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diff --git a/npc/quests/thana_quest.txt b/npc/quests/thana_quest.txt deleted file mode 100644 index 4363a6a27..000000000 --- a/npc/quests/thana_quest.txt +++ /dev/null @@ -1,2332 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Euphy -//= Copyright (C) Muad_Dib -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Thanatos Tower Quest -//================= Description =========================================== -//= Episode 13.1 Thanatos Tower quest. -//================= Current Version ======================================= -//= 1.1 -//========================================================================= - -hu_fild01,140,163,5 script Tower Keeper 4_M_EIN_SOLDIER,3,3,{ - mes "[Gatei]"; - mes "Greetings, adventurer."; - mes "I am Gatei Knumm, keeper"; - mes "of this Thanatos Tower."; - mes "How may I help you?"; - next; - switch(select("Thanatos Tower?", "Entrance Fee?", "Enter the tower", "Cancel")) { - case 1: - mes "[Gatei]"; - mes "Yes, the tower in front"; - mes "of you was an ancient ruins"; - mes "that got its name from a word"; - mes "written on a stone plate found"; - mes "inside. Today, this place is"; - mes "a popular tourist attraction."; - next; - mes "[Gatei]"; - mes "This tower grew in popularity"; - mes "for adventurers when the"; - mes "Rekenber Corporation began"; - mes "tower reconstruction efforts."; - mes "The 1st and 2nd floors are now"; - mes "repaired and free of monsters."; - next; - mes "[Gatei]"; - mes "However, reconstruction of"; - mes "the 3rd and higher floors is"; - mes "incomplete. Those levels are"; - mes "still infested with monsters, so we're contracting temp workers"; - mes "to exterminate all of them."; - next; - mes "[Gatei]"; - mes "If you're interested in"; - mes "temporary contract work,"; - mes "or would like to know about"; - mes "this place in detail, please"; - mes "ask one of the guides inside."; - mes "Thank you and enjoy your visit~"; - close; - case 2: - mes "[Gatei]"; - mes "Everyone is welcome to"; - mes "enjoy Thanatos Tower."; - mes "Only the 1st and 2nd floors"; - mes "are open to the public at"; - mes "this time. The entrance fee"; - mes "is 5,000 zeny per person."; - next; - mes "[Gatei]"; - mes "5,000 zeny may seem a little"; - mes "steep for a tourist attraction,"; - mes "but trust me, this tower provides a very unique experience. Also,"; - mes "our loyal customers and contract workers get a special discount~"; - close; - case 3: - mes "[Gatei]"; - mes "Would you like to"; - mes "enter Thanatos Tower?"; - mes "The entry fee is ^FF00005,000 zeny^000000."; - next; - switch(select("Enter", "Maybe next time.")) { - case 1: - if (thana_tower > 0) { - mes "[Gatei]"; - mes "Oh, "+strcharinfo(PC_NAME)+"!"; - mes "Welcome back! Since you've"; - mes "got a temporary Rekenber"; - mes "work contract, your entrance"; - mes "fee is only 3,000 zeny."; - next; - switch(select("Enter", "No, thanks.")) { - case 1: - if (Zeny > 2999) { - mes "[Gatei]"; - mes "Thank you, and"; - mes "please keep up the"; - mes "good work. Ah, and don't"; - mes "forget: safety first when"; - mes "you fight those monsters!"; - Zeny -= 3000; - close2; - warp "tha_scene01",131,220; - end; - } - mes "[Gatei]"; - mes "Oh, I'm sorry..."; - mes "But you don't seem to"; - mes "have enough zeny. Oh well,"; - mes "just come back again later~"; - close; - case 2: - mes "[Gatei]"; - mes "You must be busy, then."; - mes "Well, not to worry, we'll"; - mes "always be here. Farewell~"; - close; - } - } - if (Zeny > 4999) { - mes "[Gatei]"; - mes "Ah, I've received your"; - mes "entrance fee. Thank you"; - mes "very much. Now, I hope"; - mes "you enjoy your visit"; - mes "to Thanatos Tower~"; - close2; - Zeny -= 5000; - warp "tha_scene01",131,220; - end; - } - mes "[Gatei]"; - mes "Well..."; - mes "Hm. I'm sorry, but you"; - mes "don't seem to have enough"; - mes "zeny for the entrance fee."; - mes "Please come back later..."; - close; - case 2: - mes "[Gatei]"; - mes "Very well. Please come"; - mes "and visit us again here"; - mes "in Thanatos Tower."; - close; - } - case 4: - mes "[Gatei]"; - mes "Hmm? Very well."; - mes "But if you wish to visit"; - mes "this Thanatos Tower, please"; - mes "do not hesitate to ask me."; - mes "Thank you and have a nice day."; - close; - } - -OnTouch: - mes "[Tower Keeper]"; - mes "Excuse me, but you cannot"; - mes "enter. This place is under"; - mes "the Rekenber Corporation's"; - mes "administration, and this area"; - mes "is restricted to all those"; - mes "without authorization."; - close; -} - -tha_t01,149,78,4 script Guide 4_F_01,{ - if (thana_tower == 0) { - mes "[Ditze]"; - mes "Welcome to Thanatos Tower."; - mes "The tower's reconstruction is"; - mes "a Rekenber Corporation project,"; - mes "and the 1st and 2nd floors are"; - mes "now open to the public. So"; - mes "how may I help you today?"; - next; - switch(select("Tower Information", "Temporary Work Contract", "Cancel")) { - case 1: - mes "[Ditze]"; - mes "When this tower was built,"; - mes "who built it, and its purpose"; - mes "are all mysteries. There are"; - mes "many rumors about it being a"; - mes "Mage lab, a hero's momunent,"; - mes "or a demon fortress..."; - next; - mes "[Ditze]"; - mes "The Rekenber Corporation has"; - mes "been researching the origin of"; - mes "this tower, but has not yet been able to confirm anything. Although"; - mes "we've lost many researchers to the tower monsters, we won't give up!"; - next; - mes "[Ditze]"; - mes "Rekenber is convinced that this"; - mes "tower holds many secrets, and"; - mes "successfully reconstructed the"; - mes "first 2 floors of this tower in"; - mes "the pursuit of this knowledge."; - next; - mes "[Ditze]"; - mes "Currently, we are focused on"; - mes "reconstructing the tower's 3rd"; - mes "and 4th floors. Luckily, many"; - mes "adventurers are exterminating"; - mes "the monsters on those floors, working under temporary contracts."; - next; - mes "[Ditze]"; - mes "At this rate, we expect"; - mes "to complete reconstruction"; - mes "of the 3rd and 4th floors in"; - mes "the near future, bringing us"; - mes "closer to our goal of opening all 12 floors of Thanatos Tower."; - next; - switch(select("Tower Monsters?", "Temp Contract Work?", "......")) { - case 1: - mes "[Ditze]"; - mes "Yes, when we began"; - mes "reconstruction of the"; - mes "Thanatos Tower, these"; - mes "monsters that look like angels"; - mes "just appeared out of nowhere"; - mes "to attack all the workers."; - next; - mes "[Ditze]"; - mes "At first, witnesses thought"; - mes "that these monsters might"; - mes "be, you know, actual angels."; - mes "But if they were, why were they"; - mes "attacking for no reason?"; - next; - mes "[Ditze]"; - mes "Anyway, we asked the Juno "; - mes "Sage Academy to investigate"; - mes "them, and they confirmed that"; - mes "these angelic creatures are true monsters--their resemblance to"; - mes "angels is merely coincidence."; - close; - case 2: - mes "[Ditze]"; - mes "You may have already heard"; - mes "from the Tower Keeper, but"; - mes "we're contracting adventurers to exterminate the tower monsters"; - mes "in the 3rd and higher levels on"; - mes "a temporary employee basis."; - next; - mes "[Ditze]"; - mes "I'm in charge of hiring"; - mes "temp contract workers, so"; - mes "talk to me if you're interested. Only temp workers are allowed"; - mes "to access the higher levels"; - mes "here in Thanatos Tower."; - next; - break; - case 3: - mes "[Ditze]"; - mes "To develop the floors above"; - mes "the 2nd floor, we're going to"; - mes "need as many temp contract"; - mes "workers as we can hire. Why"; - mes "don't you consider working"; - mes "for us under a temp contract?"; - close; - } - break; - case 2: - mes "[Ditze]"; - mes "You may have already heard"; - mes "from the Tower Keeper, but"; - mes "we're contracting adventurers to exterminate the tower monsters"; - mes "in the 3rd and higher levels on"; - mes "a temporary employee basis."; - next; - mes "[Ditze]"; - mes "I'm in charge of hiring"; - mes "temp contract workers, so"; - mes "talk to me if you're interested. Only temp workers are allowed"; - mes "to access the higher levels"; - mes "here in Thanatos Tower."; - next; - break; - case 3: - mes "[Ditze]"; - mes "Well, if you have any"; - mes "questions, feel free to"; - mes "ask me later. My name is"; - mes "Ditze Lappa. Have a good day!"; - close; - } - } else { - mes "[Ditze]"; - mes "For more detailed information"; - mes "about monster exterminations,"; - mes "please ask the 2nd Floor Guide"; - mes "and the Guide next to me. Well,"; - mes "we hope you enjoy your experience working with Rekenber Corporation~"; - close; - } - switch(select("Maybe next time", "Sure, I'd like to work for you.")) { - case 1: - mes "[Ditze]"; - mes "Well, alright."; - mes "But come and talk to"; - mes "me as soon as you decide"; - mes "that you want to help with"; - mes "the tower reconstruction by"; - mes "working for Rekenber."; - close; - case 2: - mes "[Ditze]"; - mes "That's great!"; - mes "Would you please fill"; - mes "out this employment"; - mes "agreement first? Let's"; - mes "see. Your name is..."; - mes strcharinfo(PC_NAME) + ", right?"; - next; - select("Yes"); - mes "[Ditze]"; - mes "Alright, please read"; - mes "this agreement carefully."; - mes "If you agree with all of"; - mes "the conditions, go ahead"; - mes "and just sign the bottom."; - next; - mes "^3355FFDitze hands you the"; - mes "Employment Agreement"; - mes "document for you to read.