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-rw-r--r--npc/quests/quests_umbala.txt2061
1 files changed, 1214 insertions, 847 deletions
diff --git a/npc/quests/quests_umbala.txt b/npc/quests/quests_umbala.txt
index 85084f6fc..b1ae1022f 100644
--- a/npc/quests/quests_umbala.txt
+++ b/npc/quests/quests_umbala.txt
@@ -3,10 +3,11 @@
//===== By: ==================================================
//= sabernet09 & eAthena Team
//===== Current Version: =====================================
-//= 2.0
+//= 2.1
//===== Compatible With: =====================================
//= eAthena 7.15 +
//===== Description: =========================================
+//= [Aegis Conversion]
//= Umbalian Language Quest, Umbala Skeletal Gate Quest,
//= Umbala Event, Create Essence/Dismantle Stone
// Phase1.Learning the Language
@@ -19,6 +20,9 @@
// 5 (Elder)Ask about conditions needed to be fulfilled to get permission
// 6 (Elder)Get permission
// 7 (Shaman)Use the shaman to create essences and dismantle elemental stones.
+//= Umbala Domestic Dispute?
+//= - This quest is only avaliable if you ahve not done language quest.
+//= - Variables in use: um_wind, MISC_QUEST (Bit 32768)
//===== Additional Comments: =================================
//= fixed by x[tsk], Lupus, PoW
//= Quest completion is now registered
@@ -30,590 +34,421 @@
//= 1.9 Added functionality to allow players to dismantle more
//= than a stone at once, up to 10. [SinSloth]
//= 2.0 Updated hack check and added a weight check to dismantling. [SinSloth]
+//= 2.1 Rescripted to Aegis 10.3 standards. Added strange quest. [L0ne_W0lf]
//============================================================
-
-//========================================================================================================================\\
-// Little Quest NPC to enter the dungeon
-//========================================================================================================================\\
-umbala,65,253,4 script Tree Guardian 752,{
- mes "[Tree Guardian]";
- mes "Stop, stranger, here is the entrance to the ancient tree!";
- next;
- mes "[Tree Guardian]";
- mes "I cannot allow you to enter, you look pretty weak!";
- next;
-L_MENU:
- menu "Talk about tree",-, "Talk about Umbala",M_TALKUMB, "Enter Dungeon",M_DUN, "Leave",M_Leave;
-
- mes "[Tree Guardian]";
- mes "The tree is an ancient relique of our culture!";
- next;
- mes "[Tree Guardian]";
- mes "But recently some monsters overwhelmed the tree and are now";
- mes "slowly killing the tree...like a poison...from inside..";
- next;
- goto L_MENU;
-M_TALKUMB:
- mes "[Tree Guardian]";
- mes "We don't have many visitors in our small town..";
- next;
- mes "[Tree Guardian]";
- mes "Most people don't find us or are just afraid of us!";
- next;
- mes "[Tree Guardian]";
- mes "And now, we are even more unpopular, because of that damn beast!";
- next;
- menu "What beast?",- ,"Leave",M_Leave;
-
- mes "[Tree Guardian]";
- mes "The Werewolf of course!!";
- next;
- mes "[Tree Guardian]";
- mes "He is sneaking around our town and killing our soldiers at night!";
- next;
- mes "[Tree Guardian]";
- mes "Hey...if you could get rid of that beast!";
- next;
- mes "[Tree Guardian]";
- mes "I'll let you in!";
- next;
- mes "[Tree Guardian]";
- mes "From now on we can live in peace again, thanks to you!";
- next;
- mes "[Tree Guardian]";
- mes "You may enter the dungeon now!";
- set umbdun,1;
- close;
-M_DUN:
- mes "[Tree Guardian]";
- if(umbdun != 1) mes "We do not permit weak people to enter!";
- if(umbdun != 1) close;
- mes "Come on in, brave warrior!";
- warp "um_dun01",42,30;
-M_Leave:
- close;
-}
-
//==============================================================================
-//Skeletal Gate
+// Umbala Language Quest
//==============================================================================
-umbala,221,193,1 script #Skeletal Gate 111,{
- if(event_umbala==7) goto LwarpNoText;
- set @ryumon,0;
- mes "^3355FFThe gate is shaped like a skeleton";
- mes "You cannot pass this point as the gate is";
- mes "locked. You hear sounds coming from the";
- mes "inside.^000000";
- next;
- menu "Examine the skeleton",-,"Nothing",Lend;
- mes "^3355FFWhen you examine the gate";
- mes "carefully, you notice that there";
- mes "is a hole about the size of a gemstone";
- mes "on the left side of the gate about where";
- mes "the skeleton's left eye should be. There is";
- mes "a matching hole on the other side.^000000";
- next;
- mes "^3355FFWhat you would like to";
- mes "to do with the left socket?^000000";
- next;
- menu "Nothing",-,"Insert a Blue Gemstone",L1_2,"Insert a Yellow Gemstone",L1_3,"Insert a Red Gemstone",L1_4;
- mes "^3355FFNothing was inserted into the left socket.^000000";
- next;
- goto LRight;
- L1_2:
- //Blue
- if(countitem(717) < 1) goto L1_2_e;//Items: Blue Gemstone,
- mes "^3355FFYou inserted a Blue Gemstone into the";
- mes "left socket.^000000";
- next;
- delitem 717,1;//Items: Blue Gemstone,
- getitem 717,1;//Items: Blue Gemstone,
- set @ryumon,1;
- mes "^3355FFA rolling sound can be heard, and";
- mes "the gemstone comes out of the skeleton's mouth.^000000";
- next;
- goto LRight;
- L1_3:
- //Yellow
- if(countitem(715) < 1) goto L1_3_e;//Items: Yellow Gemstone,
- mes "^3355FFYou inserted a Yellow Gemstone into the";
- mes "left socket.^000000";
- next;
- delitem 715,1;//Items: Yellow Gemstone,
- getitem 715,1;//Items: Yellow Gemstone,
- set @ryumon,2;
- mes "^3355FFA rolling sound can be heard, and";
- mes "the gemstone comes out of the skeleton's mouth.^000000";
- next;
- goto LRight;
- L1_4:
- //Red
- if(countitem(716) < 1) goto L1_4_e;//Items: Red Gemstone,
- mes "^3355FFYou inserted a Red Gemstone into the";
- mes "left socket.^000000";
- next;
- delitem 716,1;//Items: Red Gemstone,
- getitem 716,1;//Items: Red Gemstone,
- set @ryumon,3;
- mes "^3355FFA rolling sound can be heard, and";
- mes "the gemstone comes out of the skeleton's mouth.^000000";
- next;
- goto LRight;
- L1_2_e:
- mes "^3355FFYou don't have a Blue Gemstone.";
- goto L1_e;
- L1_3_e:
- mes "^3355FFYou don't have a Yellow Gemstone.";
- goto L1_e;
- L1_4_e:
- mes "^3355FFYou don't have a Red Gemstone.";
- L1_e:
- mes "Therefore, nothing was inserted into";
- mes "the left socket.^000000";
- next;
- LRight:
- mes "^3355FFWhat about the right";
- mes "socket?^000000";
- next;
- menu "Nothing",-,"Insert a Blue Gemstone",L2_2,"Insert a Yellow Gemstone",L2_3,"Insert a Red Gemstone",L2_4;
- mes "^3355FFNothing was inserted into the right socket.^000000";
- next;
- goto Lfin;
- L2_2:
- //Blue
- if(countitem(717) < 1) goto L2_2_e;//Items: Blue Gemstone,
- mes "^3355FFYou inserted a Blue Gemstone into the";
- mes "right socket.^000000";
- next;
- delitem 717,1;//Items: Blue Gemstone,
- getitem 717,1;//Items: Blue Gemstone,
- set @ryumon,@ryumon+10;
- mes "^3355FFA rolling sound can be heard, and";
- mes "the gemstone comes out of the skeleton's mouth.^000000";
- next;
- goto Lfin;
- L2_3:
- //Yellow
- if(countitem(715) < 1) goto L2_3_e;//Items: Yellow Gemstone,
- mes "^3355FFYou inserted a Yellow Gemstone into the";
- mes "right socket.^000000";
+um_in,39,122,5 script Utan Chief 784,{
+ if (event_umbala == 0) {
+ mes "[Karkatan]";
+ mes "Huh huh, a Rune-Midgardian.";
+ mes "I guess this is your first";
+ mes "visit to my village, isn't it?";
+ next;
+ mes "[Karkatan]";
+ mes "Everyone from Rune-Midgard";
+ mes "that I've met had the same";
+ mes "same expression on their";
+ mes "face as you do right now";
+ mes "when they first came here.";
+ next;
+ mes "[Karkatan]";
+ mes "Maybe it's because they cannot";
+ mes "communicate with us due to";
