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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Euphy
-//= Copyright (C) Muad_Dib
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Thanatos Tower Quest
-//================= Description ===========================================
-//= Episode 13.1 Thanatos Tower quest.
-//================= Current Version =======================================
-//= 1.1
-//=========================================================================
-
-hu_fild01,140,163,5 script Tower Keeper 4_M_EIN_SOLDIER,3,3,{
- mes "[Gatei]";
- mes "Greetings, adventurer.";
- mes "I am Gatei Knumm, keeper";
- mes "of this Thanatos Tower.";
- mes "How may I help you?";
- next;
- switch(select("Thanatos Tower?", "Entrance Fee?", "Enter the tower", "Cancel")) {
- case 1:
- mes "[Gatei]";
- mes "Yes, the tower in front";
- mes "of you was an ancient ruins";
- mes "that got its name from a word";
- mes "written on a stone plate found";
- mes "inside. Today, this place is";
- mes "a popular tourist attraction.";
- next;
- mes "[Gatei]";
- mes "This tower grew in popularity";
- mes "for adventurers when the";
- mes "Rekenber Corporation began";
- mes "tower reconstruction efforts.";
- mes "The 1st and 2nd floors are now";
- mes "repaired and free of monsters.";
- next;
- mes "[Gatei]";
- mes "However, reconstruction of";
- mes "the 3rd and higher floors is";
- mes "incomplete. Those levels are";
- mes "still infested with monsters, so we're contracting temp workers";
- mes "to exterminate all of them.";
- next;
- mes "[Gatei]";
- mes "If you're interested in";
- mes "temporary contract work,";
- mes "or would like to know about";
- mes "this place in detail, please";
- mes "ask one of the guides inside.";
- mes "Thank you and enjoy your visit~";
- close;
- case 2:
- mes "[Gatei]";
- mes "Everyone is welcome to";
- mes "enjoy Thanatos Tower.";
- mes "Only the 1st and 2nd floors";
- mes "are open to the public at";
- mes "this time. The entrance fee";
- mes "is 5,000 zeny per person.";
- next;
- mes "[Gatei]";
- mes "5,000 zeny may seem a little";
- mes "steep for a tourist attraction,";
- mes "but trust me, this tower provides a very unique experience. Also,";
- mes "our loyal customers and contract workers get a special discount~";
- close;
- case 3:
- mes "[Gatei]";
- mes "Would you like to";
- mes "enter Thanatos Tower?";
- mes "The entry fee is ^FF00005,000 zeny^000000.";
- next;
- switch(select("Enter", "Maybe next time.")) {
- case 1:
- if (thana_tower > 0) {
- mes "[Gatei]";
- mes "Oh, "+strcharinfo(PC_NAME)+"!";
- mes "Welcome back! Since you've";
- mes "got a temporary Rekenber";
- mes "work contract, your entrance";
- mes "fee is only 3,000 zeny.";
- next;
- switch(select("Enter", "No, thanks.")) {
- case 1:
- if (Zeny > 2999) {
- mes "[Gatei]";
- mes "Thank you, and";
- mes "please keep up the";
- mes "good work. Ah, and don't";
- mes "forget: safety first when";
- mes "you fight those monsters!";
- Zeny -= 3000;
- close2;
- warp "tha_scene01",131,220;
- end;
- }
- mes "[Gatei]";
- mes "Oh, I'm sorry...";
- mes "But you don't seem to";
- mes "have enough zeny. Oh well,";
- mes "just come back again later~";
- close;
- case 2:
- mes "[Gatei]";
- mes "You must be busy, then.";
- mes "Well, not to worry, we'll";
- mes "always be here. Farewell~";
- close;
- }
- }
- if (Zeny > 4999) {
- mes "[Gatei]";
- mes "Ah, I've received your";
- mes "entrance fee. Thank you";
- mes "very much. Now, I hope";
- mes "you enjoy your visit";
- mes "to Thanatos Tower~";
- close2;
- Zeny -= 5000;
- warp "tha_scene01",131,220;
- end;
- }
- mes "[Gatei]";
- mes "Well...";
- mes "Hm. I'm sorry, but you";
- mes "don't seem to have enough";
- mes "zeny for the entrance fee.";
- mes "Please come back later...";
- close;
- case 2:
- mes "[Gatei]";
- mes "Very well. Please come";
- mes "and visit us again here";
- mes "in Thanatos Tower.";
- close;
- }
- case 4:
- mes "[Gatei]";
- mes "Hmm? Very well.";
- mes "But if you wish to visit";
- mes "this Thanatos Tower, please";
- mes "do not hesitate to ask me.";
- mes "Thank you and have a nice day.";
- close;
- }
-
-OnTouch:
- mes "[Tower Keeper]";
- mes "Excuse me, but you cannot";
- mes "enter. This place is under";
- mes "the Rekenber Corporation's";
- mes "administration, and this area";
- mes "is restricted to all those";
- mes "without authorization.";
- close;
-}
-
-tha_t01,149,78,4 script Guide 4_F_01,{
- if (thana_tower == 0) {
- mes "[Ditze]";
- mes "Welcome to Thanatos Tower.";
- mes "The tower's reconstruction is";
- mes "a Rekenber Corporation project,";
- mes "and the 1st and 2nd floors are";
- mes "now open to the public. So";
- mes "how may I help you today?";
- next;
- switch(select("Tower Information", "Temporary Work Contract", "Cancel")) {
- case 1:
- mes "[Ditze]";
- mes "When this tower was built,";
- mes "who built it, and its purpose";
- mes "are all mysteries. There are";
- mes "many rumors about it being a";
- mes "Mage lab, a hero's momunent,";
- mes "or a demon fortress...";
- next;
- mes "[Ditze]";
- mes "The Rekenber Corporation has";
- mes "been researching the origin of";
- mes "this tower, but has not yet been able to confirm anything. Although";
- mes "we've lost many researchers to the tower monsters, we won't give up!";
- next;
- mes "[Ditze]";
- mes "Rekenber is convinced that this";
- mes "tower holds many secrets, and";
- mes "successfully reconstructed the";
- mes "first 2 floors of this tower in";
- mes "the pursuit of this knowledge.";
- next;
- mes "[Ditze]";
- mes "Currently, we are focused on";
- mes "reconstructing the tower's 3rd";
- mes "and 4th floors. Luckily, many";
- mes "adventurers are exterminating";
- mes "the monsters on those floors, working under temporary contracts.";
- next;
- mes "[Ditze]";
- mes "At this rate, we expect";
- mes "to complete reconstruction";
- mes "of the 3rd and 4th floors in";
- mes "the near future, bringing us";
- mes "closer to our goal of opening all 12 floors of Thanatos Tower.";
- next;
- switch(select("Tower Monsters?", "Temp Contract Work?", "......")) {
- case 1:
- mes "[Ditze]";
- mes "Yes, when we began";
- mes "reconstruction of the";
- mes "Thanatos Tower, these";
- mes "monsters that look like angels";
- mes "just appeared out of nowhere";
- mes "to attack all the workers.";
- next;
- mes "[Ditze]";
- mes "At first, witnesses thought";
- mes "that these monsters might";
- mes "be, you know, actual angels.";
- mes "But if they were, why were they";
- mes "attacking for no reason?";
- next;
- mes "[Ditze]";
- mes "Anyway, we asked the Juno ";
- mes "Sage Academy to investigate";
- mes "them, and they confirmed that";
- mes "these angelic creatures are true monsters--their resemblance to";
- mes "angels is merely coincidence.";
- close;
- case 2:
- mes "[Ditze]";
- mes "You may have already heard";
- mes "from the Tower Keeper, but";
- mes "we're contracting adventurers to exterminate the tower monsters";
- mes "in the 3rd and higher levels on";
- mes "a temporary employee basis.";
- next;
- mes "[Ditze]";
- mes "I'm in charge of hiring";
- mes "temp contract workers, so";
- mes "talk to me if you're interested. Only temp workers are allowed";
- mes "to access the higher levels";
- mes "here in Thanatos Tower.";
- next;
- break;
- case 3:
- mes "[Ditze]";
- mes "To develop the floors above";
- mes "the 2nd floor, we're going to";
- mes "need as many temp contract";
- mes "workers as we can hire. Why";
- mes "don't you consider working";
- mes "for us under a temp contract?";
- close;
- }
- break;
- case 2:
- mes "[Ditze]";
- mes "You may have already heard";
- mes "from the Tower Keeper, but";
- mes "we're contracting adventurers to exterminate the tower monsters";
- mes "in the 3rd and higher levels on";
- mes "a temporary employee basis.";
- next;
- mes "[Ditze]";
- mes "I'm in charge of hiring";
- mes "temp contract workers, so";
- mes "talk to me if you're interested. Only temp workers are allowed";
- mes "to access the higher levels";
- mes "here in Thanatos Tower.";
- next;
- break;
- case 3:
- mes "[Ditze]";
- mes "Well, if you have any";
- mes "questions, feel free to";
- mes "ask me later. My name is";
- mes "Ditze Lappa. Have a good day!";
- close;
- }
- } else {
- mes "[Ditze]";
- mes "For more detailed information";
- mes "about monster exterminations,";
- mes "please ask the 2nd Floor Guide";
- mes "and the Guide next to me. Well,";
- mes "we hope you enjoy your experience working with Rekenber Corporation~";
- close;
- }
- switch(select("Maybe next time", "Sure, I'd like to work for you.")) {
- case 1:
- mes "[Ditze]";
- mes "Well, alright.";
- mes "But come and talk to";
- mes "me as soon as you decide";
- mes "that you want to help with";
- mes "the tower reconstruction by";
- mes "working for Rekenber.";
- close;
- case 2:
- mes "[Ditze]";
- mes "That's great!";
- mes "Would you please fill";
- mes "out this employment";
- mes "agreement first? Let's";
- mes "see. Your name is...";
- mes strcharinfo(PC_NAME) + ", right?";
- next;
- select("Yes");
- mes "[Ditze]";
- mes "Alright, please read";
- mes "this agreement carefully.";
- mes "If you agree with all of";
- mes "the conditions, go ahead";
- mes "and just sign the bottom.";
- next;
