diff options
Diffstat (limited to 'npc/quests')
-rw-r--r-- | npc/quests/bard_quest.txt | 6 | ||||
-rw-r--r-- | npc/quests/counteragent_mixture.txt | 3 | ||||
-rw-r--r-- | npc/quests/kiel_hyre_quest.txt | 12 | ||||
-rw-r--r-- | npc/quests/quests_airship.txt | 2 | ||||
-rw-r--r-- | npc/quests/quests_ayothaya.txt | 22 | ||||
-rw-r--r-- | npc/quests/quests_gonryun.txt | 51 | ||||
-rw-r--r-- | npc/quests/quests_hugel.txt | 18 | ||||
-rw-r--r-- | npc/quests/quests_lighthalzen.txt | 248 | ||||
-rw-r--r-- | npc/quests/quests_morocc.txt | 38 | ||||
-rw-r--r-- | npc/quests/quests_moscovia.txt | 2 | ||||
-rw-r--r-- | npc/quests/quests_prontera.txt | 4 | ||||
-rw-r--r-- | npc/quests/quests_rachel.txt | 4 | ||||
-rw-r--r-- | npc/quests/quests_veins.txt | 6 | ||||
-rw-r--r-- | npc/quests/skills/alchemist_skills.txt | 6 | ||||
-rw-r--r-- | npc/quests/skills/merchant_skills.txt | 2 | ||||
-rw-r--r-- | npc/quests/skills/swordman_skills.txt | 7 | ||||
-rw-r--r-- | npc/quests/skills/thief_skills.txt | 2 | ||||
-rw-r--r-- | npc/quests/the_sign_quest.txt | 3 |
18 files changed, 213 insertions, 223 deletions
diff --git a/npc/quests/bard_quest.txt b/npc/quests/bard_quest.txt index 173efeca8..7a187e6a3 100644 --- a/npc/quests/bard_quest.txt +++ b/npc/quests/bard_quest.txt @@ -295,7 +295,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{ next; mes "[Errende]"; mes "Let me ask you a favor."; - mes "If perchance you happen to meet ^483D8BGunther Doubleharmony^000000, please inform him of my dilemna."; + mes "If perchance you happen to meet ^483D8BGunther Doubleharmony^000000, please inform him of my dilemma."; next; mes "[Errende]"; mes "Tell him that ^483D8BMinty Errende^000000 happened to forget a line of the song, ^483D8BAt One, I Fall in Love^000000. The line is called ^483D8B8th love^000000."; @@ -655,7 +655,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{ mes "Gunther!"; next; mes "[Errende]"; - mes "Let me ask you a favor. If perchance you happen to meet ^3355FFGunther Doubleharmony^000000, please inform him of my dilemna."; + mes "Let me ask you a favor. If perchance you happen to meet ^3355FFGunther Doubleharmony^000000, please inform him of my dilemma."; next; mes "[Errende]"; mes "Tell him that ^483D8BMinty Errende^000000 happened to forget a line of the song, ^483D8BAt One, I Fall in Love^000000. The line is called ^483D8B8th love^000000."; @@ -1311,7 +1311,7 @@ S_StorySong: mes "I've got it! Gunther!"; next; mes "[Errende]"; - mes "If perchance you happen to meet ^483D8BGunther Doubleharmony^000000, please inform him of my dilemna."; + mes "If perchance you happen to meet ^483D8BGunther Doubleharmony^000000, please inform him of my dilemma."; next; mes "[Errende]"; mes "Tell him that ^483D8BMinty Errende^000000 happened to forget a line of the song, ^483D8BAt One, I Fall in Love^000000. The line is called ^483D8B8th love^000000."; diff --git a/npc/quests/counteragent_mixture.txt b/npc/quests/counteragent_mixture.txt index cde1bda95..4921b215c 100644 --- a/npc/quests/counteragent_mixture.txt +++ b/npc/quests/counteragent_mixture.txt @@ -129,7 +129,6 @@ alberta_in,133,55,3 script Louitz#cm 4_M_02,{ mes "[Merchant Louitz]"; mes "Hmm... You better"; mes "go around Geffen and"; - mes "around first. I know for"; mes "ask around first. I know for"; mes "sure that somebody knows"; mes "where you can find Molgenstein."; @@ -199,7 +198,6 @@ alberta_in,133,55,3 script Louitz#cm 4_M_02,{ mes "[Merchant Louitz]"; mes "Hmm... You better"; mes "go around Geffen and"; - mes "around first. I know for"; mes "ask around first. I know for"; mes "sure that somebody knows"; mes "where you can find Molgenstein."; @@ -269,7 +267,6 @@ alberta_in,133,55,3 script Louitz#cm 4_M_02,{ mes "[Merchant Louitz]"; mes "Hmm... You better"; mes "go around Geffen and"; - mes "around first. I know for"; mes "ask around first. I know for"; mes "sure that somebody knows"; mes "where you can find Molgenstein."; diff --git a/npc/quests/kiel_hyre_quest.txt b/npc/quests/kiel_hyre_quest.txt index 4fe113d57..b51207737 100644 --- a/npc/quests/kiel_hyre_quest.txt +++ b/npc/quests/kiel_hyre_quest.txt @@ -833,7 +833,7 @@ kh_school,179,39,0 script Cute Student#kh 4_F_KHELLY,{ select("Yeah, that's right."); mes "Listen, I know you"; mes "probably have your own"; - mes "plans, but do you think"; + mes "plans, but do you think"; mes "you can help me with this"; mes "huge problem that I have?"; next; @@ -1764,7 +1764,7 @@ yuno_fild08,71,170,0 script Grave#kh HIDDEN_NPC,{ close; } else { - mes "As you aproach the"; + mes "As you approach the"; mes "grave, it begins to"; mes "emit flashes of light.^000000"; next; @@ -3877,7 +3877,7 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{ mes "Allysia must have been the"; mes "woman that you loved, and"; mes "that you based your robot's"; - mes "apperance on her."; + mes "appearance on her."; next; cutin "kh_kyel02",2; mes "[Kiel Hyre]"; @@ -4065,7 +4065,7 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{ next; select("Show K.H.'s note"); mes "["+strcharinfo(PC_NAME)+"]"; - mes "This note was written by"; + mes "This note was written by"; mes "a man with your initials,"; mes "K.H. These initials were also"; mes "signed on her portrait. You"; @@ -6285,7 +6285,7 @@ kh_kiehl02,50,52,4 script Kiehl#Original 4_M_KHKIEL,{ mes "you to stop turning all of"; mes "the Third Generation robots"; mes "into killing machines! How"; - mes "can do something like that"; + mes "can you do something like that"; mes "to other robots like you?"; next; cutin "kh_kiel01",2; @@ -6310,7 +6310,7 @@ kh_kiehl02,50,52,4 script