+ mes "the language barrier, so";
+ mes "they have no idea what's going";
+ mes "on. Yeah, I understand...";
+ mes "Anyway, welcome to my village.";
+ next;
+ mes "[Karkatan]";
+ mes "My name is Karkatan, and I";
+ mes "am the chief of the Utan tribe.";
+ mes "You must be wondering how";
+ mes "I can speak your language.";
+ next;
+ mes "[Karkatan]";
+ mes "It was taught to me long ago";
+ mes "by an adventurer from your";
+ mes "land. It's been a long time,";
+ mes "and I do not know what has";
+ mes "become of him...";
+ next;
+ mes "[Karkatan]";
+ mes "Anyhow, I learned many things";
+ mes "about Rune-Midgardian culture";
+ mes "and language.";
+ next;
+ mes "[Karkatan]";
+ mes "Sometimes, I teach the Utan";
+ mes "langauge, but I do not give";
+ mes "everyone that privilege.";
+ mes "If unscrupulous outsiders";
+ mes "learn the Utan language, they";
+ mes "may bring harm to my tribe.";
+ next;
+ mes "[Karkatan]";
+ mes "Before you can learn the Utan";
+ mes "language, first try to learn";
+ mes "Utan culture by exploring our";
+ mes "village.";
+ next;
+ mes "[Karkatan]";
+ mes "Although you are not able to";
+ mes "communicate with my people";
+ mes "right now, try to understand";
+ mes "our way of life through your";
+ mes "observations.";
+ next;
+ mes "[Karkatan]";
+ mes "Pay attention to the dress,";
+ mes "appearance and life style of the";
+ mes "local people. When you think";
+ mes "you understand enough about Utan";
+ mes "culture, come back to me and show me what you have learned.";
+ set event_umbala,1;
+ close;
+ }
+ else if (event_umbala == 1) {
+ mes "[Karkatan]";
+ mes "Oh, it's you again. So...";
+ mes "Have you learned about Utan";
+ mes "culture? I want to hear your";
+ mes "opinion, as well as your impression.";
+ next;
+ mes "[Karkatan]";
+ mes "There are still some villagers";
+ mes "who are very naive about Rune-Midgardians.";
+ mes "Usually, they fear encounters";
+ mes "with your people and will";
+ mes "hide themselves.";
+ next;
+ mes "[Karkatan]";
+ mes "So...";
+ mes "May I help you with anything?";
+ mes "I assume you did not have much of";
+ mes "a problem looking around the";
+ mes "village, but it seems you have something to ask of me.";
+ next;
+ switch(select("I want to learn Utan language.:Umbabah Umbabah?:Nothing.")) {
+ case 1:
+ if (isequipped(2278) || isequipped(2297) || isequipped(2288) || isequipped(2292) || isequipped(5005) || isequipped(2281) || isequipped(5043)) {
+ mes "[Karkatan]";
+ mes "Hmmm...That's an awesome mask";
+ mes "you're wearing. We Utans like";
+ mes "wearing masks to keep from";
+ mes "showing our facial expressions.";
next;
- delitem 715,1;//Items: Yellow Gemstone,
- getitem 715,1;//Items: Yellow Gemstone,
- set @ryumon,@ryumon+20;
- mes "^3355FFA rolling sound can be heard, and";
- mes "the gemstone comes out of the skeleton's mouth.^000000";
+ mes "[Karkatan]";
+ mes "That's why we wear masks all the";
+ mes "time. We believe that interaction";
+ mes "and treatment of other people";
+ mes "should not depend on how we look.";
next;
- goto Lfin;
- L2_4:
- //Red
- if(countitem(716) < 1) goto L2_4_e;//Items: Red Gemstone,
- mes "^3355FFYou inserted a Red Gemstone into the";
- mes "right socket.^000000";
+ mes "[Karkatan]";
+ mes "Alright. I am sure you are";
+ mes "qualified to learn the Utan";
+ mes "language. I will teach you how";
+ mes "speak and to read in Utan from";
+ mes "now on.";
next;
- delitem 716,1;//Items: Red Gemstone,
- getitem 716,1;//Items: Red Gemstone,
- set @ryumon,@ryumon+30;
- mes "^3355FFA rolling sound can be heard, and";
- mes "the gemstone comes out of the skeleton's mouth.^000000";
+ mes "[Karkatan]";
+ mes "However, I need you to get some";
+ mes "items ready so that we may proceed";
+ mes "with the lessons. First, we need";
+ mes "two different kinds of paper.";
+ mes "^3377FF10 Oil Paper^000000 and ";
+ mes "^3377FF5 Slick Paper^000000.";
next;
- goto Lfin;
- L2_2_e:
- mes "^3355FFYou don't have a Blue Gemstone.";
- goto L2_e;
- L2_3_e:
- mes "^3355FFYou don't have a Yellow Gemstone.";
- goto L2_e;
- L2_4_e:
- mes "^3355FFYou don't have a Red Gemstone.";
- L2_e:
- mes "Therefore, nothing was inserted into";
- mes "the right socket.^000000";
+ mes "[Karkatan]";
+ mes "We'll also need something to";
+ mes "write with. Let's use";
+ mes "^3377FF1 Squid Ink^000000 and";
+ mes "^3377FF1 Feather of Birds^000000.";
+ mes "Please bring me those, and I will";
+ mes "teach you when you're ready.";
+ set event_umbala,2;
+ close;
+ }
+ else {
+ mes "[Karkatan]";
+ mes "You don't seem to understand";
+ mes "our culture yet. You cannot";
+ mes "learn another language if you";
+ mes "do not understand the culture.";
next;
- Lfin:
- mes "^3355FF..........^000000";
+ mes "[Karkatan]";
+ mes "When you have that expression on";
+ mes "your face, Utans will be";
+ mes "intimidated... Since we do";
+ mes "not show our faces to others,";
+ mes "we are actually very";
+ mes "vulnerable to facial expression.";
next;
- mes "^3355FF...................";
- mes ".....................^000000";
+ mes "[Karkatan]";
+ mes "Go explore the village a little";
+ mes "longer. You can come back";
+ mes "anytime when you think you're ready.";
next;
- mes "^3355FF.......................";
- mes ".........................";
- mes ".........................^000000";
+ mes "[Karkatan]";
+ mes "In any case, what do you think";
+ mes "about my mask? It's the current";
+ mes "trend among us Utans...don't you";
+ mes "think it's awesome?";
+ close;
+ }
+ case 2:
+ mes "[Karkatan]";
+ mes "Haha~ When you're just imitating";
+ mes "the sound, you won't make any";
+ mes "sense. Language is a mutual system";
+ mes "for the communication of thoughts and feelings.";
+ next;
+ mes "[Karkatan]";
+ mes "I regret to say that it seems that";
+ mes "nowadays, all peoples are no";
+ mes "longer sensitive to other cultures";
+ mes "in that respect.";
+ next;
+ mes "[Karkatan]";
+ mes "I see people that despise or";
+ mes "ridicule others that do not";
+ mes "understand them. It's really";
+ mes "sad that such bigotry still exists...";
+ next;
+ mes "[Karkatan]";
+ mes "If you are interested in Utan";
+ mes "language, try to understand our";
+ mes "culture better and come back";
+ mes "when you're ready. I will";
+ mes "teach you the meanings of those sounds you are using.";
+ close;
+ case 3:
+ mes "[Karkatan]";
+ mes "Sometimes it's good to wander";
+ mes "without purpose. But it's";
+ mes "better to set a goal for";
+ mes "a journey if you want to";
+ mes "learn something out of";
+ mes "the experience.";
+ close;
+ }
+ }
+ else if (event_umbala == 2) {
+ if ((countitem(7151) > 9) && (countitem(7111) > 4) && (countitem(1024) > 0) && (countitem(916) > 0)) {
+ mes "[Karkatan]";
+ mes "Okay, I guess we're good to go.";
+ mes "Let's get the lesson started.";
+ mes "I hope you will communicate better";
+ mes "with Utans when we are done.";
+ next;
+ mes "[Karkatan]";
+ mes "..............";
+ next;
+ mes "[Karkatan]";
+ mes "..............";
+ mes ".....................";
+ next;
+ mes "[Karkatan]";
+ mes "..............";
+ mes ".....................";
+ mes "............................";
+ next;
+ mes "[Karkatan]";
+ mes "Alright, that's all. Just forget";
+ mes "about how you've felt about Utans";
+ mes "before you learned the language.";
+ mes "Now go try to talk to Utans.";
+ mes "Conversation is a very important method in understanding others.";
+ delitem 7151,10; //Oil_Paper
+ delitem 7111,5; //Smooth_Paper
+ delitem 1024,1; //Chinese_Ink
+ delitem 916,1; //Feather_Of_Birds
+ set event_umbala,3;
+ next;
+ mes "[Karkatan]";
+ mes "Okay, if you have any business";