- mes "^3355FFDitze hands you the";
- mes "Employment Agreement";
- mes "document for you to read.^000000";
- next;
- mes "- Employment Agreement -";
- mes " ";
- mes "1. This employment agreement";
- mes "is effective between Rekenber";
- mes "Corporation (''Employer'') and "+strcharinfo(PC_NAME)+"(''Employee'').";
- mes "1-1. This employment agreement";
- mes "is classified as a Mercernary";
- mes "contract between both parties.";
- mes "2. The terms of this contract";
- mes "immediately take effect once";
- mes "it is signed by both parties";
- mes "(Employer and Employee).";
- mes "3. When the Employee performs";
- mes "a mission, the mission results";
- mes "must be verified with acceptible physical proof that must be";
- mes "presented to the Employer.";
- mes "3-1. Please refer to Section";
- mes "7A for examples of acceptible";
- mes "proof of monster extermination.";
- mes "3-2. Acceptible proof is";
- mes "determined and defined by a";
- mes "representative of the Employer.";
- mes "4. Employer will allot rewards";
- mes "to Employees after receiving";
- mes "extermination proof.";
- mes "4-1. Possible rewards for";
- mes "monster exterminations may";
- mes "include the following.";
- mes ".................................................";
- mes ".................................................";
- mes ".................................................";
- mes ".................................................";
- mes ".................................................";
- mes "13. This contract's terms are";
- mes "only applicable witin Thanatos";
- mes "Tower.";
- mes "14. Employees will receive";
- mes "a discount on the Entry Fee";
- mes "to the Thanatos Tower.";
- mes " ";
- mes " ";
- mes " ";
- mes "Employer Signature____________";
- mes "Employee Signature____________";
- next;
- switch(select("Sign", "Don't Sign")) {
- case 1:
- mes "^3355FFYou sign two copies of the";
- mes "Employment Agreement.^000000";
- next;
- mes "[Ditze]";
- mes "Thank you. Now, you are";
- mes "an official employee of the";
- mes "Rekenber Corporation! Well,";
- mes "within the limits of this tower";
- mes "anyway. This contract doesn't";
- mes "apply outside of this place.";
- next;
- mes "[Ditze]";
- mes "From now on, you can talk";
- mes "to the 2nd Floor Guide to";
- mes "enter the 3rd Floor. If you";
- mes "have any mission reward";
- mes "questions, please ask ^3355FFLiei^000000.";
- next;
- mes "[Ditze]";
- mes "If you want to check";
- mes "more information about";
- mes "your work, please talk";
- mes "to the 2nd Floor Guide.";
- mes "Thank you, and welcome";
- mes "to the Rekenber Corporation~";
- thana_tower = 1;
- close;
- case 2:
- mes "[Ditze]";
- mes "Oh? Was there an article";
- mes "within the contract that you";
- mes "disagreed with? Hm. Well,";
- mes "that's fine. But if you change";
- mes "your mind, please come back";
- mes "and ask me anytime. Thank you~";
- close;
- }
- }
-}
-
-tha_t01,140,78,4 script Guide#reward 4_F_ZONDAGIRL,{
- mes "[Liei]";
- if (thana_tower == 0) {
- mes "Good day, I'm";
- mes "Liei Kuniziet of the";
- mes "Employee Mission";
- mes "Reward Department";
- mes "here in Thanatos Tower.";
- next;
- switch(select("Employee's mission reward?", "Keep up the good work.")) {
- case 1:
- mes "[Liei]";
- mes "Currently, Rekenber Corporation";
- mes "is contracting temp employees";
- mes "to develop the higher levels";
- mes "of Thanatos Tower. If you'd";
- mes "like to apply, please ask";
- mes "Ditze right next to me.";
- close;
- case 2:
- mes "[Liei]";
- mes "Thank you. Ah, and I hope";
- mes "that you enjoy your visit";
- mes "here to Thanatos Tower.";
- close;
- }
- }
- mes "Ah, hello~";
- mes "How may I help you?";
- next;
- if(select("Reward", "Nothing") == 2) {
- mes "[Liei]";
- mes "Alright, then.";
- mes "Please do your best";
- mes "to exterminate the";
- mes "monsters that infest";
- mes "the higher floors of";
- mes "the Thanatos Tower~";
- close;
- }
- mes "[Liei]";
- mes "You're "+strcharinfo(PC_NAME)+", yes?";
- mes "Let me check our temp";
- mes "employee records for--ah.";
- mes "Here it is. Alright, so would";
- mes "you please tell me what kind";
- mes "of mission proof you brought?";
- next;
- setarray .@items[1],7435,7440,7441,7442;
- .@i = select("Golden Ornament", "Red Feather", "Blue Feather", "Cursed Seal");
- mes "[Liei]";
- if (!countitem(.@items[.@i])) {
- mes "I'm sorry, but you are not";
- mes "carrying any "+getitemname(.@items[.@i])+"s.";
- mes "Please check your inventory";
- mes "one more time, and then come";
- mes "to me to redeem your items";
- mes "for a reward later, alright?";
- close;
- }
- mes "The reward for each";
- mes getitemname(.@items[.@i])+" is...";
- mes " ";
- mes "1,000 zeny";
- //mes "2,000 EXP";
- next;
- .@zeny_tt = (countitem(.@items[.@i]) * 1000);
- //.@exp_tt = (countitem(.@items[.@i]) * 2000);
- mes "[Liei]";
- mes countitem(.@items[.@i])+" "+getitemname(.@items[.@i])+"s, then";
- mes "you will receive a total of...";
- mes " ";
- mes ""+.@zeny_tt+" zeny";
- //mes ""+.@exp_tt+" EXP";
- next;
- mes "[Liei]";
- mes "Would you like to exchange";
- mes "all of your "+getitemname(.@items[.@i])+"s";
- mes "for your reward right now?";
- next;
- switch(select("Yes", "No")) {
- case 1:
- mes "[Liei]";
- mes "Great! Here is your";
- mes .@zeny_tt+" zeny. Thank you,";
- //mes .@exp_tt+" EXP. Thank you,";
- mes "and please keep up";
- mes "the good work~";
- delitem .@items[.@i], countitem(.@items[.@i]);
- Zeny += .@zeny_tt;
- //getexp .@exp_tt,0;
- close;
- case 2:
- mes "[Liei]";
- mes "Sure, no problem.";
- mes "Just come back and";
- mes "talk to me whenever";
- mes "you want to receive";
- mes "your reward, alright?";
- close;
- }
-}
-
-tha_t02,231,161,5 script Entrance Guide 4_M_ZONDAMAN,{
- mes "[Burled]";
- if (thana_tower == 0) {
- mes "You are in front of the entrance to the 3rd Floor. Only contracted";
- mes "temp employees are authorized";
- mes "to enter that area. For Rekenber temp contract information, please";
- mes "speak to the 2nd Floor Guide.";
- close;
- }
- mes "This is the path to the 3rd floor.";
- mes "Only the contracted staff are allowed to enter.";
- mes "How can I help you?";
- next;
- switch(select("Let me go to 3rd floor.", "Tower Information.", "Start a conversation.")) {
- case 1:
- mes "[Burled]";
- mes "Oh, alright. Let me";
- mes "check and see if you're";
- mes "on our temp list. Hmmm...";
- mes "Ah, you're "+strcharinfo(PC_NAME)+", right?";
- next;
- mes "[Burled]";
- if (getareausers("tha_t02",226,156,236,166) < 5) {
- mes "First, we need to wait until";
- mes "at least 5 temps are gathered";
- mes "to form a work group. Right";
- mes "now, there are a total of";
- mes getareausers("tha_t02",226,156,236,166)+ " temp workers waiting to";
- mes "enter the 3rd Floor.";
- next;
- mes "[Burled]";
- mes "If you can, try to get";
- mes "your friends to help you";
- mes "by coming near me. Please";
- mes "understand that we have this";
- mes "temp worker group requirement";
- mes "for various safety reasons.";
- close;
- }
- mes "Great, you're just";
- mes "in time. We just met";
- mes "the minimum 5 temp group";
- mes "requirement, so we'll open";
- mes "the gate to the 3rd Floor soon.";
- next;
- mes "[Burled]";
- mes "The gate to the 3rd Floor";
- mes "will close shortly, so enter it";
- mes "as soon as you can. We have";
- mes "to close it quickly because we";
- mes "can't have the tower monsters";
- mes "entering the lower floors...";
- if (thana_tower > 3) {
- next;
- mes "^4d4dffBurled is smiling lightly so that only I notice.";
- mes "I nod, then watch him open the gate.^000000";
- }
- close2;
- donpcevent "3rdf_warp#tt::OnEnable";
- end;
- case 2:
- mes "[Burled]";
- mes "This gate is the only passage";
- mes "that connects to the 3rd Floor.";
- mes "After the 4th Floor, passages";
- mes "between floors only travel one";
- mes "way, meaning you can't exit the";
- mes "same way you that you entered.";
- next;
- mes "[Burled]";
- mes "You see, there's a strange";
- mes "power that affects the 5th";
- mes "Floor, and all floors above,";
- mes "which doesn't allow people to";
- mes "backtrack through the passage in which they entered the floor.";
- next;
- mes "[Burled]";
- mes "So if you ascend past the";
- mes "4th Floor, please be careful";
- mes "and make sure that you find";
- mes "a way to get back.";
- next;
- mes "[Burled]";
- mes "The top is the 12th floor,";
- mes "and the monsters grow more powerful";
- mes "as you ascend the tower.";
- mes "The geographical features also change considerably.";
- next;
- mes "[Burled]";
- mes "Because the higher levels are";
- mes "too dangerous, we only open the";
- mes "3rd Floor Gate when 5 or more";
- mes "are gathered here. Therefore,";
- mes "you may need to wait if less";
- mes "than 5 temps have gathered.";
- close;
- case 3:
- if (thana_tower < 3) {
- mes "[Burled]";
- mes "...?";
- mes "Do you have any questions?";
- next;
- if(select("About the development.", "The relationship of Cool Event Corporation and Rekenber Corporation.", "Nope.") == 3) {
- mes "[Burled]";
- mes "Take care.";
- close;
- }
- mes "[Burled]";
- mes "...um, you're quite curious.";
- mes "If you want to know more, would you do me a favor?";
