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-rw-r--r--npc/quests/bard_quest.txt6
-rw-r--r--npc/quests/counteragent_mixture.txt3
-rw-r--r--npc/quests/kiel_hyre_quest.txt12
-rw-r--r--npc/quests/quests_airship.txt2
-rw-r--r--npc/quests/quests_ayothaya.txt22
-rw-r--r--npc/quests/quests_gonryun.txt51
-rw-r--r--npc/quests/quests_hugel.txt18
-rw-r--r--npc/quests/quests_lighthalzen.txt248
-rw-r--r--npc/quests/quests_morocc.txt38
-rw-r--r--npc/quests/quests_moscovia.txt2
-rw-r--r--npc/quests/quests_prontera.txt4
-rw-r--r--npc/quests/quests_rachel.txt4
-rw-r--r--npc/quests/quests_veins.txt6
-rw-r--r--npc/quests/skills/alchemist_skills.txt6
-rw-r--r--npc/quests/skills/merchant_skills.txt2
-rw-r--r--npc/quests/skills/swordman_skills.txt7
-rw-r--r--npc/quests/skills/thief_skills.txt2
-rw-r--r--npc/quests/the_sign_quest.txt3
18 files changed, 213 insertions, 223 deletions
diff --git a/npc/quests/bard_quest.txt b/npc/quests/bard_quest.txt
index 173efeca8..7a187e6a3 100644
--- a/npc/quests/bard_quest.txt
+++ b/npc/quests/bard_quest.txt
@@ -295,7 +295,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{
next;
mes "[Errende]";
mes "Let me ask you a favor.";
- mes "If perchance you happen to meet ^483D8BGunther Doubleharmony^000000, please inform him of my dilemna.";
+ mes "If perchance you happen to meet ^483D8BGunther Doubleharmony^000000, please inform him of my dilemma.";
next;
mes "[Errende]";
mes "Tell him that ^483D8BMinty Errende^000000 happened to forget a line of the song, ^483D8BAt One, I Fall in Love^000000. The line is called ^483D8B8th love^000000.";
@@ -655,7 +655,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{
mes "Gunther!";
next;
mes "[Errende]";
- mes "Let me ask you a favor. If perchance you happen to meet ^3355FFGunther Doubleharmony^000000, please inform him of my dilemna.";
+ mes "Let me ask you a favor. If perchance you happen to meet ^3355FFGunther Doubleharmony^000000, please inform him of my dilemma.";
next;
mes "[Errende]";
mes "Tell him that ^483D8BMinty Errende^000000 happened to forget a line of the song, ^483D8BAt One, I Fall in Love^000000. The line is called ^483D8B8th love^000000.";
@@ -1311,7 +1311,7 @@ S_StorySong:
mes "I've got it! Gunther!";
next;
mes "[Errende]";
- mes "If perchance you happen to meet ^483D8BGunther Doubleharmony^000000, please inform him of my dilemna.";
+ mes "If perchance you happen to meet ^483D8BGunther Doubleharmony^000000, please inform him of my dilemma.";
next;
mes "[Errende]";
mes "Tell him that ^483D8BMinty Errende^000000 happened to forget a line of the song, ^483D8BAt One, I Fall in Love^000000. The line is called ^483D8B8th love^000000.";
diff --git a/npc/quests/counteragent_mixture.txt b/npc/quests/counteragent_mixture.txt
index cde1bda95..4921b215c 100644
--- a/npc/quests/counteragent_mixture.txt
+++ b/npc/quests/counteragent_mixture.txt
@@ -129,7 +129,6 @@ alberta_in,133,55,3 script Louitz#cm 4_M_02,{
mes "[Merchant Louitz]";
mes "Hmm... You better";
mes "go around Geffen and";
- mes "around first. I know for";
mes "ask around first. I know for";
mes "sure that somebody knows";
mes "where you can find Molgenstein.";
@@ -199,7 +198,6 @@ alberta_in,133,55,3 script Louitz#cm 4_M_02,{
mes "[Merchant Louitz]";
mes "Hmm... You better";
mes "go around Geffen and";
- mes "around first. I know for";
mes "ask around first. I know for";
mes "sure that somebody knows";
mes "where you can find Molgenstein.";
@@ -269,7 +267,6 @@ alberta_in,133,55,3 script Louitz#cm 4_M_02,{
mes "[Merchant Louitz]";
mes "Hmm... You better";
mes "go around Geffen and";
- mes "around first. I know for";
mes "ask around first. I know for";
mes "sure that somebody knows";
mes "where you can find Molgenstein.";
diff --git a/npc/quests/kiel_hyre_quest.txt b/npc/quests/kiel_hyre_quest.txt
index 4fe113d57..b51207737 100644
--- a/npc/quests/kiel_hyre_quest.txt
+++ b/npc/quests/kiel_hyre_quest.txt
@@ -833,7 +833,7 @@ kh_school,179,39,0 script Cute Student#kh 4_F_KHELLY,{
select("Yeah, that's right.");
mes "Listen, I know you";
mes "probably have your own";
- mes "plans, but do you think";
+ mes "plans, but do you think";
mes "you can help me with this";
mes "huge problem that I have?";
next;
@@ -1764,7 +1764,7 @@ yuno_fild08,71,170,0 script Grave#kh HIDDEN_NPC,{
close;
}
else {
- mes "As you aproach the";
+ mes "As you approach the";
mes "grave, it begins to";
mes "emit flashes of light.^000000";
next;
@@ -3877,7 +3877,7 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{
mes "Allysia must have been the";
mes "woman that you loved, and";
mes "that you based your robot's";
- mes "apperance on her.";
+ mes "appearance on her.";
next;
cutin "kh_kyel02",2;
mes "[Kiel Hyre]";
@@ -4065,7 +4065,7 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{
next;
select("Show K.H.'s note");
mes "["+strcharinfo(PC_NAME)+"]";
- mes "This note was written by";
+ mes "This note was written by";
mes "a man with your initials,";
mes "K.H. These initials were also";
mes "signed on her portrait. You";
@@ -6285,7 +6285,7 @@ kh_kiehl02,50,52,4 script Kiehl#Original 4_M_KHKIEL,{
mes "you to stop turning all of";
mes "the Third Generation robots";
mes "into killing machines! How";
- mes "can do something like that";
+ mes "can you do something like that";
mes "to other robots like you?";
next;
cutin "kh_kiel01",2;
@@ -6310,7 +6310,7 @@ kh_kiehl02,50,52,4 script Kiehl#Original 4_M_KHKIEL,{
mes "feel pain or emotions...";
mes "Not unless they're specially";
mes "programmed. Sorry, but I don't";
- mes "plans to stop what I'm doing.";
+ mes "plan to stop what I'm doing.";