^000000"; - next; - mes "- Employment Agreement -"; - mes " "; - mes "1. This employment agreement"; - mes "is effective between Rekenber"; - mes "Corporation (''Employer'') and "+strcharinfo(PC_NAME)+"(''Employee'')."; - mes "1-1. This employment agreement"; - mes "is classified as a Mercernary"; - mes "contract between both parties."; - mes "2. The terms of this contract"; - mes "immediately take effect once"; - mes "it is signed by both parties"; - mes "(Employer and Employee)."; - mes "3. When the Employee performs"; - mes "a mission, the mission results"; - mes "must be verified with acceptible physical proof that must be"; - mes "presented to the Employer."; - mes "3-1. Please refer to Section"; - mes "7A for examples of acceptible"; - mes "proof of monster extermination."; - mes "3-2. Acceptible proof is"; - mes "determined and defined by a"; - mes "representative of the Employer."; - mes "4. Employer will allot rewards"; - mes "to Employees after receiving"; - mes "extermination proof."; - mes "4-1. Possible rewards for"; - mes "monster exterminations may"; - mes "include the following."; - mes "................................................."; - mes "................................................."; - mes "................................................."; - mes "................................................."; - mes "................................................."; - mes "13. This contract's terms are"; - mes "only applicable witin Thanatos"; - mes "Tower."; - mes "14. Employees will receive"; - mes "a discount on the Entry Fee"; - mes "to the Thanatos Tower."; - mes " "; - mes " "; - mes " "; - mes "Employer Signature____________"; - mes "Employee Signature____________"; - next; - switch(select("Sign", "Don't Sign")) { - case 1: - mes "^3355FFYou sign two copies of the"; - mes "Employment Agreement.^000000"; - next; - mes "[Ditze]"; - mes "Thank you. Now, you are"; - mes "an official employee of the"; - mes "Rekenber Corporation! Well,"; - mes "within the limits of this tower"; - mes "anyway. This contract doesn't"; - mes "apply outside of this place."; - next; - mes "[Ditze]"; - mes "From now on, you can talk"; - mes "to the 2nd Floor Guide to"; - mes "enter the 3rd Floor. If you"; - mes "have any mission reward"; - mes "questions, please ask ^3355FFLiei^000000."; - next; - mes "[Ditze]"; - mes "If you want to check"; - mes "more information about"; - mes "your work, please talk"; - mes "to the 2nd Floor Guide."; - mes "Thank you, and welcome"; - mes "to the Rekenber Corporation~"; - thana_tower = 1; - close; - case 2: - mes "[Ditze]"; - mes "Oh? Was there an article"; - mes "within the contract that you"; - mes "disagreed with? Hm. Well,"; - mes "that's fine. But if you change"; - mes "your mind, please come back"; - mes "and ask me anytime. Thank you~"; - close; - } - } -} - -tha_t01,140,78,4 script Guide#reward 4_F_ZONDAGIRL,{ - mes "[Liei]"; - if (thana_tower == 0) { - mes "Good day, I'm"; - mes "Liei Kuniziet of the"; - mes "Employee Mission"; - mes "Reward Department"; - mes "here in Thanatos Tower."; - next; - switch(select("Employee's mission reward?", "Keep up the good work.")) { - case 1: - mes "[Liei]"; - mes "Currently, Rekenber Corporation"; - mes "is contracting temp employees"; - mes "to develop the higher levels"; - mes "of Thanatos Tower. If you'd"; - mes "like to apply, please ask"; - mes "Ditze right next to me."; - close; - case 2: - mes "[Liei]"; - mes "Thank you. Ah, and I hope"; - mes "that you enjoy your visit"; - mes "here to Thanatos Tower."; - close; - } - } - mes "Ah, hello~"; - mes "How may I help you?"; - next; - if(select("Reward", "Nothing") == 2) { - mes "[Liei]"; - mes "Alright, then."; - mes "Please do your best"; - mes "to exterminate the"; - mes "monsters that infest"; - mes "the higher floors of"; - mes "the Thanatos Tower~"; - close; - } - mes "[Liei]"; - mes "You're "+strcharinfo(PC_NAME)+", yes?"; - mes "Let me check our temp"; - mes "employee records for--ah."; - mes "Here it is. Alright, so would"; - mes "you please tell me what kind"; - mes "of mission proof you brought?"; - next; - setarray .@items[1],7435,7440,7441,7442; - .@i = select("Golden Ornament", "Red Feather", "Blue Feather", "Cursed Seal"); - mes "[Liei]"; - if (!countitem(.@items[.@i])) { - mes "I'm sorry, but you are not"; - mes "carrying any "+getitemname(.@items[.@i])+"s."; - mes "Please check your inventory"; - mes "one more time, and then come"; - mes "to me to redeem your items"; - mes "for a reward later, alright?"; - close; - } - mes "The reward for each"; - mes getitemname(.@items[.@i])+" is..."; - mes " "; - mes "1,000 zeny"; - //mes "2,000 EXP"; - next; - .@zeny_tt = (countitem(.@items[.@i]) * 1000); - //.@exp_tt = (countitem(.@items[.@i]) * 2000); - mes "[Liei]"; - mes countitem(.@items[.@i])+" "+getitemname(.@items[.@i])+"s, then"; - mes "you will receive a total of..."; - mes " "; - mes ""+.@zeny_tt+" zeny"; - //mes ""+.@exp_tt+" EXP"; - next; - mes "[Liei]"; - mes "Would you like to exchange"; - mes "all of your "+getitemname(.@items[.@i])+"s"; - mes "for your reward right now?"; - next; - switch(select("Yes", "No")) { - case 1: - mes "[Liei]"; - mes "Great! Here is your"; - mes .@zeny_tt+" zeny. Thank you,"; - //mes .@exp_tt+" EXP. Thank you,"; - mes "and please keep up"; - mes "the good work~"; - delitem .@items[.@i], countitem(.@items[.@i]); - Zeny += .@zeny_tt; - //getexp .@exp_tt,0; - close; - case 2: - mes "[Liei]"; - mes "Sure, no problem."; - mes "Just come back and"; - mes "talk to me whenever"; - mes "you want to receive"; - mes "your reward, alright?"; - close; - } -} - -tha_t02,231,161,5 script Entrance Guide 4_M_ZONDAMAN,{ - mes "[Burled]"; - if (thana_tower == 0) { - mes "You are in front of the entrance to the 3rd Floor. Only contracted"; - mes "temp employees are authorized"; - mes "to enter that area. For Rekenber temp contract information, please"; - mes "speak to the 2nd Floor Guide."; - close; - } - mes "This is the path to the 3rd floor."; - mes "Only the contracted staff are allowed to enter."; - mes "How can I help you?"; - next; - switch(select("Let me go to 3rd floor.", "Tower Information.", "Start a conversation.")) { - case 1: - mes "[Burled]"; - mes "Oh, alright. Let me"; - mes "check and see if you're"; - mes "on our temp list. Hmmm..."; - mes "Ah, you're "+strcharinfo(PC_NAME)+", right?"; - next; - mes "[Burled]"; - if (getareausers("tha_t02",226,156,236,166) < 5) { - mes "First, we need to wait until"; - mes "at least 5 temps are gathered"; - mes "to form a work group. Right"; - mes "now, there are a total of"; - mes getareausers("tha_t02",226,156,236,166)+ " temp workers waiting to"; - mes "enter the 3rd Floor."; - next; - mes "[Burled]"; - mes "If you can, try to get"; - mes "your friends to help you"; - mes "by coming near me. Please"; - mes "understand that we have this"; - mes "temp worker group requirement"; - mes "for various safety reasons."; - close; - } - mes "Great, you're just"; - mes "in time. We just met"; - mes "the minimum 5 temp group"; - mes "requirement, so we'll open"; - mes "the gate to the 3rd Floor soon."; - next; - mes "[Burled]"; - mes "The gate to the 3rd Floor"; - mes "will close shortly, so enter it"; - mes "as soon as you can. We have"; - mes "to close it quickly because we"; - mes "can't have the tower monsters"; - mes "entering the lower floors..."; - if (thana_tower > 3) { - next; - mes "^4d4dffBurled is smiling lightly so that only I notice."; - mes "I nod, then watch him open the gate.^000000"; - } - close2; - donpcevent "3rdf_warp#tt::OnEnable"; - end; - case 2: - mes "[Burled]"; - mes "This gate is the only passage"; - mes "that connects to the 3rd Floor."; - mes "After the 4th Floor, passages"; - mes "between floors only travel one"; - mes "way, meaning you can't exit the"; - mes "same way you that you entered."; - next; - mes "[Burled]"; - mes "You see, there's a strange"; - mes "power that affects the 5th"; - mes "Floor, and all floors above,"; - mes "which doesn't allow people to"; - mes "backtrack through the passage in which they entered the floor."; - next; - mes "[Burled]"; - mes "So if you ascend past the"; - mes "4th Floor, please be careful"; - mes "and make sure that you find"; - mes "a way to get back."; - next; - mes "[Burled]"; - mes "The top is the 12th floor,"; - mes "and the monsters grow more powerful"; - mes "as you ascend the tower."; - mes "The geographical features also change considerably."; - next; - mes "[Burled]"; - mes "Because the higher levels are"; - mes "too dangerous, we only open the"; - mes "3rd Floor Gate when 5 or more"; - mes "are gathered here. Therefore,"; - mes "you may need to wait if less"; - mes "than 5 temps have gathered."; - close; - case 3: - if (thana_tower < 3) { - mes "[Burled]"; - mes "...?"; - mes "Do you have any questions?"; - next; - if(select("About the development.", "The relationship of Cool Event Corporation and Rekenber Corporation.", "Nope.") == 3) { - mes "[Burled]"; - mes "Take