+ mes "in our village later, feel free";
+ mes "to talk to me. I will try to help";
+ mes "you as much as I can.";
+ close;
+ }
+ else {
+ mes "[Karkatan]";
+ mes "I guess you are not ready yet...";
+ mes "Did you forget what items you";
+ mes "need? I will let you know";
+ mes "again, so please bring them";
+ mes "so that we can start the lesson.";
+ next;
+ mes "[Karkatan]";
+ mes "^3377FF10 Oil Paper^000000,";
+ mes "^3377FF5 Slick Paper^000000,";
+ mes "^3377FF1 Squid Ink^000000,";
+ mes "^3377FF1 Feather of Birds^000000.";
+ mes "When you bring all of these,";
+ mes "I will teach you our language.";
+ close;
+ }
+ }
+ else if (event_umbala >= 3) {
+ if (event_umbala == 4) {
+ mes "[Karkatan]";
+ mes "Puchuchartan must have sent you to";
+ mes "me. I need to check whether or not";
+ mes "you are qualified to request";
+ mes "her help...We Utans do not want";
+ mes "to help evil people.";
+ next;
+ mes "[Karkatan]";
+ mes "Hmmmm....";
+ mes "It would be good to have a mask";
+ mes "that was made in Rune-Midgard...";
+ next;
+ mes "[Karkatan]";
+ mes "I wish to have ^3377FF1 Mr. Smile^000000.";
+ mes "To Utans, receiving a mask as a";
+ mes "present is considered an";
+ mes "honor. Maybe Puchuchartan";
+ mes "wants you to show us your respect by doing so.";
+ set event_umbala,5;
+ close;
+ }
+ else if (event_umbala == 5) {
+ if (countitem(2278) > 0) {
+ mes "[Karkatan]";
+ mes "Oh, you brought it! Yes, I've";
+ mes "always wished that I could have";
+ mes "this mask! This is truly an";
+ mes "honor! Thank you, adventurer";
+ mes "from Rune-Midgard.";
next;
- if(event_umbala < 6) goto LSecondCheck;
- if(@ryumon == 33) goto Lwarp;
- LSecondCheck:
- if(event_umbala >= 6) goto LNewEnd;
- if(@ryumon == 13) goto Lwarp;
- LNewEnd:
- mes "^3355FFNothing happened.";
- mes "You hear a faint laugh, but";
- mes "decide that it's all in";
- mes "your head.^000000";
- close;
- Lwarp:
- mes "^3355FFA rumbling sound can be";
- mes "heard as the gate opens.";
- mes "As you step across the threshold.";
- mes "you feel as if you're walking in";
- mes "into the arms of death itself.^000000";
- next;
- LwarpNoText:
- warp "um_in",32,71;
- close;
-Lend:
- mes "^3355FFAfter hitting the gate a few";
- mes "times with no result, you decide to give";
- mes "up.^000000";
- close;
-}
-
-//==============================================================================
-//Umbala Event
-//==============================================================================
-um_in,39,122,5 script Utan Tribal Elder 784,{
- if(event_umbala == 1) goto LStart2;
- if(event_umbala == 2) goto LStart3;
- if(event_umbala == 3) goto LStart4;
- if(event_umbala == 4) goto LStart5;
- if(event_umbala == 5) goto LStart6;
- if(event_umbala == 6) goto LStart4;
- if(event_umbala == 7) goto LStart4;
- mes "[Karukatan]";
- mes "Aha, You're new to the Utan";
- mes "family's little village, aren't";
- mes "you? I would remember such a face";
- mes "had I met you before.";
- next;
- mes "[Karukatan]";
- mes "We know there is a wide world around";
- mes "us, but the there is something to";
- mes "be appreciated in the simple life";
- mes "we lead here.";
- next;
- mes "[Karukatan]";
- mes "All decisions in the village are made";
- mes "by me or with my input";
- next;
- mes "[Karukatan]";
- mes "You want to know how I speak your";
- mes "language when it seems no one else in";
- mes "the village does? A fair question.";
- mes "I picked up your tongue from the";
- mes "adventurers who sometimes pass";
- mes "through this village.";
- next;
- mes "[Karukatan]";
- mes "Some outsiders have also settled near here";
- mes "over time. In exchange for information";
- mes "about their customs and culture, I";
- mes "teach them the language and customs";
- mes "of the Utan tribe.";
- next;
- mes "[Karukatan]";
- mes "If you want to learn our language,";
- mes "you must immerse yourselves in";
- mes "our customs and cultural traditions.";
- mes "You should even try and look as much";
- mes "like us as you can.";
- next;
- mes "[Karukatan]";
- mes "I hope you're worthy of my confidence.";
- mes "Some members of the tribe have expressed";
- mes "the sentiment that welcoming outsiders";
- mes "is dangerous to the village.";
- next;
- mes "[Karukatan]";
- mes "When you want to begin learning the";
- mes "language, come and visit me. Don't";
- mes "forget to make yourself appear as";
- mes "much like us as you can.";
- set event_umbala,1;
- close;
-LStart2:
- mes "[Karukatan]";
- mes "Ahh, have you looked around the";
- mes "village a bit? Did other people";
- mes "from the tribe hide from you when";
- mes "they saw you? Don't worry. They";
- mes "were just surprised to see a new face.";
- next;
- mes "[Karukatan]";
- mes "Hmm? You need something from me?";
- mes "How can I make your stay in the village";
- mes "more pleasant?";
- next;
- menu "I want to learn the tribal language",-,"Umbaumbaba?",L2,"Forget it",L3;
- if ((getequipisequiped(9)>0) && (getequipisequiped(10)>0)) goto L1_mask;
- mes "[Karukatan]";
- mes "Well, in order to understand our";
- mes "language, you need to assimilate";
- mes "our cultural values, too. Trying to";
- mes "understand a language in the context of an";
- mes "alien culture is foolish, right?";
- next;
- mes "[Karukatan]";
- mes "Besides, if the tribesmen in the";
- mes "village fear you, how will you";
- mes "ever get them to speak with you?";
- mes "You should try making yourself";
- mes "look like us in order to be more";
- mes "accepted.";
- close;
- L1_mask:
- mes "[Karukatan]";
- mes "What a cute mask. The Utan tribe";
- mes "appreciates its traditional masks";
- mes "because sometimes by hiding your";
- mes "face, you can express more genuine";
- mes "feelings.";
- next;
- mes "[Karukatan]";
- mes "Over time, the mask itself";
- mes "has come to symbolize trust among";
- mes "the members of the Utan tribe.";
- next;
- mes "[Karukatan]";
- mes "Now that you're prepared, I will";
- mes "begin teaching you the Utan";
- mes "language as promised. First,";
- mes "you need to make some preparations,";
- mes "however...";
- next;
- mes "[Karukatan]";
- mes "First, I need some paper. With";
- mes "paper, I can write down the words";
- mes "I intend to teach.";
- next;
- mes "[Karukatan]";
- mes "I need ^3377FF10x Oil Paper^000000, and ^3377FF5x Slick Paper^000000.";
- mes "I also need something to write with.";
- mes "of course.";
- mes "For that, ^3377FF1x Squid Ink^000000 and ^3377FF1x Feather of Birds^000000";
- mes "will do nicely.";
- next;
- mes "[Karukatan]";
- mes "Once you get these, I can start";
- mes "teaching you the language.";
- set event_umbala,2;
- close;
- L2:
- mes "[Karukatan]";
- mes "Haha. Only imitating the sound";
- mes "of the words is useless. Even";
- mes "though it sounds random, there is";
- mes "a specific way of combining the";
- mes "words.";
- next;
- mes "[Karukatan]";
- mes "Also, our language has depends a";
- mes "a lot on emotion to convey its";
- mes "meaning. Outsiders can't pick up";
- mes "the subtlety right away, even though";
- mes "we're the same race, ";
- next;
- mes "[Karukatan]";
- mes "It seems you have an interest";
- mes "in learning the language of the";
- mes "Utan tribe. If that's the case,";
- mes "come visit me and I'll teach you.";
- next;
- mes "[Karukatan]";
- mes "Then, you won't sound so silly.";
- close;
- L3:
- mes "[Karukatan]";
- mes "Ah. If you want to continue your";
- mes "trip, please keep this village in";
- mes "your memories.";
- close;
-LStart3:
- if ((countitem(7151)>=10) && (countitem(7111)>=5) && (countitem(1024)>=1) && (countitem(916)>=1)) goto Lchkok;//Items: Oiled Paper, String Paper, Squid Ink, Feather of Birds,