- mes "Since you asked for our confidential info...";
- next;
- if(select("Really? Don't make me afraid of it.", "Just tell me about it.", "I'll listen about it later.") == 3) {
- mes "[Burled]";
- mes "As you wish...";
- mes "Take care!";
- close;
- }
- mes "[Burled]";
- mes "Haha. That's not a big deal.";
- mes "We, Cool Event, are the corporation that works in many areas of business.";
- mes "From simple events, guides for dungeons, and trading items.";
- next;
- mes "[Burled]";
- mes "Though our business started as a small one, we've been getting bigger with assistance from the Rekenber Corporation.";
- mes "They suggested to develop this tower together.";
- next;
- mes "[Burled]";
- mes "The Rekenber Corporation is only digging out the remains for studies.";
- mes "The rest would be made into sightseeing place, which Cool Event Corporation can manage well.";
- next;
- mes "[Burled]";
- mes "It's the biggest business ever.";
- mes "Also quite profitable as tourist attractions.";
- mes "But...";
- next;
- mes "[Burled]";
- mes "Considerably strong monsters spawn inside the tower.";
- mes "The monsters weren't spawned there before.";
- mes "The day after that happened...";
- next;
- mes "[Burled]";
- mes "...anyway, there were some accidently spawned monsters and some troubles...";
- mes "We and the Rekenber Corporation are in shock.";
- mes "We were influenced economically, but the more serious thing is...";
- next;
- mes "[Burled]";
- mes "Many staff involved in development are";
- mes "sacrificing themselves by coming to 3rd floor.";
- next;
- mes "[Burled]";
- mes "While we've pumped our all into the business, that accident happened...";
- mes "We eventually merged with the Rekenber Corporation.";
- next;
- mes "[Burled]";
- mes "The development is on hold temporarily.";
- mes "Recruiting adventurers to defeat monsters...";
- mes "Isn't this funny?";
- next;
- mes "[Burled]";
- mes "No matter what happened there, they wouldn't be hurt.";
- mes "Even if they don't get at the root of the accident....";
- next;
- switch(select("Oh...", "What accident are you referring to?")) {
- case 1:
- mes "[Burled]";
- mes "Yes, it's not that big of a deal. Haha....";
- mes "If we are working here like this....";
- mes "we would know about the death of animals.";
- next;
- mes "[Burled]";
- mes "Cool Event Corporation is considered the follower...";
- mes "They don't clear up how many people";
- mes "died or any reasons for it.";
- next;
- mes "[Burled]";
- mes "Now you're curious about this case.";
- mes "What do they sacrifice for?";
- next;
- mes "[Burled]";
- mes "I talked a lot.";
- mes "Sorry, I am not supposed to talk about this case like this...";
- mes "I've been quite concerned about it, that's all.";
- thana_tower = 3;
- close;
- case 2:
- mes "[Burled]";
- mes "If you promise me that";
- mes "you will do me a favor...";
- next;
- switch(select("Ok! I will.", "No, I won't.")) {
- case 1:
- callsub L_Request;
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "(What's the accident...?";
- mes "He might let me know later...)";
- close;
- case 2:
- mes "[Burled]";
- mes "...there is no way...";
- mes "They request you to explore the internal part.";
- mes "You're employed for this exploration.";
- close;
- }
- }
- }
- else if (thana_tower == 3) {
- callsub L_Request;
- close;
- }
- else if (thana_tower == 4) {
- mes "[Burled]";
- mes "Rekenber Corporation must have another intention,";
- mes "since they don't seem interested in the tower much.";
- mes "I want to know their intention.";
- next;
- mes "[Burled]";
- mes "This tower is sealed and separated from the outside.";
- mes "We need to break those seals, explore inside and develop it.";
- next;
- mes "[Burled]";
- mes "We are developing the 3rd and 4th floors now...";
- mes "There are still seals there.";
- mes "You can find out some clues when you search around them.";
- close;
- }
- else if ((thana_tower > 4) && (thana_tower < 9)) {
- mes "[Burled]";
- mes "The magical key and messages?";
- mes "...we absolutely haven't learned all the tower's secrets...";
- next;
- mes "[Burled]";
- mes "Who made the seals?";
- mes "...can you investigate more?";
- mes "There must be definitive evidence...";
- close;
- }
- else if (thana_tower == 9) {
- mes "[Burled]";
- mes "Any new progress?";
- next;
- select("I found Varmunt's Journal...");
- mes "- You show him Varmunt's Journal.";
- mes "Burled reads it. -";
- next;
- mes "[Burled]";
- mes "...I recognize this.";
- mes "This is the hologragh of the wise man Varmunt.";
- mes "Regenschirm from Rekenber's huge research institute has...";
- next;
- mes "[Burled]";
- mes "...isn't this the one they are looking for now?!";
- mes "Isn't their mission to find out Varmunt's research materials...?";
- next;
- mes "[Burled]";
- mes "For assisting uncompleted research...";
- mes "Varmunt's research materials are needed...";
- mes "...so their mission isn't just an investigation of the tower.";
- next;
- mes "[Burled]";
- mes "Something to get as an advantage...";
- mes "Even they don't know where it is...";
- mes "...anyways, this is the one of their main objects.";
- next;
- mes "[Burled]";
- mes "It's absolutely great. The wise man Varmunt's belongings. How unbelievable!";
- mes "Now, what do we do with this?";
- next;
- mes "[Burled]";
- mes "Originally everything we found out in this tower was under control of the Rekenber Corporation.";
- mes "This is supposed to theirs, but...";
- next;
- mes "[Burled]";
- mes "How would you like to keep this, "+strcharinfo(PC_NAME)+"?";
- mes "Definitely this should be a secret.";
- mes "...um, this is a little revenge for them.";
- next;
- mes "[Burled]";
- mes "I can guess that there are several secrets in this tower through this note.";
- mes "This secret should be disclosed by you, "+strcharinfo(PC_NAME)+", before Rekenber does.";
- next;
- mes "[Burled]";
- mes "No matter how much power they obtain... they won't get to know about this tower...";
- mes "Haha...";
- next;
- mes "[Burled]";
- mes "...haha...";
- mes "I feel a bit relieved.";
- mes "Thanks.";
- mes "This isn't much, but here's a return present.";
- next;
- mes "[Burled]";
- mes "I hope that these will be useful for you, "+strcharinfo(PC_NAME)+".";
- next;
- mes "- Burled gives you the note and an Old Violet Box. -";
- mes " ";
- mes "^4d4dffYou acquire one Old Violet Box,";
- mes "as well as a little EXP.^000000";
- thana_tower = 10;
- completequest 7053;
- getexp 120000,10000;
- getitem Old_Violet_Box,1;
- close;
- }
- else {
- mes "[Burled]";
- mes "Are you keeping the secrets well?";
- mes "Is there a Phantom on the top of this tower?";
- if (rand(3) == 1) {
- mes "You look tired. This isn't a big deal, but it's for you.";
- npcskill "AL_HEAL",10,50,70;
- }
- close;
- }
- }
-
-L_Request:
- mes "[Burled]";
- mes "Ah, it's not that difficult.";
- mes "After you explore the tower, let me know in detail anything you learn.";
- next;
- mes "[Burled]";
- mes "...I can't believe the Rekenber Corporation. Many colleagues and friends died for them.";
- mes "But the Rekenber Corporation doesn't expose the reason they are dead.";
- next;
- mes "[Burled]";
- mes "The conditions were bad for us from beginning...";
- mes "All of the developed places except research materials would be turned into tourist attractions...";
- mes "Honestly, all the personnel are from Cool Event Corp.";
- next;
- mes "[Burled]";
- mes "They know about it as well.";
- mes "This business needs much sacrifice as well as personnel who are up for it.";
- next;
- mes "[Burled]";
- mes "Now I don't feel victimized anymore, but I just want to know what drives these accidents...";
- mes "^4d4dffWhat makes us victimized...?^000000";
- mes "That's what I want to know.";
- next;
- mes "[Burled]";
- mes "What's this tower?";
- mes "Why did they develop this dangerous place?";
- mes "And for what? Should my colleagues be dead for it?";
- next;
- mes "[Burled]";
- mes "I seriously want to know about it.";
- mes "Why they must sacrifice themselves...";
- mes "Let me know...";
- next;
- mes "He seriously wants to know about it.";
- mes "His hands are trembling now...";
- mes "I nodd without answering.";
- thana_tower = 4;
- setquest 7048;
- return;
-}
-
-tha_t02,227,163,0 script 3rdf_warp#tt WARPNPC,1,1,{
- end;
-OnInit:
- disablenpc "3rdf_warp#tt";
- end;
-OnTouch:
- if (thana_tower == 0) warp "tha_t02",227,158;
- else warp "tha_t03",219,159;
- end;
-OnEnable:
- enablenpc "3rdf_warp#tt";
- initnpctimer;
- end;
-OnTimer30000:
- stopnpctimer;
- disablenpc "3rdf_warp#tt";
- end;
-}
-
-tha_t03,67,70,0 script Rune Device#tt1 HIDDEN_NPC,4,4,{
- if ((countitem(Key_Red) == 0) && (countitem(Magic_Gem_Red) == 0)) {
- mes "^3355FFA mysterious field of";
- mes "energy seems to surround";
- mes "the mechanical device and";
- mes "its power prevents you from";
- mes "approaching the machine.^000000";
- next;
- switch(select("Investigate it.", "I don't care about it.")) {
- case 1:
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "This seems mysterious...";
- mes "Let me investigate.";
- next;
- mes "^3355FFAs you follow the magical power, there's something wrapped inside the rune device.^000000";
- next;
- if (Class == Job_Taekwon) {
- mes "^3355FFYou kick the energy";