care."; - close; - } - mes "[Burled]"; - mes "...um, you're quite curious."; - mes "If you want to know more, would you do me a favor?"; - mes "Since you asked for our confidential info..."; - next; - if(select("Really? Don't make me afraid of it.", "Just tell me about it.", "I'll listen about it later.") == 3) { - mes "[Burled]"; - mes "As you wish..."; - mes "Take care!"; - close; - } - mes "[Burled]"; - mes "Haha. That's not a big deal."; - mes "We, Cool Event, are the corporation that works in many areas of business."; - mes "From simple events, guides for dungeons, and trading items."; - next; - mes "[Burled]"; - mes "Though our business started as a small one, we've been getting bigger with assistance from the Rekenber Corporation."; - mes "They suggested to develop this tower together."; - next; - mes "[Burled]"; - mes "The Rekenber Corporation is only digging out the remains for studies."; - mes "The rest would be made into sightseeing place, which Cool Event Corporation can manage well."; - next; - mes "[Burled]"; - mes "It's the biggest business ever."; - mes "Also quite profitable as tourist attractions."; - mes "But..."; - next; - mes "[Burled]"; - mes "Considerably strong monsters spawn inside the tower."; - mes "The monsters weren't spawned there before."; - mes "The day after that happened..."; - next; - mes "[Burled]"; - mes "...anyway, there were some accidently spawned monsters and some troubles..."; - mes "We and the Rekenber Corporation are in shock."; - mes "We were influenced economically, but the more serious thing is..."; - next; - mes "[Burled]"; - mes "Many staff involved in development are"; - mes "sacrificing themselves by coming to 3rd floor."; - next; - mes "[Burled]"; - mes "While we've pumped our all into the business, that accident happened..."; - mes "We eventually merged with the Rekenber Corporation."; - next; - mes "[Burled]"; - mes "The development is on hold temporarily."; - mes "Recruiting adventurers to defeat monsters..."; - mes "Isn't this funny?"; - next; - mes "[Burled]"; - mes "No matter what happened there, they wouldn't be hurt."; - mes "Even if they don't get at the root of the accident...."; - next; - switch(select("Oh...", "What accident are you referring to?")) { - case 1: - mes "[Burled]"; - mes "Yes, it's not that big of a deal. Haha...."; - mes "If we are working here like this...."; - mes "we would know about the death of animals."; - next; - mes "[Burled]"; - mes "Cool Event Corporation is considered the follower..."; - mes "They don't clear up how many people"; - mes "died or any reasons for it."; - next; - mes "[Burled]"; - mes "Now you're curious about this case."; - mes "What do they sacrifice for?"; - next; - mes "[Burled]"; - mes "I talked a lot."; - mes "Sorry, I am not supposed to talk about this case like this..."; - mes "I've been quite concerned about it, that's all."; - thana_tower = 3; - close; - case 2: - mes "[Burled]"; - mes "If you promise me that"; - mes "you will do me a favor..."; - next; - switch(select("Ok! I will.", "No, I won't.")) { - case 1: - callsub L_Request; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "(What's the accident...?"; - mes "He might let me know later...)"; - close; - case 2: - mes "[Burled]"; - mes "...there is no way..."; - mes "They request you to explore the internal part."; - mes "You're employed for this exploration."; - close; - } - } - } - else if (thana_tower == 3) { - callsub L_Request; - close; - } - else if (thana_tower == 4) { - mes "[Burled]"; - mes "Rekenber Corporation must have another intention,"; - mes "since they don't seem interested in the tower much."; - mes "I want to know their intention."; - next; - mes "[Burled]"; - mes "This tower is sealed and separated from the outside."; - mes "We need to break those seals, explore inside and develop it."; - next; - mes "[Burled]"; - mes "We are developing the 3rd and 4th floors now..."; - mes "There are still seals there."; - mes "You can find out some clues when you search around them."; - close; - } - else if ((thana_tower > 4) && (thana_tower < 9)) { - mes "[Burled]"; - mes "The magical key and messages?"; - mes "...we absolutely haven't learned all the tower's secrets..."; - next; - mes "[Burled]"; - mes "Who made the seals?"; - mes "...can you investigate more?"; - mes "There must be definitive evidence..."; - close; - } - else if (thana_tower == 9) { - mes "[Burled]"; - mes "Any new progress?"; - next; - select("I found Varmunt's Journal..."); - mes "- You show him Varmunt's Journal."; - mes "Burled reads it. -"; - next; - mes "[Burled]"; - mes "...I recognize this."; - mes "This is the hologragh of the wise man Varmunt."; - mes "Regenschirm from Rekenber's huge research institute has..."; - next; - mes "[Burled]"; - mes "...isn't this the one they are looking for now?!"; - mes "Isn't their mission to find out Varmunt's research materials...?"; - next; - mes "[Burled]"; - mes "For assisting uncompleted research..."; - mes "Varmunt's research materials are needed..."; - mes "...so their mission isn't just an investigation of the tower."; - next; - mes "[Burled]"; - mes "Something to get as an advantage..."; - mes "Even they don't know where it is..."; - mes "...anyways, this is the one of their main objects."; - next; - mes "[Burled]"; - mes "It's absolutely great. The wise man Varmunt's belongings. How unbelievable!"; - mes "Now, what do we do with this?"; - next; - mes "[Burled]"; - mes "Originally everything we found out in this tower was under control of the Rekenber Corporation."; - mes "This is supposed to theirs, but..."; - next; - mes "[Burled]"; - mes "How would you like to keep this, "+strcharinfo(PC_NAME)+"?"; - mes "Definitely this should be a secret."; - mes "...um, this is a little revenge for them."; - next; - mes "[Burled]"; - mes "I can guess that there are several secrets in this tower through this note."; - mes "This secret should be disclosed by you, "+strcharinfo(PC_NAME)+", before Rekenber does."; - next; - mes "[Burled]"; - mes "No matter how much power they obtain... they won't get to know about this tower..."; - mes "Haha..."; - next; - mes "[Burled]"; - mes "...haha..."; - mes "I feel a bit relieved."; - mes "Thanks."; - mes "This isn't much, but here's a return present."; - next; - mes "[Burled]"; - mes "I hope that these will be useful for you, "+strcharinfo(PC_NAME)+"."; - next; - mes "- Burled gives you the note and an Old Violet Box. -"; - mes " "; - mes "^4d4dffYou acquire one Old Violet Box,"; - mes "as well as a little EXP.^000000"; - thana_tower = 10; - completequest 7053; - getexp 120000,10000; - getitem Old_Violet_Box,1; - close; - } - else { - mes "[Burled]"; - mes "Are you keeping the secrets well?"; - mes "Is there a Phantom on the top of this tower?"; - if (rand(3) == 1) { - mes "You look tired. This isn't a big deal, but it's for you."; - npcskill "AL_HEAL",10,50,70; - } - close; - } - } - -L_Request: - mes "[Burled]"; - mes "Ah, it's not that difficult."; - mes "After you explore the tower, let me know in detail anything you learn."; - next; - mes "[Burled]"; - mes "...I can't believe the Rekenber Corporation. Many colleagues and friends died for them."; - mes "But the Rekenber Corporation doesn't expose the reason they are dead."; - next; - mes "[Burled]"; - mes "The conditions were bad for us from beginning..."; - mes "All of the developed places except research materials would be turned into tourist attractions..."; - mes "Honestly, all the personnel are from Cool Event Corp."; - next; - mes "[Burled]"; - mes "They know about it as well."; - mes "This business needs much sacrifice as well as personnel who are up for it."; - next; - mes "[Burled]"; - mes "Now I don't feel victimized anymore, but I just want to know what drives these accidents..."; - mes "^4d4dffWhat makes us victimized...?^000000"; - mes "That's what I want to know."; - next; - mes "[Burled]"; - mes "What's this tower?"; - mes "Why did they develop this dangerous place?"; - mes "And for what? Should my colleagues be dead for it?"; - next; - mes "[Burled]"; - mes "I seriously want to know about it."; - mes "Why they must sacrifice themselves..."; - mes "Let me know..."; - next; - mes "He seriously wants to know about it."; - mes "His hands are trembling now..."; - mes "I nodd without answering."; - thana_tower = 4; - setquest 7048; - return; -} - -tha_t02,227,163,0 script 3rdf_warp#tt WARPNPC,1,1,{ - end; -OnInit: - disablenpc "3rdf_warp#tt"; - end; -OnTouch: - if (thana_tower == 0) warp "tha_t02",227,158; - else warp "tha_t03",219,159; - end; -OnEnable: - enablenpc "3rdf_warp#tt"; - initnpctimer; - end; -OnTimer30000: - stopnpctimer; - disablenpc "3rdf_warp#tt"; - end; -} - -tha_t03,67,70,0 script Rune Device#tt1 HIDDEN_NPC,4,4,{ - if ((countitem(Key_Red) == 0) && (countitem(Magic_Gem_Red) == 0)) { - mes "^3355FFA mysterious field of"; - mes "energy seems to surround"; - mes "the mechanical device and"; - mes "its power prevents you from"; - mes "approaching the machine.^000000"; - next; - switch(select("Investigate it.", "I don't care about it.")) { - case 1: - mes "["+strcharinfo(PC_NAME)+"]"; - mes "This seems mysterious..."; - mes "Let me investigate."; - next; - mes "^3355FFAs you follow the magical power, there's something wrapped inside the rune device.