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-rw-r--r--npc/quests/novice_exchange.txt613
1 files changed, 0 insertions, 613 deletions
diff --git a/npc/quests/novice_exchange.txt b/npc/quests/novice_exchange.txt
deleted file mode 100644
index e86651290..000000000
--- a/npc/quests/novice_exchange.txt
+++ /dev/null
@@ -1,613 +0,0 @@
-prontera.gat,123,102,5 script Merchant#1 85,{
- if(Weight*100/MaxWeight >= 90){
- mes "[Merchant]";
- mes "You will exceed your weight limit if you exchange for the Red Potions.";
- close;
-}
- setarray @need,935,914,909;
- setarray @amount,5,10,10;
-
- mes "[Merchant]";
- mes "Good day!";
- mes "Do you have any collection items such as "+getitemname(@need[0])+"s or "+getitemname(@need[1])+"s ?";
- mes "...how about Jellopies ?..";
- mes "Oh, yeah, I need those for";
- mes "something.";
- next;
- mes "[Merchant]";
- mes "Of course I am not asking you to give those for free!";
- mes "How about...if I give you 1 Red";
- mes "Potion for "+@amount[0]+" "+getitemname(@need[0])+"s or "+@amount[1]+" "+getitemname(@need[1])+"s???";
- mes "or "+@amount[2]+" Jelopies ???";
-
- next;
- switch (select("Sure!","Think you're ripping me off...","No,thanks")) {
- case 1:
- mes "[Merchant]";
- mes "So which item do you bring me ?";
- mes ""+getitemname(@need[0])+"s? "+getitemname(@need[1])+"s ?";
- mes "Or Jellopies?";
- next;
- set @i,select(""+getitemname(@need[0])+"",""+getitemname(@need[1])+"",""+getitemname(@need[2])+"","Cancel")-1;
- if(@i==3) {
- mes "[Merchant]";
- mes "Sure, no problem.";
- close;
- }
- set @have,countitem(@need[@i]);
- if(@have < @amount[@i]) {
- mes "[Merchant]";
- if(@i > 0)
- mes "Hey, where are all those";
- mes getitemname(@need[@i])+"s you promised?";
- mes "Give me "+getitemname(@need[@i])+"s !";
- close;
- }
- mes "[Merchant]";
- mes "Okay, let me take a look at the stuff you brought";
- next;
- set @max,@have / @amount[@i];
- mes "[Merchant]";
- mes "You have total "+@have+" "+getitemname(@need[@i])+"s...";
- mes "I can give you";
- mes "total "+@max+" Red Potion for those.";
- next;
- mes "[Merchant]";
- mes "What do you say? Deal?";
- next;
- if(select("Deal.","No deal.")==2) {
- mes "[Merchant]";
- mes "Bah~ whatever.";
- mes "Bah!";
- close;
- }
- mes "[Merchant]";
- mes "You know the exact number of Red Potions";
- mes "you can receive for "+getitemname(@need[@i])+"s, don't you?";
- next;
- mes "[Merchant]";
- mes "You can get Red Potions";
- mes "from minimum 1 to maximum 100 at once.";
- mes "If you change your mind, enter '0'";
- mes "to cancel.";
- while(1) {
- next;
- input @val;
- if(@val<0 || @val>100) {
- mes "[Merchant]";
- mes "Uh oh, the number you entered";
- mes "seemed incorrect.";
- mes "You'd better check how many red";
- mes "potions you can get.";
- continue;
- }
- break;
- }
- if(@val == 0) {
- mes "[Merchant]";
- mes "What...how the hell did you even";
- mes "bother to talk to me?";
- mes "Leave, I don't deal with whimsical";
- mes "people.";
- close;
- }
- if(@val > @max) {
- mes "[Merchant]";
- mes "Uh oh, the number you entered";
- mes "seemed incorrect.";
- mes "You'd better check how many red";
- mes "potions you can get.";
- close;
- }
- delitem @need[@i],@amount[@i]*@val;
- getitem 501,@val;
- mes "[Merchant]";
- mes "There you go!";
- mes "Check the numbers again.";
- mes "Thanks, it was a good deal.";
- close;
- case 2:
- mes "[Merchant]";
- mes "Did you say I am ripping you off?!";