- mes "field with all of your strength. After absorbing the impact, the";
- mes "field fizzles out with a soft,";
- mes "gentle ''pzzzzzh'' sound.^000000";
- next;
- }
- else if (getequipweaponlv(4) == 4) {
- mes "^3355FFWith your "+getequipname(4)+" in";
- mes "hand, you smash the energy";
- mes "field with all of your strength. After absorbing the impact, the";
- mes "field fizzles out with a soft,";
- mes "gentle ''pzzzzzh'' sound.^000000";
- next;
- }
- else {
- mes "^3355FFYou smash the energy";
- mes "field with your weapon";
- mes "using all of your strength,";
- mes "but you weren't able to";
- mes "break down the barrier.";
- mes "You probably need a more";
- mes "powerful weapon...^000000";
- close;
- }
- break;
- case 2:
- mes "^3355FFYou decide to leave";
- mes "the machine alone.^000000";
- close;
- }
- } else {
- mes "You've acquired everything you need from this rune device.";
- close;
- }
- specialeffect EF_BRANDISH2;
- mes "After breaking the device, the exterior shatters.";
- mes "The energy field begins to disappear,";
- mes "and you see that a red object inside was the origin of the magical power.";
- next;
- mes "- You acquired the powerful Red Key. -";
- getitem Key_Red,1;
- if (thana_tower != 4) close;
- mes "^4d4dffOnce you hold the key, a shocking feeling passes through your head.";
- mes "You see an illusion of light...^000000";
- next;
- switch(select("Ignore it.", "Concentrate on it.")) {
- case 1:
- mes "^3355FFYou decide to leave";
- mes "the machine alone.^000000";
- close;
- case 2:
- mes "You focus on the light.";
- mes "Some letters begin to appear...";
- next;
- mes "^b22222I've used the Gate Seal";
- mes "technology to seal the gate";
- mes "and the charm stones. Although";
- mes "the seals are in place, I can't";
- mes "stop worrying that they might";
- mes "break in the future.";
- next;
- mes "^b22222I can't relax when a, shall";
- mes "I say, particular group covets";
- mes "the charm stones and can easily";
- mes "break the seals. Since they are";
- mes "broken now, are many people hurt?";
- next;
- mes "^b22222This tower contains strong";
- mes "magical powers and much evil. It is";
- mes "dangerous by itself, but I sealed it";
- mes "because of one man's strong desires...";
- next;
- mes "^b22222I wouldn't recommend to go futher.";
- mes "You would need to challenge that poor";
- mes "being, who I've named this tower after.";
- mes "His soul still rests here...";
- next;
- mes "^b22222Nobody believed me, the crazy scientist.";
- mes "Though I wanted to keep this a secret, somebody";
- mes "must get to know about it. That's way I created";
- mes "this rune device, and hid this message.";
- next;
- mes "^b22222Please show that my experience";
- mes "wasn't just an illusion.^000000";
- next;
- mes "That's all.";
- mes "The letters fly away in the form of a red key...";
- thana_tower = 5;
- changequest 7048,7049;
- specialeffect(EF_COMBOATTACK1, AREA, playerattached());
- close;
- }
-
-OnTouch:
- if ((countitem(Key_Red) == 0) && (countitem(Magic_Gem_Red) == 0))
- specialeffect EF_LEVEL99_4;
- end;
-}
-
-tha_t04,195,195,0 script Rune Device#tt2 HIDDEN_NPC,3,3,{
- if ((countitem(Key_Yellow) == 0) && (countitem(Magic_Gem_Yellow) == 0)) {
- mes "^3355FFYou find a screen";
- mes "with three tiny panels and";
- mes "a numeric keypad underneath.";
- mes "As you press one of the";
- mes "number keys, you hear a";
- mes "beep as the screen activates.^000000";
- next;
- mes "[Screen]";
- mes "Please enter a 3 digit";
- mes "number. Do not use a";
- mes "single number more than";
- mes "once or use the number 0.";
- next;
- while (1) {
- .@yagu100 = rand(1,9);
- .@yagu10 = rand(1,9);
- .@yagu1 = rand(1,9);
- if (((.@yagu100 != .@yagu10) && (.@yagu100 != .@yagu1)) && (.@yagu10 != .@yagu1))
- break;
- }
- while (1) {
- while (1) {
- input .@input;
- if (.@input < 100 || .@input > 999) {
- mes "[Screen]";
- mes "Number input";
- mes "requirement has";
- mes "not been fulfilled.";
- mes "Please enter a";
- mes "3 digit number.";
- close;
- }
- .@input100 = .@input / 100;
- .@input10 = (.@input % 100) / 10;
- if (((.@input100 > 0) && (.@input10 > 0)) && (.@input % 10 > 0)) {
- if (((.@input100 != .@input10) && (.@input100 != .@input % 10)) && (.@input10 != .@input % 10))
- break;
- mes "[Screen]";
- mes "Violation of number";
- mes "input parameter. The";
- mes "number 0 has been input,";
- mes "or a number has been";
- mes "input more than once.";
- next;
- }
- }
- ++.@retry;
- mes "[Screen]";
- mes "You have input...";
- mes "^0000ff" + .@input100 + "^000000, ^0000ff" + .@input10 + "^000000, ^0000ff" + (.@input % 10) + "^000000";
- mes " ";
- mes "Calculating Results...";
- mes "Please wait a moment...";
- next;
- .@strike = 0;
- .@ball = 0;
- if (.@yagu100 == .@input100) .@strike += 1;
- if (.@yagu10 == .@input10) .@strike += 1;
- if (.@yagu1 == .@input % 10) .@strike += 1;
- if ((.@yagu100 == .@input10) || (.@yagu100 == .@input % 10)) .@ball += 1;
- if ((.@yagu10 == .@input100) || (.@yagu10 == .@input % 10)) .@ball += 1;
- if ((.@yagu1 == .@input100) || (.@yagu1 == .@input10)) .@ball += 1;
- if (.@strike == 3) {
- mes "[Screen]";
- mes "Input number accepted.";
- mes "Access authorized.";
- next;
- mes "^3355FFAfter the screen displays";
- mes "the access authorization";
- mes "notice, magical power condenses";
- mes "and appears on the screen's";
- mes "surface. An object forms...^000000";
- next;
- mes "^4d4dffThe powerful Yellow Key appears.^000000";
- getitem Key_Yellow,1;
- if (thana_tower != 5) close;
- mes "^4d4dffA fierce feeling passes through your head.";
- mes "You seen an illusion of light, like when you acquired the first key.^000000";
- next;
- switch(select("Ignore it.", "Concentrate on it.")) {
- case 1:
- mes "You decide to ignore it.";
- close;
- case 2:
- mes "You focus on the light.";
- mes "Some letters begin to appear...";
- next;
- mes "^b22222Have you found the second key?";
- mes "I wish to tell you where the seal is, but I won't unveil it so easily.";
- mes "Here's a hint. Go to the eagle on the 5th floor.";
- next;
- mes "^b22222The reason I came here is...";
- mes "to find someone.";
- mes "We human beings can't understand this...";
- next;
- mes "^b22222When I found her in Juperos, I couldn't relax.";
- mes "The giant men staying with her in deep side of cave";
- mes "made me rush through my investigation...";
- next;
- mes "^b22222After confirming her existence, I became blindly obsessed with finding traces of her.";
- mes "'Her', you ask? She is shaped like a woman...";
- next;
- mes "^b22222I followed her traces without knowing that she existed 10 years earlier.";
- mes "Then I came upon this place.";
- next;
- mes "^b22222This tower set up for...^000000";
- next;
- mes "It suddenly shakes, then disappears.";
- thana_tower = 6;
- changequest 7049,7050;
- specialeffect(EF_COMBOATTACK1, AREA, playerattached());
- close;
- }
- }
- else {
- mes "[Screen]";
- mes "*Beeeeep*";
- mes "Unauthorized";
- mes "numerical sequence.";
- next;
- mes "[Screen]";
- mes "Correct number";
- mes "in correct place";
- mes "in sequence total: ^FF0000" + .@strike + "^000000";
- mes " ";
- mes "Correct number total: ^FF0000" + .@ball + "^000000";
- next;
- if (.@retry > 4) {
- mes "[Screen]";
- mes "Correct number";
- mes "authorization";
- mes "sequence was...";
- mes "^ff0000" + .@yagu100 + "^000000, ^ff0000" + .@yagu10 + "^000000, ^ff0000" + .@yagu1 + "^000000";
- mes "Authorization number";
- mes "will change upon retry.";
- close;
- }
- }
- }
- }
- mes "You've acquired everything you need from this rune device.";
- close;
-
-OnTouch:
- if ((countitem(Key_Yellow) == 0) && (countitem(Magic_Gem_Yellow) == 0))
- specialeffect EF_LEVEL99_4;
- end;
-}
-
-tha_t05,62,179,0 script Brilliant Statue#tt3 HIDDEN_NPC,3,3,{
- if ((countitem(Key_Blue) == 0) && (countitem(Magic_Gem_Blue) == 0)) {
- mes "I can feel some magical power from this beautiful stone statue.";
- mes "There's a little crack between the wings.";
- next;
- mes "Red light is shining on a crack in the left wing, and gold light on a crack in the right one.";
- mes "What will you do?";
- next;
- if(select("Stick the key into the crack...", "Ignore it.") == 2) {
- mes "^3355FFYou decide to leave";
- mes "the statue alone.^000000";
- close;
- }
- if ((countitem(Key_Red) > 0) && (countitem(Key_Yellow) > 0)) {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "I'll try the left wing first.";
- mes "What key should I put in?";
- next;
- input .@inputstr$;
- if ((.@inputstr$ != "Red Key") && (.@inputstr$ != "red key")) {
- mes "It doesn't fit into the crack.";
- close;
- }
- mes "The key fits and makes a click.";
- mes "You feel the magical power growing stronger...";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Now the right side...";
- next;
- input .@inputstr$;
- if ((.@inputstr$ != "Yellow Key") && (.@inputstr$ != "yellow key")) {
- mes "It doesn't fit into the crack.";
- close;
- }
- mes "The key fits and makes a click.";
- mes "The beak of the bird suddenly opens, and a strong light comes out.";
- mes "There's a key-shaped object inside...";
- next;
- mes "^4d4dffThe powerful Blue Key appears.^000000";
- getitem Key_Blue,1;
- if (thana_tower != 6) close;