^000000"; - next; - if (Class == Job_Taekwon) { - mes "^3355FFYou kick the energy"; - mes "field with all of your strength. After absorbing the impact, the"; - mes "field fizzles out with a soft,"; - mes "gentle ''pzzzzzh'' sound.^000000"; - next; - } - else if (getequipweaponlv(4) == 4) { - mes "^3355FFWith your "+getequipname(4)+" in"; - mes "hand, you smash the energy"; - mes "field with all of your strength. After absorbing the impact, the"; - mes "field fizzles out with a soft,"; - mes "gentle ''pzzzzzh'' sound.^000000"; - next; - } - else { - mes "^3355FFYou smash the energy"; - mes "field with your weapon"; - mes "using all of your strength,"; - mes "but you weren't able to"; - mes "break down the barrier."; - mes "You probably need a more"; - mes "powerful weapon...^000000"; - close; - } - break; - case 2: - mes "^3355FFYou decide to leave"; - mes "the machine alone.^000000"; - close; - } - } else { - mes "You've acquired everything you need from this rune device."; - close; - } - specialeffect EF_BRANDISH2; - mes "After breaking the device, the exterior shatters."; - mes "The energy field begins to disappear,"; - mes "and you see that a red object inside was the origin of the magical power."; - next; - mes "- You acquired the powerful Red Key. -"; - getitem Key_Red,1; - if (thana_tower != 4) close; - mes "^4d4dffOnce you hold the key, a shocking feeling passes through your head."; - mes "You see an illusion of light...^000000"; - next; - switch(select("Ignore it.", "Concentrate on it.")) { - case 1: - mes "^3355FFYou decide to leave"; - mes "the machine alone.^000000"; - close; - case 2: - mes "You focus on the light."; - mes "Some letters begin to appear..."; - next; - mes "^b22222I've used the Gate Seal"; - mes "technology to seal the gate"; - mes "and the charm stones. Although"; - mes "the seals are in place, I can't"; - mes "stop worrying that they might"; - mes "break in the future."; - next; - mes "^b22222I can't relax when a, shall"; - mes "I say, particular group covets"; - mes "the charm stones and can easily"; - mes "break the seals. Since they are"; - mes "broken now, are many people hurt?"; - next; - mes "^b22222This tower contains strong"; - mes "magical powers and much evil. It is"; - mes "dangerous by itself, but I sealed it"; - mes "because of one man's strong desires..."; - next; - mes "^b22222I wouldn't recommend to go futher."; - mes "You would need to challenge that poor"; - mes "being, who I've named this tower after."; - mes "His soul still rests here..."; - next; - mes "^b22222Nobody believed me, the crazy scientist."; - mes "Though I wanted to keep this a secret, somebody"; - mes "must get to know about it. That's way I created"; - mes "this rune device, and hid this message."; - next; - mes "^b22222Please show that my experience"; - mes "wasn't just an illusion.^000000"; - next; - mes "That's all."; - mes "The letters fly away in the form of a red key..."; - thana_tower = 5; - changequest 7048,7049; - specialeffect(EF_COMBOATTACK1, AREA, playerattached()); - close; - } - -OnTouch: - if ((countitem(Key_Red) == 0) && (countitem(Magic_Gem_Red) == 0)) - specialeffect EF_LEVEL99_4; - end; -} - -tha_t04,195,195,0 script Rune Device#tt2 HIDDEN_NPC,3,3,{ - if ((countitem(Key_Yellow) == 0) && (countitem(Magic_Gem_Yellow) == 0)) { - mes "^3355FFYou find a screen"; - mes "with three tiny panels and"; - mes "a numeric keypad underneath."; - mes "As you press one of the"; - mes "number keys, you hear a"; - mes "beep as the screen activates.^000000"; - next; - mes "[Screen]"; - mes "Please enter a 3 digit"; - mes "number. Do not use a"; - mes "single number more than"; - mes "once or use the number 0."; - next; - while (1) { - .@yagu100 = rand(1,9); - .@yagu10 = rand(1,9); - .@yagu1 = rand(1,9); - if (((.@yagu100 != .@yagu10) && (.@yagu100 != .@yagu1)) && (.@yagu10 != .@yagu1)) - break; - } - while (1) { - while (1) { - input .@input; - if (.@input < 100 || .@input > 999) { - mes "[Screen]"; - mes "Number input"; - mes "requirement has"; - mes "not been fulfilled."; - mes "Please enter a"; - mes "3 digit number."; - close; - } - .@input100 = .@input / 100; - .@input10 = (.@input % 100) / 10; - if (((.@input100 > 0) && (.@input10 > 0)) && (.@input % 10 > 0)) { - if (((.@input100 != .@input10) && (.@input100 != .@input % 10)) && (.@input10 != .@input % 10)) - break; - mes "[Screen]"; - mes "Violation of number"; - mes "input parameter. The"; - mes "number 0 has been input,"; - mes "or a number has been"; - mes "input more than once."; - next; - } - } - ++.@retry; - mes "[Screen]"; - mes "You have input..."; - mes "^0000ff" + .@input100 + "^000000, ^0000ff" + .@input10 + "^000000, ^0000ff" + (.@input % 10) + "^000000"; - mes " "; - mes "Calculating Results..."; - mes "Please wait a moment..."; - next; - .@strike = 0; - .@ball = 0; - if (.@yagu100 == .@input100) .@strike += 1; - if (.@yagu10 == .@input10) .@strike += 1; - if (.@yagu1 == .@input % 10) .@strike += 1; - if ((.@yagu100 == .@input10) || (.@yagu100 == .@input % 10)) .@ball += 1; - if ((.@yagu10 == .@input100) || (.@yagu10 == .@input % 10)) .@ball += 1; - if ((.@yagu1 == .@input100) || (.@yagu1 == .@input10)) .@ball += 1; - if (.@strike == 3) { - mes "[Screen]"; - mes "Input number accepted."; - mes "Access authorized."; - next; - mes "^3355FFAfter the screen displays"; - mes "the access authorization"; - mes "notice, magical power condenses"; - mes "and appears on the screen's"; - mes "surface. An object forms...^000000"; - next; - mes "^4d4dffThe powerful Yellow Key appears.^000000"; - getitem Key_Yellow,1; - if (thana_tower != 5) close; - mes "^4d4dffA fierce feeling passes through your head."; - mes "You seen an illusion of light, like when you acquired the first key.^000000"; - next; - switch(select("Ignore it.", "Concentrate on it.")) { - case 1: - mes "You decide to ignore it."; - close; - case 2: - mes "You focus on the light."; - mes "Some letters begin to appear..."; - next; - mes "^b22222Have you found the second key?"; - mes "I wish to tell you where the seal is, but I won't unveil it so easily."; - mes "Here's a hint. Go to the eagle on the 5th floor."; - next; - mes "^b22222The reason I came here is..."; - mes "to find someone."; - mes "We human beings can't understand this..."; - next; - mes "^b22222When I found her in Juperos, I couldn't relax."; - mes "The giant men staying with her in deep side of cave"; - mes "made me rush through my investigation..."; - next; - mes "^b22222After confirming her existence, I became blindly obsessed with finding traces of her."; - mes "'Her', you ask? She is shaped like a woman..."; - next; - mes "^b22222I followed her traces without knowing that she existed 10 years earlier."; - mes "Then I came upon this place."; - next; - mes "^b22222This tower set up for...^000000"; - next; - mes "It suddenly shakes, then disappears."; - thana_tower = 6; - changequest 7049,7050; - specialeffect(EF_COMBOATTACK1, AREA, playerattached()); - close; - } - } - else { - mes "[Screen]"; - mes "*Beeeeep*"; - mes "Unauthorized"; - mes "numerical sequence."; - next; - mes "[Screen]"; - mes "Correct number"; - mes "in correct place"; - mes "in sequence total: ^FF0000" + .@strike + "^000000"; - mes " "; - mes "Correct number total: ^FF0000" + .@ball + "^000000"; - next; - if (.@retry > 4) { - mes "[Screen]"; - mes "Correct number"; - mes "authorization"; - mes "sequence was..."; - mes "^ff0000" + .@yagu100 + "^000000, ^ff0000" + .@yagu10 + "^000000, ^ff0000" + .@yagu1 + "^000000"; - mes "Authorization number"; - mes "will change upon retry."; - close; - } - } - } - } - mes "You've acquired everything you need from this rune device."; - close; - -OnTouch: - if ((countitem(Key_Yellow) == 0) && (countitem(Magic_Gem_Yellow) == 0)) - specialeffect EF_LEVEL99_4; - end; -} - -tha_t05,62,179,0 script Brilliant Statue#tt3 HIDDEN_NPC,3,3,{ - if ((countitem(Key_Blue) == 0) && (countitem(Magic_Gem_Blue) == 0)) { - mes "I can feel some magical power from this beautiful stone statue."; - mes "There's a little crack between the wings."; - next; - mes "Red light is shining on a crack in the left wing, and gold light on a crack in the right one."; - mes "What will you do?"; - next; - if(select("Stick the key into the crack...", "Ignore it.") == 2) { - mes "^3355FFYou decide to leave"; - mes "the statue alone.^000000"; - close; - } - if ((countitem(Key_Red) > 0) && (countitem(Key_Yellow) > 0)) { - mes "["+strcharinfo(PC_NAME)+"]"; - mes "I'll try the left wing first."; - mes "What key should I put in?"; - next; - input .@inputstr$; - if ((.@inputstr$ != "Red Key") && (.@inputstr$ != "red key")) { - mes "It doesn't fit into the crack."; - close; - } - mes "The key fits and makes a click."; - mes "You feel the magical power growing stronger..."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Now the right side..."; - next; - input .@inputstr$; - if ((.@inputstr$ != "Yellow Key") && (.@inputstr$ != "yellow key")) { - mes "It doesn't fit into the crack."; - close; - } - mes "The key fits and makes a click."; - mes "The beak of the bird suddenly opens, and a strong light comes out."; - mes "There's a key-shaped object inside..."; - next; - mes "^4d4dffThe powerful Blue Key appears.