Kiehl#Original 4_M_KHKIEL,{ mes "feel pain or emotions..."; mes "Not unless they're specially"; mes "programmed. Sorry, but I don't"; - mes "plans to stop what I'm doing."; + mes "plan to stop what I'm doing."; next; cutin "kh_kiel04",2; mes "[Kiehl]"; diff --git a/npc/quests/quests_airship.txt b/npc/quests/quests_airship.txt index 4a1d40e8c..9c096c83e 100644 --- a/npc/quests/quests_airship.txt +++ b/npc/quests/quests_airship.txt @@ -2333,7 +2333,7 @@ airplane,236,163,5 script Airship Captain#03 4_M_REINDEER,{ mes("- Captain Ferlock was carefully listening to you while you were explaining the reason why you have been looking for Thierry. -"); next(); mes("[Ferlock]"); - mes("Ummm....I see, I fully understand the siatuation. But, this is my situation that I am not allowed to release our passenger lists to unauthorized people..."); + mes("Ummm....I see, I fully understand the situation. But, this is my situation that I am not allowed to release our passenger lists to unauthorized people..."); next(); mes("[Ferlock]"); mes("*Sigh*....I guess that rules exist only to be broken one of these days... Okay, I will let you check our passenger lists. Please give me a moment."); diff --git a/npc/quests/quests_ayothaya.txt b/npc/quests/quests_ayothaya.txt index dba9c5d14..f196069a9 100644 --- a/npc/quests/quests_ayothaya.txt +++ b/npc/quests/quests_ayothaya.txt @@ -52,7 +52,7 @@ ayothaya,233,105,3 script Powerful-Looking Woman 4_F_THAIAYO,2,2,{ mes "[Shuda]"; mes "You haven't"; mes "found him yet?"; - mes "Then where the"; + mes "Then where the hell"; mes "is he, then?!"; next; mes "[Shuda]"; @@ -278,7 +278,7 @@ ayothaya,233,105,3 script Powerful-Looking Woman 4_F_THAIAYO,2,2,{ next; mes "[Powerful-Looking Woman]"; mes "Let me introduce myself."; - mes "My name is Shuda, I've lived in Ayotaya all my life. Since you don't have anything to do, I have"; + mes "My name is Shuda, I've lived in Ayothaya all my life. Since you don't have anything to do, I have"; mes "a favor to ask of you."; next; mes "[Shuda]"; @@ -357,7 +357,7 @@ ayothaya,233,105,3 script Powerful-Looking Woman 4_F_THAIAYO,2,2,{ mes "[Shuda]"; mes "And her savior"; mes "would be known as"; - mes "the hero of Ayotaya."; + mes "the hero of Ayothaya."; next; mes "[" +strcharinfo(PC_NAME)+ "]"; mes " ...Say what?!"; @@ -1179,7 +1179,7 @@ ayothaya,193,171,3 script Old Man#02 4_M_THAIOLD,{ mes "Ah! I think, in his intense fear, he was screaming something about some kind of '^FF0000Shuda^000000,' or whatever. But what could it possibly mean?"; next; mes "[Tham]"; - mes "Oh well, don't worry. All of our villagers aren't like that. Anyway, I hope you enjoy your travels in Ayotaya."; + mes "Oh well, don't worry. All of our villagers aren't like that. Anyway, I hope you enjoy your travels in Ayothaya."; thai_find = 4; changequest 12031,12032; close; @@ -1201,7 +1201,7 @@ ayothaya,193,171,3 script Old Man#02 4_M_THAIOLD,{ mes "Ah..."; mes "While you're here,"; mes "why don't you taste some"; - mes "authentic Ayotayan cuisine"; + mes "authentic Ayothayan cuisine"; mes "for yourself?"; next; mes "[Tham]"; @@ -1211,7 +1211,7 @@ ayothaya,193,171,3 script Old Man#02 4_M_THAIOLD,{ mes "restaurants around here."; next; mes "[Tham]"; - mes "Anyway, I'm sure that you'll like it. I hope that you come visit Ayotaya as often as you can~"; + mes "Anyway, I'm sure that you'll like it. I hope that you come visit Ayothaya as often as you can~"; close; } else if (.@randayo > 4 && .@randayo < 7) { mes "[Tham]"; @@ -2111,9 +2111,9 @@ ayothaya,196,265,3 script Einon#ayo 4_M_THAIOLD,{ mes "of this village is?"; next; mes "[Einon]"; - mes "Ayotaya is world famous"; + mes "Ayothaya is world famous"; mes "for its regional cuisine, but"; - mes "out of all Ayotayan dishes,"; + mes "out of all Ayothayan dishes,"; mes "'^3131FFTom Yum Goong^000000' is the best."; next; mes "[Einon]"; @@ -2166,7 +2166,7 @@ ayothaya,196,265,3 script Einon#ayo 4_M_THAIOLD,{ close; } mes "[Einon]"; - mes "Golden Ayotaya..."; + mes "Golden Ayothaya..."; mes "Although I've grown"; mes "up in this village,"; mes "I still think my village"; @@ -2498,7 +2498,7 @@ ayo_in01,145,163,3 script Cook#ayo 4_F_THAIGIRL,{ mes "Thank you for all the trouble that you have been though to get these ingredients. It would make me happy if you shared Tom Yum Goong with your friends."; next; mes "[Mali the Spicy]"; - mes "Share the flavor of Ayotaya, and let them know how beautiful our land is. It was good to see you, take care now~"; + mes "Share the flavor of Ayothaya, and let them know how beautiful our land is. It was good to see you, take care now~"; close; } mes "[Mali the Spicy]"; @@ -3048,7 +3048,7 @@ ayothaya,213,94,7 script Merchant#ayo 4_M_THAIAYO,{ mes "it has a very strong flavor. It's also hot and spicy, so you should be careful when you eat one."; next; mes "[Merchant Thongdum]"; - mes "The people of Ayotaya enjoy sensational food with distinct, spicy flavors. In Ayotayan cuisine, we use things like Chilis, garlic, ginger and cilantro."; + mes "The people of Ayothaya enjoy sensational food with distinct, spicy flavors. In Ayothayan cuisine, we use things like Chilis, garlic, ginger and cilantro."; next; mes "[Merchant Thongdum]"; mes "I'm selling Chilis,"; diff --git a/npc/quests/quests_gonryun.txt b/npc/quests/quests_gonryun.txt index ff0044737..08b3c6803 100644 --- a/npc/quests/quests_gonryun.txt +++ b/npc/quests/quests_gonryun.txt @@ -200,7 +200,7 @@ gon_in,17,93,5 script Chief#gon 4_M_TWMASKMAN,{ mes "Haven't found it yet?"; mes "There's no rush, take it easy."; mes "You have to take care of"; - mes "youself first before"; + mes "yourself first before"; mes "doing favors for others."; close; case 6: @@ -584,7 +584,7 @@ gon_in,165,16,4 script Man in hangover#gon 4_M_ALCHE_A,{ mes "[Xue Bong]"; mes "Ah, a thief~"; mes "Hmm...let me see.."; - mes "I went out for walk in the middle"; + mes "I went out for a walk in the middle"; mes "of the night while I was drinking."; mes "And I heard a noise."; next; @@ -629,7 +629,7 @@ gon_in,165,16,4 script Man in hangover#gon 4_M_ALCHE_A,{ case 1: mes "[Xue Bong]"; mes "Ah, a thief, eh? Let's see..."; - mes "I went out for walk in the middle"; + mes "I went out for a walk in the middle"; mes "of the night while I was drinking."; mes "All of a sudden, I heard a strange noise..."; next; @@ -649,7 +649,7 @@ gon_in,165,16,4 script Man in hangover#gon 4_M_ALCHE_A,{ mes "It came from... and head to...um..."; mes "murmur.."; next; - mes "^3355FFHe started mumbling for a bit^000000"; + mes "^3355FFHe starts mumbling for a bit^000000"; mes "......"; next; mes "[Xue Bong]"; @@ -724,7 +724,7 @@ gon_in,165,16,4 script Man in hangover#gon 4_M_ALCHE_A,{ mes "[Xue Bong]"; mes "Ah~ a thief...?"; mes "Hmm...let me see..."; - mes "I went out for walk in the middle"; + mes "I went out for a walk in the middle"; mes "of the night while I was drinking."; mes "All of a sudden, I heard a strange noise..."; next; @@ -2109,13 +2109,12 @@ gon_in,18,27,5 script Madam#gnbs 4_F_TWGRANDMOM,{ gon_dun03,62,222,0 script Strange dead body#gnbs HIDDEN_NPC,{ if (b_sword < 7) { - mes "Here's a decomposing corpse."; + mes "You see a decomposing corpse."; mes "It seems like monsters devoured it."; close; } else if (b_sword > 6 && b_sword < 11) { mes "There's a written message between the bones of the corpse."; - mes "of the corpse."; mes "Take a look?"; next; if (select("Yes.", "Eew, no!") == 1) { @@ -2152,7 +2151,7 @@ gon_dun03,62,222,0 script Strange dead body#gnbs HIDDEN_NPC,{ } mes "^3355FFA skeleton chewed up by"; mes "monsters...I feel sorry for"; - mes "him, but start getting this"; + mes "him, but I'm getting this"; mes "really creepy feeling after staring at it for a while.^000000"; close; } @@ -2244,7 +2243,7 @@ gonryun,100,241,0 script Stranger#gnbs 4_M_JOB_KNIGHT1,{ } mes "[Zuo Hei]"; mes "Grr..."; - mes "Why should you care about the"; + mes "Why should you care about"; mes "someone else's personality?"; mes "That's none of your business."; mes "Take a look in the mirror first"; @@ -2300,7 +2299,7 @@ gonryun,100,241,0 script Stranger#gnbs 4_M_JOB_KNIGHT1,{ } mes "[Zuo Hei]"; mes "Grr..."; - mes "Why should you care about the"; + mes "Why should you care about"; mes "someone else's personality?"; mes "That's none of your business."; mes "Take a look in the mirror first"; @@ -2335,7 +2334,7 @@ gonryun,100,241,0 script Stranger#gnbs 4_M_JOB_KNIGHT1,{ mes "[Zuo Hei]"; mes "Hmm......"; mes "You're not done with the"; - mes "requirement I've given you..."; + mes "requirements I've given you..."; mes "I can't give you any information"; mes "until you finish your job."; close; @@ -2384,7 +2383,7 @@ gonryun,100,241,0 script Stranger#gnbs 4_M_JOB_KNIGHT1,{ } mes "[Zuo Hei]"; mes "Grr..."; - mes "Why should you care about the"; + mes "Why should you care about"; mes "someone else's personality?"; mes "That's none of your business."; mes "Take a look in the mirror first"; @@ -2542,7 +2541,7 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 4_M_JOB_BLACKSMITH,{ mes "Hmmmm......"; mes "............"; next; - mes "^0000FFHe intently studied the pieces of the sword for a while.^000000"; + mes "^0000FFHe intently studies the pieces of the sword for a while.^000000"; next; mes "[Aumgarl]"; mes "Hmm..."; @@ -2674,7 +2673,7 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 4_M_JOB_BLACKSMITH,{ mes "I'm going to try my best to"; mes "make her happy until the"; mes "very end.."; - mes "Please come by sometime"; + mes "Please stop by sometime"; mes "to say hi to Lyroo."; close; case 3: @@ -2757,7 +2756,7 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 4_M_JOB_BLACKSMITH,{ mes "[Aumgarl]"; mes "Ahh..."; mes "Lyroo is upstairs..."; - mes "Bue she's in pain."; + mes "But she's in pain."; mes "Try not to talk to her"; mes "for too long."; close; @@ -2801,7 +2800,7 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 4_M_JOB_BLACKSMITH,{ mes "^0000FFYou Show the pieces of the"; mes "broken sword to Aumgarl."; mes "...................."; - mes "Aumgarl took a careful look"; + mes "Aumgarl takes a careful look"; mes "at the pieces for awhile...^000000"; next; mes "..."; @@ -2884,7 +2883,7 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 4_M_JOB_BLACKSMITH,{ mes "^0000FFYou show the pieces of the"; mes "broken sword to Aumgarl."; mes "...................."; - mes "Aumgarl took a careful look"; + mes "Aumgarl takes a careful look"; mes "at the pieces for a while...^000000"; next; mes "..."; @@ -2990,7 +2989,7 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 4_M_JOB_BLACKSMITH,{ next; mes "[Aumgarl]"; mes "I haven't seen quality"; - mes "of this magnitude in a"; + mes "of this magnitude"; mes "in a long time."; mes "I envy you..."; mes "Hehehe......"; @@ -3038,7 +3037,7 @@ geffen_in,106,106,7 script Girl#gnbs2 4_M_KID2,{ mes "..tha... thank you...."; next; mes "^0000FFBetter stop talking to her and"; - mes "hurry and find a cure.^000000"; + mes "hurry to find a cure.