- mes "^4d4dffOnce you hold the key, a shocking feeling passes through your head.";
- mes "You see an illusion of light...^000000";
- next;
- switch(select("Concentrate on it.", "Ignore it.")) {
- case 1:
- mes "This part isn't as clear as before.";
- mes "You try to figure out what it's saying...";
- next;
- mes "^b22222...this tower was built by a magical tribe, not by human beings.";
- mes "This was quite interesting to me...";
- mes "I started to investigate why they built up the tower...";
- next;
- mes "^b22222I found out that this tower was a gate for the magic tribe";
- mes "during a millennium war.^000000";
- next;
- mes ".........It's not clearly shown......";
- mes "^b22222...Morroc has gone through this gate";
- mes "from the magical world into the Midgard continent after the millennium war terminated...";
- next;
- mes "^b22222The question is that when she come up here, the Satan appears at the same time...";
- mes "The truth is..........^000000";
- next;
- mes "The illusion shakes, then melts on the surface of the key as light.";
- thana_tower = 7;
- changequest 7050,7051;
- specialeffect(EF_COMBOATTACK1, AREA, playerattached());
- close;
- case 2:
- mes "You decide to ignore it.";
- close;
- }
- }
- mes "You try to fit something in the crack, but to no avail.";
- close;
- }
- mes "You've acquired everything you need from this statue.";
- close;
-
-OnTouch:
- if ((countitem(Key_Blue) == 0) && (countitem(Magic_Gem_Blue) == 0))
- specialeffect EF_LEVEL99_4;
- end;
-}
-
-tha_t06,226,230,0 script Brilliant Statue#tt4 HIDDEN_NPC,3,3,{
- if ((countitem(Key_Green) == 0) && (countitem(Magic_Gem_Green) == 0)) {
- mes "I can feel some magical power from this brilliant statue.";
- mes "This must be one of the seals.";
- next;
- mes "You see a floating round object with a hole in it.";
- mes "There're red, yellow, and blue light in a row.";
- mes "What will you do?";
- next;
- if(select("Investigate.", "Ignore it.") == 2) {
- mes "^3355FFYou don't see the need to";
- mes "investigate if nothing seems";
- mes "peculiar or out of place...^000000";
- close;
- }
- if ((countitem(Key_Red) > 0) && (countitem(Key_Yellow) > 0) && (countitem(Key_Blue) > 0)) {
- mes "When you insert the key into the keyhole of the ornament";
- mes "and match them by corresponding color, the Stone Statue will snap open.";
- mes "You can see small wheels are moving inside.";
- next;
- switch(select("Investigate the Machine Chasis", "Investigate the Wheels", "Cancel")) {
- case 1:
- mes "^3355FFThe key in your inventory";
- mes "does not seem to be affecting";
- mes "the machine's chasis. The";
- mes "screen mounted on the side";
- mes "is still blank and deactivated.^000000";
- close;
- case 2:
- .@small_1 = 0;
- .@small_2 = 0;
- .@big_1 = 0;
- .@big_2 = 0;
- .@big_3 = 0;
- mes "^3355FFYou touch the wheels and";
- mes "find that they are actually";
- mes "moving very slowly. You note";
- mes "that there are 2 small wheels";
- mes "and 3 larger wheels, totaling";
- mes "5 wheels on this machine.^000000";
- next;
- mes "^3355FFThe big wheels are moving";
- mes "vertically, up and down, as";
- mes "they press against the smaller";
- mes "wheels to make them rotate.^000000";
- next;
- mes "^3355FFJudging from the machine's";
- mes "shaking and jittery noises, the";
- mes "wheels may be misaligned.";
- mes "You might be able to activate";
- mes "the machine by properly ";
- mes "aligning all the wheels.^000000";
- while (1) {
- next;
- mes "^3355FFWhich wheel do";
- mes "you want to shift?^000000";
- switch(select("1st Small Wheel", "2nd Small Wheel", "1st Big Wheel", "2nd Big Wheel", "3rd Big Wheel", "Check Current Wheel Configuration", "Reset Wheels to Default Configuration")) {
- case 1:
- switch(select("Raise Wheel", "Lower Wheel", "Press Wheel")) {
- case 1:
- mes "^EE0000*Choom*^000000";
- .@small_1 = 2;
- if ((.@small_1 == 2) && (.@small_2 == 2) && (.@big_1 == 2) && (.@big_2 == 2) && (.@big_3 == 2)) break;
- continue;
- case 2:
- mes "^00B2EE*Sneeeep*^000000";
- .@small_1 = 1;
- if ((.@small_1 == 1) && (.@small_2 == 1) && (.@big_1 == 1) && (.@big_2 == 1) && (.@big_3 == 1)) break;
- continue;
- case 3:
- mes "^5C246E*Mrreeem*^000000";
- .@small_1 = 3;
- if ((.@small_1 == 3) && (.@small_2 == 3) && (.@big_1 == 3) && (.@big_2 == 3) && (.@big_3 == 3)) break;
- continue;
- }
- break;
- case 2:
- switch(select("Raise Wheel", "Lower Wheel", "Press Wheel")) {
- case 1:
- mes "^5C246E*Mrreeem*^000000";
- .@small_2 = 3;
- if ((.@small_1 == 3) && (.@small_2 == 3) && (.@big_1 == 3) && (.@big_2 == 3) && (.@big_3 == 3)) break;
- continue;
- case 2:
- mes "^EE0000*Choom*^000000";
- .@small_2 = 2;
- if ((.@small_1 == 2) && (.@small_2 == 2) && (.@big_1 == 2) && (.@big_2 == 2) && (.@big_3 == 2)) break;
- continue;
- case 3:
- mes "^00B2EE*Sneeeep*^000000";
- .@small_2 = 1;
- if ((.@small_1 == 1) && (.@small_2 == 1) && (.@big_1 == 1) && (.@big_2 == 1) && (.@big_3 == 1)) break;
- continue;
- }
- break;
- case 3:
- switch(select("Raise Wheel", "Lower Wheel", "Vertically Shift Wheel")) {
- case 1:
- mes "^00B2EE*Sneeeep*^000000";
- .@big_1 = 1;
- if ((.@small_1 == 1) && (.@small_2 == 1) && (.@big_1 == 1) && (.@big_2 == 1) && (.@big_3 == 1)) break;
- continue;
- case 2:
- mes "^5C246E*Mrreeem*^000000";
- .@big_1 = 3;
- if ((.@small_1 == 3) && (.@small_2 == 3) && (.@big_1 == 3) && (.@big_2 == 3) && (.@big_3 == 3)) break;
- continue;
- case 3:
- mes "^EE0000*Choom*^000000";
- .@big_1 = 2;
- if ((.@small_1 == 2) && (.@small_2 == 2) && (.@big_1 == 2) && (.@big_2 == 2) && (.@big_3 == 2)) break;
- continue;
- }
- break;
- case 4:
- switch(select("Raise Wheel", "Lower Wheel", "Vertically Shift Wheel")) {
- case 1:
- mes "^EE0000*Choom*^000000";
- .@big_2 = 2;
- if ((.@small_1 == 2) && (.@small_2 == 2) && (.@big_1 == 2) && (.@big_2 == 2) && (.@big_3 == 2)) break;
- continue;
- case 2:
- mes "^5C246E*Mrreeem*^000000";
- .@big_2 = 3;
- if ((.@small_1 == 3) && (.@small_2 == 3) && (.@big_1 == 3) && (.@big_2 == 3) && (.@big_3 == 3)) break;
- continue;
- case 3:
- mes "^00B2EE*Sneeeep*^000000";
- .@big_2 = 1;
- if ((.@small_1 == 1) && (.@small_2 == 1) && (.@big_1 == 1) && (.@big_2 == 1) && (.@big_3 == 1)) break;
- continue;
- }
- break;
- case 5:
- switch(select("Raise Wheel", "Lower Wheel", "Vertically Shift Wheel")) {
- case 1:
- mes "^EE0000*Choom*^000000";
- .@big_3 = 2;
- if ((.@small_1 == 2) && (.@small_2 == 2) && (.@big_1 == 2) && (.@big_2 == 2) && (.@big_3 == 2)) break;
- continue;
- case 2:
- mes "^00B2EE*Sneeeep*^000000";
- .@big_3 = 1;
- if ((.@small_1 == 1) && (.@small_2 == 1) && (.@big_1 == 1) && (.@big_2 == 1) && (.@big_3 == 1)) break;
- continue;
- case 3:
- mes "^5C246E*Mrreeem*^000000";
- .@big_3 = 3;
- if ((.@small_1 == 3) && (.@small_2 == 3) && (.@big_1 == 3) && (.@big_2 == 3) && (.@big_3 == 3)) break;
- continue;
- }
- break;
- case 6:
- if (.@small_1 == 0) mes "1st Small Wheel: No Change";
- else if (.@small_1 == 1) mes "1st Small Wheel: Down";
- else if (.@small_1 == 2) mes "1st Small Wheel: Up";
- else mes "1st Small Wheel: Pressed";
-
- if (.@small_2 == 0) mes "2nd Small Wheel: No Change";
- else if (.@small_2 == 1) mes "2nd Small Wheel: Pressed";
- else if (.@small_2 == 2) mes "2nd Small Wheel: Down";
- else mes "2nd Small Wheel: Up";
-
- if (.@big_1 == 0) mes "1st Big Wheel: No Change";
- else if (.@big_1 == 1) mes "1st Big Wheel: Up";
- else if (.@big_1 == 2) mes "1st Big Wheel: Moved";
- else mes "1st Big Wheel: Down";
-
- if (.@big_2 == 0) mes "2nd Big Wheel: No Change";
- else if (.@big_2 == 1) mes "2nd Big Wheel: Moved";
- else if (.@big_2 == 2) mes "2nd Big Wheel: Up";
- else mes "2nd Big Wheel: Down";
-
- if (.@big_3 == 0) mes "3rd Big Wheel: No Change";
- else if (.@big_3 == 1) mes "3rd Big Wheel: Down";
- else if (.@big_3 == 2) mes "3rd Big Wheel: Up";
- else mes "3rd Big Wheel: Moved";
- continue;
- case 7:
- .@small_1 = 0;
- .@small_2 = 0;
- .@big_1 = 0;
- .@big_2 = 0;
- .@big_3 = 0;
- continue;
- }
- break;
- }
- mes "As you adjust the wheels,";
- mes "they suddenly activate";
- mes "with a firm click.";
- next;
- mes "A part of the ornament in the stone statue starts to spin,";
- mes "and a shining light beam climbs up the elegant statue.";
- mes "A strong cursed power emerges and emits a dazzling green light.";
- specialeffect EF_DISPELL;
- specialeffect EF_POTION6;
- next;
- mes "^4d4dffAll of a sudden, the Green Key appears and you can feel great power from it.^000000";
- getitem Key_Green,1;
- if (thana_tower != 7) close;
- mes "^4d4dffWhen you pick up the key,";
- mes "your body trembles";
- mes "with an unknown power";
- mes "and you see a hallucination with some text.^000000";
- next;
- switch(select("Concentrate on it.", "Ignore it.")) {
- case 1:
- mes "^b22222...You found 4 keys";
- mes "and finally released 4 spells...";
- mes "This tower used to be";
- mes "a gate to summon demons ages ago.";
- mes "And the last visitor was";
- mes "the infamous Satan Morroc.";
- next;
- mes "^b22222As I followed her trail";
- mes "I realized that her spells";
- mes "were scattered around the tower.";
- mes "Then, somehow, it vanished into the ground.";
- next;
- mes "^b22222The great battle and";
- mes "the protracted war...";
- mes "But her purpose was...";
- mes "that... sealing of the gate...";
- mes "so... I tried to seal...";