- mes "You got to know how ignorant that comment was!";
- mes "When you check the price of each item,";
- mes "I am doing a losing business.";
- mes "If you don't want to do then, fine!";
- close;
- case 3:
- mes "[Merchant]";
- mes "Hah, no problem.";
- mes "Bah!";
- close;
- }
-}
-
-
-geffen.gat,173,88,5 script Merchant#2 85,{
- if(Weight*100/MaxWeight >= 90){
- mes "[Merchant]";
- mes "You will exceed your weight limit if you exchange for the Red Potions.";
- close;
-}
- setarray @need,935,915,909;
- setarray @amount,5,6,10;
- mes "[Merchant]";
- mes "Good day!";
- mes "Do you have any collection items such as "+getitemname(@need[0])+"s or "+getitemname(@need[1])+"s?";
- mes "...how about Jellopies?..";
- mes "Oh, yeah, I need those for";
- mes "something.";
- next;
- mes "[Merchant]";
- mes "Of course I am not asking you to give those for free!";
- mes "How about...if I give you 1 Red";
- mes "Potion for "+@amount[0]+" "+getitemname(@need[0])+"s or "+@amount[1]+" "+getitemname(@need[1])+"s ???";
- mes "or "+@amount[2]+" Jellopies ???";
-
- next;
- switch (select("Sure!","Think you're ripping me off...","No,thanks")) {
- case 1:
- mes "[Merchant]";
- mes "So which item do you bring me ?";
- mes ""+getitemname(@need[0])+"s ? "+getitemname(@need[1])+"s ?";
- mes "Or Jellopies ?";
- next;
- set @i,select(""+getitemname(@need[0])+"",""+getitemname(@need[1])+"",""+getitemname(@need[2])+"","Cancel")-1;
- if(@i==3) {
- mes "[Merchant]";
- mes "Sure, no problem.";
- close;
- }
- set @have,countitem(@need[@i]);
- if(@have < @amount[@i]) {
- mes "[Merchant]";
- if(@i > 0)
- mes "Hey, where are all those";
- mes getitemname(@need[@i])+"s you promised?";
- mes "Give me "+getitemname(@need[@i])+"s!";
- close;
- }
- mes "[Merchant]";
- mes "Okay, let me take a look at the stuff you brought";
- next;
- set @max,@have / @amount[@i];
- mes "[Merchant]";
- mes "You have total "+@have+" "+getitemname(@need[@i])+"s...";
- mes "I can give you";
- mes "total "+@max+" Red Potion for those.";
- next;
- mes "[Merchant]";
- mes "What do you say? Deal?";
- next;
- if(select("Deal.","No deal.")==2) {
- mes "[Merchant]";
- mes "Bah~ whatever.";
- mes "Bah!";
- close;
- }
- mes "[Merchant]";
- mes "You know the exact number of Red Potions";
- mes "you can receive for "+getitemname(@need[@i])+"s,don't you?";
- next;
- mes "[Merchant]";
- mes "You can get Red Potions";
- mes "from minimum 1 to maximum 100 at once.";
- mes "If you change your mind, enter '0'";
- mes "to cancel.";
- while(1) {
- next;
- input @val;
- if(@val<0 || @val>100) {
- mes "[Merchant]";
- mes "Uh oh, the number you entered";
- mes "seemed incorrect.";
- mes "You'd better check how many red";
- mes "potions you can get.";
- continue;
- }
- break;
- }
- if(@val == 0) {
- mes "[Merchant]";
- mes "What...how the hell did you even";
- mes "bother to talk to me?";
- mes "Leave, I don't deal with whimsical";
- mes "people.";
- close;
- }
- if(@val > @max) {
- mes "[Merchant]";
- mes "Uh oh, the number you entered";
- mes "seemed incorrect.";
- mes "You'd better check how many red";
- mes "potions you can get.";
- close;
- }
- delitem @need[@i],@amount[@i]*@val;
- getitem 501,@val;
- mes "[Merchant]";
- mes "There you go!";
- mes "Check the numbers again.";
- mes "Thanks, it was a good deal.";
- close;
- case 2:
- mes "[Merchant]";
- mes "Did you say I am ripping you off?!";
- mes "You got to know how ignorant that comment was!";