^000000"; close; } else if (b_sword == 24 || b_sword == 25 || b_sword == 26) { @@ -3405,9 +3404,9 @@ yuno_in01,99,101,4 script Doctor#gnbs 4_F_ALCHE,{ } mes "[Cylrnel]"; mes "Okay..."; - mes "Now, about physiological condition."; + mes "Now, about her physiological condition."; next; - switch(select("No sweating at all.", "Sweating all over the body.", "Runny nose.", "No tears, sweats at all.")) { + switch(select("No sweating at all.", "Sweating all over the body.", "Runny nose.", "No tears or sweat at all.")) { case 1: .@sick2$ = "No sweating at all."; ++.@sick; @@ -3419,7 +3418,7 @@ yuno_in01,99,101,4 script Doctor#gnbs 4_F_ALCHE,{ .@sick2$ = "Runny nose."; break; case 4: - .@sick2$ = "No tears, sweats at all."; + .@sick2$ = "No tears or sweat at all."; break; } mes "[Cylrnel]"; @@ -3760,8 +3759,8 @@ gonryun,237,226,3 script Han Ran Jiao#gon 4_M_TWMIDMAN,{ mes "here! Where did you get it!?"; next; mes "[Han Ran Jiao]"; - mes "I dropped that knife from being"; - mes "careless. It belongs to one of my"; + mes "I carelessly dropped it."; + mes "It belongs to one of my"; mes "ancestors. I know it looks like"; mes "a cheap knife..."; next; @@ -3807,7 +3806,7 @@ gonryun,237,226,3 script Han Ran Jiao#gon 4_M_TWMIDMAN,{ } if (nakha == 3) { mes "[Han Ran Jiao]"; - mes "My neighbor seemed looked pretty bothered about something..."; + mes "My neighbor seemed to look pretty bothered about something..."; mes "Oh well, I have better things to worry about than his fancy tea."; close; } @@ -3819,7 +3818,7 @@ OnTouch: nakha = 2; mes "^3355FFHm? What's this?"; mes " "; - mes "Something was hidden beneath the leaves...^000000"; + mes "Something is hidden beneath the leaves...^000000"; mes " "; mes "- You have found an old knife -"; close2; diff --git a/npc/quests/quests_hugel.txt b/npc/quests/quests_hugel.txt index 3479261f5..415d37d5b 100644 --- a/npc/quests/quests_hugel.txt +++ b/npc/quests/quests_hugel.txt @@ -1125,7 +1125,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{ next; mes "[Morriphen]"; mes "The people we met were very"; - mes "accomdating, welcome, and"; + mes "accommodating, welcome, and"; mes "friendly. They also didn't"; mes "ask us any questions: we were"; mes "just accepted. The girl I saved didn't know how to speak then..."; @@ -1207,7 +1207,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{ mes "your medicine, right? I'm"; mes "sure you can repay him by"; mes "visiting him, and living"; - mes "happily with your Seria."; + mes "happily with your Siria."; next; mes "[Morriphen]"; mes "^333333*Sob*^000000 You're right..."; @@ -1215,7 +1215,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{ mes "Thank you so much. If you"; mes "ever visit Hugel again, come"; mes "by and see me. You've really"; - mes "helped me and Seria so much."; + mes "helped me and Siria so much."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Don't worry about it."; @@ -6978,7 +6978,7 @@ hugel,56,104,3 script Kurupe 4_M_SEAMAN,3,3,{ mes "Currently you are carrying"; mes "too many items with you."; mes "Please come back again"; - mes "after you store some items into kafra storage."; + mes "after you store some items into Kafra storage."; close; } hg_milk = 9; @@ -7083,7 +7083,7 @@ hugel,56,104,3 script Kurupe 4_M_SEAMAN,3,3,{ mes "Currently you are carrying"; mes "too many items with you."; mes "Please come back again"; - mes "after you store some items into kafra storage."; + mes "after you store some items into Kafra storage."; close; } hg_milk = 9; @@ -7104,7 +7104,7 @@ hugel,56,104,3 script Kurupe 4_M_SEAMAN,3,3,{ mes "Currently you are carrying"; mes "too many items with you."; mes "Please come back again"; - mes "after you store some items into kafra storage."; + mes "after you store some items into Kafra storage."; close; } hg_milk = 9; @@ -7126,7 +7126,7 @@ hugel,56,104,3 script Kurupe 4_M_SEAMAN,3,3,{ mes "Currently you are carrying"; mes "too many items with you."; mes "Please come back again"; - mes "after you store some items into kafra storage."; + mes "after you store some items into Kafra storage."; close; } hg_milk = 9; @@ -7150,7 +7150,7 @@ hugel,56,104,3 script Kurupe 4_M_SEAMAN,3,3,{ mes "Currently you are carrying"; mes "too many items with you."; mes "Please come back again"; - mes "after you store some items into kafra storage."; + mes "after you store some items into Kafra storage."; close; } hg_milk = 9; @@ -7172,7 +7172,7 @@ hugel,56,104,3 script Kurupe 4_M_SEAMAN,3,3,{ mes "Currently you are carrying"; mes "too many items with you."; mes "Please come back again"; - mes "after you store some items into kafra storage."; + mes "after you store some items into Kafra storage."; close; } hg_milk = 9; diff --git a/npc/quests/quests_lighthalzen.txt b/npc/quests/quests_lighthalzen.txt index 8709629b0..4795110d6 100644 --- a/npc/quests/quests_lighthalzen.txt +++ b/npc/quests/quests_lighthalzen.txt @@ -5345,67 +5345,65 @@ lhz_in01,114,181,5 script Representative#li_01 1_F_LIBRARYGIRL,{ mes "to the Rekenber Corporation."; mes "How may I be of service today?"; next; - switch(select("Building Information.")) { - case 1: - mes "[Representative]"; - mes "Please tell me"; - mes "which floor you'd like"; - mes "to know more about."; - next; - while (1) { - switch(select("1F", "2F", "B1", "Cancel")) { - case 1: - mes "[Representative]"; - mes "The ^3131FFRekenber Library^000000 can"; - mes "be found at the end of the"; - mes "left hallway. Our library is"; - mes "a great resource of innovative"; - mes "ideas and information for our"; - mes "system development employees."; - next; - mes "[Representative]"; - mes "The ^3131FFBall Room^000000, where"; - mes "various official events are"; - mes "usually held, can be accessed"; - mes "through the right hallway."; - next; - break; - case 2: - mes "[Representative]"; - mes "Please use the stairs"; - mes "located on both sides of"; - mes "the Help Desk to go to the"; - mes "Second Floor. The Second"; - mes "Floor is mostly used for"; - mes "administrative purposes."; - next; - mes "[Representative]"; - mes "There, you can find"; - mes "the ^3131FFConference Room^000000,"; - mes "^3131FFSecretary's Office^000000, the"; - mes "^3131FFAuditorium^000000 and the"; - mes "^3131FFChairman's Office^000000."; - next; - break; - case 3: - mes "[Representative]"; - mes "The first underground floor"; - mes "is used by ^3131FFRegenschirm^000000,"; - mes "our laboratory affiliate. For"; - mes "security reasons, this floor"; - mes "is not accessible to visitors."; - next; - break; - case 4: - mes "[Representative]"; - mes "We are always doing our"; - mes "best to provide the best"; - mes "services to our customers."; - mes "Remember that Rekenber"; - mes "is the name you can trust."; - mes "Thank you and have a nice day."; - close; - } + select("Building Information."); + mes "[Representative]"; + mes "Please tell me"; + mes "which floor you'd like"; + mes "to know more about."; + next; + while (1) { + switch(select("1F", "2F", "B1", "Cancel")) { + case 1: + mes "[Representative]"; + mes "The ^3131FFRekenber Library^000000 can"; + mes "be found at the end of the"; + mes "left hallway. Our library is"; + mes "a great resource of innovative"; + mes "ideas and information for our"; + mes "system development employees."; + next; + mes "[Representative]"; + mes "The ^3131FFBall Room^000000, where"; + mes "various official events are"; + mes "usually held, can be accessed"; + mes "through the right hallway."; + next; + break; + case 2: + mes "[Representative]"; + mes "Please use the stairs"; + mes "located on both sides of"; + mes "the Help Desk to go to the"; + mes "Second Floor. The Second"; + mes "Floor is mostly used for"; + mes "administrative purposes."; + next; + mes "[Representative]"; + mes "There, you can find"; + mes "the ^3131FFConference Room^000000,"; + mes "^3131FFSecretary's Office^000000, the"; + mes "^3131FFAuditorium^000000 and the"; + mes "^3131FFChairman's Office^000000."; + next; + break; + case 3: + mes "[Representative]"; + mes "The first underground floor"; + mes "is used by ^3131FFRegenschirm^000000,"; + mes "our laboratory affiliate. For"; + mes "security reasons, this floor"; + mes "is not accessible to visitors."; + next; + break; + case 4: + mes "[Representative]"; + mes "We are always doing our"; + mes "best to provide the best"; + mes "services to our customers."; + mes "Remember that Rekenber"; + mes "is the name you can trust."; + mes "Thank you and have a nice day."; + close; } } } @@ -5487,67 +5485,65 @@ lhz_in01,27,247,5 script Representative#li_02 1_F_LIBRARYGIRL,{ mes "Rekenber Corporation."; mes "How may I help you?"; next; - switch(select("Building Information.")) { - case 1: - mes "[Representative]"; - mes "Please tell me"; - mes "which floor you'd like"; - mes "to know more about."; - next; - while (1) { - switch(select("1F", "2F", "B1", "Cancel")) { - case 1: - mes "[Representative]"; - mes "The ^3131FFRekenber Library^000000 can"; - mes "be found at the end of the"; - mes "left hallway. Our library is"; - mes "a great resource of innovative"; - mes "ideas and information for our"; - mes "system development employees."; - next; - mes "[Representative]"; - mes "The ^3131FFBall Room^000000, where"; - mes "various official events are"; - mes "usually held, can be accessed"; - mes "through the right hallway."; - next; - break; - case 2: - mes "[Representative]"; - mes "Please use the stairs"; - mes "located on both sides of"; - mes "the Help Desk to go to the"; - mes "Second Floor. The Second"; - mes "Floor is mostly used for"; - mes "administrative purposes."; - next; - mes "[Representative]"; - mes "There, you can find"; - mes "the ^3131FFConference Room^000000,"; - mes "^3131FFSecretary's Office^000000, the"; - mes "^3131FFAuditorium^000000 and the"; - mes "^3131FFChairman's Office^000000."; - next; - break; - case 3: - mes "[Representative]"; - mes "The first underground floor"; - mes "is used by ^3131FFRegenschirm^000000,"; - mes "our laboratory affiliate. For"; - mes "security reasons, this floor"; - mes "is not accessible to visitors."; - next; - break; - case 4: - mes "[Representative]"; - mes "We are always doing our"; - mes "best to provide the best"; - mes "services to our customers."; - mes "Remember that Rekenber"; - mes "is the name you can trust."; - mes "Thank you and have a nice day."; - close; - } + select("Building Information."); + mes "[Representative]"; + mes "Please tell me"; + mes "which floor you'd like"; + mes "to know more about."; + next; + while (1) { + switch(select("1F", "2F", "B1", "Cancel")) { + case 1: + mes "[Representative]"; + mes "The ^3131FFRekenber Library^000000 can"; + mes "be found at the end of the"; + mes "left hallway. Our library is"; + mes "a great resource of innovative"; + mes "ideas and information for our"; + mes "system development employees."; + next; + mes "[Representative]"; + mes "The ^3131FFBall Room^000000, where"; + mes "various official events are"; + mes "usually held, can be accessed"; + mes "through the right hallway."; + next; + break; + case 2: + mes "[Representative]"; + mes "Please use the stairs"; + mes "located on both sides of"; + mes "the Help Desk to go to the"; + mes "Second Floor. The Second"; + mes "Floor is mostly used for"; + mes "administrative purposes."; + next; + mes "[Representative]"; + mes "There, you can find"; + mes "the ^3131FFConference