- mes "[Karukatan]";
- mes "It seems you've not yet prepared the";
- mes "proper items. Did you forget what";
- mes "you need to gather before I can";
- mes "teach you the language? You need to gather";
- next;
- mes "[Karukatan]";
- mes "^3377FF10x Oil Paper^000000,";
- mes "^3377FF5x Slick Paper^000000,";
- mes "^3377FF1x Squid Ink^000000, and";
- mes "^3377FF1x Feather of Bird^000000.";
- mes "Once you have gathered those, I can teach";
- mes "you Utan tribal language.";
- close;
-Lchkok:
- delitem 7151,10;//Items: Oiled Paper,
- delitem 7111,5;//Items: String Paper,
- delitem 1024,1;//Items: Squid Ink,
- delitem 916,1;//Items: Feather of Birds,
- mes "[Karukatan]";
- mes "Good. You've prepared all the";
- mes "necessary materials. Now, I can";
- mes "begin to teach you the Utan tribal";
- mes "language.";
- next;
- mes "[Karukatan]";
- mes "............";
- next;
- mes "[Karukatan]";
- mes "............";
- mes "............";
- next;
- mes "[Karukatan]";
- mes "............";
- mes "............";
- mes "............";
- next;
- mes "[Karukatan]";
- mes "Do you feel more enlightened now?";
- mes "Try talking to others in the Utan";
- mes "tribe. They'll warm up to your quickly";
- mes "now that you speak the language.";
- set event_umbala,3;
- next;
- mes "[Karukatan]";
- mes "If you need something while you're";
- mes "here, don't hesitate to visit me.";
- close;
-LStart4:
-//fin
- mes "[Karukatan]";
- mes "Do you need something?";
- mes "If you need someone to guide you around";
- mes "the village, you should ask someone else.";
- mes "I can't leave here right now.";
- next;
- mes "[Karukatan]";
- mes "The best way to get a feel for";
- mes "the village is to just walk";
- mes "around and see the sights. By doing";
- mes "that, you can form a personal";
- mes "bond with the village.";
- close;
-LStart5:
- mes "[Karukatan]";
- mes "Oh, it seems you're enjoying yourself here.";
- mes "You need something else?";
- next;
- mes "[Karukatan]";
- mes "It seems you want to ask the";
- mes "shaman Putsuchiratan something";
- mes "and you're seeking my permission";
- mes "to do so.";
- next;
- mes "[Karukatan]";
- mes "Well...There's a mask from";
- mes "abroad that Putsuchiratan and I";
- mes "have both always desired. Putsuchiratan";
- mes "heard about it some time ago.";
- next;
- mes "[Karukatan]";
- mes "If I could have the ^3377FFSmile Mask^000000,";
- mes "it would be a great honour, but";
- mes "I promised I would give it to";
- mes "to Putsuchiratan as a gift if I ever";
- mes "came across one. If you can find a Smile Mask for me,";
- mes "I'll give you permission to speak with her.";
- set event_umbala,5;
- close;
-LStart6:
- if(countitem(2278) > 0) goto Lsmileok;//Items: Mr. Smile,
- mes "[Karukatan]";
- mes "Did you find the ^3377FFSmile Mask^000000 yet?";
- mes "In order to let you see the shaman,";
- mes "you need to collect one.";
- mes "A gift will put Putsuchiritan in";
- mes "a good mood, also.";
- close;
-Lsmileok:
- delitem 2278,1;//Items: Mr. Smile,
- mes "[Karukatan]";
- mes "Ahh! It's a Smile Mask!";
- mes "I would really like to put this";
- mes "on just once, but I promised to";
- mes "give this to Putsuchiritan as";
- mes "a gift.";
- set event_umbala,6;
- next;
- mes "[Karukatan]";
- mes "I'll tell Putsuchiritan to allow you";
- mes "to meet with her. I'm certain that you";
- mes "will find her talents to be a tremendous";
- mes "help on your journey.";
- close;
+ mes "[Karkatan]";
+ mes "I will tell Puchuchartan that I";
+ mes "confirmed your qualification.";
+ mes "Go and speak to her. Though I";
+ mes "am not sure what help she can give";
+ mes "you, I hope we will be able to return this favor.";
+ delitem 2278,1; //Mr_Smile
+ set event_umbala,6;
+ close;
+ }
+ else {
+ mes "[Karkatan]";
+ mes "Did I tell you that you need";
+ mes "^3377FF1 Mr. Smile^000000?";
+ mes "Please bring that as proof";
+ mes "of your goodwill, as well";
+ mes "as your sense of honor.";
+ close;
+ }
+ }
+ else {
+ mes "[Karkatan]";
+ mes "How's it going?";
+ mes "I wish I could guide you around";
+ mes "the village, but I cannot neglect";
+ mes "my duty as tribal chief.";
+ next;
+ mes "[Karkatan]";
+ mes "Leading a tribe is not as easy";
+ mes "as it looks. You would understand";
+ mes "if you were in the same position";
+ mes "as me. Anyway, I hope you will enjoy your time in our village.";
+ close;
+ }
+ }
}
//=====================================================================
// Create Essence/Dismantle Stone
//=====================================================================
-um_in,44,71,2 script Utan Tribe Shaman 782,{
-
+um_in,44,71,2 script Utan Shaman 782,{
switch(event_umbala) {
default:
- mes "[?????]";
- mes "Umbaumbaumbaba Utan Umbaba";
- mes "Umbaumbaumbafumbabauma...";
- mes "Umbabaumbaumbabaumbabaumba";
- mes "Umbabaumbabaumbaumbabaumba";
- mes "Fumbaumba.";
- next;
+ mes "[??????????]";
+ mes "Umbah umbah umbabah Utan umbah";
+ mes "Umbah mookala umbabah..";
+ mes "Umbabahumbah umbabah";
+ mes "Umbabah umbaba umbaumbah umbah";
+ mes "Hum umbah umbah.";
+ close2;
warp "umbala",217,186;
- close;
+ end;
case 3:
- mes "[Putsuchiritan]";
- mes "I will not see outsiders that are";
- mes "not from the Utan tribe.";
- mes "...There are many things about the";
- mes "nature of our society that you do";
- mes "not yet understand.";
+ mes "[Puchuchartan]";
+ mes "I did not expect that even";
+ mes "more of you Rune-Midgardians";
+ mes "would find my village. I am";
+ mes "afraid that Mother Earth may";
+ mes "be caused suffering because";
+ mes "of this...";
next;
- mes "[Putsuchiritan]";
- mes "Others of your type will do anything";
- mes "to set foot on land which is sacred";
- mes "to the Utan tribe. We fear that";
- mes "revealing our secrets will expose";
- mes "use to danger.";
+ mes "[Puchuchartan]";
+ mes "You Rune-Midgardians are a very";
+ mes "evil tribe...always accomplishing";
+ mes "your goals whether the means are";
+ mes "foul or fair, never hesitating to";
+ mes "ruin the property of others to get";
+ mes "what you want.";
next;
- mes "[Putsuchiritan]";
- mes "What's worse, I don't think that";
- mes "outsiders understand our desire";
- mes "to preserve our tribal culture.";
+ mes "[Puchuchartan]";
+ mes "I am worried how continuing";
+ mes "contact with the outside world";
+ mes "will affect our future...";
next;
- mes "[Putsuchiritan]";
- mes "As my talents are foremost for";
- mes "the use of the Utan tribe, you";
- mes "must get permission from the elder";
- mes "if you want my assistance.";
- mes "Also, don't be stirring up trouble";
- mes "among the tribesmen.";
+ mes "[Puchuchartan]";
+ mes "No one from Rune-Midgard has ";
+ mes "visited me without some purpose";
+ mes "and I do not think that you";
+ mes "are an exception.";
+ next;
+ mes "[Puchuchartan]";
+ mes "I only use my power for the";
+ mes "service of my tribe, and do not";
+ mes "give my aid to strangers. If you";
+ mes "really need my help, go ask for";
+ mes "the chief's permission.";
+ next;
+ mes "[Puchuchartan]";
+ mes "Also, I do not approve of";
+ mes "outsiders talking to the tribe";
+ mes "more than they have to...";
+ mes "We want to live a peaceful life, so do not disturb us.";
set event_umbala,4;
close;
case 4:
case 5:
- mes "[Putsuchiritan]";
- mes "Didn't you hear me? You need";
- mes "to get the elder's permission before";
- mes "I can help you.";
+ mes "[Puchuchartan]";
+ mes "I already told you to get the";
+ mes "chief's approval. There is also";
+ mes "the matter of my own business to take care of.";
+ next;
+ mes "[Puchuchartan]";