^000000"; - getitem Key_Blue,1; - if (thana_tower != 6) close; - mes "^4d4dffOnce you hold the key, a shocking feeling passes through your head."; - mes "You see an illusion of light...^000000"; - next; - switch(select("Concentrate on it.", "Ignore it.")) { - case 1: - mes "This part isn't as clear as before."; - mes "You try to figure out what it's saying..."; - next; - mes "^b22222...this tower was built by a magical tribe, not by human beings."; - mes "This was quite interesting to me..."; - mes "I started to investigate why they built up the tower..."; - next; - mes "^b22222I found out that this tower was a gate for the magic tribe"; - mes "during a millennium war.^000000"; - next; - mes ".........It's not clearly shown......"; - mes "^b22222...Morroc has gone through this gate"; - mes "from the magical world into the Midgard continent after the millennium war terminated..."; - next; - mes "^b22222The question is that when she come up here, the Satan appears at the same time..."; - mes "The truth is..........^000000"; - next; - mes "The illusion shakes, then melts on the surface of the key as light."; - thana_tower = 7; - changequest 7050,7051; - specialeffect(EF_COMBOATTACK1, AREA, playerattached()); - close; - case 2: - mes "You decide to ignore it."; - close; - } - } - mes "You try to fit something in the crack, but to no avail."; - close; - } - mes "You've acquired everything you need from this statue."; - close; - -OnTouch: - if ((countitem(Key_Blue) == 0) && (countitem(Magic_Gem_Blue) == 0)) - specialeffect EF_LEVEL99_4; - end; -} - -tha_t06,226,230,0 script Brilliant Statue#tt4 HIDDEN_NPC,3,3,{ - if ((countitem(Key_Green) == 0) && (countitem(Magic_Gem_Green) == 0)) { - mes "I can feel some magical power from this brilliant statue."; - mes "This must be one of the seals."; - next; - mes "You see a floating round object with a hole in it."; - mes "There're red, yellow, and blue light in a row."; - mes "What will you do?"; - next; - if(select("Investigate.", "Ignore it.") == 2) { - mes "^3355FFYou don't see the need to"; - mes "investigate if nothing seems"; - mes "peculiar or out of place...^000000"; - close; - } - if ((countitem(Key_Red) > 0) && (countitem(Key_Yellow) > 0) && (countitem(Key_Blue) > 0)) { - mes "When you insert the key into the keyhole of the ornament"; - mes "and match them by corresponding color, the Stone Statue will snap open."; - mes "You can see small wheels are moving inside."; - next; - switch(select("Investigate the Machine Chasis", "Investigate the Wheels", "Cancel")) { - case 1: - mes "^3355FFThe key in your inventory"; - mes "does not seem to be affecting"; - mes "the machine's chasis. The"; - mes "screen mounted on the side"; - mes "is still blank and deactivated.^000000"; - close; - case 2: - .@small_1 = 0; - .@small_2 = 0; - .@big_1 = 0; - .@big_2 = 0; - .@big_3 = 0; - mes "^3355FFYou touch the wheels and"; - mes "find that they are actually"; - mes "moving very slowly. You note"; - mes "that there are 2 small wheels"; - mes "and 3 larger wheels, totaling"; - mes "5 wheels on this machine.^000000"; - next; - mes "^3355FFThe big wheels are moving"; - mes "vertically, up and down, as"; - mes "they press against the smaller"; - mes "wheels to make them rotate.^000000"; - next; - mes "^3355FFJudging from the machine's"; - mes "shaking and jittery noises, the"; - mes "wheels may be misaligned."; - mes "You might be able to activate"; - mes "the machine by properly "; - mes "aligning all the wheels.^000000"; - while (1) { - next; - mes "^3355FFWhich wheel do"; - mes "you want to shift?^000000"; - switch(select("1st Small Wheel", "2nd Small Wheel", "1st Big Wheel", "2nd Big Wheel", "3rd Big Wheel", "Check Current Wheel Configuration", "Reset Wheels to Default Configuration")) { - case 1: - switch(select("Raise Wheel", "Lower Wheel", "Press Wheel")) { - case 1: - mes "^EE0000*Choom*^000000"; - .@small_1 = 2; - if ((.@small_1 == 2) && (.@small_2 == 2) && (.@big_1 == 2) && (.@big_2 == 2) && (.@big_3 == 2)) break; - continue; - case 2: - mes "^00B2EE*Sneeeep*^000000"; - .@small_1 = 1; - if ((.@small_1 == 1) && (.@small_2 == 1) && (.@big_1 == 1) && (.@big_2 == 1) && (.@big_3 == 1)) break; - continue; - case 3: - mes "^5C246E*Mrreeem*^000000"; - .@small_1 = 3; - if ((.@small_1 == 3) && (.@small_2 == 3) && (.@big_1 == 3) && (.@big_2 == 3) && (.@big_3 == 3)) break; - continue; - } - break; - case 2: - switch(select("Raise Wheel", "Lower Wheel", "Press Wheel")) { - case 1: - mes "^5C246E*Mrreeem*^000000"; - .@small_2 = 3; - if ((.@small_1 == 3) && (.@small_2 == 3) && (.@big_1 == 3) && (.@big_2 == 3) && (.@big_3 == 3)) break; - continue; - case 2: - mes "^EE0000*Choom*^000000"; - .@small_2 = 2; - if ((.@small_1 == 2) && (.@small_2 == 2) && (.@big_1 == 2) && (.@big_2 == 2) && (.@big_3 == 2)) break; - continue; - case 3: - mes "^00B2EE*Sneeeep*^000000"; - .@small_2 = 1; - if ((.@small_1 == 1) && (.@small_2 == 1) && (.@big_1 == 1) && (.@big_2 == 1) && (.@big_3 == 1)) break; - continue; - } - break; - case 3: - switch(select("Raise Wheel", "Lower Wheel", "Vertically Shift Wheel")) { - case 1: - mes "^00B2EE*Sneeeep*^000000"; - .@big_1 = 1; - if ((.@small_1 == 1) && (.@small_2 == 1) && (.@big_1 == 1) && (.@big_2 == 1) && (.@big_3 == 1)) break; - continue; - case 2: - mes "^5C246E*Mrreeem*^000000"; - .@big_1 = 3; - if ((.@small_1 == 3) && (.@small_2 == 3) && (.@big_1 == 3) && (.@big_2 == 3) && (.@big_3 == 3)) break; - continue; - case 3: - mes "^EE0000*Choom*^000000"; - .@big_1 = 2; - if ((.@small_1 == 2) && (.@small_2 == 2) && (.@big_1 == 2) && (.@big_2 == 2) && (.@big_3 == 2)) break; - continue; - } - break; - case 4: - switch(select("Raise Wheel", "Lower Wheel", "Vertically Shift Wheel")) { - case 1: - mes "^EE0000*Choom*^000000"; - .@big_2 = 2; - if ((.@small_1 == 2) && (.@small_2 == 2) && (.@big_1 == 2) && (.@big_2 == 2) && (.@big_3 == 2)) break; - continue; - case 2: - mes "^5C246E*Mrreeem*^000000"; - .@big_2 = 3; - if ((.@small_1 == 3) && (.@small_2 == 3) && (.@big_1 == 3) && (.@big_2 == 3) && (.@big_3 == 3)) break; - continue; - case 3: - mes "^00B2EE*Sneeeep*^000000"; - .@big_2 = 1; - if ((.@small_1 == 1) && (.@small_2 == 1) && (.@big_1 == 1) && (.@big_2 == 1) && (.@big_3 == 1)) break; - continue; - } - break; - case 5: - switch(select("Raise Wheel", "Lower Wheel", "Vertically Shift Wheel")) { - case 1: - mes "^EE0000*Choom*^000000"; - .@big_3 = 2; - if ((.@small_1 == 2) && (.@small_2 == 2) && (.@big_1 == 2) && (.@big_2 == 2) && (.@big_3 == 2)) break; - continue; - case 2: - mes "^00B2EE*Sneeeep*^000000"; - .@big_3 = 1; - if ((.@small_1 == 1) && (.@small_2 == 1) && (.@big_1 == 1) && (.@big_2 == 1) && (.@big_3 == 1)) break; - continue; - case 3: - mes "^5C246E*Mrreeem*^000000"; - .@big_3 = 3; - if ((.@small_1 == 3) && (.@small_2 == 3) && (.@big_1 == 3) && (.@big_2 == 3) && (.@big_3 == 3)) break; - continue; - } - break; - case 6: - if (.@small_1 == 0) mes "1st Small Wheel: No Change"; - else if (.@small_1 == 1) mes "1st Small Wheel: Down"; - else if (.@small_1 == 2) mes "1st Small Wheel: Up"; - else mes "1st Small Wheel: Pressed"; - - if (.@small_2 == 0) mes "2nd Small Wheel: No Change"; - else if (.@small_2 == 1) mes "2nd Small Wheel: Pressed"; - else if (.@small_2 == 2) mes "2nd Small Wheel: Down"; - else mes "2nd Small Wheel: Up"; - - if (.@big_1 == 0) mes "1st Big Wheel: No Change"; - else if (.@big_1 == 1) mes "1st Big Wheel: Up"; - else if (.@big_1 == 2) mes "1st Big Wheel: Moved"; - else mes "1st Big Wheel: Down"; - - if (.@big_2 == 0) mes "2nd Big Wheel: No Change"; - else if (.@big_2 == 1) mes "2nd Big Wheel: Moved"; - else if (.@big_2 == 2) mes "2nd Big Wheel: Up"; - else mes "2nd Big Wheel: Down"; - - if (.@big_3 == 0) mes "3rd Big Wheel: No Change"; - else if (.@big_3 == 1) mes "3rd Big Wheel: Down"; - else if (.@big_3 == 2) mes "3rd Big Wheel: Up"; - else mes "3rd Big Wheel: Moved"; - continue; - case 7: - .@small_1 = 0; - .@small_2 = 0; - .@big_1 = 0; - .@big_2 = 0; - .@big_3 = 0; - continue; - } - break; - } - mes "As you adjust the wheels,"; - mes "they suddenly activate"; - mes "with a firm click."; - next; - mes "A part of the ornament in the stone statue starts to spin,"; - mes "and a shining light beam climbs up the elegant statue."; - mes "A strong cursed power emerges and emits a dazzling green light."; - specialeffect EF_DISPELL; - specialeffect EF_POTION6; - next; - mes "^4d4dffAll of a sudden, the Green Key appears and you can feel great power from it.^000000"; - getitem Key_Green,1; - if (thana_tower != 7) close; - mes "^4d4dffWhen you pick up the key,"; - mes "your body trembles"; - mes "with an unknown power"; - mes "and you see a hallucination with some text.^000000"; - next; - switch(select("Concentrate on it.", "Ignore it.")) { - case 1: - mes "^b22222...You found 4 keys"; - mes "and finally released 4 spells..."; - mes "This tower used to be"; - mes "a gate to summon demons ages ago."; - mes "And the last visitor was"; - mes "the infamous Satan Morroc."; - next; - mes "^b22222As I followed her trail"; - mes "I realized that her spells"; - mes "were scattered around the tower."; - mes "Then, somehow, it vanished into the ground."; - next; - mes "^b22222The great battle and"; - mes "the protracted war..."; - mes "But her purpose was..."; - mes "that... sealing of the gate..."; - mes "so... I tried to seal..."; - mes "but it was incomplete..."; - mes "the guard of the gate was...