Room^000000,"; + mes "^3131FFSecretary's Office^000000, the"; + mes "^3131FFAuditorium^000000 and the"; + mes "^3131FFChairman's Office^000000."; + next; + break; + case 3: + mes "[Representative]"; + mes "The first underground floor"; + mes "is used by ^3131FFRegenschirm^000000,"; + mes "our laboratory affiliate. For"; + mes "security reasons, this floor"; + mes "is not accessible to visitors."; + next; + break; + case 4: + mes "[Representative]"; + mes "We are always doing our"; + mes "best to provide the best"; + mes "services to our customers."; + mes "Remember that Rekenber"; + mes "is the name you can trust."; + mes "Thank you and have a nice day."; + close; } } } @@ -7538,15 +7534,15 @@ yuno_pre,69,20,4 script Secretary#1 4_F_LGTGIRL,{ close2; warp "yuno_pre",113,53; end; - } - else if(hg_tre > 56) - { + } + else if(hg_tre > 56) + { mes "[Hes O'Neil]"; mes "The president said that you're welcome to visit him anytime."; close2; warp "yuno_pre",113,53; end; - } + } else { mes "[Hes O'Neil]"; diff --git a/npc/quests/quests_morocc.txt b/npc/quests/quests_morocc.txt index e786e3580..592711c24 100644 --- a/npc/quests/quests_morocc.txt +++ b/npc/quests/quests_morocc.txt @@ -280,7 +280,7 @@ OnTouch: } case 2: mes "[Litheron]"; - mes "Not the saavy type,"; + mes "Not the savvy type,"; mes "are you...? Fine, fine."; mes "If you're not gonna do"; mes "me any favors, then why"; @@ -2120,7 +2120,7 @@ moc_ruins,137,70,3 script Book-Touching Man#garas 1_M_02,{ mes "[Book-Touching Man]"; mes "Your smile outshines the aura of the gods of Valhalla. You are a living gospel. Your smile even makes Goddess Freya hide in the shadows in shame! Ah.... Mammi, my Mammi!"; next; - mes "^660000You wave your hand close to his face to get his attention. He seems, however, to be in his own dreams, completely oblivious of your presense.^000000"; + mes "^660000You wave your hand close to his face to get his attention. He seems, however, to be in his own dreams, completely oblivious of your presence.^000000"; next; switch(select("Speak", "Pass Him By")) { case 1: @@ -2249,7 +2249,7 @@ moc_ruins,137,70,3 script Book-Touching Man#garas 1_M_02,{ mes "[Benjamin]"; mes "Oh... Mammi... My Mammi..."; next; - mes "^660000Just like the last time that you saw him, Bejamin is living in his dreams, rubbing a book on his face.^000000"; + mes "^660000Just like the last time that you saw him, Benjamin is living in his dreams, rubbing a book on his face.^000000"; next; mes "^660000You carefully approached him, and then gave him a pat on the shoulder.^000000"; next; @@ -2631,7 +2631,7 @@ yuno,333,210,5 script Library Master#garas 1_M_LIBRARYMASTER,{ next; mes "[Library Master]"; mes "Try to drink hot Jellopy broth mixed with honey. My mother used to make that for me whenever I caught cold."; - mes "I gurantee you that you'll get better quickly."; + mes "I guarantee you that you'll get better quickly."; next; mes "^660000He sounded sincere, but it doesn't sound like that kind of broth would even be effective...^000000"; emotion e_dots,1; @@ -2730,7 +2730,7 @@ OnTouch: next; mes "[Library Master]"; mes "Try to drink hot Jellopy broth mixed with honey. My mother used to make that for me whenever I caught cold."; - mes "I gurantee you that you'll get better quickly."; + mes "I guarantee you that you'll get better quickly."; next; mes "^660000He sounded sincere, but it doesn't sound like that kind of broth would even be effective...^000000"; emotion e_dots,1; @@ -3003,7 +3003,7 @@ yuno_in04,117,102,3 script Old News Scrapbook CLEAR_NPC,{ mes "saying, 'This is ridiculous."; mes "Assassins must live alone under the shadows.'"; mes "Hopefully the fans' reaction won't cause too much worry"; - mes "to Siglinde and his soon-to-be wife."; + mes "to Sieglinde and his soon-to-be wife."; mes " "; next; } @@ -3278,7 +3278,7 @@ yuno_in04,169,123,3 script Suspicious Man#oliver_h 4_M_ATEIL,{ next; mes "["+ strcharinfo(PC_NAME) +"]"; mes "Argh, that was all because of the library master!"; - mes "Luckily the feather is gone, so hopefuly I won't suffer any more disaster."; + mes "Luckily the feather is gone, so hopefully I won't suffer any more disaster."; next; break; case 2: @@ -3365,7 +3365,7 @@ yuno_in04,167,120,3 script Worn-out Book#garas HIDDEN_NPC,{ mes "- What's your name? -"; mes "-......Al.-"; mes "- Do you know why you're on the street? Where do you live? Your parents must be dying to see you.-"; - mes "Haeji's comment instantly brought the monsterous image of Eva to Al's mind. Inwardly, he screamed in fear."; + mes "Haeji's comment instantly brought the monstrous image of Eva to Al's mind. Inwardly, he screamed in fear."; mes "- I live nowhere, and I don't have parents. -"; mes "Al had to lie no matter how long, he thought. The old man seemed to understand him: his eyes showed sympathy for the little boy. Haeji insisted that Al could stay in his mansion as long as he wanted."; mes "Later, after learning that Haeji was a professor of Juno City University, Al was convinced that the fates were on his side.