- mes "but it was incomplete...";
- mes "the guard of the gate was...^000000";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "It is hard to read.";
- next;
- mes "^b22222...So I changed the location";
- mes "of the coupling spot...";
- mes "I mean, push through to the tower";
- mes "to tangle it...";
- mes "Anyway, I wanted to respect";
- mes "her loyalty and block the gate...";
- next;
- mes "^b22222If I want to... then I have to";
- mes "release the last spell...";
- mes "He finally came to meet...";
- mes "with his pieces...";
- mes "...and then...^000000";
- next;
- mes "The hallucination wobbles";
- mes "and fades into the key.";
- thana_tower = 8;
- changequest 7051,7052;
- specialeffect(EF_BEGINSPELL6, AREA, playerattached());
- specialeffect(EF_SPELLBREAKER, AREA, playerattached());
- close;
- case 2:
- mes "It was too intense to see the hallucination, so you gave up reading.";
- close;
- }
- case 3:
- mes "You decide to ignore it.";
- close;
- }
- }
- mes "You don't have the right key for this keyhole.";
- close;
- }
- mes "The spell is already released. You've acquired everything you need from this statue.";
- close;
-
-OnTouch:
- if ((countitem(Key_Green) == 0) && (countitem(Magic_Gem_Green) == 0))
- specialeffect EF_LEVEL99_4;
- end;
-}
-
-tha_t06,204,181,0 script Splendid Sword#tt5 HIDDEN_NPC,3,3,{
- if ((countitem(Key_Black) == 0) && (countitem(Magic_Gem_Black) == 0)) {
- mes "An old, worn sword hangs above the splendid table.";
- mes "It emits a gloomy aura.";
- next;
- if ((countitem(Key_Red) > 0) && (countitem(Key_Yellow) > 0) && (countitem(Key_Blue) > 0) && (countitem(Key_Green) > 0)) {
- mes "As you approach, the keys in your pocket";
- mes "suddenly respond with a mysterious power.";
- specialeffect(EF_ABSORBSPIRITS, AREA, playerattached());
- next;
- if(select("Observe it.", "Ignore it.") == 2) {
- mes "^3355FFYou decide to leave";
- mes "the sword alone.^000000";
- close;
- }
- mes "While you get closer and closer, the sword shakes with a loud noise.";
- mes "Your eyes keep getting drawn to the sword's hilt.";
- mes "Then you lose control of your hands, and they stretch forth to grasp the handle...";
- next;
- switch(select("Towards the blade of the sword", "Towards the hilt of the sword", "Towards the table")) {
- case 1:
- mes "By an unknown calling you decide to grab the blade of the sword.";
- mes "Your hands get wounded and begin to bleed.";
- specialeffect(EF_HIT1, AREA, playerattached());
- percentheal -20,0;
- close;
- case 2:
- mes "By an unknown calling you decide to grab the hilt of the sword.";
- mes "The mysterious power from the keys transfers to the sword, and it falls from the table.";
- next;
- mes "At the same time, a little hole appears on the table's surface.";
- mes "Now, you hold the sword and...";
- specialeffect EF_EXIT2;
- next;
- switch(select("Strike the table", "Insert the sword into the hole", "Bring the sword safely")) {
- case 1:
- mes "You strike the table with the sword.";
- mes "Numerous conflicting spells act upon it, and you can tell that you chose incorrectly.";
- mes "The sword automatically returns to the table, as it was before.";
- specialeffect EF_HIT1;
- specialeffect(EF_HIT1, AREA, playerattached());
- percentheal -20,0;
- close;
- case 2:
- mes "As you insert the sword, lightning flashes around it and black smoke rises from the hole.";
- mes "Slowly the smoke clears, and you see an object with a certain shape...";
- specialeffect EF_CHANGEDARK;
- next;
- mes "^4d4dff All of a sudden, a Black Key appears from the smoke and you feel a great cursed power from it.^000000";
- getitem Key_Black,1;
- if (thana_tower != 8) close;
- next;
- mes "A drawer had snapped open under the table while you picked up the key and observed it.";
- mes "You can see an old notebook inside the drawer.";
- next;
- mes "The notebook definitely looks like it contains an important message.";
- mes "Maybe this notebook is the one that Rekenber wants to find, even with all the sacrifices.";
- next;
- mes "^4d4dffYou decide to show the notebook and the keys to Burled.";
- mes "You received Varmunt's Journal.^000000";
- thana_tower = 9;
- changequest 7052,7053;
- getitem Barmund_Note,1;
- close;
- case 3:
- mes "When you lift the sword, you feel a shock from numerous conflicting spells.";
- mes "Right... stealing is the worst.";
- mes "The sword automatically returns to the table, as it was before.";
- close;
- }
- case 3:
- mes "You stretch your hands to find something under the table, but there is nothing.";
- close;
- }
- }
- mes "You strongly feel a cursed, sealed power from here,";
- mes "but it is hard to figure out what is causing it.";
- mes "You cannot approach it.";
- close;
- }
- mes "You have already released a seal using this sword.";
- mes "You've acquired everything you need from here.";
- close;
-
-OnTouch:
- if ((countitem(Key_Black) == 0) && (countitem(Magic_Gem_Black) == 0))
- specialeffect EF_LEVEL99_4;
- end;
-}
-
-tha_t08,1,1,0 script #Charm Stone Admintt01 CLEAR_NPC,{
- end;
-OnInit:
-OnEnable:
- initnpctimer;
- end;
-OnTimer1000:
- donpcevent "Shining Crystal#tt_r1::OnEnable";
- donpcevent "Shining Crystal#tt_g1::OnEnable";
- donpcevent "Shining Crystal#tt_b1::OnEnable";
- donpcevent "Shining Crystal#tt_y1::OnEnable";
- end;
-OnTimer600000:
- donpcevent "Shining Crystal#tt_r1::OnDisable";
- donpcevent "Shining Crystal#tt_g1::OnDisable";
- donpcevent "Shining Crystal#tt_b1::OnDisable";
- donpcevent "Shining Crystal#tt_y1::OnDisable";
- donpcevent "Shining Crystal#tt_r2::OnEnable";
- donpcevent "Shining Crystal#tt_g2::OnEnable";
- donpcevent "Shining Crystal#tt_b2::OnEnable";
- donpcevent "Shining Crystal#tt_y2::OnEnable";
- end;
-OnTimer1200000:
- donpcevent "Shining Crystal#tt_r2::OnDisable";
- donpcevent "Shining Crystal#tt_g2::OnDisable";
- donpcevent "Shining Crystal#tt_b2::OnDisable";
- donpcevent "Shining Crystal#tt_y2::OnDisable";
- donpcevent "Shining Crystal#tt_r3::OnEnable";
- donpcevent "Shining Crystal#tt_g3::OnEnable";
- donpcevent "Shining Crystal#tt_b3::OnEnable";
- donpcevent "Shining Crystal#tt_y3::OnEnable";
- end;
-OnTimer1800000:
- donpcevent "Shining Crystal#tt_r3::OnDisable";
- donpcevent "Shining Crystal#tt_g3::OnDisable";
- donpcevent "Shining Crystal#tt_b3::OnDisable";
- donpcevent "Shining Crystal#tt_y3::OnDisable";
- donpcevent "Shining Crystal#tt_r4::OnEnable";
- donpcevent "Shining Crystal#tt_g4::OnEnable";
- donpcevent "Shining Crystal#tt_b4::OnEnable";
- donpcevent "Shining Crystal#tt_y4::OnEnable";
- end;
-OnTimer2400000:
- donpcevent "Shining Crystal#tt_r4::OnDisable";
- donpcevent "Shining Crystal#tt_g4::OnDisable";
- donpcevent "Shining Crystal#tt_b4::OnDisable";
- donpcevent "Shining Crystal#tt_y4::OnDisable";
- donpcevent "#Charm Stone Admintt01::OnEnable";
- end;
-}
-
-tha_t08,90,153,0 script Shining Crystal#tt_r1 CLEAR_NPC,{
- if (countitem(Key_Red) > 0) {
- mes "The Crystal ball is emitting mysterious power.";
- next;
- mes "Beside the crystal ball, you find faded patterns marked on the floor.";
- mes "Looks like some kind of keyhole that needs to be inserted with something...";
- next;
- mes "The red key suddenly responds once you come close to the keyhole.";
- mes "You insert the key in the keyhole and it turns out to be a small gem.";
- next;
- mes "When you touch the gem which is dazzling red...";
- mes "You feel isolated and depressed deep inside your heart...";
- next;
- mes "^4d4dffYou have found a Red Charm Stone that is concentrated with cruel fate and a deep darkness.^000000";
- delitem Key_Red,1;
- getitem Magic_Gem_Red,1;
- close;
- }
- mes "The Crystal ball is emitting mysterious power.";
- mes "Something is definitely there inside... How do I get it to open?";
- close;
-
-OnInit:
-OnDisable:
- disablenpc strnpcinfo(NPC_NAME);
- end;
-OnEnable:
- enablenpc strnpcinfo(NPC_NAME);
- end;
-}
-tha_t08,90,62,0 duplicate(Shining Crystal#tt_r1) Shining Crystal#tt_r2 CLEAR_NPC
-tha_t08,49,59,0 duplicate(Shining Crystal#tt_r1) Shining Crystal#tt_r3 CLEAR_NPC
-tha_t08,49,144,0 duplicate(Shining Crystal#tt_r1) Shining Crystal#tt_r4 CLEAR_NPC
-
-tha_t08,49,153,0 script Shining Crystal#tt_y1 CLEAR_NPC,{
- if (countitem(Key_Yellow) > 0) {
- mes "The Crystal ball is emitting mysterious power.";
- next;
- mes "Beside the crystal ball, you find faded patterns marked on the floor.";
- mes "Looks like some kind of keyhole that needs to be inserted with something...";
- next;
- mes "The yellow key suddenly responds once you come close to the keyhole.";
- mes "You insert the key in the keyhole and it turns out to be a small gem.";
- next;
- mes "When you touch the gem which is dazzling yellow...";
- mes "Your heart begins to throb as though you are suffering from a broken heart.";
- next;
- mes "^4d4dffYou have found a Yellow Charm Stone that is concentrated with grief and mysterious power.^000000";
- delitem Key_Yellow,1;
- getitem Magic_Gem_Yellow,1;
- close;
- }
- mes "The Crystal ball is emitting mysterious power.";
- mes "Something is definitely there inside... How do I get it to open?";
- close;
-
-OnInit:
-OnDisable:
- disablenpc strnpcinfo(NPC_NAME);
- end;
-OnEnable:
- enablenpc strnpcinfo(NPC_NAME);
- end;
-}
-tha_t08,90,150,0 duplicate(Shining Crystal#tt_y1) Shining Crystal#tt_y2 CLEAR_NPC