- mes "When you check the price of each item,";
- mes "I am doing a losing business.";
- mes "If you don't want to do then, fine!";
- close;
- case 3:
- mes "[Merchant]";
- mes "Hah, no problem.";
- mes "Bah!";
- close;
- }
-}
-morocc.gat,180,259,3 script Merchant#3 85,{
- if(Weight*100/MaxWeight >= 90){
- mes "[Merchant]";
- mes "You will exceed your weight limit if you exchange for the Red Potions.";
- close;
-}
- setarray @need,935,916,909;
- setarray @amount,5,7,10;
- mes "[Merchant]";
- mes "Good day!";
- mes "Do you have any collection items such as "+getitemname(@need[0])+"s or "+getitemname(@need[1])+"s ?";
- mes "...how about Jellopies?..";
- mes "Oh, yeah, I need those for";
- mes "something.";
- next;
- mes "[Merchant]";
- mes "Of course I am not asking you to give those for free!";
- mes "How about...if I give you 1 Red";
- mes "Potion for "+@amount[0]+" "+getitemname(@need[0])+"s or "+@amount[1]+" "+getitemname(@need[1])+"s ???";
- mes "or "+@amount[2]+" Jellopies???";
-
- next;
- switch (select("Sure!","Think you're ripping me off...","No,thanks")) {
- case 1:
- mes "[Merchant]";
- mes "So which item do you bring me ?";
- mes ""+getitemname(@need[0])+"s? "+getitemname(@need[1])+"s ?";
- mes "Or Jellopies?";
- next;
- set @i,select(""+getitemname(@need[0])+"",""+getitemname(@need[1])+"",""+getitemname(@need[2])+"","Cancel")-1;
- if(@i==3) {
- mes "[Merchant]";
- mes "Sure, no problem.";
- close;
- }
- set @have,countitem(@need[@i]);
- if(@have < @amount[@i]) {
- mes "[Merchant]";
- if(@i > 0)
- mes "Hey, where are all those";
- mes getitemname(@need[@i])+"s you promised?";
- mes "Give me "+getitemname(@need[@i])+"s!";
- close;
- }
- mes "[Merchant]";
- mes "Okay, let me take a look at the stuff you brought";
- next;
- set @max,@have / @amount[@i];
- mes "[Merchant]";
- mes "You have total "+@have+" "+getitemname(@need[@i])+"s...";
- mes "I can give you";
- mes "total" +@max+ "Red Potion for those.";
- next;
- mes "[Merchant]";
- mes "What do you say? Deal?";
- next;
- if(select("Deal.","No deal.")==2) {
- mes "[Merchant]";
- mes "Bah~ whatever.";
- mes "Bah!";
- close;
- }
- mes "[Merchant]";
- mes "You know the exact number of Red Potions";
- mes "you can receive for "+getitemname(@need[@i])+"s,don't you?";
- next;
- mes "[Merchant]";
- mes "You can get Red Potions";
- mes "from minimum 1 to maximum 100 at once.";
- mes "If you change your mind, enter '0'";
- mes "to cancel.";
- while(1) {
- next;
- input @val;
- if(@val<0 || @val>100) {
- mes "[Merchant]";
- mes "Uh oh, the number you entered";
- mes "seemed incorrect.";
- mes "You'd better check how many red";
- mes "potions you can get.";
- continue;
- }
- break;
- }
- if(@val == 0) {
- mes "[Merchant]";
- mes "What...how the hell did you even";
- mes "bother to talk to me?";
- mes "Leave, I don't deal with whimsical";
- mes "people.";
- close;
- }
- if(@val > @max) {
- mes "[Merchant]";
- mes "Uh oh, the number you entered";
- mes "seemed incorrect.";
- mes "You'd better check how many red";
- mes "potions you can get.";
- close;
- }
- delitem @need[@i],@amount[@i]*@val;
- getitem 501,@val;
- mes "[Merchant]";
- mes "There you go!";
- mes "Check the numbers again.";
- mes "Thanks, it was a good deal.";
- close;
- case 2:
- mes "[Merchant]";
- mes "Did you say I am ripping you off?!";
- mes "You got to know how ignorant that comment was!";
- mes "When you check the price of each item,";