+ mes "I know that you have gone through";
+ mes "many difficulties to come here,";
+ mes "but you have to leave now.";
close;
case 6:
- mes "[Putsuchiritan]";
- mes "You seem to have gotten permission from";
- mes "the elder. Fine, I'll help you, though";
- mes "I don't really want to.";
+ mes "[Puchuchartan]";
+ mes "I've heard from the chief that he";
+ mes "has given you his approval...";
+ mes "Although I do not like this, I";
+ mes "will keep my promise. But it's";
+ mes "your call if you really need my help or not.";
next;
- mes "[Putsuchiritan]";
- mes "I can call forth hidden talents";
- mes "buried deep within your psyche";
- mes "and tap the power hidden in";
- mes "elemental stones.";
+ mes "[Puchuchartan]";
+ mes "My power allows me to create rough";
+ mes "enchanted stones and to divide a";
+ mes "pure enchanted stone into rough";
+ mes "ones. So I may be able to help";
+ mes "you in this way.";
next;
- mes "[Putsuchiritan]";
- mes "I need to prepare my rituals.";
- mes "When you're ready to proceed, please";
- mes "talk to me again.";
+ mes "[Puchuchartan]";
+ mes "So come and speak to me when";
+ mes "you think my power may be";
+ mes "of service to you.";
set event_umbala,7;
close;
case 7:
@@ -627,355 +462,887 @@ um_in,44,71,2 script Utan Tribe Shaman 782,{
mes "or, dismantle elemental stones into their component essences.";
mes "Which would you like to do?";
}
-
next;
-
- set .@need,0;
-
- switch (select("Create Essence","Dismantle Elemental Stone","Nothing")) {
+ mes "[Puchuchartan]";
+ mes "Rune-Midgardian who has asked for";
+ mes "my help...Although I am not sure";
+ mes "if you really need my power, I";
+ mes "will try to provide my assistance.";
+ next;
+ if (checkweight(1101,10) == 0) {
+ mes "[Puchuchartan]";
+ mes "Wait--!";
+ mes "something in your possession";
+ mes "is disturbing my peace of";
+ mes "mind. This will not do...";
+ next;
+ mes "[Puchuchartan]";
+ mes "Go leave your belongings";
+ mes "elsewhere, and only bring the";
+ mes "items that you need right now.";
+ next;
+ mes "[Puchuchartan]";
+ mes "If you refuse to do so,";
+ mes "I cannot do anything for you.";
+ mes "Get yourself ready and then";
+ mes "come back.";
+ close;
+ }
+ mes "[Puchuchartan]";
+ mes "Now, what do you wish to do?";
+ mes "My power allows me to create rough";
+ mes "enchanted stones and to divide a";
+ mes "pure enchanted stone into rough ones.";
+ next;
+ switch (select("Create rough enchanted stones:Divide a pure enchanted stone:Quit.")) {
case 1:
- mes "[Putsuchiritan]";
- mes "Which elemental essence would you";
- mes "like to create? I can create earth, water,";
- mes "fire, and wind essence.";
+ mes "[Puchuchartan]";
+ mes "Do you wish to create rough";
+ mes "enchanted stones? Which";
+ mes "property do you wish to create?";
+ mes "Earth, Water, Fire, Wind...";
+ mes "...choose one.";
next;
- switch (select("Earth","Water","Fire","Wind")) {
- case 1:
- if(countitem(947)<15) {
- mes "[Putsuchiritan]";
- mes "Earth...You need that which is";
- mes "a friend of the earth. Explore";
- mes "the verdant forest and find";
- mes "^3377FF15x Horn^000000 for the ritual.";
+ switch (select("Earth:Water:Fire:Wind")) {
+ case 1:
+ set .@consume,947; //Horn
+ set .@amount,15;
+ set .@success,993; //Yellow_Live
+ break;
+ case 2:
+ set .@consume,946; //Snail's_Shell
+ set .@amount,20;
+ set .@success,991; //Crystal_Blue
+ break;
+ case 3:
+ set .@consume,904; //Scorpion's_Tail
+ set .@amount,20;
+ set .@success,990; //Boody_Red
+ break;
+ case 4:
+ set .@consume,1013; //Colorful_Shell
+ set .@amount,25;
+ set .@success,992; //Wind_Of_Verdure
+ break;
+ }
+ if (countitem(.@consume) >= .@amount) {
+ mes "[Puchuchartan]";
+ mes "I will try to amplify the hidden";
+ mes "power of natural objects in";
+ mes "order to create rough enchanted";
+ mes "stones. Choose one number from";
+ mes "'1' to '9.' If you wish to cancel";
+ mes "this request, enter '0.'";
+ next;
+ while(1) {
+ input .@input,0,10;
+ if (.@input == 0) {
+ mes "[Puchuchartan]";
+ mes "I see. It's your call.";
+ mes "Come back when you need me.";
+ close;
+ }
+ else if (.@input > 9) {
+ mes "[Puchuchartan]";
+ mes "Remember to choose a number";
+ mes "from 1 to 9.";
+ next;
}
else {
- set .@need,947;
- set .@amount,15;
- set .@gain,993;
+ break;
}
+ }
+ mes "[Puchuchartan]";
+ switch(.@success) {
+ case 990:
+ mes "I am putting these tails into a"; break;
+ case 991:
+ mes "I am putting these shells into a"; break;
+ case 992:
+ mes "I am putting these shells into a"; break;
+ case 993:
+ mes "I am putting these horns into a"; break;
+ }
+ mes "boiling pot, and casting a";
+ mes "sacred incantation. Remember";
+ mes "the number you entered.";
+ next;
+ mes "[Puchuchartan]";
+ mes "Amba Omba Zatumba! Umba! Ti!";
+ mes "Umputaun Eulukaba! Umba! Ha!";
+ mes "Julu Humba Rulala! Umba! La!";
+ mes "Datuha Ombabalaka! Umba! Si!";
+ mes "Sunutaba Abulumba! Umba! Si!";
+ next;
+ if (rand(1,10) == 1) {
+ mes "[Puchuchartan]";
+ mes "I guess my power was not enough.";
+ mes "The natural power I gathered with";
+ mes "my spell lost focus and was scattered...";
+ delitem .@consume,.@amount;
+ getitem 910,1; //Garlet
+ next;
+ mes "[Puchuchartan]";
+ mes "It seems the spirits of nature";
+ mes "were not in harmony at the moment.";
+ mes "However, if you come back later,";
+ mes "I will try to help you. Of course,";
+ mes "there will still be the same possibility that I may fail.";
+ close;
+ }
+ else {
+ mes "[Puchuchartan]";
+ mes "Here's the enchanted stone you";
+ mes "wished to have. I created this";
+ mes "with a lot of effort, so make";
+ mes "good use of it.";
+ delitem .@consume,.@amount;
+ getitem .@success,1;
+ close;
+ }
+ }
+ else {
+ mes "[Puchuchartan]";
+ switch (.@success) {
+ case 990:
+ mes "Fire property...";
+ mes "I will need natural";
+ mes "objects that are filled with";
+ mes "the spirit of fire.";
+ next;
+ mes "[Puchuchartan]";
+ mes "Scorpion which endures the";
+ mes "blazing heat of the desert";
+ mes "is brimming with fire energy.";
+ mes "I need ^3377FF20 Scorpion Tails^000000.";
break;
- case 2:
- if(countitem(946)<20) {
- mes "[Putsuchiritan]";
- mes "Water...You need that which is";
- mes "saturated with water. Explore";
- mes "the area around here and find";
- mes "^3377FF20x Snails Shell^000000 for the ritual.";
+ case 991:
+ mes "Water property...";
+ mes "I will need natural";
+ mes "objects that are filled with";
+ mes "the spirit of water.";
+ next;
+ mes "[Puchuchartan]";
+ mes "Ambernite...the spirit of";
+ mes "water is contained within its";
+ mes "protective shell...";
+ mes "I will need ^3377FF20 Snail's Shell.^000000";
+ break;
+ case 992:
+ mes "Wind property...";
+ mes "I will need natural";
+ mes "objects that are filled with";
+ mes "the spirit of wind.";
+ next;
+ mes "[Puchuchartan]";
+ mes "Stainer...the beetle";
+ mes "that flies through the sky";
+ mes "has the wind's spirit.";
+ mes "I need ^3377FF25 Rainbow Shells^000000.";
+ break;
+ case 993:
+ mes "Earth property...I need natural";
+ mes "objects that are filled with";
+ mes "the spirit of the Earth.";
+ next;
+ mes "[Puchuchartan]";
+ mes "Horn...that dwells in the forest";
+ mes "is filled with the spirits of";
+ mes "earth and wood...Horn...";
+ mes "I need ^3377FF15 Horn^000000 from Horns.";
+ break;
+ }
+ mes "[Puchuchartan]";
+ mes "That's all I need...";
+ mes "Come back when";
+ mes "you're ready.";
+ mes "I will be here.";
+ close;
+ }
+ case 2:
+ mes "[Puchuchartan]";
+ mes "Do you wish to divide a pure";
+ mes "enchanted stone into rough ones?";
+ mes "Which property do you want to";
+ mes "divide? Earth, Water, Fire, Wind... ";