-tha_t08,90,59,0 duplicate(Shining Crystal#tt_y1) Shining Crystal#tt_y3 CLEAR_NPC
-tha_t08,49,56,0 duplicate(Shining Crystal#tt_y1) Shining Crystal#tt_y4 CLEAR_NPC
-
-tha_t08,49,65,0 script Shining Crystal#tt_b1 CLEAR_NPC,{
- if (countitem(Key_Blue) > 0) {
- mes "The Crystal ball is emitting mysterious power.";
- next;
- mes "Beside the crystal ball, you find faded patterns marked on the floor.";
- mes "Looks like some kind of keyhole that needs to be inserted with something...";
- next;
- mes "The blue key suddenly responds once you come close to the keyhole.";
- mes "You insert the key in the keyhole and it turns out to be a small gem.";
- next;
- mes "When you touch the gem which is dazzling blue....";
- mes "Someone's sobbing comes into your ears as you smell blood on the wind and suddenly you become angry.";
- next;
- mes "^4d4dffYou have found a Blue Charm Stone that is concentrated with grudge and mysterious power.^000000";
- delitem Key_Blue,1;
- getitem Magic_Gem_Blue,1;
- close;
- }
- mes "The Crystal ball is emitting mysterious power.";
- mes "Something is definitely there inside... How do I get it to open?";
- close;
-
-OnInit:
-OnDisable:
- disablenpc strnpcinfo(NPC_NAME);
- end;
-OnEnable:
- enablenpc strnpcinfo(NPC_NAME);
- end;
-}
-tha_t08,49,150,0 duplicate(Shining Crystal#tt_b1) Shining Crystal#tt_b2 CLEAR_NPC
-tha_t08,90,147,0 duplicate(Shining Crystal#tt_b1) Shining Crystal#tt_b3 CLEAR_NPC
-tha_t08,90,56,0 duplicate(Shining Crystal#tt_b1) Shining Crystal#tt_b4 CLEAR_NPC
-
-tha_t08,90,65,0 script Shining Crystal#tt_g1 CLEAR_NPC,{
- if (countitem(Key_Green) > 0) {
- mes "The Crystal ball is emitting mysterious power.";
- next;
- mes "Beside the crystal ball, you find faded patterns marked on the floor.";
- mes "Looks like some kind of keyhole that needs to be inserted with something...";
- next;
- mes "The green key suddenly responds once you come close to the keyhole.";
- mes "You insert the key in the keyhole and it turns out to be a small gem.";
- next;
- mes "When you touch the gem which is dazzling green...";
- mes "Your head starts to ache and you feel worried and anxious about something.";
- next;
- mes "^4d4dffYou have found a Green Charm Stone that is concentrated with deep suffering.^000000";
- delitem Key_Green,1;
- getitem Magic_Gem_Green,1;
- close;
- }
- mes "The Crystal ball is emitting mysterious power.";
- mes "Something is definitely there inside... How do I get it to open?";
- close;
-
-OnInit:
-OnDisable:
- disablenpc strnpcinfo(NPC_NAME);
- end;
-OnEnable:
- enablenpc strnpcinfo(NPC_NAME);
- end;
-}
-tha_t08,49,62,0 duplicate(Shining Crystal#tt_g1) Shining Crystal#tt_g2 CLEAR_NPC
-tha_t08,49,147,0 duplicate(Shining Crystal#tt_g1) Shining Crystal#tt_g3 CLEAR_NPC
-tha_t08,90,144,0 duplicate(Shining Crystal#tt_g1) Shining Crystal#tt_g4 CLEAR_NPC
-
-tha_t12,161,57,0 script Gold Religious Statue#tt HIDDEN_NPC,{
- if ($@thana_summon == 0) {
- if (countitem(Magic_Gem_Yellow) > 0) {
- mes "It's a statue giving off a golden light.";
- mes "The sword appears to be missing a gem.";
- mes "As I draw closer to the statue, the Yellow Charm Stone emits a bright light.";
- specialeffect EF_BEGINSPELL5;
- specialeffect(EF_BEGINSPELL5, AREA, playerattached());
- next;
- if(select("Insert the Yellow Charm Stone.", "Run away.") == 2) close;
- if ($@thana_summon == 0) {
- mes "After inserting the Yellow Charm Stone into the sword, the statue begins to react.";
- specialeffect EF_BEGINSPELL5;
- delitem Magic_Gem_Yellow,1;
- $@thana_summon = 1;
- donpcevent "#tteffect01::OnEnable";
- mapannounce "tha_t12","The golden magic power has released part of the seal.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0
- close;
- }
- mes "Someone has already inserted a Charm Stone into this statue.";
- close;
- }
- mes "The statue give off mysterious light.";
- mes "Strange power has blocked your access.";
- close;
- }
- mes "The statue has such a strong light that I can't see or touch it.";
- close;
-}
-
-tha_t12,154,17,0 script Green Wiseman Statue#tt HIDDEN_NPC,{
- if ($@thana_summon == 1) {
- if (countitem(Magic_Gem_Green) > 0) {
- mes "A statue gives off green light.";
- mes "The wiseman's wand seems to be missing a gem.";
- mes "As I draw closer to the statue, the Green Charm Stone emits a bright light.";
- specialeffect EF_BEGINSPELL4;
- specialeffect(EF_BEGINSPELL4, AREA, playerattached());
- next;
- if(select("Insert the Green Charm Stone.", "Run away.") == 2) close;
- if ($@thana_summon == 1) {
- mes "After inserting the Green Charm Stone into the wand, the statue begins to react.";
- specialeffect EF_BEGINSPELL4;
- delitem Magic_Gem_Green,1;
- $@thana_summon = 2;
- donpcevent "#tteffect02::OnEnable";
- mapannounce "tha_t12","The green magic power has released part of the seal.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0
- close;
- }
- mes "Someone has already inserted a Charm Stone into this statue.";
- close;
- }
- mes "The statue give off mysterious light.";
- mes "Strange power has blocked your access.";
- close;
- }
- mes "The statue has such a strong light that I can't see or touch it.";
- close;
-}
-
-tha_t12,103,17,0 script Blue Angel Statue#tt HIDDEN_NPC,{
- if ($@thana_summon == 2) {
- if (countitem(Magic_Gem_Blue) > 0) {
- mes "An angel statue is covered with a blue light.";
- mes "A gem seems to be missing from the statue's belt.";
- mes "As I draw closer to the statue, the Blue Charm Stone emits a bright light.";
- specialeffect EF_BEGINSPELL2;
- specialeffect(EF_BEGINSPELL2, AREA, playerattached());
- next;
- if(select("Insert the Blue Charm Stone.", "Run away.") == 2) close;
- if ($@thana_summon == 2) {
- mes "After inserting the Blue Charm Stone into the belt, the statue begins to react.";
- specialeffect EF_BEGINSPELL2;
- delitem Magic_Gem_Blue,1;
- $@thana_summon = 3;
- donpcevent "#tteffect03::OnEnable";
- mapannounce "tha_t12","The blue magic power has released part of the seal.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0
- close;
- }
- mes "Someone has already inserted a Charm Stone into this statue.";
- close;
- }
- mes "The statue give off mysterious light.";
- mes "Strange power has blocked you to access.";
- close;
- }
- mes "The statue has such a strong light that I can't see or touch it.";
- close;
-}
-
-tha_t12,96,57,0 script Bloody Knight Statue#tt HIDDEN_NPC,{
- if ($@thana_summon == 3) {
- if (countitem(Magic_Gem_Red) > 0) {
- mes "A statue is shining like blood.";
- mes "A gem seems to be missing from the heart area of its armor.";
- mes "As I draw closer to the statue, the Red Charm Stone emits a bright light.";
- specialeffect EF_BEGINSPELL3;
- specialeffect(EF_BEGINSPELL3, AREA, playerattached());
- next;
- if(select("Insert the Red Charm Stone.", "Run away.") == 2) close;
- if ($@thana_summon == 3) {
- mes "After inserting the Red Charm Stone into the armor, the statue begins to react.";
- specialeffect EF_BEGINSPELL3;
- delitem Magic_Gem_Red,1;
- $@thana_summon = 4;
- donpcevent "#tteffect04::OnEnable";
- mapannounce "tha_t12","The red magic power has released part of the seal.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0
- close;
- }
- mes "Someone has already inserted a Charm Stone into this statue.";
- close;
- }
- mes "The statue give off mysterious light.";
- mes "Strange power has blocked you to access.";
- close;
- }
- mes "The statue has such a strong light that I can't see or touch it.";
- close;
-}
-
-tha_t12,129,86,0 script Dark Devil Statue#tt HIDDEN_NPC,{
- if ($@thana_summon == 4) {
- if (countitem(Magic_Gem_Black) > 0) {
- mes "A devil statue emits dark light.";
- mes "The right eye seems to be missing a gem.";
- mes "As I draw closer to the statue, the Black Charm Stone emits a bright light.";
- specialeffect EF_BEGINSPELL7;
- specialeffect(EF_BEGINSPELL7, AREA, playerattached());
- next;
- if(select("Insert the Black Charm Stone.", "Run away.") == 2) close;
- if ($@thana_summon == 4) {
- mes "After inserting the Red Charm Stone into the eye socket, the statue begins to react.";
- specialeffect EF_BEGINSPELL7;
- delitem Magic_Gem_Black,1;
- $@thana_summon = 5;
- donpcevent "#gateto_thanatos::OnEnable";
- donpcevent "#tteffect01::OnStop";
- donpcevent "#tteffect02::OnStop";
- donpcevent "#tteffect03::OnStop";
- donpcevent "#tteffect04::OnStop";
- mapannounce "tha_t12","The Black Charm Stone's magic power has released the final seal.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0
- close;
- }
- mes "Someone has already inserted a Charm Stone into this statue.";
- close;
- }
- mes "The statue give off mysterious light.";
- mes "Strange power has blocked you to access.";
- close;
- }
- mes "The statue has such a strong light that I can't see or touch it.";
- close;
-}
-
-tha_t12,134,52,0 script #tteffect01 HIDDEN_WARP_NPC,{
- end;
-OnEnable:
- initnpctimer;
- end;
-OnStop:
- stopnpctimer;
- end;
-OnTimer500:
-OnTimer1000:
-OnTimer1500:
-OnTimer2000:
-OnTimer2500:
- specialeffect EF_BEGINSPELL5;
- end;
-OnTimer3000:
- donpcevent "#tteffect01::OnEnable";
- end;
-}
-
-tha_t12,132,47,0 script #tteffect02 HIDDEN_WARP_NPC,{
- end;
-OnEnable:
- initnpctimer;
- end;
-OnStop:
- stopnpctimer;
- end;
-OnTimer500:
-OnTimer1000:
-OnTimer1500:
-OnTimer2000:
-OnTimer2500:
- specialeffect EF_BEGINSPELL4;
- end;