- mes "I am doing a losing business.";
- mes "If you don't want to do then, fine!";
- close;
- case 3:
- mes "[Merchant]";
- mes "Hah, no problem.";
- mes "Bah!";
- close;
- }
-}
-
-aldebaran.gat,152,63,5 script Merchant#4 85,{
- if(Weight*100/MaxWeight >= 90){
- mes "[Merchant]";
- mes "You will exceed your weight limit if you exchange for the Red Potions.";
- close;
-}
- setarray @need,955,916,909;
- setarray @amount,1,7,10;
- mes "[Merchant]";
- mes "Good day!";
- mes "Do you have any collection items such as "+getitemname(@need[0])+"s or "+getitemname(@need[1])+"s ?";
- mes "...how about Jellopies?..";
- mes "Oh, yeah, I need those for";
- mes "something.";
- next;
- mes "[Merchant]";
- mes "Of course I am not asking you to give those for free!";
- mes "How about...if I give you 1 Red";
- mes "Potion for "+ @amount[0]+" "+getitemname(@need[0])+"s or "+@amount[1]+" "+getitemname(@need[1])+"s ???";
- mes "or "+@amount[2]+" Jellopies ???";
-
- next;
- switch (select("Sure!","Think you're ripping me off...","No,thanks")) {
- case 1:
- mes "[Merchant]";
- mes "So which item do you bring me ?";
- mes ""+getitemname(@need[0])+"s ? "+getitemname(@need[1])+"s ?";
- mes "Or Jellopies ?";
- next;
- set @i,select(""+getitemname(@need[0])+"",""+getitemname(@need[1])+"",""+getitemname(@need[2])+"","Cancel")-1;
- if(@i==3) {
- mes "[Merchant]";
- mes "Sure, no problem.";
- close;
- }
- set @have,countitem(@need[@i]);
- if(@have < @amount[@i]) {
- mes "[Merchant]";
- if(@i > 0)
- mes "Hey, where are all those";
- mes getitemname(@need[@i])+"s you promised?";
- mes "Give me "+getitemname(@need[@i])+"s!";
- close;
- }
- mes "[Merchant]";
- mes "Okay, let me take a look at the stuff you brought";
- next;
- set @max,@have / @amount[@i];
- mes "[Merchant]";
- mes "You have total "+@have+" "+getitemname(@need[@i])+"s...";
- mes "I can give you";
- mes "total "+@max+" Red Potion for those.";
- next;
- mes "[Merchant]";
- mes "What do you say? Deal?";
- next;
- if(select("Deal.","No deal.")==2) {
- mes "[Merchant]";
- mes "Bah~ whatever.";
- mes "Bah!";
- close;
- }
- mes "[Merchant]";
- mes "You know the exact number of Red Potions";
- mes "you can receive for "+getitemname(@need[@i])+"s,don't you?";
- next;
- mes "[Merchant]";
- mes "You can get Red Potions";
- mes "from minimum 1 to maximum 100 at once.";
- mes "If you change your mind, enter '0'";
- mes "to cancel.";
- while(1) {
- next;
- input @val;
- if(@val<0 || @val>100) {
- mes "[Merchant]";
- mes "Uh oh, the number you entered";
- mes "seemed incorrect.";
- mes "You'd better check how many red";
- mes "potions you can get.";
- continue;
- }
- break;
- }
- if(@val == 0) {
- mes "[Merchant]";
- mes "What...how the hell did you even";
- mes "bother to talk to me?";
- mes "Leave, I don't deal with whimsical";
- mes "people.";
- close;
- }
- if(@val > @max) {
- mes "[Merchant]";
- mes "Uh oh, the number you entered";
- mes "seemed incorrect.";
- mes "You'd better check how many red";
- mes "potions you can get.";
- close;
- }
- delitem @need[@i],@amount[@i]*@val;
- getitem 501,@val;
- mes "[Merchant]";
- mes "There you go!";
- mes "Check the numbers again.";
- mes "Thanks, it was a good deal.";
- close;
- case 2:
- mes "[Merchant]";
- mes "Did you say I am ripping you off?!";
- mes "You got to know how ignorant that comment was!";
- mes "When you check the price of each item,";
- mes "I am doing a losing business.";