next;
cutin "kh_kiel04",2;
mes "[Kiehl]";
diff --git a/npc/quests/quests_airship.txt b/npc/quests/quests_airship.txt
index 4a1d40e8c..9c096c83e 100644
--- a/npc/quests/quests_airship.txt
+++ b/npc/quests/quests_airship.txt
@@ -2333,7 +2333,7 @@ airplane,236,163,5 script Airship Captain#03 4_M_REINDEER,{
mes("- Captain Ferlock was carefully listening to you while you were explaining the reason why you have been looking for Thierry. -");
next();
mes("[Ferlock]");
- mes("Ummm....I see, I fully understand the siatuation. But, this is my situation that I am not allowed to release our passenger lists to unauthorized people...");
+ mes("Ummm....I see, I fully understand the situation. But, this is my situation that I am not allowed to release our passenger lists to unauthorized people...");
next();
mes("[Ferlock]");
mes("*Sigh*....I guess that rules exist only to be broken one of these days... Okay, I will let you check our passenger lists. Please give me a moment.");
diff --git a/npc/quests/quests_ayothaya.txt b/npc/quests/quests_ayothaya.txt
index dba9c5d14..f196069a9 100644
--- a/npc/quests/quests_ayothaya.txt
+++ b/npc/quests/quests_ayothaya.txt
@@ -52,7 +52,7 @@ ayothaya,233,105,3 script Powerful-Looking Woman 4_F_THAIAYO,2,2,{
mes "[Shuda]";
mes "You haven't";
mes "found him yet?";
- mes "Then where the";
+ mes "Then where the hell";
mes "is he, then?!";
next;
mes "[Shuda]";
@@ -278,7 +278,7 @@ ayothaya,233,105,3 script Powerful-Looking Woman 4_F_THAIAYO,2,2,{
next;
mes "[Powerful-Looking Woman]";
mes "Let me introduce myself.";
- mes "My name is Shuda, I've lived in Ayotaya all my life. Since you don't have anything to do, I have";
+ mes "My name is Shuda, I've lived in Ayothaya all my life. Since you don't have anything to do, I have";
mes "a favor to ask of you.";
next;
mes "[Shuda]";
@@ -357,7 +357,7 @@ ayothaya,233,105,3 script Powerful-Looking Woman 4_F_THAIAYO,2,2,{
mes "[Shuda]";
mes "And her savior";
mes "would be known as";
- mes "the hero of Ayotaya.";
+ mes "the hero of Ayothaya.";
next;
mes "[" +strcharinfo(PC_NAME)+ "]";
mes " ...Say what?!";
@@ -1179,7 +1179,7 @@ ayothaya,193,171,3 script Old Man#02 4_M_THAIOLD,{
mes "Ah! I think, in his intense fear, he was screaming something about some kind of '^FF0000Shuda^000000,' or whatever. But what could it possibly mean?";
next;
mes "[Tham]";
- mes "Oh well, don't worry. All of our villagers aren't like that. Anyway, I hope you enjoy your travels in Ayotaya.";
+ mes "Oh well, don't worry. All of our villagers aren't like that. Anyway, I hope you enjoy your travels in Ayothaya.";
thai_find = 4;
changequest 12031,12032;
close;
@@ -1201,7 +1201,7 @@ ayothaya,193,171,3 script Old Man#02 4_M_THAIOLD,{
mes "Ah...";
mes "While you're here,";
mes "why don't you taste some";
- mes "authentic Ayotayan cuisine";
+ mes "authentic Ayothayan cuisine";
mes "for yourself?";
next;
mes "[Tham]";
@@ -1211,7 +1211,7 @@ ayothaya,193,171,3 script Old Man#02 4_M_THAIOLD,{
mes "restaurants around here.";
next;
mes "[Tham]";
- mes "Anyway, I'm sure that you'll like it. I hope that you come visit Ayotaya as often as you can~";
+ mes "Anyway, I'm sure that you'll like it. I hope that you come visit Ayothaya as often as you can~";
close;
} else if (.@randayo > 4 && .@randayo < 7) {
mes "[Tham]";
@@ -2111,9 +2111,9 @@ ayothaya,196,265,3 script Einon#ayo 4_M_THAIOLD,{
mes "of this village is?";
next;
mes "[Einon]";
- mes "Ayotaya is world famous";
+ mes "Ayothaya is world famous";
mes "for its regional cuisine, but";
- mes "out of all Ayotayan dishes,";
+ mes "out of all Ayothayan dishes,";
mes "'^3131FFTom Yum Goong^000000' is the best.";
next;
mes "[Einon]";
@@ -2166,7 +2166,7 @@ ayothaya,196,265,3 script Einon#ayo 4_M_THAIOLD,{
close;
}
mes "[Einon]";
- mes "Golden Ayotaya...";
+ mes "Golden Ayothaya...";
mes "Although I've grown";
mes "up in this village,";
mes "I still think my village";
@@ -2498,7 +2498,7 @@ ayo_in01,145,163,3 script Cook#ayo 4_F_THAIGIRL,{
mes "Thank you for all the trouble that you have been though to get these ingredients. It would make me happy if you shared Tom Yum Goong with your friends.";
next;
mes "[Mali the Spicy]";
- mes "Share the flavor of Ayotaya, and let them know how beautiful our land is. It was good to see you, take care now~";
+ mes "Share the flavor of Ayothaya, and let them know how beautiful our land is. It was good to see you, take care now~";
close;
}
mes "[Mali the Spicy]";
@@ -3048,7 +3048,7 @@ ayothaya,213,94,7 script Merchant#ayo 4_M_THAIAYO,{
mes "it has a very strong flavor. It's also hot and spicy, so you should be careful when you eat one.";
next;
mes "[Merchant Thongdum]";
- mes "The people of Ayotaya enjoy sensational food with distinct, spicy flavors. In Ayotayan cuisine, we use things like Chilis, garlic, ginger and cilantro.";
+ mes "The people of Ayothaya enjoy sensational food with distinct, spicy flavors. In Ayothayan cuisine, we use things like Chilis, garlic, ginger and cilantro.";
next;
mes "[Merchant Thongdum]";
mes "I'm selling Chilis,";
diff --git a/npc/quests/quests_gonryun.txt b/npc/quests/quests_gonryun.txt
index ff0044737..08b3c6803 100644
--- a/npc/quests/quests_gonryun.txt
+++ b/npc/quests/quests_gonryun.txt
@@ -200,7 +200,7 @@ gon_in,17,93,5 script Chief#gon 4_M_TWMASKMAN,{
mes "Haven't found it yet?";
mes "There's no rush, take it easy.";
mes "You have to take care of";
- mes "youself first before";
+ mes "yourself first before";
mes "doing favors for others.";
close;
case 6:
@@ -584,7 +584,7 @@ gon_in,165,16,4 script Man in hangover#gon 4_M_ALCHE_A,{