-OnTimer3000:
- donpcevent "#tteffect02::OnEnable";
- end;
-}
-
-tha_t12,127,47,0 script #tteffect03 HIDDEN_WARP_NPC,{
- end;
-OnEnable:
- initnpctimer;
- end;
-OnStop:
- stopnpctimer;
- end;
-OnTimer500:
-OnTimer1000:
-OnTimer1500:
-OnTimer2000:
-OnTimer2500:
- specialeffect EF_BEGINSPELL2;
- end;
-OnTimer3000:
- donpcevent "#tteffect03::OnEnable";
- end;
-}
-
-tha_t12,125,52,0 script #tteffect04 HIDDEN_WARP_NPC,{
- end;
-OnEnable:
- initnpctimer;
- end;
-OnStop:
- stopnpctimer;
- end;
-OnTimer500:
-OnTimer1000:
-OnTimer1500:
-OnTimer2000:
-OnTimer2500:
- specialeffect EF_BEGINSPELL3;
- end;
-OnTimer3000:
- donpcevent "#tteffect04::OnEnable";
- end;
-}
-
-tha_t12,129,56,0 script #tteffect05 HIDDEN_WARP_NPC,{
- end;
-OnEnable:
- initnpctimer;
- end;
-OnStop:
- stopnpctimer;
- end;
-OnTimer500:
-OnTimer1000:
-OnTimer1500:
-OnTimer2000:
-OnTimer2500:
- specialeffect EF_BEGINSPELL7;
- end;
-OnTimer3000:
- donpcevent "#tteffect05::OnEnable";
- end;
-}
-
-tha_t12,130,52,0 script #gateto_thanatos WARPNPC,1,1,{
- end;
-OnInit:
- disablenpc "#gateto_thanatos";
- end;
-OnEnable:
- enablenpc "#gateto_thanatos";
-OnOn2:
- initnpctimer;
- end;
-OnTouch:
- .@touch = 1;
-OnTimer6000:
- if (($@thana_summon == 0) || ($@thana_summon == 6)) {
- disablenpc "#gateto_thanatos";
- stopnpctimer;
- } else if ($@thana_summon == 5) {
- if (.@touch) warp "thana_boss",136,116;
- else donpcevent "#gateto_thanatos::OnOn2";
- }
- end;
-OnTimer1000:
-OnTimer5000:
- .@pillar = 1;
-OnTimer3000:
- specialeffect(EF_BEGINSPELL7, AREA, getnpcid(0, "#tteffect05"));
- specialeffect(EF_BEGINSPELL3, AREA, getnpcid(0, "#tteffect04"));
- specialeffect(EF_BEGINSPELL2, AREA, getnpcid(0, "#tteffect03"));
- specialeffect(EF_BEGINSPELL4, AREA, getnpcid(0, "#tteffect02"));
- specialeffect(EF_BEGINSPELL5, AREA, getnpcid(0, "#tteffect01"));
- if (.@pillar) specialeffect EF_MAPPILLAR2;
- end;
-}
-
-thana_boss,217,167,3 script Memory Seal#tt1 G_THA_MAERO,3,3,{
- end;
-OnEnable:
- hideoffnpc strnpcinfo(NPC_NAME);
- .hide = 0;
- end;
-OnDisable:
- hideonnpc strnpcinfo(NPC_NAME);
- .hide = 0;
- end;
-OnTouch:
- .@seal = atoi(charat(strnpcinfo(NPC_NAME_HIDDEN),2));
- if (.hide & (1<<.@seal)) end;
-
- // .@i: ItemID,MobID,MapX,MapY,EffectNum
- // .@j$: FragmentName
- switch(.@seal) {
- case 1:
- setarray .@i[0],7437,1711,217,167,238;
- .@j$ = "Misery";
- break;
- case 2:
- setarray .@i[0],7436,1712,202,75,102;
- .@j$ = "Agony";
- break;
- case 3:
- setarray .@i[0],7438,1709,80,76,101;
- .@j$ = "Hatred";
- break;
- case 4:
- setarray .@i[0],7439,1710,62,171,100;
- .@j$ = "Despair";
- break;
- }
-
- specialeffect EF_GUMGANG;
- if ($@thana_summon2 > 3) {
- mes "^3355FFYou cannot approach";
- mes "the crest because it is";
- mes "generating intense heat.^000000";
- close;
- }
- mes "The seal seems to be dormant.";
- mes "There is a fragment missing from the crest of the Seal.";
- mes "Surely I saw a familiar fragment before...";
- next;
- input .@inputstr$;
- .@exact_tt$ = "Fragment of "+.@j$;
- if (countitem(.@i[0]) > 0 && .@exact_tt$ == .@inputstr$) {
- mes "^3355FFYou insert the";
- mes .@exact_tt$;
- mes "into the crest, causing";
- mes "its glow to intensify.^000000";
- close2;
- hideonnpc strnpcinfo(NPC_NAME);
- .hide |= (1<<.@seal);
- delitem .@i[0],1;
- specialeffect .@i[4];
- monster "thana_boss",.@i[2],.@i[3],.@j$,.@i[1],1,strnpcinfo(NPC_NAME)+"::OnMyMobDead";
- switch($@thana_summon2) {
- case 0: .@str$ = "... who... released... the... Memory... of... "+.@j$+"...?"; break;
- case 1: .@str$ = "... why... did you... release... the... Memory... of... "+.@j$+"...?"; break;
- case 2: .@str$ = "... ugh... stop it... the Memory of "+.@j$+"..."; break;
- default: .@str$ = "... finally... you released the last piece of Memory..."; break;
- }
- mapannounce "thana_boss",.@str$,bc_map,"0x7b68ee"; //FW_NORMAL 12 0 0
- end;
- }
- mes "^3355FFThat action had no";
- mes "effect. You'll have to";
- mes "try something else.^000000";
- close;
-
-OnMyMobDead:
- ++$@thana_summon2;
- if ($@thana_summon2 == 4)
- mapwarp "thana_boss","thana_boss",141,228;
- end;
-}
-thana_boss,202,75,3 duplicate(Memory Seal#tt1) Memory Seal#tt2 G_THA_DOLOR,3,3
-thana_boss,80,76,7 duplicate(Memory Seal#tt1) Memory Seal#tt3 G_THA_ODIUM,3,3
-thana_boss,62,171,5 duplicate(Memory Seal#tt1) Memory Seal#tt4 G_THA_DESPERO,3,3
-
-thana_boss,141,228,0 script #thanatos_seal HIDDEN_WARP_NPC,3,3,{
- end;
-OnEnable:
- enablenpc "#thanatos_seal";
- end;
-OnDisable:
- disablenpc "#thanatos_seal";
- end;
-OnTouch:
- if ($@thana_summon2 == 4) {
- initnpctimer;
- donpcevent "Memory Seal#tt5::OnEnable";
- disablenpc "#thanatos_seal";
- }
- end;
-OnTimer1000:
- mapannounce "thana_boss","Thanatos : RAWWWWWWWWWWWWWWWWR!",bc_map,"0xff0000"; //FW_NORMAL 12 0 0
- end;
-OnTimer4000:
- mapannounce "thana_boss","Thanatos : ... crashed... broken... spread... and come back as tears...",bc_map,"0xff0000"; //FW_NORMAL 12 0 0
- end;
-OnTimer7000:
- mapannounce "thana_boss","Thanatos : I live again to fulfill my ambition!",bc_map,"0xff0000"; //FW_NORMAL 12 0 0
- end;
-OnTimer10000:
- mapannounce "thana_boss","Thanatos : ... gives off a strong bloody scent... soaked in sorrow...",bc_map,"0xff0000"; //FW_NORMAL 12 0 0
- end;
-OnTimer13000:
- mapannounce "thana_boss","Thanatos : I will remove all people who invade this continent again!",bc_map,"0xff0000"; //FW_NORMAL 12 0 0
- end;
-OnTimer16000:
- mapannounce "thana_boss","Thanatos : Come, be the first to fall before my might!",bc_map,"0xff0000"; //FW_NORMAL 12 0 0
- donpcevent "Memory Seal#tt5::OnDisable";
- donpcevent "#sommon_thanatos::OnEnable";
- $@thana_summon2 = 5;
- stopnpctimer;
- end;
-}
-
-thana_boss,141,235,3 script Memory Seal#tt5 THANATOS,{
- end;
-OnInit:
- disablenpc "Memory Seal#tt5";
- end;
-OnEnable:
- enablenpc "Memory Seal#tt5";
- end;
-OnDisable:
- disablenpc "Memory Seal#tt5";
- specialeffect EF_ICECRASH;
- end;
-}
-
-thana_boss,141,218,0 script #sommon_thanatos FAKE_NPC,{
-OnEnable:
- specialeffect(EF_MAPPILLAR2, AREA, getnpcid(0, "#sommon_thanatos"));
- specialeffect(EF_SEISMICWEAPON, AREA, getnpcid(0, "#sommon_thanatos"));
- monster "thana_boss",141,218,"Thanatos Phantom",1708,1,"#sommon_thanatos::OnMyMobDead";
- end;
-OnMyMobDead:
- if (mobcount("thana_boss","#sommon_thanatos::OnMyMobDead") < 1) {
- mapannounce "thana_boss","RAWWWWWWWWWWR........ This can't be.........................",bc_map,"0xff0000"; //FW_NORMAL 12 0 0
- donpcevent "#cooltime_thana::OnEnable";
- $@thana_summon = 6;
- }
- end;
-}
-
-thana_boss,1,1,0 script #cooltime_thana CLEAR_NPC,{
- end;
-OnInit:
- $@thana_summon = 0;
- $@thana_summon2 = 0;
- end;
-OnEnable:
- initnpctimer;
- end;
-OnStop:
- stopnpctimer;
- end;
-OnTimer3000:
- mapannounce "thana_boss","Warning!!",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0
- end;
-OnTimer6000:
- mapannounce "thana_boss","The seal will re-activate in 30 seconds.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0
- end;
-OnTimer16000:
- mapannounce "thana_boss","20 seconds left...",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0
- end;
-OnTimer26000:
- mapannounce "thana_boss","10 seconds left...",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0
- end;
-OnTimer31000:
- mapannounce "thana_boss","5 seconds.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0
- end;
-OnTimer32000:
- mapannounce "thana_boss","4 seconds.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0
- end;
-OnTimer33000:
- mapannounce "thana_boss","3 seconds.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0
- end;
-OnTimer34000:
- mapannounce "thana_boss","2 seconds.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0
- end;
-OnTimer35000:
- mapannounce "thana_boss","Time's up!",bc_map,"0xff0000"; //FW_NORMAL 12 0 0
- end;
-OnTimer36000:
-OnTimer37000:
- mapwarp "thana_boss","tha_t12",130,52;
- end;
-OnTimer7200000:
- $@thana_summon = 0;
- $@thana_summon2 = 0;
- donpcevent "Memory Seal#tt1::OnEnable";
- donpcevent "Memory Seal#tt2::OnEnable";
- donpcevent "Memory Seal#tt3::OnEnable";
- donpcevent "Memory Seal#tt4::OnEnable";
- donpcevent "#thanatos_seal::OnEnable";
- stopnpctimer;
- end;
-}
-
-tha_scene01,30,30,0 warp scene 1,1,tha_scene01,131,220
-tha_t04,81,36,0 warp to 5th Floor 1,1,tha_t05,62,8
-tha_t06,119,120,0 script to 7th Floor WARPNPC,1,1,{
- end;
-OnTouch:
- if (eaclass()&(EAJL_2|EAJL_UPPER) || eaclass()&EAJL_THIRD || ((Class == Job_SuperNovice || Class == Job_Taekwon || Class == Job_Star_Gladiator || Class == Job_Soul_Linker || BaseClass == Job_Ninja || Class == Job_Gunslinger) && BaseLevel > 94)) {
- if (countitem(Key_Black) > 0) {
- mes "The shadow of a Black Key is gleaming in the center of the portal.";
- mes "To pass this way, looks like I need something.";
- next;
- mes "The Black Key reacts to the portal and floats in the air.";
- next;
- mes "The key seems to separate into many particles and suddenly collapses into a ball.";
- mes "The barricade is removed through the power from newly formed black magic gem.";
- close2;
- delitem Key_Black,1;
- getitem Magic_Gem_Black,1;
- warp "thana_step",69,369;
- end;
- }
- mes "The shadow of a Black Key is gleaming in the center of the portal.";
- mes "To pass this way, looks like I need something.";
- close;
- }
- mes "A mysterious power is blocking my path.";
- close;
-}