+ mes "Choose one.";
+ next;
+ switch(select("Earth:Water:Fire:Wind")) {
+ case 1:
+ set .@divide,997; //Great_Nature
+ break;
+ case 2:
+ set .@divide,995; //Mistic_Frozen
+ break;
+ case 3:
+ set .@divide,994; //Flame_Heart
+ break;
+ case 4:
+ set .@divide,996; //Rough_Wind
+ break;
+ }
+ if (countitem(.@divide) > 0) {
+ mes "[Puchuchartan]";
+ mes "Let me try to return the enchanted";
+ mes "stone to its rough form...";
+ mes "Choose a number from 1 to 9.";
+ mes "If you wish to cancel this";
+ mes "request, enter 0.";
+ next;
+ while(1) {
+ input .@input,0,10;
+ if (.@input == 0) {
+ mes "[Puchuchartan]";
+ mes "I see. It's your call.";
+ mes "Come back when you need me.";
+ close;
+ }
+ else if (.@input > 9) {
+ mes "[Puchuchartan]";
+ mes "Remember to choose a number";
+ mes "from 1 to 9.";
+ next;
}
else {
- set .@need,946;
- set .@amount,20;
- set .@gain,991;
+ break;
}
- break;
- case 3:
- if(countitem(904)<20) {
- mes "[Putsuchiritan]";
- mes "Fire...You need that which";
- mes "can withstand the roiling heat";
- mes "of perpetual flame. Explore the";
- mes "desert and find ^3377FF20x Scorpion Tail^000000";
- mes "for the ritual.";
+ }
+ mes "[Puchuchartan]";
+ mes "I will now cast a sacred";
+ mes "incantation. Remember the number you entered.";
+ next;
+ mes "[Puchuchartan]";
+ mes "Umba Umba Kalapum! Umba! Ta!";
+ mes "Lukura Ukulele Um! Umba! Ka!";
+ mes "Abulaka Tabulakan! Umba! La!";
+ mes "Ombaludu Zan Kunu! Umba! Ku!";
+ mes "Kum Tum Lakulakun! Umba! Ha!";
+ next;
+ mes "[Puchuchartan]";
+ mes "Here's the rough enchanted stones";
+ mes "you wished to have. I created this";
+ mes "with a lot of effort, so make good";
+ mes "use of them.";
+ delitem .@divide,1;
+ switch(.@divide) {
+ case 994:
+ set .@shaman_p,rand(1,10);
+ if (.@shaman_p == 1) {
+ getitem 990,10; //Boody_Red
+ }
+ else if (.@shaman_p == 2 || .@shaman_p == 3) {
+ getitem 990,8; //Boody_Red
+ }
+ else if (.@shaman_p >= 4 && .@shaman_p == 6) {
+ getitem 990,7; //Boody_Red
}
else {
- set .@need,904;
- set .@amount,20;
- set .@gain,990;
+ getitem 990,6; //Boody_Red
}
- break;
- case 4:
- if(countitem(1013)<25) {
- mes "[Putsuchiritan]";
- mes "Wind...You need that which";
- mes "has an easy camaraderie with";
- mes "the sky itself.";
- mes "You need ^3377FF25x Rainbow Shell^000000";
- mes "to complete the ritual.";
+ close;
+ case 995:
+ set .@shaman_p,rand(1,10);
+ if (.@shaman_p == 1) {
+ getitem 991,10; //Crystal_Blue
+ }
+ else if (.@shaman_p == 2 || .@shaman_p == 3) {
+ getitem 991,8; //Crystal_Blue
+ }
+ else if (.@shaman_p >= 4 && .@shaman_p <= 6) {
+ getitem 991,7; //Crystal_Blue
}
else {
- set .@need,1013;
- set .@amount,25;
- set .@gain,992;
+ getitem 991,6; //Crystal_Blue
+ }
+ close;
+ case 996:
+ set .@shaman_p,rand(1,10);
+ if (.@shaman_p == 1) {
+ if (rand(1,2) == 1) {
+ getitem 992,10; //Wind_Of_Verdure
+ }
+ else {
+ getitem 992,6; //Wind_Of_Verdure
+ }
+ }
+ else if (.@shaman_p == 2 || .@shaman_p == 3) {
+ getitem 992,8; //Wind_Of_Verdure
+ }
+ else if (.@shaman_p >= 4 && .@shaman_p == 6) {
+ getitem 992,7; //Wind_Of_Verdure
+ }
+ else {
+ getitem 992,6; //Wind_Of_Verdure
+ }
+ close;
+ case 997:
+ set .@shaman_p,rand(1,5);
+ if (.@shaman_p == 1) {
+ getitem 993,10; //Yellow_Live
+ }
+ else if (.@shaman_p == 2) {
+ getitem 993,8; //Yellow_Live
+ }
+ else if (.@shaman_p >= 3 || .@shaman_p <= 4) {
+ getitem 993,7; //Yellow_Live
+ }
+ else {
+ if (rand(1,2) == 1) {
+ getitem 993,6; //Yellow_Live
+ }
+ else {
+ getitem 993,7; //Yellow_Live
+ }
}
- break;
- }
- if(.@need == 0) {
- next;
- mes "[Putsuchiritan]";
- mes "Once you've prepared these";
- mes "objects from nature, please return here";
- mes "so we can complete the ritual.";
- close;
- }
- mes "[Putsuchiritan]";
- mes "Now, I will try to tap the";
- mes "source of power hidden deep within";
- mes "you. Choose a number between 1 and 9.";
- mes "If you don't want to create essence";
- mes "after all, choose 0.";
- while(1) {
- next;
- input .@num;
- if(.@num<=0) {
- mes "[Putsuchiritan]";
- mes "If you don't wish my help at the moment,";
- mes "that's fine. When you do, please come";
- mes "by again.";
close;
}
- if(.@num>9) {
- mes "[Putsuchiritan]";
- mes "You must choose a number between";
- mes "1 and 9. It is very important that";
- mes "you choose the number most dear to";
- mes "your heart.";
- continue;
- }
- break;
- }
- mes "[Putsuchiritan]";
- switch(.@need) {
- case 947: mes "The horn begins to vibrate."; break;
- case 904: mes "The tail begins to vibrate."; break;
- default: mes "The shell begins to vibrate."; break;
}
- mes "I will now chant a holy mantra.";
- mes "Imagine the number in your mind";
- mes "and imagine power radiating forth from";
- mes "your body.";
- next;
- mes "[Putsuchiritan]";
- mes "Amba Omba Sanba! Unba Chi!";
- mes "Wanbatauma Eurukaba! Unba! Ba!";
- mes "Jyur! Fumuba Rurara! Wamba! Ra!";
- mes "Damtsuha Ombabaraka! Unba! Shi!";
- mes "Sukatamba Aburumba! Umba! Shi!";
- next;
- mes "[Putsuchiritan]";
- if(countitem(.@need)<.@amount){
- mes "You're An Amba HacK0R!";
- mes "I'm clearing your mind!";
- //we reset the whole quest for the hacker
- set event_umbala,0;
- emotion e_swt,1;
+ else {
+ mes "[Puchuchartan]";
+ mes "So, you wish to have rough";
+ switch(.@divide) {
+ case 994:
+ mes "fire stones? Then I will need";
+ mes "you to bring a pure fire stone.";
+ break;
+ case 995:
+ mes "water stones? Then I'll need";
+ mes "you to bring a pure water stone.";
+ break;
+ case 996:
+ mes "wind stones? Then I will need";
+ mes "you to bring a pure wind stone.";
+ break;
+ case 997:
+ mes "earth stones? Then I'll need";
+ mes "you to bring a pure earth stone.";
+ break;
+ }
+ mes "^3377FF1 "+getitemname(.@divide)+"^000000.";
+ next;
+ mes "[Puchuchartan]";
+ mes "That's all I need...";
+ mes "Come back when";
+ mes "you're ready.";
+ mes "I will be here.";
close;
}
- delitem .@need,.@amount;
- if(!rand(10)){
- getitem 910,1; //if failed get Garlet
- mes "Your inner power has failed";
- mes "to convert these objects";
- mes "from nature into elemental essence...";
- next;
- mes "[Putsuchiritan]";
- mes "Purify your mind and try again.";
- close;
- }
- getitem .@gain,1;
- mes "There. Your inner power has converted";
- mes "these objects from nature into";
- mes "elemental essence. Put";
- mes "it to good use.";
+ case 3:
+ mes "[Puchuchartan]";
+ mes "I see. It's your call.";
+ mes "Come back when you need me.";
close;
- case 2:
- mes "[Putsuchiritan]";
- mes "What type of stone would you like to";
- mes "dismantle? Please choose earth, water,";
- mes "fire, or wind.";
+ }
+}
+
+umbala,221,193,1 script #Skulldoor 111,{
+ if (event_umbala >= 7) {
+ warp "um_in",32,71;
+ end;
+ }
+ else {
+ mes "^3355FFA human skull disturbingly";
+ mes "hangs beside the door. The door is";
+ mes "locked tight, so you can't get in.";
+ mes "As you peer through the keyhole,";
+ mes "you can see somebody moving inside the room.^000000";
next;
- switch (select("Earth","Water","Fire","Wind")) {
+ if (select("Examine the skull.:Quit.") == 1) {
+ mes "^3355FFYou see that the eye sockets";
+ mes "of the skull are empty.";
+ mes "How peculiar...";
+ mes "It seems that Gemstones";
+ mes "would fit perfectly inside of";
+ mes "them.^000000";
+ next;
+ mes "^3355FFYou see the left eye socket of the";
+ mes "skull. What do you want to do?^000000";
+ next;
+ switch(select("Leave it as it is.:Insert a Blue Gemstone.:Insert a Yellow Gemstone.:Insert a Red Gemstone.")) {
case 1:
- if(countitem(997)==0) {
- mes "[Putsuchiritan]";
- mes "You need to have";
- mes "^3377FF1x Great Nature^000000";
- mes "to disassemble into its";
- mes "component essence.";