mes "[Xue Bong]";
mes "Ah, a thief~";
mes "Hmm...let me see..";
- mes "I went out for walk in the middle";
+ mes "I went out for a walk in the middle";
mes "of the night while I was drinking.";
mes "And I heard a noise.";
next;
@@ -629,7 +629,7 @@ gon_in,165,16,4 script Man in hangover#gon 4_M_ALCHE_A,{
case 1:
mes "[Xue Bong]";
mes "Ah, a thief, eh? Let's see...";
- mes "I went out for walk in the middle";
+ mes "I went out for a walk in the middle";
mes "of the night while I was drinking.";
mes "All of a sudden, I heard a strange noise...";
next;
@@ -649,7 +649,7 @@ gon_in,165,16,4 script Man in hangover#gon 4_M_ALCHE_A,{
mes "It came from... and head to...um...";
mes "murmur..";
next;
- mes "^3355FFHe started mumbling for a bit^000000";
+ mes "^3355FFHe starts mumbling for a bit^000000";
mes "......";
next;
mes "[Xue Bong]";
@@ -724,7 +724,7 @@ gon_in,165,16,4 script Man in hangover#gon 4_M_ALCHE_A,{
mes "[Xue Bong]";
mes "Ah~ a thief...?";
mes "Hmm...let me see...";
- mes "I went out for walk in the middle";
+ mes "I went out for a walk in the middle";
mes "of the night while I was drinking.";
mes "All of a sudden, I heard a strange noise...";
next;
@@ -2109,13 +2109,12 @@ gon_in,18,27,5 script Madam#gnbs 4_F_TWGRANDMOM,{
gon_dun03,62,222,0 script Strange dead body#gnbs HIDDEN_NPC,{
if (b_sword < 7) {
- mes "Here's a decomposing corpse.";
+ mes "You see a decomposing corpse.";
mes "It seems like monsters devoured it.";
close;
}
else if (b_sword > 6 && b_sword < 11) {
mes "There's a written message between the bones of the corpse.";
- mes "of the corpse.";
mes "Take a look?";
next;
if (select("Yes.", "Eew, no!") == 1) {
@@ -2152,7 +2151,7 @@ gon_dun03,62,222,0 script Strange dead body#gnbs HIDDEN_NPC,{
}
mes "^3355FFA skeleton chewed up by";
mes "monsters...I feel sorry for";
- mes "him, but start getting this";
+ mes "him, but I'm getting this";
mes "really creepy feeling after staring at it for a while.^000000";
close;
}
@@ -2244,7 +2243,7 @@ gonryun,100,241,0 script Stranger#gnbs 4_M_JOB_KNIGHT1,{
}
mes "[Zuo Hei]";
mes "Grr...";
- mes "Why should you care about the";
+ mes "Why should you care about";
mes "someone else's personality?";
mes "That's none of your business.";
mes "Take a look in the mirror first";
@@ -2300,7 +2299,7 @@ gonryun,100,241,0 script Stranger#gnbs 4_M_JOB_KNIGHT1,{
}
mes "[Zuo Hei]";
mes "Grr...";
- mes "Why should you care about the";
+ mes "Why should you care about";
mes "someone else's personality?";
mes "That's none of your business.";
mes "Take a look in the mirror first";
@@ -2335,7 +2334,7 @@ gonryun,100,241,0 script Stranger#gnbs 4_M_JOB_KNIGHT1,{
mes "[Zuo Hei]";
mes "Hmm......";
mes "You're not done with the";
- mes "requirement I've given you...";
+ mes "requirements I've given you...";
mes "I can't give you any information";
mes "until you finish your job.";
close;
@@ -2384,7 +2383,7 @@ gonryun,100,241,0 script Stranger#gnbs 4_M_JOB_KNIGHT1,{
}
mes "[Zuo Hei]";
mes "Grr...";
- mes "Why should you care about the";
+ mes "Why should you care about";
mes "someone else's personality?";
mes "That's none of your business.";
mes "Take a look in the mirror first";
@@ -2542,7 +2541,7 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 4_M_JOB_BLACKSMITH,{
mes "Hmmmm......";
mes "............";
next;
- mes "^0000FFHe intently studied the pieces of the sword for a while.^000000";
+ mes "^0000FFHe intently studies the pieces of the sword for a while.^000000";
next;
mes "[Aumgarl]";
mes "Hmm...";
@@ -2674,7 +2673,7 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 4_M_JOB_BLACKSMITH,{
mes "I'm going to try my best to";
mes "make her happy until the";
mes "very end..";
- mes "Please come by sometime";
+ mes "Please stop by sometime";
mes "to say hi to Lyroo.";
close;
case 3:
@@ -2757,7 +2756,7 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 4_M_JOB_BLACKSMITH,{
mes "[Aumgarl]";
mes "Ahh...";
mes "Lyroo is upstairs...";
- mes "Bue she's in pain.";
+ mes "But she's in pain.";
mes "Try not to talk to her";
mes "for too long.";
close;
@@ -2801,7 +2800,7 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 4_M_JOB_BLACKSMITH,{
mes "^0000FFYou Show the pieces of the";
mes "broken sword to Aumgarl.";
mes "....................";
- mes "Aumgarl took a careful look";
+ mes "Aumgarl takes a careful look";
mes "at the pieces for awhile...^000000";
next;
mes "...";
@@ -2884,7 +2883,7 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 4_M_JOB_BLACKSMITH,{
mes "^0000FFYou show the pieces of the";
mes "broken sword to Aumgarl.";
mes "....................";
- mes "Aumgarl took a careful look";
+ mes "Aumgarl takes a careful look";
mes "at the pieces for a while...^000000";
next;
mes "...";
@@ -2990,7 +2989,7 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 4_M_JOB_BLACKSMITH,{
next;
mes "[Aumgarl]";
mes "I haven't seen quality";
- mes "of this magnitude in a";
+ mes "of this magnitude";
mes "in a long time.";
mes "I envy you...";
mes "Hehehe......";
@@ -3038,7 +3037,7 @@ geffen_in,106,106,7 script Girl#gnbs2 4_M_KID2,{
mes "..tha... thank you....";
next;
mes "^0000FFBetter stop talking to her and";
- mes "hurry and find a cure.^000000";
+ mes "hurry to find a cure.^000000";
close;
}
else if (b_sword == 24 || b_sword == 25 || b_sword == 26) {
@@ -3405,9 +3404,9 @@ yuno_in01,99,101,4 script Doctor#gnbs 4_F_ALCHE,{
}
mes "[Cylrnel]";
mes "Okay...";
- mes "Now, about physiological condition.";
+ mes "Now, about her physiological condition.";
next;
- switch(select("No sweating at all.", "Sweating all over the body.", "Runny nose.", "No tears, sweats at all.")) {