^000000"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "It is hard to read."; - next; - mes "^b22222...So I changed the location"; - mes "of the coupling spot..."; - mes "I mean, push through to the tower"; - mes "to tangle it..."; - mes "Anyway, I wanted to respect"; - mes "her loyalty and block the gate..."; - next; - mes "^b22222If I want to... then I have to"; - mes "release the last spell..."; - mes "He finally came to meet..."; - mes "with his pieces..."; - mes "...and then...^000000"; - next; - mes "The hallucination wobbles"; - mes "and fades into the key."; - thana_tower = 8; - changequest 7051,7052; - specialeffect(EF_BEGINSPELL6, AREA, playerattached()); - specialeffect(EF_SPELLBREAKER, AREA, playerattached()); - close; - case 2: - mes "It was too intense to see the hallucination, so you gave up reading."; - close; - } - case 3: - mes "You decide to ignore it."; - close; - } - } - mes "You don't have the right key for this keyhole."; - close; - } - mes "The spell is already released. You've acquired everything you need from this statue."; - close; - -OnTouch: - if ((countitem(Key_Green) == 0) && (countitem(Magic_Gem_Green) == 0)) - specialeffect EF_LEVEL99_4; - end; -} - -tha_t06,204,181,0 script Splendid Sword#tt5 HIDDEN_NPC,3,3,{ - if ((countitem(Key_Black) == 0) && (countitem(Magic_Gem_Black) == 0)) { - mes "An old, worn sword hangs above the splendid table."; - mes "It emits a gloomy aura."; - next; - if ((countitem(Key_Red) > 0) && (countitem(Key_Yellow) > 0) && (countitem(Key_Blue) > 0) && (countitem(Key_Green) > 0)) { - mes "As you approach, the keys in your pocket"; - mes "suddenly respond with a mysterious power."; - specialeffect(EF_ABSORBSPIRITS, AREA, playerattached()); - next; - if(select("Observe it.", "Ignore it.") == 2) { - mes "^3355FFYou decide to leave"; - mes "the sword alone.^000000"; - close; - } - mes "While you get closer and closer, the sword shakes with a loud noise."; - mes "Your eyes keep getting drawn to the sword's hilt."; - mes "Then you lose control of your hands, and they stretch forth to grasp the handle..."; - next; - switch(select("Towards the blade of the sword", "Towards the hilt of the sword", "Towards the table")) { - case 1: - mes "By an unknown calling you decide to grab the blade of the sword."; - mes "Your hands get wounded and begin to bleed."; - specialeffect(EF_HIT1, AREA, playerattached()); - percentheal -20,0; - close; - case 2: - mes "By an unknown calling you decide to grab the hilt of the sword."; - mes "The mysterious power from the keys transfers to the sword, and it falls from the table."; - next; - mes "At the same time, a little hole appears on the table's surface."; - mes "Now, you hold the sword and..."; - specialeffect EF_EXIT2; - next; - switch(select("Strike the table", "Insert the sword into the hole", "Bring the sword safely")) { - case 1: - mes "You strike the table with the sword."; - mes "Numerous conflicting spells act upon it, and you can tell that you chose incorrectly."; - mes "The sword automatically returns to the table, as it was before."; - specialeffect EF_HIT1; - specialeffect(EF_HIT1, AREA, playerattached()); - percentheal -20,0; - close; - case 2: - mes "As you insert the sword, lightning flashes around it and black smoke rises from the hole."; - mes "Slowly the smoke clears, and you see an object with a certain shape..."; - specialeffect EF_CHANGEDARK; - next; - mes "^4d4dff All of a sudden, a Black Key appears from the smoke and you feel a great cursed power from it.^000000"; - getitem Key_Black,1; - if (thana_tower != 8) close; - next; - mes "A drawer had snapped open under the table while you picked up the key and observed it."; - mes "You can see an old notebook inside the drawer."; - next; - mes "The notebook definitely looks like it contains an important message."; - mes "Maybe this notebook is the one that Rekenber wants to find, even with all the sacrifices."; - next; - mes "^4d4dffYou decide to show the notebook and the keys to Burled."; - mes "You received Varmunt's Journal.^000000"; - thana_tower = 9; - changequest 7052,7053; - getitem Barmund_Note,1; - close; - case 3: - mes "When you lift the sword, you feel a shock from numerous conflicting spells."; - mes "Right... stealing is the worst."; - mes "The sword automatically returns to the table, as it was before."; - close; - } - case 3: - mes "You stretch your hands to find something under the table, but there is nothing."; - close; - } - } - mes "You strongly feel a cursed, sealed power from here,"; - mes "but it is hard to figure out what is causing it."; - mes "You cannot approach it."; - close; - } - mes "You have already released a seal using this sword."; - mes "You've acquired everything you need from here."; - close; - -OnTouch: - if ((countitem(Key_Black) == 0) && (countitem(Magic_Gem_Black) == 0)) - specialeffect EF_LEVEL99_4; - end; -} - -tha_t08,1,1,0 script #Charm Stone Admintt01 CLEAR_NPC,{ - end; -OnInit: -OnEnable: - initnpctimer; - end; -OnTimer1000: - donpcevent "Shining Crystal#tt_r1::OnEnable"; - donpcevent "Shining Crystal#tt_g1::OnEnable"; - donpcevent "Shining Crystal#tt_b1::OnEnable"; - donpcevent "Shining Crystal#tt_y1::OnEnable"; - end; -OnTimer600000: - donpcevent "Shining Crystal#tt_r1::OnDisable"; - donpcevent "Shining Crystal#tt_g1::OnDisable"; - donpcevent "Shining Crystal#tt_b1::OnDisable"; - donpcevent "Shining Crystal#tt_y1::OnDisable"; - donpcevent "Shining Crystal#tt_r2::OnEnable"; - donpcevent "Shining Crystal#tt_g2::OnEnable"; - donpcevent "Shining Crystal#tt_b2::OnEnable"; - donpcevent "Shining Crystal#tt_y2::OnEnable"; - end; -OnTimer1200000: - donpcevent "Shining Crystal#tt_r2::OnDisable"; - donpcevent "Shining Crystal#tt_g2::OnDisable"; - donpcevent "Shining Crystal#tt_b2::OnDisable"; - donpcevent "Shining Crystal#tt_y2::OnDisable"; - donpcevent "Shining Crystal#tt_r3::OnEnable"; - donpcevent "Shining Crystal#tt_g3::OnEnable"; - donpcevent "Shining Crystal#tt_b3::OnEnable"; - donpcevent "Shining Crystal#tt_y3::OnEnable"; - end; -OnTimer1800000: - donpcevent "Shining Crystal#tt_r3::OnDisable"; - donpcevent "Shining Crystal#tt_g3::OnDisable"; - donpcevent "Shining Crystal#tt_b3::OnDisable"; - donpcevent "Shining Crystal#tt_y3::OnDisable"; - donpcevent "Shining Crystal#tt_r4::OnEnable"; - donpcevent "Shining Crystal#tt_g4::OnEnable"; - donpcevent "Shining Crystal#tt_b4::OnEnable"; - donpcevent "Shining Crystal#tt_y4::OnEnable"; - end; -OnTimer2400000: - donpcevent "Shining Crystal#tt_r4::OnDisable"; - donpcevent "Shining Crystal#tt_g4::OnDisable"; - donpcevent "Shining Crystal#tt_b4::OnDisable"; - donpcevent "Shining Crystal#tt_y4::OnDisable"; - donpcevent "#Charm Stone Admintt01::OnEnable"; - end; -} - -tha_t08,90,153,0 script Shining Crystal#tt_r1 CLEAR_NPC,{ - if (countitem(Key_Red) > 0) { - mes "The Crystal ball is emitting mysterious power."; - next; - mes "Beside the crystal ball, you find faded patterns marked on the floor."; - mes "Looks like some kind of keyhole that needs to be inserted with something..."; - next; - mes "The red key suddenly responds once you come close to the keyhole."; - mes "You insert the key in the keyhole and it turns out to be a small gem."; - next; - mes "When you touch the gem which is dazzling red..."; - mes "You feel isolated and depressed deep inside your heart..."; - next; - mes "^4d4dffYou have found a Red Charm Stone that is concentrated with cruel fate and a deep darkness.^000000"; - delitem Key_Red,1; - getitem Magic_Gem_Red,1; - close; - } - mes "The Crystal ball is emitting mysterious power."; - mes "Something is definitely there inside... How do I get it to open?"; - close; - -OnInit: -OnDisable: - disablenpc strnpcinfo(NPC_NAME); - end; -OnEnable: - enablenpc strnpcinfo(NPC_NAME); - end; -} -tha_t08,90,62,0 duplicate(Shining Crystal#tt_r1) Shining Crystal#tt_r2 CLEAR_NPC -tha_t08,49,59,0 duplicate(Shining Crystal#tt_r1) Shining Crystal#tt_r3 CLEAR_NPC -tha_t08,49,144,0 duplicate(Shining Crystal#tt_r1) Shining Crystal#tt_r4 CLEAR_NPC - -tha_t08,49,153,0 script Shining Crystal#tt_y1 CLEAR_NPC,{ - if (countitem(Key_Yellow) > 0) { - mes "The Crystal ball is emitting mysterious power."; - next; - mes "Beside the crystal ball, you find faded patterns marked on the floor."; - mes "Looks like some kind of keyhole that needs to be inserted with something..."; - next; - mes "The yellow key suddenly responds once you come close to the keyhole."; - mes "You insert the key in the keyhole and it turns out to be a small gem."; - next; - mes "When you touch the gem which is dazzling yellow..."; - mes "Your heart begins to throb as though you are suffering from a broken heart."; - next; - mes "^4d4dffYou have found a Yellow Charm Stone that is concentrated with grief and mysterious power.