- }
- else {
- set .@need,997;
- set .@gain,993;
- }
+ mes "^3355FFYou left the eye socket as it was.^000000";
+ next;
break;
case 2:
- if(countitem(995)==0) {
- mes "[Putsuchiritan]";
- mes "You need to have";
- mes "^3377FF1x Mystic Frozen^000000";
- mes "to disassemble into its";
- mes "component essence.";
+ set .@insert,717;
+ break;
+ case 3:
+ set .@insert,715;
+ break;
+ case 4:
+ set .@insert,716;
+ break;
+ }
+ if (.@insert) {
+ if (countitem(.@insert) > 0) {
+ mes "^3355FFYou inserted a "+getitemname(.@insert)+"";
+ mes "into the eye socket.^000000";
+ next;
+ mes "^3355FFThe gemstone rolled back out of";
+ mes "the mouth of the skull.^000000";
+ set .@skulldoor,.@skulldoor+1;
+ switch (.@insert) {
+ case 715: set .@skull,2; break;
+ case 716: set .@skull,3; break;
+ case 717: set .@skull,1; break;
+ }
+ delitem .@insert,1;
+ getitem .@insert,1;
+ next;
}
else {
- set .@need,995;
- set .@gain,991;
+ mes "^3355FFYou forgot to carry "+getitemname(.@insert)+"";
+ mes "with you. So you couldn't do what you";
+ mes "had intended.^000000";
+ next;
}
+ }
+ mes "^3355FFYou see the right eye socket of";
+ mes "the skull. What do you want to do?^000000";
+ next;
+ switch(select("Leave it as it is.:Insert a Blue Gemstone.:Insert a Yellow Gemstone.:Insert a Red Gemstone.")) {
+ case 1:
+ mes "^3355FFYou left the eye socket as it was.^000000";
+ next;
+ break;
+ case 2:
+ set .@insert2,717;
break;
case 3:
- if(countitem(994)==0) {
- mes "[Putsuchiritan]";
- mes "You need to have";
- mes "^3377FF1x Flaming Heart^000000";
- mes "to disassemble into its";
- mes "component essence.";
+ set .@insert2,715;
+ break;
+ case 4:
+ set .@insert2,716;
+ break;
+ }
+ if (.@insert2) {
+ if (countitem(.@insert2) > 0) {
+ mes "^3355FFYou inserted a "+getitemname(.@insert2)+"";
+ mes "into the eye socket.^000000";
+ next;
+ mes "^3355FFThe gemstone rolled back out of";
+ mes "the mouth of the skull.^000000";
+ if (.@insert2 == .@insert) {
+ set .@skulldoor,.@skulldoor+1;
+ }
+ else {
+ set .@skulldoor,.@skulldoor+2;
+ }
+ delitem .@insert2,1;
+ getitem .@insert2,1;
+ next;
}
else {
- set .@need,994;
- set .@gain,990;
+ mes "^3355FFYou forgot to carry "+getitemname(.@insert2)+"";
+ mes "with you. So you couldn't do what you";
+ mes "had intended.^000000";
+ next;
+ }
+ }
+ mes "^3355FF..............................^000000";
+ next;
+ mes "^3355FF..............................";
+ mes "..............................^000000";
+ next;
+ mes "^3355FF..............................";
+ mes "..............................";
+ mes "..............................^000000";
+ next;
+ switch(.@skulldoor) {
+ case 3:
+ if (rand(1,4) != 1) {
+ set .@skullopen,1;
}
break;
- case 4:
- if(countitem(996)==0) {
- mes "[Putsuchiritan]";
- mes "You need to have";
- mes "^3377FF1x Rough Wind^000000";
- mes "to disassemble into its";
- mes "component essence.";
+ case 2:
+ if (rand(1,2) == 2) {
+ set .@skullopen,1;
}
- else {
- set .@need,996;
- set .@gain,992;
+ break;
+ case 1:
+ if (rand(1,4) == 1) {
+ set .@skullopen,1;
}
break;
+ default:
+ break;
+ }
+ if (.@skullopen == 0) {
+ mes "^3355FFNothing happened.";
+ mes "You have the feeling that the";
+ mes "skull is grinning at you. But...";
+ mes "It's probably just a trick of the light.^000000";
+ close;
+ }
+ else {
+ mes "^3355FFSuddenly, a clicking sound comes";
+ mes "from the skull's eye sockets and";
+ mes "the door opens. Before you know";
+ mes "it, you walk inside as if guided";
+ mes "by an unseen force...^000000";
+ close2;
+ warp "um_in",32,71;
+ end;
+ }
}
+ mes "^3355FFYou decided to pass by the door.";
+ mes "It looks like it might be too hard to open.^000000";
+ close;
+ }
+}
+
+
+//============================================================
+// Umbala Domestic Dispute
+//============================================================
+um_in,139,48,5 script Phrenetan 783,{
+ if (event_umbala >= 3) {
+ mes "[Phrenetan]";
+ mes "I am so sick and tired of";
+ mes "my husband!! It's like he";
+ mes "flirts with every girl";
+ mes "in the village!";
+ next;
+ mes "[Phrenetan]";
+ mes "If I see him flirting with";
+ mes "women again...I swear...";
+ mes "I will show him hell!!";
+ close;
+ }
+ if (BaseJob == Job_Novice && Upper != 2) {
+ mes "[Phrenetan]";
+ mes "Umba~ umbaumbah!";
+ mes "Umbah woomumum!";
+ mes "Umbah woomum umbabah!";
+ close;
+ }
+ if (um_wind <= 3 && (MISC_QUEST & 32768) == 0) {
+ if (um_wind) set um_wind,1;
+ emotion e_an;
+ mes "[Phrenetan]";
+ mes "Umbaumbah wooga wooga";
+ mes "Umbaumbabah babababah!";
+ mes "Umbaum!";
+ next;
+ emotion e_oh;
+ mes "[Phrenetan]";
+ mes "Umbah umbaumba umbah";
+ mes "Umbabababah wooga woo!";
+ mes "Wooga wooga umbabah umbaum!";
+ next;
+ emotion e_go;
+ close;
+ }
+ else if (um_wind == 6 || MISC_QUEST & 32768) {
+ emotion e_an;
+ mes "[Phrenetan]";
+ mes "Umbabah! Umbaumbah.....";
+ mes "Umbaum Umbaum Wooga wooga!";
+ mes "Wooga umumum woombababap!!!!!";
next;
- if(.@need == 0) {
- mes "[Putsuchiritan]";
- mes "Once you have the necessary stone,";
- mes "please come back and visit me";
- mes "so that the ritual can be completed.";
+ emotion e_swt;
+ close;
+ }
+ end;
+
+OnEmoteOmg:
+ emotion e_omg;
+ end;
+
+OnEmoteRock:
+ emotion e_rock;
+ end;
+}
+
+um_in,144,45,5 script Umpokoriohtan 789,{
+ if (event_umbala >= 3) {
+ if(rand(1,3) == 2) {
+ mes "[Umpokoriohtan]";
+ mes "Hey there, cool cat.";
+ mes "Don't mind the wife...";
+ mes "Much as I love her,";
+ mes "I know my obligations, ya dig?";
+ next;
+ mes "[Umpokoriohtan]";
+ mes "If a man's got plenty, he's";
+ mes "got to share it with those";
+ mes "that got nothing to give.";
+ next;
+ mes "[Umpokoriohtan]";
+ mes "If a man's hands are good";
+ mes "at healin', he's got to use";
+ mes "those hands to help folks live.";
+ next;
+ mes "[Umpokoriohtan]";
+ mes "If a man's lips be good at";
+ mes "singin', he's got to croon the";
+ mes "songs we like to hear so much.";
+ next;
+ mes "[Umpokoriohtan]";
+ mes "But if sweet lovin' is golden,";
+ mes "then baby...I got the Midas touch.";
+ next;
+ mes "[Umpokoriohtan]";
+ mes "Ooh...!";
+ mes "...........";
+ mes "My back--!";
+ mes "Simmer down, baby, your turn is comin' in a minute~";
+ donpcevent "Phrenetan::OnEmoteRock";
+ emotion e_swt;
close;
}
- mes "[Putsuchiritan]";
- mes "Also, my power is strong";
- mes "enough to break more than";
- mes "stone at once. How many of";
- mes "them would you like me to";
- mes "work on? Yet, I don't intend";
- mes "to work on more than 10.";
- next;
- input .@want;
- if(.@want <= 0)
- {
- mes "[Putsuchiritan]";
- mes "If you don't wish my help at the moment,";
- mes "that's fine. When you do, please come";
- mes "by again.";
+ else {
+ mes "[Umpokoriohtan]";
+ mes "Man...sometimes my wife can";
+ mes "be a lil' too rough, maybe";
+ mes "even hurtful. But that's cool...";
+ mes "it just means she's got fire.";
+ next;
+ mes "[Umpokoriohtan]";
+ mes "But someday, she'll have to";
+ mes "learn that I gots to share";
+ mes "this heart of mine with the ladies";
+ mes "who really need a dose of vitamin";
+ mes "lovin', ya dig? It's my obligation.";
+ next;
+ mes "[Umpokoriohtan]";
+ mes "Wainatan, Bertztan, Chabimatan...";
+ mes "Those pretty girls been waitin'";
+ mes "toooooo long. Don't worry,";
+ mes "big daddy's comin' soon.";
+ next;
+ mes "[Umpokoriohtan]";
+ mes "OOOH~! Phrenetan!";
+ mes "Baby, why you gotta be rough?";
+ mes "Hit me gently, ya dig??";
+ mes "I don't mean to hurt you~";
+ donpcevent "Phrenetan::OnEmoteOmg";
+ emotion e_wah;
close;
}
- if(.@want > 10)
- {
- mes "[Putsuchiritan]";
- mes "I'm not responsible of what";
- mes "can happen if I work on";