+ switch(select("No sweating at all.", "Sweating all over the body.", "Runny nose.", "No tears or sweat at all.")) {
case 1:
.@sick2$ = "No sweating at all.";
++.@sick;
@@ -3419,7 +3418,7 @@ yuno_in01,99,101,4 script Doctor#gnbs 4_F_ALCHE,{
.@sick2$ = "Runny nose.";
break;
case 4:
- .@sick2$ = "No tears, sweats at all.";
+ .@sick2$ = "No tears or sweat at all.";
break;
}
mes "[Cylrnel]";
@@ -3760,8 +3759,8 @@ gonryun,237,226,3 script Han Ran Jiao#gon 4_M_TWMIDMAN,{
mes "here! Where did you get it!?";
next;
mes "[Han Ran Jiao]";
- mes "I dropped that knife from being";
- mes "careless. It belongs to one of my";
+ mes "I carelessly dropped it.";
+ mes "It belongs to one of my";
mes "ancestors. I know it looks like";
mes "a cheap knife...";
next;
@@ -3807,7 +3806,7 @@ gonryun,237,226,3 script Han Ran Jiao#gon 4_M_TWMIDMAN,{
}
if (nakha == 3) {
mes "[Han Ran Jiao]";
- mes "My neighbor seemed looked pretty bothered about something...";
+ mes "My neighbor seemed to look pretty bothered about something...";
mes "Oh well, I have better things to worry about than his fancy tea.";
close;
}
@@ -3819,7 +3818,7 @@ OnTouch:
nakha = 2;
mes "^3355FFHm? What's this?";
mes " ";
- mes "Something was hidden beneath the leaves...^000000";
+ mes "Something is hidden beneath the leaves...^000000";
mes " ";
mes "- You have found an old knife -";
close2;
diff --git a/npc/quests/quests_hugel.txt b/npc/quests/quests_hugel.txt
index 3479261f5..415d37d5b 100644
--- a/npc/quests/quests_hugel.txt
+++ b/npc/quests/quests_hugel.txt
@@ -1125,7 +1125,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{
next;
mes "[Morriphen]";
mes "The people we met were very";
- mes "accomdating, welcome, and";
+ mes "accommodating, welcome, and";
mes "friendly. They also didn't";
mes "ask us any questions: we were";
mes "just accepted. The girl I saved didn't know how to speak then...";
@@ -1207,7 +1207,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{
mes "your medicine, right? I'm";
mes "sure you can repay him by";
mes "visiting him, and living";
- mes "happily with your Seria.";
+ mes "happily with your Siria.";
next;
mes "[Morriphen]";
mes "^333333*Sob*^000000 You're right...";
@@ -1215,7 +1215,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{
mes "Thank you so much. If you";
mes "ever visit Hugel again, come";
mes "by and see me. You've really";
- mes "helped me and Seria so much.";
+ mes "helped me and Siria so much.";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Don't worry about it.";
@@ -6978,7 +6978,7 @@ hugel,56,104,3 script Kurupe 4_M_SEAMAN,3,3,{
mes "Currently you are carrying";
mes "too many items with you.";
mes "Please come back again";
- mes "after you store some items into kafra storage.";
+ mes "after you store some items into Kafra storage.";
close;
}
hg_milk = 9;
@@ -7083,7 +7083,7 @@ hugel,56,104,3 script Kurupe 4_M_SEAMAN,3,3,{
mes "Currently you are carrying";
mes "too many items with you.";
mes "Please come back again";
- mes "after you store some items into kafra storage.";
+ mes "after you store some items into Kafra storage.";
close;
}
hg_milk = 9;
@@ -7104,7 +7104,7 @@ hugel,56,104,3 script Kurupe 4_M_SEAMAN,3,3,{
mes "Currently you are carrying";
mes "too many items with you.";
mes "Please come back again";
- mes "after you store some items into kafra storage.";
+ mes "after you store some items into Kafra storage.";
close;
}
hg_milk = 9;
@@ -7126,7 +7126,7 @@ hugel,56,104,3 script Kurupe 4_M_SEAMAN,3,3,{
mes "Currently you are carrying";
mes "too many items with you.";
mes "Please come back again";
- mes "after you store some items into kafra storage.";
+ mes "after you store some items into Kafra storage.";
close;
}
hg_milk = 9;
@@ -7150,7 +7150,7 @@ hugel,56,104,3 script Kurupe 4_M_SEAMAN,3,3,{
mes "Currently you are carrying";
mes "too many items with you.";
mes "Please come back again";
- mes "after you store some items into kafra storage.";
+ mes "after you store some items into Kafra storage.";
close;
}
hg_milk = 9;
@@ -7172,7 +7172,7 @@ hugel,56,104,3 script Kurupe 4_M_SEAMAN,3,3,{
mes "Currently you are carrying";
mes "too many items with you.";
mes "Please come back again";
- mes "after you store some items into kafra storage.";
+ mes "after you store some items into Kafra storage.";
close;
}
hg_milk = 9;
diff --git a/npc/quests/quests_lighthalzen.txt b/npc/quests/quests_lighthalzen.txt
index 8709629b0..4795110d6 100644
--- a/npc/quests/quests_lighthalzen.txt
+++ b/npc/quests/quests_lighthalzen.txt
@@ -5345,67 +5345,65 @@ lhz_in01,114,181,5 script Representative#li_01 1_F_LIBRARYGIRL,{
mes "to the Rekenber Corporation.";
mes "How may I be of service today?";
next;
- switch(select("Building Information.")) {
- case 1:
- mes "[Representative]";
- mes "Please tell me";
- mes "which floor you'd like";
- mes "to know more about.";
- next;
- while (1) {
- switch(select("1F", "2F", "B1", "Cancel")) {
- case 1:
- mes "[Representative]";
- mes "The ^3131FFRekenber Library^000000 can";
- mes "be found at the end of the";
- mes "left hallway. Our library is";
- mes "a great resource of innovative";
- mes "ideas and information for our";
- mes "system development employees.";
- next;
- mes "[Representative]";
- mes "The ^3131FFBall Room^000000, where";
- mes "various official events are";
- mes "usually held, can be accessed";
- mes "through the right hallway.";
- next;
- break;
- case 2:
- mes "[Representative]";
- mes "Please use the stairs";
- mes "located on both sides of";
- mes "the Help Desk to go to the";