^000000"; - delitem Key_Yellow,1; - getitem Magic_Gem_Yellow,1; - close; - } - mes "The Crystal ball is emitting mysterious power."; - mes "Something is definitely there inside... How do I get it to open?"; - close; - -OnInit: -OnDisable: - disablenpc strnpcinfo(NPC_NAME); - end; -OnEnable: - enablenpc strnpcinfo(NPC_NAME); - end; -} -tha_t08,90,150,0 duplicate(Shining Crystal#tt_y1) Shining Crystal#tt_y2 CLEAR_NPC -tha_t08,90,59,0 duplicate(Shining Crystal#tt_y1) Shining Crystal#tt_y3 CLEAR_NPC -tha_t08,49,56,0 duplicate(Shining Crystal#tt_y1) Shining Crystal#tt_y4 CLEAR_NPC - -tha_t08,49,65,0 script Shining Crystal#tt_b1 CLEAR_NPC,{ - if (countitem(Key_Blue) > 0) { - mes "The Crystal ball is emitting mysterious power."; - next; - mes "Beside the crystal ball, you find faded patterns marked on the floor."; - mes "Looks like some kind of keyhole that needs to be inserted with something..."; - next; - mes "The blue key suddenly responds once you come close to the keyhole."; - mes "You insert the key in the keyhole and it turns out to be a small gem."; - next; - mes "When you touch the gem which is dazzling blue...."; - mes "Someone's sobbing comes into your ears as you smell blood on the wind and suddenly you become angry."; - next; - mes "^4d4dffYou have found a Blue Charm Stone that is concentrated with grudge and mysterious power.^000000"; - delitem Key_Blue,1; - getitem Magic_Gem_Blue,1; - close; - } - mes "The Crystal ball is emitting mysterious power."; - mes "Something is definitely there inside... How do I get it to open?"; - close; - -OnInit: -OnDisable: - disablenpc strnpcinfo(NPC_NAME); - end; -OnEnable: - enablenpc strnpcinfo(NPC_NAME); - end; -} -tha_t08,49,150,0 duplicate(Shining Crystal#tt_b1) Shining Crystal#tt_b2 CLEAR_NPC -tha_t08,90,147,0 duplicate(Shining Crystal#tt_b1) Shining Crystal#tt_b3 CLEAR_NPC -tha_t08,90,56,0 duplicate(Shining Crystal#tt_b1) Shining Crystal#tt_b4 CLEAR_NPC - -tha_t08,90,65,0 script Shining Crystal#tt_g1 CLEAR_NPC,{ - if (countitem(Key_Green) > 0) { - mes "The Crystal ball is emitting mysterious power."; - next; - mes "Beside the crystal ball, you find faded patterns marked on the floor."; - mes "Looks like some kind of keyhole that needs to be inserted with something..."; - next; - mes "The green key suddenly responds once you come close to the keyhole."; - mes "You insert the key in the keyhole and it turns out to be a small gem."; - next; - mes "When you touch the gem which is dazzling green..."; - mes "Your head starts to ache and you feel worried and anxious about something."; - next; - mes "^4d4dffYou have found a Green Charm Stone that is concentrated with deep suffering.^000000"; - delitem Key_Green,1; - getitem Magic_Gem_Green,1; - close; - } - mes "The Crystal ball is emitting mysterious power."; - mes "Something is definitely there inside... How do I get it to open?"; - close; - -OnInit: -OnDisable: - disablenpc strnpcinfo(NPC_NAME); - end; -OnEnable: - enablenpc strnpcinfo(NPC_NAME); - end; -} -tha_t08,49,62,0 duplicate(Shining Crystal#tt_g1) Shining Crystal#tt_g2 CLEAR_NPC -tha_t08,49,147,0 duplicate(Shining Crystal#tt_g1) Shining Crystal#tt_g3 CLEAR_NPC -tha_t08,90,144,0 duplicate(Shining Crystal#tt_g1) Shining Crystal#tt_g4 CLEAR_NPC - -tha_t12,161,57,0 script Gold Religious Statue#tt HIDDEN_NPC,{ - if ($@thana_summon == 0) { - if (countitem(Magic_Gem_Yellow) > 0) { - mes "It's a statue giving off a golden light."; - mes "The sword appears to be missing a gem."; - mes "As I draw closer to the statue, the Yellow Charm Stone emits a bright light."; - specialeffect EF_BEGINSPELL5; - specialeffect(EF_BEGINSPELL5, AREA, playerattached()); - next; - if(select("Insert the Yellow Charm Stone.", "Run away.") == 2) close; - if ($@thana_summon == 0) { - mes "After inserting the Yellow Charm Stone into the sword, the statue begins to react."; - specialeffect EF_BEGINSPELL5; - delitem Magic_Gem_Yellow,1; - $@thana_summon = 1; - donpcevent "#tteffect01::OnEnable"; - mapannounce "tha_t12","The golden magic power has released part of the seal.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0 - close; - } - mes "Someone has already inserted a Charm Stone into this statue."; - close; - } - mes "The statue give off mysterious light."; - mes "Strange power has blocked your access."; - close; - } - mes "The statue has such a strong light that I can't see or touch it."; - close; -} - -tha_t12,154,17,0 script Green Wiseman Statue#tt HIDDEN_NPC,{ - if ($@thana_summon == 1) { - if (countitem(Magic_Gem_Green) > 0) { - mes "A statue gives off green light."; - mes "The wiseman's wand seems to be missing a gem."; - mes "As I draw closer to the statue, the Green Charm Stone emits a bright light."; - specialeffect EF_BEGINSPELL4; - specialeffect(EF_BEGINSPELL4, AREA, playerattached()); - next; - if(select("Insert the Green Charm Stone.", "Run away.") == 2) close; - if ($@thana_summon == 1) { - mes "After inserting the Green Charm Stone into the wand, the statue begins to react."; - specialeffect EF_BEGINSPELL4; - delitem Magic_Gem_Green,1; - $@thana_summon = 2; - donpcevent "#tteffect02::OnEnable"; - mapannounce "tha_t12","The green magic power has released part of the seal.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0 - close; - } - mes "Someone has already inserted a Charm Stone into this statue."; - close; - } - mes "The statue give off mysterious light."; - mes "Strange power has blocked your access."; - close; - } - mes "The statue has such a strong light that I can't see or touch it."; - close; -} - -tha_t12,103,17,0 script Blue Angel Statue#tt HIDDEN_NPC,{ - if ($@thana_summon == 2) { - if (countitem(Magic_Gem_Blue) > 0) { - mes "An angel statue is covered with a blue light."; - mes "A gem seems to be missing from the statue's belt."; - mes "As I draw closer to the statue, the Blue Charm Stone emits a bright light."; - specialeffect EF_BEGINSPELL2; - specialeffect(EF_BEGINSPELL2, AREA, playerattached()); - next; - if(select("Insert the Blue Charm Stone.", "Run away.") == 2) close; - if ($@thana_summon == 2) { - mes "After inserting the Blue Charm Stone into the belt, the statue begins to react."; - specialeffect EF_BEGINSPELL2; - delitem Magic_Gem_Blue,1; - $@thana_summon = 3; - donpcevent "#tteffect03::OnEnable"; - mapannounce "tha_t12","The blue magic power has released part of the seal.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0 - close; - } - mes "Someone has already inserted a Charm Stone into this statue."; - close; - } - mes "The statue give off mysterious light."; - mes "Strange power has blocked you to access."; - close; - } - mes "The statue has such a strong light that I can't see or touch it."; - close; -} - -tha_t12,96,57,0 script Bloody Knight Statue#tt HIDDEN_NPC,{ - if ($@thana_summon == 3) { - if (countitem(Magic_Gem_Red) > 0) { - mes "A statue is shining like blood."; - mes "A gem seems to be missing from the heart area of its armor."; - mes "As I draw closer to the statue, the Red Charm Stone emits a bright light."; - specialeffect EF_BEGINSPELL3; - specialeffect(EF_BEGINSPELL3, AREA, playerattached()); - next; - if(select("Insert the Red Charm Stone.", "Run away.") == 2) close; - if ($@thana_summon == 3) { - mes "After inserting the Red Charm Stone into the armor, the statue begins to react."; - specialeffect EF_BEGINSPELL3; - delitem Magic_Gem_Red,1; - $@thana_summon = 4; - donpcevent "#tteffect04::OnEnable"; - mapannounce "tha_t12","The red magic power has released part of the seal.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0 - close; - } - mes "Someone has already inserted a Charm Stone into this statue."; - close; - } - mes "The statue give off mysterious light."; - mes "Strange power has blocked you to access."; - close; - } - mes "The statue has such a strong light that I can't see or touch it."; - close; -} - -tha_t12,129,86,0 script Dark Devil Statue#tt HIDDEN_NPC,{ - if ($@thana_summon == 4) { - if (countitem(Magic_Gem_Black) > 0) { - mes "A devil statue emits dark light."; - mes "The right eye seems to be missing a gem."; - mes "As I draw closer to the statue, the Black Charm Stone emits a bright light."; - specialeffect EF_BEGINSPELL7; - specialeffect(EF_BEGINSPELL7, AREA, playerattached()); - next; - if(select("Insert the Black Charm Stone.", "Run away.") == 2) close; - if ($@thana_summon == 4) { - mes "After inserting the Red Charm Stone into the eye socket, the statue begins to react."; - specialeffect EF_BEGINSPELL7; - delitem Magic_Gem_Black,1; - $@thana_summon = 5; - donpcevent "#gateto_thanatos::OnEnable"; - donpcevent "#tteffect01::OnStop"; - donpcevent "#tteffect02::OnStop"; - donpcevent "#tteffect03::OnStop"; - donpcevent "#tteffect04::OnStop"; - mapannounce "tha_t12","The Black Charm Stone's magic power has released the final seal.