffect2 EF_LIGHTSPHERE; close; } mes "[Haijara Greg]"; diff --git a/npc/quests/skills/wizard_skills.txt b/npc/quests/skills/wizard_skills.txt index 2b190e063..1e8f67419 100644 --- a/npc/quests/skills/wizard_skills.txt +++ b/npc/quests/skills/wizard_skills.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Lupus, Reddozen //===== Current Version: ===================================== -//= 1.4 +//= 1.5 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -11,6 +11,7 @@ //= Quests for skills: Sight Blaster //===== Additional Comments: ================================= //= 1.4 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] +//= 1.5 Replaced effect numerics with constants. [L0ne_W0lf] //============================================================ gef_tower,115,36,4 script Meow#q_wiz 876,{ @@ -26,7 +27,7 @@ gef_tower,115,36,4 script Meow#q_wiz 876,{ mes "Alright, here's your lesson!"; next; mes "^3355FF*BAM! BOOM! CRASH!*^000000"; - specialeffect2 183; // EF_SUI_EXPLOSION + specialeffect2 EF_SUI_EXPLOSION; next; mes "[Meow]"; mes "Don't you dare get"; @@ -40,7 +41,7 @@ gef_tower,115,36,4 script Meow#q_wiz 876,{ mes "the Sight Blaster skill before"; mes "Meow can administer another"; mes "vicious beating to you."; - specialeffect2 253; // EF_ABSORBSPIRITS + specialeffect2 EF_ABSORBSPIRITS; skill "WZ_SIGHTBLASTER",1,0; next; mes "[Meow]"; @@ -264,7 +265,7 @@ gef_tower,115,36,4 script Meow#q_wiz 876,{ mes "you to cast Sight before you"; mes "can activate it. Now try it."; next; - specialeffect2 183; // EF_SUI_EXPLOSION + specialeffect2 EF_SUI_EXPLOSION; mes "^3355FF*BAM! BOOM!*^000000"; next; mes "[Meow]"; @@ -288,7 +289,7 @@ gef_tower,115,36,4 script Meow#q_wiz 876,{ mes "You actually learned it!"; mes "That took way too much effort,"; mes "but at least we're done here."; - specialeffect2 253; // EF_ABSORBSPIRITS + specialeffect2 EF_ABSORBSPIRITS; delitem 991,10; //Crystal_Blue delitem 993,10; //Yellow_Live delitem 990,10; //Boody_Red |