- mes "Second Floor. The Second";
- mes "Floor is mostly used for";
- mes "administrative purposes.";
- next;
- mes "[Representative]";
- mes "There, you can find";
- mes "the ^3131FFConference Room^000000,";
- mes "^3131FFSecretary's Office^000000, the";
- mes "^3131FFAuditorium^000000 and the";
- mes "^3131FFChairman's Office^000000.";
- next;
- break;
- case 3:
- mes "[Representative]";
- mes "The first underground floor";
- mes "is used by ^3131FFRegenschirm^000000,";
- mes "our laboratory affiliate. For";
- mes "security reasons, this floor";
- mes "is not accessible to visitors.";
- next;
- break;
- case 4:
- mes "[Representative]";
- mes "We are always doing our";
- mes "best to provide the best";
- mes "services to our customers.";
- mes "Remember that Rekenber";
- mes "is the name you can trust.";
- mes "Thank you and have a nice day.";
- close;
- }
+ select("Building Information.");
+ mes "[Representative]";
+ mes "Please tell me";
+ mes "which floor you'd like";
+ mes "to know more about.";
+ next;
+ while (1) {
+ switch(select("1F", "2F", "B1", "Cancel")) {
+ case 1:
+ mes "[Representative]";
+ mes "The ^3131FFRekenber Library^000000 can";
+ mes "be found at the end of the";
+ mes "left hallway. Our library is";
+ mes "a great resource of innovative";
+ mes "ideas and information for our";
+ mes "system development employees.";
+ next;
+ mes "[Representative]";
+ mes "The ^3131FFBall Room^000000, where";
+ mes "various official events are";
+ mes "usually held, can be accessed";
+ mes "through the right hallway.";
+ next;
+ break;
+ case 2:
+ mes "[Representative]";
+ mes "Please use the stairs";
+ mes "located on both sides of";
+ mes "the Help Desk to go to the";
+ mes "Second Floor. The Second";
+ mes "Floor is mostly used for";
+ mes "administrative purposes.";
+ next;
+ mes "[Representative]";
+ mes "There, you can find";
+ mes "the ^3131FFConference Room^000000,";
+ mes "^3131FFSecretary's Office^000000, the";
+ mes "^3131FFAuditorium^000000 and the";
+ mes "^3131FFChairman's Office^000000.";
+ next;
+ break;
+ case 3:
+ mes "[Representative]";
+ mes "The first underground floor";
+ mes "is used by ^3131FFRegenschirm^000000,";
+ mes "our laboratory affiliate. For";
+ mes "security reasons, this floor";
+ mes "is not accessible to visitors.";
+ next;
+ break;
+ case 4:
+ mes "[Representative]";
+ mes "We are always doing our";
+ mes "best to provide the best";
+ mes "services to our customers.";
+ mes "Remember that Rekenber";
+ mes "is the name you can trust.";
+ mes "Thank you and have a nice day.";
+ close;
}
}
}
@@ -5487,67 +5485,65 @@ lhz_in01,27,247,5 script Representative#li_02 1_F_LIBRARYGIRL,{
mes "Rekenber Corporation.";
mes "How may I help you?";
next;
- switch(select("Building Information.")) {
- case 1:
- mes "[Representative]";
- mes "Please tell me";
- mes "which floor you'd like";
- mes "to know more about.";
- next;
- while (1) {
- switch(select("1F", "2F", "B1", "Cancel")) {
- case 1:
- mes "[Representative]";
- mes "The ^3131FFRekenber Library^000000 can";
- mes "be found at the end of the";
- mes "left hallway. Our library is";
- mes "a great resource of innovative";
- mes "ideas and information for our";
- mes "system development employees.";
- next;
- mes "[Representative]";
- mes "The ^3131FFBall Room^000000, where";
- mes "various official events are";
- mes "usually held, can be accessed";
- mes "through the right hallway.";
- next;
- break;
- case 2:
- mes "[Representative]";
- mes "Please use the stairs";
- mes "located on both sides of";
- mes "the Help Desk to go to the";
- mes "Second Floor. The Second";
- mes "Floor is mostly used for";
- mes "administrative purposes.";
- next;
- mes "[Representative]";
- mes "There, you can find";
- mes "the ^3131FFConference Room^000000,";
- mes "^3131FFSecretary's Office^000000, the";
- mes "^3131FFAuditorium^000000 and the";
- mes "^3131FFChairman's Office^000000.";
- next;
- break;
- case 3:
- mes "[Representative]";
- mes "The first underground floor";
- mes "is used by ^3131FFRegenschirm^000000,";
- mes "our laboratory affiliate. For";
- mes "security reasons, this floor";
- mes "is not accessible to visitors.";
- next;
- break;
- case 4:
- mes "[Representative]";
- mes "We are always doing our";
- mes "best to provide the best";
- mes "services to our customers.";
- mes "Remember that Rekenber";
- mes "is the name you can trust.";
- mes "Thank you and have a nice day.";
- close;
- }
+ select("Building Information.");
+ mes "[Representative]";
+ mes "Please tell me";
+ mes "which floor you'd like";
+ mes "to know more about.";
+ next;
+ while (1) {
+ switch(select("1F", "2F", "B1", "Cancel")) {
+ case 1:
+ mes "[Representative]";
+ mes "The ^3131FFRekenber Library^000000 can";
+ mes "be found at the end of the";
+ mes "left hallway. Our library is";
+ mes "a great resource of innovative";
+ mes "ideas and information for our";
+ mes "system development employees.";
+ next;
+ mes "[Representative]";
+ mes "The ^3131FFBall Room^000000, where";
+ mes "various official events are";
+ mes "usually held, can be accessed";
+ mes "through the right hallway.";
+ next;
+ break;
+ case 2:
+ mes "[Representative]";
+ mes "Please use the stairs";
+ mes "located on both sides of";
+ mes "the Help Desk to go to the";
+ mes "Second Floor. The Second";
+ mes "Floor is mostly used for";
+ mes "administrative purposes.";
+ next;
+ mes "[Representative]";
+ mes "There, you can find";
+ mes "the ^3131FFConference Room^000000,";
+ mes "^3131FFSecretary's Office^000000, the";
+ mes "^3131FFAuditorium^000000 and the";