- mes "If you don't want to do then, fine!";
- close;
- case 3:
- mes "[Merchant]";
- mes "Hah, no problem.";
- mes "Bah!";
- close;
- }
-}
-
-payon.gat,200,134,5 script Merchant#5 85,{
- if(Weight*100/MaxWeight >= 90){
- mes "[Merchant]";
- mes "You will exceed your weight limit if you exchange for the Red Potions.";
- close;
-}
- setarray @need,902,909;
- setarray @amount,6,10;
- mes "[Merchant]";
- mes "Good day!";
- mes "Do you have any collection items such as "+getitemname(@need[0])+"s ?";
- mes "...how about Jellopies?..";
- mes "Oh, yeah, I need those for";
- mes "something.";
- next;
- mes "[Merchant]";
- mes "Of course I am not asking you to give those for free!";
- mes "How about...if I give you 1 Red";
- mes "Potion for "+@amount[0]+" "+getitemname(@need[0])+"s or "+@amount[1]+" "+getitemname(@need[1])+"s???";
-
- next;
- switch (select("Sure!","Think you're ripping me off...","No,thanks")) {
- case 1:
- mes "[Merchant]";
- mes "So which item do you bring me ?";
- mes ""+getitemname(@need[0])+"s? Or "+getitemname(@need[1])+" ?";
- next;
- set @i,select(""+getitemname(@need[0])+"",""+getitemname(@need[1])+"","Cancel")-1;
- if(@i==2) {
- mes "[Merchant]";
- mes "Sure, no problem.";
- close;
- }
- set @have,countitem(@need[@i]);
- if(@have < @amount[@i]) {
- mes "[Merchant]";
- if(@i > 0)
- mes "Hey, where are all those";
- mes getitemname(@need[@i])+"s you promised?";
- mes "Give me "+getitemname(@need[@i])+"s!";
- close;
- }
- mes "[Merchant]";
- mes "Okay, let me take a look at the stuff you brought";
- next;
- set @max,@have / @amount[@i];
- mes "[Merchant]";
- mes "You have total "+@have+" "+getitemname(@need[@i])+"s...";
- mes "I can give you";
- mes "total "+@max+" Red Potion for those.";
- next;
- mes "[Merchant]";
- mes "What do you say? Deal?";
- next;
- if(select("Deal.","No deal.")==2) {
- mes "[Merchant]";
- mes "Bah~ whatever.";
- mes "Bah!";
- close;
- }
- mes "[Merchant]";
- mes "You know the exact number of Red Potions";
- mes "you can receive for "+getitemname(@need[@i])+"s,don't you?";
- next;
- mes "[Merchant]";
- mes "You can get Red Potions";
- mes "from minimum 1 to maximum 100 at once.";
- mes "If you change your mind, enter '0'";
- mes "to cancel.";
- while(1) {
- next;
- input @val;
- if(@val<0 || @val>100) {
- mes "[Merchant]";
- mes "Uh oh, the number you entered";
- mes "seemed incorrect.";
- mes "You'd better check how many red";
- mes "potions you can get.";
- continue;
- }
- break;
- }
- if(@val == 0) {
- mes "[Merchant]";
- mes "What...how the hell did you even";
- mes "bother to talk to me?";
- mes "Leave, I don't deal with whimsical";
- mes "people.";
- close;
- }
- if(@val > @max) {
- mes "[Merchant]";
- mes "Uh oh, the number you entered";
- mes "seemed incorrect.";
- mes "You'd better check how many red";
- mes "potions you can get.";
- close;
- }
- delitem @need[@i],@amount[@i]*@val;
- getitem 501,@val;
- mes "[Merchant]";
- mes "There you go!";
- mes "Check the numbers again.";
- mes "Thanks, it was a good deal.";
- close;
- case 2:
- mes "[Merchant]";
- mes "Did you say I am ripping you off?!";
- mes "You got to know how ignorant that comment was!";
- mes "When you check the price of each item,";
- mes "I am doing a losing business.";
- mes "If you don't want to do then, fine!";
- close;
- case 3:
- mes "[Merchant]";
- mes "Hah, no problem.";
- mes "Bah!";
- close;
- }
-} \ No newline at end of file