>"; @@ -5192,7 +5192,7 @@ prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{ mes "Behind the soldier, you can find a secret door. If you talk to the soldier, the soldier will allow you to get in."; next; mes "[Inspector]"; - mes "As I have expressed, this is a very important issue for the Rune Midgarts kingdom. Although I've stressed this point repeateadly, I cannot stress it enough."; + mes "As I have expressed, this is a very important issue for the Rune Midgarts kingdom. Although I've stressed this point repeatedly, I cannot stress it enough."; next; mes "[Inspector]"; mes "Please behave accordingly."; @@ -5242,7 +5242,7 @@ prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{ mes "I really appreciate your assistance thus far. Due to your help, the future of the kingdom is indebted to you."; next; mes "[" + strcharinfo(PC_NAME) + "]"; - mes "(He doesn't seem to be suprised too much.. Could there be a reason? Now I am suspicious...)"; + mes "(He doesn't seem to be surprised too much.. Could there be a reason? Now I am suspicious...)"; next; mes "[Inspector]"; mes "Hey, the things you experienced here cannot be disclosed to others. You understand that this situation is fully confidential."; @@ -5321,7 +5321,7 @@ prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{ prt_castle,272,375,4 script Prince 4_M_SITDOWN,{ if (nk_prince > 6) { - mes "-Obssessed with making"; + mes "-Obsessed with making"; mes "lock and key.-"; close; } @@ -5333,7 +5333,7 @@ prt_castle,272,375,4 script Prince 4_M_SITDOWN,{ } else if (questprogress(10020) == 1) { mes "[Erich]"; - mes "These days, I have bad luck... Only harrassments happen to me..."; + mes "These days, I have bad luck... Only harassments happen to me..."; close; } if (nk_prince < 5) { @@ -5375,7 +5375,7 @@ prt_castle,272,375,4 script Prince 4_M_SITDOWN,{ mes "......My conscience!"; mes "It doesn't work well..."; next; - mes "-He seems to be so obssessed to care about anything else.-"; + mes "-He seems to be so obsessed to care about anything else.-"; close; } } @@ -6133,7 +6133,7 @@ aldebaran,132,184,3 script Girl#prince 4W_KID,{ if (questprogress(10013) == 1) { if (countitem(Bunch_Of_Flowers) > 0) { mes "[Girl]"; - mes "Wooah, Uncle Peter sent these flowers"; + mes "Woah, Uncle Peter sent these flowers"; mes "for me?"; mes "Hmmm~ They smell really good."; next; @@ -6502,7 +6502,7 @@ prt_castle,314,373,4 script Prince#eisen 4_M_1STPRIN1,{ mes "But I am not sensitive to that, and I think a good king should neglect those trifles."; next; mes "[Ahrum]"; - mes "Others can say that my behavior makes them embarrased, but if something ends well, they are all satisfied in the end. Am I wrong?"; + mes "Others can say that my behavior makes them embarrassed, but if something ends well, they are all satisfied in the end. Am I wrong?"; next; mes "[Ahrum]"; mes "Although I've skipped some lessons in life, I can back up missing lessons easily. Who cares who can swear to me as King! This is how I am."; @@ -6552,7 +6552,7 @@ prt_castle,314,373,4 script Prince#eisen 4_M_1STPRIN1,{ next; mes "[Ahrum]"; mes "I know quite well about"; - mes "other king cadidates, personally."; + mes "other king candidates, personally."; mes "But I can't find one distinguished person who can lead this kingdom well."; next; mes "[Ahrum]"; @@ -6711,7 +6711,7 @@ prt_castle,368,312,4 script Prince#ern 4_M_2NDPRIN1,{ else if (nk_prince > 4) { mes "[Prince]"; mes "Hi"; - mes "you are the judege."; + mes "you are the judge."; mes "I am Ernst, prince of Geoborg."; next; mes "[Ernst]"; @@ -6726,7 +6726,7 @@ prt_castle,368,312,4 script Prince#ern 4_M_2NDPRIN1,{ while(1) { mes "-Well, what questions.-"; next; - switch(select("backgroud first.", "I want to know your spirit of nationalism.", " Your habbit and tastes.", "I will be back.")) { + switch(select("background first.", "I want to know your spirit of nationalism.", " Your habit and tastes.", "I will be back.")) { case 1: mes "[Ernst]"; mes "Since I was young, I have grown up with a royal education. I haven't quarreled with others seriously, but I was not very polite either."; @@ -7327,7 +7327,7 @@ OnDisable: prt_castle,388,205,6 script Prince#eisen4 4_M_1STPRIN1,{ mes "[Ahrum]"; - mes "You always care about gambling. But, why don't you care about your surrondings first, eh? Young master of Richard?"; + mes "You always care about gambling. But, why don't you care about your surroundings first, eh? Young master of Richard?"; next; mes "[Poe]"; mes "Why are you teasing me, now? At least I feel I have dice with higher numbers than you... You don't think so?"; diff --git a/npc/quests/quests_moscovia.txt b/npc/quests/quests_moscovia.txt index 8632e160c..d8f3d750f 100644 --- a/npc/quests/quests_moscovia.txt +++ b/npc/quests/quests_moscovia.txt @@ -11124,7 +11124,7 @@ treasure01,27,115,0 script Opened Treasure Chest#41 HIDDEN_NPC,{ mes "...!? What is this?!"; next; .@russ_key02 = rand(1,7); - if (rand(1,7) == 3) { + if (.@russ_key02 == 3) { mes "- ^0000ffYou find the handle of a broken key in the junk !!^000000 -"; next; } else { diff --git a/npc/quests/quests_prontera.txt b/npc/quests/quests_prontera.txt index 03b119456..e0bd9156e 100644 --- a/npc/quests/quests_prontera.txt +++ b/npc/quests/quests_prontera.txt @@ -431,7 +431,7 @@ prontera,248,212,3 script Busy Boy#prt 4_M_KID1,3,3,{ mes "me alone and let me work?"; mes "I've got something important"; mes "to do! When I finish arranging"; - mes "these books, need to... I need to make some preparations!"; + mes "these books, need to... I need to make some preparations!"; close; } mes "[Busy-Looking Boy]"; @@ -2236,7 +2236,7 @@ prt_church,185,106,3 script Father Bamph 1_M_PASTOR,{ mes "the first place? You didn't"; mes "forget that, did you?"; next; - mes "[Father Bampf]"; + mes "[Father Bamph]"; mes "......"; mes "........."; mes "............"; diff --git a/npc/quests/quests_rachel.txt b/npc/quests/quests_rachel.txt index d3d392817..39b3a7b97 100644 --- a/npc/quests/quests_rachel.txt +++ b/npc/quests/quests_rachel.txt @@ -63,7 +63,7 @@ ra_in01,384,246,3 script Vincent#ra_in01 1_M_01,{ } if (lost_boy < 1) { mes "[Vincent]"; - mes "I am Vincert, steward of"; + mes "I am Vincent, steward of"; mes "this mansion and faithful"; mes "servant to its master, Sir"; mes "Zhed, the most powerful"; @@ -5418,7 +5418,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 4_M_RACHOLD1,{ mes "violent methods if they believe"; mes "it to be the will of Freya, and"; mes "are the ones that established"; - mes "the military camp at Thor Volcano."; + mes "the military camp at Thor Volcano."; next; mes "[High Priest Zhed]"; mes "Of course, it's also"; diff --git a/npc/quests/quests_veins.txt b/npc/quests/quests_veins.txt index c448e32c7..2fde49c3e 100644 --- a/npc/quests/quests_veins.txt +++ b/npc/quests/quests_veins.txt @@ -3078,7 +3078,7 @@ veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{ else if (aru_monas == 15) { mes "[Kid Karyn]"; mes "Hi! It's good to see"; - mes "you again! Kurdi just came"; + mes "you again! Curdie just came"; mes "back home from the hospital,"; mes "and is getting better everyday!"; mes "Ah, and I've been taking care"; @@ -3151,7 +3151,7 @@ veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{ mes "[Kid Karyn]"; mes "Hi! How do you like"; mes "fishing on my dad's boat?"; - mes "Oh, and Kurdi says hi!"; + mes "Oh, and Curdie says hi!"; close; } else { @@ -3875,7 +3875,7 @@ veins,181,166,3 script Lockenlock 4_M_HUMERCHANT,{ mes "town, so no one's really had"; mes "to send in any orders lately."; mes "That's why I didn't have any"; - mes "materials onhand. Sorry."; + mes "materials on hand. Sorry."; next; mes "[Locksmith Lockenlock]"; mes "All I need is ^4D4DFF1 Steel^000000."; diff --git a/npc/quests/skills/alchemist_skills.txt b/npc/quests/skills/alchemist_skills.txt index d958e9011..a8867a1a8 100644 --- a/npc/quests/skills/alchemist_skills.txt +++ b/npc/quests/skills/alchemist_skills.txt @@ -1394,7 +1394,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{ if (BaseJob == Job_Alchemist && bioeth == 8) { mes "[Kellasus]"; mes "Although I admit that"; - mes "you're capabile of learning"; + mes "you're capable of learning"; mes "what I might be able to teach"; mes "you about Homunculi, I can't"; mes "in good conscience do it. I'm"; @@ -1805,7 +1805,7 @@ lhz_in01,225,122,5 script Skrajjad#qsk_al 4_M_SAGE_A,{ mes "you are about this, then Kellasus might change his mind about you."; next; mes "[Skrajjad]"; - mes "Let give teach you my"; + mes "Let me teach you my"; mes "Homunculus specialty,"; mes "the ^FF0000Vaporize^000000 skill. Actually,"; mes "it's useless without Kellasus's"; @@ -2015,7 +2015,7 @@ lhz_in02,278,273,3 script Broncher#qsk_al 4_M_SEAMAN,{ mes "is great! Yeah. Yeah,"; mes "this really hits the spot."; next; - mes "[Brocher]"; + mes "[Broncher]"; mes "Holy crap! Y-you're that"; mes "Alchemist that Skrajjad"; mes "told me to expect! Wha--?"; diff --git a/npc/quests/skills/merchant_skills.txt b/npc/quests/skills/merchant_skills.txt index bee16543f..5b92233f1 100644 --- a/npc/quests/skills/merchant_skills.txt +++ b/npc/quests/skills/merchant_skills.txt @@ -725,7 +725,7 @@ alberta,119,221,6 script Charlron 1_M_PAY_ELDER,{ close; case 2: mes "[Sushi King Gershaun]"; - if (Sex > 1) { + if (Sex == SEX_FEMALE) { mes "Stupid girl!"; } else { diff --git a/npc/quests/skills/swordman_skills.txt b/npc/quests/skills/swordman_skills.txt index f8a17bee2..6128b7fc8 100644 --- a/npc/quests/skills/swordman_skills.txt +++ b/npc/quests/skills/swordman_skills.txt @@ -48,10 +48,9 @@ izlude_in,118,175,4 script Knight De Thomas 4W_M_02,{ mes "Being a swordsman must come with a lot of responsibility and sacrifice."; next; mes "[De Thomas]"; - if (Sex == SEX_FEMALE) { + if (Sex == SEX_MALE) { mes "For these swordsmen and knights, there is a wonderful skill."; - } - else { + } else { mes "For these swordswomen and knights, there is a wonderful skill young lady."; } mes "I present to you - HP Recovery While Moving!"; @@ -70,7 +69,7 @@ izlude_in,118,175,4 script Knight De Thomas 4W_M_02,{ mes "[De Thomas]"; mes "Very well. I will tell you what you need to learn this skill."; mes "First, your job level must be higher than ^00880035^000000."; - mes "You will also need ^008800200 empty bottles^000000."; + mes "You will also need ^008800200 Empty Bottles^000000."; mes "Why? Because it is proof that you fought fiercely to have used that many potions."; next; mes "[De Thomas]"; diff --git a/npc/quests/skills/thief_skills.txt b/npc/quests/skills/thief_skills.txt index 35cd38998..b69279054 100644 --- a/npc/quests/skills/thief_skills.txt +++ b/npc/quests/skills/thief_skills.txt @@ -210,7 +210,7 @@ moc_prydb1,154,128,4 script Alcouskou 2_M_THIEFMASTER,{ mes "have realized while fighting that"; mes "despite the fact that our dodging"; mes "is superior, if we are hit once we are"; - mes "serious danger."; + mes "in serious danger."; next; mes "[Alcouskou]"; mes "It is true that at times we"; diff --git a/npc/quests/the_sign_quest.txt b/npc/quests/the_sign_quest.txt index 3b642ef3b..4bf60993a 100644 --- a/npc/quests/the_sign_quest.txt +++ b/npc/quests/the_sign_quest.txt @@ -1556,7 +1556,7 @@ morocc_in,114,162,4 script Young Man#sign 2_M_THIEFMASTER,{ mes "[Gaanan]"; if (sign_q < 11) { mes "The weather here in"; - mes "Morocc is too hot for me."; + mes "Morroc is too hot for me."; mes "I'm having a hard time just"; mes "trying to live here. Do you"; mes "know a nice and cool place"; @@ -4006,7 +4006,6 @@ geffen_in,61,72,7 script Aaron#sign 4_M_SAGE_A,{ if (select("30", "31", "32", "33") == 2) .@user_p += 1; break; } - zis_5 = rand(1,10); if (rand(1,10) < 9 ) { donpcevent "Jesqurienne#sign::OnHo"; mes "[Jesqurienne]"; |