+ mes "^3131FFChairman's Office^000000.";
+ next;
+ break;
+ case 3:
+ mes "[Representative]";
+ mes "The first underground floor";
+ mes "is used by ^3131FFRegenschirm^000000,";
+ mes "our laboratory affiliate. For";
+ mes "security reasons, this floor";
+ mes "is not accessible to visitors.";
+ next;
+ break;
+ case 4:
+ mes "[Representative]";
+ mes "We are always doing our";
+ mes "best to provide the best";
+ mes "services to our customers.";
+ mes "Remember that Rekenber";
+ mes "is the name you can trust.";
+ mes "Thank you and have a nice day.";
+ close;
}
}
}
@@ -7538,15 +7534,15 @@ yuno_pre,69,20,4 script Secretary#1 4_F_LGTGIRL,{
close2;
warp "yuno_pre",113,53;
end;
- }
- else if(hg_tre > 56)
- {
+ }
+ else if(hg_tre > 56)
+ {
mes "[Hes O'Neil]";
mes "The president said that you're welcome to visit him anytime.";
close2;
warp "yuno_pre",113,53;
end;
- }
+ }
else
{
mes "[Hes O'Neil]";
diff --git a/npc/quests/quests_morocc.txt b/npc/quests/quests_morocc.txt
index e786e3580..592711c24 100644
--- a/npc/quests/quests_morocc.txt
+++ b/npc/quests/quests_morocc.txt
@@ -280,7 +280,7 @@ OnTouch:
}
case 2:
mes "[Litheron]";
- mes "Not the saavy type,";
+ mes "Not the savvy type,";
mes "are you...? Fine, fine.";
mes "If you're not gonna do";
mes "me any favors, then why";
@@ -2120,7 +2120,7 @@ moc_ruins,137,70,3 script Book-Touching Man#garas 1_M_02,{
mes "[Book-Touching Man]";
mes "Your smile outshines the aura of the gods of Valhalla. You are a living gospel. Your smile even makes Goddess Freya hide in the shadows in shame! Ah.... Mammi, my Mammi!";
next;
- mes "^660000You wave your hand close to his face to get his attention. He seems, however, to be in his own dreams, completely oblivious of your presense.^000000";
+ mes "^660000You wave your hand close to his face to get his attention. He seems, however, to be in his own dreams, completely oblivious of your presence.^000000";
next;
switch(select("Speak", "Pass Him By")) {
case 1:
@@ -2249,7 +2249,7 @@ moc_ruins,137,70,3 script Book-Touching Man#garas 1_M_02,{
mes "[Benjamin]";
mes "Oh... Mammi... My Mammi...";
next;
- mes "^660000Just like the last time that you saw him, Bejamin is living in his dreams, rubbing a book on his face.^000000";
+ mes "^660000Just like the last time that you saw him, Benjamin is living in his dreams, rubbing a book on his face.^000000";
next;
mes "^660000You carefully approached him, and then gave him a pat on the shoulder.^000000";
next;
@@ -2631,7 +2631,7 @@ yuno,333,210,5 script Library Master#garas 1_M_LIBRARYMASTER,{
next;
mes "[Library Master]";
mes "Try to drink hot Jellopy broth mixed with honey. My mother used to make that for me whenever I caught cold.";
- mes "I gurantee you that you'll get better quickly.";
+ mes "I guarantee you that you'll get better quickly.";
next;
mes "^660000He sounded sincere, but it doesn't sound like that kind of broth would even be effective...^000000";
emotion e_dots,1;
@@ -2730,7 +2730,7 @@ OnTouch:
next;
mes "[Library Master]";
mes "Try to drink hot Jellopy broth mixed with honey. My mother used to make that for me whenever I caught cold.";
- mes "I gurantee you that you'll get better quickly.";
+ mes "I guarantee you that you'll get better quickly.";
next;
mes "^660000He sounded sincere, but it doesn't sound like that kind of broth would even be effective...^000000";
emotion e_dots,1;
@@ -3003,7 +3003,7 @@ yuno_in04,117,102,3 script Old News Scrapbook CLEAR_NPC,{
mes "saying, 'This is ridiculous.";
mes "Assassins must live alone under the shadows.'";
mes "Hopefully the fans' reaction won't cause too much worry";
- mes "to Siglinde and his soon-to-be wife.";
+ mes "to Sieglinde and his soon-to-be wife.";
mes " ";
next;
}
@@ -3278,7 +3278,7 @@ yuno_in04,169,123,3 script Suspicious Man#oliver_h 4_M_ATEIL,{
next;
mes "["+ strcharinfo(PC_NAME) +"]";
mes "Argh, that was all because of the library master!";
- mes "Luckily the feather is gone, so hopefuly I won't suffer any more disaster.";
+ mes "Luckily the feather is gone, so hopefully I won't suffer any more disaster.";
next;
break;
case 2:
@@ -3365,7 +3365,7 @@ yuno_in04,167,120,3 script Worn-out Book#garas HIDDEN_NPC,{
mes "- What's your name? -";
mes "-......Al.-";
mes "- Do you know why you're on the street? Where do you live? Your parents must be dying to see you.-";
- mes "Haeji's comment instantly brought the monsterous image of Eva to Al's mind. Inwardly, he screamed in fear.";
+ mes "Haeji's comment instantly brought the monstrous image of Eva to Al's mind. Inwardly, he screamed in fear.";
mes "- I live nowhere, and I don't have parents. -";
mes "Al had to lie no matter how long, he thought. The old man seemed to understand him: his eyes showed sympathy for the little boy. Haeji insisted that Al could stay in his mansion as long as he wanted.";
mes "Later, after learning that Haeji was a professor of Juno City University, Al was convinced that the fates were on his side.>";
@@ -5192,7 +5192,7 @@ prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{
mes "Behind the soldier, you can find a secret door. If you talk to the soldier, the soldier will allow you to get in.";
next;
mes "[Inspector]";
- mes "As I have expressed, this is a very important issue for the Rune Midgarts kingdom. Although I've stressed this point repeateadly, I cannot stress it enough.";
+ mes "As I have expressed, this is a very important issue for the Rune Midgarts kingdom. Although I've stressed this point repeatedly, I cannot stress it enough.";
next;
mes "[Inspector]";
mes "Please behave accordingly.";