- mes "more than 10 stones at once.";
- mes "I don't even want to try.";
+ }
+ emotion e_heh;
+ mes "[Umpokoriohtan]";
+ mes "Umbaumbah...........";
+ mes "Umbahwooga woogawoo!";
+ mes "Umbah umumbabah umbawoo gaga.";
+ next;
+ emotion e_an;
+ close;
+
+OnInit:
+ disablenpc "Umpokoriohtan";
+ end;
+}
+
+um_in,101,73,3 script Wainatan 783,{
+ if (event_umbala >= 3) {
+ mes "[Wainatan]";
+ mes "I am sick and tired of this guy";
+ mes "who always appears at night and bugs the hell out of me...";
+ next;
+ mes "[Wainatan]";
+ mes "'Smooth operator that gets the";
+ mes "job done?' Oh my god...!";
+ mes "I hate him with a passion!";
+ mes "I wish Umpokoriohtan would";
+ mes "just drop dead.";
+ close;
+ }
+ if (um_wind == 1) {
+ if (gettime(3) > 18) {
+ set um_wind,2;
+ emotion e_an;
+ mes "[Wainatan]";
+ mes "Umbaumbah umgagaga.";
+ mes "Umbaumbawoogawoo gababah.";
+ mes "Umbahumbabah gawoo.";
+ next;
+ emotion e_oh;
+ mes "[Wainatan]";
+ mes "Wooga wooga woogagagah";
+ mes "Wogagagah woogagagah";
+ mes "Gawoo gawoo gah.";
close;
}
- if(countitem(.@need) < .@want)
- {
- mes "[Putsuchiritan]";
- mes "I can't dismantle something";
- mes "that doesn't even exist. Please";
- mes "come back when you'll have the";
- mes "number of stones you want me to";
- mes "break.";
+ else {
+ mes "[Wainatan]";
+ mes "Umbabah! Umbaumbah wooga";
+ mes "Woogawooga umbawooga umum.";
+ mes "Umbabababababababababah.";
close;
}
- mes "[Putsuchiritan]";
- switch(.@need) {
- case 997: mes "I will dismantle your earth crystal"; break;
- case 995: mes "I will dismantle your frozen crystal"; break;
- case 994: mes "I will dismantle your heart of flame"; break;
- case 996: mes "I will dismantle your rough wind stone"; break;
- }
- mes "into its component essence.";
- mes "Choose a number between 1 and 9.";
- mes "If you don't want me to dismantle the";
- mes "stone, choose 0.";
- if(.@want > 1)
- {
- next;
- mes "[Putsuchiritan]";
- mes "Choose well your number.";
- mes "It will affect my potential";
- mes "and your spirit for all the";
- mes "stones at once.";
+ }
+ else {
+ mes "[Wainatan]";
+ mes "Umbaumbah umbaumbah umbah";
+ mes "Wooga wooga woogawooga wooga";
+ mes "Umumumum umumumum umum.";
+ close;
+ }
+}
+
+um_in,94,123,5 script Bertztan 783,{
+ if (event_umbala >= 3) {
+ mes "[Bertztan]";
+ mes "...*Sigh* That sicko";
+ mes "Umpo-whatever! I told him";
+ mes "I don't like him, but he";
+ mes "just doesn't listen!";
+ mes "I wish...I wish he would";
+ mes "just disappear!";
+ close;
+ }
+ if (um_wind == 2) {
+ if (gettime(3) > 18) {
+ set um_wind,3;
+ emotion e_an;
+ mes "[Bertztan]";
+ mes "Umbaumbah umgagaga.";
+ mes "Umbaumbawoogawoo gababah.";
+ mes "Umbahumbabah gawoo.";
+ next;
+ emotion e_oh;
+ mes "[Bertztan]";
+ mes "Wooga umbar umbar umbah!";
+ mes "Umbar woogagaga woo! Woo! Woo!";
+ mes "Wooga~ wooga~ Woo woo woo umbar.";
+ close;
}
- while(1) {
- next;
- input .@num;
- if(.@num<=0) {
- mes "[Putsuchiritan]";
- mes "If you don't wish my help at the moment,";
- mes "that's fine. When you do, please come";
- mes "by again.";
- close;
- }
- if(.@num>9) {
- mes "[Putsuchiritan]";
- mes "You must choose a number between";
- mes "1 and 9. It is very important that";
- mes "you choose the number most dear to";
- mes "your heart.";
- continue;
- }
- break;
+ else {
+ mes "[Bertztan]";
+ mes "Umbar woogaumbarumbah um!";
+ mes "Um~ wooga wooga umbarum.";
+ mes "Umbah...wooum.";
+ close;
}
-L_Dismantle:
- set .@num,rand(1,10); //official amount chance
- if(.@num == 1)
- set .@num,10;
- else if(.@num == 2 || .@num == 3)
- set .@num,8;
- else if(.@num < 7)
- set .@num,7;
- else
- set .@num,6;
- set .@want,.@want -1;
- set .@result,.@result + .@num;
- set .@delete,.@delete +1;
- if(.@want) goto L_Dismantle;
- mes "[Putsuchiritan]";
- mes "Please place the elemental stone";
- mes "inside this holy circle. I will chant a";
- mes "a mantra. I don't know if I can";
- mes "completely dismantle the stone,";
- mes "but here goes...";
- next;
- mes "[Putsuchiritan]";
- mes "Unba Unba Karama! Unba! Ta!";
- mes "Rukara! Ukarere! Un! Unba! Ka!";
- mes "Anburaka Taburaka Taburakan! Unba Ra!";
- mes "Onbaruzu Zan Kata! Unba Ka!";
+ }
+ else {
+ mes "[Bertztan]";
+ mes "Umbar wooga umbar umbah um!";
+ mes "Um~ woogawooga umbar um.";
+ mes "Umbah...wooum.";
+ close;
+ }
+}
+
+umbala,145,217,3 script Chabimatan 783,{
+ if (event_umbala >= 3) {
+ mes "[Chabimatan]";
+ mes "...*Sigh* Umpokoriohtan seems";
+ mes "to be married. I have no";
+ mes "idea why he still flirts";
+ mes "with other women. Maybe he's";
+ mes "not very mature, or he's";
+ mes "irresponsible...";
next;
- mes "[Putsuchiritan]";
- if(countitem(.@need)<.@delete){
- mes "You're An Amba HacK0R!";
- mes "I'm clearing your mind!";
- //we reset the whole quest for the hacker
- set event_umbala,0;
- emotion e_swt,1;
+ mes "[Chabimatan]";
+ mes "Well, whatever he is,";
+ mes "he's certainly not";
+ mes "romantic. Those pick-up";
+ mes "lines of his could";
+ mes "some work, maybe";
+ mes "even some clean up.";
+ close;
+ }
+ if (um_wind == 3) {
+ if (gettime(3) > 18) {
+ set um_wind,4;
+ emotion e_an;
+ mes "[Chabimatan]";
+ mes "Umbabah umbarbar woogawooga um";
+ mes "Umbabah umbarbar woogawooga umbah";
+ mes "Umumum! Wooga!";
+ next;
+ emotion e_oh;
+ mes "[Chabimatan]";
+ mes "Umbabah~~~~~~~";
+ mes "Woogawooga umbar umbar woo!";
+ mes "Wooga umbar woogawoogagah.";
+ enablenpc "Umpokoriohtan";
+ enablenpc "#!@#$%";
close;
}
- if(checkweight(.@gain,.@result) != 1)
- {
- mes "You are overweight.";
- mes "Please clear your inventory";
- mes "or make some empty slots.";
+ else {
+ mes "[Chabimatan]";
+ mes "Umbabah~~~~~~~";
+ mes "Woogawooga umbar umbar woo";
+ mes "woo woo! Nook nook~";
+ mes "Wooga umbar wooga umbar";
+ mes "wooga woogagah.";
close;
}
- delitem .@need,.@delete;
- getitem .@gain,.@result;
- mes "The elemental stone has been";
- mes "dismantled into its natural";
- mes "essence. Please put it to";
- mes "good use.";
- close;
- case 3:
- mes "[Putsuchiritan]";
- mes "If you don't wish my help at the moment,";
- mes "that's fine. When you do, please come";
- mes "by again.";
+ }
+ else {
+ mes "[Chabimatan]";
+ mes "Umbabah~~~~~~~";
+ mes "Woogawooga umbar umbar";
+ mes "woo woo woo nook nook.";
+ mes "Wooga umbar wooga umbar";
+ mes "wooga woogagah.";
close;
}
}
+
+um_in,141,46,0 script #!@#$% -1,8,8,{
+OnInit:
+ disablenpc "#!@#$%";
+ end;
+
+OnTouch:
+ if (um_wind == 4) {
+ set um_wind,5;
+ mes "^3355FFAs you enter the house";
+ mes "you happen to witness";
+ mes "Phrenetan beating a guy";
+ mes "mercilessly.^000000";
+ next;
+ emotion e_an;
+ mes "[Phrenetan]";
+ mes "Umbaumbaumbaumbah!";
+ mes "Umbaumbahumbah!!";
+ mes "Umbaumbahumbah!!!!!!";
+ next;
+ mes "^3355FFYou were kicked out of the house";
+ mes "by Phrenetan.^000000";
+ next;
+ enablenpc "#unpc";
+ disablenpc "#!@#$%";
+ warp "umbala",94,181;
+ }
+ end;
+}
+
+umbala,94,181,0 script #unpc -1,1,1,{
+OnInit:
+ disablenpc "#unpc";
+ end;
+
+OnTouch:
+ if (um_wind == 5) {
+ mes "^3355FFAs you realized what happened";
+ mes "after being kicked out of the";
+ mes "house, you see a leaf on the";
+ mes "ground near where you're standing.^000000";
+ next;
+ if (select("Take it.:Leave it.") == 1) {
+ close2;
+ set um_wind,0;
+ set MISC_QUEST,MISC_QUEST | 32768;
+ getitem 610,1; //Leaf_Of_Yggdrasil
+ disablenpc "#unpc";
+ end;
+ }
+ set um_wind,0;
+ set MISC_QUEST,MISC_QUEST | 32768;
+ mes "[" + strcharinfo(0) + "]";
+ mes "I am not supposed to take";
+ mes "what may belong to other people.";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Yeah, I'm a such good person.";
+ close2;
+ disablenpc "#unpc";
+ }
+ end;
+}