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0 - close; - } - mes "Someone has already inserted a Charm Stone into this statue."; - close; - } - mes "The statue give off mysterious light."; - mes "Strange power has blocked you to access."; - close; - } - mes "The statue has such a strong light that I can't see or touch it."; - close; -} - -tha_t12,134,52,0 script #tteffect01 HIDDEN_WARP_NPC,{ - end; -OnEnable: - initnpctimer; - end; -OnStop: - stopnpctimer; - end; -OnTimer500: -OnTimer1000: -OnTimer1500: -OnTimer2000: -OnTimer2500: - specialeffect EF_BEGINSPELL5; - end; -OnTimer3000: - donpcevent "#tteffect01::OnEnable"; - end; -} - -tha_t12,132,47,0 script #tteffect02 HIDDEN_WARP_NPC,{ - end; -OnEnable: - initnpctimer; - end; -OnStop: - stopnpctimer; - end; -OnTimer500: -OnTimer1000: -OnTimer1500: -OnTimer2000: -OnTimer2500: - specialeffect EF_BEGINSPELL4; - end; -OnTimer3000: - donpcevent "#tteffect02::OnEnable"; - end; -} - -tha_t12,127,47,0 script #tteffect03 HIDDEN_WARP_NPC,{ - end; -OnEnable: - initnpctimer; - end; -OnStop: - stopnpctimer; - end; -OnTimer500: -OnTimer1000: -OnTimer1500: -OnTimer2000: -OnTimer2500: - specialeffect EF_BEGINSPELL2; - end; -OnTimer3000: - donpcevent "#tteffect03::OnEnable"; - end; -} - -tha_t12,125,52,0 script #tteffect04 HIDDEN_WARP_NPC,{ - end; -OnEnable: - initnpctimer; - end; -OnStop: - stopnpctimer; - end; -OnTimer500: -OnTimer1000: -OnTimer1500: -OnTimer2000: -OnTimer2500: - specialeffect EF_BEGINSPELL3; - end; -OnTimer3000: - donpcevent "#tteffect04::OnEnable"; - end; -} - -tha_t12,129,56,0 script #tteffect05 HIDDEN_WARP_NPC,{ - end; -OnEnable: - initnpctimer; - end; -OnStop: - stopnpctimer; - end; -OnTimer500: -OnTimer1000: -OnTimer1500: -OnTimer2000: -OnTimer2500: - specialeffect EF_BEGINSPELL7; - end; -OnTimer3000: - donpcevent "#tteffect05::OnEnable"; - end; -} - -tha_t12,130,52,0 script #gateto_thanatos WARPNPC,1,1,{ - end; -OnInit: - disablenpc "#gateto_thanatos"; - end; -OnEnable: - enablenpc "#gateto_thanatos"; -OnOn2: - initnpctimer; - end; -OnTouch: - .@touch = 1; -OnTimer6000: - if (($@thana_summon == 0) || ($@thana_summon == 6)) { - disablenpc "#gateto_thanatos"; - stopnpctimer; - } else if ($@thana_summon == 5) { - if (.@touch) warp "thana_boss",136,116; - else donpcevent "#gateto_thanatos::OnOn2"; - } - end; -OnTimer1000: -OnTimer5000: - .@pillar = 1; -OnTimer3000: - specialeffect(EF_BEGINSPELL7, AREA, getnpcid(0, "#tteffect05")); - specialeffect(EF_BEGINSPELL3, AREA, getnpcid(0, "#tteffect04")); - specialeffect(EF_BEGINSPELL2, AREA, getnpcid(0, "#tteffect03")); - specialeffect(EF_BEGINSPELL4, AREA, getnpcid(0, "#tteffect02")); - specialeffect(EF_BEGINSPELL5, AREA, getnpcid(0, "#tteffect01")); - if (.@pillar) specialeffect EF_MAPPILLAR2; - end; -} - -thana_boss,217,167,3 script Memory Seal#tt1 G_THA_MAERO,3,3,{ - end; -OnEnable: - hideoffnpc strnpcinfo(NPC_NAME); - .hide = 0; - end; -OnDisable: - hideonnpc strnpcinfo(NPC_NAME); - .hide = 0; - end; -OnTouch: - .@seal = atoi(charat(strnpcinfo(NPC_NAME_HIDDEN),2)); - if (.hide & (1<<.@seal)) end; - - // .@i: ItemID,MobID,MapX,MapY,EffectNum - // .@j$: FragmentName - switch(.@seal) { - case 1: - setarray .@i[0],7437,1711,217,167,238; - .@j$ = "Misery"; - break; - case 2: - setarray .@i[0],7436,1712,202,75,102; - .@j$ = "Agony"; - break; - case 3: - setarray .@i[0],7438,1709,80,76,101; - .@j$ = "Hatred"; - break; - case 4: - setarray .@i[0],7439,1710,62,171,100; - .@j$ = "Despair"; - break; - } - - specialeffect EF_GUMGANG; - if ($@thana_summon2 > 3) { - mes "^3355FFYou cannot approach"; - mes "the crest because it is"; - mes "generating intense heat.^000000"; - close; - } - mes "The seal seems to be dormant."; - mes "There is a fragment missing from the crest of the Seal."; - mes "Surely I saw a familiar fragment before..."; - next; - input .@inputstr$; - .@exact_tt$ = "Fragment of "+.@j$; - if (countitem(.@i[0]) > 0 && .@exact_tt$ == .@inputstr$) { - mes "^3355FFYou insert the"; - mes .@exact_tt$; - mes "into the crest, causing"; - mes "its glow to intensify.^000000"; - close2; - hideonnpc strnpcinfo(NPC_NAME); - .hide |= (1<<.@seal); - delitem .@i[0],1; - specialeffect .@i[4]; - monster "thana_boss",.@i[2],.@i[3],.@j$,.@i[1],1,strnpcinfo(NPC_NAME)+"::OnMyMobDead"; - switch($@thana_summon2) { - case 0: .@str$ = "... who... released... the... Memory... of... "+.@j$+"...?"; break; - case 1: .@str$ = "... why... did you... release... the... Memory... of... "+.@j$+"...?"; break; - case 2: .@str$ = "... ugh... stop it... the Memory of "+.@j$+"..."; break; - default: .@str$ = "... finally... you released the last piece of Memory..."; break; - } - mapannounce "thana_boss",.@str$,bc_map,"0x7b68ee"; //FW_NORMAL 12 0 0 - end; - } - mes "^3355FFThat action had no"; - mes "effect. You'll have to"; - mes "try something else.^000000"; - close; - -OnMyMobDead: - ++$@thana_summon2; - if ($@thana_summon2 == 4) - mapwarp "thana_boss","thana_boss",141,228; - end; -} -thana_boss,202,75,3 duplicate(Memory Seal#tt1) Memory Seal#tt2 G_THA_DOLOR,3,3 -thana_boss,80,76,7 duplicate(Memory Seal#tt1) Memory Seal#tt3 G_THA_ODIUM,3,3 -thana_boss,62,171,5 duplicate(Memory Seal#tt1) Memory Seal#tt4 G_THA_DESPERO,3,3 - -thana_boss,141,228,0 script #thanatos_seal HIDDEN_WARP_NPC,3,3,{ - end; -OnEnable: - enablenpc "#thanatos_seal"; - end; -OnDisable: - disablenpc "#thanatos_seal"; - end; -OnTouch: - if ($@thana_summon2 == 4) { - initnpctimer; - donpcevent "Memory Seal#tt5::OnEnable"; - disablenpc "#thanatos_seal"; - } - end; -OnTimer1000: - mapannounce "thana_boss","Thanatos : RAWWWWWWWWWWWWWWWWR!",bc_map,"0xff0000"; //FW_NORMAL 12 0 0 - end; -OnTimer4000: - mapannounce "thana_boss","Thanatos : ... crashed... broken... spread... and come back as tears...",bc_map,"0xff0000"; //FW_NORMAL 12 0 0 - end; -OnTimer7000: - mapannounce "thana_boss","Thanatos : I live again to fulfill my ambition!",bc_map,"0xff0000"; //FW_NORMAL 12 0 0 - end; -OnTimer10000: - mapannounce "thana_boss","Thanatos : ... gives off a strong bloody scent... soaked in sorrow...",bc_map,"0xff0000"; //FW_NORMAL 12 0 0 - end; -OnTimer13000: - mapannounce "thana_boss","Thanatos : I will remove all people who invade this continent again!",bc_map,"0xff0000"; //FW_NORMAL 12 0 0 - end; -OnTimer16000: - mapannounce "thana_boss","Thanatos : Come, be the first to fall before my might!",bc_map,"0xff0000"; //FW_NORMAL 12 0 0 - donpcevent "Memory Seal#tt5::OnDisable"; - donpcevent "#sommon_thanatos::OnEnable"; - $@thana_summon2 = 5; - stopnpctimer; - end; -} - -thana_boss,141,235,3 script Memory Seal#tt5 THANATOS,{ - end; -OnInit: - disablenpc "Memory Seal#tt5"; - end; -OnEnable: - enablenpc "Memory Seal#tt5"; - end; -OnDisable: - disablenpc "Memory Seal#tt5"; - specialeffect EF_ICECRASH; - end; -} - -thana_boss,141,218,0 script #sommon_thanatos FAKE_NPC,{ -OnEnable: - specialeffect(EF_MAPPILLAR2, AREA, getnpcid(0, "#sommon_thanatos")); - specialeffect(EF_SEISMICWEAPON, AREA, getnpcid(0, "#sommon_thanatos")); - monster "thana_boss",141,218,"Thanatos Phantom",1708,1,"#sommon_thanatos::OnMyMobDead"; - end; -OnMyMobDead: - if (mobcount("thana_boss","#sommon_thanatos::OnMyMobDead") < 1) { - mapannounce "thana_boss","RAWWWWWWWWWWR........ This can't be.........................",bc_map,"0xff0000"; //FW_NORMAL 12 0 0 - donpcevent "#cooltime_thana::OnEnable"; - $@thana_summon = 6; - } - end; -} - -thana_boss,1,1,0 script #cooltime_thana CLEAR_NPC,{ - end; -OnInit: - $@thana_summon = 0; - $@thana_summon2 = 0; - end; -OnEnable: - initnpctimer; - end; -OnStop: - stopnpctimer; - end; -OnTimer3000: - mapannounce "thana_boss","Warning!!",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0 - end; -OnTimer6000: - mapannounce "thana_boss","The seal will re-activate in 30 seconds.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0 - end; -OnTimer16000: - mapannounce "thana_boss","20 seconds left...",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0 - end; -OnTimer26000: - mapannounce "thana_boss","10 seconds left...",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0 - end; -OnTimer31000: - mapannounce "thana_boss","5 seconds.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0 - end; -OnTimer32000: - mapannounce "thana_boss","4 seconds.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0 - end; -OnTimer33000: - mapannounce "thana_boss","3 seconds.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0 - end; -OnTimer34000: - mapannounce "thana_boss","2 seconds.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0 - end; -OnTimer35000: - mapannounce "thana_boss","Time's up!",bc_map,"0xff0000"; //FW_NORMAL 12 0 0 - end; -OnTimer36000: -OnTimer37000: - mapwarp "thana_boss","tha_t12",130,52; - end; -OnTimer7200000: - $@thana_summon = 0; - $@thana_summon2 = 0; - donpcevent "Memory Seal#tt1::OnEnable"; - donpcevent "Memory Seal#tt2::OnEnable"; - donpcevent "Memory Seal#tt3::OnEnable"; - donpcevent "Memory Seal#tt4::OnEnable"; - donpcevent "#thanatos_seal::OnEnable"; - stopnpctimer; - end; -} - -tha_scene01,30,30,0 warp scene 1,1,tha_scene01,131,220 -tha_t04,81,36,0 warp to 5th Floor 1,1,tha_t05,62,8 -tha_t06,119,120,0 script to 7th Floor WARPNPC,1,1,{ - end; -OnTouch: - if (eaclass()&(EAJL_2|EAJL_UPPER) || eaclass()&EAJL_THIRD || ((Class == Job_SuperNovice || Class == Job_Taekwon || Class == Job_Star_Gladiator || Class == Job_Soul_Linker || BaseClass == Job_Ninja || Class == Job_Gunslinger) && BaseLevel > 94)) { - if (countitem(Key_Black) > 0) { - mes "The shadow of a Black Key is gleaming in the center of the portal."; - mes "To pass this way, looks like I need something."; - next; - mes "The Black Key reacts to the portal and floats in the air."; - next; - mes "The key seems to separate into many particles and suddenly collapses into a ball."; - mes "The barricade is removed through the power from newly formed black magic gem."; - close2; - delitem Key_Black,1; - getitem Magic_Gem_Black,1; - warp "thana_step",69,369; - end; - } - mes "The shadow of a Black Key is gleaming in the center of the portal."; - mes "To pass this way, looks like I need something."; - close; - } - mes "A mysterious power is blocking my path."; - close; -} |