@@ -5242,7 +5242,7 @@ prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{
mes "I really appreciate your assistance thus far. Due to your help, the future of the kingdom is indebted to you.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
- mes "(He doesn't seem to be suprised too much.. Could there be a reason? Now I am suspicious...)";
+ mes "(He doesn't seem to be surprised too much.. Could there be a reason? Now I am suspicious...)";
next;
mes "[Inspector]";
mes "Hey, the things you experienced here cannot be disclosed to others. You understand that this situation is fully confidential.";
@@ -5321,7 +5321,7 @@ prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{
prt_castle,272,375,4 script Prince 4_M_SITDOWN,{
if (nk_prince > 6) {
- mes "-Obssessed with making";
+ mes "-Obsessed with making";
mes "lock and key.-";
close;
}
@@ -5333,7 +5333,7 @@ prt_castle,272,375,4 script Prince 4_M_SITDOWN,{
}
else if (questprogress(10020) == 1) {
mes "[Erich]";
- mes "These days, I have bad luck... Only harrassments happen to me...";
+ mes "These days, I have bad luck... Only harassments happen to me...";
close;
}
if (nk_prince < 5) {
@@ -5375,7 +5375,7 @@ prt_castle,272,375,4 script Prince 4_M_SITDOWN,{
mes "......My conscience!";
mes "It doesn't work well...";
next;
- mes "-He seems to be so obssessed to care about anything else.-";
+ mes "-He seems to be so obsessed to care about anything else.-";
close;
}
}
@@ -6133,7 +6133,7 @@ aldebaran,132,184,3 script Girl#prince 4W_KID,{
if (questprogress(10013) == 1) {
if (countitem(Bunch_Of_Flowers) > 0) {
mes "[Girl]";
- mes "Wooah, Uncle Peter sent these flowers";
+ mes "Woah, Uncle Peter sent these flowers";
mes "for me?";
mes "Hmmm~ They smell really good.";
next;
@@ -6502,7 +6502,7 @@ prt_castle,314,373,4 script Prince#eisen 4_M_1STPRIN1,{
mes "But I am not sensitive to that, and I think a good king should neglect those trifles.";
next;
mes "[Ahrum]";
- mes "Others can say that my behavior makes them embarrased, but if something ends well, they are all satisfied in the end. Am I wrong?";
+ mes "Others can say that my behavior makes them embarrassed, but if something ends well, they are all satisfied in the end. Am I wrong?";
next;
mes "[Ahrum]";
mes "Although I've skipped some lessons in life, I can back up missing lessons easily. Who cares who can swear to me as King! This is how I am.";
@@ -6552,7 +6552,7 @@ prt_castle,314,373,4 script Prince#eisen 4_M_1STPRIN1,{
next;
mes "[Ahrum]";
mes "I know quite well about";
- mes "other king cadidates, personally.";
+ mes "other king candidates, personally.";
mes "But I can't find one distinguished person who can lead this kingdom well.";
next;
mes "[Ahrum]";
@@ -6711,7 +6711,7 @@ prt_castle,368,312,4 script Prince#ern 4_M_2NDPRIN1,{
else if (nk_prince > 4) {
mes "[Prince]";
mes "Hi";
- mes "you are the judege.";
+ mes "you are the judge.";
mes "I am Ernst, prince of Geoborg.";
next;
mes "[Ernst]";
@@ -6726,7 +6726,7 @@ prt_castle,368,312,4 script Prince#ern 4_M_2NDPRIN1,{
while(1) {
mes "-Well, what questions.-";
next;
- switch(select("backgroud first.", "I want to know your spirit of nationalism.", " Your habbit and tastes.", "I will be back.")) {
+ switch(select("background first.", "I want to know your spirit of nationalism.", " Your habit and tastes.", "I will be back.")) {
case 1:
mes "[Ernst]";
mes "Since I was young, I have grown up with a royal education. I haven't quarreled with others seriously, but I was not very polite either.";
@@ -7327,7 +7327,7 @@ OnDisable:
prt_castle,388,205,6 script Prince#eisen4 4_M_1STPRIN1,{
mes "[Ahrum]";
- mes "You always care about gambling. But, why don't you care about your surrondings first, eh? Young master of Richard?";
+ mes "You always care about gambling. But, why don't you care about your surroundings first, eh? Young master of Richard?";
next;
mes "[Poe]";
mes "Why are you teasing me, now? At least I feel I have dice with higher numbers than you... You don't think so?";
diff --git a/npc/quests/quests_moscovia.txt b/npc/quests/quests_moscovia.txt
index 8632e160c..d8f3d750f 100644
--- a/npc/quests/quests_moscovia.txt
+++ b/npc/quests/quests_moscovia.txt
@@ -11124,7 +11124,7 @@ treasure01,27,115,0 script Opened Treasure Chest#41 HIDDEN_NPC,{
mes "...!? What is this?!";
next;
.@russ_key02 = rand(1,7);
- if (rand(1,7) == 3) {
+ if (.@russ_key02 == 3) {
mes "- ^0000ffYou find the handle of a broken key in the junk !!^000000 -";
next;
} else {
diff --git a/npc/quests/quests_prontera.txt b/npc/quests/quests_prontera.txt
index 03b119456..e0bd9156e 100644
--- a/npc/quests/quests_prontera.txt
+++ b/npc/quests/quests_prontera.txt
@@ -431,7 +431,7 @@ prontera,248,212,3 script Busy Boy#prt 4_M_KID1,3,3,{
mes "me alone and let me work?";
mes "I've got something important";
mes "to do! When I finish arranging";
- mes "these books, need to... I need to make some preparations!";
+ mes "these books, need to... I need to make some preparations!";
close;
}
mes "[Busy-Looking Boy]";
@@ -2236,7 +2236,7 @@ prt_church,185,106,3 script Father Bamph 1_M_PASTOR,{
mes "the first place? You didn't";
mes "forget that, did you?";
next;
- mes "[Father Bampf]";
+ mes "[Father Bamph]";
mes "......";
mes ".........";
mes "............";
diff --git a/npc/quests/quests_rachel.txt b/npc/quests/quests_rachel.txt
index d3d392817..39b3a7b97 100644
--- a/npc/quests/quests_rachel.txt
+++ b/npc/quests/quests_rachel.txt
@@ -63,7 +63,7 @@ ra_in01,384,246,3 script Vincent#ra_in01 1_M_01,{
}
if (lost_boy < 1) {
mes "[Vincent]";
- mes "I am Vincert, steward of";
+ mes "I am Vincent, steward of";
mes "this mansion and faithful";
mes "servant to its master, Sir";
mes "Zhed, the most powerful";
@@ -5418,7 +5418,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 4_M_RACHOLD1,{
mes "violent methods if they believe";
mes "it to be the will of Freya, and";
mes "are the ones that established";
- mes "the military camp at Thor Volcano.";
+ mes "the military camp at Thor Volcano.";
next;
mes "[High Priest Zhed]";
mes "Of course, it's also";
diff --git a/npc/quests/quests_veins.txt b/npc/quests/quests_veins.txt
index c448e32c7..2fde49c3e 100644
--- a/npc/quests/quests_veins.txt
+++ b/npc/quests/quests_veins.txt
@@ -3078,7 +3078,7 @@ veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{
else if (aru_monas == 15) {
mes "[Kid Karyn]";
mes "Hi! It's good to see";
- mes "you again! Kurdi just came";
+ mes "you again! Curdie just came";
mes "back home from the hospital,";
mes "and is getting better everyday!";
mes "Ah, and I've been taking care";
@@ -3151,7 +3151,7 @@ veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{
mes "[Kid Karyn]";
mes "Hi! How do you like";
mes "fishing on my dad's boat?";
- mes "Oh, and Kurdi says hi!";
+ mes "Oh, and Curdie says hi!";
close;
}
else {
@@ -3875,7 +3875,7 @@ veins,181,166,3 script Lockenlock 4_M_HUMERCHANT,{
mes "town, so no one's really had";
mes "to send in any orders lately.";
mes "That's why I didn't have any";
- mes "materials onhand. Sorry.";
+ mes "materials on hand. Sorry.";
next;
mes "[Locksmith Lockenlock]";
mes "All I need is ^4D4DFF1 Steel^000000.";
diff --git a/npc/quests/skills/alchemist_skills.txt b/npc/quests/skills/alchemist_skills.txt
index d958e9011..a8867a1a8 100644
--- a/npc/quests/skills/alchemist_skills.txt
+++ b/npc/quests/skills/alchemist_skills.txt
@@ -1394,7 +1394,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{
if (BaseJob == Job_Alchemist && bioeth == 8) {
mes "[Kellasus]";
mes "Although I admit that";
- mes "you're capabile of learning";
+ mes "you're capable of learning";
mes "what I might be able to teach";
mes "you about Homunculi, I can't";
mes "in good conscience do it. I'm";
@@ -1805,7 +1805,7 @@ lhz_in01,225,122,5 script Skrajjad#qsk_al 4_M_SAGE_A,{
mes "you are about this, then Kellasus might change his mind about you.";
next;
mes "[Skrajjad]";
- mes "Let give teach you my";
+ mes "Let me teach you my";
mes "Homunculus specialty,";
mes "the ^FF0000Vaporize^000000 skill. Actually,";
mes "it's useless without Kellasus's";
@@ -2015,7 +2015,7 @@ lhz_in02,278,273,3 script Broncher#qsk_al 4_M_SEAMAN,{
mes "is great! Yeah. Yeah,";
mes "this really hits the spot.";
next;
- mes "[Brocher]";
+ mes "[Broncher]";
mes "Holy crap! Y-you're that";
mes "Alchemist that Skrajjad";
mes "told me to expect! Wha--?";
diff --git a/npc/quests/skills/merchant_skills.txt b/npc/quests/skills/merchant_skills.txt
index bee16543f..5b92233f1 100644
--- a/npc/quests/skills/merchant_skills.txt
+++ b/npc/quests/skills/merchant_skills.txt
@@ -725,7 +725,7 @@ alberta,119,221,6 script Charlron 1_M_PAY_ELDER,{
close;
case 2:
mes "[Sushi King Gershaun]";
- if (Sex > 1) {
+ if (Sex == SEX_FEMALE) {
mes "Stupid girl!";
}
else {
diff --git a/npc/quests/skills/swordman_skills.txt b/npc/quests/skills/swordman_skills.txt
index f8a17bee2..6128b7fc8 100644
--- a/npc/quests/skills/swordman_skills.txt
+++ b/npc/quests/skills/swordman_skills.txt
@@ -48,10 +48,9 @@ izlude_in,118,175,4 script Knight De Thomas 4W_M_02,{
mes "Being a swordsman must come with a lot of responsibility and sacrifice.";
next;
mes "[De Thomas]";
- if (Sex == SEX_FEMALE) {
+ if (Sex == SEX_MALE) {
mes "For these swordsmen and knights, there is a wonderful skill.";
- }
- else {
+ } else {
mes "For these swordswomen and knights, there is a wonderful skill young lady.";
}
mes "I present to you - HP Recovery While Moving!";
@@ -70,7 +69,7 @@ izlude_in,118,175,4 script Knight De Thomas 4W_M_02,{
mes "[De Thomas]";
mes "Very well. I will tell you what you need to learn this skill.";
mes "First, your job level must be higher than ^00880035^000000.";
- mes "You will also need ^008800200 empty bottles^000000.";
+ mes "You will also need ^008800200 Empty Bottles^000000.";
mes "Why? Because it is proof that you fought fiercely to have used that many potions.";
next;
mes "[De Thomas]";
diff --git a/npc/quests/skills/thief_skills.txt b/npc/quests/skills/thief_skills.txt
index 35cd38998..b69279054 100644
--- a/npc/quests/skills/thief_skills.txt
+++ b/npc/quests/skills/thief_skills.txt
@@ -210,7 +210,7 @@ moc_prydb1,154,128,4 script Alcouskou 2_M_THIEFMASTER,{
mes "have realized while fighting that";
mes "despite the fact that our dodging";
mes "is superior, if we are hit once we are";
- mes "serious danger.";
+ mes "in serious danger.";
next;
mes "[Alcouskou]";
mes "It is true that at times we";
diff --git a/npc/quests/the_sign_quest.txt b/npc/quests/the_sign_quest.txt
index 3b642ef3b..4bf60993a 100644
--- a/npc/quests/the_sign_quest.txt
+++ b/npc/quests/the_sign_quest.txt
@@ -1556,7 +1556,7 @@ morocc_in,114,162,4 script Young Man#sign 2_M_THIEFMASTER,{
mes "[Gaanan]";
if (sign_q < 11) {
mes "The weather here in";
- mes "Morocc is too hot for me.";
+ mes "Morroc is too hot for me.";
mes "I'm having a hard time just";
mes "trying to live here. Do you";
mes "know a nice and cool place";
@@ -4006,7 +4006,6 @@ geffen_in,61,72,7 script Aaron#sign 4_M_SAGE_A,{
if (select("30", "31", "32", "33") == 2) .@user_p += 1;
break;
}
- zis_5 = rand(1,10);
if (rand(1,10) < 9 ) {
donpcevent "Jesqurienne#sign::OnHo";
mes "[Jesqurienne]";